Filters where can I get:
Search
Updated for keepers on 2025-11-13
Equipment4,723 rows
SourceTypeSlotEffect
Base ItemImplicitAmulets
  • (20–30)% increased Mana Regeneration Rate
Base ItemImplicitAmulets
  • Regenerate (2–4) Life per second
Base ItemImplicitAmulets
  • +(20–30) to Strength
Base ItemImplicitAmulets
  • +(20–30) to Dexterity
Base ItemImplicitAmulets
  • +(20–30) to Intelligence
Base ItemImplicitAmulets
  • (12–20)% increased Rarity of Items found
Base ItemImplicitAmulets
  • +(10–16) to all Attributes
Base ItemImplicitAmulets
  • +(16–24) to Dexterity and Intelligence
Base ItemImplicitAmulets
  • +(16–24) to Strength and Intelligence
Base ItemImplicitAmulets
  • +(16–24) to Strength and Dexterity
Base ItemImplicitAmulets
  • +(20–30)% to Fire Resistance
Base ItemImplicitAmulets
  • Has 1 Socket
Base ItemImplicitAmulets
  • Implicit Modifiers Cannot Be Changed
    Has Elder, Shaper and all Conqueror Influences
Base ItemImplicitAmulets
  • -2 Prefix Modifiers allowed
    -1 Suffix Modifier allowed
    Implicit Modifiers Cannot Be Changed
    100% increased Explicit Modifier magnitudes
Base ItemImplicitAmulets
  • -1 Prefix Modifier allowed
    -2 Suffix Modifiers allowed
    Implicit Modifiers Cannot Be Changed
    100% increased Explicit Modifier magnitudes
Base ItemImplicitAmulets
  • +(8–12)% to all Elemental Resistances
Base ItemImplicitAmulets
  • (48–56)% increased Mana Regeneration Rate
Base ItemImplicitAmulets
  • Regenerate (1.2–1.6)% of Life per second
Base ItemImplicitAmulets
  • (10–15)% faster start of Energy Shield Recharge
Base ItemImplicitAmulets
  • (20–30)% increased maximum Mana
Base ItemImplicitAmulets
  • (20–30)% increased Fire Damage
Base ItemImplicitAmulets
  • (20–30)% increased Lightning Damage
Base ItemImplicitAmulets
  • (20–30)% increased Cold Damage
Base ItemImplicitAmulets
  • (20–30)% increased Global Physical Damage
Base ItemImplicitAmulets
  • (19–31)% increased Chaos Damage
Base ItemImplicitAmulets
  • +1 to maximum number of Raised Zombies
Base ItemImplicitAmulets
  • (30–40)% increased Fish Bite Sensitivity
Base ItemImplicitAmulets
  • (6–10)% increased Attack and Cast Speed
Base ItemImplicitAmulets
  • (20–30)% increased Spell Damage
Base ItemImplicitAmulets
  • (20–30)% increased Attack Damage
Base ItemImplicitAmulets
  • (40–50)% increased Global Critical Strike Chance
Base ItemImplicitAmulets
  • Regenerate 2% of Life per second
Base ItemImplicitAmulets
  • +(24–36)% to Global Critical Strike Multiplier
Base ItemImplicitAmulets
  • (4–6)% chance to Freeze, Shock and Ignite
Base ItemImplicitAmulets
  • (15–25)% increased Global Defences
Base ItemImplicitAmulets
  • 50% of Fire Damage from Hits taken as Cold Damage
Base ItemImplicitAmulets
  • 50% of Fire Damage from Hits taken as Lightning Damage
Base ItemImplicitAmulets
  • 50% of Cold Damage from Hits taken as Fire Damage
Base ItemImplicitAmulets
  • 50% of Cold Damage from Hits taken as Lightning Damage
Base ItemImplicitAmulets
  • 50% of Lightning Damage from Hits taken as Cold Damage
Base ItemImplicitAmulets
  • 50% of Lightning Damage from Hits taken as Fire Damage
Base ItemImplicitAmulets
  • (8–12)% increased maximum Life
Base ItemImplicitAmulets
  • Projectiles Pierce 2 additional Targets
Base ItemImplicitAmulets
  • +(12–18)% to Damage over Time Multiplier
Base ItemImplicitAmulets
  • (12–16)% increased Attributes
Base ItemImplicitAmulets
  • (5–8)% increased Area of Effect
Base ItemImplicitAmulets
  • (4–6)% additional Physical Damage Reduction
Base ItemImplicitAmulets
  • (25–35)% increased Damage
Base ItemImplicitAmulets
  • 10% chance to gain a Power Charge on Kill
Base ItemImplicitAmulets
  • 10% chance to gain a Frenzy Charge on Kill
Base ItemImplicitAmulets
  • 10% chance to gain an Endurance Charge on Kill
Base ItemImplicitAmulets
  • Gain (6–12)% of Physical Damage as Extra Damage of a random Element
Base ItemImplicitAxes
  • 8% increased Global Physical Damage
Base ItemImplicitAxes
  • 12% increased Global Physical Damage
Base ItemImplicitAxes
  • Gain 3 Rage on Melee Hit
Base ItemImplicitAxes
  • Gain 4 Rage on Melee Hit
Base ItemImplicitAxes
  • Gain 5 Rage on Melee Hit
Base ItemImplicitAxes
  • 50% increased Critical Strike Chance
Base ItemImplicitAxes
  • +20% to Damage over Time Multiplier for Bleeding
Base ItemImplicitAxes
  • 25% chance to Maim on Hit
Base ItemImplicitAxes
  • Hits with this Weapon have 30% chance to ignore Enemy Physical Damage Reduction
Base ItemImplicitAxes
  • Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction
Base ItemImplicitAxes
  • Hits with this Weapon ignore Enemy Physical Damage Reduction
Base ItemImplicitBelts
  • (12–24)% increased Global Physical Damage
Base ItemImplicitBelts
  • +(9–20) to maximum Energy Shield
Base ItemImplicitBelts
  • +(25–40) to maximum Life
Base ItemImplicitBelts
  • +(25–35) to Strength
Base ItemImplicitBelts
  • (15–25)% increased Stun and Block Recovery
Base ItemImplicitBelts
  • (20–30)% increased Stun Duration on Enemies
Base ItemImplicitBelts
  • Flasks applied to you have 30% increased Effect
    Can't use Flask in Fifth Slot
Base ItemImplicitBelts
  • Trigger Level 20 Summon Taunting Contraption when you use a Flask
Base ItemImplicitBelts
  • Has 1 Socket
Base ItemImplicitBelts
  • +(260–320) to Armour and Evasion Rating
Base ItemImplicitBelts
  • +(60–80) to maximum Energy Shield
Base ItemImplicitBelts
  • (20–30)% increased Rarity of Items found
Base ItemImplicitBelts
  • Has 1 Abyssal Socket
Base ItemImplicitBelts
  • +(20–30) to maximum Life
Base ItemImplicitBelts
  • (30–40)% increased Stun and Block Recovery
Base ItemImplicitBody Armour
  • +(8–12)% to all Elemental Resistances
Base ItemImplicitBody Armour
  • 3% increased Movement Speed
Base ItemImplicitBody Armour
  • (3–10)% increased Spell Damage
Base ItemImplicitBody Armour
  • +(20–25) to maximum Mana
Base ItemImplicitBody Armour
  • +1 to Level of all Vaal Skill Gems
Base ItemImplicitBody Armour
  • +(15–25)% to all Elemental Resistances
Base ItemImplicitBoots
  • 30% increased Stun and Block Recovery
    20% reduced Stun Threshold
Base ItemImplicitBoots
  • 40% increased Stun and Block Recovery
    20% reduced Stun Threshold
Base ItemImplicitBoots
  • 50% increased Stun and Block Recovery
    20% reduced Stun Threshold
Base ItemImplicitBoots
  • 1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
    25% less Accuracy Rating
Base ItemImplicitBoots
  • 10% reduced Movement Speed
    (45–50)% increased Cooldown Recovery Rate of Movement Skills
Base ItemImplicitBoots
  • +(8–16)% to all Elemental Resistances
Base ItemImplicitBoots
  • 10% increased Movement Speed
Base ItemImplicitBoots
  • +(8–12)% to Cold and Lightning Resistances
Base ItemImplicitBoots
  • +(8–12)% to Fire and Cold Resistances
Base ItemImplicitBoots
  • +(8–12)% to Fire and Lightning Resistances
Base ItemImplicitBoots
  • +(13–17)% to Chaos Resistance
Base ItemImplicitBows
  • +(15–25)% to Global Critical Strike Multiplier
Base ItemImplicitBows
  • (20–24)% increased Elemental Damage with Attack Skills
Base ItemImplicitBows
  • (30–50)% increased Critical Strike Chance
Base ItemImplicitBows
  • 6% increased Movement Speed
Base ItemImplicitBows
  • 10% increased Movement Speed
Base ItemImplicitBows
  • Adds (46–55) to (69–83) Fire Damage
Base ItemImplicitBows
  • Adds (80–97) to (126–144) Fire Damage
Base ItemImplicitBows
  • Adds (121–133) to (184–197) Fire Damage
Base ItemImplicitClaws
  • Grants 3 Life per Enemy Hit
Base ItemImplicitClaws
  • Grants 6 Life per Enemy Hit
Base ItemImplicitClaws
  • Grants 7 Life per Enemy Hit
Base ItemImplicitClaws
  • Grants 8 Life per Enemy Hit
Base ItemImplicitClaws
  • Grants 12 Life per Enemy Hit
Base ItemImplicitClaws
  • Grants 19 Life per Enemy Hit
Base ItemImplicitClaws
  • Grants 15 Life per Enemy Hit
Base ItemImplicitClaws
  • Grants 20 Life per Enemy Hit
Base ItemImplicitClaws
  • Grants 15 Life per Enemy Hit
    Grants 6 Mana per Enemy Hit
Base ItemImplicitClaws
  • Grants 25 Life per Enemy Hit
Base ItemImplicitClaws
  • Grants 24 Life per Enemy Hit
Base ItemImplicitClaws
  • 1.6% of Physical Attack Damage Leeched as Life
Base ItemImplicitClaws
  • Grants 44 Life per Enemy Hit
Base ItemImplicitClaws
  • 2% of Physical Attack Damage Leeched as Life
Base ItemImplicitClaws
  • Grants 40 Life per Enemy Hit
Base ItemImplicitClaws
  • Grants 28 Life per Enemy Hit
    Grants 10 Mana per Enemy Hit
Base ItemImplicitClaws
  • Grants 46 Life per Enemy Hit
Base ItemImplicitClaws
  • Grants 50 Life per Enemy Hit
Base ItemImplicitClaws
  • Grants 38 Life per Enemy Hit
    Grants 14 Mana per Enemy Hit
Base ItemImplicitClaws
  • Adds (26–38) to (52–70) Chaos Damage
Base ItemImplicitClaws
  • Adds (43–55) to (81–104) Chaos Damage
Base ItemImplicitClaws
  • Adds (46–63) to (92–113) Chaos Damage
Base ItemImplicitDagger
  • 30% increased Global Critical Strike Chance
Base ItemImplicitDagger
  • 4% Chance to Block Attack Damage
Base ItemImplicitDagger
  • 6% Chance to Block Attack Damage
Base ItemImplicitDagger
  • All Damage from Hits with This Weapon can Poison
Base ItemImplicitDagger
  • 30% increased Global Critical Strike Chance
Base ItemImplicitDagger
  • 50% increased Global Critical Strike Chance
Base ItemImplicitDagger
  • 40% increased Global Critical Strike Chance
Base ItemImplicitDagger
  • Trigger Level 10 Flame Dash when you use a Socketed Skill
    local skills granted by item are supported by level x unique trigger support [2]
Base ItemImplicitDagger
  • Trigger Level 20 Flame Dash when you use a Socketed Skill
    20% increased Cooldown Recovery Rate of Travel Skills
    local skills granted by item are supported by level x unique trigger support [2]
Base ItemImplicitDagger
  • Trigger Level 30 Flame Dash when you use a Socketed Skill
    40% increased Cooldown Recovery Rate of Travel Skills
    local skills granted by item are supported by level x unique trigger support [2]
Base ItemImplicitFlask
  • Effect is removed when Hit by a Player
Base ItemImplicitFlask
  • Taunts nearby Enemies on use
Base ItemImplicitFlask
  • Creates Chilled Ground on Use
Base ItemImplicitFlask
  • Creates a Smoke Cloud on Use
Base ItemImplicitFlask
  • Creates Consecrated Ground on Use
Base ItemImplicitFlask
  • Restores Ward on use
Base ItemImplicitFlask
  • (70–100)% increased Elemental Damage with Melee Weapons
Base ItemImplicitFlask
  • (100–150)% increased Critical Strike Chance with Melee Weapons
Base ItemImplicitFlask
  • 40% reduced Enemy Stun Threshold with Melee Weapons
    (15–25)% increased Stun Duration with Melee Weapons
Base ItemImplicitFlask
  • 25% chance to Ignite with Melee Weapons
    (60–90)% increased Damage with Ignite from Melee Weapons
Base ItemImplicitFlask
  • 25% chance to Freeze with Melee Weapons
    (25–35)% increased Effect of Chill from Melee Weapons
Base ItemImplicitFlask
  • 25% chance to Shock with Melee Weapons
    (25–35)% increased Effect of Shock from Melee Weapons
Base ItemImplicitFlask
  • 20% chance to Poison with Melee Weapons
    (60–90)% increased Damage with Poison from Melee Weapons
Base ItemImplicitFlask
  • 20% chance to cause Bleeding with Melee Weapons
    (60–90)% increased Damage with Bleeding from Melee Weapons
Base ItemImplicitFlask
  • Gain 3 Rage on Melee Weapon Hit
Base ItemImplicitFlask
  • 25% chance to Blind Enemies on Hit with Melee Weapons
    (25–35)% increased Effect of Blind from Melee Weapons
Base ItemImplicitGloves
  • +(3–4)% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
Base ItemImplicitGloves
  • +(4–5)% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
Base ItemImplicitGloves
  • +(5–6)% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
Base ItemImplicitGloves
  • 30% reduced Cooldown Recovery Rate for throwing Traps
    Trap Skills have (10–15)% increased Skill Effect Duration
Base ItemImplicitGloves
  • 30% reduced Cooldown Recovery Rate for throwing Traps
    Trap Skills have (15–20)% increased Skill Effect Duration
Base ItemImplicitGloves
  • 30% reduced Cooldown Recovery Rate for throwing Traps
    Trap Skills have (20–25)% increased Skill Effect Duration
Base ItemImplicitGloves
  • 30% reduced maximum Mana
    (25–30)% chance when you pay a Skill's Cost to gain that much Mana
Base ItemImplicitGloves
  • +(20–30) to maximum Life
Base ItemImplicitGloves
  • (16–20)% increased Melee Damage
Base ItemImplicitGloves
  • (14–18)% increased Projectile Attack Damage
Base ItemImplicitGloves
  • (12–16)% increased Spell Damage
Base ItemImplicitGloves
  • (14–18)% increased Damage over Time
Base ItemImplicitHelmets
  • +2% to maximum Chaos Resistance
    -15% additional Physical Damage Reduction
    You are Crushed
Base ItemImplicitHelmets
  • +3% to maximum Chaos Resistance
    -15% additional Physical Damage Reduction
    You are Crushed
Base ItemImplicitHelmets
  • +4% to maximum Chaos Resistance
    -15% additional Physical Damage Reduction
    You are Crushed
Base ItemImplicitHelmets
  • -1 to Level of Socketed Support Gems
    +1 to Level of Socketed Skill Gems
Base ItemImplicitHelmets
  • -2 to Level of Socketed Support Gems
    +2 to Level of Socketed Skill Gems
Base ItemImplicitHelmets
  • Adds (3–4) to (5–6) Cold Damage
    Your Hits treat Cold Resistance as 10% higher than actual value
Base ItemImplicitHelmets
  • Adds (15–20) to (28–35) Cold Damage
    Your Hits treat Cold Resistance as 10% higher than actual value
Base ItemImplicitHelmets
  • Adds (75–85) to (115–128) Cold Damage
    Your Hits treat Cold Resistance as 10% higher than actual value
Base ItemImplicitHelmets
  • +(16–24) to all Attributes
Base ItemImplicitHelmets
  • +(8–16)% to all Elemental Resistances
Base ItemImplicitHelmets
  • Minions deal (15–20)% increased Damage
Base ItemImplicitMaces
  • 10% reduced Enemy Stun Threshold
Base ItemImplicitMaces
  • 15% reduced Enemy Stun Threshold
Base ItemImplicitMaces
  • 4% increased Attack Speed
Base ItemImplicitMaces
  • 6% increased Attack Speed
Base ItemImplicitMaces
  • Trigger Level 10 Fiery Impact on Melee Hit with this Weapon
    local use skill on melee hit % [100]
Base ItemImplicitMaces
  • Trigger Level 15 Fiery Impact on Melee Hit with this Weapon
    local use skill on melee hit % [100]
Base ItemImplicitMaces
  • Trigger Level 20 Fiery Impact on Melee Hit with this Weapon
    local use skill on melee hit % [100]
Base ItemImplicitMaces
  • 30% increased Stun Duration on Enemies
Base ItemImplicitMaces
  • 45% increased Stun Duration on Enemies
Base ItemImplicitMaces
  • 15% increased Area of Effect
Base ItemImplicitMaces
  • 30% increased Area Damage
Base ItemImplicitMaces
  • 20% reduced Enemy Stun Threshold
Base ItemImplicitMaces
  • 5% chance to deal Double Damage
Base ItemImplicitMaces
  • 10% increased Strength
Base ItemImplicitMaces
  • 25% chance to double Stun Duration
Base ItemImplicitMaces
  • 20% increased Area of Effect
Base ItemImplicitMaces
  • Warcries Exert 1 additional Attack
Base ItemImplicitMaces
  • Warcries Exert 2 additional Attacks
Base ItemImplicitQuivers
  • Has 1 Socket
Base ItemImplicitQuivers
  • Adds 1 to 4 Physical Damage to Attacks
Base ItemImplicitQuivers
  • Adds 3 to 5 Fire Damage to Attacks
Base ItemImplicitQuivers
  • Gain (6–8) Life per Enemy Hit with Attacks
Base ItemImplicitQuivers
  • (20–30)% increased Projectile Speed
Base ItemImplicitQuivers
  • Arrows Pierce an additional Target
Base ItemImplicitQuivers
  • Adds (7–9) to (13–16) Physical Damage to Attacks
Base ItemImplicitQuivers
  • (20–30)% increased Global Accuracy Rating
Base ItemImplicitQuivers
  • (20–30)% increased Critical Strike Chance with Bows
Base ItemImplicitQuivers
  • Adds (12–15) to (24–27) Fire Damage to Attacks
Base ItemImplicitQuivers
  • (8–10)% increased Attack Speed
Base ItemImplicitQuivers
  • Gain (10–15)% of Physical Damage as Extra Chaos Damage
Base ItemImplicitQuivers
  • Adds (12–15) to (24–27) Physical Damage to Attacks
Base ItemImplicitQuivers
  • (20–30)% increased Elemental Damage with Attack Skills
Base ItemImplicitQuivers
  • 1 to 4 Added Physical Damage with Bow Attacks
Base ItemImplicitQuivers
  • (20–30)% increased Totem Placement speed
Base ItemImplicitRings
  • +(8–12) to all Attributes
Base ItemImplicitRings
  • Adds 1 to 4 Physical Damage to Attacks
Base ItemImplicitRings
  • +(20–30) to maximum Life
Base ItemImplicitRings
  • +(20–30) to maximum Mana
Base ItemImplicitRings
  • (6–15)% increased Rarity of Items found
Base ItemImplicitRings
  • +(20–30)% to Lightning Resistance
Base ItemImplicitRings
  • +(20–30)% to Cold Resistance
Base ItemImplicitRings
  • +(20–30)% to Fire Resistance
Base ItemImplicitRings
  • +(8–10)% to all Elemental Resistances
Base ItemImplicitRings
  • +(15–25) to maximum Energy Shield
Base ItemImplicitRings
  • +(17–23)% to Chaos Resistance
Base ItemImplicitRings
  • (20–30)% increased Global Critical Strike Chance
Base ItemImplicitRings
  • +(12–16)% to Fire and Lightning Resistances
Base ItemImplicitRings
  • +(12–16)% to Cold and Lightning Resistances
Base ItemImplicitRings
  • +(12–16)% to Fire and Cold Resistances
Base ItemImplicitRings
  • Has 1 Socket
Base ItemImplicitRings
  • Minions have +(10–15)% to all Elemental Resistances
Base ItemImplicitRings
  • +2% to maximum Cold Resistance
    Cannot roll Modifiers of Non-Cold Damage Types
Base ItemImplicitRings
  • +2% to maximum Fire Resistance
    Cannot roll Modifiers of Non-Fire Damage Types
Base ItemImplicitRings
  • +2% to maximum Lightning Resistance
    Cannot roll Modifiers of Non-Lightning Damage Types
Base ItemImplicitRings
  • 3% additional Physical Damage Reduction
    Cannot roll Modifiers of Non-Physical Damage Types
Base ItemImplicitRings
  • +2% to maximum Chaos Resistance
    Cannot roll Modifiers of Non-Chaos Damage Types
Base ItemImplicitRings
  • (5–7)% increased Global Defences
Base ItemImplicitRings
  • -1 Prefix Modifier allowed
    +1 Suffix Modifier allowed
    Implicit Modifiers Cannot Be Changed
    25% increased Suffix Modifier magnitudes
Base ItemImplicitRings
  • +1 Prefix Modifier allowed
    -1 Suffix Modifier allowed
    Implicit Modifiers Cannot Be Changed
    25% increased Prefix Modifier magnitudes
Base ItemImplicitRings
  • +3 Prefix Modifiers allowed
    -3 Suffix Modifiers allowed
    Implicit Modifiers Cannot Be Changed
Base ItemImplicitRings
  • +1 Prefix Modifier allowed
    -2 Suffix Modifiers allowed
    Implicit Modifiers Cannot Be Changed
    50% increased Prefix Modifier magnitudes
Base ItemImplicitRings
  • -3 Prefix Modifiers allowed
    +3 Suffix Modifiers allowed
    Implicit Modifiers Cannot Be Changed
Base ItemImplicitRings
  • -2 Prefix Modifiers allowed
    +1 Suffix Modifier allowed
    Implicit Modifiers Cannot Be Changed
    50% increased Suffix Modifier magnitudes
Base ItemImplicitRings
  • Left ring slot: 15% reduced Skill Effect Duration
    Right ring slot: 15% increased Skill Effect Duration
Base ItemImplicitRings
  • Left ring slot: 30% reduced Effect of Curses on you
    Right ring slot: 30% increased Effect of Curses on you
Base ItemImplicitRings
  • Left ring slot: Minions take 15% reduced Damage
    Right ring slot: Minions take 15% increased Damage
Base ItemImplicitRings
  • Left ring slot: 30% reduced Duration of Ailments on You
    Right ring slot: 30% increased Duration of Ailments on You
Base ItemImplicitRings
  • Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage
    Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage
Base ItemImplicitRings
  • Left ring slot: 25% of Fire Damage from Hits taken as Lightning Damage
    Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage
Base ItemImplicitRings
  • Left ring slot: 25% of Lightning Damage from Hits taken as Cold Damage
    Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage
Base ItemImplicitRings
  • 50% increased Elemental Ailment Duration on you
    50% reduced Effect of Curses on you
Base ItemImplicitRings
  • (5–10)% increased Global Defences
Base ItemImplicitRings
  • Adds (3–4) to (10–14) Physical Damage to Attacks
Base ItemImplicitRings
  • (15–25)% increased Elemental Damage
Base ItemImplicitRings
  • (5–7)% increased maximum Life
Base ItemImplicitRings
  • (8–10)% increased maximum Mana
Base ItemImplicitRings
  • (17–23)% increased Chaos Damage
Base ItemImplicitRings
  • Properties are doubled while in a Breach
Base ItemImplicitRings
  • (12–16)% increased Elemental Damage
Base ItemImplicitRings
  • (30–40)% increased Global Critical Strike Chance
Base ItemImplicitSceptres
  • 10% increased Elemental Damage
Base ItemImplicitSceptres
  • 12% increased Elemental Damage
Base ItemImplicitSceptres
  • 20% increased Elemental Damage
Base ItemImplicitSceptres
  • 14% increased Elemental Damage
Base ItemImplicitSceptres
  • 16% increased Elemental Damage
Base ItemImplicitSceptres
  • 22% increased Elemental Damage
Base ItemImplicitSceptres
  • Damage Penetrates 4% Elemental Resistances
Base ItemImplicitSceptres
  • 18% increased Elemental Damage
Base ItemImplicitSceptres
  • 30% increased Elemental Damage
Base ItemImplicitSceptres
  • 24% increased Elemental Damage
Base ItemImplicitSceptres
  • 26% increased Elemental Damage
Base ItemImplicitSceptres
  • 40% increased Elemental Damage
Base ItemImplicitSceptres
  • 32% increased Elemental Damage
Base ItemImplicitSceptres
  • Damage Penetrates 6% Elemental Resistances
Base ItemImplicitSceptres
  • Elemental Overload
Base ItemImplicitSceptres
  • Elemental Equilibrium
Base ItemImplicitSceptres
  • Secrets of Suffering
Base ItemImplicitShields
  • +(10–20) to maximum Life
Base ItemImplicitShields
  • +(20–30) to maximum Life
Base ItemImplicitShields
  • +(30–40) to maximum Life
Base ItemImplicitShields
  • Scorch Enemies when you Block their Damage
Base ItemImplicitShields
  • 3% increased Movement Speed
Base ItemImplicitShields
  • 6% increased Movement Speed
Base ItemImplicitShields
  • 9% increased Movement Speed
Base ItemImplicitShields
  • Inflict Brittle on Enemies when you Block their Damage
Base ItemImplicitShields
  • (10–15)% increased Spell Damage
Base ItemImplicitShields
  • (5–10)% increased Spell Damage
Base ItemImplicitShields
  • Minions deal (5–10)% increased Damage
Base ItemImplicitShields
  • Sap Enemies when you Block their Damage
Base ItemImplicitShields
  • 60% increased Block Recovery
Base ItemImplicitShields
  • 180% increased Block Recovery
Base ItemImplicitShields
  • 120% increased Block Recovery
Base ItemImplicitShields
  • +4% to all Elemental Resistances
Base ItemImplicitShields
  • +8% to all Elemental Resistances
Base ItemImplicitShields
  • +12% to all Elemental Resistances
Base ItemImplicitShields
  • +3% chance to Suppress Spell Damage
Base ItemImplicitShields
  • +5% chance to Suppress Spell Damage
Base ItemImplicitShields
  • +(11–19)% to Chaos Resistance
Base ItemImplicitStaff
  • +20% Chance to Block Spell Damage while wielding a Staff
Base ItemImplicitStaff
  • 80% increased Global Critical Strike Chance
Base ItemImplicitStaff
  • +22% Chance to Block Spell Damage while wielding a Staff
Base ItemImplicitStaff
  • +25% Chance to Block Spell Damage while wielding a Staff
Base ItemImplicitStaff
  • 100% increased Global Critical Strike Chance
Base ItemImplicitStaff
  • Spend Energy Shield before Mana for Costs of Socketed Skills
    +(66–80) to maximum Energy Shield
Base ItemImplicitStaff
  • Spend Energy Shield before Mana for Costs of Socketed Skills
    +(100–120) to maximum Energy Shield
Base ItemImplicitStaff
  • Spend Energy Shield before Mana for Costs of Socketed Skills
    +(140–165) to maximum Energy Shield
Base ItemImplicitStaff
  • +20% Chance to Block Attack Damage while wielding a Staff
Base ItemImplicitStaff
  • +22% Chance to Block Attack Damage while wielding a Staff
Base ItemImplicitStaff
  • +25% Chance to Block Attack Damage while wielding a Staff
Base ItemImplicitStaff
  • +1 to Maximum Power Charges and Maximum Endurance Charges
Base ItemImplicitSwords
  • 40% increased Global Accuracy Rating
Base ItemImplicitSwords
  • +(16–24) to all Attributes
Base ItemImplicitSwords
  • +45 to Accuracy Rating
Base ItemImplicitSwords
  • +165 to Accuracy Rating
Base ItemImplicitSwords
  • +190 to Accuracy Rating
Base ItemImplicitSwords
  • 15% chance to Maim on Hit
Base ItemImplicitSwords
  • +240 to Accuracy Rating
Base ItemImplicitSwords
  • +330 to Accuracy Rating
Base ItemImplicitSwords
  • +350 to Accuracy Rating
Base ItemImplicitSwords
  • +400 to Accuracy Rating
Base ItemImplicitSwords
  • +460 to Accuracy Rating
Base ItemImplicitSwords
  • +475 to Accuracy Rating
Base ItemImplicitSwords
  • 20% chance to Maim on Hit
Base ItemImplicitSwords
  • 100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Base ItemImplicitSwords
  • Adds to Lightning Damage
Base ItemImplicitSwords
  • 40% increased Global Accuracy Rating
Base ItemImplicitSwords
  • +60 to Accuracy Rating
Base ItemImplicitSwords
  • 60% increased Global Accuracy Rating
Base ItemImplicitSwords
  • +120 to Accuracy Rating
Base ItemImplicitSwords
  • +185 to Accuracy Rating
Base ItemImplicitSwords
  • 45% increased Global Accuracy Rating
Base ItemImplicitSwords
  • +40% to Global Critical Strike Multiplier
Base ItemImplicitSwords
  • +250 to Accuracy Rating
Base ItemImplicitSwords
  • +305 to Accuracy Rating
Base ItemImplicitSwords
  • +360 to Accuracy Rating
Base ItemImplicitSwords
  • +400 to Accuracy Rating
Base ItemImplicitSwords
  • +25% to Global Critical Strike Multiplier
Base ItemImplicitSwords
  • +470 to Accuracy Rating
Base ItemImplicitSwords
  • +50 to Strength and Dexterity
Base ItemImplicitSwords
  • 30% increased Elemental Damage with Attack Skills
Base ItemImplicitSwords
  • +50% to Global Critical Strike Multiplier
Base ItemImplicitSwords
  • Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Base ItemImplicitSwords
  • Adds to Lightning Damage
Base ItemImplicitSwords
  • +25% to Global Critical Strike Multiplier
Base ItemImplicitSwords
  • +35% to Global Critical Strike Multiplier
Base ItemImplicitSwords
  • 15% chance to cause Bleeding on Hit
Base ItemImplicitSwords
  • 20% chance to cause Bleeding on Hit
Base ItemImplicitWands
  • (8–12)% increased Spell Damage
Base ItemImplicitWands
  • Adds (1–2) to (3–4) Fire Damage to Spells and Attacks
Base ItemImplicitWands
  • (11–15)% increased Spell Damage
Base ItemImplicitWands
  • Adds (2–3) to (4–7) Cold Damage to Spells and Attacks
Base ItemImplicitWands
  • Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
Base ItemImplicitWands
  • (17–21)% increased Spell Damage
Base ItemImplicitWands
  • 10% increased Cast Speed
Base ItemImplicitWands
  • Adds (5–10) to (11–13) Fire Damage to Spells and Attacks
Base ItemImplicitWands
  • (22–26)% increased Spell Damage
Base ItemImplicitWands
  • Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Base ItemImplicitWands
  • Adds (1–2) to (22–24) Lightning Damage to Spells and Attacks
Base ItemImplicitWands
  • (27–31)% increased Spell Damage
Base ItemImplicitWands
  • Adds (18–36) to (53–59) Fire Damage to Spells and Attacks
Base ItemImplicitWands
  • (33–37)% increased Spell Damage
Base ItemImplicitWands
  • Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
Base ItemImplicitWands
  • Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
Base ItemImplicitWands
  • (36–40)% increased Spell Damage
Base ItemImplicitWands
  • 14% increased Cast Speed
Base ItemImplicitWands
  • Gain an Endurance, Frenzy or Power Charge every 6 seconds
Base ItemImplicitWands
  • Gain 2 Endurance, Frenzy or Power Charges every 6 seconds
Base ItemImplicitWands
  • Cannot roll Caster Modifiers
Base ItemImplicitWands
  • Minions deal (12–16)% increased Damage
Base ItemImplicitWands
  • Minions deal (20–24)% increased Damage
Base ItemImplicitWands
  • Minions deal (26–30)% increased Damage
Base ItemUtilityFlask
  • 100% increased Critical Strike Chance
Base ItemUtilityFlask
  • +5% to maximum Fire Resistance
    +40% to Fire Resistance
Base ItemUtilityFlask
  • +5% to maximum Cold Resistance
    +40% to Cold Resistance
Base ItemUtilityFlask
  • +5% to maximum Lightning Resistance
    +40% to Lightning Resistance
Base ItemUtilityFlask
  • Buff grants +1500 to Armour
Base ItemUtilityFlask
  • Buff grants 40% increased Movement Speed
Base ItemUtilityFlask
  • +35% to Chaos Resistance
Base ItemUtilityFlask
  • +10% chance to Suppress Spell Damage
    Buff grants Phasing
Base ItemUtilityFlask
  • +1500 to Evasion Rating
Base ItemUtilityFlask
  • 20% more Armour
Base ItemUtilityFlask
  • 60% reduced Effect of Freeze on you
Base ItemUtilityFlask
  • 20% more Evasion Rating
Base ItemUtilityFlask
  • 40% increased Damage
Base ItemUtilityFlask
  • Onslaught
Base ItemUtilityFlask
  • +35% to all Elemental Resistances
Base ItemUtilityFlask
  • 30% increased Rarity of Items found
Base ItemUtilityFlask
  • 30% increased Stun Threshold
    Cannot be Stunned if you've been Stunned during Effect
Base ItemUtilityFlask
  • +200 to Ward
BestiarySuffixAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Fishing Rods, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, WandsGrants Level 30 Aspect of the Avian Skill
BestiarySuffixAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Fishing Rods, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, WandsGrants Level 30 Aspect of the Cat Skill
BestiarySuffixAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Fishing Rods, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, WandsGrants Level 30 Aspect of the Crab Skill
BestiarySuffixAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Fishing Rods, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, WandsGrants Level 30 Aspect of the Spider Skill
BestiarySuffixLife Flasks, Mana FlasksGrants Immunity to Bleeding for (6–8) seconds if used while Bleeding
Grants Immunity to Corrupted Blood for (6–8) seconds if used while affected by Corrupted Blood
BestiarySuffixLife Flasks, Mana FlasksGrants Immunity to Chill for (6–8) seconds if used while Chilled
Grants Immunity to Freeze for (6–8) seconds if used while Frozen
BestiarySuffixLife Flasks, Mana FlasksRemoves Curses on use
BestiarySuffixLife Flasks, Mana FlasksGrants Immunity to Ignite for (6–8) seconds if used while Ignited
Removes all Burning when used
BestiarySuffixLife Flasks, Mana FlasksGrants Immunity to Poison for (6–8) seconds if used while Poisoned
BestiarySuffixLife Flasks, Mana FlasksGrants Immunity to Shock for (6–8) seconds if used while Shocked
BestiarySuffixUtility Flasks(45–49)% less Duration
Immunity to Bleeding and Corrupted Blood during Effect
BestiarySuffixUtility Flasks(45–49)% less Duration
Immunity to Freeze and Chill during Effect
BestiarySuffixUtility Flasks(45–49)% less Duration
Immunity to Ignite during Effect
Removes Burning on use
BestiarySuffixUtility Flasks(45–49)% less Duration
Immunity to Poison during Effect
BestiarySuffixUtility Flasks(45–49)% less Duration
Immunity to Shock during Effect
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • Axe Attacks deal 12% increased Damage with Hits and Ailments
  • Sword Attacks deal 12% increased Damage with Hits and Ailments
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • Staff Attacks deal 12% increased Damage with Hits and Ailments
  • Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (Warstaves are considered Staves)
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • Claw Attacks deal 12% increased Damage with Hits and Ailments
  • Dagger Attacks deal 12% increased Damage with Hits and Ailments
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (Rune Daggers are considered Daggers)
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • 12% increased Damage with Bows
  • 12% increased Damage Over Time with Bow Skills
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • Wand Attacks deal 12% increased Damage with Hits and Ailments
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • 12% increased Damage with Two Handed Weapons
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • 12% increased Attack Damage while Dual Wielding
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • 12% increased Attack Damage while holding a Shield
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • 10% increased Attack Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • 10% increased Spell Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • 10% increased Elemental Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • 12% increased Physical Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • 12% increased Fire Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • 12% increased Lightning Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • 12% increased Cold Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • 12% increased Chaos Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Large)Added Small Passive Skills grant:
  • Minions deal 10% increased Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 12% increased Burning Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 12% increased Chaos Damage over Time
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 12% increased Physical Damage over Time
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 12% increased Cold Damage over Time
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 10% increased Damage over Time
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 10% increased Effect of Non-Damaging Ailments
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 3% increased effect of Non-Curse Auras from your Skills
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 2% increased Effect of your Curses
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 10% increased Damage while affected by a Herald
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • Minions deal 10% increased Damage while you are affected by a Herald
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • Exerted Attacks deal 20% increased Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 15% increased Critical Strike Chance
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • Minions have 12% increased maximum Life
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 10% increased Area Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 10% increased Projectile Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 12% increased Trap Damage
  • 12% increased Mine Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 12% increased Totem Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 12% increased Brand Damage
  • (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • Channelling Skills deal 12% increased Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 6% increased Flask Effect Duration
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Medium)Added Small Passive Skills grant:
  • 10% increased Life Recovery from Flasks
  • 10% increased Mana Recovery from Flasks
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • 4% increased maximum Life
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • 6% increased maximum Energy Shield
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • 6% increased maximum Mana
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • 15% increased Armour
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • 15% increased Evasion Rating
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • +2% Chance to Block Attack Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • 2% Chance to Block Spell Damage
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • +15% to Fire Resistance
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • +15% to Cold Resistance
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • +15% to Lightning Resistance
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • +12% to Chaos Resistance
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • +4% chance to Suppress Spell Damage
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • 6% increased Mana Reservation Efficiency of Skills
Cluster Jewel EnchantmentEnchantmentCluster Jewel (Small)Added Small Passive Skills grant:
  • 2% increased Effect of your Curses
CorruptedImplicitAbyss Jewel(20–25)% chance to Avoid being Ignited
CorruptedImplicitAbyss Jewel(20–25)% chance to Avoid being Frozen
CorruptedImplicitAbyss Jewel(20–25)% chance to Avoid being Shocked
CorruptedImplicitAbyss Jewel(20–25)% chance to Avoid being Poisoned
CorruptedImplicitAbyss Jewel(20–25)% chance to Avoid Bleeding
CorruptedImplicitAbyss Jewel(20–25)% chance to Avoid being Stunned
CorruptedImplicitAbyss Jewel, Cluster Jewel, JewelCorrupted Blood cannot be inflicted on you
CorruptedImplicitAbyss Jewel, Cluster Jewel, JewelYou cannot be Hindered
CorruptedImplicitAbyss Jewel, Cluster Jewel, Jewel(5–7)% increased Effect of Non-Damaging Ailments
CorruptedImplicitAbyss Jewel, Cluster Jewel, Jewel(4–5)% increased Area of Effect
CorruptedImplicitAbyss Jewel, Cluster Jewel, Jewel(8–10)% increased Global Critical Strike Chance
CorruptedImplicitAbyss Jewel, Cluster Jewel, Jewel(4–5)% increased Damage
CorruptedImplicitAbyss Jewel, Cluster Jewel, JewelYou cannot be Maimed
CorruptedImplicitAbyss Jewel, Cluster Jewel, JewelMinions deal (4–5)% increased Damage
CorruptedImplicitAbyss Jewel, Cluster Jewel, Jewel2% increased Reservation Efficiency of Skills
CorruptedImplicitAbyss Jewel, Cluster Jewel, JewelYou cannot be Cursed with Silence
CorruptedImplicitAbyss Jewel, Cluster Jewel, JewelDamage Penetrates 1% Fire Resistance
CorruptedImplicitAbyss Jewel, Cluster Jewel, JewelDamage Penetrates 1% Cold Resistance
CorruptedImplicitAbyss Jewel, Cluster Jewel, JewelDamage Penetrates 1% Lightning Resistance
CorruptedImplicitAbyss Jewel, Cluster Jewel, JewelDamage Penetrates 1% Elemental Resistances
CorruptedImplicitAbyss Jewel, Cluster Jewel, JewelHits have (10–15)% chance to ignore Enemy Physical Damage Reduction
CorruptedImplicitAmuletsYou can apply an additional Curse
CorruptedImplicitAmulets(4–5)% Chance to Block Attack Damage
CorruptedImplicitAmuletsGrants Level 21 Clarity Skill
CorruptedImplicitAmuletsGrants Level 23 Malevolence Skill
CorruptedImplicitAmuletsGrants Level 23 Purity of Fire Skill
CorruptedImplicitAmuletsGrants Level 23 Purity of Ice Skill
CorruptedImplicitAmuletsGrants Level 23 Purity of Lightning Skill
CorruptedImplicitAmuletsGrants Level 21 Purity of Elements Skill
CorruptedImplicitAmulets(20–24)% increased Elemental Damage with Attack Skills
CorruptedImplicitAmulets, Belts, Rings(20–30)% increased Rarity of Items found
CorruptedImplicitAmulets, Belts, RingsWrath has (15–20)% increased Aura Effect
CorruptedImplicitAmulets, Belts, RingsAnger has (15–20)% increased Aura Effect
CorruptedImplicitAmulets, Belts, RingsHatred has (15–20)% increased Aura Effect
CorruptedImplicitAmulets, Belts, RingsDetermination has (15–20)% increased Aura Effect
CorruptedImplicitAmulets, Belts, RingsDiscipline has (15–20)% increased Aura Effect
CorruptedImplicitAmulets, Belts, RingsGrace has (15–20)% increased Aura Effect
CorruptedImplicitAmulets, Belts, RingsMalevolence has (15–20)% increased Aura Effect
CorruptedImplicitAmulets, Belts, RingsZealotry has (15–20)% increased Aura Effect
CorruptedImplicitAmulets, Belts, RingsPride has (15–20)% increased Aura Effect
CorruptedImplicitAmulets, Belts, Rings(4–6)% increased Dexterity
(4–6)% increased Intelligence
CorruptedImplicitAmulets, Belts, Rings(4–6)% increased Strength
(4–6)% increased Dexterity
CorruptedImplicitAmulets, Belts, Rings(4–6)% increased Strength
(4–6)% increased Intelligence
CorruptedImplicitAmulets, Belts, Rings+(14–16)% to all Elemental Resistances
CorruptedImplicitAmulets, Body Armour+1% to all maximum Resistances
CorruptedImplicitAmulets, Boots(8–10)% increased Movement Speed
CorruptedImplicitAmulets, Gloves, Rings(8–10)% increased Attack Speed
CorruptedImplicitAmulets, Helmets, Quivers0.5% of Cold Damage Leeched as Life
CorruptedImplicitAmulets, Helmets, Quivers0.5% of Fire Damage Leeched as Life
CorruptedImplicitAmulets, Helmets, Quivers0.5% of Lightning Damage Leeched as Life
CorruptedImplicitAmulets, Shields(4–5)% Chance to Block Spell Damage
CorruptedImplicitAxes20% chance to cause Bleeding on Hit
(30–40)% increased Attack Damage against Bleeding Enemies
CorruptedImplicitAxes (One-Hand), Maces (One-Hand), Sceptres, Swords (One-Hand), Wands(15–20)% increased Area of Effect
CorruptedImplicitAxes (One-Hand), Maces (One-Hand), Swords (One-Hand)Melee Hits have (10–15)% chance to Fortify
CorruptedImplicitAxes (One-Hand), Maces (One-Hand), Swords (One-Hand)Adds (5–7) to (10–12) Physical Damage
CorruptedImplicitAxes (One-Hand), Maces (One-Hand), Swords (One-Hand), Thrusting Swords (One-Hand)(10–15)% chance to gain Onslaught for 4 seconds on Kill
CorruptedImplicitAxes (Two-Hand)+(0.1–0.2) metres to Weapon Range
CorruptedImplicitAxes (Two-Hand)Socketed Gems are Supported by Level 1 Lifetap
CorruptedImplicitAxes (Two-Hand)Socketed Gems are Supported by Level 10 Life Gain On Hit
CorruptedImplicitAxes (Two-Hand), Bows, Maces (Two-Hand)Adds (8–9) to (11–13) Physical Damage
CorruptedImplicitAxes (Two-Hand), Bows, Maces (Two-Hand)Socketed Gems are Supported by Level 10 Momentum
CorruptedImplicitAxes (Two-Hand), Maces (Two-Hand)Socketed Gems are Supported by Level 10 Fortify
CorruptedImplicitAxes (Two-Hand), Maces (Two-Hand)Socketed Gems are Supported by Level 10 Inspiration
CorruptedImplicitAxes (Two-Hand), Maces (Two-Hand), Staff(25–30)% increased Area of Effect
CorruptedImplicitAxes, Bows, Maces, Swords (One-Hand)(16–20)% increased Physical Damage
CorruptedImplicitAxes, Claws, Dagger, Maces, Sceptres, Staff, Swords (One-Hand), Thrusting Swords (One-Hand)(5–7)% increased Attack Speed
CorruptedImplicitBelts(8–10)% increased Area of Effect
CorruptedImplicitBelts+(20–25)% to Critical Strike Multiplier during any Flask Effect
CorruptedImplicitBelts(8–12)% increased Attack Speed during any Flask Effect
CorruptedImplicitBelts(8–12)% increased Cast Speed during any Flask Effect
CorruptedImplicitBelts(35–40)% increased Critical Strike Chance during any Flask Effect
CorruptedImplicitBelts(12–15)% increased Skill Effect Duration
CorruptedImplicitBelts(8–10)% increased maximum Energy Shield
CorruptedImplicitBelts(6–8)% increased maximum Life
CorruptedImplicitBelts(8–12)% increased Movement Speed during any Flask Effect
CorruptedImplicitBody Armour(3–5)% additional Physical Damage Reduction while stationary
CorruptedImplicitBody Armour(40–50)% increased Damage
CorruptedImplicitBody Armour(4–6)% reduced Chaos Damage taken
CorruptedImplicitBody Armour(4–6)% reduced Cold Damage taken
CorruptedImplicitBody Armour(4–6)% reduced Fire Damage taken
CorruptedImplicitBody Armour(4–6)% reduced Lightning Damage taken
CorruptedImplicitBody ArmourYou take 50% reduced Extra Damage from Critical Strikes
CorruptedImplicitBody Armour, Boots, Gloves, Helmets, Shields+2 to Level of Socketed Duration Gems
CorruptedImplicitBody Armour, Boots, Gloves, Helmets, Shields+2 to Level of Socketed AoE Gems
CorruptedImplicitBody Armour, Boots, Gloves, Helmets, Shields+2 to Level of Socketed Aura Gems
CorruptedImplicitBody Armour, Boots, Gloves, Helmets, Shields+2 to Level of Socketed Curse Gems
CorruptedImplicitBody Armour, Boots, Gloves, Helmets, Shields+2 to Level of Socketed Trap or Mine Gems
CorruptedImplicitBody Armour, Boots, Gloves, Helmets, Shields+2 to Level of Socketed Minion Gems
CorruptedImplicitBody Armour, Boots, Gloves, Helmets, Shields+2 to Level of Socketed Warcry Gems
CorruptedImplicitBody Armour, Boots, Gloves, Helmets, Shields+2 to Level of Socketed Projectile Gems
CorruptedImplicitBody Armour, Boots, Gloves, Helmets, Shields(4–6)% increased maximum Life
CorruptedImplicitBody Armour, Boots, Gloves, Helmets, Shields(4–6)% increased maximum Energy Shield
CorruptedImplicitBody Armour, Boots, Gloves, Shields+1 to Level of Socketed Gems
CorruptedImplicitBoots+(139–322) Armour while stationary
CorruptedImplicitBoots+(139–322) to Global Evasion Rating while moving
CorruptedImplicitBoots+(6–9)% chance to Suppress Spell Damage
CorruptedImplicitBootsGrants Level 21 Haste Skill
CorruptedImplicitBoots+1 to Maximum Endurance Charges
CorruptedImplicitBootsRegenerate 100 Life per second while moving
CorruptedImplicitBowsSocketed Gems are supported by Level 10 Blind
CorruptedImplicitBowsSocketed Gems are supported by Level 10 Faster Projectiles
CorruptedImplicitBows, Claws, Dagger(9–11)% chance to gain a Frenzy Charge on Kill
CorruptedImplicitBows, Claws, Dagger, Sceptres, Staff, Thrusting Swords (One-Hand), Wands(14–18)% increased Critical Strike Chance
CorruptedImplicitBows, QuiversBow Attacks fire an additional Arrow
CorruptedImplicitBows, StaffAdds (26–32) to (45–55) Cold Damage
CorruptedImplicitBows, StaffAdds (31–39) to (52–61) Fire Damage
CorruptedImplicitBows, StaffAdds (5–9) to (103–107) Lightning Damage
CorruptedImplicitBows, Wands(3–5)% increased Attack Speed
CorruptedImplicitClaws+(8–10)% Chance to Block Attack Damage while Dual Wielding
CorruptedImplicitClaws, Dagger+(25–30)% to Global Critical Strike Multiplier
CorruptedImplicitClaws, Dagger, Sceptres, Staff, Wands(5–7)% chance to gain a Power Charge on Critical Strike
CorruptedImplicitClaws, Dagger, Sceptres, WandsAdds (17–23) to (24–40) Cold Damage
CorruptedImplicitClaws, Dagger, Sceptres, WandsAdds (21–28) to (40–48) Fire Damage
CorruptedImplicitClaws, Dagger, Sceptres, WandsAdds (2–6) to (72–76) Lightning Damage
CorruptedImplicitCluster Jewel, Jewel(20–25)% reduced Ignite Duration on you
CorruptedImplicitCluster Jewel, Jewel(20–25)% reduced Effect of Chill on you
CorruptedImplicitCluster Jewel, Jewel(20–25)% reduced Effect of Shock on you
CorruptedImplicitCluster Jewel, Jewel(20–25)% reduced Poison Duration on you
CorruptedImplicitCluster Jewel, Jewel(20–25)% reduced Bleed Duration on you
CorruptedImplicitCluster Jewel, Jewel(20–25)% reduced Effect of Curses on you
CorruptedImplicitDagger(50–60)% increased Damage over Time
CorruptedImplicitDaggerAdds (8–11) to (19–23) Chaos Damage
CorruptedImplicitDagger(50–60)% increased Spell Damage
CorruptedImplicitDagger, Wands(10–15)% chance to gain Unholy Might for 3 seconds on Kill
CorruptedImplicitFishing RodsYou can catch Corrupted Fish
CorruptedImplicitFishing Rods(10–20)% increased Cast Speed
CorruptedImplicitFishing Rods(5–10)% increased Quantity of Fish Caught
CorruptedImplicitFishing Rods(5–10)% increased Rarity of Fish Caught
CorruptedImplicitGlovesCurse Enemies with Despair on Hit
CorruptedImplicitGlovesCurse Enemies with Elemental Weakness on Hit
CorruptedImplicitGlovesCurse Enemies with Enfeeble on Hit
CorruptedImplicitGlovesCurse Enemies with Temporal Chains on Hit
CorruptedImplicitGlovesCurse Enemies with Vulnerability on Hit
CorruptedImplicitGlovesAttacks have +(0.5–0.8)% to Critical Strike Chance
CorruptedImplicitGloves+(0.5–0.8)% to Spell Critical Strike Chance
CorruptedImplicitGloves+1 to Maximum Frenzy Charges
CorruptedImplicitGloves, Rings(8–10)% increased Cast Speed
CorruptedImplicitHelmetsCannot be Blinded
CorruptedImplicitHelmets(30–40)% increased Burning Damage
CorruptedImplicitHelmets(25–30)% increased Effect of Cold Ailments
CorruptedImplicitHelmetsRegenerate (1.6–2)% of Life per second
CorruptedImplicitHelmets(25–30)% increased Effect of Shock
CorruptedImplicitHelmets+2 to Level of Socketed Cold Gems
CorruptedImplicitHelmets+2 to Level of Socketed Fire Gems
CorruptedImplicitHelmets+2 to Level of Socketed Lightning Gems
CorruptedImplicitHelmets+1 to Maximum Power Charges
CorruptedImplicitHelmetsSocketed Skill Gems get a 90% Cost & Reservation Multiplier
CorruptedImplicitMaces, Sceptres, Staff(5–7)% chance to gain an Endurance Charge when you Stun an Enemy
CorruptedImplicitQuivers(29–35) to (55–62) Added Cold Damage with Bow Attacks
CorruptedImplicitQuivers(29–39) to (59–69) Added Fire Damage with Bow Attacks
CorruptedImplicitQuivers(3–8) to (101–106) Added Lightning Damage with Bow Attacks
CorruptedImplicitQuivers(9–12) to (16–19) Added Physical Damage with Bow Attacks
CorruptedImplicitQuivers(23–29) to (37–43) Added Chaos Damage with Bow Attacks
CorruptedImplicitQuiversArrows Chain +1 times
CorruptedImplicitQuivers+(8–12)% chance to Suppress Spell Damage
CorruptedImplicitQuiversProjectiles deal (20–25)% increased Damage with Hits and Ailments for each time they have Chained
CorruptedImplicitQuiversProjectiles deal (8–10)% increased Damage with Hits and Ailments for each Enemy Pierced
CorruptedImplicitQuiversGain (8–12)% of Physical Damage as Extra Cold Damage
CorruptedImplicitQuiversGain (8–12)% of Physical Damage as Extra Fire Damage
CorruptedImplicitQuiversGain (8–12)% of Physical Damage as Extra Lightning Damage
CorruptedImplicitQuiversPoint Blank
CorruptedImplicitRingsAdds (12–16) to (24–28) Cold Damage to Spells and Attacks
CorruptedImplicitRingsAdds (13–18) to (28–33) Fire Damage to Spells and Attacks
CorruptedImplicitRingsAdds (1–5) to (50–52) Lightning Damage to Spells and Attacks
CorruptedImplicitRingsGrants Level 21 Anger Skill
CorruptedImplicitRingsGrants Level 23 Conductivity Skill
CorruptedImplicitRingsGrants Level 23 Despair Skill
CorruptedImplicitRingsGrants Level 23 Flammability Skill
CorruptedImplicitRingsGrants Level 23 Frostbite Skill
CorruptedImplicitRingsGrants Level 21 Hatred Skill
CorruptedImplicitRingsGrants Level 23 Zealotry Skill
CorruptedImplicitRingsGrants Level 21 Pride Skill
CorruptedImplicitRingsGrants Level 21 Wrath Skill
CorruptedImplicitRingsBleeding cannot be inflicted on you
CorruptedImplicitRingsCannot be Ignited
CorruptedImplicitRingsCannot be Poisoned
CorruptedImplicitRings(15–25)% increased Global Physical Damage
CorruptedImplicitRingsGain (4–6) Mana per Enemy Hit with Attacks
CorruptedImplicitSceptres, Staff(12–15)% increased Cast Speed
CorruptedImplicitShieldsGrants Level 23 Determination Skill
CorruptedImplicitShieldsGrants Level 23 Discipline Skill
CorruptedImplicitShieldsGrants Level 23 Grace Skill
CorruptedImplicitShields+(4–5)% Chance to Block
CorruptedImplicitShields+1% to maximum Chance to Block Attack Damage
CorruptedImplicitShields(4–6)% reduced Area Damage taken from Hits
CorruptedImplicitShields(4–6)% reduced Damage taken from Projectile Hits
CorruptedImplicitShieldsYou take (20–30)% reduced Extra Damage from Critical Strikes
CorruptedImplicitSwords (One-Hand), Thrusting Swords (One-Hand)Resolute Technique
CorruptedImplicitThrusting Swords (One-Hand)Skills fire an additional Projectile
CorruptedImplicitThrusting Swords (One-Hand)Gain a Frenzy Charge after Spending a total of 200 Mana
CorruptedImplicitThrusting Swords (One-Hand), WandsDamage Penetrates (8–10)% Elemental Resistances
CraftedPrefixAmulets(13–15)% increased maximum Energy Shield
CraftedPrefixAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, WandsSuffixes Cannot Be Changed
CraftedPrefixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(45–54) to maximum Mana
CraftedPrefixAmulets, Belts, Boots, Gloves, Helmets, Quivers, Rings+(41–45) to maximum Life
Regenerate 4 Mana per second
CraftedPrefixAmulets, Belts, Boots, Gloves, Helmets, Quivers, Rings+(41–45) to maximum Mana
Regenerate 25 Life per second
CraftedPrefixAmulets, Belts, Quivers, Rings+(41–55) to maximum Life
CraftedPrefixAmulets, Gloves(37–43)% increased Damage while Leeching
CraftedPrefixAmulets, Quivers, RingsAdds (5–7) to (8–10) Physical Damage to Attacks
CraftedPrefixAmulets, Quivers, RingsAdds (11–15) to (23–27) Chaos Damage to Attacks
CraftedPrefixAmulets, Quivers, Rings, ShieldsAdds (10–12) to (14–16) Fire Damage
Adds (10–12) to (14–16) Cold Damage
CraftedPrefixAmulets, Quivers, Rings, ShieldsAdds (10–12) to (14–16) Fire Damage
Adds 1 to (21–24) Lightning Damage
CraftedPrefixAmulets, Quivers, Rings, ShieldsAdds (10–12) to (14–16) Cold Damage
Adds 1 to (21–24) Lightning Damage
CraftedPrefixAmulets, Rings+(36–40) to maximum Mana
Regenerate 4 Mana per second
CraftedPrefixAmulets, Rings+(36–40) to maximum Mana
5% reduced Mana Cost of Skills
CraftedPrefixAmulets, Rings+(36–40) to maximum Mana
6% of Damage taken Recouped as Mana
CraftedPrefixAmulets, Rings(15–23)% increased Elemental Damage with Attack Skills
CraftedPrefixAmulets, Rings+(26–30) to maximum Energy Shield
CraftedPrefixAmulets, RingsAdds (12–17) to (26–30) Fire Damage to Attacks
CraftedPrefixAmulets, RingsAdds (11–15) to (23–27) Cold Damage to Attacks
CraftedPrefixAmulets, RingsAdds (1–5) to (41–48) Lightning Damage to Attacks
CraftedPrefixAmulets, RingsChannelling Skills have -3 to Total Mana Cost
CraftedPrefixAmulets, RingsNon-Channelling Skills have (-7–-6) to Total Mana Cost
CraftedPrefixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands+(65–74) to maximum Mana
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), WandsGain (7–8)% of Fire Damage as Extra Chaos Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), WandsGain (7–8)% of Cold Damage as Extra Chaos Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), WandsGain (7–8)% of Lightning Damage as Extra Chaos Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), WandsGain (7–8)% of Physical Damage as Extra Chaos Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(55–66)% increased Spell Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(45–54)% increased Fire Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(45–54)% increased Cold Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(45–54)% increased Lightning Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(45–54)% increased Chaos Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsMinions deal (45–54)% increased Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(45–54)% increased Trap Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(45–54)% increased Mine Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(51–60)% increased Fire Damage
(18–20)% chance to Ignite
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(51–60)% increased Cold Damage
(18–20)% chance to Freeze
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(51–60)% increased Lightning Damage
(18–20)% chance to Shock
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(46–50)% increased Chaos Damage
Chaos Skills have (11–12)% increased Skill Effect Duration
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(51–60)% increased Spell Damage
(13–15)% increased Mana Regeneration Rate
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(46–50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsMinions have (25–28)% increased maximum Life
Minions deal (25–28)% increased Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (35–41) to (63–73) Fire Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (35–41) to (63–73) Cold Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (6–8) to (100–113) Lightning Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (13–17) to (26–30) Physical Damage
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (31–41) to (61–71) Fire Damage to Spells
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (25–33) to (50–58) Cold Damage to Spells
CraftedPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (3–9) to (106–112) Lightning Damage to Spells
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Minions deal (67–81)% increased Damage
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(67–81)% increased Trap Damage
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(67–81)% increased Mine Damage
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Minions have (39–45)% increased maximum Life
Minions deal (39–45)% increased Damage
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (60–72) to (110–128) Fire Damage
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (60–72) to (110–128) Cold Damage
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (10–14) to (162–197) Lightning Damage
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (18–24) to (36–42) Physical Damage
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Gain (14–16)% of Fire Damage as Extra Chaos Damage
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Gain (14–16)% of Cold Damage as Extra Chaos Damage
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Gain (14–16)% of Lightning Damage as Extra Chaos Damage
CraftedPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Gain (14–16)% of Physical Damage as Extra Chaos Damage
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+(85–94) to maximum Mana
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(82–99)% increased Spell Damage
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(67–81)% increased Fire Damage
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(67–81)% increased Cold Damage
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(67–81)% increased Lightning Damage
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(67–81)% increased Chaos Damage
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(73–80)% increased Fire Damage
(29–34)% chance to Ignite
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(73–80)% increased Cold Damage
(29–34)% chance to Freeze
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(73–80)% increased Lightning Damage
(29–34)% chance to Shock
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(69–75)% increased Chaos Damage
Chaos Skills have (21–23)% increased Skill Effect Duration
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(73–80)% increased Spell Damage
(26–30)% increased Mana Regeneration Rate
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(67–75)% increased Spell Damage
Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (41–55) to (83–96) Fire Damage to Spells
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (38–50) to (75–88) Cold Damage to Spells
CraftedPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (4–13) to (159–168) Lightning Damage to Spells
CraftedPrefixAxes, Belts, Bows, Claws, Dagger, Maces, Quivers, Sceptres, Staff, Swords, Wands(24–32)% increased Elemental Damage with Attack Skills
CraftedPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+2 to Level of Socketed Support Gems
CraftedPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+(7–8)% to Quality of Socketed Gems
CraftedPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(100–129)% increased Physical Damage
CraftedPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
CraftedPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
CraftedPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
CraftedPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
CraftedPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(21–30)% increased Damage over Time
CraftedPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsAttacks with this Weapon Penetrate (11–13)% Elemental Resistances
CraftedPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsAttacks with this Weapon Penetrate (11–13)% Chaos Resistance
CraftedPrefixAxes, Claws, Dagger, Maces, Sceptres, Staff, SwordsHits can't be Evaded
CraftedPrefixBelts+(214–285) to Armour
+(21–25) to maximum Energy Shield
CraftedPrefixBelts33% reduced Flask Charges gained
Flasks applied to you have (11–14)% increased Effect
CraftedPrefixBelts, Quivers+(214–285) to Armour and Evasion Rating
CraftedPrefixBelts, Quivers+(214–285) to Evasion Rating
+(21–25) to maximum Energy Shield
CraftedPrefixBelts, Rings(15–17)% increased Damage
CraftedPrefixBody Armour+(71–85) to maximum Life
CraftedPrefixBody Armour(18–21)% increased Armour and Evasion
+(17–19) to maximum Life
CraftedPrefixBody Armour(18–21)% increased Armour and Energy Shield
+(17–19) to maximum Life
CraftedPrefixBody Armour(18–21)% increased Evasion and Energy Shield
+(17–19) to maximum Life
CraftedPrefixBody Armour(18–21)% increased Armour
+(17–19) to maximum Life
CraftedPrefixBody Armour(18–21)% increased Evasion Rating
+(17–19) to maximum Life
CraftedPrefixBody Armour(18–21)% increased Energy Shield
+(17–19) to maximum Life
CraftedPrefixBody Armour(18–21)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life
CraftedPrefixBody ArmourBanner Skills have (16–20)% increased Aura Effect
CraftedPrefixBody Armour(5–8)% increased maximum Life
(5–8)% increased maximum Mana
CraftedPrefixBody Armour(5–7)% Chance to Block Attack Damage
CraftedPrefixBody Armour(6–8)% Chance to Block Spell Damage
CraftedPrefixBody Armour(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
CraftedPrefixBody Armour, Boots, Gloves, Helmets, Shields(56–74)% increased Armour
CraftedPrefixBody Armour, Boots, Gloves, Helmets, Shields(56–74)% increased Evasion Rating
CraftedPrefixBody Armour, Boots, Gloves, Helmets, Shields(56–74)% increased Energy Shield
CraftedPrefixBody Armour, Boots, Gloves, Helmets, Shields(56–74)% increased Armour and Evasion
CraftedPrefixBody Armour, Boots, Gloves, Helmets, Shields(56–74)% increased Armour and Energy Shield
CraftedPrefixBody Armour, Boots, Gloves, Helmets, Shields(56–74)% increased Evasion and Energy Shield
CraftedPrefixBody Armour, Shields+(250–320) to Armour
CraftedPrefixBody Armour, Shields+(250–320) to Evasion Rating
CraftedPrefixBody Armour, Shields+(56–69) to maximum Energy Shield
CraftedPrefixBody Armour, Shields+(2201–3000) to Armour during Soul Gain Prevention
CraftedPrefixBoots(20–24)% increased Movement Speed
CraftedPrefixBoots(18–20)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
CraftedPrefixBoots(18–20)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
CraftedPrefixBoots(18–20)% increased Movement Speed
100% chance to Avoid being Chilled
CraftedPrefixBoots100% chance to Avoid being Frozen
CraftedPrefixBoots, Gloves+(50–75) to Armour
CraftedPrefixBoots, Gloves+(50–75) to Evasion Rating
CraftedPrefixBoots, Gloves+(17–22) to maximum Energy Shield
CraftedPrefixBoots, Gloves(18–21)% increased Armour and Evasion
+(12–14) to maximum Life
CraftedPrefixBoots, Gloves(18–21)% increased Armour and Energy Shield
+(12–14) to maximum Life
CraftedPrefixBoots, Gloves(18–21)% increased Evasion and Energy Shield
+(12–14) to maximum Life
CraftedPrefixBoots, Gloves(18–21)% increased Armour
+(12–14) to maximum Life
CraftedPrefixBoots, Gloves(18–21)% increased Evasion Rating
+(12–14) to maximum Life
CraftedPrefixBoots, Gloves(18–21)% increased Energy Shield
+(12–14) to maximum Life
CraftedPrefixBoots, Gloves(18–21)% increased Armour, Evasion and Energy Shield
+(12–14) to maximum Life
CraftedPrefixBoots, Gloves, Helmets, Shields+(56–70) to maximum Life
CraftedPrefixBoots, Helmets(23–25)% increased Evasion Rating while Focused
grant focus skill [1]
CraftedPrefixGlovesAdds (8–11) to (16–20) Fire Damage to Attacks
CraftedPrefixGlovesAdds (6–8) to (14–18) Cold Damage to Attacks
CraftedPrefixGlovesAdds (1–4) to (32–36) Lightning Damage to Attacks
CraftedPrefixGlovesAdds (3–5) to (6–8) Physical Damage to Attacks
CraftedPrefixGlovesAdds (6–8) to (14–18) Chaos Damage to Attacks
CraftedPrefixGlovesMinions deal (10–20)% increased Damage
CraftedPrefixGloves(20–60)% increased Damage with Vaal Skills
CraftedPrefixGloves(20–25)% of Physical Damage Converted to Fire Damage
CraftedPrefixGloves(20–25)% of Physical Damage Converted to Cold Damage
CraftedPrefixGloves(20–25)% of Physical Damage Converted to Lightning Damage
CraftedPrefixGloves(24–28)% increased Damage during any Flask Effect
CraftedPrefixGloves(10–12)% increased Area of Effect
(14–16)% increased Area Damage
CraftedPrefixGloves(17–20)% increased Projectile Speed
(14–16)% increased Projectile Damage
CraftedPrefixGloves(14–16)% increased Melee Damage
+0.1 metres to Melee Strike Range
CraftedPrefixGloves, Helmets(11–12)% additional Physical Damage Reduction while Focused
grant focus skill [1]
CraftedPrefixHelmets+(100–150) to Armour
CraftedPrefixHelmets+(100–150) to Evasion Rating
CraftedPrefixHelmets+(35–45) to maximum Energy Shield
CraftedPrefixHelmets+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
CraftedPrefixHelmets+1 to Level of Socketed AoE Gems
(8–10)% increased Area of Effect
CraftedPrefixHelmets+1 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
CraftedPrefixHelmets+1 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike Range
CraftedPrefixHelmets(15–18)% increased Warcry Buff Effect
CraftedPrefixHelmets, Shields(18–21)% increased Armour and Evasion
+(14–16) to maximum Life
CraftedPrefixHelmets, Shields(18–21)% increased Armour and Energy Shield
+(14–16) to maximum Life
CraftedPrefixHelmets, Shields(18–21)% increased Evasion and Energy Shield
+(14–16) to maximum Life
CraftedPrefixHelmets, Shields(18–21)% increased Armour
+(14–16) to maximum Life
CraftedPrefixHelmets, Shields(18–21)% increased Evasion Rating
+(14–16) to maximum Life
CraftedPrefixHelmets, Shields(18–21)% increased Energy Shield
+(14–16) to maximum Life
CraftedPrefixHelmets, Shields(18–21)% increased Armour, Evasion and Energy Shield
+(14–16) to maximum Life
CraftedPrefixQuiversAdds (19–23) to (37–42) Fire Damage to Attacks
CraftedPrefixQuiversAdds (19–23) to (37–42) Cold Damage to Attacks
CraftedPrefixQuiversAdds (3–6) to (52–70) Lightning Damage to Attacks
CraftedPrefixShields(41–50)% increased Chance to Block
CraftedPrefixShields(5–6)% Chance to Block Spell Damage
CraftedSuffixAmulets(0.6–0.8)% of Physical Attack Damage Leeched as Life
CraftedSuffixAmulets(15–20)% increased Warcry Speed
CraftedSuffixAmuletsRegenerate (12–20) Life per second
Regenerate (1.8–3) Mana per second
CraftedSuffixAmuletsYou have Vaal Pact while Focused
10% of Damage Leeched as Life while Focused
grant focus skill [1]
CraftedSuffixAmuletsTrigger Level 10 Summon Spectral Wolf on Kill
CraftedSuffixAmulets, Axes (One-Hand), Claws, Dagger, Maces (One-Hand), Rings, Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(31–40)% increased Mana Regeneration Rate
CraftedSuffixAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, Wands+(26–30) to Strength
CraftedSuffixAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, WandsPrefixes Cannot Be Changed
CraftedSuffixAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, WandsCan have up to 3 Crafted Modifiers
CraftedSuffixAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, WandsCannot roll Attack Modifiers
CraftedSuffixAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, WandsCannot roll Caster Modifiers
CraftedSuffixAmulets, Axes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, Wands+(26–30) to Dexterity
CraftedSuffixAmulets, Axes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, Wands+(26–30) to Intelligence
CraftedSuffixAmulets, Axes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, Wands+(10–13) to all Attributes
CraftedSuffixAmulets, Axes, Bows, Claws, Dagger, Maces, Rings, Sceptres, Staff, Swords, Wands(13–16)% increased Fire Damage
CraftedSuffixAmulets, Axes, Bows, Claws, Dagger, Maces, Rings, Sceptres, Staff, Swords, Wands(13–16)% increased Cold Damage
CraftedSuffixAmulets, Axes, Bows, Claws, Dagger, Maces, Rings, Sceptres, Staff, Swords, Wands(13–16)% increased Lightning Damage
CraftedSuffixAmulets, Axes, Bows, Claws, Dagger, Maces, Rings, Sceptres, Staff, Swords, Wands(13–16)% increased Chaos Damage
CraftedSuffixAmulets, Belts(11–12)% increased Trap Throwing Speed
CraftedSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(21–25) to Strength and Dexterity
CraftedSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(21–25) to Strength and Intelligence
CraftedSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(21–25) to Dexterity and Intelligence
CraftedSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(13–15)% to Fire and Chaos Resistances
CraftedSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(13–15)% to Lightning and Chaos Resistances
CraftedSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(13–15)% to Cold and Chaos Resistances
CraftedSuffixAmulets, Belts, RingsWarcries cannot Exert Travel Skills
CraftedSuffixAmulets, Boots(23–30)% increased Effect of Non-Damaging Ailments
CraftedSuffixAmulets, Boots(26–30)% increased Totem Placement speed
CraftedSuffixAmulets, Gloves(17–20)% increased Brand Attachment range
CraftedSuffixAmulets, Gloves, Helmets, Quivers, Rings, Shields+(151–220) to Accuracy Rating
CraftedSuffixAmulets, Helmets(11–12)% increased Mine Throwing Speed
CraftedSuffixAmulets, Quivers(22–27)% increased Global Critical Strike Chance
CraftedSuffixAmulets, Quivers(5–6)% increased Attack and Cast Speed
CraftedSuffixAmulets, Rings+(21–28)% to Fire Resistance
CraftedSuffixAmulets, Rings+(21–28)% to Cold Resistance
CraftedSuffixAmulets, Rings+(21–28)% to Lightning Resistance
CraftedSuffixAmulets, Rings+(13–16)% to Fire and Cold Resistances
CraftedSuffixAmulets, Rings+(13–16)% to Cold and Lightning Resistances
CraftedSuffixAmulets, Rings+(13–16)% to Fire and Lightning Resistances
CraftedSuffixAmulets, Rings+(9–12)% to all Elemental Resistances
CraftedSuffixAmulets, Rings+(7–9)% to all Elemental Resistances
Minions have +(9–12)% to all Elemental Resistances
CraftedSuffixAmulets, RingsMinions have (18–22)% increased Movement Speed
CraftedSuffixAmulets, Rings+1 to Minimum Endurance Charges
CraftedSuffixAmulets, Rings+1 to Minimum Power Charges
CraftedSuffixAmulets, Rings+1 to Minimum Frenzy Charges
CraftedSuffixAmulets, Shields(13–16)% increased Global Physical Damage
CraftedSuffixAmulets, Shields(6–9)% increased Cast Speed
CraftedSuffixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands+(18–20)% to Chaos Damage over Time Multiplier
CraftedSuffixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands+(18–20)% to Physical Damage over Time Multiplier
CraftedSuffixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands+(18–20)% to Cold Damage over Time Multiplier
CraftedSuffixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands+(18–20)% to Fire Damage over Time Multiplier
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(4–5)% chance to deal Double Damage
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(13–15)% chance to deal Double Damage while Focused
grant focus skill [1]
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(18–21)% increased Cast Speed
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(13–15)% increased Trap Throwing Speed
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(13–15)% increased Mine Throwing Speed
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(13–16)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(50–69)% increased Spell Critical Strike Chance
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsMinions have (14–15)% increased Attack Speed
Minions have (14–15)% increased Cast Speed
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(3–4)% increased Damage per Endurance Charge
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(3–4)% increased Damage per Frenzy Charge
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(3–4)% increased Damage per Power Charge
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
CraftedSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby
CraftedSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(46–60)% increased Mana Regeneration Rate
CraftedSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(21–23)% increased Trap Throwing Speed
CraftedSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(21–23)% increased Mine Throwing Speed
CraftedSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(19–24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
CraftedSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Minions have (25–28)% increased Attack Speed
Minions have (25–28)% increased Cast Speed
CraftedSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(8–10)% chance to deal Double Damage
CraftedSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(5–6)% increased Damage per Endurance Charge
CraftedSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(5–6)% increased Damage per Frenzy Charge
CraftedSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(5–6)% increased Damage per Power Charge
CraftedSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
CraftedSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby
CraftedSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(26–30)% chance to deal Double Damage while Focused
grant focus skill [1]
CraftedSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(27–32)% increased Cast Speed
CraftedSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(76–105)% increased Spell Critical Strike Chance
CraftedSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+(31–35)% to Chaos Damage over Time Multiplier
CraftedSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+(31–35)% to Physical Damage over Time Multiplier
CraftedSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+(31–35)% to Cold Damage over Time Multiplier
CraftedSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+(31–35)% to Fire Damage over Time Multiplier
CraftedSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(2–2.4)% of Physical Attack Damage Leeched as Mana
CraftedSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands+(201–300) to Accuracy Rating
CraftedSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
CraftedSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(25–27)% increased Critical Strike Chance
CraftedSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands+(20–24) to Strength and Intelligence
(21–25)% increased Critical Strike Chance
CraftedSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands+(25–28)% to Global Critical Strike Multiplier
CraftedSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsTrigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
CraftedSuffixAxes, Claws, Dagger, Maces, Sceptres, Staff, Swords(2.6–3)% of Physical Attack Damage Leeched as Life
CraftedSuffixAxes, Claws, Dagger, Maces, Sceptres, Staff, Swords(16–20)% increased Attack Speed
CraftedSuffixAxes, Claws, Dagger, Maces, Sceptres, Staff, Swords+(20–24) to Dexterity and Intelligence
(13–16)% increased Attack Speed
CraftedSuffixAxes, Claws, Dagger, Maces, Sceptres, Staff, Swords10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(13–16)% increased Attack Speed
CraftedSuffixBelts(11–15)% increased Flask Effect Duration
CraftedSuffixBelts+(37–43)% Chaos Resistance against Damage Over Time
CraftedSuffixBelts(9–12)% increased Cooldown Recovery Rate
CraftedSuffixBeltsYour Critical Strike Chance is Lucky while Focused
grant focus skill [1]
CraftedSuffixBelts, Body ArmourRegenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby
CraftedSuffixBelts, Body Armour, Boots, Gloves, Helmets, Quivers, Shields+(29–35)% to Fire Resistance
CraftedSuffixBelts, Body Armour, Boots, Gloves, Helmets, Quivers, Shields+(29–35)% to Cold Resistance
CraftedSuffixBelts, Body Armour, Boots, Gloves, Helmets, Quivers, Shields+(29–35)% to Lightning Resistance
CraftedSuffixBelts, Body Armour, Boots, Gloves, Helmets, Quivers, Shields+(17–20)% to Fire and Cold Resistances
CraftedSuffixBelts, Body Armour, Boots, Gloves, Helmets, Quivers, Shields+(17–20)% to Cold and Lightning Resistances
CraftedSuffixBelts, Body Armour, Boots, Gloves, Helmets, Quivers, Shields+(17–20)% to Fire and Lightning Resistances
CraftedSuffixBody Armour1% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
CraftedSuffixBody ArmourRecover (29–31)% of Mana and Energy Shield when you Focus
grant focus skill [1]
CraftedSuffixBody Armour+7 to maximum Fortification while Focused
grant focus skill [1]
CraftedSuffixBody Armour(11–15)% of Damage is taken from Mana before Life while Focused
grant focus skill [1]
CraftedSuffixBody Armour6% increased Attributes
CraftedSuffixBody Armour, Helmets(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
CraftedSuffixBody Armour, Shields+(21–25) to Strength
(21–25)% chance to Avoid being Ignited
CraftedSuffixBody Armour, Shields+(21–25) to Dexterity
(21–25)% chance to Avoid being Frozen
CraftedSuffixBody Armour, Shields+(21–25) to Intelligence
(21–25)% chance to Avoid being Shocked
CraftedSuffixBody Armour, Shields3% additional Physical Damage Reduction
CraftedSuffixBody Armour, Shields+(8–10)% chance to Suppress Spell Damage
CraftedSuffixBody Armour, Shields(21–25)% faster start of Energy Shield Recharge
CraftedSuffixBoots(51–60)% chance to Avoid Bleeding
CraftedSuffixBootsYou are Immune to Ailments while Focused
grant focus skill [1]
CraftedSuffixBootsFocus has (21–25)% increased Cooldown Recovery Rate
CraftedSuffixBoots, Gloves(31–40)% reduced Effect of Chill and Shock on you
CraftedSuffixBoots, GlovesYou have Onslaught during Soul Gain Prevention
CraftedSuffixBoots, Gloves(51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention
CraftedSuffixBoots, Gloves, Helmets(7–8)% increased Life Regeneration rate
CraftedSuffixBoots, Gloves, Helmets+(5–6)% chance to Suppress Spell Damage
CraftedSuffixBoots, Gloves, Helmets(12–14)% increased Energy Shield Recharge Rate
CraftedSuffixBoots, Shields(21–25)% chance to Avoid Elemental Ailments
CraftedSuffixBows, Wands(2–2.4)% of Physical Attack Damage Leeched as Life
CraftedSuffixBows, Wands(11–13)% increased Attack Speed
CraftedSuffixBows, Wands+(15–19) to Dexterity and Intelligence
(8–10)% increased Attack Speed
CraftedSuffixBows, Wands10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(8–10)% increased Attack Speed
CraftedSuffixGloves(31–36)% increased Attack and Cast Speed while Focused
grant focus skill [1]
CraftedSuffixGlovesMinions Recover 100% of their Life when you Focus
grant focus skill [1]
CraftedSuffixGloves, Helmets(21–25)% chance to Avoid being Stunned
CraftedSuffixGloves, Quivers(15–16)% increased Global Critical Strike Chance
(20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
CraftedSuffixGloves, Quivers(15–16)% increased Global Critical Strike Chance
Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
CraftedSuffixGloves, Quivers, Rings(0.3–0.5)% of Physical Attack Damage Leeched as Life
CraftedSuffixGloves, Quivers, Shields(7–12)% increased Attack Speed
CraftedSuffixHelmets(16–20)% reduced Effect of Freeze on you
CraftedSuffixHelmets(26–30)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
CraftedSuffixHelmetsTrigger Socketed Spells when you Focus, with a 0.25 second Cooldown
grant focus skill [1]
CraftedSuffixHelmets(41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
CraftedSuffixHelmets, RingsLight Radius is based on Energy Shield instead of Life
CraftedSuffixQuivers(13–14)% increased Global Critical Strike Chance
5% chance to gain a Frenzy Charge on Critical Strike
CraftedSuffixQuivers, ShieldsMoving while Bleeding doesn't cause you to take extra Damage
CraftedSuffixRingsMinions have (11–15)% increased maximum Life
CraftedSuffixRings(3–5)% increased Attack Speed
CraftedSuffixRings(51–60)% reduced Ignite Duration on you
CraftedSuffixRings(51–60)% reduced Effect of Chill on you
CraftedSuffixRings(51–60)% reduced Effect of Shock on you
CraftedSuffixRings(21–25)% reduced Effect of Curses on you
CraftedSuffixRingsShock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
CraftedSuffixRings(14–16)% increased Global Critical Strike Chance
+(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
CraftedSuffixRings(14–16)% increased Global Physical Damage
(14–16)% increased Chaos Damage
CraftedSuffixRings(14–16)% increased Fire Damage
(14–16)% increased Lightning Damage
CraftedSuffixShields5% reduced Damage taken from Damage Over Time
CraftedSuffixShieldsMinions have (16–20)% increased maximum Life
CraftedSuffixShields(6–7)% increased Effect of your Curses
CrusaderPrefixAmulets1% increased Damage per 15 Intelligence
CrusaderPrefixAmulets(5–6)% increased Damage per Power Charge
CrusaderPrefixAmuletsDamage Penetrates (8–10)% Lightning Resistance
CrusaderPrefixAmulets, QuiversGain (11–15)% of Physical Damage as Extra Lightning Damage
CrusaderPrefixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (3–8) to (89–99) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
CrusaderPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (6–15) to (165–183) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
CrusaderPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsAttacks with this Weapon Penetrate (13–15)% Lightning Resistance
CrusaderPrefixAxes, Swords(65–69)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
CrusaderPrefixBelts(40–45)% increased Critical Strike Chance against Shocked Enemies
CrusaderPrefixBelts(26–30)% increased Lightning Damage
CrusaderPrefixBeltsMelee Hits which Stun have (8–12)% chance to Fortify
CrusaderPrefixBelts, Rings(13–15)% increased maximum Energy Shield
CrusaderPrefixBody Armour(13–15)% of Physical Damage from Hits taken as Lightning Damage
CrusaderPrefixBody Armour(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
CrusaderPrefixBody ArmourYou have Consecrated Ground around you while stationary
CrusaderPrefixBody ArmourYou have Consecrated Ground around you while stationary
Effects of Consecrated Ground you create Linger for 1 second
CrusaderPrefixBody ArmourEnemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
CrusaderPrefixBody Armour(8–12)% increased Area of Effect
Enemies you Kill have a (31–35)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
CrusaderPrefixBody Armour, Helmets(16–18)% increased maximum Mana
CrusaderPrefixBootsUnaffected by Shocked Ground
CrusaderPrefixBootsUnaffected by Shock
CrusaderPrefixBoots+2 to Level of Socketed Lightning Gems
CrusaderPrefixBoots+2 to Level of Socketed Lightning Gems
+(3–7)% to Quality of Socketed Lightning Gems
CrusaderPrefixBootsGain (9–11)% of Physical Damage as Extra Lightning Damage
CrusaderPrefixBows, Wands(65–69)% increased Physical Damage
(20–25)% increased Projectile Speed
CrusaderPrefixClaws, Dagger(65–69)% increased Physical Damage
(8–10)% increased Critical Strike Chance
CrusaderPrefixClaws, Dagger, Sceptres, WandsGain (18–20)% of Physical Damage as Extra Lightning Damage
CrusaderPrefixGlovesGain (3–5)% of Physical Damage as Extra Fire Damage
(22–25)% of Physical Damage Converted to Fire Damage
CrusaderPrefixGlovesGain (3–5)% of Physical Damage as Extra Cold Damage
(22–25)% of Physical Damage Converted to Cold Damage
CrusaderPrefixGlovesGain (3–5)% of Physical Damage as Extra Lightning Damage
(22–25)% of Physical Damage Converted to Lightning Damage
CrusaderPrefixGloves20% increased Maximum total Life Recovery per second from Leech
CrusaderPrefixGloves, Quivers(22–25)% of Physical Damage Converted to Fire Damage
CrusaderPrefixGloves, Quivers(22–25)% of Physical Damage Converted to Cold Damage
CrusaderPrefixGloves, Quivers(22–25)% of Physical Damage Converted to Lightning Damage
CrusaderPrefixHelmets(11–13)% of Physical Damage from Hits taken as Lightning Damage
CrusaderPrefixMaces, Sceptres, Staff(65–69)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
CrusaderPrefixRingsAdds (4–8) to (82–86) Lightning Damage against Shocked Enemies
CrusaderPrefixRings(1–2) to (9–11) Lightning Damage per Power Charge
CrusaderPrefixRings(22–25)% increased Spell Damage
CrusaderPrefixRingsGain (13–15) Life per Enemy Hit with Spells
CrusaderPrefixRune Daggers, Sceptres, WandsAdds (2–6) to (73–77) Lightning Damage to Spells
Damage Penetrates 4% Lightning Resistance
CrusaderPrefixRune Daggers, Sceptres, WandsDamage Penetrates 8% Lightning Resistance
CrusaderPrefixShields1% increased Damage per 1% Chance to Block Attack Damage
CrusaderPrefixStaffGain (27–30)% of Physical Damage as Extra Lightning Damage
CrusaderPrefixStavesAdds (3–9) to (109–115) Lightning Damage to Spells
Damage Penetrates (5–7)% Lightning Resistance
CrusaderPrefixStavesDamage Penetrates (14–15)% Lightning Resistance
CrusaderSuffixAmulets(0.3–0.5)% of Lightning Damage Leeched as Life
CrusaderSuffixAmulets(0.2–0.4)% of Lightning Damage Leeched as Energy Shield
CrusaderSuffixAmulets(15–25)% increased Maximum total Life Recovery per second from Leech
CrusaderSuffixAmulets(15–25)% increased Maximum total Energy Shield Recovery per second from Leech
CrusaderSuffixAmulets+2% to maximum Chance to Block Spell Damage
CrusaderSuffixAmuletsWrath has (40–50)% increased Mana Reservation Efficiency
CrusaderSuffixAmuletsDiscipline has (50–60)% increased Mana Reservation Efficiency
CrusaderSuffixAmuletsPurity of Lightning has (50–60)% increased Mana Reservation Efficiency
CrusaderSuffixAmuletsZealotry has (40–50)% increased Mana Reservation Efficiency
CrusaderSuffixAmulets(6–7)% Chance to Block Spell Damage
CrusaderSuffixAmulets, Body Armour(9–12)% increased Intelligence
CrusaderSuffixAxes(9–10)% chance to Taunt Enemies on Hit with Attacks
CrusaderSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Swords (One-Hand), Thrusting Swords (One-Hand)(22–25)% increased Impale Effect
CrusaderSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Swords (Two-Hand)(35–38)% increased Impale Effect
CrusaderSuffixAxes (Two-Hand), Maces (Two-Hand), Shields, Swords (Two-Hand)(22–25)% increased Warcry Buff Effect
CrusaderSuffixAxes, Claws, Dagger, Sceptres, Swords(27–30)% of Physical Damage Converted to Cold Damage
CrusaderSuffixAxes, Maces, Sceptres, Staff, Swords(27–30)% of Physical Damage Converted to Fire Damage
CrusaderSuffixBelts(31–35)% increased Spell Damage during any Flask Effect
CrusaderSuffixBelts(10–12)% increased Energy Shield Recovery rate
CrusaderSuffixBeltsRemove Shock when you use a Flask
CrusaderSuffixBelts, Boots(16–20)% increased Cooldown Recovery Rate
CrusaderSuffixBody Armour+1 to Level of Socketed Intelligence Gems
(9–12)% increased Intelligence
CrusaderSuffixBody Armour15% chance to gain a Power Charge on Critical Strike
CrusaderSuffixBody Armour15% chance to gain a Power Charge on Critical Strike
3% increased Damage per Power Charge
CrusaderSuffixBody ArmourRecover (5–6)% of Energy Shield on Kill
CrusaderSuffixBody ArmourRecover (5–6)% of Energy Shield on Kill
(5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently
CrusaderSuffixBody Armour(12–15)% increased Energy Shield Recovery rate
CrusaderSuffixBody Armour(12–15)% increased Energy Shield Recovery rate
Regenerate (50–100) Energy Shield per second
CrusaderSuffixBoots+3% to maximum Fire Resistance
CrusaderSuffixBoots(71–80)% chance to Avoid being Ignited
CrusaderSuffixBoots(71–80)% chance to Avoid being Frozen
CrusaderSuffixBoots(71–80)% chance to Avoid being Shocked
CrusaderSuffixBowsSocketed Gems Chain 1 additional times
CrusaderSuffixBowsProjectiles from Socketed Gems Fork
CrusaderSuffixBowsProjectiles deal (26–30)% increased Damage with Hits and Ailments for each Enemy Pierced
CrusaderSuffixBowsGain (12–15)% of Physical Damage as Extra Damage of a random Element
CrusaderSuffixClaws, Dagger(41–50)% increased Critical Strike Chance if you have Killed Recently
CrusaderSuffixClaws, Dagger, Sceptres, Staff(27–30)% of Physical Damage Converted to Lightning Damage
CrusaderSuffixGloves+3% to maximum Cold Resistance
CrusaderSuffixGloves15% increased Maximum total Energy Shield Recovery per second from Leech
CrusaderSuffixGloves(31–60)% chance to Ignore Stuns while Casting
CrusaderSuffixGloves(31–60)% increased Global Critical Strike Chance
CrusaderSuffixHelmets+3% to maximum Lightning Resistance
CrusaderSuffixHelmetsNearby Enemies have -12% to Lightning Resistance
CrusaderSuffixHelmets(5–6)% Chance to Block Spell Damage
CrusaderSuffixHelmets(5–6)% Chance to Block Spell Damage
+1% to maximum Chance to Block Spell Damage
CrusaderSuffixHelmets(51–60)% reduced Ignite Duration on you
CrusaderSuffixHelmets(51–60)% reduced Ignite Duration on you
(36–50)% increased Damage if you've been Ignited Recently
CrusaderSuffixHelmets(51–60)% reduced Freeze Duration on you
CrusaderSuffixHelmets(51–60)% reduced Freeze Duration on you
(4–7)% reduced Damage taken if you've been Frozen Recently
CrusaderSuffixHelmets(51–60)% reduced Effect of Shock on you
CrusaderSuffixHelmets(45–75)% increased Critical Strike Chance if you've been Shocked Recently
(51–60)% reduced Effect of Shock on you
CrusaderSuffixMaces (One-Hand)(16–20)% reduced Enemy Stun Threshold
(16–20)% increased Stun Duration on Enemies
CrusaderSuffixMaces (One-Hand)(31–35)% increased Area of Effect if you have Stunned an Enemy Recently
CrusaderSuffixMaces (Two-Hand)(26–30)% reduced Enemy Stun Threshold
(26–30)% increased Stun Duration on Enemies
CrusaderSuffixMaces (Two-Hand)(41–45)% increased Area of Effect if you have Stunned an Enemy Recently
CrusaderSuffixQuivers(51–60)% chance to Avoid being Ignited
CrusaderSuffixQuivers(51–60)% chance to Avoid being Frozen
CrusaderSuffixQuivers(51–60)% chance to Avoid being Shocked
CrusaderSuffixRings(46–50)% increased total Recovery per second from Life Leech
CrusaderSuffixRings(35–40)% reduced Effect of Curses on you
CrusaderSuffixRings(22–25)% increased Global Critical Strike Chance
CrusaderSuffixRings, WandsCurse Enemies with Conductivity on Hit
CrusaderSuffixRune Daggers, Sceptres, Staves, Wands(16–20)% chance to inflict Lightning Exposure on Hit
CrusaderSuffixRune Daggers, Sceptres, Wands(8–10)% increased Damage per Power Charge
CrusaderSuffixRune Daggers, Sceptres, WandsWrath has (34–40)% increased Aura Effect
CrusaderSuffixRune Daggers, Sceptres, WandsZealotry has (34–40)% increased Aura Effect
CrusaderSuffixShields+2 to Minimum Power Charges
CrusaderSuffixShieldsRecover (3–5)% of Energy Shield when you Block
CrusaderSuffixShields+(10–12)% Chance to Block Spell Damage if you have Blocked Spell Damage Recently
CrusaderSuffixShields, Staff(41–50)% chance to Chill Attackers for 4 seconds on Block
CrusaderSuffixShields, Staff(41–50)% chance to Shock Attackers for 4 seconds on Block
CrusaderSuffixStaves(14–17)% increased Damage per Power Charge
CrusaderSuffixStavesWrath has (55–60)% increased Aura Effect
CrusaderSuffixStavesZealotry has (55–60)% increased Aura Effect
CrusaderSuffixSwords (One-Hand), Thrusting Swords (One-Hand)(27–30)% increased Damage while Leeching
CrusaderSuffixSwords (One-Hand), Thrusting Swords (One-Hand)(13–15)% increased Attack Speed while Fortified
CrusaderSuffixSwords (Two-Hand)(42–45)% increased Damage while Leeching
CrusaderSuffixSwords (Two-Hand)(23–25)% increased Attack Speed while Fortified
CrusaderSuffixWands(21–30)% chance to Gain Arcane Surge when you deal a Critical Strike
DelvePrefixAbyss JewelMinions deal (14–16)% increased Damage
DelvePrefixAbyss Jewel, Cluster Jewel, JewelDamage Penetrates 1% Fire Resistance
DelvePrefixAbyss Jewel, Cluster Jewel, JewelDamage Penetrates 1% Cold Resistance
DelvePrefixAbyss Jewel, Cluster Jewel, JewelDamage Penetrates 1% Lightning Resistance
DelvePrefixAbyss Jewel, Cluster Jewel, Jewel(1–2)% reduced Physical Damage taken over time
DelvePrefixAbyss Jewel, Cluster Jewel, JewelRegenerate 0.3% of Life per second
DelvePrefixAbyss Jewel, Cluster Jewel, Jewel(4–6)% increased Global Defences
DelvePrefixAbyss Jewel, Cluster Jewel, JewelDamage Penetrates 1% Elemental Resistances
DelvePrefixAmulets0.4% of Chaos Damage Leeched as Life
DelvePrefixAmulets0.4% of Cold Damage Leeched as Life
DelvePrefixAmulets0.4% of Fire Damage Leeched as Life
DelvePrefixAmulets(8–10)% increased Damage with Hits and Ailments per Curse on Enemy
DelvePrefixAmulets0.4% of Lightning Damage Leeched as Life
DelvePrefixAmulets0.4% of Physical Damage Leeched as Life
DelvePrefixAmulets, Belts(20–30)% increased Fire Damage
DelvePrefixAmulets, Belts(20–30)% increased Cold Damage
DelvePrefixAmulets, Belts(20–30)% increased Lightning Damage
DelvePrefixAmulets, Belts(20–30)% increased Global Physical Damage
DelvePrefixAmulets, Belts(20–30)% increased Chaos Damage
DelvePrefixAmulets, Body Armour+1 to maximum number of Skeletons
DelvePrefixAmulets, Body Armour+1 to maximum number of Raised Zombies
DelvePrefixAmulets, QuiversDamage Penetrates (3–5)% Elemental Resistances
DelvePrefixAmulets, Rings(10–15)% increased maximum Mana
DelvePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsDamage Penetrates (5–7)% Fire Resistance
DelvePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsDamage Penetrates (5–7)% Cold Resistance
DelvePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsDamage Penetrates (5–7)% Lightning Resistance
DelvePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(40–49)% increased Elemental Damage
DelvePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsSocketed Skills deal 40% more Spell Damage
DelvePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsSocketed Skills deal 40% more Attack Damage
DelvePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsMinions deal (75–80)% increased Damage
DelvePrefixAxes (One-Hand), Claws, Maces (One-Hand), Rune Daggers, Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(15–30)% increased Chaos Damage
Adds (18–28) to (39–49) Chaos Damage
DelvePrefixAxes (One-Hand), Claws, Maces (One-Hand), Rune Daggers, Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(20–40)% increased Cold Damage
Adds (15–20) to (30–35) Cold Damage
DelvePrefixAxes (One-Hand), Claws, Maces (One-Hand), Rune Daggers, Sceptres, Thrusting Swords (One-Hand), Wands(20–40)% increased Fire Damage
Adds (18–24) to (36–42) Fire Damage
DelvePrefixAxes (One-Hand), Claws, Rune Daggers, Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(20–40)% increased Lightning Damage
Adds (2–5) to (63–66) Lightning Damage
DelvePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Damage Penetrates (12–15)% Fire Resistance
DelvePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Damage Penetrates (12–15)% Cold Resistance
DelvePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Damage Penetrates (12–15)% Lightning Resistance
DelvePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(80–94)% increased Elemental Damage
DelvePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Socketed Skills deal 20% more Spell Damage
DelvePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Socketed Skills deal 20% more Attack Damage
DelvePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Minions deal (111–130)% increased Damage
DelvePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Swords (Two-Hand), Warstaves(20–40)% increased Fire Damage
Adds (31–42) to (64–74) Fire Damage
DelvePrefixAxes (Two-Hand), Bows, Staves, Swords (Two-Hand)(20–40)% increased Lightning Damage
Adds (2–9) to (110–116) Lightning Damage
DelvePrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands60% chance for Poisons inflicted with this Weapon to deal 100% more Damage
DelvePrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage
DelvePrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsAttacks with this Weapon Penetrate (9–12)% Elemental Resistances
DelvePrefixBody Armour(5–10)% of Damage is taken from Mana before Life
DelvePrefixBody ArmourYou can apply an additional Curse
DelvePrefixBody Armour(4–6)% reduced Chaos Damage taken
DelvePrefixBody Armour(4–6)% reduced Cold Damage taken
DelvePrefixBody Armour(4–6)% reduced Lightning Damage taken
DelvePrefixBody Armour+1 to maximum number of Spectres
DelvePrefixBody Armour, Quivers, Shields(8–10)% chance to Avoid Fire Damage from Hits
DelvePrefixBody Armour, Quivers, Shields(6–10)% chance to Avoid Cold Damage from Hits
DelvePrefixBody Armour, Quivers, Shields(6–10)% chance to Avoid Lightning Damage from Hits
DelvePrefixBoots+2 to Level of Socketed Fire Gems
DelvePrefixBoots+2 to Level of Socketed Cold Gems
DelvePrefixBoots+2 to Level of Socketed Lightning Gems
DelvePrefixBoots+2 to Level of Socketed Chaos Gems
DelvePrefixBoots(40–60)% increased Damage with Hits and Ailments against Cursed Enemies
DelvePrefixBoots, Gloves+2 to Level of Socketed Minion Gems
DelvePrefixBows, Maces (Two-Hand), Staves, Swords (Two-Hand)(20–40)% increased Cold Damage
Adds (26–35) to (52–60) Cold Damage
DelvePrefixBows, Staves, Swords (Two-Hand)(15–30)% increased Chaos Damage
Adds (32–50) to (68–86) Chaos Damage
DelvePrefixDagger, Sceptres, Wands(15–30)% increased Chaos Damage
Adds (11–15) to (23–26) Chaos Damage to Spells
DelvePrefixDagger, Sceptres, Wands(20–40)% increased Cold Damage
Adds (12–16) to (24–28) Cold Damage to Spells
DelvePrefixDagger, Sceptres, Wands(20–40)% increased Fire Damage
Adds (14–20) to (29–34) Fire Damage to Spells
DelvePrefixDagger, Sceptres, Wands(20–40)% increased Global Physical Damage
Adds (11–15) to (23–26) Physical Damage to Spells
DelvePrefixGlovesAdds (20–25) to (26–35) Fire Damage
DelvePrefixGlovesAdds (20–25) to (26–35) Cold Damage
DelvePrefixGlovesAdds 1 to (48–60) Lightning Damage
DelvePrefixGlovesAdds (6–8) to (9–11) Physical Damage
DelvePrefixGlovesAdds (15–20) to (21–30) Chaos Damage
DelvePrefixGlovesAdds (7–11) to (12–18) Physical Damage against Poisoned Enemies
DelvePrefixGlovesAdds (7–11) to (12–18) Physical Damage against Bleeding Enemies
DelvePrefixGlovesMinions deal (20–30)% increased Damage
DelvePrefixGlovesSummoned Phantasms have 5% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Summoned Raging Spirits have 5% chance to refresh their Duration when they Hit a Rare or Unique Enemy
DelvePrefixHelmets+2 to Level of Socketed Curse Gems
DelvePrefixHelmets, Quivers, Shields(3–5)% additional Physical Damage Reduction
DelvePrefixRings0.2% of Fire Damage Leeched as Life
DelvePrefixRings0.2% of Cold Damage Leeched as Life
DelvePrefixRings0.2% of Lightning Damage Leeched as Life
DelvePrefixRings0.2% of Physical Damage Leeched as Life
DelvePrefixRings0.2% of Chaos Damage Leeched as Life
DelvePrefixRings(5–10)% chance to Impale Enemies on Hit with Attacks
DelvePrefixRings10% increased Life Reservation Efficiency of Skills
DelvePrefixRings10% of Physical Damage Converted to Cold Damage
DelvePrefixRings10% of Physical Damage Converted to Fire Damage
DelvePrefixRings10% of Physical Damage Converted to Lightning Damage
DelvePrefixRune Daggers, Sceptres, Wands(20–40)% increased Lightning Damage
Adds (1–4) to (50–53) Lightning Damage to Spells
DelvePrefixShields+3% to maximum Chaos Resistance
DelvePrefixShields+3% to maximum Cold Resistance
DelvePrefixShields+3% to maximum Fire Resistance
DelvePrefixShields+3% to maximum Lightning Resistance
DelvePrefixStaff(15–30)% increased Chaos Damage
Adds (15–20) to (30–35) Chaos Damage to Spells
DelvePrefixStaff(20–40)% increased Cold Damage
Adds (18–24) to (36–42) Cold Damage to Spells
DelvePrefixStaff(20–40)% increased Fire Damage
Adds (20–26) to (39–46) Fire Damage to Spells
DelvePrefixStaff(20–40)% increased Lightning Damage
Adds (2–6) to (76–80) Lightning Damage to Spells
DelvePrefixStaves(20–40)% increased Global Physical Damage
Adds (15–20) to (30–35) Physical Damage to Spells
DelvePrefixWandsMinions have (20–30)% increased Area of Effect
DelvePrefixWandsMinions Leech 1% of Damage as Life
DelveSuffixAbyss Jewel, Cluster Jewel, Jewel(13–19)% increased Chaos Damage
DelveSuffixAbyss Jewel, Cluster Jewel, Jewel+(250–300) to Armour if you've Hit an Enemy Recently
DelveSuffixAbyss Jewel, Cluster Jewel, Jewel+(250–300) to Evasion Rating if Hit an Enemy Recently
DelveSuffixAbyss Jewel, Cluster Jewel, JewelRegenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently
DelveSuffixAbyss Jewel, Cluster Jewel, Jewel(15–20)% increased Damage with Ailments
DelveSuffixAbyss Jewel, Cluster Jewel, Jewel(15–20)% chance to Ignore Stuns while Casting
DelveSuffixAbyss Jewel, Cluster Jewel, Jewel0.3% of Attack Damage Leeched as Life
DelveSuffixAbyss Jewel, Cluster Jewel, Jewel(2–3)% of Damage taken Recouped as Mana
DelveSuffixAbyss Jewel, Cluster Jewel, Jewel(5–10)% chance to gain Onslaught when you use a Flask
DelveSuffixAbyss Jewel, Cluster Jewel, Jewel(3–5)% chance to gain an additional Vaal Soul on Kill
DelveSuffixAmuletsCannot be Chilled or Frozen while moving
DelveSuffixAmuletsVaal Skills have (15–25)% increased Skill Effect Duration
DelveSuffixAmulets, Belts(8–12)% increased Mana Recovery rate
DelveSuffixAmulets, Belts, Quivers, Rings+(1–2)% chance to Evade Attack Hits
DelveSuffixAmulets, Belts, Quivers, Rings(30–40)% increased Damage with Ailments
DelveSuffixAmulets, Belts, Rings(20–30)% increased Life Recovery from Flasks
DelveSuffixAmulets, Belts, Rings(20–30)% increased Energy Shield from Equipped Body Armour
DelveSuffixAmulets, Belts, Rings20% chance to Defend with 200% of Armour
DelveSuffixAmulets, Quivers, RingsMinions have (15–30)% increased Movement Speed
DelveSuffixAmulets, RingsRegenerate (3–5) Mana per second
DelveSuffixAmulets, RingsMinions deal (25–35)% increased Damage
DelveSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), WandsRegenerate 0.4% of Mana per second if you've Hit an Enemy Recently
DelveSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands10% chance to gain Onslaught for 4 seconds on Kill
DelveSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAuras from your Skills grant 2% increased Damage to you and Allies
DelveSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsNon-Aura Vaal Skills require 20% reduced Souls Per Use
DelveSuffixAxes (One-Hand), Claws, Dagger, Swords (One-Hand), Thrusting Swords (One-Hand)+500 to Evasion Rating if Hit an Enemy Recently
DelveSuffixAxes (One-Hand), Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand)+500 to Armour if you've Hit an Enemy Recently
DelveSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Regenerate 0.8% of Mana per second if you've Hit an Enemy Recently
DelveSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)20% chance to gain Onslaught for 4 seconds on Kill
DelveSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Auras from your Skills grant 4% increased Damage to you and Allies
DelveSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Non-Aura Vaal Skills require 40% reduced Souls Per Use
DelveSuffixAxes (Two-Hand), Bows, Swords (Two-Hand)+1000 to Evasion Rating if Hit an Enemy Recently
DelveSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+1000 to Armour if you've Hit an Enemy Recently
DelveSuffixAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Shields, Staff, Swords, Wands+1 to Level of Socketed Strength Gems
DelveSuffixAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Shields, Staff, Swords, Wands+1 to Level of Socketed Dexterity Gems
DelveSuffixAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Shields, Staff, Swords, Wands+1 to Level of Socketed Intelligence Gems
DelveSuffixAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Staff, Swords, WandsHas 1 Abyssal Socket
DelveSuffixAxes, Bows, Claws, Dagger, Maces, Rings, Sceptres, Staff, Swords, WandsCurse Enemies with Despair on Hit
DelveSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands15% chance to Intimidate Enemies for 4 seconds on Hit
DelveSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(100–120)% increased Damage when on Full Life
DelveSuffixBelts(15–20)% chance to gain Onslaught when you use a Flask
DelveSuffixBelts, Body Armour, ShieldsMinions have (20–30)% increased maximum Life
DelveSuffixBelts, Rings(25–30)% increased Elemental Damage
DelveSuffixBelts, Rings(20–40)% increased Damage with Vaal Skills
DelveSuffixBody Armour(-75–-50) Physical Damage taken from Hits
DelveSuffixBody ArmourSocketed Gems are Supported by Level 1 Arcane Surge
DelveSuffixBody Armour(15–20)% chance to gain a Frenzy Charge when Hit
DelveSuffixBody Armour(20–25)% increased effect of Non-Curse Auras from your Skills
DelveSuffixBody Armour(25–50)% increased Energy Shield
DelveSuffixBody Armour(5–10)% of Damage is taken from Mana before Life
DelveSuffixBody Armour, Boots, Gloves, Helmets, Quivers, ShieldsRegenerate 1% of Life per second
DelveSuffixBody Armour, Boots, Gloves, Helmets, Shields(20–30)% reduced Elemental Ailment Duration on you
DelveSuffixBody Armour, Boots, Helmets, Shields50% chance to Avoid being Poisoned
DelveSuffixBody Armour, Boots, Helmets, Shields50% chance to Avoid Bleeding
DelveSuffixBody Armour, Boots, Helmets, ShieldsSocketed Attacks have -15 to Total Mana Cost
DelveSuffixBody Armour, Boots, Helmets, Shields(5–8)% chance to gain an additional Vaal Soul on Kill
DelveSuffixBody Armour, Quivers, Shields+(30–40)% Chaos Resistance against Damage Over Time
DelveSuffixBody Armour, Shields+(10–20)% to Quality
DelveSuffixBoots(3–5)% additional Physical Damage Reduction while moving
DelveSuffixBoots(10–20)% chance to Defend with 200% of Armour
DelveSuffixBoots(50–70)% increased Mana Regeneration Rate while moving
DelveSuffixBoots(4–6)% increased Movement Speed if you've Hit an Enemy Recently
DelveSuffixBoots+1 to Level of all Raise Spectre Gems
DelveSuffixBoots+(4.5–6)% chance to Suppress Spell Damage
DelveSuffixBootsRegenerate 1% of Energy Shield per second
DelveSuffixBoots, Gloves, Helmets(30–50)% increased Mana Regeneration Rate
DelveSuffixBoots, Gloves, Helmets(5–8)% of Damage taken Recouped as Mana
DelveSuffixBoots, Helmets, ShieldsSocketed Spells have 20% reduced Mana Cost
DelveSuffixBows, Claws, Maces, Swords (One-Hand), Swords (Two-Hand), Wands, Warstaves10% chance to deal Double Damage
DelveSuffixClaws, Dagger, Sceptres, WandsRegenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recently
DelveSuffixCluster Jewel, JewelMinions have (4–6)% increased Attack Speed
Minions have (4–6)% increased Cast Speed
DelveSuffixGlovesSocketed Skills have 18% increased Cast Speed
DelveSuffixGlovesSocketed Skills have 18% increased Attack Speed
DelveSuffixGlovesGain (2–4) Mana per Enemy Hit with Attacks
DelveSuffixGloves(5–10)% increased Attack and Cast Speed if you've Hit an Enemy Recently
DelveSuffixGloves(12–18)% increased Effect of Non-Curse Auras from your Skills on Enemies
DelveSuffixGlovesAttacks have 25% chance to cause Bleeding
(30–50)% increased Damage with Bleeding
DelveSuffixGloves(15–25)% increased Duration of Cold Ailments
DelveSuffixGloves0.3% of Spell Damage Leeched as Energy Shield
DelveSuffixGlovesBleeding you inflict deals Damage (5–10)% faster
DelveSuffixGlovesIgnites you inflict deal Damage (5–10)% faster
DelveSuffixGlovesPoisons you inflict deal Damage (5–10)% faster
DelveSuffixGloves(15–25)% increased Effect of Lightning Ailments
DelveSuffixGloves (dex), Gloves (dex/int), Gloves (str/dex)(4–6)% Global chance to Blind Enemies on hit
DelveSuffixGloves (str), Gloves (str/dex), Gloves (str/int)(3–4)% Chance to Block Attack Damage
DelveSuffixGloves, Quivers(80–120)% increased Vaal Skill Critical Strike Chance
DelveSuffixGloves, ShieldsCorrupted Blood cannot be inflicted on you
DelveSuffixHelmetsNearby Enemies have -9% to Fire Resistance
DelveSuffixHelmetsNearby Enemies have -9% to Cold Resistance
DelveSuffixHelmetsNearby Enemies have -9% to Lightning Resistance
DelveSuffixHelmetsNearby Enemies take 9% increased Physical Damage
DelveSuffixHelmetsNearby Enemies have -9% to Chaos Resistance
DelveSuffixHelmets+(3–5) to maximum Fortification
DelveSuffixHelmetsRegenerate 0.5% of Mana per second
DelveSuffixHelmetsIgnore all Movement Penalties from Armour
DelveSuffixHelmets10% increased Mana Reservation Efficiency of Skills
DelveSuffixHelmets(25–50)% increased Global Evasion Rating when on Full Life
DelveSuffixHelmets(3–4)% Chance to Block Spell Damage
DelveSuffixHelmets10% of Physical Damage from Hits taken as Chaos Damage
DelveSuffixHelmets10% of Physical Damage from Hits taken as Cold Damage
DelveSuffixHelmets10% of Physical Damage from Hits taken as Fire Damage
DelveSuffixHelmets10% of Physical Damage from Hits taken as Lightning Damage
DelveSuffixHelmetsChaos Resistance is Zero
DelveSuffixHelmets, Quivers, Shields(3–5)% additional Physical Damage Reduction
DelveSuffixHelmets, Shields+2 to Level of Socketed Aura Gems
DelveSuffixQuivers(20–30)% increased maximum Mana
DelveSuffixQuivers(3–5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
DelveSuffixRings(4–6)% reduced Mana Cost of Skills
DelveSuffixRingsCannot be Shocked or Ignited while moving
DelveSuffixRings(25–40)% increased Area of Effect of Hex Skills
DelveSuffixRingsCurse Skills have (25–40)% increased Skill Effect Duration
DelveSuffixRingsCurse Enemies with Conductivity on Hit
DelveSuffixRingsCurse Enemies with Flammability on Hit
DelveSuffixRingsCurse Enemies with Frostbite on Hit
DelveSuffixRingsCurse Enemies with Vulnerability on Hit
DelveSuffixShields(10–15)% increased Effect of your Curses
DelveSuffixShields(15–25)% increased Effect of your Marks
DelveSuffixStaffRegenerate 1% of Energy Shield per second if you've Hit an Enemy Recently
DelveSuffixWandsMinions have +(30–38)% to Critical Strike Multiplier
DelveSuffixWandsMinions are Aggressive
Eater of WorldsImplicitAmulets(17–18)% increased Skill Effect Duration
Eater of WorldsImplicitAmuletsWhile a Unique Enemy is in your Presence, (23–24)% increased Skill Effect Duration
Eater of WorldsImplicitAmuletsWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Skill Effect Duration
Eater of WorldsImplicitAmulets, Body Armour10% Chance to Block Attack Damage
Eater of WorldsImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, 12% Chance to Block Attack Damage
Eater of WorldsImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Attack Damage
Eater of WorldsImplicitAmulets, Body Armour10% Chance to Block Spell Damage
Eater of WorldsImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, 12% Chance to Block Spell Damage
Eater of WorldsImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Spell Damage
Eater of WorldsImplicitAmulets, Body Armour(27–28)% increased Armour
Eater of WorldsImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, (33–34)% increased Armour
Eater of WorldsImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Armour
Eater of WorldsImplicitAmulets, Body Armour(27–28)% increased Evasion Rating
Eater of WorldsImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, (33–34)% increased Evasion Rating
Eater of WorldsImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Evasion Rating
Eater of WorldsImplicitAmulets, Body Armour(16–17)% increased maximum Energy Shield
Eater of WorldsImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, (22–23)% increased maximum Energy Shield
Eater of WorldsImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% increased maximum Energy Shield
Eater of WorldsImplicitAmulets, Boots12% increased Life Regeneration rate
Eater of WorldsImplicitAmulets, BootsWhile a Unique Enemy is in your Presence, 15% increased Life Regeneration rate
Eater of WorldsImplicitAmulets, BootsWhile a Pinnacle Atlas Boss is in your Presence, 18% increased Life Regeneration rate
Eater of WorldsImplicitAmulets, Gloves+10% chance to Suppress Spell Damage
Eater of WorldsImplicitAmulets, GlovesWhile a Unique Enemy is in your Presence, +12% chance to Suppress Spell Damage
Eater of WorldsImplicitAmulets, GlovesWhile a Pinnacle Atlas Boss is in your Presence, +15% chance to Suppress Spell Damage
Eater of WorldsImplicitAmulets, Helmets26% increased Energy Shield Recharge Rate
Eater of WorldsImplicitAmulets, HelmetsWhile a Unique Enemy is in your Presence, 29% increased Energy Shield Recharge Rate
Eater of WorldsImplicitAmulets, HelmetsWhile a Pinnacle Atlas Boss is in your Presence, 32% increased Energy Shield Recharge Rate
Eater of WorldsImplicitAmulets, HelmetsDamage Penetrates 6% Fire Resistance
Eater of WorldsImplicitAmulets, HelmetsWhile a Unique Enemy is in your Presence, Damage Penetrates 8% Fire Resistance
Eater of WorldsImplicitAmulets, HelmetsWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Fire Resistance
Eater of WorldsImplicitAmulets, HelmetsDamage Penetrates 6% Cold Resistance
Eater of WorldsImplicitAmulets, HelmetsWhile a Unique Enemy is in your Presence, Damage Penetrates 8% Cold Resistance
Eater of WorldsImplicitAmulets, HelmetsWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Cold Resistance
Eater of WorldsImplicitAmulets, HelmetsDamage Penetrates 6% Lightning Resistance
Eater of WorldsImplicitAmulets, HelmetsWhile a Unique Enemy is in your Presence, Damage Penetrates 8% Lightning Resistance
Eater of WorldsImplicitAmulets, HelmetsWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Lightning Resistance
Eater of WorldsImplicitAmulets, Helmets(23–24)% increased Duration of Ailments on Enemies
Eater of WorldsImplicitAmulets, HelmetsWhile a Unique Enemy is in your Presence, (29–30)% increased Duration of Ailments on Enemies
Eater of WorldsImplicitAmulets, HelmetsWhile a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Duration of Ailments on Enemies
Eater of WorldsImplicitAmulets, Helmets(28–29)% increased Effect of Non-Damaging Ailments
Eater of WorldsImplicitAmulets, HelmetsWhile a Unique Enemy is in your Presence, (34–35)% increased Effect of Non-Damaging Ailments
Eater of WorldsImplicitAmulets, HelmetsWhile a Pinnacle Atlas Boss is in your Presence, (40–41)% increased Effect of Non-Damaging Ailments
Eater of WorldsImplicitAmulets, Helmets12% increased Mana Reservation Efficiency of Skills
Eater of WorldsImplicitAmulets, HelmetsWhile a Unique Enemy is in your Presence, 15% increased Mana Reservation Efficiency of Skills
Eater of WorldsImplicitAmulets, HelmetsWhile a Pinnacle Atlas Boss is in your Presence, 18% increased Mana Reservation Efficiency of Skills
Eater of WorldsImplicitAmulets, Helmets(28–29)% increased Attack Damage
Eater of WorldsImplicitAmulets, HelmetsWhile a Unique Enemy is in your Presence, (40–41)% increased Attack Damage
Eater of WorldsImplicitAmulets, HelmetsWhile a Pinnacle Atlas Boss is in your Presence, (52–53)% increased Attack Damage
Eater of WorldsImplicitAmulets, Helmets(28–29)% increased Spell Damage
Eater of WorldsImplicitAmulets, HelmetsWhile a Unique Enemy is in your Presence, (40–41)% increased Spell Damage
Eater of WorldsImplicitAmulets, HelmetsWhile a Pinnacle Atlas Boss is in your Presence, (52–53)% increased Spell Damage
Eater of WorldsImplicitBody Armour12% of Physical Damage from Hits taken as Fire Damage
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage
Eater of WorldsImplicitBody Armour12% of Physical Damage from Hits taken as Cold Damage
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage
Eater of WorldsImplicitBody Armour12% of Physical Damage from Hits taken as Lightning Damage
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage
Eater of WorldsImplicitBody Armour12% of Physical Damage from Hits taken as Chaos Damage
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Chaos Damage
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Chaos Damage
Eater of WorldsImplicitBody Armour70% reduced Reflected Damage taken
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, 85% reduced Reflected Damage taken
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, 100% reduced Reflected Damage taken
Eater of WorldsImplicitBody ArmourMinions take 70% reduced Reflected Damage
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Minions take 85% reduced Reflected Damage
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Minions take 100% reduced Reflected Damage
Eater of WorldsImplicitBody ArmourAnger has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Anger has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Anger has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourHatred has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Hatred has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Hatred has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWrath has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Wrath has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Wrath has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourMalevolence has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Malevolence has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Malevolence has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourZealotry has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Zealotry has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Zealotry has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourPride has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Pride has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Pride has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourDetermination has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Determination has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Determination has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourGrace has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Grace has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Grace has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourDiscipline has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Discipline has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Discipline has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourHaste has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Haste has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Haste has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourPurity of Elements has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Purity of Elements has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Purity of Elements has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourPurity of Fire has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Purity of Fire has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Purity of Fire has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourPurity of Ice has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Purity of Ice has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Purity of Ice has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourPurity of Lightning has (34–36)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Purity of Lightning has (46–48)% increased Aura Effect
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Purity of Lightning has (58–60)% increased Aura Effect
Eater of WorldsImplicitBody ArmourMelee Hits have (16–17)% chance to Fortify
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, Melee Hits have (22–23)% chance to Fortify
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Melee Hits have (28–29)% chance to Fortify
Eater of WorldsImplicitBody Armour+(15–16)% to all Elemental Resistances
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, +(21–22)% to all Elemental Resistances
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, +(27–28)% to all Elemental Resistances
Eater of WorldsImplicitBody Armour12% increased Life Recovery rate
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, 14% increased Life Recovery rate
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, 16% increased Life Recovery rate
Eater of WorldsImplicitBody Armour12% increased Mana Recovery rate
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, 14% increased Mana Recovery rate
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, 16% increased Mana Recovery rate
Eater of WorldsImplicitBody Armour12% increased Energy Shield Recovery rate
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, 14% increased Energy Shield Recovery rate
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, 16% increased Energy Shield Recovery rate
Eater of WorldsImplicitBody Armour1% less Damage Taken per 180 Strength
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Strength
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Strength
Eater of WorldsImplicitBody Armour1% less Damage Taken per 180 Dexterity
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Dexterity
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Dexterity
Eater of WorldsImplicitBody Armour1% less Damage Taken per 180 Intelligence
Eater of WorldsImplicitBody ArmourWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Intelligence
Eater of WorldsImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Intelligence
Eater of WorldsImplicitBoots(48–50)% increased Armour from Equipped Helmet and Gloves
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, (58–61)% increased Armour from Equipped Helmet and Gloves
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Armour from Equipped Helmet and Gloves
Eater of WorldsImplicitBootsIgnites you inflict deal Damage 10% faster
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Ignites you inflict deal Damage 13% faster
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 16% faster
Eater of WorldsImplicitBootsPoisons you inflict deal Damage 10% faster
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Poisons you inflict deal Damage 13% faster
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 16% faster
Eater of WorldsImplicitBootsBleeding you inflict deals Damage 10% faster
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 13% faster
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 16% faster
Eater of WorldsImplicitBootsGain 6% of Physical Damage as Extra Fire Damage
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage
Eater of WorldsImplicitBootsGain 6% of Physical Damage as Extra Cold Damage
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage
Eater of WorldsImplicitBootsGain 6% of Physical Damage as Extra Lightning Damage
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage
Eater of WorldsImplicitBootsGain 6% of Physical Damage as Extra Chaos Damage
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage
Eater of WorldsImplicitBootsRegenerate 0.3% of Life per second per Endurance Charge
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge
Eater of WorldsImplicitBoots(30–32)% increased Stun Threshold
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, (39–41)% increased Stun Threshold
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Stun Threshold
Eater of WorldsImplicitBoots(30–32)% increased Cooldown Recovery Rate of Travel Skills
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skills
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Cooldown Recovery Rate of Travel Skills
Eater of WorldsImplicitBoots10% increased Cooldown Recovery Rate
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, 13% increased Cooldown Recovery Rate
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, 16% increased Cooldown Recovery Rate
Eater of WorldsImplicitBoots(25–26)% increased Warcry Speed
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, (29–30)% increased Warcry Speed
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Warcry Speed
Eater of WorldsImplicitBootsEnduring Cry has (30–32)% increased Cooldown Recovery Rate
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Enduring Cry has (39–41)% increased Cooldown Recovery Rate
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (48–50)% increased Cooldown Recovery Rate
Eater of WorldsImplicitBootsIntimidating Cry has (30–32)% increased Cooldown Recovery Rate
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Intimidating Cry has (39–41)% increased Cooldown Recovery Rate
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (48–50)% increased Cooldown Recovery Rate
Eater of WorldsImplicitBootsAttacks Exerted by Seismic Cry deal (34–35)% increased Damage
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (40–41)% increased Damage
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (46–47)% increased Damage
Eater of WorldsImplicitBootsAttacks Exerted by Ancestral Cry deal (34–35)% increased Damage
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (40–41)% increased Damage
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (46–47)% increased Damage
Eater of WorldsImplicitBoots(16–17)% increased Rallying Cry Buff Effect
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, (22–23)% increased Rallying Cry Buff Effect
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Rallying Cry Buff Effect
Eater of WorldsImplicitBoots(16–17)% increased Battlemage's Cry Buff Effect
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, (22–23)% increased Battlemage's Cry Buff Effect
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Battlemage's Cry Buff Effect
Eater of WorldsImplicitBootsInfernal Cry has (30–32)% increased Area of Effect
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, Infernal Cry has (39–41)% increased Area of Effect
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (48–50)% increased Area of Effect
Eater of WorldsImplicitBootsGeneral's Cry has (30–32)% increased Cooldown Recovery Rate
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, General's Cry has (39–41)% increased Cooldown Recovery Rate
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, General's Cry has (48–50)% increased Cooldown Recovery Rate
Eater of WorldsImplicitBoots(30–32)% chance to Avoid Elemental Ailments
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, (39–41)% chance to Avoid Elemental Ailments
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid Elemental Ailments
Eater of WorldsImplicitBoots(48–50)% chance to Avoid Bleeding
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid Bleeding
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid Bleeding
Eater of WorldsImplicitBoots(48–50)% chance to Avoid being Poisoned
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Poisoned
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Poisoned
Eater of WorldsImplicitBoots(16–17)% increased Elusive Effect
Eater of WorldsImplicitBootsWhile a Unique Enemy is in your Presence, (22–23)% increased Elusive Effect
Eater of WorldsImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Elusive Effect
Eater of WorldsImplicitGloves(48–50)% increased Evasion Rating from Equipped Helmet and Boots
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, (58–61)% increased Evasion Rating from Equipped Helmet and Boots
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Evasion Rating from Equipped Helmet and Boots
Eater of WorldsImplicitGlovesInflict Fire Exposure on Hit, applying -16% to Fire Resistance
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -22% to Fire Resistance
Eater of WorldsImplicitGlovesInflict Cold Exposure on Hit, applying -16% to Cold Resistance
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -22% to Cold Resistance
Eater of WorldsImplicitGlovesInflict Lightning Exposure on Hit, applying -16% to Lightning Resistance
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistance
Eater of WorldsImplicitGlovesHits have (49–50)% chance to ignore Enemy Physical Damage Reduction
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Hits have (74–78)% chance to ignore Enemy Physical Damage Reduction
Eater of WorldsImplicitGlovesWithered you Inflict expires (23–24)% slower
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, Withered you Inflict expires (32–33)% slower
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Withered you Inflict expires (43–45)% slower
Eater of WorldsImplicitGloves35% of Physical Damage Converted to Fire Damage
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Fire Damage
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Fire Damage
Eater of WorldsImplicitGloves35% of Physical Damage Converted to Cold Damage
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Cold Damage
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Cold Damage
Eater of WorldsImplicitGloves35% of Physical Damage Converted to Lightning Damage
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Lightning Damage
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Lightning Damage
Eater of WorldsImplicitGloves35% of Physical Damage Converted to Chaos Damage
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Chaos Damage
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Chaos Damage
Eater of WorldsImplicitGloves0.7% of Fire Damage Leeched as Life
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 0.9% of Fire Damage Leeched as Life
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Fire Damage Leeched as Life
Eater of WorldsImplicitGloves0.7% of Cold Damage Leeched as Life
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 0.9% of Cold Damage Leeched as Life
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Cold Damage Leeched as Life
Eater of WorldsImplicitGloves0.7% of Lightning Damage Leeched as Life
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 0.9% of Lightning Damage Leeched as Life
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Lightning Damage Leeched as Life
Eater of WorldsImplicitGloves0.7% of Physical Damage Leeched as Life
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 0.9% of Physical Damage Leeched as Life
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Physical Damage Leeched as Life
Eater of WorldsImplicitGloves0.7% of Chaos Damage Leeched as Life
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 0.9% of Chaos Damage Leeched as Life
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Chaos Damage Leeched as Life
Eater of WorldsImplicitGloves4% increased Damage per 100 Strength
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Strength
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Strength
Eater of WorldsImplicitGloves4% increased Damage per 100 Dexterity
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Dexterity
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Dexterity
Eater of WorldsImplicitGloves4% increased Damage per 100 Intelligence
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Intelligence
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Intelligence
Eater of WorldsImplicitGloves(16–17)% increased Blind Effect
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, (22–23)% increased Blind Effect
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Blind Effect
Eater of WorldsImplicitGlovesExerted Attacks deal (34–35)% increased Damage
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, Exerted Attacks deal (40–41)% increased Damage
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Exerted Attacks deal (46–47)% increased Damage
Eater of WorldsImplicitGlovesAttacks have 40% chance to Maim on Hit
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, Attacks have 70% chance to Maim on Hit
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Attacks have 95% chance to Maim on Hit
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Attacks always Maim on Hit
Eater of WorldsImplicitGloves40% chance to Hinder Enemies on Hit with Spells
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 70% chance to Hinder Enemies on Hit with Spells
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 95% chance to Hinder Enemies on Hit with Spells
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Hinder Enemies on Hit with Spells
Eater of WorldsImplicitGloves(19–20)% increased Global Accuracy Rating
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, (23–24)% increased Global Accuracy Rating
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Global Accuracy Rating
Eater of WorldsImplicitGloves(16–17)% increased Effect of your Marks
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, (22–23)% increased Effect of your Marks
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Effect of your Marks
Eater of WorldsImplicitGloves+(58–60) to Accuracy Rating per Frenzy Charge
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, +(64–66) to Accuracy Rating per Frenzy Charge
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, +(70–72) to Accuracy Rating per Frenzy Charge
Eater of WorldsImplicitGlovesProjectiles Pierce an additional Target
Eater of WorldsImplicitGlovesProjectiles Pierce 2 additional Targets
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targets
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targets
Eater of WorldsImplicitGloves30% chance to Poison on Hit
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 40% chance to Poison on Hit
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 50% chance to Poison on Hit
Eater of WorldsImplicitGlovesAttacks have 30% chance to cause Bleeding
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, Attacks have 40% chance to cause Bleeding
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Attacks have 50% chance to cause Bleeding
Eater of WorldsImplicitGloves30% chance to Aggravate Bleeding on targets you Hit with Attacks
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 40% chance to Aggravate Bleeding on targets you Hit with Attacks
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 50% chance to Aggravate Bleeding on targets you Hit with Attacks
Eater of WorldsImplicitGloves30% chance to Impale Enemies on Hit with Attacks
Eater of WorldsImplicitGlovesWhile a Unique Enemy is in your Presence, 40% chance to Impale Enemies on Hit with Attacks
Eater of WorldsImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 50% chance to Impale Enemies on Hit with Attacks
Eater of WorldsImplicitHelmets(48–50)% increased Maximum Energy Shield from Equipped Gloves and Boots
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, (58–61)% increased Maximum Energy Shield from Equipped Gloves and Boots
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Maximum Energy Shield from Equipped Gloves and Boots
Eater of WorldsImplicitHelmets8% of Physical Damage from Hits taken as Fire Damage
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage
Eater of WorldsImplicitHelmets8% of Physical Damage from Hits taken as Cold Damage
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage
Eater of WorldsImplicitHelmets8% of Physical Damage from Hits taken as Lightning Damage
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage
Eater of WorldsImplicitHelmets8% of Physical Damage from Hits taken as Chaos Damage
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage
Eater of WorldsImplicitHelmets30% chance to Ignite
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, 40% chance to Ignite
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 50% chance to Ignite
Eater of WorldsImplicitHelmets30% chance to Freeze
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, 40% chance to Freeze
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 50% chance to Freeze
Eater of WorldsImplicitHelmets30% chance to Shock
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, 40% chance to Shock
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 50% chance to Shock
Eater of WorldsImplicitHelmets(48–50)% reduced Ignite Duration on you
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, (58–61)% reduced Ignite Duration on you
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Ignite Duration on you
Eater of WorldsImplicitHelmets(48–50)% reduced Freeze Duration on you
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, (58–61)% reduced Freeze Duration on you
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Freeze Duration on you
Eater of WorldsImplicitHelmets(48–50)% reduced Effect of Shock on you
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, (58–61)% reduced Effect of Shock on you
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Effect of Shock on you
Eater of WorldsImplicitHelmets(34–36)% increased Mana Regeneration Rate
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, (46–48)% increased Mana Regeneration Rate
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Mana Regeneration Rate
Eater of WorldsImplicitHelmetsEnemies you've Hit Recently have (80–82)% reduced Life Regeneration rate
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, Enemies you've Hit Recently have (89–91)% reduced Life Regeneration rate
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (98–100)% reduced Life Regeneration rate
Eater of WorldsImplicitHelmets6% increased Mana Regeneration Rate per Power Charge
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, 7% increased Mana Regeneration Rate per Power Charge
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Mana Regeneration Rate per Power Charge
Eater of WorldsImplicitHelmets(16–17)% increased Effect of Arcane Surge on you
Eater of WorldsImplicitHelmetsWhile a Unique Enemy is in your Presence, (22–23)% increased Effect of Arcane Surge on you
Eater of WorldsImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Effect of Arcane Surge on you
ElderPrefixAmuletsGain (12–15)% of Physical Damage as Extra Fire Damage
ElderPrefixAmuletsGain (3–5)% of Non-Chaos Damage as extra Chaos Damage
ElderPrefixAmulets+1 to maximum number of Raised Zombies
ElderPrefixAmulets+1 to maximum number of Skeletons
ElderPrefixAmulets1% increased Damage per 15 Strength
ElderPrefixAmulets, QuiversProjectiles Pierce an additional Target
ElderPrefixAmulets, Quivers, Shields(13–15)% increased Area of Effect
ElderPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand)Socketed Gems are Supported by Level 20 Melee Physical Damage
(127–134)% increased Physical Damage
ElderPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand)Socketed Gems are Supported by Level 20 Brutality
(127–134)% increased Physical Damage
ElderPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand)Socketed Gems are Supported by Level 20 Ruthless
(127–134)% increased Physical Damage
ElderPrefixAxes (Two-Hand), Boots, Maces (Two-Hand), Staff, Swords (Two-Hand)(7–10)% chance to gain an Endurance Charge on Kill
ElderPrefixAxes (Two-Hand), Bows, Swords (Two-Hand)Socketed Gems are Supported by Level 10 Momentum
ElderPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Socketed Gems are Supported by Level 10 Endurance Charge on Melee Stun
ElderPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Socketed Gems are Supported by Level 1 Fortify
ElderPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands+(51–59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
ElderPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands+(51–59)% to Damage over Time Multiplier for Poison inflicted with this Weapon
ElderPrefixBelts(8–10)% increased maximum Life
ElderPrefixBeltsMelee Hits which Stun have (8–12)% chance to Fortify
ElderPrefixBeltsGrants Level 22 Enduring Cry Skill
ElderPrefixBeltsGrants Level 22 Rallying Cry Skill
ElderPrefixBelts(26–30)% increased Global Physical Damage
ElderPrefixBelts(21–30)% chance to Defend with 200% of Armour
ElderPrefixBody Armour+1 to Level of Socketed Support Gems
ElderPrefixBody Armour+1 to Level of Socketed Support Gems
+(5–10)% to Quality of Socketed Support Gems
ElderPrefixBody Armour(13–15)% of Physical Damage from Hits taken as Fire Damage
ElderPrefixBody Armour(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
ElderPrefixBody ArmourYou and your Minions take 100% reduced Reflected Physical Damage
ElderPrefixBody Armour(3–5)% reduced Physical Damage taken
You and your Minions take 100% reduced Reflected Physical Damage
ElderPrefixBody Armour(13–15)% increased maximum Life
ElderPrefixBootsSocketed Gems are Supported by Level 25 Fortify
ElderPrefixBootsUnaffected by Shocked Ground
ElderPrefixBootsUnaffected by Desecrated Ground
ElderPrefixBootsUnaffected by Shock
ElderPrefixBootsUnaffected by Poison
ElderPrefixBoots50% increased Endurance Charge Duration
(7–10)% chance to gain an Endurance Charge on Kill
ElderPrefixGlovesSocketed Gems are supported by Level 25 Faster Projectiles
(26–30)% increased Projectile Speed
ElderPrefixGloves(7–10)% chance to gain a Frenzy Charge on Kill
ElderPrefixGloves50% increased Frenzy Charge Duration
(7–10)% chance to gain a Frenzy Charge on Kill
ElderPrefixHelmetsSocketed Gems are Supported by Level 25 Concentrated Effect
(23–25)% increased Area Damage
ElderPrefixHelmets(12–15)% increased maximum Mana
ElderPrefixHelmets(12–15)% increased maximum Mana
Transfiguration of Mind
ElderPrefixHelmetsSocketed Gems are Supported by Level 25 Minion Damage
Minions deal (23–25)% increased Damage
ElderPrefixHelmetsSocketed Gems are Supported by Level 25 Minion Life
Minions have (23–25)% increased maximum Life
ElderPrefixHelmetsSocketed Gems are Supported by Level 25 Less Duration
ElderPrefixHelmetsAdds (35–49) to (60–73) Fire Damage to Spells
ElderPrefixHelmetsAdds (35–49) to (60–73) Physical Damage to Spells
ElderPrefixHelmetsAdds (29–39) to (49–61) Chaos Damage to Spells
ElderPrefixQuivers8 to 12 Added Cold Damage per Frenzy Charge
ElderPrefixRingsYou and your Minions take (46–55)% reduced Reflected Physical Damage
ElderPrefixRingsGain (16–20) Life per Enemy Hit with Attacks
ElderPrefixRingsGain (2–3) Mana per Enemy Hit with Attacks
ElderPrefixRingsAdds (23–30) to (47–54) Fire Damage against Ignited Enemies
ElderPrefixRune Daggers1% increased Spell Damage per 16 Dexterity
ElderPrefixRune Daggers, Sceptres, WandsSocketed Gems are Supported by Level 20 Efficacy
(57–60)% increased Spell Damage
ElderPrefixRune Daggers, Sceptres, WandsAdds (32–44) to (66–76) Physical Damage to Spells
ElderPrefixRune Daggers, Sceptres, WandsAdds (32–44) to (66–76) Chaos Damage to Spells
ElderPrefixRune Daggers, Sceptres, Wands1% increased Spell Damage per 16 Intelligence
ElderPrefixSceptres1% increased Spell Damage per 16 Strength
ElderPrefixSceptres, WandsSocketed Gems are Supported by Level 20 Fire Penetration
(57–60)% increased Fire Damage
ElderPrefixShields(7–10)% increased maximum Life
ElderPrefixShields+(651–800) Armour if you've Blocked Recently
ElderPrefixShields1% increased Damage per 1% Chance to Block Attack Damage
ElderPrefixStaffSocketed Gems are Supported by Level 10 Power Charge On Critical Strike
ElderPrefixStaffSocketed Gems are Supported by Level 1 Inspiration
ElderPrefixStavesAdds (60–73) to (108–122) Physical Damage to Spells
ElderPrefixStavesAdds (60–73) to (108–122) Chaos Damage to Spells
ElderPrefixStaves1% increased Spell Damage per 10 Strength
ElderPrefixStaves1% increased Spell Damage per 10 Intelligence
ElderSuffixAmuletsGrants Level 22 Wrath Skill
ElderSuffixAmuletsGrants Level 22 Anger Skill
ElderSuffixAmuletsGrants Level 22 Hatred Skill
ElderSuffixAmuletsGrants Level 15 Envy Skill
ElderSuffixAmulets(0.3–0.5)% of Fire Damage Leeched as Life
ElderSuffixAmulets(0.3–0.5)% of Physical Damage Leeched as Life
ElderSuffixAmulets(7–13)% increased Attack Speed
ElderSuffixAmulets(15–25)% increased Maximum total Life Recovery per second from Leech
ElderSuffixAmulets+(16–20)% to Chaos Damage over Time Multiplier
ElderSuffixAmulets+(16–20)% to Physical Damage over Time Multiplier
ElderSuffixAxes(30–49)% increased Physical Damage
Hits with this Weapon have Culling Strike against Bleeding Enemies
ElderSuffixAxes (One-Hand)(5–10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemy
ElderSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand)Socketed Gems are Supported by Level 20 Ancestral Call
(13–15)% increased Area of Effect
ElderSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand)Socketed Gems are supported by Level 20 Multistrike
(20–21)% increased Attack Speed
ElderSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsSocketed Gems are supported by Level 20 Increased Critical Damage
+(26–29)% to Global Critical Strike Multiplier
ElderSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Swords (One-Hand), Thrusting Swords (One-Hand)Socketed Gems are Supported by Level 20 Chance To Bleed
15% chance to cause Bleeding on Hit
ElderSuffixAxes (One-Hand), Claws, Maces (One-Hand), Swords (One-Hand), Thrusting Swords (One-Hand)Socketed Gems are Supported by Level 20 Chance to Poison
20% chance to Poison on Hit
ElderSuffixAxes (One-Hand), Claws, Maces (One-Hand), Swords (One-Hand), Thrusting Swords (One-Hand)(33–37)% increased Physical Attack Damage while Dual Wielding
ElderSuffixAxes (Two-Hand)Removes Bleeding when you use a Warcry
ElderSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(26–29)% increased Critical Strike Chance
+50% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
ElderSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Culling Strike
ElderSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(16–20)% increased Area of Effect
ElderSuffixAxes (Two-Hand), Bows, Staff, Swords (Two-Hand)Skills fire an additional Projectile
ElderSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(20–21)% increased Attack Speed
20% increased Attack Speed if you've Killed Recently
ElderSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+0.2 metres to Weapon Range
ElderSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(21–25)% of Physical Damage Converted to Chaos Damage
ElderSuffixAxes, Bows, Claws, Swords(9–10)% chance to Blind Enemies on Hit with Attacks
ElderSuffixBelts(10–12)% increased Attributes
ElderSuffixBelts+(16–18)% to all Elemental Resistances
ElderSuffixBelts(10–12)% increased Life Recovery rate
ElderSuffixBelts+(26–30)% to Chaos Resistance during any Flask Effect
ElderSuffixBeltsRemove Ignite and Burning when you use a Flask
ElderSuffixBelts(8–14)% increased Attack Speed during any Flask Effect
ElderSuffixBelts(31–35)% increased Melee Damage during any Flask Effect
ElderSuffixBelts(31–35)% increased Projectile Attack Damage during any Flask Effect
ElderSuffixBody ArmourRecover (5–6)% of Life on Kill
ElderSuffixBody ArmourRecover (5–6)% of Life on Kill
(5–10)% increased Life Recovery Rate if you haven't Killed Recently
ElderSuffixBody Armour(9–12)% increased Strength
ElderSuffixBody Armour+1 to Level of Socketed Strength Gems
(9–12)% increased Strength
ElderSuffixBody Armour(9–12)% increased Dexterity
ElderSuffixBody Armour+1 to Level of Socketed Dexterity Gems
(9–12)% increased Dexterity
ElderSuffixBody ArmourAttacks have +(1.6–2)% to Critical Strike Chance
ElderSuffixBootsSocketed Gems are Supported by Level 20 More Duration
(10–15)% increased Skill Effect Duration
ElderSuffixBoots(36–50)% chance to Avoid being Stunned
ElderSuffixBootsSocketed Gems are Supported by Level 25 Spell Totem
(31–35)% increased Totem Damage
ElderSuffixBootsSocketed Gems are Supported by Level 25 Spell Totem
(17–20)% increased Totem Placement speed
ElderSuffixBoots+2 to Level of all Raise Spectre Gems
ElderSuffixBows(11–12)% increased Attack Speed
20% increased Attack Speed if you've Killed Recently
ElderSuffixBows1% increased Projectile Attack Damage per 200 Accuracy Rating
ElderSuffixClawsWhen you Kill a Rare Monster, (15–20)% chance to gain one of its Modifiers for 10 seconds
ElderSuffixClawsGain (35–50) Life per Blinded Enemy Hit with this Weapon
ElderSuffixClaws, Staff(9–10)% chance to gain Unholy Might for 3 seconds on Kill
ElderSuffixDaggerSocketed Gems are Supported by Level 20 Critical Strike Affliction
(10–14)% increased Poison Duration
ElderSuffixDagger(80–100)% increased Critical Strike Chance against Poisoned Enemies
ElderSuffixDagger, Sceptres, WandsSocketed Gems are Supported by Level 20 Increased Area of Effect
(33–37)% increased Area Damage
ElderSuffixGlovesSocketed Gems are Supported by Level 20 Faster Attacks
(13–14)% increased Attack Speed
ElderSuffixGloves(13–14)% increased Attack and Cast Speed
ElderSuffixGloves(13–14)% increased Attack and Cast Speed
(5–10)% chance to gain Onslaught for 4 seconds on Kill
ElderSuffixGloves(13–16)% increased Melee Damage
+(0.3–0.4) metres to Melee Strike Range
ElderSuffixGlovesSocketed Gems are Supported by Level 25 Chance to Poison
(31–35)% increased Damage with Poison
ElderSuffixGlovesSocketed Gems are Supported by Level 25 Chance To Bleed
(31–35)% increased Damage with Bleeding
ElderSuffixGlovesSocketed Gems are supported by Level 25 Additional Accuracy
(16–20)% increased Global Accuracy Rating
ElderSuffixGloves(4–5)% Chance to Block Attack Damage
ElderSuffixGloves(4–5)% Chance to Block Attack Damage
+1% to maximum Chance to Block Attack Damage
ElderSuffixGlovesSocketed Attacks have +90% to Critical Strike Multiplier
ElderSuffixGloves+(17–24)% to Chaos Damage over Time Multiplier
ElderSuffixGloves+(17–24)% to Physical Damage over Time Multiplier
ElderSuffixHelmetsSocketed Gems are Supported by Level 20 Immolate
(17–20)% increased Ignite Duration on Enemies
ElderSuffixHelmetsSocketed Gems are Supported by Level 25 Burning Damage
(31–35)% increased Burning Damage
ElderSuffixHelmets(5–6)% Chance to Block Spell Damage
ElderSuffixHelmets(5–6)% Chance to Block Spell Damage
+1% to maximum Chance to Block Spell Damage
ElderSuffixHelmetsSocketed Attacks have +4% to Critical Strike Chance
ElderSuffixHelmetsNearby Enemies take 12% increased Physical Damage
ElderSuffixMaces(25–35)% increased Area of Effect if you have Stunned an Enemy Recently
ElderSuffixMaces (One-Hand)3% increased Area of Effect per 50 Strength
ElderSuffixMaces (Two-Hand)5% increased Area of Effect per Endurance Charge
ElderSuffixQuivers(31–35)% chance to Avoid being Stunned
ElderSuffixQuivers(26–30)% increased Damage with Poison
20% chance to Poison on Hit
ElderSuffixQuiversAttacks have 15% chance to cause Bleeding
(26–30)% increased Damage with Bleeding
ElderSuffixQuivers(9–10)% chance to gain Phasing for 4 seconds on Kill
ElderSuffixQuivers(3–5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
ElderSuffixRings+(17–20)% to Global Critical Strike Multiplier
ElderSuffixRings(16–20)% increased Global Accuracy Rating
ElderSuffixRingsGrants Level 22 Herald of Ash Skill
ElderSuffixRune Daggers, Sceptres, WandsSocketed Gems are Supported by Level 20 Spell Echo
(18–20)% increased Cast Speed
ElderSuffixSceptresSocketed Gems are Supported by Level 20 Unbound Ailments
(8–10)% chance to Freeze, Shock and Ignite
ElderSuffixShieldsSocketed Gems are Supported by Level 5 Cast when Damage Taken
ElderSuffixShields+(4–5)% Chance to Block Attack Damage if there are at least 5 nearby Enemies
ElderSuffixStaff+5% Chance to Block Attack Damage while wielding a Staff
25% chance to gain a Power Charge when you Block
ElderSuffixStaff+5% Chance to Block Attack Damage while wielding a Staff
(8–12)% Chance to Block Spell Damage
ElderSuffixStaves(18–20)% increased Cast Speed
(26–35)% chance to Ignore Stuns while Casting
ElderSuffixSwordsGain an Endurance Charge every 4 seconds while Stationary
ElderSuffixSwords (One-Hand), Thrusting Swords (One-Hand)(20–25)% chance to gain an Endurance Charge when you Block
+1% Chance to Block Attack Damage per Endurance Charge
ElderSuffixSwords (Two-Hand)+(0.1–0.2) metres to Melee Strike Range if you have Killed Recently
ElderSuffixWandsSocketed Gems are Supported by Level 20 Momentum
(11–12)% increased Attack Speed
ElderSuffixWandsSocketed Gems are Supported by Level 20 Lesser Multiple Projectiles
(26–30)% increased Projectile Damage
ElderSuffixWands(5–10)% increased Damage per Power Charge
Enkindling OrbEnchantmentFlask
  • (60–70)% increased effect
    Gains no Charges during Effect
Enkindling OrbEnchantmentFlask
  • (80–100)% increased Duration
    Gains no Charges during Effect
Enkindling OrbEnchantmentFlask
  • (60–80)% increased Charge Recovery
    Gains no Charges during Effect
Enkindling OrbEnchantmentFlask
  • (25–35)% reduced Charges per use
    Gains no Charges during Effect
Enkindling OrbEnchantmentFlask
  • +(40–60) to Maximum Charges
    Gains no Charges during Effect
EssencePrefixAmulets(18–19)% increased maximum Energy Shield
EssencePrefixAmulets(32–33)% increased Evasion Rating
EssencePrefixAmulets(32–33)% increased Armour
EssencePrefixAmulets, QuiversAdds (16–18) to (27–30) Physical Damage to Attacks
EssencePrefixAmulets, RingsAdds (4–8) to (71–76) Lightning Damage to Attacks
EssencePrefixAmulets, RingsAdds (20–24) to (38–44) Cold Damage to Attacks
EssencePrefixAmulets, RingsAdds (23–27) to (43–48) Fire Damage to Attacks
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (73–100) to (147–170) Cold Damage
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(83–94)% increased Spell Damage
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsMinions deal (83–94)% increased Damage
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (20–26) to (40–47) Physical Damage
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsDamage Penetrates 8% Cold Resistance
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (80–109) to (162–189) Fire Damage
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (4–14) to (170–179) Lightning Damage to Spells
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (41–54) to (81–93) Cold Damage to Spells
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (49–66) to (98–115) Fire Damage to Spells
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsDamage Penetrates 8% Fire Resistance
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (13–19) to (266–310) Lightning Damage
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsDamage Penetrates 8% Lightning Resistance
EssencePrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (53–79) to (101–131) Chaos Damage
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (134–184) to (270–313) Cold Damage
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(123–144)% increased Spell Damage
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Minions deal (123–144)% increased Damage
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (31–42) to (65–75) Physical Damage
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Damage Penetrates (15–16)% Cold Resistance
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (149–203) to (302–351) Fire Damage
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (7–20) to (255–270) Lightning Damage to Spells
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (61–81) to (120–140) Cold Damage to Spells
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (66–88) to (132–155) Fire Damage to Spells
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Damage Penetrates (15–16)% Fire Resistance
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (25–34) to (494–575) Lightning Damage
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Damage Penetrates (15–16)% Lightning Resistance
EssencePrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (89–131) to (181–229) Chaos Damage
EssencePrefixBelts+(38–43) to maximum Energy Shield
EssencePrefixBelts(32–35)% increased Flask Life Recovery rate
EssencePrefixBelts(21–25)% increased Flask Mana Recovery rate
EssencePrefixBelts+(481–520) to Armour
EssencePrefixBelts, Body Armour, Boots, Helmets, ShieldsReflects (151–200) Physical Damage to Melee Attackers
EssencePrefixBelts, Rings+(151–180) to Evasion Rating
EssencePrefixBody Armour+(88–95) to maximum Energy Shield
EssencePrefixBody Armour+(390–475) to Evasion Rating
EssencePrefixBody Armour+(390–475) to Armour
EssencePrefixBody Armour+(160–174) to maximum Life
EssencePrefixBody Armour, Boots, Gloves, Helmets+(69–77) to maximum Mana
EssencePrefixBoots32% increased Movement Speed
EssencePrefixBoots, Gloves+(38–45) to maximum Energy Shield
EssencePrefixBoots, Gloves+(121–135) to Evasion Rating
EssencePrefixBoots, Gloves+(121–135) to Armour
EssencePrefixBoots, Gloves, Helmets+(91–105) to maximum Life
EssencePrefixBows+2 to Level of Socketed Bow Gems
EssencePrefixGlovesAdds (6–7) to (10–11) Physical Damage to Attacks
EssencePrefixGlovesAdds (1–4) to (40–43) Lightning Damage to Attacks
EssencePrefixGlovesAdds (10–13) to (20–24) Cold Damage to Attacks
EssencePrefixGlovesAdds (11–15) to (23–27) Fire Damage to Attacks
EssencePrefixGloves, HelmetsMinions deal (28–30)% increased Damage
EssencePrefixHelmets+(52–58) to maximum Energy Shield
EssencePrefixHelmets+(161–180) to Evasion Rating
EssencePrefixHelmets+(161–180) to Armour
EssencePrefixQuivers(43–50)% increased Damage with Bow Skills
EssencePrefixQuiversAdds (6–13) to (136–155) Lightning Damage to Attacks
EssencePrefixQuiversAdds (36–50) to (74–86) Cold Damage to Attacks
EssencePrefixQuiversAdds (41–55) to (81–96) Fire Damage to Attacks
EssencePrefixQuiversAdds (23–37) to (49–61) Chaos Damage to Attacks
EssencePrefixQuiversGain 15% of Physical Damage as Extra Fire Damage
EssencePrefixQuiversProjectiles Pierce 2 additional Targets
EssencePrefixQuivers8 to 12 Added Cold Damage per Frenzy Charge
EssencePrefixRings+(44–47) to maximum Energy Shield
EssencePrefixRingsAdds (10–11) to (16–17) Physical Damage to Attacks
EssencePrefixRings+(201–300) to Armour
EssencePrefixRingsGain 10% of Physical Damage as Extra Fire Damage
EssencePrefixRings4 to 7 Added Cold Damage per Frenzy Charge
EssencePrefixShields+(75–85) to maximum Energy Shield
EssencePrefixShields+(301–375) to Evasion Rating
EssencePrefixShields+(301–375) to Armour
EssencePrefixShields+(130–144) to maximum Life
EssencePrefixShields(70–75)% increased Chance to Block
EssenceSuffixAmulets(17–20)% increased Cast Speed
EssenceSuffixAmulets150% increased total Recovery per second from Life Leech
EssenceSuffixAmulets10% chance to Recover 10% of Mana when you use a Skill
EssenceSuffixAmulets(15–25)% chance to Crush on Hit
EssenceSuffixAmulets(6–7)% Chance to Block Spell Damage
EssenceSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(51–58) to Dexterity
EssenceSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(51–58) to Strength
EssenceSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(51–58) to Intelligence
EssenceSuffixAmulets, Quivers(39–42)% increased Global Critical Strike Chance
EssenceSuffixAmulets, Quivers+(35–41)% to Global Critical Strike Multiplier
EssenceSuffixAmulets, Quivers, RingsMinions have (28–30)% increased Movement Speed
EssenceSuffixAmulets, Rings(31–34)% increased Cold Damage
EssenceSuffixAmulets, RingsRegenerate (48.1–64) Life per second
EssenceSuffixAmulets, Rings(31–34)% increased Fire Damage
EssenceSuffixAmulets, Rings(31–34)% increased Lightning Damage
EssenceSuffixAmulets, Rings(31–34)% increased Chaos Damage
EssenceSuffixAmulets, Rings, Shields(70–76)% increased Mana Regeneration Rate
EssenceSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand)(22–25)% increased Impale Effect
EssenceSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(29–32)% increased Cast Speed
EssenceSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(44–49)% increased Cast Speed
EssenceSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(35–38)% increased Impale Effect
EssenceSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands(110–119)% increased Spell Critical Strike Chance
EssenceSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(4.1–4.4)% of Physical Attack Damage Leeched as Life
EssenceSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands+(625–780) to Accuracy Rating
EssenceSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(35–38)% increased Critical Strike Chance
EssenceSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsCast Level 20 Fire Burst on Hit
EssenceSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsTriggers Level 20 Spectral Spirits when Equipped
+3 to maximum number of Spectral Spirits
EssenceSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands16% chance to gain a Power, Frenzy or Endurance Charge on Kill
EssenceSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsYour Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
EssenceSuffixAxes, Claws, Dagger, Maces, Sceptres, Staff, Swords(28–30)% increased Attack Speed
EssenceSuffixBelts(36–39)% increased Stun Duration on Enemies
EssenceSuffixBelts(18–21)% increased Trap and Mine Throwing Speed
EssenceSuffixBelts(16–17)% reduced Enemy Stun Threshold
EssenceSuffixBeltsDamage Penetrates 5% Elemental Resistances during any Flask Effect
EssenceSuffixBelts10% increased Movement Speed during any Flask Effect
EssenceSuffixBeltsGain Alchemist's Genius when you use a Flask
EssenceSuffixBelts+50% to Chaos Resistance during any Flask Effect
EssenceSuffixBelts, Body Armour, Boots, Gloves, Helmets, Quivers, Shields+(46–48)% to Cold Resistance
EssenceSuffixBelts, Body Armour, Boots, Gloves, Helmets, Quivers, Shields+(46–48)% to Fire Resistance
EssenceSuffixBelts, Body Armour, Boots, Gloves, Helmets, Quivers, Shields+(46–48)% to Lightning Resistance
EssenceSuffixBelts, Body Armour, Boots, Gloves, Helmets, Shields+(31–35)% to Chaos Resistance
EssenceSuffixBelts, Body Armour, Boots, ShieldsMinions have (28–30)% increased maximum Life
EssenceSuffixBelts, Boots, Helmets(56–60)% chance to Avoid being Shocked
EssenceSuffixBelts, Boots, Helmets(56–60)% chance to Avoid being Frozen
EssenceSuffixBelts, Boots, Helmets(56–60)% chance to Avoid being Ignited
EssenceSuffixBody Armour(36–45)% increased Totem Placement speed
EssenceSuffixBody Armour(46–60)% increased Stun Threshold
EssenceSuffixBody Armour25% increased Area of Effect
EssenceSuffixBody ArmourYou gain Onslaught for 6 seconds when Hit
EssenceSuffixBody ArmourYou take 10% reduced Extra Damage from Critical Strikes per Endurance Charge
EssenceSuffixBody Armour25% reduced Chaos Damage taken over time
EssenceSuffixBody Armour, Helmets(9–10)% increased Mana Reservation Efficiency of Skills
EssenceSuffixBody Armour, Shields(9–10)% chance to Avoid Lightning Damage from Hits
EssenceSuffixBody Armour, Shields(9–10)% chance to Avoid Cold Damage from Hits
EssenceSuffixBody Armour, Shields(9–10)% chance to Avoid Fire Damage from Hits
EssenceSuffixBoots(31–35)% chance to Avoid Elemental Ailments
EssenceSuffixBootsDrops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
EssenceSuffixBoots5% reduced Elemental Damage Taken while stationary
essence buff elemental damage taken +% [-5]
EssenceSuffixBoots70% increased Mana Regeneration Rate while Shocked
EssenceSuffixBootsCannot be Poisoned
EssenceSuffixBoots, Gloves, Helmets(31–44)% chance to Avoid being Stunned
EssenceSuffixBows, Gloves, Wands(17–18)% increased Attack Speed
EssenceSuffixGlovesSocketed Gems deal 175 to 225 Added Fire Damage
EssenceSuffixGlovesSocketed Gems have 16% more Attack and Cast Speed
EssenceSuffixGlovesSocketed Gems deal 30% more Damage over Time
EssenceSuffixGlovesSocketed Gems have +3.5% Critical Strike Chance
EssenceSuffixGloves, Rings(24–26)% increased Global Critical Strike Chance
EssenceSuffixHelmets(31–35)% increased Warcry Speed
EssenceSuffixHelmetsSocketed Gems deal 30% more Damage while on Low Life
EssenceSuffixHelmetsSocketed Gems gain 50% of Physical Damage as extra Lightning Damage
EssenceSuffixHelmetsSocketed Gems deal 30% more Elemental Damage
EssenceSuffixHelmets+2 to Level of Socketed Aura Gems
EssenceSuffixQuivers(1.1–1.3)% of Physical Attack Damage Leeched as Life
EssenceSuffixQuivers+(481–600) to Accuracy Rating
EssenceSuffixQuivers(13–15)% increased Attack Speed
EssenceSuffixQuivers(0.9–1)% of Physical Attack Damage Leeched as Mana
EssenceSuffixQuivers25% increased Effect of your Marks
EssenceSuffixQuivers, Wands(47–52)% increased Projectile Speed
EssenceSuffixRings(15–16)% increased Cast Speed
EssenceSuffixRings+(21–25)% to Global Critical Strike Multiplier
EssenceSuffixRingsYou and your Minions take 40% reduced Reflected Damage
EssenceSuffixRings+(12–15)% to Damage over Time Multiplier
EssenceSuffixShields(29–34)% increased Stun and Block Recovery
EssenceSuffixShieldsAdds 60 to 100 Fire Damage if you've Blocked Recently
EssenceSuffixShields25% chance to gain a Power Charge when you Block
EssenceSuffixShieldsChill Nearby Enemies when you Block
EssenceSuffixShields+15% Chance to Block Spell Damage while on Low Life
HorticraftingEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality
HorticraftingEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality
HorticraftingEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
HorticraftingEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality
HorticraftingEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
HorticraftingEnchantmentAxes, Claws, Daggers, Maces, Swords, Staff
  • Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality
HorticraftingEnchantmentBody Armour
  • Quality does not increase its Defences, grants +1 Maximum Life per 2% quality
HorticraftingEnchantmentBody Armour
  • Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality
HorticraftingEnchantmentBody Armour
  • Quality does not increase its Defences, grants +1 Strength per 2% quality
HorticraftingEnchantmentBody Armour
  • Quality does not increase its Defences, grants +1 Dexterity per 2% quality
HorticraftingEnchantmentBody Armour
  • Quality does not increase its Defences, grants +1 Intelligence per 2% quality
HorticraftingEnchantmentBody Armour
  • Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality
HorticraftingEnchantmentBody Armour
  • Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality
HorticraftingEnchantmentBody Armour
  • Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality
HorticraftingEnchantmentFlask
  • Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use
HorticraftingEnchantmentFlask
  • Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use
HorticraftingEnchantmentFlask
  • Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use
HorticraftingEnchantmentFlask
  • Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use
HunterPrefixAmuletsDamage Penetrates (5–6)% Elemental Resistances
HunterPrefixAmulets, Boots, QuiversProjectiles Pierce an additional Target
HunterPrefixAmulets, Quivers(7–10)% increased Movement Speed
HunterPrefixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (18–25) to (38–44) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
HunterPrefixAxes (One-Hand), Bows, Claws, Dagger, Swords (One-Hand), Thrusting Swords (One-Hand)Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
HunterPrefixAxes (One-Hand), Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand)Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
HunterPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (35–48) to (72–81) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
HunterPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
HunterPrefixAxes (Two-Hand), Swords (Two-Hand)Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
HunterPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsAttacks with this Weapon Penetrate (10–12)% Chaos Resistance
HunterPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsAttacks with this Weapon Penetrate (10–12)% Elemental Resistances
HunterPrefixBeltsGain a Flask Charge when you deal a Critical Strike
HunterPrefixBelts(26–30)% increased Chaos Damage
HunterPrefixBelts, Shields(7–10)% increased maximum Life
HunterPrefixBody Armour(13–15)% increased maximum Life
HunterPrefixBody Armour(13–15)% of Physical Damage from Hits taken as Chaos Damage
HunterPrefixBody Armour+1% to maximum Chaos Resistance
(16–18)% of Physical Damage from Hits taken as Chaos Damage
HunterPrefixBody ArmourYou can apply an additional Curse
HunterPrefixBody ArmourYou can apply an additional Curse
20% increased Mana Reservation Efficiency of Curse Aura Skills
HunterPrefixBody ArmourEvery 4 seconds, Regenerate 25% of Life over one second
HunterPrefixBootsUnaffected by Desecrated Ground
HunterPrefixBootsUnaffected by Poison
HunterPrefixBoots+2 to Level of Socketed Chaos Gems
HunterPrefixBoots+2 to Level of Socketed Chaos Gems
+(3–7)% to Quality of Socketed Chaos Gems
HunterPrefixBootsProjectiles Pierce (3–5) additional Targets
HunterPrefixBows, Claws, Dagger, Swords (One-Hand), Thrusting Swords (One-Hand)(90–94)% increased Chaos Damage over Time
HunterPrefixBows, Wands(65–69)% increased Physical Damage
Projectiles Pierce an additional Target
HunterPrefixClaws, Dagger, Sceptres, WandsAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
