[{"name":"Amanamu's Gaze","type":"Abyss Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(5–10)</span> to all Attributes</li><li class=\"mod\">Minions have <span class=\"val\">+6</span>% to Damage over Time Multiplier per<br>Ghastly Eye Jewel affecting you, up to a maximum of +30%</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Kurgal's Gaze","type":"Abyss Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">8</span>% increased Effect of Arcane Surge on you per<br>Hypnotic Eye Jewel affecting you, up to a maximum of 40%</li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Tecrod's Gaze","type":"Abyss Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Strength</li><li class=\"mod\"><span class=\"val\">40</span>% increased Main Hand Critical Strike Chance per<br>Murderous Eye Jewel affecting you, up to a maximum of 200%</li><li class=\"mod\"><span class=\"val\">+20</span>% to Off Hand Critical Strike Multiplier per<br>Murderous Eye Jewel affecting you, up to a maximum of +100%</li></ul>"},{"name":"Ulaman's Gaze","type":"Abyss Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Dexterity</li><li class=\"mod\">Projectiles have <span class=\"val\">4</span>% chance to be able to Chain when colliding with terrain per<br>Searching Eye Jewel affecting you, up to a maximum of 20%</li></ul>"},{"name":"Araku Tiki","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">(2–4)</span> Life per second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(150–250)</span> to Evasion Rating while on Low Life</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\">Gain Elusive on reaching Low Life</li><li class=\"mod\">You have Phasing while on Low Life</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li><li class=\"mod\"><span class=\"dim\">(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)</span></li><li class=\"mod\"><span class=\"dim\">(While you have Phasing, your movement is not blocked by Enemies)</span></li></ul>"},{"name":"Ashes of the Stars","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Experience Gain of Gems</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Skill Gems</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Quality of all Skill Gems</li></ul>"},{"name":"Astramentis","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(80–100)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">-4</span> Physical Damage taken from Attack Hits</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">-4</span> Physical Damage taken from Attack Hits</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(-13–13)</span>% to Chaos Resistance</li></ul></ul>"},{"name":"Atziri's Foible","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Mana Regeneration Rate</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+100</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(16–24)</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Items and Gems have <span class=\"val\">25</span>% reduced Attribute Requirements</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Aul's Uprising","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\">Hits against Nearby Enemies have 50% increased Critical Strike Chance</li><li class=\"mod\">[Random Intelligence aura Reserves no Mana]</li></ul>"},{"name":"Aul's Uprising","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(100–120)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Armour</li><li class=\"mod\">Nearby Enemies have <span class=\"val\">10</span>% reduced Stun and Block Recovery</li><li class=\"mod\">[Random Strength aura Reserves no Mana]</li></ul>"},{"name":"Aul's Uprising","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(100–120)</span> to maximum Life</li><li class=\"mod\">Nearby Enemies grant <span class=\"val\">25</span>% increased Flask Charges</li><li class=\"mod\">[Random Dexterity aura Reserves no Mana]</li></ul>"},{"name":"Aul's Uprising","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">15</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Aura#GemTags&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Chaos#GemTags&quot;&gt;Chaos&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;50% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;60&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(134–0)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Casts an aura that adds chaos damage to the attacks and spells of you and your allies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+1.4&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies deal &lt;span class=&quot;mod-value&quot;&gt;101&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;141&lt;/span&gt; additional Chaos Damage with Attacks&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies deal &lt;span class=&quot;mod-value&quot;&gt;91&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;121&lt;/span&gt; additional Chaos Damage with Spells&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Envy</span> Skill</li><li class=\"mod\"><span class=\"val\">+(15–20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+(100–120)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Global Defences</li><li class=\"mod\">Envy has no Reservation</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li></ul>"},{"name":"Badge of the Brotherhood","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Dexterity and Intelligence</li></ul><hr><ul><li class=\"mod\">Your Maximum Frenzy Charges is equal to your Maximum Power Charges</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% increased Effect of Elusive on you per Power Charge</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% chance to lose a Frenzy Charge when you use a Travel Skill</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% chance to lose a Power Charge when you gain Elusive</li><li class=\"mod\"><span class=\"dim\">(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(7–10)</span>% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">2</span>% increased Movement Speed per Frenzy Charge</li></ul></ul>"},{"name":"Blightwell","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Global Defences</li><li class=\"mod\"><span class=\"secondary\">local stat monsters pick up item [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(15–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(15–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">50</span>% slower start of Energy Shield Recharge during any Flask Effect</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Energy Shield Recharge Rate during any Flask Effect</li></ul>"},{"name":"Blood of Corruption","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">10</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Vaal#GemTags&quot;&gt;Vaal&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Aura#GemTags&quot;&gt;Aura&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Souls Per Use: &lt;span class=&quot;colourDefault&quot;&gt;100&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Can Store &lt;span class=&quot;colourDefault&quot;&gt;1&lt;/span&gt; Use&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Soul Gain Prevention: &lt;span class=&quot;colourDefault&quot;&gt;14 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;1&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Casts an aura that causes taking elemental damage to heal you and nearby allies instead.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Modifiers to Buff Duration also apply to this Skill&#039;s Soul Gain Prevention&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Taking Elemental Damage instead heals you and Nearby Allies&lt;br&gt;You and Nearby Allies cannot gain Vaal Souls&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies are Immune to Curses&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Gluttony of Elements</span> Skill</li><li class=\"mod\">Adds <span class=\"val\">19</span> to <span class=\"val\">43</span> Chaos Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(-10–-5)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+(17–29)</span>% to Chaos Resistance</li></ul>"},{"name":"Bloodgrip","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">(1.2–1.6)</span>% of Life per second</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">10</span> to <span class=\"val\">20</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">(16–24)</span> Life per second</li><li class=\"mod\"><span class=\"val\">100</span>% increased Life Recovery from Flasks</li><li class=\"mod\">Moving while Bleeding doesn&#039;t cause you to take extra Damage</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul>"},{"name":"Bloodsoaked Medallion","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(17–29)</span>% to Chaos Resistance</li><li class=\"mod\">Every 10 seconds:<br>Gain 2% of Life per Enemy Hit with Attacks for 5 seconds<br>Gain 5% of Life per Enemy Killed for 5 seconds</li><li class=\"mod\"><span class=\"dim\">(These are consecutive)</span></li></ul>"},{"name":"Bonemeld","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">(1.2–1.6)</span>% of Life per second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+(1–2)</span> to Level of all Minion Skill Gems</li><li class=\"mod\"><span class=\"val\">-2</span>% to all Resistances per Minion from your Non-Vaal Skills</li><li class=\"mod\"><span class=\"val\">(3–4)</span>% increased Defences per Minion from your Non-Vaal Skills</li><li class=\"mod\">Minions gain added Resistances equal to <span class=\"val\">50</span>% of your Resistances</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li></ul>"},{"name":"Carnage Heart","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–40)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+(10–20)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(1.2–2)</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">50</span>% increased total Recovery per second from Life Leech</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Damage while Leeching</li><li class=\"mod\">Extra gore</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Choir of the Storm","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li></ul><hr><ul><li class=\"mod\">Trigger Level <span class=\"val\">30</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;7.50%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;440%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;A bolt of lightning strikes an area, dealing lightning damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(3–614)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(59–11673)&lt;/span&gt; Lightning Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell when you Crit an Enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Lightning Bolt</span> when you deal a Critical Strike</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">-30</span>% to Lightning Resistance</li><li class=\"mod\">Critical Strike Chance is increased by Overcapped Lightning Resistance</li><li class=\"mod\"><span class=\"dim\">(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)</span></li><li class=\"mod\"><span class=\"dim\">(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(10–20)</span>% increased maximum Mana</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+3</span>% to maximum Lightning Resistance<br><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Critical Strike Chance is increased by Overcapped Lightning Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Mana is increased by 50% of Overcapped Lightning Resistance<br><span class=\"dim\">(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)</span><br><span class=\"dim\">(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)</span></li></ul></ul>"},{"name":"Crystallised Omniscience","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\">Modifiers to Attributes instead apply to Omniscience</li><li class=\"mod\">+<span class=\"val\">1</span>% to all Elemental Resistances per 15 Omniscience</li><li class=\"mod\">Penetrate <span class=\"val\">1</span>% Elemental Resistances per 15 Omniscience</li><li class=\"mod\">Attribute Requirements can be satisfied by <span class=\"val\">(15–25)</span>% of Omniscience</li></ul>"},{"name":"Daresso's Salute","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Strength and Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">50</span>% reduced maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed when on Full Life</li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to Melee Strike Range</li><li class=\"mod\"><span class=\"val\">60</span>% increased Melee Damage when on Full Life</li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li></ul>"},{"name":"Defiance of Destiny","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Mana Regeneration Rate</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(10–40)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(10–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(10–40)</span>% to Lightning Resistance</li><li class=\"mod\">Gain <span class=\"val\">(10–20)</span>% of Missing Unreserved Life before being Hit by an Enemy</li></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">(10–20)</span>% of Missing Unreserved Life before being Hit by an Enemy</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain <span class=\"val\">(15–30)</span>% of Missing Unreserved Mana before being Hit by an Enemy</li></ul></ul>"},{"name":"Doedre's Tongue","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–25)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% chance to Freeze, Shock and Ignite</li><li class=\"mod\">Cursed Enemies cannot inflict Elemental Ailments on You</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Eternal Damnation","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Strength and Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40–70)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(-13–13)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">-5</span>% to all maximum Resistances</li><li class=\"mod\">Gain additional Elemental Damage Reduction equal to half your Chaos Resistance</li><li class=\"mod\">Maximum Endurance, Frenzy and Power Charges is 0</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Extractor Mentis","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Strength and Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Strength</li><li class=\"mod\">Recover <span class=\"val\">1</span>% of Life on Kill</li><li class=\"mod\"><span class=\"val\">5</span>% chance to grant <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Your attack, cast, and movement speeds are increased by 20%&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;attack_speed_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_movement_velocity_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_cast_speed_+%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Onslaught</span> to nearby Enemies on Kill</li><li class=\"mod\"><span class=\"val\">5</span>% chance to grant Chaotic Might to nearby Enemies on Kill</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain Onslaught for 10 seconds on Kill</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain Chaotic Might for 10 seconds on Kill</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li><li class=\"mod\"><span class=\"dim\">(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)</span></li></ul>"},{"name":"Eye of Chayula","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">20</span>% reduced maximum Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Rarity of Items found</li><li class=\"mod\">Cannot be Stunned</li></ul>"},{"name":"Eye of Innocence","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Strength and Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Ignite</li><li class=\"mod\"><span class=\"val\">(50–70)</span>% increased Damage while Ignited</li><li class=\"mod\">Take <span class=\"val\">100</span> Fire Damage when you Ignite an Enemy</li><li class=\"mod\"><span class=\"val\">2</span>% of Fire Damage Leeched as Life while Ignited</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Eyes of the Greatwolf","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Implicit Modifier magnitudes are doubled</li><li class=\"mod\"><span class=\"dim\">(Implicit Modifiers are those that come from an item's type, rather than its random properties)</span></li></ul>"},{"name":"Fury Valve","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Dexterity and Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(15–20)</span>% to all Elemental Resistances</li><li class=\"mod\">Skills fire <span class=\"val\">2</span> additional Projectiles</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Projectile Speed</li><li class=\"mod\">Modifiers to number of Projectiles instead apply<br>to the number of targets Projectiles Split towards</li></ul>"},{"name":"Gloomfang","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(48–56)</span>% increased Mana Regeneration Rate</li></ul><hr><ul><li class=\"mod\">Lose <span class=\"val\">(10–15)</span> Life per Enemy Hit with Spells</li><li class=\"mod\"><span class=\"val\">0.5</span>% of Chaos Damage Leeched as Life</li><li class=\"mod\">Lose <span class=\"val\">(20–25)</span> Life per Enemy Hit with Attacks</li><li class=\"mod\">Skills Chain <span class=\"val\">+1</span> times</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Projectile Speed</li><li class=\"mod\">Projectiles that have Chained gain <span class=\"val\">(20–35)</span>% of Non-Chaos Damage as extra Chaos Damage</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Haunting Memories","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Dexterity and Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(6–10)</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity and Intelligence</li><li class=\"mod\"><span class=\"val\">(50–100)</span>% of Suppressed Spell Damage taken bypasses Energy Shield</li><li class=\"mod\"><span class=\"val\">(50–100)</span>% of Suppressed Spell Damage taken Recouped as Energy Shield</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li><li class=\"mod\"><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span></li></ul>"},{"name":"Hinekora's Sight","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\">Prevent <span class=\"val\">+(4–6)</span>% of Suppressed Spell Damage</li><li class=\"mod\"><span class=\"val\">+(600–1000)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(600–1000)</span> to Evasion Rating</li><li class=\"mod\">Cannot be Blinded</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(600–1000)</span> to Evasion Rating</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Light Radius</li></ul></ul>"},{"name":"Hyrri's Truth","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">30</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Aura#GemTags&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Critical#GemTags&quot;&gt;Critical&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;(22–186) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(10–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(22–119)&lt;/span&gt; Dex&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Casts an aura that grants accuracy and critical strike chance to you and your allies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1.9)&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;(20–58)&lt;/span&gt;% increased Critical Strike Chance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;+(93–701)&lt;/span&gt; to Accuracy Rating&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–40)&lt;/span&gt;% increased Area of Effect&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Precision</span> Skill</li><li class=\"mod\"><span class=\"val\">+(40–80)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(25–50)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\">Bow Attacks have Culling Strike</li><li class=\"mod\">Precision has <span class=\"val\">100</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Ikiaho's Promise","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">(2–4)</span> Life per second</li></ul><hr><ul><li class=\"mod\">Regenerate <span class=\"val\">(3–5)</span> Mana per second</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Life Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Mana Recovery from Flasks</li><li class=\"mod\">Life Flasks used while on Low Life apply Recovery Instantly</li><li class=\"mod\">Mana Flasks used while on Low Mana apply Recovery Instantly</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li><li class=\"mod\"><span class=\"dim\">(You are on Low Mana if you have 50% of your Maximum Mana or less)</span></li></ul>"},{"name":"Impresence","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(20–24)</span> to <span class=\"val\">(33–36)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–25)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(45–50)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Frostbite has no Reservation if Cast as an Aura</li><li class=\"mod\">Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy</li><li class=\"mod\"><span class=\"dim\">(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)</span></li></ul>"},{"name":"Impresence","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(20–24)</span> to <span class=\"val\">(33–36)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–25)</span>% to Fire Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of Life per second</li><li class=\"mod\">Flammability has no Reservation if Cast as an Aura</li><li class=\"mod\">Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy</li><li class=\"mod\"><span class=\"dim\">(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)</span></li></ul>"},{"name":"Impresence","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(10–13)</span> to <span class=\"val\">(43–47)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–25)</span>% to Lightning Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of Energy Shield per second</li><li class=\"mod\">Conductivity has no Reservation if Cast as an Aura</li><li class=\"mod\">Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy</li><li class=\"mod\"><span class=\"dim\">(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)</span></li></ul>"},{"name":"Impresence","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(12–16)</span> to <span class=\"val\">(20–25)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(450–500)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(40–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Stun and Block Recovery</li><li class=\"mod\">Vulnerability has no Reservation if Cast as an Aura</li><li class=\"mod\">Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy</li><li class=\"mod\"><span class=\"dim\">(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)</span></li></ul>"},{"name":"Impresence","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Damage over Time</li><li class=\"mod\">Adds <span class=\"val\">(17–19)</span> to <span class=\"val\">(23–29)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li><li class=\"mod\">Despair has no Reservation if Cast as an Aura</li><li class=\"mod\">Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy</li><li class=\"mod\"><span class=\"dim\">(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)</span></li></ul>"},{"name":"Impresence","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(12–16)</span> to <span class=\"val\">(20–25)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(450–500)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(40–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Stun and Block Recovery</li><li class=\"mod\">Punishment has no Reservation if Cast as an Aura</li><li class=\"mod\">Vulnerability has no Reservation if Cast as an Aura</li><li class=\"mod\">Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy</li><li class=\"mod\"><span class=\"dim\">(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)</span></li></ul>"},{"name":"Karui Ward","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+100</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Projectile Damage</li></ul>"},{"name":"Leadership's Price","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(-3–3)</span>% to maximum Fire Resistance</li><li class=\"mod\"><span class=\"val\">(-3–3)</span>% to maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">(-3–3)</span>% to maximum Lightning Resistance</li><li class=\"mod\">You have <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;All of your damage Scorches.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;chance_to_scorch_%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Scorching Conflux</span>, <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;All of your damage inflicts Brittle.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;chance_to_inflict_frostburn_%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Brittle Conflux</span> and <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;All of your damage Saps.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;chance_to_inflict_sapped_%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Sapping Conflux</span> while your two highest Attributes are equal</li><li class=\"mod\">Cannot Ignite, Chill, Freeze or Shock</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Maligaro's Cruelty","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Dexterity and Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(4–8)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">(25–30)</span>% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons</li><li class=\"mod\"><span class=\"val\">(12–15)</span>% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage with Poison per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">3</span>% increased Poison Duration per Power Charge</li></ul>"},{"name":"Marylene's Fallacy","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(80–120)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(210–240)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Light Radius</li><li class=\"mod\"><span class=\"val\">40</span>% less Critical Strike Chance</li><li class=\"mod\">Critical Strikes have Culling Strike</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Natural Hierarchy","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Damage</li><li class=\"mod\"><span class=\"secondary\">local stat monsters pick up item [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Global Physical Damage</li><li class=\"mod\"><span class=\"val\">(25–30)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">(30–35)</span>% increased Chaos Damage</li></ul>"},{"name":"Night's Hold","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li><li class=\"mod\"><span class=\"secondary\">local stat monsters pick up item [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Gems</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">10</span> Added Chaos Damage</li><li class=\"mod\">Socketed Gems are supported by Level <span class=\"val\">10</span> Blind</li><li class=\"mod\">Socketed Gems are supported by Level <span class=\"val\">10</span> Cast when Stunned</li></ul>"},{"name":"Perquil's Toe","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12–20)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40–50)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(5–8)</span>% increased Movement Speed</li><li class=\"mod\">Lightning Damage of Enemies Hitting you is Lucky</li><li class=\"mod\">Nearby Allies&#039; Damage with Hits is Lucky</li><li class=\"mod\"><span class=\"dim\">(Lucky things are rolled twice and the best result used)</span></li></ul>"},{"name":"Presence of Chayula","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">30</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+60</span>% to Chaos Resistance</li><li class=\"mod\">Cannot be Stunned</li><li class=\"mod\"><span class=\"val\">20</span>% of Maximum Life Converted to Energy Shield</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">20</span>% of Maximum Life Converted to Energy Shield</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% of Chaos Damage taken Recouped as Life<br><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+60</span>% to Chaos Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Recoup Energy Shield instead of Life<br><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span></li></ul></ul>"},{"name":"Rashkaldor's Patience","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–40)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Duration of Elemental Ailments on Enemies</li><li class=\"mod\">Items and Gems have <span class=\"val\">10</span>% increased Attribute Requirements</li><li class=\"mod\">Always Freeze, Shock and Ignite</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Replica Atziri's Foible","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">(1–2)</span>% of Life per second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+100</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Life Regeneration rate</li><li class=\"mod\">Items and Gems have <span class=\"val\">25</span>% reduced Attribute Requirements</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Replica Badge of the Brotherhood","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Dexterity and Intelligence</li></ul><hr><ul><li class=\"mod\">Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum Fortification per Endurance Charge</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% chance to lose a Frenzy Charge when you use a Travel Skill</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% chance to lose an Endurance Charge when you gain Fortification</li></ul>"},{"name":"Replica Dragonfang's Flight","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(5–10)</span>% to all Elemental Resistances</li><li class=\"mod\">+<span class=\"val\">3</span> to Level of all <span class=\"val\">(1–281)</span> Gems</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Reservation Efficiency of Skills</li><li class=\"mod\">Items and Gems have <span class=\"val\">(5–10)</span>% reduced Attribute Requirements</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Replica Hinekora's Sight","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(600–1000)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(600–1000)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+1</span>% to all maximum Elemental Resistances</li><li class=\"mod\">You cannot be Maimed</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Replica Hyrri's Truth","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">22</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Aura#GemTags&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Cold#GemTags&quot;&gt;Cold&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;50% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;60&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Dex, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Casts an aura that grants extra cold damage based on physical damage to you and your allies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1.9)&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;(30–39)&lt;/span&gt;% of Physical Damage as Extra Cold Damage&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–40)&lt;/span&gt;% increased Area of Effect&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Hatred</span> Skill</li><li class=\"mod\"><span class=\"val\">+(30–55)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(18–35)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\">Bow Attacks have Culling Strike</li><li class=\"mod\">Hatred has <span class=\"val\">100</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Replica Karui Ward","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+100</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">30</span>% increased Area Damage</li></ul>"},{"name":"Replica Winterheart","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12–20)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+75</span>% to Lightning Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">5</span>% of Energy Shield per second while Shocked</li><li class=\"mod\">Unaffected by Shock</li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li></ul>"},{"name":"Retaliation Charm","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Strength and Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10–20)</span>% chance to Blind Enemies on Hit with Attacks</li><li class=\"mod\">Blind does not affect your Light Radius</li><li class=\"mod\">Blind you inflict is Reflected to you</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% chance to gain a Frenzy Charge on Hit while Blinded</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul>"},{"name":"Rigwald's Curse","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(24–36)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"secondary\">local stat monsters pick up item [1]</span></li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+7</span>% to Unarmed Melee Attack Critical Strike Chance</li><li class=\"mod\">Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills</li><li class=\"mod\">Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills</li><li class=\"mod\">Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills</li><li class=\"mod\"><span class=\"dim\">(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)</span></li></ul>"},{"name":"Sacrificial Heart","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Mana Regeneration Rate</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(22–27)</span> to <span class=\"val\">(34–38)</span> Fire Damage</li><li class=\"mod\">Adds <span class=\"val\">(20–23)</span> to <span class=\"val\">(31–35)</span> Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">(1–3)</span> to <span class=\"val\">(47–52)</span> Lightning Damage</li><li class=\"mod\">Gain up to maximum Power Charges when you use a Vaal Skill</li><li class=\"mod\">Gain <span class=\"val\">10</span> Life per Enemy Hit if you have used a Vaal Skill Recently</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed if you have used a Vaal Skill Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul><span class=\"note mod\">{This item can be transformed on the Altar of Sacrifice along with Vial of Sacrifice}</span>"},{"name":"Shaper's Seed","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Strength and Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Regenerate <span class=\"val\">4</span>% of Life per second</li><li class=\"mod\">Nearby Allies gain <span class=\"val\">4</span>% of Life Regenerated per second</li><li class=\"mod\">Nearby Allies gain <span class=\"val\">80</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Sidhebreath","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Mana Regeneration Rate</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+25</span>% to Cold Resistance</li><li class=\"mod\">Minions have <span class=\"val\">(10–15)</span>% increased maximum Life</li><li class=\"mod\">Minions convert <span class=\"val\">50</span>% of Physical Damage to Cold Damage</li><li class=\"mod\">Minions deal <span class=\"val\">(25–35)</span> to <span class=\"val\">(50–65)</span> additional Cold Damage</li><li class=\"mod\">Minions deal no Non-Cold Damage</li></ul>"},{"name":"Solstice Vigil","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">(8–10)</span> Mana per second</li><li class=\"mod\">Gain <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Effects on you and nearby allies expire slower.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;buff_time_passed_+%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Shaper's Presence</span> for 10 seconds when you kill a Rare or Unique Enemy</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Dex, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(5–8.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% less Effect of Curse against Players&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Normal and Magic Enemies have &lt;span class=&quot;mod-value&quot;&gt;(15–29)&lt;/span&gt;% less Action Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Other effects on Cursed enemies expire &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% slower&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Rare and Unique Enemies have &lt;span class=&quot;mod-value&quot;&gt;(9–18)&lt;/span&gt;% less Action Speed&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Effects cannot be slowed below 25% of their normal expiry rate)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Curse Duration&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Temporal Chains</span> has no Reservation if Cast as an Aura</li><li class=\"mod\"><span class=\"dim\">(Shaper's Presence causes effects on you and nearby allies to expire 20% slower)</span></li><li class=\"mod\"><span class=\"dim\">(Effects cannot be slowed below 25% of their normal expiry rate)</span></li></ul>"},{"name":"Star of Wraeclast","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">10</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Movement#GemTags&quot;&gt;Movement&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Cold#GemTags&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Travel#GemTags&quot;&gt;Travel&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Blink#GemTags&quot;&gt;Blink&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(12–22) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;(3.00–2.60) sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;(180–250)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;AoE Radius: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Chilled Ground Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(4–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(16–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(9–1144)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(14–1716)&lt;/span&gt; Cold Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–0.3)&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(15–19)&lt;/span&gt;% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area&lt;br&gt;&lt;span class=&quot;mod-value&quot;&gt;(80–99)&lt;/span&gt;% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–38)&lt;/span&gt;% increased maximum travel distance&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–10)&lt;/span&gt;% increased maximum travel distance&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Frostblink</span> Skill</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">60</span>% increased Area of Effect of Hex Skills</li><li class=\"mod\">You cannot be Cursed with Silence</li><li class=\"mod\">Frostblink has <span class=\"val\">50</span>% increased Duration</li></ul>"},{"name":"Stone of Lazhwar","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(12–15)</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(40–70)</span> to maximum Mana</li></ul>"},{"name":"Stranglegasp","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\">Can have <span class=\"val\">3</span> additional Enchantment Modifiers</li></ul>"},{"name":"Tainted Pact","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">(2–4)</span> Life per second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(2–3)</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">(1–1.5)</span>% of Physical Attack Damage Leeched as Mana</li><li class=\"mod\">Taking Chaos Damage over Time heals you instead while Leeching Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Tavukai","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">(2–4)</span> Life per second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Intelligence</li><li class=\"mod\">Minions have <span class=\"val\">(-17–17)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Minion#GemTags&quot;&gt;Minion&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Fire#GemTags&quot;&gt;Fire&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(4–16) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(4–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(16–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt; Summoned Raging Spirits&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions cannot Taunt Enemies&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–30)&lt;/span&gt;% chance to summon an extra Minion&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Raging Spirit</span> has <span class=\"val\">(20–30)</span>% increased Duration</li><li class=\"mod\">Summoned Raging Spirits deal <span class=\"val\">(25–40)</span>% increased Damage</li><li class=\"mod\">Summoned Raging Spirits have <span class=\"val\">(25–40)</span>% increased maximum Life</li><li class=\"mod\">Summoned Raging Spirits take <span class=\"val\">20</span>% of their Maximum Life per second as Chaos Damage</li></ul>"},{"name":"Tear of Purity","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">10</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Aura#GemTags&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;50% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;36&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1.9)&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;+(20–34)&lt;/span&gt;% to all Elemental Resistances&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies are Immune to all Elemental Ailments&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;+(0–5)&lt;/span&gt;% to all Elemental Resistances&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Purity of Elements</span> Skill</li><li class=\"mod\"><span class=\"val\">+(10–20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+(20–40)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(5–10)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"The Anvil","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Cast Speed</li><li class=\"mod\"><span class=\"val\">+(400–500)</span> to Armour</li><li class=\"mod\"><span class=\"val\">(34–48)</span> Life gained when you Block</li><li class=\"mod\"><span class=\"val\">(18–24)</span> Mana gained when you Block</li><li class=\"mod\"><span class=\"val\">+3</span>% to maximum Chance to Block Attack Damage</li><li class=\"mod\">Reflects <span class=\"val\">240</span> to <span class=\"val\">300</span> Physical Damage to Attackers on Block</li><li class=\"mod\"><span class=\"dim\">(Maximum Chance to Block Attack Damage cannot be raised above 90%)</span></li></ul>"},{"name":"The Aylardex","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Strength and Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Power Charges</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Regeneration Rate per Power Charge</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Power Charge Duration</li><li class=\"mod\"><span class=\"val\">1</span>% of Damage is taken from Mana before Life per Power Charge</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Critical Strike Chance per Power Charge</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(30–50)</span> to maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Eldritch Battery<br><span class=\"dim\">(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)</span></li></ul></ul>"},{"name":"The Ephemeral Bond","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Critical Strike Multiplier if you&#039;ve gained a Power Charge Recently</li><li class=\"mod\"><span class=\"val\">(1–2)</span> to <span class=\"val\">(36–40)</span> Lightning Damage per Power Charge</li><li class=\"mod\"><span class=\"val\">90</span>% less Power Charge Duration</li></ul>"},{"name":"The Eternal Struggle","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">[The Searing Exarch Implicit]</li><li class=\"mod\">[The Eater of Worlds Implicit]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–50)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20–50)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(20–50)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Global Defences</li><li class=\"mod\">Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant</li><li class=\"mod\">Critical Strikes inflict <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You are slower and deal reduced damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;damage_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;action_speed_-%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Malignant Madness</span> if The Eater of Worlds is dominant</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li><li class=\"mod\"><span class=\"dim\">(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)</span></li></ul>"},{"name":"The Felbog Fang","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Strength and Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Area of Effect</li><li class=\"mod\">Enemies Cursed by you are Hindered if 25% of Curse Duration expired</li><li class=\"mod\">Your Curses have <span class=\"val\">25</span>% increased Effect if 50% of Curse Duration expired</li><li class=\"mod\">Enemies Cursed by you take <span class=\"val\">35</span>% increased Damage if 75% of Curse Duration expired</li><li class=\"mod\"><span class=\"dim\">(Hinder reduces movement speed by 30%)</span></li></ul>"},{"name":"The Halcyon","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(35–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% increased Freeze Duration on Enemies</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Freeze</li><li class=\"mod\">Freezes you inflict spread to other Enemies within <span class=\"val\">1.5</span> metres</li><li class=\"mod\"><span class=\"val\">60</span>% increased Damage if you&#039;ve Frozen an Enemy Recently</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">60</span>% increased Damage if you&#039;ve Frozen an Enemy Recently</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Cannot be Frozen</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(35–40)</span>% to Cold Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(5–15)</span>% of Physical Damage from Hits taken as Cold Damage</li></ul></ul>"},{"name":"The Ignomon","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12–20)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(18–24)</span> to <span class=\"val\">(32–40)</span> Fire Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(100–150)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(100–150)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+20</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Light Radius</li><li class=\"mod\">Nearby Enemies are Blinded</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)</span></li></ul>"},{"name":"The Jinxed Juju","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Strength and Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(23–31)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased effect of Non-Curse Auras from your Skills</li><li class=\"mod\"><span class=\"val\">10</span>% of Damage from Hits is taken from your Raised Spectres&#039; Life before you</li><li class=\"mod\"><span class=\"dim\">(The damage they take will be divided evenly between them)</span></li></ul>"},{"name":"The Pandemonius","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">+(35–40)</span>% to Cold Resistance</li><li class=\"mod\">Chill Enemy for <span class=\"val\">1</span> second when Hit, reducing their Action Speed by 30%</li><li class=\"mod\">Blind Chilled Enemies on Hit</li><li class=\"mod\">Damage Penetrates <span class=\"val\">20</span>% Cold Resistance against Chilled Enemies</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(35–40)</span>% to Cold Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(5–15)</span>% of Physical Damage from Hits taken as Cold Damage</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(20–30)</span>% increased Cold Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Cannot be Chilled</li></ul></ul>"},{"name":"The Primordial Chain","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Regenerate <span class=\"val\">(2–4)</span> Life per second</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+3</span> to maximum number of Summoned Golems</li><li class=\"mod\">You cannot have non-Golem Minions</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Golem Size</li><li class=\"mod\">Golems Deal <span class=\"val\">(25–35)</span>% less Damage</li><li class=\"mod\">Golems have <span class=\"val\">(25–35)</span>% less Life</li><li class=\"mod\">Golems have <span class=\"val\">(80–100)</span>% increased Movement Speed</li><li class=\"mod\">Primordial</li></ul>"},{"name":"The Untouched Soul","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12–20)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+40</span> to maximum Life for each Empty Red Socket on any Equipped Item</li><li class=\"mod\"><span class=\"val\">+225</span> to Accuracy Rating for each Empty Green Socket on any Equipped Item</li><li class=\"mod\"><span class=\"val\">+40</span> to maximum Mana for each Empty Blue Socket on any Equipped Item</li><li class=\"mod\"><span class=\"val\">+18</span>% to all Elemental Resistances for each Empty White Socket on any Equipped Item</li></ul>"},{"name":"The Utmost","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12–20)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(0–30)</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">+(0–5)</span>% to all maximum Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Attack and Cast Speed</li><li class=\"mod\">Damage Penetrates <span class=\"val\">(0–20)</span>% Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Ungil's Harmony","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Dexterity and Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(250–350)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">40</span>% increased Stun and Block Recovery</li><li class=\"mod\">Your Critical Strikes do not deal extra Damage</li></ul>"},{"name":"Uul-Netol's Vow","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\">Socketed Support Gems can also Support Skills from Equipped Body Armour</li><li class=\"mod\"><span class=\"val\">(-30–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(-30–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(-30–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(-23–23)</span>% to Chaos Resistance</li></ul>"},{"name":"Venarius' Astrolabe","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Implicit Modifiers Cannot Be Changed<br>Has Elder, Shaper and all Conqueror Influences</li></ul><hr><ul><li class=\"mod\">The stars are aligned if you have 6 Influence types among other Equipped Items</li><li class=\"mod\">You have Elemental Conflux if the stars are aligned</li><li class=\"mod\"><span class=\"val\">+(1–3)</span> to Level of all Elemental Skill Gems if the stars are aligned</li><li class=\"mod\"><span class=\"val\">+(1–3)</span> to Level of all Elemental Support Gems if the stars are aligned</li><li class=\"mod\"><span class=\"dim\">(Flasks and Jewels are not Equipped)</span></li><li class=\"mod\"><span class=\"dim\">(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)</span></li></ul>"},{"name":"Victario's Acuity","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Dexterity and Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+(8–10)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain a Frenzy Charge on Kill</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain a Power Charge on Kill</li><li class=\"mod\"><span class=\"val\">5</span>% increased Projectile Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">5</span>% increased Projectile Damage per Power Charge</li></ul>"},{"name":"Voice of the Storm","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–15)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">50</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased maximum Mana</li><li class=\"mod\">Lightning Damage with Non-Critical Strikes is Lucky</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul><hr><ul><li class=\"strike mod\">Lightning Damage with Non-Critical Strikes is Lucky</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Damage of Enemies Hitting you is Unlucky<br><span class=\"dim\">(Unlucky things are rolled twice and the worst result used)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(10–20)</span>% increased maximum Mana</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+3</span>% to maximum Lightning Resistance<br><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul></ul>"},{"name":"Voll's Devotion","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Strength and Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(15–20)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Endurance Charge Duration</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Power Charge Duration</li><li class=\"mod\">Gain an Endurance Charge when you lose a Power Charge</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">30</span>% reduced Power Charge Duration</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain a Power Charge every Second if you haven&#039;t lost Power Charges Recently</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">30</span>% reduced Endurance Charge Duration</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Lose all Power Charges on reaching Maximum Power Charges</li></ul></ul>"},{"name":"Warped Timepiece","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Dexterity and Intelligence</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10–25)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(10–25)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% reduced Skill Effect Duration</li><li class=\"mod\">Debuffs on you expire <span class=\"val\">100</span>% faster</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(10–15)</span>% increased Movement Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Temporal Chains Curse Effect</li></ul></ul>"},{"name":"Whispers of Infinity","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% faster start of Energy Shield Recharge</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(5–10)</span> to <span class=\"val\">(20–25)</span> Added Attack Chaos Damage per 100 Maximum Mana</li><li class=\"mod\"><span class=\"val\">+(50–100)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% reduced maximum Mana</li><li class=\"mod\">Skills Cost Energy Shield instead of Mana or Life</li></ul>"},{"name":"Willowgift","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Strength</li><li class=\"mod\"><span class=\"val\">15</span>% increased Dexterity</li><li class=\"mod\"><span class=\"val\">(-30–-20)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Cold Resistance</li><li class=\"mod\">You do not inherently take less Damage for having Fortification</li><li class=\"mod\"><span class=\"val\">+4</span>% chance to Suppress Spell Damage per Fortification</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Attack and Cast Speed while at maximum Fortification</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Winterheart","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12–20)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+75</span>% to Cold Resistance</li><li class=\"mod\">Cannot be Chilled</li><li class=\"mod\">Regenerate <span class=\"val\">10</span>% of Life per second while Frozen</li></ul>"},{"name":"Xoph's Blood","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">10</span>% increased Strength</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Fire Resistance</li><li class=\"mod\">Damage Penetrates <span class=\"val\">10</span>% Fire Resistance</li><li class=\"mod\">Cover Enemies in Ash when they Hit you</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;50% of Physical, Cold and Lightning Damage Converted to Fire Damage&lt;br&gt;Deal no Non-Fire Damage&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;&quot;In my dreams I see a great warrior, his skin scorched black, his fists aflame.&quot;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Avatar of Fire</span></li><li class=\"mod\"><span class=\"dim\">(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.\nDeal no Non-Fire Damage)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(20–40)</span>% to Fire Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(5–15)</span>% of Physical Damage from Hits taken as Fire Damage</li></ul></ul><hr><ul><li class=\"strike mod\">Avatar of Fire</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Elemental Overload<br><span class=\"dim\">(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)</span></li></ul></ul>"},{"name":"Xoph's Heart","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">25</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">+(25–35)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Fire Resistance</li><li class=\"mod\">Nearby Enemies are Covered in Ash</li><li class=\"mod\"><span class=\"dim\">(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)</span></li></ul><hr><ul><li class=\"strike mod\">Nearby Enemies are Covered in Ash</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Nearby Enemies are Debilitated<br><span class=\"dim\">(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(20–40)</span>% to Fire Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(5–15)</span>% of Physical Damage from Hits taken as Fire Damage</li></ul></ul>"},{"name":"Yoke of Suffering","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–16)</span> to all Attributes</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–20)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(10–20)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Duration of Ailments on Enemies</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% chance to Shock</li><li class=\"mod\">Enemies take <span class=\"val\">(5–10)</span>% increased Damage for each type of Ailment you have inflicted on them</li><li class=\"mod\">Your Elemental Damage can Shock</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Zerphi's Heart","type":"Amulet","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Mana Regeneration Rate</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(48–53)</span> to <span class=\"val\">(58–60)</span> Chaos Damage</li><li class=\"mod\">Items and Gems have <span class=\"val\">50</span>% increased Attribute Requirements</li><li class=\"mod\">Chaos Damage can Ignite, Chill and Shock</li><li class=\"mod\">Gain <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;50&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Soul Eater&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;grant_actor_scale_+%_to_aura_owner_on_death&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;grant_attack_speed_+%_to_aura_owner_on_death&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;grant_cast_speed_+%_to_aura_owner_on_death&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;grant_damage_reduction_%_to_aura_owner_on_death&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;soul_is_consumed_on_death&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Soul Eater</span> for <span class=\"val\">20</span> seconds when you use a Vaal Skill</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)</span></li></ul>"},{"name":"Actum","type":"Axe (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Has no Sockets</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Physical Damage</li><li class=\"mod\">You have no Intelligence</li><li class=\"mod\">Critical Strike Chance is <span class=\"val\">(30–40)</span>% for Hits with this Weapon</li></ul>"},{"name":"Dreadarc","type":"Axe (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(5–15)</span> to <span class=\"val\">(20–25)</span> Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(5–15)</span> to <span class=\"val\">(20–25)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed</li><li class=\"mod\">Curse Enemies with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Fire#GemTags&quot;&gt;Fire&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(24–50) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(8–11.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies have &lt;span class=&quot;mod-value&quot;&gt;(-36–-17)&lt;/span&gt;% to Fire Resistance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;+25&lt;/span&gt;% chance to Ignite&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Ignite on Cursed enemies has &lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Duration&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Flammability</span> on Hit</li><li class=\"mod\"><span class=\"dim\">(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)</span></li></ul>"},{"name":"Dyadus","type":"Axe (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(255–285)</span> to <span class=\"val\">(300–330)</span> Cold Damage in Off Hand</li><li class=\"mod\">Adds <span class=\"val\">(255–285)</span> to <span class=\"val\">(300–330)</span> Fire Damage in Main Hand</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Ignite when in Main Hand</li><li class=\"mod\"><span class=\"val\">100</span>% increased Damage with Ignite inflicted on Chilled Enemies</li><li class=\"mod\">Chill Enemies for <span class=\"val\">1</span> second on Hit with this Weapon when in Off Hand</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by 10%)</span></li></ul>"},{"name":"Jack, the Axe","type":"Axe (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;10% Life&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Reserves some of your life to cause bleeding you inflict to be stronger, and grant life regeneration based on the number bleeding enemies nearby.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% more Damage with Bleeding&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Applies beams to the closest &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; nearby Bleeding Enemies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Regenerate &lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt; Life per second for each affected Enemy&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Thirst for Blood</span> Skill</li><li class=\"mod\"><span class=\"val\">(130–150)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(11–14)</span> to <span class=\"val\">(18–23)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to cause Bleeding on Hit</li><li class=\"mod\"><span class=\"val\">+(25–35)</span>% to Damage over Time Multiplier for Bleeding from Hits with this Weapon</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul>"},{"name":"Moonbender's Wing","type":"Axe (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Trigger Level <span class=\"val\">15</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Movement#GemTags&quot;&gt;Movement&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Lightning#GemTags&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Travel#GemTags&quot;&gt;Travel&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(9–26) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.70 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;90%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(10–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(29–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(1–51)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(19–965)&lt;/span&gt; Lightning Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–0.4)&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can queue up to &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt; uses&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(30–49)&lt;/span&gt;% reduced Duration&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Cast Speed&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Lightning Warp</span> on Hit with this Weapon</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Critical Strike Chance</li><li class=\"mod\">Hits with this Weapon gain <span class=\"val\">(75–100)</span>% of Physical Damage as Extra Cold or Lightning Damage</li><li class=\"mod\"><span class=\"secondary\">local skills granted by item are supported by level x unique trigger support [1]</span></li><li class=\"mod\"><span class=\"secondary\">local use skill on hit % [100]</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(30–50)</span>% increased Physical Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Attack Speed</li></ul></ul>"},{"name":"Relentless Fury","type":"Axe (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(3–5)</span> to <span class=\"val\">(7–10)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">2</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\">Culling Strike</li><li class=\"mod\"><span class=\"val\">100</span>% chance to Avoid being Chilled during Onslaught</li><li class=\"mod\">You gain Onslaught for <span class=\"val\">3</span> seconds on Culling Strike</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Rigwald's Savagery","type":"Axe (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(50–70)</span> to <span class=\"val\">(135–165)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">40</span>% increased Physical Attack Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+10</span> to Maximum Rage while wielding a Sword</li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">40</span>% increased Physical Attack Damage while Dual Wielding</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Your Melee Hits can&#039;t be Evaded while wielding a Sword</li></ul></ul>"},{"name":"Soul Taker","type":"Axe (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(140–180)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">30</span> to <span class=\"val\">40</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(20–25)</span>% to Cold Resistance</li><li class=\"mod\">Insufficient Mana doesn&#039;t prevent your Melee Attacks</li><li class=\"mod\">Your Physical Damage can Chill</li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"The Grey Wind","type":"Axe (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Fire Damage</li><li class=\"mod\">Attacks with this Weapon have Added Fire Damage equal to <span class=\"val\">(8–12)</span>% of Player&#039;s Maximum Life</li><li class=\"mod\">Each Rage also grants <span class=\"val\">+2</span>% to Fire Damage Over Time Multiplier</li><li class=\"mod\">Nearby Enemies have Fire Exposure while at maximum Rage</li><li class=\"mod\"><span class=\"val\">(-5–5)</span> to Maximum Rage</li><li class=\"mod\"><span class=\"dim\">(Fire Exposure applies -10% to Fire Resistance for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li></ul>"},{"name":"The Screaming Eagle","type":"Axe (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Socketed Gems are supported by Level <span class=\"val\">2</span> Chance to Flee</li><li class=\"mod\">Adds <span class=\"val\">(10–15)</span> to <span class=\"val\">(25–30)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(10–15)</span> to maximum Life</li><li class=\"mod\">Gain <span class=\"val\">(5–7)</span> Life per Enemy Killed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li></ul>"},{"name":"Atziri's Disfavour","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance to Maim on Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+30</span>% to Quality of Socketed Support Gems</li><li class=\"mod\">Adds <span class=\"val\">(310–330)</span> to <span class=\"val\">(370–390)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(12–16)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">25</span>% chance to cause Bleeding on Hit</li><li class=\"mod\"><span class=\"val\">+1</span> metres to Weapon Range</li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul>"},{"name":"Debeon's Dirge","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(310–350)</span> to <span class=\"val\">(460–500)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed if you&#039;ve Warcried Recently</li><li class=\"mod\"><span class=\"val\">150</span>% increased Elemental Damage if you&#039;ve Warcried Recently</li><li class=\"mod\">Warcries Knock Back and Interrupt Enemies in a smaller Area</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Hezmana's Bloodlust","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance to Maim on Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100–125)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(7–10)</span> to <span class=\"val\">(15–25)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">1</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">40</span>% increased Attack Speed if you&#039;ve taken a Savage Hit Recently</li><li class=\"mod\">Attacks Cost Life instead of Mana</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(A Hit that removes at least 15% of Maximum Life is a Savage Hit)</span></li></ul>"},{"name":"Kaom's Primacy","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–140)</span>% increased Physical Damage</li><li class=\"mod\">Gain <span class=\"val\">20</span> Life per Enemy Killed</li><li class=\"mod\"><span class=\"val\">+(150–250)</span> to Accuracy Rating</li><li class=\"mod\">Culling Strike</li><li class=\"mod\">Gain <span class=\"val\">5</span> Rage on Melee Hit</li><li class=\"mod\">Every Rage also grants <span class=\"val\">1</span>% of Physical Damage as Extra Fire Damage</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Only one Hit every 0.5 seconds can cause you to gain Rage)</span></li></ul><hr><ul><li class=\"strike mod\">Culling Strike</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Endurance Charges</li></ul></ul>"},{"name":"Kingmaker","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(300–360)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Critical Strike Chance</li><li class=\"mod\">Nearby Allies have <span class=\"val\">30</span>% increased Item Rarity</li><li class=\"mod\">Nearby Allies have Culling Strike</li><li class=\"mod\">Insufficient Mana doesn&#039;t prevent your Melee Attacks</li><li class=\"mod\">Nearby Allies have <span class=\"val\">+50</span>% to Critical Strike Multiplier</li><li class=\"mod\">Nearby Allies have <span class=\"val\">+10</span> Fortification</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li><li class=\"mod\"><span class=\"dim\">(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)</span></li></ul>"},{"name":"Kitava's Feast","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Socketed Gems are supported by Level <span class=\"val\">30</span> Melee Splash</li><li class=\"mod\"><span class=\"val\">(200–240)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">1</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\">Recover <span class=\"val\">5</span>% of Life on Kill</li><li class=\"mod\"><span class=\"val\">1</span>% of Physical Attack Damage Leeched as Mana</li><li class=\"mod\">Enemies Killed by your Hits are destroyed</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Limbsplit","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Strength Gems</li><li class=\"mod\">Trigger Level <span class=\"val\">1</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–5)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(231–250)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;(231–250)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Deals attack damage in an area.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0.1–0.2)&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–8)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;attack trigger on melee hit with atleast 150 strength % [100]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Gore Shockwave</span> on Melee Hit if you have at least 150 Strength</li><li class=\"mod\"><span class=\"val\">+(15–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">5</span> to <span class=\"val\">10</span> Physical Damage</li><li class=\"mod\">Culling Strike</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Ngamahu's Flame","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance to Trigger Level 16 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.15 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;170% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;170%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Launch molten projectiles from the point of impact, causing AoE attack damage to enemies where they land.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; additional Projectiles&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% chance to Trigger this Skill on Melee Hit&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base is projectile [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base skill show average damage instead of dps [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;show number of projectiles [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Molten Burst</span> on Melee Hit</li><li class=\"mod\"><span class=\"val\">(170–190)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Damage Penetrates <span class=\"val\">20</span>% Fire Resistance</li></ul><hr><ul><li class=\"strike mod\">Damage Penetrates <span class=\"val\">20</span>% Fire Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Attacks fire <span class=\"val\">3</span> additional Projectiles</li></ul></ul>"},{"name":"Reaper's Pursuit","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–125)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Rarity of Items found</li><li class=\"mod\">Gain <span class=\"val\">10</span> Life per Enemy Killed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed when on Full Life</li><li class=\"mod\">Culling Strike</li><li class=\"mod\">Hits can&#039;t be Evaded</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Replica Harvest","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(120–140)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">1.2</span>% of Damage Leeched as Life on Critical Strike</li><li class=\"mod\"><span class=\"val\">3</span>% increased Global Critical Strike Chance per Level</li><li class=\"mod\">Gain Elusive on Critical Strike</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)</span></li></ul>"},{"name":"Replica Wings of Entropy","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(7–10)</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">+(8–12)</span>% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Physical Damage</li><li class=\"mod\">Counts as Dual Wielding</li><li class=\"mod\"><span class=\"val\">+(10–20)</span>% to Off Hand Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(50–100)</span>% more Main Hand attack speed</li></ul>"},{"name":"Sinvicta's Mettle","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(140–152)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">2</span>% increased Area of Effect per 25 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;@#%*)@#%*@^)&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;current_rampage_stacks&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Rampage</span> Kills</li><li class=\"mod\">Gain a Frenzy Charge on every 50th Rampage Kill</li><li class=\"mod\">Rampage</li><li class=\"mod\"><span class=\"dim\">(You gain Rampage bonuses for Killing multiple Enemies in quick succession)</span></li></ul>"},{"name":"Starcaller","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Trigger Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.15 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;60% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;60%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Stars fall, raining destruction down over an area. Falling stars deal Attack Damage.&lt;br&gt;Cannot be Supported by Trigger Support Gems.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;+22&lt;/span&gt; Projectiles&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Skill on Melee Critical Strike&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base is projectile [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;cannot pierce [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill art variation [11]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Starfall</span> on Melee Critical Strike</li><li class=\"mod\"><span class=\"val\">+(10–20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(120–180)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Area of Effect</li><li class=\"mod\">Gain <span class=\"val\">(40–60)</span>% of Weapon Physical Damage as Extra Damage of a random Element</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"The Blood Reaper","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(180–200)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">+100</span> to maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">20</span> Life per second</li><li class=\"mod\"><span class=\"val\">1</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">50</span>% increased Mana Cost of Skills</li><li class=\"mod\"><span class=\"val\">50</span>% chance to cause Bleeding on Hit</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul>"},{"name":"The Harvest","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(120–140)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">1.2</span>% of Damage Leeched as Life on Critical Strike</li><li class=\"mod\"><span class=\"val\">3</span>% increased Global Critical Strike Chance per Level</li><li class=\"mod\">Gain a Flask Charge when you deal a Critical Strike</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(120–140)</span>% increased Physical Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(120–140)</span>% increased Spell Damage</li></ul></ul>"},{"name":"Uul-Netol's Embrace","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance to Maim on Hit</li></ul><hr><ul><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;150% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;150%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Bones erupt around enemies you hit, dealing physical damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; additional Projectiles&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires Projectiles in a circle&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Skill when you Hit a Bleeding Enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot cause Bleeding&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base is projectile [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;monster projectile variation [15]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Bone Nova</span> when you Hit a Bleeding Enemy</li><li class=\"mod\"><span class=\"val\">(280–320)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(25–30)</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">25</span>% chance to cause Bleeding on Hit</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">25</span>% chance to cause Bleeding on Hit</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Bleeding you inflict deals Damage <span class=\"val\">(20–40)</span>% faster<br><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(25–30)</span>% reduced Attack Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">80</span>% reduced Intelligence</li></ul></ul>"},{"name":"Uul-Netol's Kiss","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance to Maim on Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(230–270)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">15</span>% reduced Attack Speed</li><li class=\"mod\">Curse Enemies with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Physical#GemTags&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(8–11.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies take &lt;span class=&quot;mod-value&quot;&gt;(15–30)&lt;/span&gt;% increased Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Attack Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% chance to inflict Bleeding&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Attack Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;(0–10)&lt;/span&gt;% chance to Aggravate Bleeding&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Vulnerability</span> on Hit</li><li class=\"mod\">Exerted Attacks deal <span class=\"val\">200</span>% increased Damage</li><li class=\"mod\">Exerted Attacks Knock Enemies Back on Hit</li><li class=\"mod\"><span class=\"dim\">(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)</span></li></ul><hr><ul><li class=\"strike mod\">Curse Enemies with Vulnerability on Hit</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Warcries Exert <span class=\"val\">1</span> additional Attack</li></ul></ul><hr><ul><li class=\"strike mod\">Exerted Attacks deal <span class=\"val\">200</span>% increased Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">500</span>% increased Warcry Cooldown Recovery Rate</li></ul></ul>"},{"name":"Wideswing","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Increased Area of Effect</li><li class=\"mod\"><span class=\"val\">+10</span> to Strength</li><li class=\"mod\"><span class=\"val\">(120–160)</span>% increased Physical Damage</li><li class=\"mod\">Gain <span class=\"val\">10</span> Mana per Enemy Killed</li><li class=\"mod\"><span class=\"val\">+(120–150)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to Weapon Range</li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li></ul>"},{"name":"Wings of Entropy","type":"Axe (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(7–10)</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">+(8–12)</span>% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(150–200)</span> to <span class=\"val\">(330–400)</span> Fire Damage in Main Hand</li><li class=\"mod\">Adds <span class=\"val\">(151–199)</span> to <span class=\"val\">(331–401)</span> Chaos Damage in Off Hand</li><li class=\"mod\">Counts as Dual Wielding</li><li class=\"mod\"><span class=\"secondary\">local off hand visual identity override hash [14664]</span></li></ul>"},{"name":"Arn's Anguish","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(600–700)</span> to Armour</li><li class=\"mod\"><span class=\"val\">(12–15)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(40–60)</span>% to Fire Resistance</li><li class=\"mod\">Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges</li><li class=\"mod\">Maximum Brutal Charges is equal to Maximum Endurance Charges</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Endurance Charges</li><li class=\"mod\">Gain Brutal Charges instead of Endurance Charges</li><li class=\"mod\"><span class=\"dim\">(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)</span></li></ul>"},{"name":"Ascent From Flesh","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(9–20)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+300</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(75–80)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><li class=\"mod\">You have Phasing if Energy Shield Recharge has started Recently</li><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating while Phasing</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed while Phasing</li><li class=\"mod\"><span class=\"dim\">(While you have Phasing, your movement is not blocked by Enemies)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Auxium","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(45–55)</span> to maximum Mana</li><li class=\"mod\">Chill Effect and Freeze Duration on you are based on <span class=\"val\">100</span>% of Energy Shield</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Elemental Damage with Attack Skills per Power Charge</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Attack Damage Leeched as Mana per Power Charge</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">0.2</span>% of Attack Damage Leeched as Mana per Power Charge</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased Energy Shield per Power Charge</li></ul></ul>"},{"name":"Bated Breath","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(9–20)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">50</span>% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Bear's Girdle","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(5–7)</span> to <span class=\"val\">(11–12)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Stun Duration on Enemies</li><li class=\"mod\">Nearby Enemies are Crushed while you have at least <span class=\"val\">25</span> Rage</li><li class=\"mod\"><span class=\"val\">+10</span> to Maximum Rage</li><li class=\"mod\"><span class=\"dim\">(Crushed lowers Physical Damage Reduction by 15%)</span></li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li></ul>"},{"name":"Belt of the Deceiver","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Global Physical Damage</li><li class=\"mod\">You take <span class=\"val\">30</span>% reduced Extra Damage from Critical Strikes</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><li class=\"mod\">Nearby Enemies are Intimidated</li><li class=\"mod\"><span class=\"secondary\">is intimidated [1]</span></li><li class=\"mod\"><span class=\"dim\">(Intimidated enemies take 10% increased Attack Damage)</span></li></ul><hr><ul><li class=\"strike mod\">You take <span class=\"val\">30</span>% reduced Extra Damage from Critical Strikes</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">20</span>% reduced Effect of Curses on you</li></ul></ul><hr><ul><li class=\"strike mod\">Nearby Enemies are Intimidated</li><li class=\"strike mod\"><span class=\"secondary\">is intimidated [1]</span></li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Nearby Enemies are Unnerved<br><span class=\"dim\">(Unnerved enemies take 10% increased Spell Damage)</span></li></ul></ul>"},{"name":"Binds of Bloody Vengeance","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(260–320)</span> to Armour and Evasion Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(200–400)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(60–90)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Attack Damage if you&#039;ve been Hit Recently</li><li class=\"mod\">All Hits with your next Non-Channelling Attack within <span class=\"val\">4</span> seconds of taking a Critical Strike will be Critical Strikes</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Bisco's Leash","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–15)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Cold Resistance</li><li class=\"mod\">1% increased Rarity of Items found per <span class=\"val\">15</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;@#%*)@#%*@^)&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;current_rampage_stacks&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Rampage</span> Kills</li><li class=\"mod\">Rampage</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(You gain Rampage bonuses for Killing multiple Enemies in quick succession)</span></li></ul>"},{"name":"Bound Fate","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\">Every 5 seconds, gain one of the following for 5 seconds:<br>Your Hits are always Critical Strikes<br>Hits against you are always Critical Strikes<br>Attacks cannot Hit you<br>Attacks against you always Hit<br>Your Damage with Hits is Lucky<br>Damage of Hits against you is Lucky</li></ul>"},{"name":"Ceinture of Benevolence","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% reduced Flask Charges used</li><li class=\"mod\">Non-Unique Utility Flasks you Use apply to Linked Targets</li></ul>"},{"name":"Chain of Endurance","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(9–20)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Stun and Block Recovery</li><li class=\"mod\">Reflects <span class=\"val\">(100–150)</span> Physical Damage to Melee Attackers</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of Life per second for each different Ailment affecting you</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li></ul>"},{"name":"Chains of Emancipation","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(9–20)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li><li class=\"mod\">Enemy Hits inflict <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Dex, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(5–8.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% less Effect of Curse against Players&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Normal and Magic Enemies have &lt;span class=&quot;mod-value&quot;&gt;(15–29)&lt;/span&gt;% less Action Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Other effects on Cursed enemies expire &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% slower&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Rare and Unique Enemies have &lt;span class=&quot;mod-value&quot;&gt;(9–18)&lt;/span&gt;% less Action Speed&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Effects cannot be slowed below 25% of their normal expiry rate)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Curse Duration&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Temporal Chains</span> on you</li><li class=\"mod\">When you lose Temporal Chains you gain maximum Rage</li><li class=\"mod\">Immune to Curses while you have at least <span class=\"val\">25</span> Rage</li></ul>"},{"name":"Coward's Chains","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(9–20)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Movement Speed</li><li class=\"mod\">Damage of Enemies Hitting you is Unlucky while you are Cursed with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Physical#GemTags&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(8–11.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies take &lt;span class=&quot;mod-value&quot;&gt;(15–30)&lt;/span&gt;% increased Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Attack Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% chance to inflict Bleeding&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Attack Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;(0–10)&lt;/span&gt;% chance to Aggravate Bleeding&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Vulnerability</span></li><li class=\"mod\">You count as on Full Life while you are Cursed with Vulnerability</li><li class=\"mod\">You are Cursed with Vulnerability</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(Unlucky things are rolled twice and the worst result used)</span></li><li class=\"mod\"><span class=\"dim\">(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)</span></li></ul><span class=\"note mod\">{This item can be transformed on the Altar of Sacrifice along with Vial of Consequence}</span>"},{"name":"Coward's Legacy","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(9–20)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">50</span>% increased Effect of Curses on you</li><li class=\"mod\">You count as on Low Life while you are Cursed with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Physical#GemTags&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(8–11.