HunterPrefixGloves(7–10)% chance to Intimidate Enemies for 4 seconds on Hit
HunterPrefixGlovesIntimidate Enemies for 4 seconds on Hit
HunterPrefixGloves(7–10)% chance to Unnerve Enemies for 4 seconds on Hit
HunterPrefixGlovesUnnerve Enemies for 4 seconds on Hit
HunterPrefixGlovesNon-Vaal Strike Skills target 1 additional nearby Enemy
HunterPrefixGlovesNon-Vaal Strike Skills target 2 additional nearby Enemies
HunterPrefixGloves(17–20)% chance to Impale Enemies on Hit with Attacks
HunterPrefixGloves(21–25)% chance to Impale Enemies on Hit with Attacks
Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy
HunterPrefixGloves(13–15)% increased Duration of Ailments on Enemies
HunterPrefixGloves(13–15)% increased Duration of Ailments on Enemies
(13–15)% increased Effect of Non-Damaging Ailments
HunterPrefixHelmetsAdds (35–49) to (60–73) Fire Damage to Spells
HunterPrefixHelmetsAdds (29–39) to (49–61) Cold Damage to Spells
HunterPrefixHelmetsAdds (2–8) to (101–121) Lightning Damage to Spells
HunterPrefixHelmetsAdds (35–49) to (60–73) Physical Damage to Spells
HunterPrefixHelmetsAdds (29–39) to (49–61) Chaos Damage to Spells
HunterPrefixRings(2–3)% increased Experience gain
HunterPrefixRingsYou and your Minions take (46–55)% reduced Reflected Physical Damage
HunterPrefixRingsYou and your Minions take (46–55)% reduced Reflected Elemental Damage
HunterPrefixRingsGain (16–20) Life per Enemy Hit with Attacks
HunterPrefixRingsExerted Attacks deal (32–35)% increased Damage
HunterPrefixRune Daggers1% increased Spell Damage per 16 Dexterity
HunterPrefixRune Daggers, Sceptres, WandsDamage Penetrates 6% Elemental Resistances
HunterPrefixRune Daggers, Sceptres, Wands1% increased Spell Damage per 16 Intelligence
HunterPrefixSceptres1% increased Spell Damage per 16 Strength
HunterPrefixStaffAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
HunterPrefixStavesDamage Penetrates (11–12)% Elemental Resistances
HunterPrefixStaves1% increased Spell Damage per 10 Strength
HunterPrefixStaves1% increased Spell Damage per 10 Intelligence
HunterPrefixSwords (Two-Hand)(130–134)% increased Chaos Damage over Time
HunterSuffixAmulets+(16–20)% to Fire Damage over Time Multiplier
HunterSuffixAmulets+(16–20)% to Cold Damage over Time Multiplier
HunterSuffixAmulets+(16–20)% to Chaos Damage over Time Multiplier
HunterSuffixAmulets+(16–20)% to Physical Damage over Time Multiplier
HunterSuffixAmulets(0.3–0.5)% of Physical Damage Leeched as Life
HunterSuffixAmulets(0.3–0.5)% of Chaos Damage Leeched as Life
HunterSuffixAmuletsMalevolence has (40–50)% increased Mana Reservation Efficiency
HunterSuffixAmulets(7–10)% chance to gain a Power, Frenzy or Endurance Charge on Kill
HunterSuffixAmuletsItems and Gems have (11–15)% reduced Attribute Requirements
HunterSuffixAxes (One-Hand)(22–25)% increased Warcry Cooldown Recovery Rate
HunterSuffixAxes (One-Hand), Maces (One-Hand), Swords (One-Hand), Thrusting Swords (One-Hand)Bleeding you inflict deals Damage (13–15)% faster
HunterSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Swords (Two-Hand)Bleeding you inflict deals Damage (22–25)% faster
HunterSuffixAxes (Two-Hand), Maces (Two-Hand), Shields, Swords (Two-Hand)(41–45)% increased Warcry Cooldown Recovery Rate
HunterSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(21–25)% of Physical Damage Converted to Chaos Damage
HunterSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsHits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction
HunterSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(12–15)% chance to Intimidate Enemies for 4 seconds on Hit
HunterSuffixBelts(10–12)% increased Attributes
HunterSuffixBelts(8–14)% increased Cast Speed during any Flask Effect
HunterSuffixBeltsHits have (40–50)% chance to ignore Enemy Physical Damage Reduction
HunterSuffixBelts(6–10)% increased Movement Speed during any Flask Effect
HunterSuffixBelts(-45–-36) Physical Damage taken from Attack Hits
HunterSuffixBody Armour(26–35)% increased effect of Offerings
HunterSuffixBody ArmourAttacks have +(1.6–2)% to Critical Strike Chance
HunterSuffixBody Armour+(1.6–2)% to Spell Critical Strike Chance
HunterSuffixBoots(11–12)% increased Strength
HunterSuffixBoots(61–70)% chance to Avoid being Poisoned
(61–70)% chance to Avoid Bleeding
HunterSuffixBootsYou have Tailwind if you have dealt a Critical Strike Recently
HunterSuffixBoots(10–25)% increased Effect of Tailwind on you
You have Tailwind if you have dealt a Critical Strike Recently
HunterSuffixBootsIgnites you inflict deal Damage (10–12)% faster
HunterSuffixBootsBleeding you inflict deals Damage (10–12)% faster
HunterSuffixBootsPoisons you inflict deal Damage (10–12)% faster
HunterSuffixBoots(10–20)% increased Ignite Duration on Enemies
Ignites you inflict deal Damage (11–15)% faster
HunterSuffixBoots(10–20)% increased Bleeding Duration
Bleeding you inflict deals Damage (11–15)% faster
HunterSuffixBoots(10–20)% increased Poison Duration
Poisons you inflict deal Damage (11–15)% faster
HunterSuffixBows, Swords (Two-Hand)Poisons you inflict deal Damage (22–25)% faster
HunterSuffixClaws, Dagger, Swords (One-Hand), Thrusting Swords (One-Hand)Poisons you inflict deal Damage (13–15)% faster
HunterSuffixGloves(11–12)% increased Dexterity
HunterSuffixGloves+(21–25)% to Fire Damage over Time Multiplier
HunterSuffixGloves+(21–25)% to Cold Damage over Time Multiplier
HunterSuffixGloves+(21–25)% to Chaos Damage over Time Multiplier
HunterSuffixGloves+(21–25)% to Physical Damage over Time Multiplier
HunterSuffixGlovesGain (3–5) Mana per Enemy Hit with Attacks
(10–20)% increased Attack Speed while not on Low Mana
HunterSuffixGloves, QuiversGain (3–5) Mana per Enemy Hit with Attacks
HunterSuffixHelmetsNearby Enemies have -12% to Chaos Resistance
HunterSuffixHelmets(11–12)% increased Intelligence
HunterSuffixHelmetsYou have Igniting Conflux for 3 seconds every 8 seconds
HunterSuffixHelmetsYou have Chilling Conflux for 3 seconds every 8 seconds
HunterSuffixHelmetsYou have Shocking Conflux for 3 seconds every 8 seconds
HunterSuffixHelmets(20–30)% increased Ignite Duration on Enemies
You have Igniting Conflux for 3 seconds every 8 seconds
HunterSuffixHelmets(20–30)% increased Chill Duration on Enemies
You have Chilling Conflux for 3 seconds every 8 seconds
HunterSuffixHelmets(20–30)% increased Shock Duration on Enemies
You have Shocking Conflux for 3 seconds every 8 seconds
HunterSuffixMaces (One-Hand)(22–25)% increased Area of Effect if you've Killed Recently
HunterSuffixMaces (Two-Hand)(32–35)% increased Area of Effect if you've Killed Recently
HunterSuffixQuivers+(21–25)% to Chaos Damage over Time Multiplier with Attack Skills
HunterSuffixQuivers+(21–25)% to Physical Damage over Time Multiplier with Attack Skills
HunterSuffixQuivers+(21–25)% to Fire Damage over Time Multiplier with Attack Skills
HunterSuffixQuivers(26–30)% increased Damage with Poison
20% chance to Poison on Hit
HunterSuffixRingsCurse Enemies with Elemental Weakness on Hit
HunterSuffixRings(9–10)% increased Poison Duration
(18–22)% increased Damage with Poison
HunterSuffixRings, WandsCurse Enemies with Despair on Hit
HunterSuffixRune Daggers, Sceptres, Staves, Wands(12–15)% chance to Unnerve Enemies for 4 seconds on Hit
HunterSuffixRune Daggers, Sceptres, WandsHits have (30–35)% chance to ignore Enemy Physical Damage Reduction
HunterSuffixRune Daggers, Sceptres, WandsMalevolence has (34–40)% increased Aura Effect
HunterSuffixSceptres, WandsIgnites you inflict deal Damage (13–15)% faster
HunterSuffixShieldsGain an Endurance, Frenzy or Power charge when you Block
HunterSuffixShieldsSocketed Gems have 30% increased Reservation Efficiency
HunterSuffixShields(7–10)% reduced Damage taken from Damage Over Time
HunterSuffixStaffIgnites you inflict deal Damage (22–25)% faster
HunterSuffixStavesHits have (60–70)% chance to ignore Enemy Physical Damage Reduction
HunterSuffixStavesMalevolence has (55–60)% increased Aura Effect
IncursionPrefixAmulets, Belts, Rings+(44–47) to maximum Energy Shield
(7–10)% increased maximum Energy Shield
IncursionPrefixAmulets, Belts, Rings+(44–47) to maximum Energy Shield
Regenerate 0.4% of Energy Shield per second
IncursionPrefixAmulets, Belts, Rings+(70–79) to maximum Life
(3–5)% increased maximum Life
IncursionPrefixAmulets, Boots, Gloves, Helmets+(69–73) to maximum Mana
(7–10)% increased maximum Mana
IncursionPrefixAmulets, Rings+(74–78) to maximum Mana
Regenerate (5–7) Mana per second
IncursionPrefixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (37–50) to (74–87) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
IncursionPrefixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (45–61) to (91–106) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
IncursionPrefixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (4–13) to (158–166) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
IncursionPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (65–87) to (130–152) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
IncursionPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (79–106) to (159–186) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
IncursionPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (7–22) to (275–290) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
IncursionPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(155–169)% increased Physical Damage
Gain (9–10)% of Physical Damage as Extra Chaos Damage
IncursionPrefixBody Armour+(110–119) to maximum Life
(8–10)% increased maximum Life
IncursionPrefixBoots30% increased Movement Speed
(10–15)% chance to Avoid Bleeding
IncursionPrefixBoots30% increased Movement Speed
5% increased Movement Speed if you haven't been Hit Recently
IncursionPrefixBoots30% increased Movement Speed
(10–15)% chance to Avoid being Poisoned
IncursionPrefixDagger, Sceptres, Wands(90–95)% increased Mine Damage
IncursionPrefixDagger, Sceptres, Wands(70–74)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
IncursionPrefixDagger, Sceptres, Wands(90–95)% increased Trap Damage
IncursionPrefixGlovesAdds (5–7) to (10–12) Cold Damage to Attacks
25% of Physical Damage Converted to Cold Damage
IncursionPrefixGlovesAdds (5–7) to (11–13) Fire Damage to Attacks
25% of Physical Damage Converted to Fire Damage
IncursionPrefixGlovesAdds (1–2) to (22–23) Lightning Damage to Attacks
25% of Physical Damage Converted to Lightning Damage
IncursionPrefixHelmets+(69–73) to maximum Mana
(6–10)% increased Mana Reservation Efficiency of Skills
IncursionPrefixRings+(74–78) to maximum Mana
Non-Channelling Skills have (-8–-6) to Total Mana Cost
IncursionPrefixRings+(74–78) to maximum Mana
Gain (2–3) Mana per Enemy Hit with Attacks
IncursionPrefixRings+(74–78) to maximum Mana
(-8–-6) to Total Mana Cost of Skills
IncursionPrefixSceptres, Shields, Wands(75–79)% increased Cold Damage
Adds (12–16) to (25–29) Cold Damage to Spells
IncursionPrefixSceptres, Shields, Wands(75–79)% increased Fire Damage
Adds (15–20) to (30–35) Fire Damage to Spells
IncursionPrefixSceptres, Shields, Wands(75–79)% increased Lightning Damage
Adds (1–4) to (53–56) Lightning Damage to Spells
IncursionPrefixSceptres, WandsMinions deal (50–66)% increased Damage
Minions have 5% chance to deal Double Damage
IncursionPrefixStaff(111–115)% increased Cold Damage
Adds (19–25) to (37–44) Cold Damage to Spells
IncursionPrefixStaff(111–115)% increased Fire Damage
Adds (20–27) to (41–48) Fire Damage to Spells
IncursionPrefixStaff(111–115)% increased Lightning Damage
Adds (2–6) to (79–84) Lightning Damage to Spells
IncursionPrefixStaff(133–138)% increased Mine Damage
IncursionPrefixStaffMinions deal (85–94)% increased Damage
Minions have 5% chance to deal Double Damage
IncursionPrefixStaff(105–110)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
IncursionPrefixStaff(133–138)% increased Trap Damage
IncursionPrefixStaff+2 to Level of Socketed Trap or Mine Gems
IncursionPrefixStavesTrigger a Socketed Spell on Using a Skill, with a 4 second Cooldown
Spells Triggered this way have 150% more Cost
(105–110)% increased Spell Damage
IncursionPrefixWandsTrigger a Socketed Spell on Using a Skill, with a 4 second Cooldown
Spells Triggered this way have 150% more Cost
(70–74)% increased Spell Damage
IncursionSuffixAmulets+(46–48)% to Cold Resistance
0.4% of Cold Damage Leeched as Life
IncursionSuffixAmulets+(46–48)% to Fire Resistance
0.4% of Fire Damage Leeched as Life
IncursionSuffixAmulets+(46–48)% to Lightning Resistance
0.4% of Lightning Damage Leeched as Life
IncursionSuffixAmulets, Belts, RingsRegenerate (16–20) Life per second
Regenerate 0.4% of Life per second
IncursionSuffixAxes, Claws, Dagger, Maces, Sceptres, Staff, SwordsAdds (23–36) to (49–61) Chaos Damage
(26–27)% increased Attack Speed
IncursionSuffixBody Armour, Shields+(31–35)% to Chaos Resistance
(9–10)% reduced Chaos Damage taken over time
IncursionSuffixBows, Claws, Dagger, Swords(26–30)% increased Chaos Damage
30% chance to Poison on Hit
IncursionSuffixBows, Claws, Dagger, SwordsAdds (23–36) to (49–61) Chaos Damage
(31–35)% increased Damage with Poison
IncursionSuffixBows, Claws, Dagger, Swords(26–30)% increased Chaos Damage
(13–18)% increased Poison Duration
IncursionSuffixBows, WandsAdds (23–36) to (49–61) Chaos Damage
(14–16)% increased Attack Speed
IncursionSuffixDaggerAdds (17–24) to (36–40) Chaos Damage to Spells
(31–35)% increased Damage with Poison
IncursionSuffixDagger, Sceptres, WandsAdds (17–24) to (36–40) Chaos Damage to Spells
(29–32)% increased Cast Speed
IncursionSuffixDagger, Sceptres, Wands(20–22)% increased Mine Throwing Speed
IncursionSuffixDagger, Sceptres, Wands(20–22)% increased Trap Throwing Speed
IncursionSuffixDagger, Sceptres, WandsSkills used by Mines have (22–25)% increased Area of Effect
IncursionSuffixDagger, Sceptres, WandsSkills used by Traps have (22–25)% increased Area of Effect
IncursionSuffixDagger, Sceptres, Wands(17–20)% increased Mine Duration
Mines have (14–15)% increased Detonation Speed
IncursionSuffixDagger, Sceptres, Wands(17–20)% increased Trap Duration
(14–15)% increased Cooldown Recovery Rate for throwing Traps
IncursionSuffixGloves+(46–48)% to Cold Resistance
(30–50)% increased Damage with Hits against Chilled Enemies
IncursionSuffixGloves+(46–48)% to Fire Resistance
(45–52) to (75–78) added Fire Damage against Burning Enemies
IncursionSuffixGloves+(46–48)% to Lightning Resistance
(40–60)% increased Critical Strike Chance against Shocked Enemies
IncursionSuffixHelmets+(46–48)% to Cold Resistance
(9–10)% of Physical Damage from Hits taken as Cold Damage
IncursionSuffixHelmets+(46–48)% to Fire Resistance
(9–10)% of Physical Damage from Hits taken as Fire Damage
IncursionSuffixHelmets+(46–48)% to Lightning Resistance
(9–10)% of Physical Damage from Hits taken as Lightning Damage
IncursionSuffixSceptres, WandsMinions have (25–28)% increased Attack Speed
Minions have (25–28)% increased Cast Speed
IncursionSuffixSceptres, Wands(17–20)% increased Minion Duration
IncursionSuffixStaffAdds (24–32) to (49–57) Chaos Damage to Spells
(44–49)% increased Cast Speed
IncursionSuffixStaff(30–33)% increased Mine Throwing Speed
IncursionSuffixStaff(30–33)% increased Trap Throwing Speed
IncursionSuffixStaffSkills used by Mines have (33–37)% increased Area of Effect
IncursionSuffixStaffSkills used by Traps have (33–37)% increased Area of Effect
IncursionSuffixStaff(26–30)% increased Mine Duration
Mines have (21–22)% increased Detonation Speed
IncursionSuffixStaffMinions have (36–40)% increased Attack Speed
Minions have (36–40)% increased Cast Speed
IncursionSuffixStaff(27–30)% increased Minion Duration
IncursionSuffixStaff(26–30)% increased Trap Duration
(21–22)% increased Cooldown Recovery Rate for throwing Traps
Instilling OrbEnchantmentFlask
  • Used when an adjacent Flask is used
Instilling OrbEnchantmentFlask
  • Reused at the end of this Flask's effect
Instilling OrbEnchantmentFlask
  • Used when Charges reach full
Instilling OrbEnchantmentFlask
  • Used when you Use a Guard Skill
Instilling OrbEnchantmentFlask
  • Used when you Use a Travel Skill
Instilling OrbEnchantmentFlask
  • Used when you lose a Guard Skill Buff
Instilling OrbEnchantmentFlask
  • Used when you Hit a Rare or Unique Enemy, if not already in effect
Instilling OrbEnchantmentFlask
  • Used when you become Frozen
Instilling OrbEnchantmentFlask
  • Used when you become Chilled
Instilling OrbEnchantmentFlask
  • Used when you become Shocked
Instilling OrbEnchantmentFlask
  • Used when you become Ignited
Instilling OrbEnchantmentFlask
  • Used when you start Bleeding
Instilling OrbEnchantmentFlask
  • Used when you become Poisoned
Instilling OrbEnchantmentFlask
  • Used when you Block
Instilling OrbEnchantmentFlask
  • Used when you take a Savage Hit
Instilling OrbEnchantmentFlask
  • Used when you use a Life Flask
NormalPrefixAbyss Jewel+(36–40) to maximum Life
NormalPrefixAbyss Jewel+(36–40) to maximum Mana
NormalPrefixAbyss JewelRegenerate (17–20) Energy Shield per second
NormalPrefixAbyss JewelRegenerate (17–20) Life per second
NormalPrefixAbyss JewelRegenerate (3.3–4) Mana per second
NormalPrefixAbyss Jewel+(181–250) to Armour
NormalPrefixAbyss Jewel+(181–250) to Evasion Rating
NormalPrefixAbyss Jewel+(36–40) to maximum Energy Shield
NormalPrefixAbyss Jewel3% increased Cooldown Recovery Rate
NormalPrefixAbyss Jewel(5–6)% increased Impale Effect
NormalPrefixAbyss Jewel3% of Damage taken Recouped as Mana
NormalPrefixAmuletsAdds (11–15) to (22–26) Physical Damage to Attacks
NormalPrefixAmulets(33–36)% increased Armour
NormalPrefixAmulets(33–36)% increased Evasion Rating
NormalPrefixAmulets(20–22)% increased maximum Energy Shield
NormalPrefixAmulets(23–26)% increased Spell Damage
NormalPrefixAmulets+1 to Level of all Skill Gems
NormalPrefixAmulets+1 to Level of all Fire Skill Gems
NormalPrefixAmulets+1 to Level of all Cold Skill Gems
NormalPrefixAmulets+1 to Level of all Lightning Skill Gems
NormalPrefixAmulets+1 to Level of all Physical Skill Gems
NormalPrefixAmulets+1 to Level of all Chaos Skill Gems
NormalPrefixAmulets, Belts+(48–51) to maximum Energy Shield
NormalPrefixAmulets, Belts(43–50)% increased Elemental Damage with Attack Skills
NormalPrefixAmulets, Boots, Gloves+(115–129) to maximum Life
NormalPrefixAmulets, Rings+(74–78) to maximum Mana
NormalPrefixAmulets, RingsAdds (19–25) to (39–45) Fire Damage to Attacks
NormalPrefixAmulets, RingsAdds (17–22) to (34–40) Cold Damage to Attacks
NormalPrefixAmulets, RingsAdds (3–7) to (68–72) Lightning Damage to Attacks
NormalPrefixAmulets, Rings(25–28)% increased Rarity of Items found
NormalPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (22–29) to (45–52) Physical Damage
NormalPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (89–121) to (180–210) Fire Damage
NormalPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (81–111) to (163–189) Cold Damage
NormalPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (15–21) to (296–344) Lightning Damage
NormalPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(51–59)% increased Elemental Damage with Attack Skills
NormalPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (56–87) to (105–160) Chaos Damage
NormalPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (34–47) to (72–84) Physical Damage
NormalPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (165–225) to (335–390) Fire Damage
NormalPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (149–204) to (300–348) Cold Damage
NormalPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (28–38) to (549–638) Lightning Damage
NormalPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(87–100)% increased Elemental Damage with Attack Skills
NormalPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (98–149) to (183–280) Chaos Damage
NormalPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(75–79)% increased Physical Damage
+(175–200) to Accuracy Rating
NormalPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(170–179)% increased Physical Damage
NormalPrefixAxes, Bows, Claws, Daggers, Maces, Swords, Warstaves+1 to Level of Socketed Gems
NormalPrefixAxes, Claws, Dagger, Maces, Sceptres, Shields (dex), Shields (dex/int), Shields (str), Shields (str/dex), Shields (str/int), Staff, Swords+2 to Level of Socketed Melee Gems
NormalPrefixBelts+(65–68) to maximum Mana
NormalPrefixBelts+(461–540) to Armour
NormalPrefixBeltsFlasks applied to you have (10–12)% increased Effect
NormalPrefixBelts(35–40)% increased Flask Life Recovery rate
NormalPrefixBelts(35–40)% increased Flask Mana Recovery rate
NormalPrefixBelts, HelmetsReflects (5–10) Physical Damage to Melee Attackers
NormalPrefixBelts, Helmets, Quivers+(130–144) to maximum Life
NormalPrefixBody Armour+(175–189) to maximum Life
NormalPrefixBody Armour (dex), Body Armour (dex/int), Body Armour (str/dex), Body Armour (str/dex/int)+(96–120) to Evasion Rating
+(34–38) to maximum Life
NormalPrefixBody Armour (dex), Body Armour (str/dex/int)+(401–500) to Evasion Rating
NormalPrefixBody Armour (dex), Boots (dex), Gloves (dex), Helmets (dex), Shields (dex)(39–42)% increased Evasion Rating
(16–17)% increased Stun and Block Recovery
NormalPrefixBody Armour (dex), Shields (dex)(101–110)% increased Evasion Rating
NormalPrefixBody Armour (dex/int), Body Armour (int), Body Armour (str/dex/int), Body Armour (str/int)+(26–30) to maximum Energy Shield
+(34–38) to maximum Life
NormalPrefixBody Armour (dex/int), Body Armour (int), Body Armour (str/dex/int), Body Armour (str/int)+(26–30) to maximum Energy Shield
+(23–25) to maximum Mana
NormalPrefixBody Armour (dex/int), Body Armour (int), Body Armour (str/dex/int), Body Armour (str/int), Boots (dex/int), Boots (int), Boots (str/int), Gloves (dex/int), Gloves (int), Gloves (str/int), Helmets (dex/int), Helmets (int), Helmets (str/int), Shields (dex/int), Shields (int), Shields (str/int)+(69–73) to maximum Mana
NormalPrefixBody Armour (dex/int), Body Armour (str/dex/int)+(301–375) to Evasion Rating
+(73–80) to maximum Energy Shield
NormalPrefixBody Armour (dex/int), Boots (dex/int), Gloves (dex/int), Helmets (dex/int), Shields (dex/int)(39–42)% increased Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery
NormalPrefixBody Armour (dex/int), Shields (dex/int)(101–110)% increased Evasion and Energy Shield
NormalPrefixBody Armour (int), Body Armour (str/dex/int)+(91–100) to maximum Energy Shield
NormalPrefixBody Armour (int), Boots (int), Gloves (int), Helmets (int), Shields (int)(39–42)% increased Energy Shield
(16–17)% increased Stun and Block Recovery
NormalPrefixBody Armour (int), Shields (int)(101–110)% increased Energy Shield
NormalPrefixBody Armour (str), Body Armour (str/dex), Body Armour (str/dex/int), Body Armour (str/int)+(97–144) to Armour
+(34–38) to maximum Life
NormalPrefixBody Armour (str), Body Armour (str/dex/int)+(401–500) to Armour
NormalPrefixBody Armour (str), Boots (str), Gloves (str), Helmets (str), Shields (str)(39–42)% increased Armour
(16–17)% increased Stun and Block Recovery
NormalPrefixBody Armour (str), Shields (str)(101–110)% increased Armour
NormalPrefixBody Armour (str/dex), Body Armour (str/dex/int)+(301–375) to Armour
+(301–375) to Evasion Rating
NormalPrefixBody Armour (str/dex), Boots (str/dex), Gloves (str/dex), Helmets (str/dex), Shields (str/dex)(39–42)% increased Armour and Evasion
(16–17)% increased Stun and Block Recovery
NormalPrefixBody Armour (str/dex), Shields (str/dex)(101–110)% increased Armour and Evasion
NormalPrefixBody Armour (str/dex/int)(101–110)% increased Armour, Evasion and Energy Shield
NormalPrefixBody Armour (str/dex/int)(39–42)% increased Armour, Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery
NormalPrefixBody Armour (str/dex/int), Body Armour (str/int)+(301–375) to Armour
+(73–80) to maximum Energy Shield
NormalPrefixBody Armour (str/int), Boots (str/int), Gloves (str/int), Helmets (str/int), Shields (str/int)(39–42)% increased Armour and Energy Shield
(16–17)% increased Stun and Block Recovery
NormalPrefixBody Armour (str/int), Shields (str/int)(101–110)% increased Armour and Energy Shield
NormalPrefixBody Armour, ShieldsReflects (25–50) Physical Damage to Melee Attackers
NormalPrefixBoots35% increased Movement Speed
NormalPrefixBoots (dex), Boots (dex/int), Boots (str/dex), Gloves (dex), Gloves (dex/int), Gloves (str/dex)+(21–42) to Evasion Rating
+(24–28) to maximum Life
NormalPrefixBoots (dex), Gloves (dex)+(121–150) to Evasion Rating
NormalPrefixBoots (dex), Gloves (dex), Helmets (dex)(92–100)% increased Evasion Rating
NormalPrefixBoots (dex/int), Boots (int), Boots (str/int), Gloves (dex/int), Gloves (int), Gloves (str/int)+(11–15) to maximum Energy Shield
+(24–28) to maximum Life
NormalPrefixBoots (dex/int), Boots (int), Boots (str/int), Gloves (dex/int), Gloves (int), Gloves (str/int)+(11–15) to maximum Energy Shield
+(16–19) to maximum Mana
NormalPrefixBoots (dex/int), Gloves (dex/int)+(49–85) to Evasion Rating
+(23–28) to maximum Energy Shield
NormalPrefixBoots (dex/int), Gloves (dex/int), Helmets (dex/int)(92–100)% increased Evasion and Energy Shield
NormalPrefixBoots (int), Gloves (int)+(39–49) to maximum Energy Shield
NormalPrefixBoots (int), Gloves (int), Helmets (int)(92–100)% increased Energy Shield
NormalPrefixBoots (str), Boots (str/dex), Boots (str/int), Gloves (str), Gloves (str/dex), Gloves (str/int)+(33–48) to Armour
+(24–28) to maximum Life
NormalPrefixBoots (str), Gloves (str)+(121–150) to Armour
NormalPrefixBoots (str), Gloves (str), Helmets (str)(92–100)% increased Armour
NormalPrefixBoots (str/dex), Gloves (str/dex)+(49–85) to Armour
+(49–85) to Evasion Rating
NormalPrefixBoots (str/dex), Gloves (str/dex), Helmets (str/dex)(92–100)% increased Armour and Evasion
NormalPrefixBoots (str/int), Gloves (str/int)+(49–85) to Armour
+(23–28) to maximum Energy Shield
NormalPrefixBoots (str/int), Gloves (str/int), Helmets (str/int)(92–100)% increased Armour and Energy Shield
NormalPrefixBoots, Gloves(13–18)% increased Rarity of Items found
NormalPrefixBows+2 to Level of Socketed Bow Gems
NormalPrefixClaws, Dagger, Sceptres, Wands+(140–159) to maximum Mana
NormalPrefixCluster JewelAdded Small Passive Skills have 35% increased Effect
NormalPrefixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +(8–10) to Maximum Life
NormalPrefixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +(9–10) to Maximum Mana
NormalPrefixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +(10–12) to Maximum Energy Shield
NormalPrefixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +(31–40) to Armour
NormalPrefixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +(31–40) to Evasion
NormalPrefixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: 4% increased Damage
NormalPrefixCluster Jewel (Small)Added Small Passive Skills also grant: +(14–16) to Maximum Life
NormalPrefixCluster Jewel (Small)Added Small Passive Skills also grant: +(14–16) to Maximum Mana
NormalPrefixCluster Jewel (Small)Added Small Passive Skills also grant: +(17–20) to Maximum Energy Shield
NormalPrefixCluster Jewel (Small)Added Small Passive Skills also grant: +(54–66) to Armour
NormalPrefixCluster Jewel (Small)Added Small Passive Skills also grant: +(54–66) to Evasion
NormalPrefixCluster Jewel (Small)Added Small Passive Skills also grant: 6% increased Damage
NormalPrefixCobalt Jewel, Crimson Jewel+(2–3)% Chance to Block Attack Damage while wielding a Staff
NormalPrefixCobalt Jewel, Crimson Jewel+(2–3)% Chance to Block Spell Damage while wielding a Staff
NormalPrefixCobalt Jewel, Prismatic Jewel(14–16)% increased Damage with Wands
NormalPrefixCobalt Jewel, Prismatic Jewel(14–16)% increased Spell Damage while wielding a Staff
NormalPrefixCobalt Jewel, Prismatic Jewel(14–16)% increased Spell Damage while Dual Wielding
NormalPrefixCobalt Jewel, Prismatic Jewel(14–16)% increased Spell Damage while holding a Shield
NormalPrefixCobalt Jewel, Prismatic JewelMinions deal (14–16)% increased Damage
NormalPrefixCobalt Jewel, Prismatic Jewel(6–8)% increased Attack Speed with Wands
NormalPrefixCobalt Jewel, Prismatic Jewel(3–5)% increased Cast Speed while Dual Wielding
NormalPrefixCobalt Jewel, Prismatic Jewel(3–5)% increased Cast Speed while holding a Shield
NormalPrefixCobalt Jewel, Prismatic Jewel(3–5)% increased Cast Speed while wielding a Staff
NormalPrefixCobalt Jewel, Prismatic Jewel(3–5)% increased Cast Speed with Fire Skills
NormalPrefixCobalt Jewel, Prismatic Jewel(3–5)% increased Cast Speed with Cold Skills
NormalPrefixCobalt Jewel, Prismatic Jewel(3–5)% increased Cast Speed with Lightning Skills
NormalPrefixCobalt Jewel, Prismatic Jewel(6–8)% increased maximum Energy Shield
NormalPrefixCobalt Jewel, Prismatic Jewel(4–6)% faster start of Energy Shield Recharge
NormalPrefixCobalt Jewel, Prismatic Jewel(6–8)% increased Energy Shield Recharge Rate
NormalPrefixCobalt Jewel, Prismatic JewelMinions have (8–12)% increased maximum Life
NormalPrefixCobalt Jewel, Viridian Jewel(14–16)% increased Trap Damage
NormalPrefixCobalt Jewel, Viridian Jewel(14–16)% increased Mine Damage
NormalPrefixCobalt Jewel, Viridian Jewel(6–8)% increased Trap Throwing Speed
NormalPrefixCobalt Jewel, Viridian Jewel(6–8)% increased Mine Throwing Speed
NormalPrefixCrimson Jewel, Prismatic Jewel(14–16)% increased Damage with Maces or Sceptres
NormalPrefixCrimson Jewel, Prismatic Jewel(14–16)% increased Damage with Staves
NormalPrefixCrimson Jewel, Prismatic Jewel(6–8)% increased Attack Speed with Maces or Sceptres
NormalPrefixCrimson Jewel, Prismatic Jewel(6–8)% increased Attack Speed with Staves
NormalPrefixCrimson Jewel, Prismatic Jewel(14–18)% increased Armour
NormalPrefixCrimson Jewel, Viridian Jewel(14–16)% increased Damage with Axes
NormalPrefixCrimson Jewel, Viridian Jewel(14–16)% increased Damage with Swords
NormalPrefixCrimson Jewel, Viridian Jewel(12–14)% increased Damage with One Handed Weapons
NormalPrefixCrimson Jewel, Viridian Jewel(12–14)% increased Damage with Two Handed Weapons
NormalPrefixCrimson Jewel, Viridian Jewel(12–14)% increased Attack Damage while Dual Wielding
NormalPrefixCrimson Jewel, Viridian Jewel(12–14)% increased Attack Damage while holding a Shield
NormalPrefixCrimson Jewel, Viridian Jewel(6–8)% increased Attack Speed with Axes
NormalPrefixCrimson Jewel, Viridian Jewel(6–8)% increased Attack Speed with Swords
NormalPrefixCrimson Jewel, Viridian Jewel(4–6)% increased Attack Speed with One Handed Melee Weapons
NormalPrefixCrimson Jewel, Viridian Jewel(4–6)% increased Attack Speed with Two Handed Melee Weapons
NormalPrefixCrimson Jewel, Viridian Jewel(14–18)% increased Critical Strike Chance with One Handed Melee Weapons
NormalPrefixCrimson Jewel, Viridian Jewel(14–18)% increased Critical Strike Chance with Two Handed Melee Weapons
NormalPrefixCrimson Jewel, Viridian Jewel(14–18)% increased Attack Critical Strike Chance while Dual Wielding
NormalPrefixCrimson Jewel, Viridian Jewel+(15–18)% to Critical Strike Multiplier with One Handed Melee Weapons
NormalPrefixCrimson Jewel, Viridian Jewel+(15–18)% to Critical Strike Multiplier with Two Handed Melee Weapons
NormalPrefixCrimson Jewel, Viridian Jewel+(15–18)% to Critical Strike Multiplier while Dual Wielding
NormalPrefixDaggers, Warstaves+2 to Level of Socketed Fire Gems
NormalPrefixDaggers, Warstaves+2 to Level of Socketed Cold Gems
NormalPrefixDaggers, Warstaves+2 to Level of Socketed Lightning Gems
NormalPrefixDaggers, Warstaves+2 to Level of Socketed Chaos Gems
NormalPrefixFishing Rods(20–40)% increased Fishing Line Strength
NormalPrefixFishing Rods(15–30)% reduced Fishing Pool Consumption
NormalPrefixFishing RodsRhoa Feather Lure
NormalPrefixGhastly Eye JewelMinions deal (29–35) to (42–51) additional Fire Damage
NormalPrefixGhastly Eye JewelMinions deal (29–35) to (42–51) additional Cold Damage
NormalPrefixGhastly Eye JewelMinions deal (1–6) to (65–77) additional Lightning Damage
NormalPrefixGhastly Eye JewelMinions deal (23–26) to (33–39) additional Physical Damage
NormalPrefixGhastly Eye JewelMinions deal (23–26) to (33–39) additional Chaos Damage
NormalPrefixGhastly Eye JewelMinions Regenerate (42–60) Life per second
NormalPrefixGlovesAdds (4–6) to (9–10) Physical Damage to Attacks
NormalPrefixGlovesAdds (11–15) to (23–27) Fire Damage to Attacks
NormalPrefixGlovesAdds (10–13) to (20–24) Cold Damage to Attacks
NormalPrefixGlovesAdds (1–4) to (40–43) Lightning Damage to Attacks
NormalPrefixHelmets(19–24)% increased Rarity of Items found
NormalPrefixHelmets+2 to Level of all Minion Skill Gems
NormalPrefixHelmets (dex)+(151–200) to Evasion Rating
NormalPrefixHelmets (dex), Helmets (dex/int), Helmets (str/dex), Shields (dex), Shields (dex/int), Shields (str/dex)+(43–95) to Evasion Rating
+(29–33) to maximum Life
NormalPrefixHelmets (dex/int)+(86–145) to Evasion Rating
+(29–48) to maximum Energy Shield
NormalPrefixHelmets (dex/int), Helmets (int), Helmets (str/int), Shields (dex/int), Shields (int), Shields (str/int)+(16–25) to maximum Energy Shield
+(29–33) to maximum Life
NormalPrefixHelmets (dex/int), Helmets (int), Helmets (str/int), Shields (dex/int), Shields (int), Shields (str/int)+(16–25) to maximum Energy Shield
+(20–22) to maximum Mana
NormalPrefixHelmets (int)+(50–61) to maximum Energy Shield
NormalPrefixHelmets (str)+(151–200) to Armour
NormalPrefixHelmets (str), Helmets (str/dex), Helmets (str/int), Shields (str), Shields (str/dex), Shields (str/int)+(49–96) to Armour
+(29–33) to maximum Life
NormalPrefixHelmets (str/dex)+(86–145) to Armour
+(86–145) to Evasion Rating
NormalPrefixHelmets (str/int)+(86–145) to Armour
+(29–48) to maximum Energy Shield
NormalPrefixHypnotic Eye Jewel(19–25) to (26–34) Added Spell Fire Damage while Dual Wielding
NormalPrefixHypnotic Eye Jewel(19–25) to (26–34) Added Spell Fire Damage while wielding a Two Handed Weapon
NormalPrefixHypnotic Eye Jewel(19–25) to (26–34) Added Spell Fire Damage while holding a Shield
NormalPrefixHypnotic Eye Jewel(19–25) to (26–34) Added Spell Cold Damage while Dual Wielding
NormalPrefixHypnotic Eye Jewel(19–25) to (26–34) Added Spell Cold Damage while wielding a Two Handed Weapon
NormalPrefixHypnotic Eye Jewel(19–25) to (26–34) Added Spell Cold Damage while holding a Shield
NormalPrefixHypnotic Eye Jewel(1–6) to (43–51) Added Spell Lightning Damage while Dual Wielding
NormalPrefixHypnotic Eye Jewel(1–6) to (43–51) Added Spell Lightning Damage while wielding a Two Handed Weapon
NormalPrefixHypnotic Eye Jewel(1–6) to (43–51) Added Spell Lightning Damage while holding a Shield
NormalPrefixHypnotic Eye Jewel(15–17) to (20–24) Added Spell Physical Damage while Dual Wielding
NormalPrefixHypnotic Eye Jewel(15–17) to (20–24) Added Spell Physical Damage while wielding a Two Handed Weapon
NormalPrefixHypnotic Eye Jewel(15–17) to (20–24) Added Spell Physical Damage while holding a Shield
NormalPrefixHypnotic Eye Jewel(15–17) to (20–24) Added Spell Chaos Damage while Dual Wielding
NormalPrefixHypnotic Eye Jewel(15–17) to (20–24) Added Spell Chaos Damage while wielding a Two Handed Weapon
NormalPrefixHypnotic Eye Jewel(15–17) to (20–24) Added Spell Chaos Damage while holding a Shield
NormalPrefixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel(15–18)% increased Damage over Time while Dual Wielding
NormalPrefixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel(15–18)% increased Damage over Time while wielding a Two Handed Weapon
NormalPrefixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel(15–18)% increased Damage over Time while holding a Shield
NormalPrefixJewel(14–16)% increased Fire Damage
NormalPrefixJewel(14–16)% increased Cold Damage
NormalPrefixJewel(14–16)% increased Lightning Damage
NormalPrefixJewel(14–16)% increased Global Physical Damage
NormalPrefixJewel(9–13)% increased Chaos Damage
NormalPrefixJewel(4–6)% increased Attack Speed while Dual Wielding
NormalPrefixJewel(4–6)% increased Attack Speed while holding a Shield
NormalPrefixJewel(5–7)% increased maximum Life
NormalPrefixJewel(8–10)% increased maximum Mana
NormalPrefixJewel(12–15)% increased Mana Regeneration Rate
NormalPrefixJewel(14–18)% increased Critical Strike Chance with Fire Skills
NormalPrefixJewel(14–18)% increased Critical Strike Chance with Cold Skills
NormalPrefixJewel(14–18)% increased Critical Strike Chance with Lightning Skills
NormalPrefixJewel+(15–18)% to Critical Strike Multiplier with Fire Skills
NormalPrefixJewel+(15–18)% to Critical Strike Multiplier with Cold Skills
NormalPrefixJewel+(15–18)% to Critical Strike Multiplier with Lightning Skills
NormalPrefixJewelDamaging Ailments deal damage (4–6)% faster
NormalPrefixJewel+(2–3)% Chance to Block Attack Damage while Dual Wielding
NormalPrefixJewel+(2–3)% Chance to Block Attack Damage while holding a Shield
NormalPrefixJewel+(2–3)% Chance to Block Spell Damage while Dual Wielding
NormalPrefixJewel+(2–3)% Chance to Block Spell Damage while holding a Shield
NormalPrefixJewel(2–3)% increased Mana Reservation Efficiency of Skills
NormalPrefixJewel(6–10)% increased Flask Effect Duration
NormalPrefixJewel(12–16)% increased Totem Damage
NormalPrefixJewel(8–12)% increased Totem Life
NormalPrefixLife Flasks(11–14)% reduced Amount Recovered
Instant Recovery when on Low Life
NormalPrefixLife Flasks(125–130)% more Recovery if used while on Low Life
NormalPrefixLife Flasks(56–60)% increased Life Recovered
Removes 10% of Life Recovered from Mana when used
NormalPrefixLife Flasks, Mana Flasks(65–70)% increased Recovery rate
NormalPrefixLife Flasks, Mana Flasks(36–39)% reduced Amount Recovered
50% of Recovery applied Instantly
135% increased Recovery rate
NormalPrefixLife Flasks, Mana Flasks(65–70)% increased Amount Recovered
33% reduced Recovery rate
NormalPrefixLife Flasks, Mana Flasks66% reduced Amount Recovered
Instant Recovery
NormalPrefixLife Flasks, Mana Flasks(45–50)% increased Amount Recovered
(20–25)% increased Charges per use
NormalPrefixLife Flasks, Mana Flasks, Utility Flasks+(32–35) to Maximum Charges
NormalPrefixLife Flasks, Mana Flasks, Utility Flasks(46–50)% increased Charge Recovery
NormalPrefixLife Flasks, Mana Flasks, Utility Flasks(31–35)% chance to gain a Flask Charge when you deal a Critical Strike
NormalPrefixLife Flasks, Mana Flasks, Utility FlasksGain 1 Charge when you are Hit by an Enemy
NormalPrefixLife Flasks, Mana Flasks, Utility FlasksGain 3 Charges when you are Hit by an Enemy
NormalPrefixLife Flasks, Mana Flasks, Utility Flasks(26–28)% reduced Charges per use
NormalPrefixMana Flasks(65–70)% increased Mana Recovered
Removes 15% of Mana Recovered from Life when used
NormalPrefixMana Flasks66% increased Amount Recovered
Mana Recovery occurs instantly at the end of Effect
NormalPrefixMana Flasks66% reduced Amount Recovered
Effect is not removed when Unreserved Mana is Filled
Effect does not Queue
NormalPrefixMurderous Eye Jewel(7–8) to (9–10) Added Physical Damage with Dagger Attacks
NormalPrefixMurderous Eye Jewel(7–8) to (9–10) Added Physical Damage with Claw Attacks
NormalPrefixMurderous Eye Jewel(7–8) to (9–10) Added Physical Damage with Sword Attacks
NormalPrefixMurderous Eye Jewel(7–8) to (9–10) Added Physical Damage with Axe Attacks
NormalPrefixMurderous Eye Jewel(7–8) to (9–10) Added Physical Damage with Mace or Sceptre Attacks
NormalPrefixMurderous Eye Jewel(7–8) to (9–10) Added Physical Damage with Staff Attacks
NormalPrefixMurderous Eye Jewel(2–5) to (48–50) Added Lightning Damage with Dagger Attacks
NormalPrefixMurderous Eye Jewel(2–5) to (48–50) Added Lightning Damage with Claw Attacks
NormalPrefixMurderous Eye Jewel(2–5) to (48–50) Added Lightning Damage with Sword Attacks
NormalPrefixMurderous Eye Jewel(2–5) to (48–50) Added Lightning Damage with Axe Attacks
NormalPrefixMurderous Eye Jewel(2–5) to (48–50) Added Lightning Damage with Mace or Sceptre Attacks
NormalPrefixMurderous Eye Jewel(2–5) to (48–50) Added Lightning Damage with Staff Attacks
NormalPrefixMurderous Eye Jewel(16–18) to (27–32) Added Fire Damage with Dagger Attacks
NormalPrefixMurderous Eye Jewel(16–18) to (27–32) Added Fire Damage with Claw Attacks
NormalPrefixMurderous Eye Jewel(16–18) to (27–32) Added Fire Damage with Sword Attacks
NormalPrefixMurderous Eye Jewel(16–18) to (27–32) Added Fire Damage with Axe Attacks
NormalPrefixMurderous Eye Jewel(16–18) to (27–32) Added Fire Damage with Mace or Sceptre Attacks
NormalPrefixMurderous Eye Jewel(16–18) to (27–32) Added Fire Damage with Staff Attacks
NormalPrefixMurderous Eye Jewel(14–15) to (25–28) Added Cold Damage with Dagger Attacks
NormalPrefixMurderous Eye Jewel(14–15) to (25–28) Added Cold Damage with Claw Attacks
NormalPrefixMurderous Eye Jewel(14–15) to (25–28) Added Cold Damage with Sword Attacks
NormalPrefixMurderous Eye Jewel(14–15) to (25–28) Added Cold Damage with Axe Attacks
NormalPrefixMurderous Eye Jewel(14–15) to (25–28) Added Cold Damage with Mace or Sceptre Attacks
NormalPrefixMurderous Eye Jewel(14–15) to (25–28) Added Cold Damage with Staff Attacks
NormalPrefixMurderous Eye Jewel(12–13) to (21–24) Added Chaos Damage with Dagger Attacks
NormalPrefixMurderous Eye Jewel(12–13) to (21–24) Added Chaos Damage with Claw Attacks
NormalPrefixPrismatic Jewel, Viridian Jewel(14–16)% increased Damage with Bows
NormalPrefixPrismatic Jewel, Viridian Jewel(14–16)% increased Damage with Claws
NormalPrefixPrismatic Jewel, Viridian Jewel(14–16)% increased Damage with Daggers
NormalPrefixPrismatic Jewel, Viridian Jewel(6–8)% increased Attack Speed with Bows
NormalPrefixPrismatic Jewel, Viridian Jewel(6–8)% increased Attack Speed with Claws
NormalPrefixPrismatic Jewel, Viridian Jewel(6–8)% increased Attack Speed with Daggers
NormalPrefixPrismatic Jewel, Viridian Jewel(14–18)% increased Evasion Rating
NormalPrefixQuiversAdds (17–23) to (34–39) Physical Damage to Attacks
NormalPrefixQuiversAdds (37–50) to (74–87) Fire Damage to Attacks
NormalPrefixQuiversAdds (33–45) to (67–78) Cold Damage to Attacks
NormalPrefixQuiversAdds (5–11) to (124–140) Lightning Damage to Attacks
NormalPrefixQuiversAdds (27–41) to (55–69) Chaos Damage to Attacks
NormalPrefixQuivers(43–50)% increased Damage with Bow Skills
NormalPrefixRings+(100–114) to maximum Life
NormalPrefixRings+(44–47) to maximum Energy Shield
NormalPrefixRingsAdds (6–9) to (13–15) Physical Damage to Attacks
NormalPrefixRings+(151–170) to Evasion Rating
NormalPrefixRings(37–42)% increased Elemental Damage with Attack Skills
NormalPrefixRune Daggers, Sceptres, Shields (int), Wands(100–109)% increased Spell Damage
NormalPrefixRune Daggers, Sceptres, Shields (int), Wands+1 to Level of all Fire Spell Skill Gems
NormalPrefixRune Daggers, Sceptres, Shields (int), Wands+1 to Level of all Cold Spell Skill Gems
NormalPrefixRune Daggers, Sceptres, Shields (int), Wands+1 to Level of all Lightning Spell Skill Gems
NormalPrefixRune Daggers, Sceptres, Shields (int), Wands+1 to Level of all Physical Spell Skill Gems
NormalPrefixRune Daggers, Sceptres, Wands(35–39)% increased Spell Damage
+(42–45) to maximum Mana
NormalPrefixRune Daggers, Sceptres, Wands+1 to Level of all Spell Skill Gems
NormalPrefixRune Daggers, Sceptres, WandsAdds (49–66) to (98–115) Fire Damage to Spells
NormalPrefixRune Daggers, Sceptres, WandsAdds (41–54) to (81–93) Cold Damage to Spells
NormalPrefixRune Daggers, Sceptres, WandsAdds (4–14) to (170–179) Lightning Damage to Spells
NormalPrefixRune Daggers, Shields (int), Wands+1 to Level of all Chaos Spell Skill Gems
NormalPrefixSceptres, Shields (int), Wands(100–109)% increased Fire Damage
NormalPrefixSceptres, Shields (int), Wands(100–109)% increased Cold Damage
NormalPrefixSceptres, Shields (int), Wands(100–109)% increased Lightning Damage
NormalPrefixSearching Eye Jewel(7–8) to (9–10) Added Physical Damage with Wand Attacks
NormalPrefixSearching Eye Jewel(7–8) to (9–10) Added Physical Damage with Bow Attacks
NormalPrefixSearching Eye Jewel(2–5) to (48–50) Added Lightning Damage with Wand Attacks
NormalPrefixSearching Eye Jewel(2–5) to (48–50) Added Lightning Damage with Bow Attacks
NormalPrefixSearching Eye Jewel(16–18) to (27–32) Added Fire Damage with Wand Attacks
NormalPrefixSearching Eye Jewel(16–18) to (27–32) Added Fire Damage with Bow Attacks
NormalPrefixSearching Eye Jewel(14–15) to (25–28) Added Cold Damage with Wand Attacks
NormalPrefixSearching Eye Jewel(14–15) to (25–28) Added Cold Damage with Bow Attacks
NormalPrefixSearching Eye Jewel(12–13) to (21–24) Added Chaos Damage with Bow Attacks
NormalPrefixShields+(145–159) to maximum Life
NormalPrefixShields(76–81)% increased Chance to Block
NormalPrefixShields(14–15)% Chance to Block Spell Damage
NormalPrefixShields (dex)+(301–400) to Evasion Rating
NormalPrefixShields (dex/int)+(221–300) to Evasion Rating
+(61–72) to maximum Energy Shield
NormalPrefixShields (int)+(77–90) to maximum Energy Shield
NormalPrefixShields (str)+(301–400) to Armour
NormalPrefixShields (str/dex)+(221–300) to Armour
+(221–300) to Evasion Rating
NormalPrefixShields (str/int)+(221–300) to Armour
+(61–72) to maximum Energy Shield
NormalPrefixStaff+(200–229) to maximum Mana
NormalPrefixStaves(150–164)% increased Spell Damage
NormalPrefixStaves(150–164)% increased Fire Damage
NormalPrefixStaves(150–164)% increased Cold Damage
NormalPrefixStaves(150–164)% increased Lightning Damage
NormalPrefixStaves(51–55)% increased Spell Damage
+(60–64) to maximum Mana
NormalPrefixStaves+(1–2) to Level of all Spell Skill Gems
NormalPrefixStaves+3 to Level of all Fire Spell Skill Gems
NormalPrefixStaves+3 to Level of all Cold Spell Skill Gems
NormalPrefixStaves+3 to Level of all Lightning Spell Skill Gems
NormalPrefixStaves+3 to Level of all Chaos Spell Skill Gems
NormalPrefixStaves+3 to Level of all Physical Spell Skill Gems
NormalPrefixStavesAdds (66–88) to (132–155) Fire Damage to Spells
NormalPrefixStavesAdds (61–81) to (120–140) Cold Damage to Spells
NormalPrefixStavesAdds (7–20) to (255–270) Lightning Damage to Spells
NormalPrefixTinctures(20–22)% increased effect
NormalPrefixTinctures35% increased effect
(37–41)% increased Mana Burn rate
NormalPrefixTinctures(21–25)% reduced effect
50% reduced Mana Burn rate
NormalPrefixTinctures(24–26)% reduced Mana Burn rate
NormalPrefixTinctures(28–32)% increased Cooldown Recovery Rate
NormalPrefixUtility Flasks(61–66)% increased Charge Recovery
25% reduced effect
NormalPrefixUtility Flasks(23–27)% reduced Duration
25% increased effect
NormalPrefixUtility Flasks(36–40)% increased Duration
NormalSuffixAbyss Jewel(4–6)% additional Physical Damage Reduction against Abyssal Monsters
NormalSuffixAbyss Jewel(41–50)% chance to Avoid being Ignited
NormalSuffixAbyss Jewel(41–50)% chance to Avoid being Frozen
NormalSuffixAbyss Jewel(41–50)% chance to Avoid being Shocked
NormalSuffixAbyss Jewel(41–50)% chance to Avoid being Poisoned
NormalSuffixAbyss Jewel(41–50)% chance to Avoid Bleeding
NormalSuffixAbyss Jewel(25–30)% chance to Avoid being Stunned
NormalSuffixAbyss Jewel+2% Chance to Block Spell Damage if you were Damaged by a Hit Recently
NormalSuffixAbyss Jewel2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently
NormalSuffixAbyss Jewel(3–4)% increased Movement Speed if you haven't taken Damage Recently
NormalSuffixAbyss Jewel(25–35)% increased Evasion Rating while moving
NormalSuffixAbyss Jewel(20–25)% increased Mana Regeneration Rate while moving
NormalSuffixAbyss JewelRegenerate (0.5–1)% of Life per second while moving
NormalSuffixAbyss Jewel+(3–4)% Chance to Block Attack Damage if you were Damaged by a Hit Recently
NormalSuffixAbyss Jewel(10–15)% reduced Effect of Curses on you while on Consecrated Ground
NormalSuffixAbyss Jewel(8–10)% chance to Avoid Elemental Ailments while you have Elusive
NormalSuffixAbyss JewelEnemies Hindered by you have (15–20)% reduced Life Regeneration rate
NormalSuffixAbyss JewelEnemies Blinded by you have (15–20)% reduced Critical Strike Chance
NormalSuffixAbyss JewelEnemies Withered by you have -2% to all Resistances
NormalSuffixAbyss JewelEnemies Maimed by you take (4–5)% increased Damage Over Time
NormalSuffixAbyss JewelEnemies Intimidated by you have (10–15)% increased duration of stuns against them
NormalSuffixAbyss Jewel, Jewel+(12–16) to Strength
NormalSuffixAbyss Jewel, Jewel+(12–16) to Dexterity
NormalSuffixAbyss Jewel, Jewel+(12–16) to Intelligence
NormalSuffixAbyss Jewel, Jewel+(8–10) to Strength and Dexterity
NormalSuffixAbyss Jewel, Jewel+(8–10) to Strength and Intelligence
NormalSuffixAbyss Jewel, Jewel+(8–10) to Dexterity and Intelligence
NormalSuffixAbyss Jewel, Jewel+(6–8) to all Attributes
NormalSuffixAbyss Jewel, Jewel+(12–15)% to Fire Resistance
NormalSuffixAbyss Jewel, Jewel+(12–15)% to Cold Resistance
NormalSuffixAbyss Jewel, Jewel+(12–15)% to Lightning Resistance
NormalSuffixAbyss Jewel, Jewel+(10–12)% to Fire and Cold Resistances
NormalSuffixAbyss Jewel, Jewel+(10–12)% to Fire and Lightning Resistances
NormalSuffixAbyss Jewel, Jewel+(10–12)% to Cold and Lightning Resistances
NormalSuffixAbyss Jewel, Jewel+(8–10)% to all Elemental Resistances
NormalSuffixAbyss Jewel, Jewel+(7–13)% to Chaos Resistance
NormalSuffixAmulets+(33–35) to all Attributes
NormalSuffixAmulets(1–1.2)% of Physical Attack Damage Leeched as Life
NormalSuffixAmulets(0.6–0.8)% of Physical Attack Damage Leeched as Mana
NormalSuffixAmulets(17–20)% increased Cast Speed
NormalSuffixAmulets(35–38)% increased Global Critical Strike Chance
NormalSuffixAmuletsGain 4 Life per Enemy Hit with Attacks
NormalSuffixAmulets(23–26)% increased Fire Damage
NormalSuffixAmulets(23–26)% increased Cold Damage
NormalSuffixAmulets(23–26)% increased Lightning Damage
NormalSuffixAmulets, Axes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands+(24–26)% to Damage over Time Multiplier
NormalSuffixAmulets, Axes, Body Armour (dex), Body Armour (dex/int), Body Armour (str/dex), Body Armour (str/dex/int), Boots (dex), Boots (dex/int), Boots (str/dex), Bows, Claws, Dagger, Helmets (dex), Helmets (dex/int), Helmets (str/dex), Rings, Shields (dex), Shields (dex/int), Shields (str/dex), Swords+(51–55) to Dexterity
NormalSuffixAmulets, Axes, Body Armour (str), Body Armour (str/dex), Body Armour (str/dex/int), Body Armour (str/int), Boots (str), Boots (str/dex), Boots (str/int), Gloves (str), Gloves (str/dex), Gloves (str/int), Helmets (str), Helmets (str/dex), Helmets (str/int), Maces, Rings, Sceptres, Shields (str), Shields (str/dex), Shields (str/int), Staff, Swords+(51–55) to Strength
NormalSuffixAmulets, Axes, Bows, Claws, Dagger, Gloves, Maces, Quivers, Rings, Sceptres, Staff, Swords, WandsGain (84–110) Life per Enemy Killed
NormalSuffixAmulets, Axes, Bows, Claws, Dagger, Gloves, Maces, Quivers, Rings, Sceptres, Staff, Swords, WandsGain (38–50) Mana per Enemy Killed
NormalSuffixAmulets, Axes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands+(35–38)% to Global Critical Strike Multiplier
NormalSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(46–48)% to Fire Resistance
NormalSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(46–48)% to Cold Resistance
NormalSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(46–48)% to Lightning Resistance
NormalSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(31–35)% to Chaos Resistance
NormalSuffixAmulets, Body Armour (dex/int), Body Armour (int), Body Armour (str/dex/int), Body Armour (str/int), Boots (dex/int), Boots (int), Boots (str/int), Claws, Dagger, Gloves (dex/int), Gloves (int), Gloves (str/int), Rings, Sceptres, Shields (dex/int), Shields (int), Shields (str/int), Staff, Wands+(51–55) to Intelligence
NormalSuffixAmulets, Boots, GlovesRegenerate (64.1–96) Life per second
NormalSuffixAmulets, Claws, Dagger, Rings, Sceptres, Shields (dex/int), Shields (int), Shields (str/int), Wands(60–69)% increased Mana Regeneration Rate
NormalSuffixAmulets, Helmets, Rings(21–26)% increased Rarity of Items found
NormalSuffixAmulets, Rings, Shields (dex), Shields (dex/int), Shields (str/dex)+(351–480) to Accuracy Rating
NormalSuffixAmulets, Shields+(17–18)% to all Elemental Resistances
NormalSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+(41–45)% to Damage over Time Multiplier
NormalSuffixAxes, Belts, Bows, Claws, Dagger, Maces, Quivers, Sceptres, Staff, Swords, Wands(31–35)% increased Stun Duration on Enemies
NormalSuffixAxes, Belts, Maces, Sceptres, Staff, Swords(14–15)% reduced Enemy Stun Threshold
NormalSuffixAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Shields, Staff, Swords, Wands32% reduced Attribute Requirements
NormalSuffixAxes, Bows, Claws, Dagger, Helmets, Maces, Rings, Sceptres, Staff, Swords, Wands(12–15)% increased Global Accuracy Rating
10% increased Light Radius
NormalSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsGrants (27–30) Life per Enemy Hit
NormalSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(35–38)% increased Critical Strike Chance
NormalSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(2.6–3.2)% of Physical Attack Damage Leeched as Mana
NormalSuffixAxes, Claws, Dagger, Maces, Sceptres, Staff, Swords(26–27)% increased Attack Speed
NormalSuffixAxes, Claws, Dagger, Maces, Sceptres, Staff, Swords+(456–624) to Accuracy Rating
NormalSuffixAxes, Claws, Dagger, Maces, Sceptres, Staff, Swords(3.5–4.5)% of Physical Attack Damage Leeched as Life
NormalSuffixBelts+(56–60) to Strength
NormalSuffixBelts(35–40)% increased Flask Charges gained
NormalSuffixBelts(10–20)% reduced Flask Charges used
NormalSuffixBelts(28–33)% increased Flask Effect Duration
NormalSuffixBelts, Body Armour, Boots, Helmets, Shields(26–28)% increased Stun and Block Recovery
NormalSuffixBelts, HelmetsRegenerate (96.1–128) Life per second
NormalSuffixBody ArmourRegenerate (152.1–176) Life per second
NormalSuffixBody Armour (dex), Body Armour (dex/int), Body Armour (str/dex), Body Armour (str/dex/int), Shields (dex), Shields (dex/int), Shields (str/dex)+(20–22)% chance to Suppress Spell Damage
NormalSuffixBody Armour (dex/int), Body Armour (int), Body Armour (str/dex/int), Body Armour (str/int), Shields (dex/int), Shields (int), Shields (str/int)(59–66)% faster start of Energy Shield Recharge
NormalSuffixBody Armour (str), Body Armour (str/dex), Body Armour (str/dex/int), Body Armour (str/int), Shields (str), Shields (str/dex), Shields (str/int)8% additional Physical Damage Reduction
NormalSuffixBoots (dex), Boots (dex/int), Boots (str/dex), Gloves (dex), Gloves (dex/int), Gloves (str/dex), Helmets (dex), Helmets (dex/int), Helmets (str/dex)+(13–14)% chance to Suppress Spell Damage
NormalSuffixBoots (dex/int), Boots (int), Boots (str/int), Gloves (dex/int), Gloves (int), Gloves (str/int), Helmets (dex/int), Helmets (int), Helmets (str/int)(36–38)% increased Energy Shield Recharge Rate
NormalSuffixBoots (str), Boots (str/dex), Boots (str/int), Gloves (str), Gloves (str/dex), Gloves (str/int), Helmets (str), Helmets (str/dex), Helmets (str/int)(20–21)% increased Life Regeneration rate
NormalSuffixBoots, Gloves(11–14)% increased Rarity of Items found
NormalSuffixBowsBow Attacks fire 2 additional Arrows
NormalSuffixBows, QuiversBow Attacks fire an additional Arrow
NormalSuffixBows, Quivers, Wands(42–46)% increased Projectile Speed
NormalSuffixBows, Wands(17–19)% increased Attack Speed
NormalSuffixBows, Wands+(625–780) to Accuracy Rating
NormalSuffixBows, Wands(2–2.4)% of Physical Attack Damage Leeched as Life
NormalSuffixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +(6–8) to Strength
NormalSuffixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +(6–8) to Dexterity
NormalSuffixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +(6–8) to Intelligence
NormalSuffixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +4 to All Attributes
NormalSuffixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: 6% increased Mana Regeneration Rate
NormalSuffixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: Regenerate 0.2% of Life per Second
NormalSuffixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +(6–7)% to Fire Resistance
NormalSuffixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +(6–7)% to Cold Resistance
NormalSuffixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +(6–7)% to Lightning Resistance
NormalSuffixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +4% to all Elemental Resistances
NormalSuffixCluster Jewel (Large), Cluster Jewel (Medium)Added Small Passive Skills also grant: +5% to Chaos Resistance
NormalSuffixCluster Jewel (Small)Added Small Passive Skills also grant: +(12–14) to Strength
NormalSuffixCluster Jewel (Small)Added Small Passive Skills also grant: +(12–14) to Dexterity
NormalSuffixCluster Jewel (Small)Added Small Passive Skills also grant: +(12–14) to Intelligence
NormalSuffixCluster Jewel (Small)Added Small Passive Skills also grant: +6 to All Attributes
NormalSuffixCluster Jewel (Small)Added Small Passive Skills also grant: (9–10)% increased Mana Regeneration Rate
NormalSuffixCluster Jewel (Small)Added Small Passive Skills also grant: Regenerate 0.3% of Life per Second
NormalSuffixCluster Jewel (Small)Added Small Passive Skills also grant: +(10–11)% to Fire Resistance
NormalSuffixCluster Jewel (Small)Added Small Passive Skills also grant: +(10–11)% to Cold Resistance
NormalSuffixCluster Jewel (Small)Added Small Passive Skills also grant: +(10–11)% to Lightning Resistance
NormalSuffixCluster Jewel (Small)Added Small Passive Skills also grant: +6% to all Elemental Resistances
NormalSuffixCluster Jewel (Small)Added Small Passive Skills also grant: +(7–8)% to Chaos Resistance
NormalSuffixCobalt Jewel, Ghastly Eye Jewel, Hypnotic Eye Jewel, Prismatic Jewel(2–4)% increased Cast Speed
NormalSuffixCobalt Jewel, Prismatic Jewel(10–12)% increased Spell Damage
NormalSuffixCobalt Jewel, Prismatic JewelGain (2–3) Energy Shield per Enemy Hit with Attacks
NormalSuffixCobalt Jewel, Prismatic Jewel(10–14)% increased Spell Critical Strike Chance
NormalSuffixCobalt Jewel, Prismatic Jewel+(12–15)% to Critical Strike Multiplier for Spell Damage
NormalSuffixCobalt Jewel, Prismatic JewelMinions have +(11–15)% to all Elemental Resistances
NormalSuffixCobalt Jewel, Viridian Jewel+(6–8)% to Chaos Damage over Time Multiplier
NormalSuffixCobalt Jewel, Viridian Jewel+(6–8)% to Cold Damage over Time Multiplier
NormalSuffixCrimson Jewel, Gloves, Prismatic Jewel, Quivers, Rings(0.2–0.4)% of Physical Attack Damage Leeched as Life
NormalSuffixCrimson Jewel, Prismatic JewelGain (2–3) Life per Enemy Hit with Attacks
NormalSuffixCrimson Jewel, Viridian Jewel(10–12)% increased Melee Damage
NormalSuffixCrimson Jewel, Viridian Jewel(10–14)% increased Melee Critical Strike Chance
NormalSuffixCrimson Jewel, Viridian Jewel+(12–15)% to Melee Critical Strike Multiplier
NormalSuffixDagger, Wands+(34–38)% to Chaos Damage over Time Multiplier
NormalSuffixFishing Rods(24–28)% increased Cast Speed
NormalSuffixFishing RodsKarui Stone Hook
NormalSuffixFishing Rods(30–50)% increased Fishing Range
NormalSuffixFishing Rods(15–20)% increased Quantity of Fish Caught
NormalSuffixFishing Rods(25–40)% increased Rarity of Fish Caught
NormalSuffixGhastly Eye JewelMinions have (5–6)% chance to Blind on Hit with Attacks
NormalSuffixGhastly Eye JewelMinions have (6–8)% chance to Taunt on Hit with Attacks
NormalSuffixGhastly Eye JewelMinions have (6–8)% chance to Hinder Enemies on Hit with Spells
NormalSuffixGhastly Eye JewelMinions have (10–15)% chance to Poison Enemies on Hit
NormalSuffixGhastly Eye JewelMinions have (10–15)% chance to Ignite
NormalSuffixGhastly Eye JewelMinions have (10–15)% chance to cause Bleeding with Attacks
NormalSuffixGhastly Eye JewelMinions deal (30–40)% increased Damage with Hits and Ailments against Abyssal Monsters
NormalSuffixGhastly Eye JewelMinions have (4–6)% increased Attack Speed
Minions have (4–6)% increased Cast Speed
NormalSuffixGhastly Eye JewelMinions Regenerate (0.4–0.8)% of Life per second
NormalSuffixGhastly Eye JewelMinions Leech (0.3–0.5)% of Damage as Life
NormalSuffixGhastly Eye JewelMinions have (6–10)% increased Movement Speed
NormalSuffixGhastly Eye JewelMinions have (8–12)% increased maximum Life
NormalSuffixGhastly Eye JewelMinions have +(6–10)% to all Elemental Resistances
NormalSuffixGhastly Eye JewelMinions have +(7–11)% to Chaos Resistance
NormalSuffixGhastly Eye Jewel(7–10)% increased Cast Speed if a Minion has been Killed Recently
NormalSuffixGhastly Eye JewelMinions deal (15–20)% increased Damage if you've used a Minion Skill Recently
NormalSuffixGloves, Helmets, Quivers+(481–600) to Accuracy Rating
NormalSuffixGloves, Prismatic Jewel, Quivers, Rings, Viridian Jewel(0.2–0.4)% of Physical Attack Damage Leeched as Mana
NormalSuffixGloves, Quivers+(56–60) to Dexterity
NormalSuffixGloves, Quivers, Shields (dex), Shields (dex/int), Shields (str/dex)(14–16)% increased Attack Speed
NormalSuffixGloves, RingsGain 2 Life per Enemy Hit with Attacks
NormalSuffixHelmets+(56–60) to Intelligence
NormalSuffixHypnotic Eye JewelAdds (19–23) to (24–32) Fire Damage to Spells
NormalSuffixHypnotic Eye JewelAdds (19–23) to (24–32) Cold Damage to Spells
NormalSuffixHypnotic Eye JewelAdds (1–6) to (37–45) Lightning Damage to Spells
NormalSuffixHypnotic Eye JewelAdds (14–16) to (18–22) Physical Damage to Spells
NormalSuffixHypnotic Eye JewelAdds (14–16) to (18–22) Chaos Damage to Spells
NormalSuffixHypnotic Eye Jewel(6–8)% chance to Hinder Enemies on Hit with Spells
NormalSuffixHypnotic Eye Jewel, Jewel, Murderous Eye Jewel, Searching Eye Jewel(8–12)% increased Global Critical Strike Chance
NormalSuffixHypnotic Eye Jewel, Jewel, Murderous Eye Jewel, Searching Eye Jewel+(9–12)% to Global Critical Strike Multiplier
NormalSuffixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel(10–15)% increased Effect of Cold Ailments
NormalSuffixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel(10–15)% increased Effect of Lightning Ailments
NormalSuffixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel(30–40)% increased Damage with Hits and Ailments against Abyssal Monsters
NormalSuffixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel(15–20)% increased Damage if you've Killed Recently
NormalSuffixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel+(8–14)% to Critical Strike Multiplier if you've Killed Recently
NormalSuffixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel(20–30)% increased Armour if you haven't Killed Recently
NormalSuffixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye JewelDamage Penetrates 2% Elemental Resistances if you haven't Killed Recently
NormalSuffixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye JewelGain (2–4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently
NormalSuffixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel(6–8)% increased Attack Speed if you've dealt a Critical Strike Recently
NormalSuffixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel(5–7)% increased Cast Speed if you've dealt a Critical Strike Recently
NormalSuffixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel(20–30)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently
NormalSuffixHypnotic Eye Jewel, Murderous Eye Jewel, Searching Eye Jewel(2–4)% increased Movement Speed if you've Killed Recently
NormalSuffixHypnotic Eye Jewel, Searching Eye Jewel(6–8)% chance to gain Phasing for 4 seconds on Kill
NormalSuffixJewel(10–12)% increased Projectile Damage
NormalSuffixJewel(8–10)% increased Damage
NormalSuffixJewel(10–12)% increased Damage over Time
NormalSuffixJewel(10–12)% increased Area Damage
NormalSuffixJewel(6–8)% increased Projectile Speed
NormalSuffixJewel(2–4)% increased Attack and Cast Speed
NormalSuffixJewel(4–6)% of Damage taken Recouped as Life
NormalSuffixJewel(10–14)% increased Critical Strike Chance with Elemental Skills
NormalSuffixJewel+(12–15)% to Critical Strike Multiplier with Elemental Skills
NormalSuffixJewel+(1–2)% to maximum Fire Resistance
NormalSuffixJewel+(1–2)% to maximum Cold Resistance
NormalSuffixJewel+(1–2)% to maximum Lightning Resistance
NormalSuffixJewel(10–14)% increased Stun Duration on Enemies
NormalSuffixJewel(25–35)% increased Stun and Block Recovery
NormalSuffixJewel(4–6)% chance to Knock Enemies Back on hit
NormalSuffixJewel(25–30)% reduced Effect of Curses on you
NormalSuffixJewel(30–35)% reduced Ignite Duration on you
NormalSuffixJewel(30–35)% reduced Effect of Chill on you
NormalSuffixJewel(30–35)% reduced Effect of Shock on you
NormalSuffixJewel(30–35)% reduced Poison Duration on you
NormalSuffixJewel(30–35)% reduced Bleed Duration on you
NormalSuffixJewel(12–16)% increased Freeze Duration on Enemies
(3–5)% chance to Freeze
NormalSuffixJewel(12–16)% increased Shock Duration on Enemies
(3–5)% chance to Shock
NormalSuffixJewel(6–8)% increased Ignite Duration on Enemies
(3–5)% chance to Ignite
NormalSuffixJewel(6–8)% increased Poison Duration
(3–5)% chance to Poison on Hit
NormalSuffixJewelAttacks have (3–5)% chance to cause Bleeding
(12–16)% increased Bleeding Duration
NormalSuffixJewel(5–7)% chance to Impale Enemies on Hit with Attacks
NormalSuffixJewel(16–20)% increased Damage with Poison
NormalSuffixJewel(16–20)% increased Damage with Bleeding
NormalSuffixJewel(16–20)% increased Burning Damage
NormalSuffixJewelTotems gain +(6–10)% to all Elemental Resistances
NormalSuffixJewel+(6–8)% to Fire Damage over Time Multiplier
NormalSuffixJewel+(6–8)% to Physical Damage over Time Multiplier
NormalSuffixJewel+(4–6)% to Damage over Time Multiplier
NormalSuffixJewel, Murderous Eye Jewel, Searching Eye Jewel(3–5)% increased Attack Speed
NormalSuffixLife FlasksGrants (180–200)% of Life Recovery to Minions
NormalSuffixLife FlasksHinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Life
NormalSuffixLife FlasksRecover an additional (35–40)% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life
NormalSuffixLife Flasks, Mana FlasksRemoves Curses on use
NormalSuffixLife Flasks, Mana FlasksGrants Immunity to Hinder for (15–17) seconds if used while Hindered
Grants Immunity to Maim for (15–17) seconds if used while Maimed
NormalSuffixLife Flasks, Mana FlasksGrants Immunity to Bleeding for (15–17) seconds if used while Bleeding
Grants Immunity to Corrupted Blood for (15–17) seconds if used while affected by Corrupted Blood
NormalSuffixLife Flasks, Mana FlasksGrants Immunity to Shock for (15–17) seconds if used while Shocked
NormalSuffixLife Flasks, Mana FlasksGrants Immunity to Chill for (15–17) seconds if used while Chilled
Grants Immunity to Freeze for (15–17) seconds if used while Frozen
NormalSuffixLife Flasks, Mana FlasksGrants Immunity to Ignite for (15–17) seconds if used while Ignited
Removes all Burning when used
NormalSuffixLife Flasks, Mana FlasksGrants Immunity to Poison for (15–17) seconds if used while Poisoned
NormalSuffixMana FlasksHinders nearby Enemies with (35–40)% reduced Movement Speed if used while not on Full Mana
NormalSuffixMurderous Eye Jewel(6–8)% chance to Taunt Enemies on Hit with Attacks
NormalSuffixMurderous Eye Jewel(4–5)% chance to Gain Unholy Might for 4 seconds on Melee Kill
NormalSuffixMurderous Eye Jewel, Searching Eye JewelAdds (13–15) to (25–28) Fire Damage to Attacks
NormalSuffixMurderous Eye Jewel, Searching Eye JewelAdds (12–13) to (22–26) Cold Damage to Attacks
NormalSuffixMurderous Eye Jewel, Searching Eye JewelAdds (1–4) to (43–48) Lightning Damage to Attacks
NormalSuffixMurderous Eye Jewel, Searching Eye JewelAdds (4–5) to (6–7) Physical Damage to Attacks
NormalSuffixMurderous Eye Jewel, Searching Eye JewelAdds (10–11) to (18–21) Chaos Damage to Attacks
NormalSuffixMurderous Eye Jewel, Searching Eye Jewel(5–6)% chance to Blind Enemies on Hit with Attacks
NormalSuffixMurderous Eye Jewel, Searching Eye Jewel+(241–300) to Accuracy Rating
NormalSuffixPrismatic Jewel, Viridian JewelGain (1–2) Mana per Enemy Hit with Attacks
NormalSuffixPrismatic Jewel, Viridian Jewel(10–14)% increased Global Accuracy Rating
NormalSuffixPrismatic Jewel, Viridian Jewel(6–10)% increased Global Accuracy Rating
(6–10)% increased Global Critical Strike Chance
NormalSuffixQuivers(39–44)% increased Critical Strike Chance with Bows
NormalSuffixQuivers+(35–38)% to Critical Strike Multiplier with Bows
NormalSuffixQuivers+(24–26)% to Damage over Time Multiplier with Attack Skills
NormalSuffixRings+(13–16) to all Attributes
NormalSuffixRings(13–16)% increased Cast Speed
NormalSuffixRings(5–7)% increased Attack Speed
NormalSuffixRingsRegenerate (48.1–64) Life per second
NormalSuffixRings+(15–16)% to all Elemental Resistances
NormalSuffixRings(19–22)% increased Fire Damage
NormalSuffixRings(19–22)% increased Cold Damage
NormalSuffixRings(19–22)% increased Lightning Damage
NormalSuffixRings(13–15)% of Damage taken Recouped as Life
NormalSuffixRune Daggers, Sceptres, Shields (dex/int), Shields (int), Shields (str/int), Staves, Wands(100–109)% increased Spell Critical Strike Chance
NormalSuffixRune Daggers, Sceptres, Wands(29–32)% increased Cast Speed
NormalSuffixRune Daggers, Sceptres, Wands+(34–38)% to Cold Damage over Time Multiplier
NormalSuffixSceptres, Wands(27–30)% increased Fire Damage
NormalSuffixSceptres, Wands(27–30)% increased Cold Damage
NormalSuffixSceptres, Wands(27–30)% increased Lightning Damage
NormalSuffixSceptres, Wands(31–40)% chance to Ignite
NormalSuffixSceptres, Wands(31–40)% chance to Freeze
NormalSuffixSceptres, Wands(31–40)% chance to Shock
NormalSuffixSceptres, Wands+(34–38)% to Fire Damage over Time Multiplier
NormalSuffixShieldsRegenerate (128.1–152) Life per second
NormalSuffixShields(31–35)% chance to Avoid Elemental Ailments
NormalSuffixShields+3% to maximum Fire Resistance
NormalSuffixShields+3% to maximum Cold Resistance
NormalSuffixShields+3% to maximum Lightning Resistance
NormalSuffixShields+3% to maximum Chaos Resistance
NormalSuffixShields+2% to all maximum Resistances
NormalSuffixShields (str), Shields (str/dex), Shields (str/int)You take (51–60)% reduced Extra Damage from Critical Strikes
NormalSuffixStaff(86–105)% increased Mana Regeneration Rate
NormalSuffixStaff(45–50)% increased Fire Damage
NormalSuffixStaff(45–50)% increased Cold Damage
NormalSuffixStaff(45–50)% increased Lightning Damage
NormalSuffixStaff(43–55)% chance to Ignite
NormalSuffixStaff(43–55)% chance to Freeze
NormalSuffixStaff(43–55)% chance to Shock
NormalSuffixStaff+(66–75)% to Chaos Damage over Time Multiplier
NormalSuffixStaff+(66–75)% to Fire Damage over Time Multiplier
NormalSuffixStaff+(66–75)% to Physical Damage over Time Multiplier
NormalSuffixStaves(44–49)% increased Cast Speed
NormalSuffixStaves+(66–75)% to Cold Damage over Time Multiplier
NormalSuffixTinctures(56–65)% increased Duration of Elemental Ailments from Melee Weapon Attacks
NormalSuffixTinctures+(29–33)% to Damage over Time Multiplier with Melee Weapon Attacks
NormalSuffixTincturesMelee Weapon Damage Penetrates (17–19)% Elemental Resistances
NormalSuffixTinctures+(29–33)% to Melee Weapon Critical Strike Multiplier
NormalSuffixTinctures(25–29)% increased Melee Weapon Attack Speed
NormalSuffixTinctures(72–79)% increased Melee Weapon Damage against Enemies that are on Low Life
NormalSuffixTincturesGain (26–30) Life per Enemy Killed with Melee Weapons
NormalSuffixTincturesGain (9–11) Mana per Enemy Killed with Melee Weapons
NormalSuffixTincturesGain (5–7) Life per Enemy Hit with Melee Weapons
NormalSuffixTincturesGain 3 Mana per Enemy Hit with Melee Weapons
NormalSuffixTinctures(26–30)% increased Flask Charges gained from Kills with Melee Weapons
NormalSuffixTincturesMelee Weapon Hits have (50–60)% chance to ignore Enemy Physical Damage Reduction
NormalSuffixUtility Flasks(56–60)% increased Armour during Effect
NormalSuffixUtility Flasks(56–60)% increased Evasion Rating during Effect
NormalSuffixUtility Flasks(12–14)% increased Movement Speed during Effect
NormalSuffixUtility Flasks(75–80)% increased Block and Stun Recovery during Effect
NormalSuffixUtility Flasks(18–20)% additional Elemental Resistances during Effect
NormalSuffixUtility Flasks0.8% of Attack Damage Leeched as Life during Effect
NormalSuffixUtility Flasks0.8% of Spell Damage Leeched as Energy Shield during Effect
NormalSuffixUtility Flasks(50–55)% increased Critical Strike Chance during Effect
NormalSuffixUtility Flasks(31–34)% chance to Freeze, Shock and Ignite during Effect
NormalSuffixUtility Flasks(51–55)% Chance to Avoid being Stunned during Effect
NormalSuffixUtility Flasks(60–65)% reduced Effect of Chill on you during Effect
(60–65)% reduced Freeze Duration on you during Effect
NormalSuffixUtility Flasks(60–65)% reduced Effect of Shock on you during Effect
NormalSuffixUtility Flasks(60–65)% reduced Effect of Curses on you during Effect
NormalSuffixUtility Flasks(51–55)% chance to Avoid being Chilled during Effect
(51–55)% chance to Avoid being Frozen during Effect
NormalSuffixUtility Flasks(51–55)% chance to Avoid being Ignited during Effect
NormalSuffixUtility Flasks(51–55)% chance to Avoid being Shocked during Effect
NormalSuffixUtility Flasks(35–39)% less Duration
Immunity to Poison during Effect
NormalSuffixUtility Flasks(35–39)% less Duration
Immunity to Shock during Effect
NormalSuffixUtility Flasks(35–39)% less Duration
Immunity to Freeze and Chill during Effect
NormalSuffixUtility Flasks(35–39)% less Duration
Immunity to Ignite during Effect
Removes Burning on use
NormalSuffixUtility Flasks(35–39)% less Duration
Immunity to Bleeding and Corrupted Blood during Effect
NormalSuffixWands+(34–38)% to Physical Damage over Time Multiplier
RedeemerPrefixAmulets1% increased Damage per 15 Dexterity
RedeemerPrefixAmulets(5–6)% increased Damage per Frenzy Charge
RedeemerPrefixAmuletsDamage Penetrates (8–10)% Cold Resistance
RedeemerPrefixAmulets, QuiversGain (11–15)% of Physical Damage as Extra Cold Damage
RedeemerPrefixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (23–32) to (48–55) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
RedeemerPrefixAxes (One-Hand), Bows, Claws, Dagger, Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsGain (18–20)% of Physical Damage as Extra Cold Damage
RedeemerPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (43–59) to (89–102) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
RedeemerPrefixAxes (Two-Hand), Swords (Two-Hand)Gain (27–30)% of Physical Damage as Extra Cold Damage
RedeemerPrefixAxes, Boots, Maces, Sceptres, Staff, Swords(7–10)% chance to gain an Endurance Charge on Kill
RedeemerPrefixAxes, Bows, Claws, Dagger, Gloves, Quivers, Swords(7–10)% chance to gain a Frenzy Charge on Kill
RedeemerPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsAttacks with this Weapon Penetrate (13–15)% Cold Resistance
RedeemerPrefixBelts(36–40)% increased Damage with Hits against Chilled Enemies
RedeemerPrefixBelts(26–30)% increased Cold Damage
RedeemerPrefixBelts, Rings(13–15)% increased Evasion Rating
RedeemerPrefixBody Armour(13–15)% of Physical Damage from Hits taken as Cold Damage
RedeemerPrefixBody Armour(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life
RedeemerPrefixBody Armour+1 to Level of Socketed Support Gems
RedeemerPrefixBody Armour+1 to Level of Socketed Support Gems
+(5–10)% to Quality of Socketed Support Gems
RedeemerPrefixBody ArmourYou and your Minions take 100% reduced Reflected Elemental Damage
RedeemerPrefixBody Armour(3–5)% reduced Elemental Damage taken
You and your Minions take 100% reduced Reflected Elemental Damage
RedeemerPrefixBody ArmourNearby Enemies are Blinded
RedeemerPrefixBody ArmourCannot be Blinded
Nearby Enemies are Blinded
RedeemerPrefixBootsUnaffected by Chilled Ground
RedeemerPrefixBootsUnaffected by Chill
RedeemerPrefixBoots+2 to Level of Socketed Cold Gems
RedeemerPrefixBoots+2 to Level of Socketed Cold Gems
+(3–7)% to Quality of Socketed Cold Gems
RedeemerPrefixBoots50% increased Endurance Charge Duration
(7–10)% chance to gain an Endurance Charge on Kill
RedeemerPrefixBootsGain (9–11)% of Physical Damage as Extra Cold Damage
RedeemerPrefixBoots(5–10)% chance to gain Elusive on Critical Strike
RedeemerPrefixBoots(11–20)% chance to gain Elusive on Critical Strike
(5–10)% increased Elusive Effect
RedeemerPrefixClaws, Dagger, Helmets, Sceptres, Staff, Wands(7–10)% chance to gain a Power Charge on Kill
RedeemerPrefixGloves50% increased Frenzy Charge Duration
(7–10)% chance to gain a Frenzy Charge on Kill
RedeemerPrefixGlovesAdds (9–12) to (13–16) Physical Damage if you've dealt a Critical Strike Recently
RedeemerPrefixGlovesAdds (26–30) to (36–45) Fire Damage if you've dealt a Critical Strike Recently
RedeemerPrefixGlovesAdds (26–30) to (36–45) Cold Damage if you've dealt a Critical Strike Recently
RedeemerPrefixGlovesAdds 1 to (61–90) Lightning Damage if you've dealt a Critical Strike Recently
RedeemerPrefixGlovesMinions deal (31–45)% increased Damage
RedeemerPrefixHelmets50% increased Power Charge Duration
(11–15)% chance to gain a Power Charge on Kill
RedeemerPrefixHelmets(11–13)% of Physical Damage from Hits taken as Cold Damage
RedeemerPrefixHelmetsSkills supported by Unleash have +1 to maximum number of Seals
RedeemerPrefixHelmets(50–75)% increased Critical Strike Chance with Spells which remove the maximum number of Seals
Skills supported by Unleash have +1 to maximum number of Seals
RedeemerPrefixRingsAdds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies
RedeemerPrefixRings(3–4) to (6–7) Added Cold Damage per Frenzy Charge
RedeemerPrefixRings(22–25)% increased Projectile Attack Damage
RedeemerPrefixRingsMinions deal (22–25)% increased Damage
RedeemerPrefixRune Daggers, Sceptres, WandsAdds (17–23) to (34–40) Cold Damage to Spells
Damage Penetrates 4% Cold Resistance
RedeemerPrefixRune Daggers, Sceptres, WandsDamage Penetrates 8% Cold Resistance
RedeemerPrefixShields(36–40)% increased Elemental Damage with Attack Skills
RedeemerPrefixStavesAdds (26–34) to (52–60) Cold Damage to Spells
Damage Penetrates (5–7)% Cold Resistance
RedeemerPrefixStavesDamage Penetrates (14–15)% Cold Resistance
RedeemerSuffixAmulets(7–10)% increased Mana Reservation Efficiency of Skills
RedeemerSuffixAmuletsHatred has (40–50)% increased Mana Reservation Efficiency
RedeemerSuffixAmuletsGrace has (40–50)% increased Mana Reservation Efficiency
RedeemerSuffixAmuletsPurity of Ice has (50–60)% increased Mana Reservation Efficiency
RedeemerSuffixAmulets(0.3–0.5)% of Cold Damage Leeched as Life
RedeemerSuffixAmulets(0.2–0.4)% of Cold Damage Leeched as Energy Shield
RedeemerSuffixAmuletsPrevent +(3–5)% of Suppressed Spell Damage
RedeemerSuffixAmulets(31–35)% increased Warcry Speed
RedeemerSuffixAmulets(8–10)% chance to deal Double Damage if you have Stunned an Enemy Recently
RedeemerSuffixAmulets, Body Armour(9–12)% increased Dexterity
RedeemerSuffixAmulets, Quivers, Rings, Shields(21–25)% increased Effect of Non-Damaging Ailments
RedeemerSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAuras from your Skills grant 2% increased Damage to you and Allies
RedeemerSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Swords (One-Hand), Thrusting Swords (One-Hand)+(8–9)% Chance to Block Attack Damage while Dual Wielding
RedeemerSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Auras from your Skills grant 4% increased Damage to you and Allies
RedeemerSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(7–10)% increased Movement Speed
RedeemerSuffixAxes, Bows, Claws, Dagger, Swords(23–25)% chance to Blind Enemies on Hit with Attacks
RedeemerSuffixAxes, Bows, Claws, Dagger, Swords, Wands(23–25)% chance to gain Onslaught for 4 seconds on Kill
RedeemerSuffixBelts(8–14)% increased Attack Speed during any Flask Effect
RedeemerSuffixBelts(31–35)% increased Projectile Attack Damage during any Flask Effect
RedeemerSuffixBelts(10–12)% increased Mana Recovery rate
RedeemerSuffixBeltsRemove Chill and Freeze when you use a Flask
RedeemerSuffixBody Armour+1 to Level of Socketed Dexterity Gems
(9–12)% increased Dexterity
RedeemerSuffixBody Armour10% chance to gain a Frenzy Charge on Hit
RedeemerSuffixBody Armour1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
RedeemerSuffixBody ArmourRecover (5–6)% of Mana on Kill
RedeemerSuffixBody ArmourRecover (5–6)% of Mana on Kill
(5–10)% increased Mana Recovery Rate if you haven't Killed Recently
RedeemerSuffixBody Armour(12–15)% increased Mana Recovery rate
RedeemerSuffixBody Armour(12–15)% increased Mana Recovery rate
(20–35)% increased Mana Recovery from Flasks
RedeemerSuffixBody Armour(26–30)% increased effect of Non-Curse Auras from your Skills
RedeemerSuffixBoots(10–12)% chance to avoid Projectiles
RedeemerSuffixBoots(11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently
(10–12)% chance to avoid Projectiles
RedeemerSuffixBoots(41–60)% increased Effect of Non-Damaging Ailments
RedeemerSuffixBoots(8–10)% chance to gain Onslaught for 4 seconds on Kill
(3–10)% increased Attack, Cast and Movement Speed while you have Onslaught
RedeemerSuffixBoots, Quivers(8–10)% chance to gain Onslaught for 4 seconds on Kill
RedeemerSuffixGloves(21–30)% increased Global Accuracy Rating
RedeemerSuffixGloves(20–30)% increased Damage with Hits and Ailments against Blinded Enemies
(12–15)% Global chance to Blind Enemies on hit
RedeemerSuffixGloves, Quivers(12–15)% Global chance to Blind Enemies on hit
RedeemerSuffixHelmetsNearby Enemies have -12% to Cold Resistance
RedeemerSuffixHelmets(11–14)% increased Mana Reservation Efficiency of Skills
RedeemerSuffixHelmets(18–20)% increased Burning Damage
(6–8)% chance to Ignite
RedeemerSuffixHelmets(10–15)% chance to Ignite
Ignites you inflict deal Damage (10–15)% faster
RedeemerSuffixHelmets(13–15)% increased Freeze Duration on Enemies
(6–8)% chance to Freeze
RedeemerSuffixHelmets(10–15)% chance to Freeze
Freeze Enemies as though dealing (30–50)% more Damage
RedeemerSuffixHelmets(6–8)% chance to Shock
(13–15)% increased Effect of Lightning Ailments
RedeemerSuffixHelmets(10–15)% chance to Shock
Shock Enemies as though dealing (30–50)% more Damage
RedeemerSuffixHelmetsRegenerate (6–8) Mana per second
RedeemerSuffixHelmetsRegenerate (6–8) Mana per second
Mana Flasks gain 1 Charge every 3 seconds
RedeemerSuffixMacesEnemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage
RedeemerSuffixMaces (One-Hand)(12–15)% chance to double Stun Duration
RedeemerSuffixMaces (One-Hand), Sceptres(8–10)% increased Movement Speed if you've Hit an Enemy Recently
RedeemerSuffixMaces (Two-Hand)(22–25)% chance to double Stun Duration
RedeemerSuffixMaces (Two-Hand)(13–15)% increased Movement Speed if you've Hit an Enemy Recently
RedeemerSuffixQuivers, Rings(16–20)% increased Global Accuracy Rating
RedeemerSuffixQuivers, Shields(8–10)% chance to Avoid Physical Damage from Hits
RedeemerSuffixRings(8–12)% increased Attack Speed if you've been Hit Recently
RedeemerSuffixRings, WandsCurse Enemies with Frostbite on Hit
RedeemerSuffixRune Daggers(8–10)% increased Damage per Frenzy Charge
RedeemerSuffixRune Daggers, Sceptres, Staves, Wands(16–20)% chance to inflict Cold Exposure on Hit
RedeemerSuffixRune Daggers, Sceptres, WandsSpells have a (6–7)% chance to deal Double Damage
RedeemerSuffixRune Daggers, Sceptres, WandsHatred has (34–40)% increased Aura Effect
RedeemerSuffixRune Daggers, Sceptres, Wands(17–20)% increased Cast Speed if you've Killed Recently
RedeemerSuffixShields+2 to Minimum Frenzy Charges
RedeemerSuffixShieldsRecover (3–5)% of your maximum Mana when you Block
RedeemerSuffixShields(8–12)% increased Effect of your Curses
RedeemerSuffixShields(8–10)% increased effect of Non-Curse Auras from your Skills
RedeemerSuffixStaff+(13–15)% Chance to Block Attack Damage if you were Damaged by a Hit Recently
RedeemerSuffixStaff+(13–15)% Chance to Block Spell Damage if you were Damaged by a Hit Recently
RedeemerSuffixStavesSpells have a (12–14)% chance to deal Double Damage
RedeemerSuffixStavesHatred has (55–60)% increased Aura Effect
RedeemerSuffixStaves(27–30)% increased Cast Speed if you've Killed Recently
Searing ExarchImplicitAmulets, Body Armour(29–30)% increased Fire Damage
Searing ExarchImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, (35–36)% increased Fire Damage
Searing ExarchImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Fire Damage
Searing ExarchImplicitAmulets, Body Armour(29–30)% increased Cold Damage
Searing ExarchImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, (35–36)% increased Cold Damage
Searing ExarchImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Cold Damage
Searing ExarchImplicitAmulets, Body Armour(29–30)% increased Lightning Damage
Searing ExarchImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, (35–36)% increased Lightning Damage
Searing ExarchImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Lightning Damage
Searing ExarchImplicitAmulets, Body Armour(29–30)% increased Chaos Damage
Searing ExarchImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, (35–36)% increased Chaos Damage
Searing ExarchImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Chaos Damage
Searing ExarchImplicitAmulets, Body Armour(29–30)% increased Global Physical Damage
Searing ExarchImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, (35–36)% increased Global Physical Damage
Searing ExarchImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Global Physical Damage
Searing ExarchImplicitAmulets, Body Armour(19–20)% increased effect of Non-Curse Auras from your Skills
Searing ExarchImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, (27–28)% increased effect of Non-Curse Auras from your Skills
Searing ExarchImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, (35–36)% increased effect of Non-Curse Auras from your Skills
Searing ExarchImplicitAmulets, Body Armour12% increased Effect of your Curses
Searing ExarchImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, 15% increased Effect of your Curses
Searing ExarchImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, 18% increased Effect of your Curses
Searing ExarchImplicitAmulets, Body Armour+2% to all maximum Resistances
Searing ExarchImplicitAmulets, Body ArmourWhile a Unique Enemy is in your Presence, +3% to all maximum Resistances
Searing ExarchImplicitAmulets, Body ArmourWhile a Pinnacle Atlas Boss is in your Presence, +4% to all maximum Resistances
Searing ExarchImplicitAmulets, Boots10% increased Movement Speed
Searing ExarchImplicitAmulets, BootsWhile a Unique Enemy is in your Presence, 13% increased Movement Speed
Searing ExarchImplicitAmulets, BootsWhile a Pinnacle Atlas Boss is in your Presence, 16% increased Movement Speed
Searing ExarchImplicitAmulets, Gloves(34–36)% increased Critical Strike Chance for Attacks
Searing ExarchImplicitAmulets, GlovesWhile a Unique Enemy is in your Presence, (46–48)% increased Critical Strike Chance for Attacks
Searing ExarchImplicitAmulets, GlovesWhile a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Critical Strike Chance for Attacks
Searing ExarchImplicitAmulets, Gloves+(19–20)% to Fire Damage over Time Multiplier
Searing ExarchImplicitAmulets, GlovesWhile a Unique Enemy is in your Presence, +(28–29)% to Fire Damage over Time Multiplier
Searing ExarchImplicitAmulets, GlovesWhile a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Fire Damage over Time Multiplier
Searing ExarchImplicitAmulets, Gloves+(19–20)% to Cold Damage over Time Multiplier
Searing ExarchImplicitAmulets, GlovesWhile a Unique Enemy is in your Presence, +(28–29)% to Cold Damage over Time Multiplier
Searing ExarchImplicitAmulets, GlovesWhile a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Cold Damage over Time Multiplier
Searing ExarchImplicitAmulets, Gloves+(19–20)% to Physical Damage over Time Multiplier
Searing ExarchImplicitAmulets, GlovesWhile a Unique Enemy is in your Presence, +(28–29)% to Physical Damage over Time Multiplier
Searing ExarchImplicitAmulets, GlovesWhile a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Physical Damage over Time Multiplier
Searing ExarchImplicitAmulets, Gloves+(19–20)% to Chaos Damage over Time Multiplier
Searing ExarchImplicitAmulets, GlovesWhile a Unique Enemy is in your Presence, +(28–29)% to Chaos Damage over Time Multiplier
Searing ExarchImplicitAmulets, GlovesWhile a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Chaos Damage over Time Multiplier
Searing ExarchImplicitAmulets, GlovesMinions deal (28–29)% increased Damage
Searing ExarchImplicitAmulets, GlovesWhile a Unique Enemy is in your Presence, Minions deal (40–41)% increased Damage
Searing ExarchImplicitAmulets, GlovesWhile a Pinnacle Atlas Boss is in your Presence, Minions deal (52–53)% increased Damage
Searing ExarchImplicitAmulets, Helmets(43–45)% increased Spell Critical Strike Chance
Searing ExarchImplicitAmulets, HelmetsWhile a Unique Enemy is in your Presence, (55–57)% increased Spell Critical Strike Chance
Searing ExarchImplicitAmulets, HelmetsWhile a Pinnacle Atlas Boss is in your Presence, (67–69)% increased Spell Critical Strike Chance
Searing ExarchImplicitAmulets, Helmets(17–18)% increased Area of Effect
Searing ExarchImplicitAmulets, HelmetsWhile a Unique Enemy is in your Presence, (23–24)% increased Area of Effect
Searing ExarchImplicitAmulets, HelmetsWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Area of Effect
Searing ExarchImplicitBody Armour+(30–31)% to Critical Strike Multiplier for Spell Damage
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, +(36–37)% to Critical Strike Multiplier for Spell Damage
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, +(42–43)% to Critical Strike Multiplier for Spell Damage
Searing ExarchImplicitBody Armour+(30–31)% to Critical Strike Multiplier for Attack Damage
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, +(36–37)% to Critical Strike Multiplier for Attack Damage
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, +(42–43)% to Critical Strike Multiplier for Attack Damage
Searing ExarchImplicitBody Armour(30–32)% increased Arctic Armour Buff Effect
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, (39–41)% increased Arctic Armour Buff Effect
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Arctic Armour Buff Effect
Searing ExarchImplicitBody ArmourFlesh and Stone has (30–32)% increased Area of Effect
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, Flesh and Stone has (39–41)% increased Area of Effect
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Flesh and Stone has (48–50)% increased Area of Effect
Searing ExarchImplicitBody ArmourTempest Shield has (30–32)% increased Buff Effect
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, Tempest Shield has (39–41)% increased Buff Effect
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Tempest Shield has (48–50)% increased Buff Effect
Searing ExarchImplicitBody Armour(34–36)% increased Effect of Buffs granted by your Golems
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, (46–48)% increased Effect of Buffs granted by your Golems
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Effect of Buffs granted by your Golems
Searing ExarchImplicitBody Armour(23–24)% increased effect of Offerings
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, (29–30)% increased effect of Offerings
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, (35–36)% increased effect of Offerings
Searing ExarchImplicitBody Armour(29–30)% increased Warcry Buff Effect
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, (35–36)% increased Warcry Buff Effect
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Warcry Buff Effect
Searing ExarchImplicitBody ArmourFlasks applied to you have (16–17)% increased Effect
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, Flasks applied to you have (22–23)% increased Effect
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Flasks applied to you have (28–29)% increased Effect
Searing ExarchImplicitBody Armour(18–19)% of Damage taken Recouped as Life
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, (24–25)% of Damage taken Recouped as Life
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, (30–31)% of Damage taken Recouped as Life
Searing ExarchImplicitBody ArmourFlasks gain a Charge every 3 seconds
Searing ExarchImplicitBody ArmourFlasks gain 2 Charges every 3 seconds
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, Flasks gain 3 Charges every 3 seconds
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Flasks gain 4 Charges every 3 seconds
Searing ExarchImplicitBody Armour+3% to maximum Fire Resistance
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, +4% to maximum Fire Resistance
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, +5% to maximum Fire Resistance
Searing ExarchImplicitBody Armour+3% to maximum Cold Resistance
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, +4% to maximum Cold Resistance
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, +5% to maximum Cold Resistance
Searing ExarchImplicitBody Armour+3% to maximum Lightning Resistance
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, +4% to maximum Lightning Resistance
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, +5% to maximum Lightning Resistance
Searing ExarchImplicitBody Armour+3% to maximum Chaos Resistance
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, +4% to maximum Chaos Resistance
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, +5% to maximum Chaos Resistance
Searing ExarchImplicitBody ArmourGain an Endurance Charge every 10 seconds
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, Gain an Endurance Charge every 6 seconds
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Gain an Endurance Charge every 2 seconds
Searing ExarchImplicitBody ArmourGain a Frenzy Charge every 10 seconds
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, Gain a Frenzy Charge every 6 seconds
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Gain a Frenzy Charge every 2 seconds
Searing ExarchImplicitBody ArmourGain a Power Charge every 10 seconds
Searing ExarchImplicitBody ArmourWhile a Unique Enemy is in your Presence, Gain a Power Charge every 6 seconds
Searing ExarchImplicitBody ArmourWhile a Pinnacle Atlas Boss is in your Presence, Gain a Power Charge every 2 seconds
Searing ExarchImplicitBoots6% increased Action Speed
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, 7% increased Action Speed
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Action Speed
Searing ExarchImplicitBootsDrops Scorched Ground while moving, lasting 7 seconds
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 9 seconds
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 11 seconds
Searing ExarchImplicitBootsDrops Brittle Ground while moving, lasting 7 seconds
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, Drops Brittle Ground while moving, lasting 9 seconds
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Drops Brittle Ground while moving, lasting 11 seconds
Searing ExarchImplicitBootsDrops Sapped Ground while moving, lasting 7 seconds
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, Drops Sapped Ground while moving, lasting 9 seconds
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Drops Sapped Ground while moving, lasting 11 seconds
Searing ExarchImplicitBoots+(23–24)% to Fire Resistance
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, +(29–30)% to Fire Resistance
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Fire Resistance
Searing ExarchImplicitBoots+(23–24)% to Cold Resistance
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, +(29–30)% to Cold Resistance
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Cold Resistance
Searing ExarchImplicitBoots+(23–24)% to Lightning Resistance
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, +(29–30)% to Lightning Resistance
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Lightning Resistance
Searing ExarchImplicitBoots+(16–17)% to Chaos Resistance
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, +(22–23)% to Chaos Resistance
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, +(28–29)% to Chaos Resistance
Searing ExarchImplicitBoots6% increased Damage per Endurance Charge
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, 7% increased Damage per Endurance Charge
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Endurance Charge
Searing ExarchImplicitBoots+2% to maximum Fire Resistance
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, +3% to maximum Fire Resistance
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance
Searing ExarchImplicitBoots15% increased Totem Placement speed
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, 19% increased Totem Placement speed
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Totem Placement speed
Searing ExarchImplicitBoots15% increased Brand Attachment range
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, 19% increased Brand Attachment range
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Brand Attachment range
Searing ExarchImplicitBoots(46–48)% increased Effect of the Buff granted by your Flame Golems
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, (58–60)% increased Effect of the Buff granted by your Flame Golems
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (70–72)% increased Effect of the Buff granted by your Flame Golems
Searing ExarchImplicitBoots(46–48)% increased Effect of the Buff granted by your Ice Golems
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, (58–60)% increased Effect of the Buff granted by your Ice Golems
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (70–72)% increased Effect of the Buff granted by your Ice Golems
Searing ExarchImplicitBoots(46–48)% increased Effect of the Buff granted by your Lightning Golems
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, (58–60)% increased Effect of the Buff granted by your Lightning Golems
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (70–72)% increased Effect of the Buff granted by your Lightning Golems
Searing ExarchImplicitBoots(46–48)% increased Effect of the Buff granted by your Stone Golems
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, (58–60)% increased Effect of the Buff granted by your Stone Golems
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (70–72)% increased Effect of the Buff granted by your Stone Golems
Searing ExarchImplicitBoots(46–48)% increased Effect of the Buff granted by your Chaos Golems
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, (58–60)% increased Effect of the Buff granted by your Chaos Golems
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (70–72)% increased Effect of the Buff granted by your Chaos Golems
Searing ExarchImplicitBoots(46–48)% increased Effect of the Buff granted by your Carrion Golems
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, (58–60)% increased Effect of the Buff granted by your Carrion Golems
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (70–72)% increased Effect of the Buff granted by your Carrion Golems
Searing ExarchImplicitBootsFlesh Offering has (16–17)% increased Effect
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, Flesh Offering has (22–23)% increased Effect
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Flesh Offering has (28–29)% increased Effect
Searing ExarchImplicitBootsBone Offering has (16–17)% increased Effect
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, Bone Offering has (22–23)% increased Effect
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Bone Offering has (28–29)% increased Effect
Searing ExarchImplicitBootsSpirit Offering has (16–17)% increased Effect
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, Spirit Offering has (22–23)% increased Effect
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, Spirit Offering has (28–29)% increased Effect
Searing ExarchImplicitBoots(48–50)% chance to Avoid being Ignited
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Ignited
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Ignited
Searing ExarchImplicitBoots(48–50)% chance to Avoid being Frozen
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Frozen
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Frozen
Searing ExarchImplicitBoots(48–50)% chance to Avoid being Shocked
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Shocked
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Shocked
Searing ExarchImplicitBoots(30–32)% chance to Avoid being Stunned
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, (39–41)% chance to Avoid being Stunned
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid being Stunned
Searing ExarchImplicitBoots(16–17)% increased Effect of Onslaught on you
Searing ExarchImplicitBootsWhile a Unique Enemy is in your Presence, (22–23)% increased Effect of Onslaught on you
Searing ExarchImplicitBootsWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Effect of Onslaught on you
Searing ExarchImplicitGloves13% increased Attack Speed
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, 17% increased Attack Speed
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 21% increased Attack Speed
Searing ExarchImplicitGlovesAdds (6–7) to (12–14) Physical Damage to Attacks
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Adds (8–10) to (16–18) Physical Damage to Attacks
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Adds (12–15) to (24–28) Physical Damage to Attacks
Searing ExarchImplicitGlovesAdds (10–13) to (21–24) Fire Damage to Attacks
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Adds (13–18) to (28–32) Fire Damage to Attacks
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Adds (21–27) to (42–49) Fire Damage to Attacks
Searing ExarchImplicitGlovesAdds (9–12) to (18–22) Cold Damage to Attacks
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Adds (12–16) to (24–29) Cold Damage to Attacks
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Adds (18–24) to (37–44) Cold Damage to Attacks
Searing ExarchImplicitGlovesAdds (2–4) to (36–38) Lightning Damage to Attacks
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Adds (2–5) to (48–51) Lightning Damage to Attacks
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Adds (3–8) to (72–78) Lightning Damage to Attacks
Searing ExarchImplicitGlovesAdds (8–10) to (16–18) Chaos Damage to Attacks
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Adds (10–14) to (21–24) Chaos Damage to Attacks
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Adds (16–20) to (32–37) Chaos Damage to Attacks
Searing ExarchImplicitGlovesHerald of Ash has (29–30)% increased Buff Effect
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Herald of Ash has (38–39)% increased Buff Effect
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Herald of Ash has (47–48)% increased Buff Effect
Searing ExarchImplicitGlovesHerald of Ice has (29–30)% increased Buff Effect
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Herald of Ice has (38–39)% increased Buff Effect
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Herald of Ice has (47–48)% increased Buff Effect
Searing ExarchImplicitGlovesHerald of Thunder has (29–30)% increased Buff Effect
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Herald of Thunder has (38–39)% increased Buff Effect
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Herald of Thunder has (47–48)% increased Buff Effect
Searing ExarchImplicitGlovesHerald of Purity has (29–30)% increased Buff Effect
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Herald of Purity has (38–39)% increased Buff Effect
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Herald of Purity has (47–48)% increased Buff Effect
Searing ExarchImplicitGlovesHerald of Agony has (29–30)% increased Buff Effect
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Herald of Agony has (38–39)% increased Buff Effect
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Herald of Agony has (47–48)% increased Buff Effect
Searing ExarchImplicitGlovesIgnites you inflict spread to other Enemies within 1.7 metres
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Ignites you inflict spread to other Enemies within 2 metres
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Ignites you inflict spread to other Enemies within 2.3 metres
Searing ExarchImplicitGlovesFreezes you inflict spread to other Enemies within 1.7 metres
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 2 metres
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.3 metres
Searing ExarchImplicitGlovesShocks you inflict spread to other Enemies within 1.7 metres
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Shocks you inflict spread to other Enemies within 2 metres
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Shocks you inflict spread to other Enemies within 2.3 metres
Searing ExarchImplicitGloves(16–17)% reduced Enemy Stun Threshold
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, (22–23)% reduced Enemy Stun Threshold
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% reduced Enemy Stun Threshold
Searing ExarchImplicitGloves13% increased Trap Throwing Speed
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, 17% increased Trap Throwing Speed
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 21% increased Trap Throwing Speed
Searing ExarchImplicitGloves13% increased Mine Throwing Speed
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, 17% increased Mine Throwing Speed
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 21% increased Mine Throwing Speed
Searing ExarchImplicitGloves40% chance to Extinguish Enemies on Hit
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, 70% chance to Extinguish Enemies on Hit
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 100% chance to Extinguish Enemies on Hit
Searing ExarchImplicitGloves+2% to maximum Cold Resistance
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, +3% to maximum Cold Resistance
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance
Searing ExarchImplicitGloves6% increased Damage per Frenzy Charge
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, 7% increased Damage per Frenzy Charge
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Frenzy Charge
Searing ExarchImplicitGlovesNon-Vaal Strike Skills target 1 additional nearby Enemy
Searing ExarchImplicitGlovesNon-Vaal Strike Skills target 2 additional nearby Enemies
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies
Searing ExarchImplicitGlovesGain 2 Rage on Attack Hit
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, Gain 3 Rage on Attack Hit
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Gain 4 Rage on Attack Hit
Searing ExarchImplicitGloves40% chance to Intimidate Enemies for 4 seconds on Hit
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, 70% chance to Intimidate Enemies for 4 seconds on Hit
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 95% chance to Intimidate Enemies for 4 seconds on Hit
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Intimidate Enemies for 4 seconds on Hit
Searing ExarchImplicitGloves40% chance to Unnerve Enemies for 4 seconds on Hit
Searing ExarchImplicitGlovesWhile a Unique Enemy is in your Presence, 70% chance to Unnerve Enemies for 4 seconds on Hit
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, 95% chance to Unnerve Enemies for 4 seconds on Hit
Searing ExarchImplicitGlovesWhile a Pinnacle Atlas Boss is in your Presence, Unnerve Enemies for 4 seconds on Hit
Searing ExarchImplicitHelmets13% increased Cast Speed
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, 17% increased Cast Speed
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 21% increased Cast Speed
Searing ExarchImplicitHelmetsAdds (15–20) to (32–36) Fire Damage to Spells
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, Adds (20–27) to (41–48) Fire Damage to Spells
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, Adds (31–40) to (63–72) Fire Damage to Spells
Searing ExarchImplicitHelmetsAdds (14–18) to (28–32) Cold Damage to Spells
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, Adds (18–24) to (37–43) Cold Damage to Spells
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, Adds (28–36) to (56–65) Cold Damage to Spells
Searing ExarchImplicitHelmetsAdds (2–6) to (54–59) Lightning Damage to Spells
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, Adds (3–8) to (72–78) Lightning Damage to Spells
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, Adds (5–11) to (110–119) Lightning Damage to Spells
Searing ExarchImplicitHelmetsAdds (13–16) to (25–29) Physical Damage to Spells
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, Adds (16–22) to (33–39) Physical Damage to Spells
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, Adds (25–33) to (51–59) Physical Damage to Spells
Searing ExarchImplicitHelmetsAdds (11–15) to (24–27) Chaos Damage to Spells
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, Adds (15–20) to (32–36) Chaos Damage to Spells
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, Adds (23–31) to (47–55) Chaos Damage to Spells
Searing ExarchImplicitHelmets(17–18)% of Fire Damage taken Recouped as Life
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, (23–24)% of Fire Damage taken Recouped as Life
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% of Fire Damage taken Recouped as Life
Searing ExarchImplicitHelmets(17–18)% of Cold Damage taken Recouped as Life
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, (23–24)% of Cold Damage taken Recouped as Life
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% of Cold Damage taken Recouped as Life
Searing ExarchImplicitHelmets(17–18)% of Lightning Damage taken Recouped as Life
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, (23–24)% of Lightning Damage taken Recouped as Life
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% of Lightning Damage taken Recouped as Life
Searing ExarchImplicitHelmets(17–18)% of Physical Damage taken Recouped as Life
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, (23–24)% of Physical Damage taken Recouped as Life
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% of Physical Damage taken Recouped as Life
Searing ExarchImplicitHelmets15% increased Flammability Curse Effect
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, 19% increased Flammability Curse Effect
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Flammability Curse Effect
Searing ExarchImplicitHelmets15% increased Frostbite Curse Effect
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, 19% increased Frostbite Curse Effect
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Frostbite Curse Effect
Searing ExarchImplicitHelmets15% increased Conductivity Curse Effect
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, 19% increased Conductivity Curse Effect
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Conductivity Curse Effect
Searing ExarchImplicitHelmets15% increased Vulnerability Curse Effect
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, 19% increased Vulnerability Curse Effect
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Vulnerability Curse Effect
Searing ExarchImplicitHelmets15% increased Elemental Weakness Curse Effect
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, 19% increased Elemental Weakness Curse Effect
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Elemental Weakness Curse Effect
Searing ExarchImplicitHelmets15% increased Despair Curse Effect
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, 19% increased Despair Curse Effect
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Despair Curse Effect
Searing ExarchImplicitHelmets15% increased Temporal Chains Curse Effect
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, 19% increased Temporal Chains Curse Effect
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Temporal Chains Curse Effect
Searing ExarchImplicitHelmets15% increased Enfeeble Curse Effect
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, 19% increased Enfeeble Curse Effect
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Enfeeble Curse Effect
Searing ExarchImplicitHelmets15% increased Punishment Curse Effect
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, 19% increased Punishment Curse Effect
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 23% increased Punishment Curse Effect
Searing ExarchImplicitHelmets(29–30)% reduced Mana Cost of Attacks
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, (35–36)% reduced Mana Cost of Attacks
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% reduced Mana Cost of Attacks
Searing ExarchImplicitHelmets+2% to maximum Lightning Resistance
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance
Searing ExarchImplicitHelmets6% increased Damage per Power Charge
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, 7% increased Damage per Power Charge
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Power Charge
Searing ExarchImplicitHelmetsMinions have (28–29)% increased maximum Life
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, Minions have (34–35)% increased maximum Life
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, Minions have (40–41)% increased maximum Life
Searing ExarchImplicitHelmetsMinions have (21–22)% increased Movement Speed
Searing ExarchImplicitHelmetsWhile a Unique Enemy is in your Presence, Minions have (27–28)% increased Movement Speed
Searing ExarchImplicitHelmetsWhile a Pinnacle Atlas Boss is in your Presence, Minions have (33–34)% increased Movement Speed
ShaperPrefixAmulets(7–8)% increased Movement Speed
ShaperPrefixAmuletsGain (12–15)% of Physical Damage as Extra Cold Damage
ShaperPrefixAmuletsGain (12–15)% of Physical Damage as Extra Lightning Damage
ShaperPrefixAmuletsDamage Penetrates (4–7)% Elemental Resistances
ShaperPrefixAmulets1% increased Damage per 15 Dexterity
ShaperPrefixAmulets1% increased Damage per 15 Intelligence
ShaperPrefixAxes (One-Hand), Bows, Claws, Dagger, SwordsGain (18–20)% of Physical Damage as Extra Cold Damage
ShaperPrefixAxes (One-Hand), Bows, Claws, Dagger, Swords (One-Hand), Thrusting Swords (One-Hand)Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
ShaperPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsSocketed Gems are Supported by Level 20 Added Fire Damage
(127–134)% increased Physical Damage
ShaperPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsSocketed Gems are supported by Level 20 Elemental Damage with Attacks
(33–37)% increased Elemental Damage with Attack Skills
ShaperPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsDamage Penetrates 6% Elemental Resistances
ShaperPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsSocketed Skills deal 40% more Attack Damage
ShaperPrefixAxes (One-Hand), Maces (One-Hand), Sceptres, Staff, SwordsGain (18–20)% of Physical Damage as Extra Fire Damage
ShaperPrefixAxes (One-Hand), Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand)Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
ShaperPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Damage Penetrates (11–12)% Elemental Resistances
ShaperPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Socketed Skills deal 20% more Attack Damage
ShaperPrefixAxes (Two-Hand), Bows, Swords (Two-Hand)(7–10)% chance to gain a Frenzy Charge on Kill
ShaperPrefixAxes (Two-Hand), Bows, Swords (Two-Hand)Socketed Gems are supported by Level 20 Cast On Critical Strike
ShaperPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
ShaperPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Socketed Gems are Supported by Level 20 Cast On Melee Kill
ShaperPrefixAxes (Two-Hand), Swords (Two-Hand)Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
ShaperPrefixBeltsGrants Level 22 Intimidating Cry Skill
ShaperPrefixBelts(21–25)% increased Elemental Damage
ShaperPrefixBelts(26–30)% increased Energy Shield from Equipped Body Armour
ShaperPrefixBody Armour+1 to Level of Socketed Skill Gems
ShaperPrefixBody Armour+1 to Level of Socketed Skill Gems
+(5–10)% to Quality of Socketed Skill Gems
ShaperPrefixBody Armour(13–15)% of Physical Damage from Hits taken as Cold Damage
ShaperPrefixBody Armour(13–15)% of Physical Damage from Hits taken as Lightning Damage
ShaperPrefixBody Armour(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life
ShaperPrefixBody ArmourYou and your Minions take 100% reduced Reflected Elemental Damage
ShaperPrefixBody Armour(3–5)% reduced Elemental Damage taken
You and your Minions take 100% reduced Reflected Elemental Damage
ShaperPrefixBody Armour(16–18)% increased maximum Mana
ShaperPrefixBootsUnaffected by Chilled Ground
ShaperPrefixBootsUnaffected by Burning Ground
ShaperPrefixBootsUnaffected by Chill
ShaperPrefixBootsUnaffected by Ignite
ShaperPrefixBootsSocketed Gems are supported by Level 20 Life Leech
ShaperPrefixClaws, Dagger, Sceptres, Staff, WandsGain (18–20)% of Physical Damage as Extra Lightning Damage
ShaperPrefixClaws, Dagger, Sceptres, WandsAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
ShaperPrefixDagger, Sceptres, WandsGain (7–8)% of Elemental Damage as Extra Chaos Damage
ShaperPrefixGlovesSocketed Gems are Supported by Level 15 Mana Leech
ShaperPrefixGlovesSocketed Gems are Supported by Level 20 Mana Leech
(20–30)% increased Maximum total Mana Recovery per second from Leech
ShaperPrefixGlovesSocketed Gems are Supported by Level 25 Slower Projectiles
(23–25)% increased Projectile Damage
ShaperPrefixHelmetsSocketed Gems are Supported by Level 25 Increased Area of Effect
(13–15)% increased Area of Effect
ShaperPrefixHelmets50% increased Power Charge Duration
(11–15)% chance to gain a Power Charge on Kill
ShaperPrefixHelmetsAdds (29–39) to (49–61) Cold Damage to Spells
ShaperPrefixHelmetsAdds (2–8) to (101–121) Lightning Damage to Spells
ShaperPrefixHelmets, Staff(7–10)% chance to gain a Power Charge on Kill
ShaperPrefixQuiversGain (2–3) Mana per Enemy Hit with Attacks
ShaperPrefixQuiversGain (11–15)% of Physical Damage as Extra Cold Damage
ShaperPrefixQuivers(7–10)% increased Movement Speed
ShaperPrefixRingsYou and your Minions take (46–55)% reduced Reflected Elemental Damage
ShaperPrefixRings(2–3)% increased Experience gain
ShaperPrefixRingsGain (13–15) Life per Enemy Hit with Spells
ShaperPrefixRingsGain (2–3) Mana per Enemy Hit with Spells
ShaperPrefixRingsAdds (20–26) to (41–48) Cold Damage against Chilled or Frozen Enemies
ShaperPrefixRingsAdds (4–8) to (82–86) Lightning Damage against Shocked Enemies
ShaperPrefixRune Daggers, Sceptres, WandsSocketed Skills deal 40% more Spell Damage
ShaperPrefixRune Daggers, Sceptres, WandsSocketed Gems are Supported by Level 20 Controlled Destruction
(57–60)% increased Spell Damage
ShaperPrefixRune Daggers, Sceptres, WandsSocketed Gems are Supported by Level 20 Lightning Penetration
(57–60)% increased Lightning Damage
ShaperPrefixRune Daggers, WandsSocketed Gems are Supported by Level 20 Cold Penetration
(57–60)% increased Cold Damage
ShaperPrefixSceptresSocketed Gems are Supported by Level 20 Elemental Focus
(57–60)% increased Elemental Damage
ShaperPrefixShields+1 to maximum number of Summoned Totems
ShaperPrefixStaffSocketed Gems are Supported by Level 20 Cast While Channelling
ShaperPrefixStaffAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
ShaperPrefixStaffGain (13–15)% of Elemental Damage as Extra Chaos Damage
ShaperPrefixStavesSocketed Gems are Supported by Level 1 Arcane Surge
ShaperPrefixStavesSocketed Skills deal 20% more Spell Damage
ShaperSuffixAmuletsGrants Level 22 Determination Skill
ShaperSuffixAmuletsGrants Level 22 Grace Skill
ShaperSuffixAmuletsGrants Level 22 Discipline Skill
ShaperSuffixAmuletsGrants Level 22 Haste Skill
ShaperSuffixAmuletsGrants Level 22 Vitality Skill
ShaperSuffixAmuletsGrants Level 22 Clarity Skill
ShaperSuffixAmuletsItems and Gems have (11–15)% reduced Attribute Requirements
ShaperSuffixAmulets(0.3–0.5)% of Cold Damage Leeched as Life
ShaperSuffixAmulets(0.3–0.5)% of Lightning Damage Leeched as Life
ShaperSuffixAmulets(6–7)% Chance to Block Spell Damage
ShaperSuffixAmulets(6–9)% increased Attributes
ShaperSuffixAmulets(6–10)% increased Mana Reservation Efficiency of Skills
ShaperSuffixAmulets(7–10)% chance to gain a Power, Frenzy or Endurance Charge on Kill
ShaperSuffixAmulets+2% to maximum Chance to Block Attack Damage
ShaperSuffixAmulets+(16–20)% to Cold Damage over Time Multiplier
ShaperSuffixAmulets+(16–20)% to Fire Damage over Time Multiplier
ShaperSuffixAxes(15–20)% increased Critical Strike Chance
(5–10)% chance to gain an Endurance Charge on Critical Strike
ShaperSuffixAxes (One-Hand)(80–100)% increased Critical Strike Chance if you have Killed Recently
ShaperSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand)Socketed Gems are supported by Level 20 Melee Splash
(33–37)% increased Area Damage
ShaperSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand)Socketed Gems are Supported by Level 20 Faster Attacks
(20–21)% increased Attack Speed
ShaperSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsSocketed Gems are Supported by Level 20 Increased Critical Strikes
(26–29)% increased Critical Strike Chance
ShaperSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Swords (One-Hand), Thrusting Swords (One-Hand)Socketed Gems are Supported by Level 20 Maim
20% chance to Maim on Hit
ShaperSuffixAxes (One-Hand), Claws, Maces (One-Hand), Swords (One-Hand), Thrusting Swords (One-Hand)+(8–9)% Chance to Block Attack Damage while Dual Wielding
ShaperSuffixAxes (Two-Hand)(15–30)% chance to gain an Endurance Charge when you Taunt an Enemy
ShaperSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(26–29)% increased Critical Strike Chance
50% increased Critical Strike Chance if you have Killed Recently
ShaperSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(7–10)% increased Movement Speed
ShaperSuffixAxes (Two-Hand), Bows, Swords (Two-Hand)+1 to Maximum Frenzy Charges
ShaperSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(20–21)% increased Attack Speed
(4–6)% chance to deal Double Damage
ShaperSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+1 to Maximum Endurance Charges
ShaperSuffixAxes, Bows, Claws, Quivers, Swords(9–10)% chance to gain Onslaught for 4 seconds on Kill
ShaperSuffixBelts(-45–-36) Physical Damage taken from Attack Hits
ShaperSuffixBelts(10–12)% increased Energy Shield Recovery rate
ShaperSuffixBelts(10–12)% increased Mana Recovery rate
ShaperSuffixBelts(6–10)% increased Movement Speed during any Flask Effect
ShaperSuffixBeltsRemove Chill and Freeze when you use a Flask
ShaperSuffixBeltsRemove Shock when you use a Flask
ShaperSuffixBelts(8–14)% increased Cast Speed during any Flask Effect
ShaperSuffixBelts(31–35)% increased Spell Damage during any Flask Effect
ShaperSuffixBelts, Boots(16–20)% increased Cooldown Recovery Rate
ShaperSuffixBody ArmourRecover (5–6)% of Mana on Kill
ShaperSuffixBody ArmourRecover (5–6)% of Mana on Kill
(5–10)% increased Mana Recovery Rate if you haven't Killed Recently
ShaperSuffixBody ArmourRecover (5–6)% of Energy Shield on Kill
ShaperSuffixBody ArmourRecover (5–6)% of Energy Shield on Kill
(5–10)% increased Energy Shield Recovery Rate if you haven't Killed Recently
ShaperSuffixBody Armour(9–12)% increased Intelligence
ShaperSuffixBody Armour+1 to Level of Socketed Intelligence Gems
(9–12)% increased Intelligence
ShaperSuffixBody ArmourSocketed Gems are Supported by Level 20 Item Rarity
(19–25)% increased Rarity of Items found from Slain Unique Enemies
ShaperSuffixBody Armour+(1.6–2)% to Spell Critical Strike Chance
ShaperSuffixBoots(36–45)% chance to Avoid Elemental Ailments
ShaperSuffixBoots(10–12)% chance to avoid Projectiles
ShaperSuffixBoots(11–15)% chance to avoid Projectiles if you've taken Projectile Damage Recently
(10–12)% chance to avoid Projectiles
ShaperSuffixBootsSocketed Gems are Supported by Level 25 Ballista Totem
(31–35)% increased Totem Damage
ShaperSuffixBootsSocketed Gems are Supported by Level 25 Ballista Totem
(17–20)% increased Totem Placement speed
ShaperSuffixBootsGrants Level 25 Decoy Totem Skill
ShaperSuffixBows(11–12)% increased Attack Speed
(4–6)% chance to deal Double Damage
ShaperSuffixBows+(26–29)% to Global Critical Strike Multiplier
(9–10)% chance to gain a Power Charge on Critical Strike
ShaperSuffixBowsSocketed Gems Chain 1 additional times
ShaperSuffixBowsProjectiles deal (20–30)% increased Damage with Hits and Ailments for each Enemy Pierced
ShaperSuffixBows, WandsProjectiles Pierce an additional Target
ShaperSuffixBows, WandsProjectiles Pierce 2 additional Targets
ShaperSuffixClawsEnemies have 20% reduced Evasion if you have Hit them Recently
ShaperSuffixClaws(80–100)% increased Critical Strike Chance against Blinded Enemies
ShaperSuffixDaggerSocketed Gems are Supported by Level 20 Chance to Poison
(24–26)% increased Damage with Poison
ShaperSuffixDagger+(50–60)% to Critical Strike Multiplier against Enemies that are on Full Life
ShaperSuffixGlovesSocketed Gems are Supported by Level 25 Faster Casting
(13–14)% increased Cast Speed
ShaperSuffixGloves(31–60)% chance to Ignore Stuns while Casting
ShaperSuffixGlovesSocketed Gems are Supported by Level 25 Trap
(31–35)% increased Trap Damage
ShaperSuffixGlovesSocketed Gems are Supported by Level 25 Advanced Traps
(31–35)% increased Trap Damage
ShaperSuffixGlovesSocketed Gems are Supported by Level 25 Advanced Traps
(17–20)% increased Trap Throwing Speed
ShaperSuffixGlovesSocketed Gems are Supported by Level 25 Trap And Mine Damage
(31–35)% increased Trap Damage
ShaperSuffixGlovesSocketed Gems are supported by Level 25 Blind
(9–10)% Global chance to Blind Enemies on hit
ShaperSuffixGlovesSocketed Spells have +90% to Critical Strike Multiplier
ShaperSuffixGloves+(17–24)% to Cold Damage over Time Multiplier
ShaperSuffixGloves+(17–24)% to Fire Damage over Time Multiplier
ShaperSuffixHelmetsSocketed Gems are Supported by Level 25 Blastchain Mine
(31–35)% increased Mine Damage
ShaperSuffixHelmetsSocketed Gems are Supported by Level 25 Trap And Mine Damage
(31–35)% increased Mine Damage
ShaperSuffixHelmetsSocketed Gems are Supported by Level 25 Hypothermia
(17–20)% increased Effect of Cold Ailments
ShaperSuffixHelmetsSocketed Gems are Supported by Level 25 Innervate
(17–20)% increased Effect of Lightning Ailments
ShaperSuffixHelmets(56–70)% increased Mana Regeneration Rate
ShaperSuffixHelmetsRegenerate (6–8) Mana per second
ShaperSuffixHelmetsRegenerate (6–8) Mana per second
Mana Flasks gain 1 Charge every 3 seconds
ShaperSuffixHelmetsSocketed Spells have +4% to Critical Strike Chance
ShaperSuffixHelmetsNearby Enemies take 9% increased Elemental Damage
ShaperSuffixMacesEnemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage
ShaperSuffixMaces (One-Hand)Melee Hits which Stun have (10–20)% chance to Fortify
ShaperSuffixMaces (Two-Hand)(20–30)% reduced Enemy Stun Threshold
(20–30)% increased Stun Duration on Enemies
ShaperSuffixQuiversAttacks have 20% chance to Maim on Hit
ShaperSuffixQuivers(9–10)% chance to Blind Enemies on Hit with Attacks
ShaperSuffixRings(35–40)% reduced Effect of Curses on you
ShaperSuffixRings(21–25)% increased Global Critical Strike Chance
ShaperSuffixRingsGrants Level 22 Herald of Ice Skill
ShaperSuffixRingsGrants Level 22 Herald of Thunder Skill
ShaperSuffixRune Daggers, Sceptres, WandsSocketed Gems are Supported by Level 20 Increased Critical Strikes
(75–82)% increased Spell Critical Strike Chance
ShaperSuffixRune Daggers, Sceptres, WandsSocketed Gems are Supported by Level 20 Faster Casting
(18–20)% increased Cast Speed
ShaperSuffixRune Daggers, Sceptres, WandsSocketed Gems are Supported by Level 20 Spell Cascade
(13–15)% increased Area of Effect
ShaperSuffixSceptresSocketed Gems are Supported by Level 20 Elemental Proliferation
(8–10)% chance to Freeze, Shock and Ignite
ShaperSuffixSceptresGain (13–15)% of Physical Damage as Extra Damage of a random Element
ShaperSuffixShieldsSocketed Gems have 30% increased Reservation Efficiency
ShaperSuffixShieldsGain an Endurance, Frenzy or Power charge when you Block
ShaperSuffixShields(41–50)% chance to Chill Attackers for 4 seconds on Block
ShaperSuffixShields(41–50)% chance to Shock Attackers for 4 seconds on Block
ShaperSuffixShieldsRecover (3–5)% of Life when you Block
ShaperSuffixShieldsRecover (3–5)% of your maximum Mana when you Block
ShaperSuffixShieldsRecover (3–5)% of Energy Shield when you Block
ShaperSuffixStaff+1 to Maximum Power Charges
ShaperSuffixStaff+5% Chance to Block Attack Damage while wielding a Staff
+(35–45)% to Critical Strike Multiplier if you have Blocked Recently
ShaperSuffixStaff+(15–25)% to Global Critical Strike Multiplier
(80–100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently
ShaperSuffixStaves(18–20)% increased Cast Speed
20% increased Cast Speed if you've Killed Recently
ShaperSuffixStaves(75–82)% increased Spell Critical Strike Chance
10% chance to gain a Power Charge on Critical Strike
ShaperSuffixSwordsSocketed Movement Skills Cost no Mana
ShaperSuffixSwords (One-Hand), Thrusting Swords (One-Hand)5% increased Accuracy Rating per Frenzy Charge
(20–25)% chance to gain a Frenzy Charge when you Block
ShaperSuffixSwords (Two-Hand)Hits with Melee Movement Skills have (30–50)% chance to Fortify
ShaperSuffixWandsSocketed Gems are Supported by Level 20 Faster Attacks
(11–12)% increased Attack Speed
ShaperSuffixWandsSocketed Gems are Supported by Level 20 Volley
(23–25)% increased Projectile Speed
ShaperSuffixWandsGain a Power Charge after Spending a total of 200 Mana
SynthesisImplicitAbyss JewelRegenerate (0.8–1) Mana per second while wielding a Staff
SynthesisImplicitAbyss JewelRegenerate (0.8–1) Mana per Second while Dual Wielding
SynthesisImplicitAbyss JewelRegenerate (0.8–1) Mana per Second while holding a Shield
SynthesisImplicitAbyss Jewel+(4–5)% to Critical Strike Multiplier with Maces or Sceptres
SynthesisImplicitAbyss Jewel+(4–5)% to Critical Strike Multiplier with Axes
SynthesisImplicitAbyss Jewel+(4–5)% to Critical Strike Multiplier with Swords
SynthesisImplicitAbyss Jewel+(4–5)% to Critical Strike Multiplier with Bows
SynthesisImplicitAbyss Jewel+(4–5)% to Critical Strike Multiplier with Claws
SynthesisImplicitAbyss Jewel+(4–5)% to Critical Strike Multiplier with Daggers
SynthesisImplicitAbyss Jewel+(4–5)% to Critical Strike Multiplier with Wands
SynthesisImplicitAbyss Jewel+(4–5)% to Critical Strike Multiplier with Staves
SynthesisImplicitAbyss Jewel(4–5)% increased Critical Strike Chance for Spells while wielding a Staff
SynthesisImplicitAbyss Jewel(4–5)% increased Critical Strike Chance for Spells while Dual Wielding
SynthesisImplicitAbyss Jewel(4–5)% increased Critical Strike Chance for Spells while holding a Shield
SynthesisImplicitAbyss Jewel+(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff
SynthesisImplicitAbyss Jewel+(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding
SynthesisImplicitAbyss Jewel+(4–5)% to Critical Strike Multiplier for Spells while holding a Shield
SynthesisImplicitAbyss Jewel(5–7)% reduced Elemental Ailment Duration on you
SynthesisImplicitAbyss Jewel(8–10)% chance to Avoid being Ignited
SynthesisImplicitAbyss Jewel(8–10)% chance to Avoid being Frozen
SynthesisImplicitAbyss Jewel(4–5)% increased Chill Duration on Enemies
SynthesisImplicitAbyss Jewel(2–3)% increased Effect of Cold Ailments
SynthesisImplicitAbyss Jewel(4–5)% increased Shock Duration on Enemies
SynthesisImplicitAbyss Jewel(8–10)% chance to Avoid being Shocked
SynthesisImplicitAbyss Jewel(2–3)% increased Effect of Shock
SynthesisImplicitAbyss Jewel(8–10)% chance to Avoid being Poisoned
SynthesisImplicitAbyss Jewel(8–10)% chance to Avoid Bleeding
SynthesisImplicitAbyss Jewel(5–6)% increased Fire Damage with Attack Skills
SynthesisImplicitAbyss Jewel(5–6)% increased Fire Damage with Spell Skills
SynthesisImplicitAbyss Jewel3% of Physical Damage Converted to Fire Damage
SynthesisImplicitAbyss Jewel(5–6)% increased Cold Damage with Attack Skills
SynthesisImplicitAbyss Jewel(5–6)% increased Cold Damage with Spell Skills
SynthesisImplicitAbyss Jewel(5–6)% increased Lightning Damage with Attack Skills
SynthesisImplicitAbyss Jewel(5–6)% increased Lightning Damage with Spell Skills
SynthesisImplicitAbyss Jewel(5–6)% increased Physical Damage with Attack Skills
SynthesisImplicitAbyss Jewel(5–6)% increased Physical Damage with Spell Skills
SynthesisImplicitAbyss Jewel(5–6)% increased Chaos Damage with Attack Skills
SynthesisImplicitAbyss Jewel(5–6)% increased Chaos Damage with Spell Skills
SynthesisImplicitAbyss Jewel(3–4)% increased Physical Damage with Daggers
SynthesisImplicitAbyss Jewel(4–5)% increased Accuracy Rating with Maces or Sceptres
SynthesisImplicitAbyss Jewel(4–5)% increased Accuracy Rating with Axes
SynthesisImplicitAbyss Jewel(4–5)% increased Accuracy Rating with Swords
SynthesisImplicitAbyss Jewel(4–5)% increased Accuracy Rating with Bows
SynthesisImplicitAbyss Jewel(4–5)% increased Accuracy Rating with Claws
SynthesisImplicitAbyss Jewel(4–5)% increased Accuracy Rating with Daggers
SynthesisImplicitAbyss Jewel(4–5)% increased Accuracy Rating with Wands
SynthesisImplicitAbyss Jewel(4–5)% increased Accuracy Rating with Staves
SynthesisImplicitAbyss JewelMinions have 3% increased Movement Speed
SynthesisImplicitAbyss Jewel(3–4)% increased Minion Accuracy Rating
SynthesisImplicitAbyss Jewel2% increased Movement Speed
SynthesisImplicitAbyss Jewel(3–4)% chance to Taunt Enemies on Hit with Attacks
SynthesisImplicitAbyss Jewel(3–4)% chance to Blind Enemies on Hit with Attacks
SynthesisImplicitAbyss Jewel(3–4)% chance to Hinder Enemies on Hit with Spells
SynthesisImplicitAbyss Jewel(4–5)% increased Attack and Cast Speed during Onslaught
SynthesisImplicitAbyss Jewel(9–10)% increased Physical Damage while you have Unholy Might
SynthesisImplicitAbyss Jewel3% increased Movement Speed while Phasing
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel+(5–6) to maximum Life
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel0.2% of Attack Damage Leeched as Life
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel+(4–5) to maximum Mana
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–7)% increased Mana Regeneration Rate
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel+(4–5)% to Fire Resistance
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel+(4–5)% to Cold Resistance
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel+(4–5)% to Lightning Resistance
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel+(2–3)% to Chaos Resistance
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(3–4)% increased Global Critical Strike Chance
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel+(3–4)% to Global Critical Strike Multiplier
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(6–7)% increased Stun and Block Recovery
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(8–10)% chance to Avoid being Stunned
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(16–20)% chance to Ignore Stuns while Casting
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(4–5)% increased Damage with Ailments
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(3–4)% increased Damage
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(4–5)% increased Fire Damage
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(4–5)% increased Cold Damage
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(4–5)% increased Lightning Damage
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(4–5)% increased Damage over Time
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(4–5)% increased Elemental Damage
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–6)% increased Physical Damage with Maces or Sceptres
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–6)% increased Physical Damage with Axes
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–6)% increased Physical Damage with Swords
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–6)% increased Physical Damage with Bows
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–6)% increased Physical Damage with Claws
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–6)% increased Physical Damage with Wands
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–6)% increased Physical Damage with Staves
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–6)% increased Spell Damage while wielding a Staff
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–6)% increased Spell Damage while Dual Wielding
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–6)% increased Spell Damage while holding a Shield
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel+(4–5) to Strength
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel+(4–5) to Dexterity
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel+(4–5) to Intelligence
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel+(36–50) to Accuracy Rating
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–6)% increased Armour
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(5–6)% increased Evasion Rating
SynthesisImplicitAbyss Jewel, Cluster Jewel, JewelRegenerate 0.2% of Energy Shield per second
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel+(5–6) to maximum Energy Shield
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(4–6) Life gained when you Block
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(3–5) Mana gained when you Block
SynthesisImplicitAbyss Jewel, Cluster Jewel, JewelMinions deal (4–5)% increased Damage
SynthesisImplicitAbyss Jewel, Cluster Jewel, JewelMinions have (4–5)% increased maximum Life
SynthesisImplicitAbyss Jewel, Cluster Jewel, JewelMinions have +(4–5)% to all Elemental Resistances
SynthesisImplicitAbyss Jewel, Cluster Jewel, JewelMinions have 3% increased Attack Speed
SynthesisImplicitAbyss Jewel, Cluster Jewel, JewelMinions have 3% increased Cast Speed
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel2% increased Attack Speed
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel3% increased Attack Speed with Maces or Sceptres
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel3% increased Attack Speed with Axes
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel3% increased Attack Speed with Swords
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel3% increased Attack Speed with Bows
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel3% increased Attack Speed with Claws
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel3% increased Attack Speed with Daggers
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel3% increased Attack Speed with Wands
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel3% increased Attack Speed with Staves
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel2% increased Cast Speed
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel3% increased Cast Speed while wielding a Staff
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel3% increased Cast Speed while Dual Wielding
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel3% increased Cast Speed while holding a Shield
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel1% increased Attack and Cast Speed
SynthesisImplicitAbyss Jewel, Cluster Jewel, Jewel(-10–-8) Physical Damage taken from Attack Hits
SynthesisImplicitAmuletsRegenerate (80–100) Life per second
SynthesisImplicitAmulets10% increased Maximum total Energy Shield Recovery per second from Leech
SynthesisImplicitAmulets(14–16)% increased total Recovery per second from Life Leech
SynthesisImplicitAmuletsRegenerate 0.5% of Mana per second
SynthesisImplicitAmulets+1% to all maximum Resistances
SynthesisImplicitAmulets(24–26)% increased Global Critical Strike Chance
SynthesisImplicitAmulets(22–25)% chance to Avoid being Chilled
SynthesisImplicitAmulets0.5% of Fire Damage Leeched as Life
SynthesisImplicitAmulets0.5% of Cold Damage Leeched as Life
SynthesisImplicitAmulets0.5% of Lightning Damage Leeched as Life
SynthesisImplicitAmulets0.5% of Physical Damage Leeched as Life
SynthesisImplicitAmulets0.5% of Chaos Damage Leeched as Life
SynthesisImplicitAmuletsDamage Penetrates (3–5)% Fire Resistance
SynthesisImplicitAmuletsDamage Penetrates (3–5)% Cold Resistance
SynthesisImplicitAmuletsDamage Penetrates (3–5)% Lightning Resistance
SynthesisImplicitAmulets(27–30)% increased Spell Damage
SynthesisImplicitAmulets1% increased Damage per 15 Strength
SynthesisImplicitAmulets1% increased Damage per 15 Dexterity
SynthesisImplicitAmulets1% increased Damage per 15 Intelligence
SynthesisImplicitAmulets+(1–2)% to maximum Chance to Block Attack Damage
SynthesisImplicitAmulets+(1–2)% to maximum Chance to Block Spell Damage
SynthesisImplicitAmuletsPrevent +(2–3)% of Suppressed Spell Damage
SynthesisImplicitAmuletsPurity of Fire has (60–80)% increased Mana Reservation Efficiency
SynthesisImplicitAmuletsPurity of Ice has (60–80)% increased Mana Reservation Efficiency
SynthesisImplicitAmuletsPurity of Lightning has (60–80)% increased Mana Reservation Efficiency
SynthesisImplicitAmulets(6–10)% increased Mana Reservation Efficiency of Skills
SynthesisImplicitAmulets(13–15)% increased Area Damage
SynthesisImplicitAmulets(13–15)% increased Projectile Damage
SynthesisImplicitAmulets(13–15)% increased Melee Damage
SynthesisImplicitAmulets+0.1 metres to Melee Strike Range
SynthesisImplicitAmulets+800 to Armour and Evasion Rating while Fortified
SynthesisImplicitAmulets3% reduced Damage taken from Damage Over Time
SynthesisImplicitAmuletsVaal Skills have (9–12)% increased Skill Effect Duration
SynthesisImplicitAmulets(6–8)% increased maximum Life if Corrupted
SynthesisImplicitAmulets(8–10)% increased maximum Energy Shield if Corrupted
SynthesisImplicitAmulets, Axes (One-Hand), Belts, Claws, Dagger, Maces (One-Hand), Quivers, Rings, Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(13–15)% increased Armour
SynthesisImplicitAmulets, Axes (One-Hand), Belts, Claws, Dagger, Maces (One-Hand), Quivers, Rings, Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(13–15)% increased Evasion Rating
SynthesisImplicitAmulets, Axes (One-Hand), Claws, Dagger, Maces (One-Hand), Quivers, Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(23–26)% increased Elemental Damage
SynthesisImplicitAmulets, Axes (One-Hand), Claws, Dagger, Maces (One-Hand), Rings, Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(8–10)% increased maximum Energy Shield
SynthesisImplicitAmulets, Axes (Two-Hand), Bows, Maces (Two-Hand), Shields, Staff, Swords (Two-Hand)(4–5)% increased Damage per Power Charge
SynthesisImplicitAmulets, Axes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(4–5)% increased Damage per Endurance Charge
SynthesisImplicitAmulets, Axes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(4–5)% increased Damage per Frenzy Charge
SynthesisImplicitAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Sceptres, Shields, Staff, Swords, Wands+(15–16)% to Fire Resistance
SynthesisImplicitAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Sceptres, Shields, Staff, Swords, Wands+(15–16)% to Cold Resistance
SynthesisImplicitAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Sceptres, Shields, Staff, Swords, Wands+(15–16)% to Lightning Resistance
SynthesisImplicitAmulets, Axes, Belts, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Sceptres, Shields, Staff, Swords, Wands+(9–10)% to Chaos Resistance
SynthesisImplicitAmulets, Axes, Belts, Boots, Bows, Claws, Dagger, Helmets, Maces, Rings, Sceptres, Shields, Staff, Swords, Wands(28–30)% increased Mana Regeneration Rate
SynthesisImplicitAmulets, Axes, Bows, Claws, Dagger, Gloves, Maces, Quivers, Rings, Sceptres, Staff, Swords, WandsGain (12–15) Life per Enemy Killed
SynthesisImplicitAmulets, Axes, Bows, Claws, Dagger, Gloves, Maces, Quivers, Rings, Sceptres, Staff, Swords, WandsRecover (1–2)% of Life on Kill
SynthesisImplicitAmulets, Axes, Bows, Claws, Dagger, Gloves, Maces, Quivers, Rings, Sceptres, Staff, Swords, WandsGain 5 Mana per Enemy Killed
SynthesisImplicitAmulets, Axes, Bows, Claws, Dagger, Gloves, Maces, Quivers, Rings, Sceptres, Staff, Swords, WandsRecover (1–2)% of Mana on Kill
SynthesisImplicitAmulets, Axes, Bows, Claws, Dagger, Maces, Rings, Sceptres, Staff, Swords, Wands(12–15)% increased Endurance Charge Duration
SynthesisImplicitAmulets, Axes, Bows, Claws, Dagger, Maces, Rings, Sceptres, Staff, Swords, Wands(12–15)% increased Frenzy Charge Duration
SynthesisImplicitAmulets, Axes, Bows, Claws, Dagger, Maces, Rings, Sceptres, Staff, Swords, Wands(12–15)% increased Power Charge Duration
SynthesisImplicitAmulets, Axes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsDamage Penetrates (3–5)% Elemental Resistances
SynthesisImplicitAmulets, Belts+(12–14) to Strength
SynthesisImplicitAmulets, Belts(13–15)% increased Strength
SynthesisImplicitAmulets, Belts+(12–14) to Dexterity
SynthesisImplicitAmulets, Belts(13–15)% increased Dexterity
SynthesisImplicitAmulets, Belts+(12–14) to Intelligence
SynthesisImplicitAmulets, Belts(13–15)% increased Intelligence
SynthesisImplicitAmulets, Belts(4–5)% increased Trap Throwing Speed
SynthesisImplicitAmulets, Belts, Body Armour, Gloves, Quivers, Shields5% increased Attack and Cast Speed
SynthesisImplicitAmulets, Belts, Boots, Helmets(18–20)% chance to Avoid being Frozen
SynthesisImplicitAmulets, Belts, Quivers, Rings(7–8)% increased maximum Life
SynthesisImplicitAmulets, Belts, Quivers, Rings(22–24)% increased Elemental Damage with Attack Skills
SynthesisImplicitAmulets, Belts, Quivers, Rings(12–15)% increased Energy Shield Recharge Rate
SynthesisImplicitAmulets, Belts, Rings(15–16)% increased Damage with Ailments
SynthesisImplicitAmulets, Body Armour(9–10)% increased Area of Effect
SynthesisImplicitAmulets, Body Armour, Boots, Helmets, Rings, Shields-3 to Total Mana Cost of Skills
SynthesisImplicitAmulets, Body Armour, Quivers, RingsGrace has (15–20)% increased Aura Effect
SynthesisImplicitAmulets, Body Armour, RingsDetermination has (15–20)% increased Aura Effect
SynthesisImplicitAmulets, Body Armour, RingsDiscipline has (15–20)% increased Aura Effect
SynthesisImplicitAmulets, Boots(4–5)% increased Totem Placement speed
SynthesisImplicitAmulets, Boots, Gloves, Helmets, Rings(9–10)% increased maximum Mana
SynthesisImplicitAmulets, Boots, HelmetsMinions deal (15–16)% increased Damage
SynthesisImplicitAmulets, Boots, Helmets, Rings, Shields(4–5)% reduced Mana Cost of Skills
SynthesisImplicitAmulets, Bows, Quivers, Wands(18–20)% increased Projectile Speed
SynthesisImplicitAmulets, Gloves0.4% of Physical Attack Damage Leeched as Life
SynthesisImplicitAmulets, Gloves10% increased Maximum total Life Recovery per second from Leech
SynthesisImplicitAmulets, Gloves10% increased Maximum total Mana Recovery per second from Leech
SynthesisImplicitAmulets, Gloves0.3% of Physical Attack Damage Leeched as Mana
SynthesisImplicitAmulets, Gloves(13–15)% increased Damage while Leeching
SynthesisImplicitAmulets, Gloves(4–5)% increased Brand Attachment range
SynthesisImplicitAmulets, Gloves, Helmets, Quivers, Rings(15–16)% increased Lightning Damage
SynthesisImplicitAmulets, Gloves, Helmets, Rings(18–20)% increased Global Accuracy Rating
SynthesisImplicitAmulets, Gloves, Helmets, Rings+(150–250) to Accuracy Rating
SynthesisImplicitAmulets, Gloves, Quivers, Rings(15–16)% increased Fire Damage
SynthesisImplicitAmulets, Gloves, Quivers, Rings(15–16)% increased Cold Damage
SynthesisImplicitAmulets, Gloves, Quivers, Rings(15–16)% increased Global Physical Damage
SynthesisImplicitAmulets, Gloves, Rings(15–16)% increased Chaos Damage
SynthesisImplicitAmulets, Gloves, Rings, Shields5% increased Cast Speed
SynthesisImplicitAmulets, Helmets(4–5)% increased Mine Throwing Speed
SynthesisImplicitAmulets, Quivers, RingsMinions have (8–10)% increased Movement Speed
SynthesisImplicitAmulets, RingsGain (9–15) Life per Enemy Hit with Attacks
SynthesisImplicitAmulets, RingsRegenerate (3–4) Mana per second
SynthesisImplicitAmulets, Rings+(19–20)% to Global Critical Strike Multiplier
SynthesisImplicitAmulets, Rings(4–5)% increased Movement Speed
SynthesisImplicitAmulets, Rings(23–25)% increased Rarity of Items found
SynthesisImplicitAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (25–30) to (44–53) Fire Damage
SynthesisImplicitAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (21–25) to (36–43) Cold Damage
SynthesisImplicitAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (2–6) to (71–83) Lightning Damage
SynthesisImplicitAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
SynthesisImplicitAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
SynthesisImplicitAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(27–30)% increased Fire Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), WandsGain (4–6)% of Fire Damage as Extra Chaos Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), WandsGain (4–6)% of Cold Damage as Extra Chaos Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), WandsGain (4–6)% of Lightning Damage as Extra Chaos Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), WandsGain (4–6)% of Physical Damage as Extra Chaos Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(27–30)% increased Cold Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(27–30)% increased Lightning Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(27–30)% increased Global Physical Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(31–35)% increased Attack Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(31–35)% increased Spell Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands3% chance to deal Double Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(10–15)% increased Flammability Curse Effect
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(10–15)% increased Frostbite Curse Effect
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(10–15)% increased Conductivity Curse Effect
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands1.5% of Physical Attack Damage Leeched as Life
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsGrants (25–30) Life per Enemy Hit
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands0.5% of Physical Attack Damage Leeched as Mana
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsPoisons you inflict deal Damage (15–20)% faster
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsBleeding you inflict deals Damage (15–20)% faster
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(23–26)% increased Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsYou and nearby Allies deal (13–15)% increased Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(3–4)% increased Damage per Endurance Charge
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(3–4)% increased Damage per Frenzy Charge
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(3–4)% increased Damage per Power Charge
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (18–21) to (31–38) Fire Damage to Spells
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (15–18) to (26–31) Cold Damage to Spells
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (2–5) to (50–59) Lightning Damage to Spells
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (6–7) to (9–10) Physical Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(24–26)% increased Chaos Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (19–28) to (35–49) Chaos Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsSpells have a (8–10)% chance to deal Double Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(31–35)% increased Damage with Vaal Skills
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsTriggered Spells deal (23–26)% increased Spell Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsMinions deal (27–30)% increased Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsEnemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
SynthesisImplicitAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(40–50)% increased Attack Damage if Corrupted
SynthesisImplicitAxes (One-Hand), Claws, Maces (One-Hand), Swords (One-Hand), Thrusting Swords (One-Hand)Regenerate 0.2% of Mana per second
SynthesisImplicitAxes (Two-Hand), Belts, Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(14–16)% increased maximum Energy Shield
SynthesisImplicitAxes (Two-Hand), Boots, Maces (Two-Hand), Rings, Shields, Staff, Swords (Two-Hand)+1 to Maximum Endurance Charges
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)3% of Physical Attack Damage Leeched as Life
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Grants (45–50) Life per Enemy Hit
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)1% of Physical Attack Damage Leeched as Mana
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Poisons you inflict deal Damage (30–35)% faster
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Bleeding you inflict deals Damage (30–35)% faster
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(33–38)% increased Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)You and nearby Allies deal (22–25)% increased Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(41–44)% increased Fire Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (26–32) to (46–56) Fire Damage to Spells
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (22–26) to (31–46) Cold Damage to Spells
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (3–7) to (75–88) Lightning Damage to Spells
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Gain (7–10)% of Fire Damage as Extra Chaos Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Gain (7–10)% of Cold Damage as Extra Chaos Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Gain (7–10)% of Lightning Damage as Extra Chaos Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Gain (7–10)% of Physical Damage as Extra Chaos Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(41–44)% increased Cold Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(41–44)% increased Lightning Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(39–44)% increased Global Physical Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (8–9) to (11–13) Physical Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(37–40)% increased Chaos Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (26–50) to (58–86) Chaos Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(33–38)% increased Elemental Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(45–51)% increased Attack Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(45–51)% increased Spell Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Spells have a (16–18)% chance to deal Double Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)5% chance to deal Double Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(20–22)% increased Armour
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(20–22)% increased Evasion Rating
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(20–30)% increased Flammability Curse Effect
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(20–30)% increased Frostbite Curse Effect
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(20–30)% increased Conductivity Curse Effect
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(45–51)% increased Damage with Vaal Skills
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Triggered Spells deal (33–38)% increased Spell Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Minions deal (39–44)% increased Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Enemies you Kill have a 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(60–70)% increased Attack Damage if Corrupted
SynthesisImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Swords (Two-Hand)Regenerate 0.4% of Mana per second
SynthesisImplicitAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (42–52) to (75–93) Fire Damage
SynthesisImplicitAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (36–43) to (51–75) Cold Damage
SynthesisImplicitAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (3–10) to (124–145) Lightning Damage
SynthesisImplicitAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
SynthesisImplicitAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
SynthesisImplicitAxes (Two-Hand), Maces (Two-Hand), Swords (Two-Hand)Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
SynthesisImplicitAxes, Belts, Maces, Quivers, Sceptres, Staff, Swords(9–10)% reduced Enemy Stun Threshold
SynthesisImplicitAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, Wands+(18–20) to Strength
SynthesisImplicitAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, Wands+(18–20) to Dexterity
SynthesisImplicitAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Quivers, Rings, Sceptres, Shields, Staff, Swords, Wands+(18–20) to Intelligence
SynthesisImplicitAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Rings, Sceptres, Shields, Staff, Swords, Wands+(10–12) to all Attributes
SynthesisImplicitAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Shields, Staff, Swords, Wands+(4–6)% to Quality of Socketed Strength Gems
SynthesisImplicitAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Shields, Staff, Swords, Wands+(4–6)% to Quality of Socketed Dexterity Gems
SynthesisImplicitAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Shields, Staff, Swords, Wands+(4–6)% to Quality of Socketed Intelligence Gems
SynthesisImplicitAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Shields, Staff, Swords, Wands+1 to Level of Socketed Strength Gems
SynthesisImplicitAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Shields, Staff, Swords, Wands+1 to Level of Socketed Dexterity Gems
SynthesisImplicitAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Shields, Staff, Swords, Wands+1 to Level of Socketed Intelligence Gems
SynthesisImplicitAxes, Body Armour, Boots, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Staff, Swords, Wands25% increased Effect of Socketed Abyss Jewels
SynthesisImplicitAxes, Boots, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+(4–6)% to Quality of Socketed Fire Gems
SynthesisImplicitAxes, Boots, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+(4–6)% to Quality of Socketed Cold Gems
SynthesisImplicitAxes, Boots, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+(4–6)% to Quality of Socketed Lightning Gems
SynthesisImplicitAxes, Boots, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+(4–6)% to Quality of Socketed Chaos Gems
SynthesisImplicitAxes, Boots, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+1 to Level of Socketed Fire Gems
SynthesisImplicitAxes, Boots, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+1 to Level of Socketed Cold Gems
SynthesisImplicitAxes, Boots, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+1 to Level of Socketed Lightning Gems
SynthesisImplicitAxes, Boots, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+1 to Level of Socketed Chaos Gems
SynthesisImplicitAxes, Boots, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(5–10)% chance to gain an Endurance Charge on Kill
SynthesisImplicitAxes, Bows, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Staff, Swords, Wands(21–25)% increased Damage with Hits and Ailments against Abyssal Monsters
SynthesisImplicitAxes, Bows, Claws, Dagger, Gloves, Maces, Quivers, Sceptres, Staff, Swords, Wands(5–10)% chance to gain a Frenzy Charge on Kill
SynthesisImplicitAxes, Bows, Claws, Dagger, Helmets, Maces, Rings, Sceptres, Staff, Swords, Wands15% increased Light Radius
SynthesisImplicitAxes, Bows, Claws, Dagger, Helmets, Maces, Sceptres, Staff, Swords, Wands(5–10)% chance to gain a Power Charge on Kill
SynthesisImplicitAxes, Bows, Claws, Dagger, Helmets, Maces, Sceptres, Staff, Swords, Wands+1 to Level of Socketed Gems
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Quivers, Sceptres, Staff, Swords, Wands+(27–30)% to Global Critical Strike Multiplier
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands(42–45)% increased Spell Critical Strike Chance
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+(4–6)% to Quality of Socketed Gems
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+(4–6)% to Quality of Socketed Support Gems
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords, Wands+1 to Level of Socketed Support Gems
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(13–15)% increased Critical Strike Chance
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(26–35)% increased Stun Duration on Enemies
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(24–28)% increased Damage with Poison
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(24–28)% increased Damage with Bleeding
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(23–25)% increased Physical Damage
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsAttacks with this Weapon Penetrate (4–5)% Elemental Resistances
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(30–35)% increased Global Accuracy Rating
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(7–8)% increased Attack Speed
SynthesisImplicitAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(8–10)% chance to Intimidate Enemies for 4 seconds on Hit
SynthesisImplicitAxes, Bows, Gloves, Maces, Swords(8–12)% increased Bleeding Duration
SynthesisImplicitAxes, Bows, Maces, Swords(15–20)% chance to cause Bleeding on Hit
SynthesisImplicitAxes, Claws, Dagger, Gloves, Helmets, Maces, Sceptres, Shields, Staff, Swords+(4–6)% to Quality of Socketed Melee Gems
SynthesisImplicitAxes, Claws, Dagger, Maces, Sceptres, Shields, Staff, Swords+1 to Level of Socketed Melee Gems
SynthesisImplicitAxes, Claws, Dagger, Maces, Sceptres, Staff, Swords+0.2 metres to Weapon Range
SynthesisImplicitBelts(10–15)% increased Life Recovery rate
SynthesisImplicitBelts(10–15)% increased Mana Recovery rate
SynthesisImplicitBeltsCannot be Ignited
SynthesisImplicitBeltsCannot be Frozen
SynthesisImplicitBeltsCannot be Shocked
SynthesisImplicitBeltsCannot be Poisoned
SynthesisImplicitBelts(17–20)% increased Fire Damage
SynthesisImplicitBelts(17–20)% increased Cold Damage
SynthesisImplicitBelts(17–20)% increased Lightning Damage
SynthesisImplicitBelts(17–20)% increased Global Physical Damage
SynthesisImplicitBelts(17–20)% increased Chaos Damage
SynthesisImplicitBeltsDamage with Weapons Penetrates (4–6)% Fire Resistance
SynthesisImplicitBeltsDamage with Weapons Penetrates (4–6)% Cold Resistance
SynthesisImplicitBeltsDamage with Weapons Penetrates (4–6)% Lightning Resistance
SynthesisImplicitBeltsYou take (15–25)% reduced Extra Damage from Critical Strikes
SynthesisImplicitBeltsIncreases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
SynthesisImplicitBelts(14–15)% increased Flask Charges gained
SynthesisImplicitBelts(14–15)% reduced Flask Charges used
SynthesisImplicitBelts(14–15)% increased Flask Effect Duration
SynthesisImplicitBeltsRemove Ignite and Burning when you use a Flask
SynthesisImplicitBeltsRemove Chill and Freeze when you use a Flask
SynthesisImplicitBeltsRemove Shock when you use a Flask
SynthesisImplicitBelts, Body ArmourRegenerate (0.8–0.9)% of Energy Shield per second
SynthesisImplicitBelts, Body Armour(10–15)% increased Energy Shield Recovery rate
SynthesisImplicitBelts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, ShieldsRegenerate (26.7–40) Life per second
SynthesisImplicitBelts, Body Armour, Boots, Gloves, Helmets, ShieldsMinions have (13–15)% increased maximum Life
SynthesisImplicitBelts, Body Armour, Gloves, Helmets, Quivers, Rings, Shields(16–25)% chance to Avoid Elemental Ailments
SynthesisImplicitBelts, Body Armour, Gloves, Helmets, Shields(14–15)% chance to Avoid being Stunned
SynthesisImplicitBelts, Body Armour, Helmets, ShieldsReflects (41–80) Physical Damage to Melee Attackers
SynthesisImplicitBelts, Boots(7–8)% increased Movement Speed
SynthesisImplicitBelts, Boots, Gloves, Rings(17–21)% increased Damage with Vaal Skills
SynthesisImplicitBelts, Boots, Helmets, Rings(18–20)% chance to Avoid being Ignited
SynthesisImplicitBelts, Boots, Helmets, Rings(18–20)% chance to Avoid being Shocked
SynthesisImplicitBelts, Boots, Quivers, Shields(-25–-21) Physical Damage taken from Attack Hits
SynthesisImplicitBelts, Gloves, Rings(18–20)% increased Global Critical Strike Chance
SynthesisImplicitBelts, Gloves, Rings, Shields(15–16)% increased Elemental Damage
SynthesisImplicitBelts, Quivers(18–25)% increased Stun Duration on Enemies
SynthesisImplicitBelts, Quivers(20–25)% increased Area of Effect if you have Stunned an Enemy Recently
SynthesisImplicitBelts, Rings(14–15)% increased Damage
SynthesisImplicitBelts, RingsRegenerate 0.3% of Life per second per Endurance Charge
SynthesisImplicitBelts, Rings6% increased Evasion Rating per Frenzy Charge
SynthesisImplicitBelts, Rings6% increased Spell Damage per Power Charge
SynthesisImplicitBelts, ShieldsBleeding cannot be inflicted on you
SynthesisImplicitBelts, Shields(5–8)% chance to gain Onslaught for 4 seconds on Kill
SynthesisImplicitBody Armour(8–10)% increased maximum Life
SynthesisImplicitBody Armour(22–24)% increased Mana Regeneration Rate
SynthesisImplicitBody Armour(4–5)% of Physical Damage is taken from Mana before Life
SynthesisImplicitBody Armour(7–10)% of Physical Damage from Hits taken as Fire Damage
SynthesisImplicitBody Armour(7–10)% of Physical Damage from Hits taken as Cold Damage
SynthesisImplicitBody Armour(7–10)% of Physical Damage from Hits taken as Lightning Damage
SynthesisImplicitBody Armour(5–8)% of Physical Damage from Hits taken as Chaos Damage
SynthesisImplicitBody Armour+(5–6)% to all Elemental Resistances
SynthesisImplicitBody ArmourAttacks have +(0.5–1)% to Critical Strike Chance
SynthesisImplicitBody Armour+(0.5–1)% to Spell Critical Strike Chance
SynthesisImplicitBody Armour(17–20)% increased Attack Damage
SynthesisImplicitBody Armour(17–20)% increased Spell Damage
SynthesisImplicitBody Armour1% reduced Damage taken per 250 Strength
SynthesisImplicitBody Armour1% reduced Damage taken per 250 Dexterity
SynthesisImplicitBody Armour1% reduced Damage taken per 250 Intelligence
SynthesisImplicitBody Armour3% increased Attributes
SynthesisImplicitBody Armour(15–20)% chance to Defend with 200% of Armour
SynthesisImplicitBody Armour(10–15)% Global chance to Blind Enemies on hit
SynthesisImplicitBody Armour(10–11)% increased Energy Shield Recharge Rate
SynthesisImplicitBody ArmourGain 3% of Maximum Life as Extra Maximum Energy Shield
SynthesisImplicitBody Armour(6–10)% increased Effect of your Curses
SynthesisImplicitBody Armour+15% to Animated Guardian Elemental Resistances
SynthesisImplicitBody ArmourItem drops on Death if Equipped by an Animated Guardian
SynthesisImplicitBody ArmourGain 1 Endurance Charge every second if you've been Hit Recently
SynthesisImplicitBody Armour10% chance to gain a Frenzy Charge on Hit
SynthesisImplicitBody Armour15% chance to gain a Power Charge on Critical Strike
SynthesisImplicitBody Armour(-40–-35) Physical Damage taken from Attack Hits
SynthesisImplicitBody Armour+3 to maximum Fortification
SynthesisImplicitBody Armour(10–12)% increased Attack and Cast Speed during Onslaught
SynthesisImplicitBody Armour5% reduced Damage taken if Corrupted
SynthesisImplicitBody Armour, Boots(4–5)% additional Physical Damage Reduction against Abyssal Monsters
SynthesisImplicitBody Armour, Boots, Claws, Dagger, Gloves, Helmets, Quivers, Sceptres, Staff, Wands+(25–30) to maximum Mana
SynthesisImplicitBody Armour, Boots, GlovesDetermination has 20% increased Mana Reservation Efficiency
SynthesisImplicitBody Armour, Boots, GlovesGrace has 20% increased Mana Reservation Efficiency
SynthesisImplicitBody Armour, Boots, GlovesDiscipline has 20% increased Mana Reservation Efficiency
SynthesisImplicitBody Armour, Boots, Gloves, Helmets+1% to maximum Fire Resistance
SynthesisImplicitBody Armour, Boots, Gloves, Helmets+1% to maximum Cold Resistance
SynthesisImplicitBody Armour, Boots, Gloves, Helmets+1% to maximum Lightning Resistance
SynthesisImplicitBody Armour, Boots, Gloves, Helmets, Quivers+1% to maximum Chaos Resistance
SynthesisImplicitBody Armour, Boots, Gloves, Helmets, Shields+(25–30) to maximum Life
SynthesisImplicitBody Armour, Boots, Gloves, Helmets, Shields(22–25)% increased Stun and Block Recovery
SynthesisImplicitBody Armour, Boots, Gloves, Helmets, Shields(36–50)% reduced Elemental Ailment Duration on you
SynthesisImplicitBody Armour, Boots, Gloves, Helmets, Shields(30–35)% increased Armour
SynthesisImplicitBody Armour, Boots, Gloves, Helmets, Shields(30–35)% increased Evasion Rating
SynthesisImplicitBody Armour, Boots, Gloves, Helmets, Shields(23–25)% increased Energy Shield
SynthesisImplicitBody Armour, Boots, Gloves, Helmets, Shields+(56–70) to Armour
SynthesisImplicitBody Armour, Boots, Gloves, Helmets, Shields+(56–70) to Evasion Rating
SynthesisImplicitBody Armour, Boots, Helmets, Shields(22–25)% chance to Avoid being Poisoned
SynthesisImplicitBody Armour, Boots, Helmets, Shields(22–25)% chance to Avoid Bleeding
SynthesisImplicitBody Armour, Gloves(4–5)% Chance to Block Attack Damage
SynthesisImplicitBody Armour, GlovesMinions deal (11–12)% increased Damage
SynthesisImplicitBody Armour, HelmetsRaised Zombies deal (30–35)% increased Damage
SynthesisImplicitBody Armour, HelmetsSkeletons deal (30–35)% increased Damage
SynthesisImplicitBody Armour, Helmets(5–6)% increased Movement Speed
SynthesisImplicitBody Armour, Quivers, Shields(7–8)% increased maximum Mana
SynthesisImplicitBody Armour, Shields+(22–25) to maximum Energy Shield
SynthesisImplicitBody Armour, ShieldsCurse Skills have (16–20)% increased Skill Effect Duration
SynthesisImplicitBootsRegenerate (2.5–3) Mana per second
SynthesisImplicitBoots+(7–8)% to all Elemental Resistances
SynthesisImplicitBoots(14–15)% increased Burning Damage
SynthesisImplicitBoots1% increased Fire Damage per 20 Strength
SynthesisImplicitBoots(13–15)% chance to Avoid Elemental Ailments
SynthesisImplicitBootsRaised Spectres have (30–35)% increased Damage
SynthesisImplicitBootsOnslaught
SynthesisImplicitBootsUnaffected by Burning Ground
SynthesisImplicitBootsUnaffected by Chilled Ground
SynthesisImplicitBootsUnaffected by Shocked Ground
SynthesisImplicitBoots(5–7)% increased Movement Speed if Corrupted
SynthesisImplicitBoots, Gloves2% Chance to Block Spell Damage
SynthesisImplicitBoots, GlovesVitality has 20% increased Mana Reservation Efficiency
SynthesisImplicitBoots, GlovesPurity of Fire has 20% increased Mana Reservation Efficiency
SynthesisImplicitBoots, GlovesPurity of Ice has 20% increased Mana Reservation Efficiency
SynthesisImplicitBoots, GlovesPurity of Lightning has 20% increased Mana Reservation Efficiency
SynthesisImplicitBoots, Gloves, Helmets+(14–15) to maximum Energy Shield
SynthesisImplicitBoots, Gloves, Helmets+3% chance to Suppress Spell Damage
SynthesisImplicitBoots, Gloves, Helmets(18–20)% increased Rarity of Items found
SynthesisImplicitBoots, Gloves, Helmets(1–3)% increased Quantity of Items found
SynthesisImplicitBoots, Gloves, Helmets, Shields(5–6)% increased maximum Life
SynthesisImplicitBoots, Gloves, Quivers5% increased Intelligence
SynthesisImplicitBoots, Helmets5% increased Dexterity
SynthesisImplicitBoots, Helmets2% Chance to Block Attack Damage
SynthesisImplicitBoots, Helmets(4–5)% chance to gain an additional Vaal Soul on Kill
SynthesisImplicitBoots, Rings(11–15)% increased Effect of Shock
SynthesisImplicitBoots, Rings, Shields(11–15)% increased Effect of Cold Ailments
SynthesisImplicitBoots, ShieldsUnwavering Stance
SynthesisImplicitBows+(4–6)% to Quality of Socketed Bow Gems
SynthesisImplicitBows+1 to Level of Socketed Bow Gems
SynthesisImplicitBows, Claws, Dagger, Gloves, Quivers, Rings, Swords(8–12)% increased Poison Duration
SynthesisImplicitBows, Claws, Dagger, Swords(25–30)% chance to Poison on Hit
SynthesisImplicitBows, Gloves, Rings, Shields+1 to Maximum Frenzy Charges
SynthesisImplicitBows, QuiversBow Attacks fire an additional Arrow
SynthesisImplicitClaws0.4% of Attack Damage Leeched as Mana
SynthesisImplicitClaws, Dagger, Sceptres, Wands(6–8)% increased Attack Damage per 500 Maximum Mana
SynthesisImplicitCluster Jewel, Jewel0.2% of Physical Attack Damage Leeched as Life
SynthesisImplicitCluster Jewel, JewelGain (1–2) Life per Enemy Hit with Attacks
SynthesisImplicitCluster Jewel, Jewel0.1% of Physical Attack Damage Leeched as Mana
SynthesisImplicitCluster Jewel, JewelGain 1 Mana per Enemy Hit with Attacks
SynthesisImplicitCluster Jewel, Jewel2% reduced Mana Cost of Skills
SynthesisImplicitCluster Jewel, Jewel(4–5)% increased Stun Duration on Enemies
SynthesisImplicitCluster Jewel, Jewel(2–3)% chance to Knock Enemies Back on hit
SynthesisImplicitCluster Jewel, Jewel3% chance to Ignite
SynthesisImplicitCluster Jewel, Jewel3% chance to Freeze
SynthesisImplicitCluster Jewel, Jewel3% chance to Shock
SynthesisImplicitCluster Jewel, Jewel(4–5)% increased Burning Damage
SynthesisImplicitCluster Jewel, Jewel(4–5)% increased Damage with Poison
SynthesisImplicitCluster Jewel, Jewel3% chance to Poison on Hit
SynthesisImplicitCluster Jewel, Jewel(4–5)% increased Damage with Bleeding
SynthesisImplicitCluster Jewel, JewelAttacks have 3% chance to cause Bleeding
SynthesisImplicitCluster Jewel, Jewel(4–5)% increased Global Physical Damage
SynthesisImplicitCluster Jewel, Jewel(4–5)% increased Chaos Damage
SynthesisImplicitCluster Jewel, Jewel(4–5)% increased Melee Damage
SynthesisImplicitCluster Jewel, Jewel(5–6)% increased Physical Damage with Daggers
SynthesisImplicitCluster Jewel, Jewel(4–5)% increased Spell Damage
SynthesisImplicitCluster Jewel, Jewel0.2% of Spell Damage Leeched as Energy Shield
SynthesisImplicitCluster Jewel, JewelGain (1–2) Energy Shield per Enemy Hit with Attacks
SynthesisImplicitCluster Jewel, Jewel(3–5)% increased Projectile Speed
SynthesisImplicitCluster Jewel, Jewel(3–5)% increased Area of Effect
SynthesisImplicitCluster Jewel, Jewel3% increased Trap Throwing Speed
SynthesisImplicitCluster Jewel, Jewel3% increased Mine Throwing Speed
SynthesisImplicitCluster Jewel, Jewel3% increased Totem Placement speed
SynthesisImplicitCluster Jewel, Jewel(3–4)% increased Rarity of Items found
SynthesisImplicitCluster Jewel, JewelTotems gain +(4–5)% to all Elemental Resistances
SynthesisImplicitDagger, Sceptres, Shields, WandsRegenerate 0.3% of Mana per second
SynthesisImplicitDagger, Sceptres, Wands(6–8)% increased Spell Damage per 500 Maximum Mana
SynthesisImplicitDagger, Sceptres, Wands+(13–15)% to Cold Damage over Time Multiplier
SynthesisImplicitDagger, Sceptres, Wands1% increased Spell Damage per 16 Strength
SynthesisImplicitDagger, Sceptres, Wands1% increased Spell Damage per 16 Dexterity
SynthesisImplicitDagger, Sceptres, Wands1% increased Spell Damage per 16 Intelligence
SynthesisImplicitDagger, Sceptres, Wands(10–12)% increased Cast Speed
SynthesisImplicitDagger, Sceptres, Wands(40–50)% increased Spell Damage if Corrupted
SynthesisImplicitGlovesGain (6–8) Life per Enemy Hit with Attacks
SynthesisImplicitGlovesGain 4 Mana per Enemy Hit with Attacks
SynthesisImplicitGloves(14–15)% increased Damage with Bleeding
SynthesisImplicitGloves(6–10)% chance to Impale Enemies on Hit with Attacks
SynthesisImplicitGloves(13–15)% increased Damage over Time
SynthesisImplicitGloves(13–15)% increased Damage during any Flask Effect
SynthesisImplicitGlovesMinions Regenerate 0.5% of Life per second
SynthesisImplicitGloves(5–7)% increased Attack and Cast Speed if Corrupted
SynthesisImplicitGloves, Helmets+(4–6)% to Quality of Socketed AoE Gems
SynthesisImplicitGloves, Helmets+(4–6)% to Quality of Socketed Projectile Gems
SynthesisImplicitGloves, Helmets(-20–-16) Physical Damage taken from Attack Hits
SynthesisImplicitGloves, Helmets, Quivers5% increased Strength
SynthesisImplicitGloves, Quivers(15–25)% of Physical Damage Converted to Fire Damage
SynthesisImplicitGloves, Quivers(15–25)% of Physical Damage Converted to Cold Damage
SynthesisImplicitGloves, Quivers(15–25)% of Physical Damage Converted to Lightning Damage
SynthesisImplicitGloves, Quivers(31–40)% increased Vaal Skill Critical Strike Chance
SynthesisImplicitGloves, Quivers, Rings(14–15)% increased Damage with Poison
SynthesisImplicitGloves, Quivers, Rings, Shields5% increased Attack Speed
SynthesisImplicitGloves, RingsCurse Enemies with Flammability on Hit
SynthesisImplicitGloves, RingsCurse Enemies with Frostbite on Hit
SynthesisImplicitGloves, RingsCurse Enemies with Conductivity on Hit
SynthesisImplicitGloves, RingsCurse Enemies with Vulnerability on Hit
SynthesisImplicitHelmetsGain (3–5)% of Physical Damage as Extra Lightning Damage
SynthesisImplicitHelmets(17–19)% increased Elemental Damage
SynthesisImplicitHelmets(10–15)% increased effect of Non-Curse Auras from your Skills
SynthesisImplicitHelmetsSocketed Skill Gems get a 92% Cost & Reservation Multiplier
SynthesisImplicitHelmetsTriggered Spells deal (13–15)% increased Spell Damage
SynthesisImplicitHelmets+(4–6)% to Quality of Socketed Aura Gems
SynthesisImplicitHelmets+1 to Level of Socketed Aura Gems
SynthesisImplicitHelmets+(8–12)% to all Elemental Resistances if Corrupted
SynthesisImplicitHelmets, RingsIgnites you inflict deal Damage (7–10)% faster
SynthesisImplicitHelmets, Rings, Shields, Staff+1 to Maximum Power Charges
SynthesisImplicitHelmets, Rings, Staff(12–15)% increased Shock Duration on Enemies
SynthesisImplicitHelmets, Shields(4–5)% Chance to Block Spell Damage
SynthesisImplicitHelmets, Staff(13–15)% chance to Ignite
SynthesisImplicitHelmets, Staff(12–15)% increased Ignite Duration on Enemies
SynthesisImplicitHelmets, Staff(12–15)% increased Freeze Duration on Enemies
SynthesisImplicitQuivers(38–40)% increased Global Critical Strike Chance
SynthesisImplicitQuiversArrows Pierce an additional Target
SynthesisImplicitQuiversArrows Pierce 3 additional Targets
SynthesisImplicitQuiversGain (6–8)% of Physical Damage as Extra Fire Damage
SynthesisImplicitQuivers(11–12)% increased Chaos Damage
SynthesisImplicitQuiversGain (8–10)% of Physical Damage as Extra Damage of a random Element
SynthesisImplicitQuivers0.3% of Spell Damage Leeched as Energy Shield
SynthesisImplicitQuivers(40–50)% increased Global Critical Strike Chance if Corrupted
SynthesisImplicitQuivers, Rings4 to 7 Added Cold Damage per Frenzy Charge
SynthesisImplicitQuivers, Rings(22–25)% increased Damage while Leeching Life
SynthesisImplicitQuivers, Rings(22–25)% increased Damage while Leeching Mana
SynthesisImplicitQuivers, RingsYou and your Minions take (13–15)% reduced Reflected Damage
SynthesisImplicitQuivers, Shields(16–17)% increased Global Accuracy Rating
SynthesisImplicitQuivers, Shields(3–5)% chance to Avoid Fire Damage from Hits
SynthesisImplicitQuivers, Shields(3–5)% chance to Avoid Cold Damage from Hits
SynthesisImplicitQuivers, Shields(3–5)% chance to Avoid Lightning Damage from Hits
SynthesisImplicitRings(7–10)% increased Life Recovery from Flasks
SynthesisImplicitRings+(11–12)% to Fire Resistance
SynthesisImplicitRings(-80–-40) Fire Damage taken from Hits
SynthesisImplicitRings+(11–12)% to Cold Resistance
SynthesisImplicitRings(-80–-40) Cold Damage taken from Hits
SynthesisImplicitRings+(11–12)% to Lightning Resistance
SynthesisImplicitRings(-80–-40) Lightning Damage taken from Hits
SynthesisImplicitRings+(7–8)% to Chaos Resistance
SynthesisImplicitRings(-31–-18) Chaos Damage taken
SynthesisImplicitRingsPoisons you inflict deal Damage (7–10)% faster
SynthesisImplicitRingsBleeding you inflict deals Damage (7–10)% faster
SynthesisImplicitRingsGain (3–5)% of Physical Damage as Extra Fire Damage
SynthesisImplicitRings0.2% of Fire Damage Leeched as Life
SynthesisImplicitRingsAdds (13–18) to (28–33) Fire Damage
SynthesisImplicitRings0.2% of Cold Damage Leeched as Life
SynthesisImplicitRingsAdds (12–16) to (24–28) Cold Damage
SynthesisImplicitRings0.2% of Lightning Damage Leeched as Life
SynthesisImplicitRingsAdds (1–5) to (50–52) Lightning Damage
SynthesisImplicitRings0.2% of Physical Damage Leeched as Life
SynthesisImplicitRings0.2% of Chaos Damage Leeched as Life
SynthesisImplicitRingsAdds (11–13) to (19–23) Chaos Damage
SynthesisImplicitRings0.2% of Elemental Damage Leeched as Life
SynthesisImplicitRings(7–10)% faster start of Energy Shield Recharge
SynthesisImplicitRingsGrants Level 25 Purity of Fire Skill
SynthesisImplicitRingsGrants Level 25 Purity of Ice Skill
SynthesisImplicitRingsGrants Level 25 Purity of Lightning Skill
SynthesisImplicitRingsGrants Level 15 Anger Skill
SynthesisImplicitRingsGrants Level 15 Hatred Skill
SynthesisImplicitRingsGrants Level 15 Wrath Skill
SynthesisImplicitRingsHas 1 Socket
SynthesisImplicitRingsCurse Enemies with Elemental Weakness on Hit
SynthesisImplicitRings2% increased Experience gain
SynthesisImplicitRingsIntimidate Enemies for 4 seconds on Hit with Attacks
SynthesisImplicitRingsYou gain Onslaught for 4 seconds on Hit
SynthesisImplicitRingsGain Arcane Surge on Hit with Spells
SynthesisImplicitRings(15–20)% increased Damage if Corrupted
SynthesisImplicitRings, Shields6% increased Strength
SynthesisImplicitRings, Shields6% increased Dexterity
SynthesisImplicitRings, Shields6% increased Intelligence
SynthesisImplicitSceptres, Wands8% chance to Ignite
SynthesisImplicitSceptres, Wands(8–10)% increased Ignite Duration on Enemies
SynthesisImplicitSceptres, WandsIgnites you inflict deal Damage (15–20)% faster
SynthesisImplicitSceptres, Wands8% chance to Freeze
SynthesisImplicitSceptres, Wands(8–10)% increased Freeze Duration on Enemies
SynthesisImplicitSceptres, Wands8% chance to Shock
SynthesisImplicitSceptres, Wands(8–10)% increased Shock Duration on Enemies
SynthesisImplicitSceptres, Wands(24–28)% increased Burning Damage
SynthesisImplicitShields+(20–24) to maximum Mana
SynthesisImplicitShields+(251–350) to Accuracy Rating
SynthesisImplicitShields+(4–5)% Chance to Block Attack Damage
SynthesisImplicitShieldsRecover (3–5)% of Life when you Block
SynthesisImplicitShieldsRecover (3–5)% of your maximum Mana when you Block
SynthesisImplicitShields(26–35) Life gained when you Block
SynthesisImplicitShields(11–15) Mana gained when you Block
SynthesisImplicitShields+(6–7.5)% chance to Suppress Spell Damage
SynthesisImplicitShieldsSocketed Gems have 20% increased Reservation Efficiency
SynthesisImplicitShields(20–30)% increased Vulnerability Curse Effect
SynthesisImplicitShields(20–30)% increased Elemental Weakness Curse Effect
SynthesisImplicitShields+(1–2) to Minimum Endurance Charges
SynthesisImplicitShields+(1–2) to Minimum Frenzy Charges
SynthesisImplicitShields+(1–2) to Minimum Power Charges
SynthesisImplicitShieldsImmune to Curses if Corrupted
SynthesisImplicitStaffRegenerate 0.6% of Mana per second
SynthesisImplicitStaff(12–14)% increased Attack Damage per 500 Maximum Mana
SynthesisImplicitStaff(12–14)% increased Spell Damage per 500 Maximum Mana
SynthesisImplicitStaffIgnites you inflict deal Damage (30–35)% faster
SynthesisImplicitStaff(13–15)% chance to Freeze
SynthesisImplicitStaff(13–15)% chance to Shock
SynthesisImplicitStaff(36–44)% increased Burning Damage
SynthesisImplicitStaff+(27–30)% to Cold Damage over Time Multiplier
SynthesisImplicitStaff+(27–30)% to Chaos Damage over Time Multiplier
SynthesisImplicitStaff1% increased Spell Damage per 10 Strength
SynthesisImplicitStaff1% increased Spell Damage per 10 Intelligence
SynthesisImplicitStaff(16–18)% increased Cast Speed
SynthesisImplicitStaff(60–70)% increased Spell Damage if Corrupted
SynthesisImplicitWandsProjectiles Pierce 2 additional Targets
SynthesisImplicitWands+(13–15)% to Chaos Damage over Time Multiplier
Synthesis (Corrupted)ImplicitAbyss Jewel+2% to all Elemental Resistances if Corrupted
Synthesis (Corrupted)ImplicitAmuletsVaal Skills have (5–8)% increased Skill Effect Duration
Synthesis (Corrupted)ImplicitAmulets(6–8)% increased maximum Life if Corrupted
Synthesis (Corrupted)ImplicitAmulets(8–10)% increased maximum Energy Shield if Corrupted
Synthesis (Corrupted)ImplicitAxes (One-Hand), Claws, Daggers, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(25–30)% increased Damage with Vaal Skills
Synthesis (Corrupted)ImplicitAxes (One-Hand), Claws, Daggers, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(40–50)% increased Attack Damage if Corrupted
Synthesis (Corrupted)ImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staves, Swords (Two-Hand)(36–44)% increased Damage with Vaal Skills
Synthesis (Corrupted)ImplicitAxes (Two-Hand), Bows, Maces (Two-Hand), Staves, Swords (Two-Hand)(60–70)% increased Attack Damage if Corrupted
Synthesis (Corrupted)ImplicitBeltsIncreases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
Synthesis (Corrupted)ImplicitBelts, Rings(13–16)% increased Damage with Vaal Skills
Synthesis (Corrupted)ImplicitBody Armour5% reduced Damage taken if Corrupted
Synthesis (Corrupted)ImplicitBody Armour, Boots, Helmets, Shields(2–3)% chance to gain an additional Vaal Soul on Kill
Synthesis (Corrupted)ImplicitBoots(5–7)% increased Movement Speed if Corrupted
Synthesis (Corrupted)ImplicitCluster Jewel, Jewel(5–7)% increased Attack Damage if Corrupted
Synthesis (Corrupted)ImplicitCluster Jewel, Jewel(5–7)% increased Spell Damage if Corrupted
Synthesis (Corrupted)ImplicitDaggers, Sceptres, Wands(40–50)% increased Spell Damage if Corrupted
Synthesis (Corrupted)ImplicitGloves(5–7)% increased Attack and Cast Speed if Corrupted
Synthesis (Corrupted)ImplicitGloves, Quivers(21–30)% increased Vaal Skill Critical Strike Chance
Synthesis (Corrupted)ImplicitHelmets+(8–12)% to all Elemental Resistances if Corrupted
Synthesis (Corrupted)ImplicitQuivers(40–50)% increased Global Critical Strike Chance if Corrupted
Synthesis (Corrupted)ImplicitRings(15–20)% increased Damage if Corrupted
Synthesis (Corrupted)ImplicitShieldsImmune to Curses if Corrupted
Synthesis (Corrupted)ImplicitStaves(60–70)% increased Spell Damage if Corrupted
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Life Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Defence Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Mana Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Resistance Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Attribute Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 40% reduced Attribute Requirements
Tailoring OrbEnchantmentBody Armour
  • All Sockets Linked
Tailoring OrbEnchantmentBody Armour
  • Has 2 White Sockets
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Life Modifier magnitudes
    6% increased Explicit Resistance Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Life Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Life Modifier magnitudes
    25% reduced Attribute Requirements
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Life Modifier magnitudes
    All Sockets Linked
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Life Modifier magnitudes
    Has no Red Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Life Modifier magnitudes
    Has no Green Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Life Modifier magnitudes
    Has no Blue Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Life Modifier magnitudes
    Has 1 White Socket
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Defence Modifier magnitudes
    6% increased Explicit Resistance Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Defence Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Defence Modifier magnitudes
    25% reduced Attribute Requirements
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Defence Modifier magnitudes
    All Sockets Linked
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Defence Modifier magnitudes
    Has no Red Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Defence Modifier magnitudes
    Has no Green Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Defence Modifier magnitudes
    Has no Blue Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Defence Modifier magnitudes
    Has 1 White Socket
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Mana Modifier magnitudes
    6% increased Explicit Resistance Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Mana Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Mana Modifier magnitudes
    25% reduced Attribute Requirements
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Mana Modifier magnitudes
    All Sockets Linked
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Mana Modifier magnitudes
    Has no Red Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Mana Modifier magnitudes
    Has no Green Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Mana Modifier magnitudes
    Has no Blue Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Mana Modifier magnitudes
    Has 1 White Socket
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Resistance Modifier magnitudes
    All Sockets Linked
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Resistance Modifier magnitudes
    Has no Red Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Resistance Modifier magnitudes
    Has no Green Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Resistance Modifier magnitudes
    Has no Blue Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Resistance Modifier magnitudes
    Has 1 White Socket
Tailoring OrbEnchantmentBody Armour
  • 6% increased Explicit Attribute Modifier magnitudes
    All Sockets Linked
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Attribute Modifier magnitudes
    Has no Red Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Attribute Modifier magnitudes
    Has no Green Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Attribute Modifier magnitudes
    Has no Blue Sockets
Tailoring OrbEnchantmentBody Armour
  • 8% increased Explicit Attribute Modifier magnitudes
    Has 1 White Socket
Tailoring OrbEnchantmentBody Armour
  • 12% increased Explicit Life Modifier magnitudes
    50% reduced Explicit Resistance Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 15% increased Explicit Life Modifier magnitudes
    -3 to maximum Sockets
Tailoring OrbEnchantmentBody Armour
  • 15% increased Explicit Life Modifier magnitudes
    200% increased Attribute Requirements
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Life Modifier magnitudes
    All Sockets are Red
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Life Modifier magnitudes
    All Sockets are Blue
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Life Modifier magnitudes
    All Sockets are Green
Tailoring OrbEnchantmentBody Armour
  • 12% increased Explicit Defence Modifier magnitudes
    50% reduced Explicit Resistance Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 15% increased Explicit Defence Modifier magnitudes
    -3 to maximum Sockets
Tailoring OrbEnchantmentBody Armour
  • 15% increased Explicit Defence Modifier magnitudes
    200% increased Attribute Requirements
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Defence Modifier magnitudes
    All Sockets are Red
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Defence Modifier magnitudes
    All Sockets are Blue
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Defence Modifier magnitudes
    All Sockets are Green
Tailoring OrbEnchantmentBody Armour
  • 12% increased Explicit Mana Modifier magnitudes
    50% reduced Explicit Resistance Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 15% increased Explicit Mana Modifier magnitudes
    -3 to maximum Sockets
Tailoring OrbEnchantmentBody Armour
  • 15% increased Explicit Mana Modifier magnitudes
    200% increased Attribute Requirements
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Mana Modifier magnitudes
    All Sockets are Red
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Mana Modifier magnitudes
    All Sockets are Blue
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Mana Modifier magnitudes
    All Sockets are Green
Tailoring OrbEnchantmentBody Armour
  • 50% reduced Explicit Life Modifier magnitudes
    12% increased Explicit Resistance Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 50% reduced Explicit Defence Modifier magnitudes
    12% increased Explicit Resistance Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 15% increased Explicit Resistance Modifier magnitudes
    -3 to maximum Sockets
Tailoring OrbEnchantmentBody Armour
  • 15% increased Explicit Resistance Modifier magnitudes
    200% increased Attribute Requirements
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Resistance Modifier magnitudes
    All Sockets are Red
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Resistance Modifier magnitudes
    All Sockets are Blue
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Resistance Modifier magnitudes
    All Sockets are Green
Tailoring OrbEnchantmentBody Armour
  • 12% increased Explicit Attribute Modifier magnitudes
    50% reduced Explicit Life Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 12% increased Explicit Attribute Modifier magnitudes
    50% reduced Explicit Defence Modifier magnitudes
Tailoring OrbEnchantmentBody Armour
  • 15% increased Explicit Attribute Modifier magnitudes
    -3 to maximum Sockets
Tailoring OrbEnchantmentBody Armour
  • 15% increased Explicit Attribute Modifier magnitudes
    200% increased Attribute Requirements
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Attribute Modifier magnitudes
    All Sockets are Red
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Attribute Modifier magnitudes
    All Sockets are Blue
Tailoring OrbEnchantmentBody Armour
  • 10% increased Explicit Attribute Modifier magnitudes
    All Sockets are Green
Tailoring OrbEnchantmentBody Armour
  • Can have 1 additional Crafted Modifier
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Physical Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Fire Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Lightning Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Cold Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Chaos Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Caster Damage Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Mana Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Critical Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Attribute Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Ailment Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 40% reduced Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • All Sockets Linked
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • Has 2 White Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Physical Modifier magnitudes
    6% increased Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Critical Modifier magnitudes
    6% increased Explicit Physical Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Physical Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Ailment Modifier magnitudes
    6% increased Explicit Physical Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Physical Modifier magnitudes
    25% reduced Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Physical Modifier magnitudes
    All Sockets Linked
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Physical Modifier magnitudes
    Has no Red Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Physical Modifier magnitudes
    Has no Green Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Physical Modifier magnitudes
    Has no Blue Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Physical Modifier magnitudes
    Has 1 White Socket
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Fire Modifier magnitudes
    6% increased Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Critical Modifier magnitudes
    6% increased Explicit Fire Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Fire Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Ailment Modifier magnitudes
    6% increased Explicit Fire Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Fire Modifier magnitudes
    25% reduced Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Fire Modifier magnitudes
    All Sockets Linked
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Fire Modifier magnitudes
    Has no Red Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Fire Modifier magnitudes
    Has no Green Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Fire Modifier magnitudes
    Has no Blue Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Fire Modifier magnitudes
    Has 1 White Socket
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Lightning Modifier magnitudes
    6% increased Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Critical Modifier magnitudes
    6% increased Explicit Lightning Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Lightning Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Ailment Modifier magnitudes
    6% increased Explicit Lightning Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Lightning Modifier magnitudes
    25% reduced Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Lightning Modifier magnitudes
    All Sockets Linked
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Lightning Modifier magnitudes
    Has no Red Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Lightning Modifier magnitudes
    Has no Green Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Lightning Modifier magnitudes
    Has no Blue Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Lightning Modifier magnitudes
    Has 1 White Socket
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Cold Modifier magnitudes
    6% increased Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Cold Modifier magnitudes
    6% increased Explicit Critical Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Cold Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Ailment Modifier magnitudes
    6% increased Explicit Cold Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Cold Modifier magnitudes
    25% reduced Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Cold Modifier magnitudes
    All Sockets Linked
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Cold Modifier magnitudes
    Has no Red Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Cold Modifier magnitudes
    Has no Green Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Cold Modifier magnitudes
    Has no Blue Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Cold Modifier magnitudes
    Has 1 White Socket
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Chaos Modifier magnitudes
    6% increased Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Chaos Modifier magnitudes
    6% increased Explicit Critical Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Chaos Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Ailment Modifier magnitudes
    6% increased Explicit Chaos Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Chaos Modifier magnitudes
    25% reduced Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Chaos Modifier magnitudes
    All Sockets Linked
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Chaos Modifier magnitudes
    Has no Red Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Chaos Modifier magnitudes
    Has no Green Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Chaos Modifier magnitudes
    Has no Blue Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Chaos Modifier magnitudes
    Has 1 White Socket
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Caster Damage Modifier magnitudes
    6% increased Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Caster Damage Modifier magnitudes
    6% increased Explicit Critical Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Caster Damage Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Ailment Modifier magnitudes
    6% increased Explicit Caster Damage Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Caster Damage Modifier magnitudes
    25% reduced Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Caster Damage Modifier magnitudes
    All Sockets Linked
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Caster Damage Modifier magnitudes
    Has no Red Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Caster Damage Modifier magnitudes
    Has no Green Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Caster Damage Modifier magnitudes
    Has no Blue Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Caster Damage Modifier magnitudes
    Has 1 White Socket
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Mana Modifier magnitudes
    6% increased Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Critical Modifier magnitudes
    6% increased Explicit Mana Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Mana Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Ailment Modifier magnitudes
    6% increased Explicit Mana Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Mana Modifier magnitudes
    25% reduced Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Mana Modifier magnitudes
    All Sockets Linked
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Mana Modifier magnitudes
    Has no Red Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Mana Modifier magnitudes
    Has no Green Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Mana Modifier magnitudes
    Has no Blue Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Mana Modifier magnitudes
    Has 1 White Socket
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Speed Modifier magnitudes
    25% reduced Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Speed Modifier magnitudes
    All Sockets Linked
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Speed Modifier magnitudes
    Has no Red Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Speed Modifier magnitudes
    Has no Green Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Speed Modifier magnitudes
    Has no Blue Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Speed Modifier magnitudes
    Has 1 White Socket
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Critical Modifier magnitudes
    25% reduced Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Critical Modifier magnitudes
    All Sockets Linked
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Critical Modifier magnitudes
    Has no Red Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Critical Modifier magnitudes
    Has no Green Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Critical Modifier magnitudes
    Has no Blue Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Critical Modifier magnitudes
    Has 1 White Socket
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Attribute Modifier magnitudes
    25% reduced Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Attribute Modifier magnitudes
    All Sockets Linked
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Attribute Modifier magnitudes
    Has no Red Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Attribute Modifier magnitudes
    Has no Green Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Attribute Modifier magnitudes
    Has no Blue Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Attribute Modifier magnitudes
    Has 1 White Socket
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Ailment Modifier magnitudes
    25% reduced Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 6% increased Explicit Ailment Modifier magnitudes
    All Sockets Linked
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Ailment Modifier magnitudes
    Has no Red Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Ailment Modifier magnitudes
    Has no Green Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Ailment Modifier magnitudes
    Has no Blue Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 8% increased Explicit Ailment Modifier magnitudes
    Has 1 White Socket
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Physical Modifier magnitudes
    25% reduced Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 25% reduced Explicit Critical Modifier magnitudes
    10% increased Explicit Physical Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Physical Modifier magnitudes
    -3 to maximum Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Physical Modifier magnitudes
    200% increased Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Physical Modifier magnitudes
    All Sockets are Red
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Physical Modifier magnitudes
    All Sockets are Blue
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Physical Modifier magnitudes
    All Sockets are Green
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Fire Modifier magnitudes
    25% reduced Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 25% reduced Explicit Critical Modifier magnitudes
    10% increased Explicit Fire Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Fire Modifier magnitudes
    -3 to maximum Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Fire Modifier magnitudes
    200% increased Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Fire Modifier magnitudes
    All Sockets are Red
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Fire Modifier magnitudes
    All Sockets are Blue
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Fire Modifier magnitudes
    All Sockets are Green
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Lightning Modifier magnitudes
    25% reduced Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 25% reduced Explicit Critical Modifier magnitudes
    10% increased Explicit Lightning Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Lightning Modifier magnitudes
    -3 to maximum Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Lightning Modifier magnitudes
    200% increased Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Lightning Modifier magnitudes
    All Sockets are Red
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Lightning Modifier magnitudes
    All Sockets are Blue
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Lightning Modifier magnitudes
    All Sockets are Green
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Cold Modifier magnitudes
    25% reduced Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Cold Modifier magnitudes
    25% reduced Explicit Critical Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Cold Modifier magnitudes
    -3 to maximum Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Cold Modifier magnitudes
    200% increased Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Cold Modifier magnitudes
    All Sockets are Red
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Cold Modifier magnitudes
    All Sockets are Blue
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Cold Modifier magnitudes
    All Sockets are Green
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Chaos Modifier magnitudes
    25% reduced Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Chaos Modifier magnitudes
    25% reduced Explicit Critical Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Chaos Modifier magnitudes
    -3 to maximum Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Chaos Modifier magnitudes
    200% increased Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Chaos Modifier magnitudes
    All Sockets are Red
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Chaos Modifier magnitudes
    All Sockets are Blue
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Chaos Modifier magnitudes
    All Sockets are Green
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Caster Damage Modifier magnitudes
    25% reduced Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Caster Damage Modifier magnitudes
    25% reduced Explicit Critical Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Caster Damage Modifier magnitudes
    -3 to maximum Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Caster Damage Modifier magnitudes
    200% increased Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Caster Damage Modifier magnitudes
    All Sockets are Red
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Caster Damage Modifier magnitudes
    All Sockets are Blue
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Caster Damage Modifier magnitudes
    All Sockets are Green
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Mana Modifier magnitudes
    25% reduced Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 25% reduced Explicit Critical Modifier magnitudes
    10% increased Explicit Mana Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Mana Modifier magnitudes
    -3 to maximum Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Mana Modifier magnitudes
    200% increased Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Mana Modifier magnitudes
    All Sockets are Red
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Mana Modifier magnitudes
    All Sockets are Blue
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Mana Modifier magnitudes
    All Sockets are Green
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 25% reduced Explicit Damage Modifier magnitudes
    12% increased Explicit Speed Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Speed Modifier magnitudes
    -3 to maximum Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Speed Modifier magnitudes
    200% increased Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Speed Modifier magnitudes
    All Sockets are Red
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Speed Modifier magnitudes
    All Sockets are Blue
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Speed Modifier magnitudes
    All Sockets are Green
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 12% increased Explicit Critical Modifier magnitudes
    25% reduced Explicit Damage Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Critical Modifier magnitudes
    -3 to maximum Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Critical Modifier magnitudes
    200% increased Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Critical Modifier magnitudes
    All Sockets are Red
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Critical Modifier magnitudes
    All Sockets are Blue
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Critical Modifier magnitudes
    All Sockets are Green
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 12% increased Explicit Attribute Modifier magnitudes
    25% reduced Explicit Damage Modifier magnitudes
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Attribute Modifier magnitudes
    -3 to maximum Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Attribute Modifier magnitudes
    200% increased Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Attribute Modifier magnitudes
    All Sockets are Red
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Attribute Modifier magnitudes
    All Sockets are Blue
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Attribute Modifier magnitudes
    All Sockets are Green
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Ailment Modifier magnitudes
    -3 to maximum Sockets
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 15% increased Explicit Ailment Modifier magnitudes
    200% increased Attribute Requirements
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Ailment Modifier magnitudes
    All Sockets are Red
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Ailment Modifier magnitudes
    All Sockets are Blue
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • 10% increased Explicit Ailment Modifier magnitudes
    All Sockets are Green
Tempering OrbEnchantmentAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands
  • Can have 1 additional Crafted Modifier
VeiledPrefixAmulets, Belts, Boots, Gloves, Helmets, Quivers, Rings+(55–60) to maximum Mana
Regenerate 33.3 Life per second
VeiledPrefixAmulets, Belts, Boots, Gloves, Helmets, Quivers, Rings+(55–60) to maximum Life
Regenerate 5.3 Mana per second
VeiledPrefixAmulets, Quivers, Rings, ShieldsAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Cold Damage
VeiledPrefixAmulets, Quivers, Rings, ShieldsAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Lightning Damage
VeiledPrefixAmulets, Quivers, Rings, ShieldsAdds (14–16) to (20–22) Cold Damage
Adds (14–16) to (20–22) Lightning Damage
VeiledPrefixAmulets, Rings+(51–55) to maximum Mana
Regenerate 5.3 Mana per second
VeiledPrefixAmulets, Rings+(51–55) to maximum Mana
(6–7)% reduced Mana Cost of Skills
VeiledPrefixAmulets, Rings+(51–55) to maximum Mana
(7–8)% of Damage taken Recouped as Mana
VeiledPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(70–79)% increased Fire Damage
(21–23)% chance to Ignite
VeiledPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(70–79)% increased Cold Damage
(21–23)% chance to Freeze
VeiledPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(70–79)% increased Lightning Damage
(21–23)% chance to Shock
VeiledPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(60–69)% increased Chaos Damage
Chaos Skills have (13–15)% increased Skill Effect Duration
VeiledPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(70–79)% increased Spell Damage
(18–20)% increased Mana Regeneration Rate
VeiledPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(60–69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
VeiledPrefixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsMinions have (34–38)% increased maximum Life
Minions deal (34–38)% increased Damage
VeiledPrefixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Minions have (50–59)% increased maximum Life
Minions deal (50–59)% increased Damage
VeiledPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(100–109)% increased Fire Damage
(35–40)% chance to Ignite
VeiledPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(100–109)% increased Cold Damage
(35–40)% chance to Freeze
VeiledPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(100–109)% increased Lightning Damage
(35–40)% chance to Shock
VeiledPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(90–99)% increased Chaos Damage
Chaos Skills have (26–30)% increased Skill Effect Duration
VeiledPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(100–109)% increased Spell Damage
(36–40)% increased Mana Regeneration Rate
VeiledPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)(90–99)% increased Spell Damage
Gain (9–10)% of Non-Chaos Damage as extra Chaos Damage
VeiledPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(120–139)% increased Physical Damage
(21–25)% chance to Impale Enemies on Hit with Attacks
VeiledPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(120–139)% increased Physical Damage
(21–25)% chance to cause Bleeding on Hit
VeiledPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(120–139)% increased Physical Damage
(21–25)% chance to Blind Enemies on hit
VeiledPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands(120–139)% increased Physical Damage
(21–25)% chance to Poison on Hit
VeiledPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsAttacks with this Weapon Penetrate (14–16)% Elemental Resistances
VeiledPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsAttacks with this Weapon Penetrate (14–16)% Chaos Resistance
VeiledPrefixBelts+(365–400) to Armour
+(31–35) to maximum Energy Shield
VeiledPrefixBelts33% reduced Flask Charges gained
Flasks applied to you have (15–18)% increased Effect
VeiledPrefixBelts, Quivers+(365–400) to Armour and Evasion Rating
VeiledPrefixBelts, Quivers+(365–400) to Evasion Rating
+(31–35) to maximum Energy Shield
VeiledPrefixBody Armour(9–10)% increased maximum Life
(9–10)% increased maximum Mana
VeiledPrefixBody Armour(8–9)% Chance to Block Attack Damage
VeiledPrefixBody Armour(9–10)% Chance to Block Spell Damage
VeiledPrefixBody Armour(30–35)% chance to Avoid Elemental Ailments
(30–35)% chance to Avoid being Stunned
VeiledPrefixBody Armour (dex)(24–28)% increased Evasion Rating
+(23–26) to maximum Life
VeiledPrefixBody Armour (dex/int)(24–28)% increased Evasion and Energy Shield
+(23–26) to maximum Life
VeiledPrefixBody Armour (int)(24–28)% increased Energy Shield
+(23–26) to maximum Life
VeiledPrefixBody Armour (str)(24–28)% increased Armour
+(23–26) to maximum Life
VeiledPrefixBody Armour (str/dex)(24–28)% increased Armour and Evasion
+(23–26) to maximum Life
VeiledPrefixBody Armour (str/dex/int)(24–28)% increased Armour, Evasion and Energy Shield
+(23–26) to maximum Life
VeiledPrefixBody Armour (str/int)(24–28)% increased Armour and Energy Shield
+(23–26) to maximum Life
VeiledPrefixBody Armour, Shields+(3201–4000) to Armour during Soul Gain Prevention
VeiledPrefixBoots(25–30)% increased Movement Speed
(10–12)% increased Movement Speed if you haven't been Hit Recently
VeiledPrefixBoots(25–30)% increased Movement Speed
(13–16)% chance to gain Onslaught for 4 seconds on Kill
VeiledPrefixBoots(25–30)% increased Movement Speed
100% chance to Avoid being Chilled
VeiledPrefixBoots (dex), Gloves (dex)(24–28)% increased Evasion Rating
+(17–19) to maximum Life
VeiledPrefixBoots (dex/int), Gloves (dex/int)(24–28)% increased Evasion and Energy Shield
+(17–19) to maximum Life
VeiledPrefixBoots (int), Gloves (int)(24–28)% increased Energy Shield
+(17–19) to maximum Life
VeiledPrefixBoots (str), Gloves (str)(24–28)% increased Armour
+(17–19) to maximum Life
VeiledPrefixBoots (str/dex), Gloves (str/dex)(24–28)% increased Armour and Evasion
+(17–19) to maximum Life
VeiledPrefixBoots (str/int), Gloves (str/int)(24–28)% increased Armour and Energy Shield
+(17–19) to maximum Life
VeiledPrefixBoots, Helmets(30–32)% increased Evasion Rating while Focused
grant focus skill [1]
VeiledPrefixGloves(14–16)% increased Area of Effect
(17–20)% increased Area Damage
VeiledPrefixGloves(23–25)% increased Projectile Speed
(17–20)% increased Projectile Damage
VeiledPrefixGloves(17–20)% increased Melee Damage
+0.2 metres to Melee Strike Range
VeiledPrefixGloves(30–35)% of Physical Damage Converted to Fire Damage
VeiledPrefixGloves(30–35)% of Physical Damage Converted to Cold Damage
VeiledPrefixGloves(30–35)% of Physical Damage Converted to Lightning Damage
VeiledPrefixGloves, Helmets(13–15)% additional Physical Damage Reduction while Focused
grant focus skill [1]
VeiledPrefixHelmetsMinions have (8–10)% increased maximum Life
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
VeiledPrefixHelmets+2 to Level of Socketed AoE Gems
(8–10)% increased Area of Effect
VeiledPrefixHelmets+2 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
VeiledPrefixHelmets+2 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike Range
VeiledPrefixHelmets (dex), Shields (dex)(24–28)% increased Evasion Rating
+(19–22) to maximum Life
VeiledPrefixHelmets (dex/int), Shields (dex/int)(24–28)% increased Evasion and Energy Shield
+(19–22) to maximum Life
VeiledPrefixHelmets (int), Shields (int)(24–28)% increased Energy Shield
+(19–22) to maximum Life
VeiledPrefixHelmets (str), Shields (str)(24–28)% increased Armour
+(19–22) to maximum Life
VeiledPrefixHelmets (str/dex), Shields (str/dex)(24–28)% increased Armour and Evasion
+(19–22) to maximum Life
VeiledPrefixHelmets (str/int), Shields (str/int)(24–28)% increased Armour and Energy Shield
+(19–22) to maximum Life
VeiledPrefixLife Flasks, Mana Flasks, Utility FlasksRegenerate 3% of Life per second during Effect
VeiledPrefixLife Flasks, Mana Flasks, Utility Flasks50% Chance to Avoid being Stunned during Effect
VeiledPrefixLife Flasks, Mana Flasks, Utility Flasks(20–30)% increased Rarity of Items found during Effect
VeiledPrefixLife Flasks, Mana Flasks, Utility Flasks15% of Damage Taken from Hits is Leeched as Life during Effect
VeiledPrefixLife Flasks, Mana Flasks, Utility Flasks(60–80)% reduced Reflected Damage taken during Effect
VeiledSuffixAmuletsYou have Vaal Pact while Focused
15% of Damage Leeched as Life while Focused
grant focus skill [1]
VeiledSuffixAmulets, Belts(14–16)% increased Trap Throwing Speed
VeiledSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(31–35) to Strength and Dexterity
VeiledSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(31–35) to Strength and Intelligence
VeiledSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(31–35) to Dexterity and Intelligence
VeiledSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(16–20)% to Fire and Chaos Resistances
VeiledSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(16–20)% to Lightning and Chaos Resistances
VeiledSuffixAmulets, Belts, Body Armour, Boots, Gloves, Helmets, Quivers, Rings, Shields+(16–20)% to Cold and Chaos Resistances
VeiledSuffixAmulets, Boots(33–40)% increased Effect of Non-Damaging Ailments
VeiledSuffixAmulets, Boots(36–40)% increased Totem Placement speed
VeiledSuffixAmulets, Gloves(25–28)% increased Brand Attachment range
VeiledSuffixAmulets, Helmets(14–16)% increased Mine Throwing Speed
VeiledSuffixAmulets, Quivers(7–8)% increased Attack and Cast Speed
VeiledSuffixAmulets, Rings+1 to Minimum Endurance Charges
(3–4)% chance to gain an Endurance Charge on Kill
VeiledSuffixAmulets, Rings+1 to Minimum Power Charges
(3–4)% chance to gain a Power Charge on Kill
VeiledSuffixAmulets, Rings+1 to Minimum Frenzy Charges
(3–4)% chance to gain a Frenzy Charge on Kill
VeiledSuffixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands+(24–28)% to Chaos Damage over Time Multiplier
VeiledSuffixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands+(24–28)% to Physical Damage over Time Multiplier
VeiledSuffixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands+(24–28)% to Fire Damage over Time Multiplier
VeiledSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(6–7)% chance to deal Double Damage
VeiledSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Shields, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(18–20)% chance to deal Double Damage while Focused
grant focus skill [1]
VeiledSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsMinions have (18–20)% increased Attack Speed
Minions have (18–20)% increased Cast Speed
VeiledSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands+(24–28)% to Cold Damage over Time Multiplier
VeiledSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(5–6)% increased Damage per Endurance Charge
VeiledSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(5–6)% increased Damage per Frenzy Charge
VeiledSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(5–6)% increased Damage per Power Charge
VeiledSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands+(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
VeiledSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(12–15)% increased Attack Speed while a Rare or Unique Enemy is Nearby
VeiledSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), Wands(18–22)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
VeiledSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(12–14)% chance to deal Double Damage
VeiledSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)Minions have (34–38)% increased Attack Speed
Minions have (34–38)% increased Cast Speed
VeiledSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(7–8)% increased Damage per Endurance Charge
VeiledSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(7–8)% increased Damage per Frenzy Charge
VeiledSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(7–8)% increased Damage per Power Charge
VeiledSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)+(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
VeiledSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(27–30)% increased Attack Speed while a Rare or Unique Enemy is Nearby
VeiledSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(36–40)% chance to deal Double Damage while Focused
grant focus skill [1]
VeiledSuffixAxes (Two-Hand), Bows, Maces (Two-Hand), Staff, Swords (Two-Hand)(26–31)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
VeiledSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+(44–48)% to Chaos Damage over Time Multiplier
VeiledSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+(44–48)% to Physical Damage over Time Multiplier
VeiledSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+(44–48)% to Cold Damage over Time Multiplier
VeiledSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+(44–48)% to Fire Damage over Time Multiplier
VeiledSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands+(25–28) to Strength and Intelligence
(28–32)% increased Critical Strike Chance
VeiledSuffixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, Wands+(25–28) to Strength and Dexterity
+(311–350) to Accuracy Rating
VeiledSuffixAxes, Claws, Dagger, Maces, Sceptres, Staff, Swords+(25–28) to Dexterity and Intelligence
(18–22)% increased Attack Speed
VeiledSuffixAxes, Claws, Dagger, Maces, Sceptres, Staff, Swords15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18–22)% increased Attack Speed
VeiledSuffixBelts(13–16)% increased Cooldown Recovery Rate
VeiledSuffixBeltsFocus has (5–8)% increased Cooldown Recovery Rate
Your Critical Strike Chance is Lucky while Focused
grant focus skill [1]
VeiledSuffixBelts, Body ArmourRegenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby
VeiledSuffixBody Armour1.5% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
VeiledSuffixBody ArmourRecover (37–40)% of Mana and Energy Shield when you Focus
grant focus skill [1]
VeiledSuffixBody Armour+10 to maximum Fortification while Focused
grant focus skill [1]
VeiledSuffixBody Armour(18–22)% of Damage is taken from Mana before Life while Focused
grant focus skill [1]
VeiledSuffixBody Armour, Helmets(10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
VeiledSuffixBody Armour, Shields+(31–35) to Strength
(21–25)% chance to Avoid being Ignited
VeiledSuffixBody Armour, Shields+(31–35) to Dexterity
(21–25)% chance to Avoid being Frozen
VeiledSuffixBody Armour, Shields+(31–35) to Intelligence
(21–25)% chance to Avoid being Shocked
VeiledSuffixBootsFocus has (5–8)% increased Cooldown Recovery Rate
You are Immune to Ailments while Focused
grant focus skill [1]
VeiledSuffixBootsFocus has (31–35)% increased Cooldown Recovery Rate
VeiledSuffixBoots, GlovesYou have Onslaught during Soul Gain Prevention
VeiledSuffixBoots, Gloves(71–80)% increased Damage with Non-Vaal Skills during Soul Gain Prevention
VeiledSuffixBows, Wands+(25–28) to Dexterity and Intelligence
(12–15)% increased Attack Speed
VeiledSuffixBows, Wands15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(12–15)% increased Attack Speed
VeiledSuffixGloves(45–50)% increased Attack and Cast Speed while Focused
grant focus skill [1]
VeiledSuffixGlovesFocus has (5–8)% increased Cooldown Recovery Rate
Minions Recover 100% of their Life when you Focus
grant focus skill [1]
VeiledSuffixGloves, Quivers(20–22)% increased Global Critical Strike Chance
(27–30)% increased Elemental Damage if you've dealt a Critical Strike Recently
VeiledSuffixGloves, Quivers(20–22)% increased Global Critical Strike Chance
Adds (22–25) to (28–32) Chaos Damage if you've dealt a Critical Strike Recently
VeiledSuffixHelmets(36–40)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
VeiledSuffixHelmetsTrigger Socketed Spells when you Focus, with a 0.25 second Cooldown
Focus has (5–8)% increased Cooldown Recovery Rate
grant focus skill [1]
VeiledSuffixQuivers(18–20)% increased Global Critical Strike Chance
(6–7)% chance to gain a Frenzy Charge on Critical Strike
VeiledSuffixRingsFocus has (5–8)% increased Cooldown Recovery Rate
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
VeiledSuffixShields(8–10)% increased Effect of your Curses
WarlordPrefixAmulets1% increased Damage per 15 Strength
WarlordPrefixAmulets(5–6)% increased Damage per Endurance Charge
WarlordPrefixAmuletsDamage Penetrates (8–10)% Fire Resistance
WarlordPrefixAmulets, QuiversGain (11–15)% of Physical Damage as Extra Fire Damage
WarlordPrefixAmulets, Quivers, Rings, Shields(13–15)% increased Area of Effect
WarlordPrefixAxes (One-Hand), Bows, Claws, Dagger, Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsAdds (26–35) to (53–61) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
WarlordPrefixAxes (One-Hand), Bows, Maces (One-Hand), Swords (One-Hand), Thrusting Swords (One-Hand)(90–94)% increased Physical Damage over Time
WarlordPrefixAxes (One-Hand), Maces (One-Hand), Sceptres, Swords (One-Hand), Thrusting Swords (One-Hand), WandsGain (18–20)% of Physical Damage as Extra Fire Damage
WarlordPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Adds (49–65) to (99–114) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
WarlordPrefixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)Gain (27–30)% of Physical Damage as Extra Fire Damage
WarlordPrefixAxes (Two-Hand), Maces (Two-Hand), Swords (Two-Hand)(130–134)% increased Physical Damage over Time
WarlordPrefixAxes, Bows, Claws, Dagger, Maces, Sceptres, Staff, Swords, WandsAttacks with this Weapon Penetrate (13–15)% Fire Resistance
WarlordPrefixAxes, Swords(65–69)% increased Physical Damage
(3–4)% increased Attack Speed
WarlordPrefixBelts(33–39) to (52–55) added Fire Damage against Burning Enemies
WarlordPrefixBelts(26–30)% increased Fire Damage
WarlordPrefixBelts(21–25)% increased Damage
WarlordPrefixBelts, Rings(13–15)% increased Armour
WarlordPrefixBody Armour(13–15)% of Physical Damage from Hits taken as Fire Damage
WarlordPrefixBody Armour(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
WarlordPrefixBody Armour+1 to Level of Socketed Skill Gems
WarlordPrefixBody Armour+1 to Level of Socketed Skill Gems
+(5–10)% to Quality of Socketed Skill Gems
WarlordPrefixBody ArmourYou and your Minions take 100% reduced Reflected Physical Damage
WarlordPrefixBody Armour(3–5)% reduced Physical Damage taken
You and your Minions take 100% reduced Reflected Physical Damage
WarlordPrefixBootsUnaffected by Burning Ground
WarlordPrefixBootsUnaffected by Ignite
WarlordPrefixBoots+2 to Level of Socketed Fire Gems
WarlordPrefixBoots+2 to Level of Socketed Fire Gems
+(3–7)% to Quality of Socketed Fire Gems
WarlordPrefixBoots+1 to Maximum Endurance Charges
WarlordPrefixBoots+1 to Maximum Endurance Charges
10% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
WarlordPrefixBootsGain (9–11)% of Physical Damage as Extra Fire Damage
WarlordPrefixClaws, Dagger(65–69)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
WarlordPrefixGloves+1 to Maximum Frenzy Charges
WarlordPrefixGloves+1 to Maximum Frenzy Charges
10% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
WarlordPrefixGloves(31–38)% increased Melee Damage
WarlordPrefixGloves(31–38)% increased Projectile Attack Damage
WarlordPrefixGloves(31–38)% increased Spell Damage
WarlordPrefixGloves(31–38)% increased Damage over Time
WarlordPrefixHelmets+1 to Maximum Power Charges
WarlordPrefixHelmets+1 to Maximum Power Charges
10% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
WarlordPrefixHelmets(11–13)% of Physical Damage from Hits taken as Fire Damage
WarlordPrefixHelmets(19–22)% increased Elemental Damage
WarlordPrefixHelmets(19–22)% increased Elemental Damage
Damage Penetrates (2–3)% of Enemy Elemental Resistances
WarlordPrefixHelmetsWarcry Skills have (26–30)% increased Area of Effect
WarlordPrefixHelmets15% increased Warcry Buff Effect
Warcry Skills have (26–30)% increased Area of Effect
WarlordPrefixMaces, Sceptres, Staff(65–69)% increased Physical Damage
(10–15)% increased Area of Effect
WarlordPrefixRingsAdds (23–30) to (47–54) Fire Damage against Ignited Enemies
WarlordPrefixRings(3–4) to (6–7) Fire Damage per Endurance Charge
WarlordPrefixRings(22–25)% increased Melee Damage
WarlordPrefixRune Daggers, Sceptres, WandsAdds (21–28) to (42–49) Fire Damage to Spells
Damage Penetrates 4% Fire Resistance
WarlordPrefixRune Daggers, Sceptres, WandsDamage Penetrates 8% Fire Resistance
WarlordPrefixSceptres, Wands(90–94)% increased Burning Damage
WarlordPrefixStaff(130–134)% increased Burning Damage
WarlordPrefixStavesAdds (28–38) to (57–66) Fire Damage to Spells
Damage Penetrates (5–7)% Fire Resistance
WarlordPrefixStavesDamage Penetrates (14–15)% Fire Resistance
WarlordSuffixAmulets(0.3–0.5)% of Fire Damage Leeched as Life
WarlordSuffixAmulets(0.2–0.4)% of Fire Damage Leeched as Energy Shield
WarlordSuffixAmulets+2% to maximum Chance to Block Attack Damage
WarlordSuffixAmuletsAnger has (40–50)% increased Mana Reservation Efficiency
WarlordSuffixAmuletsDetermination has (40–50)% increased Mana Reservation Efficiency
WarlordSuffixAmuletsPurity of Fire has (50–60)% increased Mana Reservation Efficiency
WarlordSuffixAmuletsPride has (40–50)% increased Mana Reservation Efficiency
WarlordSuffixAmulets, Body Armour(9–12)% increased Strength
WarlordSuffixAxes (One-Hand)(17–20)% increased Attack Speed if you've Killed Recently
WarlordSuffixAxes (One-Hand), Claws, Dagger, Maces (One-Hand), Swords (One-Hand), Thrusting Swords (One-Hand)(33–37)% increased Physical Attack Damage while Dual Wielding
WarlordSuffixAxes (Two-Hand)(27–30)% increased Attack Speed if you've Killed Recently
WarlordSuffixAxes (Two-Hand), Bows, Gloves, Maces (Two-Hand), Staff, Swords (Two-Hand)Culling Strike
WarlordSuffixAxes (Two-Hand), Bows, Staff, Swords (Two-Hand)Skills fire an additional Projectile
WarlordSuffixAxes (Two-Hand), Maces (Two-Hand), Staff, Swords (Two-Hand)+0.3 metres to Weapon Range
WarlordSuffixAxes, Bows, Maces, Sceptres, Swords(17–20)% increased Physical Damage
20% chance to Maim on Hit
WarlordSuffixBelts(31–35)% increased Melee Damage during any Flask Effect
WarlordSuffixBelts(10–12)% increased Life Recovery rate
WarlordSuffixBeltsRemove Ignite and Burning when you use a Flask
WarlordSuffixBelts, Body Armour+(16–18)% to all Elemental Resistances
WarlordSuffixBody Armour+(19–22)% to all Elemental Resistances
+1% to all maximum Elemental Resistances
WarlordSuffixBody Armour+1 to Level of Socketed Strength Gems
(9–12)% increased Strength
WarlordSuffixBody ArmourGain 1 Endurance Charge every second if you've been Hit Recently
WarlordSuffixBody Armour3% increased Area of Effect per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
WarlordSuffixBody ArmourRecover (5–6)% of Life on Kill
WarlordSuffixBody ArmourRecover (5–6)% of Life on Kill
(5–10)% increased Life Recovery Rate if you haven't Killed Recently
WarlordSuffixBody Armour(12–15)% increased Life Recovery rate
WarlordSuffixBody Armour(12–15)% increased Life Recovery rate
Life Flasks gain 1 Charge every 3 seconds
WarlordSuffixBody ArmourSocketed Attacks have -15 to Total Mana Cost
WarlordSuffixBody ArmourSocketed Attacks have -20 to Total Mana Cost
Ignore Stuns while using Socketed Attack Skills
WarlordSuffixBoots+(20–30)% to Fire Resistance
(8–10)% chance to Avoid Fire Damage from Hits
WarlordSuffixBoots+(20–30)% to Cold Resistance
(8–10)% chance to Avoid Cold Damage from Hits
WarlordSuffixBoots+(20–30)% to Lightning Resistance
(8–10)% chance to Avoid Lightning Damage from Hits
WarlordSuffixBoots, Gloves(36–50)% chance to Avoid being Stunned
WarlordSuffixBoots, Shields(8–10)% chance to Avoid Fire Damage from Hits
WarlordSuffixBoots, Shields(8–10)% chance to Avoid Cold Damage from Hits
WarlordSuffixBoots, Shields(8–10)% chance to Avoid Lightning Damage from Hits
WarlordSuffixBows, Wands(23–25)% chance to gain Phasing for 4 seconds on Kill
WarlordSuffixClawsWhen you Kill a Rare Monster, (31–40)% chance to gain one of its Modifiers for 10 seconds
WarlordSuffixClaws, Dagger+(31–35)% to Critical Strike Multiplier if you've Killed Recently
WarlordSuffixClaws, Staff, Wands(23–25)% chance to gain Unholy Might for 3 seconds on Kill
WarlordSuffixDagger+(51–60)% to Critical Strike Multiplier against Enemies that are on Full Life
WarlordSuffixGloves+(0.3–0.4) metres to Melee Strike Range
WarlordSuffixGloves(4–5)% Chance to Block Attack Damage
WarlordSuffixGloves(4–5)% Chance to Block Attack Damage
+1% to maximum Chance to Block Attack Damage
WarlordSuffixGlovesCulling Strike
(15–25)% increased Area of Effect if you've dealt a Culling Strike Recently
WarlordSuffixHelmetsNearby Enemies have -12% to Fire Resistance
WarlordSuffixHelmets+(21–24)% to Global Critical Strike Multiplier
WarlordSuffixHelmets(56–70)% increased Mana Regeneration Rate
WarlordSuffixHelmets(56–70)% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate while stationary
WarlordSuffixHelmetsGain Accuracy Rating equal to your Strength
WarlordSuffixHelmets1% increased Critical Strike Chance per 10 Strength
Gain Accuracy Rating equal to your Strength
WarlordSuffixHelmetsMinions have (31–35)% increased maximum Life
WarlordSuffixHelmetsMinions have (36–40)% increased maximum Life
Minions Regenerate (1–1.5)% of Life per second
WarlordSuffixQuivers(31–35)% chance to Avoid being Stunned
WarlordSuffixQuiversAttacks have 20% chance to Maim on Hit
WarlordSuffixQuivers(9–10)% chance to gain Phasing for 4 seconds on Kill
WarlordSuffixQuiversAttacks have 15% chance to cause Bleeding
(26–30)% increased Damage with Bleeding
WarlordSuffixRingsCurse Enemies with Vulnerability on Hit
WarlordSuffixRings+(20–22)% to Global Critical Strike Multiplier
WarlordSuffixRings(18–22)% increased Damage with Bleeding
(9–10)% increased Bleeding Duration
WarlordSuffixRings, WandsCurse Enemies with Flammability on Hit
WarlordSuffixRune Daggers, Sceptres, Staves, Wands(16–20)% chance to inflict Fire Exposure on Hit
WarlordSuffixRune Daggers, Sceptres, WandsRegenerate 0.4% of Mana per second
WarlordSuffixRune Daggers, Sceptres, WandsAnger has (34–40)% increased Aura Effect
WarlordSuffixSceptres(8–10)% increased Damage per Endurance Charge
WarlordSuffixShields+2 to Minimum Endurance Charges
WarlordSuffixShieldsRecover (3–5)% of Life when you Block
WarlordSuffixShields+(7–8)% Chance to Block Attack Damage if you have Blocked Attack Damage Recently
WarlordSuffixStaves(14–17)% increased Damage per Endurance Charge
WarlordSuffixStavesRegenerate 0.8% of Mana per second
WarlordSuffixStavesAnger has (55–60)% increased Aura Effect
WarlordSuffixSwords+0.3 metres to Melee Strike Range if you have Killed Recently
Gems294 rows
TypeNameColorTagsEffect
ActiveAssassin's MarkBlueCriticalSpellCurseMark
  • Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
  • Cursed enemies have a 100% chance to grant a Power Charge when slain
  • Hits against Cursed Enemies have +1.5% to Critical Strike Chance
  • Hits against Cursed Enemies have +(30–49)% to Critical Strike Multiplier
  • Cursed enemies grant (65–600) Life when Killed
  • Cursed enemies grant (25–80) Mana when Killed
  • Additional effects from quality:
    • Cursed Enemies have a (0–5)% chance to grant a Power Charge when Hit
ActiveBaneBlueChaosTriggerSpellAoEDurationHex
  • Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
  • Only applies Hexes from Curse Skill Gems requiring Level (24–70) or lower
  • Deals (59.3–1075.5) Base Chaos Damage per second
  • Base duration is 2 seconds
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is (2.1–2.4) metres
  • (28–42)% more Damage per Curse applied
  • 50% increased Debuff Duration per Curse applied
  • Applied Curses have 25% less Effect
  • Additional effects from quality:
    • Applied Curses have (0–20)% increased Effect
ActiveBane of CondemnationBlueChaosTriggerSpellAoEDurationHex
  • Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
  • Only applies Hexes from Curse Skill Gems requiring Level (24–70) or lower
  • Deals (70.8–1341.7) Base Chaos Damage per second
  • Base duration is 1 seconds
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
  • Base radius is 0.8 metres
  • 60% more Damage per Curse applied
  • 100% increased Debuff Duration per Curse applied
  • Additional effects from quality:
    • Base duration is (0–0.2) seconds
ActiveClarityBlueAuraSpellAoE
  • Casts an aura that grants mana regeneration to you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby Allies Regenerate (2.9–33) Mana per second
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveConductivityBlueSpellAoEDurationLightningCurseHex
  • Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
  • Base duration is (8–11.8) seconds
  • +(0–1) metre to radius
  • Cursed enemies have (-36–-17)% to Lightning Resistance
  • Hits against Cursed Enemies have +25% chance to Shock
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • Additional effects from quality:
    • Shocks on Cursed enemies have (0–20)% increased Duration
ActiveDespairBlueSpellAoEDurationChaosCurseHex
  • Curses all targets in an area, lowering their chaos resistance.
  • Base duration is (8–11.8) seconds
  • +(0–1) metre to radius
  • Cursed enemies have (-30–-15)% to Chaos Resistance
  • Additional effects from quality:
    • (0–10)% increased Effect of Curse
ActiveDisciplineBlueAuraSpellAoE
  • Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby allies gain (60–217) additional Energy Shield
  • You and nearby Allies gain 30% increased Energy Shield Recharge Rate
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveElemental WeaknessBlueSpellAoEDurationCurseHex
  • Curses all targets in an area, lowering their elemental resistances.
  • Base duration is (8–11.8) seconds
  • +(0–1) metre to radius
  • Cursed enemies have (-30–-15)% to Elemental Resistances
  • Additional effects from quality:
    • (0–20)% increased Duration of Elemental Ailments on Cursed enemies
ActiveEnfeebleBlueSpellAoEDurationCurseHex
  • Curses all targets in an area, reducing their accuracy and making them deal less damage.
  • Base duration is (8–11.8) seconds
  • +(0–1) metre to radius
  • Cursed enemies have (10–19)% reduced Accuracy Rating
  • Cursed Normal or Magic enemies deal (15–29)% less Damage
  • Cursed Rare or Unique enemies deal (9–18)% less Damage
  • Additional effects from quality:
    • (0–20)% increased Curse Duration
ActiveFlammabilityBlueSpellAoEDurationFireCurseHex
  • Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
  • Base duration is (8–11.8) seconds
  • +(0–1) metre to radius
  • Cursed enemies have (-36–-17)% to Fire Resistance
  • Hits against Cursed Enemies have +25% chance to Ignite
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • Additional effects from quality:
    • Ignite on Cursed enemies has (0–20)% increased Duration
ActiveFrostbiteBlueSpellAoEDurationColdCurseHex
  • Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
  • Base duration is (8–11.8) seconds
  • +(0–1) metre to radius
  • Cursed enemies have (-36–-17)% to Cold Resistance
  • Hits against Cursed Enemies have +25% chance to Freeze
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • Additional effects from quality:
    • Freezes on Cursed enemies have (0–20)% increased Duration
ActiveHerald of ThunderBlueSpellAoEDurationLightningHerald
  • Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.
  • Deals (1–23) to (31–1108) Lightning Damage
  • Cannot inflict Shock
  • Base duration is 6 seconds
  • Storm Hits an Enemy every 0.25 Seconds
  • Creates a storm when you Kill a Shocked Enemy
  • Buff grants (2–19) to (7–76) Added Attack Lightning Damage
  • Buff grants (2–19) to (7–76) Added Spell Lightning Damage
  • Additional effects from quality:
    • Storms Hit Enemies with (0–20)% increased Frequency
ActiveHexblastBlueSpellAoEChaosHex
  • Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
  • Deals (111–1514) to (166–2271) Chaos Damage
  • Base radius is 3.2 metres
  • All Damage can Ignite, Freeze, and Shock
  • Chaos Damage with Hits is Resisted by lowest Resistance instead
  • 90% more Damage with Ailments if Enemy is Hexed
  • 200% more Damage with Hits if Enemy is Hexed
  • % chance to remove a Hex after Damaging
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • Additional effects from quality:
    • (-10–0)% chance to remove a Hex after Damaging
ActiveHexblast of ContradictionBlueSpellAoEChaosHex
  • Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
  • Deals (111–1514) to (166–2271) Chaos Damage
  • Base radius is 3.2 metres
  • All Damage can Ignite, Freeze, and Shock
  • Chaos Damage with Hits is Resisted by highest Resistance instead
  • 120% more Damage with Ailments if Enemy is Hexed
  • 300% more Damage with Hits if Enemy is Hexed
  • % chance to remove a Hex after Damaging
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • Additional effects from quality:
    • (-10–0)% chance to remove a Hex after Damaging
ActiveHexblast of HavocBlueSpellAoEChaosHex
  • Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.
  • Deals (119–1627) to (178–2440) Chaos Damage
  • Base radius is 2.5 metres
  • Additional effects from quality:
    • Base radius is (0–0.2) metres
ActiveIcicle MineBlueMineCriticalSpellProjectileColdAuraAoE
  • Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
  • Deals (16–514) to (24–771) Cold Damage
  • Mine lasts 5 seconds
  • Base Mine Detonation Time is 0.3 seconds
  • Fires 5 Projectiles
  • Fires Projectiles in a circle
  • Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
  • Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
  • Additional effects from quality:
    • Fires +(0–2) Projectiles
ActiveIcicle Mine of FanningBlueMineCriticalSpellProjectileColdAuraAoE
  • Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.
  • Deals (18–591) to (28–886) Cold Damage
  • Mine lasts 5 seconds
  • Base Mine Detonation Time is 0.3 seconds
  • Fires 3 Projectiles
  • Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
  • Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
  • Additional effects from quality:
    • Fires +(0–2) Projectiles
ActiveIcicle Mine of SabotageBlueMineCriticalSpellProjectileColdAuraAoE
  • Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
  • Deals (12–388) to (18–583) Cold Damage
  • Mine lasts 5 seconds
  • Base Mine Detonation Time is 0.3 seconds
  • Fires 5 Projectiles
  • Fires Projectiles in a circle
  • Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
  • Each Mine applies 40% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
  • Additional effects from quality:
    • (0–20)% increased effect of Aura
ActiveMalevolenceBlueAuraSpellAoE
  • Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby allies deal (14–20)% more Damage over Time
  • You and nearby allies have (10–19)% increased Skill Effect Duration
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActivePurity of ElementsBlueAuraSpellAoE
  • Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby allies gain +(20–34)% to all Elemental Resistances
  • You and nearby allies are Immune to all Elemental Ailments
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • Additional effects from quality:
    • You and nearby allies gain +(0–5)% to all Elemental Resistances
ActivePurity of LightningBlueAuraSpellAoELightning
  • Casts an aura that grants lightning resistance to you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby allies gain (22–41)% additional Lightning Resistance
  • You and nearby allies gain (0–4)% additional maximum Lightning Resistance
  • (Maximum Resistances cannot be raised above 90%)
  • Additional effects from quality:
    • You and nearby allies gain (0–10)% additional Lightning Resistance
ActivePyroclast MineBlueMineSpellProjectileFireAoEAuraNova
  • Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.
  • Mine lasts 5 seconds
  • Deals (35–325) to (52–487) Fire Damage
  • Base Mine Detonation Time is 0.35 seconds
  • Fires 3 Projectiles
  • Fires an additional Projectile for every 3 prior Mines in Detonation Sequence
  • Fire Exposure Aura applies -15% to Fire Resistance
  • Additional effects from quality:
    • Fires +(0–1) Projectile
ActivePyroclast Mine of SabotageBlueMineSpellProjectileFireAoEAuraNova
  • Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.
  • Mine lasts 5 seconds
  • Deals (14–135) to (22–202) Fire Damage
  • Base Mine Detonation Time is 0.35 seconds
  • Fires 3 Projectiles
  • Fires an additional Projectile for every 3 prior Mines in Detonation Sequence
  • Fire Exposure Aura applies -25% to Fire Resistance
  • Additional effects from quality:
    • Fires +(0–1) Projectile
ActiveStormblast MineBlueMineSpellAoELightningAuraNova
  • Throws a mine that deals damage in an area when detonated.
  • Deals (3–367) to (8–1102) Lightning Damage
  • Mine lasts 5 seconds
  • Base Mine Detonation Time is 0.25 seconds
  • +(0–0.5) metres to radius
  • Each Mine applies 3% increased Damage Taken to Enemies near it, up
    to a maximum of 150%
  • Additional effects from quality:
    • Each mine applies +(0–1)% increased Damage Taken to Enemies near it, up
      to a maximum of 150%
ActiveSummon Carrion GolemBluePhysicalMinionSpellGolem
  • Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
  • (0–10)% increased Character Size
  • Maximum 1 Summoned Golem
  • Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%
  • Golems grant (7–27) to (11–41) additional Physical Damage for Non-Golem Minions
  • Additional effects from quality:
    • (0–20)% increased Buff Effect
ActiveSummon Carrion Golem of HordesBluePhysicalMinionSpellGolem
  • Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.
  • 20% reduced Character Size
  • Maximum 3 Summoned Golems
  • Additional effects from quality:
    • Minions have (0–40)% increased Cooldown Recovery Rate
ActiveSummon Carrion Golem of ScavengingBluePhysicalMinionSpellGolem
  • Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
  • (0–10)% increased Character Size
  • Maximum 1 Summoned Golem
  • Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%
  • Additional effects from quality:
    • Minions Regenerate (0–3)% of Life per second
ActiveSummon Chaos GolemBlueChaosMinionSpellGolem
  • Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
  • (0–10)% increased Character Size
  • Maximum 1 Summoned Golem
  • Golems grant +(10–16)% to Damage over Time Multiplier
  • Golems grant +17% to Chaos Resistance
  • Additional effects from quality:
    • (0–20)% increased Buff Effect
ActiveSummon Chaos Golem of HordesBlueChaosMinionSpellGolem
  • Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
  • 20% reduced Character Size
  • Maximum 3 Summoned Golems
  • Additional effects from quality:
    • Minions have (0–40)% increased Cooldown Recovery Rate
ActiveSummon Chaos Golem of the MaelströmBlueChaosMinionSpellGolem
  • Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.
  • (0–10)% increased Character Size
  • Maximum 1 Summoned Golem
  • Additional effects from quality:
    • Minions have (0–20)% increased Effect of Withered
ActiveSummon Lightning GolemBlueLightningMinionSpellGolem
  • Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
  • (0–19)% increased Character Size
  • Maximum 1 Summoned Golem
  • Golems grant 10% increased Attack and Cast Speed
  • Golems grant (7.3–18) Mana Regenerated per second
  • Additional effects from quality:
    • (0–20)% increased Buff Effect
ActiveSummon Lightning Golem of HordesBlueLightningMinionSpellGolem
  • Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
  • 20% reduced Character Size
  • Maximum 3 Summoned Golems
  • Additional effects from quality:
    • Minions have (0–40)% increased Cooldown Recovery Rate
ActiveSummon SkitterbotsBlueTrapMineSpellMinionColdLightningAoEAura
  • Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.
  • (0–76)% increased Minion Movement Speed
  • Minions have (0–19)% increased Chill Effect
  • Minions have (0–19)% increased Shock Effect
  • Maximum 1 Summoned Skitterbot of each type
  • Chilling Skitterbot's Aura Chills Enemies near it
  • Shocking Skitterbot's Aura Shocks Enemies near it
  • Skitterbots grant 10% more Trap and Mine Damage
  • (Shock increases Damage taken by 15%)
  • (Chill reduces Enemy Action Speed by 10%)
  • Additional effects from quality:
    • (0–40)% increased Minion Movement Speed
ActiveVaal ClarityBlueAuraSpellAoEDurationVaal
  • Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
  • Base duration is 10 seconds
  • Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0–1.9) metres to radius
  • Your and nearby allies' Skills Cost no Mana
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveVaal DisciplineBlueAuraSpellAoEDurationVaal
  • Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.
  • Base duration is 3 seconds
  • Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0–1.9) metres to radius
  • Your and nearby allies' Energy Shield Recharges are not delayed by Damage
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveVaal Impurity of LightningBlueAuraSpellAoEDurationVaalLightning
  • Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
  • Base duration is 3 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4–2) metres to radius
  • (0–76)% increased effect of Aura
  • You and nearby allies gain 5% additional maximum Lightning Resistance
  • You and nearby allies are Immune to Shock
  • Nearby Enemies' Lightning Resistance is Ignored by Hits
  • (Maximum Resistances cannot be raised above 90%)
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveWrathBlueAuraSpellAoELightning
  • Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
  • +(0–1.9) metres to radius
  • You and nearby allies deal (2–16) to (37–248) additional Lightning Damage with Attacks
  • You and nearby allies deal (15–21)% more Spell Lightning Damage
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveZealotryBlueAuraCriticalSpellAoE
  • Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.
  • +(0–1.9) metres to radius
  • You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
  • You and nearby allies have (20–39)% increased Spell Critical Strike Chance
  • You and nearby allies deal (10–15)% more Spell Damage
  • (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveAlchemist's MarkGreenSpellCurseMarkAoEDurationFireChaos
  • Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
  • Base duration is 4 seconds
  • Burning Ground deals (20–26)% of the Fire Damage per Second of strongest Ignite on Enemy
    Caustic Ground deals (60–79)% of the Chaos Damage per Second of strongest Poison on Enemy
    Can create each Ground effect no more than once each second
  • Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds
  • Additional effects from quality:
    • (0–10)% increased Effect of Mark
ActiveGraceGreenAuraSpellAoE
  • Casts an aura that grants evasion to you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby allies gain (136–1545) additional Evasion Rating
  • You and nearby allies gain (20–29)% more Evasion rating
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveHasteGreenAuraSpellAoE
  • Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby allies gain (10–16)% increased Movement Speed
  • You and nearby allies gain (15–24)% increased Attack Speed
  • You and nearby allies gain (15–24)% increased Cast Speed
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveHatredGreenAuraSpellAoECold
  • Casts an aura that grants extra cold damage based on physical damage to you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby allies gain (30–39)% of Physical Damage as Extra Cold Damage
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveHerald of AgonyGreenSpellHeraldMinionChaosPhysical
  • Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.
  • Maximum 1 Summoned Agony Crawler
  • Buff grants 20% chance to Poison on Hit
  • Grants Virulence when you Poison an Enemy
  • Buff grants 10% more Damage with Poison
  • 40 Maximum Virulence
  • Agony Crawler has (2–4)% increased Attack Speed per Virulence you have
  • Agony Crawler deals (5–9)% increased Physical Damage per Virulence you have
  • Agony Crawler has (1–45) to (3–84) Added Physical Damage per Virulence you have
  • Minions cannot Taunt Enemies
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
  • Additional effects from quality:
    • +(0–5) to Maximum Virulence
ActiveHerald of IceGreenSpellAoEColdHerald
  • Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.
  • Deals (18–308) to (26–462) Cold Damage
  • Damage cannot be Reflected
  • Base radius is 1.2 metres
  • Buff grants (4–38) to (5–56) Added Attack Cold Damage
  • Buff grants (4–38) to (5–56) Added Spell Cold Damage
  • Additional effects from quality:
    • +(0–0.2) metres to radius
ActivePoacher's MarkGreenPhysicalSpellCurseMark
  • Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.
  • Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
  • Cursed enemies grant (15–50) Life when Hit by Attacks
  • Cursed enemies grant (8–25) Mana when Hit by Attacks
  • Cursed enemies have -20% to Physical Damage Reduction
  • Adds (3–30) to (4–45) Physical Damage to Hits against Cursed Enemies
  • Additional effects from quality:
    • Cursed Enemies have a (0–5)% chance to grant a Frenzy Charge when Hit
ActivePrecisionGreenAuraCriticalSpellAoE
  • Casts an aura that grants accuracy and critical strike chance to you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby allies gain (20–58)% increased Critical Strike Chance
  • You and nearby allies gain +(93–701) to Accuracy Rating
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActivePurity of IceGreenAuraSpellAoECold
  • Casts an aura that grants cold resistance to you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby allies gain (22–41)% additional Cold Resistance
  • You and nearby allies gain (0–4)% additional maximum Cold Resistance
  • (Maximum Resistances cannot be raised above 90%)
  • Additional effects from quality:
    • You and nearby allies gain (0–10)% additional Cold Resistance
ActiveSniper's MarkGreenSpellCurseMark
  • Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.
  • Cursed enemies take (10–29)% increased Damage from Projectile Hits
  • Projectiles which Hit Cursed Enemies Split towards 2 additional targets
  • Additional effects from quality:
    • Cursed enemies take (0–5)% increased Damage from Projectile Hits
ActiveSummon Ice GolemGreenCriticalColdMinionSpellGolem
  • Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
  • (0–10)% increased Character Size
  • Maximum 1 Summoned Golem
  • Golems grant 40% increased Critical Strike Chance
  • Golems grant +(132–420) to Accuracy Rating
  • Additional effects from quality:
    • (0–20)% increased Buff Effect
ActiveSummon Ice Golem of HordesGreenColdMinionSpellGolem
  • Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
  • 20% reduced Character Size
  • Maximum 3 Summoned Golems
  • Additional effects from quality:
    • Minions have (0–40)% increased Cooldown Recovery Rate
ActiveSummon Ice Golem of ShatteringGreenColdMinionSpellGolem
  • Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.
  • (0–10)% increased Character Size
  • Maximum 1 Summoned Golem
  • Additional effects from quality:
    • (0–40)% increased Cooldown Recovery Rate
ActiveTemporal ChainsGreenSpellAoEDurationCurseHex
  • Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
  • Base duration is (5–8.8) seconds
  • +(0–1) metre to radius
  • 50% less Effect of Curse against Players
  • Cursed Normal and Magic Enemies have (15–29)% less Action Speed
  • Other effects on Cursed enemies expire 25% slower
  • Cursed Rare and Unique Enemies have (9–18)% less Action Speed
  • (Effects cannot be slowed below 25% of their normal expiry rate)
  • Additional effects from quality:
    • (0–20)% increased Curse Duration
ActiveVaal GraceGreenAuraSpellAoEDurationVaal
  • Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.
  • Base duration is 6 seconds
  • Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0–1.9) metres to radius
  • You and nearby allies have +15% chance to Evade Attack Hits
  • Suppressed Spell Damage dealt to you is Unlucky
  • (Unlucky things are rolled twice and the worst result used)
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveVaal HasteGreenAuraSpellAoEDurationVaal
  • Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
  • Base duration is 4 seconds
  • Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0–1.9) metres to radius
  • You and nearby allies gain (16–20)% increased Movement Speed
  • You and nearby allies gain (25–31)% increased Attack Speed
  • You and nearby allies gain (24–31)% increased Cast Speed
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveVaal Impurity of IceGreenAuraSpellAoEDurationVaalCold
  • Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
  • Base duration is 3 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4–2) metres to radius
  • (0–76)% increased effect of Aura
  • You and nearby allies gain 5% additional maximum Cold Resistance
  • You and nearby allies are Immune to Chill
  • You and nearby allies are Immune to Freeze
  • Nearby Enemies' Cold Resistance is Ignored by Hits
  • (Maximum Resistances cannot be raised above 90%)
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveAngerRedAuraSpellAoEFire
  • Casts an aura that adds fire damage to the attacks and spells of you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby allies deal (16–109) to (23–155) additional Fire Damage with Attacks
  • You and nearby allies deal (16–109) to (23–155) additional Fire Damage with Spells
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveBlood and SandRedSpellStance
  • Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
  • Melee Skills deal (10–15)% more Area Damage while in Blood Stance
  • Melee Skills have 5% less Area of Effect while in Blood Stance
  • Melee Skills have (10–15)% more Area of Effect while in Sand Stance
  • Melee Skills deal 5% less Area Damage while in Sand Stance
  • (0–50)% increased Cooldown Recovery Rate
  • Additional effects from quality:
    • (0–10)% increased Cooldown Recovery Rate
ActiveDefiance BannerRedAoESpellDurationAura
  • You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
  • Base radius is 2.4 metres
  • While you have no placed Banner, you can gain Valour
  • (5–10)% more Area of Effect per Valour consumed
  • (5–10)% more Aura effect per Valour consumed
  • Banner grants 8% increased Movement Speed to You and Allies
  • Base Duration of 10 seconds after being Placed
  • Banner grants +8% chance to Suppress Spell Damage to You and Allies
  • Banner grants (-12–-5) Damage taken of each Damage Type from Suppressed Hits to You and Allies
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
  • (The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)
  • (By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)
  • Additional effects from quality:
    • Base Duration of (0–2) seconds after being Placed
ActiveDeterminationRedAuraSpellAoEPhysical
  • Casts an aura that grants armour to you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby allies gain (90–1026) additional Armour
  • You and nearby allies gain (40–49)% more Armour
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveDread BannerRedAoESpellDurationAura
  • You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
  • Base radius is 2.4 metres
  • While you have no placed Banner, you can gain Valour
  • (5–10)% more Area of Effect per Valour consumed
  • (5–10)% more Aura effect per Valour consumed
  • Banner grants +4% Chance to Block Attack Damage to You and Allies
  • Base Duration of 10 seconds after being Placed
  • Banner causes you and Allies to Recover (9–34) Life when Blocking
  • (By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)
  • Additional effects from quality:
    • Base Duration of (0–2) seconds after being Placed
ActiveFlesh and StoneRedSpellAuraAoEStancePhysical
  • Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.
  • Base Aura radius is 2.8 metres
  • (0–50)% increased Cooldown Recovery Rate
  • While in Blood Stance, Aura makes Enemies take up to (10–20)% more Physical Damage from Hits
  • While in Sand Stance, Buff makes you take up to (10–19)% less Damage from Enemies in Aura
  • Additional effects from quality:
    • (0–10)% increased Cooldown Recovery Rate
ActiveHerald of AshRedSpellAoEFireHeraldDuration
  • Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).
  • Base duration is 4 seconds
  • Base Burning Damage is 25% of Overkill Damage
  • (0–38)% more Burning Damage
  • Buff grants (15–20)% of your Physical Damage as Extra Fire Damage
  • Additional effects from quality:
    • Base burning damage is an additional (0–5)% of Overkill Damage
ActiveHerald of PurityRedSpellHeraldMinionDurationPhysical
  • Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.
  • Base duration is 12 seconds
  • Maximum 4 Summoned Sentinels of Purity
  • Minions have (0–38)% more Maximum Life
  • Buff grants (9–12)% more Physical Damage
  • Summon a Sentinel of Purity when you Kill an Enemy
  • 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
  • Minions deal (0–95)% more Physical Damage
  • Additional effects from quality:
    • Minions have (0–40)% increased Cooldown Recovery Rate
ActivePrideRedSpellAoEAuraPhysical
  • Casts an aura that causes nearby enemies to take more physical damage.
  • +(0–1) metre to radius
  • Nearby Enemies take at least (15–19)% more Physical Damage,
    raising up to (30–39)% as they stay in the Aura for 4 seconds
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActivePunishmentRedSpellAoEDurationCurseHex
  • Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
  • Base duration is (8–11.8) seconds
  • +(0–1) metre to radius
  • Cursed Enemies take (30–58)% increased Damage while on Low Life
  • Cursed Enemies are Debilitated for 2 Seconds when they Hit
  • (You are on Low Life if you have 50% of your Maximum Life or less)
  • (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
  • Additional effects from quality:
    • Cursed Enemies are Debilitated for +(0–1) Seconds when they Hit
ActivePurity of FireRedAuraSpellAoEFire
  • Casts an aura that grants fire resistance to you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby allies gain (22–41)% additional Fire Resistance
  • You and nearby allies gain (0–4)% additional maximum Fire Resistance
  • (Maximum Resistances cannot be raised above 90%)
  • Additional effects from quality:
    • You and nearby allies gain (0–10)% additional Fire Resistance
ActiveRejuvenation TotemRedTotemAuraSpellAoE
  • Summons a totem that has an aura which regenerates life for you and your nearby allies.
  • Totem lasts 8 seconds
  • Supported Skills have (0–76)% increased Totem Life
  • Summons a Totem which uses this Skill
  • Regenerate (8.6–317.5) Life per second
  • Additional effects from quality:
    • (0–20)% more Totem Life
ActiveSmiteRedLightningAttackAoEDurationMeleeStrikeAura
  • Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
  • 50% of Physical Damage Converted to Lightning Damage
  • Base duration is 4 seconds
  • (20–30)% less Area Damage
  • Base radius is (1.5–2.1) metres
  • Base Aura radius is (3.6–4.2) metres
  • Lightning strikes 1 target within 5 metres
  • Aura grants (1–12) to (4–220) added Lightning Damage
  • Aura grants (10–19)% chance to Shock
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • Additional effects from quality:
    • (-10–0)% less Area Damage
ActiveSummon Flame GolemRedFireMinionSpellGolem
  • Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
  • (0–10)% increased Character Size
  • Maximum 1 Summoned Golem
  • Golems grant (20–29)% increased Damage
  • Golems grant 20% increased Area of Effect
  • Additional effects from quality:
    • (0–20)% increased Buff Effect
ActiveSummon Flame Golem of HordesRedFireMinionSpellGolem
  • Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
  • 20% reduced Character Size
  • Maximum 3 Summoned Golems
  • Additional effects from quality:
    • Minions have (0–40)% increased Cooldown Recovery Rate
ActiveSummon Flame Golem of the MeteorRedFireMinionSpellGolem
  • Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.
  • (0–10)% increased Character Size
  • Maximum 1 Summoned Golem
  • Additional effects from quality:
    • (0–40)% increased Cooldown Recovery Rate
ActiveSummon Stone GolemRedMinionSpellGolemPhysical
  • Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
  • (0–10)% increased Character Size
  • Maximum 1 Summoned Golem
  • Golems grant (33–105) Life Regenerated per second
  • Golems grant 20% increased Defences
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
  • Additional effects from quality:
    • (0–20)% increased Buff Effect
ActiveSummon Stone Golem of HordesRedMinionSpellGolemPhysical
  • Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
  • 20% reduced Character Size
  • Maximum 3 Summoned Golems
  • Additional effects from quality:
    • Minions have (0–40)% increased Cooldown Recovery Rate
ActiveSummon Stone Golem of SafeguardingRedMinionSpellGolemPhysical
  • Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
  • (0–10)% increased Character Size
  • Maximum 1 Summoned Golem
  • Minions have 50% less Maximum Life
  • Golems grant 15% of Melee Damage is taken from your Stone Golems' Life before you
  • Additional effects from quality:
    • (0–20)% increased Buff Effect
ActiveVaal Impurity of FireRedAuraSpellAoEDurationVaalFire
  • Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
  • Base duration is 3 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • +(1.4–2) metres to radius
  • (0–76)% increased effect of Aura
  • You and nearby allies gain 5% additional maximum Fire Resistance
  • You and nearby allies are Immune to Ignite
  • Nearby Enemies' Fire Resistance is Ignored by Hits
  • (Maximum Resistances cannot be raised above 90%)
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveVaal Rejuvenation TotemRedTotemAuraSpellAoEVaal
  • Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
  • +1 to maximum number of Summoned Totems
  • Totem lasts 4 seconds
  • Supported Skills have (50–164)% increased Totem Life
  • Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
  • Summons a Totem which uses this Skill
  • 30% less Area of Effect
  • Regenerate (19.3–714.4) Life per second
  • 40% of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target
  • Additional effects from quality:
    • (0–20)% more Totem Life
ActiveVaal SmiteRedLightningAttackAoEDurationMeleeStrikeAuraVaal
  • Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
  • 50% of Physical Damage Converted to Lightning Damage
  • Base duration is 8 seconds
  • Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
  • Can't be Evaded
  • Base radius is (1.5–2.1) metres
  • Base Aura radius is (3.6–4.2) metres
  • Lightning strikes 30 targets within 10 metres
  • Aura makes Smite strike +1 target with lightning
  • Aura grants (1–17) to (7–330) added Lightning Damage
  • Aura grants (10–19)% chance to Shock
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • Additional effects from quality:
    • +(0–10)% more Area Damage
ActiveVitalityRedAuraSpellAoE
  • Casts an aura that grants life regeneration to you and your allies.
  • +(0–1.9) metres to radius
  • You and nearby Allies Regenerate (10–193.2) Life per second
  • Additional effects from quality:
    • (0–40)% increased Area of Effect
ActiveVulnerabilityRedSpellAoEDurationCursePhysicalHex
  • Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
  • Base duration is (8–11.8) seconds
  • +(0–1) metre to radius
  • Cursed enemies take (15–30)% increased Physical Damage
  • Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • Additional effects from quality:
    • Attack Hits against Cursed Enemies have (0–10)% chance to Aggravate Bleeding
ActiveWar BannerRedAoESpellDurationAuraPhysical
  • You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
  • Base radius is 2.4 metres
  • While you have no placed Banner, you can gain Valour
  • (5–10)% more Area of Effect per Valour consumed
  • (5–10)% more Aura effect per Valour consumed
  • Banner grants 8% increased Accuracy Rating to You and Allies
  • Base Duration of 10 seconds after being Placed
  • Banner grants 4% more Physical Damage with Melee Skills to You and Allies
  • (By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)
  • Additional effects from quality:
    • Base Duration of (0–2) seconds after being Placed
ActiveWarlord's MarkRedSpellCurseMark
  • Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.
  • Cursed enemies grant (2–2.95)% Life Leech when Hit by Attacks
  • Cursed enemies grant (2–2.95)% Mana Leech when Hit by Attacks
  • Cursed enemies have a 100% chance to grant an Endurance Charge when slain
  • Hits against Cursed Enemies have (40–59)% chance to double Stun Duration
  • Cursed Enemies grant 10 Rage when Stunned
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • Additional effects from quality:
    • Cursed Enemies have a (0–5)% chance to grant an Endurance Charge when Hit
SupportAdded Chaos Damage SupportBlueChaosSupport
  • Supports any skill that hits enemies.
  • Supported Skills have (18–154) to (26–231) added Chaos Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Chaos Damage
SupportAdded Lightning Damage SupportBlueLightningSupport
  • Supports any skill that hits enemies.
  • Supported Skills have (1–19) to (8–358) added Lightning Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Lightning Damage
SupportArcane Surge SupportBlueArcaneSupportSpellDuration
  • Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
  • Gain Arcane Surge after Spending a total of (15–400) Mana on
    Upfront Costs and Effects of a Supported Skill
  • Arcane Surge grants 20% increased Cast Speed
    Arcane Surge grants 30% increased Mana Regeneration rate
  • Arcane Surge lasts 4 seconds
  • Supported Skills deal (14–35)% more Spell Damage while you have Arcane Surge
  • (Upfront Costs are all Costs that are not paid per-second)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Spell Damage
SupportArchmage SupportBlueLightningArcaneSupportSpell
  • Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
  • Supported Skills gain Added Lightning Damage equal to (10–16)% of Unreserved Maximum Mana
  • Supported Skills gain Base Mana Cost equal to 5% of Unreserved Maximum Mana
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Spell Damage
SupportAwakened Added Chaos Damage SupportBlueChaosSupport
  • Supports any skill that hits enemies.
  • +(0–1) to Level of Supported Skill Gems
  • Supported Skills have (167–189) to (251–284) added Chaos Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Chaos Damage
SupportAwakened Added Lightning Damage SupportBlueLightningSupport
  • Supports any skill that hits enemies.
  • +(0–1) to Level of Supported Lightning Skill Gems
  • Supported Skills have (21–24) to (391–449) added Lightning Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Lightning Damage
SupportAwakened Blasphemy SupportBlueSupportHexAura
  • Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
  • Supported Curse Skills apply their Curses as Auras
    Supported Curse Skills also count as Aura Skills
  • Using Supported Skills is Instant
  • 25% less Effect of Supported Curses
  • (80–88)% increased Area of Effect of Supported Curse Skills
  • +(0–1) to Level of Supported Curse Skill Gems
  • Additional effects from quality:
    • (0–20)% increased Area of Effect of Supported Curse Skills
SupportAwakened Cast While Channelling SupportBlueSupportChannellingSpellTrigger
  • Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
  • Trigger a Supported Spell every (0.3–0.34) seconds while Channelling Supported Skills
  • Ignore Stuns while Using Supported Skills
  • Additional effects from quality:
    • Supported Channelling Skills deal (0–10)% increased Damage
SupportAwakened Controlled Destruction SupportBlueSpellCriticalSupport
  • Supports attack skills, or spell skills that deal damage.
  • Supported Skills have 80% less Critical Strike Chance
  • Supported Skills deal (40–44)% more Spell Damage
  • Supported Skills have (0–10)% chance to Unnerve Enemies for 4 seconds on Hit
  • (Unnerved enemies take 10% increased Spell Damage)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Spell Damage
SupportAwakened Elemental Focus SupportBlueSupport
  • Supports any skill that hits or burns enemies, or inflicts elemental ailments.
  • Supported Skills deal (35–39)% more Elemental Damage
  • Supported Skills cannot inflict Elemental Ailments
  • +(0–1) to Level of Supported Elemental Skill Gems
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Elemental Damage
SupportAwakened Enlighten SupportBlueExceptionalSupport
  • Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
  • Additional effects from quality:
    • This Gem gains (0–100)% increased Experience
SupportAwakened Hextouch SupportBlueSupportHexTrigger
  • Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
  • Supported Skills apply supported Curses on Hit
SupportAwakened Increased Area of Effect SupportBlueSupportAoE
  • Supports any skill with an area of effect.
  • Supported Skills have (50–54)% increased Area of Effect
  • Supported Skills deal (10–14)% more Area Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Area Damage
SupportAwakened Lightning Penetration SupportBlueLightningSupport
  • Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
  • Supported Skills Penetrate (35–39)% Lightning Resistance
  • Supported Skills have (0–10)% chance to inflict Lightning Exposure on Hit
  • (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Lightning Damage
SupportAwakened Minion Damage SupportBlueSupportMinion
  • Supports skills which create Minions.
  • Minions from Supported Skills deal (40–44)% more Damage
  • Minions from Supported Skills have 25% less Maximum Life
  • +(0–1) to Level of Supported Minion Skill Gems
  • Additional effects from quality:
    • Minions from Supported Skills deal (0–10)% increased Damage
SupportAwakened Spell Cascade SupportBlueAoESpellSupport
  • Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
  • Supported Skills have (26–30)% less Area of Effect
  • Supported Area of Effect Skills also affect areas in front of, behind,
    and on each side of the targeted area
  • Supported Skills deal (28–30)% less Damage
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Area of Effect
SupportAwakened Spell Echo SupportBlueSpellSupport
  • Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
  • Supported Skills Repeat an additional time
  • Supported Skills have (55–59)% more Cast Speed
  • Final Repeat of Supported Skills has 20% chance to deal Double Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Spell Damage
SupportAwakened Unbound Ailments SupportBlueSupport
  • Supports any skill that hits enemies or inflicts ailments
  • (55–69)% increased Duration of Ailments inflicted with Supported Skills
  • Supported Skills have (55–69)% increased Effect of non-Damaging Ailments on Enemies
  • Supported Skills deal (20–22)% more Damage with Ailments
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • Additional effects from quality:
    • (0–10)% increased Duration of Ailments inflicted with Supported Skills
SupportAwakened Unleash SupportBlueSpellSupport
  • Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
  • Supported Skills deal (33–35)% less Damage when Reoccurring
  • Supported Spells gain a Seal every (0.66–0.7) seconds, to a maximum of (3–4) Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
  • (Spell cast time is 10% longer for each time the Spell Reoccurs)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Spell Damage
SupportBlasphemy SupportBlueSupportHexAura
  • Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
  • Supported Curse Skills apply their Curses as Auras
    Supported Curse Skills also count as Aura Skills
  • Using Supported Skills is Instant
  • 25% less Effect of Supported Curses
  • (0–76)% increased Area of Effect of Supported Curse Skills
  • Additional effects from quality:
    • (0–20)% increased Area of Effect of Supported Curse Skills
SupportBlastchain Mine SupportBlueSupportMine
  • Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
  • Supported Attack Skills cannot be used with Melee Weapons
  • Supported Skills deal (53–59)% less Damage
  • Mine lasts 5 seconds
  • Supported Skills have a Base Mine Detonation Time of 0.25 seconds
  • Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
  • Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
  • Additional effects from quality:
    • (0–10)% increased Mine Damage
SupportBonechill SupportBlueColdSupport
  • Supports any skill that can chill enemies or create chilling areas.
  • (25–44)% increased Effect of Chill inflicted with Supported Skills
  • Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect
  • Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect
  • Supported Skills deal (5–14)% more Cold Damage
  • (Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Cold Damage
SupportCast when Stunned SupportBlueSupportSpellTrigger
  • Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
  • (50–69)% chance to Trigger Supported Spells when you are Stunned, or
    Block a Stunning Hit
  • Additional effects from quality:
    • (0–20)% chance to Trigger Supported Spells when you are Stunned, or
      Block a Stunning Hit
SupportCast while Channelling SupportBlueSupportChannellingSpellTrigger
  • Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
  • Trigger a Supported Spell every (0.35–0.45) seconds while Channelling Supported Skills
  • Additional effects from quality:
    • Supported Channelling Skills deal (0–10)% increased Damage
SupportCharged Mines SupportBlueCriticalSupportMine
  • Supports skills which throw mines.
  • Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge
  • Supported Skills have 25% increased Critical Strike Chance per
    Power Charge when used by Mines
  • (20–30)% chance to gain a Frenzy Charge when a Mine from Supported
    Skills is Detonated targeting an Enemy
  • (20–30)% chance to gain a Power Charge when a Mine from Supported
    Skills is Detonated targeting an Enemy
  • Additional effects from quality:
    • (0–10)% increased Mine Damage
SupportCombustion SupportBlueFireSupport
  • Supports any skill that hits enemies.
  • Supported Skills deal (10–19)% more Fire Damage
  • Supported Skills have 25% chance to Ignite
  • Enemies Ignited by Supported Skills have -10% to Fire Resistance
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Fire Damage
SupportConcentrated Effect SupportBlueSupportAoE
  • Supports any skill with an area of effect, regardless of whether that skill deals damage.
  • Supported Skills deal (25–39)% more Area Damage
  • Supported Skills have 30% less Area of Effect
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Area Damage
SupportControlled Destruction SupportBlueSpellCriticalSupport
  • Supports attack skills, or spell skills that deal damage.
  • Supported Skills have 80% less Critical Strike Chance
  • Supported Skills deal (25–39)% more Spell Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Spell Damage
SupportCursed Ground SupportBlueAoEDurationSupportHex
  • Supports non-aura hex curse skills.
  • Supported Skills create Cursed Ground with a base Duration of (15–34) seconds
    Hexes from Supported Skills have no Duration
    Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex
    Maximum 1 area of Cursed Ground
  • Additional effects from quality:
    • (0–10)% increased Area of Effect of Supported Curse Skills
SupportDecay SupportBlueChaosSupport
  • Supports any skill that hits enemies.
  • Supported Skills inflict Decay on Hit, dealing (162–1230) Chaos Damage per second for 8 seconds
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Chaos Damage
SupportDevour SupportBlueSupport
  • Supports any skill that hits enemies.
  • Killing Blows with Supported Skills Consume corpses to Recover (24–366) Life and (10–40) Mana
  • Additional effects from quality:
    • Supported Skills deal (0–80)% increased Damage if you have Consumed a corpse Recently
SupportEfficacy SupportBlueSupportDuration
  • Supports any skill that deals damage or has a duration.
  • Supported Skills deal (15–24)% more Damage over Time
  • Supported Skills have (15–24)% increased Skill Effect Duration
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage over Time
SupportElemental Army SupportBlueSupportMinion
  • Supports skills which create Minions.
  • Minions from Supported Skills have +(19–29)% to all Elemental Resistances
  • Minions from Supported Skills have +(0–2)% to all maximum Elemental Resistances
  • Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
  • Minions from Supported Skills deal (10–19)% more Elemental Damage
  • (Maximum Resistances cannot be raised above 90%)
  • Additional effects from quality:
    • Minions from Supported Skills have +(0–2)% to all maximum Elemental Resistances
SupportElemental Focus SupportBlueSupport
  • Supports any skill that hits or burns enemies, or inflicts elemental ailments.
  • Supported Skills deal (20–34)% more Elemental Damage
  • Supported Skills cannot inflict Elemental Ailments
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Elemental Damage
SupportElemental Penetration SupportBlueSupport
  • Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
  • Supported Skills Penetrate (14–28)% Elemental Resistances
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Elemental Damage
SupportElemental Proliferation SupportBlueColdFireLightningSupportAoE
  • Supports any skill that hits enemies, or could otherwise apply elemental ailments.
  • (0–19)% increased Duration of Elemental Ailments on Enemies
  • Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2–1.5) metres
  • Supported Skills have 20% chance to Freeze, Shock and Ignite
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • Additional effects from quality:
    • (0–10)% increased Duration of Elemental Ailments on Enemies
SupportEnergy Leech SupportBlueSupport
  • Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
  • Supported Skills have (1.5–1.9)% of Damage Leeched as Energy Shield
  • Supported Skills deal (15–24)% more Damage while on Full Energy Shield
  • (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • Additional effects from quality:
    • Supported Skills deal (0–20)% increased Damage while Leeching Energy Shield
SupportEnlighten SupportBlueExceptionalSupport
  • Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
  • Additional effects from quality:
    • This Gem gains (0–100)% increased Experience
SupportFaster Casting SupportBlueSupportSpell
  • Supports non-instant spell skills.
  • Supported Skills have (20–39)% increased Cast Speed
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Cast Speed
SupportFeeding Frenzy SupportBlueSupportMinionDuration
  • Supports skills which create Minions.
  • Feeding Frenzy base Duration is (4–5.9) seconds
  • Minions from Supported Skills have (25–44)% chance to grant Feeding Frenzy to you on Hit
  • Minions from Supported Skills are Aggressive
  • (Feeding Frenzy grants 10% more Minion Damage, 10% increased Minion Movement Speed and 10% increased Minion Attack and Cast Speed)
  • (Aggressive minions have their targeting range raised to a minimum value)
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Minion Movement Speed
SupportFocused Channelling SupportBlueChannellingSpellSupport
  • Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.
  • Supported Skills deal (9–24)% more Damage per second Channelled, up to a maximum of 60%
  • Supported Skills have 20% more Cost per second Channelled, up to a maximum of 100%
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Cast Speed
SupportFresh Meat SupportBlueCriticalSupportMinion
  • Supports skills that create minions.
  • Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10% of their Duration, up to a maximum of 10 seconds
    Wakened Fury grants +(2–3.9)% to Critical Strike Chance
    Wakened Fury grants +(50–69)% to Critical Strike Multiplier
  • (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
  • Additional effects from quality:
    • Minions from Supported Skills have (0–20)% increased Critical Strike Chance
SupportFrigid Bond SupportBlueColdSupportLinkDuration
  • Supports link skills.
  • Supported Skills Damage and Chill Enemies between you and Linked Targets
  • Supported Skills deal (355.9–3566.4) Base Cold Damage per second
  • Damage and Chill Linger for a Base Duration of 2 seconds
  • Modifiers to Spell Damage apply to Supported Skill's Damage Over Time effect
  • (The effects still apply to enemies after leaving the link)
  • (Chill reduces Enemy Action Speed by 10%)
  • Additional effects from quality:
    • Damage and Chill Linger for a Base Duration of +(0–2) seconds
SupportHex Bloom SupportBlueSupportHex
  • Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.
  • Supported Skills have (0–28)% increased Hex Transfer range
  • Hexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies
  • (Hexes from Auras or Cursed Ground cannot be Transferred)
  • Additional effects from quality:
    • Supported Skills have (0–4)% increased Hex Transfer range
SupportHextouch SupportBlueSupportHexTrigger
  • Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
  • Supported Skills apply supported Curses on Hit
SupportHigh-Impact Mine SupportBlueMineSupportAoEAura
  • Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
  • Supported Attack Skills cannot be used with Melee Weapons
  • Mine lasts 5 seconds
  • Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
  • Supported Skills have a Base Mine Detonation Time of 0.25 seconds
  • Supported Skills deal (50–56)% less Damage
  • Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
  • Additional effects from quality:
    • (0–10)% increased Mine Damage
SupportIgnite Proliferation SupportBlueFireSupportAoE
  • Supports any skill that hits enemies.
  • Ignites caused by Supported Skills spread to other Enemies within (1.4–2) metres
  • Supported Skills deal (15–24)% more Damage with Ignite
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Fire Damage
SupportImmolate SupportBlueFireSupport
  • Supports any skill that hits enemies.
  • Supported Skills deal (42–205) to (63–308) added Fire Damage against Burning Enemies
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Fire Damage
SupportImpending Doom SupportBlueSupportHexSpellAoEChaosTrigger
  • Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.
  • Trigger Doom Blast when a Hex from Supported Curse Skills ends
SupportIncreased Area of Effect SupportBlueSupportAoE
  • Supports any skill with an area of effect.
  • Supported Skills have (30–49)% increased Area of Effect
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Area Damage
SupportIncreased Critical Damage SupportBlueCriticalSupport
  • Supports any skill that hits enemies.
  • Supported Skills have +(100–138)% to Critical Strike Multiplier
  • Additional effects from quality:
    • Supported Skills have +(0–10)% to Critical Strike Multiplier
SupportIncreased Critical Strikes SupportBlueCriticalSupport
  • Supports any skill that hits enemies.
  • Supported Skills have (60–117)% increased Critical Strike Chance
  • Supported Skills have +2% to Critical Strike Chance
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Critical Strike Chance
SupportInfernal Legion SupportBlueFireAoESupportMinion
  • Supports skills which create Minions.
  • Minions from Supported Skills take 40% of their Maximum Life as Fire Damage per second
  • Minions from Supported Skills deal (15.5–2092.6) Fire Damage per second to Enemies near them
  • Minions from Supported Skills have +(0–0.5) metres to Radius of their Burning Effect
  • Additional effects from quality:
    • Minions from Supported Skills deal (0–10)% increased Damage
SupportInfused Channelling SupportBlueSupportChannelling
  • Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
  • Supported Skills deal (20–29)% more Damage
  • While Channelling a Supported Skill, take 12% less Damage from Hits
  • Additional effects from quality:
    • While Channelling a Supported Skill, take (0–2)% less Damage from Hits
SupportInnervate SupportBlueLightningSupportDuration
  • Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
  • Innervation grants (1–8) to (17–145) Lightning Damage
  • Innervation lasts 8 seconds
  • Gain Innervation on Killing a Shocked Enemy with Supported Skills
  • Supported Skills have 20% chance to Shock
  • Supported Skills have (2–14) to (29–251) added Lightning Damage
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • Additional effects from quality:
    • Innervation lasts (0–2) seconds
SupportIntensify SupportBlueAoESpellSupport
  • Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
  • Supported Skills have (30–49)% increased Area of Effect
  • Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
  • Supported Spells gain Intensity when you Cast them, to a maximum of 3
    Supported Skills deal (12–16)% more Area Damage with Hits per Intensity
    Supported Skills have 15% less Area of Effect per Intensity
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Area Damage
SupportItem Rarity SupportBlueSupport
  • Supports any skill that can kill enemies.
  • (40–59)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
  • Additional effects from quality:
    • (0–10)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
SupportKinetic Instability SupportBlueSupportAoETriggerAttackDuration
  • Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
  • Supported Skills trigger Kinetic Flux on Killing Blow
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Attack Damage
SupportLightning Penetration SupportBlueLightningSupport
  • Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
  • Supported Skills Penetrate (20–34)% Lightning Resistance
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Lightning Damage
SupportLiving Lightning SupportBlueLightningSupportSpellMinionDurationTrigger
  • Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
  • Trigger Summon Living Lightning when a Supported
    Skill deals Lightning Damage with a Hit
SupportMeat Shield SupportBlueSupportMinion
  • Supports skills which create Minions.
  • Minions from Supported Skills have 20% chance to Taunt on Hit
  • Supported Skills have (10–29)% increased Minion Movement Speed
  • Minions from Supported Skills deal (20–30)% more Damage with Hits and Ailments to Enemies that are Near you
  • Minions from Supported Skills take (15–24)% less Damage
  • Minions from Supported Skills are Defensive
  • (Defensive minions have their targeting range lowered to a maximum value. They always target enemies around you)
  • Additional effects from quality:
    • Minions from Supported Skills take (0–5)% less Damage
SupportMinefield SupportBlueSupportMine
  • Supports skills which throw mines.
  • Supported Skills throw up to 4 additional Mines
  • Supported Skills can have up to 3 additional Remote Mines placed at a time
  • Supported Skills have (46–55)% less Mine Throwing Speed
  • (Throwing Mines takes 10% more time for each additional Mine thrown)
  • Additional effects from quality:
    • Supported Skills have (0–5)% increased Mine Throwing Speed
SupportMinion Damage SupportBlueSupportMinion
  • Supports skills which create Minions.
  • Minions from Supported Skills deal (25–39)% more Damage
  • Minions from Supported Skills have 25% less Maximum Life
  • Additional effects from quality:
    • Minions from Supported Skills deal (0–10)% increased Damage
SupportMinion Life SupportBlueSupportMinion
  • Supports skills which create Minions.
  • Supported Skills have (30–49)% more Minion maximum Life
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Minion maximum Life
SupportMinion Speed SupportBlueMovementSupportMinion
  • Supports skills which create Minions.
  • Supported Skills have (25–34)% increased Minion Attack Speed
  • Supported Skills have (25–34)% increased Minion Cast Speed
  • Supported Skills have (25–44)% increased Minion Movement Speed
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Minion Movement Speed
SupportOvercharge SupportBlueLightningSupport
  • Supports any skill that hits enemies.
  • Supported Skills have 50% chance to Shock
  • Supported Skills Shock Enemies as though dealing (500–690)% more Damage
  • Supported Skills deal 25% less Damage
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Shock Duration on Enemies
SupportPhysical to Lightning SupportBlueLightningPhysicalSupport
  • Supports any skill that hits enemies.
  • Supported Skills gain (10–29)% of Physical Damage as Extra Lightning Damage
  • Supported Skills have 50% of Physical Damage Converted to Lightning Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Physical Damage
SupportPinpoint SupportBlueSupportProjectileSpell
  • Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
  • Supported Spells gain Intensity when you Cast them, to a maximum of 3
    Supported Skills fire 1 fewer Projectile per Intensity
  • Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
  • Projectiles from Supported Skills deal 20% more Damage with Hits per Intensity
  • Supported Skills always fire at least 1 Projectile
  • Supported Skills fire 3 additional Projectiles
  • Supported Skills deal (10–19)% less Projectile Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportPower Charge On Critical SupportBlueCriticalSupport
  • Supports any skill that hits enemies.
  • Supported Skills have (35–54)% chance to gain a Power Charge on Critical Strike
  • Supported Skills deal 4% more Damage per Power Charge
  • Additional effects from quality:
    • Supported Skills have (0–10)% chance to gain a Power Charge on Critical Strike
SupportPredator SupportBlueSupportMinionSpellDuration
  • Supports skills which create Minions.
  • Minions from Supported Skills deal (6–12)% more Damage
  • Minions from Supported Skills deal (15–24)% more Damage to the Prey with Hits and Ailments
  • Minions from Supported Skills always target the Prey if possible
  • Additional effects from quality:
    • Minions from Supported Skills deal (0–10)% increased Damage
SupportPrismatic Burst SupportBlueSupportSpellAoEFireColdLightningPrismaticTrigger
  • Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
  • Supported Skills will Trigger Prismatic Burst on Hit
SupportSacred Wisps SupportBlueAttackSupportTriggerDurationSpell
  • Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
  • Supported Skills deal (51–60)% less Damage when used by Sacred Wisps
  • Supported Skills will Trigger Summon Sacred Wisps on Hit
  • Supported Skills can only be used with Wands
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Attack Damage
SupportSacrifice SupportBlueChaosSupportSpell
  • Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
  • Supported Spells Sacrifice 20% of your current Life when Cast to gain added Chaos Damage equal to (35–54)% of Sacrificed Life
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Chaos Damage
SupportSpell Cascade SupportBlueAoESpellSupport
  • Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
  • Supported Skills have (16–25)% less Area of Effect
  • Supported Area of Effect Skills also affect areas in front of and behind the targeted area
  • Supported Skills deal (31–40)% less Damage
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Area of Effect
SupportSpell Echo SupportBlueSpellSupport
  • Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
  • Supported Skills Repeat an additional time
  • Supported Skills have (40–54)% more Cast Speed
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Spell Damage
SupportSpellblade SupportBlueSupportSpell
  • Supports spells that hit enemies. Cannot modify the skills of minions.
  • Supported Skills have Added Spell Damage equal to (40–135)% of
    Damage of Equipped One Handed Melee Weapons
    If two Weapons are Equipped, each contributes 60% as much Added Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Spell Damage
SupportSummon Phantasm SupportBlueSupportMinion
  • Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
  • (50–69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, deal a Killing Blow
  • Maximum (5–10) Summoned Phantasm
  • 20% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, Hit a Rare or Unique Enemy
  • Phantasms last 15 seconds
  • Additional effects from quality:
    • (0–10)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
      from Supported Skills, deal a Killing Blow
SupportSwiftbrand SupportBlueBrandSupport
  • Supports skills which create brands.
  • Supported Skills have 65% less Attached Duration
  • Supported Skills have 65% less Detached Duration
  • Supported Skills have (30–44)% more Activation frequency
  • Additional effects from quality:
    • Supported Skills have (0–5)% more Activation frequency
SupportTrinity SupportBlueSupport
  • Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
  • Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds
    Lose 5 Resonance per second of each Element you are not gaining
  • Supported Skills deal 3% more Elemental Damage per 5 of lowest Resonance
  • Supported Skills penetrate (7–16)% Elemental Resistances while each Resonance is at least 25
  • (Maximum 50 Resonance of each Element)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Elemental Damage
SupportUnbound Ailments SupportBlueSupport
  • Supports any skill that hits enemies or inflicts ailments
  • (35–54)% increased Duration of Ailments inflicted with Supported Skills
  • Supported Skills have (35–54)% increased Effect of non-Damaging Ailments on Enemies
  • Supported Skills deal (10–19)% more Damage with Ailments
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • Additional effects from quality:
    • (0–10)% increased Duration of Ailments inflicted with Supported Skills
SupportUnleash SupportBlueSpellSupport
  • Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
  • Supported Skills deal (36–45)% less Damage when Reoccurring
  • Supported Spells gain a Seal every (0.71–0.9) seconds, to a maximum of 3 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
  • (Spell cast time is 10% longer for each time the Spell Reoccurs)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Spell Damage
SupportAdded Cold Damage SupportGreenColdSupport
  • Supports any skill that hits enemies.
  • Supported Skills have (4–152) to (6–228) added Cold Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Cold Damage
SupportAdditional Accuracy SupportGreenAttackSupport
  • Supports attack skills.
  • Supported Skills have +(74–1034) to Accuracy Rating
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Accuracy Rating
SupportAdvanced Traps SupportGreenTrapSupport
  • Supports skills which throw traps.
  • Supported Skills have (50–107)% increased Cooldown Recovery Rate for throwing Traps
  • Supported Skills have (15–34)% increased Trap Throwing Speed
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Trap Damage
SupportArrow Nova SupportGreenBowAttackSupportProjectile
  • Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
  • Supported Skills deal (16–30)% less Projectile Damage
  • Supported Skills fire a Payload Arrow into the air
    Projectiles from the Supported Skill Fire from where the Payload Arrow lands
  • Supported Skills Fire Projectiles in a circle
  • Supported Skills fire 4 additional Projectiles
  • Supported Skills can only be used with Bows
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportAwakened Added Cold Damage SupportGreenColdSupport
  • Supports any skill that hits enemies.
  • +(0–1) to Level of Supported Cold Skill Gems
  • Supported Skills have (165–188) to (248–282) added Cold Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Cold Damage
SupportAwakened Arrow Nova SupportGreenBowAttackSupportProjectile
  • Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
  • Supported Skills deal (11–15)% less Projectile Damage
  • Supported Skills fire a Payload Arrow into the air
    Projectiles from the Supported Skill Fire from where the Payload Arrow lands
  • Supported Skills Fire Projectiles in a circle
  • Supported Skills fire 5 additional Projectiles
  • Supported Skills can only be used with Bows
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportAwakened Cast On Critical Strike SupportGreenCriticalSupportSpellTrigger
  • Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
  • Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Attack Critical Strike Chance
SupportAwakened Chain SupportGreenSupportChainingProjectile
  • Supports projectile skills, and any other skills that chain.
  • Supported Skills Chain +3 times
  • Supported Skills deal (6–10)% less Damage with Hits
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Chaining range
SupportAwakened Cold Penetration SupportGreenColdSupport
  • Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
  • Supported Skills Penetrate (35–39)% Cold Resistance
  • Supported Skills have (0–10)% chance to inflict Cold Exposure on Hit
  • (Cold Exposure applies -10% to Cold Resistance for 4 seconds)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Cold Damage
SupportAwakened Deadly Ailments SupportGreenSupport
  • Supports any skill that hits enemies.
  • Supported Skills deal (45–54)% more Damage with Ailments
  • Supported Skills deal 80% less Damage with Hits
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage over Time
SupportAwakened Enhance SupportGreenExceptionalSupport
  • Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
  • +(0–24)% to Quality of Supported Skill Gems
  • Additional effects from quality:
    • This Gem gains (0–100)% increased Experience
SupportAwakened Fork SupportGreenSupportProjectile
  • Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
  • Projectiles from Supported Skills Fork
  • Projectiles from Supported Skills can Fork an additional Time
  • Supported Skills deal (10–14)% more Projectile Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportAwakened Greater Multiple Projectiles SupportGreenSupportProjectile
  • Supports projectile skills.
  • Supported Skills deal (21–25)% less Projectile Damage
  • Supported Skills fire 5 additional Projectiles
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportAwakened Swift Affliction SupportGreenSupportDuration
  • Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
  • Supported Skills deal (40–49)% more Damage over Time
  • 25% less Duration of Supported Skills and Damaging Ailments they inflict
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage over Time
SupportAwakened Vicious Projectiles SupportGreenProjectileAttackPhysicalChaosSupport
  • Supports projectile attack skills.
  • Supported Skills deal (50–59)% more Chaos Damage over Time
  • Supported Skills deal (50–59)% more Physical Damage over Time
  • Supported Skills deal (50–59)% more Physical Projectile Attack Damage
  • Supported Skills have 10% less Projectile Attack Speed
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Physical Damage
SupportAwakened Void Manipulation SupportGreenChaosSupport
  • Supports any skill that deals damage.
  • Supported Skills deal (35–39)% more Chaos Damage
  • Supported Skills deal no Elemental Damage
  • +(0–1) to Level of Supported Chaos Skill Gems
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Chaos Damage
SupportBarrage SupportGreenBowAttackSupportProjectile
  • Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
  • Supported Skills deal (62–68)% less Damage
  • Supported Skills Fire Projectiles sequentially
  • Supported Skills fire 3 additional Projectiles
  • Supported Skills have 5% more Attack Time per Projectile
  • Supported Skills have 5% more Trap and Mine Throwing Time per Projectile
  • Supported Skills can only be used with Bows or Wands
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportBlind SupportGreenSupport
  • Supports any skill that hits enemies.
  • Supported Skills have 10% chance to Blind enemies on hit
  • Supported Skills have (0–38)% increased Blinding duration
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
  • Additional effects from quality:
    • (0–10)% increased Blind Effect
SupportBlock Chance Reduction SupportGreenSupportDuration
  • Supports any skill that hits enemies.
  • Overpowered applies -5% chance to Block Attack and Spell Damage
  • Supported Skills inflict Overpowered for 4 seconds when Blocked
  • Enemies have -(10–20)% chance to Block Attack or Spell Damage from Supported Skills
  • (Overpowered can be applied any number of times)
  • Additional effects from quality:
    • Supported Skills have (0–5)% reduced Enemy Block Chance
SupportCast On Critical Strike SupportGreenCriticalSupportSpellTrigger
  • Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
  • Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Attack Critical Strike Chance
SupportCast on Death SupportGreenSupportSpellTrigger
  • Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
  • (0–152)% more Damage while Dead
  • 100% chance to Trigger Supported Non-Minion Spells on Death
  • Supported Skills Cost nothing
  • Additional effects from quality:
    • Supported Skills have (0–60)% increased Area of Effect while Dead
SupportChain SupportGreenSupportChainingProjectile
  • Supports projectile skills, and any other skills that chain.
  • Supported Skills Chain +2 times
  • Supported Skills deal (11–30)% less Damage with Hits
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Chaining range
SupportChance to Flee SupportGreenSupport
  • Supports any skill that hits enemies.
  • Supported Skills have (25–44)% chance to Cause Monsters to Flee
  • Additional effects from quality:
    • Supported Skills have (0–20)% chance to Cause Monsters to Flee
SupportChance to Poison SupportGreenChaosSupport
  • Supports any skill that hits enemies.
  • Supported Skills have 40% chance to Poison on Hit
  • Supported Skills have (1–94) to (2–141) added Chaos Damage
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage with Poison
SupportCharged Traps SupportGreenCriticalSupportTrap
  • Supports skills which throw traps.
  • Supported Skills have (20–30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
  • Supported Skills have (20–30)% chance to gain a Power Charge when your Trap is triggered by an Enemy
  • Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps
  • Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Trap Damage
SupportClose Combat SupportGreenSupportMeleeAttackDuration
  • Supports melee attack skills. Cannot support skills which create minions.
  • Supported Skills deal up to (25–39)% more Melee Damage to Enemies, based on proximity
  • Supported Skills grant Combat Rush on Hit
    Combat Rush lasts 2 seconds or until you use a Travel Skill
  • Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat
  • Supported Skills can only be used with Axes or Swords
  • Additional effects from quality:
    • (0–10)% increased Damage with Hits to Close Range Enemies
SupportCluster Traps SupportGreenTrapSupport
  • Supports traps skills, making them throw extra traps randomly around the targeted location.
  • Supported Skills throw up to 2 additional Traps
  • Supported Skills throw Traps randomly around targeted location
  • Supported Skills can have up to 5 additional Traps placed at a time
  • Supported Skills deal (55–61)% less Damage
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Trap Trigger Area of Effect
SupportCold Penetration SupportGreenColdSupport
  • Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
  • Supported Skills Penetrate (20–34)% Cold Resistance
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Cold Damage
SupportCritical Strike Affliction SupportGreenCriticalSupport
  • Supports any skill that hits enemies.
  • Supported Skills have +(70–98)% Damage over Time Multiplier for Ailments from Critical Strikes
  • Additional effects from quality:
    • Supported Skills have +(0–10)% Damage over Time Multiplier for Ailments from Critical Strikes
SupportCulling Strike SupportGreenSupport
  • Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
  • Kill Enemies that have 10% Life or lower when Hit by Supported Skills
  • Supported Skills deal (0–38)% increased Damage
  • Additional effects from quality:
    • Recover (0–2)% of Life when Supported Skills Cull an Enemy
SupportDeadly Ailments SupportGreenSupport
  • Supports any skill that hits enemies.
  • Supported Skills deal (30–44)% more Damage with Ailments
  • Supported Skills deal 80% less Damage with Hits
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage over Time
SupportEnhance SupportGreenExceptionalSupport
  • Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
  • +(0–16)% to Quality of Supported Skill Gems
  • Additional effects from quality:
    • This Gem gains (0–100)% increased Experience
SupportFaster Attacks SupportGreenAttackSupport
  • Supports attack skills.
  • Supported Skills have (20–44)% increased Attack Speed
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Attack Speed
SupportFaster Projectiles SupportGreenSupportProjectile
  • Supports projectile skills.
  • Supported Skills have (50–69)% increased Projectile Speed
  • Supported Skills deal (20–29)% increased Projectile Damage
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Projectile Speed
SupportFocused Ballista SupportGreenProjectileSupportTotem
  • Supports skills that summon ballista totems. Cannot modify the skills of minions.
  • Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile
  • Supported Skills have (40–68)% increased Totem Placement speed
  • Supported Skills have (25–35)% more Attack Speed
  • Supported Skills deal (0–9)% more Damage
  • Additional effects from quality:
    • (0–10)% increased Totem Damage
SupportFork SupportGreenSupportProjectile
  • Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
  • Projectiles from Supported Skills Fork
  • Supported Skills deal (-9–10)% less Projectile Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportGreater Multiple Projectiles SupportGreenSupportProjectile
  • Supports projectile skills.
  • Supported Skills deal (26–35)% less Projectile Damage
  • Supported Skills fire 4 additional Projectiles
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportGreater Volley SupportGreenSupportProjectile
  • Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
  • Supported Skills fire 4 additional Projectiles
  • Supported Skills also fire Projectiles from up to 4 points on each side of you
  • Supported Skills deal (21–30)% less Projectile Damage
  • Additional effects from quality:
    • Supported Skills deal (0–20)% increased Projectile Damage
SupportHypothermia SupportGreenColdSupport
  • Supports any skill that deals damage.
  • Supported Skills have +20% chance to Freeze Enemies which are Chilled
  • Supported Skills deal (20–29)% more Cold Damage Over Time
  • Supported Skills deal (20–29)% more Damage with Hits and Ailments against Chilled Enemies
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • Additional effects from quality:
    • Supported Skills have +(0–20)% chance to Freeze Enemies which are Chilled
SupportIce Bite SupportGreenColdSupport
  • Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
  • Supported Skills have 15% chance to Freeze
  • Supported Skills have (50–69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Supported Skills have (8–69) to (12–103) added Cold Damage
  • Supported Skills have (2–15) to (3–23) added Cold Damage per Frenzy Charge
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • Additional effects from quality:
    • Supported Skills deal (0–2)% increased Damage per Frenzy Charge
SupportImpale SupportGreenAttackPhysicalSupport
  • Supports attack skills.
  • Supported Attacks have 60% chance to Impale Enemies on Hit
  • Supported Attacks have (0–28)% increased Impale Effect
  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
  • Additional effects from quality:
    • Supported Attacks have (0–10)% increased Impale Effect
SupportLesser Multiple Projectiles SupportGreenSupportProjectile
  • Supports projectile skills.
  • Supported Skills deal (6–15)% less Projectile Damage
  • Supported Skills fire 2 additional Projectiles
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportLocus Mine SupportGreenBowAttackSupportProjectileMine
  • Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
  • Supported Attack Skills cannot be used with Melee Weapons
  • Supported Skills always fire at least 1 Projectile
  • Supported Skills throw up to 2 additional Mines
  • Supported Skills fire 30% less Projectiles
  • Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
  • Mine lasts 5 seconds
  • Mines from Supported Skills can't be Detonated while within 3 metres of you
  • Mines using Supported Skills always target your location
  • Supported Skills throw Mines in an Arc
  • Supported Skills deal (11–30)% less Damage
  • Supported Skills have a Base Mine Detonation Time of 0.25 seconds
  • (Throwing Mines takes 10% more time for each additional Mine thrown)
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Mine Throwing Speed
SupportMana Leech SupportGreenSupport
  • Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
  • Supported Attacks have (2–3.9)% of Damage Leeched as Mana
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage while Leeching Mana
SupportManaforged Arrows SupportGreenBowSupportTrigger
  • Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
  • Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
  • Supported Skills deal (31–40)% less Damage
  • Supported Skills Trigger once total Mana Spent on other Bow
    Attacks exceeds 300% of their Mana Cost
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Cooldown Recovery Rate
SupportMark On Hit SupportGreenSupportMarkTrigger
  • Supports mark curse skills.
  • (21–30)% reduced Effect of Marks from Supported Skills
  • Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack
  • Additional effects from quality:
    • (0–5)% increased Effect of Marks from Supported Skills
SupportMirage Archer SupportGreenBowAttackSupportDuration
  • Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
  • Maximum 1 Summoned Mirage Archer
  • When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
    Mirage Archer can use Triggered Attacks as though they were not Triggered
  • Mirage Archer uses Supported Skill with 60% less Attack Speed
  • Mirage Archer lasts 4 seconds
  • Mirage Archer deals (31–40)% less Damage with Supported Skills
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Attack Damage
SupportMomentum SupportGreenAttackSupportDuration
  • Supports attack skills that aren't triggered.
  • Supported Skills have (15–20)% increased Attack Speed per Momentum
  • When you reach (3–5) Momentum, lose all Momentum and gain
    Swiftness for 1.5 seconds
  • Swiftness grants 15% increased Movement Speed per Momentum lost
  • Gain 1 Momentum when you Use a Supported Skill
    Gain 1 Momentum every (0.51–0.7) seconds while Channelling a Supported Skill
    Lose all Momentum if you Move
  • Additional effects from quality:
    • Swiftness lasts +(0–0.5) seconds
SupportMultiple Traps SupportGreenSupportTrap
  • Supports traps skills, making them throw extra traps in a line.
  • Supported Skills throw up to 2 additional Traps
  • Supported Skills deal (52–58)% less Damage
  • Supported Skills can have up to 3 additional Traps placed at a time
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Trap Trigger Area of Effect
SupportNightblade SupportGreenAttackCriticalSupport
  • Supports attack skills. Cannot support skills which create minions.
  • Supported Skills grant Elusive on Critical Strike
  • Supported Skills have +(0.7–1)% to Critical Strike Chance while Elusive
  • (0–38)% increased Effect of Elusive from Supported Skills
  • Elusive from Supported Skills also grants +(100–138)% to Critical Strike Multiplier for
    Skills Supported by Nightblade
  • Supported Skills can only be used with Claws or Daggers
  • (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
  • (Rune Daggers are considered Daggers)
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Critical Strike Chance
SupportPierce SupportGreenSupportProjectile
  • Supports projectile skills.
  • Projectiles from Supported Skills Pierce (2–4) additional Targets
  • Supported Skills deal (0–19)% more Projectile Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportPoint Blank SupportGreenProjectileAttackSupport
  • Supports projectile skills.
  • Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
  • Supported Skills deal (0–38)% increased Projectile Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportReturning Projectiles SupportGreenSupportProjectile
  • Supports projectile skills.
  • Projectiles from Supported Skills Return to you
  • Projectiles from Supported Skills deal (66–70)% less Damage with Hits and Ailments while Returning
  • Projectiles from Supported Skills Pierce all Targets while Returning
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Projectile Speed
SupportRupture SupportGreenAttackPhysicalCriticalSupport
  • Supports attack skills.
  • Critical Strikes with Supported Skills that inflict Bleeding also inflict Rupture
  • Targets take (20–29)% more Damage from Bleeding per Rupture on them from Supported Skills
  • Bleeding expires 25% more quickly per Rupture from Supported Skills on targets
  • (Up to 4 Ruptures can be inflicted on a target, lasting 3 seconds each)
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Critical Strike Chance
SupportSadism SupportGreenSupport
  • Supports any skill that hits enemies.
  • Damaging Ailments inflicted with Supported Skills deal damage (60–98)% faster
  • 70% less Duration of Ailments inflicted with Supported Skills
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (They will deal the same total damage over a shorter duration)
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage over Time
SupportSecond Wind SupportGreenSupport
  • Supports skills with cooldowns. Cannot support triggered skills.
  • Supported Skills have (5–24)% reduced Cooldown Recovery Rate
  • Supported Non-Instant Skills have +1 Cooldown Use
  • Additional effects from quality:
    • Supported Skills have (0–5)% increased Cooldown Recovery Rate
SupportSlower Projectiles SupportGreenSupportProjectile
  • Supports projectile skills.
  • Supported Skills have (20–30)% less Projectile Speed
  • Supported Skills deal (10–19)% more Projectile Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportSwift Affliction SupportGreenSupportDuration
  • Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
  • Supported Skills deal (25–39)% more Damage over Time
  • 25% less Duration of Supported Skills and Damaging Ailments they inflict
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage over Time
SupportSwift Assembly SupportGreenSupportTrapMine
  • Supports skills which throw Traps or Mines.
  • Supported Skills have (9–18)% chance to throw up to 1 additional Trap or Mine
  • Supported Skills have (6–12)% chance to throw up to 2 additional Traps or Mines
  • Supported Skills have (3–6)% chance to throw up to 3 additional Traps or Mines
  • Supported Skills throw Traps randomly around targeted location
  • (Throwing Mines takes 10% more time for each additional Mine thrown)
  • Additional effects from quality:
    • Supported Skills have (0–5)% increased Mine Throwing Speed
      Supported Skills have (0–5)% increased Trap Throwing Speed
SupportTrap and Mine Damage SupportGreenSupportTrapMine
  • Supports skills which throw Traps or Mines.
  • Supported Skills deal (30–49)% more Trap and Mine Damage
  • Supported Skills have 10% less Mine Throwing Speed
  • Supported Skills have 10% less Trap Throwing Speed
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage
SupportTrap SupportGreenSupportTrap
  • Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
  • Supported Attack Skills cannot be used with Melee Weapons
  • Trap lasts 4 seconds
  • Supported Skills deal (6–20)% less Trap Damage
  • Supported Skills have (0–19)% increased Trap Throwing Speed
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Trap Damage
SupportVicious Projectiles SupportGreenProjectileAttackPhysicalChaosSupport
  • Supports projectile attack skills.
  • Supported Skills deal (30–49)% more Chaos Damage over Time
  • Supported Skills deal (30–49)% more Physical Damage over Time
  • Supported Skills deal (30–49)% more Physical Projectile Attack Damage
  • Supported Skills have 10% less Projectile Attack Speed
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Physical Damage
SupportVile Toxins SupportGreenSupport
  • Supports any skill that hits enemies.
  • Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (5–8)
  • Supported Skills deal (10–19)% more Damage with Poison
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage with Poison
SupportVoid Manipulation SupportGreenChaosSupport
  • Supports any skill that deals damage.
  • Supported Skills deal (20–34)% more Chaos Damage
  • Supported Skills deal no Elemental Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Chaos Damage
SupportVolley SupportGreenSupportProjectile
  • Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
  • Supported Skills fire 2 additional Projectiles
  • Supported Skills also fire Projectiles from up to 2 points on each side of you
  • Supported Skills deal (3–12)% less Projectile Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportWindburst SupportGreenSupportAttackProjectileTriggerAoEDurationBow
  • Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
  • Supported Attacks Trigger Windburst on Hit, no more than once every 10 metres moved
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportWithering Touch SupportGreenChaosPhysicalAttackSupportDuration
  • Supports attack skills.
  • Supported Skills have 25% chance to inflict Withered on Hit
  • Withered lasts 2 seconds
  • Supported Skills gain (10–29)% of Physical Damage as Extra Chaos Damage
  • (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Chaos Damage
SupportAdded Fire Damage SupportRedFirePhysicalSupport
  • Supports any skill that hits enemies.
  • Supported Skills gain (25–39)% of Physical Damage as Extra Fire Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Fire Damage
SupportAncestral Call SupportRedSupportMeleeAttackStrike
  • Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
  • Supported Strike Skills target 2 additional nearby Enemies
  • Supported Skills deal (0–19)% less Damage
  • Additional effects from quality:
    • Extra Targets for Supported Skills can be found (0–15)% further away
SupportArrogance SupportRedAuraSupport
  • Supports any non-blessing skill with a reservation.
  • Supported Skills have (10–19)% increased Aura effect
  • Supported Skills Reserve Life instead of Mana
  • Additional effects from quality:
    • Supported Skills have (0–5)% increased Aura effect
SupportAwakened Added Fire Damage SupportRedFirePhysicalSupport
  • Supports any skill that hits enemies.
  • Supported Skills gain (40–44)% of Physical Damage as Extra Fire Damage
  • +(0–1) to Level of Supported Physical Skill Gems
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Fire Damage
SupportAwakened Ancestral Call SupportRedSupportMeleeAttackStrike
  • Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
  • Supported Strike Skills target 3 additional nearby Enemies
  • Supported Skills deal (1–5)% more Damage
  • Additional effects from quality:
    • Extra Targets for Supported Skills can be found (0–15)% further away
SupportAwakened Brutality SupportRedPhysicalSupport
  • Supports any skill that deals damage.
  • Supported Skills deal (40–44)% more Physical Damage
  • Supported Skills deal no Chaos Damage
  • Supported Skills have (0–10)% chance to Crush Enemies for 4 seconds on Hit
  • Supported Skills deal no Elemental Damage
  • (Crushed lowers Physical Damage Reduction by 15% for 4 seconds)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Physical Damage
SupportAwakened Burning Damage SupportRedFireSupport
  • Supports any skill that hits enemies, or can deal burning damage directly.
  • +(0–1) to Level of Supported Fire Skill Gems
  • Supported Skills deal (35–39)% more Burning Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Burning Damage
SupportAwakened Elemental Damage with Attacks SupportRedAttackSupport
  • Supports attack skills.
  • Supported Attack Skills deal (35–39)% more Elemental Damage
  • Elemental Damage from Supported Skills cannot be Reflected
  • Additional effects from quality:
    • (0–10)% increased Elemental Damage with Attack Skills
SupportAwakened Empower SupportRedExceptionalSupport
  • Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
  • +(0–3) to Level of Supported Skill Gems
  • Additional effects from quality:
    • This Gem gains (0–100)% increased Experience
SupportAwakened Fire Penetration SupportRedFireSupport
  • Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
  • Supported Skills Penetrate (35–39)% Fire Resistance
  • Supported Skills have (0–10)% chance to inflict Fire Exposure on Hit
  • (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Fire Damage
SupportAwakened Generosity SupportRedSupportAura
  • Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.
  • +(0–1) to Level of Supported Aura Skill Gems
  • Supported Auras do not affect you
  • Non-Curse Auras from Supported Skills have (40–44)% increased Effect
  • Additional effects from quality:
    • Supported Skills have (0–40)% increased Aura Area of Effect
SupportAwakened Melee Physical Damage SupportRedMeleePhysicalSupportAttack
  • Supports melee attack skills.
  • Supported Skills deal (50–54)% more Melee Physical Damage
  • Supported Skills deal (50–54)% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills have (0–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • Supported Skills have 10% less Attack Speed
  • (Intimidated enemies take 10% increased Attack Damage)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Melee Physical Damage
SupportAwakened Melee Splash SupportRedSupportMeleeAttackStrikeAoE
  • Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
  • Supported Skills deal Splash Damage to surrounding targets
  • Supported Skills deal (37–39)% less Splash Damage to surrounding targets
  • Supported Skills have (60–72)% more Melee Splash Area of Effect
  • +(0–1) to Level of Supported Strike Skill Gems
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Area of Effect
SupportAwakened Multistrike SupportRedAttackMeleeSupport
  • Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
  • Supported Skills Repeat 3 additional times
  • Supported Skills have (45–47)% more Melee Attack Speed
  • Supported Skills deal 20% less Attack Damage
  • First Repeat of Supported Skills deals 22% more Damage
  • Second Repeat of Supported Skills deals 44% more Damage
  • Third Repeat of Supported Skills deals 66% more Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Melee Damage
SupportBallista Totem SupportRedBowProjectileSupportTotem
  • Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
  • Supported Attack Skills cannot be used with Melee Weapons
  • Supported Skills deal (24–32)% less Damage
  • Supported Skills will summon a Ballista Totem which uses that Skill
  • Totem lasts 8 seconds
  • Supported Skills have +2 to maximum number of Summoned Ballista Totems
  • Supported Skills have 50% less Attack Speed
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Totem Placement speed
SupportBehead SupportRedSupportMeleeAttackStrike
  • Supports strike skills.
  • Supported Skills have +(0.2–0.3) metres to Melee Strike Range
  • Supported Skills deal (30–49)% more Damage with Hits and Ailments against Enemies on Low Life
  • Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds
  • 20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills
  • (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
  • Additional effects from quality:
    • Supported Skills deal (0–20)% increased Damage with Hits against Enemies that are on Low Life
SupportBloodlust SupportRedAttackPhysicalSupportMelee
  • Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
  • Supported Skills deal (25–39)% more Melee Physical Damage against Bleeding enemies
  • Supported Attacks cannot cause Bleeding
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Melee Damage against Bleeding Enemies
SupportBloodthirst SupportRedAttackPhysicalSupport
  • Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
  • Supported Attacks deal Added Physical Damage with Weapons equal
    to 2% of Maximum Life while on Low Life
  • Supported Attacks deal (0–9)% more Damage
  • (You are on Low Life if you have 50% of your Maximum Life or less)
  • Additional effects from quality:
    • Supported Skills Deal (0–20)% increased Damage while on Low Life
SupportBrutality SupportRedPhysicalSupport
  • Supports any skill that deals damage.
  • Supported Skills deal (25–39)% more Physical Damage
  • Supported Skills deal no Chaos Damage
  • Supported Skills deal no Elemental Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Physical Damage
SupportBurning Damage SupportRedFireSupport
  • Supports any skill that hits enemies, or can deal burning damage directly.