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies take &lt;span class=&quot;mod-value&quot;&gt;(15–30)&lt;/span&gt;% increased Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Attack Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% chance to inflict Bleeding&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Attack Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;(0–10)&lt;/span&gt;% chance to Aggravate Bleeding&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Vulnerability</span></li><li class=\"mod\">You are Cursed with Vulnerability</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)</span></li></ul>"},{"name":"Cyclopean Coil","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(5–15)</span>% increased Attributes</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\">Cannot be Frozen if Dexterity is higher than Intelligence</li><li class=\"mod\">Cannot be Ignited if Strength is higher than Dexterity</li><li class=\"mod\">Cannot be Shocked if Intelligence is higher than Strength</li><li class=\"mod\"><span class=\"val\">1</span>% increased Damage per 5 of your lowest Attribute</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Darkness Enthroned","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Abyssal Socket</li></ul><hr><ul><li class=\"mod\">Has 1 Abyssal Socket</li><li class=\"mod\"><span class=\"val\">(50–100)</span>% increased Effect of Socketed Abyss Jewels</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li></ul>"},{"name":"Doryani's Invitation","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(300–350)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(30–35)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(30–35)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(30–35)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">0.6</span>% of Physical Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Enemy Stun Threshold during any Flask Effect</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Doryani's Invitation","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">+(300–350)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(30–35)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(30–35)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">0.6</span>% of Fire Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% chance to Ignite during any Flask Effect</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"Doryani's Invitation","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">+(300–350)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(30–35)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(30–35)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">0.6</span>% of Cold Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% chance to Freeze during any Flask Effect</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li></ul>"},{"name":"Doryani's Invitation","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">+(300–350)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(30–35)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(30–35)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">0.6</span>% of Lightning Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% chance to Shock during any Flask Effect</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Dyadian Dawn","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(70–85)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">1</span>% of Attack Damage Leeched as Life against Chilled Enemies</li><li class=\"mod\">Ignites you inflict with Attacks deal Damage <span class=\"val\">35</span>% faster</li><li class=\"mod\">Deal no Physical Damage</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li></ul><hr><ul><li class=\"strike mod\">Ignites you inflict with Attacks deal Damage <span class=\"val\">35</span>% faster</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">All Damage can Ignite</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">1</span>% of Attack Damage Leeched as Life against Chilled Enemies</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Recover <span class=\"val\">2</span>% of Life when you Chill a non-Chilled Enemy<br><span class=\"dim\">(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)</span></li></ul></ul>"},{"name":"Faminebind","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12–24)</span>% increased Global Physical Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Flask Charges gained</li><li class=\"mod\"><span class=\"val\">60</span>% increased Flask Effect Duration</li><li class=\"mod\">Deals <span class=\"val\">50</span> Chaos Damage per second to nearby Enemies</li></ul>"},{"name":"Feastbind","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12–24)</span>% increased Global Physical Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">5</span> to <span class=\"val\">10</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(20–40)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">50</span>% increased Flask Charges gained during any Flask Effect</li><li class=\"mod\"><span class=\"val\">50</span>% increased Mana Regeneration Rate during any Flask Effect</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Gluttony","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\">You have Culling Strike against Cursed Enemies</li><li class=\"mod\">Gain <span class=\"val\">(20–28)</span> Life per Cursed Enemy Hit with Attacks</li><li class=\"mod\">Gain <span class=\"val\">(10–14)</span> Mana per Cursed Enemy Hit with Attacks</li><li class=\"mod\">Take <span class=\"val\">(100–200)</span> Physical Damage when you use a Movement Skill</li><li class=\"mod\">You have no Armour or Maximum Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Graven's Secret","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(16–20)</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">+(40–60)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Power Charges</li><li class=\"mod\">Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges</li><li class=\"mod\">Maximum Absorption Charges is equal to Maximum Power Charges</li><li class=\"mod\">Gain Absorption Charges instead of Power Charges</li><li class=\"mod\"><span class=\"dim\">(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)</span></li><li class=\"mod\"><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span></li></ul>"},{"name":"Headhunter","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40–55)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(40–55)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(50–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Damage with Hits against Rare monsters</li><li class=\"mod\">When you Kill a Rare monster, you gain its Modifiers for 60 seconds</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(20–30)</span>% increased Damage with Hits against Rare monsters</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Culling Strike<br><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul></ul><hr><ul><li class=\"strike mod\">When you Kill a Rare monster, you gain its Modifiers for 60 seconds</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every <span class=\"val\">0.25</span> seconds<br><span class=\"dim\">(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(40–55)</span> to Strength</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Rare and Unique Enemies within 120 metres have Minimap Icons</li></ul></ul>"},{"name":"Hyperboreus","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Cold Resistance</li><li class=\"mod\">Chill nearby Enemies when you Focus, causing 30% reduced Action Speed</li><li class=\"mod\">Focus has <span class=\"val\">(30–50)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><span class=\"val\">(50–70)</span>% increased Damage with Hits and Ailments against Chilled Enemies</li><li class=\"mod\"><span class=\"secondary\">grant focus skill [1]</span></li><li class=\"mod\"><span class=\"secondary\">veiled mod seed [1,30000]</span></li><li class=\"mod\"><span class=\"secondary\">veiled mod type [2]</span></li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li></ul>"},{"name":"Immortal Flesh","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(75–100)</span> to maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">(8–10)</span> Mana per second</li><li class=\"mod\"><span class=\"val\">(-25–-15)</span>% to all Elemental Resistances</li><li class=\"mod\">Regenerate <span class=\"val\">(200–350)</span> Life per second</li><li class=\"mod\"><span class=\"val\">(-50–-40)</span> Physical Damage taken from Attack Hits</li><li class=\"mod\"><span class=\"val\">40</span>% increased Armour while not Ignited, Frozen or Shocked</li></ul>"},{"name":"Kaom's Binding","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(300–500)</span> to Armour</li><li class=\"mod\">Take no Burning Damage if you&#039;ve stopped taking Burning Damage Recently</li><li class=\"mod\">Nearby Enemies Convert <span class=\"val\">25</span>% of their Physical Damage to Fire</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Leash of Oblation","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\">You can have an Offering of each type</li><li class=\"mod\">Offering Skills have <span class=\"val\">50</span>% reduced Duration</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Mageblood","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Cold Resistance</li><li class=\"mod\">Magic Utility Flasks cannot be Used</li><li class=\"mod\">Leftmost <span class=\"val\">(2–4)</span> Magic Utility Flasks constantly apply their Flask Effects to you</li><li class=\"mod\">Magic Utility Flask Effects cannot be removed</li></ul><hr><ul><li class=\"strike mod\">Leftmost <span class=\"val\">(2–4)</span> Magic Utility Flasks constantly apply their Flask Effects to you</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Rightmost <span class=\"val\">(2–4)</span> Magic Utility Flasks constantly apply their Flask Effects to you</li></ul></ul>"},{"name":"Maligaro's Restraint","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(9–20)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(30–50)</span> Lightning Damage to Attacks</li><li class=\"mod\"><span class=\"val\">100</span>% increased Shock Duration on you</li><li class=\"mod\">Shocks you cause are reflected back to you</li><li class=\"mod\"><span class=\"val\">60</span>% increased Damage while Shocked</li><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed while Shocked</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by 15%, for 2 seconds)</span></li></ul><hr><ul><li class=\"strike mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(30–50)</span> Lightning Damage to Attacks</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">40</span>% of Lightning Damage Converted to Chaos Damage</li></ul></ul>"},{"name":"Meginord's Girdle","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+25</span> to Strength</li><li class=\"mod\">Adds <span class=\"val\">10</span> to <span class=\"val\">20</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(10–20)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Flask Life Recovery rate</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">25</span>% increased Flask Life Recovery rate</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(5–15)</span>% increased Strength</li></ul></ul>"},{"name":"Mother's Embrace","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\">Your Minions use your Flasks when summoned</li><li class=\"mod\">Minions have <span class=\"val\">(25–40)</span>% reduced Flask Charges used</li><li class=\"mod\">Minions have <span class=\"val\">(50–80)</span>% increased Flask Effect Duration</li></ul>"},{"name":"Nevalius Inheritance","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">150</span>% increased Flask Effect Duration</li><li class=\"mod\">Flasks applied to you have <span class=\"val\">60</span>% reduced Effect</li><li class=\"mod\"><span class=\"val\">2</span>% reduced Flask Effect Duration per Level</li><li class=\"mod\">Flasks applied to you have <span class=\"val\">1</span>% increased Effect per Level</li></ul>"},{"name":"Olesya's Delight","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(600–700)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(40–60)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Frenzy Charges</li><li class=\"mod\">Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges</li><li class=\"mod\">Maximum Affliction Charges is equal to Maximum Frenzy Charges</li><li class=\"mod\">Gain Affliction Charges instead of Frenzy Charges</li><li class=\"mod\"><span class=\"dim\">(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)</span></li></ul>"},{"name":"Perandus Blazon","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+20</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Flask Effect Duration</li><li class=\"mod\"><span class=\"val\">-2</span> Physical Damage taken from Attack Hits</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Perseverance","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(260–320)</span> to Armour and Evasion Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(4–8)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Cold Resistance</li><li class=\"mod\">1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating</li><li class=\"mod\">Melee Hits which Stun <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You take less damage when hit&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;fortify_damage_taken_when_hit_+%_final&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Fortify</span></li><li class=\"mod\">You have Onslaught while Fortified</li><li class=\"mod\"><span class=\"dim\">(Fortifying grants an amount of Fortification based on the Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul>"},{"name":"Prismweave","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12–24)</span>% increased Global Physical Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(14–16)</span> to <span class=\"val\">(30–32)</span> Fire Damage to Attacks</li><li class=\"mod\">Adds <span class=\"val\">(10–12)</span> to <span class=\"val\">(24–28)</span> Cold Damage to Attacks</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(60–68)</span> Lightning Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(6–15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage with Attack Skills during any Flask Effect</li></ul>"},{"name":"Pyroshock Clasp","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(300–500)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Duration of Elemental Ailments on Enemies</li><li class=\"mod\">Enemies Shocked by you have <span class=\"val\">(10–15)</span>% of Physical Damage they deal converted to Lightning</li><li class=\"mod\">Enemies Ignited by you have <span class=\"val\">(10–15)</span>% of Physical Damage they deal converted to Fire</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Replica Bated Breath","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(9–20)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(-25–-15)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Fishing Range</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Rarity of Fish Caught</li><li class=\"mod\"><span class=\"val\">50</span>% increased Fishing Pool Consumption</li></ul>"},{"name":"Replica Headhunter","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40–55)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(40–55)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(50–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Damage with Hits against Magic monsters</li><li class=\"mod\"><span class=\"val\">20</span>% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds</li></ul>"},{"name":"Replica Prismweave","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12–24)</span>% increased Global Physical Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(14–16)</span> to <span class=\"val\">(30–32)</span> Fire Damage to Spells</li><li class=\"mod\">Adds <span class=\"val\">(10–12)</span> to <span class=\"val\">(24–28)</span> Cold Damage to Spells</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(60–68)</span> Lightning Damage to Spells</li><li class=\"mod\"><span class=\"val\">+(6–15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage during any Flask Effect</li></ul>"},{"name":"Replica Siegebreaker","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Fire Resistance</li><li class=\"mod\">Your Minions spread Burning Ground on Death, dealing <span class=\"val\">20</span>% of their maximum Life as Fire Damage per second</li><li class=\"mod\">Minions have <span class=\"val\">5</span>% chance to Maim Enemies on Hit with Attacks</li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li></ul>"},{"name":"Replica Soul Tether","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Strength</li><li class=\"mod\">Gain <span class=\"val\">(4–6)</span>% of Maximum Life as Extra Maximum Energy Shield</li><li class=\"mod\">Corrupted Soul</li><li class=\"mod\"><span class=\"dim\">(50% of Non-Chaos Damage taken bypasses Energy Shield\nGain 15% of Maximum Life as Extra Maximum Energy Shield)</span></li></ul>"},{"name":"Ryslatha's Coil","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Stun Duration on Enemies</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% more Maximum Physical Attack Damage</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% less Minimum Physical Attack Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(15–20)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><li class=\"mod\">Gain <span class=\"val\">50</span> Life when you Stun an Enemy</li></ul>"},{"name":"Siegebreaker","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li><li class=\"mod\">Minions have <span class=\"val\">5</span>% chance to Taunt on Hit with Attacks</li><li class=\"mod\">Your Minions spread Caustic Ground on Death, dealing <span class=\"val\">20</span>% of their maximum Life as Chaos Damage per second</li><li class=\"mod\"><span class=\"dim\">(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)</span></li></ul>"},{"name":"Soul Tether","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Intelligence</li><li class=\"mod\">Gain <span class=\"val\">(4–6)</span>% of Maximum Life as Extra Maximum Energy Shield</li><li class=\"mod\">Immortal Ambition</li><li class=\"mod\"><span class=\"dim\">(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)</span></li></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">(4–6)</span>% of Maximum Life as Extra Maximum Energy Shield</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(8–12)</span>% of Leech is Instant</li></ul></ul><hr><ul><li class=\"strike mod\">Immortal Ambition</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Everlasting Sacrifice<br><span class=\"dim\">(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)</span></li></ul></ul>"},{"name":"Soulthirst","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+15</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Mana Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% reduced Flask Effect Duration</li><li class=\"mod\">Gain Soul Eater during any Flask Effect</li><li class=\"mod\">Lose all Eaten Souls when you use a Flask</li><li class=\"mod\"><span class=\"dim\">(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(20–30)</span>% reduced Flask Effect Duration</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% reduced Mana Recovery rate</li></ul></ul>"},{"name":"String of Servitude","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\">Implicit Modifier magnitudes are tripled</li><li class=\"mod\"><span class=\"dim\">(Implicit Modifiers are those that come from an item's type, rather than its random properties)</span></li></ul>"},{"name":"Sunblast","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(50–75)</span>% reduced Trap Duration</li><li class=\"mod\"><span class=\"val\">25</span>% increased Light Radius</li><li class=\"mod\">Skills which Throw Traps throw up to <span class=\"val\">2</span> additional Traps</li><li class=\"mod\">Traps cannot be triggered by Enemies</li><li class=\"mod\">Traps from Skills are thrown randomly around targeted location</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(50–75)</span>% reduced Trap Duration</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Skills used by Traps have <span class=\"val\">(40–60)</span>% increased Area of Effect</li></ul></ul>"},{"name":"Survivor's Guilt","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Strength</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(800–1200)</span> to Armour</li><li class=\"mod\">Regenerate <span class=\"val\">(50–70)</span> Life per second</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Threshold</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Armour per 50 Strength</li><li class=\"mod\">Imbalanced Guard</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li class=\"mod\"><span class=\"dim\">(100% chance to Defend with 200% of Armour. Maximum Damage Reduction for any Damage Type is 50%)</span></li><li class=\"mod\"><span class=\"dim\">(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)</span></li></ul>"},{"name":"The Arkhon's Tools","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity and Intelligence</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Mana Reservation Efficiency of Skills</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Trap and Mine Throwing Speed</li><li class=\"mod\">Summon Skitterbots also summons a Scorching Skitterbot</li><li class=\"mod\">Summoned Skitterbots&#039; Auras affect you as well as Enemies</li><li class=\"mod\"><span class=\"val\">(50–75)</span>% increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"The Burden of Truth","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Life Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">33</span>% of Chaos Damage taken does not bypass Energy Shield</li><li class=\"mod\"><span class=\"val\">33</span>% of Non-Chaos Damage taken bypasses Energy Shield</li><li class=\"mod\">Gain <span class=\"val\">(5–10)</span>% of Maximum Life as Extra Maximum Energy Shield</li><li class=\"mod\">Supreme Decadence</li><li class=\"mod\"><span class=\"dim\">(Life Recovery from Flasks also applies to Energy Shield. 30% less Life Recovery from Flasks)</span></li></ul>"},{"name":"The Druggery","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Flask Charges gained</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Flask Charges used</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Flask Effect Duration</li><li class=\"mod\">Life Flasks gain <span class=\"val\">1</span> Charge every 3 seconds</li><li class=\"mod\"><span class=\"val\">100</span>% of Life Recovery from Flasks is applied to nearby Allies instead of You</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"The Flow Untethered","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal Harbinger minion. The minion will occasionally create an aura on you that increases the Action Speed of you, and all allies and enemies near you.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum 1 Summoned Harbinger&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Harbinger of Time</span> Skill</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Energy Shield Recovery rate</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Life Recovery rate</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Debuffs on you expire <span class=\"val\">(15–20)</span>% faster</li></ul>"},{"name":"The Magnate","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Stun Duration on Enemies</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40–50)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20–25)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">50</span>% increased Flask Charges gained</li><li class=\"mod\"><span class=\"val\">10</span>% chance to deal Double Damage while you have at least 200 Strength</li><li class=\"mod\"><span class=\"val\">5</span>% chance to deal Triple Damage while you have at least 400 Strength</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% increased Flask Charges gained</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Flasks applied to you have <span class=\"val\">(10–15)</span>% increased Effect</li></ul></ul>"},{"name":"The Retch","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(12–24)</span>% increased Global Physical Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">60</span>% increased Flask Effect Duration</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Flask Charges gained during any Flask Effect</li><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed during any Flask Effect</li><li class=\"mod\"><span class=\"val\">200</span>% of Life Leech applies to Enemies as Chaos Damage</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"The Tides of Time","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(260–320)</span> to Armour and Evasion Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">100</span>% increased Life Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">100</span>% increased Mana Recovery from Flasks</li><li class=\"mod\">Flasks applied to you have <span class=\"val\">25</span>% increased Effect</li><li class=\"mod\">Life Flasks gain <span class=\"val\">(0–3)</span> Charges every 3 seconds</li><li class=\"mod\">Mana Flasks gain <span class=\"val\">(0–3)</span> Charges every 3 seconds</li><li class=\"mod\">Utility Flasks gain <span class=\"val\">(0–3)</span> Charges every 3 seconds</li></ul>"},{"name":"The Torrent's Reclamation","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Stun and Block Recovery</li></ul><hr><ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal Harbinger minion. The minion will occasionally create an aura on you that increases the Action Speed of you and all allies near you.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum 1 Summoned Harbinger&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [7]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Greater Harbinger of Time</span> Skill</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Energy Shield Recovery rate</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Life Recovery rate</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Debuffs on you expire <span class=\"val\">(15–20)</span>% faster</li></ul>"},{"name":"Umbilicus Immortalis","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of Life per second</li><li class=\"mod\">Flasks do not apply to you</li><li class=\"mod\">Flasks you Use apply to your Raised Zombies and Spectres</li></ul><hr><ul><li class=\"strike mod\">Regenerate <span class=\"val\">2</span>% of Life per second</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Flasks gain a Charge every 3 seconds</li></ul></ul><hr><ul><li class=\"strike mod\">Flasks do not apply to you</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">100</span>% increased Flask Charges used</li></ul></ul>"},{"name":"Wurm's Molt","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">2</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">2</span>% of Physical Attack Damage Leeched as Mana</li><li class=\"mod\"><span class=\"val\">(500–1000)</span>% increased total Recovery per second from Life Leech</li><li class=\"mod\"><span class=\"val\">(500–1000)</span>% increased total Recovery per second from Mana Leech</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Ynda's Stand","type":"Belt","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Stun Duration on Enemies</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">(30–50)</span> Life per second</li><li class=\"mod\">Gain Ward instead of <span class=\"val\">50</span>% of Armour and Evasion Rating from Equipped Body Armour</li></ul>"},{"name":"Ambu's Charge","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(180–220)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+15</span>% to all Elemental Resistances</li><li class=\"mod\">Gain up to maximum Endurance Charges when you take a Critical Strike</li><li class=\"mod\">Your nearby party members maximum Endurance Charges is equal to yours</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+15</span>% to all Elemental Resistances</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Endurance Charges</li></ul></ul>"},{"name":"Ashrend","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(40–50)</span>% to Fire Resistance</li><li class=\"mod\">Cannot be Ignited</li><li class=\"mod\"><span class=\"val\">(75–150)</span>% increased Physical Damage with Ranged Weapons</li><li class=\"mod\"><span class=\"val\">(-60–-30)</span> Physical Damage taken from Attack Hits</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(75–150)</span>% increased Physical Damage with Ranged Weapons</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(75–150)</span>% increased Melee Fire Damage</li></ul></ul>"},{"name":"Atziri's Splendour","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Vaal Skill Gems</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(380–420)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(90–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–24)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">100</span> Life per Enemy Killed</li><li class=\"mod\">Gain <span class=\"val\">100</span> Mana per Enemy Killed</li></ul>"},{"name":"Atziri's Splendour","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Vaal Skill Gems</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(200–220)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(70–80)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–24)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">100</span> Life per Enemy Killed</li><li class=\"mod\">Gain <span class=\"val\">100</span> Mana per Enemy Killed</li></ul>"},{"name":"Atziri's Splendour","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Vaal Skill Gems</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(380–420)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(90–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–24)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">100</span> Life per Enemy Killed</li><li class=\"mod\">Gain <span class=\"val\">100</span> Mana per Enemy Killed</li></ul>"},{"name":"Atziri's Splendour","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Vaal Skill Gems</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(200–220)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(70–80)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–24)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">100</span> Life per Enemy Killed</li><li class=\"mod\">Gain <span class=\"val\">100</span> Mana per Enemy Killed</li></ul>"},{"name":"Atziri's Splendour","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Vaal Skill Gems</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(70–80)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(270–300)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–24)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">100</span> Life per Enemy Killed</li><li class=\"mod\">Gain <span class=\"val\">100</span> Mana per Enemy Killed</li></ul>"},{"name":"Atziri's Splendour","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Vaal Skill Gems</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(200–220)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(90–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–24)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">100</span> Life per Enemy Killed</li><li class=\"mod\">Gain <span class=\"val\">100</span> Mana per Enemy Killed</li></ul>"},{"name":"Atziri's Splendour","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Vaal Skill Gems</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(200–220)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(90–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–24)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">100</span> Life per Enemy Killed</li><li class=\"mod\">Gain <span class=\"val\">100</span> Mana per Enemy Killed</li></ul>"},{"name":"Atziri's Splendour","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Vaal Skill Gems</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(270–340)</span>% increased Armour, Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–24)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">100</span> Life per Enemy Killed</li><li class=\"mod\">Gain <span class=\"val\">100</span> Mana per Enemy Killed</li></ul>"},{"name":"Atziri's Splendour","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Vaal Skill Gems</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(200–220)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(90–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–24)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">100</span> Life per Enemy Killed</li><li class=\"mod\">Gain <span class=\"val\">100</span> Mana per Enemy Killed</li></ul>"},{"name":"Belly of the Beast","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">50</span>% increased Flask Life Recovery rate</li><li class=\"mod\">Extra gore</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(8–12)</span> to Maximum Rage<br><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li></ul></ul>"},{"name":"Bloodbond","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">15</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Minion#GemTags&quot;&gt;Minion&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;12&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(33–0)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consumes a corpse, and sacrifices a portion of your life, granting your minions life regeneration based on the life sacrificed, and a bonus to damage. The skill consumes other nearby corpses, increasing the duration and life regeneration for each corpse consumed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Additional &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; seconds Base Duration per extra corpse Consumed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Sacrifices &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% of your Life&lt;br&gt;Minions Regenerate &lt;span class=&quot;mod-value&quot;&gt;35&lt;/span&gt;% of Sacrificed Life per second&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% more Life Regeneration granted to Minions per corpse Consumed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants Minions &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% increased Damage&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Blood Offering</span> Skill</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">(20–30)</span>% increased maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of Life per second</li><li class=\"mod\">Minions have <span class=\"val\">+(12–15)</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Blunderbore","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(8–12)</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(500–700)</span> Strength Requirement</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(50–75)</span>% increased Effect of Shrine Buffs on you</li><li class=\"mod\">You have Lesser Brutal Shrine Buff</li><li class=\"mod\">You have Lesser Massive Shrine Buff</li></ul>"},{"name":"Bramblejack","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(-15–-10)</span> Physical Damage taken from Attack Hits</li><li class=\"mod\"><span class=\"val\">1000</span>% of Melee Physical Damage taken reflected to Attacker</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(30–60)</span> to maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(500–800)</span> to Armour</li></ul></ul>"},{"name":"Briskwrap","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Dexterity</li><li class=\"mod\"><span class=\"val\">+(120–180)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Mana Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">1</span>% increased Damage per 15 Dexterity</li></ul>"},{"name":"Bronn's Lithe","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+5</span> to Level of Socketed Movement Gems</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Damage with Movement Skills</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">10</span>% increased Attack Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Cooldown Recovery Rate of Movement Skills</li></ul></ul>"},{"name":"Carcass Jack","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(9–12)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Area Damage</li><li class=\"mod\">Extra gore</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(40–50)</span>% increased Area Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(15–30)</span>% increased Effect of Non-Curse Auras from your Skills on Enemies</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(40–50)</span>% increased Area of Effect</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Intensify</li></ul></ul>"},{"name":"Chains of Command","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Minion#GemTags&quot;&gt;Minion&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(11–20) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.60 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(28–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(42–98)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(29–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;(0–38)&lt;/span&gt;% more Maximum Life&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can use Items requiring up to Level &lt;span class=&quot;mod-value&quot;&gt;(33–100)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minion deals &lt;span class=&quot;mod-value&quot;&gt;(0–38)&lt;/span&gt;% more Damage&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–40)&lt;/span&gt;% increased Minion Movement Speed&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Animate Guardian</span>&#039;s Weapon when Animated Guardian Kills an Enemy</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Trigger Level 18 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(18–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.05 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Animates a copy of your Animated Guardian&#039;s main-hand weapon to fight by your side.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(13–14)&lt;/span&gt; to Maximum Animated Weapons&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(10–100)&lt;/span&gt;% chance to Trigger this Skill when an Animated Weapon Kills an Enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions&#039; Attacks deal &lt;span class=&quot;mod-value&quot;&gt;(108–126)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(159–184)&lt;/span&gt; additional Physical Damage&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Animate Guardian's Weapon</span> when Animated Weapon Kills an Enemy</li><li class=\"mod\"><span class=\"val\">(150–190)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–90)</span> to maximum Life</li><li class=\"mod\">Animated Guardian deals <span class=\"val\">5</span>% increased Damage per Animated Weapon</li><li class=\"mod\">Animated and Manifested Minions&#039; Melee Strikes deal Splash<br>Damage to surrounding targets</li><li class=\"mod\">Animated and Manifested Minions&#039; Melee Strikes deal <span class=\"val\">50</span>% less Splash Damage</li><li class=\"mod\">You cannot have Non-Animated, Non-Manifested Minions</li><li class=\"mod\"><span class=\"secondary\">animate guardian and weapon track on kill [2]</span></li></ul>"},{"name":"Cherrubim's Maleficence","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50–80)</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">(160–200)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(70–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">100</span>% increased total Recovery per second from Life Leech</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">100</span>% increased total Recovery per second from Life Leech</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">20</span>% of Physical Damage from Hits taken as Chaos Damage</li></ul></ul>"},{"name":"Cloak of Defiance","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(300–400)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(100–150)</span> to maximum Mana</li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of Mana per second</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;40% of Damage is taken from Mana before Life&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;While the mind endures, so too will the body.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Mind Over Matter</span></li><li class=\"mod\"><span class=\"dim\">(40% of Damage is taken from Mana before Life)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(100–150)</span> to maximum Mana</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Eldritch Battery<br><span class=\"dim\">(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(300–400)</span>% increased Evasion and Energy Shield</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain <span class=\"val\">(15–20)</span>% of Maximum Mana as Extra Maximum Energy Shield</li></ul></ul>"},{"name":"Cloak of Flame","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(50–75)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(40–75)</span>% increased Ignite Duration on Enemies</li><li class=\"mod\">Reflects <span class=\"val\">100</span> Fire Damage to Melee Attackers</li><li class=\"mod\"><span class=\"val\">40</span>% of Physical Damage taken as Fire Damage</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(40–75)</span>% increased Ignite Duration on Enemies</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(50–100)</span>% increased Damage while Ignited</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(50–75)</span>% to Fire Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(5–7)</span>% of Fire Damage Leeched as Life<br><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul></ul>"},{"name":"Cloak of Tawm'r Isley","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Minion Gems are Supported by Level <span class=\"val\">16</span> Life Leech</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Energy Shield</li><li class=\"mod\">Minions cannot be Blinded</li><li class=\"mod\">Minions have <span class=\"val\">15</span>% chance to Blind Enemies on hit</li><li class=\"mod\">Found Magic Items drop Identified</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul>"},{"name":"Cospri's Will","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(31–53)</span>% to Chaos Resistance</li><li class=\"mod\">You can apply an additional Curse</li><li class=\"mod\">Your Hexes can affect Hexproof Enemies</li><li class=\"mod\">Always Poison on Hit against Cursed Enemies</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul><hr><ul><li class=\"strike mod\">Always Poison on Hit against Cursed Enemies</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(15–20)</span>% chance to inflict Withered for 2 seconds on Hit against Cursed Enemies<br><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li></ul></ul>"},{"name":"Craiceann's Carapace","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(20–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, periodically adds Crab Barriers to you, and grants additional Physical Damage reduction for each Crab Barrier you have. All Crab Barriers are lost when you take physical damage from a hit.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can have up to &lt;span class=&quot;mod-value&quot;&gt;(10–12)&lt;/span&gt; Crab Barriers&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt;% additional Physical Damage Reduction per Crab Barrier&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Aspect of the Crab</span> Skill</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(100–120)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(25–30)</span>% to Fire and Cold Resistances</li><li class=\"mod\">Bleeding cannot be inflicted on you</li><li class=\"mod\"><span class=\"val\">+5</span> to Maximum number of Crab Barriers</li></ul>"},{"name":"Daresso's Defiance","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(180–220)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(60–90)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">2</span>% of Attack Damage Leeched as Life</li><li class=\"mod\">You gain an Endurance Charge on Kill</li><li class=\"mod\">You gain Onslaught for <span class=\"val\">5</span> seconds per Endurance Charge when Hit</li><li class=\"mod\">You lose all Endurance Charges when Hit</li><li class=\"mod\"><span class=\"val\">100</span>% increased Effect of Onslaught on you</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul>"},{"name":"Death's Oath","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(8–12)</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Aura#GemTags&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Chaos#GemTags&quot;&gt;Chaos&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Trigger#GemTags&quot;&gt;Trigger&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;30&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;62&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Casts an aura that deals Chaos Damage over Time to nearby Enemies. This skill cannot be cast by Totems.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;1250&lt;/span&gt; Base Chaos Damage per second&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell is Triggered when Gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill Costs nothing&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Death Aura</span> when Equipped</li><li class=\"mod\"><span class=\"val\">+(40–50)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(180–220)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">1</span>% of Attack Damage Leeched as Life</li><li class=\"mod\">You take <span class=\"val\">450</span> Chaos Damage per second for <span class=\"val\">3</span> seconds on Kill</li><li class=\"mod\">Gore Footprints</li><li class=\"mod\"><span class=\"secondary\">frenzy charge blood dance art variation [0]</span></li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Effect of Withered<br><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li></ul></ul>"},{"name":"Dendrobate","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">10</span> Chance to Poison</li><li class=\"mod\"><span class=\"val\">(130–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+40</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(75–100)</span>% increased Damage with Poison if you have at least 300 Dexterity</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Poison Duration if you have at least 150 Intelligence</li></ul>"},{"name":"Dialla's Malefaction","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Gems can be Socketed in this Item ignoring Socket Colour</li><li class=\"mod\">Gems Socketed in Red Sockets have <span class=\"val\">+2</span> to Level</li><li class=\"mod\">Gems Socketed in Green Sockets have <span class=\"val\">+30</span>% to Quality</li><li class=\"mod\">Gems Socketed in Blue Sockets gain <span class=\"val\">100</span>% increased Experience</li><li class=\"mod\">Has no Attribute Requirements</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul><hr><ul><li class=\"strike mod\">Gems Socketed in Blue Sockets gain <span class=\"val\">100</span>% increased Experience</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Ignore Attribute Requirements of Gems Socketed in Blue Sockets<br><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Gems can be Socketed in this Item ignoring Socket Colour</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Gems</li></ul></ul>"},{"name":"Doedre's Skin","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Blasphemy</li><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(50–0) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an effigy of Doedre, which will project auras of all the curse skill gems socketed in Doedre&#039;s Skin. These curses have less effectiveness.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; Summoned Effigy&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Doedre's Effigy</span> Skill<br>Socketed Hex Curse Skills are Triggered by Doedre&#039;s Effigy when Summoned<br>Hexes from Socketed Skills can apply 5 additional Curses</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(130–150)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">20</span>% less Effect of your Curses</li></ul>"},{"name":"Doppelgänger Guise","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;5.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Relinquish your grip on reality.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants Insanity&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Unhinge</span> Skill</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% more Critical Strike Chance while Insane</li><li class=\"mod\">Enemies Killed by your Hits are destroyed while Insane</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% less Physical and Chaos Damage Taken while Sane</li><li class=\"mod\">Regenerate <span class=\"val\">10</span>% Life over one second when Hit while Sane</li></ul>"},{"name":"Doryani's Prototype","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–90)</span> to maximum Life</li><li class=\"mod\">Deal no Non-Lightning Damage</li><li class=\"mod\">Armour also applies to Lightning Damage taken from Hits</li><li class=\"mod\">Lightning Resistance does not affect Lightning Damage taken</li><li class=\"mod\">Nearby Enemies have Lightning Resistance equal to yours</li></ul>"},{"name":"Expedition's End","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased maximum Life</li><li class=\"mod\">All Damage can Freeze</li><li class=\"mod\">Freeze Chilled Enemies as though dealing <span class=\"val\">(50–100)</span>% more Damage</li><li class=\"mod\">Nearby Enemies are Chilled</li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by 10%)</span></li></ul>"},{"name":"Farrul's Fur","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(20–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, grants the Cat&#039;s Stealth and Cat&#039;s Agility buffs in sequence. Cat&#039;s Stealth increases your critical strike chance, makes you harder to see, and gives you a chance to avoid damage for a short duration. Cat&#039;s Agility increases your attack and cast speed for a longer secondary duration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base secondary duration is &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;(10–16)&lt;/span&gt;% increased Cast Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;(10–16)&lt;/span&gt;% increased Attack Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;(100–120)&lt;/span&gt;% increased Critical Strike Chance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;15&lt;/span&gt;% chance to Avoid All Damage from Hits&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% increased Stealth&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Aspect of the Cat</span> has no Reservation</li><li class=\"mod\"><span class=\"val\">+2</span> seconds to <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You have increased Critical Strike Chance, a chance to avoid Damage, and are harder for enemies to see.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;critical_strike_chance_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;avoid_damage_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;stealth_+%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Cat's Stealth</span> Duration</li><li class=\"mod\">You have Phasing while you have Cat&#039;s Stealth</li><li class=\"mod\">Gain up to your maximum number of Frenzy and Power Charges when you gain Cat&#039;s Stealth</li></ul>"},{"name":"Fenumus' Shroud","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(120–140)</span>% increased Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">(80–100)</span> Energy Shield per second</li><li class=\"mod\">Enemies affected by your Spider&#039;s Webs deal <span class=\"val\">10</span>% reduced Damage</li><li class=\"mod\">Enemies affected by your Spider&#039;s Webs have <span class=\"val\">-10</span>% to All Resistances</li><li class=\"mod\"><span class=\"val\">(50–70)</span>% increased <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(20–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, periodically applies a Spider&#039;s Web debuff to nearby Enemies, and Hinders them. Each Spider&#039;s Web on an Enemy increases the Damage they take. Hinder reduces their movement speed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% increased Damage taken&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can inflict up to &lt;span class=&quot;mod-value&quot;&gt;(3–4)&lt;/span&gt; Spider&#039;s Webs on an Enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spider aspect web interval ms [1000]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Aspect of the Spider</span> Area of Effect</li></ul>"},{"name":"Fleshcrafter","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Energy Shield</li><li class=\"mod\">Minions Convert <span class=\"val\">2</span>% of their Maximum Life to Maximum Energy<br>Shield per 1% Chaos Resistance they have</li><li class=\"mod\">Chaos Damage taken does not bypass Minions&#039; Energy Shield</li><li class=\"mod\">Minions have <span class=\"val\">(50–100)</span>% faster start of Energy Shield Recharge</li><li class=\"mod\">While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances</li></ul><hr><ul><li class=\"strike mod\">Minions have <span class=\"val\">(50–100)</span>% faster start of Energy Shield Recharge</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Minions Leech <span class=\"val\">5</span>% of Elemental Damage as Energy Shield<br><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul></ul>"},{"name":"Foxshade","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(50–70)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+1000</span> to Evasion Rating while on Full Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed when on Full Life</li><li class=\"mod\">Damage of Enemies Hitting you is Unlucky while you are on Full Life</li><li class=\"mod\"><span class=\"dim\">(Unlucky things are rolled twice and the worst result used)</span></li></ul>"},{"name":"Garb of the Ephemeral","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+600</span> Strength and Intelligence Requirement</li><li class=\"mod\"><span class=\"val\">(180–230)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+10</span> to maximum Divine Charges</li><li class=\"mod\">Gain a Divine Charge on Hit</li><li class=\"mod\">You gain <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You are larger, deal more Elemental Damage, take less Elemental Damage and are immune to Curses.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_actor_scale_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;immune_to_curses&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;divinity_elemental_damage_+%_final&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;divinity_elemental_damage_taken_+%_final&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;cannot_gain_divine_charges&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Divinity</span> for <span class=\"val\">10</span> seconds on reaching maximum Divine Charges<br>Lose all Divine Charges when you gain Divinity</li><li class=\"mod\">Nearby Allies&#039; Action Speed cannot be modified to below Base Value</li><li class=\"mod\">Nearby Enemies cannot deal Critical Strikes</li></ul>"},{"name":"Geofri's Sanctuary","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50–75)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(14–18)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+2</span> maximum Energy Shield per 5 Strength</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Life Regeneration is applied to Energy Shield instead&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Tear my flesh and splinter my bones. You will never break my spirit.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Zealot's Oath</span></li><li class=\"mod\"><span class=\"dim\">(Life Regeneration is applied to Energy Shield instead.)</span></li></ul>"},{"name":"Ghostwrithe","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(100–200)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+50</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">50</span>% of Maximum Life Converted to Energy Shield</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+50</span>% to Chaos Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% of Chaos Damage taken Recouped as Life<br><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% of Maximum Life Converted to Energy Shield</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Your Maximum Energy Shield is Equal to <span class=\"val\">50</span>% of Your Maximum Life</li></ul></ul>"},{"name":"Greed's Embrace","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced Strength Requirement</li><li class=\"mod\"><span class=\"val\">100</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">-10</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(-20–-10)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Movement Speed</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">100</span>% increased Rarity of Items found</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">5</span>% increased Experience gain</li></ul></ul>"},{"name":"Gruthkul's Pelt","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Global Physical Damage</li><li class=\"mod\"><span class=\"val\">(300–400)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(240–300)</span> to maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">10</span>% of Life per second</li><li class=\"mod\"><span class=\"val\">15</span>% increased Character Size</li><li class=\"mod\">Spell Skills deal no Damage</li><li class=\"mod\">Your Spells are disabled</li></ul><hr><ul><li class=\"strike mod\">Your Spells are disabled</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Your Warcries are disabled</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">100</span>% increased Global Physical Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">100</span>% increased Attack Damage</li></ul></ul>"},{"name":"Hyrri's Ire","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+30</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">+(40–50)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(140–220)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">25</span>% increased Chill Duration on Enemies</li><li class=\"mod\"><span class=\"val\">(105–145)</span> to <span class=\"val\">(160–200)</span> Added Cold Damage with Bow Attacks</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+30</span>% chance to Suppress Spell Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Prevent <span class=\"val\">+(8–10)</span>% of Suppressed Spell Damage<br><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul></ul>"},{"name":"Icetomb","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(140–160)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–75)</span>% to Cold Resistance</li><li class=\"mod\">Cannot be Chilled</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Freeze Enemies for 1 second when they Hit you</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li></ul>"},{"name":"Incandescent Heart","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(220–240)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(80–90)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(0.8–1)</span>% of Attack Damage Leeched as Life</li><li class=\"mod\">Gain <span class=\"val\">(10–20)</span>% of Elemental Damage as Extra Chaos Damage</li><li class=\"mod\"><span class=\"val\">25</span>% of Elemental Damage from Hits taken as Chaos Damage</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Light Radius</li><li class=\"mod\">Light Radius is based on Energy Shield instead of Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(80–90)</span> to maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Increases and Reductions to Light Radius also apply to Accuracy</li></ul></ul>"},{"name":"Infernal Mantle","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+3</span> to Level of Socketed Fire Gems</li><li class=\"mod\"><span class=\"val\">100</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(120–160)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">15</span>% of Fire Damage Converted to Chaos Damage</li><li class=\"mod\"><span class=\"val\">100</span>% increased Spell Damage taken when on Low Mana</li><li class=\"mod\"><span class=\"dim\">(You are on Low Mana if you have 50% of your Maximum Mana or less)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">100</span>% increased Global Critical Strike Chance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain <span class=\"val\">(15–20)</span>% of Maximum Mana as Extra Maximum Energy Shield</li></ul></ul>"},{"name":"Inpulsa's Broken Heart","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(20–50)</span>% increased Damage if you have Shocked an Enemy Recently</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Effect of Shock</li><li class=\"mod\">Shocked Enemies you Kill Explode, dealing <span class=\"val\">5</span>% of<br>their Life as Lightning Damage which cannot Shock</li><li class=\"mod\">Unaffected by Shock</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(20–50)</span>% increased Damage if you have Shocked an Enemy Recently</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Purity of Lightning has no Reservation</li></ul></ul>"},{"name":"Kaom's Heart","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Has no Sockets</li><li class=\"mod\"><span class=\"val\">+1000</span> to maximum Life</li></ul>"},{"name":"Kingsguard","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150–170)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–90)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">30</span>% increased Endurance Charge Duration</li><li class=\"mod\">Gain <span class=\"val\">100</span> Life when you lose an Endurance Charge</li></ul>"},{"name":"Kintsugi","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(160–220)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(30–50)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">35</span>% less Damage taken if you have not been Hit Recently</li><li class=\"mod\"><span class=\"val\">100</span>% increased Evasion Rating if you have been Hit Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">100</span>% increased Evasion Rating if you have been Hit Recently</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(20–30)</span>% chance to Suppress Spell Damage if you&#039;ve Suppressed Spell Damage Recently<br><span class=\"dim\">(Recently refers to the past 4 seconds)</span><br><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">35</span>% less Damage taken if you have not been Hit Recently</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Prevent +<span class=\"val\">35</span>% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently</li></ul></ul>"},{"name":"Lightbane Raiment","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(120–140)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">30</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Reflects <span class=\"val\">30</span> Chaos Damage to Melee Attackers</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Light Radius</li><li class=\"mod\"><span class=\"val\">100</span>% chance to create Desecrated Ground when you Block</li><li class=\"mod\"><span class=\"secondary\">desecrate on block base chaos damage to deal per minute [15000]</span></li><li class=\"mod\"><span class=\"secondary\">desecrate on block base radius [16]</span></li><li class=\"mod\"><span class=\"secondary\">desecrate on block duration ms [8000]</span></li><li class=\"mod\"><span class=\"dim\">(You take Chaos damage over time while standing in Desecrated Ground)</span></li></ul>"},{"name":"Lightning Coil","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(20–30)</span> Lightning Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(90–120)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">-60</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage from Hits taken as Lightning Damage</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% of Chaos Damage taken as Lightning Damage</li></ul></ul>"},{"name":"Lioneye's Vision","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Pierce</li><li class=\"mod\"><span class=\"val\">+160</span> Dexterity Requirement</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(60–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Physical Attack Damage Leeched as Mana</li><li class=\"mod\">Enemy Projectiles Pierce you</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><hr><ul><li class=\"strike mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Pierce</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">25</span>% chance to avoid Projectiles</li></ul></ul>"},{"name":"Loreweave","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Has <span class=\"val\">6</span> Sockets</li><li class=\"mod\"><span class=\"val\">+(8–24)</span> to all Attributes</li><li class=\"mod\">Adds <span class=\"val\">(4–10)</span> to <span class=\"val\">(14–36)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(20–60)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(15–50)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(6–30)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">(15–50)</span>% increased Elemental Damage</li><li class=\"mod\">Your Maximum Resistances are <span class=\"val\">(76–78)</span>%</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Perfidy","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Having a placed Banner does not prevent you gaining Valour</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% increased Melee Damage</li><li class=\"mod\"><span class=\"val\">+(60–90)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(25–50)</span>% increased Valour gained</li><li class=\"mod\"><span class=\"dim\">(Valour is gained while you have a Banner skill and augments the power of those skills)</span></li><li class=\"mod\"><span class=\"dim\">(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)</span></li></ul>"},{"name":"Pragmatism","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+12</span> to Level of Socketed Skill Gems</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(60–100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">-2</span> to level of Socketed Skill Gems per Socketed Gem</li></ul>"},{"name":"Queen of the Forest","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(200–240)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(6–10)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(26–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(11–25)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Movement Speed</li><li class=\"mod\">1% increased Movement Speed per <span class=\"val\">600</span> Evasion Rating, up to 75%</li><li class=\"mod\"><span class=\"val\">(-50–-40)</span> Physical Damage taken from Hits by Animals</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">25</span>% reduced Movement Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">25</span>% increased Damage taken</li></ul></ul><hr><ul><li class=\"strike mod\">1% increased Movement Speed per <span class=\"val\">600</span> Evasion Rating, up to 75%</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">1% increased Projectile Speed per <span class=\"val\">600</span> Evasion Rating, up to 75%</li></ul></ul>"},{"name":"Replica Ambu's Charge","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(180–220)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+15</span>% to all Elemental Resistances</li><li class=\"mod\">Share Endurance Charges with nearby party members</li><li class=\"mod\">Gain an Endurance Charge when you are Hit</li><li class=\"mod\">Lose <span class=\"val\">2</span>% of Life per second if you have been Hit Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Replica Covenant","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">29</span> Added Cold Damage</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(210–250)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\">Skills gain a Base Energy Shield Cost equal to <span class=\"val\">200</span>% of Base Mana Cost</li></ul>"},{"name":"Replica Eternity Shroud","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;40.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Makes you immune to physical damage, and harder for enemies to detect, for a duration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill&#039;s Cooldown does not recover during its effect&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% increased Stealth&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Shade Form</span> when Hit</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(70–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li><li class=\"mod\">Gain <span class=\"val\">(3–5)</span>% of Physical Damage as Extra Chaos Damage per Elder Item Equipped</li><li class=\"mod\">Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items</li></ul>"},{"name":"Replica Farrul's Fur","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+2</span> seconds to <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You have increased Attack and Cast Speed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;attack_speed_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_cast_speed_+%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Cat's Agility</span> Duration</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(20–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, grants the Cat&#039;s Stealth and Cat&#039;s Agility buffs in sequence. Cat&#039;s Stealth increases your critical strike chance, makes you harder to see, and gives you a chance to avoid damage for a short duration. Cat&#039;s Agility increases your attack and cast speed for a longer secondary duration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base secondary duration is &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;(10–16)&lt;/span&gt;% increased Cast Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;(10–16)&lt;/span&gt;% increased Attack Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;(100–120)&lt;/span&gt;% increased Critical Strike Chance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;15&lt;/span&gt;% chance to Avoid All Damage from Hits&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% increased Stealth&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Aspect of the Cat</span> has no Reservation</li><li class=\"mod\">You have Onslaught while you have Cat&#039;s Agility</li><li class=\"mod\">Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat&#039;s Agility</li></ul>"},{"name":"Replica Hyrri's Ire","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+30</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">+(40–50)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(140–220)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">25</span>% increased Shock Duration on Enemies</li><li class=\"mod\"><span class=\"val\">(12–18)</span> to <span class=\"val\">(231–347)</span> Added Lightning Damage with Wand Attacks</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Replica Kaom's Heart","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Has no Sockets</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">+500</span> to maximum Mana</li></ul>"},{"name":"Replica Loreweave","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Has <span class=\"val\">6</span> Sockets</li><li class=\"mod\"><span class=\"val\">+(8–24)</span> to all Attributes</li><li class=\"mod\">Adds <span class=\"val\">(4–10)</span> to <span class=\"val\">(14–36)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(120–160)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(150–200)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(120–160)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(120–160)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(6–30)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">(15–50)</span>% increased Elemental Damage</li><li class=\"mod\">Your Maximum Resistances are <span class=\"val\">(70–72)</span>%</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Replica Perfect Form","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">-30</span>% to Cold Resistance</li><li class=\"mod\">Evasion Rating is increased by Overcapped Cold Resistance</li><li class=\"mod\">Versatile Combatant</li><li class=\"mod\"><span class=\"dim\">(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)</span></li><li class=\"mod\"><span class=\"dim\">(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)</span></li><li class=\"mod\"><span class=\"dim\">(-10% to maximum Chance to Block Attack Damage, -10% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)</span></li><li class=\"mod\"><span class=\"dim\">(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)</span></li><li class=\"mod\"><span class=\"dim\">(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)</span></li></ul>"},{"name":"Replica Restless Ward","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–25)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(220–250)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">6</span>% increased Movement Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">-2</span> to Maximum Frenzy Charges</li><li class=\"mod\"><span class=\"val\">-2</span> to Maximum Endurance Charges</li><li class=\"mod\">Regenerate <span class=\"val\">(100–140)</span> Life per second per Endurance Charge</li></ul>"},{"name":"Replica Shroud of the Lightless","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–25)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\">Has <span class=\"val\">6</span> Abyssal Sockets</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li></ul>"},{"name":"Rigwald's Hunt","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(160–200)</span>% increased Armour and Evasion</li><li class=\"mod\">Minions have <span class=\"val\">(20–30)</span>% increased Movement Speed</li><li class=\"mod\">Minions have <span class=\"val\">1</span>% chance to deal Double Damage per Fortification on you</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Fortification Duration</li><li class=\"mod\">Minions have <span class=\"val\">(6–12)</span>% increased Attack Speed</li><li class=\"mod\">Increases and Reductions to Minion Maximum Life also apply to you at <span class=\"val\">15</span>% of their value</li></ul>"},{"name":"Saqawal's Nest","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–75)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(12–20)</span>% increased Mana Reservation Efficiency of Skills</li><li class=\"mod\"><span class=\"val\">100</span>% increased <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(20–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, grants the Avian&#039;s Might and Avian&#039;s Flight buffs in sequence. Avian&#039;s Might grants you and your minions a chance to deal Double Damage with hits for a duration. Avian&#039;s Flight grants you and your minions increased Movement Speed for a secondary duration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base secondary duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(10–14)&lt;/span&gt;% increased Movement Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(10–14)&lt;/span&gt;% increased Minion Movement Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(10–12)&lt;/span&gt;% chance to deal Double Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;(10–12)&lt;/span&gt;% chance to deal Double Damage&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Aspect of the Avian</span> Buff Effect</li><li class=\"mod\">Aspect of the Avian also grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You and your minions have a chance to deal Double Damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;chance_to_deal_double_damage_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;minion_chance_to_deal_double_damage_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;has_avians_might&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Avian's Might</span> and <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You and your minions have increased Movement Speed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_movement_velocity_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;minion_movement_speed_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;has_avians_flight&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Avian's Flight</span> to nearby Allies</li><li class=\"mod\"><span class=\"val\">+(120–150)</span> to Evasion Rating and Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Servant of Decay","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summon a Void Spawn minion, which casts a lightning projectile spell with a chance to shock enemies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Summoned Void Spawns&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill is Triggered by the Item granting it&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Withered inflicted by Minions has a base duration of &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions inflict Withered on Hit&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base display minion actor level [70]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;display minion monster type [27]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;infinite minion duration [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Void Spawn</span> every 4 seconds</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(23–37)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">(4–6)</span>% of Damage from Hits is taken from Void Spawns&#039; Life before you per Void Spawn</li><li class=\"mod\">Gain <span class=\"val\">(4–6)</span>% of Non-Chaos Damage as Extra Chaos Damage per Summoned Void Spawn</li><li class=\"mod\"><span class=\"dim\">(The damage they take will be divided evenly between them)</span></li></ul>"},{"name":"Seven Teachings","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger a Socketed Spell on Unarmed Melee Critical Strike, with a <span class=\"val\">0.25</span> second Cooldown</li><li class=\"mod\"><span class=\"val\">(1–7)</span>% more Attack Speed with Unarmed Melee Attacks</li><li class=\"mod\"><span class=\"val\">(100–777)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(1–7)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(0.1–0.7)</span> metres to Melee Strike Range with Unarmed Attacks</li><li class=\"mod\"><span class=\"val\">+(1–7)</span>% to Unarmed Melee Attack Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(10–77)</span>% to Critical Strike Multiplier with Unarmed Melee Attack</li><li class=\"mod\"><span class=\"dim\">(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)</span></li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li></ul>"},{"name":"Shadowstitch","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Vaal Skill Gems</li></ul><hr><ul><li class=\"mod\">Has an additional Implicit Mod</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(250–350)</span>% increased Armour, Evasion and Energy Shield</li><li class=\"mod\">Recover <span class=\"val\">(3–5)</span>% of Life on Kill</li><li class=\"mod\">Recover <span class=\"val\">(3–5)</span>% of Energy Shield on Kill</li><li class=\"mod\"><span class=\"val\">6</span>% increased Maximum Life for each Corrupted Item Equipped</li><li class=\"mod\"><span class=\"val\">8</span>% increased Maximum Energy Shield for each Corrupted Item Equipped</li><li class=\"mod\"><span class=\"val\">(-6–-4)</span>% to all Resistances for each Corrupted Item Equipped</li><li class=\"mod\"><span class=\"secondary\">local six linked sockets [1]</span></li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Shavronne's Wrappings","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(3–10)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Lightning Resistance</li><li class=\"mod\">Reflects <span class=\"val\">1</span> to <span class=\"val\">250</span> Lightning Damage to Melee Attackers</li><li class=\"mod\">Chaos Damage taken does not bypass Energy Shield</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">10</span>% faster start of Energy Shield Recharge</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Living Lightning</li></ul></ul>"},{"name":"Shroud of the Lightless","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–25)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\">Has 1 Abyssal Socket</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Trigger Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;40.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Makes you immune to physical damage, and harder for enemies to detect, for a duration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill&#039;s Cooldown does not recover during its effect&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% increased Stealth&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Shade Form</span> when you Use a Socketed Skill</li><li class=\"mod\"><span class=\"val\">(160–180)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">3</span>% increased Maximum Life per Abyss Jewel affecting you</li><li class=\"mod\"><span class=\"val\">3</span>% increased Maximum Mana per Abyss Jewel affecting you</li><li class=\"mod\">Penetrate <span class=\"val\">4</span>% Elemental Resistances per Abyss Jewel affecting you</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li></ul>"},{"name":"Shroud of the Lightless","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–25)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\">Has <span class=\"val\">2</span> Abyssal Sockets</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Trigger Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;40.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Makes you immune to physical damage, and harder for enemies to detect, for a duration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill&#039;s Cooldown does not recover during its effect&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% increased Stealth&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Shade Form</span> when you Use a Socketed Skill</li><li class=\"mod\"><span class=\"val\">(160–180)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">3</span>% increased Maximum Life per Abyss Jewel affecting you</li><li class=\"mod\"><span class=\"val\">3</span>% increased Maximum Mana per Abyss Jewel affecting you</li><li class=\"mod\">Penetrate <span class=\"val\">4</span>% Elemental Resistances per Abyss Jewel affecting you</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li></ul>"},{"name":"Shroud of the Lightless","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–25)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\">Has <span class=\"val\">3</span> Abyssal Sockets</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Trigger Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;40.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Makes you immune to physical damage, and harder for enemies to detect, for a duration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill&#039;s Cooldown does not recover during its effect&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% increased Stealth&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Shade Form</span> when you Use a Socketed Skill</li><li class=\"mod\"><span class=\"val\">(160–180)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">3</span>% increased Maximum Life per Abyss Jewel affecting you</li><li class=\"mod\"><span class=\"val\">3</span>% increased Maximum Mana per Abyss Jewel affecting you</li><li class=\"mod\">Penetrate <span class=\"val\">4</span>% Elemental Resistances per Abyss Jewel affecting you</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li></ul>"},{"name":"Skin of the Lords","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Sockets cannot be modified</li><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Gems</li><li class=\"mod\"><span class=\"val\">100</span>% increased Global Defences</li><li class=\"mod\">You can only Socket Corrupted Gems in this item</li><li class=\"mod\"><span class=\"secondary\">local unique tabula rasa no requirement or energy shield [1]</span></li><li class=\"mod\">[Six Linked]</li><li class=\"mod\">[Random Keystone]</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li></ul><span class=\"tooltip\" data-title=\"<ul><li class=;mod;>You can only have one Herald</li><li class=;mod;>50% more Effect of Herald Buffs on you</li><li class=;mod;>100% more Damage with Hits from Herald Skills</li><li class=;mod;>50% more Damage Over Time with Herald Skills</li><li class=;mod;>Minions from Herald Skills deal 25% more Damage</li><li class=;mod;>Your Aura Skills are Disabled</li></ul>\">Lone Messenger</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating</li></ul>\">Iron Reflexes</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Life Leech from Melee Damage is Instant</li><li class=;mod;>Cannot Recover Life other than from Leech</li></ul>\">Vaal Pact</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>20% less Attack Damage taken if you haven&#039;t been Hit by an Attack Recently</li><li class=;mod;>10% more chance to Evade Attacks if you have been Hit by an Attack Recently</li><li class=;mod;>20% more Attack Damage taken if you have been Hit by an Attack Recently</li></ul>\">Wind Dancer</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Maximum Life becomes 1, Immune to Chaos Damage</li></ul>\">Chaos Inoculation</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Strength&#039;s Damage bonus applies to Projectile Attack Damage as well as Melee Damage</li></ul>\">Iron Grip</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Every second, Consume a nearby Corpse to Recover 5% of Life and Mana</li><li class=;mod;>10% more Damage taken if you haven&#039;t Consumed a Corpse Recently</li></ul>\">Disciple of Kitava</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Tinctures inflict Weeping Wounds instead of Mana Burn</li><li class=;mod;>Effects that interact with Mana Burn interact with Weeping Wounds instead</li></ul>\">Bloodsoaked Blade</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>You can inflict Bleeding on an Enemy up to 8 times</li><li class=;mod;>Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated</li><li class=;mod;>50% less Damage with Bleeding</li></ul>\">Crimson Dance</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies</li></ul>\">Minion Instability</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Removes all Energy Shield</li><li class=;mod;>While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life</li></ul>\">The Agnostic</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Damaging Retaliation Skills become Usable every sixth Hit from Enemies instead</li></ul>\">Arsenal of Vengeance</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>50% less Life Regeneration Rate</li><li class=;mod;>50% less maximum Total Life Recovery per Second from Leech</li><li class=;mod;>Energy Shield Recharge instead applies to Life</li></ul>\">Eternal Youth</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments</li><li class=;mod;>Your Critical Strikes do not deal extra Damage</li><li class=;mod;>Ailments never count as being from Critical Strikes</li></ul>\">Elemental Overload</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Your Warcries do not grant Buffs or Charges to You</li><li class=;mod;>100% more Warcry Duration</li></ul>\">Call to Arms</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier</li><li class=;mod;>Critical Strikes do not deal extra Damage</li><li class=;mod;>Non-Critical Strikes cannot inflict Ailments</li></ul>\">Perfect Agony</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Share Endurance, Frenzy and Power Charges with nearby party members</li></ul>\">Conduit</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Energy Shield Recharge is not interrupted by Damage if Recharge began Recently</li><li class=;mod;>40% less Energy Shield Recharge Rate</li></ul>\">Wicked Ward</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Leech Energy Shield instead of Life</li><li class=;mod;>Maximum total Energy Shield Recovery per second from Leech is doubled</li><li class=;mod;>Cannot Recharge Energy Shield</li></ul>\">Ghost Reaver</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>100% chance to Defend with 200% of Armour</li><li class=;mod;>Maximum Damage Reduction for any Damage Type is 50%</li></ul>\">Imbalanced Guard</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Create Fungal Ground instead of Consecrated Ground</li></ul>\">Worship the Blightheart</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Gain 2 Grasping Vines each second while stationary</li><li class=;mod;>2% chance to deal Double Damage per Grasping Vine</li><li class=;mod;>1% less Damage taken per Grasping Vine</li></ul>\">Nature's Patience</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>30% more Spell Damage when on Low Life</li></ul>\">Pain Attunement</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Your hits can&#039;t be Evaded</li><li class=;mod;>Never deal Critical Strikes</li></ul>\">Resolute Technique</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill</li><li class=;mod;>20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill</li><li class=;mod;>20% more Damage taken if a Non-Vaal Guard Buff was lost Recently</li></ul>\">Veteran's Awareness</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>40% of Damage is taken from Mana before Life</li></ul>\">Mind Over Matter</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Cannot Recover Energy Shield to above Evasion Rating</li><li class=;mod;>Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3</li><li class=;mod;>When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating</li></ul>\">Ghost Dance</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>1% increased Fishing Line Strength</li></ul>\">Pitfighter</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements</li><li class=;mod;>Exposure inflicted this way applies -25% to Resistances</li></ul>\">Elemental Equilibrium</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Chance to Block Attack Damage is doubled</li><li class=;mod;>Chance to Block Spell Damage is doubled</li><li class=;mod;>You take 65% of Damage from Blocked Hits</li></ul>\">Glancing Blows</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies</li><li class=;mod;>Projectiles cannot Pierce, Fork or Chain</li></ul>\">Kineticism</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Cannot Evade enemy Attacks</li><li class=;mod;>Cannot be Stunned</li></ul>\">Unwavering Stance</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>You can&#039;t deal Damage with Skills yourself</li><li class=;mod;>+1 to maximum number of Summoned Totems</li></ul>\">Ancestral Bond</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther</li></ul>\">Point Blank</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>-1 to maximum number of Summoned Totems</li><li class=;mod;>You can have an additional Brand Attached to an Enemy</li></ul>\">Runebinder</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Your Hexes have infinite Duration</li><li class=;mod;>20% less Effect of your Curses</li></ul>\">Hex Master</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>50% of Physical, Cold and Lightning Damage Converted to Fire Damage</li><li class=;mod;>Deal no Non-Fire Damage</li></ul>\">Avatar of Fire</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>All bonuses from an Equipped Shield apply to your Minions instead of you</li></ul>\">Necromantic Aegis</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Auras from your Skills can only affect you</li><li class=;mod;>Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve</li><li class=;mod;>40% more Mana Reservation of Aura Skills</li></ul>\">Supreme Ego</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Strength&#039;s Damage bonus applies to all Spell Damage as well</li></ul>\">Iron Will</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>-10% to maximum Chance to Block Attack Damage</li><li class=;mod;>-10% to maximum Chance to Block Spell Damage</li><li class=;mod;>+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage</li></ul>\">Versatile Combatant</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value</li><li class=;mod;>Maximum Chance to Dodge Spell Hits is 75%</li></ul>\">Acrobatics</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Evasion Rating is Doubled against Projectile Attacks</li><li class=;mod;>25% less Evasion Rating against Melee Attacks</li></ul>\">Arrow Dancing</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Spend Energy Shield before Mana for Skill Mana Costs</li><li class=;mod;>Energy Shield protects Mana instead of Life</li><li class=;mod;>50% less Energy Shield Recharge Rate</li></ul>\">Eldritch Battery</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Dexterity provides no inherent bonus to Evasion Rating</li><li class=;mod;>+1% Chance to Suppress Spell Damage per 15 Dexterity</li></ul>\">Magebane</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>When your Hits Impale Enemies, also Impale other Enemies near them</li><li class=;mod;>Inflict 5 additional Impales on Enemies you Impale</li><li class=;mod;>For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them</li></ul>\">The Impaler</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Removes all mana</li><li class=;mod;>10% more maximum Life</li><li class=;mod;>Skills Cost Life instead of Mana</li><li class=;mod;>Skills Reserve Life instead of Mana</li></ul>\">Blood Magic</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Cannot Ignite, Chill, Freeze or Shock</li><li class=;mod;>Critical Strikes inflict Scorch, Brittle and Sapped</li></ul>\">Secrets of Suffering</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Cannot Recover Energy Shield to above Armour</li><li class=;mod;>3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second</li></ul>\">Divine Shield</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>You count as Dual Wielding while you are Unencumbered</li><li class=;mod;>40% more Attack Speed with Melee Skills while you are Unencumbered</li><li class=;mod;>Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered</li></ul>\">Hollow Palm Technique</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Intelligence provides no inherent bonus to Energy Shield</li><li class=;mod;>2% reduced Duration of Elemental Ailments on you per 15 Intelligence</li></ul>\">Solipsism</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Take 50% less Damage over Time if you&#039;ve started taking Damage over Time in the past second</li><li class=;mod;>100% more Duration of Ailments on you</li></ul>\">Lethe Shade</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>Life Regeneration is applied to Energy Shield instead</li></ul>\">Zealot's Oath</span> <span class=\"tooltip\" data-title=\"<ul><li class=;mod;>40% more Attack Damage if Accuracy Rating is higher than Maximum Life</li><li class=;mod;>Never deal Critical Strikes</li></ul>\">Precise Technique</span> <hr><ul><li class=\"strike mod\"><span class=\"val\">+2</span> to Level of Socketed Gems</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+30</span>% to Quality of Socketed Gems</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">100</span>% increased Global Defences</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% increased Elemental and Chaos Resistances</li></ul></ul>"},{"name":"Skin of the Loyal","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Sockets cannot be modified</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Gems</li><li class=\"mod\"><span class=\"val\">100</span>% increased Global Defences</li><li class=\"mod\"><span class=\"secondary\">local unique tabula rasa no requirement or energy shield [1]</span></li><li class=\"mod\">[Six Linked]</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">100</span>% increased Global Defences</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% increased Elemental and Chaos Resistances</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+1</span> to Level of Socketed Gems</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+20</span>% to Quality of Socketed Gems</li></ul></ul>"},{"name":"Solaris Lorica","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Chaos Damage taken over time</li><li class=\"mod\">Chaos Damage taken does not bypass Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% increased Light Radius</li><li class=\"mod\"><span class=\"val\">(-40–-30)</span> Chaos Damage taken</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(-40–-30)</span> Chaos Damage taken</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">25</span>% of Elemental Damage from Hits taken as Chaos Damage</li></ul></ul>"},{"name":"Soul Mantle","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Spell Totem</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Totem Life</li><li class=\"mod\">Inflicts a random Hex on you when your Totems die</li></ul><hr><ul><li class=\"strike mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Spell Totem</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Flamewood</li></ul></ul>"},{"name":"Sporeguard","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level <span class=\"val\">10</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;10&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Creates a patch of Fungal Ground at the targeted location.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell on Kill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base deal no damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Contaminate</span> when you Kill an Enemy</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(29–43)</span>% to Chaos Resistance</li><li class=\"mod\">Enemies on Fungal Ground you Kill Explode, dealing 10% of their Life as Chaos Damage</li><li class=\"mod\">You have Fungal Ground around you while stationary</li><li class=\"mod\"><span class=\"dim\">(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)</span></li></ul><span class=\"note mod\">{This item can be anointed by Cassia}</span>"},{"name":"Stasis Prison","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–25)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(140–160)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;10% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;5.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.25 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(34–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(50–98)&lt;/span&gt; Dex, &lt;span class=&quot;colourDefault&quot;&gt;(35–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–38)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell&#039;s Cast Speed cannot be modified&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff makes you Unaffected by Temporal Chains&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Buff causes Debuffs on you to expire &lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% faster&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Temporal Rift</span> has no Reservation</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% of Damage taken Recouped as Life</li><li class=\"mod\">Debuffs on you expire <span class=\"val\">(80–100)</span>% faster</li><li class=\"mod\"><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span></li></ul>"},{"name":"The Admiral","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(120–200)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10–20)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(10–25)</span>% chance to Freeze, Shock and Ignite</li><li class=\"mod\">Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"The Apostate","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items</li></ul>"},{"name":"The Beast Fur Shawl","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(120–160)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">(50–100)</span>% increased Energy Shield Recovery rate</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage taken</li></ul>"},{"name":"The Brass Dome","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(350–400)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(1–5)</span>% to all maximum Elemental Resistances</li><li class=\"mod\">Strength provides no bonus to Maximum Life</li><li class=\"mod\">Take no Extra Damage from Critical Strikes</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul><hr><ul><li class=\"strike mod\">Strength provides no bonus to Maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain no inherent bonuses from Strength</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(1–5)</span>% to all maximum Elemental Resistances</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Transcendence<br><span class=\"dim\">(Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage\n-15% to all maximum Elemental Resistances)</span></li></ul></ul>"},{"name":"The Coming Calamity","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Herald Gems</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Energy Shield</li><li class=\"mod\">35% chance to avoid being Stunned for each Herald Buff affecting you</li><li class=\"mod\">Mana Reservation of Herald Skills is always 45%</li></ul><hr><ul><li class=\"strike mod\">Mana Reservation of Herald Skills is always 45%</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Effect of Herald Buffs on you</li></ul></ul><hr><ul><li class=\"strike mod\">35% chance to avoid being Stunned for each Herald Buff affecting you</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Lone Messenger<br><span class=\"dim\">(You can only have one Herald\n50% more Effect of Herald Buffs on you\n100% more Damage with Hits from Herald Skills\n50% more Damage Over Time with Herald Skills\nMinions from Herald Skills deal 25% more Damage\nYour Aura Skills are Disabled)</span></li></ul></ul>"},{"name":"The Covenant","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">29</span> Added Chaos Damage</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(210–250)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\">Skills gain a Base Life Cost equal to <span class=\"val\">100</span>% of Base Mana Cost</li></ul><hr><ul><li class=\"strike mod\">Skills gain a Base Life Cost equal to <span class=\"val\">100</span>% of Base Mana Cost</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Blood Magic<br><span class=\"dim\">(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)</span></li></ul></ul>"},{"name":"The Eternity Shroud","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;5.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Creates an Eternity Sphere at your location, which reduces the Action Speed of enemies within it. The amount of Action Speed reduction applied by the sphere decreases to zero over its duration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell when you&#039;re Hit&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Enemies have &lt;span class=&quot;mod-value&quot;&gt;40&lt;/span&gt;% reduced Action Speed&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Glimpse of Eternity</span> when Hit</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(70–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li><li class=\"mod\">Gain <span class=\"val\">(3–5)</span>% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped</li><li class=\"mod\">Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items</li></ul>"},{"name":"The Fourth Vow","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Physical Damage taken bypasses Energy Shield</li><li class=\"mod\"><span class=\"val\">(150–250)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(17–29)</span>% to Chaos Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">3</span>% of Life per second</li><li class=\"mod\">Armour also applies to Chaos Damage taken from Hits</li></ul><hr><ul><li class=\"strike mod\">Physical Damage taken bypasses Energy Shield</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">40</span>% of Non-Chaos Damage taken bypasses Energy Shield</li></ul></ul>"},{"name":"The Iron Fortress","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Chance to Block Spell Damage is Unlucky</li><li class=\"mod\"><span class=\"val\">+(60–120)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+1</span>% Chance to Block Attack Damage per 50 Strength</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Movement Speed</li><li class=\"mod\">Strength&#039;s Damage Bonus instead grants 3% increased Melee<br>Physical Damage per 10 Strength</li><li class=\"mod\"><span class=\"dim\">(Unlucky things are rolled twice and the worst result used)</span></li></ul><hr><ul><li class=\"strike mod\">Chance to Block Spell Damage is Unlucky</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Chance to Block Attack Damage is Unlucky<br><span class=\"dim\">(Unlucky things are rolled twice and the worst result used)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+1</span>% Chance to Block Attack Damage per 50 Strength</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+1</span>% Chance to Block Spell Damage per 50 Strength</li></ul></ul>"},{"name":"The Ivory Tower","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(40–70)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+30</span> to maximum Energy Shield per 100 Reserved Life</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Mana</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of Energy Shield per second</li><li class=\"mod\">Chaos Damage is taken from Mana before Life</li></ul>"},{"name":"The Perfect Form","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+50</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">-30</span>% to Cold Resistance</li><li class=\"mod\">Evasion Rating is increased by Overcapped Cold Resistance</li><li class=\"mod\">Acrobatics</li><li class=\"mod\"><span class=\"dim\">(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)</span></li><li class=\"mod\"><span class=\"dim\">(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)</span></li><li class=\"mod\"><span class=\"dim\">(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)</span></li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(150–200)</span>% increased Evasion Rating</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+8</span> to Evasion Rating per 10 Player Maximum Life</li></ul></ul><hr><ul><li class=\"strike mod\">Acrobatics</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Ghost Dance<br><span class=\"dim\">(Cannot Recover Energy Shield to above Evasion Rating. Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3. When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating)</span></li></ul></ul>"},{"name":"The Queen's Hunger","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;10.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Additional &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; seconds Base Duration per extra corpse Consumed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants Minions &lt;span class=&quot;mod-value&quot;&gt;+(25–42)&lt;/span&gt;% Chance to Block Attack Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants Minions &lt;span class=&quot;mod-value&quot;&gt;+(25–42)&lt;/span&gt;% Chance to Block Spell Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants Minions &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt;% of Life Regenerated per Second if they have Blocked recently&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base deal no damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Bone Offering</span>, <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;10.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Additional &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; seconds Base Duration per extra corpse Consumed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants Minions &lt;span class=&quot;mod-value&quot;&gt;(20–37)&lt;/span&gt;% increased Attack Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants Minions &lt;span class=&quot;mod-value&quot;&gt;(20–37)&lt;/span&gt;% increased Cast Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants Minions &lt;span class=&quot;mod-value&quot;&gt;(20–37)&lt;/span&gt;% increased Movement Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base deal no damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Flesh Offering</span>, <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Minion#GemTags&quot;&gt;Minion&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(12–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(33–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Additional &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; seconds Base Duration per extra corpse Consumed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants Minions &lt;span class=&quot;mod-value&quot;&gt;(110–148)&lt;/span&gt;% increased Critical Strike Chance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants Minions &lt;span class=&quot;mod-value&quot;&gt;+(30–39)&lt;/span&gt;% to Critical Strike Multiplier&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–10)&lt;/span&gt;% increased Effect of Offering&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Spirit Offering</span> every 5 seconds in sequence<br>Offering Skills Triggered this way also affect you</li><li class=\"mod\"><span class=\"val\">(100–130)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"secondary\">veiled mod seed [2,60000]</span></li><li class=\"mod\"><span class=\"secondary\">veiled mod type [3]</span></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li></ul>"},{"name":"The Rat Cage","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(200–300)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">100</span>% of Fire Damage from Hits taken as Physical Damage</li></ul>"},{"name":"The Restless Ward","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–25)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(220–250)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">4</span>% increased Movement Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">(100–200)</span>% increased Endurance, Frenzy and Power Charge Duration</li><li class=\"mod\">Regenerate <span class=\"val\">75</span> Life per second per Endurance Charge</li></ul>"},{"name":"The Snowblind Grace","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Dexterity</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">50</span>% increased <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Cold#GemTags&quot;&gt;Cold&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(16–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(26–98)&lt;/span&gt; Dex, &lt;span class=&quot;colourDefault&quot;&gt;(18–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(2.5–4.4)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;(11–21)&lt;/span&gt;% less Physical Damage taken from Hits while stationary&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;(11–20)&lt;/span&gt;% less Fire Damage taken from Hits while stationary&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Chill Enemy for &lt;span class=&quot;mod-value&quot;&gt;0.5&lt;/span&gt; seconds when Hit, reducing their Action Speed by 30%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants Immunity to Freeze&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Skill Effect Duration&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;            Old Arctic Armour        &lt;/div&gt;    \">Arctic Armour</span> Buff Effect</li><li class=\"mod\">Arctic Armour has no Reservation</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(80–100)</span>% increased Evasion Rating</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+6</span> to Evasion Rating per 10 Player Maximum Life</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% increased Arctic Armour Buff Effect</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Purity of Ice has no Reservation</li></ul></ul>"},{"name":"Thousand Ribbons","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">5</span> Elemental Proliferation</li><li class=\"mod\">Adds <span class=\"val\">(2–4)</span> to <span class=\"val\">(5–9)</span> Fire Damage to Spells and Attacks</li><li class=\"mod\">Adds <span class=\"val\">(2–4)</span> to <span class=\"val\">(5–9)</span> Cold Damage to Spells and Attacks</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(4–12)</span> Lightning Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">+(30–60)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(30–60)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(25–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(25–50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(15–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(15–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(15–30)</span>% to Lightning Resistance</li></ul>"},{"name":"Tinkerskin","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(140–170)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–90)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Cooldown Recovery Rate for throwing Traps</li><li class=\"mod\"><span class=\"val\">15</span>% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy</li><li class=\"mod\"><span class=\"val\">30</span>% chance to gain Phasing for <span class=\"val\">4</span> seconds when your Trap is triggered by an Enemy</li><li class=\"mod\">Recover <span class=\"val\">100</span> Life when your Trap is triggered by an Enemy</li><li class=\"mod\">Recover <span class=\"val\">50</span> Energy Shield when your Trap is triggered by an Enemy</li><li class=\"mod\"><span class=\"dim\">(While you have Phasing, your movement is not blocked by Enemies)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">15</span>% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Skills which Throw Traps have +<span class=\"val\">2</span> Cooldown Uses</li></ul></ul>"},{"name":"Utula's Hunger","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Armour</li><li class=\"mod\">Recover <span class=\"val\">(1–3)</span>% of Life on Kill</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Stun and Block Recovery</li><li class=\"mod\"><span class=\"val\">+(700–1000)</span> to maximum Life if there are no Life Modifiers on other Equipped Items</li><li class=\"mod\"><span class=\"dim\">(Flasks and Jewels are not Equipped)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(700–1000)</span> to maximum Life if there are no Life Modifiers on other Equipped Items</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(1200–1800)</span> to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items<br><span class=\"dim\">(Flasks and Jewels are not Equipped)</span></li></ul></ul>"},{"name":"Victario's Influence","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Aura Gems</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Generosity</li><li class=\"mod\">Socketed Gems have <span class=\"val\">45</span>% increased Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Area of Effect of Aura Skills</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased effect of Non-Curse Auras from your Skills</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(20–40)</span>% increased Area of Effect of Aura Skills</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Non-Curse Aura Skills have <span class=\"val\">(40–80)</span>% increased Duration</li></ul></ul>"},{"name":"Vis Mortis","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(200–220)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Mana</li><li class=\"mod\">Minions have <span class=\"val\">20</span>% reduced maximum Life</li><li class=\"mod\">Minions deal <span class=\"val\">15</span>% increased Damage</li><li class=\"mod\">Minions gain <span class=\"val\">(15–20)</span>% of Elemental Damage as Extra Chaos Damage</li></ul><hr><ul><li class=\"strike mod\">Minions gain <span class=\"val\">(15–20)</span>% of Elemental Damage as Extra Chaos Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Minions have Unholy Might<br><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)</span></li></ul></ul>"},{"name":"Voll's Protector","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">50</span>% reduced maximum Mana</li><li class=\"mod\">Gain a Power Charge for each Enemy you hit with a Critical Strike</li><li class=\"mod\">Inner Conviction</li><li class=\"mod\"><span class=\"dim\">(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% reduced maximum Mana</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(-17–-13)</span>% to Chaos Resistance</li></ul></ul>"},{"name":"Yriel's Fostering","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(30–0) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;5.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons a Bestial Rhoa. In addition to its melee attack, the Bestial Rhoa uses a charge and has an aura that intimidates enemies. Enemies will not engage this minion directly, and they are immune to damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;30&lt;/span&gt;% increased Minion Maximum Life&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; Summoned Bestial Minion&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base display minion actor level [70]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;display minion monster type [12]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;infinite minion duration [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Bestial Rhoa</span> Skill</li><li class=\"mod\"><span class=\"val\">+(300–400)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(130–150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(90–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Attack and Movement Speed while you have a Bestial Minion</li><li class=\"mod\">Projectile Attack Skills have <span class=\"val\">(40–60)</span>% increased Critical Strike Chance</li><li class=\"mod\">Projectiles from Attacks Maim on Hit while you have a Bestial Minion</li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li></ul>"},{"name":"Yriel's Fostering","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(30–0) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;5.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons a Bestial Snake. The Bestial Snake fires powerful chaos projectile attacks. Enemies will not engage this minion directly, and they are immune to damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;30&lt;/span&gt;% increased Minion Maximum Life&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; Summoned Bestial Minion&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [2]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base display minion actor level [70]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;display minion monster type [14]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;infinite minion duration [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Bestial Snake</span> Skill</li><li class=\"mod\"><span class=\"val\">+(300–400)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(130–150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(90–100)</span> to maximum Life</li><li class=\"mod\">Adds <span class=\"val\">(23–31)</span> to <span class=\"val\">(37–47)</span> Chaos Damage to Attacks while you have a Bestial Minion</li><li class=\"mod\">Projectile Attack Skills have <span class=\"val\">(40–60)</span>% increased Critical Strike Chance</li><li class=\"mod\">Projectiles from Attacks Poison on Hit while you have a Bestial Minion</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Yriel's Fostering","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(30–0) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;5.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons a Bestial Ursa. In addition to its melee attack, the Bestial Ursa uses a powerful Ground Slam and Rallying Cry. Enemies will not engage this minion directly, and they are immune to damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;30&lt;/span&gt;% increased Minion Maximum Life&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; Summoned Bestial Minion&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base display minion actor level [70]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;display minion monster type [13]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;infinite minion duration [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Bestial Ursa</span> Skill</li><li class=\"mod\"><span class=\"val\">+(300–400)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(130–150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(90–100)</span> to maximum Life</li><li class=\"mod\">Adds <span class=\"val\">(18–24)</span> to <span class=\"val\">(30–36)</span> Physical Damage to Attacks while you have a Bestial Minion</li><li class=\"mod\">Projectile Attack Skills have <span class=\"val\">(40–60)</span>% increased Critical Strike Chance</li><li class=\"mod\">Projectiles from Attacks inflict Bleeding on Hit while you have a Bestial Minion</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul>"},{"name":"Zahndethus' Cassock","type":"Body Armour","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">40</span> Lightning Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(125–150)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(40–50)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Light Radius</li><li class=\"mod\"><span class=\"val\">100</span>% chance to create <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Grants Life Regeneration, and reduces the effect of Curses on you.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;damage_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;life_regeneration_rate_per_minute_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;immune_to_curses&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_maximum_chaos_damage_resistance_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_additional_physical_damage_reduction_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;curse_effect_on_self_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;immune_to_status_ailments&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;recover_es_as_well_as_life_from_life_regeneration&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;damaging_ailment_duration_+%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Consecrated Ground</span> when you Block</li><li class=\"mod\"><span class=\"secondary\">consecrate on block % life regen per minute [360]</span></li><li class=\"mod\"><span class=\"secondary\">consecrate on block base radius [18]</span></li><li class=\"mod\"><span class=\"secondary\">consecrate on block duration ms [8000]</span></li><li class=\"mod\"><span class=\"dim\">(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">25</span>% increased Light Radius</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Create Profane Ground instead of Consecrated Ground<br><span class=\"dim\">(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)</span></li></ul></ul>"},{"name":"Abberath's Hooves","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Triggers Level <span class=\"val\">7</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(7–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While you run, this skill creates a small explosion with each step, dealing fire damage in an area around you.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(50–150)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(75–225)&lt;/span&gt; Fire Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(10–25)&lt;/span&gt;% chance to Ignite enemies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill cannot Knock Enemies Back&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell is Triggered when Gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill Costs nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill can add multiple charges per action [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Abberath's Fury</span> when Equipped</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% chance to Ignite</li><li class=\"mod\">When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy</li><li class=\"mod\"><span class=\"val\">1</span>% increased Fire Damage per 20 Strength</li><li class=\"mod\">Burning Hoofprints</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time)</span></li></ul>"},{"name":"Alberon's Warpath","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–18)</span>% increased Strength</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">80</span> Chaos Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(180–220)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(13–19)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\">Summoned Skeleton Warriors are Permanent and Follow you<br>Summon Skeletons cannot Summon more than 1 Skeleton Warrior</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(15–18)</span>% increased Strength</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(15–18)</span>% increased Intelligence</li></ul></ul>"},{"name":"Annihilation's Approach","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;5.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Become touched by the flames of the Cleansing Fire.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Become Flame-Touched&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Approaching Flames</span> Skill</li><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\">Cannot be Chilled</li><li class=\"mod\">Cannot be Frozen</li><li class=\"mod\">Take <span class=\"val\">6000</span> Fire Damage per Second while Flame-Touched</li><li class=\"mod\">Gain Adrenaline when you become Flame-Touched</li><li class=\"mod\">Lose Adrenaline when you cease to be Flame-Touched</li><li class=\"mod\"><span class=\"dim\">(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)</span></li></ul>"},{"name":"Atziri's Step","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–26)</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">180</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(55–75)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Beacon of Madness","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(8–12)</span>% to Fire and Lightning Resistances</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">1</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Grants Glorious Madness. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;+&lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; seconds to Cooldown while you have Glorious Madness&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Glorious Madness inflicts a random Touched Debuff every &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Embrace Madness</span> Skill</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Effect of Non-Damaging Ailments</li><li class=\"mod\">You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness</li><li class=\"mod\">Immune to Elemental Ailments while affected by Glorious Madness</li><li class=\"mod\"><span class=\"dim\">(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)</span></li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Beacon of Madness","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(8–12)</span>% to Cold and Lightning Resistances</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">1</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Grants Glorious Madness. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;+&lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; seconds to Cooldown while you have Glorious Madness&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Glorious Madness inflicts a random Touched Debuff every &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Embrace Madness</span> Skill</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\">All Damage inflicts Poison while affected by Glorious Madness</li><li class=\"mod\">Enemies you Kill while affected by Glorious Madness have a <span class=\"val\">40</span>% chance to Explode, dealing a quarter of their Life as Chaos Damage</li><li class=\"mod\"><span class=\"dim\">(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)</span></li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Beacon of Madness","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(8–12)</span>% to Fire and Cold Resistances</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">1</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Grants Glorious Madness. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;+&lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; seconds to Cooldown while you have Glorious Madness&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Glorious Madness inflicts a random Touched Debuff every &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Embrace Madness</span> Skill</li><li class=\"mod\"><span class=\"val\">(150–300)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">20</span>% chance to deal Double Damage while affected by Glorious Madness</li><li class=\"mod\"><span class=\"val\">+15</span> to maximum Fortification while affected by Glorious Madness</li><li class=\"mod\"><span class=\"dim\">(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)</span></li></ul>"},{"name":"Bones of Ullr","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+20</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+20</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Minion#GemTags&quot;&gt;Minion&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(9–28) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.85 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(1–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(0–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;(3–6)&lt;/span&gt; Raised Zombies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;(0–38)&lt;/span&gt;% more Maximum Life&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; to Maximum Raised Zombies&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Raise Zombie</span> Gems</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Minion#GemTags&quot;&gt;Minion&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(15–28) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.85 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(28–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(67–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raises a spectral version of a defeated foe as a minion to fight for you in battle.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;(1–2)&lt;/span&gt; Raised Spectre&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;+30&lt;/span&gt;% to all Elemental Resistances&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;55&lt;/span&gt;% more Minion Movement Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minion Movement Speed is Capped&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Raised Spectres are Level &lt;span class=&quot;mod-value&quot;&gt;(28–70)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;+(0–20)&lt;/span&gt;% to all Elemental Resistances&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Raise Spectre</span> Gems</li><li class=\"mod\"><span class=\"val\">(5–15)</span>% increased Movement Speed</li></ul>"},{"name":"Brinerot Whalers","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Global Physical Damage</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Projectile Damage</li><li class=\"mod\">Unaffected by Shocked Ground</li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li></ul>"},{"name":"Bubonic Trail","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Has 1 Abyssal Socket</li><li class=\"mod\">Triggers Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While you walk, this skill causes corpses near your steps to explode, dealing fire damage in an area. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion deals base Fire Damage equal to &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% of the corpse&#039;s Maximum Life&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Damage cannot be Reflected&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill cannot Knock Enemies Back&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell is Triggered when Gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill Costs nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill can add multiple charges per action [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Death Walk</span> when Equipped</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel</li><li class=\"mod\"><span class=\"val\">(24–32)</span>% increased Movement Speed while affected by a Magic Abyss Jewel</li><li class=\"mod\"><span class=\"val\">(16–24)</span>% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li></ul>"},{"name":"Bubonic Trail","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Has <span class=\"val\">2</span> Abyssal Sockets</li><li class=\"mod\">Triggers Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While you walk, this skill causes corpses near your steps to explode, dealing fire damage in an area. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion deals base Fire Damage equal to &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% of the corpse&#039;s Maximum Life&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Damage cannot be Reflected&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill cannot Knock Enemies Back&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell is Triggered when Gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill Costs nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill can add multiple charges per action [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Death Walk</span> when Equipped</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel</li><li class=\"mod\"><span class=\"val\">(24–32)</span>% increased Movement Speed while affected by a Magic Abyss Jewel</li><li class=\"mod\"><span class=\"val\">(16–24)</span>% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li></ul>"},{"name":"Corpsewalker","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Triggers Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Spawns corpses around you while you move, based on monsters in the current area. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Spawned corpses&#039; level matches the area level, up to a maximum of Level &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell is Triggered when Gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill Costs nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Corpse Walk</span> when Equipped</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\">For each nearby corpse, Regenerate <span class=\"val\">8</span> Life per second</li><li class=\"mod\">For each nearby corpse, <span class=\"val\">1</span>% increased Movement Speed</li></ul>"},{"name":"Craiceann's Tracks","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150–180)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(25–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\">You only lose <span class=\"val\">(5–7)</span> Crab Barriers when you take Physical Damage from a Hit</li><li class=\"mod\">Cannot be Stunned if you have at least 10 Crab Barriers</li></ul>"},{"name":"Dance of the Offered","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(50–60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(25–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\">You have Onslaught while not on Low Mana</li><li class=\"mod\">The Agnostic</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li><li class=\"mod\"><span class=\"dim\">(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)</span></li></ul><span class=\"note mod\">{This item can be transformed on the Altar of Sacrifice along with Vial of the Ritual}</span>"},{"name":"Darkray Vectors","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(40–70)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">10</span>% increased Evasion Rating per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Frenzy Charges</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Frenzy Charge Duration</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Light Radius</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">10</span>% increased Evasion Rating per Frenzy Charge</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(4–8)</span>% increased Accuracy Rating per Frenzy Charge</li></ul></ul>"},{"name":"Dawnstrider","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Slam Gems are Supported by Level 25 Earthbreaker</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(3–5)</span>% of Damage from Hits is taken from your nearest Totem&#039;s Life before you</li><li class=\"mod\">Ancestral Bond</li><li class=\"mod\"><span class=\"dim\">(You can't deal Damage with Skills yourself.  +1 to maximum number of Summoned Totems)</span></li></ul>"},{"name":"Death's Door","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Strength</li><li class=\"mod\"><span class=\"val\">200</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Endurance Charges</li><li class=\"mod\"><span class=\"val\">50</span>% increased Elemental Ailment Duration on you</li><li class=\"mod\">Bleeding cannot be inflicted on you</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Deerstalker","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Trap</li><li class=\"mod\"><span class=\"val\">(160–200)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(14–18)</span>% increased Trap Throwing Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed for <span class=\"val\">9</span> seconds on Throwing a Trap</li></ul>"},{"name":"Doryani's Delusion","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">25</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Aura#GemTags&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Fire#GemTags&quot;&gt;Fire&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;35% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;36&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Casts an aura that grants fire resistance to you and your allies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1.9)&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;(22–41)&lt;/span&gt;% additional Fire Resistance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;(0–4)&lt;/span&gt;% additional maximum Fire Resistance&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;(0–10)&lt;/span&gt;% additional Fire Resistance&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Purity of Fire</span> Skill</li><li class=\"mod\">Adds <span class=\"val\">(25–30)</span> to <span class=\"val\">(40–45)</span> Fire Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li></ul>"},{"name":"Doryani's Delusion","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">25</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Aura#GemTags&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Lightning#GemTags&quot;&gt;Lightning&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;35% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;36&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(58–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Casts an aura that grants lightning resistance to you and your allies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1.9)&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;(22–41)&lt;/span&gt;% additional Lightning Resistance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;(0–4)&lt;/span&gt;% additional maximum Lightning Resistance&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;(0–10)&lt;/span&gt;% additional Lightning Resistance&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Purity of Lightning</span> Skill</li><li class=\"mod\">Adds <span class=\"val\">(1–3)</span> to <span class=\"val\">(68–72)</span> Lightning Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">(150–180)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li></ul>"},{"name":"Doryani's Delusion","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">25</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Aura#GemTags&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Cold#GemTags&quot;&gt;Cold&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;35% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;36&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Dex, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Casts an aura that grants cold resistance to you and your allies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1.9)&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;(22–41)&lt;/span&gt;% additional Cold Resistance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;(0–4)&lt;/span&gt;% additional maximum Cold Resistance&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;You and nearby allies gain &lt;span class=&quot;mod-value&quot;&gt;(0–10)&lt;/span&gt;% additional Cold Resistance&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Purity of Ice</span> Skill</li><li class=\"mod\">Adds <span class=\"val\">(25–30)</span> to <span class=\"val\">(40–45)</span> Cold Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li></ul>"},{"name":"Dusktoe","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Light Radius</li><li class=\"mod\"><span class=\"val\">+50</span>% to Chaos Resistance during any Flask Effect</li><li class=\"mod\">Adds <span class=\"val\">(30–40)</span> to <span class=\"val\">(50–60)</span> Chaos Damage to Spells and Attacks during any Flask Effect</li></ul>"},{"name":"Farrul's Chase","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;8.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Use Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(2.5–4.2)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–54)&lt;/span&gt;% increased Warcry Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Enemies Taunted by this Warcry are Intimidated&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt;% increased Movement Speed per 5 Power, counting a maximum of 30 Power&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Exerts the next &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; Melee Attacks you perform&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Counts total Power of Enemies in Range&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base deal no attack damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base deal no secondary damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base deal no spell damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;cannot cancel skill before contact point [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;use intimidating cry buff visual for intimidate [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Intimidating Cry</span> when you lose <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You have increased Critical Strike Chance, a chance to avoid Damage, and are harder for enemies to see.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;critical_strike_chance_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;avoid_damage_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;stealth_+%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Cat's Stealth</span></li><li class=\"mod\"><span class=\"val\">(110–150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% chance to Avoid Bleeding</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed while you have Cat&#039;s Stealth</li></ul>"},{"name":"Fenumus' Spinnerets","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(160–200)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(20–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, periodically applies a Spider&#039;s Web debuff to nearby Enemies, and Hinders them. Each Spider&#039;s Web on an Enemy increases the Damage they take. Hinder reduces their movement speed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% increased Damage taken&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can inflict up to &lt;span class=&quot;mod-value&quot;&gt;(3–4)&lt;/span&gt; Spider&#039;s Webs on an Enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spider aspect web interval ms [1000]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Aspect of the Spider</span> can inflict Spider&#039;s Web on Enemies an additional time</li><li class=\"mod\">Gain <span class=\"val\">(15–20)</span> Energy Shield for each Enemy you Hit which is affected by a Spider&#039;s Web</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Aspect of the Spider Debuff Duration</li></ul>"},{"name":"Gamblesprint","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Lightning Resistance</li><li class=\"mod\">When Hit, gain a random Movement Speed modifier from <span class=\"val\">40</span>% reduced to <span class=\"val\">100</span>% increased, until Hit again</li></ul>"},{"name":"Gang's Momentum","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(160–180)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–60)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% chance to Ignite</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% increased Damage with Hits and Ailments against Ignited Enemies</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">25</span>% increased Movement Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(25–50)</span>% increased Movement Speed while Ignited</li></ul></ul>"},{"name":"Garukhan's Flight","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(300–340)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\">Regenerate <span class=\"val\">100</span> Life per second while moving</li><li class=\"mod\">Immune to Burning Ground, Shocked Ground and Chilled Ground</li><li class=\"mod\"><span class=\"val\">+2</span> to Maximum Life per 10 Dexterity</li></ul>"},{"name":"Goldwyrm","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(40–50)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">60</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(20–40)</span>% increased Rarity of Items found</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Quantity of Gold Dropped by Slain Enemies</li></ul></ul>"},{"name":"Inextricable Fate","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(13–17)</span>% to Chaos Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\">You take <span class=\"val\">(30–50)</span>% reduced Extra Damage from Critical Strikes by Poisoned Enemies</li><li class=\"mod\">You gain <span class=\"val\">3</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;60&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;You are being slowed while stationary&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Grasping Vines</span> when you take a Critical Strike</li><li class=\"mod\">Nearby stationary Enemies gain a Grasping Vine every <span class=\"val\">0.5</span> seconds</li><li class=\"mod\">All Damage inflicts Poison against Enemies affected by at least <span class=\"val\">3</span> Grasping Vines</li><li class=\"mod\"><span class=\"dim\">(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)</span></li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Inya's Epiphany","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–8)</span>% increased Intelligence</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Damage per Power Charge</li><li class=\"mod\"><span class=\"val\">25</span>% chance that if you would gain Power Charges, you instead gain up to<br>your maximum number of Power Charges</li></ul>"},{"name":"Kahuturoa's Certainty","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed</li><li class=\"mod\"><span class=\"val\">(100–200)</span>% increased Stun and Block Recovery</li><li class=\"mod\">Unaffected by Damaging Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li></ul>"},{"name":"Kaom's Roots","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Has no Sockets</li><li class=\"mod\">Cannot be Knocked Back</li><li class=\"mod\"><span class=\"val\">+(150–200)</span> to maximum Life</li><li class=\"mod\">Action Speed cannot be modified to below Base Value</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Cannot Evade enemy Attacks&lt;br&gt;Cannot be Stunned&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Stand your ground, child, keep your senses.&lt;br&gt;The pain is fleeting, but victory is forever.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Unwavering Stance</span></li><li class=\"mod\"><span class=\"dim\">(Cannot Evade enemy Attacks. Cannot be Stunned)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(150–200)</span> to maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(150–200)</span> to Strength</li></ul></ul>"},{"name":"Legacy of Fury","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(200–300)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\">Nearby Enemies are Scorched</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Effect of Scorch</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% chance when you Kill a Scorched Enemy to Burn Each surrounding<br>Enemy for 4 seconds, dealing 8% of the Killed Enemy&#039;s Life as Fire Damage per second</li><li class=\"mod\"><span class=\"dim\">(Scorched Enemies have -10% to Elemental Resistances)</span></li></ul>"},{"name":"Lioneye's Paws","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level <span class=\"val\">5</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Fires a large number of arrows into the air, to land at the target after a short delay.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% less Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;51&lt;/span&gt;% increased Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;active skill area of effect radius +% final [39]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;animation effect variation [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base is projectile [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Rain of Arrows</span> when you Attack with a Bow</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to Dexterity</li><li class=\"mod\">Adds <span class=\"val\">12</span> to <span class=\"val\">24</span> Fire Damage to Attacks</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Movement Speed when on Low Life</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">40</span>% reduced Movement Speed when on Low Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">40</span>% increased Movement Speed when on Full Life</li></ul></ul>"},{"name":"March of the Legion","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(3–5)</span> to Level of Socketed Aura Gems</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">25</span> Divine Blessing</li><li class=\"mod\"><span class=\"val\">(250–300)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(12–18)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Movement Speed</li></ul>"},{"name":"Mutewind Whispersteps","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(25–30)</span> to <span class=\"val\">(40–50)</span> Cold Damage to Spells</li><li class=\"mod\"><span class=\"val\">(50–70)</span>% increased Spell Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\">Unaffected by Chilled Ground</li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li></ul>"},{"name":"Nomic's Storm","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(15–30)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+20</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Damage taken while on Full Energy Shield</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed while on Full Energy Shield</li></ul>"},{"name":"Olroth's Charge","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50–80)</span>% increased Ward</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% slower Restoration of Ward</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\">Gain Adrenaline for <span class=\"val\">3</span> seconds when Ward Breaks</li><li class=\"mod\"><span class=\"dim\">(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)</span></li></ul>"},{"name":"Omeyocan","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">+(25–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating per 500 Maximum Mana</li><li class=\"mod\">You have Onslaught while not on Low Mana</li><li class=\"mod\">Lose <span class=\"val\">7</span>% of Mana per Second</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul>"},{"name":"Orbala's Stand","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Movement Speed</li><li class=\"mod\">Cannot be Stunned by Suppressed Spell Damage</li><li class=\"mod\">Debilitate Enemies for <span class=\"val\">4</span> Seconds when you Suppress their Spell Damage</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li><li class=\"mod\"><span class=\"dim\">(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)</span></li></ul>"},{"name":"Rainbowstride","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–20)</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+20</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li></ul>"},{"name":"Ralakesh's Impatience","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Movement Speed</li><li class=\"mod\">Corrupted Blood cannot be inflicted on you</li><li class=\"mod\">Count as having maximum number of Power Charges</li></ul>"},{"name":"Redblade Tramplers","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(2–5)</span> to <span class=\"val\">(7–10)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\">Unaffected by Burning Ground</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li></ul>"},{"name":"Replica Alberon's Warpath","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–18)</span>% increased Strength</li><li class=\"mod\"><span class=\"val\">+(180–220)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(13–19)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\">Cannot deal non-Chaos Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">80</span> Chaos Damage to Attacks per 80 Strength</li></ul>"},{"name":"Replica Bones of Ullr","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+20</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+20</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(5–15)</span>% increased Movement Speed</li><li class=\"mod\">Summoned Phantasms have <span class=\"val\">10</span>% chance to refresh their Duration when they Hit a Rare or Unique Enemy</li><li class=\"mod\">Summoned Raging Spirits have <span class=\"val\">10</span>% chance to refresh their Duration when they Hit a Rare or Unique Enemy</li></ul>"},{"name":"Replica Inya's Epiphany","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–8)</span>% increased Intelligence</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">5</span>% increased Damage per Power Charge</li><li class=\"mod\">Regenerate <span class=\"val\">0.5</span>% of Life per second per Power Charge</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed per Power Charge</li></ul>"},{"name":"Replica Lioneye's Paws","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level <span class=\"val\">5</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(50–91)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;(50–91)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(7.7–874.3)&lt;/span&gt; Base Chaos Damage per second&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;+3&lt;/span&gt; Arrows&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;60&lt;/span&gt;% of Physical Damage Converted to Chaos Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Modifiers to Projectile Damage apply to this Skill&#039;s Damage Over Time effect&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Each Spore Pod applies &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% less Movement Speed to nearby Enemies, to a maximum of &lt;span class=&quot;mod-value&quot;&gt;30&lt;/span&gt;%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base is projectile [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;cannot pierce [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill can fire arrows [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;visual hit effect chaos is green [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Toxic Rain</span> when you Attack with a Bow</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to Dexterity</li><li class=\"mod\">Adds <span class=\"val\">12</span> to <span class=\"val\">24</span> Chaos Damage to Attacks</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Movement Speed when on Low Life</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul>"},{"name":"Replica Red Trail","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(60–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\">Gain a Power Charge on Hit while Poisoned</li><li class=\"mod\">+<span class=\"val\">30</span>% to Chaos Resistance while stationary</li><li class=\"mod\">Necrotic Footprints</li><li class=\"mod\"><span class=\"val\">50</span>% chance for Spell Hits against you to inflict Poison</li></ul>"},{"name":"Replica Stampede","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Travel Skills deal <span class=\"val\">80</span>% more Damage</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Stun and Block Recovery</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Mana Regeneration Rate while moving</li><li class=\"mod\">Your Movement Speed is <span class=\"val\">150</span>% of its base value</li></ul><span class=\"note mod\">{This item can be anointed by Cassia}</span>"},{"name":"Replica Three-step Assault","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(10–30)</span>% increased Elusive Effect</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed if you&#039;ve Hit an Enemy Recently</li><li class=\"mod\"><span class=\"dim\">(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Replica Voidwalker","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(140–180)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage taken while Phasing</li><li class=\"mod\">You have Phasing if you&#039;ve Killed Recently</li><li class=\"mod\">Projectiles Chain <span class=\"val\">+1</span> times while you have Phasing</li><li class=\"mod\">Celestial Footprints</li><li class=\"mod\"><span class=\"dim\">(While you have Phasing, your movement is not blocked by Enemies)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Saqawal's Talons","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(20–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, grants the Avian&#039;s Might and Avian&#039;s Flight buffs in sequence. Avian&#039;s Might grants you and your minions a chance to deal Double Damage with hits for a duration. Avian&#039;s Flight grants you and your minions increased Movement Speed for a secondary duration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base secondary duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(10–14)&lt;/span&gt;% increased Movement Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(10–14)&lt;/span&gt;% increased Minion Movement Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(10–12)&lt;/span&gt;% chance to deal Double Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;(10–12)&lt;/span&gt;% chance to deal Double Damage&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Aspect of the Avian</span> Skill</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(-2–2)</span> seconds to <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You and your minions have increased Movement Speed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_movement_velocity_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;minion_movement_speed_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;has_avians_flight&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Avian's Flight</span> Duration</li><li class=\"mod\">Regenerate <span class=\"val\">100</span> Life per Second while you have Avian&#039;s Flight</li><li class=\"mod\">Regenerate <span class=\"val\">12</span> Mana per Second while you have Avian&#039;s Flight</li></ul>"},{"name":"Scornflux","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(5–15)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(40–70)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(5–15)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain Arcane Surge when you use a Movement Skill</li><li class=\"mod\">Increases to Cast Speed from Arcane Surge also applies to Movement Speed</li><li class=\"mod\">Misty Footprints</li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Seven-League Step","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Movement Speed</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% increased Movement Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">15</span>% increased Action Speed</li></ul></ul>"},{"name":"Shavronne's Pace","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(100–140)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed when on Full Life</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Stun and Block Recovery</li></ul>"},{"name":"Sin Trek","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(100–150)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\">Enemies Cannot Leech Life From you</li></ul>"},{"name":"Skyforth","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(60–120)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">25</span>% chance to gain a Power Charge on Critical Strike</li><li class=\"mod\"><span class=\"val\">12</span>% increased Reservation Efficiency of Skills</li><li class=\"mod\">You have no Life Regeneration</li><li class=\"mod\">Stun Threshold is based on <span class=\"val\">500</span>% of your Mana instead of Life</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">25</span>% chance to gain a Power Charge on Critical Strike</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(3–5)</span>% to Critical Strike Multiplier per Power Charge</li></ul></ul>"},{"name":"Steppan Eard","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(50–80)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed on Shocked Ground</li><li class=\"mod\"><span class=\"val\">50</span>% increased Damage on Burning Ground</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of Life per second on Chilled Ground</li><li class=\"mod\">Unaffected by Desecrated Ground</li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li></ul>"},{"name":"Stormcharger","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(1–50)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(1–40)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(1–50)</span>% increased Effect of Lightning Ailments</li><li class=\"mod\"><span class=\"val\">(1–100)</span>% increased Duration of Lightning Ailments</li><li class=\"mod\">Unaffected by Shocked Ground</li><li class=\"mod\"><span class=\"dim\">(Lightning Ailments are Shocked and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li></ul>"},{"name":"Sundance","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li></ul>"},{"name":"Temptation Step","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(170–250)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(19–29)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">15</span>% increased Damage for each Poison on you up to a maximum of 75%</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed for each Poison on you up to a maximum of 50%</li><li class=\"mod\">Poison you inflict with Travel Skills is Reflected to you if you<br>have fewer than 5 Poisons on you</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"The Blood Dance","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">2</span>% increased Movement Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">4</span>% reduced Attack and Cast Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% chance to gain a Frenzy Charge on Kill</li><li class=\"mod\">Regenerate <span class=\"val\">0.8</span>% of Life per second per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Damage per Frenzy Charge with Hits against Enemies on Low Life</li><li class=\"mod\">Gore Footprints</li><li class=\"mod\"><span class=\"secondary\">frenzy charge blood dance art variation [1]</span></li></ul>"},{"name":"The Infinite Pursuit","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\">Moving while Bleeding doesn&#039;t cause you to take extra Damage</li><li class=\"mod\">Bleeding on you expires <span class=\"val\">75</span>% slower while Moving</li><li class=\"mod\">Cannot be Poisoned while Bleeding</li><li class=\"mod\">Cannot be Stunned while Bleeding</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed while Bleeding</li><li class=\"mod\"><span class=\"val\">50</span>% chance to be inflicted with Bleeding when Hit by an Attack</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul><hr><ul><li class=\"strike mod\">Cannot be Stunned while Bleeding</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Immune to Elemental Ailments while Bleeding</li></ul></ul><hr><ul><li class=\"strike mod\">Moving while Bleeding doesn&#039;t cause you to take extra Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(50–100)</span>% increased Armour while Bleeding</li></ul></ul>"},{"name":"The Red Trail","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(60–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">10</span>% additional Physical Damage Reduction while stationary</li><li class=\"mod\">Gain a Frenzy Charge on Hit while Bleeding</li><li class=\"mod\"><span class=\"val\">50</span>% chance to be inflicted with Bleeding when Hit by an Attack</li><li class=\"mod\">Gore Footprints</li><li class=\"mod\"><span class=\"secondary\">frenzy charge blood dance art variation [0]</span></li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">10</span>% additional Physical Damage Reduction while stationary</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain an Endurance Charge each second while Stationary</li></ul></ul><hr><ul><li class=\"strike mod\">Cannot be Stunned while Bleeding</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain a Power Charge on Hit while Bleeding</li></ul></ul>"},{"name":"The Stampede","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Stun and Block Recovery</li><li class=\"mod\"><span class=\"val\">(50–80)</span>% increased Cooldown Recovery Rate of Travel Skills</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Mana Regeneration Rate while moving</li><li class=\"mod\">Your Movement Speed is <span class=\"val\">150</span>% of its base value</li></ul><span class=\"note mod\">{This item can be anointed by Cassia}</span>"},{"name":"The Tempest Rising","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(5–25)</span>% increased Duration of Ailments on Enemies</li><li class=\"mod\">Damaging Ailments deal damage <span class=\"val\">(5–25)</span>% faster</li><li class=\"mod\">You and Enemies in your Presence count as moving while affected by Elemental Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li></ul>"},{"name":"Three-step Assault","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(25–35)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">100</span>% increased Evasion Rating during Onslaught</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid Elemental Ailments while Phasing</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Torchoak Step","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Totem Life</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Totem Placement speed</li><li class=\"mod\">Totems Reflect <span class=\"val\">100</span>% of their maximum Life as Fire Damage to nearby Enemies when Hit</li></ul>"},{"name":"Veruso's Ambition","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(33–0) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;5.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consumes a targeted corpse, granting you a buff that gives you bonuses against enemies of the same monster category as the corpse.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;15&lt;/span&gt;% more Damage against Enemies with&lt;br&gt;the same Monster Category&lt;br&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;15&lt;/span&gt;% less Damage taken from Enemies with&lt;br&gt;the same Monster Category&lt;br&gt;Buff lasts until you leave the area&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Ravenous</span> Skill</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(13–23)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Movement Speed</li><li class=\"mod\">Enemies display their Monster Category</li></ul>"},{"name":"Victario's Flight","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+15</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+15</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Movement Speed when on Low Life</li><li class=\"mod\">Quicksilver Flasks you Use also apply to nearby Allies</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(10–20)</span>% increased Movement Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(6–12)</span>% increased Action Speed</li></ul></ul>"},{"name":"Voidwalker","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(140–180)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Avoid Projectiles while Phasing</li><li class=\"mod\">You have Phasing if you&#039;ve Killed Recently</li><li class=\"mod\">Projectiles Pierce <span class=\"val\">5</span> additional Targets while you have Phasing</li><li class=\"mod\">Celestial Footprints</li><li class=\"mod\"><span class=\"dim\">(While you have Phasing, your movement is not blocked by Enemies)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Vorana's March","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Has no Sockets</li><li class=\"mod\">Triggers Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons Arbalist minions which use projectile attacks.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+2&lt;/span&gt; to number of Summoned Arbalists&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell is Triggered when Gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill Costs nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions cannot Taunt Enemies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;infinite minion duration [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Arbalists</span> when Equipped</li><li class=\"mod\"><span class=\"val\">25</span>% increased Movement Speed</li><li class=\"mod\">[3 to 5 of Arbalists Modifiers]</li></ul>"},{"name":"Wake of Destruction","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">120</span> Lightning Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(20–60)</span>% increased Armour and Energy Shield</li><li class=\"mod\">Gain <span class=\"val\">(10–20)</span> Life per Enemy Killed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed</li><li class=\"mod\">Drops Shocked Ground while moving, lasting <span class=\"val\">2</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by 15%)</span></li></ul>"},{"name":"Wanderlust","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+5</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(10–20)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\">Cannot be Frozen</li></ul>"},{"name":"Windscream","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50–80)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\">You can apply an additional Curse</li><li class=\"mod\"><span class=\"val\">50</span>% increased Area of Effect of Hex Skills</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% increased Area of Effect of Hex Skills</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">You are Immune to Curses</li></ul></ul>"},{"name":"Wondertrap","type":"Boots","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(5–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(5–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(5–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(5–30)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">100</span>% increased Rarity of Items found when on Low Life</li><li class=\"mod\"><span class=\"val\">(10–25)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul>"},{"name":"Arborix","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">30</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;2.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.15 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Performs a series of quick teleports towards a targeted location. If using the &quot;Attack in Place&quot; option, the direction is reversed. Shares a cooldown with other Blink skills.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–34)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–102)&lt;/span&gt;% increased travel distance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell&#039;s Cast Speed cannot be modified&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base deal no damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill cannot be interrupted [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill cannot be knocked back [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill cannot be stunned [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Dash</span> Skill</li><li class=\"mod\">Adds <span class=\"val\">(80–100)</span> to <span class=\"val\">(200–225)</span> Physical Damage</li><li class=\"mod\">Bow Attacks fire <span class=\"val\">2</span> additional Arrows if you haven&#039;t Cast Dash recently</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Attack Speed if you haven&#039;t Cast Dash recently</li><li class=\"mod\"><span class=\"val\">(100–160)</span>% increased Evasion Rating if you&#039;ve Cast Dash recently</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Movement Speed if you&#039;ve Cast Dash recently</li><li class=\"mod\">Travel Skills other than Dash are Disabled</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Why should I dodge blows that I do not fear?&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Iron Reflexes</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)</span></li></ul>"},{"name":"Chin Sol","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(100–140)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">25</span> to <span class=\"val\">50</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">(10–14)</span>% increased Attack Speed</li><li class=\"mod\">Bow Knockback at Close Range</li><li class=\"mod\"><span class=\"val\">50</span>% more Damage with Arrow Hits at Close Range</li><li class=\"mod\"><span class=\"dim\">(Close Range is up to 2 metres)</span></li><li class=\"mod\"><span class=\"dim\">(Knockback pushes Enemies away when Hit)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% more Damage with Arrow Hits at Close Range</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% more Damage with Arrow Hits not at Close Range<br><span class=\"dim\">(Close Range is up to 2 metres)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Bow Knockback at Close Range</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Projectiles Pierce all nearby Targets</li></ul></ul>"},{"name":"Darkscorn","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(15–20)</span> to <span class=\"val\">(25–30)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(15–30)</span>% increased Global Accuracy Rating</li><li class=\"mod\"><span class=\"val\">25</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\"><span class=\"val\">25</span>% of Physical Damage from Hits taken as Chaos Damage</li><li class=\"mod\"><span class=\"val\">20</span>% chance for Poisons inflicted with this Weapon to deal 300% more Damage</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">25</span>% of Physical Damage Converted to Chaos Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">25</span>% chance to gain Unholy Might for 4 seconds on Critical Strike<br><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)</span></li></ul></ul>"},{"name":"Death's Harp","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(90–105)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+50</span>% to Global Critical Strike Multiplier</li><li class=\"mod\">Bow Attacks fire <span class=\"val\">2</span> additional Arrows</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(90–105)</span>% increased Physical Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain <span class=\"val\">(67–83)</span>% of Physical Damage as Extra Chaos Damage</li></ul></ul>"},{"name":"Doomfletch","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–24)</span>% increased Elemental Damage with Attack Skills</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(12–16)</span> to <span class=\"val\">(20–24)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(10–14)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">60</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Gain <span class=\"val\">100</span>% of Weapon Physical Damage as Extra Damage of each Element</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(10–14)</span>% increased Attack Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">25</span> Prismatic Burst</li></ul></ul>"},{"name":"Hopeshredder","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(130–150)</span> to <span class=\"val\">(270–300)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">4</span>% increased Movement Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">+(400–500)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">2</span>% chance to Avoid Elemental Damage from Hits per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">12</span> to <span class=\"val\">14</span> Added Cold Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">0.5</span>% of Attack Damage Leeched as Life per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">200</span> Cold Damage taken per second per Frenzy Charge while moving</li><li class=\"mod\"><span class=\"dim\">(No chance to avoid damage can be higher than 75%)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Infractem","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(70–80)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(25–35)</span> to <span class=\"val\">(36–45)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(350–400)</span> to Accuracy Rating</li><li class=\"mod\">Cannot Leech Life</li><li class=\"mod\">Arrows Pierce all Targets</li></ul>"},{"name":"Iron Commander","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Critical Strike Chance</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(8–12)</span> to <span class=\"val\">(16–24)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(14–20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(14–20)</span>% increased Totem Life</li><li class=\"mod\"><span class=\"val\">(14–20)</span>% increased Totem Placement speed</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">3</span> Physical Damage to Attacks per 25 Dexterity</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Attack#GemTags&quot;&gt;Attack&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Projectile#GemTags&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Totem#GemTags&quot;&gt;Totem&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Bow#GemTags&quot;&gt;Bow&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(8–13) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;50% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(100–145)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;(100–145)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(12–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(33–155)&lt;/span&gt; Dex&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires  &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;ItemClasses&quot; href=&quot;Bows&quot;&gt;Bows&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons a ballista totem that attacks with piercing arrows. Requires a Bow.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Arrows Pierce &lt;span class=&quot;mod-value&quot;&gt;(6–9)&lt;/span&gt; additional Targets&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(2–3)&lt;/span&gt; to maximum number of Summoned Totems&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Totem lasts &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Summons a Ballista Totem which uses this Skill&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–5)&lt;/span&gt;% increased Attack Speed per maximum Totem&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Siege Ballista</span> has <span class=\"val\">+1</span> to maximum number of Summoned Totems per 200 Dexterity</li></ul>"},{"name":"Lioneye's Glare","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–24)</span>% increased Elemental Damage with Attack Skills</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(180–200)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(7–14)</span> to <span class=\"val\">(24–34)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Mana</li><li class=\"mod\">Hits can&#039;t be Evaded</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Ranger&quot; data-hover=&quot;?s=Data%5CAscendancy%2FDeadeye&quot; href=&quot;/us/Deadeye&quot;&gt;Deadeye&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Ranger&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FDex%2FDex&quot; href=&quot;/us/Ranger&quot;&gt;Ranger&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Projectiles gain Damage as they travel farther, dealing up&lt;br&gt;to &lt;span class=&quot;mod-value&quot;&gt;30&lt;/span&gt;% more Damage with Hits and Ailments&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Projectile Barrages have no spread&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Far Shot</span></li><li class=\"mod\"><span class=\"dim\">(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)</span></li></ul>"},{"name":"Null's Inclination","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Trigger Socketed Minion Spells on Kill with this Weapon<br>Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses</li><li class=\"mod\"><span class=\"val\">+212</span> Intelligence Requirement</li><li class=\"mod\">Adds <span class=\"val\">(50–80)</span> to <span class=\"val\">(130–180)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(7–11)</span>% to Chaos Resistance</li><li class=\"mod\">Minions deal <span class=\"val\">2</span>% increased Damage per 5 Dexterity</li></ul><hr><ul><li class=\"strike mod\">Trigger Socketed Minion Spells on Kill with this Weapon</li><li class=\"strike mod\">Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Summon Phantasm</li></ul></ul><hr><ul><li class=\"strike mod\">Adds <span class=\"val\">(50–80)</span> to <span class=\"val\">(130–180)</span> Chaos Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Minions deal <span class=\"val\">(25–35)</span> to <span class=\"val\">(50–65)</span> additional Chaos Damage</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(7–11)</span>% to Chaos Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">An Enemy Writhing Worm spawns every 2 seconds</li></ul></ul>"},{"name":"Nuro's Harp","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Critical Strike Chance</li></ul><hr><ul><li class=\"mod\">No Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(180–210)</span> to <span class=\"val\">(240–280)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(10–30)</span>% increased Light Radius</li><li class=\"mod\"><span class=\"val\">15</span>% chance to create Chilled Ground when you Freeze an Enemy</li><li class=\"mod\">Create <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Grants Life Regeneration, and reduces the effect of Curses on you.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;damage_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;life_regeneration_rate_per_minute_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;immune_to_curses&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_maximum_chaos_damage_resistance_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_additional_physical_damage_reduction_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;curse_effect_on_self_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;immune_to_status_ailments&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;recover_es_as_well_as_life_from_life_regeneration&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;damaging_ailment_duration_+%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Consecrated Ground</span> when you Shatter an Enemy</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Effect of Chilled Ground</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Effect of Consecrated Ground you create</li><li class=\"mod\"><span class=\"dim\">(You are Chilled while standing in Chilled Ground)</span></li><li class=\"mod\"><span class=\"dim\">(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)</span></li></ul>"},{"name":"Quill Rain","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">100</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">100</span>% increased Attack Speed</li><li class=\"mod\">Grants <span class=\"val\">2</span> Mana per Enemy Hit</li><li class=\"mod\"><span class=\"val\">(50–100)</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">+(25–50)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">30</span>% less Damage</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(50–100)</span>% increased Projectile Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Area of Effect</li></ul></ul><hr><ul><li class=\"strike mod\">Grants <span class=\"val\">2</span> Mana per Enemy Hit</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Insufficient Mana doesn&#039;t prevent your Bow Attacks</li></ul></ul>"},{"name":"Reach of the Council","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Greater Volley</li><li class=\"mod\"><span class=\"val\">(50–75)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(10–16)</span> to <span class=\"val\">(45–60)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Projectile Speed</li><li class=\"mod\">Arrows fired from the first firing points always Pierce</li><li class=\"mod\">Arrows fired from the second firing points Fork</li><li class=\"mod\">Arrows fired from the third firing points Return to you</li><li class=\"mod\">Arrows fired from the fourth firing points Chain <span class=\"val\">+2</span> times</li></ul>"},{"name":"Replica Infractem","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(70–80)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(25–35)</span> to <span class=\"val\">(36–45)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(350–400)</span> to Accuracy Rating</li><li class=\"mod\">Cannot Leech Mana</li><li class=\"mod\">Projectiles from Attacks Fork</li><li class=\"mod\">Projectiles from Attacks can Fork <span class=\"val\">1</span> additional time</li></ul>"},{"name":"Replica Iron Commander","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Critical Strike Chance</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(8–12)</span> to <span class=\"val\">(16–24)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(14–20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(14–20)</span>% increased Totem Life</li><li class=\"mod\"><span class=\"val\">(14–20)</span>% increased Totem Placement speed</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Attack#GemTags&quot;&gt;Attack&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Projectile#GemTags&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Totem#GemTags&quot;&gt;Totem&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Bow#GemTags&quot;&gt;Bow&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(7–13) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;50% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(46–53)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;(46–53)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(4–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(16–155)&lt;/span&gt; Dex&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires  &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;ItemClasses&quot; href=&quot;Bows&quot;&gt;Bows&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Totem lasts &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(2–3)&lt;/span&gt; to maximum number of Summoned Ballista Totems&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; Arrows&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Summons a Ballista Totem which uses this Skill&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–40)&lt;/span&gt;% increased Projectile Speed&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Shrapnel Ballista</span> has +<span class=\"val\">1</span> to maximum number of Summoned Totems per 200 Strength</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">3</span> Physical Damage to Attacks per 25 Strength</li></ul>"},{"name":"Replica Quill Rain","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">1</span> Arrow Nova</li><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">100</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(25–30)</span>% increased Attack Speed</li><li class=\"mod\">Grants <span class=\"val\">2</span> Mana per Enemy Hit</li><li class=\"mod\"><span class=\"val\">(50–100)</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">+(25–50)</span> to Accuracy Rating</li></ul>"},{"name":"Replica Windripper","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–24)</span>% increased Elemental Damage with Attack Skills</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(48–60)</span> to <span class=\"val\">(72–90)</span> Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(120–150)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Critical Strike Chance</li><li class=\"mod\">Enemies Frozen by you take 20% increased Damage</li><li class=\"mod\"><span class=\"val\">+(90–120)</span> Energy Shield gained on Killing a Shocked Enemy</li></ul>"},{"name":"Roth's Reach","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Physical Damage</li><li class=\"mod\">Skills Chain <span class=\"val\">+2</span> times</li><li class=\"mod\"><span class=\"val\">30</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Elemental Damage with Attack Skills</li></ul>"},{"name":"Silverbranch","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Bow Gems</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\">Gain <span class=\"val\">10</span> Mana per Enemy Killed</li><li class=\"mod\"><span class=\"val\">+30</span> to Accuracy Rating</li></ul>"},{"name":"Slivertongue","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Critical Strike Chance</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(80–95)</span> to <span class=\"val\">(220–240)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Critical Strike Chance with arrows that Fork</li><li class=\"mod\">Arrows Pierce all Targets after Forking</li><li class=\"mod\">Arrows that Pierce have <span class=\"val\">+50</span>% to Critical Strike Multiplier</li></ul>"},{"name":"Storm Cloud","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">No Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">85</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(36–50)</span>% increased Attack Speed</li></ul>"},{"name":"The Crimson Storm","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">50</span>% chance to inflict Bleeding on Critical Strike with Attacks</li><li class=\"mod\">Enemies you inflict Bleeding on grant <span class=\"val\">(60–100)</span>% increased Flask Charges</li><li class=\"mod\">Adds <span class=\"val\">(100–120)</span> to <span class=\"val\">(150–165)</span> Physical Damage against Bleeding Enemies</li><li class=\"mod\"><span class=\"val\">50</span>% chance to Maim Enemies on Critical Strike with Attacks</li><li class=\"mod\"><span class=\"secondary\">veiled mod seed [1,30000]</span></li><li class=\"mod\"><span class=\"secondary\">veiled mod type [2]</span></li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li></ul>"},{"name":"The Gluttonous Tide","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(120–160)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(16–20)</span>% increased Attack Speed</li><li class=\"mod\">Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows</li><li class=\"mod\"><span class=\"val\">+(30–50)</span>% Global Critical Strike Multiplier while you have a Frenzy Charge</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike</li></ul>"},{"name":"Voltaxic Rift","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(600–750)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">100</span>% of Lightning Damage Converted to Chaos Damage</li><li class=\"mod\">Your Chaos Damage can Shock</li><li class=\"mod\">Hits with this Weapon Shock Enemies as though dealing <span class=\"val\">300</span>% more Damage</li><li class=\"mod\">+40% to Maximum Effect of Shock</li><li class=\"mod\"><span class=\"secondary\">use unique purple shock effect [1]</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Base Maximum Effect of Shock is 50% increased Damage taken)</span></li></ul>"},{"name":"Widowhail","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(150–250)</span>% increased bonuses gained from Equipped Quiver</li></ul>"},{"name":"Windripper","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–24)</span>% increased Elemental Damage with Attack Skills</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(48–60)</span> to <span class=\"val\">(72–90)</span> Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(120–150)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">30</span>% increased Rarity of Items Dropped by Slain Shocked Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Rarity of Items Dropped by Frozen Enemies</li></ul>"},{"name":"Wing of the Wyvern","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–24)</span>% increased Elemental Damage with Attack Skills</li></ul><hr><ul><li class=\"mod\">Trigger a Socketed Spell when a Hit from this<br>Weapon Freezes a Target, with a 0.25 second Cooldown</li><li class=\"mod\">Adds <span class=\"val\">(164–204)</span> to <span class=\"val\">(250–300)</span> Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">(163–199)</span> to <span class=\"val\">(241–293)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Attack Speed</li><li class=\"mod\">Your Chaos Damage can Freeze</li><li class=\"mod\">Battlemage</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)</span></li></ul>"},{"name":"Xoph's Inception","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(160–190)</span>% increased Physical Damage</li><li class=\"mod\">Gain <span class=\"val\">(200–300)</span> Life per Ignited Enemy Killed</li><li class=\"mod\">Gain <span class=\"val\">20</span>% of Physical Damage as Extra Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Ignite</li><li class=\"mod\">Projectiles Pierce all Burning Enemies</li><li class=\"mod\">Arrows deal <span class=\"val\">30</span> to <span class=\"val\">50</span> Added Fire Damage for each time they&#039;ve Pierced</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul><hr><ul><li class=\"strike mod\">Projectiles Pierce all Burning Enemies</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Returning Projectiles</li></ul></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">20</span>% of Physical Damage as Extra Fire Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">(20–40)</span>% faster<br><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li></ul></ul>"},{"name":"Xoph's Nurture","type":"Bow","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Ignite Proliferation</li><li class=\"mod\"><span class=\"val\">(165–195)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Ignite</li><li class=\"mod\">Recover <span class=\"val\">(40–60)</span> Life when you Ignite an Enemy</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">All Damage can Ignite</li></ul></ul><hr><ul><li class=\"strike mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Ignite Proliferation</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Immolate</li></ul></ul>"},{"name":"Advancing Fortress","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">44</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">12</span> Fortify</li><li class=\"mod\"><span class=\"val\">15</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">+110</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+35</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Life</li><li class=\"mod\">Reflects <span class=\"val\">(71–90)</span> Physical Damage to Melee Attackers</li></ul>"},{"name":"Al Dhih","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">19</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">3</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\">Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage</li><li class=\"mod\"><span class=\"val\">25</span>% increased Warcry Buff Effect</li><li class=\"mod\">Warcry Skills&#039; Cooldown Time is 4 seconds</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(100–120)</span>% increased Physical Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Chaos Damage</li></ul></ul>"},{"name":"Allure","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% of Physical Attack Damage Leeched as Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(110–130)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(15–20)</span> to <span class=\"val\">(30–40)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed while Phasing</li><li class=\"mod\">You gain Phasing for <span class=\"val\">10</span> seconds on using a Vaal Skill</li><li class=\"mod\"><span class=\"dim\">(While you have Phasing, your movement is not blocked by Enemies)</span></li></ul>"},{"name":"Bloodseeker","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">1.6</span>% of Physical Attack Damage Leeched as Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(200–220)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">25</span> to <span class=\"val\">30</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">1.2</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed</li><li class=\"mod\">Life Leech from Hits with this Weapon is instant</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Cybil's Paw","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">25</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Mana</li><li class=\"mod\">Gain <span class=\"val\">(15–20)</span> Life per Enemy Hit with Spells</li><li class=\"mod\"><span class=\"val\">8</span>% increased Spell Damage per 5% Chance to Block Attack Damage</li></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">(15–20)</span> Life per Enemy Hit with Spells</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Recover Energy Shield equal to <span class=\"val\">1</span>% of Evasion Rating when you Block</li></ul></ul>"},{"name":"Essentia Sanguis","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% of Physical Attack Damage Leeched as Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+8</span>% Chance to Block Attack Damage while Dual Wielding Claws</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(600–700)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Energy Shield</li><li class=\"mod\">Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Leech Energy Shield instead of Life&lt;br&gt;Maximum total Energy Shield Recovery per second from Leech is doubled&lt;br&gt;Cannot Recharge Energy Shield&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;I will wear your ghost, and you will die twice: against me, and for me.