  • Supported Skills deal (20–34)% more Burning Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Burning Damage
SupportCast on Melee Kill SupportRedSupportMeleeAttackSpellTrigger
  • Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
  • Supported Melee Attacks will Trigger a Supported Spell on Kill
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Attack Damage
SupportCast when Damage Taken SupportRedSupportSpellTrigger
  • Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
  • This Gem can only Support Skill Gems requiring Level (38–70) or lower
  • Supported Skills deal (27–65)% less Damage
  • Trigger Supported Spells when you take (528–3272) total Damage from Hits
  • Additional effects from quality:
    • Supported Skills require (0–10)% reduced amount of Damage taken to Trigger
SupportChance to Bleed SupportRedAttackPhysicalSupport
  • Supports attack skills.
  • Supported Attacks have 25% chance to cause Bleeding
  • Supported Attacks deal (10–29)% more Damage with Bleeding
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • Additional effects from quality:
    • Supported Attacks deal (0–10)% increased Damage with Bleeding
SupportCold to Fire SupportRedColdFireSupport
  • Supports any skill that hits enemies.
  • Supported Skills gain (10–29)% of Cold Damage as Extra Fire Damage
  • Supported Skills have 50% of Cold Damage Converted to Fire Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Cold Damage
SupportControlled Blaze SupportRedFireSupportMeleeAttack
  • Supports melee attack skills.
  • Supported Skills have (10–19)% chance to Ignite
  • Each Supported Skill deals (10–14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230–364)%
  • Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69–78)%
  • (Recently refers to the past 4 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • Additional effects from quality:
    • Supported Skills have (0–10)% chance to Ignite
SupportCorrupting Cry SupportRedAoEPhysicalSupportWarcryDuration
  • Supports warcry skills. Cannot modify the skills of minions.
  • Supported Skills Cost Life instead of Mana
  • Corrupted Blood inflicted by Supported Warcries deals (52.7–691.8) base Physical Damage per second
  • Corrupted Blood inflicted by Supported Warcries has a Base Duration of 2 seconds
  • Supported Warcries inflict 4 Corrupted Blood Debuffs
  • Supported Skills have 20% less Area of Effect
  • Supported Warcries inflict Corrupted Blood on the first
    enemy Hit by each Attack they Exert
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Area of Effect
SupportCruelty SupportRedSupportDuration
  • Supports any skill that hits enemies. Minions cannot gain Cruelty.
  • Supported Skills deal (15–24)% more Damage with Hits
  • Cruelty has a Base Duration of 4 seconds
  • Hits from Supported Skills grant Cruelty
  • (0–19)% increased Effect of Cruelty granted by Supported Skills
  • (Cruelty makes all Skills Supported by Cruelty Support deal up to 40% more Damage over Time, based on the amount of Damage in the Hit which grants it)
  • Additional effects from quality:
    • (0–5)% increased Effect of Cruelty granted by Supported Skills
SupportDamage on Full Life SupportRedAttackSupport
  • Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
  • Supported Attack Skills deal (20–34)% more Damage while on Full Life
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage
SupportDivine Blessing SupportRedSupportAuraDurationBlessing
  • Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.
  • Supported Skills have (10–29)% increased Aura effect
  • Supported Skills Cost +(90–233) Mana
  • Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
  • Auras from Supported Skills have a base duration of (9–10.9) seconds
  • Additional effects from quality:
    • Supported Skills have (0–5)% increased Aura effect
SupportEarthbreaker SupportRedAttackMeleeSlamAoESupportTotem
  • Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
  • Supported Skills deal (0–19)% more Damage
  • Supported Skills will summon a Totem which uses that Skill
  • Totem lasts 12 seconds
  • Supported Skills have 50% increased Totem Placement speed
  • Supported Skills have 30% less Attack Speed
  • Additional effects from quality:
    • (0–10)% increased Totem Damage
SupportElemental Damage with Attacks SupportRedAttackSupport
  • Supports attack skills.
  • Supported Attack Skills deal (20–34)% more Elemental Damage
  • Additional effects from quality:
    • (0–10)% increased Elemental Damage with Attack Skills
SupportEmpower SupportRedExceptionalSupport
  • Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
  • +(0–2) to Level of Supported Skill Gems
  • Additional effects from quality:
    • This Gem gains (0–100)% increased Experience
SupportEndurance Charge on Melee Stun SupportRedSupportMeleeAttack
  • Supports melee attack skills.
  • 4% more Damage per Endurance Charge
  • Supported Skills have (0–19)% reduced Enemy Stun Threshold
  • Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
  • (The Stun Threshold determines how much Damage can Stun something)
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Stun Duration on Enemies
SupportEternal Blessing SupportRedSupportAuraBlessing
  • Supports aura skills that reserve life or mana to create auras around you.
  • Supported Skills have (0–19)% increased Aura effect
  • Supported Skills have no Reservation
  • Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
  • Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you
  • Additional effects from quality:
    • Supported Skills have (0–5)% increased Aura effect
SupportExpert Retaliation SupportRedRetaliationSupport
  • Supports retaliation skills.
  • Supported Retaliation Skills become Usable for (20–39)% longer
  • Supported Skills have (40–78)% more Cooldown Recovery Rate
  • Additional effects from quality:
    • Supported Skills have (0–10)% more Cooldown Recovery Rate
SupportFire Penetration SupportRedFireSupport
  • Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
  • Supported Skills Penetrate (20–34)% Fire Resistance
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Fire Damage
SupportFist of War SupportRedSlamAttackMeleeAoESupport
  • Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
  • Ancestrally Boosted Slams have (40–59)% increased Area of Effect
  • Attacks with Supported Skill are Ancestrally Boosted, no more than once every (1.8–2.5) seconds
    Ancestral Boost does not apply to repeats of the Attack
  • Ancestrally Boosted Slams deal (70–98)% more Damage with Hits and Ailments
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Area of Effect
SupportFlamewood SupportRedSupportTotemSpellAoEFireProjectileTrigger
  • Supports skills which summon totems. Cannot modify the skills of minions.
  • Totems from Supported Skills gain the Avenging Flame
    Skill and Trigger it when Hit by an Enemy
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Totem Life
SupportFortify SupportRedAttackSupportMelee
  • Supports melee attack skills that are not triggered.
  • Melee Hits from Supported Skills Fortify
  • Supported Skills deal (10–19)% more Damage with Ailments caused by Melee Hits
  • Supported Skills deal (10–19)% more Melee Damage
  • (Fortifying grants an amount of Fortification based on the Damage of the Hit)
  • (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Fortification Duration
SupportGenerosity SupportRedSupportAura
  • Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.
  • Supported Auras do not affect you
  • Non-Curse Auras from Supported Skills have (20–39)% increased Effect
  • Additional effects from quality:
    • Supported Skills have (0–40)% increased Aura Area of Effect
SupportGuardian's Blessing SupportRedSupportAuraBlessingMinion
  • Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Cannot support triggered skills, banner skills or stance skills.
  • Supported Skills have (-27–30)% reduced Aura effect
  • Supported Aura Skills have no Reservation
  • Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
  • Supported Skills cannot apply Auras on you unless you have Minions from a Supported Skill
  • Additional effects from quality:
    • Supported Skills have (0–5)% increased Aura effect
SupportInspiration SupportRedCriticalSupport
  • Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.
  • Supported Skills have (25–34)% less Mana Cost
  • Gain an Inspiration Charge when you Spend Mana on Upfront
    Costs or Effects of Supported Skills
  • Lose all Inspiration Charges after Spending a total of (122–800) Mana on Upfront Costs and Effects of Supported Skills
  • Supported Skills have (6–8)% increased Critical Strike Chance per Inspiration Charge
  • Supported Skills deal (3–5)% more Elemental Damage per Inspiration Charge
  • (Upfront Costs are all Costs that are not paid per-second)
  • Additional effects from quality:
    • Supported Skills have (0–5)% less Mana Cost
SupportIron Grip SupportRedProjectilePhysicalSupport
  • Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
  • Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills
  • Supported Skills deal (0–38)% increased Projectile Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Projectile Damage
SupportIron Will SupportRedSpellSupport
  • Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
  • Strength's Damage bonus applies to all Spell Damage as well for Supported Skills
  • Supported Skills deal (0–38)% increased Spell Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Spell Damage
SupportKnockback SupportRedSupport
  • Supports any skill that hits enemies.
  • Supported Skills have (25–44)% chance to Knock Enemies Back on hit
  • Supported Skills have 50% increased Knockback Distance
  • (Knockback pushes Enemies away when Hit)
  • Additional effects from quality:
    • Supported Skills have (0–10)% chance to Knock Enemies Back on hit
SupportLess Duration SupportRedSupportDuration
  • Supports any skill that has a duration.
  • Supported Skills deal (10–19)% more Damage
  • Supported Skills have (40–49)% less Skill Effect Duration
  • Additional effects from quality:
    • Supported Skills have (0–10)% less Skill Effect Duration
SupportLife Gain on Hit SupportRedAttackSupport
  • Supports attack skills.
  • (6–44) Life gained per Enemy Hit with Supported Attacks
  • Additional effects from quality:
    • (0–10) Life gained per Enemy Hit with Supported Attacks
SupportLife Leech SupportRedSupport
  • Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
  • Supported Skills have (2–3.9)% of Damage Leeched as Life
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage while Leeching Life
SupportLifetap SupportRedSupportDuration
  • Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
  • Supported Skills Cost Life instead of Mana
  • Gain Lifetap after Spending a total of (23–273) Life on Upfront
    Costs and Effects of a Supported Skill
  • Supported Skills deal (10–19)% more Damage while you have Lifetap
  • Lifetap lasts 4 seconds
  • (Upfront Costs are all Costs that are not paid per-second)
  • (Lifetap grants 20% increased Life Recovery from Flasks)
  • Additional effects from quality:
    • Lifetap lasts +(0–2) seconds
SupportMaim SupportRedAttackPhysicalSupport
  • Supports attack skills, or other skills that can maim enemies.
  • Supported Skills deal (10–19)% more Physical Damage
  • Supported Attacks have 30% chance to Maim on Hit
  • Enemies Maimed by Supported Skills take 10% increased Physical Damage
  • (Maimed enemies have 30% reduced Movement Speed)
  • Additional effects from quality:
    • Supported Skills have (0–20)% increased Effect of Maim
SupportMelee Physical Damage SupportRedMeleePhysicalSupportAttack
  • Supports melee attack skills.
  • Supported Skills deal (30–49)% more Melee Physical Damage
  • Supported Skills deal (30–49)% more Damage with Bleeding and Poison caused by Melee Hits
  • Supported Skills have 10% less Attack Speed
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Melee Physical Damage
SupportMelee Splash SupportRedSupportMeleeAttackStrikeAoE
  • Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
  • Supported Skills deal Splash Damage to surrounding targets
  • Supported Skills deal 40% less Splash Damage to surrounding targets
  • Supported Skills have (0–57)% more Melee Splash Area of Effect
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Area of Effect
SupportMore Duration SupportRedSupportDuration
  • Supports any skill with a duration.
  • Supported Skills have (30–39)% more Skill Effect Duration
  • Additional effects from quality:
    • Supported Skills have (0–10)% more Skill Effect Duration
SupportMultiple Totems SupportRedTotemSupport
  • Supports skills which summon totems.
  • Supported Skills have +2 to maximum number of Summoned Totems
  • Supported Skills Summon two Totems instead of one
  • Supported Skills deal (21–40)% less Damage
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Totem Placement speed
SupportMultistrike SupportRedAttackMeleeSupport
  • Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
  • Supported Skills Repeat 2 additional times
  • Supported Skills have (35–44)% more Melee Attack Speed
  • Supported Skills deal (20–30)% less Attack Damage
  • First Repeat of Supported Skills deals 22% more Damage
  • Second Repeat of Supported Skills deals 44% more Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Melee Damage
SupportOverexertion SupportRedWarcrySupportMeleeAttack
  • Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
  • Supported Attacks deal (12–18)% more Damage for each Warcry Exerting them
  • Supported Attacks deal 10% more Damage if Exerted
  • Additional effects from quality:
    • Supported Attacks deal (0–20)% increased Damage if Exerted
SupportPulverise SupportRedAoESupportMeleeAttack
  • Supports melee attack skills.
  • Supported Skills have (25–34)% increased Area of Effect
  • Supported Skills have 15% less Attack Speed
  • Supported Skills deal (35–49)% more Melee Area Damage
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Area of Effect
SupportRage SupportRedSupportMeleeAttack
  • Supports melee attack skills. Minions cannot gain rage.
  • Gain 3 Rage on Attack Hit
  • Supported Skills have (10–19)% increased Attack Speed while you have at least 10 Rage
  • (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
  • (Only one Hit every 0.5 seconds can cause you to gain Rage)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Attack Damage
SupportRuthless SupportRedSlamSupportMeleeAttackStrike
  • Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
  • Every third Attack with Supported Melee Attacks deals a Ruthless Blow
  • Ruthless Blows with Supported Skills deal (70–98)% more Melee Damage
  • Ruthless Blows with Supported Skills deal (70–98)% more Damage with
    Ailments caused by Melee Hits
  • Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Attack Damage
SupportShockwave SupportRedSupportMeleeAttackAoE
  • Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
  • Supported Skills will Trigger Shockwave on Melee Hit
  • Supported Skills can only be used with Maces, Sceptres or Staves
  • (Warstaves are considered Staves)
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Melee Damage
SupportSpell Totem SupportRedSupportSpellTotem
  • Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
  • Supported Skills deal (40–49)% less Damage
  • Supported Skills will summon a Totem which uses that Skill
  • Totem lasts 8 seconds
  • Supported Skills have 40% less Cast Speed
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Totem Placement speed
SupportStun SupportRedSupport
  • Supports any skill that hits enemies, making it easier to stun enemies with those skills.
  • Supported Skills have (30–49)% reduced Enemy Stun Threshold
  • (The Stun Threshold determines how much Damage can Stun something)
  • Additional effects from quality:
    • Supported Skills have (0–10)% chance to double Stun Duration
SupportTrauma SupportRedPhysicalSupportMeleeAttackStrikeDuration
  • Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
  • Supported Skills have (2–10) to (3–17) Added Attack Physical Damage per Trauma
  • Supported Skills have 5% increased Stun Duration per Trauma
  • Gain 1 Trauma the first time a Supported Attack Hits an Enemy
    Take (13–146) Physical Damage per Trauma when you gain Trauma from Supported Skills
    Trauma lasts (5–6.9) seconds
  • Supported Skills can only be used with Axes, Maces, Sceptres or Staves
  • (Warstaves are considered Staves)
  • Additional effects from quality:
    • Supported Skills have (0–10)% reduced Enemy Stun Threshold
SupportUrgent Orders SupportRedWarcrySupport
  • Supports warcry skills.
  • Supported Skills have (50–69)% increased Warcry Speed
  • Additional effects from quality:
    • Supported Skills have (0–10)% increased Warcry Speed
SupportVolatility SupportRedAttackSupport
  • Supports attack skills.
  • Supported Skills deal (30–58)% more Maximum Attack Damage
  • Supported Skills deal (50–69)% less Minimum Attack Damage
  • Additional effects from quality:
    • Supported Skills deal (0–10)% increased Damage
Graft187 rows
NameTypeEffect
Aegis TulgraftImplicit
  • +(3–6)% to all Elemental Resistances
  • Uses level (1–30) Preserving Stillness
Battering UulgraftImplicit
  • (4–12)% reduced Enemy Stun Threshold
  • Uses level (1–30) Return to Dust
Draining EshgraftImplicit
  • Spell Skills have (5–10)% increased Area of Effect
  • Uses level (1–30) Enervating Grasp
Erupting XophgraftImplicit
  • (8–16)% increased Area Damage
  • Uses level (1–30) His Burning Message
Flamecaller XophgraftImplicit
  • (8–16)% increased Elemental Damage with Attack Skills
  • Uses level (1–30) Call the Pyre
Freezing TulgraftImplicit
  • (8–12)% chance to Freeze
  • Uses level (1–30) Falling Crystals
Hardening UulgraftImplicit
  • (1–3)% additional Physical Damage Reduction
  • Uses level (1–30) Tender Embrace
Impaling UulgraftImplicit
  • (4–12)% chance to Impale Enemies on Hit with Attacks
  • Uses level (1–30) Violent Desire
Jolting EshgraftImplicit
  • (4–12)% increased Global Critical Strike Chance
  • Uses level (1–30) Overcharged Sinews
Molten XophgraftImplicit
  • (10–20)% increased Armour
  • Uses level (1–30) Heart of Flame
Replicating EshgraftImplicit
  • (3–5)% increased Movement Speed
  • Uses level (1–30) Glowing Silhouette
Spiking UulgraftImplicit
  • Attacks have (4–12)% chance to cause Bleeding
  • Uses level (1–30) Seize the Flesh
Squalling TulgraftImplicit
  • (8–16)% increased Projectile Damage
  • Uses level (1–30) Dance in the White
Stoking XophgraftImplicit
  • (5–10)% increased Duration of Elemental Ailments on Enemies
  • Uses level (1–30) The Grey Wind Howls
Storming EshgraftImplicit
  • Adds (1–4) to (18–20) Lightning Damage
  • Uses level (1–30) Wreathed in Light
Summoning TulgraftImplicit
  • Minions have (4–8)% increased Attack and Cast Speed
  • Uses level (1–30) The Great Avalanche
Prefix+0.4 metres to Melee Strike Range
Prefix+(15–17) to Dexterity
Prefix+(15–17) to Intelligence
Prefix+(15–17) to Strength
Prefix(15–17)% chance to Freeze
Prefix(5–10)% chance to gain a Frenzy Charge when you Hit a Unique Enemy
Prefix(5–10)% chance to gain a Power Charge on Kill
Prefix(10–20)% chance to gain an Endurance Charge when you are Hit
Prefix(31–40)% chance to Ignite
Prefix(21–25)% chance to Impale Enemies on Hit
Prefix(15–20)% chance to Knock Enemies Back on hit
30% increased Knockback Distance
Prefix(15–17)% chance to Shock
Prefix(13–14)% increased Area of Effect
Prefix(30–35)% increased Armour
Prefix(12–14)% increased Attack and Cast Speed
Prefix(50–55)% increased Attack Damage
Prefix(88–112)% increased chance to find Ancient Wombgifts
Prefix(88–112)% increased chance to find Growing Wombgifts
Prefix(88–112)% increased chance to find Lavish Wombgifts
Prefix(88–112)% increased chance to find Mysterious Wombgifts
Prefix(88–112)% increased chance to find Provisioning Wombgifts
Prefix(50–55)% increased Cold Damage
Prefix(50–65)% increased Critical Strike Chance against Shocked Enemies
Prefix(2–4)% increased Dexterity
Prefix(30–40)% increased Effect of Chill
Prefix(30–35)% increased Evasion Rating
Prefix(50–55)% increased Fire Damage
Prefix(30–34)% increased Global Critical Strike Chance
Prefix(50–55)% increased Global Physical Damage
Prefix(23–25)% increased Graftblood gained
Prefix(95–110)% increased Graftblood stored
Prefix(20–25)% increased Ignite Duration on Enemies
Prefix(20–24)% increased Impale Effect
Prefix(2–4)% increased Intelligence
Prefix(50–55)% increased Lightning Damage
Prefix(14–16)% increased maximum Energy Shield
Prefix(13–15)% increased maximum Life
Prefix(11–14)% increased maximum Mana
Prefix(10–20)% increased Maximum total Life Recovery per second from Leech
Prefix(16–18)% increased Minion Duration
Prefix(3–6)% increased Movement Speed
Prefix(25–30)% increased Projectile Speed
Prefix(36–45)% increased Rarity of Items found from Hiveborn Monsters
Prefix(35–45)% increased Shock Duration on Enemies
Prefix(50–55)% increased Spell Damage
Prefix(2–4)% increased Strength
Prefix(21–24)% increased Stun Duration on Enemies
Prefix(27–29)% increased Stun Threshold
Prefix(18–22)% increased Warcry Cooldown Recovery Rate
Prefix(13–14)% reduced Enemy Stun Threshold
Prefix+(21–28)% to Cold Resistance
Prefix+(15–20)% to Damage over Time Multiplier
Prefix+(21–28)% to Fire Resistance
Prefix+(16–18)% to Global Critical Strike Multiplier
Prefix+(21–28)% to Lightning Resistance
Prefix+(1–2)% to maximum Cold Resistance
Prefix+(1–2)% to maximum Fire Resistance
Prefix+(1–2)% to maximum Lightning Resistance
PrefixAdds (20–23) to (26–32) Cold Damage
PrefixAdds (20–23) to (26–32) Fire Damage
PrefixAdds (4–6) to (54–60) Lightning Damage
PrefixAdds (3–5) to (14–18) Physical Damage
PrefixAttacks have (25–30)% chance to cause Bleeding
PrefixDamage Penetrates (6–10)% Cold Resistance
PrefixDamage Penetrates (6–10)% Fire Resistance
PrefixDamage Penetrates (6–10)% Lightning Resistance
PrefixDamaging Ailments deal damage (9–11)% faster
PrefixMinions deal (50–55)% increased Damage
PrefixMinions have (12–14)% increased Attack and Cast Speed
PrefixMinions have (17–18)% increased maximum Life
PrefixMinions have +(13–16)% to all Elemental Resistances
PrefixNon-Vaal Strike Skills target 1 additional nearby Enemy
Suffix+4 to level of Skills used by this Graft
SuffixAilments inflicted by Skills used by this Graft have (24–35)% increased duration
SuffixAn additional (5–10)% of Damage from Hits is taken from Heart of Flame Buff used by this Graft before Life or Energy Shield
SuffixBuff granted by Tender Embrace used by this Graft grants +1 Endurance Charge when gained
SuffixBuff granted by Tender Embrace used by this Graft grants +(8–10)% chance to Block Attack Damage
SuffixBuff granted by Tender Embrace used by this Graft grants (9–12)% more Life Recovery Rate
SuffixBuff granted by Tender Embrace used by this Graft grants (0.4–0.5)% of Damage Leeched as Life
SuffixCall the Pyre used by this Graft creates +1 Ashen Pillar
SuffixCall the Pyre used by this Graft creates +2 Ashen Pillars
SuffixDamaging Ailments inflicted by Skills used by this Graft deal damage (22–28)% faster
SuffixEnervating Grasp used by this Graft creates (3–5) additional Hands
SuffixFalling Crystals used by this Graft fires up to 1 additional mortar
SuffixGeysers created by this Graft fire 2 additional Projectiles when you Warcry
SuffixHeart of Flame Buff used by this Graft can take an additional (600–750) Damage
SuffixHeart of Flame Buff used by this Graft grants (50–75)% increased Armour
SuffixHis Burning Message used by this Graft creates 2 additional geysers
SuffixHis Burning Message used by this Graft creates an additional geyser
SuffixJolt granted by this Graft grants 6% increased Critical Strike Chance
SuffixJolt granted by this Graft grants +1% increased Damage taken
Jolt granted by this Graft grants +1% more Maximum Attack Damage
SuffixJolt granted by this Graft grants 1% increased Movement Speed
SuffixJolt granted by this Graft grants +4% to Critical Strike Multiplier
SuffixMinions summoned by this Graft deal (190–220)% increased Damage
SuffixMinions summoned by this Graft gain (60–70)% of Physical Damage as Extra Cold Damage
SuffixMinions summoned by this Graft have (10–20)% chance to Blind on Hit
SuffixMinions summoned by this Graft have (10–20)% chance to Taunt on Hit
SuffixMinions summoned by this Graft have (26–31)% increased Attack Speed
SuffixMinions summoned by this Graft have (56–60)% increased Life
SuffixOvercharged Sinews used by this Graft can apply +(3–4) maximum Jolt Buffs
SuffixPreserving Stillness used by this Graft also grants +(20–25)% to all Elemental Resistances
SuffixPreserving Stillness used by this Graft also grants +2% to all maximum Elemental Resistances
SuffixPreserving Stillness used by this Graft can take (400–500) additional Damage
SuffixProjectiles created by this Graft that have Pierced deal (20–30)% more Damage
SuffixRadiant Ground created by Skills from this Graft grants Allies on it an additional 6 to 30 added Lightning Damage
SuffixSeize the Flesh used by this Graft creates +(1–2) Spire
SuffixSeize the Flesh used by this Graft creates +(3–4) Spires
SuffixSkills used by this Graft cause 6 additional lightning bolt strikes
SuffixSkills used by this Graft Cover Enemies in Ash on Hit
SuffixSkills used by this Graft Crush on Hit
SuffixSkills used by this Graft deal (190–220)% increased Damage
SuffixSkills used by this Graft deal (221–246)% increased Damage against Ignited Enemies
SuffixSkills used by this Graft deal 40% less Damage
Dance in the White used by this Graft creates an additional Tornado
Dance in the White used by this Graft has +1 to maximum Tornados
SuffixSkills used by this Graft deal (35–45)% more Damage to Frozen Enemies
SuffixSkills used by this Graft fire 3 additional Projectiles
SuffixSkills used by this Graft Gain (44–56)% of Cold Damage as Extra Chaos Damage
SuffixSkills used by this Graft Gain (44–56)% of Fire Damage as Extra Chaos Damage
SuffixSkills used by this Graft Gain (44–56)% of Lightning Damage as Extra Chaos Damage
SuffixSkills used by this Graft have (20–30)% chance to Cover Enemies in Frost on Hit
SuffixSkills used by this Graft have (50–60)% chance to Freeze
SuffixSkills used by this Graft have (75–100)% chance to Ignite
SuffixSkills used by this Graft have (50–70)% chance to inflict Fire Exposure on Hit
SuffixSkills used by this Graft have (50–70)% chance to inflict Lightning Exposure on Hit
SuffixSkills used by this Graft have 25% chance to not consume a Cooldown on use
SuffixSkills used by this Graft have (60–180)% chance to Shock
SuffixSkills used by this Graft have (30–34)% increased Area of Effect
SuffixSkills used by this Graft have (40–55)% increased Attack Speed
SuffixSkills used by this Graft have (70–100)% increased Chaining range
SuffixSkills used by this Graft have (30–35)% increased Cooldown Recovery Rate
SuffixSkills used by this Graft have 40% increased Cooldown Recovery Rate
Heart of Flame Buff used by this Graft can take 30% less Damage
SuffixSkills used by this Graft have (160–200)% increased Critical Strike Chance
Skills used by this Graft have +(36–42)% to Critical Strike Multiplier
SuffixSkills used by this Graft have (30–40)% increased effect of Non-Damaging Ailments
SuffixSkills used by this Graft have (45–55)% increased Impale Effect
SuffixSkills used by this Graft have (28–32)% increased Projectile Speed
SuffixSkills used by this Graft have (30–35)% increased Skill Effect Duration
SuffixSkills used by this Graft have (41–45)% increased Skill Effect Duration
Buff granted by Tender Embrace used by this Graft grants 10% less Life Recovery Rate
SuffixSkills used by this Graft have (30–39)% increased Stun Duration
SuffixSkills used by this Graft have (25–35)% more Area of Effect
Skills used by this Graft have 10% less Attack Speed
SuffixSkills used by this Graft have 25% reduced Cooldown Recovery Rate
Skills used by this Graft deal (30–45)% more Damage
SuffixSkills used by this Graft ignore Enemy Physical Damage Reduction
SuffixSkills used by this Graft inflict Conductivity on Hit
SuffixSkills used by this Graft inflict Frostbite on Hit
SuffixSkills used by this Graft inflict Punishment on Hit
SuffixSkills used by this Graft inflict Vulnerability on Hit
SuffixSkills used by this Graft Intimidate on Hit
SuffixSkills used by this Graft penetrate (15–20)% Enemy Cold Resistance
SuffixSkills used by this Graft penetrate (15–20)% Enemy Fire Resistance
SuffixSkills used by this Graft penetrate (15–20)% Enemy Lightning Resistance
SuffixSkills used by this Graft Shock Enemies as though dealing 100% more Damage
SuffixSkills used by this Graft Unnerve on Hit
SuffixSpells used by this Graft Hinder Enemies on Hit
SuffixThe Grey Wind Howls used by this Graft also grants (30–40)% chance to Avoid Elemental Ailments
SuffixThe Grey Wind Howls used by this Graft also grants (5–8)% of Elemental Damage gained as Extra Chaos Damage
SuffixThe Grey Wind Howls used by this Graft also grants +(13–16)% to all Elemental Resistances
SuffixThe Grey Wind Howls used by this Graft grants +(8–10)% additional Physical Damage gained as Extra Elemental Damage
SuffixViolent Desire used by this Graft also grants (11–13)% increased Area of Effect with Attacks
SuffixViolent Desire used by this Graft also grants (10–12)% increased Attack Speed
SuffixViolent Desire used by this Graft also grants Hits have (30–50)% chance to ignore Enemy Physical Damage Reduction
SuffixViolent Desire used by this Graft grants +(11–15)% increased effect of Impale
Unstable Implant1% chance to take 20% less Area Damage from Hits per 2% Overcapped Cold Resistance
Unstable Implant(1–2)% increased Attack Speed per Frenzy Charge
Unstable Implant1% increased Cast Speed per 20 Dexterity
Unstable Implant2% increased Cooldown Recovery Rate for each Green Skill Gem you have socketed
Unstable Implant(4–8)% increased Critical Strike Chance per Power Charge
Unstable Implant2% increased Effect of Non-Damaging Ailments for each Blue Skill Gem you have socketed
Unstable Implant1% increased Melee Damage per 20 Intelligence
Unstable Implant1% increased Projectile Speed per 20 Strength
Unstable Implant2% increased Skill Effect Duration for each Red Skill Gem you have socketed
Unstable ImplantIncreases and Reductions to Light Radius also apply to Accuracy
Unstable ImplantRegenerate (0.2–0.2)% of Life per second per Endurance Charge
Unstable ImplantStun Threshold is increased by Overcapped Fire Resistance
Other14 rows
CategoryWhatEffects
Attribute BonusDexterity
  • Every 1 Dexterity grants 2 accuracy rating
  • Every 5 Dexterity grants 1% increased evasion rating
Attribute BonusIntelligence
  • Every 2 Intelligence grants 1 additional mana
  • Every 5 Intelligence grants 1% increased maximum energy shield
Attribute BonusStrength
  • Every 2 Strength grants 1 maximum life
  • Every 5 Strength grants 1% increased melee physical damage
ChargeEndurance Charge
  • 4% additional elemental damage reduction per Endurance Charge
  • 4% additional physical damage reduction per Endurance Charge
ChargeFrenzy Charge
  • 4% increased attack speed per Frenzy Charge
  • 4% increased cast speed per Frenzy Charge
  • 4% more damage per Frenzy Charge
ChargePower Charge
  • 50% increased critical strike chance per Power Charge
Deal with the Bandits QuestSave Alira
  • +15% to all elemental resistances
Deal with the Bandits QuestSave Kraityn
  • 8% increased movement speed
Deal with the Bandits QuestSave Oak
  • +40 to maximum life
Deal with the Bandits QuestKill All (Eramir)
  • 1 passive skill point
Movement Speed PenaltyShields
  • Movement Speed is reduced by 3%
Movement Speed PenaltyBody Armour (Int, Int/Dex)
  • Movement Speed is reduced by 3%
Movement Speed PenaltyBody Armour (Str, Str/Int)
  • Movement Speed is reduced by 5%
OtherDual Wielding
  • +20% chance to Block Attack Damage
  • 10% more Attack Speed
Pantheon12 rows
NameTypeEffects
Soul of ArakaaliMajor God
  • 10% reduced Damage taken from Damage Over Time
  • 20% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently
  • Debuffs on you expire 20% faster
  • +40% Chaos Resistance against Damage Over Time
Soul of LunarisMajor God
  • 1% increased Movement Speed for each
    nearby Enemy, up to 8%
  • 1% additional Physical Damage Reduction for each
    nearby Enemy, up to 8%
  • 10% chance to avoid Projectiles
  • 6% reduced Elemental Damage taken if you have been Hit Recently
  • Avoid Projectiles that have Chained
Soul of SolarisMajor God
  • 6% additional Physical Damage Reduction while there
    is only one nearby Enemy
  • 20% chance to take 50% less Area Damage from Hits
  • 8% reduced Elemental Damage taken if you haven't
    been Hit Recently
  • Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently
  • 50% chance to avoid Ailments from Critical Strikes
Soul of the Brine KingMajor God
  • You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
  • 30% increased Stun and Block Recovery
  • 100% chance to Avoid being Frozen
  • 50% reduced Effect of Chill on you
Soul of AbberathMinor God
  • 60% less Duration of Ignite on You
  • 10% increased Movement Speed while on Burning Ground
  • Unaffected by Burning Ground
Soul of GarukhanMinor God
  • 60% reduced Effect of Shock on you
  • Cannot be Blinded
  • You cannot be Maimed
Soul of GruthkulMinor God
  • 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
  • Enemies that have Hit you with an Attack Recently have 8% reduced Attack Speed
Soul of RalakeshMinor God
  • Moving while Bleeding doesn't cause you to take extra Damage
  • 25% reduced Physical Damage over Time taken while moving
  • Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you
Soul of RyslathaMinor God
  • Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently
  • 60% increased Life Recovery from Flasks used when on Low Life
  • Enemies you've Hit Recently have 50% reduced Life Regeneration rate
Soul of ShakariMinor God
  • You cannot be Poisoned while there are at least 3 Poisons on you
  • 50% less Duration of Poisons on You
  • 5% reduced Chaos Damage taken
  • 25% reduced Chaos Damage over Time taken while on Caustic Ground
Soul of TukohamaMinor God
  • 3% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%
  • Regenerate 2% of Life per second while stationary
Soul of YugulMinor God
  • 50% chance to Reflect Hexes
  • You and your Minions take 50% reduced Reflected Damage
  • 30% reduced Effect of Curses on you
Passive Tree1,919 rows
NameCategoryTreeTypeEffects
Worship the BlightheartAnnointAnnointKeystone
  • Create Fungal Ground instead of Consecrated Ground
Aspect of StoneAnnointAnnointNotable
  • 20% chance to Avoid Physical Damage from Hits
Path of the DuelistAscendancyAscendantNotable
  • Can Allocate Passives from the Duelist's starting point
  • Grants 2 Passive Skill Points
Mystic TalentsAnnointAnnointNotable
  • 16% increased Spell Damage
  • +14 to maximum Energy Shield
  • 25% increased Mana Regeneration Rate
  • +30 to Intelligence
Path of the MarauderAscendancyAscendantNotable
  • Can Allocate Passives from the Marauder's starting point
  • Grants 2 Passive Skill Points
Path of the RangerAscendancyAscendantNotable
  • Can Allocate Passives from the Ranger's starting point
  • Grants 2 Passive Skill Points
Path of the WitchAscendancyAscendantNotable
  • Can Allocate Passives from the Witch's starting point
  • Grants 2 Passive Skill Points
ChieftainAscendancyAscendantSmall
  • 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
  • Unaffected by Ignite
  • 20% increased Warcry Buff Effect
  • 10% increased Strength
ElementalistAscendancyAscendantSmall
  • Shocks from your Hits always increase Damage taken by at least 10%
  • Cannot take Reflected Elemental Damage
  • Exposure you inflict applies an extra -20% to the affected Resistance
  • +1 to maximum number of Summoned Golems
IntelligenceAscendancyAscendantSmall
  • +40 to Intelligence
JuggernautAscendancyAscendantSmall
  • +1000 to Accuracy Rating
  • Cannot be Chilled
  • Cannot be Stunned
  • 5% increased Damage per Endurance Charge
  • Gain 1 Endurance Charge every second if you've been Hit Recently
NecromancerAscendancyAscendantSmall
  • Your Offering Skills also affect you
  • Your Offerings have 50% reduced Effect on you
  • Minions deal 30% increased Damage
  • Auras from your Skills grant 2% increased Attack and Cast
    Speed to you and Allies
  • If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Passive PointAscendancyAscendantSmall
  • Grants 1 Passive Skill Point
PathfinderAscendancyAscendantSmall
  • 10% increased Movement Speed during any Flask Effect
  • 10% increased Attack Speed during any Flask Effect
  • Removes Bleeding when you use a Flask
  • Flasks gain 3 Charges every 3 seconds
  • 25% chance for Flasks you use to not consume Charges
SaboteurAscendancyAscendantSmall
  • 30% increased Area of Effect
  • 15% increased Cooldown Recovery Rate
  • Hits have 20% chance to deal 50% more Area Damage
  • 25% chance to Blind Enemies on Hit
TricksterAscendancyAscendantSmall
  • Prevent +6% of Suppressed Spell Damage while on Full Energy Shield
  • 2% more Damage for each different type of Mastery you have Allocated
  • 2% of Damage Leeched as Energy Shield
  • Nearby Enemy Monsters' Action Speed is at most 90% of base value
WardenAscendancyAscendantSmall
  • +20% chance to Suppress Spell Damage
  • Attack Damage Penetrates 8% of Enemy Elemental Resistances
  • You can have an additional Tincture active
Mystical InfusionAscendancyAssassinNotable
  • Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
OpportunisticAscendancyAssassinNotable
  • Damage from your Critical Strikes cannot be Reflected
  • 25% more Damage while there is at most one Rare or Unique Enemy nearby
  • 35% less Damage taken while there are at least two Rare or Unique Enemies nearby
Toxic DeliveryAscendancyAssassinNotable
  • Poison you inflict with Critical Strikes deals 20% more Damage
  • 5% increased Poison Duration for each Poison you have inflicted Recently, up
    to a maximum of 100%
  • Recover 0.5% of Life per Poison affecting Enemies you Kill
Critical Strike Chance and MultiplierAscendancyAssassinSmall
  • +10% to Critical Strike Multiplier
  • 15% increased Critical Strike Chance
For the JugularAscendancyAssassinSmall
  • +100% to Critical Strike Multiplier against Enemies that are not on Low Life
  • 100% more Critical Strike Chance against Enemies that are on Low Life
  • Critical Strikes have Culling Strike
Aspect of CarnageAscendancyBerserkerNotable
  • 10% increased Damage taken
  • 40% more Damage
Crave the SlaughterAscendancyBerserkerNotable
  • Every Rage also grants 1% increased Attack Speed
  • Inherent Rage Loss starts 2 seconds later
Defy PainAscendancyBerserkerNotable
  • Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no
    more than once every 0.3 seconds
  • Lose all Defiance when you reach 10 Defiance
  • Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance
Rite of RuinAscendancyBerserkerNotable
  • Lose 0.1% of Life per second per Rage while you are not losing Rage
  • 50% increased Rage Effect
Physical Damage, ArmourAscendancyBerserkerSmall
  • 15% increased Armour
  • 10% increased Physical Damage
Physical Damage, Melee Strike RangeAscendancyBerserkerSmall
  • +0.2 metres to Melee Strike Range
  • 10% increased Physical Damage
First to Strike, Last to FallAscendancyChampionNotable
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low Life
  • Recover 25% of Life when you gain Adrenaline
  • Remove all Ailments and Burning when you gain Adrenaline
InspirationalAscendancyChampionNotable
  • 30% increased effect of Non-Curse Auras from your Skills
  • You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner
  • When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner
Worthy FoeAscendancyChampionNotable
  • Taunt on Hit
  • Enemies Taunted by you take 15% increased Damage
  • Enemies Taunted by you cannot Evade Attacks
Armour and Evasion, Aura EffectAscendancyChampionSmall
  • 15% increased Evasion Rating and Armour
  • 5% increased effect of Non-Curse Auras from your Skills
Armour and Evasion, Taunt DurationAscendancyChampionSmall
  • 15% increased Evasion Rating and Armour
  • 20% increased Taunt Duration
Hinekora, Death's FuryAscendancyChieftainNotable
  • Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage
Life Regeneration, Fire DamageAscendancyChieftainSmall
  • 10% increased Fire Damage
  • Regenerate 0.5% of Life per second
Life Regeneration, Fire ResistanceAscendancyChieftainSmall
  • +15% to Fire Resistance
  • Regenerate 0.5% of Life per second
Life Regeneration, Warcry DurationAscendancyChieftainSmall
  • Regenerate 0.5% of Life per second
  • 15% increased Warcry Duration
Endless MunitionsAscendancyDeadeyeNotable
  • Skills fire 2 additional Projectiles
Gathering WindsAscendancyDeadeyeNotable
  • Gain 1 Gale Force when you use a Skill
    10% increased Effect of Tailwind on you per Gale Force
  • You and nearby Allies have Tailwind
Heart of DestructionAscendancyElementalistNotable
  • Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
  • 60% increased Area of Effect while you don't have Convergence
Shaper of StormsAscendancyElementalistNotable
  • Hits always Shock
  • Shocks from your Hits always increase Damage taken by at least 25%
  • All Damage can Shock
Elemental Damage and ResistancesAscendancyElementalistSmall
  • +6% to all Elemental Resistances
  • 10% increased Elemental Damage
Elemental Damage, Attack and Cast SpeedAscendancyElementalistSmall
  • 10% increased Elemental Damage
  • 4% increased Attack and Cast Speed
Elemental Damage, Lightning Ailment EffectAscendancyElementalistSmall
  • 10% increased Elemental Damage
  • 10% increased Effect of Lightning Ailments
Determined SurvivorAscendancyGladiatorNotable
  • Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
  • Inherent Bonuses from Dual Wielding are doubled
Gratuitous ViolenceAscendancyGladiatorNotable
  • Bleeding Enemies you Kill Explode, dealing 20% of
    their Maximum Life as Physical Damage
Jagged TechniqueAscendancyGladiatorNotable
  • Bleeding you inflict is Aggravated
Attack Speed, Attack DamageAscendancyGladiatorSmall
  • 10% increased Attack Damage
  • 5% increased Attack Speed
Unwavering CrusadeAscendancyGuardianNotable
  • 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
Armour and Energy Shield, Minion DamageAscendancyGuardianSmall
  • 14% increased Armour
  • 5% increased maximum Energy Shield
  • Minions deal 10% increased Damage
Conviction of PowerAscendancyHierophantNotable
  • +4 to Minimum Endurance Charges
  • +4 to Minimum Power Charges
  • +1 to Maximum Power Charges and Maximum Endurance Charges
Illuminated DevotionAscendancyHierophantNotable
  • Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
  • 30% increased Area of Effect while you have Arcane Surge
  • 0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Mana Regeneration, ManaAscendancyHierophantSmall
  • 8% increased maximum Mana
  • 20% increased Mana Regeneration Rate
Mana Regeneration, Totem Placement SpeedAscendancyHierophantSmall
  • 20% increased Mana Regeneration Rate
  • 20% increased Totem Placement speed
Instruments of VirtueAscendancyInquisitorNotable
  • 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
  • Battlemage
Elemental Damage, Life RegenerationAscendancyInquisitorSmall
  • Regenerate 0.5% of Life per second
  • 10% increased Elemental Damage
UnrelentingAscendancyJuggernautNotable
  • 1% additional Elemental Damage Reduction per Endurance Charge
  • 1% additional Physical Damage Reduction per Endurance Charge
UntiringAscendancyJuggernautNotable
  • 40% increased Life Regeneration rate
  • 1.5% of Physical Damage prevented from Hits in the past
    10 seconds is Regenerated as Life per second
Bone BarrierAscendancyNecromancerNotable
  • 1% additional Physical Damage Reduction per Minion, up to 10%
  • 1% of Damage Dealt by your Minions is Leeched to you as Life
  • Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
PlaguebringerAscendancyNecromancerNotable
  • If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
  • With at least one nearby corpse, you and nearby Allies deal 10% more Damage
  • With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
Withering PresenceAscendancyOccultistNotable
  • +60% to Chaos Resistance
  • 15% more Chaos Damage
  • Every second, inflict Withered on nearby Enemies for 15 seconds
  • Nearby Hindered Enemies deal 15% reduced Damage over Time
Energy Shield, Power Charge DurationAscendancyOccultistSmall
  • 6% increased maximum Energy Shield
  • 15% increased Power Charge Duration
Lesson of the SeasonsAscendancyRaiderNotable
  • -15 Fire, Cold and Lightning Damage taken from Spell Hits per Bark
  • Prevent +3% of Suppressed Spell Damage per Bark below maximum
  • Lose 1 Bark when Hit by Enemy Spell Damage
Evasion, Elemental Ailment DurationAscendancyRaiderSmall
  • 15% increased Evasion Rating
  • 10% increased Duration of Elemental Ailments on Enemies
Evasion, Spell SuppressionAscendancyRaiderSmall
  • +5% chance to Suppress Spell Damage
  • 15% increased Evasion Rating
Shrapnel SpecialistAscendancySaboteurNotable
  • Projectiles have 50% chance to Return to you
  • Projectiles are fired in random directions
Area of Effect, Mine Throwing SpeedAscendancySaboteurSmall
  • 8% increased Area of Effect
  • 5% increased Mine Throwing Speed
Evasion and Energy Shield, Energy Shield RechargeAscendancyTricksterSmall
  • 14% increased Evasion Rating
  • 5% increased maximum Energy Shield
  • 10% increased Energy Shield Recharge Rate
Umbral ArmyBloodlineCatarinaNotable
  • 2% increased Attack and Cast Speed per Summoned Raging Spirit
  • 15% increased Attack Damage per Raised Zombie
  • 10% increased Defences per Raised Spectre
  • 2% increased Movement Speed per Summoned Phantasm
  • 6% increased Spell Damage per Summoned Skeleton
Blood HuntBloodlineWarlockNotable
  • Grants Level 20 Ravenous Skill
  • Enemies display their Monster Category
Primordial BondCluster JewelCluster (Large)Notable
  • 10% increased Damage per Summoned Golem
  • Golems have 25% increased Maximum Life
  • 40% increased Effect of Buffs granted by your Golems
RenewalCluster JewelCluster (Large)Notable
  • Minions Regenerate 1% of Life per second
  • Minions have 5% chance to deal Double Damage while they are on Full Life
Run ThroughCluster JewelCluster (Large)Notable
  • Axe or Sword Attacks deal 15% increased Damage with Ailments
  • 10% increased Impale Effect
  • 10% chance to Impale Enemies on Hit with Axes or Swords
  • 15% increased Physical Damage with Axes or Swords
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Wound AggravationCluster JewelCluster (Large)Notable
  • Axe or Sword Attacks deal 20% increased Damage with Ailments
  • 20% increased Physical Damage with Axes or Swords
  • +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Ancestral MightCluster JewelCluster (Medium)Notable
  • 15% increased Totem Life
  • 30% increased Totem Duration
  • 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
Chilling PresenceCluster JewelCluster (Medium)Notable
  • Nearby Enemies are Chilled
  • (Chill reduces Enemy Action Speed by 10%)
  • generic_buff_aura
Destructive AspectCluster JewelCluster (Medium)Notable
  • 12% increased Area of Effect of Aura Skills
  • Pride has 50% increased Mana Reservation Efficiency
Electric PresenceCluster JewelCluster (Medium)Notable
  • 20% increased Effect of Lightning Ailments
  • Wrath has 50% increased Mana Reservation Efficiency
  • (Lightning Ailments are Shocked and Sapped)
MagnifierCluster JewelCluster (Medium)Notable
  • 10% increased Area of Effect
  • +10% to Critical Strike Multiplier
RemarkableCluster JewelCluster (Medium)Notable
  • 8% increased Cast Speed with Brand Skills
  • Skills which create Brands have 35% chance to create an additional Brand
Sleepless SentriesCluster JewelCluster (Medium)Notable
  • 20% increased Totem Duration
  • You have Onslaught if you've Summoned a Totem Recently
  • (Recently refers to the past 4 seconds)
Sublime FormCluster JewelCluster (Medium)Notable
  • +10% to all Elemental Resistances
  • Grace has 50% increased Mana Reservation Efficiency
AlchemistCluster JewelCluster (Small)Notable
  • +20% to Cold Resistance
  • 8% increased Attack and Cast Speed
  • 20% increased Life Recovery from Flasks
Second SkinCluster JewelCluster (Small)Notable
  • 4% Chance to Block Spell Damage
  • 30% increased Armour
  • +4% Chance to Block Attack Damage
Vicious GuardCluster JewelCluster (Small)Notable
  • 0.4% of Attack Damage Leeched as Life
  • Regenerate 1.5% of Life per second
  • +6% Chance to Block Attack Damage
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Hollow Palm TechniqueCluster JewelCluster (Unique)Keystone
  • You count as Dual Wielding while you are Unencumbered
    40% more Attack Speed with Melee Skills while you are Unencumbered
    Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
  • (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
Secrets of SufferingCluster JewelCluster (Unique)Keystone
  • Cannot Ignite, Chill, Freeze or Shock
    Critical Strikes inflict Scorch, Brittle and Sapped
  • (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
  • (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
  • (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Adaptive SteelAnnointAnnointNotable
  • 5% chance to Defend with 200% of Armour for each
    time you've been Hit by an Enemy Recently, up to 30%
Deliberate BrutalityAnnointAnnointNotable
  • Impales you inflict gain 50% increased Effect once 1 second of Duration has expired
Hardened ScarsAnnointAnnointNotable
  • 15% increased Life Recovery from Flasks
  • 25% less Damage over Time taken during Effect of any Life Flask
IncorporealAnnointAnnointNotable
  • Elusive on you reduces in effect 50% slower
  • Elusive is removed from you at 20% effect
Lasting TempestAnnointAnnointNotable
  • 50% increased Duration of Elemental Ailments on Enemies
Selective PrecisionAnnointAnnointNotable
  • First and Final shots of Barrage sequences fire Projectiles that Return to you
Vengeant CascadeAnnointAnnointNotable
  • Returning Projectiles have 150% increased Speed
Path of the ShadowAscendancyAscendantNotable
  • Can Allocate Passives from the Shadow's starting point
  • Grants 2 Passive Skill Points
Path of the TemplarAscendancyAscendantNotable
  • Can Allocate Passives from the Templar's starting point
  • Grants 2 Passive Skill Points
Cleansed ThoughtsAnnointAnnointNotable
  • Chaos Resistance is doubled
AssassinAscendancyAscendantSmall
  • +0.75% to Critical Strike Chance
  • 10% chance to gain a Power Charge on Critical Strike
  • 10% chance to gain Elusive on Critical Strike
  • Damage from your Critical Strikes cannot be Reflected
ChampionAscendancyAscendantSmall
  • Melee Hits have 50% chance to Fortify
  • Taunt on Hit
  • 15% increased effect of Non-Curse Auras from your Skills
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Enemies Taunted by you take 10% increased Damage
DeadeyeAscendancyAscendantSmall
  • 25% increased Effect of your Marks
  • Gain a Frenzy Charge every 3 seconds while Moving
  • Skills fire an additional Projectile
  • You and nearby Allies have Tailwind
DexterityAscendancyAscendantSmall
  • +40 to Dexterity
Dexterity and IntelligenceAscendancyAscendantSmall
  • +20 to Dexterity and Intelligence
GladiatorAscendancyAscendantSmall
  • 25% chance to Aggravate Bleeding on targets you Hit with Attacks
  • Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
  • Inherent Bonuses from Dual Wielding are doubled
  • Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%
GuardianAscendancyAscendantSmall
  • 25% increased Reservation Efficiency of Skills
  • Every 4 seconds, Regenerate 50% of Life over one second
  • If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
  • If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage
HierophantAscendancyAscendantSmall
  • 25% increased maximum Mana
  • +1 to maximum number of Summoned Totems
  • 8% of Damage is taken from Mana before Life
  • Arcane Surge grants 10% more Spell Damage to you
  • Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
InquisitorAscendancyAscendantSmall
  • Damage Penetrates 8% of Enemy Elemental Resistances
  • 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
  • Effects of Consecrated Ground you create Linger for 4 seconds
  • Nearby Enemies take 10% increased Elemental Damage
SlayerAscendancyAscendantSmall
  • Culling Strike
  • Life Leech effects are not removed when Unreserved Life is Filled
  • 30% increased Area of Effect if you've Killed Recently
  • Cannot take Reflected Physical Damage
Strength and IntelligenceAscendancyAscendantSmall
  • +20 to Strength and Intelligence
DeathmarkedAscendancyAssassinNotable
  • Trigger Level 30 Assassin's Mark on Attack Critical Strike against
    a Rare or Unique Enemy and you have no Mark
  • Mark Skills Cost no Mana
  • Marked Enemy cannot Evade Attacks
Infused ToxinsAscendancyAssassinNotable
  • All Damage from Hits can Poison
MistwalkerAscendancyAssassinNotable
  • Gain Elusive on Critical Strike
  • 100% increased Elusive Effect
  • You take no Extra Damage from Critical Strikes while Elusive
Shadowed BloodAscendancyAssassinNotable
  • 40% of Physical Damage taken Recouped as Life
  • Unaffected by Damaging Ailments
Critical Strike Chance, Elusive EffectAscendancyAssassinSmall
  • 10% increased Elusive Effect
  • 15% increased Critical Strike Chance
Critical Strike Chance, LifeAscendancyAssassinSmall
  • 4% increased maximum Life
  • 15% increased Critical Strike Chance
Critical Strike Chance, Mark EffectAscendancyAssassinSmall
  • 10% increased Effect of your Marks
  • 15% increased Critical Strike Chance
Critical Strike Chance, Poison ChanceAscendancyAssassinSmall
  • 15% chance to Poison on Hit
  • 15% increased Critical Strike Chance
Critical Strike Chance, Spell DamageAscendancyAssassinSmall
  • 10% increased Spell Damage
  • 15% increased Critical Strike Chance
Knife in the BackAscendancyAssassinSmall
  • 100% more Critical Strike Chance against Enemies that are not on Low Life
  • +100% to Critical Strike Multiplier against Enemies that are on Low Life
  • Critical Strikes have Culling Strike
Ancestral FuryAscendancyBerserkerNotable
  • Strike Skills also target the previous location they were used
Gore DancerAscendancyBerserkerNotable
  • 30% of Life Leech is Instant
Physical Damage, Attack SpeedAscendancyBerserkerSmall
  • 5% increased Attack Speed
  • 10% increased Physical Damage
Physical Damage, Life Leeched per SecondAscendancyBerserkerSmall
  • 30% increased total Recovery per second from Life Leech
  • 10% increased Physical Damage
Physical Damage, Rage on HitAscendancyBerserkerSmall
  • Gain 1 Rage on Attack Hit
  • 10% increased Physical Damage
Physical Damage, Warcry SpeedAscendancyBerserkerSmall
  • 20% increased Warcry Speed
  • 10% increased Physical Damage
FortitudeAscendancyChampionNotable
  • Nearby Allies count as having Fortification equal to yours
  • You have your maximum Fortification
Unstoppable HeroAscendancyChampionNotable
  • 3% more Armour and Evasion Rating per Fortification above 20
  • 3% increased Attack Speed per Fortification above 20
Worthy CausesAscendancyChampionNotable
  • Having a placed Banner does not prevent you gaining Valour
  • Banner Skills have 100% increased Duration
Armour and Evasion, Attack DamageAscendancyChampionSmall
  • 10% increased Attack Damage
  • 15% increased Evasion Rating and Armour
Armour and Evasion, Attack Damage while FortifiedAscendancyChampionSmall
  • 15% increased Evasion Rating and Armour
  • 10% increased Damage with Attack Skills while Fortified
Armour and Evasion, Impale ChanceAscendancyChampionSmall
  • 15% increased Evasion Rating and Armour
  • 10% chance to Impale Enemies on Hit with Attacks
Sione, Sun's RoarAscendancyChieftainNotable
  • 30% increased Warcry Buff Effect
  • Warcries have infinite Power
Tasalio, Cleansing WaterAscendancyChieftainNotable
  • Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value
  • Unaffected by Ignite
Tukohama, War's HeraldAscendancyChieftainNotable
  • Skills from Equipped Body Armour are Supported by Level 30 Ancestral Call
  • Skills from Equipped Body Armour are Supported by Level 20 Fist of War
AvidityAscendancyDeadeyeNotable
  • 5% more Accuracy Rating per Frenzy Charge
  • Gain a Frenzy Charge each second while Moving
  • +1 to Maximum Frenzy Charges
Far ShotAscendancyDeadeyeNotable
  • Projectiles gain Damage as they travel farther, dealing up
    to 30% more Damage with Hits and Ailments
  • Projectile Barrages have no spread
Wind WardAscendancyDeadeyeNotable
  • 4% less Damage taken per Gale Force
  • Lose all Gale Force when Hit
Projectile Damage, Attack SpeedAscendancyDeadeyeSmall
  • 5% increased Attack Speed
  • 10% increased Projectile Damage
Projectile Damage, Mark Cast SpeedAscendancyDeadeyeSmall
  • 10% increased Projectile Damage
  • Mark Skills have 25% increased Cast Speed
Projectile Damage, Projectile SpeedAscendancyDeadeyeSmall
  • 10% increased Projectile Speed
  • 10% increased Projectile Damage
Shaper of FlamesAscendancyElementalistNotable
  • Hits always Ignite
  • All Damage can Ignite
  • Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire
Bastion of HopeAscendancyGuardianNotable
  • If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
  • If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage
Radiant FaithAscendancyGuardianNotable
  • Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies
  • Grants maximum Energy Shield equal to 10% of your Reserved Mana to
    you and nearby Allies
Arcane BlessingAscendancyHierophantNotable
  • Arcane Surge grants 20% more Spell Damage to you
  • Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Ritual of AwakeningAscendancyHierophantNotable
  • 5% more Damage per Summoned Totem
  • Regenerate 0.5% of Mana per second for each Summoned Totem
  • You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Sanctuary of ThoughtAscendancyHierophantNotable
  • Gain 20% of Maximum Mana as Extra Maximum Energy Shield
  • 1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
  • Regenerate 1% of Mana per second
Mana Regeneration, Brand DamageAscendancyHierophantSmall
  • 20% increased Mana Regeneration Rate
  • 14% increased Brand Damage
Augury of PenitenceAscendancyInquisitorNotable
  • Nearby Enemies take 16% increased Elemental Damage
  • Nearby Enemies deal 8% less Elemental Damage
SanctuaryAscendancyInquisitorNotable
  • Consecrated Ground you create applies 15% increased Damage taken to Enemies
  • You have Consecrated Ground around you while stationary
Armour, Attack SpeedAscendancyJuggernautSmall
  • 5% increased Attack Speed
  • 15% increased Armour
Armour, Endurance Charge DurationAscendancyJuggernautSmall
  • 15% increased Armour
  • 15% increased Endurance Charge Duration
Commander of DarknessAscendancyNecromancerNotable
  • Auras from your Skills grant 3% increased Attack and Cast
    Speed to you and Allies
  • You and nearby Allies deal 30% increased Damage
  • You and nearby Allies have +30% to Elemental Resistances
Minion Damage and LifeAscendancyNecromancerSmall
  • Minions have 10% increased maximum Life
  • Minions deal 10% increased Damage
Void BeaconAscendancyOccultistNotable
  • Nearby Enemies have -20% to Cold Resistance
  • Nearby Enemies have -20% to Chaos Resistance
  • Nearby Enemies have 100% reduced Life Regeneration rate
Flask Effect and DurationAscendancyPathfinderSmall
  • 8% increased Flask Effect Duration
  • Flasks applied to you have 5% increased Effect
Enduring SuffusionAscendancyRaiderNotable
  • Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds
  • Tinctures applied to you have 30% less Mana Burn rate
Oath of WinterAscendancyRaiderNotable
  • Enemies you Freeze remain Frozen for at least 2 seconds
  • Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost
Evasion, Chance to IgniteAscendancyRaiderSmall
  • 15% increased Evasion Rating
  • 10% chance to Ignite
Calculated RiskAscendancySaboteurNotable
  • Your Critical Strike Chance is Lucky
  • Damage with Hits is Unlucky
Chain ReactionAscendancySaboteurNotable
  • Skills used by Traps have 50% increased Area of Effect
  • When your Traps Trigger, your nearby Traps also Trigger
Demolitions SpecialistAscendancySaboteurNotable
  • 150% increased Effect of Auras from Mines
  • Mines Hinder Enemies near them for 2 seconds when they Land
PyromaniacAscendancySaboteurNotable
  • Immune to Ignite and Shock
  • Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
  • Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Brutal FervourAscendancySlayerNotable
  • 100% increased Maximum Recovery per Life Leech
  • Life Leech effects are not removed when Unreserved Life is Filled
  • 10% reduced Damage taken while Leeching
Attack Damage, Attack SpeedAscendancySlayerSmall
  • 10% increased Attack Damage
  • 5% increased Attack Speed
SpellbreakerAscendancyTricksterNotable
  • Prevent +15% of Suppressed Spell Damage while on Full Energy Shield
  • 50% chance for Energy Shield Recharge to start when you Suppress Spell Damage
Evasion and Energy Shield, Attack and Cast SpeedAscendancyTricksterSmall
  • 14% increased Evasion Rating
  • 5% increased maximum Energy Shield
  • 4% increased Attack and Cast Speed
Precursor's ReleaseBloodlineAulNotable
  • Action Speed cannot be modified to below Base Value if you have Equipped Boots with no Socketed Gems
  • Cannot be Stunned if you have an Equipped Helmet with no Socketed Gems
  • Elemental Ailments cannot be inflicted on you if you have an Equipped Body Armour with no Socketed Gems
  • Take no Extra Damage from Critical Strikes if you have Equipped Gloves with no Socketed Gems
Esh of the StormBloodlineBreachlordNotable
  • Your Hits ignore Enemy Monster Lightning Resistances if all Equipped Rings are Synaptic Rings
  • +2 to Level of all Lightning Skill Gems if at least 4 Foulborn Unique Items are Equipped
  • +30 to Intelligence
Lightning DamageBloodlineBreachlordSmall
  • 25% increased Lightning Damage
Death OfferingBloodlineCatarinaNotable
  • 50% increased effect of Offerings
  • Offerings Kill affected Damagable targets when Offering Duration expires
Offering DurationBloodlineCatarinaSmall
  • Offering Skills have 20% increased Duration
Life Recovery rateBloodlineDeliriousSmall
  • 10% increased Life Recovery rate
Farric WillBloodlineFarrulSmall
  • Raised Beast Spectres have Farrul's Farric Presence
  • Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area
Fertile WillBloodlineFarrulSmall
  • Raised Beast Spectres have Farrul's Fertile Presence
  • Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area
Minion DamageBloodlineFarrulSmall
  • Minions deal 25% increased Damage
Deadly InclinationsAnnointAnnointNotable
  • 18% increased Evasion Rating
  • +12 to maximum Life
  • 16% increased Projectile Damage
  • +30 to Dexterity
Jagged WoundsAnnointAnnointNotable
  • 20% increased Maximum total Life Recovery per second from
    Leech if you've dealt a Critical Strike recently
PersistenceAnnointAnnointNotable
  • -10 Physical Damage taken from Hits
  • -1 Physical Damage taken from Hits per Level
Shaper of WinterAscendancyElementalistNotable
  • All Damage with Hits can Chill
  • Your Chills can reduce Action Speed by up to a maximum of 40%
  • Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
Time of NeedAscendancyGuardianNotable
  • Every 4 seconds, remove Curses and Elemental Ailments from you
  • Every 4 seconds, Regenerate 100% of Life over one second
Armour and Energy Shield, Shrine Buff EffectAscendancyGuardianSmall
  • 14% increased Armour
  • 5% increased maximum Energy Shield
  • 10% increased Effect of Shrine Buffs on you
Inevitable JudgementAscendancyInquisitorNotable
  • Critical Strikes ignore Enemy Monster Elemental Resistances
  • Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Righteous ProvidenceAscendancyInquisitorNotable
  • 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
  • +50 to Strength and Intelligence
UnbreakableAscendancyJuggernautNotable
  • Armour from Equipped Body Armour is doubled
  • 15% of Armour also applies to Chaos Damage taken from Hits
UndeniableAscendancyJuggernautNotable
  • +500 to Accuracy Rating
  • 1% increased Attack Speed per 150 Accuracy Rating
  • Gain Accuracy Rating equal to twice your Strength
Mindless AggressionAscendancyNecromancerNotable
  • Minions have 20% more Maximum Life
  • Minions deal 10% more Damage
Mistress of SacrificeAscendancyNecromancerNotable
  • Your Offering Skills also affect you
  • Your Offerings have 50% reduced Effect on you
  • 40% increased Skill Effect Duration
Frigid WakeAscendancyOccultistNotable
  • Cannot be Chilled
  • Cannot be Frozen
  • 15% more Cold Damage
  • Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
  • Nearby Chilled Enemies deal 10% reduced Damage with Hits
Energy Shield, Cold DamageAscendancyOccultistSmall
  • 10% increased Cold Damage
  • 6% increased maximum Energy Shield
Energy Shield, Energy Shield Recharge RateAscendancyOccultistSmall
  • 6% increased maximum Energy Shield
  • 15% increased Energy Shield Recharge Rate
Nature's ReprisalAscendancyPathfinderNotable
  • 25% chance to inflict Withered for 2 seconds on Hit
  • 50% increased Effect of Withered
Avatar of the WildsAscendancyRaiderNotable
  • Grants Level 20 Unbound Avatar Skill
  • Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
    Cannot gain Unbound Fury while Unbound
  • Your Hits always inflict Freeze, Shock and Ignite while Unbound
  • 80% more Elemental Damage while Unbound
Evasion, Chance to FreezeAscendancyRaiderSmall
  • 15% increased Evasion Rating
  • 10% chance to Freeze
Bomb SpecialistAscendancySaboteurNotable
  • Hits have 30% chance to deal 50% more Area Damage
  • 30% chance to take 50% less Area Damage from Hits
Soul DrinkerAscendancyTricksterNotable
  • 2% of Damage Leeched as Energy Shield
  • Energy Shield Leech effects are not removed when Energy Shield is Filled
DefencesBloodlineAulSmall
  • 15% increased Global Defences
The King's HeritageBloodlineAulSmall
  • Determination has 50% increased Aura Effect while you have no Endurance Charges
  • Anger has 50% increased Aura Effect while at maximum Endurance Charges
Tul of the BlizzardBloodlineBreachlordNotable
  • 30% increased Freeze Duration on Enemies
  • +2 to Level of all Cold Skill Gems if at least 4 Foulborn Unique Items are Equipped
  • Your Hits ignore Enemy Monster Cold Resistances if all Equipped Rings are Cryonic Rings
Cold DamageBloodlineBreachlordSmall
  • 25% increased Cold Damage
Maximum LifeBloodlineBreachlordSmall
  • 8% increased maximum Life
Cooldown Recovery RateBloodlineDeliriousSmall
  • 15% increased Cooldown Recovery Rate
Primal RoarBloodlineFarrulNotable
  • 2% increased Attack Speed per Minion, up to a maximum of 80%
  • Minions deal 80% increased Damage if you have Warcried Recently
Warcry SpeedBloodlineFarrulSmall
  • 25% increased Warcry Speed
The Unseen HandBloodlineKingInTheMistsNotable
  • +1 Ring Slot
Beetle's PriceBloodlineKingInTheMistsSmall
  • Unaffected by Bleeding
  • Can't use Belts
LifeBloodlineKingInTheMistsSmall
  • 8% increased maximum Life
Toad's PriceBloodlineKingInTheMistsSmall
  • Unaffected by Poison
  • Utility Flasks are Disabled
Bitter HeresyBloodlineLyciaNotable
  • Create Profane Ground instead of Consecrated Ground
  • Profane Ground you create inflicts Malediction on Enemies
  • Profane Ground you create also affects you and your Allies, granting Chaotic Might
Sinner SaintBloodlineLyciaNotable
  • 50% of Lightning Damage Converted to Chaos Damage
  • 50% of Cold Damage Converted to Chaos Damage
  • 50% of Fire Damage Converted to Chaos Damage
Chaos DamageBloodlineLyciaSmall
  • 25% increased Chaos Damage
Volatile RunesBloodlineOlrothNotable
  • Trigger Level 20 Ward Shatter when your Ward Breaks
Boon of the RiverBloodlineOlrothSmall
  • 5% chance to Restore your Ward on Hit
Boon of the SunBloodlineOlrothSmall
  • 20% faster Restoration of Ward per Enemy Hit taken Recently
The Primal OwlBloodlineOshabiNotable
  • Unsealed Spells gain 5% more Damage each time their effects Reoccur
  • Skills supported by Unleash have +3 to maximum number of Seals
Priest of KamasaBloodlineTrialmasterSmall
  • Vaal Skills have 50% increased Skill Effect Duration
  • Vaal Skills have 50% increased Area of Effect
  • 50% increased Effect of Auras from your Vaal Skills
Priest of YaomacBloodlineTrialmasterSmall
  • 20% reduced Soul Gain Prevention Duration
  • Vaal Skills require 30% less Souls per Use
  • Vaal Skills have 20% chance to regain consumed Souls when used
Soul SplittingBloodlineWarlockNotable
  • Grants Level 20 Summon Dark Effigy Skill
Choir of the DamnedBloodlineWarlockSmall
  • Grants Level 20 Penance Mark Skill
Battle-HardenedCluster JewelCluster (Large)Notable
  • 30% increased Evasion Rating and Armour
  • 35% increased Physical Damage
Blanketed SnowCluster JewelCluster (Large)Notable
  • Damage Penetrates 10% Cold Resistance against Chilled Enemies
Blast-FreezeCluster JewelCluster (Large)Notable
  • 20% increased Cold Damage
  • Freezes you inflict spread to other Enemies within 1.2 metres
BloodscentCluster JewelCluster (Large)Notable
  • Gain 2 Rage on Hit with Axes or Swords
  • (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
  • (Only one Hit every 0.5 seconds can cause you to gain Rage)
Brutal InfamyCluster JewelCluster (Large)Notable
  • Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
  • 40% increased Damage with Hits and Ailments against Unique Enemies
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
CalamitousCluster JewelCluster (Large)Notable
  • 10% chance to Freeze, Shock and Ignite
  • 30% increased Elemental Damage with Attack Skills
  • 15% increased Effect of Non-Damaging Ailments
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Call to the SlaughterCluster JewelCluster (Large)Notable
  • Minions deal 15% increased Damage
  • Minions created Recently have 10% increased Attack and Cast Speed
  • Minions created Recently have 30% increased Movement Speed
Cold to the CoreCluster JewelCluster (Large)Notable
  • 1% increased Cold Damage per 25 Dexterity
  • 1% increased Cold Damage per 25 Intelligence
  • 1% increased Cold Damage per 25 Strength
Combat RhythmCluster JewelCluster (Large)Notable
  • 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently
  • 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently
  • (Recently refers to the past 4 seconds)
Dark IdeationCluster JewelCluster (Large)Notable
  • 2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%
Doryani's LessonCluster JewelCluster (Large)Notable
  • 0.2% of Elemental Damage Leeched as Life
  • 25% increased Elemental Damage
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Drive the DestructionCluster JewelCluster (Large)Notable
  • 0.8% of Attack Damage Leeched as Life
  • 25% increased Attack Damage when on Full Life
  • Attacks have 10% chance to Maim on Hit
  • (Maimed enemies have 30% reduced Movement Speed)
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Expansive MightCluster JewelCluster (Large)Notable
  • Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
  • 10% increased Area of Effect per second you've been stationary, up to a maximum of 50%
  • (Warstaves are considered Staves)
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Fan of BladesCluster JewelCluster (Large)Notable
  • Attack Skills fire an additional Projectile while wielding a Claw or Dagger
  • 20% increased Projectile Attack Damage with Claws or Daggers
Feed the FuryCluster JewelCluster (Large)Notable
  • 0.4% of Attack Damage Leeched as Life
  • 30% increased Damage while Leeching
  • 15% increased Attack Speed while Leeching
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Fuel the FightCluster JewelCluster (Large)Notable
  • 8% increased Attack Speed
  • 0.4% of Attack Damage Leeched as Mana
  • 20% increased Damage while Leeching
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Graceful ExecutionCluster JewelCluster (Large)Notable
  • 5% increased Attack Speed with Two Handed Melee Weapons
  • 15% increased Accuracy Rating with Two Handed Melee Weapons
  • 25% increased Critical Strike Chance with Two Handed Melee Weapons
  • +15 to Dexterity and Intelligence
Heavy HitterCluster JewelCluster (Large)Notable
  • 30% increased Attack Damage
  • 10% reduced Enemy Stun Threshold
  • 20% chance to double Stun Duration
  • 30% increased Damage with Ailments from Attack Skills
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (The Stun Threshold determines how much Damage can Stun something)
Iron BreakerCluster JewelCluster (Large)Notable
  • Hits have 50% chance to ignore Enemy Physical Damage Reduction
  • 30% increased Physical Damage
Mage BaneCluster JewelCluster (Large)Notable
  • +6% Chance to Block Spell Damage while Dual Wielding
  • Attack Skills deal 20% increased Damage while Dual Wielding
  • 20% chance to gain a Power Charge when you Block
Mage HunterCluster JewelCluster (Large)Notable
  • 6% Chance to Block Spell Damage
  • 20% increased Spell Damage
  • 20% chance to gain a Power Charge when you Block
Martial MasteryCluster JewelCluster (Large)Notable
  • 10% increased Attack Speed with Two Handed Melee Weapons
  • 10% increased Attack Speed if you have at least 600 Strength
  • +20 to Strength
Opportunistic FusiladeCluster JewelCluster (Large)Notable
  • 50% increased Critical Strike Chance with Wands
  • 35% increased Damage with Wands if you've dealt a Critical Strike Recently
  • (Recently refers to the past 4 seconds)
Prodigious DefenceCluster JewelCluster (Large)Notable
  • 4% Chance to Block Spell Damage
  • 30% increased Attack Damage while holding a Shield
  • +4% Chance to Block Attack Damage
Quick and DeadlyCluster JewelCluster (Large)Notable
  • 60% increased Main Hand Attack Damage while wielding two different Weapon Types
  • 30% increased Off Hand Attack Speed while wielding two different Weapon Types
Raze and PillageCluster JewelCluster (Large)Notable
  • Minions have 20% chance to Ignite
  • Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies
  • Minions gain 6% of Physical Damage as Extra Fire Damage
SadistCluster JewelCluster (Large)Notable
  • 15% increased Elemental Damage if you've Chilled an Enemy Recently
  • 20% increased Elemental Damage if you've Ignited an Enemy Recently
  • 25% increased Elemental Damage if you've Shocked an Enemy Recently
  • (Recently refers to the past 4 seconds)
Sap PsycheCluster JewelCluster (Large)Notable
  • 20% increased Spell Damage
  • 30% increased Mana Regeneration Rate
  • Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently
  • (Recently refers to the past 4 seconds)
Scintillating IdeaCluster JewelCluster (Large)Notable
  • 20% increased maximum Mana
  • Damage Penetrates 5% Lightning Resistance
Skeletal AtrophyCluster JewelCluster (Large)Notable
  • Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit
  • Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Smite the WeakCluster JewelCluster (Large)Notable
  • 40% increased Attack Damage against Maimed Enemies
  • Attacks have 10% chance to Maim on Hit
  • (Maimed enemies have 30% reduced Movement Speed)
SnowstormCluster JewelCluster (Large)Notable
  • Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies
ThaumophageCluster JewelCluster (Large)Notable
  • 0.6% of Spell Damage Leeched as Energy Shield
  • 25% increased Spell Damage while on Full Energy Shield
  • 10% chance to Hinder Enemies on Hit with Spells
  • (Hinder reduces movement speed by 30% for 4 seconds)
  • (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Titanic SwingsCluster JewelCluster (Large)Notable
  • 20% increased Area Damage while wielding a Two Handed Melee Weapon
  • 15% increased Area of Effect while wielding a Two Handed Melee Weapon
Touch of CrueltyCluster JewelCluster (Large)Notable
  • Chaos Spells have 10% chance to Hinder Enemies on Hit
  • Enemies Hindered by you take 10% increased Chaos Damage
  • (Hinder reduces movement speed by 30% for 4 seconds)
Veteran DefenderCluster JewelCluster (Large)Notable
  • +15 to all Attributes
  • +15% Elemental Resistances while holding a Shield
  • 60% increased Defences from Equipped Shield
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
  • (Attributes are Strength, Dexterity, and Intelligence)
Vicious BiteCluster JewelCluster (Large)Notable
  • Minions have 30% increased Critical Strike Chance
  • Minions have +15% to Critical Strike Multiplier
Ancestral GuidanceCluster JewelCluster (Medium)Notable
  • Totems' Action Speed cannot be modified to below Base Value
  • Totems Regenerate 2% of Life per second
Assert DominanceCluster JewelCluster (Medium)Notable
  • 25% increased Area of Effect if you've Killed at least 5 Enemies Recently
  • (Recently refers to the past 4 seconds)
Basics of PainCluster JewelCluster (Medium)Notable
  • 20% increased Damage
  • 30% increased Critical Strike Chance
Blessed RebirthCluster JewelCluster (Medium)Notable
  • Minions have 20% increased maximum Life
  • Minions created Recently cannot be Damaged
  • (Recently refers to the past 4 seconds)
Blizzard CallerCluster JewelCluster (Medium)Notable
  • Frostbite can affect Hexproof Enemies
  • 30% increased Duration of Freezes you inflict on Cursed Enemies
Blood ArtistCluster JewelCluster (Medium)Notable
  • +6% to Physical Damage over Time Multiplier if you've Spent Life Recently
  • +20 to Strength
  • (Recently refers to the past 4 seconds)
BodyguardsCluster JewelCluster (Medium)Notable
  • Minions have 10% increased maximum Life
  • Minions have 10% chance to Knock Enemies Back on Hit with Attacks
Brush with DeathCluster JewelCluster (Medium)Notable
  • +5% to Damage over Time Multiplier
  • Recover 1% of Life on Kill
  • Recover 1% of Energy Shield on Kill
Chip AwayCluster JewelCluster (Medium)Notable
  • Brand Recall grants 20% increased Brand Attachment range to recalled Brands
  • Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%
Circling OblivionCluster JewelCluster (Medium)Notable
  • 25% increased Damage over Time
  • 15% increased Duration of Ailments on Enemies
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Cold ConductionCluster JewelCluster (Medium)Notable
  • 25% increased Effect of Cold Ailments you inflict on Shocked Enemies
  • 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
  • (Cold Ailments are Chilled, Frozen and Brittle)
  • (Lightning Ailments are Shocked and Sapped)
DisciplesCluster JewelCluster (Medium)Notable
  • Minions deal 20% increased Damage while you are affected by a Herald
  • Summoned Sentinels have 25% increased Cooldown Recovery Rate
Disorienting WoundsCluster JewelCluster (Medium)Notable
  • 25% increased Damage with Bleeding
  • 25% chance to Blind with Hits against Bleeding Enemies
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Dread MarchCluster JewelCluster (Medium)Notable
  • Minions have 10% increased maximum Life
  • Minions have 10% increased Movement Speed
  • Minions have 10% additional Physical Damage Reduction
  • Minions have +10% to Chaos Resistance
EndbringerCluster JewelCluster (Medium)Notable
  • 5% increased Damage for each Herald affecting you
  • 20% increased Damage while affected by a Herald
Enduring FocusCluster JewelCluster (Medium)Notable
  • Channelling Skills deal 25% increased Damage
  • 25% chance to gain an Endurance Charge each second while Channelling
Eternal SufferingCluster JewelCluster (Medium)Notable
  • 25% increased Chaos Damage
  • 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy
  • (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Expert SabotageCluster JewelCluster (Medium)Notable
  • Mines have 20% increased Detonation Speed
  • Mines have a 10% chance to be Detonated an Additional Time
Exploit WeaknessCluster JewelCluster (Medium)Notable
  • Vulnerability can affect Hexproof Enemies
  • Recover 2% of Life when you Kill a Cursed Enemy
Eye to EyeCluster JewelCluster (Medium)Notable
  • 25% increased Projectile Damage
  • Projectiles deal 35% increased Damage with Hits against nearby Enemies
Fan the FlamesCluster JewelCluster (Medium)Notable
  • Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
Follow-ThroughCluster JewelCluster (Medium)Notable
  • Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain
Guerilla TacticsCluster JewelCluster (Medium)Notable
  • 20% increased Trap Damage
  • 20% increased Mine Damage
  • 10% increased Trap Throwing Speed
  • 10% increased Mine Throwing Speed
  • 5% increased Movement Speed if you've thrown a Trap or Mine Recently
  • (Recently refers to the past 4 seconds)
Haunting ShoutCluster JewelCluster (Medium)Notable
  • Enemies Taunted by your Warcries are Intimidated
  • (Intimidated enemies take 10% increased Attack Damage)
Holy ConquestCluster JewelCluster (Medium)Notable
  • Brands have 25% increased Area of Effect if 50% of Attached Duration expired
  • 25% increased Brand Damage
  • (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
Hound's MarkCluster JewelCluster (Medium)Notable
  • 20% increased Effect of your Marks
  • 20% increased Damage with Hits and Ailments against Marked Enemy
Master of the MaelstromCluster JewelCluster (Medium)Notable
  • Elemental Weakness can affect Hexproof Enemies
  • +1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently
  • (Maximum Resistances cannot be raised above 90%)
Mender's WellspringCluster JewelCluster (Medium)Notable
  • 25% increased Life Recovery from Flasks
  • Life Flasks gain 1 Charge every 3 seconds
  • Remove Bleeding when you use a Life Flask
Peak VigourCluster JewelCluster (Medium)Notable
  • 8% increased maximum Life
  • 20% increased Life Recovery from Flasks
Powerful AssaultCluster JewelCluster (Medium)Notable
  • 20% increased Area Damage
  • Area Skills have 10% chance to Knock Enemies Back on Hit
  • (Knockback pushes Enemies away when Hit)
Pure GuileCluster JewelCluster (Medium)Notable
  • Purity of Ice has 80% increased Mana Reservation Efficiency
  • +20 to Dexterity
  • 5% chance to Blind Enemies on Hit
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
RepeaterCluster JewelCluster (Medium)Notable
  • 30% increased Projectile Damage
  • 8% increased Attack and Cast Speed
Savage ResponseCluster JewelCluster (Medium)Notable
  • +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently
  • 30% increased Critical Strike Chance
  • (Recently refers to the past 4 seconds)
Special ReserveCluster JewelCluster (Medium)Notable
  • 20% increased Damage during any Flask Effect
  • Regenerate 2% of Life per second during any Flask Effect
Spiked ConcoctionCluster JewelCluster (Medium)Notable
  • 5% increased Attack and Cast Speed during any Flask Effect
  • Gain Alchemist's Genius when you use a Flask
  • (Alchemist's Genius increases Flask Charges gained by 20% and effect of Flasks by 10%, for 4 seconds)
Spiteful PresenceCluster JewelCluster (Medium)Notable
  • 20% increased Effect of Cold Ailments
  • Hatred has 50% increased Mana Reservation Efficiency
  • (Cold Ailments are Chilled, Frozen and Brittle)
Steady TormentCluster JewelCluster (Medium)Notable
  • 15% increased Poison Duration
  • 15% increased Bleeding Duration
  • +6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
  • +6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
Student of DecayCluster JewelCluster (Medium)Notable
  • 25% increased Damage over Time
  • +13% to Chaos Resistance
Unrestrained FocusCluster JewelCluster (Medium)Notable
  • Channelling Skills have 8% increased Attack and Cast Speed
  • Unaffected by Chill while Channelling
Victim MakerCluster JewelCluster (Medium)Notable
  • Curse Skills have 8% increased Cast Speed
  • Enemies Cursed by you have Malediction if 33% of Curse Duration expired
  • (Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)
Vital FocusCluster JewelCluster (Medium)Notable
  • Channelling Skills deal 30% increased Damage
  • Regenerate 1.5% of Life per second while Channelling
AdrenalineCluster JewelCluster (Small)Notable
  • 8% increased maximum Life
  • 6% increased Attack Speed while Leeching
Fire AttunementCluster JewelCluster (Small)Notable
  • 30% reduced Ignite Duration on you
  • You cannot be Ignited if you've been Ignited Recently
  • Unaffected by Burning Ground
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
  • (Recently refers to the past 4 seconds)
Heart of IronCluster JewelCluster (Small)Notable
  • Gain 10% of Maximum Life as Extra Armour
ImprovisorCluster JewelCluster (Small)Notable
  • 6% increased Attack Speed
  • 10% increased maximum Mana
  • Gain 3 Mana per Enemy Hit with Attacks
InsulatedCluster JewelCluster (Small)Notable
  • +1% to maximum Lightning Resistance
  • +20% to Lightning Resistance
  • 30% chance to Avoid being Shocked
  • (Maximum Resistances cannot be raised above 90%)
Molten One's MarkCluster JewelCluster (Small)Notable
  • +2% to maximum Fire Resistance
  • Regenerate 1% of Life per second
  • (Maximum Resistances cannot be raised above 90%)
Peace Amidst ChaosCluster JewelCluster (Small)Notable
  • 8% increased maximum Life
  • 20% increased Armour while stationary
  • Regenerate 2% of Life per second while stationary
Prismatic CarapaceCluster JewelCluster (Small)Notable
  • 30% increased Armour
  • +1% to all maximum Elemental Resistances
  • (Maximum Resistances cannot be raised above 90%)
Prismatic DanceCluster JewelCluster (Small)Notable
  • 30% increased Evasion Rating
  • +1% to all maximum Elemental Resistances
  • (Maximum Resistances cannot be raised above 90%)
WizardryCluster JewelCluster (Small)Notable
  • 8% increased maximum Mana
  • +2% to maximum Lightning Resistance
  • (Maximum Resistances cannot be raised above 90%)
Always AngryAnnointAnnointNotable
  • +8 to Minimum Rage
Bastion of FaithAnnointAnnointNotable
  • Consecrated Ground you create also grants
    50% reduced duration of Damaging Ailments on you
Hollow EffigyAnnointAnnointNotable
  • Your Offering Skills do not require a Corpse
Mixed MunitionsAnnointAnnointNotable
  • 5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently
No ForgivenessAnnointAnnointNotable
  • 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
Sione's AmbitionAnnointAnnointNotable
  • Strike Skills which target additional Enemies can do so from 40% further away
TenacityAnnointAnnointNotable
  • 5% increased maximum Life
  • Transfiguration of Body
Way of the WarriorAnnointAnnointNotable
  • 16% increased Melee Damage
  • 16% increased Armour
  • +16 to maximum Life
  • +30 to Strength
War BringerAscendancyBerserkerNotable
  • Warcries Exert twice as many Attacks
Ngamahu, Flame's AdvanceAscendancyChieftainNotable
  • Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
  • Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to
    also grant +4 to Strength
Ramako, Sun's LightAscendancyChieftainNotable
  • Nearby Enemy Monsters' Fire Resistance against
    Damage over Time is -20% while you are Stationary
Valako, Storm's EmbraceAscendancyChieftainNotable
  • Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances
RicochetAscendancyDeadeyeNotable
  • Skills Chain +1 times
  • Projectiles have 30% chance to be able to Chain when colliding with terrain
Liege of the PrimordialAscendancyElementalistNotable
  • Summoned Golems are Immune to Elemental Damage
  • 50% increased Effect of Buffs granted by your Golems
  • Summoned Golems are Resummoned 4 seconds after being Killed
  • +2 to maximum number of Summoned Golems
Mastermind of DiscordAscendancyElementalistNotable
  • Exposure you inflict applies an extra -25% to the affected Resistance
  • Regenerate 1% of Mana per second if you've inflicted Exposure Recently
Measured RetaliationAscendancyGladiatorNotable
  • Retaliation Skills become Usable for an additional 2 seconds
  • 50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
Weapon MasterAscendancyGladiatorNotable
  • 25% more Accuracy Rating while wielding a Sword
  • 20% more Area of Effect while wielding a Mace or Sceptre
  • 20% more Critical Strike Chance while wielding a Dagger
  • 20% of Leech is Instant while wielding a Claw
  • 30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe
Attack Speed, Bleed ChanceAscendancyGladiatorSmall
  • 5% increased Attack Speed
  • Attacks have 15% chance to cause Bleeding
Harmony of PurposeAscendancyGuardianNotable
  • Gain a random Shrine buff every 10 seconds
Unwavering FaithAscendancyGuardianNotable
  • 50% increased Reservation Efficiency of Skills
Armour and Energy Shield, Aura EffectAscendancyGuardianSmall
  • 14% increased Armour
  • 5% increased maximum Energy Shield
  • 5% increased effect of Non-Curse Auras from your Skills
Armour and Energy Shield, Block RecoveryAscendancyGuardianSmall
  • 30% increased Block Recovery
  • 14% increased Armour
  • 5% increased maximum Energy Shield
Armour and Energy Shield, Life RegenerationAscendancyGuardianSmall
  • 14% increased Armour
  • 5% increased maximum Energy Shield
  • Regenerate 0.5% of Life per second
Sign of PurposeAscendancyHierophantNotable
  • Brands have 100% more Activation Frequency if 75% of Attached Duration expired
  • Brand Recall has 100% increased Cooldown Recovery Rate
Mana Regeneration, Arcane Surge EffectAscendancyHierophantSmall
  • 20% increased Mana Regeneration Rate
  • 20% increased Effect of Arcane Surge on you
Pious PathAscendancyInquisitorNotable
  • Consecrated Ground you create causes Life Regeneration to
    also Recover Energy Shield for you and Allies
  • Effects of Consecrated Ground you create Linger for 4 seconds
UnyieldingAscendancyJuggernautNotable
  • 8% increased Damage per Endurance Charge
  • 6% increased Area of Effect per Endurance Charge
  • 25% chance to gain an Endurance Charge when you Stun an Enemy
  • 10% increased Stun Duration on Enemies per Endurance Charge
Armour, Chaos ResistanceAscendancyJuggernautSmall
  • 15% increased Armour
  • +11% to Chaos Resistance
Armour, Movement SpeedAscendancyJuggernautSmall
  • 15% increased Armour
  • 4% increased Movement Speed
Armour, Stun DurationAscendancyJuggernautSmall
  • 15% increased Armour
  • 20% increased Stun Duration on Enemies
Unnatural StrengthAscendancyNecromancerNotable
  • Minions have Unholy Might
Bane of LegendsAscendancySlayerNotable
  • 10% more Damage if you've Killed Recently
  • Cannot take Reflected Physical Damage
  • 20% more Damage with Hits and Ailments against Unique Enemies
TranquilityAnnointAnnointNotable
  • 5% increased maximum Energy Shield
  • Transfiguration of Soul
Wood, Stone, and SpellAnnointAnnointNotable
  • 10% increased effect of Arcane Surge on you per Summoned Totem
OccultistAscendancyAscendantSmall
  • You can apply an additional Curse
  • 10% increased Effect of your Curses
  • Regenerate 1.5% of Energy Shield per second
  • Cannot Be Stunned while you have Energy Shield
Critical Strike Chance, Power Charge DurationAscendancyAssassinSmall
  • 15% increased Power Charge Duration
  • 15% increased Critical Strike Chance
Master of MetalAscendancyChampionNotable
  • Impales you inflict last 1 additional Hit
  • If you've Impaled an Enemy Recently, you
    and nearby Allies have +1000 to Armour
  • You and nearby Allies deal 6 to 12 added Physical Damage for
    each Impale on Enemy
Elemental Damage, Cold Ailment EffectAscendancyElementalistSmall
  • 10% increased Elemental Damage
  • 10% increased Effect of Cold Ailments
Elemental Damage, Fire Damage over Time MultiplierAscendancyElementalistSmall
  • +4% to Fire Damage over Time Multiplier
  • 10% increased Elemental Damage
Instruments of ZealAscendancyInquisitorNotable
  • Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
  • Gain 1 Fanatic Charge every second if you've Attacked in the past second
  • Lose all Fanatic Charges on reaching Maximum Fanatic Charges
  • +4 to Maximum Fanatic Charges
Armour, Life RegenerationAscendancyJuggernautSmall
  • 15% increased Armour
  • Regenerate 0.5% of Life per second
Warning CallCluster JewelCluster (Medium)Notable
  • Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%
  • (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Wrapped in FlameCluster JewelCluster (Medium)Notable
  • 20% increased Fire Damage
  • Cannot be Chilled while Burning
  • 5% chance to Cover Enemies in Ash on Hit while you are Burning
  • (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
Conservation of EnergyCluster JewelCluster (Small)Notable
  • 10% increased maximum Energy Shield
  • 0.3% of Spell Damage Leeched as Energy Shield
  • (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Darting MovementsCluster JewelCluster (Small)Notable
  • 3% increased Movement Speed
  • +12% chance to Suppress Spell Damage while moving
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Enduring WardCluster JewelCluster (Small)Notable
  • 20% chance to gain an Endurance Charge when you Block
  • +10% Chance to Block Attack Damage while at Maximum Endurance Charges
ReadinessCluster JewelCluster (Small)Notable
  • 30% chance to Avoid Bleeding
  • 30% chance to Avoid being Impaled
  • 30% increased Evasion Rating if you haven't been Hit Recently
Rote ReinforcementCluster JewelCluster (Small)Notable
  • +20 to maximum Life
  • 20% chance to gain an Endurance Charge when you Block
  • +6% Chance to Block Attack Damage
SageCluster JewelCluster (Small)Notable
  • +20% to Lightning Resistance
  • 20% increased Mana Regeneration Rate
  • Regenerate 1.5% of Life per second
Beacon of HopeAnnointAnnointNotable
  • 80% increased Area of Effect of Aura Skills
CrusaderAnnointAnnointNotable
  • 8% increased maximum Mana
  • Transfiguration of Mind
Force of DarknessAnnointAnnointNotable
  • Damage Penetrates 15% Chaos Resistance
BerserkerAscendancyAscendantSmall
  • 5% increased Damage taken
  • 15% more Damage
  • 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
  • Cannot be Stunned while you have at least 25 Rage
  • Inherent Rage Loss starts 1 second later
Unstable InfusionAscendancyAssassinNotable
  • 15% chance to gain a Power Charge on Critical Strike
  • 30% chance to gain a Power Charge on Non-Critical Strike
  • +1 to Maximum Power Charges
Focal PointAscendancyDeadeyeNotable
  • 75% increased Effect of your Marks
  • 25% less Damage taken from other Enemies near your Marked Enemy
  • Your Mark Transfers to another Enemy when Marked Enemy dies
Projectile Damage, Mirage Archer DurationAscendancyDeadeyeSmall
  • 10% increased Projectile Damage
  • 15% increased Mirage Archer Duration
More Than SkillAscendancyGladiatorNotable
  • Chance to Block Attack or Spell Damage is Lucky if you've Blocked Recently
Attack Speed, Block ChanceAscendancyGladiatorSmall
  • 5% increased Attack Speed
  • +3% Chance to Block Attack Damage
Radiant CrusadeAscendancyGuardianNotable
  • Grants Level 20 Summon Sentinel of Radiance Skill
  • 20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you
Legacy of the WildsAnnointAnnointNotable
  • Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn
Occupying ForceAscendancyDeadeyeNotable
  • Mirage Archers are not attached to you
  • +2 to maximum number of Summoned Mirage Archers
  • Cannot Summon Mirage Archers while near your Mirage Archers
Projectile Damage, AccuracyAscendancyDeadeyeSmall
  • 10% increased Global Accuracy Rating
  • 10% increased Projectile Damage
Bastion of ElementsAscendancyElementalistNotable
  • Triggers Level 20 Primal Aegis when Allocated
    Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
  • Other Aegis Skills are Disabled
  • Cannot take Reflected Elemental Damage
Attack Speed and One Handed DamageAscendancyGladiatorSmall
  • 5% increased Attack Speed
  • 10% increased Damage with One Handed Weapons
UnflinchingAscendancyJuggernautNotable
  • 30% chance to gain an Endurance Charge when you are Hit
  • 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
  • Gain 1 Endurance Charge every second if you've been Hit Recently
  • +1 to Maximum Endurance Charges
UnstoppableAscendancyJuggernautNotable
  • 10% increased Movement Speed
  • Cannot be Stunned
  • Action Speed cannot be modified to below Base Value
  • Movement Speed cannot be modified to below Base Value
Ghost ReaverMain TreeMain TreeKeystone
  • Leech Energy Shield instead of Life
    Maximum total Energy Shield Recovery per second from Leech is doubled
    Cannot Recharge Energy Shield
Imbalanced GuardMain TreeMain TreeKeystone
  • 100% chance to Defend with 200% of Armour
    Maximum Damage Reduction for any Damage Type is 50%
Accuracy MasteryMain TreeMain TreeMastery
  • One of:
    • 40% more Accuracy Rating against Unique Enemies
    • Gain Accuracy Rating equal to your Intelligence
    • Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity
    • 50% more Accuracy Rating at Close Range
    • +500 to Accuracy Rating
    • -2 to Accuracy Rating per Level
Totem MasteryMain TreeMain TreeMastery
  • One of:
    • Totems' Action Speed cannot be modified to below Base Value
    • Skills that Summon a Totem have 30% chance to Summon two Totems instead of one
    • 5% of Damage from Hits is taken from your nearest Totem's Life before you
    • 1% of Physical Attack Damage dealt by your Totems is Leeched to you as Life
    • 60% increased Global Critical Strike Chance if you've Summoned a Totem Recently
    • Totems Taunt Enemies around them for 1 second when Summoned
AcrimonyMain TreeMain TreeNotable
  • +15% to Damage over Time Multiplier
Arcane WillMain TreeMain TreeNotable
  • 30% increased maximum Mana
  • Regenerate 5 Mana per second
  • +10 to Intelligence
As The ThunderMain TreeMain TreeNotable
  • 25% increased Warcry Duration
  • 20% increased Warcry Buff Effect
Battle TranceMain TreeMain TreeNotable
  • +10 to Maximum Rage
Blade MasterMain TreeMain TreeNotable
  • 20% increased Physical Damage with Swords
  • Sword Attacks deal 20% increased Damage with Ailments
  • 8% increased Attack Speed with Swords
  • +200 to Accuracy Rating with Swords
Blood DrinkerMain TreeMain TreeNotable
  • 10% increased maximum Life
  • Recover 2% of Life on Kill
Blood SiphonMain TreeMain TreeNotable
  • 10% increased maximum Life
  • Gain 10 Life per Enemy Killed
  • +20 to Strength
BloodlettingMain TreeMain TreeNotable
  • +15% to Damage over Time Multiplier for Bleeding
  • 10% chance to Aggravate Bleeding on targets you Hit with Attacks
Brink of DeathMain TreeMain TreeNotable
  • Regenerate 4% of Life per second while on Low Life
Forbidden PowerAscendancyOccultistNotable
  • 6% increased Area of Effect per Power Charge
  • 6% increased Damage per Power Charge
  • Gain a Power Charge after Spending a total of 200 Mana
  • +1 to Maximum Power Charges
Master SurgeonAscendancyPathfinderNotable
  • Life Flask Effects are not removed when Unreserved Life is Filled
    Life Flask Effects do not Queue
  • 50% less Life Recovery from Flasks
Area of Effect, Area DamageAscendancySaboteurSmall
  • 8% increased Area of Effect
  • 10% increased Area Damage
Intensifying SuffusionBloodlineWardenNotable
  • Tinctures applied to you have 75% increased Effect per empty Flask Slot
Agent of DestructionCluster JewelCluster (Medium)Notable
  • 10% chance to Freeze, Shock and Ignite while affected by a Herald
  • 25% increased Elemental Damage while affected by a Herald
Ancestral BondMain TreeMain TreeKeystone
  • You can't deal Damage with Skills yourself
    +1 to maximum number of Summoned Totems
Avatar of FireMain TreeMain TreeKeystone
  • 50% of Physical, Cold and Lightning Damage Converted to Fire Damage
    Deal no Non-Fire Damage
Hex MasterMain TreeMain TreeKeystone
  • Your Hexes have infinite Duration
    20% less Effect of your Curses
Pain AttunementMain TreeMain TreeKeystone
  • 30% more Spell Damage when on Low Life
Point BlankMain TreeMain TreeKeystone
  • Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
RunebinderMain TreeMain TreeKeystone
  • -1 to maximum number of Summoned Totems
    You can have an additional Brand Attached to an Enemy
Unwavering StanceMain TreeMain TreeKeystone
  • Cannot Evade enemy Attacks
    Cannot be Stunned
Arcane FocusMain TreeMain TreeNotable
  • 20% increased maximum Energy Shield
  • 10% faster start of Energy Shield Recharge
  • +10 to Intelligence
As The MountainMain TreeMain TreeNotable
  • +12% Chance to Block Attack Damage while Dual Wielding or holding a Shield
  • +3% to maximum Chance to Block Attack Damage
Coldhearted CalculationMain TreeMain TreeNotable
  • 12% increased Damage
  • 20% increased Mana Regeneration Rate
  • +20 to Intelligence
Colloidal MixtureMain TreeMain TreeNotable
  • Tinctures applied to you have 15% increased Effect
  • Tinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
CorruptionMain TreeMain TreeNotable
  • 20% increased Effect of Withered
Crushing ReplyMain TreeMain TreeNotable
  • Retaliation Skills have 50% increased Stun Duration on Enemies
  • Retaliation Skills Fortify on Melee Hit
Crystal SkinMain TreeMain TreeNotable
  • +1% to all maximum Elemental Resistances
  • 20% chance to Avoid Elemental Ailments
Deep ThoughtsMain TreeMain TreeNotable
  • 20% increased maximum Mana
  • 20% increased Mana Regeneration Rate
  • +20 to Intelligence
Deep WisdomMain TreeMain TreeNotable
  • +20 to maximum Energy Shield
  • +20 to maximum Mana
  • +20 to Intelligence
DervishMain TreeMain TreeNotable
  • +3% Chance to Block Attack Damage while Dual Wielding
  • Attack Skills deal 24% increased Damage while Dual Wielding
  • 6% increased Attack Speed while Dual Wielding
Discipline and TrainingMain TreeMain TreeNotable
  • +30 to maximum Life
  • 10% increased maximum Life
Divine FuryMain TreeMain TreeNotable
  • Gain 5% of Physical Damage as Extra Fire Damage
  • Damage Penetrates 5% Fire Resistance
Doom CastMain TreeMain TreeNotable
  • 60% increased Spell Critical Strike Chance
  • +15% to Critical Strike Multiplier for Spell Damage
DynamoMain TreeMain TreeNotable
  • 18% increased maximum Mana
  • Guard Skills have 40% increased Duration
Efficient ExplosivesMain TreeMain TreeNotable
  • 30% increased Mana Reservation Efficiency of Skills that throw Mines
  • Mines have a 15% chance to be Detonated an Additional Time
Elder PowerMain TreeMain TreeNotable
  • 10% increased Wand Damage per Power Charge
  • 10% chance to gain a Power Charge on Kill
Elemental FocusMain TreeMain TreeNotable
  • 20% increased Duration of Elemental Ailments on Enemies
  • 20% increased Elemental Damage
  • 20% increased Effect of Non-Damaging Ailments
Empowered BondMain TreeMain TreeNotable
  • +2 to Level of all Link Skill Gems
Explosive ImpactMain TreeMain TreeNotable
  • 30% increased Fire Damage
  • 12% increased Area of Effect
Field MedicineMain TreeMain TreeNotable
  • 30% increased Life Recovery from Flasks
  • Life Flasks gain a Charge when you hit an Enemy, no more than once each second
Fire WalkerMain TreeMain TreeNotable
  • 25% increased Fire Damage
  • 5% increased Cast Speed with Fire Skills
  • +15% to Fire Resistance
ForethoughtMain TreeMain TreeNotable
  • 30% increased maximum Mana
  • 10% increased Mana Cost of Skills
FreneticMain TreeMain TreeNotable
  • +1 to Maximum Frenzy Charges
Frost WalkerMain TreeMain TreeNotable
  • 25% increased Cold Damage
  • 5% increased Cast Speed with Cold Skills
  • +15% to Cold Resistance
GravepactMain TreeMain TreeNotable
  • +7% to Chaos Resistance
  • Minions have 8% chance to deal Double Damage
HarpoonerMain TreeMain TreeNotable
  • 20% chance to Impale Enemies on Hit with Two Handed Weapons
  • 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
  • 50% increased Impale Duration
Harsh LessonsMain TreeMain TreeNotable
  • +12% to Damage Over Time Multiplier with Spell Skills
  • 20% reduced Duration of Ailments on You
Hatchet MasterMain TreeMain TreeNotable
  • Axe Attacks deal 24% increased Damage with Hits and Ailments
  • 10% increased Attack Speed with Axes
  • 20% chance to gain Onslaught for 4 seconds on Kill
Heart and SoulMain TreeMain TreeNotable
  • 8% increased maximum Life
  • 12% increased maximum Mana
Heavy DrawMain TreeMain TreeNotable
  • 30% increased Physical Damage with Bows
  • 50% increased Stun Duration with Bows on Enemies
  • 30% increased Damage Over Time with Bow Skills
Indomitable ArmyMain TreeMain TreeNotable
  • Minions have 15% additional Physical Damage Reduction
  • Minions have +15% to all Elemental Resistances
  • Moving while Bleeding doesn't cause Minions to take extra Damage
InfusedMain TreeMain TreeNotable
  • +1 to Maximum Power Charges
InstinctMain TreeMain TreeNotable
  • +12% chance to Suppress Spell Damage
  • Recover 50 Energy Shield when you Suppress Spell Damage
LethalityMain TreeMain TreeNotable
  • Projectile Attack Skills have 50% increased Critical Strike Chance
  • Projectile Attack Skills have +30% to Critical Strike Multiplier
Lord of the DeadMain TreeMain TreeNotable
  • Minions have 15% increased maximum Life
  • Minions deal 20% increased Damage
  • +1 to Maximum number of Raised Zombies
  • +1 to Maximum number of Skeletons
Marked for DeathMain TreeMain TreeNotable
  • Culling Strike against Marked Enemy
Martial ExperienceMain TreeMain TreeNotable
  • 30% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
  • 100% increased total Recovery per second from Life Leech
  • Hits have 30% chance to ignore Enemy Physical Damage Reduction
Mind DrinkerMain TreeMain TreeNotable
  • 20% increased maximum Mana
  • Recover 2% of Mana on Kill
MysticismMain TreeMain TreeNotable
  • 20% increased Spell Damage while Dual Wielding
  • 6% increased Cast Speed while Dual Wielding
  • 40% increased Mana Regeneration if you've used a Movement Skill Recently
Natural RemediesMain TreeMain TreeNotable
  • 20% increased Flask Effect Duration
  • Flasks applied to you have 10% increased Effect
  • Remove Maim and Hinder when you use a Flask
Nomadic TeachingsMain TreeMain TreeNotable
  • +2% to all maximum Elemental Resistances
OverpreparedMain TreeMain TreeNotable
  • Skills which Throw Traps have +1 Cooldown Use
Perfected FormulaMain TreeMain TreeNotable
  • 15% chance for Tinctures to not inflict Mana Burn
  • Tinctures applied to you have 10% reduced Mana Burn rate
Potent ConnectionsMain TreeMain TreeNotable
  • 25% increased Defences while you have at least four Linked targets
  • 10% increased Movement Speed while you have at least two Linked targets
Primal SpiritMain TreeMain TreeNotable
  • 20% increased maximum Mana
  • Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds
  • +20 to Strength and Intelligence
Profane ChemistryMain TreeMain TreeNotable
  • 7% increased maximum Life
  • 30% increased Life Recovery from Flasks
  • Life Flasks gain 1 Charge every 3 seconds
ReflexesMain TreeMain TreeNotable
  • +10% chance to Suppress Spell Damage
  • +100 to Evasion Rating
  • 30% increased Evasion Rating
Relentless PursuitMain TreeMain TreeNotable
  • 10% increased Attack Speed if you've cast a Mark Spell Recently
  • 10% increased Movement Speed if you've cast a Mark Spell Recently
ResourcefulnessMain TreeMain TreeNotable
  • +8% chance to Suppress Spell Damage
  • 10% increased maximum Energy Shield
  • 5% increased maximum Life
Ribcage CrusherMain TreeMain TreeNotable
  • Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
  • 6% increased Attack Speed with Maces or Sceptres
  • 15% increased Area of Effect if you have Stunned an Enemy Recently
SanctityMain TreeMain TreeNotable
  • 20% increased Armour
  • 10% increased maximum Energy Shield
  • Regenerate 1% of Life per second
  • +10 to Strength and Intelligence
Sanctum of ThoughtMain TreeMain TreeNotable
  • You take 30% reduced Extra Damage from Critical Strikes
  • 18% increased Armour
  • 12% increased maximum Energy Shield
Savage WoundsMain TreeMain TreeNotable
  • Bleeding you inflict deals Damage 15% faster
Shaman's DominionMain TreeMain TreeNotable
  • 60% increased Critical Strike Chance with Totem Skills
  • +20% to Critical Strike Multiplier with Totem Skills
SnowforgedMain TreeMain TreeNotable
  • 25% increased Fire Damage
  • 25% increased Cold Damage
  • Enemies Ignited or Chilled by you have -5% to Elemental Resistances
Soul of SteelMain TreeMain TreeNotable
  • +150 to Armour
  • 30% increased Armour
  • +1% to all maximum Elemental Resistances
Spirit of WarMain TreeMain TreeNotable
  • 0.5% of Physical Attack Damage Leeched as Mana
  • 15% reduced Mana Cost of Attacks
Spiritual CommandMain TreeMain TreeNotable
  • Minions have 8% increased Attack Speed
  • Minions have 8% increased Cast Speed
  • Increases and Reductions to Minion Attack Speed also affect you
Static BlowsMain TreeMain TreeNotable
  • 30% increased Damage if you have Shocked an Enemy Recently
  • 50% increased Duration of Lightning Ailments
  • 30% increased Effect of Lightning Ailments
SurvivalistMain TreeMain TreeNotable
  • 24% increased Evasion Rating
  • +8% to all Elemental Resistances
  • +1% to maximum Cold Resistance
TestudoMain TreeMain TreeNotable
  • +10% Chance to Block Attack Damage while holding a Shield
  • 60% increased Block Recovery
  • Recover 30 Life when you Block
Thrill KillerMain TreeMain TreeNotable
  • 16% increased maximum Mana
  • Recover 2% of Mana on Kill
Tribal FuryMain TreeMain TreeNotable
  • Melee Strike Skills deal Splash Damage to surrounding targets
UndertakerMain TreeMain TreeNotable
  • 30% increased Damage if you have Consumed a corpse Recently
  • Desecrate and Unearth have +2 to Maximum number of corpses allowed
  • Regenerate 2% of Life per second if you've Consumed a corpse Recently
VanquisherMain TreeMain TreeNotable
  • Crush Enemies for 4 seconds when you Hit them while they are on Full Life
  • 40% increased Physical Damage
Warrior's BloodMain TreeMain TreeNotable
  • Regenerate 1.8% of Life per second
  • 20% increased Stun Threshold
  • +20 to Strength
WastingMain TreeMain TreeNotable
  • +10% to Chaos Damage over Time Multiplier
  • +17% to Chaos Resistance
Whirling BarrierMain TreeMain TreeNotable
  • 20% chance to gain a Power Charge when you Block
  • +8% Chance to Block Attack Damage while wielding a Staff
  • +8% Chance to Block Spell Damage while wielding a Staff
Winter SpiritMain TreeMain TreeNotable
  • Gain 10% of Physical Damage as Extra Cold Damage
Winter's EmbraceMain TreeMain TreeNotable
  • 60% increased Freeze Duration on Enemies
  • 30% increased Damage if you've Shattered an Enemy Recently
Accuracy and Attack SpeedMain TreeMain TreeSmall
  • 4% increased Attack Speed
  • 10% increased Global Accuracy Rating
Ailment EffectMain TreeMain TreeSmall
  • 20% increased Effect of Non-Damaging Ailments
Area DamageMain TreeMain TreeSmall
  • 10% increased Area Damage
ArmourMain TreeMain TreeSmall
  • 8% increased Armour
Axe DamageMain TreeMain TreeSmall
  • 14% increased Physical Damage with Axes
  • Axe Attacks deal 14% increased Damage with Ailments
Axe Damage and Critical Strike ChanceMain TreeMain TreeSmall
  • Axe Attacks deal 10% increased Damage with Hits and Ailments
  • 25% increased Critical Strike Chance with Axes
Bleed DurationMain TreeMain TreeSmall
  • 25% increased Bleeding Duration
Bow Area of EffectMain TreeMain TreeSmall
  • 12% increased Area of Effect while wielding a Bow
Bow Attack Speed and AccuracyMain TreeMain TreeSmall
  • 4% increased Attack Speed with Bows
  • 8% increased Accuracy Rating with Bows
Chaos Damage and Withered Expiry RateMain TreeMain TreeSmall
  • 10% increased Chaos Damage
  • Withered you Inflict expires 10% slower
Cold ResistanceMain TreeMain TreeSmall
  • +8% to Cold Resistance
Curse Mana CostMain TreeMain TreeSmall
  • 10% reduced Mana Cost of Curse Skills
DexterityMain TreeMain TreeSmall
  • +15 to Dexterity
Energy Shield LeechMain TreeMain TreeSmall
  • 0.3% of Spell Damage Leeched as Energy Shield
Energy Shield LeechMain TreeMain TreeSmall
  • 15% increased Maximum total Energy Shield Recovery per second from Leech
Evasion and Blind EffectMain TreeMain TreeSmall
  • 12% increased Evasion Rating
  • 15% increased Blind Effect
Evasion and LifeMain TreeMain TreeSmall
  • 10% increased Evasion Rating
  • 5% increased maximum Life
Evasion and PhasingMain TreeMain TreeSmall
  • 12% increased Evasion Rating
  • 10% chance to gain Phasing for 4 seconds on Kill
Fire ResistanceMain TreeMain TreeSmall
  • +8% to Fire Resistance
Flask Charges UsedMain TreeMain TreeSmall
  • 5% reduced Flask Charges used
Flask DurationMain TreeMain TreeSmall
  • 10% increased Flask Effect Duration
Flask DurationMain TreeMain TreeSmall
  • 6% increased Flask Effect Duration
Ignite ResistanceMain TreeMain TreeSmall
  • 20% reduced Ignite Duration on you
Impale Chance and Physical Attack DamageMain TreeMain TreeSmall
  • 10% increased Attack Physical Damage
  • 5% chance to Impale Enemies on Hit with Attacks
IntelligenceMain TreeMain TreeSmall
  • +15 to Intelligence
Life and Elemental Ailment AvoidanceMain TreeMain TreeSmall
  • 5% increased maximum Life
  • 4% chance to Avoid Elemental Ailments
Life Flask Charge GainMain TreeMain TreeSmall
  • Life Flasks gain 1 Charge every 3 seconds
Life Gain on HitMain TreeMain TreeSmall
  • Gain 6 Life per Enemy Hit with Attacks
Life RegenerationMain TreeMain TreeSmall
  • Regenerate 0.3% of Life per second
Mace Critical Strike ChanceMain TreeMain TreeSmall
  • 20% increased Critical Strike Chance with Maces or Sceptres
Mace DamageMain TreeMain TreeSmall
  • Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments
Mace Damage and Attack SpeedMain TreeMain TreeSmall
  • Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
  • 3% increased Attack Speed with Maces or Sceptres
Mace Damage and Stun DurationMain TreeMain TreeSmall
  • 12% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 12% increased Damage with Ailments
  • 10% increased Stun Duration on Enemies
Mace Elemental Damage and AccuracyMain TreeMain TreeSmall
  • 8% increased Accuracy Rating with Maces or Sceptres
  • 12% increased Elemental Damage with Maces or Sceptres
Mana and Guard Skill Cooldown RecoveryMain TreeMain TreeSmall
  • 10% increased maximum Mana
  • Guard Skills have 20% increased Cooldown Recovery Rate
Mana and Increased Mana CostMain TreeMain TreeSmall
  • 10% increased maximum Mana
  • 5% increased Mana Cost of Skills
Mana and Mana RegenerationMain TreeMain TreeSmall
  • 8% increased maximum Mana
  • 10% increased Mana Regeneration Rate
Mana and Spell DamageMain TreeMain TreeSmall
  • 10% increased Spell Damage
  • 5% increased maximum Mana
Mana FlasksMain TreeMain TreeSmall
  • 10% increased Mana Recovery from Flasks
  • 5% increased Flask Charges gained
Mana Regeneration and Reduced Mana CostMain TreeMain TreeSmall
  • 10% increased Mana Regeneration Rate
  • 5% reduced Mana Cost of Skills
Mark Cast SpeedMain TreeMain TreeSmall
  • Mark Skills have 10% increased Cast Speed
Mine Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • 15% increased Critical Strike Chance with Mines
  • +8% to Critical Strike Multiplier with Mines
Minion Damage and Attack and Cast SpeedMain TreeMain TreeSmall
  • Minions deal 10% increased Damage
  • Minions have 3% increased Attack Speed
  • Minions have 3% increased Cast Speed
Movement Speed per Frenzy ChargeMain TreeMain TreeSmall
  • 2% increased Movement Speed per Frenzy Charge
One Handed DamageMain TreeMain TreeSmall
  • Attacks with One Handed Weapons deal 20% increased Damage with Ailments
  • 14% increased Damage with One Handed Weapons
Physical and Chaos DamageMain TreeMain TreeSmall
  • 12% increased Chaos Damage
  • 12% increased Physical Damage
Physical Damage as Extra Fire DamageMain TreeMain TreeSmall
  • Gain 4% of Physical Damage as Extra Fire Damage
Projectile Damage and AccuracyMain TreeMain TreeSmall
  • +30 to Accuracy Rating
  • 16% increased Projectile Damage
Projectile Damage and SpeedMain TreeMain TreeSmall
  • 10% increased Projectile Speed
  • 10% increased Projectile Damage
Retaliation Skill Area Of EffectMain TreeMain TreeSmall
  • Retaliation Skills have 15% increased Area of Effect
Retaliation Skill Cooldown RecoveryMain TreeMain TreeSmall
  • Retaliation Skills have 15% increased Cooldown Recovery Rate
Shield Damage and DefencesMain TreeMain TreeSmall
  • 14% increased Physical Attack Damage while holding a Shield
  • Attack Skills deal 14% increased Damage with Ailments while holding a Shield
  • 30% increased Defences from Equipped Shield
Shield Spell BlockMain TreeMain TreeSmall
  • +4% Chance to Block Spell Damage while holding a Shield
Shock AvoidanceMain TreeMain TreeSmall
  • 20% chance to Avoid being Shocked
Staff Critical Strike ChanceMain TreeMain TreeSmall
  • 20% increased Global Critical Strike Chance while wielding a Staff
Staff Damage and BlockMain TreeMain TreeSmall
  • Staff Attacks deal 10% increased Damage with Hits and Ailments
  • +2% Chance to Block Attack Damage while wielding a Staff
Staff Spell Damage and BlockMain TreeMain TreeSmall
  • 10% increased Spell Damage while wielding a Staff
  • +3% Chance to Block Attack Damage while wielding a Staff
Stance Reservation EfficiencyMain TreeMain TreeSmall
  • 10% increased Mana Reservation Efficiency of Stance Skills
Stun Threshold ReductionMain TreeMain TreeSmall
  • 10% reduced Enemy Stun Threshold
Sword Accuracy and Critical Strike ChanceMain TreeMain TreeSmall
  • 6% increased Accuracy Rating with Swords
  • 20% increased Critical Strike Chance with Swords
Totem Attack and Cast SpeedMain TreeMain TreeSmall
  • Spells Cast by Totems have 4% increased Cast Speed
  • Attacks used by Totems have 5% increased Attack Speed
Totem Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • 20% increased Critical Strike Chance with Totem Skills
  • +10% to Critical Strike Multiplier with Totem Skills
Trap Cooldown RecoveryMain TreeMain TreeSmall
  • 10% increased Cooldown Recovery Rate for throwing Traps
Trap Throwing Speed and Trigger AreaMain TreeMain TreeSmall
  • 20% increased Trap Trigger Area of Effect
  • 4% increased Trap Throwing Speed
Two Handed Melee DamageMain TreeMain TreeSmall
  • 12% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
Profane BloomAscendancyOccultistNotable
  • Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Vile BastionAscendancyOccultistNotable
  • Regenerate 100 Energy Shield per second
  • Cannot Be Stunned while you have Energy Shield
  • Maximum Energy Shield is increased by Chance to Block Spell Damage
Master AlchemistAscendancyPathfinderNotable
  • Removes Elemental Ailments when you use a Flask
  • 50% chance for Flasks you use to not consume Charges
Nature's BoonAscendancyPathfinderNotable
  • Magic Utility Flasks applied to you have 30% increased Effect
Seasoned HunterAscendancyRaiderNotable
  • Tincture Effects also apply to Ranged Weapons
Area of Effect, Blind EffectAscendancySaboteurSmall
  • 8% increased Area of Effect
  • 15% increased Blind Effect
Projectile Speed, Projectile DamageAscendancySaboteurSmall
  • 8% increased Projectile Speed
  • 10% increased Projectile Damage
ImpactAscendancySlayerNotable
  • 50% increased Global Accuracy Rating
  • +0.4 metres to Melee Strike Range
  • 5% increased Area of Effect per Enemy killed recently, up to 50%
  • Deal up to 15% more Melee Damage to Enemies, based on proximity
Attack Damage, Critical Strike ChanceAscendancySlayerSmall
  • 10% increased Attack Damage
  • 15% increased Critical Strike Chance
Evasion and Energy Shield, Frenzy Charge DurationAscendancyTricksterSmall
  • 14% increased Evasion Rating
  • 5% increased maximum Energy Shield
  • 15% increased Frenzy Charge Duration
Wild WillBloodlineFarrulSmall
  • Raised Beast Spectres have Farrul's Wild Presence
  • Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area
Elusive effectBloodlineOshabiSmall
  • 20% increased Elusive Effect
Seal gain frequencyBloodlineOshabiSmall
  • Skills Supported by Unleash have 20% increased Seal gain frequency
Might of the BearBloodlinePrimalistNotable
  • 5% increased Character Size
  • Equip a Wildwood Rucksack which has 20 Inventory Slots
Gladiator's FortitudeCluster JewelCluster (Large)Notable
  • Attack Skills deal 25% increased Damage while holding a Shield
  • 5% increased maximum Life
Hit and RunCluster JewelCluster (Large)Notable
  • Attack Skills deal 25% increased Damage while Dual Wielding
  • +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
  • (Recently refers to the past 4 seconds)
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
StormriderCluster JewelCluster (Large)Notable
  • 10% chance to gain a Power Charge when you Shock a Chilled Enemy
  • 25% increased Cold Damage with Hits against Shocked Enemies
  • 25% increased Lightning Damage with Hits against Chilled Enemies
Surefooted StrikerCluster JewelCluster (Large)Notable
  • 40% increased Critical Strike Chance with Two Handed Melee Weapons
  • 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
  • (Recently refers to the past 4 seconds)
Tempered ArrowheadsCluster JewelCluster (Large)Notable
  • Bow Skills have +6% to Damage over Time Multiplier
  • Bow Skills have 10% increased Skill Effect Duration
  • 10% increased Duration of Ailments inflicted while wielding a Bow
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Unwaveringly EvilCluster JewelCluster (Large)Notable
  • 30% increased Chaos Damage
  • Chaos Skills ignore interruption from Stuns
Widespread DestructionCluster JewelCluster (Large)Notable
  • 6% increased Area of Effect
  • 20% increased Elemental Damage
Brand LoyaltyCluster JewelCluster (Medium)Notable
  • Enemies take 3% increased Damage for each of your Brands Attached to them
Compound InjuryCluster JewelCluster (Medium)Notable
  • 35% increased Damage with Bleeding you inflict on Maimed Enemies
Doedre's GluttonyCluster JewelCluster (Medium)Notable
  • Punishment can affect Hexproof Enemies
  • You have Culling Strike against Cursed Enemies
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Invigorating PortentsCluster JewelCluster (Medium)Notable
  • Minions deal 20% increased Damage while you are affected by a Herald
  • Minions have 10% increased Movement Speed for each Herald affecting you
Lead By ExampleCluster JewelCluster (Medium)Notable
  • When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
  • +10 to Strength and Dexterity
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Low ToleranceCluster JewelCluster (Medium)Notable
  • Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
Numbing ElixirCluster JewelCluster (Medium)Notable
  • 40% reduced Effect of Curses on you during Effect of any Mana Flask
  • 40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask
Pressure PointsCluster JewelCluster (Medium)Notable
  • Your Critical Strikes have a 5% chance to deal Double Damage
  • 30% increased Critical Strike Chance
Replenishing PresenceCluster JewelCluster (Medium)Notable
  • Non-Curse Aura Skills have 20% increased Duration
  • You and nearby Allies Regenerate 1% of Life per second
Seeker RunesCluster JewelCluster (Medium)Notable
  • 25% increased Brand Damage
  • Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100%
  • (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
Septic SpellsCluster JewelCluster (Medium)Notable
  • 5% increased Cast Speed
  • Spell Skills have +5% to Damage over Time Multiplier for Poison
  • 20% chance to Poison on Hit with Spell Damage
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
SkullbreakerCluster JewelCluster (Medium)Notable
  • 8% reduced Enemy Stun Threshold
  • +15% to Critical Strike Multiplier
  • (The Stun Threshold determines how much Damage can Stun something)
StreamlinedCluster JewelCluster (Medium)Notable
  • 20% increased Projectile Speed
  • 20% increased Projectile Damage
Unwavering FocusCluster JewelCluster (Medium)Notable
  • 50% chance to Avoid being Stunned while Channelling
  • Channelling Skills deal 30% increased Damage
Elegant FormCluster JewelCluster (Small)Notable
  • +10% chance to Suppress Spell Damage
  • 20% chance to Avoid Elemental Ailments
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
GeniusCluster JewelCluster (Small)Notable
  • 8% increased maximum Mana
  • 5% increased Intelligence
Shifting ShadowCluster JewelCluster (Small)Notable
  • 20% increased Evasion Rating
  • +20 to Dexterity
  • 10% chance to Blind Enemies on Hit
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Sublime SensationCluster JewelCluster (Small)Notable
  • 10% increased maximum Energy Shield
  • 8% increased maximum Life
Winter ProwlerCluster JewelCluster (Small)Notable
  • +2% to maximum Cold Resistance
  • 10% increased Life Recovery from Flasks
  • (Maximum Resistances cannot be raised above 90%)
KineticismCluster JewelCluster (Unique)Keystone
  • Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
    Projectiles cannot Pierce, Fork or Chain
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • (Maimed enemies have 30% reduced Movement Speed)
PitfighterCluster JewelCluster (Unique)Keystone
  • 1% increased Fishing Line Strength
AcrobaticsMain TreeMain TreeKeystone
  • Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
    Maximum Chance to Dodge Spell Hits is 75%
Arrow DancingMain TreeMain TreeKeystone
  • Evasion Rating is Doubled against Projectile Attacks
    25% less Evasion Rating against Melee Attacks
Blood MagicMain TreeMain TreeKeystone
  • Removes all mana
    10% more maximum Life
    Skills Cost Life instead of Mana
    Skills Reserve Life instead of Mana
Divine ShieldMain TreeMain TreeKeystone
  • Cannot Recover Energy Shield to above Armour
    3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
Elemental EquilibriumMain TreeMain TreeKeystone
  • Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements
    Exposure inflicted this way applies -25% to Resistances
Glancing BlowsMain TreeMain TreeKeystone
  • Chance to Block Attack Damage is doubled
    Chance to Block Spell Damage is doubled
    You take 65% of Damage from Blocked Hits
Iron WillMain TreeMain TreeKeystone
  • Strength's Damage bonus applies to all Spell Damage as well
Lethe ShadeMain TreeMain TreeKeystone
  • Take 50% less Damage over Time if you've started taking Damage over Time in the past second
    100% more Duration of Ailments on you
Necromantic AegisMain TreeMain TreeKeystone
  • All bonuses from an Equipped Shield apply to your Minions instead of you
SolipsismMain TreeMain TreeKeystone
  • Intelligence provides no inherent bonus to Energy Shield
    2% reduced Duration of Elemental Ailments on you per 15 Intelligence
Supreme EgoMain TreeMain TreeKeystone
  • Auras from your Skills can only affect you
    Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve
    40% more Mana Reservation of Aura Skills
The ImpalerMain TreeMain TreeKeystone
  • When your Hits Impale Enemies, also Impale other Enemies near them
    Inflict 5 additional Impales on Enemies you Impale
    For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
Versatile CombatantMain TreeMain TreeKeystone
  • -10% to maximum Chance to Block Attack Damage
    -10% to maximum Chance to Block Spell Damage
    +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
Armour MasteryMain TreeMain TreeMastery
  • One of:
    • +1 Armour per 2 Strength
    • You take 30% reduced Extra Damage from Critical Strikes
    • 20% chance to Defend with 200% of Armour
    • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
    • 20% increased Armour per second you've been stationary, up to a maximum of 100%
    • 100% increased Armour from Equipped Boots and Gloves
Blind MasteryMain TreeMain TreeMastery
  • One of:
    • 40% increased Blind Effect
    • 100% increased Blind duration
    • 60% increased Critical Strike Chance against Blinded Enemies
    • 100% chance to Avoid Blind
AcuityMain TreeMain TreeNotable
  • 6% increased Attack Speed
  • +100 to Accuracy Rating
  • 20% increased Global Accuracy Rating
AdamantMain TreeMain TreeNotable
  • 25% increased Armour
  • Remove Bleeding when you use a Guard Skill
  • Remove Corrupted Blood when you use a Guard Skill
  • Guard Skills have 25% increased Duration
Ancestral KnowledgeMain TreeMain TreeNotable
  • +30 to Intelligence
AnnihilationMain TreeMain TreeNotable
  • 50% increased Spell Critical Strike Chance
  • +15% to Critical Strike Multiplier for Spell Damage
Arcane ExpanseMain TreeMain TreeNotable
  • Spell Skills have 20% increased Area of Effect
Arcane PotencyMain TreeMain TreeNotable
  • 30% increased Spell Critical Strike Chance
  • +30% to Critical Strike Multiplier for Spell Damage
Arcane RetaliationMain TreeMain TreeNotable
  • 25% more Spell Damage if you've been Stunned while Casting Recently
Arcane SanctuaryMain TreeMain TreeNotable
  • +8% Chance to Block Spell Damage while holding a Shield
  • 25% increased Spell Damage while holding a Shield
  • 25% reduced Elemental Ailment Duration on you while holding a Shield
Art of the GladiatorMain TreeMain TreeNotable
  • 10% increased Attack Speed
  • 10% increased Global Accuracy Rating
  • Ignore all Movement Penalties from Armour
  • +20 to Dexterity
Ash, Frost and StormMain TreeMain TreeNotable
  • 30% increased Elemental Damage
  • 10% chance to Freeze, Shock and Ignite
  • 30% increased Effect of Non-Damaging Ailments
Avatar of the HuntMain TreeMain TreeNotable
  • 30% increased Damage with Bows
  • +200 to Evasion Rating
  • 6% increased Movement Speed
  • 30% increased Damage Over Time with Bow Skills
Awe and TerrorMain TreeMain TreeNotable
  • Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage
  • Banner Skills have 20% increased Area of Effect
BallisticsMain TreeMain TreeNotable
  • 20% increased Projectile Speed
  • 20% increased Projectile Damage
  • +20 to Dexterity
BannermanMain TreeMain TreeNotable
  • Your Banner Buffs Linger on you for 3 seconds after you leave the Area
  • Banner Skills have 20% increased Duration
BarbarismMain TreeMain TreeNotable
  • 8% increased maximum Life
  • +1% to maximum Fire Resistance
  • +8% to Fire Resistance
Blade BarrierMain TreeMain TreeNotable
  • +10% Chance to Block Attack Damage while Dual Wielding
  • 50% increased Block Recovery
  • Attack Skills deal 25% increased Damage while Dual Wielding
Blade of CunningMain TreeMain TreeNotable
  • 15% increased Accuracy Rating with Swords
  • 45% increased Critical Strike Chance with Swords
  • +15% to Critical Strike Multiplier with Swords
Bone BreakerMain TreeMain TreeNotable
  • 30% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 30% increased Damage with Ailments
  • 15% increased Area of Effect
Born to FightMain TreeMain TreeNotable
  • 4% increased Attack Speed
  • +20 to Strength
  • 26% increased Physical Damage
BraveryMain TreeMain TreeNotable
  • 24% increased Evasion Rating and Armour
  • 8% increased maximum Life
Brutal BladeMain TreeMain TreeNotable
  • +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
  • Sword Attacks deal 24% increased Damage with Hits and Ailments
  • 20% chance to gain a Frenzy Charge when you Block Attack Damage
Brutal SkeweringMain TreeMain TreeNotable
  • Impales you inflict last 1 additional Hit
Burning BrutalityMain TreeMain TreeNotable
  • +12% to Fire Damage over Time Multiplier with Attack Skills
  • 6% increased Attack Speed
Careful CounterattackMain TreeMain TreeNotable
  • 10% chance to Block Attack Damage if you've used a Retaliation Skill Recently
  • 10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
CauterisationMain TreeMain TreeNotable
  • Bleeding enemies cannot inflict Bleeding on you
  • Ignited enemies cannot Ignite you
Claws of the MagpieMain TreeMain TreeNotable
  • Claw Attacks deal 25% increased Damage with Hits and Ailments
  • 10% increased Attack Speed with Claws
  • 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
Clever ConstructionMain TreeMain TreeNotable
  • 10% Chance for Traps to Trigger an additional time
Command of SteelMain TreeMain TreeNotable
  • +8% Chance to Block Attack Damage while holding a Shield
  • 50% increased Defences from Equipped Shield
Conjured BarrierMain TreeMain TreeNotable
  • 30% chance to Ignore Stuns while Casting
  • 50% increased Stun and Block Recovery
  • 30% increased Mana Regeneration Rate while stationary
ConstitutionMain TreeMain TreeNotable
  • +20 to maximum Life
  • 10% increased maximum Life
Cornered PreyMain TreeMain TreeNotable
  • +30% to Critical Strike Multiplier against Bleeding Enemies
  • 80% increased Critical Strike Chance against Bleeding Enemies
CounterweightMain TreeMain TreeNotable
  • 60% increased Global Critical Strike Chance while wielding a Staff
  • +30% to Global Critical Strike Multiplier while wielding a Staff
CourageMain TreeMain TreeNotable
  • 30% increased Armour if you have been Hit Recently
  • 30% increased Evasion Rating if you haven't been Hit Recently
  • +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently
Dark ArtsMain TreeMain TreeNotable
  • +8% Chance to Block Spell Damage while Dual Wielding
  • +8% Chance to Block Attack Damage while Dual Wielding
  • 10% increased Attack Speed while Dual Wielding
  • 10% increased Cast Speed while Dual Wielding
Deadly DrawMain TreeMain TreeNotable
  • 30% increased Damage Over Time with Bow Skills
  • Damaging Ailments deal damage 10% faster
Deep BreathsMain TreeMain TreeNotable
  • 35% increased Warcry Cooldown Recovery Rate
  • Warcry Skills have 40% increased Area of Effect
DefianceMain TreeMain TreeNotable
  • +3% Chance to Block Attack Damage while holding a Shield
  • Attack Skills deal 24% increased Damage while holding a Shield
  • 60% increased Defences from Equipped Shield
Defiled ForcesMain TreeMain TreeNotable
  • Refresh Duration of Ignite, Chill and Shock on Enemies you Curse
  • Remove Elemental Ailments when you Cast a Curse Spell
Depth PerceptionMain TreeMain TreeNotable
  • +100 to Accuracy Rating
  • 20% increased Global Accuracy Rating
  • 25% increased Critical Strike Chance
DevotionMain TreeMain TreeNotable
  • 10% increased maximum Life
  • 25% increased Effect of Consecrated Ground you create
Dirty TechniquesMain TreeMain TreeNotable
  • Damaging Ailments deal damage 15% faster
Disciple of the SlaughterMain TreeMain TreeNotable
  • +1 to Minimum Frenzy Charges
  • 8% chance to gain a Frenzy Charge on Kill
  • 8% increased Damage per Frenzy Charge
DisembowelingMain TreeMain TreeNotable
  • 50% increased Melee Critical Strike Chance
  • +25% to Melee Critical Strike Multiplier
DismemberingMain TreeMain TreeNotable
  • 40% increased Melee Critical Strike Chance
  • +20% to Melee Critical Strike Multiplier
  • 20% chance to Maim Enemies on Critical Strike with Attacks
EntrenchMain TreeMain TreeNotable
  • +12% chance to Suppress Spell Damage
  • Life Flasks gain 3 Charges when you Suppress Spell Damage
EscalationMain TreeMain TreeNotable
  • 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%
Essence ExtractionMain TreeMain TreeNotable
  • 25% increased Flask Charges gained
  • 15% increased Mana Recovery Rate during Effect of any Mana Flask
Essence SurgeMain TreeMain TreeNotable
  • +30 to maximum Energy Shield
  • 20% faster start of Energy Shield Recharge
Expeditious MunitionsMain TreeMain TreeNotable
  • 50% increased Trap Trigger Area of Effect
  • 12% increased Trap Throwing Speed
Explosive ElementsMain TreeMain TreeNotable
  • Mine Damage Penetrates 10% Elemental Resistances
Fangs of the ViperMain TreeMain TreeNotable
  • 20% increased Chaos Damage
  • 5% increased Movement Speed
  • +20 to Dexterity
  • 20% increased Physical Damage
FarsightMain TreeMain TreeNotable
  • 24% increased Damage with Bows
  • 6% increased Attack Speed with Bows
  • 16% increased Accuracy Rating with Bows
  • 24% increased Damage Over Time with Bow Skills
FervourMain TreeMain TreeNotable
  • +1 to Maximum Frenzy Charges
FinesseMain TreeMain TreeNotable
  • 8% increased Attack Speed
  • 15% increased Global Accuracy Rating
  • +20 to Dexterity
Fingers of FrostMain TreeMain TreeNotable
  • Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed
  • 30% chance to Freeze Enemies which are Chilled
FlayingMain TreeMain TreeNotable
  • Dagger Attacks deal 24% increased Damage with Hits and Ailments
  • 12% increased Attack Speed with Daggers
  • 18% increased Accuracy Rating with Daggers
Force ShaperMain TreeMain TreeNotable
  • Gain 10% of Physical Damage as Extra Chaos Damage
  • 4% increased Attack and Cast Speed
Fury BoltsMain TreeMain TreeNotable
  • 20% increased Projectile Speed
  • 20% increased Projectile Damage
  • +20 to Strength
Galvanic HammerMain TreeMain TreeNotable
  • 10% increased Accuracy Rating with Maces or Sceptres
  • 30% increased Elemental Damage with Maces or Sceptres
  • Damage with Weapons Penetrates 5% Elemental Resistances
GoliathMain TreeMain TreeNotable
  • 50% chance to double Stun Duration
Grave IntentionsMain TreeMain TreeNotable
  • Minions have +27% to Chaos Resistance
  • Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
Heart of DarknessMain TreeMain TreeNotable
  • 27% increased Chaos Damage
  • Damage Penetrates 7% Chaos Resistance
Heart of FlameMain TreeMain TreeNotable
  • 30% increased Fire Damage
  • Damage Penetrates 6% Fire Resistance
Heart of the WarriorMain TreeMain TreeNotable
  • +20 to maximum Life
  • 10% increased maximum Life
  • +10 to Strength
High VoltageMain TreeMain TreeNotable
  • 100% increased Critical Strike Chance against Shocked Enemies
Hired KillerMain TreeMain TreeNotable
  • 7% increased maximum Life
  • Recover 2% of Life on Kill
InexorableMain TreeMain TreeNotable
  • 25% chance to gain an Endurance Charge when you are Hit
  • 50% increased Armour while stationary
Infused FleshMain TreeMain TreeNotable
  • 18% of Damage taken Recouped as Life
InsightfulnessMain TreeMain TreeNotable
  • 10% increased maximum Energy Shield
  • 16% increased maximum Mana
  • 10% reduced Mana Cost of Skills while on Full Energy Shield
Inspiring BondMain TreeMain TreeNotable
  • 10% chance for Energy Shield Recharge to start when you Link to a target
  • Link Skills have 20% increased Buff Effect if you have Linked to a target Recently
IntuitionMain TreeMain TreeNotable
  • +8% chance to Suppress Spell Damage
  • 15% increased Evasion Rating
  • 5% increased maximum Life
King of the HillMain TreeMain TreeNotable
  • 100% increased Critical Strike Chance with Bows
Leader of the PackMain TreeMain TreeNotable
  • 20% increased Area of Effect of Aura Skills
  • 12% increased Reservation Efficiency of Skills
Light of DivinityMain TreeMain TreeNotable
  • 20% increased Spell Damage
  • 30% increased Spell Critical Strike Chance
  • 10% increased Light Radius
  • +10 to Strength and Intelligence
Mana FlowsMain TreeMain TreeNotable
  • 16% increased maximum Mana
  • 30% increased Mana Regeneration Rate
  • +20 to Intelligence
Master of BladesMain TreeMain TreeNotable
  • Hits have 30% chance to ignore Enemy Physical Damage Reduction
  • +30 to Strength
  • 30% increased Physical Damage
OverchargedMain TreeMain TreeNotable
  • 8% chance to gain a Power, Frenzy or Endurance Charge on Kill
Pain ForgerMain TreeMain TreeNotable
  • 60% increased Critical Strike Chance with Maces or Sceptres
  • 10% reduced Enemy Stun Threshold with Maces or Sceptres
  • 10% chance to gain a Power Charge when you Stun with Melee Damage
Path of the SavantMain TreeMain TreeNotable
  • 16% increased Spell Damage
  • +20 to maximum Mana
  • +20 to Intelligence
Powerful BondMain TreeMain TreeNotable
  • 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired
  • Curses are inflicted on you instead of Linked targets
Practised ReapplicationMain TreeMain TreeNotable
  • 25% increased Tincture Cooldown Recovery Rate
PresageMain TreeMain TreeNotable
  • Herald Skills have 25% increased Area of Effect
  • 20% increased Mana Reservation Efficiency of Herald Skills
Primeval ForceMain TreeMain TreeNotable
  • 25% increased Elemental Damage during any Flask Effect
  • 25% increased Elemental Damage with Attack Skills
Prismatic SkinMain TreeMain TreeNotable
  • +2% to all maximum Elemental Resistances
Purity of FleshMain TreeMain TreeNotable
  • 8% increased maximum Energy Shield
  • 10% increased maximum Life
  • +8% to Chaos Resistance
Renowned DeedsMain TreeMain TreeNotable
  • +30 to maximum Valour
Replenishing RemediesMain TreeMain TreeNotable
  • 15% increased Flask Charges gained
  • Life Flasks gain 2 Charges every 3 seconds
  • Mana Flasks gain 2 Charges every 3 seconds
RetributionMain TreeMain TreeNotable
  • 15% increased Damage
  • Minions deal 15% increased Damage
  • 5% increased Attack and Cast Speed
  • +10 to Strength and Intelligence
Revenge of the HuntedMain TreeMain TreeNotable
  • 18% increased Evasion Rating
  • 10% increased maximum Life
  • +10% chance to Suppress Spell Damage while on Full Life
Righteous DecreeMain TreeMain TreeNotable
  • 22% increased maximum Mana
  • 6% reduced Mana Cost of Skills
Righteous FuryMain TreeMain TreeNotable
  • 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds
  • 40% increased Melee Damage with Hits at Close Range
SaboteurMain TreeMain TreeNotable
  • 30% increased Trap Damage
  • 30% increased Mine Damage
  • Can have up to 2 additional Traps placed at a time
  • Can have up to 2 additional Remote Mines placed at a time
SacrificeMain TreeMain TreeNotable
  • Minions have 20% increased maximum Life
  • Regenerate 1% of Life per second
  • Minions Regenerate 1% of Life per second
Searing HeatMain TreeMain TreeNotable
  • Ignites you inflict deal Damage 15% faster
Serpentine SpellslingerMain TreeMain TreeNotable
  • Enemies Poisoned by you have -5% to Chaos Resistance
  • Spell Skills have +12% to Damage over Time Multiplier for Poison
Settling AshMain TreeMain TreeNotable
  • Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds
Shamanistic FuryMain TreeMain TreeNotable
  • 25% increased Totem Damage
  • 25% increased Totem Placement speed
Sleight of HandMain TreeMain TreeNotable
  • Attacks with One Handed Weapons deal 30% increased Damage with Ailments
  • 8% increased Attack Speed with One Handed Weapons
  • 20% increased Damage with One Handed Weapons
StaminaMain TreeMain TreeNotable
  • +1 to Maximum Endurance Charges
Steelwood StanceMain TreeMain TreeNotable
  • Staff Attacks deal 30% increased Damage with Hits and Ailments
  • +800 Armour if you've Blocked Recently
  • +10% Chance to Block Attack Damage while wielding a Staff
Steeped in the ProfaneMain TreeMain TreeNotable
  • 15% reduced Effect of Curses on you
  • 10% increased Effect of your Curses
Successive DetonationsMain TreeMain TreeNotable
  • 10% increased Critical Strike Chance for each Mine Detonated
    Recently, up to 100%
  • +4% to Critical Strike Multiplier for each Mine Detonated
    Recently, up to 40%
Thief's CraftMain TreeMain TreeNotable
  • +30 to Intelligence
ThroatseekerMain TreeMain TreeNotable
  • +30% to Critical Strike Multiplier
Trial of the FaithMain TreeMain TreeNotable
  • 50% increased Stun and Block Recovery
  • Regenerate 5% of Energy Shield over 1 second when Stunned
  • Regenerate 5% of Life over 1 second when Stunned
Trick ShotMain TreeMain TreeNotable
  • 30% increased Chaining range
Unnatural CalmMain TreeMain TreeNotable
  • 18% increased maximum Energy Shield
  • 15% increased Energy Shield Recharge Rate
  • +1% to maximum Lightning Resistance
Unstable MunitionsMain TreeMain TreeNotable
  • 30% increased Trap Damage
  • 12% increased Area of Effect
  • 50% increased Trap Trigger Area of Effect
Utmost IntellectMain TreeMain TreeNotable
  • +40 to Intelligence
  • 8% increased Intelligence
Utmost MightMain TreeMain TreeNotable
  • +40 to Strength
  • 8% increased Strength
VengeanceMain TreeMain TreeNotable
  • Every Rage also grants 1% increased Armour
  • Gain 3 Rage when Hit by an Enemy
Veteran SoldierMain TreeMain TreeNotable
  • +15% to Physical Damage over Time Multiplier
  • +25 to maximum Life
Vitality VoidMain TreeMain TreeNotable
  • 1% of Attack Damage Leeched as Life
  • 40% increased Maximum total Life Recovery per second from Leech
Void BarrierMain TreeMain TreeNotable
  • 18% increased Evasion Rating
  • 12% increased maximum Energy Shield
  • +10% chance to Suppress Spell Damage while on Full Energy Shield
Wisdom of the GladeMain TreeMain TreeNotable
  • +30 to Intelligence
Wrecking BallMain TreeMain TreeNotable
  • Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
  • 10% increased Attack Speed with Two Handed Melee Weapons
  • 40% increased Stun Duration with Two Handed Melee Weapons on Enemies
Armour and Energy ShieldMain TreeMain TreeSmall
  • 8% increased Armour
  • 5% increased maximum Energy Shield
Armour and EvasionMain TreeMain TreeSmall
  • 14% increased Evasion Rating and Armour
Attack Damage and LeechMain TreeMain TreeSmall
  • 12% increased Attack Damage
  • 60% increased total Recovery per second from Life Leech
  • 12% increased Damage with Ailments from Attack Skills
Attack Speed and AccuracyMain TreeMain TreeSmall
  • 6% increased Attack Speed
  • +25 to Accuracy Rating
Banner Area of EffectMain TreeMain TreeSmall
  • Banner Skills have 12% increased Area of Effect
Block and ArmourMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
  • 12% increased Armour
Block and Block RecoveryMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
  • 30% increased Block Recovery
Block Chance and Attack Damage with ShieldMain TreeMain TreeSmall
  • +2% Chance to Block Attack Damage while holding a Shield
  • Attack Skills deal 8% increased Damage while holding a Shield
Bow DamageMain TreeMain TreeSmall
  • 20% increased Damage Over Time with Bow Skills
Bow DamageMain TreeMain TreeSmall
  • 16% increased Damage Over Time with Bow Skills
Chain DistanceMain TreeMain TreeSmall
  • 15% increased Chaining range
Chance to Block Spell DamageMain TreeMain TreeSmall
  • 2% Chance to Block Spell Damage
Chance to Suppress Spell DamageMain TreeMain TreeSmall
  • +4% chance to Suppress Spell Damage
Chaos DamageMain TreeMain TreeSmall
  • 12% increased Chaos Damage
Chaos Damage Over Time MultiplierMain TreeMain TreeSmall
  • +5% to Chaos Damage over Time Multiplier
Claw Ailment Damage and Poison DurationMain TreeMain TreeSmall
  • Claw Attacks deal 15% increased Damage with Ailments
  • 5% increased Poison Duration
Claw Critical Strike Chance and AccuracyMain TreeMain TreeSmall
  • 8% increased Accuracy Rating with Claws
  • 20% increased Critical Strike Chance with Claws
Claw Critical Strike MultiplierMain TreeMain TreeSmall
  • +15% to Critical Strike Multiplier with Claws
Cold and Lightning DamageMain TreeMain TreeSmall
  • 8% increased Cold Damage
  • 8% increased Lightning Damage
Cold Damage and Freeze ChanceMain TreeMain TreeSmall
  • 10% increased Cold Damage
  • 10% chance to Freeze
Cold Damage over TimeMain TreeMain TreeSmall
  • 12% increased Cold Damage over Time
Cold Damage Over Time MultiplierMain TreeMain TreeSmall
  • +5% to Cold Damage over Time Multiplier
Cold ResistanceMain TreeMain TreeSmall
  • +18% to Cold Resistance
Cold ResistanceMain TreeMain TreeSmall
  • +15% to Cold Resistance
Critical Ailment Damage Over Time MultiplierMain TreeMain TreeSmall
  • +14% to Damage over Time Multiplier for Ailments from Critical Strikes
Critical Strikes against Blinded EnemiesMain TreeMain TreeSmall
  • 25% increased Critical Strike Chance against Blinded Enemies
Dagger Critical Strike Chance and LeechMain TreeMain TreeSmall
  • 20% increased Critical Strike Chance with Daggers
  • 0.8% of Attack Damage Leeched as Life
Dagger DamageMain TreeMain TreeSmall
  • Dagger Attacks deal 12% increased Damage with Hits and Ailments
Damage and Energy ShieldMain TreeMain TreeSmall
  • 14% increased Damage
  • +12 to maximum Energy Shield
Damage if Consumed a CorpseMain TreeMain TreeSmall
  • 14% increased Damage if you have Consumed a corpse Recently
Damage Over Time Multiplier and Life RegenerationMain TreeMain TreeSmall
  • +3% to Damage over Time Multiplier
  • Regenerate 0.4% of Life per second
Damage with Two Handed WeaponsMain TreeMain TreeSmall
  • 12% increased Damage with Two Handed Weapons
Dual Wield Block and Attack SpeedMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while Dual Wielding
  • 4% increased Attack Speed while Dual Wielding
Dual Wield Cast SpeedMain TreeMain TreeSmall
  • 4% increased Cast Speed while Dual Wielding
Dual Wield Damage and BlockMain TreeMain TreeSmall
  • +2% Chance to Block Attack Damage while Dual Wielding
  • Attack Skills deal 8% increased Damage while Dual Wielding
Elemental Damage and ResistancesMain TreeMain TreeSmall
  • +3% to all Elemental Resistances
  • 10% increased Elemental Damage
Endurance Charge DurationMain TreeMain TreeSmall
  • 20% increased Endurance Charge Duration
Energy Shield and Mana RegenerationMain TreeMain TreeSmall
  • +16 to maximum Energy Shield
  • 25% increased Mana Regeneration Rate
EvasionMain TreeMain TreeSmall
  • 8% increased Evasion Rating
Evasion and Elemental ResistancesMain TreeMain TreeSmall
  • 12% increased Evasion Rating
  • +4% to all Elemental Resistances
Evasion and Energy ShieldMain TreeMain TreeSmall
  • 10% increased Evasion Rating
  • 4% increased maximum Energy Shield
Evasion and LifeMain TreeMain TreeSmall
  • +20 to Evasion Rating
  • +14 to maximum Life
Fire Damage and Area of EffectMain TreeMain TreeSmall
  • 8% increased Fire Damage
  • 8% increased Area of Effect
Fire Damage and Cast SpeedMain TreeMain TreeSmall
  • 8% increased Fire Damage
  • 3% increased Cast Speed
Fire ResistanceMain TreeMain TreeSmall
  • +15% to Fire Resistance
Flask and Tincture EffectMain TreeMain TreeSmall
  • Flasks applied to you have 5% increased Effect
  • Tinctures applied to you have 5% increased Effect
Fortify on Melee StunMain TreeMain TreeSmall
  • Melee Hits which Stun have 10% chance to Fortify
Herald Buff EffectMain TreeMain TreeSmall
  • 10% increased Effect of Herald Buffs on you
Ignite AvoidanceMain TreeMain TreeSmall
  • 20% chance to Avoid being Ignited
Increased Energy Shield LeechedMain TreeMain TreeSmall
  • 80% increased total Recovery per second from Energy Shield Leech
LifeMain TreeMain TreeSmall
  • 4% increased maximum Life
Life and ArmourMain TreeMain TreeSmall
  • 12% increased Armour
  • 4% increased maximum Life
Life and Energy ShieldMain TreeMain TreeSmall
  • 5% increased maximum Energy Shield
  • 3% increased maximum Life
Life and Mana LeechMain TreeMain TreeSmall
  • 0.4% of Attack Damage Leeched as Life
  • 0.4% of Attack Damage Leeched as Mana
Life and StrengthMain TreeMain TreeSmall
  • +12 to maximum Life
  • +5 to Strength
Life LeechMain TreeMain TreeSmall
  • 0.6% of Physical Attack Damage Leeched as Life
Life LeechMain TreeMain TreeSmall
  • 0.5% of Attack Damage Leeched as Life
Life RegenerationMain TreeMain TreeSmall
  • Regenerate 0.8% of Life per second
Life Regeneration per Endurance ChargeMain TreeMain TreeSmall
  • Regenerate 0.2% of Life per second per Endurance Charge
Lightning Damage and Shock ChanceMain TreeMain TreeSmall
  • 10% increased Lightning Damage
  • 10% chance to Shock
Mace Critical Strike MultiplierMain TreeMain TreeSmall
  • +15% to Critical Strike Multiplier with Maces or Sceptres
Mace Damage and Reduced Enemy Stun ThresholdMain TreeMain TreeSmall
  • 16% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 16% increased Damage with Ailments
  • 5% reduced Enemy Stun Threshold with Maces or Sceptres
Mana Leech SpeedMain TreeMain TreeSmall
  • 60% increased total Recovery per second from Mana Leech
Mana on HitMain TreeMain TreeSmall
  • Gain 3 Mana per Enemy Hit with Attacks
Mark Cast Speed and Mana CostMain TreeMain TreeSmall
  • Mark Skills have 5% increased Cast Speed
  • 5% reduced Mana Cost of Mark Skills
Melee Critical Strike ChanceMain TreeMain TreeSmall
  • 25% increased Melee Critical Strike Chance
Melee Critical Strike ChanceMain TreeMain TreeSmall
  • 20% increased Melee Critical Strike Chance
Melee Critical Strike ChanceMain TreeMain TreeSmall
  • 20% increased Melee Critical Strike Chance
  • +10% to Melee Critical Strike Multiplier
Melee DamageMain TreeMain TreeSmall
  • Attacks with Melee Weapons deal 12% increased Damage with Ailments
  • 12% increased Melee Physical Damage
Minion Critical Strike ChanceMain TreeMain TreeSmall
  • Minions have 20% increased Critical Strike Chance
Minion DamageMain TreeMain TreeSmall
  • Minions deal 10% increased Damage
Minion DamageMain TreeMain TreeSmall
  • Minions deal 15% increased Damage
Minion Life and Chaos ResistanceMain TreeMain TreeSmall
  • Minions have 8% increased maximum Life
  • Minions have +13% to Chaos Resistance
Physical and Chaos Damage and LifeMain TreeMain TreeSmall
  • 14% increased Chaos Damage
  • +12 to maximum Life
  • 14% increased Physical Damage
Physical Attack DamageMain TreeMain TreeSmall
  • 16% increased Attack Physical Damage
Physical Attack Damage and LifeMain TreeMain TreeSmall
  • 14% increased Attack Physical Damage
  • +14 to maximum Life
Physical Bow DamageMain TreeMain TreeSmall
  • 14% increased Physical Damage with Bows
  • 14% increased Damage Over Time with Bow Skills
Physical DamageMain TreeMain TreeSmall
  • 14% increased Physical Damage
Physical Damage and StrengthMain TreeMain TreeSmall
  • +5 to Strength
  • 10% increased Physical Damage
Physical Damage as Extra Cold DamageMain TreeMain TreeSmall
  • Gain 4% of Physical Damage as Extra Cold Damage
Poison AvoidanceMain TreeMain TreeSmall
  • 20% chance to Avoid being Poisoned
Poison Chance and DamageMain TreeMain TreeSmall
  • +4% to Damage over Time Multiplier for Poison
  • 10% chance to Poison on Hit with Attacks
Reservation Efficiency of HeraldsMain TreeMain TreeSmall
  • 10% increased Mana Reservation Efficiency of Herald Skills
Retaliation Skill SpeedMain TreeMain TreeSmall
  • Retaliation Skills have 8% increased Speed
Shield Damage and BlockMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while holding a Shield
  • 10% increased Physical Attack Damage while holding a Shield
  • Attack Skills deal 10% increased Damage with Ailments while holding a Shield
Shield Spell DamageMain TreeMain TreeSmall
  • 12% increased Spell Damage while holding a Shield
Spell Critical Strike MultiplierMain TreeMain TreeSmall
  • +10% to Critical Strike Multiplier for Spell Damage
Spell Damage and IntelligenceMain TreeMain TreeSmall
  • 10% increased Spell Damage
  • +5 to Intelligence
Spell Damage Over Time MultiplierMain TreeMain TreeSmall
  • +6% to Damage Over Time Multiplier with Spell Skills
Spell Damage Over Time Multiplier and DurationMain TreeMain TreeSmall
  • +4% to Damage Over Time Multiplier with Spell Skills
  • 6% increased Skill Effect Duration
Staff BlockMain TreeMain TreeSmall
  • +4% Chance to Block Attack Damage while wielding a Staff
Staff Damage and Stun DurationMain TreeMain TreeSmall
  • Staff Attacks deal 16% increased Damage with Hits and Ailments
  • 10% increased Stun Duration with Staves on Enemies
Staff Spell DamageMain TreeMain TreeSmall
  • 12% increased Spell Damage while wielding a Staff
Staff Spell Damage and Spell BlockMain TreeMain TreeSmall
  • 10% increased Spell Damage while wielding a Staff
  • +3% Chance to Block Spell Damage while wielding a Staff
Stun DurationMain TreeMain TreeSmall
  • 20% increased Stun Duration on Enemies
Sword DamageMain TreeMain TreeSmall
  • Sword Attacks deal 14% increased Damage with Hits and Ailments
Sword DamageMain TreeMain TreeSmall
  • Sword Attacks deal 12% increased Damage with Hits and Ailments
Sword Damage and Attack SpeedMain TreeMain TreeSmall
  • 10% increased Physical Damage with Swords
  • Sword Attacks deal 10% increased Damage with Ailments
  • 4% increased Attack Speed with Swords
Totem DamageMain TreeMain TreeSmall
  • 12% increased Totem Damage
Trap and Mine DamageMain TreeMain TreeSmall
  • 12% increased Trap Damage
  • 12% increased Mine Damage
Trap and Mine DamageMain TreeMain TreeSmall
  • 14% increased Trap Damage
  • 14% increased Mine Damage
Trap Trigger AreaMain TreeMain TreeSmall
  • 30% increased Trap Trigger Area of Effect
Two Handed Attack SpeedMain TreeMain TreeSmall
  • 4% increased Attack Speed with Two Handed Melee Weapons
Wand Attack Speed and AccuracyMain TreeMain TreeSmall
  • 4% increased Attack Speed with Wands
  • 8% increased Accuracy Rating with Wands
Wand DamageMain TreeMain TreeSmall
  • Wand Attacks deal 12% increased Damage with Hits and Ailments
Wand DamageMain TreeMain TreeSmall
  • 14% increased Damage while wielding a Wand
Warcry Duration and Buff EffectMain TreeMain TreeSmall
  • 10% increased Warcry Duration
  • 5% increased Warcry Buff Effect
Warcry Speed and Exerted Attack DamageMain TreeMain TreeSmall
  • 15% increased Warcry Speed
  • Exerted Attacks deal 15% increased Damage
Unholy AuthorityAscendancyOccultistNotable
  • You can apply an additional Curse
  • Your Hexes can affect Hexproof Enemies
Energy Shield, Chaos DamageAscendancyOccultistSmall
  • 10% increased Chaos Damage
  • 6% increased maximum Energy Shield
Energy Shield, Cold and Chaos DamageAscendancyOccultistSmall
  • 10% increased Cold Damage
  • 10% increased Chaos Damage
  • 6% increased maximum Energy Shield
Nature's AdrenalineAscendancyPathfinderNotable
  • Flasks gain 3 Charges every 3 seconds
Flask Effect and Charges GainedAscendancyPathfinderSmall
  • 10% increased Flask Charges gained
  • Flasks applied to you have 5% increased Effect
Flask Effect, Chaos DamageAscendancyPathfinderSmall
  • 15% increased Chaos Damage
  • Flasks applied to you have 5% increased Effect
Experienced HerbalistAscendancyRaiderNotable
  • You can have an additional Tincture active
Oath of SpringAscendancyRaiderNotable
  • Maximum Effect of Shock is 2% increased Damage taken
  • You can apply up to 50 Shocks to each Enemy
Oath of SummerAscendancyRaiderNotable
  • Hits that would Ignite instead Scorch
  • You can inflict an additional Scorch on each Enemy
Like ClockworkAscendancySaboteurNotable
  • 40% increased Cooldown Recovery Rate
  • Nearby Enemies have 10% reduced Cooldown Recovery Rate
Perfect CrimeAscendancySaboteurNotable
  • Triggers Level 20 Summon Triggerbots when Allocated
  • 35% less Damage with Triggered Spells
Endless HungerAscendancySlayerNotable
  • 20% of Overkill Damage is Leeched as Life
  • 20% increased Attack Speed while Leeching
  • Cannot be Stunned while Leeching
  • You are Unaffected by Bleeding while Leeching
Attack Damage, Frenzy and Endurance Charge DurationAscendancySlayerSmall
  • 10% increased Attack Damage
  • 15% increased Endurance Charge Duration
  • 15% increased Frenzy Charge Duration
Attack Damage, Life LeechAscendancySlayerSmall
  • 10% increased Attack Damage
  • 0.4% of Attack Damage Leeched as Life
Escape ArtistAscendancyTricksterNotable
  • +4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
  • +1 to maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour
HeartstopperAscendancyTricksterNotable
  • Every 10 seconds:
    Take 50% less Damage from Hits for 5 seconds
    Take 50% less Damage over Time for 5 seconds
PolymathAscendancyTricksterNotable
  • 2% more Damage for each different type of Mastery you have Allocated
  • Recover 1% of Life on Kill for each different type of Mastery you have Allocated
  • Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
  • Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Swift KillerAscendancyTricksterNotable
  • 200% increased Charge Duration
  • +2 to Maximum Frenzy Charges
The King's ContemptBloodlineAulSmall
  • Discipline has 50% increased Aura Effect while you have no Power Charges
  • Wrath has 50% increased Aura Effect while at maximum Power Charges
Otherworldly AppendagesBloodlineBreachlordNotable
  • Take 15% less Lightning Damage with at least one Eshgraft grafted to you
  • Take 15% less Cold Damage with at least one Tulgraft grafted to you
  • Take 15% less Physical Damage with at least one Uulgraft grafted to you
  • Take 15% less Fire Damage with at least one Xophgraft grafted to you
  • Nearby Enemies take 100% increased Damage from Graft Skills
It wasn't me!BloodlineDeliriousNotable
  • Grants Level 20 Misty Reflection Skill
That didn't happen!BloodlineDeliriousNotable
  • Take 40% less Damage from Hits
  • Four seconds after each Hit you take, lose Life equal to 40% of the Damage taken from that Hit
  • Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect
You're the crazy one!BloodlineDeliriousNotable
  • Grants Level 1 Embrace Madness Skill
  • While affected by Glorious Madness, inflict Mania on nearby Enemies every second
Debuff Expiry RateBloodlineDeliriousSmall
  • Debuffs on you expire 15% faster
HuntleaderBloodlineFarrulNotable
  • Trigger Level 20 Summon Spectral Tiger on Critical Strike
Maximum Spectres and Minion LifeBloodlineFarrulSmall
  • Minions have 25% increased maximum Life
  • Maximum number of Raised Spectres is 1
Unlight SilhouetteBloodlineKingInTheMistsNotable
  • Skills gain Added Chaos Damage equal to 20% of Life Cost, if Life Cost is not higher than the maximum you could spend
  • Skills gain a Base Life Cost equal to 100% of Base Mana Cost
Curse EffectBloodlineLyciaSmall
  • 10% increased Effect of your Curses
Herald and Minion DamageBloodlineLyciaSmall
  • Herald Skills deal 20% increased Damage
  • Minions deal 20% increased Damage while you are affected by a Herald
Corruption's EmbraceBloodlineTrialmasterNotable
  • You have Shepherd of Souls if at least 4 Corrupted Items are Equipped
  • You have Everlasting Sacrifice if at least 6 Corrupted Items are Equipped
  • You have Sacrifice of Blood if at least 8 Corrupted Items are Equipped
FettleCluster JewelCluster (Small)Notable
  • +20 to maximum Life
  • 10% increased maximum Life
Circle of LifeMain TreeMain TreeNotable
  • Gain 10 Life per Enemy Hit with Attacks
  • 12% of Damage taken Recouped as Life
Enhanced StarlightBloodlineOlrothNotable
  • Damage taken bypasses Unbroken Ward if the Hit deals less Damage than 15% of Ward
  • 40% increased Ward from Equipped Armour Items
Howl of the WolfBloodlinePrimalistNotable
  • Your Warcries attempt to shake extra items from Corpses
  • Your Warcries open Chests
Priest of KopecBloodlineTrialmasterSmall
  • Vaal Skills deal 1% more Damage per Soul Required
  • Vaal Skills require 40% increased Souls per Use
  • Vaal Skills can store +1 Use
Detect EvilBloodlineWardenNotable
  • Your Hits against Marked Enemy cannot be Blocked or Suppressed
  • Rare and Unique Enemies within 120 metres have Minimap Icons
Lesson of the SeasonsBloodlineWardenNotable
  • 10% chance to Avoid non-Damaging Ailments on you per Bark below maximum
  • 10% reduced Duration of Damaging Ailments on you per Bark
Nature's ConcoctionBloodlineWardenNotable
  • Flasks adjacent to active Tinctures gain 3 charges when you Hit an
    Enemy with a Melee Weapon, no more than once every second
  • Flasks adjacent to applied Tincture have 30% increased Effect when
    used if you've Hit an enemy with a Weapon Recently
Cannibalised FaithBloodlineWarlockNotable
  • Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend
Black MassBloodlineWarlockSmall
  • Grants Level 20 Affliction Skill
Creeping LobotomyBloodlineWarlockSmall
  • Grants Level 20 Pacify Skill
Advance GuardCluster JewelCluster (Large)Notable
  • Attack Skills deal 30% increased Damage while holding a Shield
  • Ignore all Movement Penalties from Armour
  • 5% increased Movement Speed while holding a Shield
Aggressive DefenceCluster JewelCluster (Large)Notable
  • 30% increased Fortification Duration
  • 20% increased Damage with Attack Skills while Fortified
  • Fortifying Hits grant 60% increased Fortification
  • (Fortifying grants an amount of Fortification based on the Damage of the Hit)
Burning BrightCluster JewelCluster (Large)Notable
  • 25% increased Burning Damage
  • 8% increased Area of Effect
CrematorCluster JewelCluster (Large)Notable
  • 30% increased Fire Damage
  • Ignited Enemies Killed by your Hits are destroyed
Disease VectorCluster JewelCluster (Large)Notable
  • Enemies Poisoned by you cannot Regenerate Life
  • +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
Essence RushCluster JewelCluster (Large)Notable
  • 40% increased Damage while Leeching Energy Shield
  • 0.3% of Spell Damage Leeched as Energy Shield
  • 5% increased Attack and Cast Speed while Leeching Energy Shield
  • (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Explosive ForceCluster JewelCluster (Large)Notable
  • Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
  • Gain 10% of Wand Physical Damage as Extra Chaos Damage
Master of FireCluster JewelCluster (Large)Notable
  • Nearby Enemies have Fire Exposure
  • (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
  • generic_buff_aura
OvershockCluster JewelCluster (Large)Notable
  • 30% increased Lightning Damage
  • 40% increased Effect of Lightning Ailments
  • (Lightning Ailments are Shocked and Sapped)
ParalysisCluster JewelCluster (Large)Notable
  • 30% increased Lightning Damage
  • 10% chance to double Stun Duration
  • Lightning Skills have 10% reduced Enemy Stun Threshold
  • (The Stun Threshold determines how much Damage can Stun something)
Practiced CasterCluster JewelCluster (Large)Notable
  • 20% increased Spell Damage
  • 5% increased Cast Speed
  • 35% chance to Ignore Stuns while Casting
Precise RetaliationCluster JewelCluster (Large)Notable
  • 60% increased Critical Strike Chance if you haven't Blocked Recently
  • +30% to Critical Strike Multiplier if you have Blocked Recently
  • (Recently refers to the past 4 seconds)
Riot QuellerCluster JewelCluster (Large)Notable
  • +6% Chance to Block Attack Damage
  • Enemies Taunted by you take 6% increased Damage
Storm's HandCluster JewelCluster (Large)Notable
  • Gain 10% of Wand Physical Damage as Extra Lightning Damage
  • 25% of Wand Physical Damage converted to Lightning Damage
ThunderstruckCluster JewelCluster (Large)Notable
  • 20% increased Lightning Damage
  • Your Critical Strikes Knock Back Shocked Enemies