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Ghost Reaver</span></li><li class=\"mod\"><span class=\"dim\">(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)</span></li></ul>"},{"name":"Hand of Thought and Motion","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">46</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Dexterity</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Intelligence</li><li class=\"mod\">Recover <span class=\"val\">1</span>% of Life on Kill</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">12</span> Lightning Damage to Attacks with this Weapon per 10 Dexterity</li><li class=\"mod\"><span class=\"val\">5</span>% increased Critical Strike Chance per 25 Intelligence</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">5</span>% increased Critical Strike Chance per 25 Intelligence</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">5</span>% increased Accuracy Rating per 25 Intelligence</li></ul></ul><hr><ul><li class=\"strike mod\">Recover <span class=\"val\">1</span>% of Life on Kill</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Strength</li></ul></ul>"},{"name":"Hand of Wisdom and Action","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">46</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Dexterity</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Intelligence</li><li class=\"mod\"><span class=\"val\">1</span>% of Attack Damage Leeched as Life</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">12</span> Lightning Damage to Attacks with this Weapon per 10 Intelligence</li><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Speed per 25 Dexterity</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">1</span>% increased Attack Speed per 25 Dexterity</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+3</span>% to Critical Strike Multiplier per 25 Dexterity</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">1</span>% of Attack Damage Leeched as Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Strength</li></ul></ul>"},{"name":"Last Resort","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">3</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Speed when on Low Life</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">2</span> to <span class=\"val\">10</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">100</span>% increased Claw Physical Damage when on Low Life</li><li class=\"mod\"><span class=\"val\">100</span>% increased Accuracy Rating when on Low Life</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul>"},{"name":"Law of the Wilds","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">1.6</span>% of Physical Attack Damage Leeched as Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">20</span>% chance to Trigger Level 25 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(10–25)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons a spectral wolf companion that attacks nearby enemies and dies after a duration. Each spectral wolf grants you a buff that adds damage to your attacks. If you have the maximum number of them, refreshes the duration and life of an existing one instead.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(0.01–30)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell on Kill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Modifiers to Claw Critical Strike Chance also apply to Minions&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Modifiers to Claw Critical Strike Multiplier also apply to Minions&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;(3–16)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(6–30000)&lt;/span&gt; Added Attack Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base display minion actor level [65,1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;display minion monster type [8,65]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;number of wolves allowed [10,8]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Spectral Wolf</span> on Critical Strike with this Weapon</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(22–28)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"secondary\">local use skill on crit % [20]</span></li></ul>"},{"name":"Mortem Morsu","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">20</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(75–100)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+40</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Enemy Stun Threshold with this Weapon</li><li class=\"mod\"><span class=\"val\">60</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Ornament of the East","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">44</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Dexterity Gems</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Faster Attacks</li><li class=\"mod\"><span class=\"val\">(160–180)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Stun and Block Recovery</li><li class=\"mod\">Hits can&#039;t be Evaded</li></ul>"},{"name":"Replica Advancing Fortress","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">44</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">12</span> Cast when Damage Taken</li><li class=\"mod\"><span class=\"val\">15</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">50</span>% increased Defences from Equipped Shield</li><li class=\"mod\">Adds <span class=\"val\">45</span> to <span class=\"val\">75</span> Fire Damage if you&#039;ve Blocked Recently</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Replica Allure","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% of Physical Attack Damage Leeched as Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(110–130)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(15–20)</span> to <span class=\"val\">(30–40)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><li class=\"mod\">Gain <span class=\"val\">+50</span> Life when you Taunt an Enemy</li><li class=\"mod\">You gain Onslaught for <span class=\"val\">1</span> seconds on Killing Taunted Enemies</li><li class=\"mod\">Enemies Taunted by you take <span class=\"val\">10</span>% increased Damage</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul>"},{"name":"Replica Last Resort","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">3</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Speed when on Low Life</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">100</span>% increased Accuracy Rating when on Low Life</li><li class=\"mod\"><span class=\"val\">200</span>% increased Damage with Claws while on Low Life</li><li class=\"mod\">Deal no Damage when not on Low Life</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul>"},{"name":"Rive","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% of Physical Attack Damage Leeched as Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(25–35)</span> to <span class=\"val\">(50–65)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to cause Bleeding on Hit</li><li class=\"mod\"><span class=\"val\">2</span>% increased Physical Damage Over Time per 10 Dexterity</li><li class=\"mod\"><span class=\"val\">1</span>% increased Bleeding Duration per 12 Intelligence</li><li class=\"mod\"><span class=\"val\">30</span>% Chance to cause Bleeding Enemies to Flee on hit</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">25</span>% chance to cause Bleeding on Hit</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">25</span>% chance to Crush on Hit<br><span class=\"dim\">(Crushed lowers Physical Damage Reduction by 15% for 4 seconds)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">1</span>% increased Bleeding Duration per 12 Intelligence</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Physical Skills have <span class=\"val\">1</span>% increased Duration per 12 Intelligence</li></ul></ul>"},{"name":"The Scourge","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">2</span>% of Physical Attack Damage Leeched as Life</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(35–50)</span> to <span class=\"val\">(100–125)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\">Minions have <span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\">Increases and Reductions to Minion Damage also affect you at 150% of their value</li><li class=\"mod\">Minions deal <span class=\"val\">70</span>% increased Damage if you&#039;ve Hit Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"The Wasp Nest","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">40</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(150–170)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(330–350)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Poison on Hit</li><li class=\"mod\">Attacks with this Weapon deal <span class=\"val\">80</span> to <span class=\"val\">120</span> added Chaos Damage against<br>Enemies affected by at least 5 Poisons</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Touch of Anguish","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">46</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(40–50)</span> to <span class=\"val\">(130–150)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain a Frenzy Charge on Killing a Frozen Enemy</li><li class=\"mod\">Skills Chain an additional time while at maximum Frenzy Charges</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Freeze</li><li class=\"mod\">Critical Strikes do not inherently Freeze</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li></ul>"},{"name":"Wildslash","type":"Claw","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Grants <span class=\"val\">7</span> Life per Enemy Hit</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–15)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(10–15)</span> to Dexterity</li><li class=\"mod\">Adds <span class=\"val\">(2–6)</span> to <span class=\"val\">(16–22)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Movement Skills</li><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Speed with Movement Skills</li><li class=\"mod\"><span class=\"val\">15</span>% reduced Global Accuracy Rating</li></ul>"},{"name":"Contract: Breaking the Unbreakable","type":"Contract","type-group":"Other","effect":""},{"name":"Contract: Death to Darnaw","type":"Contract","type-group":"Other","effect":""},{"name":"Contract: Heart of Glory","type":"Contract","type-group":"Other","effect":""},{"name":"Contract: The Slaver King","type":"Contract","type-group":"Other","effect":""},{"name":"Contract: The Twins","type":"Contract","type-group":"Other","effect":""},{"name":"Arakaali's Fang","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">100</span>% chance to Trigger Level 1 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;2.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raise two spectral spiders from each nearby corpse that will attack your enemies with Viper Strike. Each raised spider grants you increased Attack Speed and increased Damage with Poison. Enemies will not engage the spiders directly, and they are immune to damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;30&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell on Kill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Each Spider grants &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt;% increased Attack Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Each Spider grants &lt;span class=&quot;mod-value&quot;&gt;15&lt;/span&gt;% increased Damage with Poison&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt; Raised Spiders&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions cannot Taunt Enemies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;damage +% vs players [-85]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;minion dies when parent dies [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;take no actions while parent dead [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Raise Spiders</span> on Kill</li><li class=\"mod\"><span class=\"val\">(170–200)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(8–13)</span> to <span class=\"val\">(20–30)</span> Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">59</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">15</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Bino's Kitchen Knife","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(140–155)</span> to <span class=\"val\">(210–235)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">+(8–12)</span>% to Chaos Resistance</li><li class=\"mod\">On Killing a Poisoned Enemy, nearby Enemies are Poisoned</li><li class=\"mod\">and nearby Allies Regenerate 200 Life per second</li></ul>"},{"name":"Bloodplay","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+20</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(3–6)</span> to <span class=\"val\">(9–13)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">30</span>% chance to cause Bleeding on Hit</li><li class=\"mod\">Extra gore</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul>"},{"name":"Cold Iron Point","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+3</span> to Level of all Physical Spell Skill Gems</li><li class=\"mod\">Deal no Elemental Damage</li></ul>"},{"name":"Divinarius","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Spell Damage</li><li class=\"mod\">Gain <span class=\"val\">(100–200)</span> Life per Enemy Killed</li><li class=\"mod\">Gain <span class=\"val\">(50–100)</span> Mana per Enemy Killed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Critical Strike Chance for Spells if you&#039;ve Killed Recently</li><li class=\"mod\"><span class=\"val\">+(60–100)</span>% to Critical Strike Multiplier for Spells if you haven&#039;t Killed Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Festering Resentment","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\">Trigger a Socketed Spell when you Block, with a 0.25 second Cooldown</li><li class=\"mod\"><span class=\"val\">+(30–45)</span>% Chance to Block Spell Damage while in Off Hand</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Damage with Poison</li><li class=\"mod\">Triggered Spells Poison on Hit</li><li class=\"mod\">All Damage with Triggered Spells can Poison</li></ul>"},{"name":"Goblinedge","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Attack Speed if you haven&#039;t gained a Frenzy Charge Recently</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Critical Strike Chance if you haven&#039;t gained a Power Charge Recently</li><li class=\"mod\"><span class=\"val\">+3</span> seconds to Duration of Frenzy and Power Charges on Culling Strike</li><li class=\"mod\">Gain <span class=\"val\">(120–150)</span> Life on Culling Strike</li><li class=\"mod\">Gain <span class=\"val\">(10–20)</span> Mana on Culling Strike</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Goredrill","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–15)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(50–70)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(1–2)</span> to <span class=\"val\">(3–5)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">40</span>% increased Attack Damage against Bleeding Enemies</li><li class=\"mod\">50% chance to cause Bleeding on Critical Strike</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul>"},{"name":"Heartbreaker","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–70)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+(60–100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(40–80)</span>% faster start of Energy Shield Recharge</li><li class=\"mod\">Your Spells have Culling Strike</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Mark of the Doubting Knight","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">(250–270)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">50</span>% chance to Cause Bleeding on Critical Strike</li><li class=\"mod\"><span class=\"val\">50</span>% chance to Cause Poison on Critical Strike</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Mightflay","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+25</span> to Strength</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">12</span> to <span class=\"val\">24</span> Physical Damage</li><li class=\"mod\">Grants <span class=\"val\">10</span> Life per Enemy Hit</li></ul>"},{"name":"Replica Bloodplay","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(3–6)</span> to <span class=\"val\">(9–13)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">30</span>% chance to cause Bleeding on Hit</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Critical Strike Chance against Bleeding Enemies</li><li class=\"mod\">Extra gore</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul>"},{"name":"Replica Cold Iron Point","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+3</span> to Level of all Cold Spell Skill Gems</li><li class=\"mod\">Deal no Cold Damage</li></ul>"},{"name":"Replica Heartbreaker","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–70)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(40–80)</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">20</span>% increased Impale Effect</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Impale on Spell Hit</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li></ul>"},{"name":"Replica Ungil's Gauche","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+18</span>% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">50</span>% increased Global Critical Strike Chance</li><li class=\"mod\">Chill Attackers for 4 seconds on Block</li><li class=\"mod\">Shock Attackers for 4 seconds on Block</li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by 10%)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by 15%)</span></li></ul>"},{"name":"Taproot","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(180–200)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Poison Duration</li><li class=\"mod\"><span class=\"val\">0.5</span>% of Attack Damage Leeched as Mana against Poisoned Enemies</li><li class=\"mod\"><span class=\"val\">0.5</span>% of Attack Damage Leeched as Life against Maimed Enemies</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% chance to Maim on Hit</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"The Consuming Dark","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Fire Spell Skill Gems</li><li class=\"mod\"><span class=\"val\">30</span>% of Fire Damage Converted to Chaos Damage</li><li class=\"mod\">Your Chaos Damage has <span class=\"val\">60</span>% chance to Poison Enemies</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul><hr><ul><li class=\"strike mod\">Your Chaos Damage has <span class=\"val\">60</span>% chance to Poison Enemies</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Your Chaos Damage can Ignite</li></ul></ul>"},{"name":"The Hidden Blade","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;250% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;250%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Launches a spinning blade that deals weapon damage to enemies. If firing multiple projectiles, they will be fired in a circle.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires Projectiles in a circle&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill is Triggered by a Unique Item&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base is projectile [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Unseen Strike</span> every 0.5 seconds while Phasing</li><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(230–260)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Attack Speed while Phasing</li><li class=\"mod\"><span class=\"dim\">(While you have Phasing, your movement is not blocked by Enemies)</span></li></ul>"},{"name":"Ungil's Gauche","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+12</span>% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">3</span> to <span class=\"val\">30</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">50</span>% increased Global Critical Strike Chance</li></ul>"},{"name":"Vulconus","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(85–110)</span> to <span class=\"val\">(135–150)</span> Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(130–160)</span> to <span class=\"val\">(220–240)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">50</span>% chance to cause Bleeding on Hit</li><li class=\"mod\"><span class=\"val\">(70–100)</span>% increased Fire Damage with Hits and Ailments against Bleeding Enemies</li><li class=\"mod\"><span class=\"val\">(70–100)</span>% increased Physical Damage with Hits and Ailments against Ignited Enemies</li><li class=\"mod\">Every 8 seconds, gain <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;50% of Physical, Cold and Lightning Damage Converted to Fire Damage&lt;br&gt;Deal no Non-Fire Damage&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;&quot;In my dreams I see a great warrior, his skin scorched black, his fists aflame.&quot;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Avatar of Fire</span> for 4 seconds</li><li class=\"mod\"><span class=\"val\">(160–200)</span>% increased Critical Strike Chance while you have Avatar of Fire</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire while you have Avatar of Fire</li><li class=\"mod\"><span class=\"val\">+2000</span> Armour while you do not have Avatar of Fire</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.\nDeal no Non-Fire Damage)</span></li></ul>"},{"name":"White Wind","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(160–190)</span> to <span class=\"val\">(280–320)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(1000–1500)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">(100–200)</span>% increased Cold Damage while your Off Hand is empty</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% chance to Suppress Spell Damage while your Off Hand is empty</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Widowmaker","type":"Dagger","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(35–40)</span> to <span class=\"val\">(55–60)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(22–30)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">100</span>% increased Critical Strike Chance against Enemies that are on Full Life</li><li class=\"mod\"><span class=\"val\">1</span>% of Attack Damage Leeched as Life on Critical Strike</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Reefbane","type":"Fishing Rod","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Quantity of Fish Caught</li><li class=\"mod\">Thaumaturgical Lure</li><li class=\"mod\">Glows while in an Area containing a Unique Fish</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(30–40)</span>% increased Cast Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(30–40)</span>% chance to Ignore Stuns while Casting</li></ul></ul><hr><ul><li class=\"strike mod\">Thaumaturgical Lure</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Otherworldly Lure</li></ul></ul>"},{"name":"Song of the Sirens","type":"Fishing Rod","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(40–50)</span>% reduced Quantity of Fish Caught</li><li class=\"mod\"><span class=\"val\">(50–60)</span>% increased Rarity of Fish Caught</li><li class=\"mod\">You can catch Exotic Fish</li><li class=\"mod\">Siren Worm Bait</li></ul><hr><ul><li class=\"strike mod\">Siren Worm Bait</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Wombgift Bait</li></ul></ul><hr><ul><li class=\"strike mod\">You can catch Exotic Fish</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">You can catch Foulborn Fish</li></ul></ul>"},{"name":"Atziri's Promise","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(5–8)</span>% of Elemental Damage as Extra Chaos Damage during effect</li><li class=\"mod\">Gain <span class=\"val\">(5–8)</span>% of Physical Damage as Extra Chaos Damage during effect</li><li class=\"mod\"><span class=\"val\">2</span>% of Chaos Damage Leeched as Life during Effect</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Blood of the Karui","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Life Recovered</li><li class=\"mod\">Recover Full Life at the end of the Effect</li><li class=\"mod\"><span class=\"val\">(35–50)</span>% reduced Recovery rate</li></ul>"},{"name":"Bottled Faith","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Creates Consecrated Ground on Use</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15–30)</span>% reduced Duration</li><li class=\"mod\">Consecrated Ground created by this Flask has Tripled Radius</li><li class=\"mod\">Consecrated Ground created during Effect applies <span class=\"val\">(7–10)</span>% increased Damage taken to Enemies</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect</li></ul>"},{"name":"Cinderswallow Urn","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Maximum Charges</li><li class=\"mod\"><span class=\"val\">(175–200)</span>% increased Charges per use</li><li class=\"mod\">Recharges <span class=\"val\">5</span> Charges when you Consume an Ignited corpse</li><li class=\"mod\">Recover <span class=\"val\">(1–3)</span>% of Life when you Kill an Enemy during Effect</li><li class=\"mod\">Enemies Ignited by you during Effect take <span class=\"val\">(7–10)</span>% increased Damage</li><li class=\"mod\">[One random modifier]</li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">Recover <span class=\"val\">(1–3)</span>% of Energy Shield when you Kill an Enemy during Effect</li><li class=\"mod\">Recover <span class=\"val\">(1–3)</span>% of Life when you Kill an Enemy during Effect</li><li class=\"mod\">Recover <span class=\"val\">(1–3)</span>% of Mana when you Kill an Enemy during Effect</li></ul></ul>"},{"name":"Coralito's Signature","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance to Poison on Hit during Effect</li><li class=\"mod\">Your Critical Strikes do not deal extra Damage during Effect</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Damage over Time Multiplier for Poison from Critical Strikes during Effect</li><li class=\"mod\">Take <span class=\"val\">250</span> Chaos Damage per Second during Effect</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Coruscating Elixir","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Duration</li><li class=\"mod\">Chaos Damage taken does not bypass Energy Shield during effect</li><li class=\"mod\">Removes all but one Life on use<br>Removed life is Regenerated as Energy Shield over <span class=\"val\">2</span> seconds</li></ul>"},{"name":"Divination Distillate","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Rarity of Items found during Effect</li><li class=\"mod\"><span class=\"val\">25</span>% increased Light Radius during Effect</li><li class=\"mod\"><span class=\"val\">+10</span>% to Elemental Resistances during Effect</li></ul>"},{"name":"Doedre's Elixir","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(250–300)</span>% increased Charges per use</li><li class=\"mod\">Removes <span class=\"val\">80</span>% of your maximum Energy Shield on use</li><li class=\"mod\">You take <span class=\"val\">50</span>% of your maximum Life as Chaos Damage on use</li><li class=\"mod\">Gain <span class=\"val\">(1–3)</span> Endurance Charge on use</li><li class=\"mod\">Gain <span class=\"val\">(1–3)</span> Frenzy Charge on use</li><li class=\"mod\">Gain <span class=\"val\">(1–3)</span> Power Charge on use</li></ul>"},{"name":"Dying Sun","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(40–60)</span>% less Duration</li><li class=\"mod\"><span class=\"val\">(125–150)</span>% increased Charges per use</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Area of Effect during Effect</li><li class=\"mod\">Skills fire <span class=\"val\">2</span> additional Projectiles during Effect</li></ul>"},{"name":"Elixir of the Unbroken Circle","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Restores Ward on use</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50–80)</span>% increased Duration</li><li class=\"mod\">Recover <span class=\"val\">4</span>% of Life per Endurance Charge on use<br>Lose all Endurance Charges on use</li><li class=\"mod\">Gain 1 Endurance Charge per Second during Effect</li></ul>"},{"name":"Forbidden Taste","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Recover <span class=\"val\">(75–100)</span>% of Life on use</li><li class=\"mod\"><span class=\"val\">25</span>% of Maximum Life taken as Chaos Damage per second</li></ul>"},{"name":"Kiara's Determination","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(60–80)</span>% reduced Duration</li><li class=\"mod\">Immunity to Freeze, Chill, Curses and Stuns during Effect</li></ul>"},{"name":"Lavianga's Spirit","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Amount Recovered</li><li class=\"mod\"><span class=\"val\">100</span>% increased Recovery rate</li><li class=\"mod\">Skills Cost no Mana during Effect</li></ul>"},{"name":"Lion's Roar","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">75</span>% chance to cause Enemies to Flee on use</li><li class=\"mod\">Knocks Back Enemies in an Area when you use a Flask</li><li class=\"mod\">Adds Knockback to Melee Attacks during Effect</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% more Melee Physical Damage during effect</li><li class=\"mod\"><span class=\"dim\">(Knockback pushes Enemies away when Hit)</span></li></ul>"},{"name":"Olroth's Resolve","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Restores Ward on use</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Charges per use</li><li class=\"mod\">Ward does not Break during Effect</li><li class=\"mod\"><span class=\"val\">85</span>% less Ward during Effect</li></ul>"},{"name":"Oriath's End","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Charge Recovery</li><li class=\"mod\">Enemies you Kill during Effect have a <span class=\"val\">(20–30)</span>% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element</li></ul>"},{"name":"Progenesis","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(-35–35)</span>% reduced Duration</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% reduced Charges per use</li><li class=\"mod\">When Hit during effect, <span class=\"val\">25</span>% of Life loss from Damage taken occurs over 4 seconds instead</li></ul>"},{"name":"Replica Lavianga's Spirit","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Amount Recovered</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Recovery rate</li><li class=\"mod\"><span class=\"val\">(5–15)</span>% increased Attack Speed during Effect</li><li class=\"mod\"><span class=\"val\">(5–15)</span>% increased Cast Speed during Effect</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Cost of Skills during Effect</li></ul>"},{"name":"Replica Rumi's Concoction","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">90</span>% reduced Duration</li><li class=\"mod\">Gain <span class=\"val\">1</span> Endurance Charge on use</li><li class=\"mod\">Petrified during Effect</li><li class=\"mod\"><span class=\"val\">+(35–50)</span>% Chance to Block Attack Damage during Effect</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% Chance to Block Spell Damage during Effect</li></ul>"},{"name":"Replica Sorrow of the Divine","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Creates Consecrated Ground on Use</li></ul><hr><ul><li class=\"mod\">Life Recovery from Flasks also applies to Energy Shield during Effect</li><li class=\"mod\"><span class=\"val\">(25–50)</span>% increased Duration</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Spend Energy Shield before Mana for Skill Mana Costs&lt;br&gt;Energy Shield protects Mana instead of Life&lt;br&gt;50% less Energy Shield Recharge Rate&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;What need have I for defence when my enemies&lt;br&gt;are reduced to ash and splinters?&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Eldritch Battery</span> during Effect</li><li class=\"mod\"><span class=\"dim\">(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)</span></li><li class=\"mod\"><span class=\"dim\">(Life flask effects are still removed when unreserved life is filled)</span></li></ul>"},{"name":"Replica Witchfire Brew","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Creates a Smoke Cloud on Use</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(-10–10)</span>% reduced Charges per use</li><li class=\"mod\">Grants Level <span class=\"val\">21</span> Vulnerability Curse Aura during Effect</li></ul>"},{"name":"Rotgut","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Duration</li><li class=\"mod\"><span class=\"val\">50</span>% chance to gain a Flask Charge when you deal a Critical Strike</li><li class=\"mod\">Consumes Frenzy Charges on use</li><li class=\"mod\">Gain Onslaught for <span class=\"val\">3</span> seconds per Frenzy Charge consumed on use</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul>"},{"name":"Rumi's Concoction","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">+(8–12)</span>% Chance to Block Attack Damage during Effect</li><li class=\"mod\"><span class=\"val\">+(4–6)</span>% Chance to Block Spell Damage during Effect</li></ul>"},{"name":"Sin's Rebirth","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Creates a Smoke Cloud on Use</li></ul><hr><ul><li class=\"mod\">Grants Immunity to Ignite for 4 seconds if used while Ignited<br>Removes all Burning when used</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Your Physical Damage is converted to Chaos Damage, and you have a 25% chance to Wither on hit&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;has_unholy_might&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Unholy Might</span> during Effect</li><li class=\"mod\"><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)</span></li></ul>"},{"name":"Soul Catcher","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Cannot gain Mana during effect</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Critical Strike Chance with Vaal Skills during effect</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Damage with Vaal Skills during effect</li><li class=\"mod\">Vaal Skills used during effect have <span class=\"val\">10</span>% reduced Soul Gain Prevention Duration</li></ul><span class=\"note mod\">{This item can be transformed on the Altar of Sacrifice along with Vial of the Ghost}</span>"},{"name":"Soul Ripper","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(-40–90)</span> to Maximum Charges</li><li class=\"mod\">Loses all Charges when you enter a new area</li><li class=\"mod\">Consumes Maximum Charges to use</li><li class=\"mod\">Gain Vaal Souls equal to Charges Consumed when used</li></ul>"},{"name":"Starlight Chalice","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Restores Ward on use</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Charge Recovery</li><li class=\"mod\">Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Effect of Non-Damaging Ailments you inflict during Effect</li><li class=\"mod\"><span class=\"dim\">(Each Exposure applies -10% to the matching Resistance for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Taste of Hate","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(10–15)</span>% of Physical Damage as Extra Cold Damage during effect</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Chilled during Effect</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Frozen during Effect</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect</li></ul>"},{"name":"The Overflowing Chalice","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Creates Consecrated Ground on Use</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Charge Recovery</li><li class=\"mod\"><span class=\"val\">(50–100)</span>% increased Charges gained by Other Flasks during Effect</li><li class=\"mod\">Gains no Charges during Effect of any Overflowing Chalice Flask</li></ul>"},{"name":"The Sorrow of the Divine","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Creates Consecrated Ground on Use</li></ul><hr><ul><li class=\"mod\">Life Recovery from Flasks also applies to Energy Shield during Effect</li><li class=\"mod\"><span class=\"val\">(25–50)</span>% increased Duration</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Life Regeneration is applied to Energy Shield instead&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Tear my flesh and splinter my bones. You will never break my spirit.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Zealot's Oath</span> during Effect</li><li class=\"mod\"><span class=\"dim\">(Life Regeneration is applied to Energy Shield instead.)</span></li><li class=\"mod\"><span class=\"dim\">(Life flask effects are still removed when unreserved life is filled)</span></li></ul>"},{"name":"The Wise Oak","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">During Effect, <span class=\"val\">6</span>% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest</li><li class=\"mod\">During Effect, Damage Penetrates <span class=\"val\">(5–8)</span>% Resistance of each Element for which your Uncapped Elemental Resistance is highest</li><li class=\"mod\"><span class=\"dim\">(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)</span></li></ul>"},{"name":"The Writhing Jar","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(65–75)</span>% reduced Amount Recovered</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% reduced Charges per use</li><li class=\"mod\">Instant Recovery</li><li class=\"mod\"><span class=\"val\">2</span> Enemy Writhing Worms escape the Flask when used<br>Writhing Worms are destroyed when Hit</li></ul>"},{"name":"Vessel of Vinktar","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(125–150)</span>% increased Charges per use</li><li class=\"mod\">Shocks nearby Enemies during Effect, causing 10% increased Damage taken</li><li class=\"mod\">You are Shocked during Effect, causing 50% increased Damage taken</li><li class=\"mod\">Adds <span class=\"val\">(10–15)</span> to <span class=\"val\">(55–65)</span> Lightning Damage to Spells during Effect</li><li class=\"mod\"><span class=\"val\">20</span>% of Lightning Damage Leeched as Life during Effect</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Vessel of Vinktar","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(125–150)</span>% increased Charges per use</li><li class=\"mod\">Shocks nearby Enemies during Effect, causing 10% increased Damage taken</li><li class=\"mod\">You are Shocked during Effect, causing 50% increased Damage taken</li><li class=\"mod\">Adds <span class=\"val\">(10–15)</span> to <span class=\"val\">(55–65)</span> Lightning Damage to Attacks during Effect</li><li class=\"mod\"><span class=\"val\">20</span>% of Lightning Damage Leeched as Life during Effect</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Vessel of Vinktar","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(125–150)</span>% increased Charges per use</li><li class=\"mod\">Shocks nearby Enemies during Effect, causing 10% increased Damage taken</li><li class=\"mod\">You are Shocked during Effect, causing 50% increased Damage taken</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning during Effect</li><li class=\"mod\"><span class=\"val\">20</span>% of Lightning Damage Leeched as Life during Effect</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Vessel of Vinktar","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(125–150)</span>% increased Charges per use</li><li class=\"mod\">Shocks nearby Enemies during Effect, causing 10% increased Damage taken</li><li class=\"mod\">You are Shocked during Effect, causing 50% increased Damage taken</li><li class=\"mod\">Damage Penetrates <span class=\"val\">6</span>% Lightning Resistance during Effect</li><li class=\"mod\"><span class=\"val\">20</span>% of Lightning Damage Leeched as Life during Effect</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Vessel of Vinktar","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(125–150)</span>% increased Charges per use</li><li class=\"mod\">Shocks nearby Enemies during Effect, causing 10% increased Damage taken</li><li class=\"mod\">You are Shocked during Effect, causing 50% increased Damage taken</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% increased Effect of Shocks you inflict during Effect</li><li class=\"mod\">Shocks you inflict during Effect spread to other Enemies within <span class=\"val\">2</span> metres</li><li class=\"mod\"><span class=\"val\">20</span>% of Lightning Damage Leeched as Life during Effect</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Vorana's Preparation","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Restores Ward on use</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(-10–10)</span>% reduced Charges per use</li><li class=\"mod\">Debilitate nearby Enemies for <span class=\"val\">2</span> Seconds when Effect ends</li><li class=\"mod\">Effect is removed when Ward Breaks</li><li class=\"mod\">Culling Strike during Effect</li><li class=\"mod\"><span class=\"dim\">(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)</span></li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Wellwater Phylactery","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Amount Recovered</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% less Duration</li><li class=\"mod\"><span class=\"val\">(200–300)</span>% increased Charges per use</li><li class=\"mod\">Removes <span class=\"val\">(10–15)</span>% of Life when Used</li><li class=\"mod\">Starts Energy Shield Recharge when Used</li><li class=\"mod\">Energy Shield Recharge is not delayed by Damage during Effect</li></ul>"},{"name":"Wine of the Prophet","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">+60</span> to Maximum Charges</li><li class=\"mod\"><span class=\"val\">(20–100)</span>% increased Charges per use</li><li class=\"mod\">Grants a random Divination Buff for <span class=\"val\">20</span> seconds when Used</li><li class=\"mod\"><span class=\"dim\">(Divination Buffs are not Flask Effects, and you cannot have more than one at a time)</span></li></ul>"},{"name":"Witchfire Brew","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\">Creates a Smoke Cloud on Use</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(-10–10)</span>% reduced Charges per use</li><li class=\"mod\">Grants Level <span class=\"val\">21</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Chaos#GemTags&quot;&gt;Chaos&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Dex, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses all targets in an area, lowering their chaos resistance.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(8–11.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies have &lt;span class=&quot;mod-value&quot;&gt;(-30–-15)&lt;/span&gt;% to Chaos Resistance&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–10)&lt;/span&gt;% increased Effect of Curse&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Despair</span> Curse Aura during Effect</li></ul>"},{"name":"Zerphi's Last Breath","type":"Flask","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Charges per use</li><li class=\"mod\">Grants Last Breath when you Use a Skill during Effect, for <span class=\"val\">(450–600)</span>% of Mana Cost</li><li class=\"mod\"><span class=\"dim\">(Last Breath recovers an amount of life per second based on mana cost. It lasts for 4 seconds, but is removed if you are hit)</span></li></ul>"},{"name":"Abhorrent Interrogation","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(5–7)</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% chance to inflict Withered for 2 seconds on Hit</li><li class=\"mod\">Enemies take <span class=\"val\">4</span>% increased Elemental Damage from your Hits for<br>each Withered you have inflicted on them</li><li class=\"mod\">Your Hits cannot Penetrate or ignore Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li></ul>"},{"name":"Admiral's Arrogance","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(6–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(100–140)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage</li><li class=\"mod\"><span class=\"val\">+(1–3)</span> to Level of all Melee Skill Gems</li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li></ul>"},{"name":"Algor Mortis","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(15–20)</span>% to Cold and Lightning Resistances</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% chance to Sap Enemies in Chilling Areas</li><li class=\"mod\">Enemies in your Chilling Areas take <span class=\"val\">(25–35)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Effect of Non-Damaging Ailments</li><li class=\"mod\"><span class=\"dim\">(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)</span></li><li class=\"mod\"><span class=\"dim\">(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Allelopathy","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">25</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Chaos#GemTags&quot;&gt;Chaos&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Channelling#GemTags&quot;&gt;Channelling&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(2–5) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.30 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(1–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(0–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren&#039;t already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(5.9–421.5)&lt;/span&gt; Base Chaos Damage per second&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base secondary duration is &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–0.6)&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;80&lt;/span&gt;% reduced Movement Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Debuff can have up to &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt; layers of Damage&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(0–0.8)&lt;/span&gt; seconds&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Blight</span> Skill</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\">Blight has <span class=\"val\">(20–30)</span>% increased Hinder Duration</li><li class=\"mod\">You cannot be Hindered</li></ul>"},{"name":"Architect's Hand","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% reduced Trap Throwing Speed</li><li class=\"mod\">Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed</li><li class=\"mod\"><span class=\"val\">(4–6)</span>% chance to throw up to 4 additional Traps</li></ul><span class=\"note mod\">{This item can be transformed on the Altar of Sacrifice along with Vial of Dominance}</span>"},{"name":"Asenath's Gentle Touch","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Mana</li><li class=\"mod\">Curse Enemies with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Dex, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(5–8.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% less Effect of Curse against Players&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Normal and Magic Enemies have &lt;span class=&quot;mod-value&quot;&gt;(15–29)&lt;/span&gt;% less Action Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Other effects on Cursed enemies expire &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% slower&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Rare and Unique Enemies have &lt;span class=&quot;mod-value&quot;&gt;(9–18)&lt;/span&gt;% less Action Speed&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Effects cannot be slowed below 25% of their normal expiry rate)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Curse Duration&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Temporal Chains</span> on Hit</li><li class=\"mod\">Non-Aura Curses you inflict are not removed from Dying Enemies</li><li class=\"mod\">Enemies near corpses affected by your Curses are Blinded<br>Enemies Killed near corpses affected by your Curses explode, dealing<br><span class=\"val\">3</span>% of their Life as Physical Damage</li><li class=\"mod\"><span class=\"dim\">(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)</span></li></ul><hr><ul><li class=\"strike mod\">Curse Enemies with Temporal Chains on Hit</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Curse Enemies with Punishment on Hit<br><span class=\"dim\">(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)</span></li></ul></ul>"},{"name":"Atziri's Acuity","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(60–80)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(200–220)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(60–75)</span> to maximum Life</li><li class=\"mod\">You have <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Life Leech from Melee Damage is Instant&lt;br&gt;Cannot Recover Life other than from Leech&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;My ancestral pact was sealed. Forevermore, I would gain sustenance&lt;br&gt;only from the ravaged flesh of my enemies.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Vaal Pact</span> if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)</span></li></ul>"},{"name":"Aukuna's Will","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(5–7)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\">Raised Zombies have <span class=\"val\">(80–100)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Minion#GemTags&quot;&gt;Minion&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(9–28) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.85 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(1–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(0–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;(3–6)&lt;/span&gt; Raised Zombies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;(0–38)&lt;/span&gt;% more Maximum Life&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; to Maximum Raised Zombies&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Raise Zombie</span> does not require a corpse</li><li class=\"mod\">Your Raised Zombies count as corpses</li></ul>"},{"name":"Aurseize","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+15</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+15</span>% to all Elemental Resistances</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">15</span>% increased Quantity of Gold Dropped by Slain Enemies</li></ul></ul>"},{"name":"Black Zenith","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(12–16)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\">Socketed Projectile Spells deal <span class=\"val\">150</span>% more Damage with Hits</li><li class=\"mod\">Socketed Projectile Spells have <span class=\"val\">+4</span> seconds to Cooldown</li><li class=\"mod\">Socketed Projectile Spells fire <span class=\"val\">4</span> additional Projectiles</li><li class=\"mod\">Socketed Projectile Spells fire Projectiles in a circle</li><li class=\"mod\">Socketed Projectile Spells have <span class=\"val\">80</span>% less Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">(140–180)</span>% increased Energy Shield</li></ul>"},{"name":"Blasphemer's Grasp","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(40–50)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+6</span> to Maximum Life per Elder Item Equipped</li><li class=\"mod\"><span class=\"val\">+4</span>% to Damage over Time Multiplier for Ailments per Elder Item Equipped</li><li class=\"mod\"><span class=\"val\">8</span>% increased Effect of Non-Damaging Ailments per Elder Item Equipped</li><li class=\"mod\">Remove an Ailment when you use a Flask if all Equipped Items are Elder Items</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Breathstealer","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(10–16)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack and Cast Speed</li><li class=\"mod\">Create a Blighted Spore when your Skills or Minions Kill a Rare Monster</li><li class=\"mod\"><span class=\"dim\">(Blighted Spores last for 10 seconds and have a random Aura)</span></li></ul><span class=\"note mod\">{This item can be anointed by Cassia}</span>"},{"name":"Ceaseless Feast","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(16–20)</span>% increased Melee Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(2–3)</span> to <span class=\"val\">(22–26)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% chance to inflict Corrosion on Hit with Attacks</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% chance to gain an Endurance Charge on Hitting an Enemy with no Armour</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating</li><li class=\"mod\"><span class=\"dim\">(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)</span></li></ul>"},{"name":"Command of the Pit","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Has <span class=\"val\">2</span> Abyssal Sockets</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased maximum Life</li><li class=\"mod\">With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells</li><li class=\"mod\">With a Ghastly Eye Jewel Socketed, Minions have <span class=\"val\">25</span>% chance to<br>gain Unholy Might on Hit with Spells</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li><li class=\"mod\"><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit and lasts for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Command of the Pit","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Has 1 Abyssal Socket</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased maximum Life</li><li class=\"mod\">With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells</li><li class=\"mod\">With a Ghastly Eye Jewel Socketed, Minions have <span class=\"val\">25</span>% chance to<br>gain Unholy Might on Hit with Spells</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li><li class=\"mod\"><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit and lasts for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Craiceann's Pincers","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Fire Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">(50–70)</span> Life per second</li><li class=\"mod\"><span class=\"val\">3</span>% increased Damage per Crab Barrier</li><li class=\"mod\"><span class=\"val\">10</span>% chance that if you would gain a Crab Barrier, you instead gain up to<br>your maximum number of Crab Barriers</li></ul>"},{"name":"Demon Stitcher","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(100–120)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(100–120)</span> to maximum Life</li><li class=\"mod\">Sacrifice <span class=\"val\">(5–25)</span>% of Life to gain that much Energy Shield when you Cast a Spell</li></ul>"},{"name":"Doedre's Tenure","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–50)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">100</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% reduced Cast Speed</li></ul>"},{"name":"Doryani's Fist","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;10.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;55% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;1000%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;The character uses their fist to slam the ground in front of them, with less attack speed, but more damage. This attack deals Lightning Damage to enemies in a large area, with a chance to Shock them. Cannot be used while wielding a Weapon. Cannot be Evaded.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of Physical Damage Converted to Lightning Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;40&lt;/span&gt;% chance to Shock enemies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can&#039;t be Evaded&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Doryani's Touch</span> Skill</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Shock</li><li class=\"mod\">Adds <span class=\"val\">(150–225)</span> to <span class=\"val\">(525–600)</span> Lightning Damage to Unarmed Melee Hits</li><li class=\"mod\">Adds <span class=\"val\">(90–135)</span> to <span class=\"val\">(315–360)</span> Lightning Damage to Spells while Unarmed</li><li class=\"mod\"><span class=\"val\">+(200–250)</span> Energy Shield gained on Killing a Shocked Enemy</li><li class=\"mod\"><span class=\"val\">30</span>% increased Effect of Lightning Ailments</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)</span></li><li class=\"mod\"><span class=\"dim\">(You are Unarmed as long as you have no Equipped Weapons)</span></li><li class=\"mod\"><span class=\"dim\">(Lightning Ailments are Shocked and Sapped)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">30</span>% chance to Shock</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">30</span>% chance to Sap Enemies<br><span class=\"dim\">(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)</span></li></ul></ul>"},{"name":"Empire's Grasp","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">10</span> Knockback</li><li class=\"mod\"><span class=\"val\">+(400–600)</span> to Armour</li><li class=\"mod\">Knockback direction is reversed</li><li class=\"mod\"><span class=\"dim\">(Knockback pushes Enemies away when Hit)</span></li></ul>"},{"name":"Entropic Devastation","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;130%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Calls impale debuffs from enemies, alive or dead, in a large area around you to gain steel shards. Deals reflected damage in a smaller area around each such enemy based on the impales removed from them. Continues to grant shards over time until you reach maximum or spend them.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left&lt;br&gt;Grants 1 Steel Shard for each Impale removed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Steel Shards every &lt;span class=&quot;mod-value&quot;&gt;0.5&lt;/span&gt; seconds&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Call of Steel</span></li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Effect of Impales inflicted with Spells</li><li class=\"mod\">Critical Strikes with Spells inflict Impale</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li></ul>"},{"name":"Facebreaker","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+30</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">(600–1000)</span>% more Physical Damage with Unarmed Melee Attacks</li><li class=\"mod\">Extra gore</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li class=\"mod\"><span class=\"dim\">(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+30</span>% to Global Critical Strike Multiplier</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Area of Effect while Unarmed<br><span class=\"dim\">(You are Unarmed as long as you have no Equipped Weapons)</span></li></ul></ul>"},{"name":"Farrul's Pounce","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(400–500)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(100–140)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\">Attacks always inflict Bleeding while you have <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You have increased Critical Strike Chance, a chance to avoid Damage, and are harder for enemies to see.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;critical_strike_chance_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;avoid_damage_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;stealth_+%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Cat's Stealth</span></li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Damage with Hits and Ailments against Bleeding Enemies</li><li class=\"mod\">You have <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;You can inflict Bleeding on an Enemy up to 8 times&lt;br&gt;Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated&lt;br&gt;50% less Damage with Bleeding&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;My blade sings so sweetly, your body cannot help but weep.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Crimson Dance</span> while you have Cat&#039;s Stealth</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)</span></li></ul>"},{"name":"Fenumus' Weave","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(20–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, periodically applies a Spider&#039;s Web debuff to nearby Enemies, and Hinders them. Each Spider&#039;s Web on an Enemy increases the Damage they take. Hinder reduces their movement speed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% increased Damage taken&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can inflict up to &lt;span class=&quot;mod-value&quot;&gt;(3–4)&lt;/span&gt; Spider&#039;s Webs on an Enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spider aspect web interval ms [1000]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Aspect of the Spider</span> Skill</li><li class=\"mod\"><span class=\"val\">(120–170)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(40–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(6–9)</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Damage with Hits and Ailments against Enemies affected by 3 Spider&#039;s Webs</li><li class=\"mod\">Adds <span class=\"val\">(8–10)</span> to <span class=\"val\">(13–15)</span> Chaos Damage for each Spider&#039;s Web on the Enemy</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Flesh and Spirit","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(6–9)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour and Evasion</li><li class=\"mod\">Regenerate <span class=\"val\">(3–4)</span> Life per second</li><li class=\"mod\">Recover <span class=\"val\">20</span>% of Life on <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;@#%*)@#%*@^)&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;current_rampage_stacks&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Rampage</span></li><li class=\"mod\">Kills grant an additional Vaal Soul if you have Rampaged Recently</li><li class=\"mod\">Rampage</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(You gain Rampage bonuses for Killing multiple Enemies in quick succession)</span></li></ul><hr><ul><li class=\"strike mod\">Recover <span class=\"val\">20</span>% of Life on Rampage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Vaal Skills have <span class=\"val\">(20–40)</span>% increased Skill Effect Duration</li></ul></ul>"},{"name":"Giantsbane","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Strength</li><li class=\"mod\">Adds <span class=\"val\">(5–8)</span> to <span class=\"val\">(12–16)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Armour</li><li class=\"mod\">Arrows Pierce <span class=\"val\">2</span> additional Targets</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Strength&#039;s Damage bonus applies to Projectile Attack Damage as well as Melee Damage&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Legend tells of bows so powerful that only giants could draw them back.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Iron Grip</span></li><li class=\"mod\"><span class=\"dim\">(Strength's Damage bonus also applies to Projectile Attacks)</span></li></ul>"},{"name":"Gravebind","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(19–29)</span>% to Chaos Resistance</li><li class=\"mod\">Gain <span class=\"val\">(15–25)</span> Life per Enemy Killed</li><li class=\"mod\">Nearby Enemies Killed by anyone count as being Killed by you instead</li></ul>"},{"name":"Great Old One's Tentacles","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(8–12)</span> to <span class=\"val\">(15–20)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% chance to Impale Enemies on Hit with Attacks</li><li class=\"mod\"><span class=\"val\">50</span>% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li></ul>"},{"name":"Grip of the Council","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+30</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Cold Resistance</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% reduced Movement Speed</li><li class=\"mod\">Minions have <span class=\"val\">+40</span>% to Cold Resistance</li><li class=\"mod\">Minions gain <span class=\"val\">20</span>% of Physical Damage as Extra Cold Damage</li></ul>"},{"name":"Haemophilia","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">25</span>% increased Damage over Time</li><li class=\"mod\">Attacks have <span class=\"val\">25</span>% chance to cause Bleeding</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% increased Attack Damage against Bleeding Enemies</li><li class=\"mod\">Bleeding Enemies you Kill Explode, dealing <span class=\"val\">5</span>% of<br>their Maximum Life as Physical Damage</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Bleeding Duration</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul>"},{"name":"Hand of Heresy","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(40–80)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Life Regeneration rate</li><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect of Aura Skills</li><li class=\"mod\">Excommunicate Enemies on Melee Hit for <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Excommunicated Enemies cannot deal Chaos Damage)</span></li></ul>"},{"name":"Hand of the Fervent","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(70–130)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\">Gain <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You are taking physical damage over time, and deal added physical damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;spell_minimum_added_physical_damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;spell_maximum_added_physical_damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_physical_damage_taken_per_minute_unaffected_by_level_scaling&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Sacrificial Zeal</span> when you use a Skill, dealing you <span class=\"val\">150</span>% of the Skill&#039;s Mana Cost as Physical Damage per Second</li><li class=\"mod\">Hits have <span class=\"val\">(35–50)</span>% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal</li><li class=\"mod\"><span class=\"dim\">(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)</span></li></ul>"},{"name":"Hand of the Lords","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">You cannot Cast Socketed Hex Curse Skills<br>Inflict Socketed Hexes on Enemies that trigger your Traps</li><li class=\"mod\">Grants Level <span class=\"val\">30</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(20–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(20–24) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;6.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;130%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Throws out a trap which creates a rift, attracting a malefic hand from another realm. When the trap is triggered, the hand tears the bottom of the breach out, shattering reality to deal spell damage in an area.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(602–1885)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(902–2828)&lt;/span&gt; Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trap lasts &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+0.8&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Gains &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% of Physical Damage as Extra Fire Damage per&lt;br&gt;Red Socket on Equipped Gloves&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Gains &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% of Physical Damage as Extra Cold Damage per&lt;br&gt;Green Socket on Equipped Gloves&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Gains &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% of Physical Damage as Extra Lightning Damage per&lt;br&gt;Blue Socket on Equipped Gloves&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Gains &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% of Physical Damage as Extra Chaos Damage per&lt;br&gt;White Socket on Equipped Gloves&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% more Damage with Hits and Ailments per Curse on target&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base skill is trapped [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base skill show average damage instead of dps [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;trap variation [23]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Will of the Lords</span> Skill</li><li class=\"mod\"><span class=\"val\">400</span>% increased Attribute Requirements</li><li class=\"mod\"><span class=\"val\">(120–160)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(6–12)</span>% increased Trap Throwing Speed</li><li class=\"mod\">Can have up to <span class=\"val\">(3–5)</span> additional Traps placed at a time</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Hands of the High Templar","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Can be modified while Corrupted</li><li class=\"mod\">Can have up to <span class=\"val\">5</span> Implicit Modifiers while Item has this Modifier</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire and Lightning Resistances</li><li class=\"mod\"><span class=\"dim\">(Loses all but 1 Implicit Modifier if this Modifier is lost)</span></li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">Curse Enemies with Despair on Hit<br></li><li class=\"mod\">Curse Enemies with Elemental Weakness on Hit<br></li><li class=\"mod\">Curse Enemies with Enfeeble on Hit<br></li><li class=\"mod\">Curse Enemies with Temporal Chains on Hit<br></li><li class=\"mod\">Curse Enemies with Vulnerability on Hit<br></li><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Gems<br></li><li class=\"mod\">Attacks have <span class=\"val\">+(0.5–0.8)</span>% to Critical Strike Chance<br></li><li class=\"mod\"><span class=\"val\">(8–10)</span>% increased Attack Speed<br></li><li class=\"mod\"><span class=\"val\">(8–10)</span>% increased Cast Speed<br></li><li class=\"mod\"><span class=\"val\">+(0.5–0.8)</span>% to Spell Critical Strike Chance<br></li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Frenzy Charges<br></li><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Duration Gems<br></li><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed AoE Gems<br></li><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Aura Gems<br></li><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Curse Gems<br></li><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Trap or Mine Gems<br></li><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Minion Gems<br></li><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Warcry Gems<br></li><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Projectile Gems<br></li><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased maximum Life<br></li><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased maximum Energy Shield<br></li></ul></ul>"},{"name":"Hateforge","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You gain more Attack Damage.&lt;br&gt;&lt;br&gt;You lose 1 Rage every 0.1 seconds if you have not been Hit or gained Rage in the last 2 seconds.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;current_rage&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Rage</span></li><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(10–25)</span>% reduced Rage Cost of Skills</li><li class=\"mod\">Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls</li><li class=\"mod\">You cannot gain Rage during Soul Gain Prevention</li></ul>"},{"name":"Hrimsorrow","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(40–50)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">Reflects <span class=\"val\">100</span> Cold Damage to Melee Attackers</li></ul>"},{"name":"Kalisa's Grace","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">18</span> Faster Casting</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(50–80)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\">Gain <span class=\"val\">+2</span>% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana</li></ul><hr><ul><li class=\"strike mod\">Socketed Gems are Supported by Level <span class=\"val\">18</span> Faster Casting</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">18</span> Focused Channelling</li></ul></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">+2</span>% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana</li></ul></ul>"},{"name":"Kaom's Spirit","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(0.3–0.5)</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\">Life Recovery from Regeneration is not applied</li><li class=\"mod\">Regenerate 1 Rage per second for every <span class=\"val\">200</span> Life Recovery per second from Regeneration<br>Does not delay Inherent Loss of Rage</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Inherent Rage Loss starts <span class=\"val\">2</span> seconds later<br><span class=\"dim\">(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)</span></li></ul></ul>"},{"name":"Lochtonial Caress","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% reduced maximum Mana</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% chance to gain a Power, Frenzy or Endurance Charge on Kill</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Share Endurance, Frenzy and Power Charges with nearby party members&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;To me, brave companions! Feel my radiance flow through you!&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Conduit</span></li><li class=\"mod\"><span class=\"dim\">(Share Endurance, Frenzy and Power Charges with nearby party members)</span></li></ul>"},{"name":"Machina Mitts","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">1</span>% of Damage dealt by your Mines is Leeched to you as Life</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% reduced Recovery rate of Life and Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased Recovery rate of Life and Energy Shield per Power Charge</li><li class=\"mod\">Lose a Power Charge each second if you have not Detonated Mines Recently</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Malachai's Mark","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\">Gain <span class=\"val\">(15–25)</span> Energy Shield per Enemy Hit with Attacks</li><li class=\"mod\">Gain <span class=\"val\">(15–25)</span> Life per Enemy Hit with Attacks</li><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Malachai&#039;s Endurance grants you a 10% chance to gain an Endurance Charge when you hit enemies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;add_endurance_charge_on_skill_hit_%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Malachai's Endurance</span>, Frenzy and Power for 6 seconds each, in sequence</li><li class=\"mod\"><span class=\"dim\">(Malachai's Endurance gives 10% chance to grant an Endurance Charge on Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Malachai's Frenzy gives 10% chance to grant a Frenzy Charge on Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Malachai's Power gives 10% chance to grant a Power Charge on Hit)</span></li></ul>"},{"name":"Maligaro's Virtuosity","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">50</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Evasion Rating</li><li class=\"mod\">Your Critical Strike Multiplier is 300%</li></ul><hr><ul><li class=\"strike mod\">Your Critical Strike Multiplier is 300%</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Your Action Speed is at least 90% of base value</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% increased Global Critical Strike Chance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% increased Effect of non-Damaging Ailments you inflict with Critical Strikes<br><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul></ul>"},{"name":"Medved's Challenge","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">800</span>% increased Attribute Requirements</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Ward</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to all Elemental Resistances</li><li class=\"mod\">Flasks gain <span class=\"val\">1</span> Charge per second if you&#039;ve Hit a Unique Enemy Recently</li><li class=\"mod\"><span class=\"val\">80</span>% less Flask Charges gained from Kills</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Meginord's Vise","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Melee Strike Skills deal Splash Damage to surrounding targets</li><li class=\"mod\"><span class=\"val\">+50</span> to Strength</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">100</span>% increased Knockback Distance</li><li class=\"mod\">Melee Hits with Strike Skills always Knockback</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+50</span> to Strength</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+700</span> Strength Requirement<br><span class=\"val\">(10–15)</span>% chance to deal Triple Damage</li></ul></ul>"},{"name":"Mercenary's Lot","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(80–120)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">(5–8)</span>% increased Attack and Cast Speed</li><li class=\"mod\">Mark Skills have <span class=\"val\">(10–15)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Damage with Hits and Ailments against Marked Enemy</li><li class=\"mod\"><span class=\"val\">8</span>% of Damage from Hits is taken from Marked Target&#039;s Life before you</li><li class=\"mod\">Your Mark Transfers to another Enemy when Marked Enemy dies</li></ul>"},{"name":"Nightgrip","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(33–48)</span>% increased Ward</li><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li><li class=\"mod\">Gain Added Chaos Damage equal to <span class=\"val\">10</span>% of Ward</li><li class=\"mod\"><span class=\"val\">75</span>% of Damage taken bypasses Ward</li></ul>"},{"name":"Null and Void","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(150–180)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Removes Elemental Ailments on <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;@#%*)@#%*@^)&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;current_rampage_stacks&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Rampage</span></li><li class=\"mod\">Gain Immunity to Physical Damage for <span class=\"val\">1.5</span> seconds on Rampage</li><li class=\"mod\">Rampage</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(You gain Rampage bonuses for Killing multiple Enemies in quick succession)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(20–40)</span>% increased Mana Regeneration Rate</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Life Regeneration rate</li></ul></ul>"},{"name":"Offering to the Serpent","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Maximum Recovery per Life Leech</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Damage while Leeching</li><li class=\"mod\">Life Leech effects are not removed when Unreserved Life is Filled</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Ondar's Clasp","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Speed when on Full Life</li><li class=\"mod\">Adds <span class=\"val\">(1–4)</span> to <span class=\"val\">(30–50)</span> Lightning Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(100–200)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed when on Low Life</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul>"},{"name":"Oskarm","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level <span class=\"val\">10</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies have a &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% chance to grant a Power Charge when slain&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;+1.5&lt;/span&gt;% to Critical Strike Chance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;+(30–64)&lt;/span&gt;% to Critical Strike Multiplier&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies grant &lt;span class=&quot;mod-value&quot;&gt;(65–948)&lt;/span&gt; Life when Killed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies grant &lt;span class=&quot;mod-value&quot;&gt;(25–115)&lt;/span&gt; Mana when Killed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base deal no damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Assassin's Mark</span> when you Hit a Rare or Unique Enemy and have no Mark</li><li class=\"mod\"><span class=\"val\">+(10–12)</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Global Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(40–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(-20–-10)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Critical Strike Chance per 200 Accuracy Rating</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Painseeker","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(16–19)</span> to <span class=\"val\">(25–29)</span> Fire Damage</li><li class=\"mod\">Adds <span class=\"val\">(16–19)</span> to <span class=\"val\">(25–29)</span> Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">(6–10)</span> to <span class=\"val\">(33–38)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(60–120)</span>% increased Evasion Rating</li><li class=\"mod\">Critical Strikes do not inherently inflict non-Damaging Ailments</li><li class=\"mod\">Inflict non-Damaging Ailments as though dealing <span class=\"val\">(100–200)</span>% more Damage</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Repentance","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">500</span>% increased Attribute Requirements</li><li class=\"mod\"><span class=\"val\">(6–12)</span>% increased Strength</li><li class=\"mod\"><span class=\"val\">(400–500)</span>% increased Armour and Energy Shield</li><li class=\"mod\">Iron Will</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(Strength's Damage bonus applies to all Spell Damage as well)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(6–12)</span>% increased Strength</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(12–16)</span>% increased Intelligence</li></ul></ul>"},{"name":"Replica Allelopathy","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">25</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Cold#GemTags&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Brand#GemTags&quot;&gt;Brand&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(6–16) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.70 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(12–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(33–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Activates every &lt;span class=&quot;mod-value&quot;&gt;0.25&lt;/span&gt; seconds while Attached&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Increases and Reductions to Cast Speed also apply to this Skill&#039;s Activation frequency&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(12.9–298.5)&lt;/span&gt; Base Cold Damage per second&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can have an additional Brand Attached to an Enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Debuff deals &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% more Damage per Stage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt; Stages&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can be Detached for a total Duration of &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can be Attached for a total Duration of &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base Debuff Duration is &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Debuff deals &lt;span class=&quot;mod-value&quot;&gt;+(0–5)&lt;/span&gt;% more Damage per Stage&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Wintertide Brand</span> Skill</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\">Immune to Chill</li><li class=\"mod\">Wintertide Brand has <span class=\"val\">(20–30)</span>% increased Chill Effect</li></ul>"},{"name":"Replica Atziri's Acuity","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(60–80)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(200–220)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(60–75)</span> to maximum Life</li><li class=\"mod\">You have <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier&lt;br&gt;Critical Strikes do not deal extra Damage&lt;br&gt;Non-Critical Strikes cannot inflict Ailments&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Your foes will beg not for their pitiful lives, but for a quick, merciful death.