  • 30% increased Critical Strike Chance
Vicious SkeweringCluster JewelCluster (Large)Notable
  • Attacks have 10% chance to cause Bleeding
  • 10% chance to Impale Enemies on Hit with Attacks
  • 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Wicked PallCluster JewelCluster (Large)Notable
  • 30% increased Chaos Damage
  • 5% increased Skill Effect Duration
Ancestral EchoCluster JewelCluster (Medium)Notable
  • 20% increased Totem Placement speed
  • 10% increased Attack and Cast Speed if you've summoned a Totem Recently
  • (Recently refers to the past 4 seconds)
Ancestral PreservationCluster JewelCluster (Medium)Notable
  • Totems gain +20% to all Elemental Resistances
  • Totems have 15% additional Physical Damage Reduction
  • Totems gain +25% to Chaos Resistance
Ancestral ReachCluster JewelCluster (Medium)Notable
  • 25% increased Totem Damage
  • 25% increased Totem Placement speed
  • 25% increased Totem Placement range
Arcane PyrotechnicsCluster JewelCluster (Medium)Notable
  • 20% increased Trap Damage
  • 20% increased Mine Damage
  • Gain Arcane Surge when your Mine is Detonated targeting an Enemy
  • Gain Arcane Surge when your Trap is Triggered by an Enemy
  • (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Astonishing AfflictionCluster JewelCluster (Medium)Notable
  • 20% increased Duration of Elemental Ailments on Enemies
  • 20% increased Damage with Hits and Ailments against Enemies affected by Ailments
  • 20% increased Effect of Non-Damaging Ailments
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
BlowbackCluster JewelCluster (Medium)Notable
  • 10% chance to Ignite
  • Ignites you inflict deal Damage 8% faster
  • (They will deal the same total damage over a shorter duration)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Distilled PerfectionCluster JewelCluster (Medium)Notable
  • 25% increased Life Recovery from Flasks
  • 25% increased Mana Recovery from Flasks
  • 10% increased Flask Effect Duration
Eldritch InspirationCluster JewelCluster (Medium)Notable
  • 20% increased Chaos Damage
  • 16% increased maximum Mana
  • 20% increased Mana Regeneration Rate
ExpendabilityCluster JewelCluster (Medium)Notable
  • 10% chance to throw up to 1 additional Trap or Mine
  • (Throwing Mines takes 10% more time for each additional Mine thrown)
Exposure TherapyCluster JewelCluster (Medium)Notable
  • +5% to Damage over Time Multiplier
  • +30% Chaos Resistance against Damage Over Time
Eye of the StormCluster JewelCluster (Medium)Notable
  • +10% to Damage over Time Multiplier for Ignite from Critical Strikes
  • 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
  • 40% increased Critical Strike Chance
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Flow of LifeCluster JewelCluster (Medium)Notable
  • 24% increased Damage over Time
  • 4% increased maximum Life
  • Regenerate 0.6% of Life per second
Frantic AspectCluster JewelCluster (Medium)Notable
  • Debuffs on you expire 10% faster
  • Haste has 50% increased Mana Reservation Efficiency
HaemorrhageCluster JewelCluster (Medium)Notable
  • +10% to Damage over Time Multiplier for Ailments from Critical Strikes
  • 30% increased Critical Strike Chance
HeraldryCluster JewelCluster (Medium)Notable
  • Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
  • Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
  • Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
  • (Cold Exposure applies -10% to Cold Resistance for 4 seconds)
  • (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
  • (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Hex BreakerCluster JewelCluster (Medium)Notable
  • 8% increased Attack and Cast Speed while Channelling
  • Remove a Curse after Channelling for 2 seconds
Life from DeathCluster JewelCluster (Medium)Notable
  • Minions have 15% increased maximum Life
  • Regenerate 2% of Life per second if a Minion has Died Recently
  • Minions Recover 4% of Life on Minion Death
  • (Recently refers to the past 4 seconds)
Master of CommandCluster JewelCluster (Medium)Notable
  • Banner Skills have 10% increased Aura Effect
  • Banner Skills have 20% increased Area of Effect
Mob MentalityCluster JewelCluster (Medium)Notable
  • Exerted Attacks deal 25% increased Damage
  • Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power
  • (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Mortifying AspectCluster JewelCluster (Medium)Notable
  • +11% to Chaos Resistance
  • Malevolence has 50% increased Mana Reservation Efficiency
Precise FocusCluster JewelCluster (Medium)Notable
  • 30% increased Critical Strike Chance while Channelling
  • +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second
ProvocateurCluster JewelCluster (Medium)Notable
  • 40% increased Critical Strike Chance against Taunted Enemies
  • +10% to Critical Strike Multiplier against Taunted Enemies
Pure AptitudeCluster JewelCluster (Medium)Notable
  • 15% increased Energy Shield Recharge Rate
  • Purity of Lightning has 80% increased Mana Reservation Efficiency
  • +20 to Intelligence
Purposeful HarbingerCluster JewelCluster (Medium)Notable
  • Auras from your Skills have 8% increased Effect on you for
    each Herald affecting you, up to 40%
Rattling BellowCluster JewelCluster (Medium)Notable
  • Exerted Attacks have 8% chance to deal Double Damage
  • +20 to Strength
Righteous PathCluster JewelCluster (Medium)Notable
  • 10% increased Effect of Consecrated Ground you create
  • Zealotry has 50% increased Mana Reservation Efficiency
Self-ControlCluster JewelCluster (Medium)Notable
  • 25% increased Mana Regeneration Rate
  • Discipline has 80% increased Mana Reservation Efficiency
Self-Fulfilling ProphecyCluster JewelCluster (Medium)Notable
  • +1% to Critical Strike Chance of Herald Skills
  • +15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently
  • (Recently refers to the past 4 seconds)
Set and ForgetCluster JewelCluster (Medium)Notable
  • 25% increased Trap Damage
  • 40% increased Trap Trigger Area of Effect
  • Skills used by Traps have 15% increased Area of Effect
Stoic FocusCluster JewelCluster (Medium)Notable
  • +5% Chance to Block Attack Damage while Channelling
  • +5% Chance to Block Spell Damage while Channelling
  • Channelling Skills deal 25% increased Damage
Towering ThreatCluster JewelCluster (Medium)Notable
  • 8% increased maximum Life
  • 10% increased Area of Effect
Vast PowerCluster JewelCluster (Medium)Notable
  • 20% increased Area Damage
  • 3% increased Area of Effect per Power Charge, up to a maximum of 50%
Vile ReinvigorationCluster JewelCluster (Medium)Notable
  • 24% increased Damage over Time
  • 6% increased maximum Energy Shield
  • Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently
  • (Recently refers to the past 4 seconds)
Volatile PresenceCluster JewelCluster (Medium)Notable
  • Anger has 50% increased Mana Reservation Efficiency
  • 20% increased Duration of Fire Ailments
  • (Fire Ailments are Ignited and Scorched)
AntifreezeCluster JewelCluster (Small)Notable
  • +1% to maximum Cold Resistance
  • +20% to Cold Resistance
  • 30% chance to Avoid being Frozen
  • (Maximum Resistances cannot be raised above 90%)
BlessedCluster JewelCluster (Small)Notable
  • 6% increased maximum Life
  • 10% increased maximum Mana
  • +13% to Chaos Resistance
Born of ChaosCluster JewelCluster (Small)Notable
  • +3% to maximum Chaos Resistance
  • (Maximum Resistances cannot be raised above 90%)
Enduring ComposureCluster JewelCluster (Small)Notable
  • 30% increased Armour
  • Gain 1 Endurance Charge every second if you've been Hit Recently
  • (Recently refers to the past 4 seconds)
MilitarismCluster JewelCluster (Small)Notable
  • 8% increased maximum Life
  • 30% increased Armour
Mystical WardCluster JewelCluster (Small)Notable
  • 6% Chance to Block Spell Damage
  • 0.3% of Spell Damage Leeched as Energy Shield
  • Regenerate 1.5% of Energy Shield per second
  • (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Natural VigourCluster JewelCluster (Small)Notable
  • 30% increased Evasion Rating
  • 8% increased maximum Life
One with the ShieldCluster JewelCluster (Small)Notable
  • +6% Chance to Block Attack Damage while holding a Shield
  • Recover 50 Life when you Block
  • 50% increased Defences from Equipped Shield
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
Powerful WardCluster JewelCluster (Small)Notable
  • 20% chance to gain a Power Charge when you Block
  • +10% Chance to Block Spell Damage while at Maximum Power Charges
Rot-ResistantCluster JewelCluster (Small)Notable
  • +13% to Chaos Resistance
  • Regenerate 1.2% of Life per second
  • Regenerate 0.6% of Energy Shield per second
  • Regenerate 0.3% of Mana per second
Savour the MomentCluster JewelCluster (Small)Notable
  • 10% increased maximum Energy Shield
  • Regenerate 3% of Energy Shield per second while stationary
Spring BackCluster JewelCluster (Small)Notable
  • 10% increased maximum Energy Shield
  • 5% faster start of Energy Shield Recharge
Stubborn StudentCluster JewelCluster (Small)Notable
  • 20% increased Armour
  • 15% increased maximum Mana
  • +1 Armour per 10 Unreserved Maximum Mana
Will ShaperCluster JewelCluster (Small)Notable
  • Gain 5% of Maximum Mana as Extra Maximum Energy Shield
Nature's PatienceCluster JewelCluster (Unique)Keystone
  • Gain 2 Grasping Vines each second while stationary
    2% chance to deal Double Damage per Grasping Vine
    1% less Damage taken per Grasping Vine
  • (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
Veteran's AwarenessCluster JewelCluster (Unique)Keystone
  • +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
    20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
    20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
  • (Maximum Resistances cannot be raised above 90%)
  • (Recently refers to the past 4 seconds)
Eldritch BatteryMain TreeMain TreeKeystone
  • Spend Energy Shield before Mana for Skill Mana Costs
    Energy Shield protects Mana instead of Life
    50% less Energy Shield Recharge Rate
Ghost DanceMain TreeMain TreeKeystone
  • Cannot Recover Energy Shield to above Evasion Rating
    Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
    When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
MagebaneMain TreeMain TreeKeystone
  • Dexterity provides no inherent bonus to Evasion Rating
    +1% Chance to Suppress Spell Damage per 15 Dexterity
Mind Over MatterMain TreeMain TreeKeystone
  • 40% of Damage is taken from Mana before Life
Precise TechniqueMain TreeMain TreeKeystone
  • 40% more Attack Damage if Accuracy Rating is higher than Maximum Life
    Never deal Critical Strikes
Resolute TechniqueMain TreeMain TreeKeystone
  • Your hits can't be Evaded
    Never deal Critical Strikes
Zealot's OathMain TreeMain TreeKeystone
  • Life Regeneration is applied to Energy Shield instead
Armour and Energy Shield MasteryMain TreeMain TreeMastery
  • One of:
    • 2% chance to Defend with 150% of Armour per 5% missing Energy Shield
    • Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
    • You take 20% reduced Extra Damage from Critical Strikes
    • Increases and Reductions to Armour also apply to Energy
      Shield Recharge Rate at 20% of their value
    • 100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,
      Gloves and Boots all have Armour and Energy Shield
    • 20% reduced Effect of Curses on you
Banner MasteryMain TreeMain TreeMastery
  • One of:
    • Enemies near your Banner are Maimed
    • Gain 5 Valour when you Warcry, if able
    • Remove a random Ailment on you when you consume at least 10 Valour to place a Banner
    • Recover 3% of Life per 5 Valour consumed to place a Banner
    • Enemies near your Banner take 8% increased Damage
Duration MasteryMain TreeMain TreeMastery
  • One of:
    • 10% more Skill Effect Duration
    • 10% less Skill Effect Duration
    • Debuffs on you expire 15% faster
    • 20% reduced Elemental Ailment Duration on you
Fortify MasteryMain TreeMain TreeMastery
  • One of:
    • Recover 100 Life for each Fortification lost
    • Gain 20 Fortification on Melee Kill against a Rare or Unique Enemy
    • 2% reduced Duration of Ailments inflicted on you per Fortification
    • 4% increased Stun and Block Recovery per Fortification
    • Melee Hits Fortify
    • -3 to maximum Fortification
    • 10% reduced Damage over Time Taken while you have at least 20 Fortification
Impale MasteryMain TreeMain TreeMastery
  • One of:
    • 10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit
    • Impale Damage dealt to Enemies Impaled by you ignores Enemy Physical Damage Reduction
    • Call of Steel deals Reflected Damage with 40% increased Area of Effect
    • Call of Steel has 40% increased Use Speed
    • Call of Steel has +4 to maximum Steel Shards
    • Call of Steel causes 10% increased Reflected Damage
    • 20% increased Effect of Impales you inflict on non-Impaled Enemies
    • 20% chance on Hit to remove all Impales from Enemy
      Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left
Mark MasteryMain TreeMain TreeMastery
  • One of:
    • Marked Enemy cannot Regenerate Life
    • Enemies near your Marked Enemy are Blinded
    • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
    • Marked Enemy cannot deal Critical Strikes
    • Your Mark Transfers to another Enemy when Marked Enemy dies
    • 50% more Accuracy Rating against Marked Enemy
Wand MasteryMain TreeMain TreeMastery
  • One of:
    • 10% chance to gain a Power Charge on Critical Strike with Wands
    • 25% increased Mana Reservation Efficiency of Skills Supported by Spellslinger
    • Wand Attacks fire an additional Projectile
    • Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand
    • 0.5% of Attack Damage Leeched as Life
    • 0.5% of Attack Damage Leeched as Mana
    • Intelligence is added to Accuracy Rating with Wands
Adder's TouchMain TreeMain TreeNotable
  • +25% to Damage over Time Multiplier for Poison from Critical Strikes
  • Critical Strikes with Daggers Poison the Enemy
Adjacent AnimosityMain TreeMain TreeNotable
  • 10% reduced Projectile Speed
  • Projectiles deal 40% increased Damage with Hits to targets at the start
    of their movement, reducing to 0% as they travel farther
AdmonisherMain TreeMain TreeNotable
  • 50% increased Warcry Speed
  • 15% increased Damage for each time you've Warcried Recently
AgilityMain TreeMain TreeNotable
  • +30 to Dexterity
AlacrityMain TreeMain TreeNotable
  • +30 to Dexterity
AmplifyMain TreeMain TreeNotable
  • 10% increased Area of Effect
  • 20% increased Area Damage
Arcane CapacitorMain TreeMain TreeNotable
  • 15% increased maximum Mana
  • 10% increased Effect of Arcane Surge on you per
    200 Mana spent Recently, up to 50%
  • 10% chance to gain Arcane Surge when you Kill an Enemy
Aspect of the EagleMain TreeMain TreeNotable
  • 20% increased Damage with Bows
  • 6% increased Attack Speed with Bows
  • 10% increased Accuracy Rating with Bows
  • 20% increased Damage Over Time with Bow Skills
Aspect of the LynxMain TreeMain TreeNotable
  • 20% increased Attack Damage
  • 5% increased Movement Speed
  • 20% increased Critical Strike Chance for Attacks
AssassinationMain TreeMain TreeNotable
  • +25% to Critical Strike Multiplier
  • 25% increased Critical Strike Chance
AtrophyMain TreeMain TreeNotable
  • 27% increased Chaos Damage
  • 12% increased Skill Effect Duration
Bastion BreakerMain TreeMain TreeNotable
  • 30% increased Attack Physical Damage
  • Hits have 50% chance to ignore Enemy Physical Damage Reduction
Blacksmith's CloutMain TreeMain TreeNotable
  • 35% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 35% increased Damage with Ailments
  • +35% to Critical Strike Multiplier with Maces or Sceptres
BladedancerMain TreeMain TreeNotable
  • Sword Attacks deal 30% increased Damage with Hits and Ailments
  • +0.3 metres to Melee Strike Range with Swords
Blunt TraumaMain TreeMain TreeNotable
  • 40% increased Critical Strike Chance with Staves
  • +20% to Critical Strike Multiplier with Staves
  • Knocks Back Enemies if you get a Critical Strike with a Staff
Brand EquityMain TreeMain TreeNotable
  • You can Cast 2 additional Brands
  • Brand Skills have 20% increased Duration
  • Brand Recall has 20% increased Cooldown Recovery Rate
Burst of EnergyMain TreeMain TreeNotable
  • Recover 15% of Mana when you activate a Tincture
Cannibalistic RiteMain TreeMain TreeNotable
  • Attack Skills Cost Life instead of 10% of Mana Cost
  • 15% reduced Mana Cost of Attacks
Careful ConservationistMain TreeMain TreeNotable
  • 10% reduced Flask Charges used
  • Flasks applied to you have 5% increased Effect
  • 20% increased Flask Charges gained if you've dealt a Critical Strike Recently
Champion of the CauseMain TreeMain TreeNotable
  • 12% increased Area of Effect of Aura Skills
  • 8% increased Reservation Efficiency of Skills
  • 6% increased effect of Non-Curse Auras from your Skills
Claws of the FalconMain TreeMain TreeNotable
  • 15% increased Accuracy Rating with Claws
  • +40% to Critical Strike Multiplier with Claws
Dance of BladesMain TreeMain TreeNotable
  • You have Onslaught if you've changed Stance Recently
DestroyerMain TreeMain TreeNotable
  • 25% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
  • 5% increased Attack Speed with Two Handed Melee Weapons
  • 25% increased Stun Duration with Two Handed Melee Weapons on Enemies
Devastating DevicesMain TreeMain TreeNotable
  • 50% increased Critical Strike Chance with Mines
  • +25% to Critical Strike Multiplier with Mines
  • 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
Diamond SkinMain TreeMain TreeNotable
  • +15% to all Elemental Resistances
Disciple of the UnyieldingMain TreeMain TreeNotable
  • +1 to Minimum Endurance Charges
  • 8% chance to gain an Endurance Charge on Kill
  • 8% increased Damage per Endurance Charge
Discord ArtisanMain TreeMain TreeNotable
  • 15% increased Damage for each Herald affecting you
  • 20% increased Effect of Herald Buffs on you
DisintegrationMain TreeMain TreeNotable
  • 60% increased Critical Strike Chance with Wands
  • +30% to Critical Strike Multiplier with Wands
  • +20 to Intelligence
Divine FervourMain TreeMain TreeNotable
  • 20% increased Attack Damage
  • 30% increased Melee Critical Strike Chance
  • +10 to Strength and Intelligence
Druidic RiteMain TreeMain TreeNotable
  • 20% increased maximum Mana
  • 20% increased Flask Effect Duration
Enigmatic ReachMain TreeMain TreeNotable
  • 3% increased Area of Effect per Power Charge
  • 25% chance to gain a Power Charge when you Block Spell Damage
  • +8% Chance to Block Spell Damage while wielding a Staff
EntropyMain TreeMain TreeNotable
  • 23% increased Damage over Time
  • 10% increased Skill Effect Duration
Essence SapMain TreeMain TreeNotable
  • 0.5% of Attack Damage Leeched as Mana
  • 50% increased Maximum total Mana Recovery per second from Leech
  • 100% increased total Recovery per second from Mana Leech
Exceptional PerformanceMain TreeMain TreeNotable
  • 25% increased Skill Effect Duration
Excess SustenanceMain TreeMain TreeNotable
  • 15% chance to gain 200 Life on Hit with Attacks
Expert HunterMain TreeMain TreeNotable
  • 20% increased Effect of your Marks
ExpertiseMain TreeMain TreeNotable
  • +30 to Dexterity
Explosive RunesMain TreeMain TreeNotable
  • +30% to Brand Critical Strike Multiplier
  • 30% increased Brand Attachment range
Faith and SteelMain TreeMain TreeNotable
  • 15% increased Armour
  • 10% increased maximum Energy Shield
  • +8% to all Elemental Resistances
Fangs of FrostMain TreeMain TreeNotable
  • Damage with Weapons Penetrates 8% Cold Resistance
  • 30% increased Cold Damage with Attack Skills
Fatal ToxinsMain TreeMain TreeNotable
  • +10% to Damage over Time Multiplier for Poison
  • +10% to Chaos Resistance
  • 30% increased Damage with Poison
Fearsome ForceMain TreeMain TreeNotable
  • Minions have 60% increased Critical Strike Chance
  • Minions have +20% to Critical Strike Multiplier
Feller of FoesMain TreeMain TreeNotable
  • Axe Attacks deal 30% increased Damage with Hits and Ailments
  • +40% to Critical Strike Multiplier with Axes
  • +200 to Accuracy Rating with Axes
FendingMain TreeMain TreeNotable
  • 15% chance to Knock Enemies Back on hit
  • 25% increased Knockback Distance
Flow of BattleMain TreeMain TreeNotable
  • Retaliation Skills deal 30% increased Damage
  • Gain 5 Rage on Hit with Retaliation Skills
Forceful SkeweringMain TreeMain TreeNotable
  • 15% chance to Impale Enemies on Hit with Attacks
  • 10% increased Impale Effect
Glacial CageMain TreeMain TreeNotable
  • Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%
Gladiator's PerseveranceMain TreeMain TreeNotable
  • 10% increased Attack Speed when on Full Life
  • 1% of Physical Attack Damage Leeched as Life
  • 40% increased Attack Damage while Leeching
Golem CommanderMain TreeMain TreeNotable
  • 40% increased Effect of Buffs granted by your Golems
  • +1 to maximum number of Summoned Golems
HarrierMain TreeMain TreeNotable
  • 8% increased Attack Speed
  • 6% increased Cast Speed
  • 5% increased Movement Speed
Hasty DemiseMain TreeMain TreeNotable
  • 30% increased Damage Over Time with Spell Skills
  • 8% increased Cast Speed
  • 10% reduced Skill Effect Duration
Heart of OakMain TreeMain TreeNotable
  • 8% increased maximum Life
  • 20% chance to Avoid being Stunned
  • Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds
Heart of ThunderMain TreeMain TreeNotable
  • 30% increased Lightning Damage
  • Damage Penetrates 6% Lightning Resistance
HeartseekerMain TreeMain TreeNotable
  • +30% to Critical Strike Multiplier
HeartyMain TreeMain TreeNotable
  • 15% increased Life Regeneration rate
  • Regenerate 1.8% of Life per second
Holy DominionMain TreeMain TreeNotable
  • +12% to all Elemental Resistances
  • 24% increased Elemental Damage
  • 10% chance to Freeze, Shock and Ignite
Holy FireMain TreeMain TreeNotable
  • +12% to Fire Damage over Time Multiplier
  • +24% to Fire Resistance
InveterateMain TreeMain TreeNotable
  • Prevent +3% of Suppressed Spell Damage
  • +15% chance to Suppress Spell Damage
IronwoodMain TreeMain TreeNotable
  • 40% increased Totem Life
  • Totems have 40% additional Physical Damage Reduction
JuggernautMain TreeMain TreeNotable
  • 24% increased Armour
  • 8% increased maximum Life
Kinetic ImpactsMain TreeMain TreeNotable
  • 25% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
  • 10% chance to double Stun Duration
  • 5% chance to deal Double Damage
Last RitesMain TreeMain TreeNotable
  • Cursed Enemies you Kill are destroyed
  • Enemies Cursed by you have 50% reduced Life Regeneration Rate
  • Enemies you Curse cannot Recharge Energy Shield
Lava LashMain TreeMain TreeNotable
  • Damage with Weapons Penetrates 8% Fire Resistance
  • 30% increased Fire Damage with Attack Skills
LeadershipMain TreeMain TreeNotable
  • 30% increased Area of Effect of Aura Skills
  • 6% increased effect of Non-Curse Auras from your Skills
Life RakerMain TreeMain TreeNotable
  • 12% increased Attack Speed with Claws
  • 12% increased Accuracy Rating with Claws
  • Gain 6 Life per Enemy Hit with Attacks
Lightning WalkerMain TreeMain TreeNotable
  • 25% increased Lightning Damage
  • 5% increased Cast Speed with Lightning Skills
  • +15% to Lightning Resistance
Lust for CarnageMain TreeMain TreeNotable
  • 12% increased Attack Speed
  • 1.5% of Physical Attack Damage Leeched as Life
Malicious IntentMain TreeMain TreeNotable
  • +2 to Level of all Curse Skill Gems
Mark the PreyMain TreeMain TreeNotable
  • Marked Enemy has 10% reduced Accuracy Rating
  • Marked Enemy takes 10% increased Damage
Master FletcherMain TreeMain TreeNotable
  • Bow Attacks fire an additional Arrow
Master of the ArenaMain TreeMain TreeNotable
  • Regenerate 1% of Life per second
  • 10% increased Melee Physical Damage
  • +0.3 metres to Melee Strike Range
  • +20 to Strength
Master of WoundsMain TreeMain TreeNotable
  • +12% to Damage over Time Multiplier for Bleeding
  • 30% reduced Bleed Duration on you
Measured FuryMain TreeMain TreeNotable
  • Warcries Exert 1 additional Attack
Natural AuthorityMain TreeMain TreeNotable
  • Enemies Taunted by your Warcries take 8% increased Damage
  • 20% increased Warcry Buff Effect
NightstalkerMain TreeMain TreeNotable
  • +30% to Critical Strike Multiplier with Daggers
  • 0.6% of Attack Damage Leeched as Life
  • 0.6% of Attack Damage Leeched as Mana
One with the RiverMain TreeMain TreeNotable
  • 30% increased Elemental Damage with Staves
  • Damage with Weapons Penetrates 5% Elemental Resistances
OverchargeMain TreeMain TreeNotable
  • +1 to Maximum Power Charges
Primal ManifestationMain TreeMain TreeNotable
  • 30% increased Totem Damage
  • 30% increased Totem Life
  • 50% increased Totem Duration
Prism WeaveMain TreeMain TreeNotable
  • 6% increased Attack Speed with Wands
  • 24% increased Elemental Damage with Wands
  • Damage with Weapons Penetrates 5% Elemental Resistances
ProficiencyMain TreeMain TreeNotable
  • +30 to Dexterity
ProwessMain TreeMain TreeNotable
  • +30 to Strength
Rallying IconMain TreeMain TreeNotable
  • Banner Skills have 15% increased Aura Effect
  • Banners also grant +5% to all Elemental Resistances to you and Allies
Ravenous HordeMain TreeMain TreeNotable
  • Minions have 30% increased Movement Speed
  • Minions have 30% chance to gain Onslaught for 4 seconds on Kill
Razor's EdgeMain TreeMain TreeNotable
  • 35% increased Physical Damage with Swords
  • Sword Attacks deal 35% increased Damage with Ailments
  • Hits have 35% chance to ignore Enemy Physical Damage Reduction
RelentlessMain TreeMain TreeNotable
  • Regenerate 1% of Life per second if you have Stunned an Enemy Recently
  • 25% increased Physical Damage
Roaring ChallengeMain TreeMain TreeNotable
  • 25% increased total Power counted by Warcries
RobustMain TreeMain TreeNotable
  • Regenerate 10 Life per second
  • Regenerate 1.2% of Life per second
Seasoned SwordplayMain TreeMain TreeNotable
  • 50% increased Mana Reservation Efficiency of Stance Skills
ShaperMain TreeMain TreeNotable
  • 40% increased Mana Regeneration Rate
  • Regenerate 1% of Life per second
Smashing StrikesMain TreeMain TreeNotable
  • Staff Attacks deal 30% increased Damage with Hits and Ailments
  • 30% increased Critical Strike Chance with Staves
  • 10% chance to gain an Endurance Charge on Melee Critical Strike
Soul SiphonMain TreeMain TreeNotable
  • +20 to maximum Mana
  • 18% increased maximum Mana
  • Gain 10 Mana per Enemy Killed
Soul ThiefMain TreeMain TreeNotable
  • 15% increased Evasion Rating
  • 10% increased maximum Energy Shield
  • Recover 2% of Energy Shield on Kill
SovereigntyMain TreeMain TreeNotable
  • 12% increased Mana Reservation Efficiency of Skills
  • 10% increased effect of Non-Curse Auras from your Skills
Storm WeaverMain TreeMain TreeNotable
  • 25% increased Cold Damage
  • 25% increased Lightning Damage
  • Enemies Shocked or Frozen by you take 5% increased Elemental Damage
Strong ArmMain TreeMain TreeNotable
  • 25% increased Physical Damage with One Handed Melee Weapons
  • Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
  • 5% increased Attack Speed with One Handed Melee Weapons
  • +20 to Strength
Surge of VigourMain TreeMain TreeNotable
  • Every 4 seconds, Regenerate 15% of Life over one second
SwaggerMain TreeMain TreeNotable
  • +8% Chance to Block Attack Damage while Dual Wielding
  • 25% chance to gain a Frenzy Charge when you Block
Taste for BloodMain TreeMain TreeNotable
  • 1% of Attack Damage Leeched as Life
  • 30% increased Maximum total Life Recovery per second from Leech
Tempest BlastMain TreeMain TreeNotable
  • Gain 20% of Wand Physical Damage as Extra Lightning Damage
TirelessMain TreeMain TreeNotable
  • 10% increased maximum Life
  • 6% reduced Cost of Skills
Titanic ImpactsMain TreeMain TreeNotable
  • +45% to Critical Strike Multiplier with Two Handed Melee Weapons
Totemic ZealMain TreeMain TreeNotable
  • 30% increased Totem Placement speed
  • Spells Cast by Totems have 8% increased Cast Speed
  • Attacks used by Totems have 10% increased Attack Speed
TrickeryMain TreeMain TreeNotable
  • 20% increased Damage
  • 20% increased Critical Strike Chance
  • +10 to Dexterity and Intelligence
True StrikeMain TreeMain TreeNotable
  • +15% to Critical Strike Multiplier
  • 45% increased Critical Strike Chance
Utmost SwiftnessMain TreeMain TreeNotable
  • +40 to Dexterity
  • 8% increased Dexterity
Veteran's WrathMain TreeMain TreeNotable
  • Gain 2 Rage on Melee Hit
  • Inherent Rage Loss starts 1 second later
Wall of SteelMain TreeMain TreeNotable
  • +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield
  • +300 Armour if you've Blocked Recently
Warrior TrainingMain TreeMain TreeNotable
  • +0.2 metres to Melee Strike Range
  • Melee Skills have 12% increased Area of Effect
Weathered HunterMain TreeMain TreeNotable
  • +100 to Accuracy Rating
  • 20% increased Global Accuracy Rating
  • +10% to all Elemental Resistances
Wild HungerMain TreeMain TreeNotable
  • 0.8% of Attack Damage Leeched as Life
  • 30% increased Maximum total Life Recovery per second from Leech
Will of BladesMain TreeMain TreeNotable
  • 40% increased Critical Strike Chance
  • 20% increased Physical Damage
AccuracyMain TreeMain TreeSmall
  • +20 to Accuracy Rating
  • 6% increased Global Accuracy Rating
Accuracy and Critical Strike ChanceMain TreeMain TreeSmall
  • 10% increased Global Accuracy Rating
  • 15% increased Critical Strike Chance
Accuracy and Elemental ResistancesMain TreeMain TreeSmall
  • 10% increased Global Accuracy Rating
  • +4% to all Elemental Resistances
Area of Effect per Endurance ChargeMain TreeMain TreeSmall
  • 3% increased Area of Effect per Endurance Charge
ArmourMain TreeMain TreeSmall
  • 14% increased Armour
ArmourMain TreeMain TreeSmall
  • 20% increased Armour
Armour per Endurance ChargeMain TreeMain TreeSmall
  • 5% increased Armour per Endurance Charge
Armour, Evasion and LifeMain TreeMain TreeSmall
  • 6% increased Evasion Rating and Armour
  • 4% increased maximum Life
Attack Damage and LeechMain TreeMain TreeSmall
  • 12% increased Attack Damage
  • 0.4% of Physical Attack Damage Leeched as Life
  • 12% increased Damage with Ailments from Attack Skills
Attack SpeedMain TreeMain TreeSmall
  • 5% increased Attack Speed
Axe Damage and Attack SpeedMain TreeMain TreeSmall
  • Axe Attacks deal 8% increased Damage with Hits and Ailments
  • 4% increased Attack Speed with Axes
Banner Maximum Valour and DurationMain TreeMain TreeSmall
  • Banner Skills have 8% increased Duration
  • +5 to maximum Valour
Banner Valour GainedMain TreeMain TreeSmall
  • 20% increased Valour gained
Bleed AvoidanceMain TreeMain TreeSmall
  • 20% chance to Avoid Bleeding
Blind ChanceMain TreeMain TreeSmall
  • 10% chance to Blind Enemies on Hit with Attacks
Bow AccuracyMain TreeMain TreeSmall
  • 15% increased Accuracy Rating with Bows
Bow Damage and EvasionMain TreeMain TreeSmall
  • 12% increased Damage with Bows
  • 15% increased Evasion Rating
  • 12% increased Damage Over Time with Bow Skills
Bow Damage Over TimeMain TreeMain TreeSmall
  • 20% increased Damage Over Time with Bow Skills
Brand Critical Strike ChanceMain TreeMain TreeSmall
  • 25% increased Brand Critical Strike Chance
Brand DurationMain TreeMain TreeSmall
  • Brand Skills have 12% increased Duration
Brand Recall Cooldown RecoveryMain TreeMain TreeSmall
  • Brand Recall has 15% increased Cooldown Recovery Rate
Chance for Extra Fork ProjectileMain TreeMain TreeSmall
  • Projectiles have 25% chance for an additional Projectile when Forking
Chaos DamageMain TreeMain TreeSmall
  • 16% increased Chaos Damage
Chaos Damage over TimeMain TreeMain TreeSmall
  • 12% increased Chaos Damage over Time
Chaos Damage Over Time MultiplierMain TreeMain TreeSmall
  • +6% to Chaos Damage over Time Multiplier
Chaos ResistanceMain TreeMain TreeSmall
  • +12% to Chaos Resistance
Chaos ResistanceMain TreeMain TreeSmall
  • +13% to Chaos Resistance
Chaos Resistance and AvoidanceMain TreeMain TreeSmall
  • +7% to Chaos Resistance
  • 10% chance to Avoid being Poisoned
  • 10% chance to Avoid Bleeding
Charge on KillMain TreeMain TreeSmall
  • 2% chance to gain a Power, Frenzy or Endurance Charge on Kill
Claw Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • 20% increased Critical Strike Chance with Claws
  • +10% to Critical Strike Multiplier with Claws
Cold Damage Over Time MultiplierMain TreeMain TreeSmall
  • +6% to Cold Damage over Time Multiplier
Dagger Ailment DamageMain TreeMain TreeSmall
  • Dagger Attacks deal 16% increased Damage with Ailments
Dagger and Claw DamageMain TreeMain TreeSmall
  • Claw Attacks deal 12% increased Damage with Hits and Ailments
  • Dagger Attacks deal 12% increased Damage with Hits and Ailments
Dagger Critical Strike MultiplierMain TreeMain TreeSmall
  • +15% to Critical Strike Multiplier with Daggers
Damage and Energy ShieldMain TreeMain TreeSmall
  • 12% increased Damage
  • +10 to maximum Energy Shield
Damage and ManaMain TreeMain TreeSmall
  • 12% increased Damage
  • +10 to maximum Mana
Damage and ManaMain TreeMain TreeSmall
  • 14% increased Damage
  • +14 to maximum Mana
Damage over TimeMain TreeMain TreeSmall
  • 10% increased Damage over Time
Damage Over TimeMain TreeMain TreeSmall
  • 10% increased Damage over Time
Damage Over Time MultiplierMain TreeMain TreeSmall
  • +6% to Damage over Time Multiplier
Dual Wield Attack and Cast SpeedMain TreeMain TreeSmall
  • 4% increased Attack Speed while Dual Wielding
  • 4% increased Cast Speed while Dual Wielding
Dual Wield Critical Strike ChanceMain TreeMain TreeSmall
  • 20% increased Attack Critical Strike Chance while Dual Wielding
Dual Wield Spell Damage and Spell BlockMain TreeMain TreeSmall
  • +3% Chance to Block Spell Damage while Dual Wielding
  • 10% increased Spell Damage while Dual Wielding
Effect of Non-Damaging AilmentsMain TreeMain TreeSmall
  • 10% increased Effect of Non-Damaging Ailments
Elemental DamageMain TreeMain TreeSmall
  • 12% increased Elemental Damage
Elemental Resistances with a ShieldMain TreeMain TreeSmall
  • +5% Elemental Resistances while holding a Shield
Energy Shield and ManaMain TreeMain TreeSmall
  • +14 to maximum Energy Shield
  • +16 to maximum Mana
EvasionMain TreeMain TreeSmall
  • 12% increased Evasion Rating
Evasion and Movement SpeedMain TreeMain TreeSmall
  • 14% increased Evasion Rating
  • 3% increased Movement Speed
Evasion per Frenzy ChargeMain TreeMain TreeSmall
  • 5% increased Evasion Rating per Frenzy Charge
Faster IgniteMain TreeMain TreeSmall
  • Ignites you inflict deal Damage 5% faster
Fire Damage over TimeMain TreeMain TreeSmall
  • 12% increased Burning Damage
Fire ResistanceMain TreeMain TreeSmall
  • +18% to Fire Resistance
Forking AngleMain TreeMain TreeSmall
  • 50% increased Projectile Fork angle
Freeze and Chill AvoidanceMain TreeMain TreeSmall
  • 20% chance to Avoid being Chilled
  • 20% chance to Avoid being Frozen
Ignite and Bleed DurationMain TreeMain TreeSmall
  • 25% increased Ignite Duration on Enemies
  • 25% increased Bleeding Duration
Impale Chance with Two Handed WeaponsMain TreeMain TreeSmall
  • 10% chance to Impale Enemies on Hit with Two Handed Weapons
Knockback DistanceMain TreeMain TreeSmall
  • 25% increased Knockback Distance
Life and ArmourMain TreeMain TreeSmall
  • +20 to Armour
  • +16 to maximum Life
Life and ArmourMain TreeMain TreeSmall
  • 8% increased Armour
  • 4% increased maximum Life
Life and Elemental ResistancesMain TreeMain TreeSmall
  • 4% increased maximum Life
  • +3% to all Elemental Resistances
Life and Mana on Kill against Cursed EnemiesMain TreeMain TreeSmall
  • Recover 1% of Mana when you Kill a Cursed Enemy
  • Recover 1% of Life when you Kill a Cursed Enemy
Life and Mana recovery from FlasksMain TreeMain TreeSmall
  • 10% increased Life Recovery from Flasks
  • 10% increased Mana Recovery from Flasks
Life and Stun AvoidanceMain TreeMain TreeSmall
  • 4% increased maximum Life
  • 8% chance to Avoid being Stunned
Life Leech and Attack SpeedMain TreeMain TreeSmall
  • 3% increased Attack Speed
  • 0.4% of Physical Attack Damage Leeched as Life
Life Leech Speed and Attack SpeedMain TreeMain TreeSmall
  • 3% increased Attack Speed
  • 40% increased total Recovery per second from Life Leech
Life on Kill against Cursed EnemiesMain TreeMain TreeSmall
  • Recover 2% of Life when you Kill a Cursed Enemy
Life RegenerationMain TreeMain TreeSmall
  • Regenerate 0.4% of Life per second
Lightning Critical Strike MultiplierMain TreeMain TreeSmall
  • +12% to Critical Strike Multiplier with Lightning Skills
Lightning DamageMain TreeMain TreeSmall
  • 12% increased Lightning Damage
Lightning ResistanceMain TreeMain TreeSmall
  • +18% to Lightning Resistance
Lightning ResistanceMain TreeMain TreeSmall
  • +15% to Lightning Resistance
Mace and Staff DamageMain TreeMain TreeSmall
  • Staff Attacks deal 12% increased Damage with Hits and Ailments
  • Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
Mace Damage and Reduced Enemy Stun ThresholdMain TreeMain TreeSmall
  • 16% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 16% increased Damage with Ailments
  • 10% reduced Enemy Stun Threshold with Maces or Sceptres
ManaMain TreeMain TreeSmall
  • 6% increased maximum Mana
Mana and Mana on KillMain TreeMain TreeSmall
  • 10% increased maximum Mana
  • Gain 15 Mana per Enemy Killed
Mana and Reduced Mana CostMain TreeMain TreeSmall
  • 5% increased maximum Mana
  • 3% reduced Mana Cost of Skills
Mana and Reduced Mana CostMain TreeMain TreeSmall
  • 8% increased maximum Mana
  • 4% reduced Mana Cost of Skills
Mana and Spell BlockMain TreeMain TreeSmall
  • 2% Chance to Block Spell Damage
  • 5% increased maximum Mana
Mana Flask Charge GainMain TreeMain TreeSmall
  • Mana Flasks gain 1 Charge every 3 seconds
Mana LeechMain TreeMain TreeSmall
  • 0.4% of Attack Damage Leeched as Mana
Mana on Kill against Cursed EnemiesMain TreeMain TreeSmall
  • Recover 2% of Mana when you Kill a Cursed Enemy
Maximum Cold ResistanceMain TreeMain TreeSmall
  • +1% to maximum Cold Resistance
Melee Attack SpeedMain TreeMain TreeSmall
  • 4% increased Melee Attack Speed
Melee Critical Strike MultiplierMain TreeMain TreeSmall
  • +10% to Melee Critical Strike Multiplier
Melee DamageMain TreeMain TreeSmall
  • 12% increased Melee Damage
Melee DamageMain TreeMain TreeSmall
  • 16% increased Melee Physical Damage
Melee DamageMain TreeMain TreeSmall
  • 12% increased Melee Physical Damage
Melee Damage and LifeMain TreeMain TreeSmall
  • +16 to maximum Life
  • 16% increased Melee Physical Damage
Mine Area of EffectMain TreeMain TreeSmall
  • Skills used by Mines have 10% increased Area of Effect
Mine Critical Strike ChanceMain TreeMain TreeSmall
  • 30% increased Critical Strike Chance with Mines
Mine DurationMain TreeMain TreeSmall
  • 30% increased Mine Duration
Mine Throwing SpeedMain TreeMain TreeSmall
  • 5% increased Mine Throwing Speed
Minion LifeMain TreeMain TreeSmall
  • Minions have 10% increased maximum Life
Minion Life and DamageMain TreeMain TreeSmall
  • Minions have 10% increased maximum Life
  • Minions deal 10% increased Damage
Minion Life and Elemental ResistancesMain TreeMain TreeSmall
  • Minions have 8% increased maximum Life
  • Minions have +8% to all Elemental Resistances
Minion Life and Physical Damage ReductionMain TreeMain TreeSmall
  • Minions have 8% increased maximum Life
  • Minions have 8% additional Physical Damage Reduction
Minion Spell BlockMain TreeMain TreeSmall
  • Minions have +12% Chance to Block Spell Damage
Physical and Fire DamageMain TreeMain TreeSmall
  • 8% increased Fire Damage
  • 8% increased Physical Damage
Physical DamageMain TreeMain TreeSmall
  • 10% increased Physical Damage
Physical DamageMain TreeMain TreeSmall
  • 12% increased Physical Damage
PierceMain TreeMain TreeSmall
  • Projectiles Pierce an additional Target
Poison ChanceMain TreeMain TreeSmall
  • 15% chance to Poison on Hit with Attacks
Projectile Attack Critical Strike ChanceMain TreeMain TreeSmall
  • Projectile Attack Skills have 25% increased Critical Strike Chance
Projectile Damage and DexterityMain TreeMain TreeSmall
  • 10% increased Projectile Damage
  • +5 to Dexterity
Projectile Damage and SpeedMain TreeMain TreeSmall
  • 10% reduced Projectile Speed
  • 10% increased Projectile Damage
Retaliation Skill Cooldown RecoveryMain TreeMain TreeSmall
  • Retaliation Skills have 12% increased Cooldown Recovery Rate
Retaliation Skill DamageMain TreeMain TreeSmall
  • Retaliation Skills deal 16% increased Damage
Retaliation Skill Speed and Shield Spell BlockMain TreeMain TreeSmall
  • +3% chance to Block Spell Damage while holding a Shield
  • Retaliation Skills have 6% increased Speed
Shield Cast SpeedMain TreeMain TreeSmall
  • 4% increased Cast Speed while holding a Shield
Shield Spell Block and Elemental Resistances with a ShieldMain TreeMain TreeSmall
  • +3% Chance to Block Spell Damage while holding a Shield
  • +3% Elemental Resistances while holding a Shield
Shock ChanceMain TreeMain TreeSmall
  • 15% chance to Shock
Slower Rage Decay and ArmourMain TreeMain TreeSmall
  • 8% increased Armour
  • Inherent loss of Rage is 8% slower
Spell BlockMain TreeMain TreeSmall
  • +4% chance to Block Spell Damage while holding a Staff or Shield
Spell Block and Elemental ResistancesMain TreeMain TreeSmall
  • +4% to all Elemental Resistances
  • +3% chance to Block Spell Damage while holding a Staff or Shield
Spell DamageMain TreeMain TreeSmall
  • 12% increased Spell Damage
Spell Damage and ManaMain TreeMain TreeSmall
  • 16% increased Spell Damage
  • +16 to maximum Mana
Spell Damage Over TimeMain TreeMain TreeSmall
  • 12% increased Damage Over Time with Spell Skills
Spell Damage Over TimeMain TreeMain TreeSmall
  • 16% increased Damage Over Time with Spell Skills
Spell Damage per Power ChargeMain TreeMain TreeSmall
  • 4% increased Spell Damage per Power Charge
Staff AccuracyMain TreeMain TreeSmall
  • 14% increased Accuracy Rating with Staves
Stun Duration per Endurance ChargeMain TreeMain TreeSmall
  • 5% increased Stun Duration on Enemies per Endurance Charge
Stun RecoveryMain TreeMain TreeSmall
  • 15% increased Stun and Block Recovery
Sword Critical Strike ChanceMain TreeMain TreeSmall
  • 25% increased Critical Strike Chance with Swords
Sword Critical Strike MultiplierMain TreeMain TreeSmall
  • +12% to Critical Strike Multiplier with Swords
Totem Attack and Cast SpeedMain TreeMain TreeSmall
  • Spells Cast by Totems have 5% increased Cast Speed
  • Attacks used by Totems have 6% increased Attack Speed
Totem Critical Strike ChanceMain TreeMain TreeSmall
  • 20% increased Critical Strike Chance with Totem Skills
Trap Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • 24% increased Critical Strike Chance with Traps
  • +8% to Critical Strike Multiplier with Traps
Trap DamageMain TreeMain TreeSmall
  • 12% increased Trap Damage
Two Handed Melee AccuracyMain TreeMain TreeSmall
  • 12% increased Accuracy Rating with Two Handed Melee Weapons
Two Handed Melee Critical Strike Chance and AccuracyMain TreeMain TreeSmall
  • 8% increased Accuracy Rating with Two Handed Melee Weapons
  • 20% increased Critical Strike Chance with Two Handed Melee Weapons
Two Handed Melee Damage and Ignore Physical Damage ReductionMain TreeMain TreeSmall
  • 14% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
  • Hits have 15% chance to ignore Enemy Physical Damage Reduction
Two Handed Melee Damage and LeechMain TreeMain TreeSmall
  • 12% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
  • 0.8% of Physical Attack Damage Leeched as Life
Two Handed Melee Damage and LeechMain TreeMain TreeSmall
  • 12% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
  • 0.4% of Physical Attack Damage Leeched as Life
Two Handed Melee Damage and Stun DurationMain TreeMain TreeSmall
  • 14% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
  • 20% increased Stun Duration with Two Handed Melee Weapons on Enemies
Wand Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • 30% increased Critical Strike Chance with Wands
  • +12% to Critical Strike Multiplier with Wands
Wand DamageMain TreeMain TreeSmall
  • Wand Attacks deal 16% increased Damage with Hits and Ailments
Wand Damage and Attack SpeedMain TreeMain TreeSmall
  • 10% increased Damage while wielding a Wand
  • 4% increased Attack Speed with Wands
Wand Elemental DamageMain TreeMain TreeSmall
  • 12% increased Elemental Damage with Wands
Wand Elemental Damage and PenetrationMain TreeMain TreeSmall
  • 10% increased Elemental Damage with Wands
  • Damage with Weapons Penetrates 2% Elemental Resistances
Wand Physical DamageMain TreeMain TreeSmall
  • 12% increased Physical Damage with Wands
  • Wand Attacks deal 12% increased Damage with Ailments
Warcry Area of EffectMain TreeMain TreeSmall
  • Warcry Skills have 20% increased Area of Effect
Warcry Cooldown Recovery and Exerted Attack DamageMain TreeMain TreeSmall
  • 12% increased Warcry Cooldown Recovery Rate
  • Exerted Attacks deal 15% increased Damage
Weapon Cold DamageMain TreeMain TreeSmall
  • 12% increased Cold Damage with Attack Skills
Weapon Fire DamageMain TreeMain TreeSmall
  • 12% increased Fire Damage with Attack Skills
Corpse PactAscendancyNecromancerNotable
  • 4% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
  • Enemies near corpses you Spawned Recently are Chilled and Shocked
Minion Damage, Cast SpeedAscendancyNecromancerSmall
  • 4% increased Cast Speed
  • Minions deal 10% increased Damage
Flask Effect, Poison DurationAscendancyPathfinderSmall
  • Flasks applied to you have 5% increased Effect
  • 10% increased Poison Duration
Attack Damage, Area of EffectAscendancySlayerSmall
  • 10% increased Attack Damage
  • 10% increased Area of Effect
One Step AheadAscendancyTricksterNotable
  • Your Action Speed is at least 90% of base value
  • Nearby Enemy Monsters' Action Speed is at most 90% of base value
The King's MightBloodlineAulSmall
  • Grace has 50% increased Aura Effect while you have no Frenzy Charges
  • Hatred has 50% increased Aura Effect while at maximum Frenzy Charges
The Vivid CatBloodlineOshabiNotable
  • Elusive has 50% chance to be removed from you at 100% effect
  • 50% increased Stealth while Elusive
Weapon Elemental Damage and Ailment EffectMain TreeMain TreeSmall
  • 10% increased Elemental Damage with Attack Skills
  • 10% increased Effect of Non-Damaging Ailments
Weapon Elemental Damage, Status Ailment ChanceMain TreeMain TreeSmall
  • 10% chance to Freeze, Shock and Ignite
  • 10% increased Elemental Damage with Attack Skills
Vivid Wisps foundBloodlineWardenSmall
  • 10% increased Quantity of Vivid Wisps found in the Viridian Wildwood
Crimson PowerBloodlineWarlockNotable
  • Removes all Energy Shield
  • Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
  • -6 Maximum Life per Level
Arcane HeroismCluster JewelCluster (Large)Notable
  • 30% increased Effect of Arcane Surge on you
  • 10% chance to gain Arcane Surge when you Hit a Unique enemy
  • (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
BroadsideCluster JewelCluster (Large)Notable
  • Bow Skills have 25% increased Area of Effect
Cold-Blooded KillerCluster JewelCluster (Large)Notable
  • +5% to Cold Damage over Time Multiplier
  • Recover 2% of Life on Killing a Chilled Enemy
DevastatorCluster JewelCluster (Large)Notable
  • 20% increased Attack Damage
  • 20% increased Damage with Ailments from Attack Skills
  • Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Fearsome WarriorCluster JewelCluster (Large)Notable
  • Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
  • 8% increased Area of Effect
  • 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (Intimidated enemies take 10% increased Attack Damage)
Feasting FiendsCluster JewelCluster (Large)Notable
  • Minions have 10% increased maximum Life
  • Minions deal 10% increased Damage
  • Minions Leech 0.4% of Damage as Life
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Grim OathCluster JewelCluster (Large)Notable
  • Gain 10% of Physical Damage as Extra Chaos Damage
Insatiable KillerCluster JewelCluster (Large)Notable
  • Attack Skills deal 20% increased Damage while Dual Wielding
  • 5% increased Attack Speed while Dual Wielding
  • 5% chance to gain a Frenzy Charge on Kill while Dual Wielding
Inspired OppressionCluster JewelCluster (Large)Notable
  • 20% increased Elemental Damage
  • 30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
  • 30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
  • 10% increased Effect of Non-Damaging Ailments
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (Recently refers to the past 4 seconds)
Storm DrinkerCluster JewelCluster (Large)Notable
  • Damage Penetrates 8% Lightning Resistance
  • 0.5% of Lightning Damage Leeched as Energy Shield
  • (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Careful HandlingCluster JewelCluster (Medium)Notable
  • 15% increased Trap Damage
  • 15% increased Mine Damage
  • 4% increased maximum Life
  • 6% increased maximum Mana
Quick GetawayCluster JewelCluster (Medium)Notable
  • 5% increased Attack and Cast Speed
  • 5% increased Movement Speed if you've dealt a Critical Strike Recently
  • 25% increased Critical Strike Chance
  • (Recently refers to the past 4 seconds)
Surprise SabotageCluster JewelCluster (Medium)Notable
  • +8% to Critical Strike Multiplier with Traps
  • +8% to Critical Strike Multiplier with Mines
  • Trap Damage Penetrates 4% Elemental Resistances
  • Mine Damage Penetrates 4% Elemental Resistances
UncompromisingCluster JewelCluster (Medium)Notable
  • 20% increased Stun Threshold
  • Determination has 50% increased Mana Reservation Efficiency
  • (The Stun Threshold determines how much Damage can Stun something)
AerialistCluster JewelCluster (Small)Notable
  • +10% chance to Suppress Spell Damage
  • 5% increased Dexterity
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
AntivenomCluster JewelCluster (Small)Notable
  • +1% to maximum Chaos Resistance
  • +23% to Chaos Resistance
  • 30% chance to Avoid being Poisoned
  • (Maximum Resistances cannot be raised above 90%)
CapacitorCluster JewelCluster (Small)Notable
  • You cannot be Shocked if you've been Shocked Recently
  • 30% reduced Effect of Shock on you
  • Unaffected by Shocked Ground
  • (Shock increases Damage taken by up to 50%)
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
  • (Recently refers to the past 4 seconds)
Energy From NaughtCluster JewelCluster (Small)Notable
  • +70 to maximum Energy Shield
  • 15% increased Energy Shield Recharge Rate
Holistic HealthCluster JewelCluster (Small)Notable
  • 8% increased maximum Life
  • 10% increased maximum Mana
OpennessCluster JewelCluster (Small)Notable
  • +30 to maximum Mana
  • 20% increased maximum Mana
UntouchableCluster JewelCluster (Small)Notable
  • +10% chance to Suppress Spell Damage
  • 30% increased Evasion Rating
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Arsenal of VengeanceMain TreeMain TreeKeystone
  • Damaging Retaliation Skills become Usable every sixth Hit from Enemies instead
Call to ArmsMain TreeMain TreeKeystone
  • Your Warcries do not grant Buffs or Charges to You
    100% more Warcry Duration
ConduitMain TreeMain TreeKeystone
  • Share Endurance, Frenzy and Power Charges with nearby party members
Elemental OverloadMain TreeMain TreeKeystone
  • Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments
    Your Critical Strikes do not deal extra Damage
    Ailments never count as being from Critical Strikes
Eternal YouthMain TreeMain TreeKeystone
  • 50% less Life Regeneration Rate
    50% less maximum Total Life Recovery per Second from Leech
    Energy Shield Recharge instead applies to Life
Perfect AgonyMain TreeMain TreeKeystone
  • Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier
    Critical Strikes do not deal extra Damage
    Non-Critical Strikes cannot inflict Ailments
Wicked WardMain TreeMain TreeKeystone
  • Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
    40% less Energy Shield Recharge Rate
Bleeding MasteryMain TreeMain TreeMastery
  • One of:
    • Moving while Bleeding doesn't cause you to take extra Damage
    • 50% chance to Aggravate Bleeding on targets you Stun with Attacks Hits
    • Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
    • 80% increased Critical Strike Chance against Bleeding Enemies
    • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
    • 25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks
Brand MasteryMain TreeMain TreeMastery
  • One of:
    • Recover 10% of Mana when a Brand expires while Attached
    • Brands have 30% increased Area of Effect if 50% of Attached Duration expired
    • Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds
    • Brand Recall has 50% increased Cooldown Recovery Rate
    • You can Cast 2 additional Brands
    • 40% increased Brand Attachment range
Chaos MasteryMain TreeMain TreeMastery
  • One of:
    • Recover 1% of Life per Withered Debuff on each Enemy you Kill
    • +1 to Level of all Chaos Skill Gems
    • Lose 10% of Life and Energy Shield when you use a Chaos Skill
    • +1% to maximum Chaos Resistance
    • 40% of Physical Damage Converted to Chaos Damage
    • Deal 10% more Chaos Damage to enemies which have Energy Shield
    • 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead
Spell Suppression MasteryMain TreeMain TreeMastery
  • One of:
    • Prevent +3% of Suppressed Spell Damage
    • Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage
    • Prevent +1% of Suppressed Spell Damage per Hit Suppressed Recently
    • -2% chance to Suppress Spell Damage per Hit Suppressed Recently
    • Suppressed Spell Damage cannot inflict Elemental Ailments on you
    • You have Phasing if you have Suppressed Spell Damage Recently
    • +8% chance to Suppress Spell Damage while Phasing
    • Chance to Suppress Spell Damage is Lucky
Arcane ChemistryMain TreeMain TreeNotable
  • 15% increased maximum Mana
  • 30% increased Mana Recovery from Flasks
  • Mana Flasks gain 1 Charge every 3 seconds
Breath of RimeMain TreeMain TreeNotable
  • 30% increased Cold Damage
  • 50% increased Duration of Cold Ailments
BrinkmanshipMain TreeMain TreeNotable
  • Melee Skills have 20% increased Area of Effect
Cloth and ChainMain TreeMain TreeNotable
  • 24% increased Evasion Rating and Armour
  • +12% to all Elemental Resistances
Combat StaminaMain TreeMain TreeNotable
  • 20% increased Armour
  • 5% increased maximum Life
  • Regenerate 1% of Life per second
Concussive ForceMain TreeMain TreeNotable
  • Hits Stun as though dealing 50% more Melee Fire Damage
  • Ignites from Stunning Melee Hits deal 20% more Damage
Cruel PreparationMain TreeMain TreeNotable
  • 10% increased maximum Life
  • +5% to all Elemental Resistances
Death AttunementMain TreeMain TreeNotable
  • +1 to Maximum number of Spectres
  • +1 to Maximum number of Raised Zombies
  • +1 to Maximum number of Skeletons
Decay WardMain TreeMain TreeNotable
  • Minions have +18% Chance to Block Attack Damage
  • Minions have +18% Chance to Block Spell Damage
  • Minions Recover 2% of their Life when they Block
Destructive ApparatusMain TreeMain TreeNotable
  • 60% increased Mine Duration
  • 12% increased Mine Throwing Speed
Essence InfusionMain TreeMain TreeNotable
  • 15% faster start of Energy Shield Recharge
  • 30% increased Energy Shield Recharge Rate
HematophagyMain TreeMain TreeNotable
  • 40% increased Maximum total Life Recovery per second from Leech
  • 100% increased total Recovery per second from Life Leech
HerbalismMain TreeMain TreeNotable
  • 10% increased maximum Life
  • 30% increased Flask Recovery rate
High ExplosivesMain TreeMain TreeNotable
  • 60% increased Critical Strike Chance with Traps
  • +20% to Critical Strike Multiplier with Traps
  • 15% chance to gain a Power Charge when your Trap is triggered by an Enemy
InstabilityMain TreeMain TreeNotable
  • +1 to Maximum Power Charges
Invigorating BlazeMain TreeMain TreeNotable
  • +10% to Fire Damage over Time Multiplier with Attack Skills
  • Recover 2% of Life when you Ignite a non-Ignited Enemy
Piercing ShotsMain TreeMain TreeNotable
  • Projectiles Pierce 2 additional Targets
Quick RecoveryMain TreeMain TreeNotable
  • 7% increased maximum Life
  • 20% increased Mana Regeneration Rate
  • Regenerate 0.8% of Life per second
RunesmithMain TreeMain TreeNotable
  • 12% increased Cast Speed with Brand Skills
  • Enemies take 5% increased Damage for each of your Brands Attached to them
SanctuaryMain TreeMain TreeNotable
  • +4% Chance to Block Attack Damage while holding a Shield
  • +4% Chance to Block Spell Damage while holding a Shield
  • +1% to all maximum Elemental Resistances
Savage IntensityMain TreeMain TreeNotable
  • 20% reduced Cost of Attacks while you have at least 20 Rage
  • Inherent loss of Rage is 20% slower
SavageryMain TreeMain TreeNotable
  • +1 to Maximum Frenzy Charges
Serpent StanceMain TreeMain TreeNotable
  • 40% increased Global Critical Strike Chance while wielding a Staff
  • +30% to Global Critical Strike Multiplier while wielding a Staff
  • +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently
SlaughterMain TreeMain TreeNotable
  • 25% increased Physical Damage with Axes
  • Axe Attacks deal 25% increased Damage with Ailments
  • 8% increased Attack Speed with Axes
  • Gain 1 Rage on Hit with Axes
WandslingerMain TreeMain TreeNotable
  • 30% increased Damage while wielding a Wand
  • 10% increased Attack Speed with Wands
Whispers of DoomMain TreeMain TreeNotable
  • You can apply an additional Curse
Area of Effect DamageMain TreeMain TreeSmall
  • 10% increased Area Damage
Armour and Energy ShieldMain TreeMain TreeSmall
  • 10% increased Armour
  • 4% increased maximum Energy Shield
Attack and Cast SpeedMain TreeMain TreeSmall
  • 4% increased Attack Speed
  • 4% increased Cast Speed
Attack Mana CostMain TreeMain TreeSmall
  • 12% reduced Mana Cost of Attacks
Attack Speed and Poison DurationMain TreeMain TreeSmall
  • 3% increased Attack Speed
  • 5% increased Poison Duration
Avoid Interruption while CastingMain TreeMain TreeSmall
  • 15% chance to Ignore Stuns while Casting
Axe DamageMain TreeMain TreeSmall
  • Axe Attacks deal 12% increased Damage with Hits and Ailments
Banner DurationMain TreeMain TreeSmall
  • Banner Skills have 20% increased Duration
Banner Maximum ValourMain TreeMain TreeSmall
  • +10 to maximum Valour
Bleed Damage and ChanceMain TreeMain TreeSmall
  • Attacks have 10% chance to cause Bleeding
  • 15% increased Damage with Bleeding
Block Recovery and Energy ShieldMain TreeMain TreeSmall
  • 50% increased Block Recovery
  • 50% increased Energy Shield from Equipped Shield
Brand DamageMain TreeMain TreeSmall
  • 12% increased Brand Damage
Chaos Resistance and Minion DamageMain TreeMain TreeSmall
  • +3% to Chaos Resistance
  • Minions deal 12% increased Damage
Chill EffectMain TreeMain TreeSmall
  • 20% increased Effect of Chill
Cold DamageMain TreeMain TreeSmall
  • 16% increased Cold Damage
Curse and Chaos ResistanceMain TreeMain TreeSmall
  • +6% to Chaos Resistance
  • 6% reduced Effect of Curses on you
Dagger Ailment Damage and Poison ChanceMain TreeMain TreeSmall
  • Dagger Attacks deal 20% increased Damage with Ailments
  • 15% chance to Poison on Hit with Attacks
Dagger Damage and Attack SpeedMain TreeMain TreeSmall
  • Dagger Attacks deal 8% increased Damage with Hits and Ailments
  • 4% increased Attack Speed with Daggers
Dual Wield DamageMain TreeMain TreeSmall
  • Attack Skills deal 12% increased Damage while Dual Wielding
Elemental DamageMain TreeMain TreeSmall
  • 6% increased Elemental Damage
Fire and Cold DamageMain TreeMain TreeSmall
  • 8% increased Fire Damage
  • 8% increased Cold Damage
Ignite ChanceMain TreeMain TreeSmall
  • 15% chance to Ignite
Life and ArmourMain TreeMain TreeSmall
  • +30 to Armour
  • 5% increased maximum Life
Mace DamageMain TreeMain TreeSmall
  • 14% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 14% increased Damage with Ailments
ManaMain TreeMain TreeSmall
  • 4% increased maximum Mana
ManaMain TreeMain TreeSmall
  • +25 to maximum Mana
  • 10% increased maximum Mana
Mana and Arcane Surge EffectMain TreeMain TreeSmall
  • 8% increased maximum Mana
  • 20% increased Effect of Arcane Surge on you
Mana and Life RegenerationMain TreeMain TreeSmall
  • 15% increased Mana Regeneration Rate
  • Regenerate 0.4% of Life per second
Mana RegenerationMain TreeMain TreeSmall
  • 20% increased Mana Regeneration Rate
Mana Regeneration and LifeMain TreeMain TreeSmall
  • +14 to maximum Life
  • 20% increased Mana Regeneration Rate
Physical and Chaos DamageMain TreeMain TreeSmall
  • 10% increased Chaos Damage
  • 10% increased Physical Damage
Physical Damage and OverwhelmMain TreeMain TreeSmall
  • Hits have 10% chance to ignore Enemy Physical Damage Reduction
  • 10% increased Physical Damage
Poison Damage and ChanceMain TreeMain TreeSmall
  • +4% to Damage over Time Multiplier for Poison
  • 10% chance to Poison on Hit with Attacks
Poison Damage MultiplierMain TreeMain TreeSmall
  • +6% to Damage over Time Multiplier for Poison
Projectile DamageMain TreeMain TreeSmall
  • 8% increased Projectile Damage
Reservation EfficiencyMain TreeMain TreeSmall
  • 6% increased Mana Reservation Efficiency of Skills
Spell BlockMain TreeMain TreeSmall
  • +3% chance to Block Spell Damage while holding a Staff or Shield
Staff Elemental Damage and PenetrationMain TreeMain TreeSmall
  • 10% increased Elemental Damage with Staves
  • Damage with Weapons Penetrates 2% Elemental Resistances
StrengthMain TreeMain TreeSmall
  • +15 to Strength
Tincture EffectMain TreeMain TreeSmall
  • Tinctures applied to you have 8% increased Effect
Totem Critical Strike MultiplierMain TreeMain TreeSmall
  • +20% to Critical Strike Multiplier with Totem Skills
Trap Throwing SpeedMain TreeMain TreeSmall
  • 5% increased Trap Throwing Speed
Wand Attack Speed and AccuracyMain TreeMain TreeSmall
  • 5% increased Attack Speed with Wands
  • 8% increased Accuracy Rating with Wands
Wand Physical Damage and Attack SpeedMain TreeMain TreeSmall
  • 12% increased Physical Damage with Wands
  • Wand Attacks deal 12% increased Damage with Ailments
  • 4% increased Attack Speed with Wands
Warcry Cooldown Recovery and Area of EffectMain TreeMain TreeSmall
  • 15% increased Warcry Cooldown Recovery Rate
  • Warcry Skills have 15% increased Area of Effect
Minion Damage, ManaAscendancyNecromancerSmall
  • 8% increased maximum Mana
  • Minions deal 10% increased Damage
Minion Damage, Skill DurationAscendancyNecromancerSmall
  • 10% increased Skill Effect Duration
  • Minions deal 10% increased Damage
Energy Shield, Curse EffectAscendancyOccultistSmall
  • 6% increased maximum Energy Shield
  • 5% increased Effect of your Curses
Area of Effect, Trap Throwing SpeedAscendancySaboteurSmall
  • 8% increased Area of Effect
  • 5% increased Trap Throwing Speed
Masterful FormAscendancySlayerNotable
  • Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
  • +1 to Maximum Frenzy Charges
OverwhelmAscendancySlayerNotable
  • Base Critical Strike Chance for Attacks with Weapons is 8%
  • +10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
  • Nearby Enemies have -30% to Critical Strike Multiplier
Evasion and Energy Shield, DamageAscendancyTricksterSmall
  • 10% increased Damage
  • 14% increased Evasion Rating
  • 5% increased maximum Energy Shield
Evasion and Energy Shield, Movement SpeedAscendancyTricksterSmall
  • 14% increased Evasion Rating
  • 5% increased maximum Energy Shield
  • 4% increased Movement Speed
Charge DurationBloodlineAulSmall
  • 30% increased Endurance, Frenzy and Power Charge Duration
Prolonged ServitudeBloodlineCatarinaNotable
  • Minions deal 15% more Damage while they are on Low Life
  • Minions cannot be Killed, but die 6 seconds after being reduced to 1 Life
Minion LifeBloodlineCatarinaSmall
  • Minions have 25% increased maximum Life
Serpent's PriceBloodlineKingInTheMistsSmall
  • Unaffected by Curses
  • Can't use Amulets
WardBloodlineOlrothSmall
  • 15% increased Ward from Equipped Armour Items
The Wild BearBloodlineOshabiNotable
  • +20 to Maximum Rage
  • Lose all Rage on reaching Maximum Rage and gain Wild Savagery
    for 1 second per 10 Rage lost this way
Ancestral InspirationCluster JewelCluster (Large)Notable
  • Gain Arcane Surge when you Summon a Totem
  • Spells cast by Totems deal 25% increased Damage
  • (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
OverlordCluster JewelCluster (Large)Notable
  • 30% increased Damage with Maces, Sceptres or Staves
  • Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds
  • (Warstaves are considered Staves)
Smoking RemainsCluster JewelCluster (Large)Notable
  • 35% increased Fire Damage
  • 10% chance to create a Smoke Cloud on Kill
Strike LeaderCluster JewelCluster (Large)Notable
  • Attack Skills deal 30% increased Damage while holding a Shield
  • +4% Chance to Block Attack Damage
  • +0.2 metres to Melee Strike Range while Holding a Shield
  • (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
AerodynamicsCluster JewelCluster (Medium)Notable
  • Projectiles Pierce an additional Target
  • 10% increased Projectile Speed
  • 10% increased Projectile Damage
Grand DesignCluster JewelCluster (Medium)Notable
  • 20% increased Brand Damage
  • Brand Skills have 10% increased Duration
  • 10% increased Brand Attachment range
  • (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
BlacksmithCluster JewelCluster (Small)Notable
  • 25% increased Armour
  • +20% to Fire Resistance
  • 0.4% of Fire Damage Leeched as Life
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Disciple of KitavaCluster JewelCluster (Unique)Keystone
  • Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
    10% more Damage taken if you haven't Consumed a Corpse Recently
  • (Recently refers to the past 4 seconds)
Bloodsoaked BladeMain TreeMain TreeKeystone
  • Tinctures inflict Weeping Wounds instead of Mana Burn
    Effects that interact with Mana Burn interact with Weeping Wounds instead
Iron GripMain TreeMain TreeKeystone
  • Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
VersatilityMain TreeMain TreeNotable
  • 15% increased Global Accuracy Rating
  • 5% increased Movement Speed
  • +20 to Dexterity and Intelligence
RageBloodlineOshabiSmall
  • Gain 2 Rage on Attack Hit
Wild Wisps foundBloodlineWarlockSmall
  • 10% increased Quantity of Wild Wisps found in the Viridian Wildwood
Arcane AdeptCluster JewelCluster (Large)Notable
  • 5% increased Attack and Cast Speed while Channelling
  • Channelling Skills deal 20% increased Damage
  • Gain Arcane Surge after Channelling for 1 second
  • (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Battlefield DominatorCluster JewelCluster (Large)Notable
  • Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
  • 10% reduced Enemy Stun Threshold
  • 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
  • (The Stun Threshold determines how much Damage can Stun something)
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (Recently refers to the past 4 seconds)
Deep ChillCluster JewelCluster (Large)Notable
  • +5% to Cold Damage over Time Multiplier
  • 30% increased Effect of Cold Ailments
  • (Cold Ailments are Chilled, Frozen and Brittle)
Disorienting DisplayCluster JewelCluster (Large)Notable
  • 25% increased Elemental Damage
  • 10% chance to Blind nearby Enemies when you use an Elemental Skill
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Prismatic HeartCluster JewelCluster (Large)Notable
  • +10% to all Elemental Resistances
  • 30% increased Elemental Damage
Rotten ClawsCluster JewelCluster (Large)Notable
  • Minions have a 12% chance to Impale on Hit with Attacks
Cry WolfCluster JewelCluster (Medium)Notable
  • Exerted Attacks deal 30% increased Damage
  • 20% increased total Power counted by Warcries
Cult-LeaderCluster JewelCluster (Medium)Notable
  • Minions deal 35% increased Damage while you are affected by a Herald
Doedre's ApathyCluster JewelCluster (Medium)Notable
  • Temporal Chains can affect Hexproof Enemies
  • Enemies you Curse are Unnerved
  • (Unnerved enemies take 10% increased Spell Damage)
Doedre's SpiteCluster JewelCluster (Medium)Notable
  • Enfeeble can affect Hexproof Enemies
  • 35% increased Critical Strike Chance against Cursed Enemies
Empowered EnvoyCluster JewelCluster (Medium)Notable
  • Herald Skills deal 40% increased Damage
  • 20% increased Effect of Herald Buffs on you
Lasting ImpressionCluster JewelCluster (Medium)Notable
  • 30% increased Damage over Time while affected by a Herald
  • Herald Skills deal 50% increased Damage over Time
Misery EverlastingCluster JewelCluster (Medium)Notable
  • Despair can affect Hexproof Enemies
  • Recover 2% of Energy Shield when you Kill a Cursed Enemy
PhlebotomistCluster JewelCluster (Medium)Notable
  • +6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently
  • 20% increased Critical Strike Chance
  • (Recently refers to the past 4 seconds)
Pure MightCluster JewelCluster (Medium)Notable
  • 40% increased Stun and Block Recovery
  • Purity of Fire has 80% increased Mana Reservation Efficiency
  • +20 to Strength
Shrieking BoltsCluster JewelCluster (Medium)Notable
  • 35% increased Projectile Damage
  • 10% chance to Taunt Enemies on Projectile Hit
  • (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Tempt the StormCluster JewelCluster (Medium)Notable
  • Conductivity can affect Hexproof Enemies
  • 30% increased Effect of Shocks you inflict on Cursed Enemies
Wasting AfflictionCluster JewelCluster (Medium)Notable
  • 20% increased Damage with Ailments
  • Damaging Ailments deal damage 5% faster
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (They will deal the same total damage over a shorter duration)
Daring IdeasCluster JewelCluster (Small)Notable
  • 18% increased maximum Mana
  • 0.4% of Attack Damage Leeched as Mana
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Dragon HunterCluster JewelCluster (Small)Notable
  • 30% increased Armour
  • +20% to Fire Resistance
  • 15% chance to Defend with 200% of Armour
  • (Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Feast of FleshCluster JewelCluster (Small)Notable
  • 8% increased maximum Life
  • 0.4% of Attack Damage Leeched as Life
  • Gain 10 Life per Enemy Hit with Attacks
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
HibernatorCluster JewelCluster (Small)Notable
  • 30% reduced Effect of Chill on you
  • 30% reduced Freeze Duration on you
  • You cannot be Frozen if you've been Frozen Recently
  • Unaffected by Chilled Ground
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
  • (Chill reduces Action Speed by up to 30%)
  • (Recently refers to the past 4 seconds)
MindfulnessCluster JewelCluster (Small)Notable
  • 15% increased maximum Mana
  • 80% increased Mana Regeneration Rate while stationary
Surging VitalityCluster JewelCluster (Small)Notable
  • 8% increased maximum Life
  • Every 4 seconds, Regenerate 10% of Life over one second
Crimson DanceMain TreeMain TreeKeystone
  • You can inflict Bleeding on an Enemy up to 8 times
    Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated
    50% less Damage with Bleeding
Minion InstabilityMain TreeMain TreeKeystone
  • Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
The AgnosticMain TreeMain TreeKeystone
  • Removes all Energy Shield
    While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
Armour and Evasion MasteryMain TreeMain TreeMastery
  • One of:
    • Defend with 120% of Armour against Projectile Attacks
    • 5% more chance to Evade Melee Attacks
    • 8% increased Evasion Rating per Frenzy Charge
    • 8% increased Armour per Endurance Charge
    • 80% increased Stun and Block Recovery
    • Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second
    • 40% increased Evasion Rating if you have been Hit Recently
    • 40% increased Armour if you haven't been Hit Recently
    • Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
    • Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
Caster MasteryMain TreeMain TreeMastery
  • One of:
    • Final Repeat of Spells has 40% increased Area of Effect
    • Gain a Power Charge each second while Channelling a Spell
    • 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
    • Spells which can gain Intensity have +1 to maximum Intensity
    • Skills supported by Unleash have +1 to maximum number of Seals
    • 25% chance to open nearby Chests when you Cast a Spell
Minion Offence MasteryMain TreeMain TreeMastery
  • One of:
    • Minions Hits have 50% chance to ignore Enemy Physical Damage Reduction
    • Minions Penetrate 8% of Cursed Enemies' Elemental Resistances
    • Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
    • Minions have 30% increased Area of Effect
    • Minions have 20% increased Cooldown Recovery Rate
    • 20% increased effect of Offerings
Protection MasteryMain TreeMain TreeMastery
  • One of:
    • 65% reduced Effect of Withered on you
    • Your Elemental Resistances cannot be lowered by Curses
    • Corrupted Blood cannot be inflicted on you
    • You cannot be Maimed
    • You cannot be Hindered
    • You cannot be Impaled
    • Damaging Ailments Cannot Be inflicted on you while you already have one
    • Non-Damaging Ailments Cannot Be inflicted on you while you already have one
Shield MasteryMain TreeMain TreeMastery
  • One of:
    • 30% chance to Avoid being Stunned while holding a Shield
    • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
    • Intimidate Enemies for 4 seconds on Block while holding a Shield
    • 20% chance to Avoid Elemental Ailments while holding a Shield
    • 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
    • +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Tincture MasteryMain TreeMain TreeMastery
  • One of:
    • The first 6 Mana Burn applied to you have no effect
    • 30% increased Evasion Rating while you have an active Tincture
    • 1% increased Flask Charges gained per Mana Burn on you
    • Flasks adjacent to applied Tincture have 10% increased Effect when
      used if you've Hit an enemy with a Weapon Recently
    • Tinctures deactivate when you have 12 or more Mana Burn
AmbidexterityMain TreeMain TreeNotable
  • 60% increased Attack Damage with Main Hand while Dual Wielding
  • 30% increased Attack Speed with Off Hand while Dual Wielding
Assured StrikeMain TreeMain TreeNotable
  • 24% increased Melee Damage
  • +0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby
BeefMain TreeMain TreeNotable
  • +30 to Strength
BerserkingMain TreeMain TreeNotable
  • 6% increased Attack Speed
  • +5 to Maximum Rage
Blast RadiusMain TreeMain TreeNotable
  • 10% increased Area of Effect
  • 20% increased Area Damage
ButcheryMain TreeMain TreeNotable
  • 25% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
  • 5% increased Attack Speed with Two Handed Melee Weapons
  • +20 to Strength
Claws of the HawkMain TreeMain TreeNotable
  • 60% increased Critical Strike Chance with Claws
  • +20% to Critical Strike Multiplier with Claws
Cruel RetortMain TreeMain TreeNotable
  • Every fourth Retaliation Skill you use always Critically Strikes
  • Retaliation Skills have 20% increased Speed
Defiant StandMain TreeMain TreeNotable
  • Gain 3 Endurance Charges when you consume maximum Valour to place a Banner
  • Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner
DeflectionMain TreeMain TreeNotable
  • +8% Chance to Block Attack Damage while holding a Shield
  • 25% chance to gain an Endurance Charge when you Block
Divine JudgementMain TreeMain TreeNotable
  • 50% increased Elemental Damage
Divine WrathMain TreeMain TreeNotable
  • Gain 5% of Physical Damage as Extra Lightning Damage
  • Damage Penetrates 5% Lightning Resistance
Ethereal FeastMain TreeMain TreeNotable
  • 1% of Spell Damage Leeched as Energy Shield
  • 40% increased Maximum total Energy Shield Recovery per second from Leech
Feline SwiftnessMain TreeMain TreeNotable
  • +10% Chance to Block Attack Damage while Dual Wielding
  • 8% increased Movement Speed while Dual Wielding
Flash FreezeMain TreeMain TreeNotable
  • 25% increased Cold Damage
  • 15% chance to Freeze
  • 30% increased Effect of Cold Ailments
Freedom of MovementMain TreeMain TreeNotable
  • 40% increased Evasion Rating while Phasing
  • 10% increased Movement Speed while Phasing
  • +20 to Dexterity
FusilladeMain TreeMain TreeNotable
  • 15% increased Attack Speed with Wands
  • 30% increased Accuracy Rating with Wands
Graceful AssaultMain TreeMain TreeNotable
  • 30% increased Effect of Onslaught on you
  • 10% chance to gain Onslaught for 4 seconds on Kill
  • 30% increased Armour and Evasion Rating during Onslaught
Hard KnocksMain TreeMain TreeNotable
  • +30 to Intelligence
MeldingMain TreeMain TreeNotable
  • 7% increased maximum Life
  • Gain 3% of Maximum Life as Extra Maximum Energy Shield
MultishotMain TreeMain TreeNotable
  • Attacks fire an additional Projectile
Mystic BulwarkMain TreeMain TreeNotable
  • 6% Chance to Block Spell Damage
  • 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
One With NatureMain TreeMain TreeNotable
  • +8% to all Elemental Resistances
  • 24% increased Critical Strike Chance for Attacks
  • 24% increased Elemental Damage with Attack Skills
Path of the HunterMain TreeMain TreeNotable
  • +100 to Accuracy Rating
  • 16% increased Projectile Damage
  • +20 to Dexterity
Path of the WarriorMain TreeMain TreeNotable
  • +50 to Armour
  • +20 to Strength
  • 16% increased Physical Damage
PerfectionistMain TreeMain TreeNotable
  • 5% increased Movement Speed
  • 30% chance to Avoid being Stunned
  • 50% increased Stun and Block Recovery
RedemptionMain TreeMain TreeNotable
  • Minions deal 20% increased Damage
  • Minions have 10% increased Attack Speed
  • Minions have 10% increased Cast Speed
RetaliationMain TreeMain TreeNotable
  • Attack Skills deal 20% increased Damage while holding a Shield
  • 8% increased Attack Speed while holding a Shield
  • 60% increased Defences from Equipped Shield
RevelryMain TreeMain TreeNotable
  • +25 to maximum Mana
  • 15% increased maximum Mana
  • 10% increased Effect of Non-Curse Auras from your Skills on Enemies
Righteous ArmyMain TreeMain TreeNotable
  • Regenerate 1% of Life per second
  • Minions deal 20% increased Damage
  • Minions Regenerate 1% of Life per second
SentinelMain TreeMain TreeNotable
  • 24% increased Evasion Rating and Armour
  • +10% to all Elemental Resistances
Silent StepsMain TreeMain TreeNotable
  • 20% increased Evasion Rating
  • 40% increased Blind Effect
Skittering RunesMain TreeMain TreeNotable
  • 50% increased Area of Effect of Hex Skills
  • 20% increased Mana Reservation Efficiency of Curse Aura Skills
  • 20% reduced Mana Cost of Curse Skills
Skull CrackingMain TreeMain TreeNotable
  • 36% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 36% increased Damage with Ailments
  • 12% reduced Enemy Stun Threshold with Maces or Sceptres
SteadfastMain TreeMain TreeNotable
  • +3 to maximum Fortification
  • Regenerate 0.1% of Life per second per Fortification
Thick SkinMain TreeMain TreeNotable
  • 10% increased maximum Life
  • 8% chance to Avoid Elemental Ailments
Thrill of BattleMain TreeMain TreeNotable
  • Gain 2 Mana per Enemy Hit with Attacks
  • 15% reduced Mana Cost of Attacks
Toxic StrikesMain TreeMain TreeNotable
  • +15% to Damage over Time Multiplier for Poison
  • 15% chance to Poison on Hit
UnfalteringMain TreeMain TreeNotable
  • 50% increased Stun Threshold
  • 10% of Damage taken from Stunning Hits is Recovered as Life
WatchtowersMain TreeMain TreeNotable
  • 24% increased Totem Damage
  • Attack Skills have +1 to maximum number of Summoned Ballista Totems
  • 1% increased Movement Speed per Summoned Totem
Written in BloodMain TreeMain TreeNotable
  • 10% increased maximum Energy Shield
  • 10% increased maximum Life
  • +10 to Strength
Accuracy and Critical Strike ChanceMain TreeMain TreeSmall
  • 12% increased Global Accuracy Rating
  • 12% increased Critical Strike Chance
Area of EffectMain TreeMain TreeSmall
  • 10% increased Area of Effect
Armour and Energy ShieldMain TreeMain TreeSmall
  • 10% increased Armour
  • 5% increased maximum Energy Shield
Armour and EvasionMain TreeMain TreeSmall
  • 12% increased Evasion Rating and Armour
  • +4% to all Elemental Resistances
Attack and Cast Speed, AccuracyMain TreeMain TreeSmall
  • +20 to Accuracy Rating
  • 4% increased Attack and Cast Speed
Attack Damage and SpeedMain TreeMain TreeSmall
  • 12% increased Attack Damage
  • 3% increased Attack Speed
  • 12% increased Damage with Ailments from Attack Skills
Attack Damage in Blood StanceMain TreeMain TreeSmall
  • 20% increased Attack Damage while in Blood Stance
Attack Damage while Dual WieldingMain TreeMain TreeSmall
  • 12% increased Attack Damage while Dual Wielding
Attack Damage while holding a ShieldMain TreeMain TreeSmall
  • 12% increased Attack Damage while holding a Shield
Attack Ignite ChanceMain TreeMain TreeSmall
  • Attacks have 15% chance to Ignite
Attack Ignite Chance and Attack SpeedMain TreeMain TreeSmall
  • 3% increased Attack Speed
  • Attacks have 10% chance to Ignite
Attack Speed and DexterityMain TreeMain TreeSmall
  • 4% increased Attack Speed
  • +5 to Dexterity
Attack Speed per Frenzy ChargeMain TreeMain TreeSmall
  • 2% increased Attack Speed per Frenzy Charge
Avoid Status AilmentsMain TreeMain TreeSmall
  • 10% chance to Avoid Elemental Ailments
Axe and Sword DamageMain TreeMain TreeSmall
  • Axe Attacks deal 12% increased Damage with Hits and Ailments
  • Sword Attacks deal 12% increased Damage with Hits and Ailments
Axe Damage and AccuracyMain TreeMain TreeSmall
  • Axe Attacks deal 10% increased Damage with Hits and Ailments
  • 10% increased Accuracy Rating with Axes
Axe Damage and Attack SpeedMain TreeMain TreeSmall
  • 12% increased Physical Damage with Axes
  • Axe Attacks deal 12% increased Damage with Ailments
  • 3% increased Attack Speed with Axes
Axe Damage and Impale ChanceMain TreeMain TreeSmall
  • 14% increased Physical Damage with Axes
  • Axe Attacks deal 14% increased Damage with Ailments
  • 10% chance to Impale Enemies on Hit with Attacks
Bleed ChanceMain TreeMain TreeSmall
  • Attacks have 15% chance to cause Bleeding
Bow Attack Speed and PhasingMain TreeMain TreeSmall
  • 4% increased Attack Speed with Bows
  • 8% chance to gain Phasing for 4 seconds on Kill
Bow Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • 18% increased Critical Strike Chance with Bows
  • +12% to Critical Strike Multiplier with Bows
Bow Damage and AccuracyMain TreeMain TreeSmall
  • 10% increased Damage with Bows
  • 8% increased Accuracy Rating with Bows
  • 10% increased Damage Over Time with Bow Skills
Brand Damage and DurationMain TreeMain TreeSmall
  • 10% increased Brand Damage
  • Brand Skills have 10% increased Duration
Brand Range and Brand Recall Cooldown RecoveryMain TreeMain TreeSmall
  • Brand Recall has 10% increased Cooldown Recovery Rate
  • 10% increased Brand Attachment range
Burning Damage MultiplierMain TreeMain TreeSmall
  • +5% to Fire Damage over Time Multiplier
Chance to Block Attack DamageMain TreeMain TreeSmall
  • +2% Chance to Block Attack Damage
Claw Ailment Damage and Poison ChanceMain TreeMain TreeSmall
  • Claw Attacks deal 15% increased Damage with Ailments
  • 10% chance to Poison on Hit with Attacks
Claw Damage and Attack SpeedMain TreeMain TreeSmall
  • Claw Attacks deal 8% increased Damage with Hits and Ailments
  • 4% increased Attack Speed with Claws
Cold Ailment DurationMain TreeMain TreeSmall
  • 20% increased Duration of Cold Ailments
Cold Damage and Cold Ailment EffectMain TreeMain TreeSmall
  • 12% increased Cold Damage
  • 10% increased Effect of Cold Ailments
Cold Damage and Freeze ChanceMain TreeMain TreeSmall
  • 10% increased Cold Damage
  • 15% chance to Freeze
Critical Strike Chance per Power ChargeMain TreeMain TreeSmall
  • 8% increased Critical Strike Chance per Power Charge
Critical Strike Multiplier per Power ChargeMain TreeMain TreeSmall
  • +5% to Critical Strike Multiplier per Power Charge
Curse EffectMain TreeMain TreeSmall
  • 2% increased Effect of your Curses
Dagger Critical Strike ChanceMain TreeMain TreeSmall
  • 20% increased Critical Strike Chance with Daggers
Damage if Consumed a CorpseMain TreeMain TreeSmall
  • 16% increased Damage if you have Consumed a corpse Recently
Damage while you have a HeraldMain TreeMain TreeSmall
  • 10% increased Damage while affected by a Herald
Defences with ShieldMain TreeMain TreeSmall
  • 40% increased Defences from Equipped Shield
Dual Wield Attack and Cast Speed and BlockMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while Dual Wielding
  • 4% increased Attack Speed while Dual Wielding
  • 4% increased Cast Speed while Dual Wielding
Dual Wield Damage and Attack SpeedMain TreeMain TreeSmall
  • Attack Skills deal 10% increased Damage while Dual Wielding
  • 3% increased Attack Speed while Dual Wielding
  • Attack Skills deal 10% increased Damage with Ailments while Dual Wielding
Dual Wield Spell Damage and Movement SpeedMain TreeMain TreeSmall
  • 10% increased Spell Damage while Dual Wielding
  • 3% increased Movement Speed while Dual Wielding
Energy ShieldMain TreeMain TreeSmall
  • +10 to maximum Energy Shield
  • 4% increased maximum Energy Shield
Evasion and LifeMain TreeMain TreeSmall
  • 10% increased Evasion Rating
  • 4% increased maximum Life
Evasion Per Frenzy ChargeMain TreeMain TreeSmall
  • 4% increased Evasion Rating per Frenzy Charge
Faster BleedingMain TreeMain TreeSmall
  • Bleeding you inflict deals Damage 5% faster
Flask Effect DurationMain TreeMain TreeSmall
  • 15% increased Flask Effect Duration
Flask Effect DurationMain TreeMain TreeSmall
  • 10% increased Flask Effect Duration
Fortification DurationMain TreeMain TreeSmall
  • 40% increased Fortification Duration
Freeze ChanceMain TreeMain TreeSmall
  • 15% chance to Freeze
Golem Life and Buff EffectMain TreeMain TreeSmall
  • 20% increased Effect of Buffs granted by your Golems
  • Golems have 15% increased Maximum Life
Impale ChanceMain TreeMain TreeSmall
  • 10% chance to Impale Enemies on Hit with Attacks
Impale Chance and Attack SpeedMain TreeMain TreeSmall
  • 2% increased Attack Speed
  • 5% chance to Impale Enemies on Hit with Attacks
Impale EffectMain TreeMain TreeSmall
  • 6% increased Impale Effect
Increased Energy Shield LeechedMain TreeMain TreeSmall
  • 30% increased total Recovery per second from Energy Shield Leech
Life and ArmourMain TreeMain TreeSmall
  • 10% increased Armour
  • 4% increased maximum Life
Life and Life on KillMain TreeMain TreeSmall
  • 4% increased maximum Life
  • Gain 10 Life per Enemy Killed
Life Flasks and Flask DurationMain TreeMain TreeSmall
  • 10% increased Life Recovery from Flasks
  • 10% increased Flask Effect Duration
Lightning Ailment EffectMain TreeMain TreeSmall
  • 20% increased Effect of Lightning Ailments
Lightning Damage and Cast SpeedMain TreeMain TreeSmall
  • 8% increased Lightning Damage
  • 3% increased Cast Speed
Mace Damage and Area of EffectMain TreeMain TreeSmall
  • 14% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 14% increased Damage with Ailments
  • 8% increased Area of Effect
Mace Damage and Critical Strike ChanceMain TreeMain TreeSmall
  • 10% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 10% increased Damage with Ailments
  • 20% increased Critical Strike Chance with Maces or Sceptres
ManaMain TreeMain TreeSmall
  • +20 to maximum Mana
  • 10% increased maximum Mana
Mana and Aura Area of EffectMain TreeMain TreeSmall
  • 8% increased maximum Mana
  • 10% increased Area of Effect of Aura Skills
Mana and Flask Charges GainedMain TreeMain TreeSmall
  • 8% increased maximum Mana
  • 10% increased Flask Charges gained
Mana and FlasksMain TreeMain TreeSmall
  • 10% increased maximum Mana
  • 15% increased Mana Recovery from Flasks
Mana and LifeMain TreeMain TreeSmall
  • 5% increased maximum Life
  • 5% increased maximum Mana
Mana Regeneration and LifeMain TreeMain TreeSmall
  • 4% increased maximum Life
  • 10% increased Mana Regeneration Rate
Mana Regeneration per Power ChargeMain TreeMain TreeSmall
  • 8% increased Mana Regeneration Rate per Power Charge
Maximum FortificationMain TreeMain TreeSmall
  • +1 to maximum Fortification
Maximum Rage and ArmourMain TreeMain TreeSmall
  • 8% increased Armour
  • +2 to Maximum Rage
Melee Critical Strike MultiplierMain TreeMain TreeSmall
  • +12% to Melee Critical Strike Multiplier
Melee DamageMain TreeMain TreeSmall
  • Attacks with Melee Weapons deal 4% increased Damage with Ailments
  • 4% increased Melee Physical Damage
Mine Damage and Reservation EfficiencyMain TreeMain TreeSmall
  • 8% increased Mine Damage
  • 10% increased Mana Reservation Efficiency of Skills that throw Mines
Minion BlockMain TreeMain TreeSmall
  • Minions have +12% Chance to Block Attack Damage
Minion Damage and DurationMain TreeMain TreeSmall
  • Minions deal 12% increased Damage
  • 12% increased Minion Duration
Physical Attack DamageMain TreeMain TreeSmall
  • 14% increased Attack Physical Damage
Physical DamageMain TreeMain TreeSmall
  • 8% increased Physical Damage
Physical Damage and Ignore Physical Damage ReductionMain TreeMain TreeSmall
  • Hits have 10% chance to ignore Enemy Physical Damage Reduction
  • 14% increased Physical Damage
Physical Damage over TimeMain TreeMain TreeSmall
  • 12% increased Physical Damage over Time
Physical Damage Over Time MultiplierMain TreeMain TreeSmall
  • +5% to Physical Damage over Time Multiplier
Poison Damage and Cast SpeedMain TreeMain TreeSmall
  • 3% increased Cast Speed
  • 15% increased Damage with Poison
Projectile Attack Critical Strike ChanceMain TreeMain TreeSmall
  • Projectile Attack Skills have 20% increased Critical Strike Chance
Projectile Attack Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • Projectile Attack Skills have 10% increased Critical Strike Chance
  • Projectile Attack Skills have +10% to Critical Strike Multiplier
Reduced Skill DurationMain TreeMain TreeSmall
  • 5% reduced Skill Effect Duration
Reservation EfficiencyMain TreeMain TreeSmall
  • 8% increased Reservation Efficiency of Skills
Retaliation Skill DamageMain TreeMain TreeSmall
  • Retaliation Skills deal 20% increased Damage
Retaliation Skill Usable DurationMain TreeMain TreeSmall
  • Retaliation Skills become Usable for 20% longer
Shield Block and Elemental ResistancesMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while holding a Shield
  • +4% Elemental Resistances while holding a Shield
Spell Area of EffectMain TreeMain TreeSmall
  • Spell Skills have 10% increased Area of Effect
Spell Critical Strike ChanceMain TreeMain TreeSmall
  • 25% increased Spell Critical Strike Chance
Spell DamageMain TreeMain TreeSmall
  • 10% increased Spell Damage
Spell Damage and Stun RecoveryMain TreeMain TreeSmall
  • 10% increased Spell Damage
  • 10% increased Stun and Block Recovery
Spell Damage Over Time MultiplierMain TreeMain TreeSmall
  • +4% to Damage Over Time Multiplier with Spell Skills
Spell SuppressionMain TreeMain TreeSmall
  • +8% chance to Suppress Spell Damage
Staff BlockMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while wielding a Staff
  • +3% Chance to Block Spell Damage while wielding a Staff
Staff Critical Strike ChanceMain TreeMain TreeSmall
  • 30% increased Global Critical Strike Chance while wielding a Staff
Staff Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • 20% increased Critical Strike Chance with Staves
  • +12% to Critical Strike Multiplier with Staves
Stun DurationMain TreeMain TreeSmall
  • 25% increased Stun Duration on Enemies
Sword Damage and BlockMain TreeMain TreeSmall
  • +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
  • Sword Attacks deal 12% increased Damage with Hits and Ailments
Totem Critical Strike ChanceMain TreeMain TreeSmall
  • 25% increased Critical Strike Chance with Totem Skills
Trap DamageMain TreeMain TreeSmall
  • 16% increased Trap Damage
Two Handed Melee Damage and Stun DurationMain TreeMain TreeSmall
  • 10% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments
  • 10% increased Stun Duration with Two Handed Melee Weapons on Enemies
Wand Lightning DamageMain TreeMain TreeSmall
  • Gain 5% of Wand Physical Damage as Extra Lightning Damage
Warcry Cooldown RecoveryMain TreeMain TreeSmall
  • 12% increased Warcry Cooldown Recovery Rate
Warcry SpeedMain TreeMain TreeSmall
  • 15% increased Warcry Speed
Weapon Elemental DamageMain TreeMain TreeSmall
  • 12% increased Elemental Damage with Attack Skills
Essence GluttonAscendancyNecromancerNotable
  • For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
  • For each nearby corpse, you and nearby Allies Regenerate 5 Mana
    per second, up to 50 per second
  • Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
  • Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Minion Damage, Aura EffectAscendancyNecromancerSmall
  • Minions deal 10% increased Damage
  • 5% increased effect of Non-Curse Auras from your Skills
Master ToxicistAscendancyPathfinderNotable
  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
  • Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
Mother's TeachingsAscendancyRaiderNotable
  • Grants Level 20 Barkskin Skill
Evasion, Tincture EffectAscendancyRaiderSmall
  • 15% increased Evasion Rating
  • Tinctures applied to you have 10% increased Effect
Born in the ShadowsAscendancySaboteurNotable
  • Cannot be Blinded
  • 15% reduced Damage taken from Blinded Enemies
  • Nearby Enemies are Blinded
  • Blind Enemies on Hit
Area of Effect, Trap and Mine Throwing SpeedAscendancySaboteurSmall
  • 8% increased Area of Effect
  • 5% increased Trap Throwing Speed
  • 5% increased Mine Throwing Speed
HeadsmanAscendancySlayerNotable
  • Kill Enemies that have 20% or lower Life when Hit by your Skills
  • Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
  • Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Evasion and Energy Shield, Energy Shield LeechAscendancyTricksterSmall
  • 14% increased Evasion Rating
  • 5% increased maximum Energy Shield
  • 40% increased total Recovery per second from Energy Shield Leech
Farewell to FleshBloodlineLyciaNotable
  • Herald Skills have 2% more Buff Effect for every 1% of Maximum Mana they Reserve
  • Herald Skills and Minions from Herald Skills deal 1% more Damage for every 1% of Maximum Life those Skills Reserve
Primal Wisps foundBloodlinePrimalistSmall
  • 10% increased Quantity of Primal Wisps found in the Viridian Wildwood
Oath of the MajiBloodlineWardenNotable
  • Defences from Equipped Body Armour are doubled if it has no Socketed Gems
  • +50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems
  • 25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems
  • 30% increased Movement Speed if you have Equipped Boots with no Socketed Gems
Burden ProjectionCluster JewelCluster (Large)Notable
  • 30% increased Spell Damage
  • 8% chance to Knock Enemies Back on Hit with Spell Damage
Corrosive ElementsCluster JewelCluster (Large)Notable
  • 15% increased Elemental Damage
  • Cold Skills have a 25% chance to apply Cold Exposure on Hit
  • Fire Skills have a 25% chance to apply Fire Exposure on Hit
  • Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
  • (Cold Exposure applies -10% to Cold Resistance for 4 seconds)
  • (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
  • (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Deadly ReparteeCluster JewelCluster (Large)Notable
  • +6% Chance to Block Attack Damage while Dual Wielding
  • Attack Skills deal 25% increased Damage while Dual Wielding
  • 30% increased Attack Critical Strike Chance while Dual Wielding
Force MultiplierCluster JewelCluster (Large)Notable
  • 5% chance to deal Double Damage
  • 25% increased Physical Damage
Martial MomentumCluster JewelCluster (Large)Notable
  • 8% increased Attack Speed while Dual Wielding
  • 16% increased Accuracy Rating while Dual Wielding
  • 32% increased Damage if you've used a Travel Skill Recently
  • (Recently refers to the past 4 seconds)
Master the FundamentalsCluster JewelCluster (Large)Notable
  • +10% to all Elemental Resistances
  • 35% reduced Elemental Damage
  • 35% increased Physical Damage
Overwhelming MaliceCluster JewelCluster (Large)Notable
  • 10% chance to gain Unholy Might for 4 seconds on Critical Strike
  • (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Unholy GraceCluster JewelCluster (Large)Notable
  • 30% increased Chaos Damage
  • 10% increased Attack and Cast Speed
Unspeakable GiftsCluster JewelCluster (Large)Notable
  • Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Weight AdvantageCluster JewelCluster (Large)Notable
  • Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
  • 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
  • +20 to Strength
  • (Warstaves are considered Staves)
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Brewed for PotencyCluster JewelCluster (Medium)Notable
  • 24% increased Damage over Time
  • 10% increased Flask Charges gained
  • 20% increased Life and Mana Recovery from Flasks
FastingCluster JewelCluster (Medium)Notable
  • 20% increased Flask Charges gained
  • 10% increased Movement Speed while under no Flask Effects
Liquid InspirationCluster JewelCluster (Medium)Notable
  • 15% increased maximum Mana
  • 20% increased Mana Recovery from Flasks
  • 25% chance to gain a Power Charge when you use a Mana Flask
Pure AgonyCluster JewelCluster (Medium)Notable
  • +5 to Maximum Virulence
  • Minions deal 20% increased Damage while you are affected by a Herald
Snaring SpiritsCluster JewelCluster (Medium)Notable
  • 30% increased Totem Damage
  • Totems Hinder Enemies near them when Summoned
  • (Hinder reduces movement speed by 30% for 4 seconds)
Vivid HuesCluster JewelCluster (Medium)Notable
  • 2% of Attack Damage Leeched as Life against Bleeding Enemies
  • 20% increased total Recovery per second from Life Leech
  • 20% increased Damage with Bleeding
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Clarity of PurposeCluster JewelCluster (Small)Notable
  • 15% increased maximum Mana
  • 30% increased Mana Regeneration Rate
Flexible SentryCluster JewelCluster (Small)Notable
  • 4% Chance to Block Spell Damage
  • 25% reduced Elemental Ailment Duration on you
  • +4% Chance to Block Attack Damage
  • 25% reduced Effect of Chill and Shock on you
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Non-FlammableCluster JewelCluster (Small)Notable
  • +1% to maximum Fire Resistance
  • +20% to Fire Resistance
  • 30% chance to Avoid being Ignited
  • (Maximum Resistances cannot be raised above 90%)
Wall of MuscleCluster JewelCluster (Small)Notable
  • 6% increased maximum Life
  • 5% increased Strength
Lone MessengerCluster JewelCluster (Unique)Keystone
  • You can only have one Herald
    50% more Effect of Herald Buffs on you
    100% more Damage with Hits from Herald Skills
    50% more Damage Over Time with Herald Skills
    Minions from Herald Skills deal 25% more Damage
    Your Aura Skills are Disabled
Knowledge BarrierAnnointAnnointNotable
  • 6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated
Vinespike CordialAnnointAnnointNotable
  • Inflict a Grasping Vine on Hit against Enemies with fewer than
    8 Grasping Vines during Effect of any Life Flask
StrengthAscendancyAscendantSmall
  • +40 to Strength
Strength and DexterityAscendancyAscendantSmall
  • +20 to Strength and Dexterity
Life Regeneration, Melee DamageAscendancyChieftainSmall
  • 10% increased Melee Damage
  • Regenerate 0.5% of Life per second
Bringer of RuinAscendancyElementalistNotable
  • 66% increased Effect of Herald Buffs on you
  • 66% increased Mana Reservation Efficiency of Herald Skills
War of AttritionAscendancyGladiatorNotable
  • Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a maximum of 100%
Divine GuidanceAscendancyHierophantNotable
  • 30% increased maximum Mana
  • 10% of Damage is taken from Mana before Life
  • Transfiguration of Mind
Pursuit of FaithAscendancyHierophantNotable
  • 100% increased Totem Duration
  • +1 to maximum number of Summoned Totems
  • 100% increased Totem Placement speed
Elemental Damage, Critical Strike MultiplierAscendancyInquisitorSmall
  • 10% increased Elemental Damage
  • +10% to Critical Strike Multiplier
Chaos InoculationMain TreeMain TreeKeystone
  • Maximum Life becomes 1, Immune to Chaos Damage
Iron ReflexesMain TreeMain TreeKeystone
  • Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Vaal PactMain TreeMain TreeKeystone
  • Life Leech from Melee Damage is Instant
    Cannot Recover Life other than from Leech
Wind DancerMain TreeMain TreeKeystone
  • 20% less Attack Damage taken if you haven't been Hit by an Attack Recently
    10% more chance to Evade Attacks if you have been Hit by an Attack Recently
    20% more Attack Damage taken if you have been Hit by an Attack Recently
Attack MasteryMain TreeMain TreeMastery
  • One of:
    • +0.3 metres to Melee Strike Range
    • Non-Vaal Strike Skills target 1 additional nearby Enemy
    • Remove Damaging Ailments when you Change Stance
    • Stance Skills have +6 seconds to Cooldown
    • Monsters cannot Block your Attacks
    • 5% increased Attack Speed per Enemy in Close Range
    • Attack Skills Cost Life instead of 20% of Mana Cost
Attributes MasteryMain TreeMain TreeMastery
  • One of:
    • 5% increased Attributes
    • 1% increased Damage per 5 of your lowest Attribute
    • +5 to Strength per Allocated Mastery Passive Skill
    • +5 to Intelligence per Allocated Mastery Passive Skill
    • +5 to Dexterity per Allocated Mastery Passive Skill
Axe MasteryMain TreeMain TreeMastery
  • One of:
    • Enemies Killed by your Hits are destroyed
    • Bleeding you inflict deals Damage 15% faster
    • 40% increased Effect of Onslaught on you
    • 30% increased Damage while in Blood Stance
    • 15% increased Area of Effect while in Sand Stance
    • 10% more Damage with Hits and Ailments against Enemies that are on Low Life
    • Gain 2 Rage on Hit with Axes
Block MasteryMain TreeMain TreeMastery
  • One of:
    • +2% to maximum Chance to Block Attack Damage
    • +2% to maximum Chance to Block Spell Damage
    • 20 Life gained when you Block
    • 20 Mana gained when you Block
    • +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Charge MasteryMain TreeMain TreeMastery
  • One of:
    • Cannot be Ignited while at maximum Endurance Charges
    • Cannot be Chilled while at maximum Frenzy Charges
    • Cannot be Shocked while at maximum Power Charges
    • 100% increased Charge Duration
    • 3% increased Damage per Endurance, Frenzy or Power Charge
    • Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
Claw MasteryMain TreeMain TreeMastery
  • One of:
    • Gain 25 Life per Enemy Hit with Main Hand Claw Attacks
    • Gain 25 Mana per Enemy Hit with Off Hand Claw Attacks
    • Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws
    • 60% increased Damage with Claws against Enemies that are on Low Life
    • 10% of Leech is Instant per Equipped Claw
    • 50% increased Stealth if you've Hit With a Claw Recently
    • Skills Supported by Nightblade have 40% increased Effect of Elusive
Critical MasteryMain TreeMain TreeMastery
  • One of:
    • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
    • +25% to Critical Strike Multiplier against Unique Enemies
    • Stuns from Critical Strikes have 100% increased Duration
    • +3 to Level of all Critical Support Gems
    • You take 30% reduced Extra Damage from Critical Strikes
    • 150% increased Critical Strike Chance against Enemies that are on Full Life
Damage Over Time MasteryMain TreeMain TreeMastery
  • One of:
    • 30% increased Effect of Cruelty
    • +10% to Damage over Time Multiplier if you've Killed Recently
    • 15% increased Duration of Ailments on Enemies
    • 15% increased Skill Effect Duration
    • 10% less Damage Taken from Damage over Time
Elemental MasteryMain TreeMain TreeMastery
  • One of:
    • Exposure you inflict applies at least -18% to the affected Resistance
    • 60% reduced Reflected Elemental Damage taken
    • 50% reduced Effect of Exposure on you
    • Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
    • Critical Strikes against you do not inherently inflict Elemental Ailments
    • 3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element
Evasion MasteryMain TreeMain TreeMastery
  • One of:
    • Cannot be Stunned if you haven't been Hit Recently
    • 40% increased Evasion Rating if you have been Hit Recently
    • 10% increased Movement Speed if you haven't taken Damage Recently
    • 30% chance to Avoid being Poisoned
    • 30% chance to Avoid Bleeding
    • 30% chance to Avoid being Impaled
    • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
    • 100% increased Evasion Rating from Equipped Body Armour
Fire MasteryMain TreeMain TreeMastery
  • One of:
    • Fire Exposure you inflict applies an extra -5% to Fire Resistance
    • 40% of Physical Damage Converted to Fire Damage
    • Burning Enemies you kill have a 3% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
    • 50% chance to refresh Ignite Duration on Critical Strike
    • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
    • Critical Strikes do not inherently Ignite
    • 100% increased Damage with Hits against Ignited Enemies
Flask MasteryMain TreeMain TreeMastery
  • One of:
    • Life Flasks gain 1 Charge every 3 seconds
    • Mana Flasks gain 1 Charge every 3 seconds
    • Remove a random Elemental Ailment when you use a Mana Flask
    • Remove a random Non-Elemental Ailment when you use a Life Flask
    • 25% chance to gain a Flask Charge when you deal a Critical Strike
    • Enemies you Kill that are affected by Elemental Ailments
      grant 100% increased Flask Charges
    • Recover 4% of Life when you use a Flask
Link MasteryMain TreeMain TreeMastery
  • One of:
    • Enemies in your Link Beams cannot apply Elemental Ailments
    • Enemies near your Linked targets have Fire, Cold and Lightning Exposure
    • Links take twice as long to break
    • Link Skills Link to 1 additional random target
    • Linked targets share Endurance, Frenzy and Power Charges with you
    • Your Movement Speed is equal to the highest Movement Speed among Linked Players
Mace MasteryMain TreeMain TreeMastery
  • One of:
    • All Damage with Maces and Sceptres inflicts Chill
    • 20% increased Area of Effect if you've dealt a Critical Strike Recently
    • Crush Enemies on hit with Maces and Sceptres
    • 12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second
    • 50% increased Stun Duration on Enemies
    • Hits that Stun Enemies have Culling Strike
Mana MasteryMain TreeMain TreeMastery
  • One of:
    • Regenerate 5 Mana per second
    • Recover 10% of Mana over 1 second when you use a Guard Skill
    • 10% of Damage taken Recouped as Mana
    • 10% reduced Mana Cost of Skills
    • 10% chance to Recover 10% of Mana when you use a Skill
    • 12% increased Mana Reservation Efficiency of Skills
Minion Defence MasteryMain TreeMain TreeMastery
  • One of:
    • Minions have +8% to all maximum Elemental Resistances
    • Link Skills can target Damageable Minions
    • Minions Leech 1% of Damage as Life
    • Convocation has 40% increased Cooldown Recovery Rate
    • Minions have 15% reduced Life Recovery rate
    • Minions have 30% increased maximum Life
    • Minions Recover 5% of Life on Minion Death
Physical MasteryMain TreeMain TreeMastery
  • One of:
    • 60% reduced Reflected Physical Damage taken
    • 10% more Maximum Physical Attack Damage
    • Cannot be Stunned by Hits that deal only Physical Damage
    • Hits have 50% chance to ignore Enemy Physical Damage Reduction
    • 40% increased Physical Damage with Skills that Cost Life
    • +6% to Damage over Time Multiplier for Bleeding per Impale on Enemy
Projectile MasteryMain TreeMain TreeMastery
  • One of:
    • Projectiles deal 20% increased Damage with Hits and Ailments for each Enemy Pierced
    • Projectiles deal 20% increased Damage with Hits and Ailments for each time they have Chained
    • 1% increased Projectile Damage per 16 Dexterity
    • Knock Back Enemies if you get a Critical Strike with Projectile Damage
    • 15% more Projectile Speed
    • 15% less Projectile Speed
Recovery MasteryMain TreeMain TreeMastery
  • One of:
    • 3% chance to Recover all Life when you Kill an Enemy
    • Life Recoup Effects instead occur over 3 seconds
    • Every 3 seconds, Consume a nearby Corpse to Recover 10% of Life
    • Nearby Enemies have 50% reduced Life Regeneration Rate
    • Life Recovery from Regeneration is not applied
    • Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second from Regeneration
    • Regenerate 50 Life per second
Retaliation MasteryMain TreeMain TreeMastery
  • One of:
    • 80% increased Duration of Ailments inflicted by Retaliation Skills
    • Retaliation Skills Debilitate Enemies for 3 seconds on Hit
    • 20% increased Armour for each different Retaliation Skill you've used in the past 10 seconds
    • 10% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
    • 40% reduced Cost of Retaliation Skills
Staff MasteryMain TreeMain TreeMastery
  • One of:
    • Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
    • Recover 2% of Life when you Block Attack Damage while wielding a Staff
    • 30% increased Defences while wielding a Staff
    • +8% Chance to Block Attack Damage if you've Stunned an Enemy Recently
    • 3% increased maximum Life per Red Socket on equipped Staff
    • 5% increased maximum Mana per Blue Socket on equipped Staff
    • Gain Unholy Might on Block for 3 seconds
    • +60% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
Sword MasteryMain TreeMain TreeMastery
  • One of:
    • +0.3 metres to Melee Strike Range with Swords
    • 20% chance to Impale Enemies on Hit with Attacks
    • 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
    • Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword
    • 120% increased Critical Strike Chance with Swords
    • -20% to Critical Strike Multiplier with Swords
    • 50% reduced Enemy Chance to Block Sword Attacks
Trap MasteryMain TreeMain TreeMastery
  • One of:
    • 5% chance to throw up to 4 additional Traps
    • 8% Chance for Traps to Trigger an additional time
    • Can have up to 5 additional Traps placed at a time
    • 60% increased Trap Trigger Area of Effect
    • Recover 30 Life when your Trap is triggered by an Enemy
    • Traps cannot be Damaged
Anointed FleshMain TreeMain TreeNotable
  • +1% to all maximum Elemental Resistances
  • 20% reduced Elemental Ailment Duration on you
  • 20% reduced Effect of Chill and Shock on you
Arcanist's DominionMain TreeMain TreeNotable
  • 20% increased Spell Damage
  • 5% increased Cast Speed
  • +20 to Intelligence
AsylumMain TreeMain TreeNotable
  • +18% to Chaos Resistance
  • 18% reduced Effect of Curses on you
Battle RouseMain TreeMain TreeNotable
  • 15% increased maximum Mana
  • 10% of Damage taken Recouped as Mana
Breath of FlamesMain TreeMain TreeNotable
  • +10% to Fire Damage over Time Multiplier
  • 30% increased Fire Damage
Breath of LightningMain TreeMain TreeNotable
  • 30% increased Lightning Damage
  • 50% increased Effect of Lightning Ailments
CleavingMain TreeMain TreeNotable
  • 30% increased Physical Damage with Axes
  • Axe Attacks deal 30% increased Damage with Ailments
  • 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
CoordinationMain TreeMain TreeNotable
  • 10% increased Attack Speed
  • 8% increased Cast Speed
  • +10 to Dexterity and Intelligence
Dire TormentMain TreeMain TreeNotable
  • +25% to Damage over Time Multiplier for Ailments from Critical Strikes
  • 40% increased Critical Strike Chance
Disciple of the ForbiddenMain TreeMain TreeNotable
  • +1 to Minimum Power Charges
  • 8% chance to gain a Power Charge on Kill
  • 8% increased Damage per Power Charge
DreamerMain TreeMain TreeNotable
  • 30% increased Mana Regeneration Rate
  • 10% reduced Mana Cost of Skills
EnduranceMain TreeMain TreeNotable
  • +1 to Maximum Endurance Charges
ExecutionerMain TreeMain TreeNotable
  • 60% increased Damage with Hits against Enemies that are on Low Life
  • 15% increased Area of Effect if you've Killed Recently
FleetfootMain TreeMain TreeNotable
  • 30% increased Evasion Rating
  • 5% increased Movement Speed
  • 30% increased Cooldown Recovery Rate of Movement Skills
Forces of NatureMain TreeMain TreeNotable
  • Attack Damage Penetrates 10% of Enemy Elemental Resistances
ForesightMain TreeMain TreeNotable
  • +20 to maximum Energy Shield
  • 14% increased maximum Energy Shield
  • 10% increased Energy Shield Recharge Rate
Growth and DecayMain TreeMain TreeNotable
  • +12% to Damage over Time Multiplier
  • Regenerate 1% of Life per second
Hunter's GambitMain TreeMain TreeNotable
  • +10% to Chaos Damage over Time Multiplier
  • 10% increased Skill Effect Duration
  • 25% increased Damage Over Time with Bow Skills
Indiscriminate RevengeMain TreeMain TreeNotable
  • Retaliation Skills have 30% increased Area of Effect
InfluenceMain TreeMain TreeNotable
  • 14% increased effect of Non-Curse Auras from your Skills
Light EaterMain TreeMain TreeNotable
  • 0.8% of Spell Damage Leeched as Energy Shield
  • 30% increased Maximum total Energy Shield Recovery per second from Leech
  • 24% increased Damage while on Full Energy Shield
Magmatic StrikesMain TreeMain TreeNotable
  • Every 10 seconds, gain 30% of Physical Damage
    as Extra Fire Damage for 4 seconds
Mental RapidityMain TreeMain TreeNotable
  • 10% increased Cast Speed
  • 30% increased Mana Regeneration Rate
Merciless SkeweringMain TreeMain TreeNotable
  • 15% chance to Impale Enemies on Hit with Attacks
  • 12% increased Impale Effect
MightMain TreeMain TreeNotable
  • +30 to Strength
NimblenessMain TreeMain TreeNotable
  • 8% increased Cast Speed
  • +15% to Critical Strike Multiplier for Spell Damage
PhysiqueMain TreeMain TreeNotable
  • +30 to Strength
Prepared ResponseMain TreeMain TreeNotable
  • 25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
  • Retaliation Skills become Usable for 30% longer
Prodigal PerfectionMain TreeMain TreeNotable
  • 20% increased maximum Mana
  • 2% increased Spell Damage per 100 Maximum Mana, up to 40%
QuickstepMain TreeMain TreeNotable
  • +10% chance to Suppress Spell Damage
  • 6% increased Movement Speed
Season of IceMain TreeMain TreeNotable
  • +12% to Cold Damage over Time Multiplier
  • 20% increased Effect of Chill
Spiked BulwarkMain TreeMain TreeNotable
  • 28% increased Armour
  • Reflects 50 Physical Damage to Melee Attackers
SpinecruncherMain TreeMain TreeNotable
  • 30% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 30% increased Damage with Ailments
  • 100% increased Stun Duration against Enemies that are on Full Life
Spiritual AidMain TreeMain TreeNotable
  • Increases and Reductions to Minion Damage also affect you
ToleranceMain TreeMain TreeNotable
  • +19% to Chaos Resistance
  • 30% chance to Avoid being Poisoned
  • 30% chance to Avoid Bleeding
VampirismMain TreeMain TreeNotable
  • Recover 3% of Life on Kill
  • 12% of Damage taken Recouped as Life
VigourMain TreeMain TreeNotable
  • +1 to Maximum Endurance Charges
Volatile MinesMain TreeMain TreeNotable
  • 30% increased Mine Duration
  • Can have up to 3 additional Remote Mines placed at a time
  • Mines have 30% increased Detonation Speed
Wicked BladeMain TreeMain TreeNotable
  • 30% increased Damage with Bleeding
  • 20% increased Bleeding Duration
Window of OpportunityMain TreeMain TreeNotable
  • 15% reduced Skill Effect Duration
  • Debuffs on you expire 15% faster
AccuracyMain TreeMain TreeSmall
  • 12% increased Global Accuracy Rating
Aggravate Bleeding On Critical Strike ChanceMain TreeMain TreeSmall
  • 25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks
Area of EffectMain TreeMain TreeSmall
  • 12% increased Area of Effect
ArmourMain TreeMain TreeSmall
  • 15% increased Armour
Armour and Guard Skill Cooldown RecoveryMain TreeMain TreeSmall
  • 12% increased Armour
  • Guard Skills have 20% increased Cooldown Recovery Rate
Armour, Evasion and Onslaught EffectMain TreeMain TreeSmall
  • 10% increased Evasion Rating and Armour
  • 15% increased Effect of Onslaught on you
Attack Damage with ShieldMain TreeMain TreeSmall
  • Attack Skills deal 12% increased Damage while holding a Shield
Attack SpeedMain TreeMain TreeSmall
  • 4% increased Attack Speed
Aura EffectMain TreeMain TreeSmall
  • 6% increased effect of Non-Curse Auras from your Skills
Avoid Interruption while Casting and Elemental ResistancesMain TreeMain TreeSmall
  • +3% to all Elemental Resistances
  • 15% chance to Ignore Stuns while Casting
Banner Aura EffectMain TreeMain TreeSmall
  • Banner Skills have 10% increased Aura Effect
Bleed and Critical Strike ChanceMain TreeMain TreeSmall
  • Attacks have 10% chance to cause Bleeding
  • 15% increased Critical Strike Chance for Attacks
Bleed Damage MultiplierMain TreeMain TreeSmall
  • +6% to Damage over Time Multiplier for Bleeding
Blind DurationMain TreeMain TreeSmall
  • 40% increased Blind duration
BlockMain TreeMain TreeSmall
  • +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Bow Damage and Attack SpeedMain TreeMain TreeSmall
  • 12% increased Damage with Bows
  • 3% increased Attack Speed with Bows
  • 12% increased Damage Over Time with Bow Skills
Brand DurationMain TreeMain TreeSmall
  • Brand Skills have 15% increased Duration
Burning Damage MultiplierMain TreeMain TreeSmall
  • +4% to Fire Damage over Time Multiplier
Burning Damage MultiplierMain TreeMain TreeSmall
  • +6% to Fire Damage over Time Multiplier
Cast Speed and Spell Critical Strike ChanceMain TreeMain TreeSmall
  • 3% increased Cast Speed
  • 10% increased Spell Critical Strike Chance
Chance to Poison with SpellsMain TreeMain TreeSmall
  • 10% chance to Poison on Hit with Spell Damage
Chance to Poison with SpellsMain TreeMain TreeSmall
  • 15% chance to Poison on Hit with Spell Damage
Channelling Skill DamageMain TreeMain TreeSmall
  • Channelling Skills deal 12% increased Damage
Chill and Freeze ResistanceMain TreeMain TreeSmall
  • 20% reduced Effect of Chill on you
  • 20% reduced Freeze Duration on you
Claw Attack Speed and Poison ChanceMain TreeMain TreeSmall
  • 4% increased Attack Speed with Claws
  • 10% chance to Poison on Hit with Attacks
Claw DamageMain TreeMain TreeSmall
  • Claw Attacks deal 12% increased Damage with Hits and Ailments
Cold Damage Over Time MultiplierMain TreeMain TreeSmall
  • +4% to Cold Damage over Time Multiplier
Corpse LifeMain TreeMain TreeSmall
  • Corpses you Spawn have 5% increased Maximum Life
Critical ChanceMain TreeMain TreeSmall
  • 15% increased Critical Strike Chance
Critical Strike ChanceMain TreeMain TreeSmall
  • 25% increased Critical Strike Chance
Critical Strike ChanceMain TreeMain TreeSmall
  • 20% increased Critical Strike Chance
Critical Strike MultiplierMain TreeMain TreeSmall
  • +12% to Critical Strike Multiplier
Curse Cast SpeedMain TreeMain TreeSmall
  • Curse Skills have 10% increased Cast Speed
Curse DurationMain TreeMain TreeSmall
  • 15% increased Curse Duration
Dagger Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • 18% increased Critical Strike Chance with Daggers
  • +14% to Critical Strike Multiplier with Daggers
Dagger Critical Strike Multiplier and Poison DurationMain TreeMain TreeSmall
  • +15% to Critical Strike Multiplier with Daggers
  • 5% increased Poison Duration
Dagger Damage and Movement SpeedMain TreeMain TreeSmall
  • Dagger Attacks deal 10% increased Damage with Hits and Ailments
  • 3% increased Movement Speed
Damage against Marked EnemyMain TreeMain TreeSmall
  • 20% increased Damage with Hits and Ailments against Marked Enemy
Damage Over Time MultiplierMain TreeMain TreeSmall
  • +5% to Damage over Time Multiplier
Dual Wield AccuracyMain TreeMain TreeSmall
  • 12% increased Accuracy Rating while Dual Wielding
Dual Wield Attack SpeedMain TreeMain TreeSmall
  • 4% increased Attack Speed while Dual Wielding
Dual Wield Attack Speed and BlockMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while Dual Wielding
  • 3% increased Attack Speed while Dual Wielding
Dual Wield Critical Strike Multiplier and AccuracyMain TreeMain TreeSmall
  • 8% increased Accuracy Rating while Dual Wielding
  • +10% to Attack Critical Strike Multiplier while Dual Wielding
Energy ShieldMain TreeMain TreeSmall
  • 30% increased Energy Shield from Equipped Shield
Energy Shield and ManaMain TreeMain TreeSmall
  • 5% increased maximum Energy Shield
  • 6% increased maximum Mana
Energy Shield Recharge RateMain TreeMain TreeSmall
  • 15% increased Energy Shield Recharge Rate
Evasion and Energy ShieldMain TreeMain TreeSmall
  • 10% increased Evasion Rating
  • 5% increased maximum Energy Shield
Evasion and Energy ShieldMain TreeMain TreeSmall
  • 8% increased Evasion Rating
  • 5% increased maximum Energy Shield
Evasion and Movement Skill Cooldown RecoveryMain TreeMain TreeSmall
  • 14% increased Evasion Rating
  • 15% increased Cooldown Recovery Rate of Movement Skills
Evasion and Movement SpeedMain TreeMain TreeSmall
  • 12% increased Evasion Rating
  • 3% increased Movement Speed
Exerted Attack DamageMain TreeMain TreeSmall
  • Exerted Attacks deal 20% increased Damage
Faster AilmentsMain TreeMain TreeSmall
  • Damaging Ailments deal damage 5% faster
Flask Charges GainedMain TreeMain TreeSmall
  • 10% increased Flask Charges gained
Frenzy Charge DurationMain TreeMain TreeSmall
  • 20% increased Frenzy Charge Duration
LifeMain TreeMain TreeSmall
  • 6% increased maximum Life
Life and Energy ShieldMain TreeMain TreeSmall
  • 4% increased maximum Energy Shield
  • 5% increased maximum Life
Life and Reduced CostMain TreeMain TreeSmall
  • 5% increased maximum Life
  • 3% reduced Cost of Skills
Life LeechMain TreeMain TreeSmall
  • 0.4% of Attack Damage Leeched as Life
Life LeechMain TreeMain TreeSmall
  • 15% increased Maximum total Life Recovery per second from Leech
Life Leech SpeedMain TreeMain TreeSmall
  • 60% increased total Recovery per second from Life Leech
Life RegenerationMain TreeMain TreeSmall
  • Regenerate 0.5% of Life per second
Link DurationMain TreeMain TreeSmall
  • Link Skills have 15% increased Skill Effect Duration
Link EffectMain TreeMain TreeSmall
  • Link Skills have 5% increased Buff Effect
Mace Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • 16% increased Critical Strike Chance with Maces or Sceptres
  • +16% to Critical Strike Multiplier with Maces or Sceptres
Mana and Flask EffectMain TreeMain TreeSmall
  • 8% increased maximum Mana
  • Flasks applied to you have 5% increased Effect
Mark EffectMain TreeMain TreeSmall
  • 8% increased Effect of your Marks
Maximum Lightning ResistanceMain TreeMain TreeSmall
  • +1% to maximum Lightning Resistance
Maximum RageMain TreeMain TreeSmall
  • +3 to Maximum Rage
Melee Area of EffectMain TreeMain TreeSmall
  • Melee Skills have 10% increased Area of Effect
Mine Critical Strike MultiplierMain TreeMain TreeSmall
  • +15% to Critical Strike Multiplier with Mines
Mine Detonation SpeedMain TreeMain TreeSmall
  • Mines have 20% increased Detonation Speed
Minion DamageMain TreeMain TreeSmall
  • Minions deal 16% increased Damage
Minion Damage and LifeMain TreeMain TreeSmall
  • Minions have 5% increased maximum Life
  • Minions deal 10% increased Damage
Minion Damage while you have a HeraldMain TreeMain TreeSmall
  • Minions deal 10% increased Damage while you are affected by a Herald
Minion LifeMain TreeMain TreeSmall
  • Minions have 12% increased maximum Life
Movement SpeedMain TreeMain TreeSmall
  • 3% increased Movement Speed
One Handed Melee DamageMain TreeMain TreeSmall
  • 16% increased Physical Damage with One Handed Melee Weapons
  • Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments
Physical and Elemental DamageMain TreeMain TreeSmall
  • 8% increased Elemental Damage
  • 8% increased Physical Damage
Physical Attack DamageMain TreeMain TreeSmall
  • 12% increased Attack Physical Damage
Physical Damage and Attack and Cast SpeedMain TreeMain TreeSmall
  • 3% increased Attack and Cast Speed
  • 8% increased Physical Damage
Poison Chance and DurationMain TreeMain TreeSmall
  • 5% increased Poison Duration
  • 10% chance to Poison on Hit
Power Charge DurationMain TreeMain TreeSmall
  • 20% increased Power Charge Duration
Projectile DamageMain TreeMain TreeSmall
  • 12% increased Projectile Damage
Retaliation Skill Damage and Stun ThresholdMain TreeMain TreeSmall
  • Retaliation Skills deal 15% increased Damage
  • Retaliation Skills have 10% reduced Enemy Stun Threshold
Retaliation Skill Stun DurationMain TreeMain TreeSmall
  • Retaliation Skills have 25% increased Stun Duration on Enemies
Shield Block and Block RecoveryMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while holding a Shield
  • 30% increased Block Recovery
Shield DamageMain TreeMain TreeSmall
  • 12% increased Physical Attack Damage while holding a Shield
  • Attack Skills deal 12% increased Damage with Ailments while holding a Shield
Shield Spell Damage and Spell BlockMain TreeMain TreeSmall
  • +3% Chance to Block Spell Damage while holding a Shield
  • 8% increased Spell Damage while holding a Shield
Shock ResistanceMain TreeMain TreeSmall
  • 20% reduced Effect of Shock on you
Spell DamageMain TreeMain TreeSmall
  • 8% increased Spell Damage
Spell Suppression and Energy Shield Recharge RateMain TreeMain TreeSmall
  • +5% chance to Suppress Spell Damage
  • 10% increased Energy Shield Recharge Rate
Spell Suppression and Life Flask RecoveryMain TreeMain TreeSmall
  • +5% chance to Suppress Spell Damage
  • 12% increased Life Recovery from Flasks
Staff Area of EffectMain TreeMain TreeSmall
  • 12% increased Area of Effect while wielding a Staff
Staff Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • 20% increased Global Critical Strike Chance while wielding a Staff
  • +10% to Global Critical Strike Multiplier while wielding a Staff
Stance Skill Cooldown RecoveryMain TreeMain TreeSmall
  • 10% increased Cooldown Recovery Rate for Stance Skills
Stun ThresholdMain TreeMain TreeSmall
  • 15% increased Stun Threshold
Sword DamageMain TreeMain TreeSmall
  • 16% increased Physical Damage with Swords
  • Sword Attacks deal 16% increased Damage with Ailments
Sword Damage and Melee RangeMain TreeMain TreeSmall
  • Sword Attacks deal 10% increased Damage with Hits and Ailments
  • +0.1 metres to Melee Strike Range with Swords
Tincture Mana on KillMain TreeMain TreeSmall
  • Recover 1% of Mana on Kill while you have a Tincture active
Totem Damage and Placement SpeedMain TreeMain TreeSmall
  • 10% increased Totem Damage
  • 10% increased Totem Placement speed
Totem Damage and Placement SpeedMain TreeMain TreeSmall
  • 15% increased Totem Damage
  • 10% increased Totem Placement speed
Totem Life and DamageMain TreeMain TreeSmall
  • 10% increased Totem Damage
  • 10% increased Totem Life
Totem Life and Elemental ResistancesMain TreeMain TreeSmall
  • 15% increased Totem Life
  • Totems gain +16% to all Elemental Resistances
Two Handed Melee Damage and Area of EffectMain TreeMain TreeSmall
  • 12% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
  • 5% increased Area of Effect
Warcry Buff EffectMain TreeMain TreeSmall
  • 10% increased Warcry Buff Effect
Warcry DurationMain TreeMain TreeSmall
  • 15% increased Warcry Duration
Area of Effect, Movement SpeedAscendancySaboteurSmall
  • 4% increased Movement Speed
  • 8% increased Area of Effect
Boon of the MountainBloodlineOlrothSmall
  • 30% less Damage Taken from Damage over Time while you have Unbroken Ward
Vaal SoulsBloodlineTrialmasterSmall
  • Gain 1 Vaal Soul per second
Wildwood BlessingBloodlineWardenNotable
  • Grants Level 20 Barkskin Skill
Foul PactBloodlineWarlockNotable
  • Enemies Pacified by you take 20% increased Damage
  • Minions affected by Affliction have Onslaught
  • Phantasms from Penance Mark have a 50% chance to grant a Vaal Soul when Killed
  • Phantasms from Penance Mark grant 50% increased Flask Charges
Arcing ShotCluster JewelCluster (Large)Notable
  • Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
  • Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
Conjured WallCluster JewelCluster (Large)Notable
  • 25% increased Spell Damage
  • +8% Chance to Block Spell Damage if you've Cast a Spell Recently
  • (Recently refers to the past 4 seconds)
Furious AssaultCluster JewelCluster (Large)Notable
  • 8% increased Attack and Cast Speed
  • 25% increased Physical Damage
Martial ProwessCluster JewelCluster (Large)Notable
  • 20% increased Attack Damage
  • 6% increased Attack Speed
  • 15% increased Global Accuracy Rating
  • 20% increased Damage with Ailments from Attack Skills
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Seal MenderCluster JewelCluster (Large)Notable
  • Skills Supported by Unleash have 30% increased Seal gain frequency
Wind-upCluster JewelCluster (Large)Notable
  • +15% to Critical Strike Multiplier with Claws or Daggers
  • 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
Cooked AliveCluster JewelCluster (Medium)Notable
  • 15% chance to Ignite
  • Enemies Ignited by you have -5% to Fire Resistance
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Dark MessengerCluster JewelCluster (Medium)Notable
  • Herald Skills have 25% increased Area of Effect
  • Herald Skills deal 20% increased Damage
Hulking CorpsesCluster JewelCluster (Medium)Notable
  • Minions have 25% increased maximum Life
  • Raised Zombies have 5% chance to Taunt Enemies on Hit
IntrospectionCluster JewelCluster (Medium)Notable
  • Auras from your Skills have 10% increased Effect on you
Lord of DroughtCluster JewelCluster (Medium)Notable
  • Flammability can affect Hexproof Enemies
  • 30% increased Damage with Ignites inflicted on Cursed Enemies
RendCluster JewelCluster (Medium)Notable
  • +5% to Physical Damage over Time Multiplier
  • 20% increased Bleeding Duration
Bow MasteryMain TreeMain TreeMastery
  • One of:
    • Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate
    • 20% increased Area of Effect while wielding a Bow
    • Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
    • 100% increased Mirage Archer Duration
    • +100 to Accuracy Rating per Green Socket on Equipped Bow
    • Increases and Reductions to Projectile Speed also apply to Damage with Bows
Cold MasteryMain TreeMain TreeMastery
  • One of:
    • 40% of Physical Damage Converted to Cold Damage
    • 10% Chance to Inflict Cold Exposure on Hit with Cold Damage
    • -30% to Fire Resistance
    • +1 to Level of all Cold Skill Gems
    • +1% to Cold Damage over Time Multiplier for each 4% Overcapped Cold Resistance
    • Chills from your Hits always reduce Action Speed by at least 10%
    • Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
Curse MasteryMain TreeMain TreeMastery
  • One of:
    • +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies
    • You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies
    • Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds
    • Your Curses have 20% increased Effect if 50% of Curse Duration expired
    • Enemies you Curse are Hindered, with 15% reduced Movement Speed
    • Recover 1% of Life when you Curse a Non-Cursed Enemy
    • Recover 1% of Mana when you Curse a Non-Cursed Enemy
Dagger MasteryMain TreeMain TreeMastery
  • One of:
    • +100% to Critical Strike Multiplier against Enemies that are on Full Life
    • Critical Strikes have Culling Strike
    • +10% chance to Suppress Spell Damage for each Dagger you're Wielding
    • 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
    • 50% increased Projectile Speed while wielding a Dagger
    • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Dual Wielding MasteryMain TreeMain TreeMastery
  • One of:
    • +20% Chance to Block Spell Damage while Dual Wielding
    • Dual Wielding does not inherently grant chance to Block Attack Damage
    • +1% to Off Hand Critical Strike Chance while Dual Wielding
    • 60% increased Damage while wielding two different Weapon Types
    • 20% chance to gain Elusive when you Block while Dual Wielding
    • +15% Chance to Block Attack Damage if you have not Blocked Recently
    • 20% chance to Maim Enemies with Main Hand Hits
    • 20% chance to Blind Enemies with Off Hand Hits
Energy Shield MasteryMain TreeMain TreeMastery
  • One of:
    • 30% increased Light Radius
    • Light Radius is based on Energy Shield instead of Life
    • 10% less Physical Damage Taken while on Full Energy Shield
    • 50% of your Energy Shield is added to your Stun Threshold
    • Regenerate 2% of Energy Shield per second
    • 30% of Chaos Damage taken does not bypass Energy Shield
    • 100% increased Energy Shield from Equipped Helmet
Evasion and Energy Shield MasteryMain TreeMain TreeMastery
  • One of:
    • 30% increased Evasion Rating while you have Energy Shield
    • 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
    • 20% increased Maximum Energy Shield if both Equipped Left and Right Rings have an Explicit Evasion Modifier
    • 40% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier
    • 100% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
    • 1% increased Evasion Rating per 5 Intelligence
    • Dexterity provides no inherent bonus to Evasion Rating
    • Every 4 seconds, Regenerate Energy Shield equal to 1% of Evasion Rating over 1 second
Leech MasteryMain TreeMain TreeMastery
  • One of:
    • 5% of Leech is Instant
    • 40% increased Armour and Evasion Rating while Leeching
    • 25% more Damage with Hits against Enemies that cannot have Life Leeched from them
    • 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently
    • 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech
    • 25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech
Life MasteryMain TreeMain TreeMastery
  • One of:
    • 10% more Maximum Life if you have at least 6 Life Masteries allocated
    • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
    • +30 to maximum Life
    • You count as on Low Life while at 55% of maximum Life or below
    • You count as on Full Life while at 90% of maximum Life or above
    • Skills Cost Life instead of 15% of Mana Cost
Lightning MasteryMain TreeMain TreeMastery
  • One of:
    • 40% of Physical Damage Converted to Lightning Damage
    • 60% increased Critical Strike Chance against enemies with Lightning Exposure
    • +15% to Maximum Effect of Shock
    • Shocks you inflict spread to other Enemies within 1 metre
    • Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value
    • Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky
Mine MasteryMain TreeMain TreeMastery
  • One of:
    • Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
    • Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
    • 30% increased Effect of Auras from Mines
    • Detonate Mines is Triggered while you are moving
    • Mines cannot be Damaged
    • Regenerate 2.5% of Life per Second if you've Detonated a Mine Recently
Poison MasteryMain TreeMain TreeMastery
  • One of:
    • Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
    • Poisons you inflict deal Damage 20% faster
    • +12% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
    • Enemies Poisoned by you cannot deal Critical Strikes
    • Recover 3% of Life on Killing a Poisoned Enemy
    • Plague Bearer has 20% increased Maximum Plague Value
Rage MasteryMain TreeMain TreeMastery
  • One of:
    • Every Rage also grants 1% increased Stun Threshold
    • 1% increased Movement Speed per 5 Rage
    • +7 to Maximum Rage
    • Inherent loss of Rage is 20% faster
    • Warcries grant 1 Rage per 5 Enemy Power, up to 5
    • 25% increased Maximum total Life Recovery per second from Leech while at maximum Rage
    • Nearby Enemies are Intimidated while you have Rage
Reservation MasteryMain TreeMain TreeMastery
  • One of:
    • 8% increased Damage for each of your Aura or Herald Skills affecting you
    • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
    • 20% increased Life Reservation Efficiency of Skills
    • 30% increased Area of Effect of Aura Skills
    • Auras from your Skills have 10% increased Effect on you
    • Non-Curse Aura Skills have 50% increased Duration
Stun MasteryMain TreeMain TreeMastery
  • One of:
    • 100% increased Enemy Stun Threshold
    • 200% increased Stun Duration on Enemies
    • 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
    • +50% to Critical Strike Multiplier against Stunned Enemies
    • Hits against you Cannot be Critical Strikes if you've been Stunned Recently
    • 25% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned
    • Gain Adrenaline when Stunned, for 2 seconds per 100ms of Stun Duration
Two Hand MasteryMain TreeMain TreeMastery
  • One of:
    • 3% chance to deal Triple Damage
    • 40% increased Damage with Hits against Rare and Unique Enemies
    • 10% increased Armour per Red Socket on Main Hand Weapon
    • 10% increased Evasion Rating per Green Socket on Main Hand Weapon
    • 15% more Stun Duration with Two Handed Weapons
    • Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
    • 10% reduced Attack Speed
    • Ruthless Hits Intimidate Enemies for 4 seconds
Warcry MasteryMain TreeMain TreeMastery
  • One of:
    • Warcries cannot Exert Travel Skills
    • Recover 15% of Life when you use a Warcry
    • Warcries have a minimum of 10 Power
    • Warcries Debilitate Enemies for 1 second
    • Remove all Damaging Ailments when you Warcry
    • Warcries have 10% chance to Exert 3 additional Attacks
Aggressive BastionMain TreeMain TreeNotable
  • +8% Chance to Block Attack Damage while holding a Shield
  • 30% increased Physical Attack Damage while holding a Shield
  • Attack Skills deal 30% increased Damage with Ailments while holding a Shield
  • 10% chance to gain an Endurance Charge on Kill while holding a Shield
Arcane GuardingMain TreeMain TreeNotable
  • +10% Chance to Block Spell Damage while holding a Shield
  • 60% increased Energy Shield from Equipped Shield
Arcing BlowsMain TreeMain TreeNotable
  • Damage with Weapons Penetrates 8% Lightning Resistance
  • 30% increased Lightning Damage with Attack Skills
ArsonistMain TreeMain TreeNotable
  • +10% to Fire Damage over Time Multiplier
  • Regenerate 1.2% of Life per second
BackstabbingMain TreeMain TreeNotable
  • 30% increased Critical Strike Chance with Daggers
  • +30% to Critical Strike Multiplier with Daggers
  • 100% increased Critical Strike Chance against Enemies that are on Full Life
Blast WavesMain TreeMain TreeNotable
  • Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently
  • Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently
BloodlessMain TreeMain TreeNotable
  • 10% increased maximum Life
  • Enemies Cannot Leech Life From you
CharismaMain TreeMain TreeNotable
  • 16% increased Mana Reservation Efficiency of Skills
  • 6% increased effect of Non-Curse Auras from your Skills
Clever ThiefMain TreeMain TreeNotable
  • 1% of Attack Damage Leeched as Life
  • 1% of Attack Damage Leeched as Mana
Crackling SpeedMain TreeMain TreeNotable
  • 24% increased Lightning Damage
  • 8% increased Cast Speed
Dazzling StrikesMain TreeMain TreeNotable
  • 50% increased Critical Strike Chance against Blinded Enemies
  • 20% chance to Blind Enemies on Hit with Attacks
  • 20% increased Blind Effect
Eagle EyeMain TreeMain TreeNotable
  • +150 to Accuracy Rating
  • 20% increased Global Accuracy Rating
  • 20% increased Critical Strike Chance
Enduring BondMain TreeMain TreeNotable
  • 20% increased Skill Effect Duration
  • Minions deal 30% increased Damage if you've used a Minion Skill Recently
  • 20% increased Minion Duration
Enigmatic DefenceMain TreeMain TreeNotable
  • 20% increased Spell Damage while wielding a Staff
  • +8% Chance to Block Attack Damage while wielding a Staff
  • +8% Chance to Block Spell Damage while wielding a Staff
Fatal BladeMain TreeMain TreeNotable
  • 50% increased Critical Strike Chance with Swords
  • +25% to Critical Strike Multiplier with Swords
From the ShadowsMain TreeMain TreeNotable
  • 12% increased Attack Speed with Daggers
  • 40% increased Elusive Effect
Golem's BloodMain TreeMain TreeNotable
  • 10% increased maximum Life
  • Regenerate 1.6% of Life per second
Harvester of FoesMain TreeMain TreeNotable
  • 30% increased Physical Damage with Axes
  • Axe Attacks deal 30% increased Damage with Ailments
  • 12% increased Impale Effect
Heart of IceMain TreeMain TreeNotable
  • 30% increased Cold Damage
  • Damage Penetrates 6% Cold Resistance
LongshotMain TreeMain TreeNotable
  • 30% increased Projectile Speed
  • Projectiles gain Damage as they travel farther, dealing up
    to 60% increased Damage with Hits to targets
Master SapperMain TreeMain TreeNotable
  • 30% increased Trap Damage
  • Can have up to 2 additional Traps placed at a time
  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Nature's ConcoctionMain TreeMain TreeNotable
  • Flasks adjacent to active Tinctures gain 2 charges when you Hit an
    Enemy with a Melee Weapon, no more than once every second
Poisonous FangsMain TreeMain TreeNotable
  • +10% to Damage over Time Multiplier for Poison
  • Claw Attacks deal 25% increased Damage with Ailments
  • 6% increased Attack Speed with Claws
Potency of WillMain TreeMain TreeNotable
  • 25% increased Skill Effect Duration
Practical ApplicationMain TreeMain TreeNotable
  • +10% to all Elemental Resistances
  • 25% chance to Ignore Stuns while Casting
  • +20 to Strength and Dexterity
PrecisionMain TreeMain TreeNotable
  • 10% increased Global Accuracy Rating
  • 6% increased Attack and Cast Speed
  • +20 to Dexterity
RampartMain TreeMain TreeNotable
  • 30% increased Armour and Evasion Rating while Fortified
  • Fortifying Hits against Unique Enemies grant 100% increased Fortification
SafeguardMain TreeMain TreeNotable
  • +3% to maximum Chance to Block Spell Damage
  • Recover 50 Energy Shield when you Block Spell Damage
  • +10% chance to Block Spell Damage while holding a Staff or Shield
Savage SkeweringMain TreeMain TreeNotable
  • 15% increased Impale Effect
Spirit VoidMain TreeMain TreeNotable
  • 1% of Attack Damage Leeched as Mana
  • 40% increased Maximum total Mana Recovery per second from Leech
Split ShotMain TreeMain TreeNotable
  • Projectiles have 50% chance for an additional Projectile when Forking
SurveillanceMain TreeMain TreeNotable
  • Attacks used by Totems have 8% increased Attack Speed
  • Attack Skills have +1 to maximum number of Summoned Ballista Totems
  • Each Totem applies 1% increased Damage taken to Enemies near it
Swift VenomsMain TreeMain TreeNotable
  • +14% to Damage over Time Multiplier for Poison
  • 10% increased Attack Speed
Twin TerrorsMain TreeMain TreeNotable
  • 100% increased Attack Critical Strike Chance while Dual Wielding
Weapon ArtistryMain TreeMain TreeNotable
  • +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
  • 8% increased Attack Speed
  • +0.2 metres to Melee Strike Range
Accuracy and Attack DamageMain TreeMain TreeSmall
  • 8% increased Attack Damage
  • 8% increased Global Accuracy Rating
Armour and Elemental ResistancesMain TreeMain TreeSmall
  • 10% increased Armour
  • +5% to all Elemental Resistances
Armour and LifeMain TreeMain TreeSmall
  • 10% increased Armour
  • 3% increased maximum Life
Armour and Life RegenerationMain TreeMain TreeSmall
  • 10% increased Armour
  • Regenerate 0.6% of Life per second
Attack DamageMain TreeMain TreeSmall
  • 10% increased Attack Damage
Attack DamageMain TreeMain TreeSmall
  • 12% increased Attack Damage
Attack Damage and Attack Speed with ShieldMain TreeMain TreeSmall
  • Attack Skills deal 10% increased Damage while holding a Shield
  • 3% increased Attack Speed while holding a Shield
Attack Mana CostMain TreeMain TreeSmall
  • 8% reduced Mana Cost of Attacks
Attack SpeedMain TreeMain TreeSmall
  • 3% increased Attack Speed
Attack Speed in Sand StanceMain TreeMain TreeSmall
  • 6% increased Attack Speed while in Sand Stance
Aura EffectMain TreeMain TreeSmall
  • 3% increased effect of Non-Curse Auras from your Skills
Banner DurationMain TreeMain TreeSmall
  • Banner Skills have 15% increased Duration
BlockMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Bow Attack SpeedMain TreeMain TreeSmall
  • 5% increased Attack Speed with Bows
Bow DamageMain TreeMain TreeSmall
  • 12% increased Damage with Bows
  • 12% increased Damage Over Time with Bow Skills
Cast SpeedMain TreeMain TreeSmall
  • 4% increased Cast Speed
Cast SpeedMain TreeMain TreeSmall
  • 3% increased Cast Speed
Chance to Ignite, Freeze and ShockMain TreeMain TreeSmall
  • 15% chance to Freeze, Shock and Ignite
Claw Attack SpeedMain TreeMain TreeSmall
  • 5% increased Attack Speed with Claws
Claw Critical Strike ChanceMain TreeMain TreeSmall
  • 20% increased Critical Strike Chance with Claws
Curse Mana Reservation EfficiencyMain TreeMain TreeSmall
  • 10% increased Mana Reservation Efficiency of Curse Aura Skills
DexterityMain TreeMain TreeSmall
  • +10 to Dexterity
Dual Wield Damage and BlockMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while Dual Wielding
  • Attack Skills deal 10% increased Damage while Dual Wielding
Elemental DamageMain TreeMain TreeSmall
  • 10% increased Elemental Damage
Elemental ResistancesMain TreeMain TreeSmall
  • 10% reduced Elemental Ailment Duration on you
  • 10% reduced Effect of Chill and Shock on you
Energy ShieldMain TreeMain TreeSmall
  • 6% increased maximum Energy Shield
Energy Shield and Energy Shield Recharge RateMain TreeMain TreeSmall
  • +15 to maximum Energy Shield
  • 10% increased Energy Shield Recharge Rate
EvasionMain TreeMain TreeSmall
  • 14% increased Evasion Rating
EvasionMain TreeMain TreeSmall
  • 15% increased Evasion Rating
Evasion and LifeMain TreeMain TreeSmall
  • +30 to Evasion Rating
  • 5% increased maximum Life
Fire DamageMain TreeMain TreeSmall
  • 12% increased Fire Damage
Fire Damage and Life RegenerationMain TreeMain TreeSmall
  • 12% increased Fire Damage
  • Regenerate 0.4% of Life per second
Flask Charges against Marked EnemyMain TreeMain TreeSmall
  • Marked Enemy grants 20% increased Flask Charges to you
Forking AngleMain TreeMain TreeSmall
  • 50% reduced Projectile Fork angle
Hex Area of EffectMain TreeMain TreeSmall
  • 15% increased Area of Effect of Hex Skills
Ignite Chance and DurationMain TreeMain TreeSmall
  • 15% increased Ignite Duration on Enemies
  • 15% chance to Ignite
Impale Effect with Two Handed WeaponsMain TreeMain TreeSmall
  • 10% increased Effect of Impales you inflict with Two Handed Weapons
IntelligenceMain TreeMain TreeSmall
  • +10 to Intelligence
Knockback ChanceMain TreeMain TreeSmall
  • 10% chance to Knock Enemies Back on hit
LifeMain TreeMain TreeSmall
  • 5% increased maximum Life
Life and Energy ShieldMain TreeMain TreeSmall
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
Life and Energy Shield on KillMain TreeMain TreeSmall
  • Gain 15 Life per Enemy Killed
  • Gain 15 Energy Shield per Enemy Killed
Life and FlasksMain TreeMain TreeSmall
  • 4% increased maximum Life
  • 10% increased Life Recovery from Flasks
Life and Mana on HitMain TreeMain TreeSmall
  • Gain 4 Life per Enemy Hit with Attacks
  • Gain 2 Mana per Enemy Hit with Attacks
Life on Kill and RecoupMain TreeMain TreeSmall
  • Gain 15 Life per Enemy Killed
  • 4% of Damage taken Recouped as Life
Life RecoupMain TreeMain TreeSmall
  • 6% of Damage taken Recouped as Life
Life RegenerationMain TreeMain TreeSmall
  • Regenerate 0.6% of Life per second
Lightning ResistanceMain TreeMain TreeSmall
  • +8% to Lightning Resistance
Link Cast SpeedMain TreeMain TreeSmall
  • Link Skills have 10% increased Cast Speed
Link Mana CostMain TreeMain TreeSmall
  • 10% reduced Mana Cost of Link Skills
Mace Damage and Stun DurationMain TreeMain TreeSmall
  • 16% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 16% increased Damage with Ailments
  • 10% chance to double Stun Duration
Mace Damage and Stun DurationMain TreeMain TreeSmall
  • 16% increased Physical Damage with Maces or Sceptres
  • Mace or Sceptre Attacks deal 16% increased Damage with Ailments
  • 20% increased Stun Duration on Enemies
ManaMain TreeMain TreeSmall
  • 8% increased maximum Mana
Mana and LifeMain TreeMain TreeSmall
  • 5% increased maximum Life
  • 8% increased maximum Mana
Mana Regeneration and IntelligenceMain TreeMain TreeSmall
  • 20% increased Mana Regeneration Rate
  • +5 to Intelligence
Mark Mana CostMain TreeMain TreeSmall
  • 10% reduced Mana Cost of Mark Skills
Melee Attack SpeedMain TreeMain TreeSmall
  • 5% increased Melee Attack Speed
Melee Damage and Strike RangeMain TreeMain TreeSmall
  • 10% increased Melee Damage
  • +0.1 metres to Melee Strike Range
Mine Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • 20% increased Critical Strike Chance with Mines
  • +10% to Critical Strike Multiplier with Mines
Mine DamageMain TreeMain TreeSmall
  • 16% increased Mine Damage
Mine DamageMain TreeMain TreeSmall
  • 12% increased Mine Damage
Minion Critical Strike ChanceMain TreeMain TreeSmall
  • Minions have 25% increased Critical Strike Chance
Minion Critical Strike MultiplierMain TreeMain TreeSmall
  • Minions have +20% to Critical Strike Multiplier
Minion Life RegenerationMain TreeMain TreeSmall
  • Minions Regenerate 1.5% of Life per second
Movement Speed and Spell SuppressionMain TreeMain TreeSmall
  • +3% chance to Suppress Spell Damage
  • 3% increased Movement Speed
Physical and Minion DamageMain TreeMain TreeSmall
  • Minions deal 10% increased Damage
  • 10% increased Physical Damage
Physical Bow Damage and Stun ThresholdMain TreeMain TreeSmall
  • 10% increased Physical Damage with Bows
  • 10% reduced Enemy Stun Threshold with Bows
  • 10% increased Damage Over Time with Bow Skills
Physical Damage Over Time MultiplierMain TreeMain TreeSmall
  • +6% to Physical Damage over Time Multiplier
Poison ChanceMain TreeMain TreeSmall
  • 15% chance to Poison on Hit
Projectile DamageMain TreeMain TreeSmall
  • 10% increased Projectile Damage
Projectile Damage and Attack SpeedMain TreeMain TreeSmall
  • 4% increased Attack Speed
  • 10% increased Projectile Damage
Rage on HitMain TreeMain TreeSmall
  • Gain 1 Rage on Melee Hit
Reservation EfficiencyMain TreeMain TreeSmall
  • 8% increased Mana Reservation Efficiency of Skills
Retaliation Skill Damage and Shield BlockMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while holding a Shield
  • Retaliation Skills deal 12% increased Damage
Shield Block and Elemental Resistances with a ShieldMain TreeMain TreeSmall
  • +3% Chance to Block Attack Damage while holding a Shield
  • +3% Elemental Resistances while holding a Shield
Shield DefencesMain TreeMain TreeSmall
  • 50% increased Defences from Equipped Shield
Skill DurationMain TreeMain TreeSmall
  • 10% increased Skill Effect Duration
Slower Mana BurnMain TreeMain TreeSmall
  • Tinctures applied to you have 5% reduced Mana Burn rate
Slower Rage DecayMain TreeMain TreeSmall
  • Inherent loss of Rage is 10% slower
Spell Critical Strike ChanceMain TreeMain TreeSmall
  • 20% increased Spell Critical Strike Chance
Staff Area of EffectMain TreeMain TreeSmall
  • 15% increased Area of Effect while wielding a Staff
Staff Damage and ArmourMain TreeMain TreeSmall
  • Staff Attacks deal 15% increased Damage with Hits and Ailments
  • 15% increased Armour
Staff Spell BlockMain TreeMain TreeSmall
  • +4% Chance to Block Spell Damage while wielding a Staff
StrengthMain TreeMain TreeSmall
  • +10 to Strength
Stun AvoidanceMain TreeMain TreeSmall
  • 15% chance to Avoid being Stunned
Sword Critical Strike Chance and MultiplierMain TreeMain TreeSmall
  • 20% increased Critical Strike Chance with Swords
  • +10% to Critical Strike Multiplier with Swords
Totem Attack SpeedMain TreeMain TreeSmall
  • Attacks used by Totems have 6% increased Attack Speed
Totem Placement Speed and DurationMain TreeMain TreeSmall
  • 30% increased Totem Duration
  • 15% increased Totem Placement speed
Trap and Mine Throwing SpeedMain TreeMain TreeSmall
  • 4% increased Trap Throwing Speed
  • 4% increased Mine Throwing Speed
Two Handed Melee DamageMain TreeMain TreeSmall
  • 16% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments
Two Handed Melee DamageMain TreeMain TreeSmall
  • 14% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
Two Handed Melee Damage and Attack SpeedMain TreeMain TreeSmall
  • 12% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
  • 3% increased Attack Speed with Two Handed Melee Weapons
Two Handed Melee Damage and Reduced Enemy Stun ThresholdMain TreeMain TreeSmall
  • 14% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
  • 5% reduced Enemy Stun Threshold
Warcry Cooldown RecoveryMain TreeMain TreeSmall
  • 15% increased Warcry Cooldown Recovery Rate
Warcry DurationMain TreeMain TreeSmall
  • 12% increased Warcry Duration
Weapon Fire DamageMain TreeMain TreeSmall
  • 16% increased Fire Damage with Attack Skills
Master DistillerAscendancyPathfinderNotable
  • Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of
    each of the following types, if possible:
  • If Diamond Flask Charges are consumed, 250% increased Critical Strike Chance
  • If Bismuth Flask Charges are consumed, Penetrate 25% Elemental Resistances
  • If Amethyst Flask Charges are consumed, 37% of Physical Damage as Extra Chaos Damage
Aura Area of EffectMain TreeMain TreeSmall
  • 12% increased Area of Effect of Aura Skills
Axe DamageMain TreeMain TreeSmall
  • 18% increased Physical Damage with Axes
  • Axe Attacks deal 18% increased Damage with Ailments
Bow Damage and Critical Strike ChanceMain TreeMain TreeSmall
  • 15% increased Damage with Bows
  • 20% increased Critical Strike Chance with Bows
  • 15% increased Damage Over Time with Bow Skills
Burning Damage Multiplier with AttacksMain TreeMain TreeSmall
  • +6% to Fire Damage over Time Multiplier with Attack Skills
Chance to IgniteMain TreeMain TreeSmall
  • 20% chance to Ignite
Cold DamageMain TreeMain TreeSmall
  • 12% increased Cold Damage
Curse EffectMain TreeMain TreeSmall
  • 5% increased Effect of your Curses
Dual Wield Cast Speed and Movement Skill Cooldown RecoveryMain TreeMain TreeSmall
  • 3% increased Cast Speed while Dual Wielding
  • 15% increased Cooldown Recovery Rate of Movement Skills
Elemental ResistancesMain TreeMain TreeSmall
  • +5% to all Elemental Resistances
Energy Shield and RecoveryMain TreeMain TreeSmall
  • 6% increased maximum Energy Shield
  • 10% increased Energy Shield Recharge Rate
Evasion and Spell SuppressionMain TreeMain TreeSmall
  • +4% chance to Suppress Spell Damage
  • 12% increased Evasion Rating
Fire DamageMain TreeMain TreeSmall
  • 16% increased Fire Damage
Fortification GainMain TreeMain TreeSmall
  • Fortifying Hits grant 40% increased Fortification
Life Gain on HitMain TreeMain TreeSmall
  • Gain 5 Life per Enemy Hit with Attacks
Lightning DamageMain TreeMain TreeSmall
  • 16% increased Lightning Damage
Mace Damage and Area of EffectMain TreeMain TreeSmall
  • Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
  • 8% increased Area of Effect
Maximum Fire ResistanceMain TreeMain TreeSmall
  • +1% to maximum Fire Resistance
Minion Attack and Cast SpeedMain TreeMain TreeSmall
  • Minions have 4% increased Attack Speed
  • Minions have 4% increased Cast Speed
Physical and Lightning DamageMain TreeMain TreeSmall
  • 8% increased Lightning Damage
  • 8% increased Physical Damage
Projectile DamageMain TreeMain TreeSmall
  • 4% increased Projectile Damage
Sword DamageMain TreeMain TreeSmall
  • 14% increased Physical Damage with Swords
  • Sword Attacks deal 14% increased Damage with Ailments
Tincture EffectMain TreeMain TreeSmall
  • Tinctures applied to you have 10% increased Effect
Two Handed Melee Damage and Life Leech SpeedMain TreeMain TreeSmall
  • 12% increased Physical Damage with Two Handed Melee Weapons
  • Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
  • 60% increased total Recovery per second from Life Leech
Evasion, Chance to ShockAscendancyRaiderSmall
  • 15% increased Evasion Rating
  • 10% chance to Shock
SanguimancyBloodlineWarlockNotable
  • Skills Cost Life instead of Mana
  • Skills Reserve Life instead of Mana
  • Removes all Mana
  • 50% increased Life Reservation Efficiency of Skills
Weapon Lightning DamageMain TreeMain TreeSmall
  • 12% increased Lightning Damage with Attack Skills
Runegraft22 rows
NameReplacesEffect
Runegraft of BellowsMastery Passive Skill
  • 100% increased Warcry Speed if you have not Warcried Recently
Runegraft of BlasphemyMastery Passive Skill
  • 30% chance to Curse non-Cursed Enemies with a random Hex on Hit
Runegraft of GemcraftMastery Passive Skill
  • +1 to Level of all non-Exceptional Support Gems
Runegraft of LoyaltyMastery Passive Skill
  • 40% chance for Elemental Ailments inflicted on you to
    be inflicted on a nearby Minion instead
Runegraft of QuaffingMastery Passive Skill
  • 25% reduced Mana Recovery from Flasks
  • Non-instant Mana Recovery from Flasks is also Recovered as Life
Runegraft of RefractionMastery Passive Skill
  • Fire at most 1 Projectile
  • Skills Chain +1 times
  • Projectiles Fork
Runegraft of RestitchingMastery Passive Skill
  • 40% of Damage taken from Critical Strikes Recouped as Life
Runegraft of StabilityMastery Passive Skill
  • Your Lucky or Unlucky effects are instead Unexciting
Runegraft of the AnglerMastery Passive Skill
  • All hits are Critical Strikes while holding a Fishing Rod
Runegraft of the BoundMastery Passive Skill
  • 20% reduced bonuses gained from Equipped Boots
  • 20% increased bonuses gained from Equipped Gloves
Runegraft of the CombatantMastery Passive Skill
  • 50% increased Attack Damage against Enemies with a higher percentage of their Life remaining than you
Runegraft of the FortressMastery Passive Skill
  • 10% reduced Attributes
  • 40% increased Global Defences
Runegraft of the GaucheMastery Passive Skill
  • Hit Damage with your Off Hand treats Enemy Monster
    Elemental Resistance values as inverted
Runegraft of the JewellerMastery Passive Skill
  • 10% increased Damage for each unlinked Socket in Equipped Two Handed Weapon
Runegraft of the NovamarkMastery Passive Skill
  • Nova Spells Cast at a Marked target instead of around you if possible
Runegraft of the RiverMastery Passive Skill
  • 20% chance on reaching Low Life to recover to Full Life
Runegraft of the SinistralMastery Passive Skill
  • 10% more Attack speed with Offhand
Runegraft of the SoulwickMastery Passive Skill
  • Gain 1 Vaal Soul per second
Runegraft of the WarpMastery Passive Skill
  • Buffs on you expire 30% slower
  • Debuffs on you expire 30% faster
Runegraft of the WitchmarkMastery Passive Skill
  • Spells deal added Chaos Damage equal to 2% of your maximum Life
  • Spells Cost +8% of Life
Runegraft of TimeMastery Passive Skill
  • 20% chance for Skills to not consume a Cooldown on use
Runegraft of TreacheryMastery Passive Skill
  • 15% increased Reservation Efficiency of Skills
  • Auras from your Skills which affect Allies also affect Enemies
Tattoo53 rows
NameReplacesEffect
Journey Tattoo of the Body+30 to Strength Notable Passive Skill
  • +25 to maximum Life per Allocated Journey Tattoo of the Body
Journey Tattoo of the Mind+30 to Dexterity Notable Passive Skill
  • +30 to maximum Mana per Allocated Journey Tattoo of the Mind
Journey Tattoo of the Soul+30 to Intelligence Notable Passive Skill
  • +40 to maximum Energy Shield per Allocated Journey Tattoo of the Soul
Tattoo of the Arohongui MoonwardenSmall Dexterity Passive Skill
  • +6% to Cold Resistance
Tattoo of the Arohongui ScoutSmall Dexterity Passive Skill
  • 10% chance to Avoid being Chilled
  • 10% chance to Avoid being Frozen
Tattoo of the Arohongui ShamanSmall Intelligence Passive Skill
  • 5% increased Effect of Herald Buffs on you
Tattoo of the Arohongui WarmongerSmall Intelligence Passive Skill
  • 5% chance to Freeze
Tattoo of the Arohongui WarriorSmall Dexterity Passive Skill
  • 5% increased Cold Damage
Tattoo of the Hinekora DeathwardenSmall Intelligence Passive Skill
  • 6% reduced Effect of Curses on you
Tattoo of the Hinekora ShamanSmall Intelligence Passive Skill
  • 8% increased Mana Regeneration Rate
Tattoo of the Hinekora StorytellerSmall Intelligence Passive Skill
  • +3% to Chaos Resistance
Tattoo of the Hinekora WarmongerSmall Intelligence Passive Skill
  • Minions have 5% increased maximum Life
Tattoo of the Hinekora WarriorSmall Intelligence Passive Skill
  • 3% increased maximum Energy Shield
Tattoo of the Kitava Blood DrinkerSmall Strength Passive Skill
  • 0.5% of Attack Damage Leeched as Life
Tattoo of the Kitava Heart EaterSmall Intelligence Passive Skill
  • Killing Blows have 4% chance to Consume corpses to recover 10% of Maximum Life
Tattoo of the Kitava RebelSmall Strength Passive Skill
  • 10% chance to Avoid Bleeding
Tattoo of the Kitava ShamanSmall Strength Passive Skill
  • Attacks have 5% chance to cause Bleeding
Tattoo of the Kitava WarriorSmall Strength Passive Skill
  • 5% increased Physical Damage
Tattoo of the Ngamahu FirewalkerSmall Strength Passive Skill
  • +6% to Fire Resistance
Tattoo of the Ngamahu ShamanSmall Strength Passive Skill
  • 10% reduced Ignite Duration on you
Tattoo of the Ngamahu WarmongerSmall Strength Passive Skill
  • 5% chance to Ignite
Tattoo of the Ngamahu WarriorSmall Strength Passive Skill
  • 5% increased Fire Damage
Tattoo of the Ngamahu WoodcarverSmall Strength Passive Skill
  • 5% increased Totem Life
Tattoo of the Ramako ArcherSmall Dexterity Passive Skill
  • 5% increased Global Accuracy Rating
Tattoo of the Ramako FleetfootSmall Dexterity Passive Skill
  • 2% increased Movement Speed
Tattoo of the Ramako ScoutSmall Dexterity Passive Skill
  • 6% increased Evasion Rating
Tattoo of the Ramako ShamanSmall Dexterity Passive Skill
  • +2% chance to Suppress Spell Damage
Tattoo of the Ramako SniperSmall Dexterity Passive Skill
  • 5% increased Projectile Speed
Tattoo of the Rongokurai BruteSmall Strength Passive Skill
  • 10% increased Stun Threshold
Tattoo of the Rongokurai GoliathSmall Strength Passive Skill
  • 10% increased Stun Duration on Enemies
Tattoo of the Rongokurai GuardSmall Strength Passive Skill
  • Guard Skills have 6% increased Duration
Tattoo of the Rongokurai TurtleSmall Intelligence Passive Skill
  • You take 5% reduced Extra Damage from Critical Strikes
Tattoo of the Rongokurai WarriorSmall Strength Passive Skill
  • 6% increased Armour
Tattoo of the Tasalio BladedancerSmall Strength Passive Skill
  • Attacks have 5% chance to Maim on Hit
Tattoo of the Tasalio ScoutSmall Dexterity Passive Skill
  • 4% increased Effect of your Marks
Tattoo of the Tasalio ShamanSmall Intelligence Passive Skill
  • 5% chance to Hinder Enemies on Hit with Spells
Tattoo of the Tasalio TideshifterSmall Dexterity Passive Skill
  • 10% chance to Avoid being Stunned
Tattoo of the Tasalio WarriorSmall Dexterity Passive Skill
  • 5% chance to Blind Enemies on Hit with Attacks
Tattoo of the Tawhoa HerbalistSmall Dexterity Passive Skill
  • 4% increased Flask Effect Duration
Tattoo of the Tawhoa NaturalistSmall Dexterity Passive Skill
  • 8% increased Life Recovery from Flasks
Tattoo of the Tawhoa ScoutSmall Dexterity Passive Skill
  • 10% chance to Avoid being Poisoned
Tattoo of the Tawhoa ShamanSmall Intelligence Passive Skill
  • 5% chance to Poison on Hit
Tattoo of the Tawhoa WarriorSmall Intelligence Passive Skill
  • 5% increased Chaos Damage
Tattoo of the Tukohama BrawlerSmall Strength Passive Skill
  • 10% chance to Knock Enemies Back on hit
Tattoo of the Tukohama ShamanSmall Strength Passive Skill
  • Regenerate 0.3% of Life per second
Tattoo of the Tukohama WarcallerSmall Strength Passive Skill
  • 8% increased Warcry Cooldown Recovery Rate
Tattoo of the Tukohama WarmongerSmall Strength Passive Skill
  • 5% increased Melee Damage
Tattoo of the Tukohama WarriorSmall Strength Passive Skill
  • Melee Hits which Stun have 5% chance to Fortify
Tattoo of the Valako ScoutSmall Intelligence Passive Skill
  • 10% reduced Effect of Shock on you
Tattoo of the Valako ShamanSmall Intelligence Passive Skill
  • 5% chance to Shock
Tattoo of the Valako ShieldbearerSmall Strength Passive Skill
  • +1% Chance to Block Attack Damage
Tattoo of the Valako StormriderSmall Intelligence Passive Skill
  • +6% to Lightning Resistance
Tattoo of the Valako WarriorSmall Intelligence Passive Skill
  • 5% increased Lightning Damage
Unique1,238 rows
NameTypeEffect
Amanamu's GazeAbyss Jewel
  • +(5–10) to all Attributes
  • Minions have +6% to Damage over Time Multiplier per
    Ghastly Eye Jewel affecting you, up to a maximum of +30%
  • (Attributes are Strength, Dexterity, and Intelligence)
Kurgal's GazeAbyss Jewel
  • +(10–20) to Intelligence
  • 8% increased Effect of Arcane Surge on you per
    Hypnotic Eye Jewel affecting you, up to a maximum of 40%
  • (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Tecrod's GazeAbyss Jewel
  • +(10–20) to Strength
  • 40% increased Main Hand Critical Strike Chance per
    Murderous Eye Jewel affecting you, up to a maximum of 200%
  • +20% to Off Hand Critical Strike Multiplier per
    Murderous Eye Jewel affecting you, up to a maximum of +100%
Ulaman's GazeAbyss Jewel
  • +(10–20) to Dexterity
  • Projectiles have 4% chance to be able to Chain when colliding with terrain per
    Searching Eye Jewel affecting you, up to a maximum of 20%
Araku TikiAmulet
  • Regenerate (2–4) Life per second