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Perfect Agony</span> if you&#039;ve dealt a Critical Strike recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier. Critical Strikes do not deal extra Damage, Non-Critical Strikes cannot inflict Ailments)</span></li></ul>"},{"name":"Replica Grip of the Council","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+30</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Fire Resistance</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% reduced maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">+40</span>% to Fire Resistance</li><li class=\"mod\">Minions gain <span class=\"val\">20</span>% of Physical Damage as Extra Fire Damage</li></ul>"},{"name":"Replica Kalisa's Grace","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">18</span> Unleash</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(50–80)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\">Gain <span class=\"val\">40</span>% increased Area of Effect for 2 seconds after Spending a total of 800 Mana</li></ul>"},{"name":"Replica Volkuur's Guidance","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(17–23)</span> to <span class=\"val\">(29–31)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(29–41)</span>% to Chaos Resistance</li><li class=\"mod\">Your Chaos Damage can Ignite</li><li class=\"mod\">Chaos Skills have <span class=\"val\">20</span>% chance to Ignite</li><li class=\"mod\"><span class=\"val\">50</span>% less Ignite Duration</li></ul>"},{"name":"Sadima's Touch","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">4</span> to <span class=\"val\">8</span> Fire Damage to Attacks</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">13</span> Lightning Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+18</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(5–15)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(5–15)</span>% increased Rarity of Items found</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(5–15)</span>% increased Quantity of Gold Dropped by Slain Enemies</li></ul></ul>"},{"name":"Saqawal's Winds","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(140–180)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–25)</span>% to Cold and Lightning Resistances</li><li class=\"mod\"><span class=\"val\">(-2–2)</span> seconds to <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You and your minions have a chance to deal Double Damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;chance_to_deal_double_damage_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;minion_chance_to_deal_double_damage_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;has_avians_might&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Avian's Might</span> Duration</li><li class=\"mod\">Adds <span class=\"val\">(20–25)</span> to <span class=\"val\">(37–40)</span> Cold Damage while you have Avian&#039;s Might</li><li class=\"mod\">Adds <span class=\"val\">(1–3)</span> to <span class=\"val\">(55–62)</span> Lightning Damage while you have Avian&#039;s Might</li></ul>"},{"name":"Shackles of the Wretched","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Hexes applied by Socketed Curse Skills are Reflected back to you</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Stun and Block Recovery</li><li class=\"mod\">You grant <span class=\"val\">(4–6)</span> Frenzy Charges to allies on Death</li><li class=\"mod\">You cannot be Chilled for <span class=\"val\">3</span> seconds after being Chilled</li><li class=\"mod\">You cannot be Frozen for <span class=\"val\">3</span> seconds after being Frozen</li><li class=\"mod\">You cannot be Ignited for <span class=\"val\">3</span> seconds after being Ignited</li><li class=\"mod\">You cannot be Shocked for <span class=\"val\">3</span> seconds after being Shocked</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(40–60)</span>% increased Stun and Block Recovery</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(-30–30)</span>% reduced Duration of Curses on you</li></ul></ul>"},{"name":"Shadows and Dust","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">(100–130)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Attack Damage Leeched as Mana</li><li class=\"mod\">Creates a Smoke Cloud on <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;@#%*)@#%*@^)&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;current_rampage_stacks&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Rampage</span></li><li class=\"mod\">Gain <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Your Physical Damage is converted to Chaos Damage, and you have a 25% chance to Wither on hit&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;has_unholy_might&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Unholy Might</span> for <span class=\"val\">3</span> seconds on Rampage</li><li class=\"mod\">Rampage</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Enemies standing in Smoke Clouds are Blinded)</span></li><li class=\"mod\"><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)</span></li><li class=\"mod\"><span class=\"dim\">(You gain Rampage bonuses for Killing multiple Enemies in quick succession)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">0.2</span>% of Attack Damage Leeched as Mana</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Blind Effect<br><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul></ul>"},{"name":"Shaper's Touch","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+4</span> Accuracy Rating per 2 Intelligence</li><li class=\"mod\"><span class=\"val\">+1</span> Life per 4 Dexterity</li><li class=\"mod\"><span class=\"val\">+1</span> Mana per 4 Strength</li><li class=\"mod\"><span class=\"val\">1</span>% increased Energy Shield per 10 Strength</li><li class=\"mod\"><span class=\"val\">2</span>% increased Evasion Rating per 10 Intelligence</li><li class=\"mod\"><span class=\"val\">2</span>% increased Melee Physical Damage per 10 Dexterity</li></ul>"},{"name":"Slavedriver's Hand","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% reduced Trap Throwing Speed</li><li class=\"mod\">Skills used by Traps have <span class=\"val\">(10–20)</span>% increased Area of Effect</li><li class=\"mod\">Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain an Endurance, Frenzy or Power Charge when any<br>of your Traps are Triggered by an Enemy</li><li class=\"mod\">Skills which throw Traps Cost Life instead of Mana</li></ul>"},{"name":"Slitherpinch","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(40–50)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">0.6</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Physical Attack Damage Leeched as Mana</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Snakebite","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150–180)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">2</span>% increased Attack Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">6</span>% increased Accuracy Rating per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Frenzy Charge Duration per Frenzy Charge</li><li class=\"mod\">Attacks have <span class=\"val\">60</span>% chance to Poison while at maximum Frenzy Charges</li><li class=\"mod\"><span class=\"val\">+5</span>% to Damage over Time Multiplier for Poison per Frenzy Charge</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(100–130)</span> to maximum Energy Shield</li></ul></ul>"},{"name":"Soul Ascension","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(17–29)</span>% to Chaos Resistance</li><li class=\"mod\">Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every <span class=\"val\">0.5</span> seconds</li><li class=\"mod\"><span class=\"val\">(-10–10)</span> to maximum number of Eaten Souls</li><li class=\"mod\"><span class=\"dim\">(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)</span></li></ul>"},{"name":"Southbound","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(60–72)</span> to <span class=\"val\">(88–100)</span> Cold Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(12–16)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+(40–50)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">100</span>% increased Freeze Duration on Enemies</li><li class=\"mod\">Your Hits can only Kill Frozen Enemies</li></ul>"},{"name":"Storm's Gift","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Damage over Time</li><li class=\"mod\"><span class=\"val\">(250–300)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\">Enemies you kill are Shocked</li><li class=\"mod\">Shocks you inflict spread to other Enemies within <span class=\"val\">1.5</span> metres</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by 15%, for 2 seconds)</span></li></ul>"},{"name":"Stormseeker","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Effect of Chills you inflict while Leeching Mana</li><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Effect of Shocks you inflict while Leeching Energy Shield</li><li class=\"mod\">Unaffected by Chill while Leeching Mana</li><li class=\"mod\">Unaffected by Shock while Leeching Energy Shield</li></ul>"},{"name":"Surgebinders","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(90–110)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(4–7)</span>% increased Elemental Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">(4–7)</span>% increased Physical Damage per Endurance Charge</li><li class=\"mod\"><span class=\"val\">(4–7)</span>% increased Spell Damage per Power Charge</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Steal Power, Frenzy, and Endurance Charges on Hit</li></ul>"},{"name":"Tanu Ahi","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(2–3)</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain Adrenaline for 2 Seconds when Leech is<br>removed by Filling Unreserved Life</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain Onslaught for 4 Seconds when Leech is<br>removed by Filling Unreserved Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)</span></li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul>"},{"name":"The Caged Mammoth","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(6–10)</span> to <span class=\"val\">(16–22)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(8–16)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour</li><li class=\"mod\">Lose <span class=\"val\">(1–3)</span> Rage per second</li><li class=\"mod\"><span class=\"val\">5</span>% less Damage taken per 5 Rage, up to a maximum of 30%</li><li class=\"mod\">Maximum Rage is Halved</li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li></ul>"},{"name":"The Celestial Brace","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(1–10)</span> to maximum Fortification</li><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Speed per Fortification</li><li class=\"mod\">Melee Hits from Strike Skills Fortify</li><li class=\"mod\"><span class=\"dim\">(Fortifying grants an amount of Fortification based on the Damage of the Hit)</span></li></ul>"},{"name":"The Embalmer","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Vile Toxins</li><li class=\"mod\">Adds <span class=\"val\">(13–17)</span> to <span class=\"val\">(23–29)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(17–29)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Poison Duration</li></ul><hr><ul><li class=\"strike mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Vile Toxins</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Poisons you inflict deal Damage <span class=\"val\">(15–20)</span>% faster<br><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span><br><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(20–25)</span>% increased Poison Duration</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">On Killing a Poisoned Enemy, nearby Enemies are Poisoned</li></ul></ul>"},{"name":"The Hand of Phrecia","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50–70)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target</li><li class=\"mod\">Linked Targets always count as in range of Non-Curse Auras from your Skills<br>Non-Curse Auras from your Skills only apply to you and Linked Targets</li></ul>"},{"name":"Thunderfist","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Added Lightning Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">100</span>% increased Effect of Lightning Ailments</li><li class=\"mod\"><span class=\"dim\">(Lightning Ailments are Shocked and Sapped)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">100</span>% increased Effect of Lightning Ailments</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Herald of Thunder has <span class=\"val\">100</span>% increased Buff Effect</li></ul></ul>"},{"name":"Tombfist","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Has 1 Abyssal Socket</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack Speed</li><li class=\"mod\">[2 random Abyss Jewel-dependent modifiers]</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells</li><li class=\"mod\">With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks</li><li class=\"mod\">With a Murderous Eye Jewel Socketed, Melee Hits have <span class=\"val\">25</span>% chance to Fortify</li><li class=\"mod\">With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks</li><li class=\"mod\">With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks</li><li class=\"mod\">With a Ghastly Eye Jewel Socketed, Minions have +<span class=\"val\">1000</span> to Accuracy Rating</li><li class=\"mod\">With a Searching Eye Jewel Socketed, Attacks have <span class=\"val\">25</span>% chance to grant Onslaught On Kill</li><li class=\"mod\">With a Murderous Eye Jewel Socketed, Melee Attacks grant <span class=\"val\">1</span> Rage on Hit</li></ul></ul>"},{"name":"Tombfist","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Has <span class=\"val\">2</span> Abyssal Sockets</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack Speed</li><li class=\"mod\">[2 random Abyss Jewel-dependent modifiers]</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells</li><li class=\"mod\">With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks</li><li class=\"mod\">With a Murderous Eye Jewel Socketed, Melee Hits have <span class=\"val\">25</span>% chance to Fortify</li><li class=\"mod\">With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks</li><li class=\"mod\">With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks</li><li class=\"mod\">With a Ghastly Eye Jewel Socketed, Minions have +<span class=\"val\">1000</span> to Accuracy Rating</li><li class=\"mod\">With a Searching Eye Jewel Socketed, Attacks have <span class=\"val\">25</span>% chance to grant Onslaught On Kill</li><li class=\"mod\">With a Murderous Eye Jewel Socketed, Melee Attacks grant <span class=\"val\">1</span> Rage on Hit</li></ul></ul>"},{"name":"Triad Grip","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour and Energy Shield</li><li class=\"mod\">Minions convert <span class=\"val\">25</span>% of Physical Damage to Fire Damage per Red Socket</li><li class=\"mod\">Minions convert <span class=\"val\">25</span>% of Physical Damage to Cold Damage per Green Socket</li><li class=\"mod\">Minions convert <span class=\"val\">25</span>% of Physical Damage to Lightning Damage per Blue Socket</li><li class=\"mod\">Minions convert <span class=\"val\">25</span>% of Physical Damage to Chaos Damage per White Socket</li><li class=\"mod\">Minions have <span class=\"val\">(5–10)</span>% chance to Freeze, Shock and Ignite</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"Vaal Caress","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+5</span> to Level of Socketed Vaal Gems</li><li class=\"mod\"><span class=\"val\">-5</span> to Level of Socketed Non-Vaal Gems</li><li class=\"mod\"><span class=\"val\">(120–140)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+40</span>% to Cold Resistance</li><li class=\"mod\">You gain Onslaught for <span class=\"val\">20</span> seconds on using a Vaal Skill</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul><hr><ul><li class=\"strike mod\">You gain Onslaught for <span class=\"val\">20</span> seconds on using a Vaal Skill</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">You gain Adrenaline for <span class=\"val\">3</span> seconds on using a Vaal Skill<br><span class=\"dim\">(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)</span></li></ul></ul>"},{"name":"Veruso's Battering Rams","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(8–13)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(120–180)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(3–5)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">4</span>% increased Melee Damage per Endurance Charge</li><li class=\"mod\"><span class=\"val\">50</span>% increased Stun Duration on you</li><li class=\"mod\">You cannot be Shocked while at maximum Endurance Charges</li></ul><hr><ul><li class=\"strike mod\">You cannot be Shocked while at maximum Endurance Charges</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Cannot be Ignited while at maximum Endurance Charges</li></ul></ul>"},{"name":"Vixen's Entrapment","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown</li><li class=\"mod\"><span class=\"val\">+(50–90)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Spell Damage Leeched as Energy Shield for each Curse on Enemy</li><li class=\"mod\">You can apply an additional Curse</li><li class=\"mod\">Curse Skills have <span class=\"val\">(10–20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Voidbringer","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Elemental Gems</li><li class=\"mod\"><span class=\"val\">(125–150)</span>% increased Spell Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(180–250)</span>% increased Energy Shield</li><li class=\"mod\">Gain <span class=\"val\">(15–20)</span> Energy Shield per Enemy Killed</li><li class=\"mod\">Lose <span class=\"val\">(40–80)</span> Mana when you use a Skill</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(125–150)</span>% increased Spell Critical Strike Chance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Chaos Damage for each Corrupted Item Equipped<br><span class=\"dim\">(Flasks and Jewels are not Equipped)</span></li></ul></ul>"},{"name":"Volkuur's Guidance","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(16–20)</span> to <span class=\"val\">(25–30)</span> Cold Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Cold Resistance</li><li class=\"mod\">Your Cold Damage can Poison</li><li class=\"mod\"><span class=\"val\">50</span>% less Poison Duration</li><li class=\"mod\">Cold Skills have <span class=\"val\">20</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Volkuur's Guidance","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(16–20)</span> to <span class=\"val\">(25–30)</span> Fire Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Fire Resistance</li><li class=\"mod\">Your Fire Damage can Poison</li><li class=\"mod\"><span class=\"val\">50</span>% less Poison Duration</li><li class=\"mod\">Fire Skills have <span class=\"val\">20</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Volkuur's Guidance","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(1–3)</span> to <span class=\"val\">(42–47)</span> Lightning Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Lightning Resistance</li><li class=\"mod\">Your Lightning Damage can Poison</li><li class=\"mod\"><span class=\"val\">50</span>% less Poison Duration</li><li class=\"mod\">Lightning Skills have <span class=\"val\">20</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Winds of Change","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% reduced Movement Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Knock Enemies Back on hit</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"dim\">(Knockback pushes Enemies away when Hit)</span></li></ul>"},{"name":"Wyrmsign","type":"Gloves","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">5</span> Concentrated Effect</li><li class=\"mod\"><span class=\"val\">(120–160)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">4</span>% reduced Mana Cost per Endurance Charge</li><li class=\"mod\">Lose all Endurance Charges when <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;@#%*)@#%*@^)&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;current_rampage_stacks&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Rampage</span> ends</li><li class=\"mod\">Gain Rampage while at Maximum Endurance Charges</li><li class=\"mod\"><span class=\"dim\">(You gain Rampage bonuses for Killing multiple Enemies in quick succession)</span></li></ul><hr><ul><li class=\"strike mod\">Socketed Gems are Supported by Level <span class=\"val\">5</span> Concentrated Effect</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">5</span> Manaforged Arrows</li></ul></ul>"},{"name":"Abyssus","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–25)</span> to all Attributes</li><li class=\"mod\">Adds <span class=\"val\">40</span> to <span class=\"val\">60</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(100–125)</span>% to Melee Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Physical Damage taken</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(100–125)</span>% to Melee Critical Strike Multiplier</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(50–75)</span>% to Damage over Time Multiplier for Bleeding</li></ul></ul>"},{"name":"Ahn's Contempt","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15–20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(60–140)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">-1</span> to Maximum Power Charges</li><li class=\"mod\">Gain <span class=\"val\">(8–12)</span>% of Physical Damage as Extra Chaos Damage while at maximum Power Charges</li><li class=\"mod\">You take <span class=\"val\">50</span>% reduced Extra Damage from Critical Strikes while you have no Power Charges</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Akoya's Gaze","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+100</span> Strength Requirement</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Warcry Speed</li><li class=\"mod\">Life Leech from Exerted Attacks is instant</li><li class=\"mod\">Non-Exerted Attacks deal no Damage</li></ul>"},{"name":"Alpha's Howl","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Aura Gems</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Avoid being Chilled</li><li class=\"mod\">Cannot be Frozen</li><li class=\"mod\"><span class=\"val\">16</span>% increased Mana Reservation Efficiency of Skills</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">16</span>% increased Mana Reservation Efficiency of Skills</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">32</span>% increased Life Reservation Efficiency of Skills</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+2</span> to Level of Socketed Aura Gems</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Minion Gems</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">25</span>% chance to Avoid being Chilled</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">30</span>% increased Life Reservation Efficiency of Skills</li></ul></ul>"},{"name":"Ancient Skull","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">(15–20)</span>% increased Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Armour and Energy Shield</li><li class=\"mod\">Minions have <span class=\"val\">(20–40)</span>% reduced maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">(15–25)</span>% increased Movement Speed</li><li class=\"mod\">Minions have <span class=\"val\">50</span>% increased Critical Strike Chance per Maximum Power Charge you have</li><li class=\"mod\">Minions can hear the whispers for <span class=\"val\">5</span> seconds after they deal a Critical Strike</li><li class=\"mod\"><span class=\"dim\">(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)</span></li></ul>"},{"name":"Asenath's Mark","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown</li><li class=\"mod\"><span class=\"val\">(30–60)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Regeneration Rate</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Cooldown Recovery Rate</li></ul></ul>"},{"name":"Assailum","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">30</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Attack#GemTags&quot;&gt;Attack&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Projectile#GemTags&quot;&gt;Projectile&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Channelling#GemTags&quot;&gt;Channelling&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Physical#GemTags&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Bow#GemTags&quot;&gt;Bow&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(4–6) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;180% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(34–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(79–155)&lt;/span&gt; Dex&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires  &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;ItemClasses&quot; href=&quot;Bows&quot;&gt;Bows&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; Stages&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill&#039;s Arrows deal &lt;span class=&quot;mod-value&quot;&gt;(50–80)&lt;/span&gt;% more Damage with Ailments per Stage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill&#039;s Arrows deal &lt;span class=&quot;mod-value&quot;&gt;(70–108)&lt;/span&gt;% more Damage with Hits per Stage&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; Maximum Stage&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;            &lt;div class=&quot;TextGem TitleBar&quot;&gt;                &lt;span class=&quot;ItemType align-middle&quot;&gt;Snipe Support&lt;/span&gt;            &lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;hybridProperty&quot;&gt;Cost &amp;amp; Reservation Multiplier: &lt;span class=&quot;colourDefault&quot;&gt;50%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;hybridProperty&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.05 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Supported Skills deal &lt;span class=&quot;mod-value&quot;&gt;(70–108)&lt;/span&gt;% more Damage with Hits per Snipe Stage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Supported Skills deal &lt;span class=&quot;mod-value&quot;&gt;(50–80)&lt;/span&gt;% more Damage with Ailments per Snipe Stage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Supported Skills deal &lt;span class=&quot;mod-value&quot;&gt;40&lt;/span&gt;% less Damage&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Snipe</span> Skill</li><li class=\"mod\">Socketed Non-Channelling Bow Skills are Triggered by Snipe<br>Socketed Triggered Bow Skills gain a 0.05 second Cooldown</li><li class=\"mod\"><span class=\"val\">+(350–500)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(350–500)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+2</span> to maximum Snipe Stages</li><li class=\"mod\"><span class=\"val\">+(14–20)</span>% chance to Suppress Spell Damage while Channelling</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Black Sun Crest","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Gems</li><li class=\"mod\"><span class=\"val\">(5–15)</span>% increased Strength</li><li class=\"mod\"><span class=\"val\">(5–15)</span>% increased Dexterity</li><li class=\"mod\"><span class=\"val\">(5–15)</span>% increased Intelligence</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Light Radius</li></ul>"},{"name":"Blood Price","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% reduced maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">(200–250)</span> Life per second</li><li class=\"mod\"><span class=\"val\">100</span>% increased Stun and Block Recovery</li><li class=\"mod\">Nearby Enemy Monsters have at least <span class=\"val\">8</span>% of Life Reserved</li></ul>"},{"name":"Cadigan's Crown","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Never deal Critical Strikes</li><li class=\"mod\">Battlemage</li><li class=\"mod\"><span class=\"dim\">(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)</span></li></ul>"},{"name":"Chitus' Apex","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">5</span>% increased Experience gain</li><li class=\"mod\"><span class=\"val\">+10</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Elemental Damage</li></ul>"},{"name":"Cowl of the Ceraunophile","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Can have a second Enchantment Modifier</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">(50–55)</span>% reduced Fire Resistance</li><li class=\"mod\"><span class=\"val\">(50–55)</span>% reduced Cold Resistance</li><li class=\"mod\">Lightning Resistance is <span class=\"val\">75</span>%</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul><span class=\"note mod\">{This item can be anointed by Cassia}</span>"},{"name":"Cowl of the Cryophile","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Can have a second Enchantment Modifier</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(50–55)</span>% reduced Fire Resistance</li><li class=\"mod\">Cold Resistance is <span class=\"val\">75</span>%</li><li class=\"mod\"><span class=\"val\">(50–55)</span>% reduced Lightning Resistance</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul><span class=\"note mod\">{This item can be anointed by Cassia}</span>"},{"name":"Cowl of the Thermophile","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Can have a second Enchantment Modifier</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Armour</li><li class=\"mod\">Fire Resistance is <span class=\"val\">75</span>%</li><li class=\"mod\"><span class=\"val\">(50–55)</span>% reduced Cold Resistance</li><li class=\"mod\"><span class=\"val\">(50–55)</span>% reduced Lightning Resistance</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul><span class=\"note mod\">{This item can be anointed by Cassia}</span>"},{"name":"Craiceann's Chitin","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(4–6)</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">(140–180)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">(4–7)</span>% increased maximum Life</li><li class=\"mod\">Cannot lose Crab Barriers if you have lost Crab Barriers Recently</li><li class=\"mod\"><span class=\"val\">+3</span>% Chance to Block Attack Damage while you have at least 5 Crab Barriers</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block Attack Damage while you have at least 10 Crab Barriers</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Crest of Desire","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Has 1 Socket</li><li class=\"mod\"><span class=\"val\">+(5–8)</span> to Level of Socketed Gems</li><li class=\"mod\"><span class=\"val\">+(30–50)</span>% to Quality of Socketed Gems</li><li class=\"mod\">Socketed Skills deal Double Damage</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour and Evasion</li></ul>"},{"name":"Crown of Eyes","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(300–350)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">-30</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(0.4–0.8)</span>% of Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">(0.2–0.4)</span>% of Attack Damage Leeched as Mana</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Crown of the Inward Eye","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">333</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">(9–21)</span>% increased maximum Life, Mana and Global Energy Shield</li><li class=\"mod\">Transfiguration of Soul</li><li class=\"mod\">Transfiguration of Body</li><li class=\"mod\">Transfiguration of Mind</li><li class=\"mod\"><span class=\"dim\">(Increases and Reductions to Maximum Energy Shield\nalso apply to Spell Damage at 30% of their value)</span></li><li class=\"mod\"><span class=\"dim\">(Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value)</span></li><li class=\"mod\"><span class=\"dim\">(Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value)</span></li></ul>"},{"name":"Crown of the Pale King","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(0.4–0.8)</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\">Reflects <span class=\"val\">100</span> to <span class=\"val\">150</span> Physical Damage to Melee Attackers</li><li class=\"mod\"><span class=\"val\">100</span>% of Damage you Reflect to Enemies when Hit is leeched as Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(0.4–0.8)</span>% of Physical Attack Damage Leeched as Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Retaliation Skills have <span class=\"val\">(25–35)</span>% increased Cooldown Recovery Rate</li></ul></ul>"},{"name":"Crown of the Tyrant","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Has 1 Socket</li><li class=\"mod\"><span class=\"val\">+(50–175)</span> to maximum Life</li><li class=\"mod\">Nearby Enemies have <span class=\"val\">-10</span>% to all Resistances</li><li class=\"mod\">You and Nearby Allies have <span class=\"val\">64</span> to <span class=\"val\">96</span> added Fire Damage per Red Socket</li><li class=\"mod\">You and Nearby Allies have <span class=\"val\">56</span> to <span class=\"val\">88</span> added Cold Damage per Green Socket</li><li class=\"mod\">You and Nearby Allies have <span class=\"val\">16</span> to <span class=\"val\">144</span> added Lightning Damage per Blue Socket</li><li class=\"mod\">You and Nearby Allies have <span class=\"val\">47</span> to <span class=\"val\">61</span> added Chaos Damage per White Socket</li></ul>"},{"name":"Crown of Thorns","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(150–225)</span> to maximum Energy Shield</li><li class=\"mod\">Reflects <span class=\"val\">5</span> Physical Damage to Melee Attackers</li><li class=\"mod\"><span class=\"val\">+25</span> Physical Damage taken from Attack Hits</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;30% more Spell Damage when on Low Life&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Embrace the pain, drink it in.&lt;br&gt;Your enemies will know your agony tenfold.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Pain Attunement</span></li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li><li class=\"mod\"><span class=\"dim\">(30% more Spell Damage when on Low Life)</span></li></ul>"},{"name":"Curtain Call","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+23</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% reduced Mine Throwing Speed</li><li class=\"mod\">Mines have <span class=\"val\">(40–50)</span>% increased Detonation Speed</li><li class=\"mod\">Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity</li><li class=\"mod\">Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence</li><li class=\"mod\"><span class=\"dim\">(Throwing Mines takes 10% more time for each additional Mine thrown)</span></li></ul>"},{"name":"Deidbell","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(200–300)</span> to Armour</li><li class=\"mod\">Cannot Leech when on Low Life</li><li class=\"mod\">Skills which Exert an Attack have <span class=\"val\">(20–40)</span>% chance to not count that Attack</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul><hr><ul><li class=\"strike mod\">Skills which Exert an Attack have <span class=\"val\">(20–40)</span>% chance to not count that Attack</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(25–50)</span>% increased Warcry Buff Effect</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Warcry Cooldown Recovery Rate</li></ul></ul>"},{"name":"Devoto's Devotion","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(50–65)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Global Physical Damage</li><li class=\"mod\"><span class=\"val\">16</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Movement Speed</li><li class=\"mod\">Mercury Footprints</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">20</span>% increased Movement Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Speed with Movement Skills</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(50–65)</span> to Dexterity</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(10–20)</span>% chance to Suppress Spell Damage<br><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul></ul>"},{"name":"Doedre's Scorn","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Curse Gems</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(100–120)</span> to maximum Energy Shield</li><li class=\"mod\">Curse Skills have <span class=\"val\">(30–50)</span>% increased Skill Effect Duration</li><li class=\"mod\">Adds <span class=\"val\">37</span> to <span class=\"val\">71</span> Chaos Damage for each Curse on the Enemy</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+2</span> to Level of Socketed Curse Gems</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Impending Doom</li></ul></ul>"},{"name":"Eber's Unification","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level <span class=\"val\">10</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;10&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;2.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.21 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Applies a debuff to Enemies, removing some of their resistance to Chaos damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell when you Use a Skill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Enemies get &lt;span class=&quot;mod-value&quot;&gt;-20&lt;/span&gt;% to Chaos Resistance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Void Gaze</span> when you use a Skill</li><li class=\"mod\"><span class=\"val\">(150–180)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–80)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">50</span>% increased Stun and Block Recovery</li><li class=\"mod\">Gain <span class=\"val\">(5–8)</span>% of Elemental Damage as Extra Chaos Damage</li></ul>"},{"name":"Echoes of Creation","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Warcry Skills have <span class=\"val\">+1</span> Cooldown Use</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\">When you Attack, take <span class=\"val\">(15–20)</span>% of Life as Physical Damage for<br>each Warcry Exerting the Attack</li><li class=\"mod\">Skills deal <span class=\"val\">(10–15)</span>% more Damage for each Warcry Exerting them</li></ul>"},{"name":"Elevore","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–25)</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% chance to Avoid Elemental Ailments</li><li class=\"mod\">Recover <span class=\"val\">(100–200)</span> Life when you Suppress Spell Damage</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Eye of Malice","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(400–500)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% chance to inflict Cold Exposure on Hit</li><li class=\"mod\"><span class=\"val\">25</span>% chance to inflict Fire Exposure on Hit</li><li class=\"mod\">Nearby Enemies have <span class=\"val\">50</span>% increased Fire and Cold Resistances</li><li class=\"mod\"><span class=\"dim\">(Cold Exposure applies -10% to Cold Resistance for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Fire Exposure applies -10% to Fire Resistance for 4 seconds)</span></li></ul>"},{"name":"Ezomyte Peak","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(75–100)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(25–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Area of Effect</li><li class=\"mod\">Unwavering Stance</li><li class=\"mod\"><span class=\"dim\">(Cannot Evade enemy Attacks. Cannot be Stunned)</span></li></ul>"},{"name":"Fairgraves' Tricorne","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">15</span> to <span class=\"val\">25</span> Cold Damage to Attacks</li><li class=\"mod\"><span class=\"val\">70</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\">Cannot be Shocked</li><li class=\"mod\">You can be Touched by Tormented Spirits</li></ul>"},{"name":"Faithguard","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Ward</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% faster Restoration of Ward</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Light Radius</li><li class=\"mod\">Increases and Reductions to Maximum Energy Shield instead apply to Ward</li></ul>"},{"name":"Farrul's Bite","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(20–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, grants the Cat&#039;s Stealth and Cat&#039;s Agility buffs in sequence. Cat&#039;s Stealth increases your critical strike chance, makes you harder to see, and gives you a chance to avoid damage for a short duration. Cat&#039;s Agility increases your attack and cast speed for a longer secondary duration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base secondary duration is &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;(10–16)&lt;/span&gt;% increased Cast Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;(10–16)&lt;/span&gt;% increased Attack Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;(100–120)&lt;/span&gt;% increased Critical Strike Chance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;15&lt;/span&gt;% chance to Avoid All Damage from Hits&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% increased Stealth&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Aspect of the Cat</span> Skill</li><li class=\"mod\"><span class=\"val\">(180–220)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(25–35)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+1</span>% to Critical Strike Chance while affected by Aspect of the Cat</li><li class=\"mod\">Critical Strikes have <span class=\"val\">(10–20)</span>% chance to Blind Enemies while you have <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You have increased Critical Strike Chance, a chance to avoid Damage, and are harder for enemies to see.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;critical_strike_chance_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;avoid_damage_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;stealth_+%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Cat's Stealth</span></li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Damage with Hits and Ailments against Blinded Enemies</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Fenumus' Toxins","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(16–21)</span> to <span class=\"val\">(31–36)</span> Chaos Damage to Spells</li><li class=\"mod\"><span class=\"val\">(220–250)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain a Power Charge on hitting an Enemy affected by a Spider&#039;s Web</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% chance to Poison per Power Charge</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Damage with Poison per Power Charge</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(20–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;While active, periodically applies a Spider&#039;s Web debuff to nearby Enemies, and Hinders them. Each Spider&#039;s Web on an Enemy increases the Damage they take. Hinder reduces their movement speed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt;% increased Damage taken&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can inflict up to &lt;span class=&quot;mod-value&quot;&gt;(3–4)&lt;/span&gt; Spider&#039;s Webs on an Enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spider aspect web interval ms [1000]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Aspect of the Spider</span> inflicts Spider&#039;s Webs and Hinder every <span class=\"val\">0.5</span> Seconds instead</li></ul>"},{"name":"Flamesight","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(240–280)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"val\">(25–50)</span>% chance to Scorch Enemies</li><li class=\"mod\">Cannot inflict Ignite</li><li class=\"mod\"><span class=\"dim\">(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)</span></li></ul>"},{"name":"Forbidden Shako","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">(25–35)</span> <span class=\"val\">(1–168)</span></li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">(1–10)</span> <span class=\"val\">(1–168)</span></li><li class=\"mod\"><span class=\"val\">+(25–30)</span> to all Attributes</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Fractal Thoughts","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(140–180)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(25–40)</span>% to Critical Strike Multiplier if Dexterity is higher than Intelligence</li><li class=\"mod\"><span class=\"val\">15</span>% increased Dexterity if Strength is higher than Intelligence</li><li class=\"mod\"><span class=\"val\">1</span>% increased Elemental Damage per 10 Dexterity</li><li class=\"mod\"><span class=\"val\">+2</span> to Maximum Life per 10 Intelligence</li></ul>"},{"name":"Galesight","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(240–280)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"val\">(25–50)</span>% chance to inflict <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Hits against you have additional critical strike chance&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;enemy_additional_critical_strike_chance_against_self&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Brittle</span></li><li class=\"mod\">Cannot inflict Freeze or Chill</li><li class=\"mod\"><span class=\"dim\">(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)</span></li></ul>"},{"name":"Geofri's Crest","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Summoned Holy Relics</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+1</span> to maximum number of Summoned Holy Relics</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(2–3)</span> to maximum number of Sentinels of Purity</li></ul></ul>"},{"name":"Glimpse of Chaos","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Can be modified while Corrupted</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased maximum Life and reduced Fire Resistance</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased maximum Mana and reduced Cold Resistance</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Global maximum Energy Shield and reduced Lightning Resistance</li><li class=\"mod\">Chaos Resistance is Zero</li></ul>"},{"name":"Goldrim","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to all Elemental Resistances</li><li class=\"mod\">Reflects <span class=\"val\">4</span> Physical Damage to Melee Attackers</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(30–40)</span>% to all Elemental Resistances</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(50–75)</span>% to Chaos Resistance</li></ul></ul>"},{"name":"Gorgon's Gaze","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;30.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Creates a Petrification Statue in front of you, which will slow enemies with its gaze, until they become fully petrified.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Enemy Action Speed is reduced by &lt;span class=&quot;mod-value&quot;&gt;15&lt;/span&gt;% every 0.3 seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;petrification statue pertrify duration ms [5000]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Petrification Statue</span> Skill</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">5</span>% additional Physical Damage Reduction while moving</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Elemental Damage taken while stationary</li></ul>"},{"name":"Hale Negator","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Has 1 Abyssal Socket</li><li class=\"mod\"><span class=\"val\">(6–8)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Spirit Charges per Abyss Jewel affecting you</li><li class=\"mod\">Gain a Spirit Charge every second</li><li class=\"mod\">You lose all Spirit Charges when taking a Savage Hit</li><li class=\"mod\">Recover <span class=\"val\">(2–3)</span>% of Life when you lose a Spirit Charge</li><li class=\"mod\">Recover <span class=\"val\">(2–3)</span>% of Energy Shield when you lose a Spirit Charge</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li><li class=\"mod\"><span class=\"dim\">(A Hit that removes at least 15% of Maximum Life is a Savage Hit)</span></li></ul>"},{"name":"Hale Negator","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Has <span class=\"val\">2</span> Abyssal Sockets</li><li class=\"mod\"><span class=\"val\">(6–8)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Spirit Charges per Abyss Jewel affecting you</li><li class=\"mod\">Gain a Spirit Charge every second</li><li class=\"mod\">You lose all Spirit Charges when taking a Savage Hit</li><li class=\"mod\">Recover <span class=\"val\">(2–3)</span>% of Life when you lose a Spirit Charge</li><li class=\"mod\">Recover <span class=\"val\">(2–3)</span>% of Energy Shield when you lose a Spirit Charge</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li><li class=\"mod\"><span class=\"dim\">(A Hit that removes at least 15% of Maximum Life is a Savage Hit)</span></li></ul>"},{"name":"Heatshiver","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">60</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Gain <span class=\"val\">1</span>% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy</li><li class=\"mod\">Gain <span class=\"val\">30</span>% of Cold Damage as Extra Fire Damage against Frozen Enemies</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">60</span>% increased Mana Regeneration Rate</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% of Cold Damage Converted to Fire Damage</li></ul></ul>"},{"name":"Heretic's Veil","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Curse Gems</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">22</span> Blasphemy</li><li class=\"mod\">Socketed Curse Gems have <span class=\"val\">30</span>% increased Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">(90–110)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(40–50)</span> to maximum Energy Shield</li></ul>"},{"name":"Honourhome","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Gems</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">30</span> Lightning Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% reduced Mana Cost of Skills</li></ul>"},{"name":"Howlcrack","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(100–160)</span>% increased Armour</li><li class=\"mod\">Non-Instant Warcries ignore their Cooldown when Used</li><li class=\"mod\">Warcry Skills have <span class=\"val\">(15–25)</span>% increased Area of Effect</li><li class=\"mod\">Warcries Cost <span class=\"val\">+15</span>% of Life</li></ul>"},{"name":"Hrimnor's Resolve","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+30</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">100</span>% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently</li></ul>"},{"name":"Indigon","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150–180)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased maximum Mana</li><li class=\"mod\">Non-instant Mana Recovery from Flasks is also Recovered as Life</li><li class=\"mod\"><span class=\"val\">(50–60)</span>% increased Cost of Skills for each 200 total Mana Spent Recently</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%</li><li class=\"mod\">Recover <span class=\"val\">(8–10)</span>% of Life when you use a Mana Flask</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Kaom's Command","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Warcry Speed</li><li class=\"mod\">Nearby corpses Explode when you Warcry, dealing <span class=\"val\">(5–10)</span>% of their Life as Physical Damage</li><li class=\"mod\">Warcry Skills have <span class=\"val\">(25–35)</span>% increased Area of Effect</li></ul>"},{"name":"Kitava's Thirst","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance to Trigger Socketed Spells when you Spend at least <span class=\"val\">100</span> Mana on an<br>Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown</li><li class=\"mod\"><span class=\"val\">15</span>% reduced Cast Speed</li><li class=\"mod\"><span class=\"val\">(70–80)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"dim\">(Upfront Costs are all Costs that are not paid per-second)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% chance to Trigger Socketed Spells when you Spend at least <span class=\"val\">100</span> Mana on an</li><li class=\"strike mod\">Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% chance to Trigger Socketed Spells when you Spend at least <span class=\"val\">200</span> Life on an<br>Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown<br><span class=\"dim\">(Upfront Costs are all Costs that are not paid per-second)</span></li></ul></ul>"},{"name":"Leer Cast","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Damage</li><li class=\"mod\"><span class=\"val\">+(60–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(60–100)</span> to maximum Mana</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">50</span>% increased Damage</li></ul>"},{"name":"Lightpoacher","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Has 1 Abyssal Socket</li><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;6.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;120%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consumes a spirit charge to fire projectiles which deals physical damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;646&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;968&lt;/span&gt; Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; additional Projectiles&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires Projectiles in a circle&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell when you Use a Skill while you have a Spirit Charge&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base is projectile [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Spirit Burst</span> when you Use a Skill while you have a Spirit Charge</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Spirit Charges per Abyss Jewel affecting you</li><li class=\"mod\">Gain a Spirit Charge on Kill</li><li class=\"mod\">Gain <span class=\"val\">5</span>% of Physical Damage as Extra Damage of each Element per Spirit Charge</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li></ul>"},{"name":"Lightpoacher","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Has <span class=\"val\">2</span> Abyssal Sockets</li><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;6.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;120%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consumes a spirit charge to fire projectiles which deals physical damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;646&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;968&lt;/span&gt; Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; additional Projectiles&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires Projectiles in a circle&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell when you Use a Skill while you have a Spirit Charge&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base is projectile [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Spirit Burst</span> when you Use a Skill while you have a Spirit Charge</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Spirit Charges per Abyss Jewel affecting you</li><li class=\"mod\">Gain a Spirit Charge on Kill</li><li class=\"mod\">Gain <span class=\"val\">5</span>% of Physical Damage as Extra Damage of each Element per Spirit Charge</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li></ul>"},{"name":"Malachai's Simula","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\">Spells have a <span class=\"val\">20</span>% chance to deal Double Damage</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Removes all mana&lt;br&gt;10% more maximum Life&lt;br&gt;Skills Cost Life instead of Mana&lt;br&gt;Skills Reserve Life instead of Mana&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Lay open your veins, and draw power from your own spilled life.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Blood Magic</span></li><li class=\"mod\"><span class=\"dim\">(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)</span></li></ul><hr><ul><li class=\"strike mod\">Spells have a <span class=\"val\">20</span>% chance to deal Double Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Minions have <span class=\"val\">20</span>% chance to deal Double Damage</li></ul></ul>"},{"name":"Malachai's Vision","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(13–17)</span> to <span class=\"val\">(29–37)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">+(150–200)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(32–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(15–20)</span>% to Lightning Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">400</span> Energy Shield per second if all Equipped items are Corrupted</li><li class=\"mod\">Regenerate <span class=\"val\">35</span> Mana per second if all Equipped Items are Corrupted</li><li class=\"mod\"><span class=\"dim\">(Flasks and Jewels are not Equipped)</span></li></ul>"},{"name":"Mark of the Red Covenant","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Energy Shield</li><li class=\"mod\">Summoned Raging Spirits deal <span class=\"val\">(175–250)</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">75</span>% reduced Maximum number of Summoned Raging Spirits</li><li class=\"mod\">Summoned Raging Spirits&#039; Hits always Ignite</li><li class=\"mod\">Summoned Raging Spirits&#039; Melee Strikes deal Fire-only Splash<br>Damage to Surrounding Targets</li></ul>"},{"name":"Mask of the Spirit Drinker","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(140–220)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–60)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><li class=\"mod\">Cannot gain Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">50</span> Life per second if you have at least 500 Maximum Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">100</span> Life per second if you have at least 1000 Maximum Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">150</span> Life per second if you have at least 1500 Maximum Energy Shield</li><li class=\"mod\">Your Energy Shield starts at zero</li></ul><span class=\"note mod\">{This item can be transformed on the Altar of Sacrifice along with Vial of Summoning}</span>"},{"name":"Mask of the Stitched Demon","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(40–50)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(160–180)</span> to maximum Energy Shield</li><li class=\"mod\">Intelligence provides no inherent bonus to Maximum Mana</li><li class=\"mod\">Strength provides no bonus to Maximum Life</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Life per 2 Intelligence</li><li class=\"mod\">Cannot gain Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of Life per second per 500 Maximum Energy Shield</li><li class=\"mod\">Your Energy Shield starts at zero</li></ul>"},{"name":"Mask of the Tribunal","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(25–30)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Armour and Energy Shield</li><li class=\"mod\">Nearby Allies have <span class=\"val\">1</span>% Chance to Block Attack Damage per 100 Strength you have</li><li class=\"mod\">Nearby Allies have <span class=\"val\">+(6–8)</span>% to Critical Strike Multiplier per 100 Dexterity you have</li><li class=\"mod\">Nearby Allies have <span class=\"val\">(2–4)</span>% increased Cast Speed per 100 Intelligence you have</li><li class=\"mod\"><span class=\"val\">2</span>% increased Mana Reservation Efficiency of Skills per 250 total Attributes</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Maw of Conquest","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Spell Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\">Unaffected by Poison</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% of Damage taken Recouped as Life</li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li><li class=\"mod\"><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span></li></ul>"},{"name":"Maw of Mischief","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">(15–20)</span>% increased Damage</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(7–0) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;6.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;As you channel this spell, it spreads its effect to more of your minions. When you stop channelling, each affected minion explodes, and this skill deals spell damage around them.  The explosion of the minion is not affected by modifiers to spell damage, and cannot be reflected.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;444&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;666&lt;/span&gt; Fire Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Explosion deals base Fire Damage equal to &lt;span class=&quot;mod-value&quot;&gt;19&lt;/span&gt;% of the Minion&#039;s maximum Life&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Affected Minions have &lt;span class=&quot;mod-value&quot;&gt;40&lt;/span&gt;% increased Attack Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Affected Minions have &lt;span class=&quot;mod-value&quot;&gt;40&lt;/span&gt;% increased Cast Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% more Damage with Hits and Ailments per affected Minion&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can affect &lt;span class=&quot;mod-value&quot;&gt;13&lt;/span&gt; Minions&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Affected Minions have &lt;span class=&quot;mod-value&quot;&gt;40&lt;/span&gt;% increased Movement Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Death Wish</span> Skill</li><li class=\"mod\"><span class=\"val\">+(45–65)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% reduced Mana Cost of Minion Skills</li><li class=\"mod\">Minions are Aggressive</li><li class=\"mod\"><span class=\"dim\">(Aggressive minions have their targeting range raised to a minimum value)</span></li></ul>"},{"name":"Memory Vault","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(130–160)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(150–200)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Reservation Efficiency of Skills</li><li class=\"mod\"><span class=\"val\">1</span>% increased Armour per 50 Reserved Mana</li></ul>"},{"name":"Mind of the Council","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(230–260)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(15–20)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Shock</li><li class=\"mod\"><span class=\"val\">+20</span>% chance to be Shocked</li><li class=\"mod\"><span class=\"val\">30</span>% of Lightning Damage is taken from Mana before Life</li><li class=\"mod\">Attack Skills have Added Lightning Damage equal to <span class=\"val\">6</span>% of maximum Mana</li><li class=\"mod\">Lose <span class=\"val\">3</span>% of Mana when you use an Attack Skill</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by 15%, for 2 seconds)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(20–30)</span>% increased maximum Mana</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">30</span>% of Physical Damage is taken from Mana before Life</li></ul></ul>"},{"name":"Mindspiral","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(100–120)</span> to maximum Mana</li><li class=\"mod\">Gain <span class=\"val\">(10–15)</span>% of Maximum Mana as Extra Maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% of Damage taken Recouped as Mana</li><li class=\"mod\">Enemies Cannot Leech Mana From you</li><li class=\"mod\">Cannot Leech Mana</li><li class=\"mod\"><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span></li></ul>"},{"name":"Obscurantis","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(800–1000)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(50–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">1</span>% increased Projectile Attack Damage per 200 Accuracy Rating</li></ul>"},{"name":"Plume of Pursuit","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% reduced Cast Speed</li><li class=\"mod\"><span class=\"val\">(80–130)</span>% increased Energy Shield</li><li class=\"mod\">Non-critical strikes deal <span class=\"val\">80</span>% less Damage</li><li class=\"mod\">Spell Skills always deal Critical Strikes on final Repeat</li><li class=\"mod\">Spell Skills cannot deal Critical Strikes except on final Repeat</li></ul>"},{"name":"Rat's Nest","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(60–75)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">150</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Character Size</li></ul>"},{"name":"Ravenous Passion","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour and Energy Shield</li><li class=\"mod\">Gain <span class=\"val\">(7–10)</span> Rage after Spending a total of 200 Mana</li><li class=\"mod\">Rage grants Spell Damage instead of Attack Damage</li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li></ul>"},{"name":"Refuge in Isolation","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(350–650)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(-50–-40)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+(13–29)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">(15–30)</span>% of Elemental Damage from Hits taken as Physical Damage</li><li class=\"mod\">Physical Damage of Enemies Hitting you is Unlucky</li><li class=\"mod\"><span class=\"dim\">(Unlucky things are rolled twice and the worst result used)</span></li></ul>"},{"name":"Replica Abyssus","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–25)</span> to all Attributes</li><li class=\"mod\">Adds <span class=\"val\">40</span> to <span class=\"val\">75</span> Fire Damage to Attacks</li><li class=\"mod\">Adds <span class=\"val\">30</span> to <span class=\"val\">65</span> Cold Damage to Attacks</li><li class=\"mod\">Adds <span class=\"val\">10</span> to <span class=\"val\">130</span> Lightning Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(100–125)</span>% to Melee Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Elemental Damage taken</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Replica Alpha's Howl","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+4</span> to Level of Socketed Herald Gems</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Avoid being Poisoned</li><li class=\"mod\"><span class=\"val\">16</span>% increased Mana Reservation Efficiency of Skills</li><li class=\"mod\">You cannot be Hindered</li></ul>"},{"name":"Replica Heatshiver","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">60</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Gain <span class=\"val\">1</span>% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy</li></ul>"},{"name":"Replica Leer Cast","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(60–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(60–100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">60</span>% reduced Mana Regeneration Rate</li><li class=\"mod\">You and nearby Allies have 30% increased Mana Regeneration Rate</li></ul>"},{"name":"Replica Veil of the Night","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–22)</span>% increased Stun and Block Recovery</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Light Radius</li><li class=\"mod\">Reflects <span class=\"val\">1</span> to <span class=\"val\">(180–220)</span> Lightning Damage to Attackers on Block</li><li class=\"mod\">Defences are Zero</li><li class=\"mod\"><span class=\"val\">(18–22)</span>% increased Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li></ul>"},{"name":"Rime Gaze","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Concentrated Effect</li><li class=\"mod\"><span class=\"val\">+50</span>% to Cold Damage over Time Multiplier</li><li class=\"mod\"><span class=\"val\">50</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(25–75)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Energy Shield Recharge Rate</li></ul><hr><ul><li class=\"strike mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Concentrated Effect</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">25</span> Frigid Bond</li></ul></ul>"},{"name":"Sandstorm Visage","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(8–10)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Energy Shield</li><li class=\"mod\">Ignore Stuns while Casting</li><li class=\"mod\">Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon</li><li class=\"mod\">Cannot deal Critical Strikes with Attacks</li></ul>"},{"name":"Saqawal's Flock","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.10 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.65 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;6.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Projectile Speed: &lt;span class=&quot;colourDefault&quot;&gt;42 Units per Second&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Launches an unpredictable, piercing twister projectile that moves randomly for a duration, repeatedly dealing damage to enemies it intersects.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;280&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;420&lt;/span&gt; Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Projectiles Pierce all Targets&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;2.5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires Projectiles in a circle&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% chance to Blind enemies on hit&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell when you gain Avian&#039;s Might or Avian&#039;s Flight&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base is projectile [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Twister</span> when you gain <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You and your minions have a chance to deal Double Damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;chance_to_deal_double_damage_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;minion_chance_to_deal_double_damage_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;has_avians_might&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Avian's Might</span> or <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You and your minions have increased Movement Speed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_movement_velocity_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;minion_movement_speed_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;has_avians_flight&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Avian's Flight</span></li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Movement Speed</li></ul>"},{"name":"Scold's Bridle","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">15</span>% reduced Cast Speed</li><li class=\"mod\"><span class=\"val\">+(30–60)</span> to maximum Mana</li><li class=\"mod\">Your Skills deal you <span class=\"val\">400</span>% of Mana Spent on Upfront Skill Mana Costs as Physical Damage</li><li class=\"mod\"><span class=\"dim\">(Upfront Costs are all Costs that are not paid per-second)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">15</span>% reduced Cast Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Mana Cost of Skills</li></ul></ul>"},{"name":"Skullhead","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(10–20)</span>% to all Elemental Resistances</li><li class=\"mod\">Minions have <span class=\"val\">+25</span>% Chance to Block Attack Damage</li><li class=\"mod\">Minions have <span class=\"val\">+25</span>% Chance to Block Spell Damage</li><li class=\"mod\">Minions Recover <span class=\"val\">10</span>% of their Life when they Block</li></ul>"},{"name":"Speaker's Wreath","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">2</span>% increased Minion Attack Speed per 50 Dexterity</li><li class=\"mod\"><span class=\"val\">2</span>% increased Minion Movement Speed per 50 Dexterity</li><li class=\"mod\">Minions&#039; Hits can only Kill Ignited Enemies</li></ul>"},{"name":"Starkonja's Head","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(50–70)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Damage when on Low Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(100–130)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">150</span>% increased Global Evasion Rating when on Low Life</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(100–200)</span> to maximum Mana</li></ul></ul>"},{"name":"Sudden Dawn","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(300–350)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% chance for Energy Shield Recharge to start when you Kill an Enemy</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% less Energy Shield Recharge Rate</li></ul>"},{"name":"The Baron","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Minion Gems</li><li class=\"mod\">Minions have <span class=\"val\">(10–20)</span>% increased maximum Life</li><li class=\"mod\">Half of your Strength is added to your Minions</li><li class=\"mod\">+1 to maximum number of Raised Zombies per <span class=\"val\">500</span> Strength</li><li class=\"mod\">With at least 1000 Strength, <span class=\"val\">(1.5–2)</span>% of Damage dealt by your Raised Zombies is Leeched to you as Life</li></ul><hr><ul><li class=\"strike mod\">+1 to maximum number of Raised Zombies per <span class=\"val\">500</span> Strength</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">+1 to maximum number of Raised Zombies per <span class=\"val\">500</span> Intelligence</li></ul></ul><hr><ul><li class=\"strike mod\">With at least 1000 Strength, <span class=\"val\">(1.5–2)</span>% of Damage dealt by your Raised Zombies is Leeched to you as Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">With at least 1000 Intelligence, <span class=\"val\">(1.5–2)</span>% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield</li></ul></ul>"},{"name":"The Brine Crown","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(240–300)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+3</span>% to maximum Cold Resistance</li><li class=\"mod\">Cannot be Frozen</li><li class=\"mod\"><span class=\"val\">+1500</span> Armour while stationary</li><li class=\"mod\"><span class=\"val\">15</span>% chance to create Chilled Ground when Hit with an Attack</li><li class=\"mod\"><span class=\"dim\">(You are Chilled while standing in Chilled Ground)</span></li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"The Bringer of Rain","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Melee Physical Damage</li><li class=\"mod\">Socketed Gems are supported by Level <span class=\"val\">30</span> Blind</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Faster Attacks</li><li class=\"mod\"><span class=\"val\">6</span>% Chance to Block Attack Damage</li><li class=\"mod\">Adds <span class=\"val\">20</span> to <span class=\"val\">30</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(200–300)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(200–300)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain an Endurance Charge when you Block</li><li class=\"mod\">Can&#039;t use Chest armour</li><li class=\"mod\">Extra gore</li></ul><hr><ul><li class=\"strike mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Faster Attacks</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Sadism</li></ul></ul>"},{"name":"The Broken Crown","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are supported by Level <span class=\"val\">20</span> Cast on Death</li><li class=\"mod\"><span class=\"val\">+(10–15)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage when on Low Life</li><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(43–61)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Mana Regeneration Rate</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"The Dark Monarch","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(50–100)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Minion Skill Gems</li><li class=\"mod\"><span class=\"val\">+(27–37)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Light Radius</li><li class=\"mod\">Maximum number of Animated Weapons is Doubled<br>Cannot have Minions other than Animated Weapons</li></ul>"},{"name":"The Devourer of Minds","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Minion Skill Gems</li><li class=\"mod\"><span class=\"val\">25</span>% increased Light Radius</li><li class=\"mod\">Minions have the same maximum number of Endurance, Frenzy and Power Charges as you</li><li class=\"mod\">Minions count as having the same number of<br>Endurance, Frenzy and Power Charges as you</li></ul>"},{"name":"The Devouring Diadem","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems have <span class=\"val\">25</span>% increased Reservation Efficiency</li><li class=\"mod\">Trigger Level <span class=\"val\">15</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;15&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consume a number of corpses around you to recover life, mana and energy shield.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Gain &lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt; Life per corpse Consumed&lt;br&gt;Gain &lt;span class=&quot;mod-value&quot;&gt;200&lt;/span&gt; Mana per corpse Consumed&lt;br&gt;Gain &lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt; Energy Shield per corpse Consumed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Consumes up to &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; corpses&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill is Triggered by the Item granting it&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Feast of Flesh</span> every 5 seconds</li><li class=\"mod\"><span class=\"val\">(180–220)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% chance for Energy Shield Recharge to start when you use a Skill</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Spend Energy Shield before Mana for Skill Mana Costs&lt;br&gt;Energy Shield protects Mana instead of Life&lt;br&gt;50% less Energy Shield Recharge Rate&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;What need have I for defence when my enemies&lt;br&gt;are reduced to ash and splinters?&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Eldritch Battery</span></li><li class=\"mod\"><span class=\"secondary\">veiled mod seed [1,30000]</span></li><li class=\"mod\"><span class=\"secondary\">veiled mod type [2]</span></li><li class=\"mod\"><span class=\"dim\">(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)</span></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li></ul>"},{"name":"The Fledgling","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Projectile Damage</li><li class=\"mod\">Projectiles cannot collide with Enemies in Close Range</li><li class=\"mod\">Far Shot</li><li class=\"mod\"><span class=\"dim\">(Close Range is up to 2 metres)</span></li><li class=\"mod\"><span class=\"dim\">(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)</span></li></ul>"},{"name":"The Formless Flame","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">-30</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(-200–-100)</span> Fire Damage taken from Hits</li><li class=\"mod\">Armour is increased by Overcapped Fire Resistance</li><li class=\"mod\"><span class=\"dim\">(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)</span></li><li class=\"mod\"><span class=\"dim\">(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">-30</span>% to Fire Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">30</span>% of Fire Damage from Hits taken as Physical Damage</li></ul></ul><hr><ul><li class=\"strike mod\">Armour is increased by Overcapped Fire Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Totem Life is increased by their Overcapped Fire Resistance<br><span class=\"dim\">(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)</span><br><span class=\"dim\">(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)</span></li></ul></ul>"},{"name":"The Formless Inferno","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Infernal Legion</li><li class=\"mod\"><span class=\"val\">+(60–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">-30</span>% to Fire Resistance</li><li class=\"mod\">Minion Life is increased by their Overcapped Fire Resistance</li><li class=\"mod\"><span class=\"dim\">(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">-30</span>% to Fire Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">30</span>% of Fire Damage from Hits taken as Physical Damage</li></ul></ul><hr><ul><li class=\"strike mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Infernal Legion</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Minion Life</li></ul></ul>"},{"name":"The Gull","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level 1 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;(20.00–10.00) sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Creates a Lesser Shrine, which will grant a bonus when touched. The Lesser Shrine will disappear after a short duration, or when used. This skill starts on cooldown.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell on Kill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Create Lesser Shrine</span> when you Kill an Enemy</li><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–45)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">75</span>% increased Effect of Shrine Buffs on you</li><li class=\"mod\"><span class=\"val\">50</span>% increased Duration of Shrine Effects on you</li><li class=\"mod\"><span class=\"dim\">(Create Lesser Shrine has an initial Cooldown before it can Trigger)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(15–20)</span>% of Maximum Life Converted to Energy Shield</li></ul></ul>"},{"name":"The Tempest's Binding","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">18</span> Innervate</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">18</span> Ice Bite</li><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal Harbinger minion. The minion will occasionally apply a Chill or Shock to an enemy that chains to other nearby enemies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum 1 Summoned Harbinger&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [4]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Harbinger of Storms</span> Skill</li><li class=\"mod\"><span class=\"val\">+(100–150)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li></ul>"},{"name":"The Tempest's Liberation","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">18</span> Innervate</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">18</span> Ice Bite</li><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal Harbinger minion. The minion will occasionally apply a Chill or Shock with increased effect to an enemy that chains to other nearby enemies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum 1 Summoned Harbinger&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [10]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Greater Harbinger of Storms</span> Skill</li><li class=\"mod\"><span class=\"val\">+(100–150)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li></ul>"},{"name":"The Three Dragons","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(26–30)</span>% to all Elemental Resistances</li><li class=\"mod\">Your Cold Damage can Ignite but not Freeze or Chill</li><li class=\"mod\">Your Lightning Damage can Freeze but not Shock</li><li class=\"mod\">Your Fire Damage can Shock but not Ignite</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li></ul><hr><ul><li class=\"strike mod\">Your Lightning Damage can Freeze but not Shock</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Your Chaos Damage can Freeze<br><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Your Cold Damage can Ignite but not Freeze or Chill</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Your Chaos Damage can Ignite</li></ul></ul><hr><ul><li class=\"strike mod\">Your Fire Damage can Shock but not Ignite</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Your Chaos Damage can Shock<br><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul></ul>"},{"name":"The Trickster's Smile","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Armour and Evasion</li><li class=\"mod\">Reflects <span class=\"val\">100</span> Cold Damage to Melee Attackers</li><li class=\"mod\">Reflects <span class=\"val\">100</span> Fire Damage to Melee Attackers</li><li class=\"mod\">Reflects <span class=\"val\">100</span> Lightning Damage to Melee Attackers</li><li class=\"mod\">When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds</li></ul>"},{"name":"The Vertex","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Gems</li><li class=\"mod\">Socketed Gems have <span class=\"val\">50</span>% reduced Mana Cost</li><li class=\"mod\"><span class=\"val\">(245–280)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(24–30)</span>% to Chaos Resistance</li><li class=\"mod\">Enemies Cannot Leech Mana From you</li></ul>"},{"name":"Thrillsteel","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Onslaught</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul>"},{"name":"Thundersight","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(240–280)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"val\">(25–50)</span>% chance to Sap Enemies</li><li class=\"mod\">Cannot inflict Shock</li><li class=\"mod\"><span class=\"dim\">(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)</span></li></ul>"},{"name":"Usurper's Penance","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(50–80)</span>% increased Armour</li><li class=\"mod\">Attacks have <span class=\"val\">15</span>% chance to cause Bleeding</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Light Radius</li><li class=\"mod\"><span class=\"val\">+4</span>% to Damage over Time Multiplier for Bleeding per Frenzy Charge</li><li class=\"mod\">Bleeding you inflict deals Damage <span class=\"val\">4</span>% faster per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% chance to gain a Frenzy Charge on Critical Strike at Close Range</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li><li class=\"mod\"><span class=\"dim\">(Close Range is up to 2 metres)</span></li></ul>"},{"name":"Veil of the Night","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–22)</span>% increased Stun and Block Recovery</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Light Radius</li><li class=\"mod\">Reflects <span class=\"val\">1</span> to <span class=\"val\">(180–220)</span> Lightning Damage to Attackers on Block</li><li class=\"mod\"><span class=\"val\">(18–22)</span>% increased Global Defences</li><li class=\"mod\">Elemental Resistances are Zero</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(18–22)</span>% increased Global Defences</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% increased maximum Life</li></ul></ul>"},{"name":"Viridi's Veil","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(1–2)</span> to Level of Socketed Gems</li><li class=\"mod\"><span class=\"val\">(120–160)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to all Elemental Resistances</li><li class=\"mod\">Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped</li><li class=\"mod\">You are Hexproof if you have a Magic Ring in right slot</li><li class=\"mod\">Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot</li><li class=\"mod\"><span class=\"dim\">(Unlucky things are rolled twice and the worst result used)</span></li></ul>"},{"name":"Voll's Vision","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(260–300)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(26–32)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(8–16)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Light Radius</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Maximum Life if no Equipped Items are Corrupted</li><li class=\"mod\">Regenerate <span class=\"val\">400</span> Life per second if no Equipped Items are Corrupted</li><li class=\"mod\"><span class=\"dim\">(Flasks and Jewels are not Equipped)</span></li></ul><hr><ul><li class=\"strike mod\">Regenerate <span class=\"val\">400</span> Life per second if no Equipped Items are Corrupted</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(15–20)</span>% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(8–12)</span>% increased Maximum Life if no Equipped Items are Corrupted</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain <span class=\"val\">(8–12)</span>% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted</li></ul></ul>"},{"name":"Willclash","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">(350–400)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block Spell Damage per Power Charge</li><li class=\"mod\"><span class=\"val\">(3–5)</span>% increased Elemental Damage per Power charge</li><li class=\"mod\">Gain a Power Charge every Second if you haven&#039;t lost Power Charges Recently</li><li class=\"mod\">Lose all Power Charges when you Block</li></ul>"},{"name":"Wilma's Requital","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\"><span class=\"val\">+(300–500)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Elemental Damage with Attack Skills</li><li class=\"mod\">Increases and Reductions to Cast Speed apply to Attack Speed</li><li class=\"mod\">Ancestral Bond</li><li class=\"mod\"><span class=\"dim\">(You can't deal Damage with Skills yourself.  +1 to maximum number of Summoned Totems)</span></li></ul>"},{"name":"Wraithlord","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Has <span class=\"val\">4</span> Abyssal Sockets</li><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(1–2)</span> to Level of all Minion Skill Gems</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Raised Spectres per Socketed Ghastly Eye Jewel</li><li class=\"mod\">You cannot have Non-Spectre Minions</li><li class=\"mod\"><span class=\"dim\">(Only Abyss Jewels can be Socketed in Abyssal Sockets)</span></li></ul>"},{"name":"Wreath of Phrecia","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Has no Attribute Requirements</li><li class=\"mod\">Increases and Reductions to Light Radius also apply to Area of Effect at <span class=\"val\">50</span>% of their value</li><li class=\"mod\">Increases and Reductions to Light Radius also apply to Damage</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Light Radius</li><li class=\"mod\">Deal no Chaos Damage</li><li class=\"mod\"><span class=\"secondary\">local unique tabula rasa no requirement or energy shield [1]</span></li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Ylfeban's Trickery","type":"Helmet","type-group":"Armour","effect":"<ul><li class=\"mod\">Trigger Level <span class=\"val\">10</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;10&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;5.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Creates a patch of Shocked Ground in a radius around you.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell when you&#039;re Hit&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Shock Ground</span> when Hit</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(60–80)</span> Lightning Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">(130–170)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(25–35)</span>% to Lightning Resistance</li><li class=\"mod\">Curse Enemies which Hit you with a random Hex, ignoring Curse Limit</li></ul><hr><ul><li class=\"strike mod\">Trigger Level <span class=\"val\">10</span> Shock Ground when Hit</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage with Retaliation Skills at <span class=\"val\">200</span>% of their value</li></ul></ul>"},{"name":"Ancestral Vision","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(5–10)</span> to Dexterity</li><li class=\"mod\">Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at <span class=\"val\">50</span>% of their Value</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(5–10)</span> to Dexterity</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(5–10)</span>% chance to Suppress Spell Damage<br><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at <span class=\"val\">50</span>% of their Value</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at <span class=\"val\">100</span>% of their Value</li></ul></ul><hr><ul><li class=\"strike mod\">Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at <span class=\"val\">50</span>% of their Value</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Prevent <span class=\"val\">+(3–5)</span>% of Suppressed Spell Damage<br><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul></ul>"},{"name":"Apex Mode","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Spell Damage</li><li class=\"mod\">Spells have <span class=\"val\">10</span>% reduced Critical Strike Chance per Intensity</li><li class=\"mod\">Spells which have gained Intensity Recently gain 1 Intensity every <span class=\"val\">0.5</span> Seconds</li></ul>"},{"name":"Atziri's Reign","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Vaal Skills have <span class=\"val\">(15–20)</span>% increased Skill Effect Duration</li><li class=\"mod\">Vaal Skills have <span class=\"val\">(15–20)</span>% chance to regain consumed Souls when used</li></ul>"},{"name":"Bloodnotch","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(40–60)</span>% of Damage taken from Stunning Hits is Recovered as Life</li></ul>"},{"name":"Bound By Destiny","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">[Random 2x influence item bonus]</li><li class=\"mod\">[Random 4x influence item bonus]</li><li class=\"mod\">[Random 6x influence item bonus]</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased maximum Life if 2 Elder Items are Equipped</li><li class=\"mod\">Nearby Enemies are Unnerved if 2 Elder Items are Equipped</li><li class=\"mod\"><span class=\"val\">(1–3)</span>% of Physical Damage Leeched as Energy Shield if 2 Elder Items are Equipped</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased maximum Mana if 2 Shaper Items are Equipped</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Cooldown Recovery Rate if 2 Shaper Items are Equipped</li><li class=\"mod\"><span class=\"val\">(1–3)</span>% of Elemental Damage Leeched as Energy Shield if 2 Shaper Items are Equipped</li><li class=\"mod\">Unaffected by Poison if 2 Hunter Items are Equipped</li><li class=\"mod\">Every 4 seconds, Regenerate <span class=\"val\">35</span>% of Life over one second if 2 Hunter Items are Equipped</li><li class=\"mod\">Projectiles Pierce <span class=\"val\">2</span> additional Targets if 2 Hunter Items are Equipped</li><li class=\"mod\">Unaffected by Ignite if 2 Warlord Items are Equipped</li><li class=\"mod\">Nearby Enemies are Intimidated if 2 Warlord Items are Equipped</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Strength if 2 Warlord Items are Equipped</li><li class=\"mod\">Unaffected by Chill if 2 Redeemer Items are Equipped</li><li class=\"mod\">Nearby Enemies are Blinded if 2 Redeemer Items are Equipped</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Dexterity if 2 Redeemer Items are Equipped</li><li class=\"mod\">Unaffected by Shock if 2 Crusader Items are Equipped</li><li class=\"mod\">Consecrated Ground around you while stationary if 2 Crusader Items are Equipped</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Intelligence if 2 Crusader Items are Equipped</li><li class=\"mod\"><span class=\"val\">+3</span>% to maximum Chance to Block Attack Damage if 4 Elder Items are Equipped</li><li class=\"mod\">Cannot take Reflected Physical Damage if 4 Elder Items are Equipped</li><li class=\"mod\">Attacks have <span class=\"val\">+(1–1.5)</span>% to Critical Strike Chance if 4 Elder Items are Equipped</li><li class=\"mod\"><span class=\"val\">+3</span>% to maximum Chance to Block Spell Damage if 4 Shaper Items are Equipped</li><li class=\"mod\">Cannot take Reflected Elemental Damage if 4 Shaper Items are Equipped</li><li class=\"mod\"><span class=\"val\">+(1–1.5)</span>% to Spell Critical Strike Chance if 4 Shaper Items are Equipped</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% of Elemental Damage taken as Chaos Damage if 4 Hunter Items are Equipped</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Movement Speed if 4 Hunter Items are Equipped</li><li class=\"mod\"><span class=\"val\">+(2–3)</span>% to maximum Chaos Resistance if 4 Hunter Items are Equipped</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% of Physical Damage taken as Fire Damage if 4 Warlord Items are Equipped</li><li class=\"mod\">Gain <span class=\"val\">1</span> Endurance Charge every second if you&#039;ve been Hit Recently and<br>4 Warlord Items are Equipped</li><li class=\"mod\"><span class=\"val\">+(2–3)</span>% to maximum Fire Resistance if 4 Warlord Items are Equipped</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% of Physical Damage taken as Cold Damage if 4 Redeemer Items are Equipped</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% chance to gain a Frenzy Charge on Hit if 4 Redeemer Items are Equipped</li><li class=\"mod\"><span class=\"val\">+(2–3)</span>% to maximum Cold Resistance if 4 Redeemer Items are Equipped</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% of Physical Damage taken as Lightning Damage if 4 Crusader Items are Equipped</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% chance to gain a Power Charge on Hit if 4 Crusader Items are Equipped</li><li class=\"mod\"><span class=\"val\">+(2–3)</span>% to maximum Lightning Resistance if 4 Crusader Items are Equipped</li><li class=\"mod\">Cannot be Stunned if 6 Elder Items are Equipped</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Physical Skill Gems if 6 Elder Items are Equipped</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attributes if 6 Elder Items are Equipped</li><li class=\"mod\">Gain <span class=\"val\">(10–15)</span>% of Physical Damage as Extra Damage of each Element if<br>6 Shaper Items are Equipped</li><li class=\"mod\"><span class=\"val\">+(1–2)</span>% to all maximum Elemental Resistances if 6 Shaper Items are Equipped</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all non-Exceptional Support Gems if 6 Shaper Items are Equipped</li><li class=\"mod\">You can apply an additional Curse if 6 Hunter Items are Equipped</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Chaos Skill Gems if 6 Hunter Items are Equipped</li><li class=\"mod\">Skills fire an additional Projectile if 6 Hunter Items are Equipped</li><li class=\"mod\">Melee Hits Fortify if 6 Warlord Items are Equipped</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Fire Skill Gems if 6 Warlord Items are Equipped</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Endurance Charges if 6 Warlord Items are Equipped</li><li class=\"mod\">Cannot be Frozen if 6 Redeemer Items are Equipped</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Cold Skill Gems if 6 Redeemer Items are Equipped</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Frenzy Charges if 6 Redeemer Items are Equipped</li><li class=\"mod\"><span class=\"val\">(1–3)</span>% of Physical Damage Prevented Recently is Regenerated as Energy Shield Per Second if 6 Crusader Items are Equipped</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Lightning Skill Gems if 6 Crusader Items are Equipped</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Power Charges if 6 Crusader Items are Equipped</li></ul></ul>"},{"name":"Brutal Restraint","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Denoted service of <span class=\"val\">(500–8000)</span> dekhara in the akhara of Balbala<br>Passives in radius are Conquered by the Maraketh</li><li class=\"mod\">Historic</li><li class=\"mod\"><span class=\"dim\">(Conquered Passive Skills cannot be modified by other Jewels)</span></li></ul><ul><li>randomly chosen from:</li><ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Dance with Death (Asenath)</span></li><ul><li class=\"mod\">Can&#039;t use Helmets<br>Your Critical Strike Chance is Lucky<br>Your Damage with Critical Strikes is Lucky<br>Enemies&#039; Damage with Critical Strikes against you is Lucky</li><li class=\"mod\"><span class=\"dim\">(Lucky things are rolled twice and the best result used)</span></li></ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Second Sight (Nasima)</span></li><ul><li class=\"mod\">You are Blind<br>Blind does not affect your Light Radius<br>25% more Melee Critical Strike Chance while Blinded</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)</span></li></ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">The Traitor (Balbala)</span></li><ul><li class=\"mod\">Flasks Gain 4 Charges per empty Flask Slot every 5 seconds</li></ul></ul></ul></ul>"},{"name":"Brute Force Solution","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Intelligence</li><li class=\"mod\">Strength from Passives in Radius is Transformed to Intelligence</li></ul>"},{"name":"Calamitous Visions","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Adds <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;You can only have one Herald&lt;br&gt;50% more Effect of Herald Buffs on you&lt;br&gt;100% more Damage with Hits from Herald Skills&lt;br&gt;50% more Damage Over Time with Herald Skills&lt;br&gt;Minions from Herald Skills deal 25% more Damage&lt;br&gt;Your Aura Skills are Disabled&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Some tasks are too important to entrust to others.