  • +(150–250) to Evasion Rating while on Low Life
  • +(30–50) to maximum Life
  • +(20–30)% to Fire Resistance
  • Gain Elusive on reaching Low Life
  • You have Phasing while on Low Life
  • (You are on Low Life if you have 50% of your Maximum Life or less)
  • (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
  • (While you have Phasing, your movement is not blocked by Enemies)
Ashes of the StarsAmulet
  • +(10–16) to all Attributes

  • (5–10)% increased Experience Gain of Gems
  • +1 to Level of all Skill Gems
  • +(20–30)% to Quality of all Skill Gems
AstramentisAmulet
  • +(10–16) to all Attributes

  • +(80–100) to all Attributes
  • -4 Physical Damage taken from Attack Hits
  • (Attributes are Strength, Dexterity, and Intelligence)

  • -4 Physical Damage taken from Attack Hits
    • (-13–13)% to Chaos Resistance
Atziri's FoibleAmulet
  • (20–30)% increased Mana Regeneration Rate

  • +100 to maximum Mana
  • (16–24)% increased maximum Mana
  • (80–100)% increased Mana Regeneration Rate
  • Items and Gems have 25% reduced Attribute Requirements
  • (Attributes are Strength, Dexterity, and Intelligence)
Aul's UprisingAmulet
  • +(10–16) to all Attributes

  • +(20–30) to Intelligence
  • (15–20)% increased maximum Energy Shield
  • +(50–70) to maximum Life
  • Hits against Nearby Enemies have 50% increased Critical Strike Chance
  • [Random Intelligence aura Reserves no Mana]
Aul's UprisingAmulet
  • +(10–16) to all Attributes

  • +(20–30) to Strength
  • +(100–120) to maximum Life
  • (15–20)% increased Armour
  • Nearby Enemies have 10% reduced Stun and Block Recovery
  • [Random Strength aura Reserves no Mana]
Aul's UprisingAmulet
  • +(10–16) to all Attributes

  • +(20–30) to Dexterity
  • (15–20)% increased Evasion Rating
  • +(100–120) to maximum Life
  • Nearby Enemies grant 25% increased Flask Charges
  • [Random Dexterity aura Reserves no Mana]
Aul's UprisingAmulet
  • +(10–16) to all Attributes

  • Grants Level 15 Envy Skill
  • +(15–20) to all Attributes
  • +(100–120) to maximum Life
  • (15–20)% increased Global Defences
  • Envy has no Reservation
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
Badge of the BrotherhoodAmulet
  • +(16–24) to Dexterity and Intelligence

  • Your Maximum Frenzy Charges is equal to your Maximum Power Charges
  • (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
  • (7–10)% increased Effect of Elusive on you per Power Charge
  • (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
  • (20–25)% chance to lose a Power Charge when you gain Elusive
  • (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)

  • (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
    • 2% increased Movement Speed per Frenzy Charge
BlightwellAmulet
  • (15–25)% increased Global Defences
  • local stat monsters pick up item [1]

  • +(20–30) to maximum Energy Shield
  • +(15–30)% to Fire Resistance
  • +(15–30)% to Lightning Resistance
  • 50% slower start of Energy Shield Recharge during any Flask Effect
  • (150–200)% increased Energy Shield Recharge Rate during any Flask Effect
Blood of CorruptionAmulet
  • +(20–30) to Strength

  • Grants Level 10 Gluttony of Elements Skill
  • Adds 19 to 43 Chaos Damage to Attacks
  • (-10–-5)% to all Elemental Resistances
  • +(17–29)% to Chaos Resistance
BloodgripAmulet
  • Regenerate (1.2–1.6)% of Life per second

  • Adds 10 to 20 Physical Damage to Attacks
  • +(60–70) to maximum Life
  • Regenerate (16–24) Life per second
  • 100% increased Life Recovery from Flasks
  • Moving while Bleeding doesn't cause you to take extra Damage
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Bloodsoaked MedallionAmulet
  • +(20–30) to Strength

  • (30–50)% increased Global Critical Strike Chance
  • +(50–70) to maximum Life
  • +(17–29)% to Chaos Resistance
  • Every 10 seconds:
    Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
    Gain 5% of Life per Enemy Killed for 5 seconds
  • (These are consecutive)
BonemeldAmulet
  • Regenerate (1.2–1.6)% of Life per second

  • +(10–20) to all Attributes
  • +(1–2) to Level of all Minion Skill Gems
  • -2% to all Resistances per Minion from your Non-Vaal Skills
  • (3–4)% increased Defences per Minion from your Non-Vaal Skills
  • Minions gain added Resistances equal to 50% of your Resistances
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
Carnage HeartAmulet
  • +(10–16) to all Attributes

  • +(20–40) to all Attributes
  • +(10–20)% to all Elemental Resistances
  • (1.2–2)% of Physical Attack Damage Leeched as Life
  • 50% increased total Recovery per second from Life Leech
  • (30–40)% increased Damage while Leeching
  • Extra gore
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Choir of the StormAmulet
  • +(20–30) to Intelligence

  • Trigger Level 30 Lightning Bolt when you deal a Critical Strike
  • (10–20)% increased maximum Mana
  • -30% to Lightning Resistance
  • Critical Strike Chance is increased by Overcapped Lightning Resistance
  • (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
  • (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)

  • (10–20)% increased maximum Mana
    • +3% to maximum Lightning Resistance
      (Maximum Resistances cannot be raised above 90%)

  • Critical Strike Chance is increased by Overcapped Lightning Resistance
    • Mana is increased by 50% of Overcapped Lightning Resistance
      (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
      (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
Crystallised OmniscienceAmulet
  • +(10–16) to all Attributes

  • Modifiers to Attributes instead apply to Omniscience
  • +1% to all Elemental Resistances per 15 Omniscience
  • Penetrate 1% Elemental Resistances per 15 Omniscience
  • Attribute Requirements can be satisfied by (15–25)% of Omniscience
Daresso's SaluteAmulet
  • +(16–24) to Strength and Dexterity

  • 50% reduced maximum Energy Shield
  • +(30–40)% to Fire Resistance
  • +(30–40)% to Cold Resistance
  • 10% increased Movement Speed when on Full Life
  • +0.2 metres to Melee Strike Range
  • 60% increased Melee Damage when on Full Life
  • (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Defiance of DestinyAmulet
  • (20–30)% increased Mana Regeneration Rate

  • +(60–80) to maximum Life
  • +(10–40)% to Fire Resistance
  • +(10–40)% to Cold Resistance
  • +(10–40)% to Lightning Resistance
  • Gain (10–20)% of Missing Unreserved Life before being Hit by an Enemy

  • Gain (10–20)% of Missing Unreserved Life before being Hit by an Enemy
    • Gain (15–30)% of Missing Unreserved Mana before being Hit by an Enemy
Doedre's TongueAmulet
  • +(20–30) to Intelligence

  • +(20–25)% to all Elemental Resistances
  • (20–25)% chance to Freeze, Shock and Ignite
  • Cursed Enemies cannot inflict Elemental Ailments on You
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Eternal DamnationAmulet
  • +(16–24) to Strength and Intelligence

  • +(40–70) to maximum Mana
  • (-13–13)% to Chaos Resistance
  • -5% to all maximum Resistances
  • Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
  • Maximum Endurance, Frenzy and Power Charges is 0
  • (Maximum Resistances cannot be raised above 90%)
Extractor MentisAmulet
  • +(16–24) to Strength and Intelligence

  • +(30–50) to Strength
  • Recover 1% of Life on Kill
  • 5% chance to grant Onslaught to nearby Enemies on Kill
  • 5% chance to grant Chaotic Might to nearby Enemies on Kill
  • 10% chance to gain Onslaught for 10 seconds on Kill
  • 10% chance to gain Chaotic Might for 10 seconds on Kill
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
  • (Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
Eye of ChayulaAmulet
  • +(10–16) to all Attributes

  • 20% reduced maximum Life
  • 30% increased Rarity of Items found
  • Cannot be Stunned
Eye of InnocenceAmulet
  • +(16–24) to Strength and Dexterity

  • 10% chance to Ignite
  • (50–70)% increased Damage while Ignited
  • Take 100 Fire Damage when you Ignite an Enemy
  • 2% of Fire Damage Leeched as Life while Ignited
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Eyes of the GreatwolfAmulet
  • Implicit Modifier magnitudes are doubled
  • (Implicit Modifiers are those that come from an item's type, rather than its random properties)
Fury ValveAmulet
  • +(16–24) to Dexterity and Intelligence

  • (15–25)% increased Evasion Rating
  • +(15–20)% to all Elemental Resistances
  • Skills fire 2 additional Projectiles
  • (20–30)% increased Projectile Speed
  • Modifiers to number of Projectiles instead apply
    to the number of targets Projectiles Split towards
GloomfangAmulet
  • (48–56)% increased Mana Regeneration Rate

  • Lose (10–15) Life per Enemy Hit with Spells
  • 0.5% of Chaos Damage Leeched as Life
  • Lose (20–25) Life per Enemy Hit with Attacks
  • Skills Chain +1 times
  • (30–40)% increased Projectile Speed
  • Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Haunting MemoriesAmulet
  • +(16–24) to Dexterity and Intelligence

  • +(6–10)% chance to Suppress Spell Damage
  • +(20–30) to Dexterity and Intelligence
  • (50–100)% of Suppressed Spell Damage taken bypasses Energy Shield
  • (50–100)% of Suppressed Spell Damage taken Recouped as Energy Shield
  • +(40–60) to maximum Energy Shield
  • +(40–60) to maximum Life
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
  • (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Hinekora's SightAmulet
  • +(10–16) to all Attributes

  • Prevent +(4–6)% of Suppressed Spell Damage
  • +(600–1000) to Accuracy Rating
  • +(600–1000) to Evasion Rating
  • Cannot be Blinded
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)

  • +(600–1000) to Evasion Rating
    • (30–50)% increased Light Radius
Hyrri's TruthAmulet
  • +(20–30) to Dexterity

  • Grants Level 30 Precision Skill
  • +(40–80) to Dexterity
  • +(25–50)% to Global Critical Strike Multiplier
  • Bow Attacks have Culling Strike
  • Precision has 100% increased Mana Reservation Efficiency
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Ikiaho's PromiseAmulet
  • Regenerate (2–4) Life per second

  • Regenerate (3–5) Mana per second
  • (30–40)% increased Life Recovery from Flasks
  • (20–30)% increased Mana Recovery from Flasks
  • Life Flasks used while on Low Life apply Recovery Instantly
  • Mana Flasks used while on Low Mana apply Recovery Instantly
  • (You are on Low Life if you have 50% of your Maximum Life or less)
  • (You are on Low Mana if you have 50% of your Maximum Mana or less)
ImpresenceAmulet
  • +(10–16) to all Attributes

  • Adds (20–24) to (33–36) Cold Damage
  • +(50–70) to maximum Life
  • +(20–25)% to Cold Resistance
  • (45–50)% increased Mana Regeneration Rate
  • Frostbite has no Reservation if Cast as an Aura
  • Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
  • (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
ImpresenceAmulet
  • +(10–16) to all Attributes

  • Adds (20–24) to (33–36) Fire Damage
  • +(50–70) to maximum Life
  • +(20–25)% to Fire Resistance
  • Regenerate 1% of Life per second
  • Flammability has no Reservation if Cast as an Aura
  • Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
  • (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
ImpresenceAmulet
  • +(10–16) to all Attributes

  • Adds (10–13) to (43–47) Lightning Damage
  • +(50–70) to maximum Life
  • +(20–25)% to Lightning Resistance
  • Regenerate 1% of Energy Shield per second
  • Conductivity has no Reservation if Cast as an Aura
  • Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
  • (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
ImpresenceAmulet
  • +(10–16) to all Attributes

  • Adds (12–16) to (20–25) Physical Damage
  • +(450–500) to Armour
  • +(40–50) to maximum Life
  • (30–40)% increased Stun and Block Recovery
  • Vulnerability has no Reservation if Cast as an Aura
  • Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
  • (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
ImpresenceAmulet
  • +(10–16) to all Attributes

  • (30–40)% increased Damage over Time
  • Adds (17–19) to (23–29) Chaos Damage
  • +(50–70) to maximum Life
  • +(17–23)% to Chaos Resistance
  • Despair has no Reservation if Cast as an Aura
  • Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
  • (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
ImpresenceAmulet
  • +(10–16) to all Attributes

  • Adds (12–16) to (20–25) Physical Damage
  • +(450–500) to Armour
  • +(40–50) to maximum Life
  • (30–40)% increased Stun and Block Recovery
  • Punishment has no Reservation if Cast as an Aura
  • Vulnerability has no Reservation if Cast as an Aura
  • Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
  • (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Karui WardAmulet
  • +(20–30) to Dexterity

  • +(20–30) to Strength
  • +100 to Accuracy Rating
  • 10% increased Movement Speed
  • 30% increased Projectile Speed
  • 30% increased Projectile Damage
Leadership's PriceAmulet
  • +(10–16) to all Attributes

  • (-3–3)% to maximum Fire Resistance
  • (-3–3)% to maximum Cold Resistance
  • (-3–3)% to maximum Lightning Resistance
  • You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
  • Cannot Ignite, Chill, Freeze or Shock
  • (Maximum Resistances cannot be raised above 90%)
Maligaro's CrueltyAmulet
  • +(16–24) to Dexterity and Intelligence

  • (4–8)% increased maximum Life
  • (25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
  • (12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
  • 10% increased Damage with Poison per Frenzy Charge
  • 3% increased Poison Duration per Power Charge
Marylene's FallacyAmulet
  • +(20–30) to Intelligence

  • +(80–120) to Accuracy Rating
  • +(210–240)% to Global Critical Strike Multiplier
  • +(80–100) to Evasion Rating
  • (10–15)% increased Light Radius
  • 40% less Critical Strike Chance
  • Critical Strikes have Culling Strike
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Natural HierarchyAmulet
  • (25–35)% increased Damage
  • local stat monsters pick up item [1]

  • (10–15)% increased Global Physical Damage
  • (25–30)% increased Fire Damage
  • (20–25)% increased Cold Damage
  • (15–20)% increased Lightning Damage
  • (30–35)% increased Chaos Damage
Night's HoldAmulet
  • Has 1 Socket
  • local stat monsters pick up item [1]

  • +2 to Level of Socketed Gems
  • Socketed Gems are Supported by Level 10 Added Chaos Damage
  • Socketed Gems are supported by Level 10 Blind
  • Socketed Gems are supported by Level 10 Cast when Stunned
Perquil's ToeAmulet
  • (12–20)% increased Rarity of Items found

  • +(40–50) to Dexterity
  • (5–8)% increased Movement Speed
  • Lightning Damage of Enemies Hitting you is Lucky
  • Nearby Allies' Damage with Hits is Lucky
  • (Lucky things are rolled twice and the best result used)
Presence of ChayulaAmulet
  • +(10–16) to all Attributes

  • 30% increased Rarity of Items found
  • +60% to Chaos Resistance
  • Cannot be Stunned
  • 20% of Maximum Life Converted to Energy Shield

  • 20% of Maximum Life Converted to Energy Shield
    • 50% of Chaos Damage taken Recouped as Life
      (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

  • +60% to Chaos Resistance
    • Recoup Energy Shield instead of Life
      (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Rashkaldor's PatienceAmulet
  • +(20–30) to Dexterity

  • +(40–80) to maximum Life
  • +(20–40) to maximum Mana
  • 20% reduced Duration of Elemental Ailments on Enemies
  • Items and Gems have 10% increased Attribute Requirements
  • Always Freeze, Shock and Ignite
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Replica Atziri's FoibleAmulet
  • Regenerate (1–2)% of Life per second

  • +100 to maximum Life
  • (20–25)% increased Life Regeneration rate
  • Items and Gems have 25% reduced Attribute Requirements
  • (Attributes are Strength, Dexterity, and Intelligence)
Replica Badge of the BrotherhoodAmulet
  • +(16–24) to Dexterity and Intelligence

  • Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
  • +1 to maximum Fortification per Endurance Charge
  • (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
  • (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
  • (20–25)% chance to lose an Endurance Charge when you gain Fortification
Replica Dragonfang's FlightAmulet
  • +(10–16) to all Attributes

  • +(5–10)% to all Elemental Resistances
  • +3 to Level of all (1–281) Gems
  • (5–10)% increased Reservation Efficiency of Skills
  • Items and Gems have (5–10)% reduced Attribute Requirements
  • (Attributes are Strength, Dexterity, and Intelligence)
Replica Hinekora's SightAmulet
  • +(10–16) to all Attributes

  • +(600–1000) to Accuracy Rating
  • +(600–1000) to Armour
  • +1% to all maximum Elemental Resistances
  • You cannot be Maimed
  • (Maximum Resistances cannot be raised above 90%)
Replica Hyrri's TruthAmulet
  • +(20–30) to Dexterity

  • Grants Level 22 Hatred Skill
  • +(30–55) to Dexterity
  • +(18–35)% to Global Critical Strike Multiplier
  • Bow Attacks have Culling Strike
  • Hatred has 100% increased Mana Reservation Efficiency
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Replica Karui WardAmulet
  • +(20–30) to Dexterity

  • +(20–30) to Intelligence
  • +100 to Accuracy Rating
  • 10% increased Movement Speed
  • 30% increased Area of Effect
  • 30% increased Area Damage
Replica WinterheartAmulet
  • (12–20)% increased Rarity of Items found

  • +(20–30) to Dexterity
  • +(50–70) to maximum Energy Shield
  • +75% to Lightning Resistance
  • Regenerate 5% of Energy Shield per second while Shocked
  • Unaffected by Shock
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Retaliation CharmAmulet
  • +(16–24) to Strength and Dexterity

  • (10–20)% chance to Blind Enemies on Hit with Attacks
  • Blind does not affect your Light Radius
  • Blind you inflict is Reflected to you
  • (10–20)% chance to gain a Frenzy Charge on Hit while Blinded
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Rigwald's CurseAmulet
  • +(24–36)% to Global Critical Strike Multiplier
  • local stat monsters pick up item [1]

  • +7% to Unarmed Melee Attack Critical Strike Chance
  • Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
  • Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
  • Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
  • (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Sacrificial HeartAmulet
  • (20–30)% increased Mana Regeneration Rate

  • Adds (22–27) to (34–38) Fire Damage
  • Adds (20–23) to (31–35) Cold Damage
  • Adds (1–3) to (47–52) Lightning Damage
  • Gain up to maximum Power Charges when you use a Vaal Skill
  • Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
  • 10% increased Movement Speed if you have used a Vaal Skill Recently
  • (Recently refers to the past 4 seconds)
{This item can be transformed on the Altar of Sacrifice along with Vial of Sacrifice}
Shaper's SeedAmulet
  • +(16–24) to Strength and Intelligence

  • (60–100)% increased Mana Regeneration Rate
  • Regenerate 4% of Life per second
  • Nearby Allies gain 4% of Life Regenerated per second
  • Nearby Allies gain 80% increased Mana Regeneration Rate
SidhebreathAmulet
  • (20–30)% increased Mana Regeneration Rate

  • +25% to Cold Resistance
  • Minions have (10–15)% increased maximum Life
  • Minions convert 50% of Physical Damage to Cold Damage
  • Minions deal (25–35) to (50–65) additional Cold Damage
  • Minions deal no Non-Cold Damage
Solstice VigilAmulet
  • +(10–16) to all Attributes

  • (30–40)% increased Damage
  • +(50–70) to maximum Life
  • Regenerate (8–10) Mana per second
  • Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
  • Temporal Chains has no Reservation if Cast as an Aura
  • (Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
  • (Effects cannot be slowed below 25% of their normal expiry rate)
Star of WraeclastAmulet
  • +(20–30)% to Fire Resistance

  • Grants Level 10 Frostblink Skill
  • (30–50)% increased Cold Damage
  • +(10–15)% to all Elemental Resistances
  • 60% increased Area of Effect of Hex Skills
  • You cannot be Cursed with Silence
  • Frostblink has 50% increased Duration
Stone of LazhwarAmulet
  • +(20–30) to Intelligence

  • (12–15)% Chance to Block Spell Damage
  • (15–20)% increased Cast Speed
  • +(40–70) to maximum Mana
StranglegaspAmulet
  • +(10–16) to all Attributes

  • Can have 3 additional Enchantment Modifiers
Tainted PactAmulet
  • Regenerate (2–4) Life per second

  • +(20–30) to Strength
  • (2–3)% of Physical Attack Damage Leeched as Life
  • (1–1.5)% of Physical Attack Damage Leeched as Mana
  • Taking Chaos Damage over Time heals you instead while Leeching Life
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TavukaiAmulet
  • Regenerate (2–4) Life per second

  • +(30–40) to Intelligence
  • Minions have (-17–17)% to Chaos Resistance
  • Summon Raging Spirit has (20–30)% increased Duration
  • Summoned Raging Spirits deal (25–40)% increased Damage
  • Summoned Raging Spirits have (25–40)% increased maximum Life
  • Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Tear of PurityAmulet
  • +(20–30) to Intelligence

  • Grants Level 10 Purity of Elements Skill
  • +(10–20) to all Attributes
  • +(20–40) to maximum Life
  • +(5–10)% to all Elemental Resistances
  • (Attributes are Strength, Dexterity, and Intelligence)
The AnvilAmulet
  • +(20–30) to Strength

  • (10–15)% Chance to Block Attack Damage
  • 10% reduced Attack Speed
  • 10% reduced Cast Speed
  • +(400–500) to Armour
  • (34–48) Life gained when you Block
  • (18–24) Mana gained when you Block
  • +3% to maximum Chance to Block Attack Damage
  • Reflects 240 to 300 Physical Damage to Attackers on Block
  • (Maximum Chance to Block Attack Damage cannot be raised above 90%)
The AylardexAmulet
  • +(16–24) to Strength and Intelligence

  • +(30–50) to maximum Life
  • +(50–70) to maximum Mana
  • +1 to Maximum Power Charges
  • 10% increased Mana Regeneration Rate per Power Charge
  • (80–100)% increased Power Charge Duration
  • 1% of Damage is taken from Mana before Life per Power Charge
  • 40% reduced Critical Strike Chance per Power Charge

  • +(30–50) to maximum Life
    • Eldritch Battery
      (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
The Ephemeral BondAmulet
  • +(20–30) to Intelligence

  • +(15–25)% to all Elemental Resistances
  • (25–40)% increased Mana Regeneration Rate
  • +(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
  • (1–2) to (36–40) Lightning Damage per Power Charge
  • 90% less Power Charge Duration
The Eternal StruggleAmulet
  • [The Searing Exarch Implicit]
  • [The Eater of Worlds Implicit]

  • +(20–50) to Strength
  • +(20–50) to Dexterity
  • +(20–50) to Intelligence
  • (10–15)% increased Global Defences
  • Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
  • Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
  • (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
The Felbog FangAmulet
  • +(16–24) to Strength and Dexterity

  • +(30–50) to Intelligence
  • (10–15)% increased Cast Speed
  • (10–15)% increased Area of Effect
  • Enemies Cursed by you are Hindered if 25% of Curse Duration expired
  • Your Curses have 25% increased Effect if 50% of Curse Duration expired
  • Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired
  • (Hinder reduces movement speed by 30%)
The HalcyonAmulet
  • +(20–30) to Dexterity

  • +(35–40)% to Cold Resistance
  • 30% increased Freeze Duration on Enemies
  • 10% chance to Freeze
  • Freezes you inflict spread to other Enemies within 1.5 metres
  • 60% increased Damage if you've Frozen an Enemy Recently
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Recently refers to the past 4 seconds)

  • 60% increased Damage if you've Frozen an Enemy Recently
    • Cannot be Frozen

  • +(35–40)% to Cold Resistance
    • (5–15)% of Physical Damage from Hits taken as Cold Damage
The IgnomonAmulet
  • (12–20)% increased Rarity of Items found

  • Adds (18–24) to (32–40) Fire Damage to Attacks
  • +(100–150) to Accuracy Rating
  • +(100–150) to Evasion Rating
  • +20% to Fire Resistance
  • 20% increased Light Radius
  • Nearby Enemies are Blinded
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
The Jinxed JujuAmulet
  • +(16–24) to Strength and Dexterity

  • +(30–40) to Intelligence
  • +(23–31)% to Chaos Resistance
  • (10–15)% increased effect of Non-Curse Auras from your Skills
  • 10% of Damage from Hits is taken from your Raised Spectres' Life before you
  • (The damage they take will be divided evenly between them)
The PandemoniusAmulet
  • +(20–30) to Dexterity

  • (20–30)% increased Cold Damage
  • +(35–40)% to Cold Resistance
  • Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
  • Blind Chilled Enemies on Hit
  • Damage Penetrates 20% Cold Resistance against Chilled Enemies
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)

  • +(35–40)% to Cold Resistance
    • (5–15)% of Physical Damage from Hits taken as Cold Damage

  • (20–30)% increased Cold Damage
    • Cannot be Chilled
The Primordial ChainAmulet
  • Regenerate (2–4) Life per second

  • +3 to maximum number of Summoned Golems
  • You cannot have non-Golem Minions
  • 25% reduced Golem Size
  • Golems Deal (25–35)% less Damage
  • Golems have (25–35)% less Life
  • Golems have (80–100)% increased Movement Speed
  • Primordial
The Untouched SoulAmulet
  • (12–20)% increased Rarity of Items found

  • +40 to maximum Life for each Empty Red Socket on any Equipped Item
  • +225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
  • +40 to maximum Mana for each Empty Blue Socket on any Equipped Item
  • +18% to all Elemental Resistances for each Empty White Socket on any Equipped Item
The UtmostAmulet
  • (12–20)% increased Rarity of Items found

  • +(0–30)% chance to Suppress Spell Damage
  • +(0–5)% to all maximum Elemental Resistances
  • (0–40)% increased Attack and Cast Speed
  • Damage Penetrates (0–20)% Elemental Resistances
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
  • (Maximum Resistances cannot be raised above 90%)
Ungil's HarmonyAmulet
  • +(16–24) to Dexterity and Intelligence

  • (250–350)% increased Global Critical Strike Chance
  • +(30–50) to maximum Life
  • +(30–50) to maximum Mana
  • 40% increased Stun and Block Recovery
  • Your Critical Strikes do not deal extra Damage
Uul-Netol's VowAmulet
  • Has 1 Socket

  • Socketed Support Gems can also Support Skills from Equipped Body Armour
  • (-30–30)% to Fire Resistance
  • (-30–30)% to Cold Resistance
  • (-30–30)% to Lightning Resistance
  • (-23–23)% to Chaos Resistance
Venarius' AstrolabeAmulet
  • Implicit Modifiers Cannot Be Changed
    Has Elder, Shaper and all Conqueror Influences

  • The stars are aligned if you have 6 Influence types among other Equipped Items
  • You have Elemental Conflux if the stars are aligned
  • +(1–3) to Level of all Elemental Skill Gems if the stars are aligned
  • +(1–3) to Level of all Elemental Support Gems if the stars are aligned
  • (Flasks and Jewels are not Equipped)
  • (While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
Victario's AcuityAmulet
  • +(16–24) to Dexterity and Intelligence

  • +(30–40)% to Lightning Resistance
  • +(8–10)% to Chaos Resistance
  • 10% chance to gain a Frenzy Charge on Kill
  • 10% chance to gain a Power Charge on Kill
  • 5% increased Projectile Speed per Frenzy Charge
  • 5% increased Projectile Damage per Power Charge
Voice of the StormAmulet
  • +(20–30) to Intelligence

  • +(10–15) to all Attributes
  • 50% increased Lightning Damage
  • (10–20)% increased maximum Mana
  • Lightning Damage with Non-Critical Strikes is Lucky
  • (Attributes are Strength, Dexterity, and Intelligence)

  • Lightning Damage with Non-Critical Strikes is Lucky
    • Damage of Enemies Hitting you is Unlucky
      (Unlucky things are rolled twice and the worst result used)

  • (10–20)% increased maximum Mana
    • +3% to maximum Lightning Resistance
      (Maximum Resistances cannot be raised above 90%)
Voll's DevotionAmulet
  • +(16–24) to Strength and Intelligence

  • +(20–30) to maximum Energy Shield
  • +(30–40) to maximum Life
  • +(15–20)% to all Elemental Resistances
  • 30% reduced Endurance Charge Duration
  • 30% reduced Power Charge Duration
  • Gain an Endurance Charge when you lose a Power Charge

  • 30% reduced Power Charge Duration
    • Gain a Power Charge every Second if you haven't lost Power Charges Recently

  • 30% reduced Endurance Charge Duration
    • Lose all Power Charges on reaching Maximum Power Charges
Warped TimepieceAmulet
  • +(16–24) to Dexterity and Intelligence

  • (10–25)% increased Attack Speed
  • (10–25)% increased Cast Speed
  • (10–15)% increased Movement Speed
  • (10–20)% reduced Skill Effect Duration
  • Debuffs on you expire 100% faster

  • (10–15)% increased Movement Speed
    • (20–30)% increased Temporal Chains Curse Effect
Whispers of InfinityAmulet
  • (10–15)% faster start of Energy Shield Recharge

  • (5–10) to (20–25) Added Attack Chaos Damage per 100 Maximum Mana
  • +(50–100) to maximum Energy Shield
  • (40–60)% reduced maximum Mana
  • Skills Cost Energy Shield instead of Mana or Life
WillowgiftAmulet
  • +(20–30) to Dexterity

  • 10% reduced Strength
  • 15% increased Dexterity
  • (-30–-20)% to Fire Resistance
  • +(30–40)% to Cold Resistance
  • You do not inherently take less Damage for having Fortification
  • +4% chance to Suppress Spell Damage per Fortification
  • (15–25)% increased Attack and Cast Speed while at maximum Fortification
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
WinterheartAmulet
  • (12–20)% increased Rarity of Items found

  • +(20–30) to Dexterity
  • +(50–70) to maximum Life
  • +75% to Cold Resistance
  • Cannot be Chilled
  • Regenerate 10% of Life per second while Frozen
Xoph's BloodAmulet
  • +(20–30) to Strength

  • 10% increased Strength
  • 10% increased maximum Life
  • +(20–40)% to Fire Resistance
  • Damage Penetrates 10% Fire Resistance
  • Cover Enemies in Ash when they Hit you
  • Avatar of Fire
  • (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
  • (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage)

  • +(20–40)% to Fire Resistance
    • (5–15)% of Physical Damage from Hits taken as Fire Damage

  • Avatar of Fire
    • Elemental Overload
      (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
Xoph's HeartAmulet
  • +(20–30) to Strength

  • +(20–30) to Strength
  • 25% increased Fire Damage
  • +(25–35) to maximum Life
  • +(20–40)% to Fire Resistance
  • Nearby Enemies are Covered in Ash
  • (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)

  • Nearby Enemies are Covered in Ash
    • Nearby Enemies are Debilitated
      (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)

  • +(20–40)% to Fire Resistance
    • (5–15)% of Physical Damage from Hits taken as Fire Damage
Yoke of SufferingAmulet
  • +(10–16) to all Attributes

  • +(10–20)% to Fire Resistance
  • +(10–20)% to Cold Resistance
  • +(20–40)% to Lightning Resistance
  • 30% reduced Duration of Ailments on Enemies
  • (5–10)% chance to Shock
  • Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
  • Your Elemental Damage can Shock
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Zerphi's HeartAmulet
  • (20–30)% increased Mana Regeneration Rate

  • Adds (48–53) to (58–60) Chaos Damage
  • Items and Gems have 50% increased Attribute Requirements
  • Chaos Damage can Ignite, Chill and Shock
  • Gain Soul Eater for 20 seconds when you use a Vaal Skill
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
ActumAxe (One-Hand)
  • Has no Sockets
  • (200–250)% increased Physical Damage
  • You have no Intelligence
  • Critical Strike Chance is (30–40)% for Hits with this Weapon
DreadarcAxe (One-Hand)
  • Adds (5–15) to (20–25) Physical Damage
  • Adds (5–15) to (20–25) Fire Damage
  • (7–10)% increased Attack Speed
  • +(15–25)% to Fire Resistance
  • 5% increased Movement Speed
  • Curse Enemies with Flammability on Hit
  • (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
DyadusAxe (One-Hand)
  • Adds (255–285) to (300–330) Cold Damage in Off Hand
  • Adds (255–285) to (300–330) Fire Damage in Main Hand
  • (10–15)% increased Attack Speed
  • 25% chance to Ignite when in Main Hand
  • 100% increased Damage with Ignite inflicted on Chilled Enemies
  • Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Chill reduces Enemy Action Speed by 10%)
Jack, the AxeAxe (One-Hand)
  • Grants Level 20 Thirst for Blood Skill
  • (130–150)% increased Physical Damage
  • Adds (11–14) to (18–23) Physical Damage
  • 25% chance to cause Bleeding on Hit
  • +(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Moonbender's WingAxe (One-Hand)
  • Trigger Level 15 Lightning Warp on Hit with this Weapon
  • (30–50)% increased Physical Damage
  • (30–50)% increased Critical Strike Chance
  • Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
  • local skills granted by item are supported by level x unique trigger support [1]
  • local use skill on hit % [100]

  • (30–50)% increased Physical Damage
    • (30–50)% increased Attack Speed
Relentless FuryAxe (One-Hand)
  • (60–80)% increased Physical Damage
  • Adds (3–5) to (7–10) Physical Damage
  • 2% of Physical Attack Damage Leeched as Life
  • Culling Strike
  • 100% chance to Avoid being Chilled during Onslaught
  • You gain Onslaught for 3 seconds on Culling Strike
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Rigwald's SavageryAxe (One-Hand)
  • Adds (50–70) to (135–165) Physical Damage
  • 40% increased Physical Attack Damage while Dual Wielding
  • (10–15)% increased Attack Speed
  • +10 to Maximum Rage while wielding a Sword
  • (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)

  • 40% increased Physical Attack Damage while Dual Wielding
    • Your Melee Hits can't be Evaded while wielding a Sword
Soul TakerAxe (One-Hand)
  • (140–180)% increased Physical Damage
  • Adds 30 to 40 Physical Damage
  • (25–35)% increased Attack Speed
  • +(20–25)% to Cold Resistance
  • Insufficient Mana doesn't prevent your Melee Attacks
  • Your Physical Damage can Chill
  • (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
The Grey WindAxe (One-Hand)
  • (30–50)% increased Fire Damage
  • Attacks with this Weapon have Added Fire Damage equal to (8–12)% of Player's Maximum Life
  • Each Rage also grants +2% to Fire Damage Over Time Multiplier
  • Nearby Enemies have Fire Exposure while at maximum Rage
  • (-5–5) to Maximum Rage
  • (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
  • (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
The Screaming EagleAxe (One-Hand)
  • Socketed Gems are supported by Level 2 Chance to Flee
  • Adds (10–15) to (25–30) Physical Damage
  • +(10–15) to maximum Life
  • Gain (5–7) Life per Enemy Killed
  • 10% increased Movement Speed
Atziri's DisfavourAxe (Two-Hand)
  • 25% chance to Maim on Hit

  • +30% to Quality of Socketed Support Gems
  • Adds (310–330) to (370–390) Physical Damage
  • (12–16)% increased Attack Speed
  • 25% chance to cause Bleeding on Hit
  • +1 metres to Weapon Range
  • (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Debeon's DirgeAxe (Two-Hand)
  • Adds (310–350) to (460–500) Cold Damage
  • 15% increased Movement Speed if you've Warcried Recently
  • 150% increased Elemental Damage if you've Warcried Recently
  • Warcries Knock Back and Interrupt Enemies in a smaller Area
  • (Recently refers to the past 4 seconds)
Hezmana's BloodlustAxe (Two-Hand)
  • 25% chance to Maim on Hit

  • (100–125)% increased Physical Damage
  • Adds (7–10) to (15–25) Physical Damage
  • 1% of Physical Attack Damage Leeched as Life
  • 40% increased Attack Speed if you've taken a Savage Hit Recently
  • Attacks Cost Life instead of Mana
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Recently refers to the past 4 seconds)
  • (A Hit that removes at least 15% of Maximum Life is a Savage Hit)
Kaom's PrimacyAxe (Two-Hand)
  • (100–140)% increased Physical Damage
  • Gain 20 Life per Enemy Killed
  • +(150–250) to Accuracy Rating
  • Culling Strike
  • Gain 5 Rage on Melee Hit
  • Every Rage also grants 1% of Physical Damage as Extra Fire Damage
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
  • (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
  • (Only one Hit every 0.5 seconds can cause you to gain Rage)

  • Culling Strike
    • +1 to Maximum Endurance Charges
KingmakerAxe (Two-Hand)
  • (300–360)% increased Physical Damage
  • (7–12)% increased Attack Speed
  • (30–40)% increased Critical Strike Chance
  • Nearby Allies have 30% increased Item Rarity
  • Nearby Allies have Culling Strike
  • Insufficient Mana doesn't prevent your Melee Attacks
  • Nearby Allies have +50% to Critical Strike Multiplier
  • Nearby Allies have +10 Fortification
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
  • (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
Kitava's FeastAxe (Two-Hand)
  • Socketed Gems are supported by Level 30 Melee Splash
  • (200–240)% increased Physical Damage
  • 1% of Physical Attack Damage Leeched as Life
  • Recover 5% of Life on Kill
  • 1% of Physical Attack Damage Leeched as Mana
  • Enemies Killed by your Hits are destroyed
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
LimbsplitAxe (Two-Hand)
  • +1 to Level of Socketed Strength Gems
  • Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
  • +(15–30) to Strength
  • (80–100)% increased Physical Damage
  • Adds 5 to 10 Physical Damage
  • Culling Strike
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Ngamahu's FlameAxe (Two-Hand)
  • 20% chance to Trigger Level 16 Molten Burst on Melee Hit
  • (170–190)% increased Physical Damage
  • (8–12)% increased Attack Speed
  • 60% of Physical Damage Converted to Fire Damage
  • Damage Penetrates 20% Fire Resistance

  • Damage Penetrates 20% Fire Resistance
    • Attacks fire 3 additional Projectiles
Reaper's PursuitAxe (Two-Hand)
  • (100–125)% increased Physical Damage
  • (30–40)% increased Rarity of Items found
  • Gain 10 Life per Enemy Killed
  • 15% increased Movement Speed when on Full Life
  • Culling Strike
  • Hits can't be Evaded
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Replica HarvestAxe (Two-Hand)
  • (120–140)% increased Physical Damage
  • 1.2% of Damage Leeched as Life on Critical Strike
  • 3% increased Global Critical Strike Chance per Level
  • Gain Elusive on Critical Strike
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Replica Wings of EntropyAxe (Two-Hand)
  • (7–10)% Chance to Block Spell Damage
  • +(8–12)% Chance to Block Attack Damage while Dual Wielding
  • (60–80)% increased Physical Damage
  • Counts as Dual Wielding
  • +(10–20)% to Off Hand Critical Strike Chance
  • (50–100)% more Main Hand attack speed
Sinvicta's MettleAxe (Two-Hand)
  • (140–152)% increased Physical Damage
  • (8–12)% increased Attack Speed
  • 2% increased Area of Effect per 25 Rampage Kills
  • Gain a Frenzy Charge on every 50th Rampage Kill
  • Rampage
  • (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
StarcallerAxe (Two-Hand)
  • Trigger Level 20 Starfall on Melee Critical Strike
  • +(10–20) to all Attributes
  • (120–180)% increased Physical Damage
  • (20–30)% increased Critical Strike Chance
  • (10–20)% increased Area of Effect
  • Gain (40–60)% of Weapon Physical Damage as Extra Damage of a random Element
  • (Attributes are Strength, Dexterity, and Intelligence)
The Blood ReaperAxe (Two-Hand)
  • (180–200)% increased Physical Damage
  • +100 to maximum Life
  • Regenerate 20 Life per second
  • 1% of Physical Attack Damage Leeched as Life
  • 50% increased Mana Cost of Skills
  • 50% chance to cause Bleeding on Hit
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
The HarvestAxe (Two-Hand)
  • (120–140)% increased Physical Damage
  • 1.2% of Damage Leeched as Life on Critical Strike
  • 3% increased Global Critical Strike Chance per Level
  • Gain a Flask Charge when you deal a Critical Strike
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

  • (120–140)% increased Physical Damage
    • (120–140)% increased Spell Damage
Uul-Netol's EmbraceAxe (Two-Hand)
  • 25% chance to Maim on Hit

  • Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy
  • (280–320)% increased Physical Damage
  • (25–30)% reduced Attack Speed
  • 25% chance to cause Bleeding on Hit
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

  • 25% chance to cause Bleeding on Hit
    • Bleeding you inflict deals Damage (20–40)% faster
      (They will deal the same total damage over a shorter duration)

  • (25–30)% reduced Attack Speed
    • 80% reduced Intelligence
Uul-Netol's KissAxe (Two-Hand)
  • 25% chance to Maim on Hit

  • (230–270)% increased Physical Damage
  • 15% reduced Attack Speed
  • Curse Enemies with Vulnerability on Hit
  • Exerted Attacks deal 200% increased Damage
  • Exerted Attacks Knock Enemies Back on Hit
  • (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
  • (Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)

  • Curse Enemies with Vulnerability on Hit
    • Warcries Exert 1 additional Attack

  • Exerted Attacks deal 200% increased Damage
    • 500% increased Warcry Cooldown Recovery Rate
WideswingAxe (Two-Hand)
  • Socketed Gems are Supported by Level 20 Increased Area of Effect
  • +10 to Strength
  • (120–160)% increased Physical Damage
  • Gain 10 Mana per Enemy Killed
  • +(120–150) to Accuracy Rating
  • +0.2 metres to Weapon Range
  • (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Wings of EntropyAxe (Two-Hand)
  • (7–10)% Chance to Block Spell Damage
  • +(8–12)% Chance to Block Attack Damage while Dual Wielding
  • (60–80)% increased Physical Damage
  • Adds (150–200) to (330–400) Fire Damage in Main Hand
  • Adds (151–199) to (331–401) Chaos Damage in Off Hand
  • Counts as Dual Wielding
  • local off hand visual identity override hash [14664]
Arn's AnguishBelt
  • (15–25)% increased Stun and Block Recovery

  • +(600–700) to Armour
  • (12–15)% increased maximum Life
  • +(40–60)% to Fire Resistance
  • Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
  • Maximum Brutal Charges is equal to Maximum Endurance Charges
  • +1 to Maximum Endurance Charges
  • Gain Brutal Charges instead of Endurance Charges
  • (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
Ascent From FleshBelt
  • +(9–20) to maximum Energy Shield

  • +300 to Evasion Rating
  • +(75–80) to maximum Energy Shield
  • +(10–15)% to all Elemental Resistances
  • You have Phasing if Energy Shield Recharge has started Recently
  • 30% increased Evasion Rating while Phasing
  • 10% increased Movement Speed while Phasing
  • (While you have Phasing, your movement is not blocked by Enemies)
  • (Recently refers to the past 4 seconds)
AuxiumBelt
  • +(60–80) to maximum Energy Shield

  • +(60–70) to maximum Energy Shield
  • +(45–55) to maximum Mana
  • Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
  • (20–25)% increased Elemental Damage with Attack Skills per Power Charge
  • 0.2% of Attack Damage Leeched as Mana per Power Charge
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

  • 0.2% of Attack Damage Leeched as Mana per Power Charge
    • (4–6)% increased Energy Shield per Power Charge
Bated BreathBelt
  • +(9–20) to maximum Energy Shield

  • +(15–25) to Intelligence
  • 10% increased Damage
  • +(20–30) to maximum Energy Shield
  • 20% increased maximum Energy Shield
  • 50% increased Energy Shield Recharge Rate
Bear's GirdleBelt
  • +(25–40) to maximum Life

  • Adds (5–7) to (11–12) Physical Damage to Attacks
  • (20–30)% increased Stun Duration on Enemies
  • Nearby Enemies are Crushed while you have at least 25 Rage
  • +10 to Maximum Rage
  • (Crushed lowers Physical Damage Reduction by 15%)
  • (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Belt of the DeceiverBelt
  • +(25–35) to Strength

  • (15–25)% increased Global Physical Damage
  • You take 30% reduced Extra Damage from Critical Strikes
  • +(30–40) to maximum Life
  • +(10–15)% to all Elemental Resistances
  • Nearby Enemies are Intimidated
  • is intimidated [1]
  • (Intimidated enemies take 10% increased Attack Damage)

  • You take 30% reduced Extra Damage from Critical Strikes
    • 20% reduced Effect of Curses on you

  • Nearby Enemies are Intimidated
  • is intimidated [1]
    • Nearby Enemies are Unnerved
      (Unnerved enemies take 10% increased Spell Damage)
Binds of Bloody VengeanceBelt
  • +(260–320) to Armour and Evasion Rating

  • +(200–400) to Armour
  • +(60–90) to maximum Life
  • (20–40)% increased Attack Damage if you've been Hit Recently
  • All Hits with your next Non-Channelling Attack within 4 seconds of taking a Critical Strike will be Critical Strikes
  • (Recently refers to the past 4 seconds)
Bisco's LeashBelt
  • +(25–35) to Strength

  • +(10–15) to all Attributes
  • +(20–40)% to Cold Resistance
  • 1% increased Rarity of Items found per 15 Rampage Kills
  • Rampage
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Bound FateBelt
  • (15–25)% increased Stun and Block Recovery

  • +(20–30) to Dexterity
  • +(20–30) to Intelligence
  • +(60–80) to maximum Life
  • Every 5 seconds, gain one of the following for 5 seconds:
    Your Hits are always Critical Strikes
    Hits against you are always Critical Strikes
    Attacks cannot Hit you
    Attacks against you always Hit
    Your Damage with Hits is Lucky
    Damage of Hits against you is Lucky
Ceinture of BenevolenceBelt
  • (15–25)% increased Stun and Block Recovery

  • +(20–40) to Dexterity
  • +(40–60) to maximum Mana
  • (7–10)% reduced Flask Charges used
  • Non-Unique Utility Flasks you Use apply to Linked Targets
Chain of EnduranceBelt
  • +(9–20) to maximum Energy Shield

  • +(40–50) to maximum Life
  • (40–60)% increased Stun and Block Recovery
  • Reflects (100–150) Physical Damage to Melee Attackers
  • Regenerate 2% of Life per second for each different Ailment affecting you
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Chains of EmancipationBelt
  • +(9–20) to maximum Energy Shield

  • +(60–80) to maximum Life
  • +(17–23)% to Chaos Resistance
  • Enemy Hits inflict Temporal Chains on you
  • When you lose Temporal Chains you gain maximum Rage
  • Immune to Curses while you have at least 25 Rage
Coward's ChainsBelt
  • +(9–20) to maximum Energy Shield

  • +(15–20) to all Attributes
  • (5–10)% increased Movement Speed
  • Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
  • You count as on Full Life while you are Cursed with Vulnerability
  • You are Cursed with Vulnerability
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Unlucky things are rolled twice and the worst result used)
  • (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
{This item can be transformed on the Altar of Sacrifice along with Vial of Consequence}
Coward's LegacyBelt
  • +(9–20) to maximum Energy Shield

  • +(15–20) to all Attributes
  • (5–10)% increased Movement Speed
  • 50% increased Effect of Curses on you
  • You count as on Low Life while you are Cursed with Vulnerability
  • You are Cursed with Vulnerability
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
Cyclopean CoilBelt
  • +(25–40) to maximum Life

  • (5–15)% increased Attributes
  • +(60–80) to maximum Life
  • Cannot be Frozen if Dexterity is higher than Intelligence
  • Cannot be Ignited if Strength is higher than Dexterity
  • Cannot be Shocked if Intelligence is higher than Strength
  • 1% increased Damage per 5 of your lowest Attribute
  • (Attributes are Strength, Dexterity, and Intelligence)
Darkness EnthronedBelt
  • Has 1 Abyssal Socket

  • Has 1 Abyssal Socket
  • (50–100)% increased Effect of Socketed Abyss Jewels
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
Doryani's InvitationBelt
  • +(25–35) to Strength

  • +(300–350) to Armour
  • +(30–35)% to Fire Resistance
  • +(30–35)% to Cold Resistance
  • +(30–35)% to Lightning Resistance
  • 0.6% of Physical Damage Leeched as Life
  • 25% reduced Enemy Stun Threshold during any Flask Effect
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (The Stun Threshold determines how much Damage can Stun something)
Doryani's InvitationBelt
  • +(25–35) to Strength

  • (20–30)% increased Fire Damage
  • +(300–350) to Armour
  • +(30–35)% to Cold Resistance
  • +(30–35)% to Lightning Resistance
  • 0.6% of Fire Damage Leeched as Life
  • (20–30)% chance to Ignite during any Flask Effect
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Doryani's InvitationBelt
  • +(25–35) to Strength

  • (20–30)% increased Cold Damage
  • +(300–350) to Armour
  • +(30–35)% to Fire Resistance
  • +(30–35)% to Lightning Resistance
  • 0.6% of Cold Damage Leeched as Life
  • (20–30)% chance to Freeze during any Flask Effect
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Doryani's InvitationBelt
  • +(25–35) to Strength

  • (20–30)% increased Lightning Damage
  • +(300–350) to Armour
  • +(30–35)% to Fire Resistance
  • +(30–35)% to Cold Resistance
  • 0.6% of Lightning Damage Leeched as Life
  • (20–30)% chance to Shock during any Flask Effect
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Dyadian DawnBelt
  • +(25–35) to Strength

  • +(70–85) to maximum Life
  • +(20–40)% to Fire Resistance
  • +(20–40)% to Cold Resistance
  • 1% of Attack Damage Leeched as Life against Chilled Enemies
  • Ignites you inflict with Attacks deal Damage 35% faster
  • Deal no Physical Damage
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (They will deal the same total damage over a shorter duration)

  • Ignites you inflict with Attacks deal Damage 35% faster
    • All Damage can Ignite

  • 1% of Attack Damage Leeched as Life against Chilled Enemies
    • Recover 2% of Life when you Chill a non-Chilled Enemy
      (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
FaminebindBelt
  • (12–24)% increased Global Physical Damage

  • +(20–30)% to Cold Resistance
  • 20% increased Projectile Damage
  • 30% reduced Flask Charges gained
  • 60% increased Flask Effect Duration
  • Deals 50 Chaos Damage per second to nearby Enemies
FeastbindBelt
  • (12–24)% increased Global Physical Damage

  • Adds 5 to 10 Physical Damage to Attacks
  • +(20–40) to maximum Life
  • 0.2% of Physical Attack Damage Leeched as Life
  • 50% increased Flask Charges gained during any Flask Effect
  • 50% increased Mana Regeneration Rate during any Flask Effect
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
GluttonyBelt
  • +(25–40) to maximum Life

  • +(60–80) to maximum Life
  • You have Culling Strike against Cursed Enemies
  • Gain (20–28) Life per Cursed Enemy Hit with Attacks
  • Gain (10–14) Mana per Cursed Enemy Hit with Attacks
  • Take (100–200) Physical Damage when you use a Movement Skill
  • You have no Armour or Maximum Energy Shield
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Graven's SecretBelt
  • (15–25)% increased Stun and Block Recovery

  • +(60–70) to maximum Energy Shield
  • (16–20)% increased maximum Mana
  • +(40–60)% to Lightning Resistance
  • +1 to Maximum Power Charges
  • Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
  • Maximum Absorption Charges is equal to Maximum Power Charges
  • Gain Absorption Charges instead of Power Charges
  • (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
  • (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
HeadhunterBelt
  • +(25–40) to maximum Life

  • +(40–55) to Strength
  • +(40–55) to Dexterity
  • +(50–60) to maximum Life
  • (20–30)% increased Damage with Hits against Rare monsters
  • When you Kill a Rare monster, you gain its Modifiers for 60 seconds

  • (20–30)% increased Damage with Hits against Rare monsters
    • Culling Strike
      (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)

  • When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    • Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds
      (Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)

  • +(40–55) to Strength
    • Rare and Unique Enemies within 120 metres have Minimap Icons
HyperboreusBelt
  • +(25–40) to maximum Life

  • +(30–40)% to Cold Resistance
  • Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
  • Focus has (30–50)% increased Cooldown Recovery Rate
  • (50–70)% increased Damage with Hits and Ailments against Chilled Enemies
  • grant focus skill [1]
  • veiled mod seed [1,30000]
  • veiled mod type [2]
  • (Chill reduces Enemy Action Speed for 2 seconds)
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Immortal FleshBelt
  • +(25–40) to maximum Life

  • +(75–100) to maximum Life
  • Regenerate (8–10) Mana per second
  • (-25–-15)% to all Elemental Resistances
  • Regenerate (200–350) Life per second
  • (-50–-40) Physical Damage taken from Attack Hits
  • 40% increased Armour while not Ignited, Frozen or Shocked
Kaom's BindingBelt
  • +(25–35) to Strength

  • +(30–40) to Strength
  • +(300–500) to Armour
  • Take no Burning Damage if you've stopped taking Burning Damage Recently
  • Nearby Enemies Convert 25% of their Physical Damage to Fire
  • (Recently refers to the past 4 seconds)
Leash of OblationBelt
  • +(25–40) to maximum Life

  • +(15–20) to all Attributes
  • +(50–70) to maximum Life
  • You can have an Offering of each type
  • Offering Skills have 50% reduced Duration
  • (Attributes are Strength, Dexterity, and Intelligence)
MagebloodBelt
  • +(25–35) to Strength

  • +(30–50) to Dexterity
  • +(15–25)% to Fire Resistance
  • +(15–25)% to Cold Resistance
  • Magic Utility Flasks cannot be Used
  • Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you
  • Magic Utility Flask Effects cannot be removed

  • Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you
    • Rightmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you
Maligaro's RestraintBelt
  • +(9–20) to maximum Energy Shield

  • Adds 1 to (30–50) Lightning Damage to Attacks
  • 100% increased Shock Duration on you
  • Shocks you cause are reflected back to you
  • 60% increased Damage while Shocked
  • 15% increased Movement Speed while Shocked
  • (Shock increases Damage taken by 15%, for 2 seconds)

  • Adds 1 to (30–50) Lightning Damage to Attacks
    • 40% of Lightning Damage Converted to Chaos Damage
Meginord's GirdleBelt
  • +(25–35) to Strength

  • +25 to Strength
  • Adds 10 to 20 Physical Damage to Attacks
  • 10% increased maximum Life
  • +(10–20)% to Cold Resistance
  • 25% increased Flask Life Recovery rate

  • 25% increased Flask Life Recovery rate
    • (5–15)% increased Strength
Mother's EmbraceBelt
  • +(25–35) to Strength

  • +(50–70) to maximum Life
  • +(20–30)% to Cold Resistance
  • Your Minions use your Flasks when summoned
  • Minions have (25–40)% reduced Flask Charges used
  • Minions have (50–80)% increased Flask Effect Duration
Nevalius InheritanceBelt
  • (15–25)% increased Stun and Block Recovery

  • +(20–30) to Dexterity
  • 150% increased Flask Effect Duration
  • Flasks applied to you have 60% reduced Effect
  • 2% reduced Flask Effect Duration per Level
  • Flasks applied to you have 1% increased Effect per Level
Olesya's DelightBelt
  • (15–25)% increased Stun and Block Recovery

  • +(600–700) to Evasion Rating
  • +(40–60)% to Cold Resistance
  • (8–12)% increased Movement Speed
  • +1 to Maximum Frenzy Charges
  • Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
  • Maximum Affliction Charges is equal to Maximum Frenzy Charges
  • Gain Affliction Charges instead of Frenzy Charges
  • (Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
Perandus BlazonBelt
  • (15–25)% increased Stun and Block Recovery

  • +(20–30) to all Attributes
  • (10–20)% increased Rarity of Items found
  • +20% to Fire Resistance
  • 20% increased Flask Effect Duration
  • -2 Physical Damage taken from Attack Hits
  • (Attributes are Strength, Dexterity, and Intelligence)
PerseveranceBelt
  • +(260–320) to Armour and Evasion Rating

  • (4–8)% increased maximum Life
  • +(20–40)% to Cold Resistance
  • 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
  • Melee Hits which Stun Fortify
  • You have Onslaught while Fortified
  • (Fortifying grants an amount of Fortification based on the Damage of the Hit)
  • (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
PrismweaveBelt
  • (12–24)% increased Global Physical Damage

  • Adds (14–16) to (30–32) Fire Damage to Attacks
  • Adds (10–12) to (24–28) Cold Damage to Attacks
  • Adds 1 to (60–68) Lightning Damage to Attacks
  • +(6–15)% to all Elemental Resistances
  • 30% increased Elemental Damage with Attack Skills during any Flask Effect
Pyroshock ClaspBelt
  • +(25–40) to maximum Life

  • +(30–40) to Dexterity
  • +(300–500) to Evasion Rating
  • (10–15)% increased Duration of Elemental Ailments on Enemies
  • Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
  • Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Replica Bated BreathBelt
  • +(9–20) to maximum Energy Shield

  • (-25–-15) to Intelligence
  • 10% increased Damage
  • 20% increased Fishing Range
  • (20–30)% increased Rarity of Fish Caught
  • 50% increased Fishing Pool Consumption
Replica HeadhunterBelt
  • +(25–40) to maximum Life

  • +(40–55) to Strength
  • +(40–55) to Dexterity
  • +(50–60) to maximum Life
  • (20–30)% increased Damage with Hits against Magic monsters
  • 20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
Replica PrismweaveBelt
  • (12–24)% increased Global Physical Damage

  • Adds (14–16) to (30–32) Fire Damage to Spells
  • Adds (10–12) to (24–28) Cold Damage to Spells
  • Adds 1 to (60–68) Lightning Damage to Spells
  • +(6–15)% to all Elemental Resistances
  • 30% increased Elemental Damage during any Flask Effect
Replica SiegebreakerBelt
  • +(25–35) to Strength

  • (6–10)% increased maximum Energy Shield
  • (6–10)% increased maximum Life
  • +(15–25)% to Fire Resistance
  • Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
  • Minions have 5% chance to Maim Enemies on Hit with Attacks
  • (Maimed enemies have 30% reduced Movement Speed)
Replica Soul TetherBelt
  • (15–25)% increased Stun and Block Recovery

  • +(20–40) to Strength
  • Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
  • Corrupted Soul
  • (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield)
Ryslatha's CoilBelt
  • (20–30)% increased Stun Duration on Enemies

  • +(20–40) to Strength
  • (30–40)% more Maximum Physical Attack Damage
  • (30–40)% less Minimum Physical Attack Damage
  • Adds 1 to (15–20) Physical Damage to Attacks
  • +(80–100) to maximum Life
  • Gain 50 Life when you Stun an Enemy
SiegebreakerBelt
  • +(25–35) to Strength

  • (6–10)% increased maximum Energy Shield
  • (6–10)% increased maximum Life
  • +(17–23)% to Chaos Resistance
  • Minions have 5% chance to Taunt on Hit with Attacks
  • Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
  • (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Soul TetherBelt
  • (15–25)% increased Stun and Block Recovery

  • +(20–40) to Intelligence
  • Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
  • Immortal Ambition
  • (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)

  • Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
    • (8–12)% of Leech is Instant

  • Immortal Ambition
    • Everlasting Sacrifice
      (When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
SoulthirstBelt
  • (15–25)% increased Stun and Block Recovery

  • +(60–80) to maximum Life
  • +15% to all Elemental Resistances
  • (20–30)% increased Mana Recovery from Flasks
  • (20–30)% reduced Flask Effect Duration
  • Gain Soul Eater during any Flask Effect
  • Lose all Eaten Souls when you use a Flask
  • (While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)

  • (20–30)% reduced Flask Effect Duration
    • 50% reduced Mana Recovery rate
String of ServitudeBelt
  • +(25–35) to Strength

  • Implicit Modifier magnitudes are tripled
  • (Implicit Modifiers are those that come from an item's type, rather than its random properties)
SunblastBelt
  • (15–25)% increased Stun and Block Recovery

  • +(20–30)% to Fire Resistance
  • (50–75)% reduced Trap Duration
  • 25% increased Light Radius
  • Skills which Throw Traps throw up to 2 additional Traps
  • Traps cannot be triggered by Enemies
  • Traps from Skills are thrown randomly around targeted location

  • (50–75)% reduced Trap Duration
    • Skills used by Traps have (40–60)% increased Area of Effect
Survivor's GuiltBelt
  • +(25–35) to Strength

  • +(800–1200) to Armour
  • Regenerate (50–70) Life per second
  • 20% increased Stun Threshold
  • 10% reduced Armour per 50 Strength
  • Imbalanced Guard
  • (The Stun Threshold determines how much Damage can Stun something)
  • (100% chance to Defend with 200% of Armour. Maximum Damage Reduction for any Damage Type is 50%)
  • (Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
The Arkhon's ToolsBelt
  • (15–25)% increased Stun and Block Recovery

  • +(20–30) to Dexterity and Intelligence
  • (10–20)% increased Mana Reservation Efficiency of Skills
  • (15–25)% increased Trap and Mine Throwing Speed
  • Summon Skitterbots also summons a Scorching Skitterbot
  • Summoned Skitterbots' Auras affect you as well as Enemies
  • (50–75)% increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
The Burden of TruthBelt
  • +(60–80) to maximum Energy Shield

  • (30–40)% increased Life Recovery from Flasks
  • 33% of Chaos Damage taken does not bypass Energy Shield
  • 33% of Non-Chaos Damage taken bypasses Energy Shield
  • Gain (5–10)% of Maximum Life as Extra Maximum Energy Shield
  • Supreme Decadence
  • (Life Recovery from Flasks also applies to Energy Shield. 30% less Life Recovery from Flasks)
The DruggeryBelt
  • (15–25)% increased Stun and Block Recovery

  • +(20–30) to all Attributes
  • (15–25)% increased Flask Charges gained
  • (10–20)% increased Flask Charges used
  • (10–20)% increased Flask Effect Duration
  • Life Flasks gain 1 Charge every 3 seconds
  • 100% of Life Recovery from Flasks is applied to nearby Allies instead of You
  • (Attributes are Strength, Dexterity, and Intelligence)
The Flow UntetheredBelt
  • (15–25)% increased Stun and Block Recovery

  • Grants Summon Harbinger of Time Skill
  • (10–15)% increased Energy Shield Recovery rate
  • (10–15)% increased Life Recovery rate
  • (10–15)% increased Attack and Cast Speed
  • (15–20)% increased Cooldown Recovery Rate
  • Debuffs on you expire (15–20)% faster
The MagnateBelt
  • (20–30)% increased Stun Duration on Enemies

  • +(40–50) to Strength
  • +(20–25)% to all Elemental Resistances
  • 50% increased Flask Charges gained
  • 10% chance to deal Double Damage while you have at least 200 Strength
  • 5% chance to deal Triple Damage while you have at least 400 Strength

  • 50% increased Flask Charges gained
    • Flasks applied to you have (10–15)% increased Effect
The RetchBelt
  • (12–24)% increased Global Physical Damage

  • +(60–80) to maximum Life
  • +(30–40)% to Cold Resistance
  • 0.4% of Physical Attack Damage Leeched as Life
  • 60% increased Flask Effect Duration
  • 30% reduced Flask Charges gained during any Flask Effect
  • 15% increased Movement Speed during any Flask Effect
  • 200% of Life Leech applies to Enemies as Chaos Damage
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
The Tides of TimeBelt
  • +(260–320) to Armour and Evasion Rating

  • 100% increased Life Recovery from Flasks
  • 100% increased Mana Recovery from Flasks
  • Flasks applied to you have 25% increased Effect
  • Life Flasks gain (0–3) Charges every 3 seconds
  • Mana Flasks gain (0–3) Charges every 3 seconds
  • Utility Flasks gain (0–3) Charges every 3 seconds
The Torrent's ReclamationBelt
  • (15–25)% increased Stun and Block Recovery

  • Grants Summon Greater Harbinger of Time Skill
  • (10–15)% increased Energy Shield Recovery rate
  • (10–15)% increased Life Recovery rate
  • (10–15)% increased Attack and Cast Speed
  • (15–20)% increased Cooldown Recovery Rate
  • Debuffs on you expire (15–20)% faster
Umbilicus ImmortalisBelt
  • +(25–40) to maximum Life

  • (8–12)% increased maximum Life
  • Regenerate 2% of Life per second
  • Flasks do not apply to you
  • Flasks you Use apply to your Raised Zombies and Spectres

  • Regenerate 2% of Life per second
    • Flasks gain a Charge every 3 seconds

  • Flasks do not apply to you
    • 100% increased Flask Charges used
Wurm's MoltBelt
  • +(25–40) to maximum Life

  • +(20–30) to Strength
  • +(20–30) to Intelligence
  • +(20–30)% to Cold Resistance
  • 2% of Physical Attack Damage Leeched as Life
  • 2% of Physical Attack Damage Leeched as Mana
  • (500–1000)% increased total Recovery per second from Life Leech
  • (500–1000)% increased total Recovery per second from Mana Leech
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ynda's StandBelt
  • (20–30)% increased Stun Duration on Enemies

  • +(20–30)% to Fire Resistance
  • +(20–30)% to Cold Resistance
  • Regenerate (30–50) Life per second
  • Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
Ambu's ChargeBody Armour
  • (180–220)% increased Armour and Energy Shield
  • +(60–80) to maximum Life
  • +15% to all Elemental Resistances
  • Gain up to maximum Endurance Charges when you take a Critical Strike
  • Your nearby party members maximum Endurance Charges is equal to yours

  • +15% to all Elemental Resistances
    • +1 to Maximum Endurance Charges
AshrendBody Armour
  • (80–100)% increased Evasion Rating
  • +(40–50)% to Fire Resistance
  • Cannot be Ignited
  • (75–150)% increased Physical Damage with Ranged Weapons
  • (-60–-30) Physical Damage taken from Attack Hits

  • (75–150)% increased Physical Damage with Ranged Weapons
    • (75–150)% increased Melee Fire Damage
Atziri's SplendourBody Armour
  • +1 to Level of all Vaal Skill Gems

  • (380–420)% increased Armour
  • +(90–100) to maximum Life
  • +(20–24)% to all Elemental Resistances
  • Gain 100 Life per Enemy Killed
  • Gain 100 Mana per Enemy Killed
Atziri's SplendourBody Armour
  • +1 to Level of all Vaal Skill Gems

  • (200–220)% increased Armour and Energy Shield
  • +(70–80) to maximum Energy Shield
  • +(20–24)% to all Elemental Resistances
  • Gain 100 Life per Enemy Killed
  • Gain 100 Mana per Enemy Killed
Atziri's SplendourBody Armour
  • +1 to Level of all Vaal Skill Gems

  • (380–420)% increased Evasion Rating
  • +(90–100) to maximum Life
  • +(20–24)% to all Elemental Resistances
  • Gain 100 Life per Enemy Killed
  • Gain 100 Mana per Enemy Killed
Atziri's SplendourBody Armour
  • +1 to Level of all Vaal Skill Gems

  • (200–220)% increased Evasion and Energy Shield
  • +(70–80) to maximum Energy Shield
  • +(20–24)% to all Elemental Resistances
  • Gain 100 Life per Enemy Killed
  • Gain 100 Mana per Enemy Killed
Atziri's SplendourBody Armour
  • +1 to Level of all Vaal Skill Gems

  • +(70–80) to maximum Energy Shield
  • (270–300)% increased Energy Shield
  • +(20–24)% to all Elemental Resistances
  • Gain 100 Life per Enemy Killed
  • Gain 100 Mana per Enemy Killed
Atziri's SplendourBody Armour
  • +1 to Level of all Vaal Skill Gems

  • (200–220)% increased Evasion and Energy Shield
  • +(90–100) to maximum Life
  • +(20–24)% to all Elemental Resistances
  • Gain 100 Life per Enemy Killed
  • Gain 100 Mana per Enemy Killed
Atziri's SplendourBody Armour
  • +1 to Level of all Vaal Skill Gems

  • (200–220)% increased Armour and Evasion
  • +(90–100) to maximum Life
  • +(20–24)% to all Elemental Resistances
  • Gain 100 Life per Enemy Killed
  • Gain 100 Mana per Enemy Killed
Atziri's SplendourBody Armour
  • +1 to Level of all Vaal Skill Gems

  • (270–340)% increased Armour, Evasion and Energy Shield
  • +(20–24)% to all Elemental Resistances
  • Gain 100 Life per Enemy Killed
  • Gain 100 Mana per Enemy Killed
Atziri's SplendourBody Armour
  • +1 to Level of all Vaal Skill Gems

  • (200–220)% increased Armour and Energy Shield
  • +(90–100) to maximum Life
  • +(20–24)% to all Elemental Resistances
  • Gain 100 Life per Enemy Killed
  • Gain 100 Mana per Enemy Killed
Belly of the BeastBody Armour
  • (150–200)% increased Armour
  • (30–40)% increased maximum Life
  • +(10–15)% to all Elemental Resistances
  • 50% increased Flask Life Recovery rate
  • Extra gore

  • +(10–15)% to all Elemental Resistances
    • +(8–12) to Maximum Rage
      (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
BloodbondBody Armour
  • Grants Level 15 Blood Offering Skill
  • (100–120)% increased Evasion and Energy Shield
  • (15–25)% increased maximum Life
  • Minions have (20–30)% increased maximum Life
  • Regenerate 1% of Life per second
  • Minions have +(12–15)% chance to Suppress Spell Damage
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
BlunderboreBody Armour
  • +(8–12)% to all Elemental Resistances

  • +(500–700) Strength Requirement
  • (80–120)% increased Armour
  • (50–75)% increased Effect of Shrine Buffs on you
  • You have Lesser Brutal Shrine Buff
  • You have Lesser Massive Shrine Buff
BramblejackBody Armour
  • +(30–60) to maximum Life
  • (-15–-10) Physical Damage taken from Attack Hits
  • 1000% of Melee Physical Damage taken reflected to Attacker

  • +(30–60) to maximum Life
    • +(500–800) to Armour
BriskwrapBody Armour
  • 15% increased Dexterity
  • +(120–180) to Evasion Rating
  • +(30–40)% to Cold Resistance
  • (60–100)% increased Mana Recovery from Flasks
  • 1% increased Damage per 15 Dexterity
Bronn's LitheBody Armour
  • +5 to Level of Socketed Movement Gems
  • 10% increased Attack Speed
  • (60–100)% increased Damage with Movement Skills
  • (200–250)% increased Evasion Rating
  • 10% increased Movement Speed

  • 10% increased Attack Speed
    • (20–40)% increased Cooldown Recovery Rate of Movement Skills
Carcass JackBody Armour
  • (120–150)% increased Evasion and Energy Shield
  • +(50–70) to maximum Life
  • +(9–12)% to all Elemental Resistances
  • (40–50)% increased Area of Effect
  • (40–50)% increased Area Damage
  • Extra gore

  • (40–50)% increased Area Damage
    • (15–30)% increased Effect of Non-Curse Auras from your Skills on Enemies

  • (40–50)% increased Area of Effect
    • Socketed Gems are Supported by Level 20 Intensify
Chains of CommandBody Armour
  • Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
  • 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
  • (150–190)% increased Armour and Energy Shield
  • +(60–90) to maximum Life
  • Animated Guardian deals 5% increased Damage per Animated Weapon
  • Animated and Manifested Minions' Melee Strikes deal Splash
    Damage to surrounding targets
  • Animated and Manifested Minions' Melee Strikes deal 50% less Splash Damage
  • You cannot have Non-Animated, Non-Manifested Minions
  • animate guardian and weapon track on kill [2]
Cherrubim's MaleficenceBody Armour
  • (50–80)% increased Chaos Damage
  • (160–200)% increased Armour and Evasion
  • +(70–100) to maximum Life
  • 100% increased total Recovery per second from Life Leech

  • 100% increased total Recovery per second from Life Leech
    • 20% of Physical Damage from Hits taken as Chaos Damage
Cloak of DefianceBody Armour
  • (300–400)% increased Evasion and Energy Shield
  • +(100–150) to maximum Mana
  • Regenerate 1% of Mana per second
  • Mind Over Matter
  • (40% of Damage is taken from Mana before Life)

  • +(100–150) to maximum Mana
    • Eldritch Battery
      (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)

  • (300–400)% increased Evasion and Energy Shield
    • Gain (15–20)% of Maximum Mana as Extra Maximum Energy Shield
Cloak of FlameBody Armour
  • +(50–75)% to Fire Resistance
  • (40–75)% increased Ignite Duration on Enemies
  • Reflects 100 Fire Damage to Melee Attackers
  • 40% of Physical Damage taken as Fire Damage

  • (40–75)% increased Ignite Duration on Enemies
    • (50–100)% increased Damage while Ignited

  • +(50–75)% to Fire Resistance
    • (5–7)% of Fire Damage Leeched as Life
      (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cloak of Tawm'r IsleyBody Armour
  • Socketed Minion Gems are Supported by Level 16 Life Leech
  • (150–200)% increased Energy Shield
  • Minions cannot be Blinded
  • Minions have 15% chance to Blind Enemies on hit
  • Found Magic Items drop Identified
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Cospri's WillBody Armour
  • 3% increased Movement Speed

  • (150–200)% increased Evasion Rating
  • +(31–53)% to Chaos Resistance
  • You can apply an additional Curse
  • Your Hexes can affect Hexproof Enemies
  • Always Poison on Hit against Cursed Enemies
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

  • Always Poison on Hit against Cursed Enemies
    • (15–20)% chance to inflict Withered for 2 seconds on Hit against Cursed Enemies
      (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Craiceann's CarapaceBody Armour
  • Grants Level 20 Aspect of the Crab Skill
  • (200–250)% increased Armour
  • +(100–120) to maximum Life
  • +(25–30)% to Fire and Cold Resistances
  • Bleeding cannot be inflicted on you
  • +5 to Maximum number of Crab Barriers
Daresso's DefianceBody Armour
  • (180–220)% increased Armour and Evasion
  • +(60–90) to maximum Life
  • 2% of Attack Damage Leeched as Life
  • You gain an Endurance Charge on Kill
  • You gain Onslaught for 5 seconds per Endurance Charge when Hit
  • You lose all Endurance Charges when Hit
  • 100% increased Effect of Onslaught on you
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Death's OathBody Armour
  • +(8–12)% to all Elemental Resistances

  • Trigger Level 20 Death Aura when Equipped
  • +(40–50) to all Attributes
  • (10–15)% increased Attack Speed
  • (180–220)% increased Armour
  • +(60–70) to maximum Life
  • 1% of Attack Damage Leeched as Life
  • You take 450 Chaos Damage per second for 3 seconds on Kill
  • Gore Footprints
  • frenzy charge blood dance art variation [0]
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

  • (10–15)% increased Attack Speed
    • (20–40)% increased Effect of Withered
      (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
DendrobateBody Armour
  • Socketed Gems are Supported by Level 10 Chance to Poison
  • (130–150)% increased Evasion and Energy Shield
  • +40 to maximum Energy Shield
  • +(15–25)% to all Elemental Resistances
  • (75–100)% increased Damage with Poison if you have at least 300 Dexterity
  • (15–25)% increased Poison Duration if you have at least 150 Intelligence
Dialla's MalefactionBody Armour
  • Gems can be Socketed in this Item ignoring Socket Colour
  • Gems Socketed in Red Sockets have +2 to Level
  • Gems Socketed in Green Sockets have +30% to Quality
  • Gems Socketed in Blue Sockets gain 100% increased Experience
  • Has no Attribute Requirements
  • (Attributes are Strength, Dexterity, and Intelligence)

  • Gems Socketed in Blue Sockets gain 100% increased Experience
    • Ignore Attribute Requirements of Gems Socketed in Blue Sockets
      (Attributes are Strength, Dexterity, and Intelligence)

  • Gems can be Socketed in this Item ignoring Socket Colour
    • +1 to Level of Socketed Gems
Doedre's SkinBody Armour
  • Socketed Gems are Supported by Level 20 Blasphemy
  • Grants Level 20 Summon Doedre's Effigy Skill
    Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
    Hexes from Socketed Skills can apply 5 additional Curses
  • +(30–40) to Intelligence
  • (130–150)% increased Energy Shield
  • 20% less Effect of your Curses
Doppelgänger GuiseBody Armour
  • Grants Level 20 Unhinge Skill
  • (40–60)% more Critical Strike Chance while Insane
  • Enemies Killed by your Hits are destroyed while Insane
  • (30–40)% less Physical and Chaos Damage Taken while Sane
  • Regenerate 10% Life over one second when Hit while Sane
Doryani's PrototypeBody Armour
  • (150–200)% increased Armour and Energy Shield
  • +(60–90) to maximum Life
  • Deal no Non-Lightning Damage
  • Armour also applies to Lightning Damage taken from Hits
  • Lightning Resistance does not affect Lightning Damage taken
  • Nearby Enemies have Lightning Resistance equal to yours
Expedition's EndBody Armour
  • (100–150)% increased Evasion and Energy Shield
  • (5–10)% increased maximum Life
  • All Damage can Freeze
  • Freeze Chilled Enemies as though dealing (50–100)% more Damage
  • Nearby Enemies are Chilled
  • (Chill reduces Enemy Action Speed by 10%)
Farrul's FurBody Armour
  • (100–150)% increased Armour and Evasion
  • +(80–100) to maximum Life
  • Aspect of the Cat has no Reservation
  • +2 seconds to Cat's Stealth Duration
  • You have Phasing while you have Cat's Stealth
  • Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
Fenumus' ShroudBody Armour
  • +(30–40) to Intelligence
  • (120–140)% increased Energy Shield
  • Regenerate (80–100) Energy Shield per second
  • Enemies affected by your Spider's Webs deal 10% reduced Damage
  • Enemies affected by your Spider's Webs have -10% to All Resistances
  • (50–70)% increased Aspect of the Spider Area of Effect
FleshcrafterBody Armour
  • (100–150)% increased Energy Shield
  • Minions Convert 2% of their Maximum Life to Maximum Energy
    Shield per 1% Chaos Resistance they have
  • Chaos Damage taken does not bypass Minions' Energy Shield
  • Minions have (50–100)% faster start of Energy Shield Recharge
  • While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances

  • Minions have (50–100)% faster start of Energy Shield Recharge
    • Minions Leech 5% of Elemental Damage as Energy Shield
      (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
FoxshadeBody Armour
  • +(20–30) to Dexterity
  • (50–70)% increased Evasion Rating
  • +1000 to Evasion Rating while on Full Life
  • 30% increased Movement Speed when on Full Life
  • Damage of Enemies Hitting you is Unlucky while you are on Full Life
  • (Unlucky things are rolled twice and the worst result used)
Garb of the EphemeralBody Armour
  • [One to three random synthesis implicit modifiers]

  • +600 Strength and Intelligence Requirement
  • (180–230)% increased Energy Shield
  • +10 to maximum Divine Charges
  • Gain a Divine Charge on Hit
  • You gain Divinity for 10 seconds on reaching maximum Divine Charges
    Lose all Divine Charges when you gain Divinity
  • Nearby Allies' Action Speed cannot be modified to below Base Value
  • Nearby Enemies cannot deal Critical Strikes
Geofri's SanctuaryBody Armour
  • (50–75)% increased Armour and Energy Shield
  • +(30–40) to maximum Energy Shield
  • +(60–70) to maximum Life
  • +(14–18)% to all Elemental Resistances
  • +2 maximum Energy Shield per 5 Strength
  • Zealot's Oath
  • (Life Regeneration is applied to Energy Shield instead.)
GhostwritheBody Armour
  • +(100–200) to maximum Energy Shield
  • +(50–100) to maximum Life
  • +50% to Chaos Resistance
  • 50% of Maximum Life Converted to Energy Shield

  • +50% to Chaos Resistance
    • 50% of Chaos Damage taken Recouped as Life
      (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

  • 50% of Maximum Life Converted to Energy Shield
    • Your Maximum Energy Shield is Equal to 50% of Your Maximum Life
Greed's EmbraceBody Armour
  • 30% reduced Strength Requirement
  • 100% increased Rarity of Items found
  • -10% to Fire Resistance
  • +(20–30)% to Cold Resistance
  • (-20–-10)% to Lightning Resistance
  • 20% reduced Movement Speed

  • 100% increased Rarity of Items found
    • 5% increased Experience gain
Gruthkul's PeltBody Armour
  • 100% increased Global Physical Damage
  • (300–400)% increased Armour and Evasion
  • +(240–300) to maximum Life
  • Regenerate 10% of Life per second
  • 15% increased Character Size
  • Spell Skills deal no Damage
  • Your Spells are disabled

  • Your Spells are disabled
    • Your Warcries are disabled

  • 100% increased Global Physical Damage
    • 100% increased Attack Damage
Hyrri's IreBody Armour
  • +30% chance to Suppress Spell Damage
  • +(40–50) to Dexterity
  • (140–220)% increased Evasion Rating
  • 25% increased Chill Duration on Enemies
  • (105–145) to (160–200) Added Cold Damage with Bow Attacks
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)

  • +30% chance to Suppress Spell Damage
    • Prevent +(8–10)% of Suppressed Spell Damage
      (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
IcetombBody Armour
  • +(30–40) to Strength
  • +(30–40) to Intelligence
  • (140–160)% increased Armour and Energy Shield
  • +(50–75)% to Cold Resistance
  • Cannot be Chilled
  • 20% chance to Freeze Enemies for 1 second when they Hit you
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Incandescent HeartBody Armour
  • (220–240)% increased Armour and Energy Shield
  • +(80–90) to maximum Life
  • (0.8–1)% of Attack Damage Leeched as Life
  • Gain (10–20)% of Elemental Damage as Extra Chaos Damage
  • 25% of Elemental Damage from Hits taken as Chaos Damage
  • (20–30)% increased Light Radius
  • Light Radius is based on Energy Shield instead of Life
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

  • +(80–90) to maximum Life
    • Increases and Reductions to Light Radius also apply to Accuracy
Infernal MantleBody Armour
  • +3 to Level of Socketed Fire Gems
  • 100% increased Global Critical Strike Chance
  • (120–160)% increased Energy Shield
  • 15% of Fire Damage Converted to Chaos Damage
  • 100% increased Spell Damage taken when on Low Mana
  • (You are on Low Mana if you have 50% of your Maximum Mana or less)

  • 100% increased Global Critical Strike Chance
    • Gain (15–20)% of Maximum Mana as Extra Maximum Energy Shield
Inpulsa's Broken HeartBody Armour
  • +(60–80) to maximum Life
  • (20–50)% increased Damage if you have Shocked an Enemy Recently
  • (15–25)% increased Effect of Shock
  • Shocked Enemies you Kill Explode, dealing 5% of
    their Life as Lightning Damage which cannot Shock
  • Unaffected by Shock
  • (Recently refers to the past 4 seconds)
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)

  • (20–50)% increased Damage if you have Shocked an Enemy Recently
    • Purity of Lightning has no Reservation
Kaom's HeartBody Armour
  • Has no Sockets
  • +1000 to maximum Life
KingsguardBody Armour
  • (150–170)% increased Armour and Energy Shield
  • +(60–90) to maximum Life
  • +(50–70) to maximum Mana
  • 30% increased Endurance Charge Duration
  • Gain 100 Life when you lose an Endurance Charge
KintsugiBody Armour
  • (160–220)% increased Evasion Rating
  • +(30–50)% to Fire Resistance
  • 35% less Damage taken if you have not been Hit Recently
  • 100% increased Evasion Rating if you have been Hit Recently
  • (Recently refers to the past 4 seconds)

  • 100% increased Evasion Rating if you have been Hit Recently
    • +(20–30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently
      (Recently refers to the past 4 seconds)
      (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)

  • 35% less Damage taken if you have not been Hit Recently
    • Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently
Lightbane RaimentBody Armour
  • (120–140)% increased Armour and Energy Shield
  • 30% of Physical Damage Converted to Chaos Damage
  • Reflects 30 Chaos Damage to Melee Attackers
  • 25% reduced Light Radius
  • 100% chance to create Desecrated Ground when you Block
  • desecrate on block base chaos damage to deal per minute [15000]
  • desecrate on block base radius [16]
  • desecrate on block duration ms [8000]
  • (You take Chaos damage over time while standing in Desecrated Ground)
Lightning CoilBody Armour
  • Adds 1 to (20–30) Lightning Damage to Attacks
  • (90–120)% increased Armour and Evasion
  • +(60–80) to maximum Life
  • -60% to Lightning Resistance
  • 50% of Physical Damage from Hits taken as Lightning Damage

  • +(60–80) to maximum Life
    • 50% of Chaos Damage taken as Lightning Damage
Lioneye's VisionBody Armour
  • Socketed Gems are Supported by Level 15 Pierce
  • +160 Dexterity Requirement
  • (200–250)% increased Armour
  • +(60–100) to maximum Life
  • 0.4% of Physical Attack Damage Leeched as Mana
  • Enemy Projectiles Pierce you
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

  • Socketed Gems are Supported by Level 15 Pierce
    • 25% chance to avoid Projectiles
LoreweaveBody Armour
  • Has 6 Sockets
  • +(8–24) to all Attributes
  • Adds (4–10) to (14–36) Physical Damage to Attacks
  • (20–60)% increased Global Critical Strike Chance
  • +(15–50) to maximum Energy Shield
  • +(20–60) to maximum Life
  • +(20–50) to maximum Mana
  • (6–30)% increased Rarity of Items found
  • (15–50)% increased Elemental Damage
  • Your Maximum Resistances are (76–78)%
  • (Attributes are Strength, Dexterity, and Intelligence)
PerfidyBody Armour
  • Having a placed Banner does not prevent you gaining Valour
  • (25–40)% increased Melee Damage
  • +(60–90) to maximum Life
  • (25–50)% increased Valour gained
  • (Valour is gained while you have a Banner skill and augments the power of those skills)
  • (By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)
PragmatismBody Armour
  • +12 to Level of Socketed Skill Gems
  • (80–120)% increased Armour
  • +(60–100) to maximum Mana
  • -2 to level of Socketed Skill Gems per Socketed Gem
Queen of the ForestBody Armour
  • (200–240)% increased Evasion Rating
  • +(60–70) to maximum Life
  • +(6–10)% to Fire Resistance
  • +(26–40)% to Cold Resistance
  • +(11–25)% to Lightning Resistance
  • 25% reduced Movement Speed
  • 1% increased Movement Speed per 600 Evasion Rating, up to 75%
  • (-50–-40) Physical Damage taken from Hits by Animals

  • 25% reduced Movement Speed
    • 25% increased Damage taken

  • 1% increased Movement Speed per 600 Evasion Rating, up to 75%
    • 1% increased Projectile Speed per 600 Evasion Rating, up to 75%
Replica Ambu's ChargeBody Armour
  • (180–220)% increased Armour and Energy Shield
  • +(60–80) to maximum Life
  • +15% to all Elemental Resistances
  • Share Endurance Charges with nearby party members
  • Gain an Endurance Charge when you are Hit
  • Lose 2% of Life per second if you have been Hit Recently
  • (Recently refers to the past 4 seconds)
Replica CovenantBody Armour
  • Socketed Gems are Supported by Level 29 Added Cold Damage
  • +(20–30) to Intelligence
  • (210–250)% increased Energy Shield
  • 10% increased maximum Life
  • Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
Replica Eternity ShroudBody Armour
  • Trigger Level 20 Shade Form when Hit
  • (100–150)% increased Evasion and Energy Shield
  • +(70–100) to maximum Life
  • +(17–23)% to Chaos Resistance
  • Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
  • Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
Replica Farrul's FurBody Armour
  • (100–150)% increased Armour and Evasion
  • +(80–100) to maximum Life
  • +2 seconds to Cat's Agility Duration
  • Aspect of the Cat has no Reservation
  • You have Onslaught while you have Cat's Agility
  • Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
Replica Hyrri's IreBody Armour
  • +30% chance to Suppress Spell Damage
  • +(40–50) to Intelligence
  • (140–220)% increased Evasion Rating
  • 25% increased Shock Duration on Enemies
  • (12–18) to (231–347) Added Lightning Damage with Wand Attacks
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Replica Kaom's HeartBody Armour
  • Has no Sockets
  • (30–40)% increased Lightning Damage
  • +500 to maximum Mana
Replica LoreweaveBody Armour
  • Has 6 Sockets
  • +(8–24) to all Attributes
  • Adds (4–10) to (14–36) Physical Damage to Attacks
  • (120–160)% increased Global Critical Strike Chance
  • +(150–200) to maximum Energy Shield
  • +(120–160) to maximum Life
  • +(120–160) to maximum Mana
  • (6–30)% increased Rarity of Items found
  • (15–50)% increased Elemental Damage
  • Your Maximum Resistances are (70–72)%
  • (Attributes are Strength, Dexterity, and Intelligence)
Replica Perfect FormBody Armour
  • 20% Chance to Block Attack Damage
  • (150–200)% increased Evasion Rating
  • -30% to Cold Resistance
  • Evasion Rating is increased by Overcapped Cold Resistance
  • Versatile Combatant
  • (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
  • (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
  • (-10% to maximum Chance to Block Attack Damage, -10% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
  • (Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
  • (Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
Replica Restless WardBody Armour
  • +(20–25) to maximum Mana

  • (220–250)% increased Evasion and Energy Shield
  • +(60–80) to maximum Life
  • 6% increased Movement Speed per Frenzy Charge
  • -2 to Maximum Frenzy Charges
  • -2 to Maximum Endurance Charges
  • Regenerate (100–140) Life per second per Endurance Charge
Replica Shroud of the LightlessBody Armour
  • +(20–25) to maximum Mana

  • Has 6 Abyssal Sockets
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
Rigwald's HuntBody Armour
  • (160–200)% increased Armour and Evasion
  • Minions have (20–30)% increased Movement Speed
  • Minions have 1% chance to deal Double Damage per Fortification on you
  • (30–40)% increased Fortification Duration
  • Minions have (6–12)% increased Attack Speed
  • Increases and Reductions to Minion Maximum Life also apply to you at 15% of their value
Saqawal's NestBody Armour
  • +(25–75) to all Attributes
  • +(30–40)% to Lightning Resistance
  • (12–20)% increased Mana Reservation Efficiency of Skills
  • 100% increased Aspect of the Avian Buff Effect
  • Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
  • +(120–150) to Evasion Rating and Energy Shield
  • (Attributes are Strength, Dexterity, and Intelligence)
Servant of DecayBody Armour
  • Trigger Level 20 Summon Void Spawn every 4 seconds
  • (150–200)% increased Energy Shield
  • +(23–37)% to Chaos Resistance
  • (4–6)% of Damage from Hits is taken from Void Spawns' Life before you per Void Spawn
  • Gain (4–6)% of Non-Chaos Damage as Extra Chaos Damage per Summoned Void Spawn
  • (The damage they take will be divided evenly between them)
Seven TeachingsBody Armour
  • Trigger a Socketed Spell on Unarmed Melee Critical Strike, with a 0.25 second Cooldown
  • (1–7)% more Attack Speed with Unarmed Melee Attacks
  • (100–777)% increased Evasion and Energy Shield
  • (1–7)% increased Movement Speed
  • +(0.1–0.7) metres to Melee Strike Range with Unarmed Attacks
  • +(1–7)% to Unarmed Melee Attack Critical Strike Chance
  • +(10–77)% to Critical Strike Multiplier with Unarmed Melee Attack
  • (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
  • (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
ShadowstitchBody Armour
  • +1 to Level of all Vaal Skill Gems

  • Has an additional Implicit Mod
  • +(20–30) to all Attributes
  • (250–350)% increased Armour, Evasion and Energy Shield
  • Recover (3–5)% of Life on Kill
  • Recover (3–5)% of Energy Shield on Kill
  • 6% increased Maximum Life for each Corrupted Item Equipped
  • 8% increased Maximum Energy Shield for each Corrupted Item Equipped
  • (-6–-4)% to all Resistances for each Corrupted Item Equipped
  • local six linked sockets [1]
  • (Attributes are Strength, Dexterity, and Intelligence)
Shavronne's WrappingsBody Armour
  • (3–10)% increased Spell Damage

  • (100–150)% increased Energy Shield
  • 10% faster start of Energy Shield Recharge
  • +(30–40)% to Lightning Resistance
  • Reflects 1 to 250 Lightning Damage to Melee Attackers
  • Chaos Damage taken does not bypass Energy Shield

  • 10% faster start of Energy Shield Recharge
    • Socketed Gems are Supported by Level 20 Living Lightning
Shroud of the LightlessBody Armour
  • +(20–25) to maximum Mana

  • Has 1 Abyssal Socket
  • 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
  • (160–180)% increased Evasion and Energy Shield
  • 3% increased Maximum Life per Abyss Jewel affecting you
  • 3% increased Maximum Mana per Abyss Jewel affecting you
  • Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
Shroud of the LightlessBody Armour
  • +(20–25) to maximum Mana

  • Has 2 Abyssal Sockets
  • 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
  • (160–180)% increased Evasion and Energy Shield
  • 3% increased Maximum Life per Abyss Jewel affecting you
  • 3% increased Maximum Mana per Abyss Jewel affecting you
  • Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
Shroud of the LightlessBody Armour
  • +(20–25) to maximum Mana

  • Has 3 Abyssal Sockets
  • 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
  • (160–180)% increased Evasion and Energy Shield
  • 3% increased Maximum Life per Abyss Jewel affecting you
  • 3% increased Maximum Mana per Abyss Jewel affecting you
  • Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
Skin of the LordsBody Armour
  • Sockets cannot be modified
  • +2 to Level of Socketed Gems
  • 100% increased Global Defences
  • You can only Socket Corrupted Gems in this item
  • local unique tabula rasa no requirement or energy shield [1]
  • [Six Linked]
  • [Random Keystone]
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
Lone Messenger Iron Reflexes Vaal Pact Wind Dancer Chaos Inoculation Iron Grip Disciple of Kitava Bloodsoaked Blade Crimson Dance Minion Instability The Agnostic Arsenal of Vengeance Eternal Youth Elemental Overload Call to Arms Perfect Agony Conduit Wicked Ward Ghost Reaver Imbalanced Guard Worship the Blightheart Nature's Patience Pain Attunement Resolute Technique Veteran's Awareness Mind Over Matter Ghost Dance Pitfighter Elemental Equilibrium Glancing Blows Kineticism Unwavering Stance Ancestral Bond Point Blank Runebinder Hex Master Avatar of Fire Necromantic Aegis Supreme Ego Iron Will Versatile Combatant Acrobatics Arrow Dancing Eldritch Battery Magebane The Impaler Blood Magic Secrets of Suffering Divine Shield Hollow Palm Technique Solipsism Lethe Shade Zealot's Oath Precise Technique
  • +2 to Level of Socketed Gems
    • +30% to Quality of Socketed Gems

  • 100% increased Global Defences
    • 50% increased Elemental and Chaos Resistances
Skin of the LoyalBody Armour
  • Sockets cannot be modified
  • +1 to Level of Socketed Gems
  • 100% increased Global Defences
  • local unique tabula rasa no requirement or energy shield [1]
  • [Six Linked]
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)

  • 100% increased Global Defences
    • 50% increased Elemental and Chaos Resistances

  • +1 to Level of Socketed Gems
    • +20% to Quality of Socketed Gems
Solaris LoricaBody Armour
  • +(10–20) to Strength
  • (60–80)% increased Armour
  • 25% reduced Chaos Damage taken over time
  • Chaos Damage taken does not bypass Energy Shield
  • 25% increased Light Radius
  • (-40–-30) Chaos Damage taken

  • (-40–-30) Chaos Damage taken
    • 25% of Elemental Damage from Hits taken as Chaos Damage
Soul MantleBody Armour
  • Socketed Gems are Supported by Level 20 Spell Totem
  • (20–25)% increased Spell Damage
  • (100–120)% increased Energy Shield
  • (20–30)% increased Totem Life
  • Inflicts a random Hex on you when your Totems die

  • Socketed Gems are Supported by Level 20 Spell Totem
    • Socketed Gems are Supported by Level 20 Flamewood
SporeguardBody Armour
  • Trigger Level 10 Contaminate when you Kill an Enemy
  • (200–250)% increased Armour and Energy Shield
  • (7–10)% increased maximum Life
  • +(29–43)% to Chaos Resistance
  • Enemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos Damage
  • You have Fungal Ground around you while stationary
  • (Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
{This item can be anointed by Cassia}
Stasis PrisonBody Armour
  • +(20–25) to maximum Mana

  • (140–160)% increased Evasion and Energy Shield
  • +(80–100) to maximum Life
  • Temporal Rift has no Reservation
  • (80–100)% of Damage taken Recouped as Life
  • Debuffs on you expire (80–100)% faster
  • (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
The AdmiralBody Armour
  • +(30–40) to Intelligence
  • (120–200)% increased Evasion and Energy Shield
  • +(10–20)% to all Elemental Resistances
  • (10–25)% chance to Freeze, Shock and Ignite
  • Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
The ApostateBody Armour
  • +(30–50) to Strength
  • +(20–30)% to all Elemental Resistances
  • Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
The Beast Fur ShawlBody Armour
  • 40% increased Spell Damage
  • (120–160)% increased Energy Shield
  • (50–100)% increased Energy Shield Recovery rate
  • 10% increased Area of Effect
  • 10% increased Damage taken
The Brass DomeBody Armour
  • (350–400)% increased Armour
  • +(1–5)% to all maximum Elemental Resistances
  • Strength provides no bonus to Maximum Life
  • Take no Extra Damage from Critical Strikes
  • (Maximum Resistances cannot be raised above 90%)

  • Strength provides no bonus to Maximum Life
    • Gain no inherent bonuses from Strength

  • +(1–5)% to all maximum Elemental Resistances
    • Transcendence
      (Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances)
The Coming CalamityBody Armour
  • +2 to Level of Socketed Herald Gems
  • (80–100)% increased Energy Shield
  • 35% chance to avoid being Stunned for each Herald Buff affecting you
  • Mana Reservation of Herald Skills is always 45%

  • Mana Reservation of Herald Skills is always 45%
    • (80–100)% increased Effect of Herald Buffs on you

  • 35% chance to avoid being Stunned for each Herald Buff affecting you
    • Lone Messenger
      (You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled)
The CovenantBody Armour
  • Socketed Gems are Supported by Level 29 Added Chaos Damage
  • +(20–30) to Intelligence
  • (210–250)% increased Energy Shield
  • 10% increased maximum Life
  • Skills gain a Base Life Cost equal to 100% of Base Mana Cost

  • Skills gain a Base Life Cost equal to 100% of Base Mana Cost
    • Blood Magic
      (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
The Eternity ShroudBody Armour
  • Trigger Level 20 Glimpse of Eternity when Hit
  • (100–150)% increased Evasion and Energy Shield
  • +(70–100) to maximum Life
  • +(17–23)% to Chaos Resistance
  • Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
  • Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
The Fourth VowBody Armour
  • Physical Damage taken bypasses Energy Shield
  • (150–250)% increased Armour and Energy Shield
  • +(17–29)% to Chaos Resistance
  • Regenerate 3% of Life per second
  • Armour also applies to Chaos Damage taken from Hits

  • Physical Damage taken bypasses Energy Shield
    • 40% of Non-Chaos Damage taken bypasses Energy Shield
The Iron FortressBody Armour
  • Chance to Block Spell Damage is Unlucky
  • +(60–120) to Strength
  • +1% Chance to Block Attack Damage per 50 Strength
  • (80–100)% increased Armour
  • 10% reduced Movement Speed
  • Strength's Damage Bonus instead grants 3% increased Melee
    Physical Damage per 10 Strength
  • (Unlucky things are rolled twice and the worst result used)

  • Chance to Block Spell Damage is Unlucky
    • Chance to Block Attack Damage is Unlucky
      (Unlucky things are rolled twice and the worst result used)

  • +1% Chance to Block Attack Damage per 50 Strength
    • +1% Chance to Block Spell Damage per 50 Strength
The Ivory TowerBody Armour
  • +(40–70) to Intelligence
  • +30 to maximum Energy Shield per 100 Reserved Life
  • +(80–100) to maximum Mana
  • Regenerate 2% of Energy Shield per second
  • Chaos Damage is taken from Mana before Life
The Perfect FormBody Armour
  • +50% chance to Suppress Spell Damage
  • (150–200)% increased Evasion Rating
  • -30% to Cold Resistance
  • Evasion Rating is increased by Overcapped Cold Resistance
  • Acrobatics
  • (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
  • (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
  • (Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)

  • (150–200)% increased Evasion Rating
    • +8 to Evasion Rating per 10 Player Maximum Life

  • Acrobatics
    • Ghost Dance
      (Cannot Recover Energy Shield to above Evasion Rating. Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3. When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating)
The Queen's HungerBody Armour
  • Trigger Level 20 Bone Offering, Flesh Offering, Spirit Offering every 5 seconds in sequence
    Offering Skills Triggered this way also affect you
  • (100–130)% increased Energy Shield
  • (6–10)% increased maximum Life
  • veiled mod seed [2,60000]
  • veiled mod type [3]
The Rat CageBody Armour
  • (100–120)% increased Evasion Rating
  • +(200–300) to maximum Life
  • 15% increased Movement Speed
  • 100% of Fire Damage from Hits taken as Physical Damage
The Restless WardBody Armour
  • +(20–25) to maximum Mana

  • (220–250)% increased Evasion and Energy Shield
  • +(60–80) to maximum Life
  • 4% increased Movement Speed per Frenzy Charge
  • (100–200)% increased Endurance, Frenzy and Power Charge Duration
  • Regenerate 75 Life per second per Endurance Charge
The Snowblind GraceBody Armour
  • (10–15)% increased Dexterity
  • (80–100)% increased Evasion Rating
  • +(40–60) to maximum Life
  • 50% increased Arctic Armour Buff Effect
  • Arctic Armour has no Reservation

  • (80–100)% increased Evasion Rating
    • +6 to Evasion Rating per 10 Player Maximum Life

  • 50% increased Arctic Armour Buff Effect
    • Purity of Ice has no Reservation
Thousand RibbonsBody Armour
  • Socketed Gems are Supported by Level 5 Elemental Proliferation
  • Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
  • Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
  • Adds 1 to (4–12) Lightning Damage to Spells and Attacks
  • +(30–60) to Evasion Rating
  • +(30–60) to maximum Energy Shield
  • +(25–50) to maximum Life
  • +(25–50) to maximum Mana
  • +(15–30)% to Fire Resistance
  • +(15–30)% to Cold Resistance
  • +(15–30)% to Lightning Resistance
TinkerskinBody Armour
  • (140–170)% increased Evasion and Energy Shield
  • +(60–90) to maximum Life
  • (10–15)% increased Cooldown Recovery Rate for throwing Traps
  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
  • 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
  • Recover 100 Life when your Trap is triggered by an Enemy
  • Recover 50 Energy Shield when your Trap is triggered by an Enemy
  • (While you have Phasing, your movement is not blocked by Enemies)

  • 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
    • Skills which Throw Traps have +2 Cooldown Uses
Utula's HungerBody Armour
  • (60–100)% increased Armour
  • Recover (1–3)% of Life on Kill
  • (30–40)% increased Stun and Block Recovery
  • +(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items
  • (Flasks and Jewels are not Equipped)

  • +(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items
    • +(1200–1800) to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items
      (Flasks and Jewels are not Equipped)
Victario's InfluenceBody Armour
  • +1 to Level of Socketed Aura Gems
  • Socketed Gems are Supported by Level 30 Generosity
  • Socketed Gems have 45% increased Reservation Efficiency
  • (120–150)% increased Evasion and Energy Shield
  • (20–40)% increased Area of Effect of Aura Skills
  • (10–15)% increased effect of Non-Curse Auras from your Skills

  • (20–40)% increased Area of Effect of Aura Skills
    • Non-Curse Aura Skills have (40–80)% increased Duration
Vis MortisBody Armour
  • (200–220)% increased Energy Shield
  • +(20–30) to maximum Mana
  • Minions have 20% reduced maximum Life
  • Minions deal 15% increased Damage
  • Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage

  • Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage
    • Minions have Unholy Might
      (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Voll's ProtectorBody Armour
  • (100–150)% increased Armour and Energy Shield
  • 50% reduced maximum Mana
  • Gain a Power Charge for each Enemy you hit with a Critical Strike
  • Inner Conviction
  • (3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)

  • 50% reduced maximum Mana
    • (-17–-13)% to Chaos Resistance
Yriel's FosteringBody Armour
  • Grants Level 20 Summon Bestial Rhoa Skill
  • +(300–400) to Accuracy Rating
  • (130–150)% increased Evasion Rating
  • +(90–100) to maximum Life
  • (10–20)% increased Attack and Movement Speed while you have a Bestial Minion
  • Projectile Attack Skills have (40–60)% increased Critical Strike Chance
  • Projectiles from Attacks Maim on Hit while you have a Bestial Minion
  • (Maimed enemies have 30% reduced Movement Speed)
Yriel's FosteringBody Armour
  • Grants Level 20 Summon Bestial Snake Skill
  • +(300–400) to Accuracy Rating
  • (130–150)% increased Evasion Rating
  • +(90–100) to maximum Life
  • Adds (23–31) to (37–47) Chaos Damage to Attacks while you have a Bestial Minion
  • Projectile Attack Skills have (40–60)% increased Critical Strike Chance
  • Projectiles from Attacks Poison on Hit while you have a Bestial Minion
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Yriel's FosteringBody Armour
  • Grants Level 20 Summon Bestial Ursa Skill
  • +(300–400) to Accuracy Rating
  • (130–150)% increased Evasion Rating
  • +(90–100) to maximum Life
  • Adds (18–24) to (30–36) Physical Damage to Attacks while you have a Bestial Minion
  • Projectile Attack Skills have (40–60)% increased Critical Strike Chance
  • Projectiles from Attacks inflict Bleeding on Hit while you have a Bestial Minion
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Zahndethus' CassockBody Armour
  • Adds 1 to 40 Lightning Damage to Attacks
  • (125–150)% increased Energy Shield
  • +(40–50)% to Chaos Resistance
  • 25% increased Light Radius
  • 100% chance to create Consecrated Ground when you Block
  • consecrate on block % life regen per minute [360]
  • consecrate on block base radius [18]
  • consecrate on block duration ms [8000]
  • (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)

  • 25% increased Light Radius
    • Create Profane Ground instead of Consecrated Ground
      (Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
Abberath's HoovesBoots
  • Triggers Level 7 Abberath's Fury when Equipped
  • +(20–30) to Strength
  • 15% increased Movement Speed
  • (6–10)% chance to Ignite
  • When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
  • 1% increased Fire Damage per 20 Strength
  • Burning Hoofprints
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Ignite deals Fire Damage over time)
Alberon's WarpathBoots
  • (15–18)% increased Strength
  • Adds 1 to 80 Chaos Damage to Attacks
  • +(180–220) to Armour
  • +(13–19)% to Chaos Resistance
  • 25% increased Movement Speed
  • Summoned Skeleton Warriors are Permanent and Follow you
    Summon Skeletons cannot Summon more than 1 Skeleton Warrior

  • (15–18)% increased Strength
    • (15–18)% increased Intelligence
Annihilation's ApproachBoots
  • Grants Level 20 Approaching Flames Skill
  • (60–100)% increased Armour and Evasion
  • 30% increased Movement Speed
  • Cannot be Chilled
  • Cannot be Frozen
  • Take 6000 Fire Damage per Second while Flame-Touched
  • Gain Adrenaline when you become Flame-Touched
  • Lose Adrenaline when you cease to be Flame-Touched
  • (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
Atziri's StepBoots
  • +(20–26)% chance to Suppress Spell Damage
  • 180% increased Evasion Rating
  • +(55–75) to maximum Life
  • 30% increased Movement Speed
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Beacon of MadnessBoots
  • +(8–12)% to Fire and Lightning Resistances

  • Grants Level 1 Embrace Madness Skill
  • 30% increased Movement Speed
  • (20–40)% increased Effect of Non-Damaging Ailments
  • You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
  • Immune to Elemental Ailments while affected by Glorious Madness
  • (Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Beacon of MadnessBoots
  • +(8–12)% to Cold and Lightning Resistances

  • Grants Level 1 Embrace Madness Skill
  • (20–40)% increased Chaos Damage
  • 30% increased Movement Speed
  • All Damage inflicts Poison while affected by Glorious Madness
  • Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
  • (Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Beacon of MadnessBoots
  • +(8–12)% to Fire and Cold Resistances

  • Grants Level 1 Embrace Madness Skill
  • (150–300)% increased Armour and Evasion
  • 30% increased Movement Speed
  • 20% chance to deal Double Damage while affected by Glorious Madness
  • +15 to maximum Fortification while affected by Glorious Madness
  • (Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
Bones of UllrBoots
  • (40–60)% increased Energy Shield
  • +20 to maximum Life
  • +20 to maximum Mana
  • +1 to Level of all Raise Zombie Gems
  • +1 to Level of all Raise Spectre Gems
  • (5–15)% increased Movement Speed
Brinerot WhalersBoots
  • 20% increased Global Physical Damage
  • +(80–100) to maximum Energy Shield
  • +(20–30)% to Lightning Resistance
  • 25% increased Movement Speed
  • (20–40)% increased Projectile Damage
  • Unaffected by Shocked Ground
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Bubonic TrailBoots
  • Has 1 Abyssal Socket
  • Triggers Level 20 Death Walk when Equipped
  • (40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
  • (24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
  • (16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
Bubonic TrailBoots
  • Has 2 Abyssal Sockets
  • Triggers Level 20 Death Walk when Equipped
  • (40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
  • (24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
  • (16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
CorpsewalkerBoots
  • Triggers Level 20 Corpse Walk when Equipped
  • (80–120)% increased Evasion and Energy Shield
  • 25% increased Movement Speed
  • For each nearby corpse, Regenerate 8 Life per second
  • For each nearby corpse, 1% increased Movement Speed
Craiceann's TracksBoots
  • (150–180)% increased Armour
  • +(50–70) to maximum Life
  • +(25–30)% to Cold Resistance
  • 25% increased Movement Speed
  • You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
  • Cannot be Stunned if you have at least 10 Crab Barriers
Dance of the OfferedBoots
  • +(50–60) to maximum Mana
  • +(25–30)% to Lightning Resistance
  • 25% increased Movement Speed
  • You have Onslaught while not on Low Mana
  • The Agnostic
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
  • (Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
{This item can be transformed on the Altar of Sacrifice along with Vial of the Ritual}
Darkray VectorsBoots
  • (40–70)% increased Armour and Evasion
  • 10% increased Evasion Rating per Frenzy Charge
  • +(20–40)% to Lightning Resistance
  • 5% increased Movement Speed per Frenzy Charge
  • +1 to Maximum Frenzy Charges
  • 40% reduced Frenzy Charge Duration
  • 25% reduced Light Radius

  • 10% increased Evasion Rating per Frenzy Charge
    • (4–8)% increased Accuracy Rating per Frenzy Charge
DawnstriderBoots
  • Socketed Slam Gems are Supported by Level 25 Earthbreaker
  • +(80–100) to maximum Life
  • 30% increased Movement Speed
  • (3–5)% of Damage from Hits is taken from your nearest Totem's Life before you
  • Ancestral Bond
  • (You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
Death's DoorBoots
  • +(20–40) to Strength
  • 200% increased Armour and Energy Shield
  • +(10–15)% to all Elemental Resistances
  • 25% increased Movement Speed
  • +1 to Maximum Endurance Charges
  • 50% increased Elemental Ailment Duration on you
  • Bleeding cannot be inflicted on you
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
DeerstalkerBoots
  • Socketed Gems are Supported by Level 15 Trap
  • (160–200)% increased Evasion Rating
  • 15% increased Movement Speed
  • (14–18)% increased Trap Throwing Speed
  • 15% increased Movement Speed for 9 seconds on Throwing a Trap
Doryani's DelusionBoots
  • Grants Level 25 Purity of Fire Skill
  • Adds (25–30) to (40–45) Fire Damage to Spells and Attacks
  • (100–120)% increased Armour
  • +(60–70) to maximum Life
  • 30% increased Movement Speed
Doryani's DelusionBoots
  • Grants Level 25 Purity of Lightning Skill
  • Adds (1–3) to (68–72) Lightning Damage to Spells and Attacks
  • (150–180)% increased Energy Shield
  • +(60–70) to maximum Life
  • 30% increased Movement Speed
Doryani's DelusionBoots
  • Grants Level 25 Purity of Ice Skill
  • Adds (25–30) to (40–45) Cold Damage to Spells and Attacks
  • (100–120)% increased Evasion Rating
  • +(60–70) to maximum Life
  • 30% increased Movement Speed
DusktoeBoots
  • (60–100)% increased Armour and Evasion
  • 20% increased Movement Speed
  • 20% reduced Light Radius
  • +50% to Chaos Resistance during any Flask Effect
  • Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
Farrul's ChaseBoots
  • Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
  • (110–150)% increased Evasion Rating
  • +(50–70) to maximum Life
  • 20% increased Movement Speed
  • (40–50)% chance to Avoid Bleeding
  • 20% increased Movement Speed while you have Cat's Stealth
Fenumus' SpinneretsBoots
  • (160–200)% increased Evasion and Energy Shield
  • +(20–30)% to Lightning Resistance
  • +(17–23)% to Chaos Resistance
  • 25% increased Movement Speed
  • Aspect of the Spider can inflict Spider's Web on Enemies an additional time
  • Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
  • (40–50)% increased Aspect of the Spider Debuff Duration
GamblesprintBoots
  • +(30–40) to Dexterity
  • (100–150)% increased Armour and Evasion
  • +(20–40)% to Lightning Resistance
  • When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again
Gang's MomentumBoots
  • (160–180)% increased Armour and Energy Shield
  • +(50–60)% to Fire Resistance
  • 25% increased Movement Speed
  • (10–15)% chance to Ignite
  • (25–40)% increased Damage with Hits and Ailments against Ignited Enemies
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)

  • 25% increased Movement Speed
    • (25–50)% increased Movement Speed while Ignited
Garukhan's FlightBoots
  • +(30–40) to Dexterity
  • (300–340)% increased Evasion Rating
  • 30% increased Movement Speed
  • Regenerate 100 Life per second while moving
  • Immune to Burning Ground, Shocked Ground and Chilled Ground
  • +2 to Maximum Life per 10 Dexterity
GoldwyrmBoots
  • (20–40)% increased Rarity of Items found
  • +(40–50)% to Fire Resistance
  • 60% increased Mana Regeneration Rate
  • 10% increased Movement Speed

  • (20–40)% increased Rarity of Items found
    • (20–30)% increased Quantity of Gold Dropped by Slain Enemies
Inextricable FateBoots
  • +(13–17)% to Chaos Resistance

  • +(80–100) to maximum Life
  • 30% increased Movement Speed
  • You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
  • You gain 3 Grasping Vines when you take a Critical Strike
  • Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
  • All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
  • (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Inya's EpiphanyBoots
  • (5–8)% increased Intelligence
  • +(50–70) to maximum Life
  • 25% increased Movement Speed
  • 5% increased Damage per Power Charge
  • 25% chance that if you would gain Power Charges, you instead gain up to
    your maximum number of Power Charges
Kahuturoa's CertaintyBoots
  • (100–150)% increased Armour
  • 5% reduced Movement Speed
  • (100–200)% increased Stun and Block Recovery
  • Unaffected by Damaging Ailments
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Kaom's RootsBoots
  • Has no Sockets
  • Cannot be Knocked Back
  • +(150–200) to maximum Life
  • Action Speed cannot be modified to below Base Value
  • Unwavering Stance
  • (Cannot Evade enemy Attacks. Cannot be Stunned)

  • +(150–200) to maximum Life
    • +(150–200) to Strength
Legacy of FuryBoots
  • (200–300)% increased Armour and Evasion
  • 30% increased Movement Speed
  • Nearby Enemies are Scorched
  • (30–50)% increased Effect of Scorch
  • (30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
    Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
  • (Scorched Enemies have -10% to Elemental Resistances)
Lioneye's PawsBoots
  • Trigger Level 5 Rain of Arrows when you Attack with a Bow
  • +(40–60) to Strength
  • +(40–60) to Dexterity
  • Adds 12 to 24 Fire Damage to Attacks
  • 20% increased Movement Speed
  • 40% reduced Movement Speed when on Low Life
  • (You are on Low Life if you have 50% of your Maximum Life or less)

  • 40% reduced Movement Speed when on Low Life
    • 40% increased Movement Speed when on Full Life
March of the LegionBoots
  • +(3–5) to Level of Socketed Aura Gems
  • Socketed Gems are Supported by Level 25 Divine Blessing
  • (250–300)% increased Armour and Energy Shield
  • +(12–18)% to all Elemental Resistances
  • (20–30)% increased Movement Speed
Mutewind WhisperstepsBoots
  • Adds (25–30) to (40–50) Cold Damage to Spells
  • (50–70)% increased Spell Critical Strike Chance
  • (100–150)% increased Evasion Rating
  • +(20–30)% to Cold Resistance
  • 25% increased Movement Speed
  • Unaffected by Chilled Ground
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Nomic's StormBoots
  • +(20–30) to Dexterity
  • +(30–50) to Evasion Rating
  • +(15–30) to maximum Energy Shield
  • +20% to Cold Resistance
  • 20% increased Movement Speed
  • 15% increased Damage taken while on Full Energy Shield
  • 20% increased Movement Speed while on Full Energy Shield
Olroth's ChargeBoots
  • (50–80)% increased Ward
  • (30–50)% slower Restoration of Ward
  • 20% increased Movement Speed
  • Gain Adrenaline for 3 seconds when Ward Breaks
  • (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
OmeyocanBoots
  • (15–20)% increased maximum Mana
  • +(25–30)% to Lightning Resistance
  • 30% increased Movement Speed
  • 20% increased Evasion Rating per 500 Maximum Mana
  • You have Onslaught while not on Low Mana
  • Lose 7% of Mana per Second
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Orbala's StandBoots
  • (100–150)% increased Evasion Rating
  • (20–30)% increased Movement Speed
  • Cannot be Stunned by Suppressed Spell Damage
  • Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
  • (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
RainbowstrideBoots
  • (15–20)% Chance to Block Spell Damage
  • +(40–60) to maximum Mana
  • +20% to all Elemental Resistances
  • 20% increased Movement Speed
Ralakesh's ImpatienceBoots
  • +(15–25)% to Cold Resistance
  • +(15–25)% to Chaos Resistance
  • (15–25)% increased Movement Speed
  • Corrupted Blood cannot be inflicted on you
  • Count as having maximum number of Power Charges
Redblade TramplersBoots
  • Adds (2–5) to (7–10) Physical Damage to Attacks
  • (5–10)% reduced Enemy Stun Threshold
  • (150–200)% increased Armour
  • +(50–70) to maximum Life
  • +(20–30)% to Fire Resistance
  • 25% increased Movement Speed
  • Unaffected by Burning Ground
  • (The Stun Threshold determines how much Damage can Stun something)
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Replica Alberon's WarpathBoots
  • (15–18)% increased Strength
  • +(180–220) to Armour
  • +(13–19)% to Chaos Resistance
  • 25% increased Movement Speed
  • Cannot deal non-Chaos Damage
  • Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
Replica Bones of UllrBoots
  • (40–60)% increased Energy Shield
  • +20 to maximum Life
  • +20 to maximum Mana
  • (5–15)% increased Movement Speed
  • Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
  • Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Replica Inya's EpiphanyBoots
  • (5–8)% increased Intelligence
  • +(50–70) to maximum Life
  • 5% increased Damage per Power Charge
  • Regenerate 0.5% of Life per second per Power Charge
  • 5% increased Movement Speed per Power Charge
Replica Lioneye's PawsBoots
  • Trigger Level 5 Toxic Rain when you Attack with a Bow
  • +(40–60) to Strength
  • +(40–60) to Dexterity
  • Adds 12 to 24 Chaos Damage to Attacks
  • 20% increased Movement Speed
  • 40% reduced Movement Speed when on Low Life
  • (You are on Low Life if you have 50% of your Maximum Life or less)
Replica Red TrailBoots
  • (60–100)% increased Armour
  • +(60–100) to maximum Life
  • 30% increased Movement Speed
  • Gain a Power Charge on Hit while Poisoned
  • +30% to Chaos Resistance while stationary
  • Necrotic Footprints
  • 50% chance for Spell Hits against you to inflict Poison
Replica StampedeBoots
  • Socketed Travel Skills deal 80% more Damage
  • (100–150)% increased Evasion and Energy Shield
  • (30–40)% increased Stun and Block Recovery
  • (30–40)% increased Mana Regeneration Rate while moving
  • Your Movement Speed is 150% of its base value
{This item can be anointed by Cassia}
Replica Three-step AssaultBoots
  • +(25–35) to Dexterity
  • (20–40)% increased Evasion Rating
  • +(50–70) to maximum Life
  • 25% increased Movement Speed
  • (10–30)% increased Elusive Effect
  • 10% increased Movement Speed if you've Hit an Enemy Recently
  • (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
  • (Recently refers to the past 4 seconds)
Replica VoidwalkerBoots
  • +(30–50) to Dexterity
  • (140–180)% increased Evasion and Energy Shield
  • 30% increased Movement Speed
  • 10% increased Damage taken while Phasing
  • You have Phasing if you've Killed Recently
  • Projectiles Chain +1 times while you have Phasing
  • Celestial Footprints
  • (While you have Phasing, your movement is not blocked by Enemies)
  • (Recently refers to the past 4 seconds)
Saqawal's TalonsBoots
  • Grants Level 20 Aspect of the Avian Skill
  • (100–150)% increased Armour and Evasion
  • (20–30)% increased Movement Speed
  • (-2–2) seconds to Avian's Flight Duration
  • Regenerate 100 Life per Second while you have Avian's Flight
  • Regenerate 12 Mana per Second while you have Avian's Flight
ScornfluxBoots
  • +(5–15) to Intelligence
  • +(40–70) to maximum Mana
  • +(5–15)% to all Elemental Resistances
  • Gain Arcane Surge when you use a Movement Skill
  • Increases to Cast Speed from Arcane Surge also applies to Movement Speed
  • Misty Footprints
  • (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Seven-League StepBoots
  • 50% increased Movement Speed

  • 50% increased Movement Speed
    • 15% increased Action Speed
Shavronne's PaceBoots
  • +(20–30) to Intelligence
  • (100–140)% increased Energy Shield
  • 15% increased Movement Speed
  • 20% increased Movement Speed when on Full Life
  • (150–200)% increased Stun and Block Recovery
Sin TrekBoots
  • +(20–30) to Dexterity
  • +(20–30) to Intelligence
  • (80–100)% increased Evasion Rating
  • +(100–150) to maximum Energy Shield
  • 30% increased Movement Speed
  • Enemies Cannot Leech Life From you
SkyforthBoots
  • +(60–120) to maximum Mana
  • 30% increased Movement Speed
  • 25% chance to gain a Power Charge on Critical Strike
  • 12% increased Reservation Efficiency of Skills
  • You have no Life Regeneration
  • Stun Threshold is based on 500% of your Mana instead of Life
  • (The Stun Threshold determines how much Damage can Stun something)

  • 25% chance to gain a Power Charge on Critical Strike
    • +(3–5)% to Critical Strike Multiplier per Power Charge
Steppan EardBoots
  • +(20–30) to maximum Energy Shield
  • (50–80)% increased Energy Shield
  • 30% increased Movement Speed
  • 20% increased Movement Speed on Shocked Ground
  • 50% increased Damage on Burning Ground
  • Regenerate 2% of Life per second on Chilled Ground
  • Unaffected by Desecrated Ground
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
StormchargerBoots
  • +(1–50)% to Lightning Resistance
  • (1–40)% increased Movement Speed
  • (1–50)% increased Effect of Lightning Ailments
  • (1–100)% increased Duration of Lightning Ailments
  • Unaffected by Shocked Ground
  • (Lightning Ailments are Shocked and Sapped)
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
SundanceBoots
  • 10% increased Attack Speed
  • (80–120)% increased Evasion Rating
  • (20–30)% increased Rarity of Items found
  • +(30–40)% to Fire Resistance
  • 20% increased Movement Speed
Temptation StepBoots
  • (170–250)% increased Evasion Rating
  • +(19–29)% to Chaos Resistance
  • 15% increased Damage for each Poison on you up to a maximum of 75%
  • 10% increased Movement Speed for each Poison on you up to a maximum of 50%
  • Poison you inflict with Travel Skills is Reflected to you if you
    have fewer than 5 Poisons on you
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
The Blood DanceBoots
  • +(30–40) to Dexterity
  • 20% increased Movement Speed
  • 2% increased Movement Speed per Frenzy Charge
  • 4% reduced Attack and Cast Speed per Frenzy Charge
  • (20–30)% chance to gain a Frenzy Charge on Kill
  • Regenerate 0.8% of Life per second per Frenzy Charge
  • (20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
  • Gore Footprints
  • frenzy charge blood dance art variation [1]
The Infinite PursuitBoots
  • 20% increased Movement Speed
  • Moving while Bleeding doesn't cause you to take extra Damage
  • Bleeding on you expires 75% slower while Moving
  • Cannot be Poisoned while Bleeding
  • Cannot be Stunned while Bleeding
  • 20% increased Movement Speed while Bleeding
  • 50% chance to be inflicted with Bleeding when Hit by an Attack
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

  • Cannot be Stunned while Bleeding
    • Immune to Elemental Ailments while Bleeding

  • Moving while Bleeding doesn't cause you to take extra Damage
    • (50–100)% increased Armour while Bleeding
The Red TrailBoots
  • (60–100)% increased Armour
  • +(60–100) to maximum Life
  • 30% increased Movement Speed
  • 10% additional Physical Damage Reduction while stationary
  • Gain a Frenzy Charge on Hit while Bleeding
  • 50% chance to be inflicted with Bleeding when Hit by an Attack
  • Gore Footprints
  • frenzy charge blood dance art variation [0]
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

  • 10% additional Physical Damage Reduction while stationary
    • Gain an Endurance Charge each second while Stationary

  • Cannot be Stunned while Bleeding
    • Gain a Power Charge on Hit while Bleeding
The StampedeBoots
  • (100–150)% increased Evasion and Energy Shield
  • (30–40)% increased Stun and Block Recovery
  • (50–80)% increased Cooldown Recovery Rate of Travel Skills
  • (30–40)% increased Mana Regeneration Rate while moving
  • Your Movement Speed is 150% of its base value
{This item can be anointed by Cassia}
The Tempest RisingBoots
  • (80–120)% increased Armour
  • 30% increased Movement Speed
  • (5–25)% increased Duration of Ailments on Enemies
  • Damaging Ailments deal damage (5–25)% faster
  • You and Enemies in your Presence count as moving while affected by Elemental Ailments
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (They will deal the same total damage over a shorter duration)
Three-step AssaultBoots
  • +(25–35) to Dexterity
  • (20–40)% increased Evasion Rating
  • 100% increased Evasion Rating during Onslaught
  • +(50–70) to maximum Life
  • 25% increased Movement Speed
  • 30% chance to Avoid Elemental Ailments while Phasing
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Torchoak StepBoots
  • (80–120)% increased Armour
  • (20–30)% increased Totem Life
  • 25% increased Movement Speed
  • (30–50)% increased Totem Placement speed
  • Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
Veruso's AmbitionBoots
  • Grants Level 20 Ravenous Skill
  • (80–120)% increased Evasion and Energy Shield
  • +(13–23)% to Chaos Resistance
  • (20–30)% increased Movement Speed
  • Enemies display their Monster Category
Victario's FlightBoots
  • +15 to Dexterity
  • +15 to Intelligence
  • (100–150)% increased Evasion Rating
  • (10–20)% increased Movement Speed
  • (10–20)% increased Movement Speed when on Low Life
  • Quicksilver Flasks you Use also apply to nearby Allies
  • (You are on Low Life if you have 50% of your Maximum Life or less)

  • (10–20)% increased Movement Speed
    • (6–12)% increased Action Speed
VoidwalkerBoots
  • +(30–50) to Dexterity
  • (140–180)% increased Evasion and Energy Shield
  • 30% increased Movement Speed
  • 20% chance to Avoid Projectiles while Phasing
  • You have Phasing if you've Killed Recently
  • Projectiles Pierce 5 additional Targets while you have Phasing
  • Celestial Footprints
  • (While you have Phasing, your movement is not blocked by Enemies)
  • (Recently refers to the past 4 seconds)
Vorana's MarchBoots
  • Has no Sockets
  • Triggers Level 20 Summon Arbalists when Equipped
  • 25% increased Movement Speed
  • [3 to 5 of Arbalists Modifiers]
Wake of DestructionBoots
  • Adds 1 to 120 Lightning Damage to Attacks
  • (20–60)% increased Armour and Energy Shield
  • Gain (10–20) Life per Enemy Killed
  • 15% increased Movement Speed
  • Drops Shocked Ground while moving, lasting 2 seconds
  • (Shock increases Damage taken by 15%)
WanderlustBoots
  • +5 to Dexterity
  • +(10–20) to maximum Energy Shield
  • (20–40)% increased Mana Regeneration Rate
  • 20% increased Movement Speed
  • Cannot be Frozen
WindscreamBoots
  • (50–80)% increased Armour
  • +(10–15)% to all Elemental Resistances
  • 20% increased Movement Speed
  • You can apply an additional Curse
  • 50% increased Area of Effect of Hex Skills

  • 50% increased Area of Effect of Hex Skills
    • You are Immune to Curses
WondertrapBoots
  • +(5–30) to Strength
  • +(5–30) to Dexterity
  • +(5–30) to Intelligence
  • +(5–30) to maximum Energy Shield
  • 100% increased Rarity of Items found when on Low Life
  • (10–25)% increased Movement Speed
  • (You are on Low Life if you have 50% of your Maximum Life or less)
ArborixBow
  • +(15–25)% to Global Critical Strike Multiplier

  • Grants Level 30 Dash Skill
  • Adds (80–100) to (200–225) Physical Damage
  • Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
  • (20–30)% increased Attack Speed if you haven't Cast Dash recently
  • (100–160)% increased Evasion Rating if you've Cast Dash recently
  • (20–30)% increased Movement Speed if you've Cast Dash recently
  • Travel Skills other than Dash are Disabled
  • Iron Reflexes
  • (Recently refers to the past 4 seconds)
  • (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Chin SolBow
  • +(15–25)% to Global Critical Strike Multiplier

  • +(10–20) to Dexterity
  • (100–140)% increased Physical Damage
  • Adds 25 to 50 Fire Damage
  • (10–14)% increased Attack Speed
  • Bow Knockback at Close Range
  • 50% more Damage with Arrow Hits at Close Range
  • (Close Range is up to 2 metres)
  • (Knockback pushes Enemies away when Hit)

  • 50% more Damage with Arrow Hits at Close Range
    • 50% more Damage with Arrow Hits not at Close Range
      (Close Range is up to 2 metres)

  • Bow Knockback at Close Range
    • Projectiles Pierce all nearby Targets
DarkscornBow
  • +(15–25)% to Global Critical Strike Multiplier

  • (60–80)% increased Physical Damage
  • Adds (15–20) to (25–30) Physical Damage
  • 20% increased Attack Speed
  • (15–30)% increased Global Accuracy Rating
  • 25% of Physical Damage Converted to Chaos Damage
  • 25% of Physical Damage from Hits taken as Chaos Damage
  • 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

  • 25% of Physical Damage Converted to Chaos Damage
    • 25% chance to gain Unholy Might for 4 seconds on Critical Strike
      (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Death's HarpBow
  • (30–50)% increased Critical Strike Chance

  • (90–105)% increased Physical Damage
  • 10% increased Attack Speed
  • +50% to Global Critical Strike Multiplier
  • Bow Attacks fire 2 additional Arrows

  • (90–105)% increased Physical Damage
    • Gain (67–83)% of Physical Damage as Extra Chaos Damage
DoomfletchBow
  • (20–24)% increased Elemental Damage with Attack Skills

  • Adds (12–16) to (20–24) Physical Damage
  • (10–14)% increased Attack Speed
  • 60% increased Mana Regeneration Rate
  • Gain 100% of Weapon Physical Damage as Extra Damage of each Element

  • (10–14)% increased Attack Speed
    • Socketed Gems are Supported by Level 25 Prismatic Burst
HopeshredderBow
  • Adds (130–150) to (270–300) Cold Damage
  • (15–25)% increased Attack Speed
  • 4% increased Movement Speed per Frenzy Charge
  • +(400–500) to Accuracy Rating
  • 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
  • 12 to 14 Added Cold Damage per Frenzy Charge
  • 0.5% of Attack Damage Leeched as Life per Frenzy Charge
  • 200 Cold Damage taken per second per Frenzy Charge while moving
  • (No chance to avoid damage can be higher than 75%)
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
InfractemBow
  • (30–50)% increased Critical Strike Chance

  • +(20–30) to Dexterity
  • (70–80)% increased Physical Damage
  • Adds (25–35) to (36–45) Physical Damage
  • 10% increased Movement Speed
  • +(350–400) to Accuracy Rating
  • Cannot Leech Life
  • Arrows Pierce all Targets
Iron CommanderBow
  • (30–50)% increased Critical Strike Chance

  • Adds (8–12) to (16–24) Physical Damage
  • (14–20)% increased Attack Speed
  • (14–20)% increased Totem Life
  • (14–20)% increased Totem Placement speed
  • Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
  • Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Lioneye's GlareBow
  • (20–24)% increased Elemental Damage with Attack Skills

  • (180–200)% increased Physical Damage
  • Adds (7–14) to (24–34) Physical Damage
  • (10–20)% increased Attack Speed
  • +(80–100) to maximum Mana
  • Hits can't be Evaded
  • Far Shot
  • (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Null's InclinationBow
  • Trigger Socketed Minion Spells on Kill with this Weapon
    Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
  • +212 Intelligence Requirement
  • Adds (50–80) to (130–180) Chaos Damage
  • (7–12)% increased Attack Speed
  • +(7–11)% to Chaos Resistance
  • Minions deal 2% increased Damage per 5 Dexterity

  • Trigger Socketed Minion Spells on Kill with this Weapon
  • Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
    • Socketed Gems are Supported by Level 20 Summon Phantasm

  • Adds (50–80) to (130–180) Chaos Damage
    • Minions deal (25–35) to (50–65) additional Chaos Damage

  • +(7–11)% to Chaos Resistance
    • An Enemy Writhing Worm spawns every 2 seconds
Nuro's HarpBow
  • (30–50)% increased Critical Strike Chance

  • No Physical Damage
  • Adds (180–210) to (240–280) Cold Damage
  • (10–15)% increased Attack Speed
  • (10–30)% increased Light Radius
  • 15% chance to create Chilled Ground when you Freeze an Enemy
  • Create Consecrated Ground when you Shatter an Enemy
  • (30–50)% increased Effect of Chilled Ground
  • (30–50)% increased Effect of Consecrated Ground you create
  • (You are Chilled while standing in Chilled Ground)
  • (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Quill RainBow
  • +(10–20) to Dexterity
  • 100% increased Physical Damage
  • 100% increased Attack Speed
  • Grants 2 Mana per Enemy Hit
  • (50–100)% increased Projectile Speed
  • +(25–50) to Accuracy Rating
  • 30% less Damage

  • (50–100)% increased Projectile Speed
    • (40–60)% increased Area of Effect

  • Grants 2 Mana per Enemy Hit
    • Insufficient Mana doesn't prevent your Bow Attacks
Reach of the CouncilBow
  • Socketed Gems are Supported by Level 20 Greater Volley
  • (50–75)% increased Physical Damage
  • Adds (10–16) to (45–60) Physical Damage
  • (8–12)% increased Attack Speed
  • 20% reduced Projectile Speed
  • Arrows fired from the first firing points always Pierce
  • Arrows fired from the second firing points Fork
  • Arrows fired from the third firing points Return to you
  • Arrows fired from the fourth firing points Chain +2 times
Replica InfractemBow
  • (30–50)% increased Critical Strike Chance

  • +(20–30) to Dexterity
  • (70–80)% increased Physical Damage
  • Adds (25–35) to (36–45) Physical Damage
  • 10% increased Movement Speed
  • +(350–400) to Accuracy Rating
  • Cannot Leech Mana
  • Projectiles from Attacks Fork
  • Projectiles from Attacks can Fork 1 additional time
Replica Iron CommanderBow
  • (30–50)% increased Critical Strike Chance

  • Adds (8–12) to (16–24) Physical Damage
  • (14–20)% increased Attack Speed
  • (14–20)% increased Totem Life
  • (14–20)% increased Totem Placement speed
  • Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
  • Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Replica Quill RainBow
  • Socketed Gems are Supported by Level 1 Arrow Nova
  • +(10–20) to Dexterity
  • 100% increased Physical Damage
  • (25–30)% increased Attack Speed
  • Grants 2 Mana per Enemy Hit
  • (50–100)% increased Projectile Speed
  • +(25–50) to Accuracy Rating
Replica WindripperBow
  • (20–24)% increased Elemental Damage with Attack Skills

  • Adds (48–60) to (72–90) Cold Damage
  • Adds 1 to (120–150) Lightning Damage
  • (10–15)% increased Attack Speed
  • (30–40)% increased Critical Strike Chance
  • Enemies Frozen by you take 20% increased Damage
  • +(90–120) Energy Shield gained on Killing a Shocked Enemy
Roth's ReachBow
  • +(15–25)% to Global Critical Strike Multiplier

  • (60–80)% increased Physical Damage
  • Skills Chain +2 times
  • 30% increased Projectile Speed
  • (60–80)% increased Elemental Damage with Attack Skills
SilverbranchBow
  • +1 to Level of Socketed Bow Gems
  • (80–100)% increased Physical Damage
  • 10% increased Attack Speed
  • Gain 10 Mana per Enemy Killed
  • +30 to Accuracy Rating
SlivertongueBow
  • (30–50)% increased Critical Strike Chance

  • Adds (80–95) to (220–240) Physical Damage
  • (150–200)% increased Critical Strike Chance with arrows that Fork
  • Arrows Pierce all Targets after Forking
  • Arrows that Pierce have +50% to Critical Strike Multiplier
Storm CloudBow
  • No Physical Damage
  • Adds 1 to 85 Lightning Damage
  • (36–50)% increased Attack Speed
The Crimson StormBow
  • 6% increased Movement Speed

  • (60–80)% increased Physical Damage
  • (25–35)% increased Critical Strike Chance
  • 50% chance to inflict Bleeding on Critical Strike with Attacks
  • Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
  • Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
  • 50% chance to Maim Enemies on Critical Strike with Attacks
  • veiled mod seed [1,30000]
  • veiled mod type [2]
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • (Maimed enemies have 30% reduced Movement Speed)
The Gluttonous TideBow
  • (120–160)% increased Physical Damage
  • (16–20)% increased Attack Speed
  • Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
  • +(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
  • (20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Voltaxic RiftBow
  • Adds 1 to (600–750) Lightning Damage
  • (10–15)% increased Attack Speed
  • 100% of Lightning Damage Converted to Chaos Damage
  • Your Chaos Damage can Shock
  • Hits with this Weapon Shock Enemies as though dealing 300% more Damage
  • +40% to Maximum Effect of Shock
  • use unique purple shock effect [1]
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Base Maximum Effect of Shock is 50% increased Damage taken)
WidowhailBow
  • (150–250)% increased bonuses gained from Equipped Quiver
WindripperBow
  • (20–24)% increased Elemental Damage with Attack Skills

  • Adds (48–60) to (72–90) Cold Damage
  • Adds 1 to (120–150) Lightning Damage
  • (10–15)% increased Attack Speed
  • (30–40)% increased Critical Strike Chance
  • 30% increased Rarity of Items Dropped by Slain Shocked Enemies
  • 30% increased Rarity of Items Dropped by Frozen Enemies
Wing of the WyvernBow
  • (20–24)% increased Elemental Damage with Attack Skills

  • Trigger a Socketed Spell when a Hit from this
    Weapon Freezes a Target, with a 0.25 second Cooldown
  • Adds (164–204) to (250–300) Cold Damage
  • Adds (163–199) to (241–293) Chaos Damage
  • (20–30)% increased Attack Speed
  • Your Chaos Damage can Freeze
  • Battlemage
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Xoph's InceptionBow
  • (160–190)% increased Physical Damage
  • Gain (200–300) Life per Ignited Enemy Killed
  • Gain 20% of Physical Damage as Extra Fire Damage
  • 10% chance to Ignite
  • Projectiles Pierce all Burning Enemies
  • Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)

  • Projectiles Pierce all Burning Enemies
    • Socketed Gems are Supported by Level 20 Returning Projectiles

  • Gain 20% of Physical Damage as Extra Fire Damage
    • Ignites you inflict deal Damage (20–40)% faster
      (They will deal the same total damage over a shorter duration)
Xoph's NurtureBow
  • Socketed Gems are Supported by Level 20 Ignite Proliferation
  • (165–195)% increased Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • 10% chance to Ignite
  • Recover (40–60) Life when you Ignite an Enemy
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)

  • 50% of Physical Damage Converted to Fire Damage
    • All Damage can Ignite

  • Socketed Gems are Supported by Level 20 Ignite Proliferation
    • Socketed Gems are Supported by Level 30 Immolate
Advancing FortressClaw
  • Grants 44 Life per Enemy Hit

  • Socketed Gems are Supported by Level 12 Fortify
  • 15% Chance to Block Attack Damage
  • (100–120)% increased Physical Damage
  • +110 to Evasion Rating
  • +35 to maximum Energy Shield
  • +(30–50) to maximum Life
  • Reflects (71–90) Physical Damage to Melee Attackers
Al DhihClaw
  • Grants 19 Life per Enemy Hit

  • (100–120)% increased Physical Damage
  • 3% of Physical Attack Damage Leeched as Life
  • Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
  • 25% increased Warcry Buff Effect
  • Warcry Skills' Cooldown Time is 4 seconds
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

  • (100–120)% increased Physical Damage
    • (100–120)% increased Chaos Damage
AllureClaw
  • 2% of Physical Attack Damage Leeched as Life

  • (110–130)% increased Physical Damage
  • Adds (15–20) to (30–40) Physical Damage
  • (8–12)% increased Attack Speed
  • 15% increased Movement Speed while Phasing
  • You gain Phasing for 10 seconds on using a Vaal Skill
  • (While you have Phasing, your movement is not blocked by Enemies)
BloodseekerClaw
  • 1.6% of Physical Attack Damage Leeched as Life

  • (200–220)% increased Physical Damage
  • Adds 25 to 30 Physical Damage
  • 5% increased Attack Speed
  • 1.2% of Physical Attack Damage Leeched as Life
  • 5% increased Movement Speed
  • Life Leech from Hits with this Weapon is instant
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cybil's PawClaw
  • Grants 25 Life per Enemy Hit

  • (15–20)% increased Cast Speed
  • +(30–40) to maximum Mana
  • Gain (15–20) Life per Enemy Hit with Spells
  • 8% increased Spell Damage per 5% Chance to Block Attack Damage

  • Gain (15–20) Life per Enemy Hit with Spells
    • Recover Energy Shield equal to 1% of Evasion Rating when you Block
Essentia SanguisClaw
  • 2% of Physical Attack Damage Leeched as Life

  • +8% Chance to Block Attack Damage while Dual Wielding Claws
  • Adds 1 to (600–700) Lightning Damage
  • (20–30)% increased Attack Speed
  • +(30–40) to maximum Energy Shield
  • Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
  • Ghost Reaver
  • (Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
Hand of Thought and MotionClaw
  • Grants 46 Life per Enemy Hit

  • (8–12)% increased Dexterity
  • (8–12)% increased Intelligence
  • Recover 1% of Life on Kill
  • Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity
  • 5% increased Critical Strike Chance per 25 Intelligence

  • 5% increased Critical Strike Chance per 25 Intelligence
    • 5% increased Accuracy Rating per 25 Intelligence

  • Recover 1% of Life on Kill
    • (8–12)% increased Strength
Hand of Wisdom and ActionClaw
  • Grants 46 Life per Enemy Hit

  • (8–12)% increased Dexterity
  • (8–12)% increased Intelligence
  • 1% of Attack Damage Leeched as Life
  • Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • 1% increased Attack Speed per 25 Dexterity
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

  • 1% increased Attack Speed per 25 Dexterity
    • +3% to Critical Strike Multiplier per 25 Dexterity

  • 1% of Attack Damage Leeched as Life
    • (8–12)% increased Strength
Last ResortClaw
  • Grants 3 Life per Enemy Hit

  • 25% increased Attack Speed when on Low Life
  • (80–100)% increased Physical Damage
  • Adds 2 to 10 Physical Damage
  • 100% increased Claw Physical Damage when on Low Life
  • 100% increased Accuracy Rating when on Low Life
  • (You are on Low Life if you have 50% of your Maximum Life or less)
Law of the WildsClaw
  • 1.6% of Physical Attack Damage Leeched as Life

  • 20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
  • (15–20)% increased Attack Speed
  • (22–28)% increased Critical Strike Chance
  • +(15–25)% to Global Critical Strike Multiplier
  • local use skill on crit % [20]
Mortem MorsuClaw
  • Grants 20 Life per Enemy Hit

  • (75–100)% increased Physical Damage
  • 20% increased Attack Speed
  • 25% increased Critical Strike Chance
  • +40% to Global Critical Strike Multiplier
  • (10–20)% of Physical Damage Converted to Chaos Damage
  • 25% reduced Enemy Stun Threshold with this Weapon
  • 60% chance to Poison on Hit
  • (The Stun Threshold determines how much Damage can Stun something)
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Ornament of the EastClaw
  • Grants 44 Life per Enemy Hit

  • +1 to Level of Socketed Dexterity Gems
  • Socketed Gems are Supported by Level 15 Faster Attacks
  • (160–180)% increased Physical Damage
  • (10–15)% increased Attack Speed
  • 25% increased Stun and Block Recovery
  • Hits can't be Evaded
Replica Advancing FortressClaw
  • Grants 44 Life per Enemy Hit

  • Socketed Gems are Supported by Level 12 Cast when Damage Taken
  • 15% Chance to Block Attack Damage
  • (100–120)% increased Physical Damage
  • +(30–50) to maximum Life
  • 50% increased Defences from Equipped Shield
  • Adds 45 to 75 Fire Damage if you've Blocked Recently
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
  • (Recently refers to the past 4 seconds)
Replica AllureClaw
  • 2% of Physical Attack Damage Leeched as Life

  • (110–130)% increased Physical Damage
  • Adds (15–20) to (30–40) Physical Damage
  • (8–12)% increased Attack Speed
  • Gain +50 Life when you Taunt an Enemy
  • You gain Onslaught for 1 seconds on Killing Taunted Enemies
  • Enemies Taunted by you take 10% increased Damage
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Replica Last ResortClaw
  • Grants 3 Life per Enemy Hit

  • 25% increased Attack Speed when on Low Life
  • (80–100)% increased Physical Damage
  • 100% increased Accuracy Rating when on Low Life
  • 200% increased Damage with Claws while on Low Life
  • Deal no Damage when not on Low Life
  • (You are on Low Life if you have 50% of your Maximum Life or less)
RiveClaw
  • 2% of Physical Attack Damage Leeched as Life

  • (60–80)% increased Physical Damage
  • Adds (25–35) to (50–65) Physical Damage
  • 25% chance to cause Bleeding on Hit
  • 2% increased Physical Damage Over Time per 10 Dexterity
  • 1% increased Bleeding Duration per 12 Intelligence
  • 30% Chance to cause Bleeding Enemies to Flee on hit
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

  • 25% chance to cause Bleeding on Hit
    • 25% chance to Crush on Hit
      (Crushed lowers Physical Damage Reduction by 15% for 4 seconds)

  • 1% increased Bleeding Duration per 12 Intelligence
    • Physical Skills have 1% increased Duration per 12 Intelligence
The ScourgeClaw
  • 2% of Physical Attack Damage Leeched as Life

  • Adds (35–50) to (100–125) Physical Damage
  • (10–15)% increased Attack Speed
  • Minions have (10–15)% increased Attack Speed
  • Increases and Reductions to Minion Damage also affect you at 150% of their value
  • Minions deal 70% increased Damage if you've Hit Recently
  • (Recently refers to the past 4 seconds)
The Wasp NestClaw
  • Grants 40 Life per Enemy Hit

  • (150–170)% increased Physical Damage
  • (20–25)% increased Attack Speed
  • (20–25)% increased Critical Strike Chance
  • +(330–350) to Accuracy Rating
  • 20% chance to Poison on Hit
  • Attacks with this Weapon deal 80 to 120 added Chaos Damage against
    Enemies affected by at least 5 Poisons
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Touch of AnguishClaw
  • Grants 46 Life per Enemy Hit

  • Adds (40–50) to (130–150) Physical Damage
  • 30% increased Cold Damage
  • (30–40)% increased Critical Strike Chance
  • 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Skills Chain an additional time while at maximum Frenzy Charges
  • 10% chance to Freeze
  • Critical Strikes do not inherently Freeze
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
WildslashClaw
  • Grants 7 Life per Enemy Hit

  • +(10–15) to Strength
  • +(10–15) to Dexterity
  • Adds (2–6) to (16–22) Physical Damage
  • (10–15)% increased Attack Speed
  • 20% increased Damage with Movement Skills
  • 15% increased Attack Speed with Movement Skills
  • 15% reduced Global Accuracy Rating
Contract: Breaking the UnbreakableContract
Contract: Death to DarnawContract
Contract: Heart of GloryContract
Contract: The Slaver KingContract
Contract: The TwinsContract
Arakaali's FangDagger
  • 40% increased Global Critical Strike Chance

  • 100% chance to Trigger Level 1 Raise Spiders on Kill
  • (170–200)% increased Physical Damage
  • Adds (8–13) to (20–30) Physical Damage
  • Adds 1 to 59 Chaos Damage
  • 15% chance to Poison on Hit
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Bino's Kitchen KnifeDagger
  • 30% increased Global Critical Strike Chance

  • Adds (140–155) to (210–235) Physical Damage
  • (40–50)% increased Critical Strike Chance
  • +(15–25)% to Global Critical Strike Multiplier
  • +(8–12)% to Chaos Resistance
  • On Killing a Poisoned Enemy, nearby Enemies are Poisoned
  • and nearby Allies Regenerate 200 Life per second
BloodplayDagger
  • 30% increased Global Critical Strike Chance

  • +20 to Dexterity
  • (20–40)% increased Physical Damage
  • Adds (3–6) to (9–13) Physical Damage
  • 10% increased Attack Speed
  • 30% chance to cause Bleeding on Hit
  • Extra gore
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Cold Iron PointDagger
  • 30% increased Global Critical Strike Chance

  • +3 to Level of all Physical Spell Skill Gems
  • Deal no Elemental Damage
DivinariusDagger
  • 30% increased Global Critical Strike Chance

  • (150–200)% increased Spell Damage
  • Gain (100–200) Life per Enemy Killed
  • Gain (50–100) Mana per Enemy Killed
  • 30% increased Area of Effect
  • (200–250)% increased Critical Strike Chance for Spells if you've Killed Recently
  • +(60–100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
  • (Recently refers to the past 4 seconds)
Festering ResentmentDagger
  • 40% increased Global Critical Strike Chance

  • Trigger a Socketed Spell when you Block, with a 0.25 second Cooldown
  • +(30–45)% Chance to Block Spell Damage while in Off Hand
  • (100–150)% increased Spell Damage
  • (100–150)% increased Damage with Poison
  • Triggered Spells Poison on Hit
  • All Damage with Triggered Spells can Poison
GoblinedgeDagger
  • 30% increased Global Critical Strike Chance

  • (200–250)% increased Physical Damage
  • (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
  • (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
  • +3 seconds to Duration of Frenzy and Power Charges on Culling Strike
  • Gain (120–150) Life on Culling Strike
  • Gain (10–20) Mana on Culling Strike
  • (Recently refers to the past 4 seconds)
GoredrillDagger
  • 30% increased Global Critical Strike Chance

  • +(10–15) to Dexterity
  • (50–70)% increased Physical Damage
  • Adds (1–2) to (3–5) Physical Damage
  • 30% increased Critical Strike Chance
  • 40% increased Attack Damage against Bleeding Enemies
  • 50% chance to cause Bleeding on Critical Strike
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
HeartbreakerDagger
  • 30% increased Global Critical Strike Chance

  • (60–70)% increased Spell Damage
  • +(60–100) to maximum Mana
  • (40–80)% faster start of Energy Shield Recharge
  • Your Spells have Culling Strike
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Mark of the Doubting KnightDagger
  • 50% increased Global Critical Strike Chance

  • +5% Chance to Block Attack Damage while Dual Wielding
  • (250–270)% increased Physical Damage
  • 20% reduced Attack Speed
  • (20–30)% increased Critical Strike Chance
  • +(30–40)% to Global Critical Strike Multiplier
  • 50% chance to Cause Bleeding on Critical Strike
  • 50% chance to Cause Poison on Critical Strike
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
MightflayDagger
  • 30% increased Global Critical Strike Chance

  • +25 to Strength
  • (80–100)% increased Physical Damage
  • Adds 12 to 24 Physical Damage
  • Grants 10 Life per Enemy Hit
Replica BloodplayDagger
  • 30% increased Global Critical Strike Chance

  • +20 to Strength
  • (20–40)% increased Physical Damage
  • Adds (3–6) to (9–13) Physical Damage
  • 30% chance to cause Bleeding on Hit
  • (100–150)% increased Critical Strike Chance against Bleeding Enemies
  • Extra gore
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Replica Cold Iron PointDagger
  • 30% increased Global Critical Strike Chance

  • +3 to Level of all Cold Spell Skill Gems
  • Deal no Cold Damage
Replica HeartbreakerDagger
  • 30% increased Global Critical Strike Chance

  • (60–70)% increased Spell Damage
  • +(30–50) to maximum Life
  • (40–80)% faster start of Energy Shield Recharge
  • 20% increased Impale Effect
  • 20% chance to Impale on Spell Hit
  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Replica Ungil's GaucheDagger
  • 30% increased Global Critical Strike Chance

  • +18% Chance to Block Attack Damage while Dual Wielding
  • +(10–20) to Dexterity
  • 10% increased Attack Speed
  • 50% increased Global Critical Strike Chance
  • Chill Attackers for 4 seconds on Block
  • Shock Attackers for 4 seconds on Block
  • (Chill reduces Enemy Action Speed by 10%)
  • (Shock increases Damage taken by 15%)
TaprootDagger
  • 30% increased Global Critical Strike Chance

  • (180–200)% increased Physical Damage
  • (10–15)% increased Attack Speed
  • (15–20)% increased Poison Duration
  • 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
  • 0.5% of Attack Damage Leeched as Life against Maimed Enemies
  • (15–20)% chance to Maim on Hit
  • 20% chance to Poison on Hit
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Maimed enemies have 30% reduced Movement Speed)
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
The Consuming DarkDagger
  • 40% increased Global Critical Strike Chance

  • +(20–40) to Intelligence
  • (40–60)% increased Fire Damage
  • +1 to Level of all Fire Spell Skill Gems
  • 30% of Fire Damage Converted to Chaos Damage
  • Your Chaos Damage has 60% chance to Poison Enemies
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

  • Your Chaos Damage has 60% chance to Poison Enemies
    • Your Chaos Damage can Ignite
The Hidden BladeDagger
  • 30% increased Global Critical Strike Chance

  • Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
  • +(20–40) to Dexterity
  • (230–260)% increased Physical Damage
  • 30% reduced Attack Speed while Phasing
  • (While you have Phasing, your movement is not blocked by Enemies)
Ungil's GaucheDagger
  • 30% increased Global Critical Strike Chance

  • +12% Chance to Block Attack Damage while Dual Wielding
  • +(10–20) to Dexterity
  • (80–100)% increased Physical Damage
  • Adds 3 to 30 Lightning Damage
  • 10% increased Attack Speed
  • 50% increased Global Critical Strike Chance
VulconusDagger
  • 40% increased Global Critical Strike Chance

  • Adds (85–110) to (135–150) Physical Damage
  • Adds (130–160) to (220–240) Fire Damage
  • 50% chance to cause Bleeding on Hit
  • (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
  • (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
  • Every 8 seconds, gain Avatar of Fire for 4 seconds
  • (160–200)% increased Critical Strike Chance while you have Avatar of Fire
  • 50% of Physical Damage Converted to Fire while you have Avatar of Fire
  • +2000 Armour while you do not have Avatar of Fire
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage)
White WindDagger
  • 30% increased Global Critical Strike Chance

  • Adds (160–190) to (280–320) Cold Damage
  • (10–15)% increased Attack Speed
  • +(1000–1500) to Evasion Rating
  • (100–200)% increased Cold Damage while your Off Hand is empty
  • +(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
WidowmakerDagger
  • 30% increased Global Critical Strike Chance

  • Adds (35–40) to (55–60) Physical Damage
  • (22–30)% increased Critical Strike Chance
  • +(30–40)% to Global Critical Strike Multiplier
  • 100% increased Critical Strike Chance against Enemies that are on Full Life
  • 1% of Attack Damage Leeched as Life on Critical Strike
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ReefbaneFishing Rod
  • (30–40)% increased Cast Speed
  • (10–20)% increased Quantity of Fish Caught
  • Thaumaturgical Lure
  • Glows while in an Area containing a Unique Fish

  • (30–40)% increased Cast Speed
    • (30–40)% chance to Ignore Stuns while Casting

  • Thaumaturgical Lure
    • Otherworldly Lure
Song of the SirensFishing Rod
  • (40–50)% reduced Quantity of Fish Caught
  • (50–60)% increased Rarity of Fish Caught
  • You can catch Exotic Fish
  • Siren Worm Bait

  • Siren Worm Bait
    • Wombgift Bait

  • You can catch Exotic Fish
    • You can catch Foulborn Fish
Atziri's PromiseFlask
  • Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect
  • Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
  • 2% of Chaos Damage Leeched as Life during Effect
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Blood of the KaruiFlask
  • 50% increased Life Recovered
  • Recover Full Life at the end of the Effect
  • (35–50)% reduced Recovery rate
Bottled FaithFlask
  • Creates Consecrated Ground on Use

  • (15–30)% reduced Duration
  • Consecrated Ground created by this Flask has Tripled Radius
  • Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies
  • (100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
Cinderswallow UrnFlask
  • +(10–20) to Maximum Charges
  • (175–200)% increased Charges per use
  • Recharges 5 Charges when you Consume an Ignited corpse
  • Recover (1–3)% of Life when you Kill an Enemy during Effect
  • Enemies Ignited by you during Effect take (7–10)% increased Damage
  • [One random modifier]
  • randomly chosen from:
    • Recover (1–3)% of Energy Shield when you Kill an Enemy during Effect
    • Recover (1–3)% of Life when you Kill an Enemy during Effect
    • Recover (1–3)% of Mana when you Kill an Enemy during Effect
Coralito's SignatureFlask
  • 25% chance to Poison on Hit during Effect
  • Your Critical Strikes do not deal extra Damage during Effect
  • +(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
  • Take 250 Chaos Damage per Second during Effect
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Coruscating ElixirFlask
  • 25% increased Duration
  • Chaos Damage taken does not bypass Energy Shield during effect
  • Removes all but one Life on use
    Removed life is Regenerated as Energy Shield over 2 seconds
Divination DistillateFlask
  • (30–50)% increased Rarity of Items found during Effect
  • 25% increased Light Radius during Effect
  • +10% to Elemental Resistances during Effect
Doedre's ElixirFlask
  • (250–300)% increased Charges per use
  • Removes 80% of your maximum Energy Shield on use
  • You take 50% of your maximum Life as Chaos Damage on use
  • Gain (1–3) Endurance Charge on use
  • Gain (1–3) Frenzy Charge on use
  • Gain (1–3) Power Charge on use
Dying SunFlask
  • (40–60)% less Duration
  • (125–150)% increased Charges per use
  • (10–20)% increased Area of Effect during Effect
  • Skills fire 2 additional Projectiles during Effect
Elixir of the Unbroken CircleFlask
  • Restores Ward on use

  • (50–80)% increased Duration
  • Recover 4% of Life per Endurance Charge on use
    Lose all Endurance Charges on use
  • Gain 1 Endurance Charge per Second during Effect
Forbidden TasteFlask
  • Recover (75–100)% of Life on use
  • 25% of Maximum Life taken as Chaos Damage per second
Kiara's DeterminationFlask
  • (60–80)% reduced Duration
  • Immunity to Freeze, Chill, Curses and Stuns during Effect
Lavianga's SpiritFlask
  • (30–50)% increased Amount Recovered
  • 100% increased Recovery rate
  • Skills Cost no Mana during Effect
Lion's RoarFlask
  • 75% chance to cause Enemies to Flee on use
  • Knocks Back Enemies in an Area when you use a Flask
  • Adds Knockback to Melee Attacks during Effect
  • (7–10)% more Melee Physical Damage during effect
  • (Knockback pushes Enemies away when Hit)
Olroth's ResolveFlask
  • Restores Ward on use

  • (40–50)% increased Charges per use
  • Ward does not Break during Effect
  • 85% less Ward during Effect
Oriath's EndFlask
  • (20–40)% increased Charge Recovery
  • Enemies you Kill during Effect have a (20–30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
ProgenesisFlask
  • (-35–35)% reduced Duration
  • (10–20)% reduced Charges per use
  • When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
Replica Lavianga's SpiritFlask
  • (30–50)% increased Amount Recovered
  • 50% reduced Recovery rate
  • (5–15)% increased Attack Speed during Effect
  • (5–15)% increased Cast Speed during Effect
  • 10% increased Mana Cost of Skills during Effect
Replica Rumi's ConcoctionFlask
  • 90% reduced Duration
  • Gain 1 Endurance Charge on use
  • Petrified during Effect
  • +(35–50)% Chance to Block Attack Damage during Effect
  • +(20–30)% Chance to Block Spell Damage during Effect
Replica Sorrow of the DivineFlask
  • Creates Consecrated Ground on Use

  • Life Recovery from Flasks also applies to Energy Shield during Effect
  • (25–50)% increased Duration
  • Eldritch Battery during Effect
  • (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
  • (Life flask effects are still removed when unreserved life is filled)
Replica Witchfire BrewFlask
  • Creates a Smoke Cloud on Use

  • (-10–10)% reduced Charges per use
  • Grants Level 21 Vulnerability Curse Aura during Effect
RotgutFlask
  • (30–50)% increased Duration
  • 50% chance to gain a Flask Charge when you deal a Critical Strike
  • Consumes Frenzy Charges on use
  • Gain Onslaught for 3 seconds per Frenzy Charge consumed on use
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Rumi's ConcoctionFlask
  • +(8–12)% Chance to Block Attack Damage during Effect
  • +(4–6)% Chance to Block Spell Damage during Effect
Sin's RebirthFlask
  • Creates a Smoke Cloud on Use

  • Grants Immunity to Ignite for 4 seconds if used while Ignited
    Removes all Burning when used
  • Unholy Might during Effect
  • (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Soul CatcherFlask
  • Cannot gain Mana during effect
  • (60–80)% increased Critical Strike Chance with Vaal Skills during effect
  • (60–80)% increased Damage with Vaal Skills during effect
  • Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
{This item can be transformed on the Altar of Sacrifice along with Vial of the Ghost}
Soul RipperFlask
  • (-40–90) to Maximum Charges
  • Loses all Charges when you enter a new area
  • Consumes Maximum Charges to use
  • Gain Vaal Souls equal to Charges Consumed when used
Starlight ChaliceFlask
  • Restores Ward on use

  • (20–30)% increased Charge Recovery
  • Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
  • (20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
  • (Each Exposure applies -10% to the matching Resistance for 4 seconds)
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Taste of HateFlask
  • Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
  • 30% chance to Avoid being Chilled during Effect
  • 30% chance to Avoid being Frozen during Effect
  • (20–30)% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect
The Overflowing ChaliceFlask
  • Creates Consecrated Ground on Use

  • (40–60)% increased Charge Recovery
  • (50–100)% increased Charges gained by Other Flasks during Effect
  • Gains no Charges during Effect of any Overflowing Chalice Flask
The Sorrow of the DivineFlask
  • Creates Consecrated Ground on Use

  • Life Recovery from Flasks also applies to Energy Shield during Effect
  • (25–50)% increased Duration
  • Zealot's Oath during Effect
  • (Life Regeneration is applied to Energy Shield instead.)
  • (Life flask effects are still removed when unreserved life is filled)
The Wise OakFlask
  • During Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
  • During Effect, Damage Penetrates (5–8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest
  • (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
The Writhing JarFlask
  • (65–75)% reduced Amount Recovered
  • (10–20)% reduced Charges per use
  • Instant Recovery
  • 2 Enemy Writhing Worms escape the Flask when used
    Writhing Worms are destroyed when Hit
Vessel of VinktarFlask
  • (125–150)% increased Charges per use
  • Shocks nearby Enemies during Effect, causing 10% increased Damage taken
  • You are Shocked during Effect, causing 50% increased Damage taken
  • Adds (10–15) to (55–65) Lightning Damage to Spells during Effect
  • 20% of Lightning Damage Leeched as Life during Effect
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Vessel of VinktarFlask
  • (125–150)% increased Charges per use
  • Shocks nearby Enemies during Effect, causing 10% increased Damage taken
  • You are Shocked during Effect, causing 50% increased Damage taken
  • Adds (10–15) to (55–65) Lightning Damage to Attacks during Effect
  • 20% of Lightning Damage Leeched as Life during Effect
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Vessel of VinktarFlask
  • (125–150)% increased Charges per use
  • Shocks nearby Enemies during Effect, causing 10% increased Damage taken
  • You are Shocked during Effect, causing 50% increased Damage taken
  • 50% of Physical Damage Converted to Lightning during Effect
  • 20% of Lightning Damage Leeched as Life during Effect
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Vessel of VinktarFlask
  • (125–150)% increased Charges per use
  • Shocks nearby Enemies during Effect, causing 10% increased Damage taken
  • You are Shocked during Effect, causing 50% increased Damage taken
  • Damage Penetrates 6% Lightning Resistance during Effect
  • 20% of Lightning Damage Leeched as Life during Effect
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Vessel of VinktarFlask
  • (125–150)% increased Charges per use
  • Shocks nearby Enemies during Effect, causing 10% increased Damage taken
  • You are Shocked during Effect, causing 50% increased Damage taken
  • (25–40)% increased Effect of Shocks you inflict during Effect
  • Shocks you inflict during Effect spread to other Enemies within 2 metres
  • 20% of Lightning Damage Leeched as Life during Effect
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Vorana's PreparationFlask
  • Restores Ward on use

  • (-10–10)% reduced Charges per use
  • Debilitate nearby Enemies for 2 Seconds when Effect ends
  • Effect is removed when Ward Breaks
  • Culling Strike during Effect
  • (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Wellwater PhylacteryFlask
  • (150–200)% increased Amount Recovered
  • (40–60)% less Duration
  • (200–300)% increased Charges per use
  • Removes (10–15)% of Life when Used
  • Starts Energy Shield Recharge when Used
  • Energy Shield Recharge is not delayed by Damage during Effect
Wine of the ProphetFlask
  • +60 to Maximum Charges
  • (20–100)% increased Charges per use
  • Grants a random Divination Buff for 20 seconds when Used
  • (Divination Buffs are not Flask Effects, and you cannot have more than one at a time)
Witchfire BrewFlask
  • Creates a Smoke Cloud on Use

  • (-10–10)% reduced Charges per use
  • Grants Level 21 Despair Curse Aura during Effect
Zerphi's Last BreathFlask
  • 50% increased Charges per use
  • Grants Last Breath when you Use a Skill during Effect, for (450–600)% of Mana Cost
  • (Last Breath recovers an amount of life per second based on mana cost. It lasts for 4 seconds, but is removed if you are hit)
Abhorrent InterrogationGloves
  • (100–150)% increased Evasion and Energy Shield
  • (5–7)% increased Attack and Cast Speed
  • (20–25)% chance to inflict Withered for 2 seconds on Hit
  • Enemies take 4% increased Elemental Damage from your Hits for
    each Withered you have inflicted on them
  • Your Hits cannot Penetrate or ignore Elemental Resistances
  • (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Admiral's ArroganceGloves
  • (6–12)% increased Attack Speed
  • (100–140)% increased Armour
  • (10–20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
  • +(1–3) to Level of all Melee Skill Gems
  • (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Algor MortisGloves
  • +(50–70) to maximum Energy Shield
  • +(15–20)% to Cold and Lightning Resistances
  • (20–30)% chance to Sap Enemies in Chilling Areas
  • Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
  • (15–20)% increased Effect of Non-Damaging Ailments
  • (Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
  • (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
AllelopathyGloves
  • Grants Level 25 Blight Skill
  • (100–120)% increased Energy Shield
  • 10% increased Area of Effect
  • Blight has (20–30)% increased Hinder Duration
  • You cannot be Hindered
Architect's HandGloves
  • +(30–40) to Dexterity
  • (200–250)% increased Evasion and Energy Shield
  • (20–30)% reduced Trap Throwing Speed
  • Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
  • (4–6)% chance to throw up to 4 additional Traps
{This item can be transformed on the Altar of Sacrifice along with Vial of Dominance}
Asenath's Gentle TouchGloves
  • +(20–30) to Intelligence
  • +(60–80) to maximum Life
  • +(60–80) to maximum Mana
  • Curse Enemies with Temporal Chains on Hit
  • Non-Aura Curses you inflict are not removed from Dying Enemies
  • Enemies near corpses affected by your Curses are Blinded
    Enemies Killed near corpses affected by your Curses explode, dealing
    3% of their Life as Physical Damage
  • (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)

  • Curse Enemies with Temporal Chains on Hit
    • Curse Enemies with Punishment on Hit
      (Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
Atziri's AcuityGloves
  • +(60–80) to Intelligence
  • (40–60)% increased Global Critical Strike Chance
  • (200–220)% increased Armour
  • +(60–75) to maximum Life
  • You have Vaal Pact if you've dealt a Critical Strike Recently
  • (Recently refers to the past 4 seconds)
  • (Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
Aukuna's WillGloves
  • +(30–40) to Dexterity
  • (5–7)% increased Cast Speed
  • (100–150)% increased Evasion and Energy Shield
  • Raised Zombies have (80–100)% increased maximum Life
  • Raise Zombie does not require a corpse
  • Your Raised Zombies count as corpses
AurseizeGloves
  • (40–60)% increased Armour and Evasion
  • (40–50)% increased Rarity of Items found
  • +15% to all Elemental Resistances
  • 5% reduced Movement Speed

  • +15% to all Elemental Resistances
    • 15% increased Quantity of Gold Dropped by Slain Enemies
Black ZenithGloves
  • (12–16)% increased Spell Damage

  • Socketed Projectile Spells deal 150% more Damage with Hits
  • Socketed Projectile Spells have +4 seconds to Cooldown
  • Socketed Projectile Spells fire 4 additional Projectiles
  • Socketed Projectile Spells fire Projectiles in a circle
  • Socketed Projectile Spells have 80% less Skill Effect Duration
  • (140–180)% increased Energy Shield
Blasphemer's GraspGloves
  • +(40–50) to Dexterity
  • (150–200)% increased Evasion and Energy Shield
  • +(50–60) to maximum Life
  • +6 to Maximum Life per Elder Item Equipped
  • +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
  • 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
  • Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
BreathstealerGloves
  • (100–150)% increased Armour and Evasion
  • +(30–50) to maximum Mana
  • +(10–16)% to all Elemental Resistances
  • (5–10)% increased Attack and Cast Speed
  • Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
  • (Blighted Spores last for 10 seconds and have a random Aura)
{This item can be anointed by Cassia}
Ceaseless FeastGloves
  • (16–20)% increased Melee Damage

  • Adds (2–3) to (22–26) Physical Damage to Attacks
  • (100–150)% increased Armour
  • (20–30)% chance to inflict Corrosion on Hit with Attacks
  • (20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
  • (20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
  • (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
Command of the PitGloves
  • Has 2 Abyssal Sockets
  • (6–10)% increased Cast Speed
  • (4–6)% increased maximum Life
  • With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
  • With a Ghastly Eye Jewel Socketed, Minions have 25% chance to
    gain Unholy Might on Hit with Spells
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit and lasts for 4 seconds)
  • (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Command of the PitGloves
  • Has 1 Abyssal Socket
  • (6–10)% increased Cast Speed
  • (4–6)% increased maximum Life
  • With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
  • With a Ghastly Eye Jewel Socketed, Minions have 25% chance to
    gain Unholy Might on Hit with Spells
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit and lasts for 4 seconds)
  • (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Craiceann's PincersGloves
  • (150–200)% increased Armour
  • +(30–40)% to Fire Resistance
  • Regenerate (50–70) Life per second
  • 3% increased Damage per Crab Barrier
  • 10% chance that if you would gain a Crab Barrier, you instead gain up to
    your maximum number of Crab Barriers
Demon StitcherGloves
  • (15–20)% increased Cast Speed
  • +(100–120) to maximum Energy Shield
  • +(100–120) to maximum Life
  • Sacrifice (5–25)% of Life to gain that much Energy Shield when you Cast a Spell
Doedre's TenureGloves
  • +(20–50) to Intelligence
  • 100% increased Spell Damage
  • (15–25)% reduced Cast Speed
Doryani's FistGloves
  • Grants Level 20 Doryani's Touch Skill
  • +(80–100) to maximum Energy Shield
  • 30% chance to Shock
  • Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
  • Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
  • +(200–250) Energy Shield gained on Killing a Shocked Enemy
  • 30% increased Effect of Lightning Ailments
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
  • (You are Unarmed as long as you have no Equipped Weapons)
  • (Lightning Ailments are Shocked and Sapped)

  • 30% chance to Shock
    • 30% chance to Sap Enemies
      (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Empire's GraspGloves
  • Socketed Gems are Supported by Level 10 Knockback
  • +(400–600) to Armour
  • Knockback direction is reversed
  • (Knockback pushes Enemies away when Hit)
Entropic DevastationGloves
  • Grants Call of Steel
  • (100–150)% increased Evasion and Energy Shield
  • (30–50)% increased Effect of Impales inflicted with Spells
  • Critical Strikes with Spells inflict Impale
  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
FacebreakerGloves
  • +30% to Global Critical Strike Multiplier
  • 10% reduced Enemy Stun Threshold
  • (600–1000)% more Physical Damage with Unarmed Melee Attacks
  • Extra gore
  • (The Stun Threshold determines how much Damage can Stun something)
  • (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)

  • +30% to Global Critical Strike Multiplier
    • (20–30)% increased Area of Effect while Unarmed
      (You are Unarmed as long as you have no Equipped Weapons)
Farrul's PounceGloves
  • +(400–500) to Accuracy Rating
  • (100–140)% increased Armour and Evasion
  • +(50–70) to maximum Life
  • Attacks always inflict Bleeding while you have Cat's Stealth
  • (40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
  • You have Crimson Dance while you have Cat's Stealth
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)
Fenumus' WeaveGloves
  • Grants Level 20 Aspect of the Spider Skill
  • (120–170)% increased Evasion and Energy Shield
  • +(40–50) to maximum Life
  • (6–9)% increased Attack and Cast Speed
  • (40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
  • Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Flesh and SpiritGloves
  • (6–9)% increased Attack Speed
  • (80–120)% increased Armour and Evasion
  • Regenerate (3–4) Life per second
  • Recover 20% of Life on Rampage
  • Kills grant an additional Vaal Soul if you have Rampaged Recently
  • Rampage
  • (Recently refers to the past 4 seconds)
  • (You gain Rampage bonuses for Killing multiple Enemies in quick succession)

  • Recover 20% of Life on Rampage
    • Vaal Skills have (20–40)% increased Skill Effect Duration
GiantsbaneGloves
  • +(30–40) to Strength
  • Adds (5–8) to (12–16) Physical Damage to Attacks
  • 10% reduced Attack Speed
  • (80–100)% increased Armour
  • Arrows Pierce 2 additional Targets
  • Iron Grip
  • (Strength's Damage bonus also applies to Projectile Attacks)
GravebindGloves
  • (100–150)% increased Armour and Evasion
  • +(19–29)% to Chaos Resistance
  • Gain (15–25) Life per Enemy Killed
  • Nearby Enemies Killed by anyone count as being Killed by you instead
Great Old One's TentaclesGloves
  • Adds (8–12) to (15–20) Physical Damage to Attacks
  • +(50–70) to maximum Life
  • (10–20)% chance to Impale Enemies on Hit with Attacks
  • 50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Grip of the CouncilGloves
  • +30 to Strength
  • +(30–50) to maximum Life
  • +(20–40)% to Cold Resistance
  • Minions have 10% reduced Movement Speed
  • Minions have +40% to Cold Resistance
  • Minions gain 20% of Physical Damage as Extra Cold Damage
HaemophiliaGloves
  • +(20–30) to Strength
  • 25% increased Damage over Time
  • Attacks have 25% chance to cause Bleeding
  • (25–40)% increased Attack Damage against Bleeding Enemies
  • Bleeding Enemies you Kill Explode, dealing 5% of
    their Maximum Life as Physical Damage
  • 25% reduced Bleeding Duration
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Hand of HeresyGloves
  • (40–80)% increased Armour and Energy Shield
  • (15–25)% increased Life Regeneration rate
  • 15% increased Area of Effect of Aura Skills
  • Excommunicate Enemies on Melee Hit for 3 seconds
  • (Excommunicated Enemies cannot deal Chaos Damage)
Hand of the FerventGloves
  • (70–130)% increased Armour and Energy Shield
  • +(50–70) to maximum Life
  • Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
  • Hits have (35–50)% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal
  • (Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
Hand of the LordsGloves
  • You cannot Cast Socketed Hex Curse Skills
    Inflict Socketed Hexes on Enemies that trigger your Traps
  • Grants Level 30 Will of the Lords Skill
  • 400% increased Attribute Requirements
  • (120–160)% increased Evasion and Energy Shield
  • (6–12)% increased Trap Throwing Speed
  • Can have up to (3–5) additional Traps placed at a time
  • (Attributes are Strength, Dexterity, and Intelligence)
Hands of the High TemplarGloves
  • Can be modified while Corrupted
  • Can have up to 5 Implicit Modifiers while Item has this Modifier
  • (150–200)% increased Armour and Energy Shield
  • (7–12)% increased maximum Life
  • +(20–30)% to Fire and Lightning Resistances
  • (Loses all but 1 Implicit Modifier if this Modifier is lost)
  • randomly chosen from:
    • Curse Enemies with Despair on Hit
    • Curse Enemies with Elemental Weakness on Hit
    • Curse Enemies with Enfeeble on Hit
    • Curse Enemies with Temporal Chains on Hit
    • Curse Enemies with Vulnerability on Hit
    • +1 to Level of Socketed Gems
    • Attacks have +(0.5–0.8)% to Critical Strike Chance
    • (8–10)% increased Attack Speed
    • (8–10)% increased Cast Speed
    • +(0.5–0.8)% to Spell Critical Strike Chance
    • +1 to Maximum Frenzy Charges
    • +2 to Level of Socketed Duration Gems
    • +2 to Level of Socketed AoE Gems
    • +2 to Level of Socketed Aura Gems
    • +2 to Level of Socketed Curse Gems
    • +2 to Level of Socketed Trap or Mine Gems
    • +2 to Level of Socketed Minion Gems
    • +2 to Level of Socketed Warcry Gems
    • +2 to Level of Socketed Projectile Gems
    • (4–6)% increased maximum Life
    • (4–6)% increased maximum Energy Shield
HateforgeGloves
  • Socketed Gems are Supported by Level 30 Rage
  • (120–150)% increased Armour
  • (10–25)% reduced Rage Cost of Skills
  • Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
  • You cannot gain Rage during Soul Gain Prevention
HrimsorrowGloves
  • +(20–30) to Strength
  • +(40–50) to Evasion Rating
  • +(20–30)% to Cold Resistance
  • 100% of Physical Damage Converted to Cold Damage
  • Reflects 100 Cold Damage to Melee Attackers
Kalisa's GraceGloves
  • Socketed Gems are Supported by Level 18 Faster Casting
  • +(20–30) to Intelligence
  • +(50–80) to maximum Energy Shield
  • +(50–70) to maximum Life
  • Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana

  • Socketed Gems are Supported by Level 18 Faster Casting
    • Socketed Gems are Supported by Level 18 Focused Channelling

  • Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
    • 50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana
Kaom's SpiritGloves
  • +(50–70) to maximum Life
  • +(20–30)% to Fire Resistance
  • (0.3–0.5)% of Physical Attack Damage Leeched as Life
  • Life Recovery from Regeneration is not applied
  • Regenerate 1 Rage per second for every 200 Life Recovery per second from Regeneration
    Does not delay Inherent Loss of Rage
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)

  • +(20–30)% to Fire Resistance
    • Inherent Rage Loss starts 2 seconds later
      (This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
Lochtonial CaressGloves
  • (10–15)% increased Attack Speed
  • (10–15)% increased Cast Speed
  • (10–15)% reduced maximum Mana
  • (10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
  • Conduit
  • (Share Endurance, Frenzy and Power Charges with nearby party members)
Machina MittsGloves
  • (200–250)% increased Evasion and Energy Shield
  • 1% of Damage dealt by your Mines is Leeched to you as Life
  • (20–30)% reduced Recovery rate of Life and Energy Shield
  • 5% increased Recovery rate of Life and Energy Shield per Power Charge
  • Lose a Power Charge each second if you have not Detonated Mines Recently
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Recently refers to the past 4 seconds)
Malachai's MarkGloves
  • (80–100)% increased Evasion and Energy Shield
  • +(60–80) to maximum Life
  • Gain (15–25) Energy Shield per Enemy Hit with Attacks
  • Gain (15–25) Life per Enemy Hit with Attacks
  • Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
  • (Malachai's Endurance gives 10% chance to grant an Endurance Charge on Hit)
  • (Malachai's Frenzy gives 10% chance to grant a Frenzy Charge on Hit)
  • (Malachai's Power gives 10% chance to grant a Power Charge on Hit)
Maligaro's VirtuosityGloves
  • +(20–30) to Dexterity
  • 5% increased Attack Speed
  • 50% increased Global Critical Strike Chance
  • (60–80)% increased Evasion Rating
  • Your Critical Strike Multiplier is 300%

  • Your Critical Strike Multiplier is 300%
    • Your Action Speed is at least 90% of base value

  • 50% increased Global Critical Strike Chance
    • 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
      (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Medved's ChallengeGloves
  • 800% increased Attribute Requirements
  • (30–50)% increased Ward
  • +(15–25)% to all Elemental Resistances
  • Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
  • 80% less Flask Charges gained from Kills
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Recently refers to the past 4 seconds)
Meginord's ViseGloves
  • Melee Strike Skills deal Splash Damage to surrounding targets
  • +50 to Strength
  • (150–200)% increased Armour
  • 100% increased Knockback Distance
  • Melee Hits with Strike Skills always Knockback

  • +50 to Strength
    • +700 Strength Requirement
      (10–15)% chance to deal Triple Damage
Mercenary's LotGloves
  • +(80–120) to Evasion Rating
  • (5–8)% increased Attack and Cast Speed
  • Mark Skills have (10–15)% increased Cast Speed
  • (30–50)% increased Damage with Hits and Ailments against Marked Enemy
  • 8% of Damage from Hits is taken from Marked Target's Life before you
  • Your Mark Transfers to another Enemy when Marked Enemy dies
NightgripGloves
  • (33–48)% increased Ward
  • +(17–23)% to Chaos Resistance
  • Gain Added Chaos Damage equal to 10% of Ward
  • 75% of Damage taken bypasses Ward
Null and VoidGloves
  • +(20–30) to Strength
  • (150–180)% increased Armour and Energy Shield
  • +(50–70) to maximum Life
  • (20–40)% increased Mana Regeneration Rate
  • Removes Elemental Ailments on Rampage
  • Gain Immunity to Physical Damage for 1.5 seconds on Rampage
  • Rampage
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (You gain Rampage bonuses for Killing multiple Enemies in quick succession)

  • (20–40)% increased Mana Regeneration Rate
    • (15–25)% increased Life Regeneration rate
Offering to the SerpentGloves
  • [One to three random synthesis implicit modifiers]

  • +(15–25) to all Attributes
  • (150–200)% increased Armour and Energy Shield
  • 50% reduced Maximum Recovery per Life Leech
  • (6–10)% increased Attack and Cast Speed
  • (15–25)% increased Damage while Leeching
  • Life Leech effects are not removed when Unreserved Life is Filled
  • (Attributes are Strength, Dexterity, and Intelligence)
Ondar's ClaspGloves
  • 30% increased Attack Speed when on Full Life
  • Adds (1–4) to (30–50) Lightning Damage to Attacks
  • +(100–200) to Accuracy Rating
  • 20% increased Movement Speed when on Low Life
  • (You are on Low Life if you have 50% of your Maximum Life or less)
OskarmGloves
  • Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
  • +(10–12)% chance to Suppress Spell Damage
  • (30–40)% increased Global Accuracy Rating
  • +(40–50) to maximum Life
  • (-20–-10)% to Chaos Resistance
  • 2% increased Attack Critical Strike Chance per 200 Accuracy Rating
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
PainseekerGloves
  • Adds (16–19) to (25–29) Fire Damage
  • Adds (16–19) to (25–29) Cold Damage
  • Adds (6–10) to (33–38) Lightning Damage
  • (60–120)% increased Evasion Rating
  • Critical Strikes do not inherently inflict non-Damaging Ailments
  • Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
RepentanceGloves
  • 500% increased Attribute Requirements
  • (6–12)% increased Strength
  • (400–500)% increased Armour and Energy Shield
  • Iron Will
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Strength's Damage bonus applies to all Spell Damage as well)

  • (6–12)% increased Strength
    • (12–16)% increased Intelligence
Replica AllelopathyGloves
  • Grants Level 25 Wintertide Brand Skill
  • (100–120)% increased Energy Shield
  • 10% increased Area of Effect
  • Immune to Chill
  • Wintertide Brand has (20–30)% increased Chill Effect
Replica Atziri's AcuityGloves
  • +(60–80) to Intelligence
  • (40–60)% increased Global Critical Strike Chance
  • (200–220)% increased Armour
  • +(60–75) to maximum Life
  • You have Perfect Agony if you've dealt a Critical Strike recently
  • (Recently refers to the past 4 seconds)
  • (Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier. Critical Strikes do not deal extra Damage, Non-Critical Strikes cannot inflict Ailments)
Replica Grip of the CouncilGloves
  • +30 to Strength
  • +(30–50) to maximum Life
  • +(20–40)% to Fire Resistance
  • Minions have 10% reduced maximum Life
  • Minions have +40% to Fire Resistance
  • Minions gain 20% of Physical Damage as Extra Fire Damage
Replica Kalisa's GraceGloves
  • Socketed Gems are Supported by Level 18 Unleash
  • +(20–30) to Intelligence
  • +(50–80) to maximum Energy Shield
  • +(50–70) to maximum Life
  • Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
Replica Volkuur's GuidanceGloves
  • Adds (17–23) to (29–31) Chaos Damage
  • +(50–70) to maximum Life
  • +(29–41)% to Chaos Resistance
  • Your Chaos Damage can Ignite
  • Chaos Skills have 20% chance to Ignite
  • 50% less Ignite Duration
Sadima's TouchGloves
  • Adds 4 to 8 Fire Damage to Attacks
  • Adds 1 to 13 Lightning Damage to Attacks
  • +18 to maximum Energy Shield
  • (5–15)% increased Rarity of Items found

  • (5–15)% increased Rarity of Items found
    • (5–15)% increased Quantity of Gold Dropped by Slain Enemies
Saqawal's WindsGloves
  • (140–180)% increased Armour and Energy Shield
  • +(30–60) to maximum Life
  • +(20–25)% to Cold and Lightning Resistances
  • (-2–2) seconds to Avian's Might Duration
  • Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
  • Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
Shackles of the WretchedGloves
  • Hexes applied by Socketed Curse Skills are Reflected back to you
  • (40–60)% increased Stun and Block Recovery
  • You grant (4–6) Frenzy Charges to allies on Death
  • You cannot be Chilled for 3 seconds after being Chilled
  • You cannot be Frozen for 3 seconds after being Frozen
  • You cannot be Ignited for 3 seconds after being Ignited
  • You cannot be Shocked for 3 seconds after being Shocked

  • (40–60)% increased Stun and Block Recovery
    • (-30–30)% reduced Duration of Curses on you
Shadows and DustGloves
  • (20–30)% increased Global Critical Strike Chance
  • +(20–30)% to Global Critical Strike Multiplier
  • (100–130)% increased Evasion and Energy Shield
  • 0.2% of Attack Damage Leeched as Mana
  • Creates a Smoke Cloud on Rampage
  • Gain Unholy Might for 3 seconds on Rampage
  • Rampage
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Enemies standing in Smoke Clouds are Blinded)
  • (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
  • (You gain Rampage bonuses for Killing multiple Enemies in quick succession)

  • 0.2% of Attack Damage Leeched as Mana
    • (20–30)% increased Blind Effect
      (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Shaper's TouchGloves
  • (80–120)% increased Armour and Energy Shield
  • +4 Accuracy Rating per 2 Intelligence
  • +1 Life per 4 Dexterity
  • +1 Mana per 4 Strength
  • 1% increased Energy Shield per 10 Strength
  • 2% increased Evasion Rating per 10 Intelligence
  • 2% increased Melee Physical Damage per 10 Dexterity
Slavedriver's HandGloves
  • +(30–40) to Dexterity
  • (200–250)% increased Evasion and Energy Shield
  • (20–30)% reduced Trap Throwing Speed
  • Skills used by Traps have (10–20)% increased Area of Effect
  • Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
  • 10% chance to gain an Endurance, Frenzy or Power Charge when any
    of your Traps are Triggered by an Enemy
  • Skills which throw Traps Cost Life instead of Mana
SlitherpinchGloves
  • +(40–50) to Dexterity
  • (5–10)% increased Attack Speed
  • (60–100)% increased Evasion Rating
  • 0.6% of Physical Attack Damage Leeched as Life
  • 0.4% of Physical Attack Damage Leeched as Mana
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
SnakebiteGloves
  • (150–180)% increased Evasion Rating
  • +(60–70) to maximum Life
  • 2% increased Attack Speed per Frenzy Charge
  • 6% increased Accuracy Rating per Frenzy Charge
  • 10% reduced Frenzy Charge Duration per Frenzy Charge
  • Attacks have 60% chance to Poison while at maximum Frenzy Charges
  • +5% to Damage over Time Multiplier for Poison per Frenzy Charge
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

  • +(60–70) to maximum Life
    • +(100–130) to maximum Energy Shield
Soul AscensionGloves
  • (120–150)% increased Evasion and Energy Shield
  • +(17–29)% to Chaos Resistance
  • Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
  • (-10–10) to maximum number of Eaten Souls
  • (Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
SouthboundGloves
  • Adds (60–72) to (88–100) Cold Damage to Attacks
  • (12–16)% increased maximum Life
  • +(40–50)% to Cold Resistance
  • 100% increased Freeze Duration on Enemies
  • Your Hits can only Kill Frozen Enemies
Storm's GiftGloves
  • [One to three random synthesis implicit modifiers]

  • (20–30)% increased Damage over Time
  • (250–300)% increased Evasion and Energy Shield
  • +(20–30)% to Lightning Resistance
  • Enemies you kill are Shocked
  • Shocks you inflict spread to other Enemies within 1.5 metres
  • (Shock increases Damage taken by 15%, for 2 seconds)
StormseekerGloves
  • +(40–60) to maximum Energy Shield
  • +(40–60) to maximum Mana
  • (60–100)% increased Effect of Chills you inflict while Leeching Mana
  • (60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield
  • Unaffected by Chill while Leeching Mana
  • Unaffected by Shock while Leeching Energy Shield
SurgebindersGloves
  • (90–110)% increased Armour and Evasion
  • (4–7)% increased Elemental Damage per Frenzy Charge
  • (4–7)% increased Physical Damage per Endurance Charge
  • (4–7)% increased Spell Damage per Power Charge
  • 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Tanu AhiGloves
  • (8–12)% increased Attack Speed
  • (100–150)% increased Armour and Evasion
  • (2–3)% of Physical Attack Damage Leeched as Life
  • 10% chance to gain Adrenaline for 2 Seconds when Leech is
    removed by Filling Unreserved Life
  • 10% chance to gain Onslaught for 4 Seconds when Leech is
    removed by Filling Unreserved Life
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
The Caged MammothGloves
  • Adds (6–10) to (16–22) Physical Damage to Attacks
  • (8–16)% increased Attack Speed
  • (80–120)% increased Armour
  • Lose (1–3) Rage per second
  • 5% less Damage taken per 5 Rage, up to a maximum of 30%
  • Maximum Rage is Halved
  • (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
The Celestial BraceGloves
  • (100–150)% increased Armour
  • +(1–10) to maximum Fortification
  • 1% increased Attack Speed per Fortification
  • Melee Hits from Strike Skills Fortify
  • (Fortifying grants an amount of Fortification based on the Damage of the Hit)
The EmbalmerGloves
  • Socketed Gems are Supported by Level 20 Vile Toxins
  • Adds (13–17) to (23–29) Chaos Damage
  • +(50–70) to maximum Life
  • +(17–29)% to Chaos Resistance
  • (20–25)% increased Poison Duration

  • Socketed Gems are Supported by Level 20 Vile Toxins
    • Poisons you inflict deal Damage (15–20)% faster
      (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
      (They will deal the same total damage over a shorter duration)

  • (20–25)% increased Poison Duration
    • On Killing a Poisoned Enemy, nearby Enemies are Poisoned
The Hand of PhreciaGloves
  • (50–70)% increased Armour and Energy Shield
  • +(10–15)% to all Elemental Resistances
  • (20–40)% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
  • Linked Targets always count as in range of Non-Curse Auras from your Skills
    Non-Curse Auras from your Skills only apply to you and Linked Targets
ThunderfistGloves
  • Socketed Gems are Supported by Level 30 Added Lightning Damage
  • 10% increased Attack Speed
  • (150–200)% increased Evasion and Energy Shield
  • 100% increased Effect of Lightning Ailments
  • (Lightning Ailments are Shocked and Sapped)

  • 100% increased Effect of Lightning Ailments
    • Herald of Thunder has 100% increased Buff Effect
TombfistGloves
  • Has 1 Abyssal Socket
  • (5–10)% increased Attack Speed
  • [2 random Abyss Jewel-dependent modifiers]
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • randomly chosen from:
    • With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
    • With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks
    • With a Murderous Eye Jewel Socketed, Melee Hits have 25% chance to Fortify
    • With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
    • With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
    • With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
    • With a Searching Eye Jewel Socketed, Attacks have 25% chance to grant Onslaught On Kill
    • With a Murderous Eye Jewel Socketed, Melee Attacks grant 1 Rage on Hit
TombfistGloves
  • Has 2 Abyssal Sockets
  • (5–10)% increased Attack Speed
  • [2 random Abyss Jewel-dependent modifiers]
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • randomly chosen from:
    • With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
    • With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks
    • With a Murderous Eye Jewel Socketed, Melee Hits have 25% chance to Fortify
    • With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
    • With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
    • With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
    • With a Searching Eye Jewel Socketed, Attacks have 25% chance to grant Onslaught On Kill
    • With a Murderous Eye Jewel Socketed, Melee Attacks grant 1 Rage on Hit
Triad GripGloves
  • (80–120)% increased Armour and Energy Shield
  • Minions convert 25% of Physical Damage to Fire Damage per Red Socket
  • Minions convert 25% of Physical Damage to Cold Damage per Green Socket
  • Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
  • Minions convert 25% of Physical Damage to Chaos Damage per White Socket
  • Minions have (5–10)% chance to Freeze, Shock and Ignite
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Vaal CaressGloves
  • +5 to Level of Socketed Vaal Gems
  • -5 to Level of Socketed Non-Vaal Gems
  • (120–140)% increased Armour and Evasion
  • +(50–70) to maximum Life
  • +40% to Cold Resistance
  • You gain Onslaught for 20 seconds on using a Vaal Skill
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)

  • You gain Onslaught for 20 seconds on using a Vaal Skill
    • You gain Adrenaline for 3 seconds on using a Vaal Skill
      (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Veruso's Battering RamsGloves
  • (8–13)% increased Attack Speed
  • (120–180)% increased Armour
  • (3–5)% increased Movement Speed
  • 4% increased Melee Damage per Endurance Charge
  • 50% increased Stun Duration on you
  • You cannot be Shocked while at maximum Endurance Charges

  • You cannot be Shocked while at maximum Endurance Charges
    • Cannot be Ignited while at maximum Endurance Charges
Vixen's EntrapmentGloves
  • Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown
  • +(50–90) to maximum Energy Shield
  • 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
  • You can apply an additional Curse
  • Curse Skills have (10–20)% increased Cast Speed
  • (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VoidbringerGloves
  • +1 to Level of Socketed Elemental Gems
  • (125–150)% increased Spell Critical Strike Chance
  • (180–250)% increased Energy Shield
  • Gain (15–20) Energy Shield per Enemy Killed
  • Lose (40–80) Mana when you use a Skill

  • (125–150)% increased Spell Critical Strike Chance
    • (10–15)% increased Chaos Damage for each Corrupted Item Equipped
      (Flasks and Jewels are not Equipped)
Volkuur's GuidanceGloves
  • Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
  • +(60–70) to maximum Life
  • +(30–40)% to Cold Resistance
  • Your Cold Damage can Poison
  • 50% less Poison Duration
  • Cold Skills have 20% chance to Poison on Hit
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Volkuur's GuidanceGloves
  • Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
  • +(60–70) to maximum Life
  • +(30–40)% to Fire Resistance
  • Your Fire Damage can Poison
  • 50% less Poison Duration
  • Fire Skills have 20% chance to Poison on Hit
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Volkuur's GuidanceGloves
  • Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
  • +(60–70) to maximum Life
  • +(30–40)% to Lightning Resistance
  • Your Lightning Damage can Poison
  • 50% less Poison Duration
  • Lightning Skills have 20% chance to Poison on Hit
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Winds of ChangeGloves
  • +(30–60) to maximum Life
  • (5–10)% reduced Movement Speed
  • 30% increased Projectile Speed
  • 10% chance to Knock Enemies Back on hit
  • (30–50)% increased Projectile Damage
  • (Knockback pushes Enemies away when Hit)
WyrmsignGloves
  • Socketed Gems are Supported by Level 5 Concentrated Effect
  • (120–160)% increased Armour and Evasion
  • +(50–70) to maximum Life
  • 4% reduced Mana Cost per Endurance Charge
  • Lose all Endurance Charges when Rampage ends
  • Gain Rampage while at Maximum Endurance Charges
  • (You gain Rampage bonuses for Killing multiple Enemies in quick succession)

  • Socketed Gems are Supported by Level 5 Concentrated Effect
    • Socketed Gems are Supported by Level 5 Manaforged Arrows
AbyssusHelmet
  • +(20–25) to all Attributes
  • Adds 40 to 60 Physical Damage to Attacks
  • +(100–125)% to Melee Critical Strike Multiplier
  • (100–120)% increased Armour
  • (40–50)% increased Physical Damage taken
  • (Attributes are Strength, Dexterity, and Intelligence)

  • +(100–125)% to Melee Critical Strike Multiplier
    • +(50–75)% to Damage over Time Multiplier for Bleeding
Ahn's ContemptHelmet
  • +(15–20) to all Attributes
  • (60–140)% increased Armour and Energy Shield
  • +(60–70) to maximum Life
  • -1 to Maximum Power Charges
  • Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
  • You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
  • (Attributes are Strength, Dexterity, and Intelligence)
Akoya's GazeHelmet
  • +100 Strength Requirement
  • (20–25)% increased Warcry Speed
  • Life Leech from Exerted Attacks is instant
  • Non-Exerted Attacks deal no Damage
Alpha's HowlHelmet
  • +2 to Level of Socketed Aura Gems
  • (80–100)% increased Evasion Rating
  • +(20–30)% to Cold Resistance
  • 25% chance to Avoid being Chilled
  • Cannot be Frozen
  • 16% increased Mana Reservation Efficiency of Skills

  • 16% increased Mana Reservation Efficiency of Skills
    • 32% increased Life Reservation Efficiency of Skills

  • +2 to Level of Socketed Aura Gems
    • +2 to Level of Socketed Minion Gems

  • 25% chance to Avoid being Chilled
    • 30% increased Life Reservation Efficiency of Skills
Ancient SkullHelmet
  • Minions deal (15–20)% increased Damage

  • (150–200)% increased Armour and Energy Shield
  • Minions have (20–40)% reduced maximum Life
  • Minions have (15–25)% increased Movement Speed
  • Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
  • Minions can hear the whispers for 5 seconds after they deal a Critical Strike
  • (Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
Asenath's MarkHelmet
  • Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
  • (30–60)% increased Spell Damage
  • (10–15)% increased Attack Speed
  • +(30–50) to maximum Energy Shield
  • 30% increased Mana Regeneration Rate

  • (10–15)% increased Attack Speed
    • (10–15)% increased Cooldown Recovery Rate
AssailumHelmet
  • Grants Level 30 Snipe Skill
  • Socketed Non-Channelling Bow Skills are Triggered by Snipe
    Socketed Triggered Bow Skills gain a 0.05 second Cooldown
  • +(350–500) to Accuracy Rating
  • +(350–500) to Evasion Rating
  • +2 to maximum Snipe Stages
  • +(14–20)% chance to Suppress Spell Damage while Channelling
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Black Sun CrestHelmet
  • +1 to Level of Socketed Gems
  • (5–15)% increased Strength
  • (5–15)% increased Dexterity
  • (5–15)% increased Intelligence
  • (100–150)% increased Armour
  • 40% reduced Light Radius
Blood PriceHelmet
  • 24% reduced maximum Life
  • Regenerate (200–250) Life per second
  • 100% increased Stun and Block Recovery
  • Nearby Enemy Monsters have at least 8% of Life Reserved
Cadigan's CrownHelmet
  • Never deal Critical Strikes
  • Battlemage
  • (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Chitus' ApexHelmet
  • +(20–30) to Strength
  • +(20–30) to maximum Mana
  • 5% increased Experience gain
  • +10% to all Elemental Resistances
  • (10–20)% increased Elemental Damage
Cowl of the CeraunophileHelmet
  • Can have a second Enchantment Modifier
  • +(20–30) to all Attributes
  • (60–80)% increased Energy Shield
  • (50–55)% reduced Fire Resistance
  • (50–55)% reduced Cold Resistance
  • Lightning Resistance is 75%
  • (Attributes are Strength, Dexterity, and Intelligence)
{This item can be anointed by Cassia}
Cowl of the CryophileHelmet
  • Can have a second Enchantment Modifier
  • +(20–30) to all Attributes
  • (60–80)% increased Evasion Rating
  • (50–55)% reduced Fire Resistance
  • Cold Resistance is 75%
  • (50–55)% reduced Lightning Resistance
  • (Attributes are Strength, Dexterity, and Intelligence)
{This item can be anointed by Cassia}
Cowl of the ThermophileHelmet
  • Can have a second Enchantment Modifier
  • +(20–30) to all Attributes
  • (60–80)% increased Armour
  • Fire Resistance is 75%
  • (50–55)% reduced Cold Resistance
  • (50–55)% reduced Lightning Resistance
  • (Attributes are Strength, Dexterity, and Intelligence)
{This item can be anointed by Cassia}
Craiceann's ChitinHelmet
  • (4–6)% Chance to Block Spell Damage
  • (140–180)% increased Armour and Energy Shield
  • (4–7)% increased maximum Life
  • Cannot lose Crab Barriers if you have lost Crab Barriers Recently
  • +3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
  • +5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
  • (Recently refers to the past 4 seconds)
Crest of DesireHelmet
  • Has 1 Socket
  • +(5–8) to Level of Socketed Gems
  • +(30–50)% to Quality of Socketed Gems
  • Socketed Skills deal Double Damage
  • (100–150)% increased Armour and Evasion
Crown of EyesHelmet
  • +(300–350) to Accuracy Rating
  • (120–150)% increased Energy Shield
  • -30% to Fire Resistance
  • (0.4–0.8)% of Attack Damage Leeched as Life
  • (0.2–0.4)% of Attack Damage Leeched as Mana
  • Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Crown of the Inward EyeHelmet
  • 333% increased Armour and Energy Shield
  • (9–21)% increased maximum Life, Mana and Global Energy Shield
  • Transfiguration of Soul
  • Transfiguration of Body
  • Transfiguration of Mind
  • (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value)
  • (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value)
  • (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value)
Crown of the Pale KingHelmet
  • (150–200)% increased Evasion and Energy Shield
  • +(60–80) to maximum Life
  • (0.4–0.8)% of Physical Attack Damage Leeched as Life
  • Reflects 100 to 150 Physical Damage to Melee Attackers
  • 100% of Damage you Reflect to Enemies when Hit is leeched as Life
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

  • (0.4–0.8)% of Physical Attack Damage Leeched as Life
    • Retaliation Skills have (25–35)% increased Cooldown Recovery Rate
Crown of the TyrantHelmet
  • Has 1 Socket
  • +(50–175) to maximum Life
  • Nearby Enemies have -10% to all Resistances
  • You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
  • You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
  • You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
  • You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
Crown of ThornsHelmet
  • +(150–225) to maximum Energy Shield
  • Reflects 5 Physical Damage to Melee Attackers
  • +25 Physical Damage taken from Attack Hits
  • Pain Attunement
  • (You are on Low Life if you have 50% of your Maximum Life or less)
  • (30% more Spell Damage when on Low Life)
Curtain CallHelmet
  • +23 to maximum Life
  • (10–15)% reduced Mine Throwing Speed
  • Mines have (40–50)% increased Detonation Speed
  • Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity
  • Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence
  • (Throwing Mines takes 10% more time for each additional Mine thrown)
DeidbellHelmet
  • +(20–30) to Strength
  • +(20–30) to Dexterity
  • +(200–300) to Armour
  • Cannot Leech when on Low Life
  • Skills which Exert an Attack have (20–40)% chance to not count that Attack
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (You are on Low Life if you have 50% of your Maximum Life or less)

  • Skills which Exert an Attack have (20–40)% chance to not count that Attack
    • (25–50)% increased Warcry Buff Effect

  • +(20–30) to Dexterity
    • (20–40)% increased Warcry Cooldown Recovery Rate
Devoto's DevotionHelmet
  • +(50–65) to Dexterity
  • 10% reduced Global Physical Damage
  • 16% increased Attack Speed
  • (150–200)% increased Armour and Evasion
  • +(15–25)% to Chaos Resistance
  • 20% increased Movement Speed
  • Mercury Footprints

  • 20% increased Movement Speed
    • 20% increased Attack Speed with Movement Skills

  • +(50–65) to Dexterity
    • +(10–20)% chance to Suppress Spell Damage
      (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Doedre's ScornHelmet
  • +2 to Level of Socketed Curse Gems
  • +(20–30) to Intelligence
  • +(100–120) to maximum Energy Shield
  • Curse Skills have (30–50)% increased Skill Effect Duration
  • Adds 37 to 71 Chaos Damage for each Curse on the Enemy

  • +2 to Level of Socketed Curse Gems
    • Socketed Gems are Supported by Level 30 Impending Doom
Eber's UnificationHelmet
  • Trigger Level 10 Void Gaze when you use a Skill
  • (150–180)% increased Energy Shield
  • +(50–80) to maximum Mana
  • 50% increased Stun and Block Recovery
  • Gain (5–8)% of Elemental Damage as Extra Chaos Damage
Echoes of CreationHelmet
  • Socketed Warcry Skills have +1 Cooldown Use
  • (80–120)% increased Armour
  • +(50–70) to maximum Life
  • When you Attack, take (15–20)% of Life as Physical Damage for
    each Warcry Exerting the Attack
  • Skills deal (10–15)% more Damage for each Warcry Exerting them
ElevoreHelmet
  • +(20–25)% chance to Suppress Spell Damage
  • (60–100)% increased Evasion Rating
  • (20–25)% chance to Avoid Elemental Ailments
  • Recover (100–200) Life when you Suppress Spell Damage
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Eye of MaliceHelmet
  • (400–500)% increased Evasion and Energy Shield
  • +(20–40)% to Fire Resistance
  • +(20–40)% to Cold Resistance
  • 25% chance to inflict Cold Exposure on Hit
  • 25% chance to inflict Fire Exposure on Hit
  • Nearby Enemies have 50% increased Fire and Cold Resistances
  • (Cold Exposure applies -10% to Cold Resistance for 4 seconds)
  • (Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Ezomyte PeakHelmet
  • +(75–100) to Armour
  • +(25–50) to maximum Life
  • (15–20)% increased Area of Effect
  • Unwavering Stance
  • (Cannot Evade enemy Attacks. Cannot be Stunned)
Fairgraves' TricorneHelmet
  • Adds 15 to 25 Cold Damage to Attacks
  • 70% increased Evasion Rating
  • +(20–30)% to Lightning Resistance
  • Cannot be Shocked
  • You can be Touched by Tormented Spirits
FaithguardHelmet
  • +(20–30) to Intelligence
  • (25–35)% increased Ward
  • (40–60)% faster Restoration of Ward
  • (15–25)% increased Light Radius
  • Increases and Reductions to Maximum Energy Shield instead apply to Ward
Farrul's BiteHelmet
  • Grants Level 20 Aspect of the Cat Skill
  • (180–220)% increased Evasion and Energy Shield
  • +(25–35)% to Cold Resistance
  • +1% to Critical Strike Chance while affected by Aspect of the Cat
  • Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
  • (40–50)% increased Damage with Hits and Ailments against Blinded Enemies
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Fenumus' ToxinsHelmet
  • Adds (16–21) to (31–36) Chaos Damage to Spells
  • (220–250)% increased Energy Shield
  • 10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
  • (6–10)% chance to Poison per Power Charge
  • (15–20)% increased Damage with Poison per Power Charge
  • Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
FlamesightHelmet
  • (240–280)% increased Energy Shield
  • +(30–40)% to Fire Resistance
  • (30–40)% increased Elemental Damage
  • (25–50)% chance to Scorch Enemies
  • Cannot inflict Ignite
  • (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
Forbidden ShakoHelmet
  • Socketed Gems are Supported by Level (25–35) (1–168)
  • Socketed Gems are Supported by Level (1–10) (1–168)
  • +(25–30) to all Attributes
  • (Attributes are Strength, Dexterity, and Intelligence)
Fractal ThoughtsHelmet
  • (140–180)% increased Evasion and Energy Shield
  • +(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
  • 15% increased Dexterity if Strength is higher than Intelligence
  • 1% increased Elemental Damage per 10 Dexterity
  • +2 to Maximum Life per 10 Intelligence
GalesightHelmet
  • (240–280)% increased Energy Shield
  • +(30–40)% to Cold Resistance
  • (30–40)% increased Elemental Damage
  • (25–50)% chance to inflict Brittle
  • Cannot inflict Freeze or Chill
  • (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
Geofri's CrestHelmet
  • (120–150)% increased Armour and Energy Shield
  • +(20–30)% to Fire Resistance
  • +(20–30)% to Cold Resistance
  • +(20–30)% to Lightning Resistance
  • +(20–30)% to Chaos Resistance
  • +1 to maximum number of Summoned Holy Relics

  • +1 to maximum number of Summoned Holy Relics
    • +(2–3) to maximum number of Sentinels of Purity
Glimpse of ChaosHelmet
  • Can be modified while Corrupted
  • (30–40)% increased maximum Life and reduced Fire Resistance
  • (30–40)% increased maximum Mana and reduced Cold Resistance
  • (30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
  • Chaos Resistance is Zero
GoldrimHelmet
  • +(30–50) to Evasion Rating
  • 10% increased Rarity of Items found
  • +(30–40)% to all Elemental Resistances
  • Reflects 4 Physical Damage to Melee Attackers

  • +(30–40)% to all Elemental Resistances
    • +(50–75)% to Chaos Resistance
Gorgon's GazeHelmet
  • Grants Level 20 Petrification Statue Skill
  • (200–250)% increased Energy Shield
  • +(60–80) to maximum Life
  • (5–10)% increased Attack and Cast Speed
  • 5% additional Physical Damage Reduction while moving
  • 5% reduced Elemental Damage taken while stationary
Hale NegatorHelmet
  • Has 1 Abyssal Socket
  • (6–8)% increased maximum Life
  • +1 to Maximum Spirit Charges per Abyss Jewel affecting you
  • Gain a Spirit Charge every second
  • You lose all Spirit Charges when taking a Savage Hit
  • Recover (2–3)% of Life when you lose a Spirit Charge
  • Recover (2–3)% of Energy Shield when you lose a Spirit Charge
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • (A Hit that removes at least 15% of Maximum Life is a Savage Hit)
Hale NegatorHelmet
  • Has 2 Abyssal Sockets
  • (6–8)% increased maximum Life
  • +1 to Maximum Spirit Charges per Abyss Jewel affecting you
  • Gain a Spirit Charge every second
  • You lose all Spirit Charges when taking a Savage Hit
  • Recover (2–3)% of Life when you lose a Spirit Charge
  • Recover (2–3)% of Energy Shield when you lose a Spirit Charge
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
  • (A Hit that removes at least 15% of Maximum Life is a Savage Hit)
HeatshiverHelmet
  • (80–100)% increased Evasion Rating
  • +(20–30)% to Fire Resistance
  • +(20–30)% to Cold Resistance
  • 60% increased Mana Regeneration Rate
  • Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
  • Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies

  • 60% increased Mana Regeneration Rate
    • 50% of Cold Damage Converted to Fire Damage
Heretic's VeilHelmet
  • +2 to Level of Socketed Curse Gems
  • Socketed Gems are Supported by Level 22 Blasphemy
  • Socketed Curse Gems have 30% increased Reservation Efficiency
  • (90–110)% increased Evasion and Energy Shield
  • +(40–50) to maximum Energy Shield
HonourhomeHelmet
  • +2 to Level of Socketed Gems
  • Adds 1 to 30 Lightning Damage to Spells and Attacks
  • (100–150)% increased Armour and Energy Shield
  • (10–20)% increased Rarity of Items found
  • (10–20)% reduced Mana Cost of Skills
HowlcrackHelmet
  • +(30–40) to Strength
  • (100–160)% increased Armour
  • Non-Instant Warcries ignore their Cooldown when Used
  • Warcry Skills have (15–25)% increased Area of Effect
  • Warcries Cost +15% of Life
Hrimnor's ResolveHelmet
  • (30–40)% increased Fire Damage
  • (100–120)% increased Armour
  • +(50–70) to maximum Life
  • +30% to Cold Resistance
  • 100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
IndigonHelmet
  • (150–180)% increased Energy Shield
  • (6–10)% increased maximum Mana
  • Non-instant Mana Recovery from Flasks is also Recovered as Life
  • (50–60)% increased Cost of Skills for each 200 total Mana Spent Recently
  • (20–25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
  • Recover (8–10)% of Life when you use a Mana Flask
  • (Recently refers to the past 4 seconds)
Kaom's CommandHelmet
  • +(60–80) to maximum Life
  • (25–35)% increased Warcry Speed
  • Nearby corpses Explode when you Warcry, dealing (5–10)% of their Life as Physical Damage
  • Warcry Skills have (25–35)% increased Area of Effect
Kitava's ThirstHelmet
  • 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
    Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
  • 15% reduced Cast Speed
  • (70–80)% increased Armour and Energy Shield
  • +(30–50) to maximum Mana
  • (Upfront Costs are all Costs that are not paid per-second)

  • 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
  • Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
    • 50% chance to Trigger Socketed Spells when you Spend at least 200 Life on an
      Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
      (Upfront Costs are all Costs that are not paid per-second)
Leer CastHelmet
  • +(20–30) to Dexterity
  • 25% reduced Damage
  • +(60–100) to maximum Life
  • +(60–100) to maximum Mana
  • You and nearby allies gain 50% increased Damage
LightpoacherHelmet
  • Has 1 Abyssal Socket
  • Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
  • +(10–15)% to all Elemental Resistances
  • +1 to Maximum Spirit Charges per Abyss Jewel affecting you
  • Gain a Spirit Charge on Kill
  • Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
LightpoacherHelmet
  • Has 2 Abyssal Sockets
  • Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
  • +(10–15)% to all Elemental Resistances
  • +1 to Maximum Spirit Charges per Abyss Jewel affecting you
  • Gain a Spirit Charge on Kill
  • Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
Malachai's SimulaHelmet
  • +20 to Strength
  • +(20–30)% to Lightning Resistance
  • Spells have a 20% chance to deal Double Damage
  • Blood Magic
  • (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)

  • Spells have a 20% chance to deal Double Damage
    • Minions have 20% chance to deal Double Damage
Malachai's VisionHelmet
  • Adds (13–17) to (29–37) Chaos Damage
  • +(150–200) to maximum Energy Shield
  • +(32–40)% to Cold Resistance
  • +(15–20)% to Lightning Resistance
  • Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
  • Regenerate 35 Mana per second if all Equipped Items are Corrupted
  • (Flasks and Jewels are not Equipped)
Mark of the Red CovenantHelmet
  • +(30–50) to maximum Energy Shield
  • Summoned Raging Spirits deal (175–250)% increased Damage
  • 75% reduced Maximum number of Summoned Raging Spirits
  • Summoned Raging Spirits' Hits always Ignite
  • Summoned Raging Spirits' Melee Strikes deal Fire-only Splash
    Damage to Surrounding Targets
Mask of the Spirit DrinkerHelmet
  • (140–220)% increased Armour and Energy Shield
  • +(30–60) to maximum Energy Shield
  • +(80–100) to maximum Life
  • Cannot gain Energy Shield
  • Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
  • Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
  • Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
  • Your Energy Shield starts at zero
{This item can be transformed on the Altar of Sacrifice along with Vial of Summoning}
Mask of the Stitched DemonHelmet
  • +(40–50) to Intelligence
  • +(160–180) to maximum Energy Shield
  • Intelligence provides no inherent bonus to Maximum Mana
  • Strength provides no bonus to Maximum Life
  • +1 to Maximum Life per 2 Intelligence
  • Cannot gain Energy Shield
  • Regenerate 1% of Life per second per 500 Maximum Energy Shield
  • Your Energy Shield starts at zero
Mask of the TribunalHelmet
  • [One to three random synthesis implicit modifiers]

  • +(25–30) to all Attributes
  • (150–200)% increased Armour and Energy Shield
  • Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
  • Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
  • Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
  • 2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
  • (Attributes are Strength, Dexterity, and Intelligence)
Maw of ConquestHelmet
  • (60–80)% increased Spell Critical Strike Chance
  • (200–250)% increased Energy Shield
  • +(50–70) to maximum Life
  • Unaffected by Poison
  • (10–20)% of Damage taken Recouped as Life
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
  • (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Maw of MischiefHelmet
  • Minions deal (15–20)% increased Damage

  • Grants Level 20 Death Wish Skill
  • +(45–65) to maximum Life
  • (20–30)% reduced Mana Cost of Minion Skills
  • Minions are Aggressive
  • (Aggressive minions have their targeting range raised to a minimum value)
Memory VaultHelmet
  • +(130–160) to maximum Energy Shield
  • +(150–200) to maximum Mana
  • +(20–30)% to Fire Resistance
  • (30–40)% increased Mana Regeneration Rate
  • 20% reduced Reservation Efficiency of Skills
  • 1% increased Armour per 50 Reserved Mana
Mind of the CouncilHelmet
  • (230–260)% increased Evasion and Energy Shield
  • +(15–20) to maximum Energy Shield
  • (20–30)% increased maximum Mana
  • 10% chance to Shock
  • +20% chance to be Shocked
  • 30% of Lightning Damage is taken from Mana before Life
  • Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
  • Lose 3% of Mana when you use an Attack Skill
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Shock increases Damage taken by 15%, for 2 seconds)

  • (20–30)% increased maximum Mana
    • 30% of Physical Damage is taken from Mana before Life
MindspiralHelmet
  • +(100–120) to maximum Mana
  • Gain (10–15)% of Maximum Mana as Extra Maximum Energy Shield
  • (10–20)% of Damage taken Recouped as Mana
  • Enemies Cannot Leech Mana From you
  • Cannot Leech Mana
  • (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
ObscurantisHelmet
  • +(800–1000) to Accuracy Rating
  • (100–120)% increased Evasion Rating
  • +(50–80) to maximum Life
  • 1% increased Projectile Attack Damage per 200 Accuracy Rating
Plume of PursuitHelmet
  • (20–30)% reduced Cast Speed
  • (80–130)% increased Energy Shield
  • Non-critical strikes deal 80% less Damage
  • Spell Skills always deal Critical Strikes on final Repeat
  • Spell Skills cannot deal Critical Strikes except on final Repeat
Rat's NestHelmet
  • 15% increased Attack Speed
  • (60–75)% increased Global Critical Strike Chance
  • 150% increased Evasion Rating
  • (20–25)% increased Rarity of Items found
  • 10% increased Movement Speed
  • 10% reduced Character Size
Ravenous PassionHelmet
  • +(30–50) to Strength
  • (80–120)% increased Armour and Energy Shield
  • Gain (7–10) Rage after Spending a total of 200 Mana
  • Rage grants Spell Damage instead of Attack Damage
  • (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Refuge in IsolationHelmet
  • (350–650)% increased Armour
  • (-50–-40)% to all Elemental Resistances
  • +(13–29)% to Chaos Resistance
  • (15–30)% of Elemental Damage from Hits taken as Physical Damage
  • Physical Damage of Enemies Hitting you is Unlucky
  • (Unlucky things are rolled twice and the worst result used)
Replica AbyssusHelmet
  • +(20–25) to all Attributes
  • Adds 40 to 75 Fire Damage to Attacks
  • Adds 30 to 65 Cold Damage to Attacks
  • Adds 10 to 130 Lightning Damage to Attacks
  • +(100–125)% to Melee Critical Strike Multiplier
  • (100–120)% increased Armour
  • (40–50)% increased Elemental Damage taken
  • (Attributes are Strength, Dexterity, and Intelligence)
Replica Alpha's HowlHelmet
  • +4 to Level of Socketed Herald Gems
  • (80–100)% increased Evasion Rating
  • +(20–30)% to Chaos Resistance
  • 25% chance to Avoid being Poisoned
  • 16% increased Mana Reservation Efficiency of Skills
  • You cannot be Hindered
Replica HeatshiverHelmet
  • (80–100)% increased Evasion Rating
  • +(20–30)% to Cold Resistance
  • +(20–30)% to Lightning Resistance
  • 60% increased Mana Regeneration Rate
  • Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
Replica Leer CastHelmet
  • +(20–30) to Dexterity
  • +(60–100) to maximum Life
  • +(60–100) to maximum Mana
  • 60% reduced Mana Regeneration Rate
  • You and nearby Allies have 30% increased Mana Regeneration Rate
Replica Veil of the NightHelmet
  • (20–22)% increased Stun and Block Recovery
  • 40% reduced Light Radius
  • Reflects 1 to (180–220) Lightning Damage to Attackers on Block
  • Defences are Zero
  • (18–22)% increased Elemental Resistances
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
Rime GazeHelmet
  • Socketed Gems are Supported by Level 20 Concentrated Effect
  • +50% to Cold Damage over Time Multiplier
  • 50% increased Energy Shield
  • +(25–75) to maximum Mana
  • 50% reduced Energy Shield Recharge Rate

  • Socketed Gems are Supported by Level 20 Concentrated Effect
    • Socketed Gems are Supported by Level 25 Frigid Bond
Sandstorm VisageHelmet
  • (8–10)% increased Cast Speed
  • (200–250)% increased Energy Shield
  • Ignore Stuns while Casting
  • Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
  • Cannot deal Critical Strikes with Attacks
Saqawal's FlockHelmet
  • Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight
  • (60–80)% increased Evasion Rating
  • +(40–60) to maximum Life
  • +(30–40)% to Lightning Resistance
  • (10–15)% increased Movement Speed
Scold's BridleHelmet
  • (80–100)% increased Spell Damage
  • 15% reduced Cast Speed
  • +(30–60) to maximum Mana
  • Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
  • (Upfront Costs are all Costs that are not paid per-second)

  • 15% reduced Cast Speed
    • (20–30)% increased Mana Cost of Skills
SkullheadHelmet
  • (60–80)% increased Armour and Evasion
  • +(10–20)% to all Elemental Resistances
  • Minions have +25% Chance to Block Attack Damage
  • Minions have +25% Chance to Block Spell Damage
  • Minions Recover 10% of their Life when they Block
Speaker's WreathHelmet
  • +(20–40) to Dexterity
  • (10–15)% increased Skill Effect Duration
  • 2% increased Minion Attack Speed per 50 Dexterity
  • 2% increased Minion Movement Speed per 50 Dexterity
  • Minions' Hits can only Kill Ignited Enemies
Starkonja's HeadHelmet
  • +(50–70) to Dexterity
  • 50% reduced Damage when on Low Life
  • 10% increased Attack Speed
  • 25% increased Global Critical Strike Chance
  • (100–130)% increased Evasion Rating
  • +(80–100) to maximum Life
  • 150% increased Global Evasion Rating when on Low Life
  • (You are on Low Life if you have 50% of your Maximum Life or less)

  • +(80–100) to maximum Life
    • +(100–200) to maximum Mana
Sudden DawnHelmet
  • (300–350)% increased Energy Shield
  • +(50–70) to maximum Mana
  • (10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
  • (30–40)% less Energy Shield Recharge Rate
The BaronHelmet
  • +2 to Level of Socketed Minion Gems
  • Minions have (10–20)% increased maximum Life
  • Half of your Strength is added to your Minions
  • +1 to maximum number of Raised Zombies per 500 Strength
  • With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life

  • +1 to maximum number of Raised Zombies per 500 Strength
    • +1 to maximum number of Raised Zombies per 500 Intelligence

  • With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
    • With at least 1000 Intelligence, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield
The Brine CrownHelmet
  • (240–300)% increased Armour and Energy Shield
  • +(80–100) to maximum Life
  • +3% to maximum Cold Resistance
  • Cannot be Frozen
  • +1500 Armour while stationary
  • 15% chance to create Chilled Ground when Hit with an Attack
  • (You are Chilled while standing in Chilled Ground)
  • (Maximum Resistances cannot be raised above 90%)
The Bringer of RainHelmet
  • Socketed Gems are Supported by Level 30 Melee Physical Damage
  • Socketed Gems are supported by Level 30 Blind
  • Socketed Gems are Supported by Level 30 Faster Attacks
  • 6% Chance to Block Attack Damage
  • Adds 20 to 30 Physical Damage to Attacks
  • (200–300)% increased Armour and Evasion
  • +(200–300) to maximum Life
  • 20% chance to gain an Endurance Charge when you Block
  • Can't use Chest armour
  • Extra gore

  • Socketed Gems are Supported by Level 30 Faster Attacks
    • Socketed Gems are Supported by Level 30 Sadism
The Broken CrownHelmet
  • Socketed Gems are supported by Level 20 Cast on Death
  • +(10–15) to all Attributes
  • 20% increased Damage when on Low Life
  • (60–100)% increased Armour and Energy Shield
  • +(50–70) to maximum Energy Shield
  • +(43–61)% to Chaos Resistance
  • 20% reduced Mana Regeneration Rate
  • (You are on Low Life if you have 50% of your Maximum Life or less)
  • (Attributes are Strength, Dexterity, and Intelligence)
The Dark MonarchHelmet
  • +(50–100) to maximum Energy Shield
  • +1 to Level of all Minion Skill Gems
  • +(27–37)% to Chaos Resistance
  • 50% reduced Light Radius
  • Maximum number of Animated Weapons is Doubled
    Cannot have Minions other than Animated Weapons
The Devourer of MindsHelmet
  • +(30–50) to Intelligence
  • (80–120)% increased Armour and Evasion
  • +1 to Level of all Minion Skill Gems
  • 25% increased Light Radius
  • Minions have the same maximum number of Endurance, Frenzy and Power Charges as you
  • Minions count as having the same number of
    Endurance, Frenzy and Power Charges as you
The Devouring DiademHelmet
  • Socketed Gems have 25% increased Reservation Efficiency
  • Trigger Level 15 Feast of Flesh every 5 seconds
  • (180–220)% increased Energy Shield
  • 10% chance for Energy Shield Recharge to start when you use a Skill
  • Eldritch Battery
  • veiled mod seed [1,30000]
  • veiled mod type [2]
  • (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
The FledglingHelmet
  • (150–200)% increased Armour and Evasion
  • (30–50)% increased Projectile Speed
  • (30–50)% increased Projectile Damage
  • Projectiles cannot collide with Enemies in Close Range
  • Far Shot
  • (Close Range is up to 2 metres)
  • (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
The Formless FlameHelmet
  • (80–120)% increased Armour
  • -30% to Fire Resistance
  • (-200–-100) Fire Damage taken from Hits
  • Armour is increased by Overcapped Fire Resistance
  • (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
  • (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)

  • -30% to Fire Resistance
    • 30% of Fire Damage from Hits taken as Physical Damage

  • Armour is increased by Overcapped Fire Resistance
    • Totem Life is increased by their Overcapped Fire Resistance
      (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
      (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
The Formless InfernoHelmet
  • Socketed Gems are Supported by Level 30 Infernal Legion
  • +(60–100) to maximum Life
  • -30% to Fire Resistance
  • Minion Life is increased by their Overcapped Fire Resistance
  • (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)

  • -30% to Fire Resistance
    • 30% of Fire Damage from Hits taken as Physical Damage

  • Socketed Gems are Supported by Level 30 Infernal Legion
    • Socketed Gems are Supported by Level 30 Minion Life
The GullHelmet
  • Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
  • (120–150)% increased Evasion and Energy Shield
  • +(30–45) to maximum Energy Shield
  • +(60–80) to maximum Life
  • +(30–40)% to Cold Resistance
  • 75% increased Effect of Shrine Buffs on you
  • 50% increased Duration of Shrine Effects on you
  • (Create Lesser Shrine has an initial Cooldown before it can Trigger)

  • +(60–80) to maximum Life
    • (15–20)% of Maximum Life Converted to Energy Shield
The Tempest's BindingHelmet
  • Socketed Gems are Supported by Level 18 Innervate
  • Socketed Gems are Supported by Level 18 Ice Bite
  • Grants Summon Harbinger of Storms Skill
  • +(100–150) to Evasion Rating
  • +(40–60) to maximum Energy Shield
  • +(60–80) to maximum Life
  • +(10–15)% to all Elemental Resistances
The Tempest's LiberationHelmet
  • Socketed Gems are Supported by Level 18 Innervate
  • Socketed Gems are Supported by Level 18 Ice Bite
  • Grants Summon Greater Harbinger of Storms Skill
  • +(100–150) to Evasion Rating
  • +(40–60) to maximum Energy Shield
  • +(60–80) to maximum Life
  • +(10–15)% to all Elemental Resistances
The Three DragonsHelmet
  • +(26–30)% to all Elemental Resistances
  • Your Cold Damage can Ignite but not Freeze or Chill
  • Your Lightning Damage can Freeze but not Shock
  • Your Fire Damage can Shock but not Ignite
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)

  • Your Lightning Damage can Freeze but not Shock
    • Your Chaos Damage can Freeze
      (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)

  • Your Cold Damage can Ignite but not Freeze or Chill
    • Your Chaos Damage can Ignite

  • Your Fire Damage can Shock but not Ignite
    • Your Chaos Damage can Shock
      (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
The Trickster's SmileHelmet
  • (60–100)% increased Armour and Evasion
  • Reflects 100 Cold Damage to Melee Attackers
  • Reflects 100 Fire Damage to Melee Attackers
  • Reflects 100 Lightning Damage to Melee Attackers
  • When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
The VertexHelmet
  • +1 to Level of Socketed Gems
  • Socketed Gems have 50% reduced Mana Cost
  • (245–280)% increased Evasion and Energy Shield
  • +(30–40) to maximum Energy Shield
  • +(24–30)% to Chaos Resistance
  • Enemies Cannot Leech Mana From you
ThrillsteelHelmet
  • Onslaught
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
ThundersightHelmet
  • (240–280)% increased Energy Shield
  • +(30–40)% to Lightning Resistance
  • (30–40)% increased Elemental Damage
  • (25–50)% chance to Sap Enemies
  • Cannot inflict Shock
  • (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Usurper's PenanceHelmet
  • (50–80)% increased Armour
  • Attacks have 15% chance to cause Bleeding
  • 50% reduced Light Radius
  • +4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
  • Bleeding you inflict deals Damage 4% faster per Frenzy Charge
  • (20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • (They will deal the same total damage over a shorter duration)
  • (Close Range is up to 2 metres)
Veil of the NightHelmet
  • (20–22)% increased Stun and Block Recovery
  • 40% reduced Light Radius
  • Reflects 1 to (180–220) Lightning Damage to Attackers on Block
  • (18–22)% increased Global Defences
  • Elemental Resistances are Zero
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)

  • (18–22)% increased Global Defences
    • 50% increased maximum Life
Viridi's VeilHelmet
  • +(1–2) to Level of Socketed Gems
  • (120–160)% increased Armour and Energy Shield
  • +(15–25)% to all Elemental Resistances
  • Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
  • You are Hexproof if you have a Magic Ring in right slot
  • Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
  • (Unlucky things are rolled twice and the worst result used)
Voll's VisionHelmet
  • +(260–300) to Armour
  • +(26–32)% to Fire Resistance
  • +(8–16)% to Chaos Resistance
  • 20% increased Light Radius
  • (8–12)% increased Maximum Life if no Equipped Items are Corrupted
  • Regenerate 400 Life per second if no Equipped Items are Corrupted
  • (Flasks and Jewels are not Equipped)

  • Regenerate 400 Life per second if no Equipped Items are Corrupted
    • (15–20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted

  • (8–12)% increased Maximum Life if no Equipped Items are Corrupted
    • Gain (8–12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted
WillclashHelmet
  • (350–400)% increased Evasion and Energy Shield
  • +5% Chance to Block Spell Damage per Power Charge
  • (3–5)% increased Elemental Damage per Power charge
  • Gain a Power Charge every Second if you haven't lost Power Charges Recently
  • Lose all Power Charges when you Block
Wilma's RequitalHelmet
  • +(300–500) to Accuracy Rating
  • (200–250)% increased Energy Shield
  • (20–30)% increased Elemental Damage with Attack Skills
  • Increases and Reductions to Cast Speed apply to Attack Speed
  • Ancestral Bond
  • (You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
WraithlordHelmet
  • Has 4 Abyssal Sockets
  • (120–150)% increased Energy Shield
  • +(1–2) to Level of all Minion Skill Gems
  • +1 to maximum number of Raised Spectres per Socketed Ghastly Eye Jewel
  • You cannot have Non-Spectre Minions
  • (Only Abyss Jewels can be Socketed in Abyssal Sockets)
Wreath of PhreciaHelmet
  • Has no Attribute Requirements
  • Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value
  • Increases and Reductions to Light Radius also apply to Damage
  • (15–25)% increased Light Radius
  • Deal no Chaos Damage
  • local unique tabula rasa no requirement or energy shield [1]
  • (Attributes are Strength, Dexterity, and Intelligence)
Ylfeban's TrickeryHelmet
  • Trigger Level 10 Shock Ground when Hit
  • Adds 1 to (60–80) Lightning Damage to Spells and Attacks
  • (130–170)% increased Energy Shield
  • +(25–35)% to Lightning Resistance
  • Curse Enemies which Hit you with a random Hex, ignoring Curse Limit

  • Trigger Level 10 Shock Ground when Hit
    • Increases and Reductions to Spell Damage also apply to Attack Damage with Retaliation Skills at 200% of their value
Ancestral VisionJewel
  • +(5–10) to Dexterity
  • Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

  • +(5–10) to Dexterity
    • +(5–10)% chance to Suppress Spell Damage
      (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)

  • Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
    • Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 100% of their Value

  • Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
    • Prevent +(3–5)% of Suppressed Spell Damage
      (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Apex ModeJewel
  • (20–25)% increased Spell Damage
  • Spells have 10% reduced Critical Strike Chance per Intensity
  • Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
Atziri's ReignJewel
  • Vaal Skills have (15–20)% increased Skill Effect Duration
  • Vaal Skills have (15–20)% chance to regain consumed Souls when used
BloodnotchJewel
  • (40–60)% of Damage taken from Stunning Hits is Recovered as Life
Bound By DestinyJewel
  • [Random 2x influence item bonus]
  • [Random 4x influence item bonus]
  • [Random 6x influence item bonus]
  • randomly chosen from:
    • (10–15)% increased maximum Life if 2 Elder Items are Equipped
    • Nearby Enemies are Unnerved if 2 Elder Items are Equipped
    • (1–3)% of Physical Damage Leeched as Energy Shield if 2 Elder Items are Equipped
    • (10–15)% increased maximum Mana if 2 Shaper Items are Equipped
    • (10–20)% increased Cooldown Recovery Rate if 2 Shaper Items are Equipped
    • (1–3)% of Elemental Damage Leeched as Energy Shield if 2 Shaper Items are Equipped
    • Unaffected by Poison if 2 Hunter Items are Equipped
    • Every 4 seconds, Regenerate 35% of Life over one second if 2 Hunter Items are Equipped
    • Projectiles Pierce 2 additional Targets if 2 Hunter Items are Equipped
    • Unaffected by Ignite if 2 Warlord Items are Equipped
    • Nearby Enemies are Intimidated if 2 Warlord Items are Equipped
    • (10–15)% increased Strength if 2 Warlord Items are Equipped
    • Unaffected by Chill if 2 Redeemer Items are Equipped
    • Nearby Enemies are Blinded if 2 Redeemer Items are Equipped
    • (10–15)% increased Dexterity if 2 Redeemer Items are Equipped
    • Unaffected by Shock if 2 Crusader Items are Equipped
    • Consecrated Ground around you while stationary if 2 Crusader Items are Equipped
    • (10–15)% increased Intelligence if 2 Crusader Items are Equipped
    • +3% to maximum Chance to Block Attack Damage if 4 Elder Items are Equipped
    • Cannot take Reflected Physical Damage if 4 Elder Items are Equipped
    • Attacks have +(1–1.5)% to Critical Strike Chance if 4 Elder Items are Equipped
    • +3% to maximum Chance to Block Spell Damage if 4 Shaper Items are Equipped
    • Cannot take Reflected Elemental Damage if 4 Shaper Items are Equipped
    • +(1–1.5)% to Spell Critical Strike Chance if 4 Shaper Items are Equipped
    • (5–10)% of Elemental Damage taken as Chaos Damage if 4 Hunter Items are Equipped
    • (10–15)% increased Movement Speed if 4 Hunter Items are Equipped
    • +(2–3)% to maximum Chaos Resistance if 4 Hunter Items are Equipped
    • (5–10)% of Physical Damage taken as Fire Damage if 4 Warlord Items are Equipped
    • Gain 1 Endurance Charge every second if you've been Hit Recently and
      4 Warlord Items are Equipped
    • +(2–3)% to maximum Fire Resistance if 4 Warlord Items are Equipped
    • (5–10)% of Physical Damage taken as Cold Damage if 4 Redeemer Items are Equipped
    • (10–15)% chance to gain a Frenzy Charge on Hit if 4 Redeemer Items are Equipped
    • +(2–3)% to maximum Cold Resistance if 4 Redeemer Items are Equipped
    • (5–10)% of Physical Damage taken as Lightning Damage if 4 Crusader Items are Equipped
    • (10–15)% chance to gain a Power Charge on Hit if 4 Crusader Items are Equipped
    • +(2–3)% to maximum Lightning Resistance if 4 Crusader Items are Equipped
    • Cannot be Stunned if 6 Elder Items are Equipped
    • +1 to Level of all Physical Skill Gems if 6 Elder Items are Equipped
    • (10–15)% increased Attributes if 6 Elder Items are Equipped
    • Gain (10–15)% of Physical Damage as Extra Damage of each Element if
      6 Shaper Items are Equipped
    • +(1–2)% to all maximum Elemental Resistances if 6 Shaper Items are Equipped
    • +1 to Level of all non-Exceptional Support Gems if 6 Shaper Items are Equipped
    • You can apply an additional Curse if 6 Hunter Items are Equipped
    • +1 to Level of all Chaos Skill Gems if 6 Hunter Items are Equipped
    • Skills fire an additional Projectile if 6 Hunter Items are Equipped
    • Melee Hits Fortify if 6 Warlord Items are Equipped
    • +1 to Level of all Fire Skill Gems if 6 Warlord Items are Equipped
    • +1 to Maximum Endurance Charges if 6 Warlord Items are Equipped
    • Cannot be Frozen if 6 Redeemer Items are Equipped
    • +1 to Level of all Cold Skill Gems if 6 Redeemer Items are Equipped
    • +1 to Maximum Frenzy Charges if 6 Redeemer Items are Equipped
    • (1–3)% of Physical Damage Prevented Recently is Regenerated as Energy Shield Per Second if 6 Crusader Items are Equipped
    • +1 to Level of all Lightning Skill Gems if 6 Crusader Items are Equipped
    • +1 to Maximum Power Charges if 6 Crusader Items are Equipped
Brutal RestraintJewel
  • Denoted service of (500–8000) dekhara in the akhara of Balbala
    Passives in radius are Conquered by the Maraketh
  • Historic
  • (Conquered Passive Skills cannot be modified by other Jewels)
Brute Force SolutionJewel
  • +(16–24) to Intelligence
  • Strength from Passives in Radius is Transformed to Intelligence
Calamitous VisionsJewel
  • Adds Lone Messenger
Careful PlanningJewel
  • +(16–24) to Dexterity
  • Intelligence from Passives in Radius is Transformed to Dexterity
Chill of CorruptionJewel
  • 50% chance to gain an additional Vaal Soul per Enemy Shattered
Combat FocusJewel
  • (10–15)% increased Elemental Damage
  • With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
  • With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
Combat FocusJewel
  • (10–15)% increased Elemental Damage
  • With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
  • With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
Combat FocusJewel
  • (10–15)% increased Elemental Damage
  • With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
  • With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
Dead ReckoningJewel
  • Skeletons gain Added Chaos Damage equal to (20–30)% of Maximum Energy Shield on your Equipped Shield
Dissolution of the FleshJewel
  • Removes all Energy Shield
  • Life that would be lost by taking Damage is instead Reserved
    until you take no Damage to Life for 2 seconds
  • (20–30)% more Maximum Life
Efficient TrainingJewel
  • +(16–24) to Strength
  • Intelligence from Passives in Radius is Transformed to Strength
Elegant HubrisJewel
  • Commissioned (2000–160000) coins to commemorate Cadiro
    Passives in radius are Conquered by the Eternal Empire
  • Historic
  • (Conquered Passive Skills cannot be modified by other Jewels)
Emperor's CunningJewel
  • (4–6)% increased Dexterity
  • 20% increased Global Accuracy Rating
  • 3% increased Character Size
Emperor's MasteryJewel
  • (5–7)% increased Attributes
  • 4% increased maximum Life
  • 3% increased Character Size
  • 5% increased Global Defences
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
  • (Attributes are Strength, Dexterity, and Intelligence)
Emperor's MightJewel
  • (4–6)% increased Strength
  • 10% increased Damage
  • 3% increased Character Size
Emperor's WitJewel
  • (4–6)% increased Intelligence
  • 30% increased Global Critical Strike Chance
  • 3% increased Character Size
Energised ArmourJewel
  • (15–20)% increased Armour
  • Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
Energy From WithinJewel
  • (3–6)% increased maximum Energy Shield
  • Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
Fertile MindJewel
  • +(16–24) to Intelligence
  • Dexterity from Passives in Radius is Transformed to Intelligence
Fevered MindJewel
  • +(5–10) to Intelligence
  • Notable Passive Skills in Radius are Transformed to
    instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
FiresongJewel
  • +(10–15)% to Fire Resistance
  • Modifiers to Ignite Duration on you apply to all Elemental Ailments
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

  • Modifiers to Ignite Duration on you apply to all Elemental Ailments
    • (25–50)% increased Ignite Duration on Enemies

  • +(10–15)% to Fire Resistance
    • +(10–15)% to Fire Damage over Time Multiplier
Fluid MotionJewel
  • +(16–24) to Dexterity
  • Strength from Passives in Radius is Transformed to Dexterity
Forbidden FlameJewel
  • Allocates Passive Skill if you have the matching modifier on Forbidden Flesh
  • randomly chosen from:
    • Nine Lives
    • Searing Purity
    • Indomitable Resolve
    • Fatal Flourish
    • Fury of Nature
    • Unleashed Potential
    • Harness the Void
Forbidden FleshJewel
  • Allocates Passive Skill if you have the matching modifier on Forbidden Flame
  • randomly chosen from:
    • Nine Lives
    • Searing Purity
    • Indomitable Resolve
    • Fatal Flourish
    • Fury of Nature
    • Unleashed Potential
    • Harness the Void
Fortress CovenantJewel
  • Minions deal (35–45)% increased Damage
  • Minions have +(10–12)% Chance to Block Attack Damage
  • Minions have +(10–12)% Chance to Block Spell Damage
  • Notable Passive Skills in Radius are Transformed to
    instead grant: Minions take 20% increased Damage
FragilityJewel
  • -1 to Maximum Endurance Charges
Glorious VanityJewel
  • Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua
    Passives in radius are Conquered by the Vaal
  • Historic
  • (Conquered Passive Skills cannot be modified by other Jewels)
Grand SpectrumJewel
  • +7% to all Elemental Resistances per Grand Spectrum
  • number of stackable unique jewels [1]
Grand SpectrumJewel
  • 25% increased Critical Strike Chance per Grand Spectrum
  • number of stackable unique jewels [1]
Grand SpectrumJewel
  • 15% increased Elemental Damage per Grand Spectrum
  • number of stackable unique jewels [1]
Grand SpectrumJewel
  • +1 to Minimum Endurance Charges per Grand Spectrum
  • number of stackable unique jewels [1]
Grand SpectrumJewel
  • Minions have +10% to Critical Strike Multiplier per Grand Spectrum
  • number of stackable unique jewels [1]
Grand SpectrumJewel
  • 12% chance to Avoid Elemental Ailments per Grand Spectrum
  • number of stackable unique jewels [1]
Grand SpectrumJewel
  • +1 to Minimum Frenzy Charges per Grand Spectrum
  • number of stackable unique jewels [1]
Grand SpectrumJewel
  • +1 to Minimum Power Charges per Grand Spectrum
  • number of stackable unique jewels [1]
Grand SpectrumJewel
  • 5% increased Maximum Life per Grand Spectrum
  • number of stackable unique jewels [1]
Healthy MindJewel
  • (15–20)% increased maximum Mana
  • Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
Hidden PotentialJewel
  • (20–25)% increased Damage for each Magic Item Equipped
  • (Flasks and Jewels are not Equipped)
Immutable ForceJewel
  • (500–1000)% increased Stun and Block Recovery
Impossible EscapeJewel
  • Passive Skills in Radius of Passive Skill can be Allocated
    without being connected to your tree
    Passage
InertiaJewel
  • +(16–24) to Strength
  • Dexterity from Passives in Radius is Transformed to Strength
Inspired LearningJewel
  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds

  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • local jewel effect base radius [800]
    • If no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
      local jewel effect base radius [1500]

  • With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
  • local jewel effect base radius [800]
    • With (8–12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
      local jewel effect base radius [800]
      (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
Intuitive LeapJewel
  • Passives in Radius can be Allocated without being connected to your tree

  • Passives in Radius can be Allocated without being connected to your tree
  • local jewel effect base radius [800]
    • Keystone Passive Skills in Radius can be Allocated without being connected to your tree
      Passage
      local jewel effect base radius [2400]
Kitava's TeachingsJewel
  • Adds Disciple of Kitava
Lethal PrideJewel
  • Commanded leadership over (10000–18000) warriors under Kaom
    Passives in radius are Conquered by the Karui
  • Historic
  • (Conquered Passive Skills cannot be modified by other Jewels)
Lioneye's FallJewel
  • Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers

  • Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
  • local jewel effect base radius [1200]
    • Increases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour
      local jewel effect base radius [1200]
MegalomaniacJewel
  • Adds 4 Passive Skills
  • Added Small Passive Skills grant Nothing
  • [Three random notable modifiers]
  • (Added Passive Skills are never considered to be in Radius by other Jewels)
  • (All Added Passive Skills are Small unless otherwise specified)
  • randomly chosen from:
  • Adrenaline Advance Guard Aerialist Aerodynamics Agent of Destruction Alchemist Ancestral Echo Ancestral Guidance Ancestral Inspiration Ancestral Might Ancestral Preservation Ancestral Reach Antifreeze Antivenom Arcane Adept Arcane Heroism Arcane Pyrotechnics Arcing Shot Assert Dominance Astonishing Affliction Basics of Pain Battle-Hardened Battlefield Dominator Blacksmith Blanketed Snow Blast-Freeze Blessed Blessed Rebirth Blizzard Caller Bloodscent Blowback Bodyguards Born of Chaos Brand Loyalty Brewed for Potency Broadside Brush with Death Brutal Infamy Burden Projection Burning Bright Calamitous Call to the Slaughter Capacitor Careful Handling Chilling Presence Chip Away Circling Oblivion Clarity of Purpose Cold Conduction Cold to the Core Cold-Blooded Killer Combat Rhythm Compound Injury Conjured Wall Conservation of Energy Cooked Alive Corrosive Elements Cremator Cry Wolf Cult-Leader Daring Ideas Dark Ideation Dark Messenger Darting Movements Deadly Repartee Deep Chill Destructive Aspect Devastator Disciples Disease Vector Disorienting Display Disorienting Wounds Distilled Perfection Doedre's Spite Doryani's Lesson Dragon Hunter Dread March Drive the Destruction Eldritch Inspiration Electric Presence Elegant Form Empowered Envoy Endbringer Enduring Composure Enduring Focus Enduring Ward Energy From Naught Essence Rush Eternal Suffering Evil Eye Evil Eye Expansive Might Expendability Expert Sabotage Exploit Weakness Explosive Force Exposure Therapy Eye of the Storm Eye to Eye Fan of Blades Fan the Flames Fasting Fearsome Warrior Feast of Flesh Feasting Fiends Feed the Fury Fettle Fire Attunement Flexible Sentry Flow of Life Follow-Through Forbidden Words Force Multiplier Frantic Aspect Fuel the Fight Furious Assault Genius Gladiator's Fortitude Graceful Execution Grand Design Grim Oath Guerilla Tactics Haemorrhage Haunting Shout Heart of Iron Heavy Hitter Heraldry Hex Breaker Hibernator Hit and Run Holistic Health Holy Conquest Hulking Corpses Improvisor Insatiable Killer Inspired Oppression Insulated Introspection Invigorating Portents Iron Breaker Lasting Impression Lead By Example Life from Death Liquid Inspiration Lord of Drought Low Tolerance Mage Bane Mage Hunter Magnifier Martial Mastery Martial Momentum Martial Prowess Master of Command Master of Fear Master of Fire Master the Fundamentals Mender's Wellspring Militarism Mindfulness Misery Everlasting Mob Mentality Molten One's Mark Mortifying Aspect Mystical Ward Natural Vigour Non-Flammable Numbing Elixir One with the Shield Openness Opportunistic Fusilade Overlord Overshock Overwhelming Malice Paralysis Peace Amidst Chaos Peak Vigour Powerful Assault Powerful Ward Practiced Caster Precise Focus Precise Retaliation Pressure Points Primordial Bond Prismatic Carapace Prismatic Dance Prismatic Heart Prodigious Defence Provocateur Pure Agony Pure Aptitude Pure Guile Pure Might Purposeful Harbinger Quick and Deadly Quick Getaway Rattling Bellow Raze and Pillage Readiness Remarkable Rend Renewal Repeater Replenishing Presence Righteous Path Riot Queller Rot-Resistant Rote Reinforcement Rotten Claws Run Through Sadist Sage Sap Psyche Savage Response Savour the Moment Scintillating Idea Seal Mender Second Skin Seeker Runes Self-Control Self-Fulfilling Prophecy Septic Spells Set and Forget Shifting Shadow Shrieking Bolts Skeletal Atrophy Skullbreaker Sleepless Sentries Smite the Weak Smoking Remains Snaring Spirits Snowstorm Special Reserve Spiked Concoction Spiteful Presence Spring Back Steady Torment Stoic Focus Storm Drinker Storm's Hand Stormrider Streamlined Strike Leader Stubborn Student Student of Decay Sublime Form Sublime Sensation Supercharge Surefooted Striker Surging Vitality Surprise Sabotage Tempered Arrowheads Tempt the Storm Thaumophage Thunderstruck Titanic Swings Touch of Cruelty Towering Threat Uncompromising Unholy Grace Unrestrained Focus Unspeakable Gifts Untouchable Unwavering Focus Unwaveringly Evil Vast Power Veteran Defender Vicious Bite Vicious Guard Vicious Skewering Victim Maker Vile Reinvigoration Vital Focus Vivid Hues Volatile Presence Wall of Muscle Warning Call Wasting Affliction Weight Advantage Wicked Pall Widespread Destruction Will Shaper Wind-up Winter Prowler Wish for Death Wizardry Wound Aggravation Wrapped in Flame
Melding of the FleshJewel
  • (-80–-70)% to all Elemental Resistances
  • (-6–-4)% to all maximum Elemental Resistances
  • Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
  • (Maximum Resistances cannot be raised above 90%)
Might of the MeekJewel
  • 50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing

  • 50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing
  • local jewel effect base radius [1500]
    • 75% increased Effect of non-Keystone Passive Skills in Radius
      Notable Passive Skills in Radius grant nothing
      local jewel effect base radius [1200]

  • 50% increased Effect of non-Keystone Passive Skills in Radius
  • Notable Passive Skills in Radius grant nothing
  • local jewel effect base radius [1500]
    • 100% increased Effect of non-Keystone Passive Skills in Radius
      Notable Passive Skills in Radius grant nothing
      local jewel effect base radius [800]
Militant FaithJewel
  • Carved to glorify (2000–10000) new faithful converted by High Templar Maxarius
    Passives in radius are Conquered by the Templars
  • Historic
  • [Two random mods of devotion]
  • (Conquered Passive Skills cannot be modified by other Jewels)
  • randomly chosen from:
    • Regenerate 0.6 Mana per Second per 10 Devotion
    • 3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
    • 4% increased Area Damage per 10 Devotion
    • 1% increased effect of Non-Curse Auras per 10 Devotion
    • 4% increased Brand Damage per 10 Devotion
    • Channelling Skills deal 4% increased Damage per 10 Devotion
    • 4% reduced Duration of Curses on you per 10 Devotion
    • 4% reduced Elemental Ailment Duration on you per 10 Devotion
    • 4% increased Elemental Damage per 10 Devotion
    • +2% to all Elemental Resistances per 10 Devotion
    • Minions have +60 to Accuracy Rating per 10 Devotion
    • 1% increased Minion Attack and Cast Speed per 10 Devotion
    • 1% reduced Mana Cost of Skills per 10 Devotion
    • 3% increased Defences from Equipped Shield per 10 Devotion
    • 4% increased Totem Damage per 10 Devotion
  • randomly chosen from:
    • Transcendence
    • Inner Conviction
    • Power of Purpose
    • Devotion
    • Heated Devotion
    • Calming Devotion
    • Thundrous Devotion
    • Thoughts and Prayers
    • Zealot
    • Enduring Faith
    • Powerful Faith
    • Frenzied Faith
    • Cloistered
    • Martyr's Might
    • Intolerance of Sin
    • Smite the Wicked
    • Smite the Ignorant
    • Smite the Heretical
Nadir ModeJewel
  • (20–25)% increased Spell Damage
  • Spells have (30–50)% increased Critical Strike Chance per Intensity
  • Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
Natural AffinityJewel
  • Adds Nature's Patience
One With NothingJewel
  • Adds Hollow Palm Technique
PacifismJewel
  • -1 to Maximum Frenzy Charges
PowerlessnessJewel
  • -1 to Maximum Power Charges
Primordial EminenceJewel
  • Golems have (16–20)% increased Attack and Cast Speed
  • Golems have +(800–1000) to Armour
  • 30% increased Effect of Buffs granted by your Golems
  • Primordial
Primordial HarmonyJewel
  • Golem Skills have (20–30)% increased Cooldown Recovery Rate
  • Summoned Golems have (30–45)% increased Cooldown Recovery Rate
  • (16–20)% increased Golem Damage for each Type of Golem you have Summoned
  • Summoned Golems Regenerate 2% of their Life per second
  • Primordial
Primordial MightJewel
  • (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
  • Golems Summoned in the past 8 seconds deal (35–45)% increased Damage
  • Golems have (18–22)% increased Maximum Life
  • Primordial
  • Summoned Golems are Aggressive
  • (Aggressive minions have their targeting range raised to a minimum value)
Pure TalentJewel
  • While your Passive Skill Tree connects to a class' starting location, you gain:
    Marauder: Melee Skills have 25% increased Area of Effect
    Duelist: 1% of Attack Damage Leeched as Life
    Ranger: 7% increased Movement Speed
    Shadow: +0.5% to Critical Strike Chance
    Witch: 0.5% of Mana Regenerated per second
    Templar: Damage Penetrates 5% Elemental Resistances
    Scion: +25 to All Attributes
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Attributes are Strength, Dexterity, and Intelligence)
Quickening CovenantJewel
  • Minions have (12–16)% increased Attack Speed
  • Minions have (12–16)% increased Cast Speed
  • Minions have +(20–24)% chance to Suppress Spell Damage
  • Notable Passive Skills in Radius are Transformed to
    instead grant: Minions have 25% reduced Movement Speed
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Rain of SplintersJewel
  • (30–50)% reduced Totem Damage
  • Totems fire 2 additional Projectiles
Rational DoctrineJewel
  • [One to three random synthesis implicit modifiers]

  • You have Consecrated Ground around you while
    stationary if Strength is your highest Attribute
  • 25% chance to create Profane Ground on Critical
    Strike if Intelligence is your highest Attribute
  • Effects of Consecrated Ground you create Linger for 4 seconds
  • Effects of Profane Ground you create Linger for 4 seconds
  • (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
  • (Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
  • (The effects of the ground still apply to you, allies or enemies after leaving its area)
Reckless DefenceJewel
  • +(2–6)% Chance to Block Spell Damage
  • +(2–6)% Chance to Block Attack Damage
  • Hits have (140–200)% increased Critical Strike Chance against you
Replica FragilityJewel
  • Lose an Endurance Charge each second
Replica PacifismJewel
  • Lose a Frenzy Charge each second
Replica PowerlessnessJewel
  • Lose a Power Charge each second
Replica Primordial MightJewel
  • -1 to maximum number of Summoned Golems
  • (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
  • Golems Summoned in the past 8 seconds deal (100–125)% increased Damage
  • Golems have (18–22)% increased Maximum Life
  • Primordial
  • Summoned Golems are Aggressive
  • (Aggressive minions have their targeting range raised to a minimum value)
Replica Reckless DefenceJewel
  • +(2–6)% Chance to Block Spell Damage
  • +(2–6)% Chance to Block Attack Damage
  • +10% chance to be Frozen, Shocked and Ignited
Seething FuryJewel
  • (10–15)% increased Attack Damage while holding a Shield
  • +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
  • +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Self-FlagellationJewel
  • (10–20)% increased Damage per Curse on you
  • An additional Curse can be applied to you
Split PersonalityJewel
  • This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
    it and your Class' starting location
  • [Two random modifiers]
  • (Always counts the shortest possible path)
  • randomly chosen from:
    • +5 to Strength
    • +5 to Dexterity
    • +5 to Intelligence
    • +5 to maximum Life
    • +5 to maximum Mana
    • +5 to maximum Energy Shield
    • +40 to Armour
    • +40 to Evasion Rating
    • +40 to Accuracy Rating
StormshroudJewel
  • +(10–15)% to Lightning Resistance
  • Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

  • +(10–15)% to Lightning Resistance
    • (10–15)% increased Shock Duration on Enemies

  • Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
    • (25–50)% increased Effect of Shock
Sublime VisionJewel
  • [Aura Bonus Modifier]
  • randomly chosen from:
    • Auras from your Skills have (20–40)% increased Effect on you
      Always Scorch while affected by Anger
      Aura Skills other than Anger are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      80% increased Effect of Arcane Surge on you while affected by Clarity
      Aura Skills other than Clarity are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      +1 to Maximum Endurance Charges while affected by Determination
      Aura Skills other than Determination are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      +1 to Maximum Power Charges while affected by Discipline
      Aura Skills other than Discipline are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      +1 to Maximum Frenzy Charges while affected by Grace
      Aura Skills other than Grace are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      10% increased Action Speed while affected by Haste
      Aura Skills other than Haste are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      Always inflict Brittle while affected by Hatred
      Aura Skills other than Hatred are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      You can apply an additional Curse while affected by Malevolence
      Aura Skills other than Malevolence are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      25% more Critical Strike chance while affected by Precision
      Aura Skills other than Precision are Disabled
    • (20–40)% increased Effect of Non-Curse Auras from your Skills on Enemies
      Enemies you Kill while using Pride have 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
      Aura Skills other than Pride are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      +3% to all maximum Elemental Resistances while affected by Purity of Elements
      Aura Skills other than Purity of Elements are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      30% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
      Aura Skills other than Purity of Fire are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      30% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
      Aura Skills other than Purity of Ice are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      30% of Fire and Cold Damage taken as Lightning Damage while
      affected by Purity of Lightning
      Aura Skills other than Purity of Lightning are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      Regenerate 15% Life over one second when hit while affected by Vitality
      Aura Skills other than Vitality are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      Always Sap while affected by Wrath
      Aura Skills other than Wrath are Disabled
    • Auras from your Skills have (20–40)% increased Effect on you
      Aura Skills other than Zealotry are Disabled
      Unaffected by Curses while affected by Zealotry
Tempered FleshJewel
  • -1 Strength per 1 Strength on Allocated Passives in Radius
  • 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}
Tempered MindJewel
  • -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
  • 2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}
Tempered SpiritJewel
  • -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
  • 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}
The AdornedJewel
  • (0–100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels
The Anima StoneJewel
  • +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
The Balance of TerrorJewel
  • +(10–15)% to all Elemental Resistances
  • [Two random modifiers]
  • randomly chosen from:
    • Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds
    • You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds
    • Immune to Curses if you've cast Despair in the past 10 seconds
    • Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds
    • Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds
    • Gain (30–40)% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds
    • +(30–40)% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds
    • Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds
    • Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds
    • You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds
    • Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds
    • You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds
    • Immune to Reflected Damage if you've cast Punishment in the past 10 seconds
    • Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds
    • Action Speed cannot be modified to below Base Value if you've cast Temporal Chains in the past 10 seconds
    • (20–25)% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds
    • (6–10)% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds
    • You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds
The Blue DreamJewel
  • Gain (6–10)% of Lightning Damage as Extra Chaos Damage
  • Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Power Charge on Kill

  • Gain (6–10)% of Lightning Damage as Extra Chaos Damage
    • +3% to Critical Strike Multiplier per Power Charge

  • Passives granting Lightning Resistance or all Elemental Resistances in Radius
  • also grant an equal chance to gain a Power Charge on Kill
  • local jewel effect base radius [1500]
    • Passives granting Lightning Resistance or all Elemental Resistances in Radius
      also grant increased Maximum Energy Shield at 100% of its value
      local jewel effect base radius [1500]
The Blue NightmareJewel
  • Gain (6–10)% of Lightning Damage as Extra Chaos Damage
  • Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Spell Damage at 50% of its value

  • Gain (6–10)% of Lightning Damage as Extra Chaos Damage
    • +3% to Critical Strike Multiplier per Power Charge

  • Gain (6–10)% of Lightning Damage as Extra Chaos Damage
    • Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently
      (Recently refers to the past 4 seconds)

  • Passives granting Lightning Resistance or all Elemental Resistances in Radius
  • also grant Chance to Block Spell Damage at 50% of its value
    • Passives granting Lightning Resistance or all Elemental Resistances in Radius
      also grant Lightning Damage Converted to Chaos Damage at 100% of its value
      local jewel effect base radius [1500]
The Front LineJewel
  • Adds Veteran's Awareness
The Golden RuleJewel
  • (30–40)% increased Armour while Bleeding
  • Bleeding you inflict is Reflected to you
  • +1% to Chaos Resistance per Poison on you
  • Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
The Green DreamJewel
  • Gain (6–10)% of Cold Damage as Extra Chaos Damage
  • Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill

  • Passives granting Cold Resistance or all Elemental Resistances in Radius
  • also grant an equal chance to gain a Frenzy Charge on Kill
  • local jewel effect base radius [1500]
    • Passives granting Cold Resistance or all Elemental Resistances in Radius
      also grant increased Maximum Mana at 100% of its value
      local jewel effect base radius [1500]

  • Gain (6–10)% of Cold Damage as Extra Chaos Damage
    • 1% increased Movement Speed per Frenzy Charge
The Green NightmareJewel
  • Gain (6–10)% of Cold Damage as Extra Chaos Damage
  • Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant Chance to Suppress Spell Damage at 70% of its value
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)

  • Gain (6–10)% of Cold Damage as Extra Chaos Damage
    • 1% increased Movement Speed per Frenzy Charge

  • Gain (6–10)% of Cold Damage as Extra Chaos Damage
    • Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently
      (Recently refers to the past 4 seconds)

  • Passives granting Cold Resistance or all Elemental Resistances in Radius
  • also grant Chance to Suppress Spell Damage at 70% of its value
    • Passives granting Cold Resistance or all Elemental Resistances in Radius
      also grant Cold Damage Converted to Chaos Damage at 100% of its value
      local jewel effect base radius [1500]
The InterrogationJewel
  • Adds Secrets of Suffering
The Light of MeaningJewel
  • Passive Skills in Radius also grant +5 to maximum Life
  • randomly chosen from:
    • Passive Skills in Radius also grant +5 to maximum Life
    • Passive Skills in Radius also grant +5 to maximum Mana
    • Passive Skills in Radius also grant 5% increased Global Critical Strike Chance
    • Passive Skills in Radius also grant +2 to all Attributes
    • Passive Skills in Radius also grant +4% to Chaos Resistance
    • Passive Skills in Radius also grant 6% increased Physical Damage
    • Passive Skills in Radius also grant 6% increased Fire Damage
    • Passive Skills in Radius also grant 6% increased Cold Damage
    • Passive Skills in Radius also grant 6% increased Lightning Damage
    • Passive Skills in Radius also grant 6% increased Chaos Damage
    • Passive Skills in Radius also grant 7% increased Armour
    • Passive Skills in Radius also grant 7% increased Evasion Rating
    • Passive Skills in Radius also grant 3% increased Energy Shield
The Red DreamJewel
  • Gain (6–10)% of Fire Damage as Extra Chaos Damage
  • Passives granting Fire Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain an Endurance Charge on Kill

  • Gain (6–10)% of Fire Damage as Extra Chaos Damage
    • +4% to Chaos Resistance per Endurance Charge

  • Passives granting Fire Resistance or all Elemental Resistances in Radius
  • also grant an equal chance to gain an Endurance Charge on Kill
  • local jewel effect base radius [1500]
    • Passives granting Fire Resistance or all Elemental Resistances in Radius
      also grant increased Maximum Life at 75% of its value
      local jewel effect base radius [1500]
The Red NightmareJewel
  • Gain (6–10)% of Fire Damage as Extra Chaos Damage
  • Passives granting Fire Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Attack Damage at 50% of its value

  • Gain (6–10)% of Fire Damage as Extra Chaos Damage
    • +4% to Chaos Resistance per Endurance Charge

  • Gain (6–10)% of Fire Damage as Extra Chaos Damage
    • Fire Damage with Hits is Lucky if you've Blocked an Attack Recently
      (Recently refers to the past 4 seconds)

  • Passives granting Fire Resistance or all Elemental Resistances in Radius
  • also grant Chance to Block Attack Damage at 50% of its value
    • Passives granting Fire Resistance or all Elemental Resistances in Radius
      also grant Fire Damage Converted to Chaos Damage at 100% of its value
      local jewel effect base radius [1500]
The SiegeJewel
  • Adds Kineticism
Thread of HopeJewel
  • Only affects Passives in Small Ring
  • Passives in Radius can be Allocated without being connected to your tree
  • (-20–-10)% to all Elemental Resistances
  • (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
Thread of HopeJewel
  • Only affects Passives in Massive Ring
  • Passives in Radius can be Allocated without being connected to your tree
  • (-20–-10)% to all Elemental Resistances
  • (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
To DustJewel
  • (10–20)% reduced Skeleton Duration
  • Minions deal (8–12)% increased Damage
  • (7–10)% increased Skeleton Attack Speed
  • (7–10)% increased Skeleton Cast Speed
  • (3–5)% increased Skeleton Movement Speed
Transcendent FleshJewel
  • -1 Strength per 1 Strength on Allocated Passives in Radius
  • +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
  • 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
  • 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
Transcendent MindJewel
  • -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
  • +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
  • 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
  • 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
Transcendent SpiritJewel
  • -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
  • 3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
  • 2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
  • +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
Unending HungerJewel
  • Minions have (6–8)% increased Area of Effect
  • With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
  • (While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
Unnatural InstinctJewel
  • Allocated Small Passive Skills in Radius grant nothing
  • Grants all bonuses of Unallocated Small Passive Skills in Radius
  • (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)

  • Allocated Small Passive Skills in Radius grant nothing
    • Allocated Notable Passive Skills in Radius grant nothing

  • Grants all bonuses of Unallocated Small Passive Skills in Radius
  • local jewel effect base radius [800]
    • Grants all bonuses of Unallocated Notable Passive Skills in Radius
      local jewel effect base radius [800]
VoicesJewel
  • Adds 3 Jewel Socket Passive Skills
  • Adds 7 Small Passive Skills which grant nothing
  • (Added Passive Skills are never considered to be in Radius by other Jewels)
VoicesJewel
  • Adds 3 Jewel Socket Passive Skills
  • Adds 5 Small Passive Skills which grant nothing
  • (Added Passive Skills are never considered to be in Radius by other Jewels)
VoicesJewel
  • Adds 3 Jewel Socket Passive Skills
  • Adds 3 Small Passive Skills which grant nothing
  • (Added Passive Skills are never considered to be in Radius by other Jewels)
VoicesJewel
  • Adds 3 Jewel Socket Passive Skills
  • Adds 1 Small Passive Skill which grants nothing
  • (Added Passive Skills are never considered to be in Radius by other Jewels)
Warrior's TaleJewel
  • 100% increased effect of Tattoos in Radius
Watcher's EyeJewel
  • (4–6)% increased maximum Energy Shield
  • (4–6)% increased maximum Life
  • (4–6)% increased maximum Mana
  • [Two random aura modifiers]
  • randomly chosen from:
    • (5–8)% additional Physical Damage Reduction while affected by Determination
    • +(5–8)% Chance to Block Attack Damage while affected by Determination
    • Unaffected by Vulnerability while affected by Determination
    • You take (40–60)% reduced Extra Damage from Critical Strikes while affected by Determination
    • (40–50)% reduced Reflected Physical Damage taken while affected by Determination
    • +(600–1000) to Armour while affected by Determination
    • +(5–8)% chance to Evade Attack Hits while affected by Grace
    • +(12–15)% chance to Suppress Spell Damage while affected by Grace
    • Unaffected by Enfeeble while affected by Grace
    • (10–15)% increased Movement Speed while affected by Grace
    • (30–50)% chance to Blind Enemies which Hit you while affected by Grace
    • Regenerate (1.5–2.5)% of Energy Shield per Second while affected by Discipline
    • +(5–8)% Chance to Block Spell Damage while affected by Discipline
    • (30–40)% faster start of Energy Shield Recharge while affected by Discipline
    • Gain (20–30) Energy Shield per Enemy Hit while affected by Discipline
    • (10–15)% increased Energy Shield Recovery Rate while affected by Discipline
    • Damage Penetrates (10–15)% Lightning Resistance while affected by Wrath
    • (1–1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
    • Gain (15–25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
    • (25–40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
    • (40–60)% increased Lightning Damage while affected by Wrath
    • (70–100)% increased Critical Strike Chance while affected by Wrath
    • Damage Penetrates (10–15)% Fire Resistance while affected by Anger
    • (1–1.5)% of Fire Damage Leeched as Life while affected by Anger
    • Gain (15–25)% of Physical Damage as Extra Fire Damage while affected by Anger
    • (25–40)% of Physical Damage Converted to Fire Damage while affected by Anger
    • (40–60)% increased Fire Damage while affected by Anger
    • +(30–50)% to Critical Strike Multiplier while affected by Anger
    • Damage Penetrates (10–15)% Cold Resistance while affected by Hatred
    • +(1.2–1.8)% to Critical Strike Chance while affected by Hatred
    • Adds (58–70) to (88–104) Cold Damage while affected by Hatred
    • (25–40)% of Physical Damage Converted to Cold Damage while affected by Hatred
    • (40–60)% increased Cold Damage while affected by Hatred
    • (0.8–1.2)% of Damage leeched as Life while affected by Vitality
    • Regenerate (1–1.5)% of Life per second while affected by Vitality
    • (10–15)% increased Life Recovery Rate while affected by Vitality
    • Gain (20–30) Life per Enemy Hit while affected by Vitality
    • (50–70)% increased Life Recovery from Flasks while affected by Vitality
    • Non-Channelling Skills have (-10–-5) to Total Mana Cost while affected by Clarity
    • (6–10)% of Damage taken from Mana before Life while affected by Clarity
    • (10–15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
    • Gain (6–10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
    • (10–15)% increased Mana Recovery Rate while affected by Clarity
    • (15–20)% of Damage taken while affected by Clarity Recouped as Mana
    • You gain Onslaught for 4 seconds on Kill while affected by Haste
    • You have Phasing while affected by Haste
    • Unaffected by Temporal Chains while affected by Haste
    • Debuffs on you expire (15–20)% faster while affected by Haste
    • (30–50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
    • Immune to Ignite while affected by Purity of Fire
    • Unaffected by Burning Ground while affected by Purity of Fire
    • Unaffected by Flammability while affected by Purity of Fire
    • (10–20)% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
    • Immune to Freeze while affected by Purity of Ice
    • Unaffected by Chilled Ground while affected by Purity of Ice
    • Unaffected by Frostbite while affected by Purity of Ice
    • (10–20)% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
    • Immune to Shock while affected by Purity of Lightning
    • Unaffected by Shocked Ground while affected by Purity of Lightning
    • Unaffected by Conductivity while affected by Purity of Lightning
    • (10–20)% of Fire and Cold Damage taken as Lightning Damage while
      affected by Purity of Lightning
    • Unaffected by Elemental Weakness while affected by Purity of Elements
    • (40–50)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
    • +(30–50)% to Chaos Resistance while affected by Purity of Elements
    • +1% to all maximum Elemental Resistances while affected by Purity of Elements
    • +(20–30)% to Critical Strike Multiplier while affected by Precision
    • (40–60)% increased Attack Damage while affected by Precision
    • Gain a Flask Charge when you deal a Critical Strike while affected by Precision
    • (10–15)% increased Attack Speed while affected by Precision
    • Cannot be Blinded while affected by Precision
    • (8–12)% chance to deal Double Damage while using Pride
    • Your Hits Intimidate Enemies for 4 seconds while you are using Pride
    • (40–60)% increased Physical Damage while using Pride
    • 25% chance to Impale Enemies on Hit with Attacks while using Pride
    • Impales you inflict last 2 additional Hits while using Pride
    • (8–12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
    • Unaffected by Poison while affected by Malevolence
    • Unaffected by Bleeding while affected by Malevolence
    • Damaging Ailments you inflict deal Damage (10–15)% faster while affected by Malevolence
    • +(18–22)% to Damage over Time Multiplier while affected by Malevolence
    • Critical Strikes Penetrate (8–10)% of Enemy Elemental Resistances while affected by Zealotry
    • (10–15)% increased Cast Speed while affected by Zealotry
    • Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
    • Consecrated Ground you create while affected by Zealotry causes enemies to take (8–10)% increased Damage
    • Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
    • 30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
    • (100–120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Watcher's EyeJewel
  • (4–6)% increased maximum Energy Shield
  • (4–6)% increased maximum Life
  • (4–6)% increased maximum Mana
  • [Three random aura modifiers]
  • randomly chosen from:
    • (5–8)% additional Physical Damage Reduction while affected by Determination
    • +(5–8)% Chance to Block Attack Damage while affected by Determination
    • Unaffected by Vulnerability while affected by Determination
    • You take (40–60)% reduced Extra Damage from Critical Strikes while affected by Determination
    • (40–50)% reduced Reflected Physical Damage taken while affected by Determination
    • +(600–1000) to Armour while affected by Determination
    • +(5–8)% chance to Evade Attack Hits while affected by Grace
    • +(12–15)% chance to Suppress Spell Damage while affected by Grace
    • Unaffected by Enfeeble while affected by Grace
    • (10–15)% increased Movement Speed while affected by Grace
    • (30–50)% chance to Blind Enemies which Hit you while affected by Grace
    • Regenerate (1.5–2.5)% of Energy Shield per Second while affected by Discipline
    • +(5–8)% Chance to Block Spell Damage while affected by Discipline
    • (30–40)% faster start of Energy Shield Recharge while affected by Discipline
    • Gain (20–30) Energy Shield per Enemy Hit while affected by Discipline
    • (10–15)% increased Energy Shield Recovery Rate while affected by Discipline
    • Damage Penetrates (10–15)% Lightning Resistance while affected by Wrath
    • (1–1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
    • Gain (15–25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
    • (25–40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
    • (40–60)% increased Lightning Damage while affected by Wrath
    • (70–100)% increased Critical Strike Chance while affected by Wrath
    • Damage Penetrates (10–15)% Fire Resistance while affected by Anger
    • (1–1.5)% of Fire Damage Leeched as Life while affected by Anger
    • Gain (15–25)% of Physical Damage as Extra Fire Damage while affected by Anger
    • (25–40)% of Physical Damage Converted to Fire Damage while affected by Anger
    • (40–60)% increased Fire Damage while affected by Anger
    • +(30–50)% to Critical Strike Multiplier while affected by Anger
    • Damage Penetrates (10–15)% Cold Resistance while affected by Hatred
    • +(1.2–1.8)% to Critical Strike Chance while affected by Hatred
    • Adds (58–70) to (88–104) Cold Damage while affected by Hatred
    • (25–40)% of Physical Damage Converted to Cold Damage while affected by Hatred
    • (40–60)% increased Cold Damage while affected by Hatred
    • (0.8–1.2)% of Damage leeched as Life while affected by Vitality
    • Regenerate (1–1.5)% of Life per second while affected by Vitality
    • (10–15)% increased Life Recovery Rate while affected by Vitality
    • Gain (20–30) Life per Enemy Hit while affected by Vitality
    • (50–70)% increased Life Recovery from Flasks while affected by Vitality
    • Non-Channelling Skills have (-10–-5) to Total Mana Cost while affected by Clarity
    • (6–10)% of Damage taken from Mana before Life while affected by Clarity
    • (10–15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
    • Gain (6–10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
    • (10–15)% increased Mana Recovery Rate while affected by Clarity
    • (15–20)% of Damage taken while affected by Clarity Recouped as Mana
    • You gain Onslaught for 4 seconds on Kill while affected by Haste
    • You have Phasing while affected by Haste
    • Unaffected by Temporal Chains while affected by Haste
    • Debuffs on you expire (15–20)% faster while affected by Haste
    • (30–50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
    • Immune to Ignite while affected by Purity of Fire
    • Unaffected by Burning Ground while affected by Purity of Fire
    • Unaffected by Flammability while affected by Purity of Fire
    • (10–20)% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
    • Immune to Freeze while affected by Purity of Ice
    • Unaffected by Chilled Ground while affected by Purity of Ice
    • Unaffected by Frostbite while affected by Purity of Ice
    • (10–20)% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
    • Immune to Shock while affected by Purity of Lightning
    • Unaffected by Shocked Ground while affected by Purity of Lightning
    • Unaffected by Conductivity while affected by Purity of Lightning
    • (10–20)% of Fire and Cold Damage taken as Lightning Damage while
      affected by Purity of Lightning
    • Unaffected by Elemental Weakness while affected by Purity of Elements
    • (40–50)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
    • +(30–50)% to Chaos Resistance while affected by Purity of Elements
    • +1% to all maximum Elemental Resistances while affected by Purity of Elements
    • +(20–30)% to Critical Strike Multiplier while affected by Precision
    • (40–60)% increased Attack Damage while affected by Precision
    • Gain a Flask Charge when you deal a Critical Strike while affected by Precision
    • (10–15)% increased Attack Speed while affected by Precision
    • Cannot be Blinded while affected by Precision
    • (8–12)% chance to deal Double Damage while using Pride
    • Your Hits Intimidate Enemies for 4 seconds while you are using Pride
    • (40–60)% increased Physical Damage while using Pride
    • 25% chance to Impale Enemies on Hit with Attacks while using Pride
    • Impales you inflict last 2 additional Hits while using Pride
    • (8–12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
    • Unaffected by Poison while affected by Malevolence
    • Unaffected by Bleeding while affected by Malevolence
    • Damaging Ailments you inflict deal Damage (10–15)% faster while affected by Malevolence
    • +(18–22)% to Damage over Time Multiplier while affected by Malevolence
    • Critical Strikes Penetrate (8–10)% of Enemy Elemental Resistances while affected by Zealotry
    • (10–15)% increased Cast Speed while affected by Zealotry
    • Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
    • Consecrated Ground you create while affected by Zealotry causes enemies to take (8–10)% increased Damage
    • Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
    • 30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
    • (100–120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
WitchbaneJewel
  • +(5–15) to Intelligence
  • When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
    Curses for remaining Hex Duration

  • +(5–15) to Intelligence
    • Curse Skills have (10–15)% increased Skill Effect Duration

  • When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
  • Curses for remaining Hex Duration
    • Cursed Enemies you or your Minions Kill have a (10–15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
AugyreMace (One-Hand)
  • 40% increased Elemental Damage

  • (180–220)% increased Physical Damage
  • (10–15)% increased Attack Speed
  • (80–100)% increased Critical Strike Chance
  • 50% of Physical Damage Converted to Lightning Damage
  • Every 16 seconds you gain Elemental Overload for 8 seconds
  • You have Resolute Technique while you do not have Elemental Overload
  • 100% increased Physical Damage while you have Resolute Technique
  • (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
  • (Your hits can't be Evaded. Never deal Critical Strikes)
Axiom PerpetuumMace (One-Hand)
  • 12% increased Elemental Damage

  • Adds (2–3) to (5–6) Fire Damage to Spells
  • Adds (2–3) to (5–6) Cold Damage to Spells
  • Adds 1 to (10–12) Lightning Damage to Spells
  • (4–6)% increased Cast Speed
  • (100–140)% increased Spell Critical Strike Chance
BalefireMace (One-Hand)
  • 40% increased Elemental Damage

  • Grants Level 25 Scorching Ray Skill
  • (12–20)% increased Cast Speed
  • Recover (1–3)% of Life on Kill
  • Recover (1–3)% of Mana on Kill
  • 10% increased Scorching Ray beam length
BitterdreamMace (One-Hand)
  • 22% increased Elemental Damage

  • Socketed Gems are Supported by Level 15 Bonechill
  • Socketed Gems are Supported by Level 15 Added Cold Damage
  • Socketed Gems are Supported by Level 15 Inspiration
  • Socketed Gems are Supported by Level 15 Hypothermia
  • Socketed Gems are Supported by Level 15 Ice Bite
  • Socketed Gems are Supported by Level 15 Cold Penetration
Breath of the CouncilMace (One-Hand)
  • 32% increased Elemental Damage

  • (260–310)% increased Physical Damage
  • (80–100)% increased Chaos Damage
  • 10% increased Area of Effect
  • Chaos Skills have 40% increased Skill Effect Duration
BrightbeakMace (One-Hand)
  • 10% reduced Enemy Stun Threshold

  • (50–75)% increased Physical Damage
  • 45% increased Attack Speed
  • 25% increased Critical Strike Chance
  • +(20–30)% to Fire Resistance
  • +(20–30)% to Lightning Resistance
Brutus' Lead SprinklerMace (One-Hand)
  • 16% increased Elemental Damage

  • 20% increased Physical Damage
  • Adds (8–13) to (26–31) Physical Damage
  • 30% increased Fire Damage
  • (15–20)% increased Attack Speed
  • (30–40)% increased Critical Strike Chance
  • Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
Cadigan's AuthorityMace (One-Hand)
  • 30% increased Elemental Damage

  • Adds (60–85) to (100–133) Physical Damage
  • +(3–5) to maximum number of Summoned Totems
  • You cannot have more than 2 Summoned Totems of the same type
  • (40–70)% increased Totem Placement speed
  • Battlemage
  • (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Callinellus MalleusMace (One-Hand)
  • 15% reduced Enemy Stun Threshold

  • (150–200)% increased Physical Damage
  • Adds (5–10) to (15–23) Physical Damage
  • (15–25)% reduced Enemy Stun Threshold with this Weapon
  • Cannot Knock Enemies Back
  • All Attack Damage Chills when you Stun
  • (The Stun Threshold determines how much Damage can Stun something)
  • (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Cameria's AvariceMace (One-Hand)
  • 15% reduced Enemy Stun Threshold

  • Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
  • (140–180)% increased Physical Damage
  • Adds (11–14) to (17–21) Physical Damage
  • (15–40)% increased Critical Strike Chance
  • 40% increased Rarity of Items Dropped by Frozen Enemies
  • (30–40)% increased Cold Damage with Attack Skills
Cameria's MaulMace (One-Hand)
  • 15% reduced Enemy Stun Threshold

  • (140–180)% increased Physical Damage
  • Adds (10–20) to (30–50) Cold Damage
  • (15–40)% increased Critical Strike Chance
  • 40% increased Rarity of Items Dropped by Frozen Enemies
  • (30–40)% increased Cold Damage with Attack Skills
Cerberus LimbMace (One-Hand)
  • 24% increased Elemental Damage

  • (70–100)% increased Spell Damage
  • (15–20)% increased Cast Speed
  • +1 to Maximum Energy Shield per 5 Armour on Equipped Shield
  • +5 to Armour per 5 Evasion Rating on Equipped Shield
  • +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
  • 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
ClayshaperMace (One-Hand)
  • 15% reduced Enemy Stun Threshold

  • Grants Level 12 Summon Stone Golem Skill
  • Adds (24–30) to (34–40) Physical Damage
  • (8–10)% increased Attack Speed
  • +1 to maximum number of Summoned Golems
  • Golems have (96–120) to (132–160) Added Attack Physical Damage
Death's HandMace (One-Hand)
  • 26% increased Elemental Damage

  • Adds (35–46) to (85–128) Physical Damage
  • (25–50)% increased Critical Strike Chance
  • 30% chance to gain a Power Charge when you Stun
  • Gain Unholy Might for 4 seconds on Critical Strike
  • (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)

  • 30% chance to gain a Power Charge when you Stun
    • Gain Chaotic Might for 4 seconds on Critical Strike
      (Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
Doon CuebiyariMace (One-Hand)
  • 32% increased Elemental Damage

  • Socketed Gems are Supported by Level 30 Iron Will
  • +(50–70) to Strength
  • (15–18)% increased Cast Speed
  • +(20–30) to maximum Mana
  • 1% increased Damage per 8 Strength when in Main Hand
  • 1% increased Armour per 16 Strength when in Off Hand

  • 1% increased Armour per 16 Strength when in Off Hand
    • 1% increased maximum Energy Shield per 16 Strength when in Off Hand

  • 1% increased Damage per 8 Strength when in Main Hand
    • 1% increased maximum Mana per 12 Strength when in Main Hand
Doryani's CatalystMace (One-Hand)
  • 32% increased Elemental Damage

  • Socketed Gems are Supported by Level 20 Elemental Proliferation
  • Adds (65–85) to (100–160) Physical Damage
  • (11–15)% increased Attack Speed
  • (6–10)% increased Cast Speed
  • (30–40)% increased Global Critical Strike Chance
  • 0.2% of Elemental Damage Leeched as Life
  • (80–100)% increased Elemental Damage
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Earendel's EmbraceMace (One-Hand)
  • 18% increased Elemental Damage

  • +(20–30) to all Attributes
  • Minions deal (30–40)% increased Damage
  • Summoned Skeletons Cover Enemies in Ash on Hit
  • Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
  • Summoned Skeletons have Avatar of Fire
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
  • (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage)
Flesh-EaterMace (One-Hand)
  • 10% reduced Enemy Stun Threshold

  • (60–80)% increased Physical Damage
  • Adds 10 to 15 Physical Damage
  • 10% increased Attack Speed
  • 1% of Physical Attack Damage Leeched as Life
  • 3% of Attack Damage Leeched as Life against Bleeding Enemies
  • 30% chance to cause Bleeding on Hit
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
FrostbreathMace (One-Hand)
  • 15% reduced Enemy Stun Threshold

  • Adds (26–32) to (36–42) Physical Damage
  • Adds (26–32) to (36–42) Cold Damage
  • (8–14)% increased Attack Speed
  • +(40–50)% to Fire Resistance
  • (35–50)% increased Chill Duration on Enemies
  • Attacks with this Weapon deal Double Damage to Chilled Enemies

  • (8–14)% increased Attack Speed
    • (60–100)% increased Critical Strike Chance
GorebreakerMace (One-Hand)
  • 10% reduced Enemy Stun Threshold

  • (300–360)% increased Physical Damage
  • 20% reduced Attack Speed
  • (10–20)% reduced Enemy Stun Threshold
  • (30–50)% increased Stun Duration on Enemies
  • Extra gore
  • (The Stun Threshold determines how much Damage can Stun something)
Lavianga's WisdomMace (One-Hand)
  • 10% reduced Enemy Stun Threshold

  • (160–200)% increased Physical Damage
  • +70 to maximum Life
  • +70 to maximum Mana
  • 5% reduced Movement Speed
  • (15–25)% increased Area of Effect
  • (10–20)% increased Area Damage
Maata's TeachingMace (One-Hand)
  • 26% increased Elemental Damage

  • +(30–40) to Intelligence
  • (15–30)% increased Critical Strike Chance
  • +(1–2) to Level of all Minion Skill Gems
  • Minions' Base Attack Critical Strike Chance is equal to the Critical
    Strike Chance of your Main Hand Weapon

  • (15–30)% increased Critical Strike Chance
    • Minions have +(20–40)% to Critical Strike Multiplier
MjölnerMace (One-Hand)
  • 15% reduced Enemy Stun Threshold

  • Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
    Socketed Lightning Spells have no Cost if Triggered
  • +300 Intelligence Requirement
  • +200 Strength Requirement
  • (80–120)% increased Physical Damage
  • (80–100)% increased Lightning Damage
  • Skills Chain +1 times

  • Skills Chain +1 times
    • (20–30)% increased Area of Effect

  • Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
  • Socketed Lightning Spells have no Cost if Triggered
    • Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown
      local unique cast lightning bolt on melee hit % [100]
Mon'tregul's GraspMace (One-Hand)
  • 40% increased Elemental Damage

  • 50% reduced maximum number of Raised Zombies
  • Raised Zombies have +5000 to maximum Life
  • Raised Zombies have +(25–30)% to all Resistances
  • 25% increased Raised Zombie Size
  • Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
  • Raised Zombies deal (100–125)% more Physical Damage

  • WARN: Invalid node: null
    • (40–60)% increased Damage per Raised Zombie
NebulisMace (One-Hand)
  • [One to three random synthesis implicit modifiers]

  • (60–120)% increased Implicit Modifier magnitudes
  • (15–20)% increased Cast Speed
  • (5–10)% increased Elemental Damage per 1% Fire, Cold, or Lightning Resistance above 75%
  • (Implicit Modifiers are those that come from an item's type, rather than its random properties)
NebulochMace (One-Hand)
  • 10% reduced Enemy Stun Threshold

  • Adds (45–60) to (100–120) Physical Damage
  • Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
  • +4% to Chaos Resistance per Endurance Charge
  • 1% reduced Elemental Damage taken from Hits per Endurance Charge
  • Adds 5 to 8 Physical Damage per Endurance Charge
  • +500 to Armour per Endurance Charge
  • 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
  • (Recently refers to the past 4 seconds)
Nycta's LanternMace (One-Hand)
  • 30% increased Elemental Damage

  • (150–200)% increased Physical Damage
  • Adds (76–98) to (161–176) Fire Damage
  • 50% increased Light Radius
  • Battlemage
  • (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Replica BitterdreamMace (One-Hand)
  • 22% increased Elemental Damage

  • Socketed Gems are Supported by Level 15 Elemental Penetration
  • Socketed Gems are Supported by Level 15 Immolate
  • Socketed Gems are Supported by Level 15 Unbound Ailments
  • Socketed Gems are Supported by Level 15 Inspiration
  • Socketed Gems are Supported by Level 15 Innervate
  • Socketed Gems are Supported by Level 15 Ice Bite
Replica Earendel's EmbraceMace (One-Hand)
  • 18% increased Elemental Damage

  • +(20–30) to all Attributes
  • Minions deal (30–40)% increased Damage
  • Raised Zombies Cover Enemies in Ash on Hit
  • Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
  • Raised Zombies have Avatar of Fire
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage)
Replica FrostbreathMace (One-Hand)
  • 15% reduced Enemy Stun Threshold

  • Adds (53–67) to (71–89) Chaos Damage
  • (8–14)% increased Attack Speed
  • +(23–31)% to Chaos Resistance
  • Your Chaos Damage can Chill
  • Attacks with this Weapon deal Double Damage to Chilled Enemies
  • (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Replica NebulisMace (One-Hand)
  • 40% increased Elemental Damage

  • (60–120)% increased Implicit Modifier magnitudes
  • (15–20)% increased Cast Speed
  • (10–15)% increased Elemental Damage per 1% Missing
    Fire, Cold, or Lightning Resistance, up to a maximum of 450%
  • (Implicit Modifiers are those that come from an item's type, rather than its random properties)
  • (Missing Resistance is the amount your Resistance is below the maximum)
Sign of the Sin EaterMace (One-Hand)
  • 26% increased Elemental Damage

  • Grants Level 30 Smite Skill
  • +(10–30) to Strength and Intelligence
  • Enemies inflict Elemental Ailments on you instead of nearby Allies
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
SingularityMace (One-Hand)
  • 30% increased Elemental Damage

  • Adds (1–10) to (150–200) Lightning Damage to Spells
  • (14–18)% increased Cast Speed
  • (6–8)% reduced Mana Cost of Skills
  • Nearby Enemies are Hindered, with 25% reduced Movement Speed
  • 100% increased Damage with Hits and Ailments against Hindered Enemies
  • (Hinder reduces movement speed for 4 seconds)
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

  • Adds (1–10) to (150–200) Lightning Damage to Spells
    • +(30–40)% to Cold Damage over Time Multiplier
The Black CaneMace (One-Hand)
  • 24% increased Elemental Damage

  • +(20–30) to Intelligence
  • (8–15)% increased Cast Speed
  • (40–60)% increased Mana Regeneration Rate
  • Minions deal (40–60)% increased Damage
  • Each Summoned Phantasm grants you Phantasmal Might
  • (Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
The Dark SeerMace (One-Hand)
  • 22% increased Elemental Damage

  • +2 to Level of all Spell Skill Gems
  • 10% Global chance to Blind Enemies on hit
  • +(1–2) Maximum Energy Shield per Level
  • Enemies Blinded by you have Malediction
  • +(1–2) Maximum Mana per Level
  • Unaffected by Blind
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
  • (Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)
The Dark SeerMace (One-Hand)
  • 22% increased Elemental Damage

  • +2 to Level of all Spell Skill Gems
  • 10% Global chance to Blind Enemies on hit
  • +(1–2) Maximum Energy Shield per Level
  • Enemies Blinded by you have Malediction
  • +(1–2) Maximum Life per Level
  • Unaffected by Blind
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
  • (Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)
The Dark SeerMace (One-Hand)
  • 22% increased Elemental Damage

  • +2 to Level of all Spell Skill Gems
  • 10% Global chance to Blind Enemies on hit
  • Enemies Blinded by you have Malediction
  • +(1–2) Maximum Life per Level
  • +(1–2) Maximum Mana per Level
  • Unaffected by Blind
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
  • (Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)
The Monastery BellMace (One-Hand)
  • 10% reduced Enemy Stun Threshold

  • (50–75)% increased Physical Damage
  • Adds (5–9) to (13–18) Physical Damage
  • (6–10)% increased Attack Speed
  • Chance to Block is Unlucky
  • Count as Blocking Attack Damage from the first target Hit with each Shield Attack
  • (Unlucky things are rolled twice and the worst result used)
The Supreme TruthMace (One-Hand)
  • 30% increased Elemental Damage

  • +1 to Level of Socketed Gems
  • 60% increased Intelligence Requirement
  • (80–100)% increased Physical Damage
  • (10–20)% increased Attack Speed
  • 3% increased Experience gain
  • 20% increased Elemental Damage
Yaomac's AccordMace (One-Hand)
  • 32% increased Elemental Damage

  • (80–120)% increased Damage with Vaal Skills
  • (6–8)% reduced Soul Gain Prevention Duration
  • Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
  • Shepherd of Souls
  • (Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% increased Souls per Vaal Skill used in the past 8 seconds)
Brain RattlerMace (Two-Hand)
  • 5% chance to deal Double Damage

  • Adds (100–130) to (360–430) Physical Damage
  • 50% of Physical Damage Converted to Lightning Damage
  • 50% chance to Shock
  • Damage Penetrates 20% Lightning Resistance
  • Enemies you Shock have 20% reduced Movement Speed
  • Enemies you Shock have 30% reduced Cast Speed
  • Hits with this Weapon Shock Enemies as though dealing 300% more Damage
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Chober ChaberMace (Two-Hand)
  • 30% increased Stun Duration on Enemies

  • +1 to Level of Socketed Melee Gems
  • +1 to Level of Socketed Minion Gems
  • 20% reduced Strength Requirement
  • (200–220)% increased Physical Damage
  • 25% increased maximum Mana
  • Minions have (20–40)% increased maximum Life
  • 15% increased Skill Effect Duration
Geofri's BaptismMace (Two-Hand)
  • 30% increased Stun Duration on Enemies

  • 200% increased Physical Damage
  • Adds 11 to 23 Cold Damage
  • (10–20)% increased Stun Duration on Enemies
  • Never deal Critical Strikes
Hrimnor's HymnMace (Two-Hand)
  • 45% increased Stun Duration on Enemies

  • +10 to Strength
  • (140–200)% increased Physical Damage
  • 15% reduced Enemy Stun Threshold
  • 1% of Physical Attack Damage Leeched as Life
  • (40–50)% increased Stun Duration on Enemies
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (The Stun Threshold determines how much Damage can Stun something)
Jorrhast's BlacksteelMace (Two-Hand)
  • 45% increased Stun Duration on Enemies

  • 25% chance to Trigger Level 20 Animate Weapon on Kill
  • (150–200)% increased Physical Damage
  • (8–12)% increased Attack Speed
  • (8–12)% increased Cast Speed
  • 30% less Animate Weapon Duration
  • Weapons you Animate create an additional copy

  • Weapons you Animate create an additional copy
    • Maximum number of Animated Weapons is Doubled

  • (8–12)% increased Cast Speed
    • Minions deal (50–70)% increased Damage if you've Hit Recently
      (Recently refers to the past 4 seconds)
Kongor's Undying RageMace (Two-Hand)
  • 25% chance to double Stun Duration