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Lone Messenger</span></li></ul>"},{"name":"Careful Planning","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Dexterity</li><li class=\"mod\">Intelligence from Passives in Radius is Transformed to Dexterity</li></ul>"},{"name":"Chill of Corruption","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance to gain an additional Vaal Soul per Enemy Shattered</li></ul>"},{"name":"Combat Focus","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Elemental Damage</li><li class=\"mod\">With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage</li><li class=\"mod\">With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold</li></ul>"},{"name":"Combat Focus","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Elemental Damage</li><li class=\"mod\">With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage</li><li class=\"mod\">With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning</li></ul>"},{"name":"Combat Focus","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Elemental Damage</li><li class=\"mod\">With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage</li><li class=\"mod\">With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire</li></ul>"},{"name":"Dead Reckoning","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Skeletons gain Added Chaos Damage equal to <span class=\"val\">(20–30)</span>% of Maximum Energy Shield on your Equipped Shield</li></ul>"},{"name":"Dissolution of the Flesh","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Removes all Energy Shield</li><li class=\"mod\">Life that would be lost by taking Damage is instead Reserved<br>until you take no Damage to Life for <span class=\"val\">2</span> seconds</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% more Maximum Life</li></ul>"},{"name":"Efficient Training","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Strength</li><li class=\"mod\">Intelligence from Passives in Radius is Transformed to Strength</li></ul>"},{"name":"Elegant Hubris","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Commissioned <span class=\"val\">(2000–160000)</span> coins to commemorate Cadiro<br>Passives in radius are Conquered by the Eternal Empire</li><li class=\"mod\">Historic</li><li class=\"mod\"><span class=\"dim\">(Conquered Passive Skills cannot be modified by other Jewels)</span></li></ul><ul><li>randomly chosen from:</li><ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Supreme Decadence (Cadiro)</span></li><ul><li class=\"mod\">Life Recovery from Flasks also applies to Energy Shield<br>30% less Life Recovery from Flasks</li><li class=\"mod\"><span class=\"dim\">(Life flask effects are still removed when unreserved life is filled)</span></li></ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Supreme Grandstanding (Victario)</span></li><ul><li class=\"mod\">Nearby Allies and Enemies Share Charges with you<br>Enemies Hitting you have 10% chance to gain an Endurance, <br>Frenzy or Power Charge</li></ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Supreme Ostentation (Caspiro)</span></li><ul><li class=\"mod\">Ignore Attribute Requirements<br>Gain no inherent bonuses from Attributes</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Axiom Warden</span></li><ul><li class=\"mod\">Minions have <span class=\"val\">80</span>% increased maximum Life</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Baleful Augmentation</span></li><ul><li class=\"mod\"><span class=\"val\">+50</span>% to Lightning Resistance</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Bloody Flowers' Rebellion</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% increased Cold Damage with Attack Skills</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Brutal Execution</span></li><ul><li class=\"mod\"><span class=\"val\">+40</span>% to Critical Strike Multiplier</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Chitus' Heart</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% increased Lightning Damage with Attack Skills</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">City Walls</span></li><ul><li class=\"mod\"><span class=\"val\">+12</span>% Chance to Block Attack Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Crematorium Worker</span></li><ul><li class=\"mod\"><span class=\"val\">+50</span>% to Fire Resistance</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Dialla's Wit</span></li><ul><li class=\"mod\"><span class=\"val\">15</span>% increased Cast Speed</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Discerning Taste</span></li><ul><li class=\"mod\"><span class=\"val\">12</span>% increased Mana Reservation Efficiency of Skills</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Eternal Adaptiveness</span></li><ul><li class=\"mod\"><span class=\"val\">8</span>% increased Evasion Rating per Frenzy Charge</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Eternal Bloodlust</span></li><ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage per Frenzy Charge</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Eternal Dominance</span></li><ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage per Endurance Charge</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Eternal Exploitation</span></li><ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage per Power Charge</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Eternal Fervour</span></li><ul><li class=\"mod\"><span class=\"val\">10</span>% chance to gain a Frenzy Charge on Hit</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Eternal Fortitude</span></li><ul><li class=\"mod\"><span class=\"val\">8</span>% increased Armour per Endurance Charge</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Eternal Resilience</span></li><ul><li class=\"mod\">Gain <span class=\"val\">1</span> Endurance Charge every second if you&#039;ve been Hit Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Eternal Separation</span></li><ul><li class=\"mod\"><span class=\"val\">4</span>% increased Energy Shield per Power Charge</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Eternal Subjugation</span></li><ul><li class=\"mod\"><span class=\"val\">15</span>% chance to gain a Power Charge on Critical Strike</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Flawless Execution</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% increased Critical Strike Chance</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Freshly Brewed</span></li><ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flask Effect Duration</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Gemling Ambush</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% increased Spell Critical Strike Chance</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Gemling Inquisition</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% increased Spell Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Gemling Training</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% increased Physical Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Geofri's End</span></li><ul><li class=\"mod\"><span class=\"val\">50</span>% increased Damage with Bleeding</li><li class=\"mod\">Bleeding you inflict deals Damage <span class=\"val\">10</span>% faster</li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Gleaming Legion</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% increased Armour</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Laureate</span></li><ul><li class=\"mod\"><span class=\"val\">50</span>% increased Mana Regeneration Rate</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Lioneye's Focus</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% increased Projectile Attack Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Night of a Thousand Ribbons</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% increased Fire Damage with Attack Skills</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Pooled Resources</span></li><ul><li class=\"mod\"><span class=\"val\">30</span>% increased maximum Mana</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Purity Rebel</span></li><ul><li class=\"mod\"><span class=\"val\">+12</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Rigwald's Might</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% increased Melee Physical Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Rites of Lunaris</span></li><ul><li class=\"mod\"><span class=\"val\">30</span>% increased Effect of Chill</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Rites of Solaris</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% chance to Avoid being Chilled</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Robust Diet</span></li><ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Life</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Rural Life</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% chance to Avoid being Shocked</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Sceptre Pinnacle</span></li><ul><li class=\"mod\"><span class=\"val\">12</span>% Chance to Block Spell Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Secret Tunnels</span></li><ul><li class=\"mod\"><span class=\"val\">20</span>% chance to Avoid Elemental Ailments</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Shadowy Streets</span></li><ul><li class=\"mod\"><span class=\"val\">80</span>% increased Evasion Rating</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Slum Lord</span></li><ul><li class=\"mod\">Minions deal <span class=\"val\">80</span>% increased Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Street Urchin</span></li><ul><li class=\"mod\"><span class=\"val\">+50</span>% to Cold Resistance</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Superiority</span></li><ul><li class=\"mod\"><span class=\"val\">12</span>% increased effect of Non-Curse Auras from your Skills</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Virtue Gem Surgery</span></li><ul><li class=\"mod\"><span class=\"val\">30</span>% increased Effect of Shock</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Voll's Coup</span></li><ul><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Speed</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">War Games</span></li><ul><li class=\"mod\"><span class=\"val\">25</span>% increased Global Accuracy Rating</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">With Eyes Open</span></li><ul><li class=\"mod\"><span class=\"val\">+37</span>% to Chaos Resistance</li></ul></ul></ul></ul>"},{"name":"Emperor's Cunning","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased Dexterity</li><li class=\"mod\"><span class=\"val\">20</span>% increased Global Accuracy Rating</li><li class=\"mod\"><span class=\"val\">3</span>% increased Character Size</li></ul>"},{"name":"Emperor's Mastery","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–7)</span>% increased Attributes</li><li class=\"mod\"><span class=\"val\">4</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">3</span>% increased Character Size</li><li class=\"mod\"><span class=\"val\">5</span>% increased Global Defences</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Emperor's Might","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased Strength</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">3</span>% increased Character Size</li></ul>"},{"name":"Emperor's Wit","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased Intelligence</li><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">3</span>% increased Character Size</li></ul>"},{"name":"Energised Armour","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Armour</li><li class=\"mod\">Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value</li></ul>"},{"name":"Energy From Within","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(3–6)</span>% increased maximum Energy Shield</li><li class=\"mod\">Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield</li></ul>"},{"name":"Fertile Mind","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Intelligence</li><li class=\"mod\">Dexterity from Passives in Radius is Transformed to Intelligence</li></ul>"},{"name":"Fevered Mind","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(5–10)</span> to Intelligence</li><li class=\"mod\">Notable Passive Skills in Radius are Transformed to<br>instead grant: <span class=\"val\">10</span>% increased Mana Cost of Skills and <span class=\"val\">20</span>% increased Spell Damage</li></ul>"},{"name":"Firesong","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to Fire Resistance</li><li class=\"mod\">Modifiers to Ignite Duration on you apply to all Elemental Ailments</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul><hr><ul><li class=\"strike mod\">Modifiers to Ignite Duration on you apply to all Elemental Ailments</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(25–50)</span>% increased Ignite Duration on Enemies</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(10–15)</span>% to Fire Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to Fire Damage over Time Multiplier</li></ul></ul>"},{"name":"Fluid Motion","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Dexterity</li><li class=\"mod\">Strength from Passives in Radius is Transformed to Dexterity</li></ul>"},{"name":"Forbidden Flame","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Allocates <span class=\"val\">Passive Skill</span> if you have the matching modifier on Forbidden Flesh</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Witch&quot; data-hover=&quot;?s=Data%5CAscendancy%2FNecromancer&quot; href=&quot;/us/Necromancer&quot;&gt;Necromancer&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Witch&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FInt%2FInt&quot; href=&quot;/us/Witch&quot;&gt;Witch&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% of Damage Taken Recouped as Life, Mana and Energy Shield&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Recoup Effects instead occur over 3 seconds&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Nine Lives</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Templar&quot; data-hover=&quot;?s=Data%5CAscendancy%2FGuardian&quot; href=&quot;/us/Guardian&quot;&gt;Guardian&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Templar&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FStrInt%2FStrInt&quot; href=&quot;/us/Templar&quot;&gt;Templar&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;45&lt;/span&gt;% of Chaos Damage taken as Fire Damage&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;45&lt;/span&gt;% of Chaos Damage taken as Lightning Damage&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Searing Purity</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Marauder&quot; data-hover=&quot;?s=Data%5CAscendancy%2FBerserker&quot; href=&quot;/us/Berserker&quot;&gt;Berserker&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Marauder&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FStr%2FStr&quot; href=&quot;/us/Marauder&quot;&gt;Marauder&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Deal &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% less Damage&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Take &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% less Damage&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Indomitable Resolve</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Duelist&quot; data-hover=&quot;?s=Data%5CAscendancy%2FChampion&quot; href=&quot;/us/Champion&quot;&gt;Champion&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Duelist&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FStrDex%2FStrDex&quot; href=&quot;/us/Duelist&quot;&gt;Duelist&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Final Repeat of Attack Skills deals &lt;span class=&quot;mod-value&quot;&gt;60&lt;/span&gt;% more Damage&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Non-Travel Attack Skills Repeat an additional Time&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Fatal Flourish</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Ranger&quot; data-hover=&quot;?s=Data%5CAscendancy%2FRaider&quot; href=&quot;/us/Warden&quot;&gt;Warden&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Ranger&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FDex%2FDex&quot; href=&quot;/us/Ranger&quot;&gt;Ranger&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Non-Damaging Elemental Ailments you inflict have &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% more Effect&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Non-Damaging Elemental Ailments you inflict spread to other enemies within &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Fury of Nature</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Scion&quot; data-hover=&quot;?s=Data%5CAscendancy%2FAscendant&quot; href=&quot;/us/Ascendant&quot;&gt;Ascendant&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Scion&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FStrDexInt%2FStrDexInt&quot; href=&quot;/us/Scion&quot;&gt;Scion&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt;% increased Endurance, Frenzy and Power Charge Duration&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% chance to gain a Power, Frenzy or Endurance Charge on Kill&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+1&lt;/span&gt; to Maximum Endurance Charges&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+1&lt;/span&gt; to Maximum Frenzy Charges&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+1&lt;/span&gt; to Maximum Power Charges&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Unleashed Potential</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Shadow&quot; data-hover=&quot;?s=Data%5CAscendancy%2FTrickster&quot; href=&quot;/us/Trickster&quot;&gt;Trickster&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Shadow&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FDexInt%2FDexInt&quot; href=&quot;/us/Shadow&quot;&gt;Shadow&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;27&lt;/span&gt;% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;13&lt;/span&gt;% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;7&lt;/span&gt;% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Harness the Void</span></li></ul></ul>"},{"name":"Forbidden Flesh","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Allocates <span class=\"val\">Passive Skill</span> if you have the matching modifier on Forbidden Flame</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Witch&quot; data-hover=&quot;?s=Data%5CAscendancy%2FNecromancer&quot; href=&quot;/us/Necromancer&quot;&gt;Necromancer&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Witch&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FInt%2FInt&quot; href=&quot;/us/Witch&quot;&gt;Witch&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% of Damage Taken Recouped as Life, Mana and Energy Shield&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Recoup Effects instead occur over 3 seconds&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Nine Lives</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Templar&quot; data-hover=&quot;?s=Data%5CAscendancy%2FGuardian&quot; href=&quot;/us/Guardian&quot;&gt;Guardian&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Templar&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FStrInt%2FStrInt&quot; href=&quot;/us/Templar&quot;&gt;Templar&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;45&lt;/span&gt;% of Chaos Damage taken as Fire Damage&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;45&lt;/span&gt;% of Chaos Damage taken as Lightning Damage&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Searing Purity</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Marauder&quot; data-hover=&quot;?s=Data%5CAscendancy%2FBerserker&quot; href=&quot;/us/Berserker&quot;&gt;Berserker&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Marauder&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FStr%2FStr&quot; href=&quot;/us/Marauder&quot;&gt;Marauder&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Deal &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% less Damage&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Take &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% less Damage&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Indomitable Resolve</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Duelist&quot; data-hover=&quot;?s=Data%5CAscendancy%2FChampion&quot; href=&quot;/us/Champion&quot;&gt;Champion&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Duelist&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FStrDex%2FStrDex&quot; href=&quot;/us/Duelist&quot;&gt;Duelist&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Final Repeat of Attack Skills deals &lt;span class=&quot;mod-value&quot;&gt;60&lt;/span&gt;% more Damage&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Non-Travel Attack Skills Repeat an additional Time&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Fatal Flourish</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Ranger&quot; data-hover=&quot;?s=Data%5CAscendancy%2FRaider&quot; href=&quot;/us/Warden&quot;&gt;Warden&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Ranger&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FDex%2FDex&quot; href=&quot;/us/Ranger&quot;&gt;Ranger&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Non-Damaging Elemental Ailments you inflict have &lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% more Effect&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Non-Damaging Elemental Ailments you inflict spread to other enemies within &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Fury of Nature</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Scion&quot; data-hover=&quot;?s=Data%5CAscendancy%2FAscendant&quot; href=&quot;/us/Ascendant&quot;&gt;Ascendant&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Scion&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FStrDexInt%2FStrDexInt&quot; href=&quot;/us/Scion&quot;&gt;Scion&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;400&lt;/span&gt;% increased Endurance, Frenzy and Power Charge Duration&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% chance to gain a Power, Frenzy or Endurance Charge on Kill&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+1&lt;/span&gt; to Maximum Endurance Charges&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+1&lt;/span&gt; to Maximum Frenzy Charges&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+1&lt;/span&gt; to Maximum Power Charges&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Unleashed Potential</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Shadow&quot; data-hover=&quot;?s=Data%5CAscendancy%2FTrickster&quot; href=&quot;/us/Trickster&quot;&gt;Trickster&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Shadow&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FDexInt%2FDexInt&quot; href=&quot;/us/Shadow&quot;&gt;Shadow&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;27&lt;/span&gt;% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;13&lt;/span&gt;% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;7&lt;/span&gt;% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Harness the Void</span></li></ul></ul>"},{"name":"Fortress Covenant","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">(35–45)</span>% increased Damage</li><li class=\"mod\">Minions have <span class=\"val\">+(10–12)</span>% Chance to Block Attack Damage</li><li class=\"mod\">Minions have <span class=\"val\">+(10–12)</span>% Chance to Block Spell Damage</li><li class=\"mod\">Notable Passive Skills in Radius are Transformed to<br>instead grant: Minions take <span class=\"val\">20</span>% increased Damage</li></ul>"},{"name":"Fragility","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">-1</span> to Maximum Endurance Charges</li></ul>"},{"name":"Glorious Vanity","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Bathed in the blood of <span class=\"val\">(100–8000)</span> sacrificed in the name of Xibaqua<br>Passives in radius are Conquered by the Vaal</li><li class=\"mod\">Historic</li><li class=\"mod\"><span class=\"dim\">(Conquered Passive Skills cannot be modified by other Jewels)</span></li></ul><ul><li>randomly chosen from:</li><ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Corrupted Soul (Doryani)</span></li><ul><li class=\"mod\">50% of Non-Chaos Damage taken bypasses Energy Shield<br>Gain 15% of Maximum Life as Extra Maximum Energy Shield</li></ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Divine Flesh (Xibaqua)</span></li><ul><li class=\"mod\">All Damage taken bypasses Energy Shield<br>50% of Elemental Damage taken as Chaos Damage<br>+5% to maximum Chaos Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Immortal Ambition (Ahuana)</span></li><ul><li class=\"mod\">Energy Shield starts at zero<br>Cannot Recharge or Regenerate Energy Shield<br>Lose 5% of Energy Shield per second<br>Life Leech effects are not removed when Unreserved Life is Filled<br>Life Leech effects Recover Energy Shield instead while on Full Life</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Ancient Hex</span></li><ul><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased Effect of your Curses</li><li class=\"mod\">Curse Skills have <span class=\"val\">20</span>% increased Skill Effect Duration</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Automaton Studies</span></li><ul><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(3–4)</span>% additional Physical Damage Reduction</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Blood-Quenched Bulwark</span></li><ul><li class=\"mod\"><span class=\"val\">(6–10)</span> Life gained when you Block</li><li class=\"mod\"><span class=\"val\">+8</span>% Chance to Block Attack Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Bloody Savagery</span></li><ul><li class=\"mod\">Bleeding you inflict deals Damage <span class=\"val\">10</span>% faster</li><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Commanding Presence</span></li><ul><li class=\"mod\"><span class=\"val\">20</span>% increased Area of Effect of Aura Skills</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% increased effect of Non-Curse Auras from your Skills</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Construct Studies</span></li><ul><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(5–7)</span>% chance to Blind Enemies on Hit</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Cult of Chaos</span></li><ul><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Chaos Resistance</li><li class=\"mod\"><span class=\"val\">+(13–19)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Cult of Fire</span></li><ul><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Cult of Ice</span></li><ul><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Cult of Lightning</span></li><ul><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Energy Flow Studies</span></li><ul><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Energy Shield Recharge Rate</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Exquisite Pain</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Damage over Time</li><li class=\"mod\"><span class=\"val\">(7–11)</span>% increased Skill Effect Duration</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Flesh to Flames</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% of Physical Damage Converted to Fire Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Flesh to Frost</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">10</span>% of Physical Damage Converted to Cold Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Flesh to Lightning</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">10</span>% of Physical Damage Converted to Lightning Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Flesh Worship</span></li><ul><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Hierarchy</span></li><ul><li class=\"mod\">Minions have <span class=\"val\">(15–20)</span>% increased maximum Life</li><li class=\"mod\">Minions deal <span class=\"val\">(25–35)</span>% increased Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Jungle Paths</span></li><ul><li class=\"mod\"><span class=\"val\">(8–10)</span>% chance to Avoid Elemental Ailments</li><li class=\"mod\"><span class=\"val\">(8–10)</span>% chance to Avoid being Stunned</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Legacy of the Vaal</span></li><ul><li class=\"mod\">Random 3–4 defence</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Might of the Vaal</span></li><ul><li class=\"mod\">Random 3–4 offense</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Revitalising Darkness</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Chaos Damage Leeched as Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Revitalising Flames</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Fire Damage Leeched as Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Revitalising Frost</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Cold Damage Leeched as Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Revitalising Lightning</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Lightning Damage Leeched as Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Revitalising Winds</span></li><ul><li class=\"mod\"><span class=\"val\">0.2</span>% of Physical Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Ritual of Flesh</span></li><ul><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">(0.7–1.2)</span>% of Life per second</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Ritual of Immolation</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Fire Damage</li><li class=\"mod\">Damage Penetrates <span class=\"val\">(2–4)</span>% Fire Resistance</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Ritual of Memory</span></li><ul><li class=\"mod\"><span class=\"val\">(17–23)</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Mana Regeneration Rate</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Ritual of Might</span></li><ul><li class=\"mod\"><span class=\"val\">(2–4)</span>% chance to deal Double Damage</li><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Physical Damage</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Ritual of Shadows</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to inflict Withered for 2 seconds on Hit</li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Ritual of Stillness</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Cold Damage</li><li class=\"mod\">Damage Penetrates <span class=\"val\">(2–4)</span>% Cold Resistance</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Ritual of Thunder</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Lightning Damage</li><li class=\"mod\">Damage Penetrates <span class=\"val\">(2–4)</span>% Lightning Resistance</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Soul Worship</span></li><ul><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">0.3</span>% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Temple Paths</span></li><ul><li class=\"mod\"><span class=\"val\">+6</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">+(8–10)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Thaumaturgical Aptitude</span></li><ul><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(35–50)</span>% increased Spell Critical Strike Chance</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Thaumaturgical Protection</span></li><ul><li class=\"mod\"><span class=\"val\">8</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Defences from Equipped Shield</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Area Damage</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Area Damage</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Area of Effect</span></li><ul><li class=\"mod\"><span class=\"val\">(4–7)</span>% increased Area of Effect</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Armour</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Armour</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Attack Damage</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Attack Damage</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Attack Speed</span></li><ul><li class=\"mod\"><span class=\"val\">(3–4)</span>% increased Attack Speed</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Aura Effect</span></li><ul><li class=\"mod\"><span class=\"val\">(2–4)</span>% increased effect of Non-Curse Auras from your Skills</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Avoid Elemental Ailments</span></li><ul><li class=\"mod\"><span class=\"val\">3</span>% chance to Avoid Elemental Ailments</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Block</span></li><ul><li class=\"mod\"><span class=\"val\">+2</span>% Chance to Block Attack Damage</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Cast Speed</span></li><ul><li class=\"mod\"><span class=\"val\">(2–3)</span>% increased Cast Speed</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Chaos Damage</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Chaos Damage</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Chaos Resistance</span></li><ul><li class=\"mod\"><span class=\"val\">+(6–10)</span>% to Chaos Resistance</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Cold Damage</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Cold Damage</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Cold Resistance</span></li><ul><li class=\"mod\"><span class=\"val\">+(9–14)</span>% to Cold Resistance</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Critical Strike Chance</span></li><ul><li class=\"mod\"><span class=\"val\">(7–14)</span>% increased Critical Strike Chance</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Critical Strike Multiplier</span></li><ul><li class=\"mod\"><span class=\"val\">+(6–10)</span>% to Critical Strike Multiplier</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Curse Effect</span></li><ul><li class=\"mod\"><span class=\"val\">2</span>% increased Effect of your Curses</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Damage Over Time</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Damage over Time</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Energy Shield</span></li><ul><li class=\"mod\"><span class=\"val\">(3–5)</span>% increased maximum Energy Shield</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Evasion</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Evasion Rating</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Fire Damage</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Fire Damage</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Fire Resistance</span></li><ul><li class=\"mod\"><span class=\"val\">+(9–14)</span>% to Fire Resistance</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Freeze Chance</span></li><ul><li class=\"mod\"><span class=\"val\">(3–6)</span>% chance to Freeze</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Ignite Chance</span></li><ul><li class=\"mod\"><span class=\"val\">(3–6)</span>% chance to Ignite</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Life</span></li><ul><li class=\"mod\"><span class=\"val\">(2–4)</span>% increased maximum Life</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Lightning Damage</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Lightning Damage</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Lightning Resistance</span></li><ul><li class=\"mod\"><span class=\"val\">+(9–14)</span>% to Lightning Resistance</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Mana</span></li><ul><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased maximum Mana</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Mana Regeneration</span></li><ul><li class=\"mod\"><span class=\"val\">(12–17)</span>% increased Mana Regeneration Rate</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Minion Damage</span></li><ul><li class=\"mod\">Minions deal <span class=\"val\">(8–13)</span>% increased Damage</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Movement Speed</span></li><ul><li class=\"mod\"><span class=\"val\">(2–3)</span>% increased Movement Speed</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Physical Damage</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Physical Damage</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Projectile Damage</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Projectile Damage</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Projectile Speed</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Projectile Speed</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Shock Chance</span></li><ul><li class=\"mod\"><span class=\"val\">(3–6)</span>% chance to Shock</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Skill Duration</span></li><ul><li class=\"mod\"><span class=\"val\">(4–7)</span>% increased Skill Effect Duration</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Spell Block</span></li><ul><li class=\"mod\"><span class=\"val\">2</span>% Chance to Block Spell Damage</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Spell Damage</span></li><ul><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Spell Damage</li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Spell Suppression</span></li><ul><li class=\"mod\"><span class=\"val\">+4</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul></ul></ul></ul>"},{"name":"Grand Spectrum","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+7</span>% to all Elemental Resistances per Grand Spectrum</li><li class=\"mod\"><span class=\"secondary\">number of stackable unique jewels [1]</span></li></ul>"},{"name":"Grand Spectrum","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Strike Chance per Grand Spectrum</li><li class=\"mod\"><span class=\"secondary\">number of stackable unique jewels [1]</span></li></ul>"},{"name":"Grand Spectrum","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Elemental Damage per Grand Spectrum</li><li class=\"mod\"><span class=\"secondary\">number of stackable unique jewels [1]</span></li></ul>"},{"name":"Grand Spectrum","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Minimum Endurance Charges per Grand Spectrum</li><li class=\"mod\"><span class=\"secondary\">number of stackable unique jewels [1]</span></li></ul>"},{"name":"Grand Spectrum","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">+10</span>% to Critical Strike Multiplier per Grand Spectrum</li><li class=\"mod\"><span class=\"secondary\">number of stackable unique jewels [1]</span></li></ul>"},{"name":"Grand Spectrum","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% chance to Avoid Elemental Ailments per Grand Spectrum</li><li class=\"mod\"><span class=\"secondary\">number of stackable unique jewels [1]</span></li></ul>"},{"name":"Grand Spectrum","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Minimum Frenzy Charges per Grand Spectrum</li><li class=\"mod\"><span class=\"secondary\">number of stackable unique jewels [1]</span></li></ul>"},{"name":"Grand Spectrum","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to Minimum Power Charges per Grand Spectrum</li><li class=\"mod\"><span class=\"secondary\">number of stackable unique jewels [1]</span></li></ul>"},{"name":"Grand Spectrum","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Maximum Life per Grand Spectrum</li><li class=\"mod\"><span class=\"secondary\">number of stackable unique jewels [1]</span></li></ul>"},{"name":"Healthy Mind","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased maximum Mana</li><li class=\"mod\">Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value</li></ul>"},{"name":"Hidden Potential","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Damage for each Magic Item Equipped</li><li class=\"mod\"><span class=\"dim\">(Flasks and Jewels are not Equipped)</span></li></ul>"},{"name":"Immutable Force","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(500–1000)</span>% increased Stun and Block Recovery</li></ul>"},{"name":"Impossible Escape","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Passive Skills in Radius of <span class=\"val\">Passive Skill</span> can be Allocated<br>without being connected to your tree<br>Passage</li></ul>"},{"name":"Inertia","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(16–24)</span> to Strength</li><li class=\"mod\">Dexterity from Passives in Radius is Transformed to Strength</li></ul>"},{"name":"Inspired Learning","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain <span class=\"val\">1</span> of its Modifiers for 20 seconds</li></ul><hr><ul><li class=\"strike mod\">With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain <span class=\"val\">1</span> of its Modifiers for 20 seconds</li><li class=\"strike mod\"><span class=\"secondary\">local jewel effect base radius [800]</span></li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">If no Notables Allocated in Radius, When you Kill a Rare monster, you gain <span class=\"val\">1</span> of its Modifiers for 20 seconds<br><span class=\"secondary\">local jewel effect base radius [1500]</span></li></ul></ul><hr><ul><li class=\"strike mod\">With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain <span class=\"val\">1</span> of its Modifiers for 20 seconds</li><li class=\"strike mod\"><span class=\"secondary\">local jewel effect base radius [800]</span></li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">With <span class=\"val\">(8–12)</span> Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds<br><span class=\"secondary\">local jewel effect base radius [800]</span><br><span class=\"dim\">(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)</span></li></ul></ul>"},{"name":"Intuitive Leap","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Passives in Radius can be Allocated without being connected to your tree</li></ul><hr><ul><li class=\"strike mod\">Passives in Radius can be Allocated without being connected to your tree</li><li class=\"strike mod\"><span class=\"secondary\">local jewel effect base radius [800]</span></li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Keystone Passive Skills in Radius can be Allocated without being connected to your tree<br>Passage<br><span class=\"secondary\">local jewel effect base radius [2400]</span></li></ul></ul>"},{"name":"Kitava's Teachings","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Adds <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Every second, Consume a nearby Corpse to Recover 5% of Life and Mana&lt;br&gt;10% more Damage taken if you haven&#039;t Consumed a Corpse Recently&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;All are invited to his feast, one way or another.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Disciple of Kitava</span></li></ul>"},{"name":"Lethal Pride","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Commanded leadership over <span class=\"val\">(10000–18000)</span> warriors under Kaom<br>Passives in radius are Conquered by the Karui</li><li class=\"mod\">Historic</li><li class=\"mod\"><span class=\"dim\">(Conquered Passive Skills cannot be modified by other Jewels)</span></li></ul><ul><li>randomly chosen from:</li><ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Chainbreaker (Akoya)</span></li><ul><li class=\"mod\">Mana Recovery from Regeneration is not applied<br>1 Rage Regenerated for every 25 Mana Regeneration per Second<br>Does not delay Inherent Loss of Rage<br>Skills Cost +3 Rage</li></ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Strength of Blood (Kaom)</span></li><ul><li class=\"mod\">Life Recovery from Non-Instant Leech is not applied<br>2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech</li></ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Tempered by War (Rakiata)</span></li><ul><li class=\"mod\">50% of Cold and Lightning Damage taken as Fire Damage<br>50% less Cold Resistance<br>50% less Lightning Resistance</li></ul></ul></ul></ul>"},{"name":"Lioneye's Fall","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers</li></ul><hr><ul><li class=\"strike mod\">Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers</li><li class=\"strike mod\"><span class=\"secondary\">local jewel effect base radius [1200]</span></li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Increases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour<br><span class=\"secondary\">local jewel effect base radius [1200]</span></li></ul></ul>"},{"name":"Megalomaniac","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">4</span> Passive Skills</li><li class=\"mod\">Added Small Passive Skills grant Nothing</li><li class=\"mod\">[Three random notable modifiers]</li><li class=\"mod\"><span class=\"dim\">(Added Passive Skills are never considered to be in Radius by other Jewels)</span></li><li class=\"mod\"><span class=\"dim\">(All Added Passive Skills are Small unless otherwise specified)</span></li></ul><ul><li>randomly chosen from:</li><span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;6&lt;/span&gt;% increased Attack Speed while Leeching&lt;/li&gt;\">Adrenaline</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Attack Skills deal &lt;span class=;val;&gt;30&lt;/span&gt;% increased Damage while holding a Shield&lt;/li&gt;&lt;li class=;mod;&gt;Ignore all Movement Penalties from Armour&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Movement Speed while holding a Shield&lt;/li&gt;\">Advance Guard</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% chance to Suppress Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Dexterity&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)&lt;/span&gt;&lt;/li&gt;\">Aerialist</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Projectiles Pierce an additional Target&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Projectile Speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Projectile Damage&lt;/li&gt;\">Aerodynamics</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to Freeze, Shock and Ignite while affected by a Herald&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Elemental Damage while affected by a Herald&lt;/li&gt;\">Agent of Destruction</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt;% to Cold Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased Attack and Cast Speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Life Recovery from Flasks&lt;/li&gt;\">Alchemist</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Totem Placement speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Attack and Cast Speed if you&amp;#039;ve summoned a Totem Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Ancestral Echo</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Totems&amp;#039; Action Speed cannot be modified to below Base Value&lt;/li&gt;&lt;li class=;mod;&gt;Totems Regenerate &lt;span class=;val;&gt;2&lt;/span&gt;% of Life per second&lt;/li&gt;\">Ancestral Guidance</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Gain Arcane Surge when you Summon a Totem&lt;/li&gt;&lt;li class=;mod;&gt;Spells cast by Totems deal &lt;span class=;val;&gt;25&lt;/span&gt;% increased Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Ancestral Inspiration</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Totem Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Totem Duration&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Totem Damage if you haven&amp;#039;t Summoned a Totem in the past 2 seconds&lt;/li&gt;\">Ancestral Might</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Totems gain &lt;span class=;val;&gt;+20&lt;/span&gt;% to all Elemental Resistances&lt;/li&gt;&lt;li class=;mod;&gt;Totems have &lt;span class=;val;&gt;15&lt;/span&gt;% additional Physical Damage Reduction&lt;/li&gt;&lt;li class=;mod;&gt;Totems gain +&lt;span class=;val;&gt;25&lt;/span&gt;% to Chaos Resistance&lt;/li&gt;\">Ancestral Preservation</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Totem Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Totem Placement speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Totem Placement range&lt;/li&gt;\">Ancestral Reach</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+1&lt;/span&gt;% to maximum Cold Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt;% to Cold Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% chance to Avoid being Frozen&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;\">Antifreeze</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+1&lt;/span&gt;% to maximum Chaos Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+23&lt;/span&gt;% to Chaos Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% chance to Avoid being Poisoned&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;\">Antivenom</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Attack and Cast Speed while Channelling&lt;/li&gt;&lt;li class=;mod;&gt;Channelling Skills deal &lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage&lt;/li&gt;&lt;li class=;mod;&gt;Gain Arcane Surge after Channelling for 1 second&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Arcane Adept</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Effect of Arcane Surge on you&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to gain Arcane Surge when you Hit a Unique enemy&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Arcane Heroism</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Trap Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Mine Damage&lt;/li&gt;&lt;li class=;mod;&gt;Gain Arcane Surge when your Mine is Detonated targeting an Enemy&lt;/li&gt;&lt;li class=;mod;&gt;Gain Arcane Surge when your Trap is Triggered by an Enemy&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Arcane Pyrotechnics</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Arrows gain Critical Strike Chance as they travel farther, up to &lt;span class=;val;&gt;100&lt;/span&gt;% increased Critical Strike Chance&lt;/li&gt;&lt;li class=;mod;&gt;Arrows gain Damage as they travel farther, dealing up to &lt;span class=;val;&gt;50&lt;/span&gt;% increased Damage with Hits to targets&lt;/li&gt;\">Arcing Shot</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Area of Effect if you&amp;#039;ve Killed at least 5 Enemies Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Assert Dominance</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Duration of Elemental Ailments on Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage with Hits and Ailments against Enemies affected by Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Effect of Non-Damaging Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)&lt;/span&gt;&lt;/li&gt;\">Astonishing Affliction</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Critical Strike Chance&lt;/li&gt;\">Basics of Pain</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Evasion Rating and Armour&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;35&lt;/span&gt;% increased Physical Damage&lt;/li&gt;\">Battle-Hardened</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Attacks with Two Handed Weapons deal &lt;span class=;val;&gt;25&lt;/span&gt;% increased Damage with Hits and Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% reduced Enemy Stun Threshold&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Area of Effect if you&amp;#039;ve Stunned an Enemy with a Two Handed Melee Weapon Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(The Stun Threshold determines how much Damage can Stun something)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Battlefield Dominator</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Armour&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt;% to Fire Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.4&lt;/span&gt;% of Fire Damage Leeched as Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Blacksmith</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Damage Penetrates &lt;span class=;val;&gt;10&lt;/span&gt;% Cold Resistance against Chilled Enemies&lt;/li&gt;\">Blanketed Snow</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Cold Damage&lt;/li&gt;&lt;li class=;mod;&gt;Freezes you inflict spread to other Enemies within 1.2 metres&lt;/li&gt;\">Blast-Freeze</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;6&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased maximum Mana&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+13&lt;/span&gt;% to Chaos Resistance&lt;/li&gt;\">Blessed</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;20&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;Minions created Recently cannot be Damaged&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Blessed Rebirth</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Frostbite can affect Hexproof Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Duration of Freezes you inflict on Cursed Enemies&lt;/li&gt;\">Blizzard Caller</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Gain &lt;span class=;val;&gt;2&lt;/span&gt; Rage on Hit with Axes or Swords&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Only one Hit every 0.5 seconds can cause you to gain Rage)&lt;/span&gt;&lt;/li&gt;\">Bloodscent</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to Ignite&lt;/li&gt;&lt;li class=;mod;&gt;Ignites you inflict deal Damage &lt;span class=;val;&gt;8&lt;/span&gt;% faster&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(They will deal the same total damage over a shorter duration)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Blowback</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;10&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;10&lt;/span&gt;% chance to Knock Enemies Back on Hit with Attacks&lt;/li&gt;\">Bodyguards</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+3&lt;/span&gt;% to maximum Chaos Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;\">Born of Chaos</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Enemies take &lt;span class=;val;&gt;3&lt;/span&gt;% increased Damage for each of your Brands Attached to them&lt;/li&gt;\">Brand Loyalty</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;24&lt;/span&gt;% increased Damage over Time&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Flask Charges gained&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Life and Mana Recovery from Flasks&lt;/li&gt;\">Brewed for Potency</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Bow Skills have &lt;span class=;val;&gt;25&lt;/span&gt;% increased Area of Effect&lt;/li&gt;\">Broadside</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+5&lt;/span&gt;% to Damage over Time Multiplier&lt;/li&gt;&lt;li class=;mod;&gt;Recover &lt;span class=;val;&gt;1&lt;/span&gt;% of Life on Kill&lt;/li&gt;&lt;li class=;mod;&gt;Recover &lt;span class=;val;&gt;1&lt;/span&gt;% of Energy Shield on Kill&lt;/li&gt;\">Brush with Death</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Attacks with Two Handed Melee Weapons deal &lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage with Hits and Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;40&lt;/span&gt;% increased Damage with Hits and Ailments against Unique Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)&lt;/span&gt;&lt;/li&gt;\">Brutal Infamy</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% chance to Knock Enemies Back on Hit with Spell Damage&lt;/li&gt;\">Burden Projection</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Burning Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased Area of Effect&lt;/li&gt;\">Burning Bright</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to Freeze, Shock and Ignite&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Elemental Damage with Attack Skills&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Effect of Non-Damaging Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Calamitous</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions deal &lt;span class=;val;&gt;15&lt;/span&gt;% increased Damage&lt;/li&gt;&lt;li class=;mod;&gt;Minions created Recently have &lt;span class=;val;&gt;10&lt;/span&gt;% increased Attack and Cast Speed&lt;/li&gt;&lt;li class=;mod;&gt;Minions created Recently have &lt;span class=;val;&gt;30&lt;/span&gt;% increased Movement Speed&lt;/li&gt;\">Call to the Slaughter</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;You cannot be Shocked if you&amp;#039;ve been Shocked Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% reduced Effect of Shock on you&lt;/li&gt;&lt;li class=;mod;&gt;Unaffected by Shocked Ground&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Shock increases Damage taken by up to 50%)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Capacitor</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Trap Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Mine Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;4&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;6&lt;/span&gt;% increased maximum Mana&lt;/li&gt;\">Careful Handling</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Nearby Enemies are Chilled&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Chill reduces Enemy Action Speed by 10%)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;generic_buff_aura&lt;/li&gt;\">Chilling Presence</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Brand Recall grants &lt;span class=;val;&gt;20&lt;/span&gt;% increased Brand Attachment range to recalled Brands&lt;/li&gt;&lt;li class=;mod;&gt;Brand Recall has &lt;span class=;val;&gt;4&lt;/span&gt;% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%&lt;/li&gt;\">Chip Away</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Damage over Time&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Duration of Ailments on Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)&lt;/span&gt;&lt;/li&gt;\">Circling Oblivion</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased maximum Mana&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Mana Regeneration Rate&lt;/li&gt;\">Clarity of Purpose</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Effect of Cold Ailments you inflict on Shocked Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Effect of Lightning Ailments you inflict on Chilled Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Cold Ailments are Chilled, Frozen and Brittle)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Lightning Ailments are Shocked and Sapped)&lt;/span&gt;&lt;/li&gt;\">Cold Conduction</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;1&lt;/span&gt;% increased Cold Damage per 25 Dexterity&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;1&lt;/span&gt;% increased Cold Damage per 25 Intelligence&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;1&lt;/span&gt;% increased Cold Damage per 25 Strength&lt;/li&gt;\">Cold to the Core</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+5&lt;/span&gt;% to Cold Damage over Time Multiplier&lt;/li&gt;&lt;li class=;mod;&gt;Recover &lt;span class=;val;&gt;2&lt;/span&gt;% of Life on Killing a Chilled Enemy&lt;/li&gt;\">Cold-Blooded Killer</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Attack Speed if you&amp;#039;ve Hit with your Main Hand Weapon Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Movement Speed if you&amp;#039;ve Hit with your Off Hand Weapon Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Combat Rhythm</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;35&lt;/span&gt;% increased Damage with Bleeding you inflict on Maimed Enemies&lt;/li&gt;\">Compound Injury</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+8&lt;/span&gt;% Chance to Block Spell Damage if you&amp;#039;ve Cast a Spell Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Conjured Wall</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased maximum Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.3&lt;/span&gt;% of Spell Damage Leeched as Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Conservation of Energy</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% chance to Ignite&lt;/li&gt;&lt;li class=;mod;&gt;Enemies Ignited by you have &lt;span class=;val;&gt;-5&lt;/span&gt;% to Fire Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Cooked Alive</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Elemental Damage&lt;/li&gt;&lt;li class=;mod;&gt;Cold Skills have a &lt;span class=;val;&gt;25&lt;/span&gt;% chance to apply Cold Exposure on Hit&lt;/li&gt;&lt;li class=;mod;&gt;Fire Skills have a &lt;span class=;val;&gt;25&lt;/span&gt;% chance to apply Fire Exposure on Hit&lt;/li&gt;&lt;li class=;mod;&gt;Lightning Skills have a &lt;span class=;val;&gt;25&lt;/span&gt;% chance to apply Lightning Exposure on Hit&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Cold Exposure applies -10% to Cold Resistance for 4 seconds)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Fire Exposure applies -10% to Fire Resistance for 4 seconds)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Corrosive Elements</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Fire Damage&lt;/li&gt;&lt;li class=;mod;&gt;Ignited Enemies Killed by your Hits are destroyed&lt;/li&gt;\">Cremator</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Exerted Attacks deal &lt;span class=;val;&gt;30&lt;/span&gt;% increased Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased total Power counted by Warcries&lt;/li&gt;\">Cry Wolf</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions deal &lt;span class=;val;&gt;35&lt;/span&gt;% increased Damage while you are affected by a Herald&lt;/li&gt;\">Cult-Leader</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;18&lt;/span&gt;% increased maximum Mana&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.4&lt;/span&gt;% of Attack Damage Leeched as Mana&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Daring Ideas</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;2&lt;/span&gt;% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%&lt;/li&gt;\">Dark Ideation</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Herald Skills have &lt;span class=;val;&gt;25&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;li class=;mod;&gt;Herald Skills deal &lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage&lt;/li&gt;\">Dark Messenger</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;3&lt;/span&gt;% increased Movement Speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+12&lt;/span&gt;% chance to Suppress Spell Damage while moving&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)&lt;/span&gt;&lt;/li&gt;\">Darting Movements</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+6&lt;/span&gt;% Chance to Block Attack Damage while Dual Wielding&lt;/li&gt;&lt;li class=;mod;&gt;Attack Skills deal &lt;span class=;val;&gt;25&lt;/span&gt;% increased Damage while Dual Wielding&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Attack Critical Strike Chance while Dual Wielding&lt;/li&gt;\">Deadly Repartee</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+5&lt;/span&gt;% to Cold Damage over Time Multiplier&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Effect of Cold Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Cold Ailments are Chilled, Frozen and Brittle)&lt;/span&gt;&lt;/li&gt;\">Deep Chill</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;12&lt;/span&gt;% increased Area of Effect of Aura Skills&lt;/li&gt;&lt;li class=;mod;&gt;Pride has &lt;span class=;val;&gt;50&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;\">Destructive Aspect</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Attack Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage with Ailments from Attack Skills&lt;/li&gt;&lt;li class=;mod;&gt;Enemies Killed with Attack Hits have a &lt;span class=;val;&gt;15&lt;/span&gt;% chance to Explode, dealing a tenth of their Life as Physical Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)&lt;/span&gt;&lt;/li&gt;\">Devastator</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions deal &lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage while you are affected by a Herald&lt;/li&gt;&lt;li class=;mod;&gt;Summoned Sentinels have &lt;span class=;val;&gt;25&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;\">Disciples</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Enemies Poisoned by you cannot Regenerate Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+6&lt;/span&gt;% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger&lt;/li&gt;\">Disease Vector</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Elemental Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to Blind nearby Enemies when you use an Elemental Skill&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Disorienting Display</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Damage with Bleeding&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% chance to Blind with Hits against Bleeding Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Disorienting Wounds</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Life Recovery from Flasks&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Mana Recovery from Flasks&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Flask Effect Duration&lt;/li&gt;\">Distilled Perfection</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Enfeeble can affect Hexproof Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;35&lt;/span&gt;% increased Critical Strike Chance against Cursed Enemies&lt;/li&gt;\">Doedre's Spite</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.2&lt;/span&gt;% of Elemental Damage Leeched as Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Elemental Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Doryani's Lesson</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Armour&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt;% to Fire Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% chance to Defend with 200% of Armour&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)&lt;/span&gt;&lt;/li&gt;\">Dragon Hunter</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;10&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;10&lt;/span&gt;% increased Movement Speed&lt;/li&gt;&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;10&lt;/span&gt;% additional Physical Damage Reduction&lt;/li&gt;&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;+10&lt;/span&gt;% to Chaos Resistance&lt;/li&gt;\">Dread March</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.8&lt;/span&gt;% of Attack Damage Leeched as Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Attack Damage when on Full Life&lt;/li&gt;&lt;li class=;mod;&gt;Attacks have &lt;span class=;val;&gt;10&lt;/span&gt;% chance to Maim on Hit&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Maimed enemies have 30% reduced Movement Speed)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Drive the Destruction</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Chaos Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;16&lt;/span&gt;% increased maximum Mana&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Mana Regeneration Rate&lt;/li&gt;\">Eldritch Inspiration</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Effect of Lightning Ailments&lt;/li&gt;&lt;li class=;mod;&gt;Wrath has &lt;span class=;val;&gt;50&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Lightning Ailments are Shocked and Sapped)&lt;/span&gt;&lt;/li&gt;\">Electric Presence</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% chance to Suppress Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% chance to Avoid Elemental Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)&lt;/span&gt;&lt;/li&gt;\">Elegant Form</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Herald Skills deal &lt;span class=;val;&gt;40&lt;/span&gt;% increased Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Effect of Herald Buffs on you&lt;/li&gt;\">Empowered Envoy</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Damage for each Herald affecting you&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage while affected by a Herald&lt;/li&gt;\">Endbringer</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Armour&lt;/li&gt;&lt;li class=;mod;&gt;Gain &lt;span class=;val;&gt;1&lt;/span&gt; Endurance Charge every second if you&amp;#039;ve been Hit Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Enduring Composure</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Channelling Skills deal &lt;span class=;val;&gt;25&lt;/span&gt;% increased Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% chance to gain an Endurance Charge each second while Channelling&lt;/li&gt;\">Enduring Focus</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% chance to gain an Endurance Charge when you Block&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% Chance to Block Attack Damage while at Maximum Endurance Charges&lt;/li&gt;\">Enduring Ward</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+70&lt;/span&gt; to maximum Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Energy Shield Recharge Rate&lt;/li&gt;\">Energy From Naught</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;40&lt;/span&gt;% increased Damage while Leeching Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.3&lt;/span&gt;% of Spell Damage Leeched as Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Attack and Cast Speed while Leeching Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Essence Rush</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Chaos Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;50&lt;/span&gt;% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)&lt;/span&gt;&lt;/li&gt;\">Eternal Suffering</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Enemies you Curse take &lt;span class=;val;&gt;6&lt;/span&gt;% increased Damage&lt;/li&gt;&lt;li class=;mod;&gt;Enemies you Curse take &lt;span class=;val;&gt;6&lt;/span&gt;% increased Damage&lt;/li&gt;\">Evil Eye</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Enemies you Curse take &lt;span class=;val;&gt;6&lt;/span&gt;% increased Damage&lt;/li&gt;&lt;li class=;mod;&gt;Enemies you Curse take &lt;span class=;val;&gt;6&lt;/span&gt;% increased Damage&lt;/li&gt;\">Evil Eye</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Mace, Sceptre or Staff Attacks deal &lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage with Hits and Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Area of Effect per second you&amp;#039;ve been stationary, up to a maximum of 50%&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Warstaves are considered Staves)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)&lt;/span&gt;&lt;/li&gt;\">Expansive Might</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to throw up to 1 additional Trap or Mine&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Throwing Mines takes 10% more time for each additional Mine thrown)&lt;/span&gt;&lt;/li&gt;\">Expendability</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Mines have &lt;span class=;val;&gt;20&lt;/span&gt;% increased Detonation Speed&lt;/li&gt;&lt;li class=;mod;&gt;Mines have a &lt;span class=;val;&gt;10&lt;/span&gt;% chance to be Detonated an Additional Time&lt;/li&gt;\">Expert Sabotage</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Vulnerability can affect Hexproof Enemies&lt;/li&gt;&lt;li class=;mod;&gt;Recover &lt;span class=;val;&gt;2&lt;/span&gt;% of Life when you Kill a Cursed Enemy&lt;/li&gt;\">Exploit Weakness</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Enemies Killed with Wand Hits have a &lt;span class=;val;&gt;10&lt;/span&gt;% chance to Explode, dealing a quarter of their Life as Chaos Damage&lt;/li&gt;&lt;li class=;mod;&gt;Gain &lt;span class=;val;&gt;10&lt;/span&gt;% of Wand Physical Damage as Extra Chaos Damage&lt;/li&gt;\">Explosive Force</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+5&lt;/span&gt;% to Damage over Time Multiplier&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+30&lt;/span&gt;% Chaos Resistance against Damage Over Time&lt;/li&gt;\">Exposure Therapy</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% to Damage over Time Multiplier for Ignite from Critical Strikes&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Effect of non-Damaging Ailments you inflict with Critical Strikes&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;40&lt;/span&gt;% increased Critical Strike Chance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)&lt;/span&gt;&lt;/li&gt;\">Eye of the Storm</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Projectile Damage&lt;/li&gt;&lt;li class=;mod;&gt;Projectiles deal &lt;span class=;val;&gt;35&lt;/span&gt;% increased Damage with Hits against nearby Enemies&lt;/li&gt;\">Eye to Eye</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Attack Skills fire an additional Projectile while wielding a Claw or Dagger&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Projectile Attack Damage with Claws or Daggers&lt;/li&gt;\">Fan of Blades</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Ignites you inflict spread to other Enemies within a Radius of 1.5 metres&lt;/li&gt;\">Fan the Flames</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Flask Charges gained&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Movement Speed while under no Flask Effects&lt;/li&gt;\">Fasting</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Attacks with Two Handed Melee Weapons deal &lt;span class=;val;&gt;25&lt;/span&gt;% increased Damage with Hits and Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Intimidated enemies take 10% increased Attack Damage)&lt;/span&gt;&lt;/li&gt;\">Fearsome Warrior</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.4&lt;/span&gt;% of Attack Damage Leeched as Life&lt;/li&gt;&lt;li class=;mod;&gt;Gain &lt;span class=;val;&gt;10&lt;/span&gt; Life per Enemy Hit with Attacks&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Feast of Flesh</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;10&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;Minions deal &lt;span class=;val;&gt;10&lt;/span&gt;% increased Damage&lt;/li&gt;&lt;li class=;mod;&gt;Minions Leech &lt;span class=;val;&gt;0.4&lt;/span&gt;% of Damage as Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Feasting Fiends</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.4&lt;/span&gt;% of Attack Damage Leeched as Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Damage while Leeching&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Attack Speed while Leeching&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Feed the Fury</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt; to maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased maximum Life&lt;/li&gt;\">Fettle</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% reduced Ignite Duration on you&lt;/li&gt;&lt;li class=;mod;&gt;You cannot be Ignited if you&amp;#039;ve been Ignited Recently&lt;/li&gt;&lt;li class=;mod;&gt;Unaffected by Burning Ground&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Fire Attunement</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;4&lt;/span&gt;% Chance to Block Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% reduced Elemental Ailment Duration on you&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+4&lt;/span&gt;% Chance to Block Attack Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% reduced Effect of Chill and Shock on you&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)&lt;/span&gt;&lt;/li&gt;\">Flexible Sentry</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;24&lt;/span&gt;% increased Damage over Time&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;4&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;0.6&lt;/span&gt;% of Life per second&lt;/li&gt;\">Flow of Life</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Projectiles deal &lt;span class=;val;&gt;15&lt;/span&gt;% increased Damage with Hits and Ailments for each remaining Chain&lt;/li&gt;\">Follow-Through</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Area of Effect of Curse Aura Skills&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Mana Reservation Efficiency of Curse Aura Skills&lt;/li&gt;\">Forbidden Words</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% chance to deal Double Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Physical Damage&lt;/li&gt;\">Force Multiplier</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Debuffs on you expire &lt;span class=;val;&gt;10&lt;/span&gt;% faster&lt;/li&gt;&lt;li class=;mod;&gt;Haste has &lt;span class=;val;&gt;50&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;\">Frantic Aspect</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased Attack Speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.4&lt;/span&gt;% of Attack Damage Leeched as Mana&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage while Leeching&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Fuel the Fight</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased Attack and Cast Speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Physical Damage&lt;/li&gt;\">Furious Assault</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased maximum Mana&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Intelligence&lt;/li&gt;\">Genius</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Attack Skills deal &lt;span class=;val;&gt;25&lt;/span&gt;% increased Damage while holding a Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased maximum Life&lt;/li&gt;\">Gladiator's Fortitude</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Attack Speed with Two Handed Melee Weapons&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Accuracy Rating with Two Handed Melee Weapons&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Critical Strike Chance with Two Handed Melee Weapons&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+15&lt;/span&gt; to Dexterity and Intelligence&lt;/li&gt;\">Graceful Execution</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Brand Damage&lt;/li&gt;&lt;li class=;mod;&gt;Brand Skills have &lt;span class=;val;&gt;10&lt;/span&gt;% increased Duration&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Brand Attachment range&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)&lt;/span&gt;&lt;/li&gt;\">Grand Design</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Gain &lt;span class=;val;&gt;10&lt;/span&gt;% of Physical Damage as Extra Chaos Damage&lt;/li&gt;\">Grim Oath</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Trap Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Mine Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Trap Throwing Speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Mine Throwing Speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Movement Speed if you&amp;#039;ve thrown a Trap or Mine Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Guerilla Tactics</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% to Damage over Time Multiplier for Ailments from Critical Strikes&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Critical Strike Chance&lt;/li&gt;\">Haemorrhage</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Enemies Taunted by your Warcries are Intimidated&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Intimidated enemies take 10% increased Attack Damage)&lt;/span&gt;&lt;/li&gt;\">Haunting Shout</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Gain &lt;span class=;val;&gt;10&lt;/span&gt;% of Maximum Life as Extra Armour&lt;/li&gt;\">Heart of Iron</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Attack Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% reduced Enemy Stun Threshold&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% chance to double Stun Duration&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Damage with Ailments from Attack Skills&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(The Stun Threshold determines how much Damage can Stun something)&lt;/span&gt;&lt;/li&gt;\">Heavy Hitter</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Nearby Enemies have Cold Exposure while you are affected by Herald of Ice&lt;/li&gt;&lt;li class=;mod;&gt;Nearby Enemies have Fire Exposure while you are affected by Herald of Ash&lt;/li&gt;&lt;li class=;mod;&gt;Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Cold Exposure applies -10% to Cold Resistance for 4 seconds)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Fire Exposure applies -10% to Fire Resistance for 4 seconds)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Heraldry</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased Attack and Cast Speed while Channelling&lt;/li&gt;&lt;li class=;mod;&gt;Remove a Curse after Channelling for 2 seconds&lt;/li&gt;\">Hex Breaker</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% reduced Effect of Chill on you&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% reduced Freeze Duration on you&lt;/li&gt;&lt;li class=;mod;&gt;You cannot be Frozen if you&amp;#039;ve been Frozen Recently&lt;/li&gt;&lt;li class=;mod;&gt;Unaffected by Chilled Ground&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Chill reduces Action Speed by up to 30%)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Hibernator</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Attack Skills deal &lt;span class=;val;&gt;25&lt;/span&gt;% increased Damage while Dual Wielding&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% chance to Suppress Spell Damage if you&amp;#039;ve Hit an Enemy Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)&lt;/span&gt;&lt;/li&gt;\">Hit and Run</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased maximum Mana&lt;/li&gt;\">Holistic Health</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Brands have &lt;span class=;val;&gt;25&lt;/span&gt;% increased Area of Effect if 50% of Attached Duration expired&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Brand Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)&lt;/span&gt;&lt;/li&gt;\">Holy Conquest</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;25&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;Raised Zombies have &lt;span class=;val;&gt;5&lt;/span&gt;% chance to Taunt Enemies on Hit&lt;/li&gt;\">Hulking Corpses</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;6&lt;/span&gt;% increased Attack Speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased maximum Mana&lt;/li&gt;&lt;li class=;mod;&gt;Gain &lt;span class=;val;&gt;3&lt;/span&gt; Mana per Enemy Hit with Attacks&lt;/li&gt;\">Improvisor</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Attack Skills deal &lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage while Dual Wielding&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Attack Speed while Dual Wielding&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% chance to gain a Frenzy Charge on Kill while Dual Wielding&lt;/li&gt;\">Insatiable Killer</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Elemental Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Mana Regeneration Rate if you have Frozen an Enemy Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Mana Regeneration Rate if you have Shocked an Enemy Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Effect of Non-Damaging Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Inspired Oppression</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+1&lt;/span&gt;% to maximum Lightning Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt;% to Lightning Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% chance to Avoid being Shocked&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;\">Insulated</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Auras from your Skills have &lt;span class=;val;&gt;10&lt;/span&gt;% increased Effect on you&lt;/li&gt;\">Introspection</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions deal &lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage while you are affected by a Herald&lt;/li&gt;&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;10&lt;/span&gt;% increased Movement Speed for each Herald affecting you&lt;/li&gt;\">Invigorating Portents</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Hits have &lt;span class=;val;&gt;50&lt;/span&gt;% chance to ignore Enemy Physical Damage Reduction&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Physical Damage&lt;/li&gt;\">Iron Breaker</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Damage over Time while affected by a Herald&lt;/li&gt;&lt;li class=;mod;&gt;Herald Skills deal &lt;span class=;val;&gt;50&lt;/span&gt;% increased Damage over Time&lt;/li&gt;\">Lasting Impression</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;When you Warcry, you and nearby Allies gain Onslaught for 4 seconds&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt; to Strength and Dexterity&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Onslaught grants 20% increased Attack, Cast, and Movement Speed)&lt;/span&gt;&lt;/li&gt;\">Lead By Example</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;15&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;2&lt;/span&gt;% of Life per second if a Minion has Died Recently&lt;/li&gt;&lt;li class=;mod;&gt;Minions Recover &lt;span class=;val;&gt;4&lt;/span&gt;% of Life on Minion Death&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Life from Death</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased maximum Mana&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Mana Recovery from Flasks&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% chance to gain a Power Charge when you use a Mana Flask&lt;/li&gt;\">Liquid Inspiration</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Flammability can affect Hexproof Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Damage with Ignites inflicted on Cursed Enemies&lt;/li&gt;\">Lord of Drought</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Poisons you inflict on non-Poisoned Enemies deal &lt;span class=;val;&gt;300&lt;/span&gt;% increased Damage&lt;/li&gt;\">Low Tolerance</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+6&lt;/span&gt;% Chance to Block Spell Damage while Dual Wielding&lt;/li&gt;&lt;li class=;mod;&gt;Attack Skills deal &lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage while Dual Wielding&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% chance to gain a Power Charge when you Block&lt;/li&gt;\">Mage Bane</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;6&lt;/span&gt;% Chance to Block Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% chance to gain a Power Charge when you Block&lt;/li&gt;\">Mage Hunter</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% to Critical Strike Multiplier&lt;/li&gt;\">Magnifier</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Attack Speed with Two Handed Melee Weapons&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Attack Speed if you have at least 600 Strength&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt; to Strength&lt;/li&gt;\">Martial Mastery</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased Attack Speed while Dual Wielding&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;16&lt;/span&gt;% increased Accuracy Rating while Dual Wielding&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;32&lt;/span&gt;% increased Damage if you&amp;#039;ve used a Travel Skill Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Martial Momentum</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Attack Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;6&lt;/span&gt;% increased Attack Speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Global Accuracy Rating&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage with Ailments from Attack Skills&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)&lt;/span&gt;&lt;/li&gt;\">Martial Prowess</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Banner Skills have &lt;span class=;val;&gt;10&lt;/span&gt;% increased Aura Effect&lt;/li&gt;&lt;li class=;mod;&gt;Banner Skills have &lt;span class=;val;&gt;20&lt;/span&gt;% increased Area of Effect&lt;/li&gt;\">Master of Command</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Enemies you Curse are Unnerved&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Unnerved enemies take 10% increased Spell Damage)&lt;/span&gt;&lt;/li&gt;\">Master of Fear</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Nearby Enemies have Fire Exposure&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Fire Exposure applies -10% to Fire Resistance for 4 seconds)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;generic_buff_aura&lt;/li&gt;\">Master of Fire</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% to all Elemental Resistances&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;35&lt;/span&gt;% reduced Elemental Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;35&lt;/span&gt;% increased Physical Damage&lt;/li&gt;\">Master the Fundamentals</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Life Recovery from Flasks&lt;/li&gt;&lt;li class=;mod;&gt;Life Flasks gain &lt;span class=;val;&gt;1&lt;/span&gt; Charge every 3 seconds&lt;/li&gt;&lt;li class=;mod;&gt;Remove Bleeding when you use a Life Flask&lt;/li&gt;\">Mender's Wellspring</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Armour&lt;/li&gt;\">Militarism</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased maximum Mana&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;80&lt;/span&gt;% increased Mana Regeneration Rate while stationary&lt;/li&gt;\">Mindfulness</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Despair can affect Hexproof Enemies&lt;/li&gt;&lt;li class=;mod;&gt;Recover &lt;span class=;val;&gt;2&lt;/span&gt;% of Energy Shield when you Kill a Cursed Enemy&lt;/li&gt;\">Misery Everlasting</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Exerted Attacks deal &lt;span class=;val;&gt;25&lt;/span&gt;% increased Damage&lt;/li&gt;&lt;li class=;mod;&gt;Warcries have &lt;span class=;val;&gt;5&lt;/span&gt;% Chance to grant an Endurance, Frenzy or Power Charge per Power&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)&lt;/span&gt;&lt;/li&gt;\">Mob Mentality</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+2&lt;/span&gt;% to maximum Fire Resistance&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;1&lt;/span&gt;% of Life per second&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;\">Molten One's Mark</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+11&lt;/span&gt;% to Chaos Resistance&lt;/li&gt;&lt;li class=;mod;&gt;Malevolence has &lt;span class=;val;&gt;50&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;\">Mortifying Aspect</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;6&lt;/span&gt;% Chance to Block Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.3&lt;/span&gt;% of Spell Damage Leeched as Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;1.5&lt;/span&gt;% of Energy Shield per second&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Mystical Ward</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Evasion Rating&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased maximum Life&lt;/li&gt;\">Natural Vigour</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+1&lt;/span&gt;% to maximum Fire Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt;% to Fire Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% chance to Avoid being Ignited&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;\">Non-Flammable</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;40&lt;/span&gt;% reduced Effect of Curses on you during Effect of any Mana Flask&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;40&lt;/span&gt;% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask&lt;/li&gt;\">Numbing Elixir</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+6&lt;/span&gt;% Chance to Block Attack Damage while holding a