  • Adds (43–56) to (330–400) Physical Damage
  • (30–40)% increased Critical Strike Chance
  • +(15–20)% to all Elemental Resistances
  • Hits can't be Evaded
  • Your Critical Strikes do not deal extra Damage
  • You gain Onslaught for 4 seconds on Critical Strike
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)

  • Hits can't be Evaded
    • Battlemage
      (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)

  • Your Critical Strikes do not deal extra Damage
    • Lose 1% of Life when you deal a Critical Strike
Marohi ErqiMace (Two-Hand)
  • 45% increased Stun Duration on Enemies

  • (500–600)% increased Physical Damage
  • 25% reduced Attack Speed
  • (40–50)% increased Stun Duration on Enemies
  • -500 to Accuracy Rating
QuecholliMace (Two-Hand)
  • 30% increased Stun Duration on Enemies

  • +(25–50) to all Attributes
  • (80–100)% increased Physical Damage
  • Adds 5 to 25 Physical Damage
  • Gain 10 Life per Enemy Killed
  • Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
  • (Attributes are Strength, Dexterity, and Intelligence)
Replica Kongor's Undying RageMace (Two-Hand)
  • 25% chance to double Stun Duration

  • Adds (43–56) to (330–400) Physical Damage
  • (30–40)% increased Critical Strike Chance
  • +(15–20)% to all Elemental Resistances
  • Hits can't be Evaded
  • Your Critical Strikes do not deal extra Damage
  • Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
  • (Recently refers to the past 4 seconds)
Replica TrypanonMace (Two-Hand)
  • 30% increased Stun Duration on Enemies

  • -5000 to Accuracy Rating
  • This Weapon's Critical Strike Chance is 100%
Tawhoa's FellingMace (Two-Hand)
  • 20% reduced Enemy Stun Threshold

  • Trigger Level 20 Tawhoa's Chosen when you Attack with
    a Non-Vaal Slam or Strike Skill near an Enemy
  • +(30–40) to Strength
  • (250–300)% increased Physical Damage
  • (20–30)% increased Stun Duration on Enemies
  • (20–30)% reduced Enemy Stun Threshold with this Weapon
  • (The Stun Threshold determines how much Damage can Stun something)
TidebreakerMace (Two-Hand)
  • 10% increased Strength

  • Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
  • +40 to Intelligence
  • Adds (70–80) to (340–375) Physical Damage
  • 10% increased Physical Damage per Endurance Charge
  • (20–30)% reduced Enemy Stun Threshold with this Weapon
  • (The Stun Threshold determines how much Damage can Stun something)
TrypanonMace (Two-Hand)
  • 30% increased Stun Duration on Enemies

  • 50% reduced Attack Speed
  • This Weapon's Critical Strike Chance is 100%
VoidhomeMace (Two-Hand)
  • 30% increased Stun Duration on Enemies

  • 150% increased Physical Damage
  • 50% increased Attack Speed
  • (30–50)% reduced Rarity of Items found
  • (30–50)% reduced Experience gain
  • 0.4% of Physical Attack Damage Leeched as Mana
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Acton's NightmareMap
  • Area has patches of Burning Ground
  • Area is inhabited by Skeletons
  • Restless Dead
  • Area is a large Maze
  • Area contains a Large Chest
  • (80–100)% increased Quantity of Items found in this Area
  • (220–250)% increased Rarity of Items found in this Area
  • display map two bosses [1]
  • map ground effect patches per 100 tiles [20]
  • map ground effect radius [14]
  • map undead monsters get up after X seconds [10]
Altered Distant MemoryMap
  • 100% increased Experience gain
  • Monster Level: 81
  • Map has (3–5) additional random Modifiers
  • Map has (2–4) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]
  • map item drop rarity +% [0]
  • map pack size +% [25]
Augmented Distant MemoryMap
  • 100% increased Experience gain
  • Monster Level: 81
  • Map has (3–5) additional random Modifiers
  • Map has (2–4) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]
  • map item drop rarity +% [0]
  • map pack size +% [25]
Caer Blaidd, Wolfpack's DenMap
  • Unique Boss drops 4 additional Maps
  • (20–50)% increased number of Rare Monsters
  • (20–50)% increased Magic Monsters
  • 25% more Monster Life
  • 30% increased Monster Damage
  • 150% increased Quantity of Items found in this Area
  • 150% increased Rarity of Items found in this Area
CortexMap
  • 100% increased Experience gain
  • Monster Level: 83
  • Map has (3–5) additional random Modifiers
  • Map has (4–6) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]
  • map item drop rarity +% [0]
  • map pack size +% [25]
Death and TaxesMap
  • Unique Boss deals (30–35)% increased Damage
  • Unique Boss has (25–30)% increased Attack and Cast Speed
  • Unique Boss gives 20000% increased Experience
  • Unique Boss drops (12–20) additional Currency Items
  • 150% increased Quantity of Items found in this Area
  • map no exiles [1]
Doryani's MachinariumMap
  • (20–50)% increased Experience gain
  • Unique Boss is augmented by Player choices
  • Found Items have 10% chance to drop Corrupted in Area
  • (40–60)% increased Quantity of Items found in this Area
  • (40–60)% increased Rarity of Items found in this Area
Hall of GrandmastersMap
  • Contains the Immortalised Grandmasters
    PvP damage scaling in effect
Hallowed GroundMap
  • Unique Boss drops 3 additional Maps
  • Unique Boss gives 2000% increased Experience
  • 0.5 Flask Charges recovered every 3 seconds
  • (-2–2) to Monster Level of Area
  • 100% increased Quantity of Items found in this Area
  • 100% increased Rarity of Items found in this Area
Infused BeachheadMap
  • 100% more Monster Life
  • 100% increased Monster Damage
  • Unique Boss drops an additional Harbinger Scroll
  • Area contains 20 additional Harbingers
  • (80–120)% increased Quantity of Items found in this Area
  • (80–120)% increased Rarity of Items found in this Area
  • map uber beachhead map [1]
Maelström of ChaosMap
  • Area has patches of Chilled Ground
  • % of Monster Damage is Converted to Lightning
  • Monsters deal 50% extra Physical Damage as Lightning
  • Monsters' Melee Attacks apply random Hexes on Hit
  • Monsters Reflect Hexes
  • Monsters are Immune to randomly chosen Elemental Ailments or Stun
  • (40–60)% increased Quantity of Items found in this Area
  • (200–400)% increased Rarity of Items found in this Area
  • map ground effect patches per 100 tiles [20]
  • map ground effect radius [14]
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (You are Chilled while standing in Chilled Ground)
Mao KunMap
  • (60–100)% increased Experience gain
  • % of Monster Damage is Converted to Lightning
  • Monsters deal (175–190)% extra Physical Damage as Lightning
  • Monsters gain an Endurance Charge on Hit
  • Monsters gain a Power Charge on Hit
  • (100–120)% increased Quantity of Items found in this Area
Oba's Cursed TroveMap
  • Area has patches of desecrated ground
  • (40–50)% more Monster Life
  • (30–40)% increased Monster Damage
  • Area becomes fatal after some time
  • 40% increased Quantity of Items found in this Area
  • map ground effect patches per 100 tiles [20]
  • map ground effect radius [10]
Olmec's SanctumMap
  • (40–50)% more Monster Life
  • (30–40)% increased Monster Damage
  • Final Boss drops higher Level Items
  • (120–200)% increased Quantity of Items found in this Area
Pillars of ArunMap
  • (60–100)% increased Experience gain
  • Area contains unbridged gaps to cross
  • (20–25)% increased Monster Movement Speed
  • (20–25)% increased Monster Attack Speed
  • (20–25)% increased Monster Cast Speed
  • Monsters have 50% chance to Avoid Ailments
  • Players have Level 20 Dash Skill
  • Players have 200% increased Cooldown Recovery Rate for Movement Skills
  • map item drop quantity +% [100,150]
  • map item drop rarity +% [200,300]
  • map pack size +% [0]
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Poorjoy's AsylumMap
  • 150% increased Experience gain
  • (140–160)% more Monster Life
  • (140–160)% increased Monster Damage
  • 25% increased Monster Movement Speed
  • 25% increased Monster Attack Speed
  • 25% increased Monster Cast Speed
  • Area is a large Maze
  • Unique Boss drops (10–15) additional Rare (0–23)
  • 100% increased Quantity of Items found in this Area
  • 250% increased Rarity of Items found in this Area
Replica CortexMap
  • 200% increased Experience gain
  • Monster Level: 84
  • Map has (6–8) additional random Modifiers
  • Map has (4–6) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]
  • map item drop rarity +% [0]
  • map pack size +% [25]
Replica Pillars of ArunMap
  • (60–100)% increased Experience gain
  • Area contains unbridged gaps to cross
  • 100% increased Monster Damage
  • (20–25)% increased Monster Movement Speed
  • (20–25)% increased Monster Attack Speed
  • (20–25)% increased Monster Cast Speed
  • Monsters have 50% chance to Avoid Ailments
  • Players have Level 20 Dash Skill
  • Players have 200% increased Cooldown Recovery Rate for Movement Skills
  • map item drop quantity +% [200,250]
  • map item drop rarity +% [200,300]
  • map pack size +% [30]
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Replica Poorjoy's AsylumMap
  • 200% increased Experience gain
  • (140–160)% more Monster Life
  • Monsters have (500–1000)% increased Critical Strike Chance
  • +(60–100)% to Monster Critical Strike Multiplier
  • (140–160)% increased Monster Damage
  • 25% increased Monster Movement Speed
  • 25% increased Monster Attack Speed
  • 25% increased Monster Cast Speed
  • Area is a large Maze
  • Unique Boss drops (10–15) additional Rare (0–23)
  • 100% increased Quantity of Items found in this Area
  • 250% increased Rarity of Items found in this Area
  • 50% increased Pack size
Rewritten Distant MemoryMap
  • 100% increased Experience gain
  • Monster Level: 81
  • Map has (3–5) additional random Modifiers
  • Map has (2–4) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]
  • map item drop rarity +% [0]
  • map pack size +% [25]
The BeachheadMap
  • Area contains 6 additional Harbingers
  • (40–60)% increased Quantity of Items found in this Area
  • (40–60)% increased Rarity of Items found in this Area
The BeachheadMap
  • Area contains 6 additional Harbingers
  • (40–60)% increased Quantity of Items found in this Area
  • (40–60)% increased Rarity of Items found in this Area
The BeachheadMap
  • Area contains 6 additional Harbingers
  • (40–60)% increased Quantity of Items found in this Area
  • (40–60)% increased Rarity of Items found in this Area
The Coward's TrialMap
  • Contains waves of Monsters
  • Contains additional waves of Undead Monsters
  • Area contains additional waves of Ghosts
  • Area contains additional waves of Oriathan Zombies
  • Area contains additional waves of Phantasms
  • Area contains additional waves of Raging Spirits
  • Area contains additional waves of Bone Rhoas
  • Area contains additional waves of Ravager Maws
  • Area contains additional waves of Zombies
The Putrid CloisterMap
  • Players are Cursed with Vulnerability
  • Players are Cursed with Flammability
  • Players are Cursed with Frostbite
  • Players are Cursed with Despair
  • Players are Cursed with Conductivity
  • Unique Boss drops divination cards
  • 90% increased Quantity of Items found in this Area
  • 45% increased Rarity of Items found in this Area
  • map drop stacked deck on death permyriad [50]
  • (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
  • (Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds)
  • (Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to Shock the target. It lasts 8 seconds)
  • (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
  • (Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds)
The Twilight TempleMap
  • % increased Experience gain
  • Area has increased monster variety
  • Players are Cursed with Flammability
  • Players are Cursed with Frostbite
  • Area is inhabited by Lunaris fanatics
  • Area is inhabited by Solaris fanatics
  • (75–100)% increased Quantity of Items found in this Area
  • (125–175)% increased Rarity of Items found in this Area
  • (25–50)% increased Pack size
  • (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
  • (Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds)
The Vinktar SquareMap
  • 20% more Monster Life
  • 20% increased Monster Damage
  • +35% Monster Lightning Resistance
  • Monsters deal 35% extra Physical Damage as Lightning
  • Monsters are Unaffected by Shock
  • (100–150)% increased Quantity of Items found in this Area
  • (100–150)% increased Rarity of Items found in this Area
  • (30–50)% increased Pack size
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Twisted Distant MemoryMap
  • 100% increased Experience gain
  • Monster Level: 81
  • Map has (3–5) additional random Modifiers
  • Map has (2–4) additional Synthesis Global Modifiers
  • map item drop quantity +% [100]
  • map item drop rarity +% [0]
  • map pack size +% [25]
Vaults of AtziriMap
  • Chests have (2500–3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have (20–40)% chance to drop Corrupted in Area
  • map disable chest drop scaling [1]
Whakawairua TuahuMap
  • Area contains many Totems
  • Curses have 50% reduced effect on Monsters
  • (40–60)% increased Quantity of Items found in this Area
  • (120–160)% increased Rarity of Items found in this Area
  • map extra content weighting [1]
  • map rare monsters have nemesis mod [1]
Ahuana's BiteQuiver
  • Gain (6–8) Life per Enemy Hit with Attacks

  • Adds (30–40) to (60–70) Cold Damage to Attacks
  • +(20–30)% to Cold Resistance
  • Enemies Chilled by your Hits have Damage taken increased by Chill Effect
  • Chill Enemies as though dealing (60–100)% more Damage
Asphyxia's WrathQuiver
  • (20–30)% increased Projectile Speed

  • Grants Level 5 Frostbite Skill
  • (8–12)% increased Attack Speed
  • +(30–40)% to Cold Resistance
  • (30–40)% increased Chill Duration on Enemies
  • Gain 20% of Physical Damage as Extra Cold Damage
  • (7–10)% chance to Freeze
  • Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Hexes from Auras or Cursed Ground cannot be Transferred)
BlackgleamQuiver
  • Adds (12–15) to (24–27) Fire Damage to Attacks

  • 10% increased Attack Speed
  • +(80–100) to Evasion Rating
  • +(10–30) to maximum Mana
  • 50% of Physical Damage Converted to Fire Damage
  • 5 to 10 Added Fire Damage with Bow Attacks
CragheadQuiver
  • Adds 1 to 4 Physical Damage to Attacks

  • (20–25)% reduced Enemy Stun Threshold
  • 25% reduced Projectile Speed
  • (140–200)% increased Stun Duration on Enemies
  • 6 to 10 Added Physical Damage with Bow Attacks
  • (The Stun Threshold determines how much Damage can Stun something)
DrillneckQuiver
  • Arrows Pierce an additional Target

  • (8–12)% increased Attack Speed
  • +350 to Evasion Rating
  • +(40–50) to maximum Life
  • (10–14) to (19–24) Added Physical Damage with Bow Attacks
  • Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

  • (8–12)% increased Attack Speed
    • (20–30)% increased Impale Effect
Hyrri's BiteQuiver
  • Gain (6–8) Life per Enemy Hit with Attacks

  • +(15–25) to Strength
  • +(35–45) to Dexterity
  • +(15–25) to Intelligence
  • Adds 10 to 20 Cold Damage to Attacks
  • (7–10)% increased Attack Speed
  • Gain (2–3) Life per Enemy Hit with Attacks
  • 10% increased Area of Effect
Maloney's MechanismQuiver
  • Has 1 Socket

  • Has 2 Sockets
  • Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
  • (7–12)% increased Attack Speed
  • +(50–70) to maximum Life
  • 5% chance to Blind Enemies on Hit with Attacks
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)

  • (7–12)% increased Attack Speed
    • Socketed Gems are Supported by Level 25 Arrow Nova
Maloney's NightfallQuiver
  • Gain (10–15)% of Physical Damage as Extra Chaos Damage

  • 10% increased Attack Speed
  • +(50–70) to maximum Life
  • +(12–16)% to Chaos Resistance
  • (8–10) to (14–16) Added Physical Damage with Bow Attacks
  • 25% chance to create a Smoke Cloud when Hit
  • (40–60)% increased Damage with Hits and Ailments against Blinded Enemies
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
  • (Enemies standing in Smoke Clouds are Blinded)
RearguardQuiver
  • Adds (7–9) to (13–16) Physical Damage to Attacks

  • (20–24)% Chance to Block Attack Damage
  • (12–15)% Chance to Block Spell Damage
  • +(400–450) to Armour
  • (20–30)% increased Projectile Speed
  • 50% increased Stun and Block Recovery
  • (15–20)% increased Projectile Damage

  • (20–30)% increased Projectile Speed
    • 50% reduced Enemy Stun Threshold with Bows
      (The Stun Threshold determines how much Damage can Stun something)
Replica Maloney's MechanismQuiver
  • Has 1 Socket

  • Has 2 Sockets
  • Trigger a Socketed Bow Skill when you Cast a Spell while
    wielding a Bow, with a 1 second Cooldown
  • (7–12)% increased Cast Speed
  • +(50–70) to maximum Life
  • 5% chance to Blind Enemies on Hit with Attacks
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Replica Soul StrikeQuiver
  • (20–30)% increased Critical Strike Chance with Bows

  • +30 to Dexterity
  • Adds (13–18) to (26–32) Physical Damage to Attacks
  • (8–12)% increased Attack Speed
  • +(60–80) to maximum Life
  • 80% reduced Maximum Recovery per Life Leech
  • 40% increased Maximum total Life Recovery per second from Leech
Rigwald's QuillsQuiver
  • (20–30)% increased Global Accuracy Rating

  • -10% to Fire Resistance
  • +(20–30)% to Lightning Resistance
  • Gain 7 Life per Enemy Hit with Attacks
  • 20% reduced Projectile Speed
  • (30–50)% increased Projectile Damage
  • Arrows Fork

  • (30–50)% increased Projectile Damage
    • (30–50)% chance to Aggravate Bleeding on targets you Hit with Attacks
      (Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
Saemus' GiftQuiver
  • (20–30)% increased Projectile Speed

  • +(30–40) to Dexterity
  • (8–12)% increased Cast Speed
  • +(30–60) to maximum Life
  • +(20–40)% to Lightning Resistance
  • 20% chance to Avoid being Stunned
  • 1% increased Lightning Damage per 10 Intelligence
Scorpion's CallQuiver
  • Adds (12–15) to (24–27) Physical Damage to Attacks

  • +(20–40) to Dexterity
  • +(700–1000) to Evasion Rating while in Sand Stance
  • (20–30)% increased Area of Effect while in Sand Stance
  • (25–30)% increased Attack Speed if you've changed Stance Recently
  • (40–60)% increased Projectile Damage while in Blood Stance
  • Regenerate (150–200) Life per Second while in Blood Stance
  • (You are in Blood Stance by default)
  • (Recently refers to the past 4 seconds)
SkirmishQuiver
  • (20–30)% increased Global Accuracy Rating

  • +(15–25) to Intelligence
  • +(30–50) to maximum Mana
  • (20–30)% increased Mana Regeneration Rate
  • 0.2% of Physical Attack Damage Leeched as Mana
  • Attack Skills have +1 to maximum number of Summoned Totems
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Soul StrikeQuiver
  • (20–30)% increased Critical Strike Chance with Bows

  • +30 to Dexterity
  • Adds (13–18) to (26–32) Chaos Damage to Attacks
  • (8–12)% increased Attack Speed
  • +(100–120) to maximum Energy Shield
  • 80% faster start of Energy Shield Recharge
  • 40% reduced Energy Shield Recharge Rate

  • +(100–120) to maximum Energy Shield
    • (10–15)% of Maximum Life Converted to Energy Shield

  • 80% faster start of Energy Shield Recharge
    • (10–15)% chance for Energy Shield Recharge to start when you use a Skill
SpinehailQuiver
  • Gain (10–15)% of Physical Damage as Extra Chaos Damage

  • +(10–20) to Dexterity and Intelligence
  • (7–14)% increased Attack Speed
  • Minions deal (30–50)% increased Damage
  • (5–10) to (12–24) Added Physical Damage with Bow Attacks
  • Bow Attacks Sacrifice a random Damageable Minion to fire (1–3) additional Arrow
SteelwormQuiver
  • (8–10)% increased Attack Speed

  • Grants Call of Steel
  • (30–60)% increased Evasion Rating and Armour
  • Deal no Non-Physical Damage
  • Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
  • Skills Fire 3 additional Projectiles for 4 seconds after
    you consume a total of 8 Steel Shards
The Fracturing SpinnerQuiver
  • Adds (7–9) to (13–16) Physical Damage to Attacks

  • Grants Summon Harbinger of Directions Skill
  • +(30–50) to Strength and Dexterity
  • Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
  • Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
  • +(15–25)% to Fire and Cold Resistances
The Poised PrismQuiver
  • (20–30)% increased Elemental Damage with Attack Skills

  • +(15–25)% to Fire Resistance
  • +(15–25)% to Cold Resistance
  • +(15–25)% to Lightning Resistance
  • Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
  • Adds 1 to 2 Fire Damage to Attacks per 10 Strength
  • Adds to 3 Lightning Damage to Attacks per 10 Intelligence
The Shattered DivinityQuiver
  • Adds (7–9) to (13–16) Physical Damage to Attacks

  • Grants Summon Greater Harbinger of Directions Skill
  • +(30–50) to Strength and Dexterity
  • Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
  • Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
  • +(15–25)% to Fire and Cold Resistances
VoidfletcherQuiver
  • (20–30)% increased Elemental Damage with Attack Skills

  • Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
  • Adds (30–40) to (80–100) Cold Damage to Attacks
  • +(80–120) to maximum Energy Shield
  • +(20–30)% to Cold Resistance
  • Gain (20–40) Mana per Enemy Killed
  • 30% increased Projectile Speed
  • 5 Maximum Void Charges
  • Gain a Void Charge every 0.5 seconds
The Blood of InnocenceRelic
  • The Herald of the Scourge drops the Balance of Terror
  • The Herald of the Scourge deals 50% more Damage
  • The Herald of the Scourge takes 50% less Damage
  • This item is destroyed when applied to a Sanctum
The Broken CenserRelic
  • The Herald of the Scourge drops 2 additional Forbidden Tomes
  • Rooms are unknown on the Sanctum Map
  • Cannot be used with Forbidden Tomes below level 75
  • This item is destroyed when applied to a Sanctum
The Chains of CastigationRelic
  • The Herald of the Scourge drops Sandstorm Visage
  • Rooms are unknown on the Sanctum Map
  • Cannot be used with Forbidden Tomes below level 75
  • This item is destroyed when applied to a Sanctum
The First CrestRelic
  • Aureus Coins are converted to Experience upon defeating the Herald of the Scourge
  • This item is destroyed when applied to a Sanctum
The Gilded ChaliceRelic
  • Duplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge
  • Cannot have Inspiration
  • Cannot recover Resolve
  • This item is destroyed when applied to a Sanctum
The Hour of DivinityRelic
  • Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge
  • Cannot have Boons
  • This item is destroyed when applied to a Sanctum
The Night LampRelic
  • The Herald of the Scourge drops an additional Forbidden Tome
  • No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
  • This item is destroyed when applied to a Sanctum
The Original ScriptureRelic
  • The Herald of the Scourge drops the Original Sin
  • Cannot have Inspiration
  • Maximum Resolve is 1
  • Cannot be used with Forbidden Tomes below level 83
  • This item is destroyed when applied to a Sanctum
The Power and the PromiseRelic
  • The Herald of the Scourge drops Eternal Damnation
  • Cannot have Inspiration
  • Cannot recover Resolve
  • Cannot be used with Forbidden Tomes below level 80
  • This item is destroyed when applied to a Sanctum
The Second SacramentRelic
  • The Herald of the Scourge deals 100% more Damage
  • The Herald of the Scourge takes 75% less Damage
  • The Herald of the Scourge drops the Winds of Fate
  • Cannot be used with Forbidden Tomes below level 83
  • This item is destroyed when applied to a Sanctum
Ahkeli's MeadowRing
  • +(20–30)% to Fire Resistance

  • +20 to Strength
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
{This item can be combined with a Mountain and Valley ring at a Vendor.}
Ahkeli's MountainRing
  • +(20–30)% to Fire Resistance

  • +20 to Strength
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
{This item can be combined with a Meadow and Valley ring at a Vendor.}
Ahkeli's ValleyRing
  • +(20–30)% to Fire Resistance

  • +20 to Strength
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
{This item can be combined with a Meadow and Mountain ring at a Vendor.}
AnathemaRing
  • +(15–25) to maximum Energy Shield

  • +(30–40) to Intelligence
  • (10–15)% increased Cast Speed
  • (10–20)% chance to gain a Power Charge when you Cast a Curse Spell
  • Your Curse Limit is equal to your maximum Power Charges

  • (10–20)% chance to gain a Power Charge when you Cast a Curse Spell
    • Curse Skills have (-30–30)% reduced Skill Effect Duration
AndvariusRing
  • (6–15)% increased Rarity of Items found

  • +10 to Dexterity
  • (50–70)% increased Rarity of Items found
  • -20% to all Elemental Resistances
Angler's PlaitRing
  • You can catch Corrupted Fish

  • (10–15)% increased Cast Speed
  • 100% increased Fishing Line Strength
  • 20% increased Quantity of Fish Caught
  • 40% increased Rarity of Fish Caught
  • (20–40)% increased Fish Bite Sensitivity
  • (Multiple bites from Fish with multiple mouths only check Bite Sensitivity once)
Astral ProjectorRing
  • +(20–30)% to Lightning Resistance

  • +(30–50) to Intelligence
  • (20–25)% increased Spell Damage
  • 30% chance to Avoid Elemental Ailments
  • Nova Spells have 20% less Area of Effect
  • Nova Spells Cast at the targeted location instead of around you
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

  • Nova Spells have 20% less Area of Effect
    • (40–50)% reduced maximum Energy Shield
Berek's GripRing
  • +(12–16)% to Cold and Lightning Resistances

  • (25–30)% increased Cold Damage
  • Adds 1 to (50–70) Lightning Damage to Spells and Attacks
  • +(30–40) to maximum Life
  • 1% of Damage Leeched as Life against Shocked Enemies
  • 1% of Damage Leeched as Energy Shield against Frozen Enemies
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

  • 1% of Damage Leeched as Life against Shocked Enemies
    • Enemies Shocked by you are Debilitated
      (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)

  • 1% of Damage Leeched as Energy Shield against Frozen Enemies
    • Enemies Frozen by you take 10% increased Damage
Berek's PassRing
  • +(12–16)% to Fire and Cold Resistances

  • (25–30)% increased Fire Damage
  • Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
  • +(30–40) to maximum Energy Shield
  • 30% increased Damage while Ignited
  • +5000 to Armour while Frozen

  • 30% increased Damage while Ignited
    • Action Speed cannot be modified to below Base Value while Ignited

  • +5000 to Armour while Frozen
    • 25% of Damage taken while Frozen Recouped as Life
      (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
      (Freeze lowers Enemy Action Speed to zero, preventing them from acting)
Berek's RespiteRing
  • +(12–16)% to Fire and Lightning Resistances

  • Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
  • (25–30)% increased Lightning Damage
  • +(30–40) to maximum Mana
  • When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
  • When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
  • (Shock increases Damage taken by 15%, for 2 seconds)
  • (Ignite deals Fire Damage over time)

  • When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    • Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite

  • When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
    • Shocked Enemies you Kill Explode, dealing 5% of
      their Life as Lightning Damage which cannot Shock
Betrayal's StingRing
  • Adds (3–4) to (10–14) Physical Damage to Attacks

  • +(20–35) to Dexterity
  • (-30–-20)% to all Elemental Resistances
  • +(20–30)% to Chaos Resistance
  • 5% increased Movement Speed
  • (25–40)% chance to inflict an additional Poison on the same Target when you inflict Poison
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
BlackflameRing
  • +(17–23)% to Chaos Resistance

  • +(8–12)% to Fire Damage over Time Multiplier
  • 50% reduced Ignite Duration on Enemies
  • (10–15)% chance to Ignite
  • +(20–25)% to Fire and Chaos Resistances
  • Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
  • Withered does not expire on Enemies Ignited by you
  • use unique blackflame ignite effect [1]
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
BlackheartRing
  • Adds 1 to 4 Physical Damage to Attacks

  • Adds (10–15) to (20–25) Chaos Damage to Attacks
  • Regenerate (10–15) Life per second
  • 10% chance to Cause Monsters to Flee
Brinerot MarkRing
  • Has 1 Socket

  • 25% increased Effect of Buffs granted by Socketed Golem Skills
  • Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
  • +3 to Level of Socketed Golem Gems
  • (20–25)% increased Spell Damage
  • +(15–25) to maximum Energy Shield
  • +(20–40)% to Lightning Resistance
Call of the BrotherhoodRing
  • +(12–16)% to Cold and Lightning Resistances

  • +(15–25) to Intelligence
  • (15–25)% increased Lightning Damage
  • (30–40)% increased Mana Regeneration Rate
  • 40% of Lightning Damage Converted to Cold Damage
  • Your spells have 100% chance to Shock against Frozen Enemies
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

  • Your spells have 100% chance to Shock against Frozen Enemies
    • Gain a Power Charge on Killing a Frozen Enemy
Call of the VoidRing
  • +(20–30)% to Cold Resistance

  • +(20–30)% to Cold Resistance
  • All Damage with Hits can Chill
  • All Damage Taken from Hits can Chill you
  • Enemies Chilled by your Hits can be Shattered as though Frozen
  • Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
  • (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Circle of AmbitionRing
  • [One to three random synthesis implicit modifiers]

  • +(10–20) to all Attributes
  • +(10–20)% to all Elemental Resistances
  • (40–60)% increased Cold Damage while affected by Herald of Ice
  • (40–60)% increased Fire Damage while affected by Herald of Ash
  • 10% increased Mana Reservation Efficiency of Herald Skills
  • +1% to maximum Cold Resistance while affected by Herald of Ice
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Maximum Resistances cannot be raised above 90%)
Circle of AnguishRing
  • [One to three random synthesis implicit modifiers]

  • +(20–30) to Strength
  • Adds (20–25) to (26–35) Fire Damage
  • +(20–30)% to Fire Resistance
  • When used in the Synthesiser, the new item will have an additional Herald Modifier
  • [Random Herald of Ash modifier]
Circle of FearRing
  • [One to three random synthesis implicit modifiers]

  • +(20–30) to Dexterity
  • Adds (20–25) to (26–35) Cold Damage
  • +(20–30)% to Cold Resistance
  • When used in the Synthesiser, the new item will have an additional Herald Modifier
  • [Random Herald of Ice modifier]
Circle of GuiltRing
  • [One to three random synthesis implicit modifiers]

  • +(10–20) to all Attributes
  • Adds (8–10) to (13–15) Physical Damage
  • +(350–400) to Armour
  • When used in the Synthesiser, the new item will have an additional Herald Modifier
  • [Random Herald of Purity modifier]
  • (Attributes are Strength, Dexterity, and Intelligence)
Circle of NostalgiaRing
  • [One to three random synthesis implicit modifiers]

  • +(10–20) to all Attributes
  • Adds (15–20) to (21–30) Chaos Damage
  • +(17–23)% to Chaos Resistance
  • When used in the Synthesiser, the new item will have an additional Herald Modifier
  • [Random Herald of Agony modifier]
  • (Attributes are Strength, Dexterity, and Intelligence)
Circle of RegretRing
  • [One to three random synthesis implicit modifiers]

  • +(20–30) to Intelligence
  • Adds 1 to (48–60) Lightning Damage
  • +(20–30)% to Lightning Resistance
  • When used in the Synthesiser, the new item will have an additional Herald Modifier
  • [Random Herald of Thunder modifier]
  • randomly chosen from:
    • Herald of Thunder has (30–40)% increased Mana Reservation Efficiency
    • (40–60)% increased Lightning Damage while affected by Herald of Thunder
    • Herald of Thunder has (40–60)% increased Buff Effect
    • +1% to maximum Lightning Resistance while affected by Herald of Thunder
    • +(50–60)% to Lightning Resistance while affected by Herald of Thunder
Coiling WhisperRing
  • +(17–23)% to Chaos Resistance

  • (25–50)% reduced Area of Effect of Hex Skills
  • Targets are Unaffected by your Hexes
  • When 90% of your Hex's Duration Expires on an Enemy, Eat 1 Soul per Enemy Power
  • (Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
  • (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Death RushRing
  • +(17–23)% to Chaos Resistance

  • Recover (3–5)% of Life on Kill
  • Gain Adrenaline for (1–3) second on Kill
  • (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)

  • Recover (3–5)% of Life on Kill
    • (20–40)% chance to gain an additional Vaal Soul on Kill
Doedre's DamningRing
  • +(20–30) to maximum Mana

  • +(5–20) to Intelligence
  • +(5–20)% to all Elemental Resistances
  • Gain (5–20) Mana per Enemy Killed
  • You can apply an additional Curse

  • WARN: Invalid node: null
    • Curse Enemies with Enfeeble on Hit
      (Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)

  • WARN: Invalid node: null
    • Curse Enemies with Temporal Chains on Hit
      (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)

  • WARN: Invalid node: null
    • Curse Enemies with Vulnerability on Hit
      (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
Dream FragmentsRing
  • +(20–30)% to Cold Resistance

  • 20% increased maximum Mana
  • +(30–40)% to Cold Resistance
  • 50% increased Mana Regeneration Rate
  • Cannot be Chilled
  • Cannot be Frozen

  • 50% increased Mana Regeneration Rate
    • (200–300)% increased Stun and Block Recovery
EmberwakeRing
  • +(20–30)% to Fire Resistance

  • (30–40)% increased Fire Damage
  • (5–10)% increased Cast Speed
  • 10% chance to Ignite
  • 40% less Burning Damage
  • You can inflict an additional Ignite on each Enemy
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Enmity's EmbraceRing
  • (5–7)% increased maximum Life

  • +(30–50) to Strength
  • (10–20)% increased Fire Damage
  • (65–75)% reduced Fire Resistance
  • Take (300–500) Fire Damage when you Use a Skill
  • Damage Penetrates Fire Resistance equal to your Overcapped Fire Resistance, up to a maximum of 200%
  • (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
Essence WormRing
  • Has 1 Socket

  • +2 to Level of Socketed Aura Gems
  • Socketed Gems have no Reservation
    Your Blessing Skills are Disabled
  • 80% reduced Reservation Efficiency of Skills
Fated EndRing
  • +(20–30) to maximum Mana

  • +(20–40) to Intelligence
  • Curse Skills have (8–12)% increased Cast Speed
  • Non-Aura Hexes expire upon reaching % of base Effect
  • Non-Aura Hexes gain 20% increased Effect per second
Gifts from AboveRing
  • (20–30)% increased Global Critical Strike Chance

  • Trigger Level 10 Consecrate when you deal a Critical Strike
  • (30–35)% increased Global Critical Strike Chance
  • (10–15)% increased Light Radius
  • (40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
  • 50% increased Damage while on Consecrated Ground
  • +5% Chance to Block Attack Damage while on Consecrated Ground

  • (30–35)% increased Global Critical Strike Chance
    • (25–40)% increased Effect of Consecrated Ground you create
Grattus SignetRing
  • (20–30)% increased Global Critical Strike Chance

  • (5–10)% increased Attack Speed
  • (5–10)% increased Cast Speed
  • +(40–60) to maximum Energy Shield
  • +(30–50) to maximum Life
  • Attacks inflict Unnerve on Critical Strike for 4 seconds
  • Spells inflict Intimidate on Critical Strike for 4 seconds
  • (Unnerved enemies take 10% increased Spell Damage)
  • (Intimidated enemies take 10% increased Attack Damage)
Heartbound LoopRing
  • +(15–25) to maximum Energy Shield

  • Regenerate (10–15) Life per second
  • (20–40)% increased Mana Regeneration Rate
  • Minions have 15% increased maximum Life
  • Minions have 10% increased Area of Effect
  • 350 Physical Damage taken on Minion Death

  • Regenerate (10–15) Life per second
    • (10–20)% reduced Mana Cost of Minion Skills
Honoured AllianceRing
  • +(20–30) to maximum Life

  • 10% chance to Trigger Summon Spirit of Akoya on Kill
  • +(10–20) to all Attributes
  • (30–50)% increased Mana Regeneration Rate
  • (10–15)% of Damage taken Recouped as Life
  • (Attributes are Strength, Dexterity, and Intelligence)
  • (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Icefang OrbitRing
  • Adds 1 to 4 Physical Damage to Attacks

  • +(20–30) to Dexterity
  • (40–60)% increased Damage with Poison
  • 25% chance to Poison on Hit
  • You are Chilled when you are Poisoned
  • Non-Chilled Enemies you Poison are Chilled
  • Poisoned Enemies you Kill with Hits Shatter
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
  • (Chill reduces Enemy Action Speed by 10% for 2 seconds)
Ixchel's TemptationRing
  • (6–15)% increased Rarity of Items found

  • +(10–15) to all Attributes
  • Adds (7–10) to (15–18) Chaos Damage to Attacks
  • Adds (9–12) to (19–22) Fire Damage to Spells
  • +(15–20)% to Global Critical Strike Multiplier
  • +(80–100) to Armour
  • +(80–100) to Evasion Rating
  • +(30–35) to maximum Energy Shield
  • +(25–30) to maximum Life
  • +(20–25) to maximum Mana
  • +(8–10)% to all Elemental Resistances
  • (6–8)% increased Attack and Cast Speed
  • Maximum Quality is 200%
  • (Attributes are Strength, Dexterity, and Intelligence)
Kalandra's TouchRing
  • Reflects opposite Ring
Kaom's SignRing
  • +(20–30) to maximum Life

  • Grants Level 10 Enduring Cry Skill
  • +(10–20) to Strength
  • +1 to Maximum Endurance Charges

  • WARN: Invalid node: null
    • (20–30)% increased total Power counted by Warcries
KikazaruRing
  • +(20–30)% to Lightning Resistance

  • +(10–15) to all Attributes
  • (20–40)% increased Mana Regeneration Rate
  • 60% reduced Effect of Curses on you
  • Regenerate 3 Life per second per Level
  • (Attributes are Strength, Dexterity, and Intelligence)

  • Regenerate 3 Life per second per Level
    • +2 Maximum Mana per Level
Le Heup of AllRing
  • Adds 1 to 4 Physical Damage to Attacks

  • +(10–30) to all Attributes
  • (10–30)% increased Damage
  • (10–30)% increased Rarity of Items found
  • +(10–30)% to all Elemental Resistances
  • (Attributes are Strength, Dexterity, and Intelligence)

  • (10–30)% increased Damage
    • (10–30)% increased Global Defences
      (Armour, Evasion Rating and Energy Shield are the standard Defences)

  • (10–30)% increased Rarity of Items found
    • +(10–30)% to Global Critical Strike Multiplier
Lori's LanternRing
  • +(8–10)% to all Elemental Resistances

  • +10% to all Elemental Resistances
  • (6–8)% increased Movement Speed when on Low Life
  • 31% increased Light Radius
  • +(20–25)% to Chaos Resistance when on Low Life
  • Damage of Enemies Hitting you is Unlucky while you are on Low Life
  • (You are on Low Life if you have 50% of your Maximum Life or less)
  • (Unlucky things are rolled twice and the worst result used)

  • Damage of Enemies Hitting you is Unlucky while you are on Low Life
    • Your Damage with Hits is Lucky while on Low Life
      (You are on Low Life if you have 50% of your Maximum Life or less)

  • (6–8)% increased Movement Speed when on Low Life
    • (12–16)% increased Attack Speed when on Low Life
      (You are on Low Life if you have 50% of your Maximum Life or less)
Lost UnityRing
  • (5–7)% increased Global Defences

  • Grants Level 30 Herald of the Hive Skill
  • +(10–20)% to all Elemental Resistances
  • +(23–37)% to Chaos Resistance
Malachai's ArtificeRing
  • Has 1 Socket

  • All Sockets are White
  • Socketed Gems have Elemental Equilibrium
  • -20% to all Elemental Resistances
  • +(75–100)% to Cold Resistance when Socketed with a Green Gem
  • +(75–100)% to Lightning Resistance when Socketed with a Blue Gem
  • +(75–100)% to Fire Resistance when Socketed with a Red Gem
  • (Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
Mark of SubmissionRing
  • Has 1 Socket

  • Curse Enemies with Socketed Hex Curse Gem on Hit
Mark of the ElderRing
  • Adds (3–4) to (10–14) Physical Damage to Attacks

  • 20% chance to Trigger Level 20 Tentacle Whip on Kill
  • Adds (26–32) to (42–48) Cold Damage to Attacks
  • (6–10)% increased maximum Energy Shield
  • (6–10)% increased maximum Life
  • (60–80)% increased Attack Damage if your opposite Ring is a Shaper Item
  • Cannot be Stunned by Attacks if your opposite Ring is an Elder Item
Mark of the ShaperRing
  • (15–25)% increased Elemental Damage

  • 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
  • Adds (13–18) to (50–56) Lightning Damage to Spells
  • (6–10)% increased maximum Energy Shield
  • (6–10)% increased maximum Life
  • (60–80)% increased Spell Damage if your opposite Ring is an Elder Item
  • Cannot be Stunned by Spells if your opposite Ring is a Shaper Item
Ming's HeartRing
  • +(17–23)% to Chaos Resistance

  • 25% reduced maximum Energy Shield
  • 25% reduced maximum Life
  • +(40–50)% to Chaos Resistance
  • Gain (40–60)% of Physical Damage as Extra Chaos Damage

  • 25% reduced maximum Life
    • Can't use other Rings
Mokou's EmbraceRing
  • +(20–30)% to Fire Resistance

  • +(25–40)% to Cold Resistance
  • (25–40)% increased Attack Speed while Ignited
  • (25–40)% increased Cast Speed while Ignited
  • +25% chance to be Ignited
  • All Damage Taken from Hits can Ignite you
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)

  • +(25–40)% to Cold Resistance
    • +3% to maximum Fire Resistance
      (Maximum Resistances cannot be raised above 90%)
Mutewind SealRing
  • Has 1 Socket

  • Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
  • Socketed Golem Skills have 20% increased Attack and Cast Speed
  • +3 to Level of Socketed Golem Gems
  • Adds (5–10) to (11–15) Physical Damage to Attacks
  • (5–10)% increased Attack Speed
  • (3–5)% increased Movement Speed
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Ngamahu's SignRing
  • +(20–30)% to Fire Resistance

  • +(15–25) to Strength
  • Adds (20–25) to (30–35) Fire Damage to Spells and Attacks
  • 15% increased Ignite Duration on Enemies
  • 10% chance to Ignite
  • Recover (20–30) Life when you Ignite an Enemy
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
NimisRing
  • +(20–30)% to Lightning Resistance

  • +(30–50) to Dexterity
  • (25–35)% increased Projectile Damage
  • Projectiles Return to you
  • Projectiles are fired in random directions
Original SinRing
  • +(17–23)% to Chaos Resistance

  • All Elemental Damage Converted to Chaos Damage
  • Nearby Enemies' Chaos Resistance is 0
  • (Any Elemental Damage not Converted by other effects is Converted by this)
Perandus SignetRing
  • +(20–30) to maximum Mana

  • +(25–30) to maximum Mana
  • 2% increased Experience gain
  • (45–65)% increased Mana Regeneration Rate
  • 2% increased Intelligence for each Unique Item Equipped
  • 3% chance for Slain monsters to drop an additional Scroll of Wisdom
  • (Flasks and Jewels are not Equipped)
Polaric DevastationRing
  • (15–25)% increased Elemental Damage

  • (15–25)% increased Global Critical Strike Chance
  • +(20–40)% to Fire Resistance
  • +(20–40)% to Cold Resistance
  • (10–20)% increased Duration of Ailments on Enemies
  • Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
  • Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
  • (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
  • (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
PraxisRing
  • +(20–30) to maximum Mana

  • +(30–60) to maximum Mana
  • Regenerate (3–6) Mana per second
  • (-8–-4) to Total Mana Cost of Skills
  • 8% of Damage taken Recouped as Mana
  • (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Precursor's EmblemRing
  • +(20–30)% to Fire Resistance

  • +20 to Strength

    5% increased maximum Energy Shield

    5% increased maximum Life
  • randomly chosen from:
    • 10% increased Accuracy Rating per Frenzy Charge
    • (6–8) to (12–13) Added Cold Damage per Frenzy Charge
    • (7–9) to (13–14) Fire Damage per Endurance Charge
    • (1–2) to (18–20) Lightning Damage per Power Charge
    • You can apply an additional Curse while at maximum Power Charges
    • Gain Arcane Surge on Hit with Spells while at maximum Power Charges
    • 6% increased Armour per Endurance Charge
    • 1% increased Attack and Cast Speed per Endurance Charge
    • 1% increased Attack and Cast Speed per Power Charge
    • +1% Chance to Block Attack Damage per Endurance Charge
    • +1% Chance to Block Attack Damage per Frenzy Charge
    • +1% Chance to Block Attack Damage per Power Charge
    • You cannot be Stunned while at maximum Endurance Charges
    • 15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
    • 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
    • 15% chance that if you would gain Power Charges, you instead gain up to
      your maximum number of Power Charges
    • +4% to Chaos Resistance per Endurance Charge
    • Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
    • 6% increased Critical Strike Chance per Endurance Charge
    • 6% increased Critical Strike Chance per Frenzy Charge
    • +3% to Critical Strike Multiplier per Power Charge
    • 5% increased Damage per Endurance Charge
    • 5% increased Damage per Frenzy Charge
    • 5% increased Damage per Power Charge
    • +1% chance to Suppress Spell Damage per Endurance Charge
    • +1% chance to Suppress Spell Damage per Frenzy Charge
    • +1% chance to Suppress Spell Damage per Power Charge
    • (20–40)% increased Endurance Charge Duration
    • Gain 1 Endurance Charge every second if you've been Hit Recently
    • 10% chance to gain an Endurance Charge on Kill
    • 3% increased Energy Shield per Power Charge
    • 8% increased Evasion Rating per Frenzy Charge
    • Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
    • Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
    • (20–40)% increased Frenzy Charge Duration
    • 10% chance to gain a Frenzy Charge on Hit
    • 10% chance to gain a Frenzy Charge on Kill
    • Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
    • You have Iron Reflexes while at maximum Frenzy Charges
    • Regenerate 0.3% of Life per second per Endurance Charge
    • Regenerate 0.3% of Life per second per Frenzy Charge
    • Regenerate 0.3% of Life per second per Power Charge
    • Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
    • +1 to Maximum Endurance Charges
    • +1 to Maximum Frenzy Charges
    • +1 to Maximum Power Charges
    • You have Mind over Matter while at maximum Power Charges
    • 1% increased Movement Speed per Endurance Charge
    • 1% increased Movement Speed per Frenzy Charge
    • 1% increased Movement Speed per Power Charge
    • Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
    • 1% additional Physical Damage Reduction per Frenzy Charge
    • 1% additional Physical Damage Reduction per Power Charge
    • (20–40)% increased Power Charge Duration
    • 20% chance to gain a Power Charge on Critical Strike
    • 10% chance to gain a Power Charge on Kill
    • You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemRing
  • +(20–30)% to Cold Resistance

  • +20 to Dexterity

    5% increased maximum Energy Shield

    5% increased maximum Life
  • randomly chosen from:
    • 10% increased Accuracy Rating per Frenzy Charge
    • (6–8) to (12–13) Added Cold Damage per Frenzy Charge
    • (7–9) to (13–14) Fire Damage per Endurance Charge
    • (1–2) to (18–20) Lightning Damage per Power Charge
    • You can apply an additional Curse while at maximum Power Charges
    • Gain Arcane Surge on Hit with Spells while at maximum Power Charges
    • 6% increased Armour per Endurance Charge
    • 1% increased Attack and Cast Speed per Endurance Charge
    • 1% increased Attack and Cast Speed per Power Charge
    • +1% Chance to Block Attack Damage per Endurance Charge
    • +1% Chance to Block Attack Damage per Frenzy Charge
    • +1% Chance to Block Attack Damage per Power Charge
    • You cannot be Stunned while at maximum Endurance Charges
    • 15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
    • 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
    • 15% chance that if you would gain Power Charges, you instead gain up to
      your maximum number of Power Charges
    • +4% to Chaos Resistance per Endurance Charge
    • Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
    • 6% increased Critical Strike Chance per Endurance Charge
    • 6% increased Critical Strike Chance per Frenzy Charge
    • +3% to Critical Strike Multiplier per Power Charge
    • 5% increased Damage per Endurance Charge
    • 5% increased Damage per Frenzy Charge
    • 5% increased Damage per Power Charge
    • +1% chance to Suppress Spell Damage per Endurance Charge
    • +1% chance to Suppress Spell Damage per Frenzy Charge
    • +1% chance to Suppress Spell Damage per Power Charge
    • (20–40)% increased Endurance Charge Duration
    • Gain 1 Endurance Charge every second if you've been Hit Recently
    • 10% chance to gain an Endurance Charge on Kill
    • 3% increased Energy Shield per Power Charge
    • 8% increased Evasion Rating per Frenzy Charge
    • Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
    • Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
    • (20–40)% increased Frenzy Charge Duration
    • 10% chance to gain a Frenzy Charge on Hit
    • 10% chance to gain a Frenzy Charge on Kill
    • Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
    • You have Iron Reflexes while at maximum Frenzy Charges
    • Regenerate 0.3% of Life per second per Endurance Charge
    • Regenerate 0.3% of Life per second per Frenzy Charge
    • Regenerate 0.3% of Life per second per Power Charge
    • Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
    • +1 to Maximum Endurance Charges
    • +1 to Maximum Frenzy Charges
    • +1 to Maximum Power Charges
    • You have Mind over Matter while at maximum Power Charges
    • 1% increased Movement Speed per Endurance Charge
    • 1% increased Movement Speed per Frenzy Charge
    • 1% increased Movement Speed per Power Charge
    • Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
    • 1% additional Physical Damage Reduction per Frenzy Charge
    • 1% additional Physical Damage Reduction per Power Charge
    • (20–40)% increased Power Charge Duration
    • 20% chance to gain a Power Charge on Critical Strike
    • 10% chance to gain a Power Charge on Kill
    • You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemRing
  • +(20–30)% to Lightning Resistance

  • +20 to Intelligence

    5% increased maximum Energy Shield

    5% increased maximum Life
  • randomly chosen from:
    • 10% increased Accuracy Rating per Frenzy Charge
    • (6–8) to (12–13) Added Cold Damage per Frenzy Charge
    • (7–9) to (13–14) Fire Damage per Endurance Charge
    • (1–2) to (18–20) Lightning Damage per Power Charge
    • You can apply an additional Curse while at maximum Power Charges
    • Gain Arcane Surge on Hit with Spells while at maximum Power Charges
    • 6% increased Armour per Endurance Charge
    • 1% increased Attack and Cast Speed per Endurance Charge
    • 1% increased Attack and Cast Speed per Power Charge
    • +1% Chance to Block Attack Damage per Endurance Charge
    • +1% Chance to Block Attack Damage per Frenzy Charge
    • +1% Chance to Block Attack Damage per Power Charge
    • You cannot be Stunned while at maximum Endurance Charges
    • 15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
    • 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
    • 15% chance that if you would gain Power Charges, you instead gain up to
      your maximum number of Power Charges
    • +4% to Chaos Resistance per Endurance Charge
    • Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
    • 6% increased Critical Strike Chance per Endurance Charge
    • 6% increased Critical Strike Chance per Frenzy Charge
    • +3% to Critical Strike Multiplier per Power Charge
    • 5% increased Damage per Endurance Charge
    • 5% increased Damage per Frenzy Charge
    • 5% increased Damage per Power Charge
    • +1% chance to Suppress Spell Damage per Endurance Charge
    • +1% chance to Suppress Spell Damage per Frenzy Charge
    • +1% chance to Suppress Spell Damage per Power Charge
    • (20–40)% increased Endurance Charge Duration
    • Gain 1 Endurance Charge every second if you've been Hit Recently
    • 10% chance to gain an Endurance Charge on Kill
    • 3% increased Energy Shield per Power Charge
    • 8% increased Evasion Rating per Frenzy Charge
    • Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
    • Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
    • (20–40)% increased Frenzy Charge Duration
    • 10% chance to gain a Frenzy Charge on Hit
    • 10% chance to gain a Frenzy Charge on Kill
    • Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
    • You have Iron Reflexes while at maximum Frenzy Charges
    • Regenerate 0.3% of Life per second per Endurance Charge
    • Regenerate 0.3% of Life per second per Frenzy Charge
    • Regenerate 0.3% of Life per second per Power Charge
    • Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
    • +1 to Maximum Endurance Charges
    • +1 to Maximum Frenzy Charges
    • +1 to Maximum Power Charges
    • You have Mind over Matter while at maximum Power Charges
    • 1% increased Movement Speed per Endurance Charge
    • 1% increased Movement Speed per Frenzy Charge
    • 1% increased Movement Speed per Power Charge
    • Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
    • 1% additional Physical Damage Reduction per Frenzy Charge
    • 1% additional Physical Damage Reduction per Power Charge
    • (20–40)% increased Power Charge Duration
    • 20% chance to gain a Power Charge on Critical Strike
    • 10% chance to gain a Power Charge on Kill
    • You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemRing
  • +(8–10)% to all Elemental Resistances

  • +20 to all Attributes

    5% increased maximum Energy Shield

    5% increased maximum Life
  • randomly chosen from:
    • 10% increased Accuracy Rating per Frenzy Charge
    • (6–8) to (12–13) Added Cold Damage per Frenzy Charge
    • (7–9) to (13–14) Fire Damage per Endurance Charge
    • (1–2) to (18–20) Lightning Damage per Power Charge
    • You can apply an additional Curse while at maximum Power Charges
    • Gain Arcane Surge on Hit with Spells while at maximum Power Charges
    • 6% increased Armour per Endurance Charge
    • 1% increased Attack and Cast Speed per Endurance Charge
    • 1% increased Attack and Cast Speed per Power Charge
    • +1% Chance to Block Attack Damage per Endurance Charge
    • +1% Chance to Block Attack Damage per Frenzy Charge
    • +1% Chance to Block Attack Damage per Power Charge
    • You cannot be Stunned while at maximum Endurance Charges
    • 15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
    • 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
    • 15% chance that if you would gain Power Charges, you instead gain up to
      your maximum number of Power Charges
    • +4% to Chaos Resistance per Endurance Charge
    • Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
    • 6% increased Critical Strike Chance per Endurance Charge
    • 6% increased Critical Strike Chance per Frenzy Charge
    • +3% to Critical Strike Multiplier per Power Charge
    • 5% increased Damage per Endurance Charge
    • 5% increased Damage per Frenzy Charge
    • 5% increased Damage per Power Charge
    • +1% chance to Suppress Spell Damage per Endurance Charge
    • +1% chance to Suppress Spell Damage per Frenzy Charge
    • +1% chance to Suppress Spell Damage per Power Charge
    • (20–40)% increased Endurance Charge Duration
    • Gain 1 Endurance Charge every second if you've been Hit Recently
    • 10% chance to gain an Endurance Charge on Kill
    • 3% increased Energy Shield per Power Charge
    • 8% increased Evasion Rating per Frenzy Charge
    • Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
    • Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
    • (20–40)% increased Frenzy Charge Duration
    • 10% chance to gain a Frenzy Charge on Hit
    • 10% chance to gain a Frenzy Charge on Kill
    • Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
    • You have Iron Reflexes while at maximum Frenzy Charges
    • Regenerate 0.3% of Life per second per Endurance Charge
    • Regenerate 0.3% of Life per second per Frenzy Charge
    • Regenerate 0.3% of Life per second per Power Charge
    • Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
    • +1 to Maximum Endurance Charges
    • +1 to Maximum Frenzy Charges
    • +1 to Maximum Power Charges
    • You have Mind over Matter while at maximum Power Charges
    • 1% increased Movement Speed per Endurance Charge
    • 1% increased Movement Speed per Frenzy Charge
    • 1% increased Movement Speed per Power Charge
    • Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
    • 1% additional Physical Damage Reduction per Frenzy Charge
    • 1% additional Physical Damage Reduction per Power Charge
    • (20–40)% increased Power Charge Duration
    • 20% chance to gain a Power Charge on Critical Strike
    • 10% chance to gain a Power Charge on Kill
    • You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemRing
  • +(12–16)% to Cold and Lightning Resistances

  • +20 to Dexterity and Intelligence

    5% increased maximum Energy Shield

    5% increased maximum Life
  • randomly chosen from:
    • 10% increased Accuracy Rating per Frenzy Charge
    • (6–8) to (12–13) Added Cold Damage per Frenzy Charge
    • (7–9) to (13–14) Fire Damage per Endurance Charge
    • (1–2) to (18–20) Lightning Damage per Power Charge
    • You can apply an additional Curse while at maximum Power Charges
    • Gain Arcane Surge on Hit with Spells while at maximum Power Charges
    • 6% increased Armour per Endurance Charge
    • 1% increased Attack and Cast Speed per Endurance Charge
    • 1% increased Attack and Cast Speed per Power Charge
    • +1% Chance to Block Attack Damage per Endurance Charge
    • +1% Chance to Block Attack Damage per Frenzy Charge
    • +1% Chance to Block Attack Damage per Power Charge
    • You cannot be Stunned while at maximum Endurance Charges
    • 15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
    • 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
    • 15% chance that if you would gain Power Charges, you instead gain up to
      your maximum number of Power Charges
    • +4% to Chaos Resistance per Endurance Charge
    • Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
    • 6% increased Critical Strike Chance per Endurance Charge
    • 6% increased Critical Strike Chance per Frenzy Charge
    • +3% to Critical Strike Multiplier per Power Charge
    • 5% increased Damage per Endurance Charge
    • 5% increased Damage per Frenzy Charge
    • 5% increased Damage per Power Charge
    • +1% chance to Suppress Spell Damage per Endurance Charge
    • +1% chance to Suppress Spell Damage per Frenzy Charge
    • +1% chance to Suppress Spell Damage per Power Charge
    • (20–40)% increased Endurance Charge Duration
    • Gain 1 Endurance Charge every second if you've been Hit Recently
    • 10% chance to gain an Endurance Charge on Kill
    • 3% increased Energy Shield per Power Charge
    • 8% increased Evasion Rating per Frenzy Charge
    • Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
    • Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
    • (20–40)% increased Frenzy Charge Duration
    • 10% chance to gain a Frenzy Charge on Hit
    • 10% chance to gain a Frenzy Charge on Kill
    • Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
    • You have Iron Reflexes while at maximum Frenzy Charges
    • Regenerate 0.3% of Life per second per Endurance Charge
    • Regenerate 0.3% of Life per second per Frenzy Charge
    • Regenerate 0.3% of Life per second per Power Charge
    • Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
    • +1 to Maximum Endurance Charges
    • +1 to Maximum Frenzy Charges
    • +1 to Maximum Power Charges
    • You have Mind over Matter while at maximum Power Charges
    • 1% increased Movement Speed per Endurance Charge
    • 1% increased Movement Speed per Frenzy Charge
    • 1% increased Movement Speed per Power Charge
    • Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
    • 1% additional Physical Damage Reduction per Frenzy Charge
    • 1% additional Physical Damage Reduction per Power Charge
    • (20–40)% increased Power Charge Duration
    • 20% chance to gain a Power Charge on Critical Strike
    • 10% chance to gain a Power Charge on Kill
    • You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemRing
  • +(12–16)% to Fire and Cold Resistances

  • +20 to Strength and Dexterity

    5% increased maximum Energy Shield

    5% increased maximum Life
  • randomly chosen from:
    • 10% increased Accuracy Rating per Frenzy Charge
    • (6–8) to (12–13) Added Cold Damage per Frenzy Charge
    • (7–9) to (13–14) Fire Damage per Endurance Charge
    • (1–2) to (18–20) Lightning Damage per Power Charge
    • You can apply an additional Curse while at maximum Power Charges
    • Gain Arcane Surge on Hit with Spells while at maximum Power Charges
    • 6% increased Armour per Endurance Charge
    • 1% increased Attack and Cast Speed per Endurance Charge
    • 1% increased Attack and Cast Speed per Power Charge
    • +1% Chance to Block Attack Damage per Endurance Charge
    • +1% Chance to Block Attack Damage per Frenzy Charge
    • +1% Chance to Block Attack Damage per Power Charge
    • You cannot be Stunned while at maximum Endurance Charges
    • 15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
    • 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
    • 15% chance that if you would gain Power Charges, you instead gain up to
      your maximum number of Power Charges
    • +4% to Chaos Resistance per Endurance Charge
    • Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
    • 6% increased Critical Strike Chance per Endurance Charge
    • 6% increased Critical Strike Chance per Frenzy Charge
    • +3% to Critical Strike Multiplier per Power Charge
    • 5% increased Damage per Endurance Charge
    • 5% increased Damage per Frenzy Charge
    • 5% increased Damage per Power Charge
    • +1% chance to Suppress Spell Damage per Endurance Charge
    • +1% chance to Suppress Spell Damage per Frenzy Charge
    • +1% chance to Suppress Spell Damage per Power Charge
    • (20–40)% increased Endurance Charge Duration
    • Gain 1 Endurance Charge every second if you've been Hit Recently
    • 10% chance to gain an Endurance Charge on Kill
    • 3% increased Energy Shield per Power Charge
    • 8% increased Evasion Rating per Frenzy Charge
    • Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
    • Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
    • (20–40)% increased Frenzy Charge Duration
    • 10% chance to gain a Frenzy Charge on Hit
    • 10% chance to gain a Frenzy Charge on Kill
    • Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
    • You have Iron Reflexes while at maximum Frenzy Charges
    • Regenerate 0.3% of Life per second per Endurance Charge
    • Regenerate 0.3% of Life per second per Frenzy Charge
    • Regenerate 0.3% of Life per second per Power Charge
    • Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
    • +1 to Maximum Endurance Charges
    • +1 to Maximum Frenzy Charges
    • +1 to Maximum Power Charges
    • You have Mind over Matter while at maximum Power Charges
    • 1% increased Movement Speed per Endurance Charge
    • 1% increased Movement Speed per Frenzy Charge
    • 1% increased Movement Speed per Power Charge
    • Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
    • 1% additional Physical Damage Reduction per Frenzy Charge
    • 1% additional Physical Damage Reduction per Power Charge
    • (20–40)% increased Power Charge Duration
    • 20% chance to gain a Power Charge on Critical Strike
    • 10% chance to gain a Power Charge on Kill
    • You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemRing
  • +(12–16)% to Fire and Lightning Resistances

  • +20 to Strength and Intelligence

    5% increased maximum Energy Shield

    5% increased maximum Life
  • randomly chosen from:
    • 10% increased Accuracy Rating per Frenzy Charge
    • (6–8) to (12–13) Added Cold Damage per Frenzy Charge
    • (7–9) to (13–14) Fire Damage per Endurance Charge
    • (1–2) to (18–20) Lightning Damage per Power Charge
    • You can apply an additional Curse while at maximum Power Charges
    • Gain Arcane Surge on Hit with Spells while at maximum Power Charges
    • 6% increased Armour per Endurance Charge
    • 1% increased Attack and Cast Speed per Endurance Charge
    • 1% increased Attack and Cast Speed per Power Charge
    • +1% Chance to Block Attack Damage per Endurance Charge
    • +1% Chance to Block Attack Damage per Frenzy Charge
    • +1% Chance to Block Attack Damage per Power Charge
    • You cannot be Stunned while at maximum Endurance Charges
    • 15% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
    • 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
    • 15% chance that if you would gain Power Charges, you instead gain up to
      your maximum number of Power Charges
    • +4% to Chaos Resistance per Endurance Charge
    • Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
    • 6% increased Critical Strike Chance per Endurance Charge
    • 6% increased Critical Strike Chance per Frenzy Charge
    • +3% to Critical Strike Multiplier per Power Charge
    • 5% increased Damage per Endurance Charge
    • 5% increased Damage per Frenzy Charge
    • 5% increased Damage per Power Charge
    • +1% chance to Suppress Spell Damage per Endurance Charge
    • +1% chance to Suppress Spell Damage per Frenzy Charge
    • +1% chance to Suppress Spell Damage per Power Charge
    • (20–40)% increased Endurance Charge Duration
    • Gain 1 Endurance Charge every second if you've been Hit Recently
    • 10% chance to gain an Endurance Charge on Kill
    • 3% increased Energy Shield per Power Charge
    • 8% increased Evasion Rating per Frenzy Charge
    • Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
    • Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
    • (20–40)% increased Frenzy Charge Duration
    • 10% chance to gain a Frenzy Charge on Hit
    • 10% chance to gain a Frenzy Charge on Kill
    • Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
    • You have Iron Reflexes while at maximum Frenzy Charges
    • Regenerate 0.3% of Life per second per Endurance Charge
    • Regenerate 0.3% of Life per second per Frenzy Charge
    • Regenerate 0.3% of Life per second per Power Charge
    • Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
    • +1 to Maximum Endurance Charges
    • +1 to Maximum Frenzy Charges
    • +1 to Maximum Power Charges
    • You have Mind over Matter while at maximum Power Charges
    • 1% increased Movement Speed per Endurance Charge
    • 1% increased Movement Speed per Frenzy Charge
    • 1% increased Movement Speed per Power Charge
    • Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
    • 1% additional Physical Damage Reduction per Frenzy Charge
    • 1% additional Physical Damage Reduction per Power Charge
    • (20–40)% increased Power Charge Duration
    • 20% chance to gain a Power Charge on Critical Strike
    • 10% chance to gain a Power Charge on Kill
    • You have Vaal Pact while at maximum Endurance Charges
Profane ProxyRing
  • Has 1 Socket

  • +3 to Level of Socketed Curse Gems
  • +(20–30)% to Cold Resistance
  • +(20–30)% to Lightning Resistance
  • Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
  • Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
Prospero's ProtectionRing
  • Adds 1 to 4 Physical Damage to Attacks

  • (4–6)% Chance to Block Attack Damage
  • +(15–35) to Strength
  • +(45–60) to maximum Life
  • Armour from Equipped Shield is doubled
  • Gain no Armour from Equipped Body Armour
Putembo's MeadowRing
  • +(20–30)% to Lightning Resistance

  • +20 to Intelligence
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
{This item can be combined with a Mountain and Valley ring at a Vendor.}
Putembo's MountainRing
  • +(20–30)% to Lightning Resistance

  • +20 to Intelligence
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
{This item can be combined with a Meadow and Valley ring at a Vendor.}
Putembo's ValleyRing
  • +(20–30)% to Lightning Resistance

  • +20 to Intelligence
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
{This item can be combined with a Meadow and Mountain ring at a Vendor.}
PyreRing
  • +(20–30)% to Cold Resistance

  • +(25–35)% to Fire Resistance
  • (60–80)% increased Burning Damage
  • 40% of Cold Damage Converted to Fire Damage
  • 10% increased Light Radius
  • Ignited Enemies Killed by your Hits are destroyed

  • (60–80)% increased Burning Damage
    • 40% of Cold Damage from Hits taken as Fire Damage
Redblade BandRing
  • Has 1 Socket

  • Socketed Golem Skills have 25% chance to Taunt on Hit
  • +3 to Level of Socketed Golem Gems
  • Socketed Golem Skills have Minions Regenerate 5% of Life per second
  • +(30–40) to Strength
  • (20–30)% increased Fire Damage
  • +(30–40) to maximum Life
Replica Doedre's DamningRing
  • +(20–30) to maximum Mana

  • +(5–20) to Intelligence
  • +(5–20)% to all Elemental Resistances
  • Gain (5–20) Mana per Enemy Killed
  • You can apply one fewer Curse
  • (10–15)% increased Effect of your Curses
Replica EmberwakeRing
  • +(20–30)% to Fire Resistance

  • (30–40)% increased Fire Damage
  • (5–10)% increased Cast Speed
  • 90% reduced Ignite Duration on Enemies
  • 10% chance to Ignite
  • Ignites you inflict deal Damage (35–45)% faster
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (They will deal the same total damage over a shorter duration)
Replica Malachai's ArtificeRing
  • Has 1 Socket

  • All Sockets are White
  • Socketed Gems have Secrets of Suffering
  • -20% to all Elemental Resistances
  • +(75–100)% to Cold Resistance when Socketed with a Green Gem
  • +(75–100)% to Lightning Resistance when Socketed with a Blue Gem
  • +(75–100)% to Fire Resistance when Socketed with a Red Gem
  • (Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped)
Replica Tasalio's SignRing
  • +(20–30)% to Cold Resistance

  • Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
  • +(200–300) to Evasion Rating
  • Your Cold Damage cannot Freeze
  • Immune to Chill
  • Adds 60 to 80 Cold Damage against Chilled Enemies
Replica VoideyeRing
  • Has 1 Socket

  • +30% to Quality of Socketed Gems
Rigwald's CrestRing
  • +(12–16)% to Fire and Cold Resistances

  • Trigger Level 10 Summon Spectral Wolf on Kill
  • (20–30)% increased Mana Regeneration Rate
Romira's BanquetRing
  • (20–30)% increased Global Critical Strike Chance

  • +333 to Accuracy Rating
  • +(15–25)% to Global Critical Strike Multiplier
  • +(40–60) to maximum Mana
  • 0.4% of Physical Attack Damage Leeched as Mana
  • Gain a Power Charge on Non-Critical Strike
  • Lose all Power Charges on Critical Strike
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

  • +333 to Accuracy Rating
    • +1 to Maximum Power Charges
Rotblood PromiseRing
  • Has 1 Socket

  • Socketed Gems are Supported by Level 20 Blasphemy
  • Curse Auras from Socketed Skills also affect you
  • Socketed Curse Gems have 80% increased Reservation Efficiency
  • +(20–30) to Intelligence
  • 20% reduced Effect of Curses on you
  • (15–25)% increased Damage with Hits and Ailments against Cursed Enemies
Shavronne's RevelationRing
  • +(15–25) to maximum Energy Shield

  • +(60–75) to Intelligence
  • Right ring slot: +250 to maximum Mana
  • Left ring slot: +250 to maximum Energy Shield
  • Right ring slot: You cannot Regenerate Mana
  • Right ring slot: Regenerate 6% of Energy Shield per second
  • Left ring slot: You cannot Recharge or Regenerate Energy Shield
  • Left ring slot: Regenerate 40 Mana per Second

  • Left ring slot: +250 to maximum Energy Shield
    • Left ring slot: +1000 to Evasion Rating

  • Right ring slot: +250 to maximum Mana
    • Right ring slot: +1000 to Armour
Sibyl's LamentRing
  • +(20–30) to maximum Life

  • Adds (8–15) to (20–28) Fire Damage to Attacks
  • (10–20)% reduced Rarity of Items found
  • Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
  • Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
  • (20–30)% increased Elemental Damage with Attack Skills
SnakepitRing
  • +(20–30)% to Cold Resistance

  • (20–40)% increased Spell Damage
  • (5–10)% increased Cast Speed
  • Left ring slot: Projectiles from Spells cannot Chain
  • Left ring slot: Projectiles from Spells Fork
  • Right ring slot: Projectiles from Spells Chain +1 times
  • Right ring slot: Projectiles from Spells cannot Fork
  • Projectiles from Spells cannot Pierce

  • WARN: Invalid node: null
    • (-10–10)% reduced Projectile Speed
SoulboundRing
  • +(20–30) to maximum Mana

  • +(10–20) to all Attributes
  • Link Skills have (10–15)% increased Cast Speed
  • Link Skills have (10–15)% increased Skill Effect Duration
  • Linked Targets Cannot Die for 2 seconds after you Die
  • Lose no Experience when you die because a Linked target died
  • (Attributes are Strength, Dexterity, and Intelligence)
Squirming TerrorRing
  • Has 1 Socket

  • An Enemy Writhing Worm spawns every 2 seconds
  • 20% chance to Trigger Socketed Spell on Kill, with a 0.5 second Cooldown
  • Lose (10–20) Life per Enemy Killed
  • Gain (5–10) Mana per Enemy Killed
Storm SecretRing
  • +(20–30)% to Lightning Resistance

  • +(20–30) to Intelligence
  • (20–30)% increased Lightning Damage
  • (10–15)% chance to Shock
  • Herald of Thunder also creates a storm when you Shock an Enemy
  • Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency
  • Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
StormfireRing
  • (15–25)% increased Elemental Damage

  • (40–45)% increased Mana Regeneration Rate
  • +(20–30)% to Fire and Lightning Resistances
  • Your Lightning Damage can Ignite
  • (8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
  • Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
  • (Recently refers to the past 4 seconds)
Tasalio's SignRing
  • +(20–30)% to Cold Resistance

  • Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
  • +(200–300) to Evasion Rating
  • 50% chance to Avoid being Chilled
  • 10% chance to Freeze
  • Adds 40 to 60 Cold Damage against Chilled Enemies
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Tawhanuku's TimingRing
  • +(15–25) to maximum Energy Shield

  • (30–40)% increased Spell Damage
  • +(60–80) to maximum Mana
  • (5–10)% chance to Freeze, Shock and Ignite
  • Spells cause you to gain Energy Shield equal to their Upfront
    Cost every fifth time you Pay it
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Upfront Costs are all Costs that are not paid per-second)
The Hateful AccuserRing
  • 50% increased Elemental Ailment Duration on you
    50% reduced Effect of Curses on you

  • Grants level 20 Penance Mark
  • (6–12)% increased Cast Speed
  • +(30–60) to maximum Life
  • +(7–19)% to Chaos Resistance
The HighwaymanRing
  • (6–15)% increased Rarity of Items found

  • (15–25)% increased Rarity of Items found
  • 1% of Damage Leeched as Life
  • (5–10)% increased Movement Speed
  • Steal Power, Frenzy, and Endurance Charges on Hit
  • Total Recovery per second from Life Leech is Doubled
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
The Hungry LoopRing
  • Has 1 Socket

  • Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level
    Can Consume 4 Uncorrupted Support Gems
    Has not Consumed any Gems
The PariahRing
  • Has 1 Socket

  • +2 to Level of Socketed Gems
  • (5–10)% increased Attack and Cast Speed
  • +100 to Maximum Life per Red Socket
  • +100 to Maximum Mana per Green Socket
  • +100 to Maximum Energy Shield per Blue Socket
  • 60% increased Item Rarity per White Socket
The Queller of MindsRing
  • 50% increased Elemental Ailment Duration on you
    50% reduced Effect of Curses on you

  • Grants level 20 Pacify
  • (6–12)% increased Cast Speed
  • +(30–60) to maximum Mana
  • +(7–19)% to Chaos Resistance
The Selfish ShepherdRing
  • 50% increased Elemental Ailment Duration on you
    50% reduced Effect of Curses on you

  • Grants level 20 Affliction
  • (6–12)% increased Cast Speed
  • +(30–60) to maximum Energy Shield
  • +(7–19)% to Chaos Resistance
The Sundered WillRing
  • +2% to maximum Chaos Resistance
    Cannot roll Modifiers of Non-Chaos Damage Types

  • +(7–13) to all Attributes
  • Adds (7–11) to (17–23) Chaos Damage
  • +(13–29)% to Chaos Resistance
  • (20–30)% increased Area of Effect of Aura Skills
  • (20–35)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Chaos Damage also apply to Effect of
    Auras from Chaos Skills at (10–15)% of their value, up to a maximum of 150%
  • (Attributes are Strength, Dexterity, and Intelligence)
The TamingRing
  • +(8–10)% to all Elemental Resistances

  • +(20–30)% to all Elemental Resistances
  • 10% chance to Freeze, Shock and Ignite
  • (30–40)% increased Elemental Damage with Hits and Ailments for
    each type of Elemental Ailment on Enemy
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
The Unseen HueRing
  • (15–25)% increased Elemental Damage

  • +(5–30)% to Fire Resistance
  • +(5–30)% to Cold Resistance
  • +(5–30)% to Lightning Resistance
  • (6–12)% increased Attack and Cast Speed
  • (10–20)% increased Effect of Non-Damaging Ailments
  • Hits with Prismatic Skills always Scorch
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
The Unseen HueRing
  • (15–25)% increased Elemental Damage

  • +(5–30)% to Fire Resistance
  • +(5–30)% to Cold Resistance
  • +(5–30)% to Lightning Resistance
  • (6–12)% increased Attack and Cast Speed
  • (10–20)% increased Effect of Non-Damaging Ailments
  • Hits with Prismatic Skills always inflict Brittle
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
The Unseen HueRing
  • (15–25)% increased Elemental Damage

  • +(5–30)% to Fire Resistance
  • +(5–30)% to Cold Resistance
  • +(5–30)% to Lightning Resistance
  • (6–12)% increased Attack and Cast Speed
  • (10–20)% increased Effect of Non-Damaging Ailments
  • Hits with Prismatic Skills always Sap
  • (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
The Warden's BrandRing
  • Adds 1 to 4 Physical Damage to Attacks

  • Adds (5–15) to (25–50) Physical Damage to Attacks
  • 30% reduced Attack Speed
  • 15% chance to gain a Frenzy Charge when you Stun an Enemy
The Will of EshRing
  • +2% to maximum Lightning Resistance
    Cannot roll Modifiers of Non-Lightning Damage Types

  • +(15–25) to Intelligence
  • Adds (1–2) to (43–56) Lightning Damage
  • +(20–30)% to Lightning Resistance
  • (20–30)% increased Area of Effect of Aura Skills
  • (20–35)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Lightning Damage also apply to Effect of
    Auras from Lightning Skills at (10–15)% of their value, up to a maximum of 150%
The Will of TulRing
  • +2% to maximum Cold Resistance
    Cannot roll Modifiers of Non-Cold Damage Types

  • +(15–25) to Dexterity
  • Adds (8–12) to (18–26) Cold Damage
  • +(20–30)% to Cold Resistance
  • (20–30)% increased Area of Effect of Aura Skills
  • (20–35)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Cold Damage also apply to Effect of
    Auras from Cold Skills at (10–15)% of their value, up to a maximum of 150%
The Will of Uul-NetolRing
  • 3% additional Physical Damage Reduction
    Cannot roll Modifiers of Non-Physical Damage Types

  • +(15–25) to Strength
  • Adds (8–12) to (14–20) Physical Damage
  • (20–30)% increased Armour
  • (20–30)% increased Area of Effect of Aura Skills
  • (20–35)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Physical Damage also apply to Effect of
    Auras from Physical Skills at (10–15)% of their value, up to a maximum of 150%
The Will of XophRing
  • +2% to maximum Fire Resistance
    Cannot roll Modifiers of Non-Fire Damage Types

  • +(15–25) to Strength
  • Adds (10–14) to (26–34) Fire Damage
  • +(20–30)% to Fire Resistance
  • (20–30)% increased Area of Effect of Aura Skills
  • (20–35)% reduced Reservation Efficiency of Skills
  • Increases and Reductions to Fire Damage also apply to Effect of
    Auras from Fire Skills at (10–15)% of their value, up to a maximum of 150%
Thief's TormentRing
  • +(8–10)% to all Elemental Resistances

  • (20–30)% increased Rarity of Items found
  • Can't use other Rings
  • +(25–40)% to all Elemental Resistances
  • Gain 30 Mana per Enemy Hit with Attacks
  • Gain (40–60) Life per Enemy Hit with Attacks
  • 50% reduced Effect of Curses on you

  • 50% reduced Effect of Curses on you
    • 50% reduced Effect of Non-Damaging Ailments on you
      (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TimeclaspRing
  • +(15–25) to maximum Energy Shield

  • (10–15)% increased Attack Speed
  • (10–15)% increased Cast Speed
  • (-20–20)% reduced Skill Effect Duration
  • (6–12)% of Damage taken Recouped as Mana
  • (6–12)% of Damage taken Recouped as Life
  • Unaffected by Temporal Chains
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
  • (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)

  • (-20–20)% reduced Skill Effect Duration
    • Debuffs on you expire (-20–20)% slower
      (Effects cannot be slowed below 25% of their normal expiry rate)
Triumvirate AuthorityRing
  • Has 1 Socket

  • +2 to Level of Socketed Vaal Gems
  • [Four random modifiers]
  • randomly chosen from:
    • Socketed Vaal Skills deal 150% more Damage
    • Socketed Vaal Skills require 30% less Souls per Use
    • Socketed Vaal Skills have 20% chance to regain consumed Souls when used
    • Hits from Socketed Vaal Skills ignore Enemy Monster Resistances
    • Hits from Socketed Vaal Skills ignore Enemy Physical Damage Reduction
    • Socketed Vaal Skills grant Elusive when Used
    • You have Tailwind if you've used a Socketed Vaal Skill Recently
    • Socketed Vaal Skills have 60% increased Area of Effect
    • Socketed Vaal Skills have 80% increased Projectile Speed
    • Socketed Vaal Skills have 80% increased Skill Effect Duration
    • Socketed Vaal Skills have 30% reduced Soul Gain Prevention Duration
    • Damage with Hits from Socketed Vaal Skills is Lucky
    • Socketed Vaal Skills have 50% increased Aura Effect
Triumvirate AuthorityRing
  • Has 1 Socket

  • +2 to Level of Socketed Vaal Gems
  • [Three random modifiers]
  • randomly chosen from:
    • Socketed Vaal Skills deal 150% more Damage
    • Socketed Vaal Skills require 30% less Souls per Use
    • Socketed Vaal Skills have 20% chance to regain consumed Souls when used
    • Hits from Socketed Vaal Skills ignore Enemy Monster Resistances
    • Hits from Socketed Vaal Skills ignore Enemy Physical Damage Reduction
    • Socketed Vaal Skills grant Elusive when Used
    • You have Tailwind if you've used a Socketed Vaal Skill Recently
    • Socketed Vaal Skills have 60% increased Area of Effect
    • Socketed Vaal Skills have 80% increased Projectile Speed
    • Socketed Vaal Skills have 80% increased Skill Effect Duration
    • Socketed Vaal Skills have 30% reduced Soul Gain Prevention Duration
    • Damage with Hits from Socketed Vaal Skills is Lucky
    • Socketed Vaal Skills have 50% increased Aura Effect
Uzaza's MeadowRing
  • +(20–30)% to Cold Resistance

  • +20 to Dexterity
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
{This item can be combined with a Mountain and Valley ring at a Vendor.}
Uzaza's MountainRing
  • +(20–30)% to Cold Resistance

  • +20 to Dexterity
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
{This item can be combined with a Meadow and Valley ring at a Vendor.}
Uzaza's ValleyRing
  • +(20–30)% to Cold Resistance

  • +20 to Dexterity
  • 5% increased maximum Energy Shield
  • 5% increased maximum Life
{This item can be combined with a Meadow and Mountain ring at a Vendor.}
Valako's SignRing
  • +(20–30)% to Lightning Resistance

  • 40% increased Damage with Hits against Shocked Enemies
  • 20% increased Lightning Damage
  • +(20–40) to maximum Mana
  • 1% of Damage Leeched as Life against Shocked Enemies
  • 25% chance to Shock
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ValyriumRing
  • +(15–25) to maximum Energy Shield

  • +(30–40) to maximum Energy Shield
  • +(30–40)% to Fire Resistance
  • -40% to Cold Resistance
  • Stun Threshold is based on Energy Shield instead of Life
  • (The Stun Threshold determines how much Damage can Stun something)
VenopunctureRing
  • Adds 1 to 4 Physical Damage to Attacks

  • +(20–30) to Strength
  • Attacks have 25% chance to cause Bleeding
  • (40–60)% increased Damage with Bleeding
  • You are Chilled while you are Bleeding
  • Non-Chilled Enemies you inflict Bleeding on are Chilled
  • Bleeding Enemies you Kill with Hits Shatter
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
  • (Chill reduces Enemy Action Speed by 10% for 2 seconds)
Ventor's GambleRing
  • (6–15)% increased Rarity of Items found

  • +(0–60) to maximum Life
  • (-40–40)% reduced Rarity of Items found
  • (-25–50)% to Fire Resistance
  • (-25–50)% to Cold Resistance
  • (-25–50)% to Lightning Resistance
  • (-15–15)% reduced Mana Reservation Efficiency of Skills

  • +(0–60) to maximum Life
    • +(0–60) to maximum Energy Shield
      +(0–60) to maximum Mana
VivinsectRing
  • Has 1 Socket

  • +5 to Level of Socketed Aura Gems
  • Socketed Gems have 20% reduced Reservation Efficiency
  • +(15–25) to all Attributes
  • Regenerate 15 Life per second for each Uncorrupted Item Equipped
  • -2 to Total Mana Cost of Skills for each Corrupted Item Equipped
  • veiled mod seed [1,30000]
  • veiled mod type [2]
  • (Attributes are Strength, Dexterity, and Intelligence)
VoideyeRing
  • Has 1 Socket

  • +5 to Level of Socketed Gems
Warrior's LegacyRing
  • +(20–30)% to Fire Resistance

  • +(30–50) to Strength
  • (20–25)% increased Melee Damage
  • 30% chance to Avoid being Stunned
  • 20% less Attack Speed
  • Strike Skills also target the previous location they were used

  • 20% less Attack Speed
    • (40–50)% reduced maximum Life
WinterweaveRing
  • +(20–30) to maximum Life

  • Adds (12–15) to (25–30) Fire Damage to Attacks
  • Adds (12–15) to (25–30) Cold Damage to Attacks
  • +(20–40) to maximum Life
  • +(25–30)% to Cold Resistance
  • 10% increased Movement Speed while Ignited
  • The Effect of Chill on you is reversed
WoespikeRing
  • Adds (3–4) to (10–14) Physical Damage to Attacks

  • +(25–40) to Strength and Dexterity
  • Adds (8–12) to (18–24) Physical Damage to Attacks
  • (10–20)% chance to Impale Enemies on Hit with Attacks
  • (25–40)% reduced Impale Duration
  • (45–60)% chance on Melee Hit for the Strongest Impale on target to last for 1 additional Hit
  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Aegis AuroraShield
  • (300–400)% increased Armour and Energy Shield
  • +10% to all Elemental Resistances
  • +5% to maximum Cold Resistance
  • +6% Chance to Block
  • Recover Energy Shield equal to 2% of Armour when you Block
  • (10–20)% increased Elemental Damage with Attack Skills
  • (Maximum Resistances cannot be raised above 90%)

  • (10–20)% increased Elemental Damage with Attack Skills
    • Damage cannot be Reflected
Ahn's HeritageShield
  • +(10–20) to maximum Life

  • (50–100)% increased Armour
  • +(60–80) to maximum Life
  • -1 to Maximum Endurance Charges
  • -10% to maximum Chance to Block Attack Damage
  • +6% Chance to Block
  • +2% to all maximum Resistances while you have no Endurance Charges
  • You have Onslaught while at maximum Endurance Charges
  • (Maximum Chance to Block Attack Damage cannot be raised above 90%)
  • (Maximum Resistances cannot be raised above 90%)
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Apep's SlumberShield
  • (5–10)% increased Spell Damage

  • Adds (50–55) to (72–80) Chaos Damage
  • +(80–100) to maximum Energy Shield
  • +25% chance to be Poisoned
  • +3% to all maximum Resistances while Poisoned
  • Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
  • Poisons on you expire 50% slower
  • (Maximum Resistances cannot be raised above 90%)
  • (Effects cannot be slowed below 25% of their normal expiry rate)
{This item can be transformed on the Altar of Sacrifice along with Vial of Awakening}
Apep's SupremacyShield
  • (5–10)% increased Spell Damage

  • Adds (50–55) to (72–80) Chaos Damage
  • +(130–150) to maximum Energy Shield
  • (30–50)% faster start of Energy Shield Recharge
  • You take Chaos Damage instead of Physical Damage from Bleeding
  • +25% chance to be Poisoned
  • +3% to all maximum Resistances while Poisoned
  • Poisons on you expire 50% slower
  • (Maximum Resistances cannot be raised above 90%)
  • (Effects cannot be slowed below 25% of their normal expiry rate)
Atziri's ReflectionShield
  • 6% increased Movement Speed

  • +(40–60) to Intelligence
  • (180–200)% increased Evasion Rating
  • +(180–200) to maximum Energy Shield
  • +(20–30)% to all Elemental Resistances
  • Hex Reflection
  • Unaffected by Curses
  • (15–20)% increased Effect of your Curses
  • (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Azadi CrestShield
  • 6% increased Movement Speed

  • +(1–100) to maximum Life
  • +(1–10)% Chance to Block
  • (1–10)% chance to avoid Projectiles
  • Your Lucky or Unlucky effects use the best or
    worst from three rolls instead of two
Bitterbind PointShield
  • (180–220)% increased Energy Shield
  • Raised Spectres have (50–100)% increased maximum Life
  • Gain Arcane Surge when you deal a Critical Strike
  • Your Raised Spectres also gain Arcane Surge when you do
  • (50–100)% increased Spell Critical Strike Chance per Raised Spectre
  • veiled mod seed [1,30000]
  • veiled mod type [4]
  • (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Brinerot FlagShield
  • (5–10)% increased Spell Damage

  • +3 to Level of Socketed Warcry Gems
  • (8–12)% increased Cast Speed
  • +(70–90) to maximum Energy Shield
  • (20–40)% increased Mana Regeneration Rate
  • Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
  • (Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Broken FaithShield
  • +12% to all Elemental Resistances

  • 0.4% of Chaos Damage Leeched as Life
  • -10% Chance to Block
  • 100% increased Global Armour while you have no Energy Shield
  • You have Unholy Might while you have no Energy Shield
  • Create Profane Ground instead of Consecrated Ground
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
  • (Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
Chalice of HorrorsShield
  • 9% increased Movement Speed

  • +3 to Level of Socketed Curse Gems
  • (30–50)% increased Evasion Rating
  • +(50–70) to maximum Energy Shield
  • 100% Chance to Cause Monster to Flee on Block
  • +20% Chance to Block Attack Damage from Cursed Enemies
  • Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds

  • +20% Chance to Block Attack Damage from Cursed Enemies
    • +(23–37)% to Chaos Damage over Time Multiplier
Chernobog's PillarShield
  • +(20–30) to maximum Life

  • Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
  • (120–150)% increased Armour
  • +(60–80) to maximum Life
  • +(35–50)% to Fire Resistance
  • 25% of Physical Damage Converted to Fire Damage
  • 25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
  • (Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
Cowards' WailShield
  • +(30–40) to maximum Life

  • (120–240)% increased Armour
  • +(5–10)% Chance to Block
  • Totems which would be killed by Enemies become Spectral Totems for 8 seconds instead
  • Skills used by Spectral Totems deal (40–50)% less Damage
  • Maximum (3–5) Spectral Totems
  • Unwavering Stance
  • (Spectral Totems are intangible, untargetable, and undamageable, have 1 maximum Life, and cannot Taunt enemies. They are no longer counted as Summoned Totems, but modifiers that affect Totems also affect Spectral Totems)
  • (Cannot Evade enemy Attacks. Cannot be Stunned)
Crest of PerandusShield
  • 3% increased Movement Speed

  • +(60–80) to maximum Life
  • +30% to Lightning Resistance
  • Regenerate (5–7.5) Life per second
  • 0.6% of Physical Attack Damage Leeched as Life
  • +5% Chance to Block
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Daresso's CourageShield
  • 120% increased Block Recovery

  • +30% Chance to Block Spell Damage while on Low Life
  • (200–250)% increased Armour and Evasion
  • +(20–30)% to all Elemental Resistances
  • +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
  • +100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
  • (Recently refers to the past 4 seconds)
DawnbreakerShield
  • +(10–20) to maximum Life

  • (150–250)% increased Armour
  • +(20–25)% Chance to Block
  • -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
  • (10–20)% of Cold Damage taken as Fire Damage
  • (10–20)% of Lightning Damage taken as Fire Damage
  • Scorch Enemies in Close Range when you Block
  • (10–20)% of Physical Damage taken as Fire Damage
  • (Recently refers to the past 4 seconds)
  • (Scorched Enemies have -10% to Elemental Resistances)
  • (Close Range is up to 2 metres)
Emperor's VigilanceShield
  • (16–22)% Chance to Block Spell Damage
  • 1000% increased Armour and Energy Shield
  • Damage taken from Blocked Hits cannot bypass Energy Shield
    Damage taken from Unblocked hits always bypasses Energy Shield
  • Glancing Blows
  • (Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits)

  • (16–22)% Chance to Block Spell Damage
    • +20% to Maximum Quality
Esh's MirrorShield
  • (5–10)% increased Spell Damage

  • +(20–30) to Intelligence
  • (170–230)% increased Energy Shield
  • +(35–40)% to Lightning Resistance
  • Shocks you inflict spread to other Enemies within 1.5 metres
  • Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
  • (Recently refers to the past 4 seconds)

  • Shocks you inflict spread to other Enemies within 1.5 metres
    • Hits always Shock Enemies that are on Low Life
      (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

  • +(35–40)% to Lightning Resistance
    • Damage cannot be Reflected
Esh's VisageShield
  • (5–10)% increased Spell Damage

  • (240–260)% increased Energy Shield
  • +(70–100) to maximum Life
  • +(30–40)% to Lightning Resistance
  • +(17–29)% to Chaos Resistance
  • Chaos Damage taken does not bypass Energy Shield while not on Low Life
  • Reflect Shocks applied to you to all Nearby Enemies
  • (You are on Low Life if you have 50% of your Maximum Life or less)

  • Chaos Damage taken does not bypass Energy Shield while not on Low Life
    • Chaos Damage taken does not bypass Energy Shield while not on Low Mana
      (You are on Low Mana if you have 50% of your Maximum Mana or less)

  • +(30–40)% to Lightning Resistance
    • Damage cannot be Reflected
Font of ThunderShield
  • +5% chance to Suppress Spell Damage

  • (400–500)% increased Evasion and Energy Shield
  • (25–40)% increased Mana Regeneration Rate
  • +50% chance to be Shocked
  • 40% of Cold Damage taken as Lightning Damage
  • 40% of Fire Damage taken as Lightning Damage
  • (Shock increases Damage taken by 15%, for 2 seconds)
Great Old One's WardShield
  • 3% increased Movement Speed

  • (8–12)% Chance to Block Spell Damage
  • Adds (8–12) to (15–20) Physical Damage to Attacks
  • (6–10)% increased Attack Speed
  • +(50–70) to maximum Life

  • (8–12)% Chance to Block Spell Damage
    • (20–40)% chance to Impale Enemies on Hit with Attacks
      (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Invictus SolarisShield
  • +12% to all Elemental Resistances

  • +2 to Level of Socketed Gems
  • Triggers Level 20 Fire Aegis when Equipped
  • (200–250)% increased Armour and Energy Shield
  • +(60–80) to maximum Life
  • Cannot be Ignited
Jaws of AgonyShield
  • +5% chance to Suppress Spell Damage

  • Grants Level 25 Bear Trap Skill
  • (18–28)% increased Trap Damage
  • (15–25)% increased Global Physical Damage
  • +(60–80) to maximum Life
  • (-18–-14) Physical Damage taken from Attack Hits
  • 25% chance to gain a Power Charge when you Throw a Trap
KaltenhaltShield
  • 6% increased Movement Speed

  • (60–100)% increased Evasion Rating
  • +5% to maximum Cold Resistance
  • +50% to Cold Resistance
  • Gain (10–15)% of Physical Damage as Extra Cold Damage
  • Reflects (25–50) Cold Damage to Melee Attackers
  • +5% Chance to Block
  • (Maximum Resistances cannot be raised above 90%)
Kiloava's BlusterShield
  • 3% increased Movement Speed

  • (100–150)% increased Evasion Rating
  • (15–25)% chance to Avoid Elemental Ailments
  • +(3–8)% Chance to Block
  • (30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

  • +(3–8)% Chance to Block
    • (10–15)% reduced Damage taken from Damage Over Time

  • (30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
    • Hits have (20–25)% chance to treat Enemy Monster Elemental Resistance values as inverted
Kongming's StratagemShield
  • (5–10)% increased Spell Damage

  • Trigger Level 20 Fog of War when your Trap is triggered
  • +(20–30) to Intelligence
  • (250–300)% increased Energy Shield
  • (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
  • 30% reduced Spell Damage taken from Blinded Enemies
  • No Chance to Block
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

  • (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
    • Enemies Blinded by you have 100% reduced Critical Strike Chance
Leper's AlmsShield
  • +5% chance to Suppress Spell Damage

  • (500–600)% increased Evasion and Energy Shield
  • +(60–80) to maximum Life
  • 40% increased Duration of Ailments on Enemies
  • +(3–4)% Chance to Block
  • Shared Suffering
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
  • (All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Light of LunarisShield
  • (10–15)% increased Spell Damage

  • Adds (35–39) to (54–60) Cold Damage to Spells
  • (60–80)% increased Spell Critical Strike Chance
  • (475–600)% increased Energy Shield
  • +(6–10)% Chance to Block
  • +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • (Recently refers to the past 4 seconds)
Lioneye's RemorseShield
  • +(20–30) to maximum Life

  • (180–220)% increased Armour
  • +(160–180) to maximum Life
  • 5% reduced Movement Speed
  • 20% increased Stun and Block Recovery
  • +5% Chance to Block
  • -25 Physical Damage taken from Projectile Attacks

  • +(160–180) to maximum Life
    • Gain (20–25)% of Maximum Life as Extra Armour
LycosidaeShield
  • +(10–20) to maximum Life

  • +(120–160) to Armour
  • +(30–40) to maximum Life
  • Your hits can't be Evaded
  • +(3–5)% Chance to Block
  • Adds 250 to 300 Cold Damage to Retaliation Skills
Magna EclipsisShield
  • +(20–30) to maximum Life

  • +2 to Level of Socketed Gems
  • Triggers Level 20 Elemental Aegis when Equipped
  • (180–220)% increased Armour
  • +(60–80) to maximum Life
  • +(80–100) to Evasion Rating and Energy Shield
Mahuxotl's MachinationShield
  • Corrupted Soul
  • Eternal Youth
  • Everlasting Sacrifice
  • Immortal Ambition
  • Vaal Pact
  • Divine Flesh
  • (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield)
  • (All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance)
  • (Maximum Resistances cannot be raised above 90%)
  • (50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
  • (When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
  • (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
  • (Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
Malachai's LoopShield
  • (10–15)% increased Spell Damage

  • (210–250)% increased Energy Shield
  • +2 to Maximum Power Charges
  • 20% chance to gain a Power Charge on Hit
  • (12–16)% increased Spell Damage per Power Charge
  • Shocks you when you reach Maximum Power Charges
  • Lose all Power Charges on reaching Maximum Power Charges
  • (Shock increases Damage taken by 15%, for 2 seconds)

  • (12–16)% increased Spell Damage per Power Charge
    • +4% chance to Suppress Spell Damage per Power Charge
      (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Maligaro's LensShield
  • +3% chance to Suppress Spell Damage

  • (10–15)% increased Attack Speed
  • (10–20)% increased maximum Life
  • -50% to all Elemental Resistances
  • 10% increased Area of Effect
  • Nearby allies Recover 1% of your Maximum Life when you Die
ManastormShield
  • (5–10)% increased Spell Damage

  • +(1–100) to maximum Mana
  • (1–100)% increased Mana Regeneration Rate
  • Gain (1–100) Mana per Enemy Killed
  • (1–100)% increased Mana Recovery from Flasks
  • When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
    equal to 50% of Sacrificed Mana for 4 seconds
Matua TupunaShield
  • (5–10)% increased Spell Damage

  • +2 to Level of Socketed Minion Gems
  • (40–80)% increased Energy Shield
  • +(15–25) to maximum Mana
  • 20% increased effect of Non-Curse Auras from your Skills on your Minions
  • 20% increased effect of Non-Curse Auras from your Skills
  • Spreads Tar when you Block
  • ground tar on block duration ms [4500]
  • (Tar reduces Enemy Movement Speed by 50%)

  • +2 to Level of Socketed Minion Gems
    • +2 to Level of Socketed Aura Gems
MistwallShield
  • 6% increased Movement Speed

  • (120–150)% increased Evasion Rating
  • 10% increased Movement Speed
  • +(10–20)% to Fire and Cold Resistances
  • +(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
  • You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
  • You have Phasing if you have Blocked Recently
  • (No chance to avoid damage can be higher than 75%)
  • (Recently refers to the past 4 seconds)
Mutewind PennantShield
  • 6% increased Movement Speed

  • (80–100)% increased Evasion Rating
  • +(20–40)% to Cold Resistance
  • 10% increased Area of Effect
  • Gain Onslaught for 4 seconds when you Warcry
  • 25% increased Warcry Buff Effect
  • Call to Arms
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
  • (Your Warcries do not grant Buffs or Charges to You. 100% more Warcry Duration)
PerepiteiaShield
  • [One to three random synthesis implicit modifiers]

  • +(1–3) to Level of Socketed Lightning Gems
  • Triggers Level 20 Lightning Aegis when Equipped
  • (1–20)% increased Attack Speed
  • (1–20)% increased Cast Speed
  • (300–400)% increased Evasion and Energy Shield
  • +(1–75) to maximum Mana
  • (1–20)% increased Movement Speed
Prism GuardianShield
  • +12% to all Elemental Resistances

  • +2 to Level of Socketed Aura Gems
  • Socketed Gems Cost and Reserve Life instead of Mana
  • Socketed Gems have 30% increased Reservation Efficiency
  • +(20–30) to Dexterity
  • +25% to all Elemental Resistances

  • Socketed Gems have 30% increased Reservation Efficiency
    • +(20–30)% to Quality of Socketed Gems
Qotra's RegulatorShield
  • +5% chance to Suppress Spell Damage

  • (160–220)% increased Evasion and Energy Shield
  • +(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
  • (2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
  • Lose (10–15)% of Energy Shield when you deal a Critical Strike
  • Lose (10–15)% of Life when you deal a Critical Strike
Rathpith GlobeShield
  • (10–15)% Chance to Block Spell Damage
  • (120–160)% increased Energy Shield
  • 10% increased maximum Life
  • Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
  • 5% increased Spell Damage per 100 Player Maximum Life
  • 5% increased Spell Critical Strike Chance per 100 Player Maximum Life

  • 5% increased Spell Critical Strike Chance per 100 Player Maximum Life
    • Deal 5% increased Damage Over Time per 100 Player Maximum Life

  • 5% increased Spell Damage per 100 Player Maximum Life
    • 2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life
      (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Redblade BannerShield
  • +(20–30) to maximum Life

  • (80–100)% increased Armour
  • +(50–60) to maximum Life
  • 20% increased Taunt Duration
  • +5% Chance to Block
  • 50% increased Warcry Cooldown Recovery Rate
  • Warcries have infinite Power
  • (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
  • (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Replica MistwallShield
  • 6% increased Movement Speed

  • (120–150)% increased Evasion Rating
  • 10% increased Movement Speed
  • +(10–20)% to Fire and Cold Resistances
  • +(8–15)% chance to Avoid Physical Damage from Hits while Phasing
  • You have Phasing if you have Blocked Recently
  • You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
  • (Recently refers to the past 4 seconds)
Replica Tukohama's FortressShield
  • +(20–30) to maximum Life

  • +(80–100) to maximum Life
  • You can Cast an additional Brand
  • 20% increased Critical Strike Chance per Brand
  • 40% increased Brand Damage
  • Blood Magic
  • (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
  • (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
Replica Victario's CharityShield
  • +8% to all Elemental Resistances

  • +(50–70) to maximum Life
  • +(20–30)% to Lightning Resistance
  • +11% to Chaos Resistance
  • 10% increased effect of Non-Curse Auras from your Skills
  • 5% chance to grant an Endurance Charge to nearby Allies on Hit
  • 10% chance to grant a Frenzy Charge to nearby Allies on Kill
Rise of the PhoenixShield
  • +8% to all Elemental Resistances

  • (240–300)% increased Armour and Energy Shield
  • +5% to maximum Fire Resistance
  • +(20–25)% to Fire Resistance
  • +25% to Fire Resistance while on Low Life
  • Regenerate (100–200) Life per second
  • 10% increased Movement Speed when on Low Life
  • 100% chance to Avoid being Ignited while on Low Life
  • (Maximum Resistances cannot be raised above 90%)
  • (You are on Low Life if you have 50% of your Maximum Life or less)

  • 10% increased Movement Speed when on Low Life
    • (10–20)% increased Cast Speed when on Low Life
      (You are on Low Life if you have 50% of your Maximum Life or less)

  • Regenerate (100–200) Life per second
    • Regenerate (100–200) Energy Shield per second
Saffell's FrameShield
  • +4% to all Elemental Resistances

  • (20–30)% Chance to Block Spell Damage
  • (20–30)% increased Spell Damage
  • +(20–30)% to all Elemental Resistances
  • +4% to all maximum Resistances
  • Cannot Block Attack Damage
  • (Maximum Resistances cannot be raised above 90%)

  • (20–30)% Chance to Block Spell Damage
    • Maximum Energy Shield is increased by Chaos Resistance
Sentari's AnswerShield
  • 10% Chance to Block Spell Damage
  • +(20–30) to Intelligence
  • +5% Chance to Block
  • Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
  • Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
  • Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
  • (Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
  • (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
  • (Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
ShattershardShield
  • Trigger Level 20 Shield Shatter when you Block
  • (120–150)% increased Armour and Evasion
  • +(80–100) to maximum Life
  • +(8–12)% Chance to Block
SpringleafShield
  • +4% to all Elemental Resistances

  • (80–120)% increased Armour and Energy Shield
  • Regenerate (30–50) Life per second
  • 80% reduced Freeze Duration on you
  • Regenerate 100 Life per Second while on Low Life
  • (You are on Low Life if you have 50% of your Maximum Life or less)
SvalinnShield
  • +(10–20) to maximum Life

  • (10–15)% Chance to Block Spell Damage
  • +(100–150) to Ward
  • -10% to maximum Chance to Block Attack Damage
  • -10% to maximum Chance to Block Spell Damage
  • Chance to Block is Lucky
  • Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
  • shield trigger a socketed skill on block [1]
  • (Maximum Chance to Block Attack Damage cannot be raised above 90%)
  • (Maximum Chance to Block Spell Damage cannot be raised above 90%)
  • (Lucky things are rolled twice and the best result used)
The AnticipationShield
  • +(30–40) to maximum Life

  • 100% increased Armour
  • +(50–70) to maximum Life
  • +6% Chance to Block
  • +(1500–3000) Armour if you've Blocked Recently
  • Permanently Intimidate Enemies on Block
  • (Recently refers to the past 4 seconds)
  • (Intimidated enemies take 10% increased Attack Damage)

  • +(1500–3000) Armour if you've Blocked Recently
    • (8–12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you've Blocked Recently
      (Recently refers to the past 4 seconds)

  • +6% Chance to Block
    • +3% to maximum Chance to Block Attack Damage
      (Maximum Chance to Block Attack Damage cannot be raised above 90%)
The Deep One's HideShield
  • 60% increased Block Recovery

  • Adds 4 to 8 Physical Damage to Attacks
  • Adds 12 to 15 Cold Damage to Attacks
  • (90–130)% increased Armour and Evasion
  • +(30–50)% to Fire Resistance
  • Curse Enemies with Vulnerability on Block
  • (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
The Eternal AppleShield
  • (10–15)% increased Spell Damage

  • Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
  • +(60–80) to maximum Life
  • +(17–23)% to Chaos Resistance
  • You lose all Endurance Charges on reaching maximum Endurance Charges
  • Cannot Block
  • 50% increased Warcry Cooldown Recovery Rate
The Flawed RefugeShield
  • 180% increased Block Recovery

  • (100–150)% increased Armour and Evasion
  • +15% Chance to Block
  • You take 100% of Elemental Damage from Blocked Hits
  • 40% of Elemental Damage from Hits taken as Physical Damage
The Ghastly TheatreShield
  • 180% increased Block Recovery

  • +2 to Level of Socketed Support Gems
  • Triggers Level 20 Physical Aegis when Equipped
  • (300–400)% increased Armour and Evasion
  • 100% chance to Avoid Bleeding
  • (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
  • (50–70)% increased Critical Strike Chance while Physical Aegis is depleted
  • Nearby Enemies are Blinded while Physical Aegis is not depleted
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
The Immortal WillShield
  • +12% to all Elemental Resistances

  • Grants Summon Greater Harbinger of Focus Skill
  • +(60–80) to maximum Life
  • +(10–15)% to all Elemental Resistances
  • (30–50) Mana gained when you Block
  • +5% Chance to Block
  • Channelling Skills deal (50–70)% increased Damage
The OppressorShield
  • 120% increased Block Recovery

  • -10% to amount of Suppressed Spell Damage Prevented
  • +(26–32)% chance to Suppress Spell Damage
  • (200–250)% increased Armour and Evasion
  • +(9–13)% Chance to Block
  • You take 20% of Damage from Blocked Hits
  • (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)

  • -10% to amount of Suppressed Spell Damage Prevented
    • (10–15)% chance to Avoid All Damage from Hits
      (No chance to avoid damage can be higher than 75%)

  • You take 20% of Damage from Blocked Hits
    • (20–30)% Chance to Block Spell Damage
The Scales of JusticeShield
  • (10–15)% increased Spell Damage

  • Has no Energy Shield
  • +(40–70) to maximum Life
  • +(40–70) to maximum Mana
  • (3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
  • Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
The SquireShield
  • 120% increased Block Recovery

  • Has 3 Sockets
  • All Sockets are White
  • +(5–8)% to Quality of Socketed Support Gems
  • Socketed Support Gems can also Support Skills from your Main Hand
  • (100–150)% increased Armour and Evasion
  • +(3–5)% Chance to Block

  • All Sockets are White
    • Ignore Attribute Requirements of Socketed Gems
      (Attributes are Strength, Dexterity, and Intelligence)

  • +(5–8)% to Quality of Socketed Support Gems
    • +1 to Level of Socketed Gems
The SurrenderShield
  • +(30–40) to maximum Life

  • (165–205)% increased Armour
  • +(65–80) to maximum Life
  • Recover (250–500) Life when you Block
  • +6% Chance to Block

  • +6% Chance to Block
    • +3% to maximum Chance to Block Attack Damage
      (Maximum Chance to Block Attack Damage cannot be raised above 90%)

  • Recover (250–500) Life when you Block
    • Gain (300–650) Energy Shield when you Block
The Unshattered WillShield
  • +12% to all Elemental Resistances

  • Grants Summon Harbinger of Focus Skill
  • +(60–80) to maximum Life
  • +(10–15)% to all Elemental Resistances
  • (30–50) Mana gained when you Block
  • +5% Chance to Block
  • Channelling Skills deal (50–70)% increased Damage
Thousand Teeth TemuShield
  • 3% increased Movement Speed

  • (100–120)% increased Evasion Rating
  • +(70–90) to maximum Life
  • 0.4% of Physical Attack Damage Leeched as Life
  • +10% Chance to Block
  • Reflects 1000 to 10000 Physical Damage to Attackers on Block
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Titucius' SpanShield
  • +(10–20) to maximum Life

  • (60–80)% increased Armour
  • +(30–50) to maximum Life
  • (-80–-50) Physical Damage taken from Projectile Attacks
  • 200% increased Armour against Projectiles
  • +25% chance to Block Projectile Attack Damage
Trolltimber SpireShield
  • +(20–30) to maximum Life

  • (130–150)% increased Armour
  • +(40–60) to maximum Life
  • 15% increased Area of Effect for Skills used by Totems
  • 0.5% of Damage dealt by your Totems is Leeched to you as Life
  • You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Tukohama's FortressShield
  • +(20–30) to maximum Life

  • 40% increased Totem Damage
  • +(80–100) to maximum Life
  • +1 to maximum number of Summoned Totems
  • +300 Armour per Summoned Totem
  • Blood Magic
  • (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
Unyielding FlameShield
  • +12% to all Elemental Resistances

  • Trigger Commandment of Inferno on Critical Strike
  • (50–70)% increased Global Critical Strike Chance
  • +(60–80) to maximum Life
  • +(20–30)% to Fire Resistance
  • (8–12)% increased Attack Speed if you've dealt a Critical Strike Recently
  • (8–12)% increased Cast Speed if you've dealt a Critical Strike Recently
  • (Recently refers to the past 4 seconds)
Victario's CharityShield
  • +8% to all Elemental Resistances

  • +(50–70) to maximum Life
  • +(20–30)% to Lightning Resistance
  • +11% to Chaos Resistance
  • 20% increased Area of Effect of Aura Skills
  • 10% chance to grant a Power Charge to nearby Allies on Kill
  • 5% chance to grant a Frenzy Charge to nearby Allies on Hit
Vix LunarisShield
  • +2 to Level of Socketed Gems
  • Triggers Level 20 Cold Aegis when Equipped
  • (200–250)% increased Armour and Evasion
  • +(60–80) to maximum Life
  • Cannot be Frozen
Wheel of the StormsailShield
  • 60% increased Block Recovery

  • +(20–40) to Armour
  • +(20–40) to Evasion Rating
  • (30–40)% increased Rarity of Items found
  • +(50–75)% to Lightning Resistance
  • 100% increased Duration of Curses on you
Zeel's AmplifierShield
  • +5% chance to Suppress Spell Damage

  • (40–50)% increased Spell Damage
  • +(60–80) to maximum Energy Shield
  • +(50–70) to maximum Life
  • 1% increased Area of Effect per Enemy killed recently, up to 50%
  • You have Zealot's Oath if you haven't been hit recently
  • (Recently refers to the past 4 seconds)
  • (Life Regeneration is applied to Energy Shield instead.)
Agnerod EastStaff
  • +25% Chance to Block Spell Damage while wielding a Staff

  • 40% increased Strength Requirement
  • +(80–120) to Intelligence
  • (30–50)% increased Lightning Damage
  • +2 to Level of all Lightning Spell Skill Gems
  • Damage Penetrates 20% Lightning Resistance
  • 100% increased Duration of Lightning Ailments
  • (Lightning Ailments are Shocked and Sapped)
Agnerod NorthStaff
  • +25% Chance to Block Spell Damage while wielding a Staff

  • 40% increased Strength Requirement
  • +(80–120) to Intelligence
  • (30–50)% increased Lightning Damage
  • +2 to Level of all Lightning Spell Skill Gems
  • 15% chance to Shock
  • Damage Penetrates 20% Lightning Resistance
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Agnerod SouthStaff
  • +25% Chance to Block Spell Damage while wielding a Staff

  • 40% increased Strength Requirement
  • +(80–120) to Intelligence
  • (30–50)% increased Lightning Damage
  • +2 to Level of all Lightning Spell Skill Gems
  • +5% to maximum Lightning Resistance
  • Damage Penetrates 20% Lightning Resistance
  • (Maximum Resistances cannot be raised above 90%)
Agnerod WestStaff
  • +25% Chance to Block Spell Damage while wielding a Staff

  • 40% increased Strength Requirement
  • +(80–120) to Intelligence
  • (30–50)% increased Lightning Damage
  • Adds (5–15) to (100–140) Lightning Damage to Spells
  • +2 to Level of all Lightning Spell Skill Gems
  • Damage Penetrates 20% Lightning Resistance
Atziri's RuleStaff
  • +25% Chance to Block Attack Damage while wielding a Staff

  • Grants Level 20 Queen's Demand Skill
  • Queen's Demand can Trigger Level 20 Flames of Judgement
  • Queen's Demand can Trigger Level 20 Storm of Judgement
  • Cannot be Stunned
  • Damage cannot be Reflected
Cane of KulemakStaff
  • +22% Chance to Block Attack Damage while wielding a Staff

  • (60–90)% increased Unveiled Modifier magnitudes
  • veiled mod seed [2,60000]
  • veiled mod type [6]
Cane of UnravellingStaff
  • +25% Chance to Block Attack Damage while wielding a Staff

  • +(40–55)% to Chaos Damage over Time Multiplier
  • (20–30)% increased Chaos Damage
  • 2% increased Cast Speed per Power Charge
  • +2 to Level of all Chaos Spell Skill Gems
  • Gain a Power Charge after Spending a total of 200 Mana
  • Regenerate 2 Mana per Second per Power Charge
DisintegratorStaff
  • +25% Chance to Block Attack Damage while wielding a Staff

  • Adds (220–240) to (270–300) Physical Damage
  • 25% chance to gain a Siphoning Charge when you use a Skill
  • Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
  • Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
  • 1% additional Physical Damage Reduction from Hits per Siphoning Charge
  • Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
  • +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
  • 0.2% of Damage Leeched as Life per Siphoning Charge
  • Battlemage
  • (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
  • (Recently refers to the past 4 seconds)
DuskdawnStaff
  • +25% Chance to Block Attack Damage while wielding a Staff

  • +10% Chance to Block Attack Damage while wielding a Staff
  • (60–80)% increased Spell Critical Strike Chance
  • Gain (10–20)% of Elemental Damage as Extra Chaos Damage
  • +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • (120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
  • (Warstaves are considered Staves)
  • (Recently refers to the past 4 seconds)
Dying BreathStaff
  • +20% Chance to Block Attack Damage while wielding a Staff

  • 18% increased Cast Speed
  • 18% increased maximum Mana
  • 18% increased Area of Effect of Aura Skills
  • 18% increased Area of Effect of Hex Skills
  • Nearby Enemies have 18% increased Effect of Curses on them
  • Nearby allies gain 18% increased Damage
  • 18% increased effect of Non-Curse Auras from your Skills
Femurs of the SaintsStaff
  • +25% Chance to Block Spell Damage while wielding a Staff

  • +2 to Level of Socketed Minion Gems
  • Minions deal (60–80)% increased Damage
  • +1% Chance to Block Attack Damage per Summoned Skeleton
  • 2% increased Attack and Cast Speed per Summoned Raging Spirit
  • Regenerate 0.6% of Life per second for each Raised Zombie
  • 30% increased Mana Regeneration Rate per Raised Spectre
FencoilStaff
  • +20% Chance to Block Spell Damage while wielding a Staff

  • Socketed Gems are Supported by Level 8 Trap
  • (40–50)% increased Global Damage
  • (10–20)% increased maximum Life
  • (10–20)% increased maximum Mana
Hegemony's EraStaff
  • +25% Chance to Block Attack Damage while wielding a Staff

  • +6% Chance to Block Attack Damage while wielding a Staff
  • Adds (135–145) to (160–175) Physical Damage
  • (12–16)% increased Attack Speed
  • (10–20)% increased Critical Strike Chance
  • +1 to Maximum Power Charges
  • 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
  • (Warstaves are considered Staves)
Jiquani's PotentialStaff
  • +25% Chance to Block Spell Damage while wielding a Staff

  • (1–7)% increased Intelligence
  • (-17–17)% reduced maximum Life
  • 31% increased Cost of Skills
  • 1 to (31–53) Spell Lightning Damage per 10 Intelligence
  • Blood Magic
  • (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
Legacy of the RoseStaff
  • +25% Chance to Block Attack Damage while wielding a Staff

  • Grants Level 20 Summon Shaper Memory
    Grants Level 20 Shaper's Devastation, which will be used by Shaper Memory
  • (200–300)% increased Physical Damage
  • (25–40)% increased Cast Speed
  • +(3–5) to Level of all Spell Skill Gems
  • Gain 1 Remembrance when you spend a total of 200 Energy
    Shield with no Shaper Memory Summoned
  • Maximum 10 Remembrance
  • Eldritch Battery
  • (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
Martyr of InnocenceStaff
  • +22% Chance to Block Spell Damage while wielding a Staff

  • Grants Level 15 Battlemage's Cry Skill
  • +(12–16)% Chance to Block Attack Damage while wielding a Staff
  • 100% increased Fire Damage
  • Adds (315–360) to (450–540) Fire Damage
  • Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
  • Immune to Freeze and Chill while Ignited
  • Battlemage
  • (Warstaves are considered Staves)
  • (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Pillar of the Caged GodStaff
  • +20% Chance to Block Attack Damage while wielding a Staff

  • 1% increased Area of Effect per 20 Intelligence
  • 1% increased Attack Speed per 10 Dexterity
  • 16% increased Physical Weapon Damage per 10 Strength
Pledge of HandsStaff
  • +25% Chance to Block Attack Damage while wielding a Staff

  • Socketed Gems are Supported by Level 30 Greater Spell Echo
  • (120–160)% increased Spell Damage
  • 50% increased maximum Mana
RealmshaperStaff
  • +20% Chance to Block Attack Damage while wielding a Staff

  • +1 to Level of Socketed Fire Gems
  • +1 to Level of Socketed Cold Gems
  • Socketed Gems are Supported by Level 5 Cold to Fire
  • Adds (10–15) to (20–25) Fire Damage
  • Adds (10–15) to (20–25) Cold Damage
  • (30–50)% increased Elemental Damage
Replica Blood ThornStaff
  • +20% Chance to Block Spell Damage while wielding a Staff

  • +12% Chance to Block Attack Damage while wielding a Staff
  • 100% increased Fire Damage
  • (5–10)% increased Attack Speed
  • Curse Enemies with Flammability on Block
  • Reflects (22–44) Fire Damage to Attackers on Block
  • (Warstaves are considered Staves)
  • (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
Replica DuskdawnStaff
  • +25% Chance to Block Attack Damage while wielding a Staff

  • +10% Chance to Block Attack Damage while wielding a Staff
  • (40–50)% increased Critical Strike Chance
  • Gain (10–20)% of Elemental Damage as Extra Chaos Damage
  • +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
  • +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
  • (120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
  • (Warstaves are considered Staves)
  • (Recently refers to the past 4 seconds)
Replica FencoilStaff
  • +20% Chance to Block Spell Damage while wielding a Staff

  • Socketed Gems are Supported by Level 1 Multiple Totems
  • (40–50)% increased Global Damage
  • (10–20)% increased maximum Life
  • (10–20)% increased maximum Mana
Sire of ShardsStaff
  • +22% Chance to Block Attack Damage while wielding a Staff

  • Socketed Gems fire 4 additional Projectiles
  • Socketed Gems fire Projectiles in a circle
  • +(15–20) to all Attributes
  • +(5–7)% to all Elemental Resistances
  • (60–100)% increased Projectile Damage
  • 20% increased Light Radius
  • (Attributes are Strength, Dexterity, and Intelligence)

  • (60–100)% increased Projectile Damage
    • Socketed Gems Chain 2 additional times
SoulwrestStaff
  • +25% Chance to Block Attack Damage while wielding a Staff

  • Trigger Level 25 Summon Phantasm Skill when you Consume a corpse
  • (100–140)% increased Spell Damage
  • (25–30)% increased Cast Speed
  • (80–100)% increased Mana Regeneration Rate
  • Minions deal (90–102) to (132–156) additional Physical Damage
  • If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
  • (Recently refers to the past 4 seconds)
Taryn's ShiverStaff
  • +25% Chance to Block Attack Damage while wielding a Staff

  • (50–60)% increased Spell Damage
  • (40–50)% increased Cold Damage
  • (10–20)% increased Cast Speed
  • +2 to Level of all Cold Spell Skill Gems
  • 8% chance to Freeze
  • Enemies Frozen by you take 20% increased Damage
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
The Annihilating LightStaff
  • +22% Chance to Block Spell Damage while wielding a Staff

  • (60–70)% reduced Elemental Resistances
  • Deal Triple Damage with Elemental Skills
The Blood ThornStaff
  • +20% Chance to Block Spell Damage while wielding a Staff

  • +12% Chance to Block Attack Damage while wielding a Staff
  • 100% increased Physical Damage
  • (5–10)% increased Attack Speed
  • Reflects (22–44) Physical Damage to Attackers on Block
  • Curse Enemies with Vulnerability on Block
  • (Warstaves are considered Staves)
  • (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
The Burden of ShadowsStaff
  • +25% Chance to Block Spell Damage while wielding a Staff

  • Socketed Gems are Supported by Level 1 Lifetap
  • (20–30)% increased Cast Speed
  • Lose 500 Life per second
  • Spells deal added Chaos Damage equal to (15–20)% of your maximum Life
The Enmity DivineStaff
  • +25% Chance to Block Spell Damage while wielding a Staff

  • Socketed Gems are supported by Level 1 Chance to Bleed
  • Grants Summon Harbinger of Brutality Skill
  • +5% Chance to Block Attack Damage while wielding a Staff
  • +(60–80)% to Damage over Time Multiplier for Bleeding from Critical Strikes
  • Adds (225–265) to (315–385) Physical Damage
  • (30–40)% increased Critical Strike Chance
  • (Warstaves are considered Staves)
The FulcrumStaff
  • +25% Chance to Block Attack Damage while wielding a Staff

  • (140–180)% increased Physical Damage
  • (0–50)% of Physical Damage Converted to Fire Damage
  • (0–50)% of Physical Damage Converted to Cold Damage
  • (0–50)% of Physical Damage Converted to Lightning Damage
  • Elemental Ailments you inflict are Reflected to you
  • Elemental Damage with Hits is Lucky while you are Shocked
  • Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
  • Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
The Grey SpireStaff
  • +25% Chance to Block Attack Damage while wielding a Staff

  • Has no Sockets
  • (250–300)% increased Global Damage
  • (20–30)% increased Attack Speed
  • +(1–4)% to all maximum Resistances
  • (Maximum Resistances cannot be raised above 90%)
The Searing TouchStaff
  • +25% Chance to Block Spell Damage while wielding a Staff

  • +(40–60)% to Fire Damage over Time Multiplier
  • (70–90)% increased Fire Damage
  • 10% increased Cast Speed
  • +2 to Level of all Fire Spell Skill Gems

  • 10% increased Cast Speed
    • +(3–5) to maximum number of Summoned Searing Bond Totems
The StormheartStaff
  • +20% Chance to Block Spell Damage while wielding a Staff

  • (80–100)% increased Physical Damage
  • Adds (25–35) to (45–60) Cold Damage
  • Adds (1–10) to (70–90) Lightning Damage
  • (20–35)% increased Critical Strike Chance
  • 100% chance to Avoid being Shocked while Chilled
  • 50% chance to Shock Chilled Enemies
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
The Whispering IceStaff
  • +20% Chance to Block Attack Damage while wielding a Staff

  • +1 to Level of Socketed Support Gems
  • Grants Level 1 Icestorm Skill
  • (14–18)% increased Intelligence
  • (8–12)% increased Cast Speed
  • 1% increased Spell Damage per 10 Intelligence
  • sound on rare kill ice whisper [1]

  • 1% increased Spell Damage per 10 Intelligence
    • 1% increased Area of Effect per 20 Intelligence
The Winds of FateStaff
  • +22% Chance to Block Attack Damage while wielding a Staff

  • (700–800)% increased Physical Damage
  • +(100–150)% to Global Critical Strike Multiplier
  • 75% of Physical Damage converted to a random Element
  • 25% of Physical Damage Converted to Chaos Damage
  • Maximum Critical Strike Chance is 50%
  • Non-Critical Strikes deal no Damage
The Yielding MortalityStaff
  • +25% Chance to Block Spell Damage while wielding a Staff

  • Socketed Gems are supported by Level 1 Chance to Bleed
  • Grants Summon Greater Harbinger of Brutality Skill
  • +5% Chance to Block Attack Damage while wielding a Staff
  • +(60–80)% to Damage over Time Multiplier for Bleeding from Critical Strikes
  • Adds (225–265) to (315–385) Physical Damage
  • (30–40)% increased Critical Strike Chance
  • (Warstaves are considered Staves)
Tremor RodStaff
  • +22% Chance to Block Attack Damage while wielding a Staff

  • +2 to Level of Socketed Spell Gems
  • Socketed Gems are Supported by Level 10 Blastchain Mine
  • (40–60)% increased Spell Damage
  • (15–20)% reduced Enemy Stun Threshold
  • Mines can be Detonated an additional time
  • (The Stun Threshold determines how much Damage can Stun something)

  • Socketed Gems are Supported by Level 10 Blastchain Mine
    • (60–100)% increased Effect of Auras from Mines
Witchhunter's JudgmentStaff
  • +22% Chance to Block Spell Damage while wielding a Staff

  • Grants Level 20 Brandsurge Skill
  • Brand Skills have (50–100)% increased Duration
Xirgil's CrankStaff
  • +20% Chance to Block Attack Damage while wielding a Staff

  • +15% Chance to Block Attack Damage while wielding a Staff
  • (60–80)% increased Spell Damage
  • +(70–150) to maximum Energy Shield
  • +1 to Level of all Spell Skill Gems
  • Reflects 1 to 150 Lightning Damage to Melee Attackers
  • (25–35)% chance for Energy Shield Recharge to start when you Block
  • (Warstaves are considered Staves)
Ahn's MightSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • +100 Strength Requirement
  • Adds (80–115) to (150–205) Physical Damage
  • (15–25)% increased Critical Strike Chance
  • -1 to Maximum Frenzy Charges
  • 10% increased Area of Effect
  • +50% Global Critical Strike Multiplier while you have no Frenzy Charges
  • +(400–500) to Accuracy Rating while at Maximum Frenzy Charges
AurumvoraxSword (One-Hand)
  • +25% to Global Critical Strike Multiplier

  • (120–150)% increased Physical Damage
  • 20% reduced Rarity of Items found
  • +(40–60)% to all Elemental Resistances
  • Grants 3 Life per Enemy Hit
Beltimber BladeSword (One-Hand)
  • +475 to Accuracy Rating

  • (185–215)% increased Physical Damage
  • (15–20)% increased Attack Speed
  • 80% increased Evasion Rating while moving
  • Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
  • Far Shot
  • (Recently refers to the past 4 seconds)
  • (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Cospri's MaliceSword (One-Hand)
  • +25% to Global Critical Strike Multiplier

  • Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
  • +257 Intelligence Requirement
  • No Physical Damage
  • Adds (80–100) to (160–200) Cold Damage
  • Adds (40–60) to (90–110) Cold Damage to Spells
  • (8–14)% increased Attack Speed
  • 60% increased Critical Strike Chance against Chilled Enemies

  • Adds (40–60) to (90–110) Cold Damage to Spells
    • (80–120)% increased Elemental Damage with Attack Skills
Daresso's PassionSword (One-Hand)
  • +25% to Global Critical Strike Multiplier

  • Adds (30–38) to (40–50) Physical Damage
  • Adds (30–38) to (40–50) Cold Damage
  • 20% reduced Frenzy Charge Duration
  • 25% chance to gain a Frenzy Charge on Kill
  • (60–80)% increased Damage while you have no Frenzy Charges
DreamfeatherSword (One-Hand)
  • +475 to Accuracy Rating

  • Adds (30–50) to (65–80) Physical Damage
  • (20–25)% increased Attack Speed
  • +(180–200) to Evasion Rating
  • 3% increased Movement Speed
  • +(280–300) to Accuracy Rating
  • 1% increased Attack Damage per 450 Evasion Rating

  • Adds (30–50) to (65–80) Physical Damage
    • 1% increased Attack Speed per 150 Accuracy Rating
Ephemeral EdgeSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • +10 to Intelligence
  • Adds 1 to 75 Lightning Damage
  • 50% increased Global Critical Strike Chance
  • (40–50)% increased maximum Energy Shield
  • 25% reduced maximum Life
  • Attacks with this Weapon have Added Maximum Lightning Damage equal to (10–15)% of Player's Maximum Energy Shield
Ewar's MirageSword (One-Hand)
  • +25% to Global Critical Strike Multiplier

  • Adds 1 to (45–55) Lightning Damage
  • (16–22)% increased Attack Speed
  • Attacks Chain an additional time when in Main Hand
  • Attacks fire an additional Projectile when in Off Hand
  • (40–55)% increased Elemental Damage with Attack Skills
Fate of the VaalSword (One-Hand)
  • +400 to Accuracy Rating

  • (180–210)% increased Physical Damage
  • (10–15)% increased Attack Speed
  • 100% of Physical Damage from Hits with this Weapon is Converted to a random Element
  • Hits with this Weapon always Ignite, Freeze, and Shock
  • Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
  • Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
  • Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Fidelitas' SpikeSword (One-Hand)
  • +25% to Global Critical Strike Multiplier

  • No Physical Damage
  • Adds 1 to (40–50) Lightning Damage
  • (25–30)% increased Attack Speed
  • Grants 2 Life per Enemy Hit
  • (15–20)% chance to Shock
  • Herald of Thunder has 50% increased Buff Effect
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Grelwood ShankSword (One-Hand)
  • +475 to Accuracy Rating

  • (185–215)% increased Physical Damage
  • (15–20)% increased Attack Speed
  • 80% increased Armour while stationary
  • Skills fire 2 additional Projectiles if you've been Hit Recently
  • Point Blank
  • Iron Reflexes while stationary
  • (Recently refers to the past 4 seconds)
  • (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
  • (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Hyaon's FurySword (One-Hand)
  • 40% increased Global Accuracy Rating

  • Adds 1 to (550–650) Lightning Damage
  • (7–10)% increased Attack Speed
  • 1% increased Damage taken per Frenzy Charge
  • (15–20)% increased Lightning Damage per Frenzy Charge
  • 20 Life gained on Kill per Frenzy Charge
IchimonjiSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • (80–95)% increased Physical Damage
  • Adds (5–10) to (13–20) Physical Damage
  • (20–25)% increased Attack Speed
  • 10% increased Effect of Buffs on you
  • 10% increased Mana Reservation Efficiency of Skills
  • Allies' Aura Buffs do not affect you
  • Your Aura Buffs do not affect allies
Innsbury EdgeSword (One-Hand)
  • +330 to Accuracy Rating

  • (100–140)% increased Physical Damage
  • (17–25)% increased Attack Speed
  • 0.2% of Chaos Damage Leeched as Life
  • 25% of Physical Damage Converted to Chaos Damage
  • Attacks with this Weapon Maim on hit
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Maimed enemies have 30% reduced Movement Speed)
Lakishu's BladeSword (One-Hand)
  • +190 to Accuracy Rating

  • Socketed Gems are supported by Level 1 Multistrike
  • (60–80)% increased Physical Damage
  • Adds (5–8) to (10–14) Physical Damage
  • (10–15)% increased Attack Speed
  • 20% chance to Avoid being Stunned
  • (30–40)% reduced Stun and Block Recovery
NametakerSword (One-Hand)
  • +350 to Accuracy Rating

  • (20–40)% increased Critical Strike Chance
  • 2% of Physical Attack Damage Leeched as Life
  • 2% of Physical Attack Damage Leeched as Mana
  • Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
  • 5% of Leech from Hits with this Weapon is Instant per Enemy Power
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Oni-GoroshiSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • Uses both hand slots
  • (70–90)% increased Critical Strike Chance
  • Adds 2 to 3 Physical Damage to Attacks per Level
  • Gain Her Embrace for 3 seconds when you Ignite an Enemy
  • While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
  • local six linked sockets [1]
  • use goddess player audio [1]
  • (Her Embrace grants the following: Cannot be Stunned 123% of Sword Physical Damage gained as Extra Fire Damage Unaffected by Burning Ground Immune to Freeze, Chill and Ignite 20% increased Attack, Cast and Movement Speed)
ParadoxicaSword (One-Hand)
  • +25% to Global Critical Strike Multiplier

  • Attacks with this Weapon deal Double Damage
  • veiled mod seed [2,60000]
  • veiled mod type [3]
Prismatic EclipseSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • +8% Chance to Block Attack Damage while Dual Wielding
  • Adds (60–70) to (71–80) Physical Damage
  • 25% increased Global Physical Damage with Weapons per Red Socket
  • 12% increased Global Attack Speed per Green Socket
  • +0.2 metres to Melee Strike Range per White Socket
  • 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Razor of the Seventh SunSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • Adds (90–110) to (145–170) Physical Damage
  • 30% of Physical Damage Converted to Fire Damage
  • 25% chance to Ignite
  • 100% increased Burning Damage if you've Ignited an Enemy Recently
  • Recover 1% of Life when you Ignite an Enemy
  • 100% increased Melee Physical Damage against Ignited Enemies
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Recently refers to the past 4 seconds)

  • 100% increased Melee Physical Damage against Ignited Enemies
    • Ignites inflicted with this Weapon deal 100% more Damage
Rebuke of the VaalSword (One-Hand)
  • +460 to Accuracy Rating

  • Adds (49–98) to (101–140) Physical Damage
  • Adds (49–98) to (101–140) Fire Damage
  • Adds (49–98) to (101–140) Cold Damage
  • Adds 1 to (210–250) Lightning Damage
  • Adds (49–98) to (101–140) Chaos Damage
  • (10–20)% increased Attack Speed

  • (10–20)% increased Attack Speed
    • (20–40)% increased Trap Throwing Speed
RedbeakSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • 100% increased Damage when on Low Life
  • 50% increased Physical Damage
  • Adds 2 to 6 Physical Damage
  • 10% increased Attack Speed
  • +(20–30) to maximum Life
  • Grants 2 Life per Enemy Hit
  • (You are on Low Life if you have 50% of your Maximum Life or less)
Replica DreamfeatherSword (One-Hand)
  • +475 to Accuracy Rating

  • Adds (40–65) to (70–100) Physical Damage
  • (5–10)% increased Attack Speed
  • +(180–200) to Armour
  • 3% reduced Movement Speed
  • +(280–300) to Accuracy Rating
  • 1% increased Attack Damage per 450 Armour
Replica Innsbury EdgeSword (One-Hand)
  • +330 to Accuracy Rating

  • (100–140)% increased Physical Damage
  • 0.2% of Chaos Damage Leeched as Life
  • 50% of Physical Damage Converted to Chaos Damage
  • Inflict Withered for 2 seconds on Hit with this Weapon
  • unique insanity do weird things [1]
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Replica ParadoxicaSword (One-Hand)
  • +25% to Global Critical Strike Multiplier

  • veiled mod seed [2,60000]
  • veiled mod type [3]
Replica Tempestuous SteelSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • Adds (5–8) to (15–20) Physical Damage
  • (8–14)% increased Attack Speed
  • 100% reduced Global Accuracy Rating
  • +(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
  • Gain 15% of Physical Attack Damage as Extra Fire Damage
  • Gain 15% of Physical Attack Damage as Extra Lightning Damage
  • Attacks with this Weapon Penetrate 30% Elemental Resistances
Rigwald's CommandSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • +10% Chance to Block Attack Damage while Dual Wielding
  • Adds (60–80) to (150–180) Physical Damage
  • +(350–400) to Accuracy Rating
  • Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

  • +(350–400) to Accuracy Rating
    • +10% Chance to Block Spell Damage while Dual Wielding
ScaevaSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • Adds (75–92) to (125–154) Physical Damage
  • (15–25)% increased Critical Strike Chance
  • +10% to Global Critical Strike Multiplier per Green Socket
  • 8% increased Global Defences per White Socket
  • 0.3% of Physical Attack Damage Leeched as Life per Red Socket
  • 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
  • (60–80)% increased Global Critical Strike Chance when in Main Hand
  • +8% Chance to Block Attack Damage when in Off Hand
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Armour, Evasion Rating and Energy Shield are the standard Defences)
Severed in SleepSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • Grants Level 25 Envy Skill
  • Minions have +29% to Chaos Resistance
  • Minions have 60% chance to inflict Withered on Hit
  • Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
  • (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)

  • Minions have 60% chance to inflict Withered on Hit
    • Minions have +5% to Critical Strike Chance

  • Minions have +29% to Chaos Resistance
    • Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
      (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Story of the VaalSword (One-Hand)
  • +400 to Accuracy Rating

  • (180–210)% increased Physical Damage
  • (10–15)% increased Attack Speed
  • 50% of Physical Damage from Hits with this Weapon is Converted to a random Element
  • Hits with this Weapon always Ignite, Freeze, and Shock
  • Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
  • Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
  • Ignites inflicted with this Weapon deal (50–75)% more Damage
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
{This item can be transformed on the Altar of Sacrifice along with Vial of Fate}
The Goddess BoundSword (One-Hand)
  • +25% to Global Critical Strike Multiplier

  • +1 to Level of Socketed Melee Gems
  • Uses both hand slots
  • (250–300)% increased Physical Damage
  • Adds 3 to 7 Fire Damage
  • 20% increased Attack Speed
  • 30% increased Global Critical Strike Chance
  • +(20–40) to Evasion Rating
  • 20% reduced Rarity of Items found
  • 30% increased Movement Speed when on Low Life
  • (You are on Low Life if you have 50% of your Maximum Life or less)
The Goddess ScornedSword (One-Hand)
  • +190 to Accuracy Rating

  • Uses both hand slots
  • (250–300)% increased Physical Damage
  • (90–110)% increased Critical Strike Chance
  • +(20–30)% to Global Critical Strike Multiplier
  • +(40–50)% to Fire Resistance
  • Cannot be Ignited
  • 100% of Physical Damage Converted to Fire Damage
  • Ignites you inflict deal Damage 50% faster
  • You can only deal Damage with this Weapon or Ignite
  • (They will deal the same total damage over a shorter duration)
The Iron MassSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • (175–200)% increased Physical Damage
  • (14–18)% increased Attack Speed
  • Unholy Might
  • Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
  • Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
    Weapon if you've Hit with this Weapon Recently
  • (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
  • (Recently refers to the past 4 seconds)
The PrincessSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • (20–50)% increased Physical Damage
  • Adds (3–4) to (5–8) Physical Damage
  • 15% increased Attack Speed
  • Gain (25–30)% of Physical Damage as Extra Cold Damage
  • 10% increased Damage taken from Skeletons
  • 10% increased Damage taken from Ghosts
The Rippling ThoughtsSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • Grants Summon Harbinger of the Arcane Skill
  • Trigger Level 20 Storm Cascade when you Attack
  • (75–90)% increased Spell Damage
  • (140–160)% increased Physical Damage
  • Adds 1 to (60–70) Lightning Damage
  • Adds 1 to (60–70) Lightning Damage to Spells
  • 10% increased Area of Effect
The SaviourSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • Triggers Level 20 Reflection when Equipped
  • (130–150)% increased Physical Damage
  • Adds (16–22) to (40–45) Physical Damage
  • (8–12)% increased Attack Speed
  • (8–12)% increased Critical Strike Chance
  • summon mirage warrior on crit [100]
The Surging ThoughtsSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • Grants Summon Greater Harbinger of the Arcane Skill
  • Trigger Level 20 Storm Cascade when you Attack
  • (75–90)% increased Spell Damage
  • (140–160)% increased Physical Damage
  • Adds 1 to (60–70) Lightning Damage
  • Adds 1 to (60–70) Lightning Damage to Spells
  • 10% increased Area of Effect
The Tempestuous SteelSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • Adds (5–8) to (15–20) Physical Damage
  • (8–14)% increased Attack Speed
  • Hits can't be Evaded
  • Gain 15% of Physical Attack Damage as Extra Fire Damage
  • Gain 15% of Physical Attack Damage as Extra Lightning Damage
  • Attacks with this Weapon Penetrate 30% Elemental Resistances
United in DreamSword (One-Hand)
  • 40% increased Global Accuracy Rating

  • Grants Level 25 Envy Skill
  • Minions have +29% to Chaos Resistance
  • Minions have 60% chance to Poison Enemies on Hit
  • Minions Recover 10% of Life on Killing a Poisoned Enemy
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

  • Minions Recover 10% of Life on Killing a Poisoned Enemy
    • +(20–30)% to Quality of all Minion Skill Gems

  • Minions have +29% to Chaos Resistance
    • Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
      (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
VarunastraSword (One-Hand)
  • +460 to Accuracy Rating

  • (80–100)% increased Physical Damage
  • Adds (30–45) to (80–100) Physical Damage
  • Grants (2–3) Mana per Enemy Hit
  • Counts as all One Handed Melee Weapon Types
DoomsowerSword (Two-Hand)
  • +50 to Strength and Dexterity

  • Socketed Melee Gems have 15% increased Area of Effect
  • (30–50)% increased Physical Damage
  • Adds (65–75) to (100–110) Physical Damage
  • (6–12)% increased Attack Speed
  • Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
  • You have Vaal Pact while all Socketed Gems are Red
  • (Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)

  • You have Vaal Pact while all Socketed Gems are Red
    • You have Immortal Ambition while all Socketed Gems are Red
      (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)

  • Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
    • 10% of Damage taken Recouped as Life per Socketed Red Gem
      (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
EchoforgeSword (Two-Hand)
  • 30% increased Chaos Damage

  • Adds (600–650) to (750–800) Chaos Damage
  • (-16–16)% reduced Attack Speed
  • (-200–200) to maximum Life
  • Your Chaos Damage can Shock
  • (-40–40)% reduced Area of Effect for Attacks
  • Deal no Physical or Elemental Damage
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Edge of MadnessSword (Two-Hand)
  • 60% increased Global Accuracy Rating

  • +1 to Level of Socketed Skill Gems
  • (40–60)% increased Physical Damage
  • Adds (60–68) to (90–102) Chaos Damage
  • 1% increased Chaos Damage per Level
  • Adds 1 to 2 Physical Damage to Attacks per Level

  • +1 to Level of Socketed Skill Gems
    • +(6–8) to Accuracy Rating per Level
HiltlessSword (Two-Hand)
  • 60% increased Global Accuracy Rating

  • Socketed Gems are Supported by Level 1 Lifetap
  • Adds (90–115) to (230–260) Physical Damage
  • (40–50)% increased Critical Strike Chance
  • Enemies you Attack Reflect 100 Physical Damage to you
  • +0.2 metres to Weapon Range
  • (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Kondo's PrideSword (Two-Hand)
  • +25% to Global Critical Strike Multiplier

  • (220–250)% increased Physical Damage
  • 0.6% of Physical Attack Damage Leeched as Life
  • 50% increased Melee Damage against Bleeding Enemies
  • Cannot Leech Life from Critical Strikes
  • 30% chance to Blind Enemies on Critical Strike
  • 50% chance to cause Bleeding on Critical Strike
  • (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
  • (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Oro's SacrificeSword (Two-Hand)
  • 30% increased Elemental Damage with Attack Skills

  • No Physical Damage
  • Adds (425–475) to (550–600) Fire Damage
  • (10–15)% increased Attack Speed
  • 20% chance to Ignite
  • 10% increased Physical Damage taken
  • 10% increased Fire Damage taken
  • Culling Strike against Burning Enemies
  • Gain a Frenzy Charge if an Attack Ignites an Enemy
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Queen's DecreeSword (Two-Hand)
  • +185 to Accuracy Rating

  • 25% increased Strength Requirement
  • Minions have (30–40)% increased maximum Life
  • (150–200)% increased Skeleton Duration
  • Minions deal (30–40)% increased Damage
  • +(1–2) to maximum number of Raised Zombies
  • +(1–2) to maximum number of Spectres
  • +(1–2) to maximum number of Skeletons
Rakiata's DanceSword (Two-Hand)
  • 60% increased Global Accuracy Rating

  • Adds (150–200) to (300–350) Cold Damage
  • Adds 1 to (550–600) Lightning Damage
  • (15–20)% increased Attack Speed
  • Treats Enemy Monster Elemental Resistance values as inverted
Replica Oro's SacrificeSword (Two-Hand)
  • 30% increased Elemental Damage with Attack Skills

  • No Physical Damage
  • Adds (385–440) to (490–545) Cold Damage
  • (10–15)% increased Attack Speed
  • 20% chance to Freeze
  • 10% increased Physical Damage taken
  • 10% increased Cold Damage taken
  • Culling Strike against Frozen Enemies
  • Gain an Endurance Charge if an Attack Freezes an Enemy
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Rigwald's ChargeSword (Two-Hand)
  • +305 to Accuracy Rating

  • (120–150)% increased Physical Damage
  • 20% increased Attack Speed
  • 10% increased Movement Speed
  • +(300–350) to Accuracy Rating
  • 15% increased Movement Speed if you've Killed Recently
  • (Recently refers to the past 4 seconds)
ShiverstingSword (Two-Hand)
  • 60% increased Global Accuracy Rating

  • (80–100)% increased Physical Damage
  • Adds 35 to 70 Cold Damage
  • 0.6% of Physical Attack Damage Leeched as Mana
  • Cannot be Frozen
  • (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
StarforgeSword (Two-Hand)
  • 30% increased Global Physical Damage

  • (400–450)% increased Physical Damage
  • (5–8)% increased Attack Speed
  • +(90–100) to maximum Life
  • Your Physical Damage can Shock
  • 20% increased Area of Effect for Attacks
  • Deal no Elemental Damage
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Terminus EstSword (Two-Hand)
  • +360 to Accuracy Rating

  • (180–220)% increased Physical Damage
  • 20% increased Attack Speed
  • (50–75)% increased Critical Strike Chance
  • Gain 10 Mana per Enemy Killed
  • 10% increased Movement Speed
  • Gain a Frenzy Charge on Critical Strike
The Dancing DervishSword (Two-Hand)
  • 60% increased Global Accuracy Rating

  • (130–160)% increased Physical Damage
  • (25–30)% increased Attack Speed
  • 5% increased Movement Speed
  • Triggers Level 15 Manifest Dancing Dervishes on Rampage
  • Manifested Dancing Dervishes die when Rampage ends
  • Manifested Dancing Dervishes disables both weapon slots
  • Melee Hits count as Rampage Kills
    Rampage
  • (You gain Rampage bonuses for Killing multiple Enemies in quick succession)

  • (130–160)% increased Physical Damage
    • Adds 1 to 777 Lightning Damage
The Living BladeSword (Two-Hand)
  • +25% to Global Critical Strike Multiplier

  • (100–140)% increased Physical Damage
  • (25–35)% increased Attack Speed
  • Cannot be Poisoned
  • You can have an additional Tincture active
  • 10% chance to remove 1 Mana Burn on Kill
  • (Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
VoidforgeSword (Two-Hand)
  • 30% increased Elemental Damage with Attack Skills

  • (5–8)% increased Attack Speed
  • +(90–100) to maximum Life
  • Your Elemental Damage can Shock
  • Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
  • 20% increased Area of Effect for Attacks
  • Deal no Non-Elemental Damage
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Grasping NightshadeTincture
  • 25% chance to Blind Enemies on Hit with Melee Weapons
    (25–35)% increased Effect of Blind from Melee Weapons

  • Melee Weapon Hits Inflict (2–3) Withered Debuffs for 2 seconds
  • (20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit
  • (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
  • (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
Mightblood IreTincture
  • 40% reduced Enemy Stun Threshold with Melee Weapons
    (15–25)% increased Stun Duration with Melee Weapons

  • Melee Strike Skills deal Splash Damage to surrounding targets
  • Melee Strike Skills deal Splash Damage to surrounding targets
  • (15–25)% reduced Mana Burn rate
Sap of the SeasonsTincture
  • (70–100)% increased Elemental Damage with Melee Weapons

  • Melee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200%
  • (20–40)% increased Cooldown Recovery Rate
  • (-35–35)% reduced Mana Burn rate
The Battle WithinTincture
  • Gain 3 Rage on Melee Weapon Hit

  • Does not inflict Mana Burn over time
  • Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
  • (1–5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100%
  • (Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
Wildfire PhloemTincture
  • 25% chance to Ignite with Melee Weapons
    (60–90)% increased Damage with Ignite from Melee Weapons

  • -1 Fire Damage taken from Hits per Mana Burn
  • (15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
  • Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
AmbitionUnique Piece
BeautyUnique Piece
CooperationUnique Piece
Curio of AbsorptionUnique Piece
Curio of ConsumptionUnique Piece
Curio of DecayUnique Piece
Curio of PotentialUnique Piece
CuriosityUnique Piece
Abberath's HornWand
  • Adds (1–2) to (3–4) Fire Damage to Spells and Attacks

  • (20–30)% increased Fire Damage
  • Adds (4–6) to (8–12) Fire Damage to Spells
  • (40–60)% increased Global Critical Strike Chance
  • Gain 10 Life per Ignited Enemy Killed
  • 25% reduced Ignite Duration on Enemies
Apep's RageWand
  • (27–31)% increased Spell Damage

  • Adds (90–130) to (140–190) Chaos Damage to Spells
  • (25–30)% increased Cast Speed
  • +(5–10)% to Chaos Resistance
  • Poisons you inflict deal Damage (30–50)% faster
  • Lose 40 Mana when you use a Skill
  • (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
  • (They will deal the same total damage over a shorter duration)

  • Adds (90–130) to (140–190) Chaos Damage to Spells
    • Skills gain Added Chaos Damage equal to (20–25)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
AshcallerWand
  • Adds (1–2) to (3–4) Fire Damage to Spells and Attacks

  • 25% chance to Trigger Level 10 Summon Raging Spirit on Kill
  • Adds (20–24) to (38–46) Fire Damage
  • Adds (20–24) to (38–46) Fire Damage to Spells
  • 10% chance to Cover Enemies in Ash on Hit
  • (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)

  • Adds (20–24) to (38–46) Fire Damage to Spells
    • Minions gain (20–40)% of Physical Damage as Extra Fire Damage
Eclipse SolarisWand
  • Adds (5–10) to (11–13) Fire Damage to Spells and Attacks

  • Adds (30–45) to (60–80) Fire Damage
  • (20–26)% increased Attack Speed
  • +(27–33)% to Global Critical Strike Multiplier
  • (15–20)% increased Light Radius
  • Nearby Enemies are Blinded
  • (120–140)% increased Critical Strike Chance against Blinded Enemies
  • Adds 2 to 5 Fire Damage to Attacks for every 1% your Light Radius is above base value
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Grace of the GoddessWand
  • (36–40)% increased Spell Damage

  • (300–350)% increased Physical Damage
  • Gain (10–50)% of Physical Damage as Extra Fire Damage
  • Gain (10–50)% of Physical Damage as Extra Cold Damage
  • Gain (10–50)% of Physical Damage as Extra Lightning Damage
  • +1 to maximum number of Sacred Wisps
    +1 to number of Sacred Wisps Summoned
LifesprigWand
  • (8–12)% increased Spell Damage

  • +1 to Level of Socketed Spell Gems
  • (20–28)% increased Spell Damage
  • (5–8)% increased Cast Speed
  • +(15–20) to maximum Life
  • +(15–20) to maximum Mana
  • Regenerate (6–8) Life over 1 second when you Cast a Spell
Midnight BargainWand
  • Minions deal (12–16)% increased Damage

  • Cannot be used with Chaos Inoculation
  • +(10–20) to Intelligence
  • Minions have (20–30)% increased Movement Speed
  • Minions deal (50–70)% increased Damage
  • +1 to maximum number of Raised Zombies
  • +1 to maximum number of Spectres
  • +1 to maximum number of Skeletons
  • Reserves 30% of Life

  • Cannot be used with Chaos Inoculation
  • Reserves 30% of Life
    • Lose 0.5% Life and Energy Shield per Second per Minion

  • +1 to maximum number of Raised Zombies
  • +1 to maximum number of Spectres
  • +1 to maximum number of Skeletons
    • +2 to maximum number of Summoned Golems
MoonsorrowWand
  • Cannot roll Caster Modifiers

  • Socketed Gems are supported by Level 20 Blind
  • +10 to Intelligence
  • (30–40)% increased Spell Damage
  • (250–275)% increased Physical Damage
  • (20–30)% increased Lightning Damage
  • 10% increased Cast Speed
  • 10% chance to Blind Enemies on hit
  • (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Mystic RefractorWand
  • 10% increased Cast Speed

  • Skills fire (2–3) additional Projectiles
  • (10–20)% increased Projectile Speed
  • (30–50)% increased Projectile Damage
  • Projectiles cannot continue after colliding with targets
  • (They cannot Split, Pierce, Fork, Chain, or Return if they collide with a target)
ObliterationWand
  • (27–31)% increased Spell Damage

  • Gain (30–40)% of Physical Damage as Extra Chaos Damage
  • Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Piscator's VigilWand
  • Cannot roll Caster Modifiers

  • No Physical Damage
  • (10–18)% increased Attack Speed
  • (20–30)% increased Critical Strike Chance
  • +(340–400) to Accuracy Rating
  • Attacks with this Weapon have (100–115)% increased Elemental Damage
  • Damage with Weapons Penetrates 5% Elemental Resistances

  • (20–30)% increased Critical Strike Chance
    • (30–50)% increased effect of Wishes granted by Ancient Fish
Relic of the PactWand
  • (17–21)% increased Spell Damage

  • Grants Level 1 Blood Sacrament Skill
  • Your Critical Strike Chance is Lucky while on Low Life
  • (Lucky things are rolled twice and the best result used)
  • (You are on Low Life if you have 50% of your Maximum Life or less)
Replica Midnight BargainWand
  • Minions deal (12–16)% increased Damage

  • Cannot be used with Chaos Inoculation
  • +(10–20) to Intelligence
  • Minions have (40–50)% increased Movement Speed
  • Minions deal (50–70)% increased Damage
  • +6 to maximum number of Raging Spirits
  • Reserves 30% of Life
  • +3 to maximum number of Summoned Phantasms
Replica TulfallWand
  • Adds (14–29) to (42–47) Cold Damage to Spells and Attacks

  • (15–25)% increased Cast Speed
  • Lose all Power Charges on reaching Maximum Power Charges
  • Gain a Frenzy Charge on reaching Maximum Power Charges
  • (15–20)% increased Cold Damage per Frenzy Charge
  • 50% chance to gain a Power Charge when you Hit a Frozen Enemy
  • Take 500 Cold Damage on reaching Maximum Power Charges
Replica TwyzelWand
  • (17–21)% increased Spell Damage

  • (110–170)% increased Physical Damage
  • (5–10)% increased Attack Speed
  • (20–40)% increased Critical Strike Chance
  • Attacks fire an additional Projectile
Reverberation RodWand
  • Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks

  • +2 to Level of Socketed Gems
  • Socketed Gems are Supported by Level 10 Arcane Surge
  • Socketed Gems are Supported by Level 10 Spell Echo
  • Socketed Gems are Supported by Level 10 Controlled Destruction
  • +(10–30) to Intelligence

  • +2 to Level of Socketed Gems
    • Socketed Gems are Supported by Level 1 Awakened Spell Cascade
Shade of SolarisWand
  • (17–21)% increased Spell Damage

  • Gain (10–20)% of Elemental Damage as Extra Chaos Damage
  • Critical Strikes deal no Damage
  • 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
ShimmeronWand
  • Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks

  • (30–40)% increased Spell Damage
  • Adds (26–35) to (95–105) Lightning Damage to Spells
  • +(6–10)% to Critical Strike Multiplier per Power Charge
  • +2% Chance to Block Spell Damage per Power Charge
  • +0.3% Critical Strike Chance per Power Charge
  • Adds 3 to 9 Lightning Damage to Spells per Power Charge
  • 200 Lightning Damage taken per second per Power Charge if
    your Skills have dealt a Critical Strike Recently
  • (Recently refers to the past 4 seconds)
Storm PrisonWand
  • Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks

  • (40–60)% increased Physical Damage
  • Adds 1 to (35–45) Lightning Damage
  • (15–25)% increased Mana Regeneration Rate
  • +1 to Maximum Power Charges
  • (25–35)% chance to gain a Power Charge on Kill
The Poet's PenWand
  • Cannot roll Caster Modifiers

  • +1 to Level of Socketed Skill Gems per 25 Player Levels
  • Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
  • Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
  • (8–12)% increased Attack Speed

  • Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
    • Adds 3 to 5 Physical Damage to Spells per 3 Player Levels
TulbornWand
  • Adds (14–29) to (42–47) Cold Damage to Spells and Attacks

  • Adds (120–140) to (150–170) Cold Damage to Spells
  • Gain a Power Charge on Killing a Frozen Enemy
  • Cold Exposure you inflict applies an extra -12% to Cold Resistance
  • +(20–25) Mana gained on Killing a Frozen Enemy

  • Adds (120–140) to (150–170) Cold Damage to Spells
    • +(2–4) to Level of all Cold Spell Skill Gems

  • Gain a Power Charge on Killing a Frozen Enemy
    • Gain a Power Charge after Spending a total of 200 Mana
TulfallWand
  • Adds (14–29) to (42–47) Cold Damage to Spells and Attacks

  • (10–20)% increased Cast Speed
  • Gain a Power Charge on Killing a Frozen Enemy
  • Adds 50 to 70 Cold Damage to Spells per Power Charge
  • Lose all Power Charges on reaching Maximum Power Charges
  • Gain a Frenzy Charge on reaching Maximum Power Charges

  • Adds 50 to 70 Cold Damage to Spells per Power Charge
    • +(15–20)% to Cold Damage over Time Multiplier per Power Charge
TwyzelWand
  • (17–21)% increased Spell Damage

  • (80–140)% increased Physical Damage
  • Adds (5–8) to (13–17) Physical Damage
  • (5–10)% increased Attack Speed
  • (10–20)% increased Critical Strike Chance
  • Attacks fire (1–2) additional Projectile when in Off Hand
  • Attacks have (40–60)% increased Area of Effect when in Main Hand
Unlight ExtantWand
  • (17–21)% increased Spell Damage

  • (31–43)% increased Chaos Damage
  • (7–13)% increased Cast Speed
  • +1 to Level of all Chaos Spell Skill Gems
  • Chaos Skills inflict up to 15 Withered Debuffs on Hit for (5–7) seconds
  • Cannot Inflict Wither on targets that are not on Full Life
  • (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Void BatteryWand
  • (36–40)% increased Spell Damage

  • 80% reduced Spell Damage
  • (10–20)% increased Cast Speed
  • (50–65)% increased Global Critical Strike Chance
  • +(40–50) to maximum Mana
  • +1 to Maximum Power Charges
  • 25% increased Spell Damage per Power Charge

  • (50–65)% increased Global Critical Strike Chance
    • 3% increased Area of Effect per Power Charge