Shield&lt;/li&gt;&lt;li class=;mod;&gt;Recover &lt;span class=;val;&gt;50&lt;/span&gt; Life when you Block&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;50&lt;/span&gt;% increased Defences from Equipped Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Armour, Evasion Rating and Energy Shield are the standard Defences)&lt;/span&gt;&lt;/li&gt;\">One with the Shield</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+30&lt;/span&gt; to maximum Mana&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased maximum Mana&lt;/li&gt;\">Openness</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;50&lt;/span&gt;% increased Critical Strike Chance with Wands&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;35&lt;/span&gt;% increased Damage with Wands if you&amp;#039;ve dealt a Critical Strike Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Opportunistic Fusilade</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Damage with Maces, Sceptres or Staves&lt;/li&gt;&lt;li class=;mod;&gt;Melee Hits with Maces, Sceptres or Staves Fortify for &lt;span class=;val;&gt;6&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Warstaves are considered Staves)&lt;/span&gt;&lt;/li&gt;\">Overlord</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Lightning Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;40&lt;/span&gt;% increased Effect of Lightning Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Lightning Ailments are Shocked and Sapped)&lt;/span&gt;&lt;/li&gt;\">Overshock</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to gain Unholy Might for 4 seconds on Critical Strike&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)&lt;/span&gt;&lt;/li&gt;\">Overwhelming Malice</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Lightning Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to double Stun Duration&lt;/li&gt;&lt;li class=;mod;&gt;Lightning Skills have &lt;span class=;val;&gt;10&lt;/span&gt;% reduced Enemy Stun Threshold&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(The Stun Threshold determines how much Damage can Stun something)&lt;/span&gt;&lt;/li&gt;\">Paralysis</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Armour while stationary&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;2&lt;/span&gt;% of Life per second while stationary&lt;/li&gt;\">Peace Amidst Chaos</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Life Recovery from Flasks&lt;/li&gt;\">Peak Vigour</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Area Damage&lt;/li&gt;&lt;li class=;mod;&gt;Area Skills have &lt;span class=;val;&gt;10&lt;/span&gt;% chance to Knock Enemies Back on Hit&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Knockback pushes Enemies away when Hit)&lt;/span&gt;&lt;/li&gt;\">Powerful Assault</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% chance to gain a Power Charge when you Block&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% Chance to Block Spell Damage while at Maximum Power Charges&lt;/li&gt;\">Powerful Ward</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Cast Speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;35&lt;/span&gt;% chance to Ignore Stuns while Casting&lt;/li&gt;\">Practiced Caster</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Critical Strike Chance while Channelling&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt;% to Critical Strike Multiplier if you&amp;#039;ve been Channelling for at least 1 second&lt;/li&gt;\">Precise Focus</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;60&lt;/span&gt;% increased Critical Strike Chance if you haven&amp;#039;t Blocked Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+30&lt;/span&gt;% to Critical Strike Multiplier if you have Blocked Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Precise Retaliation</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Your Critical Strikes have a &lt;span class=;val;&gt;5&lt;/span&gt;% chance to deal Double Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Critical Strike Chance&lt;/li&gt;\">Pressure Points</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Damage per Summoned Golem&lt;/li&gt;&lt;li class=;mod;&gt;Golems have &lt;span class=;val;&gt;25&lt;/span&gt;% increased Maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;40&lt;/span&gt;% increased Effect of Buffs granted by your Golems&lt;/li&gt;\">Primordial Bond</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Armour&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+1&lt;/span&gt;% to all maximum Elemental Resistances&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;\">Prismatic Carapace</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Evasion Rating&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+1&lt;/span&gt;% to all maximum Elemental Resistances&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;\">Prismatic Dance</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% to all Elemental Resistances&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Elemental Damage&lt;/li&gt;\">Prismatic Heart</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;4&lt;/span&gt;% Chance to Block Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Attack Damage while holding a Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+4&lt;/span&gt;% Chance to Block Attack Damage&lt;/li&gt;\">Prodigious Defence</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;40&lt;/span&gt;% increased Critical Strike Chance against Taunted Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% to Critical Strike Multiplier against Taunted Enemies&lt;/li&gt;\">Provocateur</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+5&lt;/span&gt; to Maximum Virulence&lt;/li&gt;&lt;li class=;mod;&gt;Minions deal &lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage while you are affected by a Herald&lt;/li&gt;\">Pure Agony</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Energy Shield Recharge Rate&lt;/li&gt;&lt;li class=;mod;&gt;Purity of Lightning has &lt;span class=;val;&gt;80&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt; to Intelligence&lt;/li&gt;\">Pure Aptitude</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Purity of Ice has &lt;span class=;val;&gt;80&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt; to Dexterity&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% chance to Blind Enemies on Hit&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Pure Guile</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;40&lt;/span&gt;% increased Stun and Block Recovery&lt;/li&gt;&lt;li class=;mod;&gt;Purity of Fire has &lt;span class=;val;&gt;80&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt; to Strength&lt;/li&gt;\">Pure Might</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Auras from your Skills have &lt;span class=;val;&gt;8&lt;/span&gt;% increased Effect on you for&lt;br&gt;each Herald affecting you, up to 40%&lt;/li&gt;\">Purposeful Harbinger</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;60&lt;/span&gt;% increased Main Hand Attack Damage while wielding two different Weapon Types&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Off Hand Attack Speed while wielding two different Weapon Types&lt;/li&gt;\">Quick and Deadly</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Attack and Cast Speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Movement Speed if you&amp;#039;ve dealt a Critical Strike Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Critical Strike Chance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Quick Getaway</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Exerted Attacks have &lt;span class=;val;&gt;8&lt;/span&gt;% chance to deal Double Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt; to Strength&lt;/li&gt;\">Rattling Bellow</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;20&lt;/span&gt;% chance to Ignite&lt;/li&gt;&lt;li class=;mod;&gt;Minions deal &lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage with Hits and Ailments against Ignited Enemies&lt;/li&gt;&lt;li class=;mod;&gt;Minions gain &lt;span class=;val;&gt;6&lt;/span&gt;% of Physical Damage as Extra Fire Damage&lt;/li&gt;\">Raze and Pillage</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% chance to Avoid Bleeding&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% chance to Avoid being Impaled&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Evasion Rating if you haven&amp;#039;t been Hit Recently&lt;/li&gt;\">Readiness</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased Cast Speed with Brand Skills&lt;/li&gt;&lt;li class=;mod;&gt;Skills which create Brands have &lt;span class=;val;&gt;35&lt;/span&gt;% chance to create an additional Brand&lt;/li&gt;\">Remarkable</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+5&lt;/span&gt;% to Physical Damage over Time Multiplier&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Bleeding Duration&lt;/li&gt;\">Rend</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions Regenerate &lt;span class=;val;&gt;1&lt;/span&gt;% of Life per second&lt;/li&gt;&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;5&lt;/span&gt;% chance to deal Double Damage while they are on Full Life&lt;/li&gt;\">Renewal</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Projectile Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased Attack and Cast Speed&lt;/li&gt;\">Repeater</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Non-Curse Aura Skills have &lt;span class=;val;&gt;20&lt;/span&gt;% increased Duration&lt;/li&gt;&lt;li class=;mod;&gt;You and nearby Allies Regenerate &lt;span class=;val;&gt;1&lt;/span&gt;% of Life per second&lt;/li&gt;\">Replenishing Presence</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Effect of Consecrated Ground you create&lt;/li&gt;&lt;li class=;mod;&gt;Zealotry has &lt;span class=;val;&gt;50&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;\">Righteous Path</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+6&lt;/span&gt;% Chance to Block Attack Damage&lt;/li&gt;&lt;li class=;mod;&gt;Enemies Taunted by you take &lt;span class=;val;&gt;6&lt;/span&gt;% increased Damage&lt;/li&gt;\">Riot Queller</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+13&lt;/span&gt;% to Chaos Resistance&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;1.2&lt;/span&gt;% of Life per second&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;0.6&lt;/span&gt;% of Energy Shield per second&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;0.3&lt;/span&gt;% of Mana per second&lt;/li&gt;\">Rot-Resistant</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt; to maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% chance to gain an Endurance Charge when you Block&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+6&lt;/span&gt;% Chance to Block Attack Damage&lt;/li&gt;\">Rote Reinforcement</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions have a &lt;span class=;val;&gt;12&lt;/span&gt;% chance to Impale on Hit with Attacks&lt;/li&gt;\">Rotten Claws</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Axe or Sword Attacks deal &lt;span class=;val;&gt;15&lt;/span&gt;% increased Damage with Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Impale Effect&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to Impale Enemies on Hit with Axes or Swords&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Physical Damage with Axes or Swords&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)&lt;/span&gt;&lt;/li&gt;\">Run Through</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Elemental Damage if you&amp;#039;ve Chilled an Enemy Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Elemental Damage if you&amp;#039;ve Ignited an Enemy Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Elemental Damage if you&amp;#039;ve Shocked an Enemy Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Sadist</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt;% to Lightning Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Mana Regeneration Rate&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;1.5&lt;/span&gt;% of Life per second&lt;/li&gt;\">Sage</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Mana Regeneration Rate&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;1&lt;/span&gt;% of Energy Shield per second if you&amp;#039;ve Cursed an Enemy Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Sap Psyche</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+30&lt;/span&gt;% to Critical Strike Multiplier if you&amp;#039;ve taken a Savage Hit Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Critical Strike Chance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Savage Response</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased maximum Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;3&lt;/span&gt;% of Energy Shield per second while stationary&lt;/li&gt;\">Savour the Moment</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased maximum Mana&lt;/li&gt;&lt;li class=;mod;&gt;Damage Penetrates &lt;span class=;val;&gt;5&lt;/span&gt;% Lightning Resistance&lt;/li&gt;\">Scintillating Idea</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Skills Supported by Unleash have &lt;span class=;val;&gt;30&lt;/span&gt;% increased Seal gain frequency&lt;/li&gt;\">Seal Mender</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;4&lt;/span&gt;% Chance to Block Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Armour&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+4&lt;/span&gt;% Chance to Block Attack Damage&lt;/li&gt;\">Second Skin</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Brand Damage&lt;/li&gt;&lt;li class=;mod;&gt;Unattached Brands gain &lt;span class=;val;&gt;20&lt;/span&gt;% increased Brand Attachment Range per second, up to 100%&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)&lt;/span&gt;&lt;/li&gt;\">Seeker Runes</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Mana Regeneration Rate&lt;/li&gt;&lt;li class=;mod;&gt;Discipline has &lt;span class=;val;&gt;80&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;\">Self-Control</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+1&lt;/span&gt;% to Critical Strike Chance of Herald Skills&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+15&lt;/span&gt;% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Self-Fulfilling Prophecy</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Cast Speed&lt;/li&gt;&lt;li class=;mod;&gt;Spell Skills have +&lt;span class=;val;&gt;5&lt;/span&gt;% to Damage over Time Multiplier for Poison&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% chance to Poison on Hit with Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)&lt;/span&gt;&lt;/li&gt;\">Septic Spells</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Trap Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;40&lt;/span&gt;% increased Trap Trigger Area of Effect&lt;/li&gt;&lt;li class=;mod;&gt;Skills used by Traps have &lt;span class=;val;&gt;15&lt;/span&gt;% increased Area of Effect&lt;/li&gt;\">Set and Forget</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Evasion Rating&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt; to Dexterity&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to Blind Enemies on Hit&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Shifting Shadow</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;35&lt;/span&gt;% increased Projectile Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to Taunt Enemies on Projectile Hit&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)&lt;/span&gt;&lt;/li&gt;\">Shrieking Bolts</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Summoned Skeletons have &lt;span class=;val;&gt;10&lt;/span&gt;% chance to Wither Enemies for 2 seconds on Hit&lt;/li&gt;&lt;li class=;mod;&gt;Summoned Skeletons have &lt;span class=;val;&gt;30&lt;/span&gt;% of Physical Damage Converted to Chaos Damage&lt;/li&gt;\">Skeletal Atrophy</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% reduced Enemy Stun Threshold&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+15&lt;/span&gt;% to Critical Strike Multiplier&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(The Stun Threshold determines how much Damage can Stun something)&lt;/span&gt;&lt;/li&gt;\">Skullbreaker</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Totem Duration&lt;/li&gt;&lt;li class=;mod;&gt;You have Onslaught if you&amp;#039;ve Summoned a Totem Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Sleepless Sentries</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;40&lt;/span&gt;% increased Attack Damage against Maimed Enemies&lt;/li&gt;&lt;li class=;mod;&gt;Attacks have &lt;span class=;val;&gt;10&lt;/span&gt;% chance to Maim on Hit&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Maimed enemies have 30% reduced Movement Speed)&lt;/span&gt;&lt;/li&gt;\">Smite the Weak</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;35&lt;/span&gt;% increased Fire Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to create a Smoke Cloud on Kill&lt;/li&gt;\">Smoking Remains</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Totem Damage&lt;/li&gt;&lt;li class=;mod;&gt;Totems Hinder Enemies near them when Summoned&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Hinder reduces movement speed by 30% for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Snaring Spirits</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Gain &lt;span class=;val;&gt;8&lt;/span&gt;% of Lightning Damage as Extra Cold Damage against Chilled Enemies&lt;/li&gt;\">Snowstorm</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage during any Flask Effect&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;2&lt;/span&gt;% of Life per second during any Flask Effect&lt;/li&gt;\">Special Reserve</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Attack and Cast Speed during any Flask Effect&lt;/li&gt;&lt;li class=;mod;&gt;Gain Alchemist&amp;#039;s Genius when you use a Flask&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Alchemist&#039;s Genius increases Flask Charges gained by 20% and effect of Flasks by 10%, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Spiked Concoction</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Effect of Cold Ailments&lt;/li&gt;&lt;li class=;mod;&gt;Hatred has &lt;span class=;val;&gt;50&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Cold Ailments are Chilled, Frozen and Brittle)&lt;/span&gt;&lt;/li&gt;\">Spiteful Presence</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased maximum Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% faster start of Energy Shield Recharge&lt;/li&gt;\">Spring Back</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Poison Duration&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Bleeding Duration&lt;/li&gt;&lt;li class=;mod;&gt;+&lt;span class=;val;&gt;6&lt;/span&gt;% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies&lt;/li&gt;&lt;li class=;mod;&gt;+&lt;span class=;val;&gt;6&lt;/span&gt;% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies&lt;/li&gt;\">Steady Torment</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+5&lt;/span&gt;% Chance to Block Attack Damage while Channelling&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+5&lt;/span&gt;% Chance to Block Spell Damage while Channelling&lt;/li&gt;&lt;li class=;mod;&gt;Channelling Skills deal &lt;span class=;val;&gt;25&lt;/span&gt;% increased Damage&lt;/li&gt;\">Stoic Focus</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Damage Penetrates &lt;span class=;val;&gt;8&lt;/span&gt;% Lightning Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.5&lt;/span&gt;% of Lightning Damage Leeched as Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Storm Drinker</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Gain &lt;span class=;val;&gt;10&lt;/span&gt;% of Wand Physical Damage as Extra Lightning Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% of Wand Physical Damage converted to Lightning Damage&lt;/li&gt;\">Storm's Hand</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to gain a Power Charge when you Shock a Chilled Enemy&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Cold Damage with Hits against Shocked Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Lightning Damage with Hits against Chilled Enemies&lt;/li&gt;\">Stormrider</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Projectile Speed&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Projectile Damage&lt;/li&gt;\">Streamlined</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Attack Skills deal &lt;span class=;val;&gt;30&lt;/span&gt;% increased Damage while holding a Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+4&lt;/span&gt;% Chance to Block Attack Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+0.2&lt;/span&gt; metres to Melee Strike Range while Holding a Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)&lt;/span&gt;&lt;/li&gt;\">Strike Leader</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Armour&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased maximum Mana&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+1&lt;/span&gt; Armour per 10 Unreserved Maximum Mana&lt;/li&gt;\">Stubborn Student</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Damage over Time&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+13&lt;/span&gt;% to Chaos Resistance&lt;/li&gt;\">Student of Decay</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% to all Elemental Resistances&lt;/li&gt;&lt;li class=;mod;&gt;Grace has &lt;span class=;val;&gt;50&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;\">Sublime Form</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased maximum Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased maximum Life&lt;/li&gt;\">Sublime Sensation</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Lightning Damage with Non-Critical Strikes is Lucky&lt;/li&gt;\">Supercharge</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;40&lt;/span&gt;% increased Critical Strike Chance with Two Handed Melee Weapons&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% chance to deal Double Damage if you&amp;#039;ve dealt a Critical Strike with a Two Handed Melee Weapon Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Surefooted Striker</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;Every 4 seconds, Regenerate &lt;span class=;val;&gt;10&lt;/span&gt;% of Life over one second&lt;/li&gt;\">Surging Vitality</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+8&lt;/span&gt;% to Critical Strike Multiplier with Traps&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+8&lt;/span&gt;% to Critical Strike Multiplier with Mines&lt;/li&gt;&lt;li class=;mod;&gt;Trap Damage Penetrates &lt;span class=;val;&gt;4&lt;/span&gt;% Elemental Resistances&lt;/li&gt;&lt;li class=;mod;&gt;Mine Damage Penetrates &lt;span class=;val;&gt;4&lt;/span&gt;% Elemental Resistances&lt;/li&gt;\">Surprise Sabotage</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Bow Skills have +&lt;span class=;val;&gt;6&lt;/span&gt;% to Damage over Time Multiplier&lt;/li&gt;&lt;li class=;mod;&gt;Bow Skills have &lt;span class=;val;&gt;10&lt;/span&gt;% increased Skill Effect Duration&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Duration of Ailments inflicted while wielding a Bow&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)&lt;/span&gt;&lt;/li&gt;\">Tempered Arrowheads</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Conductivity can affect Hexproof Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Effect of Shocks you inflict on Cursed Enemies&lt;/li&gt;\">Tempt the Storm</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.6&lt;/span&gt;% of Spell Damage Leeched as Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;25&lt;/span&gt;% increased Spell Damage while on Full Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to Hinder Enemies on Hit with Spells&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Hinder reduces movement speed by 30% for 4 seconds)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Thaumophage</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Lightning Damage&lt;/li&gt;&lt;li class=;mod;&gt;Your Critical Strikes Knock Back Shocked Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Critical Strike Chance&lt;/li&gt;\">Thunderstruck</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Area Damage while wielding a Two Handed Melee Weapon&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Area of Effect while wielding a Two Handed Melee Weapon&lt;/li&gt;\">Titanic Swings</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Chaos Spells have &lt;span class=;val;&gt;10&lt;/span&gt;% chance to Hinder Enemies on Hit&lt;/li&gt;&lt;li class=;mod;&gt;Enemies Hindered by you take &lt;span class=;val;&gt;10&lt;/span&gt;% increased Chaos Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Hinder reduces movement speed by 30% for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Touch of Cruelty</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Area of Effect&lt;/li&gt;\">Towering Threat</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Stun Threshold&lt;/li&gt;&lt;li class=;mod;&gt;Determination has &lt;span class=;val;&gt;50&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(The Stun Threshold determines how much Damage can Stun something)&lt;/span&gt;&lt;/li&gt;\">Uncompromising</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Chaos Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Attack and Cast Speed&lt;/li&gt;\">Unholy Grace</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Channelling Skills have &lt;span class=;val;&gt;8&lt;/span&gt;% increased Attack and Cast Speed&lt;/li&gt;&lt;li class=;mod;&gt;Unaffected by Chill while Channelling&lt;/li&gt;\">Unrestrained Focus</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Enemies you Kill have a &lt;span class=;val;&gt;10&lt;/span&gt;% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage&lt;/li&gt;\">Unspeakable Gifts</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+10&lt;/span&gt;% chance to Suppress Spell Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Evasion Rating&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)&lt;/span&gt;&lt;/li&gt;\">Untouchable</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;50&lt;/span&gt;% chance to Avoid being Stunned while Channelling&lt;/li&gt;&lt;li class=;mod;&gt;Channelling Skills deal &lt;span class=;val;&gt;30&lt;/span&gt;% increased Damage&lt;/li&gt;\">Unwavering Focus</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Chaos Damage&lt;/li&gt;&lt;li class=;mod;&gt;Chaos Skills ignore interruption from Stuns&lt;/li&gt;\">Unwaveringly Evil</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Area Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;3&lt;/span&gt;% increased Area of Effect per Power Charge, up to a maximum of 50%&lt;/li&gt;\">Vast Power</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+15&lt;/span&gt; to all Attributes&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+15&lt;/span&gt;% Elemental Resistances while holding a Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;60&lt;/span&gt;% increased Defences from Equipped Shield&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Armour, Evasion Rating and Energy Shield are the standard Defences)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Attributes are Strength, Dexterity, and Intelligence)&lt;/span&gt;&lt;/li&gt;\">Veteran Defender</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;30&lt;/span&gt;% increased Critical Strike Chance&lt;/li&gt;&lt;li class=;mod;&gt;Minions have &lt;span class=;val;&gt;+15&lt;/span&gt;% to Critical Strike Multiplier&lt;/li&gt;\">Vicious Bite</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;0.4&lt;/span&gt;% of Attack Damage Leeched as Life&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;1.5&lt;/span&gt;% of Life per second&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+6&lt;/span&gt;% Chance to Block Attack Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Vicious Guard</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Attacks have &lt;span class=;val;&gt;10&lt;/span&gt;% chance to cause Bleeding&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to Impale Enemies on Hit with Attacks&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;15&lt;/span&gt;% increased Effect of Impales inflicted by Hits that also inflict Bleeding&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)&lt;/span&gt;&lt;/li&gt;\">Vicious Skewering</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Curse Skills have &lt;span class=;val;&gt;8&lt;/span&gt;% increased Cast Speed&lt;/li&gt;&lt;li class=;mod;&gt;Enemies Cursed by you have Malediction if 33% of Curse Duration expired&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)&lt;/span&gt;&lt;/li&gt;\">Victim Maker</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;24&lt;/span&gt;% increased Damage over Time&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;6&lt;/span&gt;% increased maximum Energy Shield&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;2&lt;/span&gt;% of Energy Shield per second if you&amp;#039;ve Killed an Enemy Recently&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Vile Reinvigoration</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Channelling Skills deal &lt;span class=;val;&gt;30&lt;/span&gt;% increased Damage&lt;/li&gt;&lt;li class=;mod;&gt;Regenerate &lt;span class=;val;&gt;1.5&lt;/span&gt;% of Life per second while Channelling&lt;/li&gt;\">Vital Focus</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;2&lt;/span&gt;% of Attack Damage Leeched as Life against Bleeding Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased total Recovery per second from Life Leech&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage with Bleeding&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)&lt;/span&gt;&lt;/li&gt;\">Vivid Hues</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Anger has &lt;span class=;val;&gt;50&lt;/span&gt;% increased Mana Reservation Efficiency&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Duration of Fire Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Fire Ailments are Ignited and Scorched)&lt;/span&gt;&lt;/li&gt;\">Volatile Presence</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;6&lt;/span&gt;% increased maximum Life&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Strength&lt;/li&gt;\">Wall of Muscle</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Gain &lt;span class=;val;&gt;25&lt;/span&gt;% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)&lt;/span&gt;&lt;/li&gt;\">Warning Call</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage with Ailments&lt;/li&gt;&lt;li class=;mod;&gt;Damaging Ailments deal damage &lt;span class=;val;&gt;5&lt;/span&gt;% faster&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(They will deal the same total damage over a shorter duration)&lt;/span&gt;&lt;/li&gt;\">Wasting Affliction</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Mace, Sceptre or Staff Attacks deal &lt;span class=;val;&gt;30&lt;/span&gt;% increased Damage with Hits and Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;4&lt;/span&gt;% chance to deal Double Damage while wielding a Mace, Sceptre or Staff&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+20&lt;/span&gt; to Strength&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Warstaves are considered Staves)&lt;/span&gt;&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)&lt;/span&gt;&lt;/li&gt;\">Weight Advantage</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;30&lt;/span&gt;% increased Chaos Damage&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% increased Skill Effect Duration&lt;/li&gt;\">Wicked Pall</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;6&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Elemental Damage&lt;/li&gt;\">Widespread Destruction</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Gain &lt;span class=;val;&gt;5&lt;/span&gt;% of Maximum Mana as Extra Maximum Energy Shield&lt;/li&gt;\">Will Shaper</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+15&lt;/span&gt;% to Critical Strike Multiplier with Claws or Daggers&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger&lt;/li&gt;\">Wind-up</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+2&lt;/span&gt;% to maximum Cold Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;10&lt;/span&gt;% increased Life Recovery from Flasks&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;\">Winter Prowler</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;You have Culling Strike against Cursed Enemies&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)&lt;/span&gt;&lt;/li&gt;\">Wish for Death</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;8&lt;/span&gt;% increased maximum Mana&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;+2&lt;/span&gt;% to maximum Lightning Resistance&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;\">Wizardry</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;Axe or Sword Attacks deal &lt;span class=;val;&gt;20&lt;/span&gt;% increased Damage with Ailments&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Physical Damage with Axes or Swords&lt;/li&gt;&lt;li class=;mod;&gt;+&lt;span class=;val;&gt;5&lt;/span&gt;% to Physical Damage over Time Multiplier while wielding an Axe or Sword&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)&lt;/span&gt;&lt;/li&gt;\">Wound Aggravation</span> <span class=\"tooltip\" data-title=\"&lt;li class=;mod;&gt;&lt;span class=;val;&gt;20&lt;/span&gt;% increased Fire Damage&lt;/li&gt;&lt;li class=;mod;&gt;Cannot be Chilled while Burning&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;val;&gt;5&lt;/span&gt;% chance to Cover Enemies in Ash on Hit while you are Burning&lt;/li&gt;&lt;li class=;mod;&gt;&lt;span class=;dim;&gt;(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)&lt;/span&gt;&lt;/li&gt;\">Wrapped in Flame</span> "},{"name":"Melding of the Flesh","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(-80–-70)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(-6–-4)</span>% to all maximum Elemental Resistances</li><li class=\"mod\">Elemental Resistances are capped by your highest Maximum Elemental Resistance instead</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Might of the Meek","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Effect of non-Keystone Passive Skills in Radius</li><li class=\"mod\">Notable Passive Skills in Radius grant nothing</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% increased Effect of non-Keystone Passive Skills in Radius</li><li class=\"strike mod\">Notable Passive Skills in Radius grant nothing</li><li class=\"strike mod\"><span class=\"secondary\">local jewel effect base radius [1500]</span></li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">75</span>% increased Effect of non-Keystone Passive Skills in Radius<br>Notable Passive Skills in Radius grant nothing<br><span class=\"secondary\">local jewel effect base radius [1200]</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% increased Effect of non-Keystone Passive Skills in Radius</li><li class=\"strike mod\">Notable Passive Skills in Radius grant nothing</li><li class=\"strike mod\"><span class=\"secondary\">local jewel effect base radius [1500]</span></li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">100</span>% increased Effect of non-Keystone Passive Skills in Radius<br>Notable Passive Skills in Radius grant nothing<br><span class=\"secondary\">local jewel effect base radius [800]</span></li></ul></ul>"},{"name":"Militant Faith","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Carved to glorify <span class=\"val\">(2000–10000)</span> new faithful converted by High Templar Maxarius<br>Passives in radius are Conquered by the Templars</li><li class=\"mod\">Historic</li><li class=\"mod\">[Two random mods of devotion]</li><li class=\"mod\"><span class=\"dim\">(Conquered Passive Skills cannot be modified by other Jewels)</span></li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">Regenerate <span class=\"val\">0.6</span> Mana per Second per 10 Devotion</li><li class=\"mod\"><span class=\"val\">3</span>% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion</li><li class=\"mod\"><span class=\"val\">4</span>% increased Area Damage per 10 Devotion</li><li class=\"mod\"><span class=\"val\">1</span>% increased effect of Non-Curse Auras per 10 Devotion</li><li class=\"mod\"><span class=\"val\">4</span>% increased Brand Damage per 10 Devotion</li><li class=\"mod\">Channelling Skills deal <span class=\"val\">4</span>% increased Damage per 10 Devotion</li><li class=\"mod\"><span class=\"val\">4</span>% reduced Duration of Curses on you per 10 Devotion</li><li class=\"mod\"><span class=\"val\">4</span>% reduced Elemental Ailment Duration on you per 10 Devotion</li><li class=\"mod\"><span class=\"val\">4</span>% increased Elemental Damage per 10 Devotion</li><li class=\"mod\"><span class=\"val\">+2</span>% to all Elemental Resistances per 10 Devotion</li><li class=\"mod\">Minions have +<span class=\"val\">60</span> to Accuracy Rating per 10 Devotion</li><li class=\"mod\"><span class=\"val\">1</span>% increased Minion Attack and Cast Speed per 10 Devotion</li><li class=\"mod\"><span class=\"val\">1</span>% reduced Mana Cost of Skills per 10 Devotion</li><li class=\"mod\"><span class=\"val\">3</span>% increased Defences from Equipped Shield per 10 Devotion</li><li class=\"mod\"><span class=\"val\">4</span>% increased Totem Damage per 10 Devotion</li></ul></ul><ul><li>randomly chosen from:</li><ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Inner Conviction (Dominus)</span></li><ul><li class=\"mod\">3% more Spell Damage per Power Charge<br>Gain Power Charges instead of Frenzy Charges</li></ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Power of Purpose (Avarius)</span></li><ul><li class=\"mod\">80% of Maximum Mana is Converted to twice that much Armour</li></ul><li><span class=\"dim\">Keystone</span>: <span class=\"standout mod\">Transcendence (Maxarius)</span></li><ul><li class=\"mod\">Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage<br>-15% to all maximum Elemental Resistances</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Calming Devotion</span></li><ul><li class=\"mod\"><span class=\"val\">15</span>% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Cloistered</span></li><ul><li class=\"mod\">Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Enduring Faith</span></li><ul><li class=\"mod\"><span class=\"val\">+1</span> to Minimum Endurance Charges while you have at least 150 Devotion</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Frenzied Faith</span></li><ul><li class=\"mod\"><span class=\"val\">+1</span> to Minimum Frenzy Charges while you have at least 150 Devotion</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Heated Devotion</span></li><ul><li class=\"mod\"><span class=\"val\">15</span>% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Intolerance of Sin</span></li><ul><li class=\"mod\"><span class=\"val\">+1</span>% to all maximum Resistances if you have at least 150 Devotion</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Martyr's Might</span></li><ul><li class=\"mod\"><span class=\"val\">5</span>% additional Physical Damage Reduction while you have at least 150 Devotion</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Powerful Faith</span></li><ul><li class=\"mod\"><span class=\"val\">+1</span> to Minimum Power Charges while you have at least 150 Devotion</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Smite the Heretical</span></li><ul><li class=\"mod\"><span class=\"val\">10</span>% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion</li><li class=\"mod\"><span class=\"dim\">(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Smite the Ignorant</span></li><ul><li class=\"mod\"><span class=\"val\">10</span>% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion</li><li class=\"mod\"><span class=\"dim\">(Cold Exposure applies -10% to Cold Resistance for 4 seconds)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Smite the Wicked</span></li><ul><li class=\"mod\"><span class=\"val\">10</span>% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion</li><li class=\"mod\"><span class=\"dim\">(Fire Exposure applies -10% to Fire Resistance for 4 seconds)</span></li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Thoughts and Prayers</span></li><ul><li class=\"mod\">Gain <span class=\"val\">5</span>% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Thundrous Devotion</span></li><ul><li class=\"mod\"><span class=\"val\">15</span>% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion</li></ul><li><span class=\"dim\">Notable</span>: <span class=\"standout mod\">Zealot</span></li><ul><li class=\"mod\">Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion</li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul><li><span class=\"dim\">Passive</span>: <span class=\"standout mod\">Devotion</span></li><ul><li class=\"mod\"><span class=\"val\">+10</span> to Devotion</li></ul></ul></ul></ul>"},{"name":"Nadir Mode","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Spell Damage</li><li class=\"mod\">Spells have <span class=\"val\">(30–50)</span>% increased Critical Strike Chance per Intensity</li><li class=\"mod\">Spells which have gained Intensity Recently lose 1 Intensity every <span class=\"val\">0.5</span> Seconds</li></ul>"},{"name":"Natural Affinity","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Adds <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Gain 2 Grasping Vines each second while stationary&lt;br&gt;2% chance to deal Double Damage per Grasping Vine&lt;br&gt;1% less Damage taken per Grasping Vine&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;To win, all you must do is outlast.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Nature's Patience</span></li></ul>"},{"name":"One With Nothing","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Adds <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;You count as Dual Wielding while you are Unencumbered&lt;br&gt;40% more Attack Speed with Melee Skills while you are Unencumbered&lt;br&gt;Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;&quot;The mastodons of yore were each born with two weapons greater than any sword. So, too, were you.&quot; - Maraketh Proverb&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Hollow Palm Technique</span></li></ul>"},{"name":"Pacifism","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">-1</span> to Maximum Frenzy Charges</li></ul>"},{"name":"Powerlessness","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">-1</span> to Maximum Power Charges</li></ul>"},{"name":"Primordial Eminence","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Golems have <span class=\"val\">(16–20)</span>% increased Attack and Cast Speed</li><li class=\"mod\">Golems have <span class=\"val\">+(800–1000)</span> to Armour</li><li class=\"mod\"><span class=\"val\">30</span>% increased Effect of Buffs granted by your Golems</li><li class=\"mod\">Primordial</li></ul>"},{"name":"Primordial Harmony","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Golem Skills have <span class=\"val\">(20–30)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Summoned Golems have <span class=\"val\">(30–45)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><span class=\"val\">(16–20)</span>% increased Golem Damage for each Type of Golem you have Summoned</li><li class=\"mod\">Summoned Golems Regenerate <span class=\"val\">2</span>% of their Life per second</li><li class=\"mod\">Primordial</li></ul>"},{"name":"Primordial Might","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(25–30)</span>% increased Damage if you Summoned a Golem in the past 8 seconds</li><li class=\"mod\">Golems Summoned in the past 8 seconds deal <span class=\"val\">(35–45)</span>% increased Damage</li><li class=\"mod\">Golems have <span class=\"val\">(18–22)</span>% increased Maximum Life</li><li class=\"mod\">Primordial</li><li class=\"mod\">Summoned Golems are Aggressive</li><li class=\"mod\"><span class=\"dim\">(Aggressive minions have their targeting range raised to a minimum value)</span></li></ul>"},{"name":"Pure Talent","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">While your Passive Skill Tree connects to a class&#039; starting location, you gain:<br>Marauder: Melee Skills have <span class=\"val\">25</span>% increased Area of Effect<br>Duelist: <span class=\"val\">1</span>% of Attack Damage Leeched as Life<br>Ranger: <span class=\"val\">7</span>% increased Movement Speed<br>Shadow: <span class=\"val\">+0.5</span>% to Critical Strike Chance<br>Witch: <span class=\"val\">0.5</span>% of Mana Regenerated per second<br>Templar: Damage Penetrates <span class=\"val\">5</span>% Elemental Resistances<br>Scion: <span class=\"val\">+25</span> to All Attributes</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Quickening Covenant","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">(12–16)</span>% increased Attack Speed</li><li class=\"mod\">Minions have <span class=\"val\">(12–16)</span>% increased Cast Speed</li><li class=\"mod\">Minions have <span class=\"val\">+(20–24)</span>% chance to Suppress Spell Damage</li><li class=\"mod\">Notable Passive Skills in Radius are Transformed to<br>instead grant: Minions have <span class=\"val\">25</span>% reduced Movement Speed</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Rain of Splinters","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–50)</span>% reduced Totem Damage</li><li class=\"mod\">Totems fire <span class=\"val\">2</span> additional Projectiles</li></ul>"},{"name":"Rational Doctrine","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\">You have Consecrated Ground around you while<br>stationary if Strength is your highest Attribute</li><li class=\"mod\"><span class=\"val\">25</span>% chance to create Profane Ground on Critical<br>Strike if Intelligence is your highest Attribute</li><li class=\"mod\">Effects of Consecrated Ground you create Linger for <span class=\"val\">4</span> seconds</li><li class=\"mod\">Effects of Profane Ground you create Linger for <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)</span></li><li class=\"mod\"><span class=\"dim\">(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)</span></li><li class=\"mod\"><span class=\"dim\">(The effects of the ground still apply to you, allies or enemies after leaving its area)</span></li></ul>"},{"name":"Reckless Defence","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(2–6)</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">+(2–6)</span>% Chance to Block Attack Damage</li><li class=\"mod\">Hits have <span class=\"val\">(140–200)</span>% increased Critical Strike Chance against you</li></ul>"},{"name":"Replica Fragility","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Lose an Endurance Charge each second</li></ul>"},{"name":"Replica Pacifism","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Lose a Frenzy Charge each second</li></ul>"},{"name":"Replica Powerlessness","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Lose a Power Charge each second</li></ul>"},{"name":"Replica Primordial Might","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">-1</span> to maximum number of Summoned Golems</li><li class=\"mod\"><span class=\"val\">(25–30)</span>% increased Damage if you Summoned a Golem in the past 8 seconds</li><li class=\"mod\">Golems Summoned in the past 8 seconds deal <span class=\"val\">(100–125)</span>% increased Damage</li><li class=\"mod\">Golems have <span class=\"val\">(18–22)</span>% increased Maximum Life</li><li class=\"mod\">Primordial</li><li class=\"mod\">Summoned Golems are Aggressive</li><li class=\"mod\"><span class=\"dim\">(Aggressive minions have their targeting range raised to a minimum value)</span></li></ul>"},{"name":"Replica Reckless Defence","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(2–6)</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">+(2–6)</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">+10</span>% chance to be Frozen, Shocked and Ignited</li></ul>"},{"name":"Seething Fury","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Damage while holding a Shield</li><li class=\"mod\"><span class=\"val\">+0.15</span>% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield</li><li class=\"mod\"><span class=\"val\">+4</span>% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield</li></ul>"},{"name":"Self-Flagellation","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Damage per Curse on you</li><li class=\"mod\">An additional Curse can be applied to you</li></ul>"},{"name":"Split Personality","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">This Jewel&#039;s Socket has <span class=\"val\">25</span>% increased effect per Allocated Passive Skill between<br>it and your Class&#039; starting location</li><li class=\"mod\">[Two random modifiers]</li><li class=\"mod\"><span class=\"dim\">(Always counts the shortest possible path)</span></li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\"><span class=\"val\">+5</span> to Strength</li><li class=\"mod\"><span class=\"val\">+5</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+5</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+5</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+5</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+5</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+40</span> to Armour</li><li class=\"mod\"><span class=\"val\">+40</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+40</span> to Accuracy Rating</li></ul></ul>"},{"name":"Stormshroud","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to Lightning Resistance</li><li class=\"mod\">Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(10–15)</span>% to Lightning Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Shock Duration on Enemies</li></ul></ul><hr><ul><li class=\"strike mod\">Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(25–50)</span>% increased Effect of Shock</li></ul></ul>"},{"name":"Sublime Vision","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">[Aura Bonus Modifier]</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br>Always Scorch while affected by Anger<br>Aura Skills other than Anger are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br><span class=\"val\">80</span>% increased Effect of Arcane Surge on you while affected by Clarity<br>Aura Skills other than Clarity are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br><span class=\"val\">+1</span> to Maximum Endurance Charges while affected by Determination<br>Aura Skills other than Determination are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br><span class=\"val\">+1</span> to Maximum Power Charges while affected by Discipline<br>Aura Skills other than Discipline are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br><span class=\"val\">+1</span> to Maximum Frenzy Charges while affected by Grace<br>Aura Skills other than Grace are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br><span class=\"val\">10</span>% increased Action Speed while affected by Haste<br>Aura Skills other than Haste are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br>Always inflict Brittle while affected by Hatred<br>Aura Skills other than Hatred are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br>You can apply an additional Curse while affected by Malevolence<br>Aura Skills other than Malevolence are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br><span class=\"val\">25</span>% more Critical Strike chance while affected by Precision<br>Aura Skills other than Precision are Disabled</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Effect of Non-Curse Auras from your Skills on Enemies<br>Enemies you Kill while using Pride have <span class=\"val\">25</span>% chance to Explode, dealing a tenth of their maximum Life as Physical Damage<br>Aura Skills other than Pride are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br><span class=\"val\">+3</span>% to all maximum Elemental Resistances while affected by Purity of Elements<br>Aura Skills other than Purity of Elements are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br><span class=\"val\">30</span>% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire<br>Aura Skills other than Purity of Fire are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br><span class=\"val\">30</span>% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice<br>Aura Skills other than Purity of Ice are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br><span class=\"val\">30</span>% of Fire and Cold Damage taken as Lightning Damage while<br>affected by Purity of Lightning<br>Aura Skills other than Purity of Lightning are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br>Regenerate <span class=\"val\">15</span>% Life over one second when hit while affected by Vitality<br>Aura Skills other than Vitality are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br>Always Sap while affected by Wrath<br>Aura Skills other than Wrath are Disabled</li><li class=\"mod\">Auras from your Skills have <span class=\"val\">(20–40)</span>% increased Effect on you<br>Aura Skills other than Zealotry are Disabled<br>Unaffected by Curses while affected by Zealotry</li></ul></ul>"},{"name":"Tempered Flesh","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">-1</span> Strength per 1 Strength on Allocated Passives in Radius</li><li class=\"mod\"><span class=\"val\">2</span>% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius</li></ul><span class=\"note mod\">{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}</span>"},{"name":"Tempered Mind","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">-1</span> Intelligence per 1 Intelligence on Allocated Passives in Radius</li><li class=\"mod\"><span class=\"val\">2</span>% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius</li></ul><span class=\"note mod\">{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}</span>"},{"name":"Tempered Spirit","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">-1</span> Dexterity per 1 Dexterity on Allocated Passives in Radius</li><li class=\"mod\"><span class=\"val\">2</span>% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius</li></ul><span class=\"note mod\">{This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence}</span>"},{"name":"The Adorned","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(0–100)</span>% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels</li></ul>"},{"name":"The Anima Stone","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped</li></ul>"},{"name":"The Balance of Terror","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><li class=\"mod\">[Two random modifiers]</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">Inflict Lightning Exposure on Hit if you&#039;ve cast Conductivity in the past 10 seconds</li><li class=\"mod\">You are Unaffected by Shock if you&#039;ve cast Conductivity in the past 10 seconds</li><li class=\"mod\">Immune to Curses if you&#039;ve cast Despair in the past 10 seconds</li><li class=\"mod\">Inflict Withered for 2 seconds on Hit if you&#039;ve cast Despair in the past 10 seconds</li><li class=\"mod\">Immune to Exposure if you&#039;ve cast Elemental Weakness in the past 10 seconds</li><li class=\"mod\">Gain <span class=\"val\">(30–40)</span>% of Physical Damage as a Random Element if you&#039;ve cast Elemental Weakness in the past 10 seconds</li><li class=\"mod\">+<span class=\"val\">(30–40)</span>% to Critical Strike Multiplier if you&#039;ve cast Enfeeble in the past 10 seconds</li><li class=\"mod\">Take no Extra Damage from Critical Strikes if you&#039;ve cast Enfeeble in the past 10 seconds</li><li class=\"mod\">Inflict Fire Exposure on Hit if you&#039;ve cast Flammability in the past 10 seconds</li><li class=\"mod\">You are Unaffected by Ignite if you&#039;ve cast Flammability in the past 10 seconds</li><li class=\"mod\">Cold Exposure on Hit if you&#039;ve cast Frostbite in the past 10 seconds</li><li class=\"mod\">You are Unaffected by Freeze if you&#039;ve cast Frostbite in the past 10 seconds</li><li class=\"mod\">Immune to Reflected Damage if you&#039;ve cast Punishment in the past 10 seconds</li><li class=\"mod\">Intimidate Enemies on Hit if you&#039;ve cast Punishment in the past 10 seconds</li><li class=\"mod\">Action Speed cannot be modified to below Base Value if you&#039;ve cast Temporal Chains in the past 10 seconds</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Cooldown Recovery Rate if you&#039;ve cast Temporal Chains in the past 10 seconds</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% chance to deal Double Damage if you&#039;ve cast Vulnerability in the past 10 seconds</li><li class=\"mod\">You are Unaffected by Bleeding if you&#039;ve cast Vulnerability in the past 10 seconds</li></ul></ul>"},{"name":"The Blue Dream","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(6–10)</span>% of Lightning Damage as Extra Chaos Damage</li><li class=\"mod\">Passives granting Lightning Resistance or all Elemental Resistances in Radius<br>also grant an equal chance to gain a Power Charge on Kill</li></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">(6–10)</span>% of Lightning Damage as Extra Chaos Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+3</span>% to Critical Strike Multiplier per Power Charge</li></ul></ul><hr><ul><li class=\"strike mod\">Passives granting Lightning Resistance or all Elemental Resistances in Radius</li><li class=\"strike mod\">also grant an equal chance to gain a Power Charge on Kill</li><li class=\"strike mod\"><span class=\"secondary\">local jewel effect base radius [1500]</span></li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Passives granting Lightning Resistance or all Elemental Resistances in Radius<br>also grant increased Maximum Energy Shield at <span class=\"val\">100</span>% of its value<br><span class=\"secondary\">local jewel effect base radius [1500]</span></li></ul></ul>"},{"name":"The Blue Nightmare","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(6–10)</span>% of Lightning Damage as Extra Chaos Damage</li><li class=\"mod\">Passives granting Lightning Resistance or all Elemental Resistances in Radius<br>also grant Chance to Block Spell Damage at <span class=\"val\">50</span>% of its value</li></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">(6–10)</span>% of Lightning Damage as Extra Chaos Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+3</span>% to Critical Strike Multiplier per Power Charge</li></ul></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">(6–10)</span>% of Lightning Damage as Extra Chaos Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Lightning Damage with Hits is Lucky if you&#039;ve Blocked Spell Damage Recently<br><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Passives granting Lightning Resistance or all Elemental Resistances in Radius</li><li class=\"strike mod\">also grant Chance to Block Spell Damage at <span class=\"val\">50</span>% of its value</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Passives granting Lightning Resistance or all Elemental Resistances in Radius<br>also grant Lightning Damage Converted to Chaos Damage at <span class=\"val\">100</span>% of its value<br><span class=\"secondary\">local jewel effect base radius [1500]</span></li></ul></ul>"},{"name":"The Front Line","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Adds <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill&lt;br&gt;20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill&lt;br&gt;20% more Damage taken if a Non-Vaal Guard Buff was lost Recently&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Recently refers to the past 4 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Know when you&#039;ll be hit, and you&#039;ll barely feel it.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Veteran's Awareness</span></li></ul>"},{"name":"The Golden Rule","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Armour while Bleeding</li><li class=\"mod\">Bleeding you inflict is Reflected to you</li><li class=\"mod\"><span class=\"val\">+1</span>% to Chaos Resistance per Poison on you</li><li class=\"mod\">Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"The Green Dream","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(6–10)</span>% of Cold Damage as Extra Chaos Damage</li><li class=\"mod\">Passives granting Cold Resistance or all Elemental Resistances in Radius<br>also grant an equal chance to gain a Frenzy Charge on Kill</li></ul><hr><ul><li class=\"strike mod\">Passives granting Cold Resistance or all Elemental Resistances in Radius</li><li class=\"strike mod\">also grant an equal chance to gain a Frenzy Charge on Kill</li><li class=\"strike mod\"><span class=\"secondary\">local jewel effect base radius [1500]</span></li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Passives granting Cold Resistance or all Elemental Resistances in Radius<br>also grant increased Maximum Mana at <span class=\"val\">100</span>% of its value<br><span class=\"secondary\">local jewel effect base radius [1500]</span></li></ul></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">(6–10)</span>% of Cold Damage as Extra Chaos Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">1</span>% increased Movement Speed per Frenzy Charge</li></ul></ul>"},{"name":"The Green Nightmare","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(6–10)</span>% of Cold Damage as Extra Chaos Damage</li><li class=\"mod\">Passives granting Cold Resistance or all Elemental Resistances in Radius<br>also grant Chance to Suppress Spell Damage at <span class=\"val\">70</span>% of its value</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">(6–10)</span>% of Cold Damage as Extra Chaos Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">1</span>% increased Movement Speed per Frenzy Charge</li></ul></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">(6–10)</span>% of Cold Damage as Extra Chaos Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Cold Damage with Hits is Lucky if you&#039;ve Suppressed Spell Damage Recently<br><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Passives granting Cold Resistance or all Elemental Resistances in Radius</li><li class=\"strike mod\">also grant Chance to Suppress Spell Damage at <span class=\"val\">70</span>% of its value</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Passives granting Cold Resistance or all Elemental Resistances in Radius<br>also grant Cold Damage Converted to Chaos Damage at <span class=\"val\">100</span>% of its value<br><span class=\"secondary\">local jewel effect base radius [1500]</span></li></ul></ul>"},{"name":"The Interrogation","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Adds <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Cannot Ignite, Chill, Freeze or Shock&lt;br&gt;Critical Strikes inflict Scorch, Brittle and Sapped&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Even within the realm of torture, there are subtle intricacies.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Secrets of Suffering</span></li></ul>"},{"name":"The Light of Meaning","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">+5</span> to maximum Life</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">+5</span> to maximum Life</li><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">+5</span> to maximum Mana</li><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">5</span>% increased Global Critical Strike Chance</li><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">+2</span> to all Attributes</li><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">+4</span>% to Chaos Resistance</li><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">6</span>% increased Physical Damage</li><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">6</span>% increased Fire Damage</li><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">6</span>% increased Cold Damage</li><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">6</span>% increased Lightning Damage</li><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">6</span>% increased Chaos Damage</li><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">7</span>% increased Armour</li><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">7</span>% increased Evasion Rating</li><li class=\"mod\">Passive Skills in Radius also grant <span class=\"val\">3</span>% increased Energy Shield</li></ul></ul>"},{"name":"The Red Dream","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(6–10)</span>% of Fire Damage as Extra Chaos Damage</li><li class=\"mod\">Passives granting Fire Resistance or all Elemental Resistances in Radius<br>also grant an equal chance to gain an Endurance Charge on Kill</li></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">(6–10)</span>% of Fire Damage as Extra Chaos Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+4</span>% to Chaos Resistance per Endurance Charge</li></ul></ul><hr><ul><li class=\"strike mod\">Passives granting Fire Resistance or all Elemental Resistances in Radius</li><li class=\"strike mod\">also grant an equal chance to gain an Endurance Charge on Kill</li><li class=\"strike mod\"><span class=\"secondary\">local jewel effect base radius [1500]</span></li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Passives granting Fire Resistance or all Elemental Resistances in Radius<br>also grant increased Maximum Life at <span class=\"val\">75</span>% of its value<br><span class=\"secondary\">local jewel effect base radius [1500]</span></li></ul></ul>"},{"name":"The Red Nightmare","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(6–10)</span>% of Fire Damage as Extra Chaos Damage</li><li class=\"mod\">Passives granting Fire Resistance or all Elemental Resistances in Radius<br>also grant Chance to Block Attack Damage at <span class=\"val\">50</span>% of its value</li></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">(6–10)</span>% of Fire Damage as Extra Chaos Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+4</span>% to Chaos Resistance per Endurance Charge</li></ul></ul><hr><ul><li class=\"strike mod\">Gain <span class=\"val\">(6–10)</span>% of Fire Damage as Extra Chaos Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Fire Damage with Hits is Lucky if you&#039;ve Blocked an Attack Recently<br><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Passives granting Fire Resistance or all Elemental Resistances in Radius</li><li class=\"strike mod\">also grant Chance to Block Attack Damage at <span class=\"val\">50</span>% of its value</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Passives granting Fire Resistance or all Elemental Resistances in Radius<br>also grant Fire Damage Converted to Chaos Damage at <span class=\"val\">100</span>% of its value<br><span class=\"secondary\">local jewel effect base radius [1500]</span></li></ul></ul>"},{"name":"The Siege","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Adds <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies&lt;br&gt;Projectiles cannot Pierce, Fork or Chain&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Maimed enemies have 30% reduced Movement Speed)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;No force wasted, no time wasted.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Kineticism</span></li></ul>"},{"name":"Thread of Hope","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Only affects Passives in Small Ring</li><li class=\"mod\">Passives in Radius can be Allocated without being connected to your tree</li><li class=\"mod\"><span class=\"val\">(-20–-10)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)</span></li></ul>"},{"name":"Thread of Hope","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Only affects Passives in Massive Ring</li><li class=\"mod\">Passives in Radius can be Allocated without being connected to your tree</li><li class=\"mod\"><span class=\"val\">(-20–-10)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)</span></li></ul>"},{"name":"To Dust","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–20)</span>% reduced Skeleton Duration</li><li class=\"mod\">Minions deal <span class=\"val\">(8–12)</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% increased Skeleton Attack Speed</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% increased Skeleton Cast Speed</li><li class=\"mod\"><span class=\"val\">(3–5)</span>% increased Skeleton Movement Speed</li></ul>"},{"name":"Transcendent Flesh","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">-1</span> Strength per 1 Strength on Allocated Passives in Radius</li><li class=\"mod\"><span class=\"val\">+7</span>% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius</li><li class=\"mod\"><span class=\"val\">3</span>% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius</li><li class=\"mod\"><span class=\"val\">2</span>% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius</li></ul>"},{"name":"Transcendent Mind","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">-1</span> Intelligence per 1 Intelligence on Allocated Passives in Radius</li><li class=\"mod\"><span class=\"val\">+3</span>% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius</li><li class=\"mod\"><span class=\"val\">3</span>% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius</li><li class=\"mod\"><span class=\"val\">2</span>% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius</li></ul>"},{"name":"Transcendent Spirit","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">-1</span> Dexterity per 1 Dexterity on Allocated Passives in Radius</li><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius</li><li class=\"mod\"><span class=\"val\">2</span>% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius</li><li class=\"mod\">+<span class=\"val\">125</span> to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius</li></ul>"},{"name":"Unending Hunger","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Minions have <span class=\"val\">(6–8)</span>% increased Area of Effect</li><li class=\"mod\">With at least 40 Intelligence in Radius, Raised Spectres have a <span class=\"val\">50</span>% chance to gain <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;50&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Soul Eater&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;grant_actor_scale_+%_to_aura_owner_on_death&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;grant_attack_speed_+%_to_aura_owner_on_death&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;grant_cast_speed_+%_to_aura_owner_on_death&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;grant_damage_reduction_%_to_aura_owner_on_death&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;soul_is_consumed_on_death&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Soul Eater</span> for 20 seconds on Kill</li><li class=\"mod\"><span class=\"dim\">(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)</span></li></ul>"},{"name":"Unnatural Instinct","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Allocated Small Passive Skills in Radius grant nothing</li><li class=\"mod\">Grants all bonuses of Unallocated Small Passive Skills in Radius</li><li class=\"mod\"><span class=\"dim\">(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)</span></li></ul><hr><ul><li class=\"strike mod\">Allocated Small Passive Skills in Radius grant nothing</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Allocated Notable Passive Skills in Radius grant nothing</li></ul></ul><hr><ul><li class=\"strike mod\">Grants all bonuses of Unallocated Small Passive Skills in Radius</li><li class=\"strike mod\"><span class=\"secondary\">local jewel effect base radius [800]</span></li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Grants all bonuses of Unallocated Notable Passive Skills in Radius<br><span class=\"secondary\">local jewel effect base radius [800]</span></li></ul></ul>"},{"name":"Voices","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">3</span> Jewel Socket Passive Skills</li><li class=\"mod\">Adds <span class=\"val\">7</span> Small Passive Skills which grant nothing</li><li class=\"mod\"><span class=\"dim\">(Added Passive Skills are never considered to be in Radius by other Jewels)</span></li></ul>"},{"name":"Voices","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">3</span> Jewel Socket Passive Skills</li><li class=\"mod\">Adds <span class=\"val\">5</span> Small Passive Skills which grant nothing</li><li class=\"mod\"><span class=\"dim\">(Added Passive Skills are never considered to be in Radius by other Jewels)</span></li></ul>"},{"name":"Voices","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">3</span> Jewel Socket Passive Skills</li><li class=\"mod\">Adds <span class=\"val\">3</span> Small Passive Skills which grant nothing</li><li class=\"mod\"><span class=\"dim\">(Added Passive Skills are never considered to be in Radius by other Jewels)</span></li></ul>"},{"name":"Voices","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">3</span> Jewel Socket Passive Skills</li><li class=\"mod\">Adds 1 Small Passive Skill which grants nothing</li><li class=\"mod\"><span class=\"dim\">(Added Passive Skills are never considered to be in Radius by other Jewels)</span></li></ul>"},{"name":"Warrior's Tale","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased effect of Tattoos in Radius</li></ul>"},{"name":"Watcher's Eye","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased maximum Mana</li><li class=\"mod\">[Two random aura modifiers]</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\"><span class=\"val\">(5–8)</span>% additional Physical Damage Reduction while affected by Determination</li><li class=\"mod\"><span class=\"val\">+(5–8)</span>% Chance to Block Attack Damage while affected by Determination</li><li class=\"mod\">Unaffected by Vulnerability while affected by Determination</li><li class=\"mod\">You take <span class=\"val\">(40–60)</span>% reduced Extra Damage from Critical Strikes while affected by Determination</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% reduced Reflected Physical Damage taken while affected by Determination</li><li class=\"mod\"><span class=\"val\">+(600–1000)</span> to Armour while affected by Determination</li><li class=\"mod\"><span class=\"val\">+(5–8)</span>% chance to Evade Attack Hits while affected by Grace</li><li class=\"mod\"><span class=\"val\">+(12–15)</span>% chance to Suppress Spell Damage while affected by Grace</li><li class=\"mod\">Unaffected by Enfeeble while affected by Grace</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Movement Speed while affected by Grace</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% chance to Blind Enemies which Hit you while affected by Grace</li><li class=\"mod\">Regenerate <span class=\"val\">(1.5–2.5)</span>% of Energy Shield per Second while affected by Discipline</li><li class=\"mod\"><span class=\"val\">+(5–8)</span>% Chance to Block Spell Damage while affected by Discipline</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% faster start of Energy Shield Recharge while affected by Discipline</li><li class=\"mod\">Gain <span class=\"val\">(20–30)</span> Energy Shield per Enemy Hit while affected by Discipline</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Energy Shield Recovery Rate while affected by Discipline</li><li class=\"mod\">Damage Penetrates <span class=\"val\">(10–15)</span>% Lightning Resistance while affected by Wrath</li><li class=\"mod\"><span class=\"val\">(1–1.5)</span>% of Lightning Damage is Leeched as Energy Shield while affected by Wrath</li><li class=\"mod\">Gain <span class=\"val\">(15–25)</span>% of Physical Damage as Extra Lightning Damage while affected by Wrath</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% of Physical Damage Converted to Lightning Damage while affected by Wrath</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Lightning Damage while affected by Wrath</li><li class=\"mod\"><span class=\"val\">(70–100)</span>% increased Critical Strike Chance while affected by Wrath</li><li class=\"mod\">Damage Penetrates <span class=\"val\">(10–15)</span>% Fire Resistance while affected by Anger</li><li class=\"mod\"><span class=\"val\">(1–1.5)</span>% of Fire Damage Leeched as Life while affected by Anger</li><li class=\"mod\">Gain <span class=\"val\">(15–25)</span>% of Physical Damage as Extra Fire Damage while affected by Anger</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% of Physical Damage Converted to Fire Damage while affected by Anger</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Fire Damage while affected by Anger</li><li class=\"mod\"><span class=\"val\">+(30–50)</span>% to Critical Strike Multiplier while affected by Anger</li><li class=\"mod\">Damage Penetrates <span class=\"val\">(10–15)</span>% Cold Resistance while affected by Hatred</li><li class=\"mod\"><span class=\"val\">+(1.2–1.8)</span>% to Critical Strike Chance while affected by Hatred</li><li class=\"mod\">Adds <span class=\"val\">(58–70)</span> to <span class=\"val\">(88–104)</span> Cold Damage while affected by Hatred</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% of Physical Damage Converted to Cold Damage while affected by Hatred</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Cold Damage while affected by Hatred</li><li class=\"mod\"><span class=\"val\">(0.8–1.2)</span>% of Damage leeched as Life while affected by Vitality</li><li class=\"mod\">Regenerate <span class=\"val\">(1–1.5)</span>% of Life per second while affected by Vitality</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Life Recovery Rate while affected by Vitality</li><li class=\"mod\">Gain <span class=\"val\">(20–30)</span> Life per Enemy Hit while affected by Vitality</li><li class=\"mod\"><span class=\"val\">(50–70)</span>% increased Life Recovery from Flasks while affected by Vitality</li><li class=\"mod\">Non-Channelling Skills have <span class=\"val\">(-10–-5)</span> to Total Mana Cost while affected by Clarity</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% of Damage taken from Mana before Life while affected by Clarity</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% chance to Recover 10% of Mana when you use a Skill while affected by Clarity</li><li class=\"mod\">Gain <span class=\"val\">(6–10)</span>% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Mana Recovery Rate while affected by Clarity</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% of Damage taken while affected by Clarity Recouped as Mana</li><li class=\"mod\">You gain Onslaught for <span class=\"val\">4</span> seconds on Kill while affected by Haste</li><li class=\"mod\">You have Phasing while affected by Haste</li><li class=\"mod\">Unaffected by Temporal Chains while affected by Haste</li><li class=\"mod\">Debuffs on you expire <span class=\"val\">(15–20)</span>% faster while affected by Haste</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste</li><li class=\"mod\">Immune to Ignite while affected by Purity of Fire</li><li class=\"mod\">Unaffected by Burning Ground while affected by Purity of Fire</li><li class=\"mod\">Unaffected by Flammability while affected by Purity of Fire</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire</li><li class=\"mod\">Immune to Freeze while affected by Purity of Ice</li><li class=\"mod\">Unaffected by Chilled Ground while affected by Purity of Ice</li><li class=\"mod\">Unaffected by Frostbite while affected by Purity of Ice</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice</li><li class=\"mod\">Immune to Shock while affected by Purity of Lightning</li><li class=\"mod\">Unaffected by Shocked Ground while affected by Purity of Lightning</li><li class=\"mod\">Unaffected by Conductivity while affected by Purity of Lightning</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% of Fire and Cold Damage taken as Lightning Damage while<br>affected by Purity of Lightning</li><li class=\"mod\">Unaffected by Elemental Weakness while affected by Purity of Elements</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% reduced Reflected Elemental Damage taken while affected by Purity of Elements</li><li class=\"mod\"><span class=\"val\">+(30–50)</span>% to Chaos Resistance while affected by Purity of Elements</li><li class=\"mod\"><span class=\"val\">+1</span>% to all maximum Elemental Resistances while affected by Purity of Elements</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Critical Strike Multiplier while affected by Precision</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Attack Damage while affected by Precision</li><li class=\"mod\">Gain a Flask Charge when you deal a Critical Strike while affected by Precision</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed while affected by Precision</li><li class=\"mod\">Cannot be Blinded while affected by Precision</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% chance to deal Double Damage while using Pride</li><li class=\"mod\">Your Hits Intimidate Enemies for 4 seconds while you are using Pride</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Physical Damage while using Pride</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Impale Enemies on Hit with Attacks while using Pride</li><li class=\"mod\">Impales you inflict last <span class=\"val\">2</span> additional Hits while using Pride</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Recovery rate of Life and Energy Shield while affected by Malevolence</li><li class=\"mod\">Unaffected by Poison while affected by Malevolence</li><li class=\"mod\">Unaffected by Bleeding while affected by Malevolence</li><li class=\"mod\">Damaging Ailments you inflict deal Damage <span class=\"val\">(10–15)</span>% faster while affected by Malevolence</li><li class=\"mod\"><span class=\"val\">+(18–22)</span>% to Damage over Time Multiplier while affected by Malevolence</li><li class=\"mod\">Critical Strikes Penetrate <span class=\"val\">(8–10)</span>% of Enemy Elemental Resistances while affected by Zealotry</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Cast Speed while affected by Zealotry</li><li class=\"mod\">Effects of Consecrated Ground you create while affected by Zealotry Linger for <span class=\"val\">2</span> seconds</li><li class=\"mod\">Consecrated Ground you create while affected by Zealotry causes enemies to take <span class=\"val\">(8–10)</span>% increased Damage</li><li class=\"mod\">Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry</li><li class=\"mod\"><span class=\"val\">30</span>% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry</li></ul></ul>"},{"name":"Watcher's Eye","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased maximum Mana</li><li class=\"mod\">[Three random aura modifiers]</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\"><span class=\"val\">(5–8)</span>% additional Physical Damage Reduction while affected by Determination</li><li class=\"mod\"><span class=\"val\">+(5–8)</span>% Chance to Block Attack Damage while affected by Determination</li><li class=\"mod\">Unaffected by Vulnerability while affected by Determination</li><li class=\"mod\">You take <span class=\"val\">(40–60)</span>% reduced Extra Damage from Critical Strikes while affected by Determination</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% reduced Reflected Physical Damage taken while affected by Determination</li><li class=\"mod\"><span class=\"val\">+(600–1000)</span> to Armour while affected by Determination</li><li class=\"mod\"><span class=\"val\">+(5–8)</span>% chance to Evade Attack Hits while affected by Grace</li><li class=\"mod\"><span class=\"val\">+(12–15)</span>% chance to Suppress Spell Damage while affected by Grace</li><li class=\"mod\">Unaffected by Enfeeble while affected by Grace</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Movement Speed while affected by Grace</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% chance to Blind Enemies which Hit you while affected by Grace</li><li class=\"mod\">Regenerate <span class=\"val\">(1.5–2.5)</span>% of Energy Shield per Second while affected by Discipline</li><li class=\"mod\"><span class=\"val\">+(5–8)</span>% Chance to Block Spell Damage while affected by Discipline</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% faster start of Energy Shield Recharge while affected by Discipline</li><li class=\"mod\">Gain <span class=\"val\">(20–30)</span> Energy Shield per Enemy Hit while affected by Discipline</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Energy Shield Recovery Rate while affected by Discipline</li><li class=\"mod\">Damage Penetrates <span class=\"val\">(10–15)</span>% Lightning Resistance while affected by Wrath</li><li class=\"mod\"><span class=\"val\">(1–1.5)</span>% of Lightning Damage is Leeched as Energy Shield while affected by Wrath</li><li class=\"mod\">Gain <span class=\"val\">(15–25)</span>% of Physical Damage as Extra Lightning Damage while affected by Wrath</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% of Physical Damage Converted to Lightning Damage while affected by Wrath</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Lightning Damage while affected by Wrath</li><li class=\"mod\"><span class=\"val\">(70–100)</span>% increased Critical Strike Chance while affected by Wrath</li><li class=\"mod\">Damage Penetrates <span class=\"val\">(10–15)</span>% Fire Resistance while affected by Anger</li><li class=\"mod\"><span class=\"val\">(1–1.5)</span>% of Fire Damage Leeched as Life while affected by Anger</li><li class=\"mod\">Gain <span class=\"val\">(15–25)</span>% of Physical Damage as Extra Fire Damage while affected by Anger</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% of Physical Damage Converted to Fire Damage while affected by Anger</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Fire Damage while affected by Anger</li><li class=\"mod\"><span class=\"val\">+(30–50)</span>% to Critical Strike Multiplier while affected by Anger</li><li class=\"mod\">Damage Penetrates <span class=\"val\">(10–15)</span>% Cold Resistance while affected by Hatred</li><li class=\"mod\"><span class=\"val\">+(1.2–1.8)</span>% to Critical Strike Chance while affected by Hatred</li><li class=\"mod\">Adds <span class=\"val\">(58–70)</span> to <span class=\"val\">(88–104)</span> Cold Damage while affected by Hatred</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% of Physical Damage Converted to Cold Damage while affected by Hatred</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Cold Damage while affected by Hatred</li><li class=\"mod\"><span class=\"val\">(0.8–1.2)</span>% of Damage leeched as Life while affected by Vitality</li><li class=\"mod\">Regenerate <span class=\"val\">(1–1.5)</span>% of Life per second while affected by Vitality</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Life Recovery Rate while affected by Vitality</li><li class=\"mod\">Gain <span class=\"val\">(20–30)</span> Life per Enemy Hit while affected by Vitality</li><li class=\"mod\"><span class=\"val\">(50–70)</span>% increased Life Recovery from Flasks while affected by Vitality</li><li class=\"mod\">Non-Channelling Skills have <span class=\"val\">(-10–-5)</span> to Total Mana Cost while affected by Clarity</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% of Damage taken from Mana before Life while affected by Clarity</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% chance to Recover 10% of Mana when you use a Skill while affected by Clarity</li><li class=\"mod\">Gain <span class=\"val\">(6–10)</span>% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Mana Recovery Rate while affected by Clarity</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% of Damage taken while affected by Clarity Recouped as Mana</li><li class=\"mod\">You gain Onslaught for <span class=\"val\">4</span> seconds on Kill while affected by Haste</li><li class=\"mod\">You have Phasing while affected by Haste</li><li class=\"mod\">Unaffected by Temporal Chains while affected by Haste</li><li class=\"mod\">Debuffs on you expire <span class=\"val\">(15–20)</span>% faster while affected by Haste</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste</li><li class=\"mod\">Immune to Ignite while affected by Purity of Fire</li><li class=\"mod\">Unaffected by Burning Ground while affected by Purity of Fire</li><li class=\"mod\">Unaffected by Flammability while affected by Purity of Fire</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire</li><li class=\"mod\">Immune to Freeze while affected by Purity of Ice</li><li class=\"mod\">Unaffected by Chilled Ground while affected by Purity of Ice</li><li class=\"mod\">Unaffected by Frostbite while affected by Purity of Ice</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice</li><li class=\"mod\">Immune to Shock while affected by Purity of Lightning</li><li class=\"mod\">Unaffected by Shocked Ground while affected by Purity of Lightning</li><li class=\"mod\">Unaffected by Conductivity while affected by Purity of Lightning</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% of Fire and Cold Damage taken as Lightning Damage while<br>affected by Purity of Lightning</li><li class=\"mod\">Unaffected by Elemental Weakness while affected by Purity of Elements</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% reduced Reflected Elemental Damage taken while affected by Purity of Elements</li><li class=\"mod\"><span class=\"val\">+(30–50)</span>% to Chaos Resistance while affected by Purity of Elements</li><li class=\"mod\"><span class=\"val\">+1</span>% to all maximum Elemental Resistances while affected by Purity of Elements</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Critical Strike Multiplier while affected by Precision</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Attack Damage while affected by Precision</li><li class=\"mod\">Gain a Flask Charge when you deal a Critical Strike while affected by Precision</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed while affected by Precision</li><li class=\"mod\">Cannot be Blinded while affected by Precision</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% chance to deal Double Damage while using Pride</li><li class=\"mod\">Your Hits Intimidate Enemies for 4 seconds while you are using Pride</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Physical Damage while using Pride</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Impale Enemies on Hit with Attacks while using Pride</li><li class=\"mod\">Impales you inflict last <span class=\"val\">2</span> additional Hits while using Pride</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Recovery rate of Life and Energy Shield while affected by Malevolence</li><li class=\"mod\">Unaffected by Poison while affected by Malevolence</li><li class=\"mod\">Unaffected by Bleeding while affected by Malevolence</li><li class=\"mod\">Damaging Ailments you inflict deal Damage <span class=\"val\">(10–15)</span>% faster while affected by Malevolence</li><li class=\"mod\"><span class=\"val\">+(18–22)</span>% to Damage over Time Multiplier while affected by Malevolence</li><li class=\"mod\">Critical Strikes Penetrate <span class=\"val\">(8–10)</span>% of Enemy Elemental Resistances while affected by Zealotry</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Cast Speed while affected by Zealotry</li><li class=\"mod\">Effects of Consecrated Ground you create while affected by Zealotry Linger for <span class=\"val\">2</span> seconds</li><li class=\"mod\">Consecrated Ground you create while affected by Zealotry causes enemies to take <span class=\"val\">(8–10)</span>% increased Damage</li><li class=\"mod\">Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry</li><li class=\"mod\"><span class=\"val\">30</span>% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry</li></ul></ul>"},{"name":"Witchbane","type":"Jewel","type-group":"Jewels","effect":"<ul><li class=\"mod\"><span class=\"val\">+(5–15)</span> to Intelligence</li><li class=\"mod\">When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to<br>Curses for remaining Hex Duration</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(5–15)</span> to Intelligence</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Curse Skills have <span class=\"val\">(10–15)</span>% increased Skill Effect Duration</li></ul></ul><hr><ul><li class=\"strike mod\">When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to</li><li class=\"strike mod\">Curses for remaining Hex Duration</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Cursed Enemies you or your Minions Kill have a <span class=\"val\">(10–15)</span>% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage</li></ul></ul>"},{"name":"Augyre","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(180–220)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Every 16 seconds you gain <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments&lt;br&gt;Your Critical Strikes do not deal extra Damage&lt;br&gt;Ailments never count as being from Critical Strikes&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;You are not a vanishing spark, but a patient ember waiting to seed a great fire.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Elemental Overload</span> for 8 seconds</li><li class=\"mod\">You have <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Your hits can&#039;t be Evaded&lt;br&gt;Never deal Critical Strikes&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Great tacticians learn that consistency often trumps potential.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Resolute Technique</span> while you do not have Elemental Overload</li><li class=\"mod\"><span class=\"val\">100</span>% increased Physical Damage while you have Resolute Technique</li><li class=\"mod\"><span class=\"dim\">(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)</span></li><li class=\"mod\"><span class=\"dim\">(Your hits can't be Evaded. Never deal Critical Strikes)</span></li></ul>"},{"name":"Axiom Perpetuum","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(2–3)</span> to <span class=\"val\">(5–6)</span> Fire Damage to Spells</li><li class=\"mod\">Adds <span class=\"val\">(2–3)</span> to <span class=\"val\">(5–6)</span> Cold Damage to Spells</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(10–12)</span> Lightning Damage to Spells</li><li class=\"mod\"><span class=\"val\">(4–6)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(100–140)</span>% increased Spell Critical Strike Chance</li></ul>"},{"name":"Balefire","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">25</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.25 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam&#039;s damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Totem lasts &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(13.4–4499.1)&lt;/span&gt; Base Fire Damage per second&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;1.5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Summons a Totem which uses this Skill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Burning Debuff can have a maximum of &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; stages&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Additional Debuff stages add &lt;span class=&quot;mod-value&quot;&gt;-40&lt;/span&gt;% of Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fire Exposure applies &lt;span class=&quot;mod-value&quot;&gt;-25&lt;/span&gt;% to Fire Resistance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base skill is totemified [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base totem range [50]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Scorching Ray</span> Skill</li><li class=\"mod\"><span class=\"val\">(12–20)</span>% increased Cast Speed</li><li class=\"mod\">Recover <span class=\"val\">(1–3)</span>% of Life on Kill</li><li class=\"mod\">Recover <span class=\"val\">(1–3)</span>% of Mana on Kill</li><li class=\"mod\"><span class=\"val\">10</span>% increased Scorching Ray beam length</li></ul>"},{"name":"Bitterdream","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">22</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Bonechill</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Added Cold Damage</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Inspiration</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Hypothermia</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Ice Bite</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Cold Penetration</li></ul>"},{"name":"Breath of the Council","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">32</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(260–310)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\">Chaos Skills have <span class=\"val\">40</span>% increased Skill Effect Duration</li></ul>"},{"name":"Brightbeak","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50–75)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">45</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li></ul>"},{"name":"Brutus' Lead Sprinkler","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">16</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(8–13)</span> to <span class=\"val\">(26–31)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Critical Strike Chance</li><li class=\"mod\">Adds <span class=\"val\">4</span> to <span class=\"val\">7</span> Fire Damage to Attacks with this Weapon per 10 Strength</li></ul>"},{"name":"Cadigan's Authority","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(60–85)</span> to <span class=\"val\">(100–133)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(3–5)</span> to maximum number of Summoned Totems</li><li class=\"mod\">You cannot have more than 2 Summoned Totems of the same type</li><li class=\"mod\"><span class=\"val\">(40–70)</span>% increased Totem Placement speed</li><li class=\"mod\">Battlemage</li><li class=\"mod\"><span class=\"dim\">(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)</span></li></ul>"},{"name":"Callinellus Malleus","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(5–10)</span> to <span class=\"val\">(15–23)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% reduced Enemy Stun Threshold with this Weapon</li><li class=\"mod\">Cannot Knock Enemies Back</li><li class=\"mod\">All Attack Damage Chills when you Stun</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Cameria's Avarice","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(10–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;(0.50–0.30) sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125–200)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;(125–200)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;This attack fires icy projectiles in a circle around enemies you hit, dealing attack damage with all physical damage converted to cold.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; additional Projectiles&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of Physical Damage Converted to Cold Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Fires Projectiles in a circle&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot Freeze&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Skill when you Hit a Frozen Enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base is projectile [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;monster projectile variation [38]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Icicle Burst</span> when you Hit a Frozen Enemy</li><li class=\"mod\"><span class=\"val\">(140–180)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(11–14)</span> to <span class=\"val\">(17–21)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(15–40)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">40</span>% increased Rarity of Items Dropped by Frozen Enemies</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Cold Damage with Attack Skills</li></ul>"},{"name":"Cameria's Maul","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(140–180)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(10–20)</span> to <span class=\"val\">(30–50)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">(15–40)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">40</span>% increased Rarity of Items Dropped by Frozen Enemies</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Cold Damage with Attack Skills</li></ul>"},{"name":"Cerberus Limb","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(70–100)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Energy Shield per 5 Armour on Equipped Shield</li><li class=\"mod\"><span class=\"val\">+5</span> to Armour per 5 Evasion Rating on Equipped Shield</li><li class=\"mod\"><span class=\"val\">+20</span> to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield</li><li class=\"mod\"><span class=\"val\">0.5</span>% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block</li></ul>"},{"name":"Clayshaper","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">12</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Minion#GemTags&quot;&gt;Minion&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Golem#GemTags&quot;&gt;Golem&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Physical#GemTags&quot;&gt;Physical&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(30–54) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(34–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(50–98)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(35–68)&lt;/span&gt; Dex&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–10)&lt;/span&gt;% increased Character Size&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; Summoned Golem&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Golems grant &lt;span class=&quot;mod-value&quot;&gt;(33–105)&lt;/span&gt; Life Regenerated per second&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Golems grant &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% increased Defences&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Armour, Evasion Rating and Energy Shield are the standard Defences)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Buff Effect&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Stone Golem</span> Skill</li><li class=\"mod\">Adds <span class=\"val\">(24–30)</span> to <span class=\"val\">(34–40)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(8–10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Summoned Golems</li><li class=\"mod\">Golems have <span class=\"val\">(96–120)</span> to <span class=\"val\">(132–160)</span> Added Attack Physical Damage</li></ul>"},{"name":"Death's Hand","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">26</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(35–46)</span> to <span class=\"val\">(85–128)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(25–50)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">30</span>% chance to gain a Power Charge when you Stun</li><li class=\"mod\">Gain <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Your Physical Damage is converted to Chaos Damage, and you have a 25% chance to Wither on hit&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;has_unholy_might&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Unholy Might</span> for 4 seconds on Critical Strike</li><li class=\"mod\"><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">30</span>% chance to gain a Power Charge when you Stun</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain Chaotic Might for 4 seconds on Critical Strike<br><span class=\"dim\">(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)</span></li></ul></ul>"},{"name":"Doon Cuebiyari","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">32</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Iron Will</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(15–18)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Mana</li><li class=\"mod\">1% increased Damage per <span class=\"val\">8</span> Strength when in Main Hand</li><li class=\"mod\">1% increased Armour per <span class=\"val\">16</span> Strength when in Off Hand</li></ul><hr><ul><li class=\"strike mod\">1% increased Armour per <span class=\"val\">16</span> Strength when in Off Hand</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">1% increased maximum Energy Shield per <span class=\"val\">16</span> Strength when in Off Hand</li></ul></ul><hr><ul><li class=\"strike mod\">1% increased Damage per <span class=\"val\">8</span> Strength when in Main Hand</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">1% increased maximum Mana per <span class=\"val\">12</span> Strength when in Main Hand</li></ul></ul>"},{"name":"Doryani's Catalyst","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">32</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Elemental Proliferation</li><li class=\"mod\">Adds <span class=\"val\">(65–85)</span> to <span class=\"val\">(100–160)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(11–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Elemental Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Earendel's Embrace","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to all Attributes</li><li class=\"mod\">Minions deal <span class=\"val\">(30–40)</span>% increased Damage</li><li class=\"mod\">Summoned Skeletons Cover Enemies in Ash on Hit</li><li class=\"mod\">Summoned Skeletons take <span class=\"val\">(15–30)</span>% of their Maximum Life per second as Fire Damage</li><li class=\"mod\">Summoned Skeletons have Avatar of Fire</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.\nDeal no Non-Fire Damage)</span></li></ul>"},{"name":"Flesh-Eater","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">10</span> to <span class=\"val\">15</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">1</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">3</span>% of Attack Damage Leeched as Life against Bleeding Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% chance to cause Bleeding on Hit</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Frostbreath","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(26–32)</span> to <span class=\"val\">(36–42)</span> Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(26–32)</span> to <span class=\"val\">(36–42)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">(8–14)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(40–50)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(35–50)</span>% increased Chill Duration on Enemies</li><li class=\"mod\">Attacks with this Weapon deal Double Damage to Chilled Enemies</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(8–14)</span>% increased Attack Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Critical Strike Chance</li></ul></ul>"},{"name":"Gorebreaker","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(300–360)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Stun Duration on Enemies</li><li class=\"mod\">Extra gore</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Lavianga's Wisdom","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(160–200)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">+70</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+70</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Area Damage</li></ul>"},{"name":"Maata's Teaching","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">26</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(15–30)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(1–2)</span> to Level of all Minion Skill Gems</li><li class=\"mod\">Minions&#039; Base Attack Critical Strike Chance is equal to the Critical<br>Strike Chance of your Main Hand Weapon</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(15–30)</span>% increased Critical Strike Chance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Minions have <span class=\"val\">+(20–40)</span>% to Critical Strike Multiplier</li></ul></ul>"},{"name":"Mjölner","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\">Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown<br>Socketed Lightning Spells have no Cost if Triggered</li><li class=\"mod\"><span class=\"val\">+300</span> Intelligence Requirement</li><li class=\"mod\"><span class=\"val\">+200</span> Strength Requirement</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Lightning Damage</li><li class=\"mod\">Skills Chain <span class=\"val\">+1</span> times</li></ul><hr><ul><li class=\"strike mod\">Skills Chain <span class=\"val\">+1</span> times</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Area of Effect</li></ul></ul><hr><ul><li class=\"strike mod\">Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown</li><li class=\"strike mod\">Socketed Lightning Spells have no Cost if Triggered</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Trigger Level <span class=\"val\">20</span> Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown<br><span class=\"secondary\">local unique cast lightning bolt on melee hit % [100]</span></li></ul></ul>"},{"name":"Mon'tregul's Grasp","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">50</span>% reduced maximum number of Raised Zombies</li><li class=\"mod\">Raised Zombies have <span class=\"val\">+5000</span> to maximum Life</li><li class=\"mod\">Raised Zombies have <span class=\"val\">+(25–30)</span>% to all Resistances</li><li class=\"mod\"><span class=\"val\">25</span>% increased Raised Zombie Size</li><li class=\"mod\">Enemies Killed by Zombies&#039; Hits Explode, dealing <span class=\"val\">50</span>% of their Life as Fire Damage</li><li class=\"mod\">Raised Zombies deal <span class=\"val\">(100–125)</span>% more Physical Damage</li></ul><hr><ul><li class=\"strike mod\">Unknown</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Damage per Raised Zombie</li></ul></ul>"},{"name":"Nebulis","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–120)</span>% increased Implicit Modifier magnitudes</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Elemental Damage per 1% Fire, Cold, or Lightning Resistance above 75%</li><li class=\"mod\"><span class=\"dim\">(Implicit Modifiers are those that come from an item's type, rather than its random properties)</span></li></ul>"},{"name":"Nebuloch","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(45–60)</span> to <span class=\"val\">(100–120)</span> Physical Damage</li><li class=\"mod\">Gain <span class=\"val\">(30–40)</span>% of Physical Attack Damage as Extra Fire Damage</li><li class=\"mod\"><span class=\"val\">+4</span>% to Chaos Resistance per Endurance Charge</li><li class=\"mod\"><span class=\"val\">1</span>% reduced Elemental Damage taken from Hits per Endurance Charge</li><li class=\"mod\">Adds <span class=\"val\">5</span> to <span class=\"val\">8</span> Physical Damage per Endurance Charge</li><li class=\"mod\"><span class=\"val\">+500</span> to Armour per Endurance Charge</li><li class=\"mod\"><span class=\"val\">200</span> Fire Damage taken per second per Endurance Charge if you&#039;ve been Hit Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Nycta's Lantern","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(76–98)</span> to <span class=\"val\">(161–176)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">50</span>% increased Light Radius</li><li class=\"mod\">Battlemage</li><li class=\"mod\"><span class=\"dim\">(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)</span></li></ul>"},{"name":"Replica Bitterdream","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">22</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Elemental Penetration</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Immolate</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Unbound Ailments</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Inspiration</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Innervate</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">15</span> Ice Bite</li></ul>"},{"name":"Replica Earendel's Embrace","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to all Attributes</li><li class=\"mod\">Minions deal <span class=\"val\">(30–40)</span>% increased Damage</li><li class=\"mod\">Raised Zombies Cover Enemies in Ash on Hit</li><li class=\"mod\">Raised Zombies take <span class=\"val\">(15–30)</span>% of their Maximum Life per second as Fire Damage</li><li class=\"mod\">Raised Zombies have Avatar of Fire</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.\nDeal no Non-Fire Damage)</span></li></ul>"},{"name":"Replica Frostbreath","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">15</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(53–67)</span> to <span class=\"val\">(71–89)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">(8–14)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(23–31)</span>% to Chaos Resistance</li><li class=\"mod\">Your Chaos Damage can Chill</li><li class=\"mod\">Attacks with this Weapon deal Double Damage to Chilled Enemies</li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Replica Nebulis","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–120)</span>% increased Implicit Modifier magnitudes</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Elemental Damage per 1% Missing<br>Fire, Cold, or Lightning Resistance, up to a maximum of 450%</li><li class=\"mod\"><span class=\"dim\">(Implicit Modifiers are those that come from an item's type, rather than its random properties)</span></li><li class=\"mod\"><span class=\"dim\">(Missing Resistance is the amount your Resistance is below the maximum)</span></li></ul>"},{"name":"Sign of the Sin Eater","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">26</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">30</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Lightning#GemTags&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Attack#GemTags&quot;&gt;Attack&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Melee#GemTags&quot;&gt;Melee&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Strike#GemTags&quot;&gt;Strike&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Aura#GemTags&quot;&gt;Aura&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(7–12) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Speed: &lt;span class=&quot;colourDefault&quot;&gt;85% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;(225–489)% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;(225–489)%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;AoE Radius: &lt;span class=&quot;colourDefault&quot;&gt;15&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(1–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(0–98)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(0–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires  &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;ItemClasses&quot; href=&quot;One_Hand_Swords&quot;&gt;One Hand Swords&lt;/a&gt;, &lt;a class=&quot;ItemClasses&quot; href=&quot;Thrusting_One_Hand_Swords&quot;&gt;Thrusting One Hand Swords&lt;/a&gt;, &lt;a class=&quot;ItemClasses&quot; href=&quot;Two_Hand_Swords&quot;&gt;Two Hand Swords&lt;/a&gt;, &lt;a class=&quot;ItemClasses&quot; href=&quot;One_Hand_Axes&quot;&gt;One Hand Axes&lt;/a&gt;, &lt;a class=&quot;ItemClasses&quot; href=&quot;Two_Hand_Axes&quot;&gt;Two Hand Axes&lt;/a&gt;, &lt;a class=&quot;ItemClasses&quot; href=&quot;One_Hand_Maces&quot;&gt;One Hand Maces&lt;/a&gt;, &lt;a class=&quot;ItemClasses&quot; href=&quot;Sceptres&quot;&gt;Sceptres&lt;/a&gt;, &lt;a class=&quot;ItemClasses&quot; href=&quot;Two_Hand_Maces&quot;&gt;Two Hand Maces&lt;/a&gt;, &lt;a class=&quot;ItemClasses&quot; href=&quot;Staves&quot;&gt;Staves&lt;/a&gt;, &lt;a class=&quot;ItemClasses&quot; href=&quot;Unarmed&quot;&gt;Unarmed&lt;/a&gt;, &lt;a class=&quot;ItemClasses&quot; href=&quot;Warstaves&quot;&gt;Warstaves&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% of Physical Damage Converted to Lightning Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(20–30)&lt;/span&gt;% less Area Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base radius is &lt;span class=&quot;mod-value&quot;&gt;(1.5–2.1)&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base Aura radius is &lt;span class=&quot;mod-value&quot;&gt;(3.6–4.2)&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Lightning strikes &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; target within &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Aura grants &lt;span class=&quot;mod-value&quot;&gt;(1–12)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(4–220)&lt;/span&gt; added Lightning Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Aura grants &lt;span class=&quot;mod-value&quot;&gt;(10–19)&lt;/span&gt;% chance to Shock&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(-10–0)&lt;/span&gt;% less Area Damage&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Smite</span> Skill</li><li class=\"mod\"><span class=\"val\">+(10–30)</span> to Strength and Intelligence</li><li class=\"mod\">Enemies inflict Elemental Ailments on you instead of nearby Allies</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Singularity","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(1–10)</span> to <span class=\"val\">(150–200)</span> Lightning Damage to Spells</li><li class=\"mod\"><span class=\"val\">(14–18)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(6–8)</span>% reduced Mana Cost of Skills</li><li class=\"mod\">Nearby Enemies are Hindered, with <span class=\"val\">25</span>% reduced Movement Speed</li><li class=\"mod\"><span class=\"val\">100</span>% increased Damage with Hits and Ailments against Hindered Enemies</li><li class=\"mod\"><span class=\"dim\">(Hinder reduces movement speed for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul><hr><ul><li class=\"strike mod\">Adds <span class=\"val\">(1–10)</span> to <span class=\"val\">(150–200)</span> Lightning Damage to Spells</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Cold Damage over Time Multiplier</li></ul></ul>"},{"name":"The Black Cane","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(8–15)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Minions deal <span class=\"val\">(40–60)</span>% increased Damage</li><li class=\"mod\">Each Summoned Phantasm grants you <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Your spells deal additional physical damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;spell_minimum_added_physical_damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;spell_maximum_added_physical_damage&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Phantasmal Might</span></li><li class=\"mod\"><span class=\"dim\">(Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)</span></li></ul>"},{"name":"The Dark Seer","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">22</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of all Spell Skill Gems</li><li class=\"mod\"><span class=\"val\">10</span>% Global chance to Blind Enemies on hit</li><li class=\"mod\"><span class=\"val\">+(1–2)</span> Maximum Energy Shield per Level</li><li class=\"mod\">Enemies Blinded by you have Malediction</li><li class=\"mod\"><span class=\"val\">+(1–2)</span> Maximum Mana per Level</li><li class=\"mod\">Unaffected by Blind</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)</span></li></ul>"},{"name":"The Dark Seer","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">22</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of all Spell Skill Gems</li><li class=\"mod\"><span class=\"val\">10</span>% Global chance to Blind Enemies on hit</li><li class=\"mod\"><span class=\"val\">+(1–2)</span> Maximum Energy Shield per Level</li><li class=\"mod\">Enemies Blinded by you have Malediction</li><li class=\"mod\"><span class=\"val\">+(1–2)</span> Maximum Life per Level</li><li class=\"mod\">Unaffected by Blind</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)</span></li></ul>"},{"name":"The Dark Seer","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">22</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of all Spell Skill Gems</li><li class=\"mod\"><span class=\"val\">10</span>% Global chance to Blind Enemies on hit</li><li class=\"mod\">Enemies Blinded by you have Malediction</li><li class=\"mod\"><span class=\"val\">+(1–2)</span> Maximum Life per Level</li><li class=\"mod\"><span class=\"val\">+(1–2)</span> Maximum Mana per Level</li><li class=\"mod\">Unaffected by Blind</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)</span></li></ul>"},{"name":"The Monastery Bell","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50–75)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(5–9)</span> to <span class=\"val\">(13–18)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased Attack Speed</li><li class=\"mod\">Chance to Block is Unlucky</li><li class=\"mod\">Count as Blocking Attack Damage from the first target Hit with each Shield Attack</li><li class=\"mod\"><span class=\"dim\">(Unlucky things are rolled twice and the worst result used)</span></li></ul>"},{"name":"The Supreme Truth","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Gems</li><li class=\"mod\"><span class=\"val\">60</span>% increased Intelligence Requirement</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">3</span>% increased Experience gain</li><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage</li></ul>"},{"name":"Yaomac's Accord","type":"Mace (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">32</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Damage with Vaal Skills</li><li class=\"mod\"><span class=\"val\">(6–8)</span>% reduced Soul Gain Prevention Duration</li><li class=\"mod\">Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill</li><li class=\"mod\">Shepherd of Souls</li><li class=\"mod\"><span class=\"dim\">(Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% increased Souls per Vaal Skill used in the past 8 seconds)</span></li></ul>"},{"name":"Brain Rattler","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to deal Double Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(100–130)</span> to <span class=\"val\">(360–430)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\"><span class=\"val\">50</span>% chance to Shock</li><li class=\"mod\">Damage Penetrates <span class=\"val\">20</span>% Lightning Resistance</li><li class=\"mod\">Enemies you Shock have <span class=\"val\">20</span>% reduced Movement Speed</li><li class=\"mod\">Enemies you Shock have <span class=\"val\">30</span>% reduced Cast Speed</li><li class=\"mod\">Hits with this Weapon Shock Enemies as though dealing <span class=\"val\">300</span>% more Damage</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Chober Chaber","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Duration on Enemies</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Melee Gems</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Minion Gems</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Strength Requirement</li><li class=\"mod\"><span class=\"val\">(200–220)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">25</span>% increased maximum Mana</li><li class=\"mod\">Minions have <span class=\"val\">(20–40)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">15</span>% increased Skill Effect Duration</li></ul>"},{"name":"Geofri's Baptism","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Duration on Enemies</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">200</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">11</span> to <span class=\"val\">23</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Stun Duration on Enemies</li><li class=\"mod\">Never deal Critical Strikes</li></ul>"},{"name":"Hrimnor's Hymn","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">45</span>% increased Stun Duration on Enemies</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+10</span> to Strength</li><li class=\"mod\"><span class=\"val\">(140–200)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">15</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">1</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Stun Duration on Enemies</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Jorrhast's Blacksteel","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">45</span>% increased Stun Duration on Enemies</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">25</span>% chance to Trigger Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(4–25) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.60 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;40&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;(5–24)&lt;/span&gt; Animated Weapons&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can use Items requiring up to Level &lt;span class=&quot;mod-value&quot;&gt;(9–100)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions&#039; Attacks deal &lt;span class=&quot;mod-value&quot;&gt;(5–228)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(8–333)&lt;/span&gt; additional Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Animated Lingering Blades deal &lt;span class=&quot;mod-value&quot;&gt;(1–41)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(2–203)&lt;/span&gt; Added Attack Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions deal &lt;span class=&quot;mod-value&quot;&gt;(0–58)&lt;/span&gt;% more Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;(0–58)&lt;/span&gt;% more Attack Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base display minion actor level [4,100]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;display minion monster type [22]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–2)&lt;/span&gt; to Maximum Animated Weapons&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Animate Weapon</span> on Kill</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">30</span>% less Animate Weapon Duration</li><li class=\"mod\">Weapons you Animate create an additional copy</li></ul><hr><ul><li class=\"strike mod\">Weapons you Animate create an additional copy</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Maximum number of Animated Weapons is Doubled</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(8–12)</span>% increased Cast Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Minions deal <span class=\"val\">(50–70)</span>% increased Damage if you&#039;ve Hit Recently<br><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul></ul>"},{"name":"Kongor's Undying Rage","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance to double Stun Duration</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(43–56)</span> to <span class=\"val\">(330–400)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(15–20)</span>% to all Elemental Resistances</li><li class=\"mod\">Hits can&#039;t be Evaded</li><li class=\"mod\">Your Critical Strikes do not deal extra Damage</li><li class=\"mod\">You gain Onslaught for <span class=\"val\">4</span> seconds on Critical Strike</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul><hr><ul><li class=\"strike mod\">Hits can&#039;t be Evaded</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Battlemage<br><span class=\"dim\">(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Your Critical Strikes do not deal extra Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Lose <span class=\"val\">1</span>% of Life when you deal a Critical Strike</li></ul></ul>"},{"name":"Marohi Erqi","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">45</span>% increased Stun Duration on Enemies</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(500–600)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Stun Duration on Enemies</li><li class=\"mod\"><span class=\"val\">-500</span> to Accuracy Rating</li></ul>"},{"name":"Quecholli","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Duration on Enemies</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(25–50)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">5</span> to <span class=\"val\">25</span> Physical Damage</li><li class=\"mod\">Gain <span class=\"val\">10</span> Life per Enemy Killed</li><li class=\"mod\">Enemies Killed with Attack or Spell Hits Explode, dealing <span class=\"val\">10</span>% of their Life as Fire Damage</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Replica Kongor's Undying Rage","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance to double Stun Duration</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(43–56)</span> to <span class=\"val\">(330–400)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(15–20)</span>% to all Elemental Resistances</li><li class=\"mod\">Hits can&#039;t be Evaded</li><li class=\"mod\">Your Critical Strikes do not deal extra Damage</li><li class=\"mod\">Regenerate <span class=\"val\">20</span>% of Energy Shield per second if you&#039;ve dealt a Critical Strike with this weapon Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Replica Trypanon","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Duration on Enemies</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">-5000</span> to Accuracy Rating</li><li class=\"mod\">This Weapon&#039;s Critical Strike Chance is 100%</li></ul>"},{"name":"Tawhoa's Felling","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% reduced Enemy Stun Threshold</li></ul><hr><ul><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;This skill is triggered when you use a Slam or Strike skill, and summons a Mirage Chieftain who will use that Slam or Strike skill once before dissipating.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Tawhoa's Chosen</span> when you Attack with<br>a Non-Vaal Slam or Strike Skill near an Enemy</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(250–300)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Stun Duration on Enemies</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% reduced Enemy Stun Threshold with this Weapon</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Tidebreaker","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Strength</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Endurance Charge on Melee Stun</li><li class=\"mod\"><span class=\"val\">+40</span> to Intelligence</li><li class=\"mod\">Adds <span class=\"val\">(70–80)</span> to <span class=\"val\">(340–375)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Physical Damage per Endurance Charge</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% reduced Enemy Stun Threshold with this Weapon</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Trypanon","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Duration on Enemies</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">50</span>% reduced Attack Speed</li><li class=\"mod\">This Weapon&#039;s Critical Strike Chance is 100%</li></ul>"},{"name":"Voidhome","type":"Mace (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Stun Duration on Enemies</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">150</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% reduced Rarity of Items found</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% reduced Experience gain</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Physical Attack Damage Leeched as Mana</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Acton's Nightmare","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Area has patches of Burning Ground</li><li class=\"mod\">Area is inhabited by Skeletons</li><li class=\"mod\">Restless Dead</li><li class=\"mod\">Area is a large Maze</li><li class=\"mod\">Area contains a Large Chest</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">(220–250)</span>% increased Rarity of Items found in this Area</li><li class=\"mod\"><span class=\"secondary\">display map two bosses [1]</span></li><li class=\"mod\"><span class=\"secondary\">map ground effect patches per 100 tiles [20]</span></li><li class=\"mod\"><span class=\"secondary\">map ground effect radius [14]</span></li><li class=\"mod\"><span class=\"secondary\">map undead monsters get up after X seconds [10]</span></li></ul>"},{"name":"Altered Distant Memory","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Experience gain</li><li class=\"mod\">Monster Level: <span class=\"val\">81</span></li><li class=\"mod\">Map has <span class=\"val\">(3–5)</span> additional random Modifiers</li><li class=\"mod\">Map has <span class=\"val\">(2–4)</span> additional Synthesis Global Modifiers</li><li class=\"mod\"><span class=\"secondary\">map item drop quantity +% [100]</span></li><li class=\"mod\"><span class=\"secondary\">map item drop rarity +% [0]</span></li><li class=\"mod\"><span class=\"secondary\">map pack size +% [25]</span></li></ul>"},{"name":"Augmented Distant Memory","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Experience gain</li><li class=\"mod\">Monster Level: <span class=\"val\">81</span></li><li class=\"mod\">Map has <span class=\"val\">(3–5)</span> additional random Modifiers</li><li class=\"mod\">Map has <span class=\"val\">(2–4)</span> additional Synthesis Global Modifiers</li><li class=\"mod\"><span class=\"secondary\">map item drop quantity +% [100]</span></li><li class=\"mod\"><span class=\"secondary\">map item drop rarity +% [0]</span></li><li class=\"mod\"><span class=\"secondary\">map pack size +% [25]</span></li></ul>"},{"name":"Caer Blaidd, Wolfpack's Den","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Unique Boss drops <span class=\"val\">4</span> additional Maps</li><li class=\"mod\"><span class=\"val\">(20–50)</span>% increased number of Rare Monsters</li><li class=\"mod\"><span class=\"val\">(20–50)</span>% increased Magic Monsters</li><li class=\"mod\"><span class=\"val\">25</span>% more Monster Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Monster Damage</li><li class=\"mod\"><span class=\"val\">150</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">150</span>% increased Rarity of Items found in this Area</li></ul>"},{"name":"Cortex","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Experience gain</li><li class=\"mod\">Monster Level: <span class=\"val\">83</span></li><li class=\"mod\">Map has <span class=\"val\">(3–5)</span> additional random Modifiers</li><li class=\"mod\">Map has <span class=\"val\">(4–6)</span> additional Synthesis Global Modifiers</li><li class=\"mod\"><span class=\"secondary\">map item drop quantity +% [100]</span></li><li class=\"mod\"><span class=\"secondary\">map item drop rarity +% [0]</span></li><li class=\"mod\"><span class=\"secondary\">map pack size +% [25]</span></li></ul>"},{"name":"Death and Taxes","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Unique Boss deals <span class=\"val\">(30–35)</span>% increased Damage</li><li class=\"mod\">Unique Boss has <span class=\"val\">(25–30)</span>% increased Attack and Cast Speed</li><li class=\"mod\">Unique Boss gives <span class=\"val\">20000</span>% increased Experience</li><li class=\"mod\">Unique Boss drops <span class=\"val\">(12–20)</span> additional Currency Items</li><li class=\"mod\"><span class=\"val\">150</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"secondary\">map no exiles [1]</span></li></ul>"},{"name":"Doryani's Machinarium","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–50)</span>% increased Experience gain</li><li class=\"mod\">Unique Boss is augmented by Player choices</li><li class=\"mod\">Found Items have <span class=\"val\">10</span>% chance to drop Corrupted in Area</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Rarity of Items found in this Area</li></ul>"},{"name":"Hall of Grandmasters","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Contains the Immortalised Grandmasters<br>PvP damage scaling in effect</li></ul>"},{"name":"Hallowed Ground","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Unique Boss drops <span class=\"val\">3</span> additional Maps</li><li class=\"mod\">Unique Boss gives <span class=\"val\">2000</span>% increased Experience</li><li class=\"mod\"><span class=\"val\">0.5</span> Flask Charges recovered every 3 seconds</li><li class=\"mod\"><span class=\"val\">(-2–2)</span> to Monster Level of Area</li><li class=\"mod\"><span class=\"val\">100</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">100</span>% increased Rarity of Items found in this Area</li></ul>"},{"name":"Infused Beachhead","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% more Monster Life</li><li class=\"mod\"><span class=\"val\">100</span>% increased Monster Damage</li><li class=\"mod\">Unique Boss drops an additional Harbinger Scroll</li><li class=\"mod\">Area contains <span class=\"val\">20</span> additional Harbingers</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Rarity of Items found in this Area</li><li class=\"mod\"><span class=\"secondary\">map uber beachhead map [1]</span></li></ul>"},{"name":"Maelström of Chaos","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Area has patches of Chilled Ground</li><li class=\"mod\">% of Monster Damage is Converted to Lightning</li><li class=\"mod\">Monsters deal <span class=\"val\">50</span>% extra Physical Damage as Lightning</li><li class=\"mod\">Monsters&#039; Melee Attacks apply random Hexes on Hit</li><li class=\"mod\">Monsters Reflect Hexes</li><li class=\"mod\">Monsters are Immune to randomly chosen Elemental Ailments or Stun</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">(200–400)</span>% increased Rarity of Items found in this Area</li><li class=\"mod\"><span class=\"secondary\">map ground effect patches per 100 tiles [20]</span></li><li class=\"mod\"><span class=\"secondary\">map ground effect radius [14]</span></li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(You are Chilled while standing in Chilled Ground)</span></li></ul>"},{"name":"Mao Kun","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Experience gain</li><li class=\"mod\">% of Monster Damage is Converted to Lightning</li><li class=\"mod\">Monsters deal <span class=\"val\">(175–190)</span>% extra Physical Damage as Lightning</li><li class=\"mod\">Monsters gain an Endurance Charge on Hit</li><li class=\"mod\">Monsters gain a Power Charge on Hit</li><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Quantity of Items found in this Area</li></ul>"},{"name":"Oba's Cursed Trove","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Area has patches of desecrated ground</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% more Monster Life</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Monster Damage</li><li class=\"mod\">Area becomes fatal after some time</li><li class=\"mod\"><span class=\"val\">40</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"secondary\">map ground effect patches per 100 tiles [20]</span></li><li class=\"mod\"><span class=\"secondary\">map ground effect radius [10]</span></li></ul>"},{"name":"Olmec's Sanctum","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">(40–50)</span>% more Monster Life</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Monster Damage</li><li class=\"mod\">Final Boss drops higher Level Items</li><li class=\"mod\"><span class=\"val\">(120–200)</span>% increased Quantity of Items found in this Area</li></ul>"},{"name":"Pillars of Arun","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Experience gain</li><li class=\"mod\">Area contains unbridged gaps to cross</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Monster Movement Speed</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Monster Attack Speed</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Monster Cast Speed</li><li class=\"mod\">Monsters have <span class=\"val\">50</span>% chance to Avoid Ailments</li><li class=\"mod\">Players have Level 20 Dash Skill</li><li class=\"mod\">Players have <span class=\"val\">200</span>% increased Cooldown Recovery Rate for Movement Skills</li><li class=\"mod\"><span class=\"secondary\">map item drop quantity +% [100,150]</span></li><li class=\"mod\"><span class=\"secondary\">map item drop rarity +% [200,300]</span></li><li class=\"mod\"><span class=\"secondary\">map pack size +% [0]</span></li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li></ul>"},{"name":"Poorjoy's Asylum","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">150</span>% increased Experience gain</li><li class=\"mod\"><span class=\"val\">(140–160)</span>% more Monster Life</li><li class=\"mod\"><span class=\"val\">(140–160)</span>% increased Monster Damage</li><li class=\"mod\"><span class=\"val\">25</span>% increased Monster Movement Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Monster Attack Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Monster Cast Speed</li><li class=\"mod\">Area is a large Maze</li><li class=\"mod\">Unique Boss drops <span class=\"val\">(10–15)</span> additional Rare <span class=\"val\">(0–23)</span></li><li class=\"mod\"><span class=\"val\">100</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">250</span>% increased Rarity of Items found in this Area</li></ul>"},{"name":"Replica Cortex","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">200</span>% increased Experience gain</li><li class=\"mod\">Monster Level: <span class=\"val\">84</span></li><li class=\"mod\">Map has <span class=\"val\">(6–8)</span> additional random Modifiers</li><li class=\"mod\">Map has <span class=\"val\">(4–6)</span> additional Synthesis Global Modifiers</li><li class=\"mod\"><span class=\"secondary\">map item drop quantity +% [100]</span></li><li class=\"mod\"><span class=\"secondary\">map item drop rarity +% [0]</span></li><li class=\"mod\"><span class=\"secondary\">map pack size +% [25]</span></li></ul>"},{"name":"Replica Pillars of Arun","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Experience gain</li><li class=\"mod\">Area contains unbridged gaps to cross</li><li class=\"mod\"><span class=\"val\">100</span>% increased Monster Damage</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Monster Movement Speed</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Monster Attack Speed</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Monster Cast Speed</li><li class=\"mod\">Monsters have <span class=\"val\">50</span>% chance to Avoid Ailments</li><li class=\"mod\">Players have Level 20 Dash Skill</li><li class=\"mod\">Players have <span class=\"val\">200</span>% increased Cooldown Recovery Rate for Movement Skills</li><li class=\"mod\"><span class=\"secondary\">map item drop quantity +% [200,250]</span></li><li class=\"mod\"><span class=\"secondary\">map item drop rarity +% [200,300]</span></li><li class=\"mod\"><span class=\"secondary\">map pack size +% [30]</span></li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li></ul>"},{"name":"Replica Poorjoy's Asylum","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">200</span>% increased Experience gain</li><li class=\"mod\"><span class=\"val\">(140–160)</span>% more Monster Life</li><li class=\"mod\">Monsters have <span class=\"val\">(500–1000)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(60–100)</span>% to Monster Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">(140–160)</span>% increased Monster Damage</li><li class=\"mod\"><span class=\"val\">25</span>% increased Monster Movement Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Monster Attack Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Monster Cast Speed</li><li class=\"mod\">Area is a large Maze</li><li class=\"mod\">Unique Boss drops <span class=\"val\">(10–15)</span> additional Rare <span class=\"val\">(0–23)</span></li><li class=\"mod\"><span class=\"val\">100</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">250</span>% increased Rarity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">50</span>% increased Pack size</li></ul>"},{"name":"Rewritten Distant Memory","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Experience gain</li><li class=\"mod\">Monster Level: <span class=\"val\">81</span></li><li class=\"mod\">Map has <span class=\"val\">(3–5)</span> additional random Modifiers</li><li class=\"mod\">Map has <span class=\"val\">(2–4)</span> additional Synthesis Global Modifiers</li><li class=\"mod\"><span class=\"secondary\">map item drop quantity +% [100]</span></li><li class=\"mod\"><span class=\"secondary\">map item drop rarity +% [0]</span></li><li class=\"mod\"><span class=\"secondary\">map pack size +% [25]</span></li></ul>"},{"name":"The Beachhead","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Area contains <span class=\"val\">6</span> additional Harbingers</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Rarity of Items found in this Area</li></ul>"},{"name":"The Beachhead","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Area contains <span class=\"val\">6</span> additional Harbingers</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Rarity of Items found in this Area</li></ul>"},{"name":"The Beachhead","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Area contains <span class=\"val\">6</span> additional Harbingers</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Rarity of Items found in this Area</li></ul>"},{"name":"The Coward's Trial","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Contains waves of Monsters</li><li class=\"mod\">Contains additional waves of Undead Monsters</li><li class=\"mod\">Area contains additional waves of Ghosts</li><li class=\"mod\">Area contains additional waves of Oriathan Zombies</li><li class=\"mod\">Area contains additional waves of Phantasms</li><li class=\"mod\">Area contains additional waves of Raging Spirits</li><li class=\"mod\">Area contains additional waves of Bone Rhoas</li><li class=\"mod\">Area contains additional waves of Ravager Maws</li><li class=\"mod\">Area contains additional waves of Zombies</li></ul>"},{"name":"The Putrid Cloister","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Players are Cursed with Vulnerability</li><li class=\"mod\">Players are Cursed with Flammability</li><li class=\"mod\">Players are Cursed with Frostbite</li><li class=\"mod\">Players are Cursed with Despair</li><li class=\"mod\">Players are Cursed with Conductivity</li><li class=\"mod\">Unique Boss drops divination cards</li><li class=\"mod\"><span class=\"val\">90</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">45</span>% increased Rarity of Items found in this Area</li><li class=\"mod\"><span class=\"secondary\">map drop stacked deck on death permyriad [50]</span></li><li class=\"mod\"><span class=\"dim\">(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to Shock the target. It lasts 8 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds)</span></li></ul>"},{"name":"The Twilight Temple","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">% increased Experience gain</li><li class=\"mod\">Area has increased monster variety</li><li class=\"mod\">Players are Cursed with Flammability</li><li class=\"mod\">Players are Cursed with Frostbite</li><li class=\"mod\">Area is inhabited by Lunaris fanatics</li><li class=\"mod\">Area is inhabited by Solaris fanatics</li><li class=\"mod\"><span class=\"val\">(75–100)</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">(125–175)</span>% increased Rarity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">(25–50)</span>% increased Pack size</li><li class=\"mod\"><span class=\"dim\">(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds)</span></li></ul>"},{"name":"The Vinktar Square","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">20</span>% more Monster Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased Monster Damage</li><li class=\"mod\">+<span class=\"val\">35</span>% Monster Lightning Resistance</li><li class=\"mod\">Monsters deal <span class=\"val\">35</span>% extra Physical Damage as Lightning</li><li class=\"mod\">Monsters are Unaffected by Shock</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Rarity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Pack size</li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li></ul>"},{"name":"Twisted Distant Memory","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\"><span class=\"val\">100</span>% increased Experience gain</li><li class=\"mod\">Monster Level: <span class=\"val\">81</span></li><li class=\"mod\">Map has <span class=\"val\">(3–5)</span> additional random Modifiers</li><li class=\"mod\">Map has <span class=\"val\">(2–4)</span> additional Synthesis Global Modifiers</li><li class=\"mod\"><span class=\"secondary\">map item drop quantity +% [100]</span></li><li class=\"mod\"><span class=\"secondary\">map item drop rarity +% [0]</span></li><li class=\"mod\"><span class=\"secondary\">map pack size +% [25]</span></li></ul>"},{"name":"Vaults of Atziri","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Chests have <span class=\"val\">(2500–3500)</span>% increased Item Rarity</li><li class=\"mod\">Area contains no monsters</li><li class=\"mod\">Found Items have <span class=\"val\">(20–40)</span>% chance to drop Corrupted in Area</li><li class=\"mod\"><span class=\"secondary\">map disable chest drop scaling [1]</span></li></ul>"},{"name":"Whakawairua Tuahu","type":"Map","type-group":"Other","effect":"<ul><li class=\"mod\">Area contains many Totems</li><li class=\"mod\">Curses have <span class=\"val\">50</span>% reduced effect on Monsters</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Quantity of Items found in this Area</li><li class=\"mod\"><span class=\"val\">(120–160)</span>% increased Rarity of Items found in this Area</li><li class=\"mod\"><span class=\"secondary\">map extra content weighting [1]</span></li><li class=\"mod\"><span class=\"secondary\">map rare monsters have nemesis mod [1]</span></li></ul>"},{"name":"Ahuana's Bite","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(6–8)</span> Life per Enemy Hit with Attacks</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(30–40)</span> to <span class=\"val\">(60–70)</span> Cold Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\">Enemies Chilled by your Hits have Damage taken increased by Chill Effect</li><li class=\"mod\">Chill Enemies as though dealing <span class=\"val\">(60–100)</span>% more Damage</li></ul>"},{"name":"Asphyxia's Wrath","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Projectile Speed</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">5</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Cold#GemTags&quot;&gt;Cold&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(24–50) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Dex, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(8–11.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies have &lt;span class=&quot;mod-value&quot;&gt;(-36–-17)&lt;/span&gt;% to Cold Resistance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;+25&lt;/span&gt;% chance to Freeze&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Freezes on Cursed enemies have &lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Duration&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Frostbite</span> Skill</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Chill Duration on Enemies</li><li class=\"mod\">Gain <span class=\"val\">20</span>% of Physical Damage as Extra Cold Damage</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% chance to Freeze</li><li class=\"mod\">Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Hexes from Auras or Cursed Ground cannot be Transferred)</span></li></ul>"},{"name":"Blackgleam","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(12–15)</span> to <span class=\"val\">(24–27)</span> Fire Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(10–30)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">5</span> to <span class=\"val\">10</span> Added Fire Damage with Bow Attacks</li></ul>"},{"name":"Craghead","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">4</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–25)</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Projectile Speed</li><li class=\"mod\"><span class=\"val\">(140–200)</span>% increased Stun Duration on Enemies</li><li class=\"mod\"><span class=\"val\">6</span> to <span class=\"val\">10</span> Added Physical Damage with Bow Attacks</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Drillneck","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Arrows Pierce an additional Target</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+350</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(40–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(10–14)</span> to <span class=\"val\">(19–24)</span> Added Physical Damage with Bow Attacks</li><li class=\"mod\">Arrows deal <span class=\"val\">50</span>% increased Damage with Hits and Ailments to Targets they Pierce</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Impale Effect</li></ul></ul>"},{"name":"Hyrri's Bite","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(6–8)</span> Life per Enemy Hit with Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(35–45)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+(15–25)</span> to Intelligence</li><li class=\"mod\">Adds <span class=\"val\">10</span> to <span class=\"val\">20</span> Cold Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% increased Attack Speed</li><li class=\"mod\">Gain <span class=\"val\">(2–3)</span> Life per Enemy Hit with Attacks</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li></ul>"},{"name":"Maloney's Mechanism","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\">Has <span class=\"val\">2</span> Sockets</li><li class=\"mod\">Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown</li><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">5</span>% chance to Blind Enemies on Hit with Attacks</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(7–12)</span>% increased Attack Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">25</span> Arrow Nova</li></ul></ul>"},{"name":"Maloney's Nightfall","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(10–15)</span>% of Physical Damage as Extra Chaos Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(12–16)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">(8–10)</span> to <span class=\"val\">(14–16)</span> Added Physical Damage with Bow Attacks</li><li class=\"mod\"><span class=\"val\">25</span>% chance to create a Smoke Cloud when Hit</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Damage with Hits and Ailments against Blinded Enemies</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Enemies standing in Smoke Clouds are Blinded)</span></li></ul>"},{"name":"Rearguard","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(7–9)</span> to <span class=\"val\">(13–16)</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–24)</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">(12–15)</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">+(400–450)</span> to Armour</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">50</span>% increased Stun and Block Recovery</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Projectile Damage</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(20–30)</span>% increased Projectile Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% reduced Enemy Stun Threshold with Bows<br><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul></ul>"},{"name":"Replica Maloney's Mechanism","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\">Has <span class=\"val\">2</span> Sockets</li><li class=\"mod\">Trigger a Socketed Bow Skill when you Cast a Spell while<br>wielding a Bow, with a 1 second Cooldown</li><li class=\"mod\"><span class=\"val\">(7–12)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">5</span>% chance to Blind Enemies on Hit with Attacks</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul>"},{"name":"Replica Soul Strike","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Critical Strike Chance with Bows</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+30</span> to Dexterity</li><li class=\"mod\">Adds <span class=\"val\">(13–18)</span> to <span class=\"val\">(26–32)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">80</span>% reduced Maximum Recovery per Life Leech</li><li class=\"mod\"><span class=\"val\">40</span>% increased Maximum total Life Recovery per second from Leech</li></ul>"},{"name":"Rigwald's Quills","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">-10</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\">Gain <span class=\"val\">7</span> Life per Enemy Hit with Attacks</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Projectile Speed</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Projectile Damage</li><li class=\"mod\">Arrows Fork</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(30–50)</span>% increased Projectile Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(30–50)</span>% chance to Aggravate Bleeding on targets you Hit with Attacks<br><span class=\"dim\">(Bleeding which has been Aggravated always deals higher Damage as though the target was moving)</span></li></ul></ul>"},{"name":"Saemus' Gift","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Projectile Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(30–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Avoid being Stunned</li><li class=\"mod\"><span class=\"val\">1</span>% increased Lightning Damage per 10 Intelligence</li></ul>"},{"name":"Scorpion's Call","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(12–15)</span> to <span class=\"val\">(24–27)</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Dexterity</li><li class=\"mod\">+<span class=\"val\">(700–1000)</span> to Evasion Rating while in Sand Stance</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Area of Effect while in Sand Stance</li><li class=\"mod\"><span class=\"val\">(25–30)</span>% increased Attack Speed if you&#039;ve changed Stance Recently</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Projectile Damage while in Blood Stance</li><li class=\"mod\">Regenerate <span class=\"val\">(150–200)</span> Life per Second while in Blood Stance</li><li class=\"mod\"><span class=\"dim\">(You are in Blood Stance by default)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Skirmish","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Physical Attack Damage Leeched as Mana</li><li class=\"mod\">Attack Skills have <span class=\"val\">+1</span> to maximum number of Summoned Totems</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Soul Strike","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Critical Strike Chance with Bows</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+30</span> to Dexterity</li><li class=\"mod\">Adds <span class=\"val\">(13–18)</span> to <span class=\"val\">(26–32)</span> Chaos Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(100–120)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">80</span>% faster start of Energy Shield Recharge</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Energy Shield Recharge Rate</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(100–120)</span> to maximum Energy Shield</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(10–15)</span>% of Maximum Life Converted to Energy Shield</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">80</span>% faster start of Energy Shield Recharge</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(10–15)</span>% chance for Energy Shield Recharge to start when you use a Skill</li></ul></ul>"},{"name":"Spinehail","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">(10–15)</span>% of Physical Damage as Extra Chaos Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Dexterity and Intelligence</li><li class=\"mod\"><span class=\"val\">(7–14)</span>% increased Attack Speed</li><li class=\"mod\">Minions deal <span class=\"val\">(30–50)</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">(5–10)</span> to <span class=\"val\">(12–24)</span> Added Physical Damage with Bow Attacks</li><li class=\"mod\">Bow Attacks Sacrifice a random Damageable Minion to fire <span class=\"val\">(1–3)</span> additional Arrow</li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li></ul>"},{"name":"Steelworm","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(8–10)</span>% increased Attack Speed</li></ul><hr><ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;130%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Calls impale debuffs from enemies, alive or dead, in a large area around you to gain steel shards. Deals reflected damage in a smaller area around each such enemy based on the impales removed from them. Continues to grant shards over time until you reach maximum or spend them.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left&lt;br&gt;Grants 1 Steel Shard for each Impale removed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; Steel Shards every &lt;span class=&quot;mod-value&quot;&gt;0.5&lt;/span&gt; seconds&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Call of Steel</span></li><li class=\"mod\"><span class=\"val\">(30–60)</span>% increased Evasion Rating and Armour</li><li class=\"mod\">Deal no Non-Physical Damage</li><li class=\"mod\">Attacks that Fire Projectiles Consume up to <span class=\"val\">1</span> additional Steel Shard</li><li class=\"mod\">Skills Fire <span class=\"val\">3</span> additional Projectiles for 4 seconds after<br>you consume a total of 8 Steel Shards</li></ul>"},{"name":"The Fracturing Spinner","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(7–9)</span> to <span class=\"val\">(13–16)</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: 1 additional Projectile, +1 Chain, Pierce 1 additional Target, or Projectiles Fork.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum 1 Summoned Harbinger&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [3]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Harbinger of Directions</span> Skill</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Strength and Dexterity</li><li class=\"mod\">Adds <span class=\"val\">(19–22)</span> to <span class=\"val\">(30–35)</span> Fire Damage to Spells and Attacks</li><li class=\"mod\">Adds <span class=\"val\">(19–22)</span> to <span class=\"val\">(30–35)</span> Cold Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Fire and Cold Resistances</li></ul>"},{"name":"The Poised Prism","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Elemental Damage with Attack Skills</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Lightning Resistance</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">2</span> Cold Damage to Attacks per 10 Dexterity</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">2</span> Fire Damage to Attacks per 10 Strength</li><li class=\"mod\">Adds  to <span class=\"val\">3</span> Lightning Damage to Attacks per 10 Intelligence</li></ul>"},{"name":"The Shattered Divinity","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(7–9)</span> to <span class=\"val\">(13–16)</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal Harbinger minion. The minion will cast a random buff on you that grants one or all of the following: Fire 2 additional Projectiles, Chain 2 additional times, Projectiles Pierce 2 additional targets, or Projectiles Fork then Fork an additional time.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum 1 Summoned Harbinger&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [9]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Greater Harbinger of Directions</span> Skill</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Strength and Dexterity</li><li class=\"mod\">Adds <span class=\"val\">(19–22)</span> to <span class=\"val\">(30–35)</span> Fire Damage to Spells and Attacks</li><li class=\"mod\">Adds <span class=\"val\">(19–22)</span> to <span class=\"val\">(30–35)</span> Cold Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Fire and Cold Resistances</li></ul>"},{"name":"Voidfletcher","type":"Quiver","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Elemental Damage with Attack Skills</li></ul><hr><ul><li class=\"mod\">Consumes a Void Charge to Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;65% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;65%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Fires an arrow which decelerates to the target location, the arrow will then become unstable and explode dealing weapon damage in an area, converting half of the physical damage to cold damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% of Physical Damage Converted to Cold Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% more Area Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;attack unusable if triggerable [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base is projectile [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base skill show average damage instead of dps [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill can fire arrows [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Void Shot</span> when you fire Arrows with a Non-Triggered Skill</li><li class=\"mod\">Adds <span class=\"val\">(30–40)</span> to <span class=\"val\">(80–100)</span> Cold Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(80–120)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\">Gain <span class=\"val\">(20–40)</span> Mana per Enemy Killed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">5</span> Maximum Void Charges</li><li class=\"mod\">Gain a Void Charge every <span class=\"val\">0.5</span> seconds</li></ul>"},{"name":"The Blood of Innocence","type":"Relic","type-group":"Other","effect":"<ul><li class=\"mod\">The Herald of the Scourge drops the Balance of Terror</li><li class=\"mod\">The Herald of the Scourge deals <span class=\"val\">50</span>% more Damage</li><li class=\"mod\">The Herald of the Scourge takes <span class=\"val\">50</span>% less Damage</li><li class=\"mod\">This item is destroyed when applied to a Sanctum</li></ul>"},{"name":"The Broken Censer","type":"Relic","type-group":"Other","effect":"<ul><li class=\"mod\">The Herald of the Scourge drops <span class=\"val\">2</span> additional Forbidden Tomes</li><li class=\"mod\">Rooms are unknown on the Sanctum Map</li><li class=\"mod\">Cannot be used with Forbidden Tomes below level <span class=\"val\">75</span></li><li class=\"mod\">This item is destroyed when applied to a Sanctum</li></ul>"},{"name":"The Chains of Castigation","type":"Relic","type-group":"Other","effect":"<ul><li class=\"mod\">The Herald of the Scourge drops Sandstorm Visage</li><li class=\"mod\">Rooms are unknown on the Sanctum Map</li><li class=\"mod\">Cannot be used with Forbidden Tomes below level <span class=\"val\">75</span></li><li class=\"mod\">This item is destroyed when applied to a Sanctum</li></ul>"},{"name":"The First Crest","type":"Relic","type-group":"Other","effect":"<ul><li class=\"mod\">Aureus Coins are converted to Experience upon defeating the Herald of the Scourge</li><li class=\"mod\">This item is destroyed when applied to a Sanctum</li></ul>"},{"name":"The Gilded Chalice","type":"Relic","type-group":"Other","effect":"<ul><li class=\"mod\">Duplicates up to <span class=\"val\">4</span> random Offer Rewards upon defeating the Herald of the Scourge</li><li class=\"mod\">Cannot have Inspiration</li><li class=\"mod\">Cannot recover Resolve</li><li class=\"mod\">This item is destroyed when applied to a Sanctum</li></ul>"},{"name":"The Hour of Divinity","type":"Relic","type-group":"Other","effect":"<ul><li class=\"mod\">Duplicates up to <span class=\"val\">2</span> random Offer Rewards upon defeating the Herald of the Scourge</li><li class=\"mod\">Cannot have Boons</li><li class=\"mod\">This item is destroyed when applied to a Sanctum</li></ul>"},{"name":"The Night Lamp","type":"Relic","type-group":"Other","effect":"<ul><li class=\"mod\">The Herald of the Scourge drops an additional Forbidden Tome</li><li class=\"mod\">No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis</li><li class=\"mod\">This item is destroyed when applied to a Sanctum</li></ul>"},{"name":"The Original Scripture","type":"Relic","type-group":"Other","effect":"<ul><li class=\"mod\">The Herald of the Scourge drops the Original Sin</li><li class=\"mod\">Cannot have Inspiration</li><li class=\"mod\">Maximum Resolve is 1</li><li class=\"mod\">Cannot be used with Forbidden Tomes below level <span class=\"val\">83</span></li><li class=\"mod\">This item is destroyed when applied to a Sanctum</li></ul>"},{"name":"The Power and the Promise","type":"Relic","type-group":"Other","effect":"<ul><li class=\"mod\">The Herald of the Scourge drops Eternal Damnation</li><li class=\"mod\">Cannot have Inspiration</li><li class=\"mod\">Cannot recover Resolve</li><li class=\"mod\">Cannot be used with Forbidden Tomes below level <span class=\"val\">80</span></li><li class=\"mod\">This item is destroyed when applied to a Sanctum</li></ul>"},{"name":"The Second Sacrament","type":"Relic","type-group":"Other","effect":"<ul><li class=\"mod\">The Herald of the Scourge deals <span class=\"val\">100</span>% more Damage</li><li class=\"mod\">The Herald of the Scourge takes <span class=\"val\">75</span>% less Damage</li><li class=\"mod\">The Herald of the Scourge drops the Winds of Fate</li><li class=\"mod\">Cannot be used with Forbidden Tomes below level <span class=\"val\">83</span></li><li class=\"mod\">This item is destroyed when applied to a Sanctum</li></ul>"},{"name":"Ahkeli's Meadow","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Life</li></ul><span class=\"note mod\">{This item can be combined with a Mountain and Valley ring at a Vendor.}</span>"},{"name":"Ahkeli's Mountain","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Life</li></ul><span class=\"note mod\">{This item can be combined with a Meadow and Valley ring at a Vendor.}</span>"},{"name":"Ahkeli's Valley","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Life</li></ul><span class=\"note mod\">{This item can be combined with a Meadow and Mountain ring at a Vendor.}</span>"},{"name":"Anathema","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% chance to gain a Power Charge when you Cast a Curse Spell</li><li class=\"mod\">Your Curse Limit is equal to your maximum Power Charges</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(10–20)</span>% chance to gain a Power Charge when you Cast a Curse Spell</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Curse Skills have <span class=\"val\">(-30–30)</span>% reduced Skill Effect Duration</li></ul></ul>"},{"name":"Andvarius","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(6–15)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+10</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(50–70)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">-20</span>% to all Elemental Resistances</li></ul>"},{"name":"Angler's Plait","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">You can catch Corrupted Fish</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">100</span>% increased Fishing Line Strength</li><li class=\"mod\"><span class=\"val\">20</span>% increased Quantity of Fish Caught</li><li class=\"mod\"><span class=\"val\">40</span>% increased Rarity of Fish Caught</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Fish Bite Sensitivity</li><li class=\"mod\"><span class=\"dim\">(Multiple bites from Fish with multiple mouths only check Bite Sensitivity once)</span></li></ul>"},{"name":"Astral Projector","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid Elemental Ailments</li><li class=\"mod\">Nova Spells have <span class=\"val\">20</span>% less Area of Effect</li><li class=\"mod\">Nova Spells Cast at the targeted location instead of around you</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul><hr><ul><li class=\"strike mod\">Nova Spells have <span class=\"val\">20</span>% less Area of Effect</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(40–50)</span>% reduced maximum Energy Shield</li></ul></ul>"},{"name":"Berek's Grip","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(12–16)</span>% to Cold and Lightning Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(25–30)</span>% increased Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(50–70)</span> Lightning Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">1</span>% of Damage Leeched as Life against Shocked Enemies</li><li class=\"mod\"><span class=\"val\">1</span>% of Damage Leeched as Energy Shield against Frozen Enemies</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">1</span>% of Damage Leeched as Life against Shocked Enemies</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Enemies Shocked by you are Debilitated<br><span class=\"dim\">(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">1</span>% of Damage Leeched as Energy Shield against Frozen Enemies</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Enemies Frozen by you take <span class=\"val\">10</span>% increased Damage</li></ul></ul>"},{"name":"Berek's Pass","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(12–16)</span>% to Fire and Cold Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(25–30)</span>% increased Fire Damage</li><li class=\"mod\">Adds <span class=\"val\">(20–25)</span> to <span class=\"val\">(30–50)</span> Cold Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage while Ignited</li><li class=\"mod\"><span class=\"val\">+5000</span> to Armour while Frozen</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">30</span>% increased Damage while Ignited</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Action Speed cannot be modified to below Base Value while Ignited</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+5000</span> to Armour while Frozen</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">25</span>% of Damage taken while Frozen Recouped as Life<br><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span><br><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting)</span></li></ul></ul>"},{"name":"Berek's Respite","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(12–16)</span>% to Fire and Lightning Resistances</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(20–25)</span> to <span class=\"val\">(30–50)</span> Fire Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">(25–30)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Mana</li><li class=\"mod\">When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy</li><li class=\"mod\">When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by 15%, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time)</span></li></ul><hr><ul><li class=\"strike mod\">When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Ignited Enemies you Kill Explode, dealing <span class=\"val\">5</span>% of their Life as Fire Damage which cannot Ignite</li></ul></ul><hr><ul><li class=\"strike mod\">When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Shocked Enemies you Kill Explode, dealing <span class=\"val\">5</span>% of<br>their Life as Lightning Damage which cannot Shock</li></ul></ul>"},{"name":"Betrayal's Sting","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(3–4)</span> to <span class=\"val\">(10–14)</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–35)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(-30–-20)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% chance to inflict an additional Poison on the same Target when you inflict Poison</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Blackflame","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(8–12)</span>% to Fire Damage over Time Multiplier</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Ignite Duration on Enemies</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% chance to Ignite</li><li class=\"mod\"><span class=\"val\">+(20–25)</span>% to Fire and Chaos Resistances</li><li class=\"mod\">Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite</li><li class=\"mod\">Withered does not expire on Enemies Ignited by you</li><li class=\"mod\"><span class=\"secondary\">use unique blackflame ignite effect [1]</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"Blackheart","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">4</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(10–15)</span> to <span class=\"val\">(20–25)</span> Chaos Damage to Attacks</li><li class=\"mod\">Regenerate <span class=\"val\">(10–15)</span> Life per second</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Cause Monsters to Flee</li></ul>"},{"name":"Brinerot Mark","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">25</span>% increased Effect of Buffs granted by Socketed Golem Skills</li><li class=\"mod\">Socketed Golem Skills gain <span class=\"val\">20</span>% of Maximum Life as Extra Maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+3</span> to Level of Socketed Golem Gems</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+(15–25)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Lightning Resistance</li></ul>"},{"name":"Call of the Brotherhood","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(12–16)</span>% to Cold and Lightning Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">40</span>% of Lightning Damage Converted to Cold Damage</li><li class=\"mod\">Your spells have <span class=\"val\">100</span>% chance to Shock against Frozen Enemies</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul><hr><ul><li class=\"strike mod\">Your spells have <span class=\"val\">100</span>% chance to Shock against Frozen Enemies</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain a Power Charge on Killing a Frozen Enemy</li></ul></ul>"},{"name":"Call of the Void","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\">All Damage with Hits can Chill</li><li class=\"mod\">All Damage Taken from Hits can Chill you</li><li class=\"mod\">Enemies Chilled by your Hits can be Shattered as though Frozen</li><li class=\"mod\">Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect</li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Circle of Ambition","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+(10–20)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Cold Damage while affected by Herald of Ice</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Fire Damage while affected by Herald of Ash</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Reservation Efficiency of Herald Skills</li><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Cold Resistance while affected by Herald of Ice</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Circle of Anguish","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\">Adds <span class=\"val\">(20–25)</span> to <span class=\"val\">(26–35)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\">When used in the Synthesiser, the new item will have an additional Herald Modifier</li><li class=\"mod\">[Random Herald of Ash modifier]</li></ul>"},{"name":"Circle of Fear","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\">Adds <span class=\"val\">(20–25)</span> to <span class=\"val\">(26–35)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\">When used in the Synthesiser, the new item will have an additional Herald Modifier</li><li class=\"mod\">[Random Herald of Ice modifier]</li></ul>"},{"name":"Circle of Guilt","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to all Attributes</li><li class=\"mod\">Adds <span class=\"val\">(8–10)</span> to <span class=\"val\">(13–15)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(350–400)</span> to Armour</li><li class=\"mod\">When used in the Synthesiser, the new item will have an additional Herald Modifier</li><li class=\"mod\">[Random Herald of Purity modifier]</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Circle of Nostalgia","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to all Attributes</li><li class=\"mod\">Adds <span class=\"val\">(15–20)</span> to <span class=\"val\">(21–30)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li><li class=\"mod\">When used in the Synthesiser, the new item will have an additional Herald Modifier</li><li class=\"mod\">[Random Herald of Agony modifier]</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Circle of Regret","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(48–60)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\">When used in the Synthesiser, the new item will have an additional Herald Modifier</li><li class=\"mod\">[Random Herald of Thunder modifier]</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">Herald of Thunder has <span class=\"val\">(30–40)</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Lightning Damage while affected by Herald of Thunder</li><li class=\"mod\">Herald of Thunder has <span class=\"val\">(40–60)</span>% increased Buff Effect</li><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Lightning Resistance while affected by Herald of Thunder</li><li class=\"mod\"><span class=\"val\">+(50–60)</span>% to Lightning Resistance while affected by Herald of Thunder</li></ul></ul>"},{"name":"Coiling Whisper","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(25–50)</span>% reduced Area of Effect of Hex Skills</li><li class=\"mod\">Targets are Unaffected by your Hexes</li><li class=\"mod\">When 90% of your Hex&#039;s Duration Expires on an Enemy, Eat 1 Soul per Enemy Power</li><li class=\"mod\"><span class=\"dim\">(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)</span></li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li></ul>"},{"name":"Death Rush","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li></ul><hr><ul><li class=\"mod\">Recover <span class=\"val\">(3–5)</span>% of Life on Kill</li><li class=\"mod\">Gain Adrenaline for <span class=\"val\">(1–3)</span> second on Kill</li><li class=\"mod\"><span class=\"dim\">(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)</span></li></ul><hr><ul><li class=\"strike mod\">Recover <span class=\"val\">(3–5)</span>% of Life on Kill</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–40)</span>% chance to gain an additional Vaal Soul on Kill</li></ul></ul>"},{"name":"Doedre's Damning","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(5–20)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(5–20)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">(5–20)</span> Mana per Enemy Killed</li><li class=\"mod\">You can apply an additional Curse</li></ul><hr><ul><li class=\"strike mod\">Unknown</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Curse Enemies with Enfeeble on Hit<br><span class=\"dim\">(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Unknown</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Curse Enemies with Temporal Chains on Hit<br><span class=\"dim\">(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Unknown</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Curse Enemies with Vulnerability on Hit<br><span class=\"dim\">(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)</span></li></ul></ul>"},{"name":"Dream Fragments","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">50</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Cannot be Chilled</li><li class=\"mod\">Cannot be Frozen</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% increased Mana Regeneration Rate</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(200–300)</span>% increased Stun and Block Recovery</li></ul></ul>"},{"name":"Emberwake","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Ignite</li><li class=\"mod\"><span class=\"val\">40</span>% less Burning Damage</li><li class=\"mod\">You can inflict an additional Ignite on each Enemy</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"Enmity's Embrace","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–7)</span>% increased maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">(65–75)</span>% reduced Fire Resistance</li><li class=\"mod\">Take <span class=\"val\">(300–500)</span> Fire Damage when you Use a Skill</li><li class=\"mod\">Damage Penetrates Fire Resistance equal to your Overcapped Fire Resistance, up to a maximum of 200%</li><li class=\"mod\"><span class=\"dim\">(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)</span></li></ul>"},{"name":"Essence Worm","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Aura Gems</li><li class=\"mod\">Socketed Gems have no Reservation<br>Your Blessing Skills are Disabled</li><li class=\"mod\"><span class=\"val\">80</span>% reduced Reservation Efficiency of Skills</li></ul>"},{"name":"Fated End","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Intelligence</li><li class=\"mod\">Curse Skills have <span class=\"val\">(8–12)</span>% increased Cast Speed</li><li class=\"mod\">Non-Aura Hexes expire upon reaching % of base Effect</li><li class=\"mod\">Non-Aura Hexes gain 20% increased Effect per second</li></ul>"},{"name":"Gifts from Above","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\">Trigger Level <span class=\"val\">10</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Creates an area of Consecrated Ground, providing life regeneration and reducing the effect of curses for you and allies who stand in it.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Regenerate &lt;span class=&quot;mod-value&quot;&gt;149.42&lt;/span&gt;% of Life per second&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Consecrate</span> when you deal a Critical Strike</li><li class=\"mod\"><span class=\"val\">(30–35)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Light Radius</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Rarity of Items Dropped by Enemies killed with a Critical Strike</li><li class=\"mod\"><span class=\"val\">50</span>% increased Damage while on <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Grants Life Regeneration, and reduces the effect of Curses on you.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;damage_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;life_regeneration_rate_per_minute_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;immune_to_curses&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_maximum_chaos_damage_resistance_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_additional_physical_damage_reduction_%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;curse_effect_on_self_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;immune_to_status_ailments&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;recover_es_as_well_as_life_from_life_regeneration&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;damaging_ailment_duration_+%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Consecrated Ground</span></li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block Attack Damage while on Consecrated Ground</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(30–35)</span>% increased Global Critical Strike Chance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(25–40)</span>% increased Effect of Consecrated Ground you create</li></ul></ul>"},{"name":"Grattus Signet","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Life</li><li class=\"mod\">Attacks inflict Unnerve on Critical Strike for 4 seconds</li><li class=\"mod\">Spells inflict Intimidate on Critical Strike for 4 seconds</li><li class=\"mod\"><span class=\"dim\">(Unnerved enemies take 10% increased Spell Damage)</span></li><li class=\"mod\"><span class=\"dim\">(Intimidated enemies take 10% increased Attack Damage)</span></li></ul>"},{"name":"Heartbound Loop","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\">Regenerate <span class=\"val\">(10–15)</span> Life per second</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Minions have <span class=\"val\">15</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">350</span> Physical Damage taken on Minion Death</li></ul><hr><ul><li class=\"strike mod\">Regenerate <span class=\"val\">(10–15)</span> Life per second</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(10–20)</span>% reduced Mana Cost of Minion Skills</li></ul></ul>"},{"name":"Honoured Alliance","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Trigger <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;(80.00–20.00) sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal chieftain minion of the Tukohama tribe to fight alongside you for a duration. This minion grants you a buff which regenerates rage. Shares a Cooldown with other Spirit Chieftain Skills.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;12&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; Rage Regeneration per second&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% increased Buff Effect per Allocated Tukohama Tattoo&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill&#039;s Cooldown does not recover during its effect&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Skill on reaching Maximum Rage while a Unique Enemy is in your Presence&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions&#039; Level is equal to yours, up to a maximum of &lt;span class=&quot;mod-value&quot;&gt;85&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Spirit of Akoya</span> on Kill</li><li class=\"mod\"><span class=\"val\">+(10–20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% of Damage taken Recouped as Life</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span></li></ul>"},{"name":"Icefang Orbit","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">4</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Damage with Poison</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Poison on Hit</li><li class=\"mod\">You are Chilled when you are Poisoned</li><li class=\"mod\">Non-Chilled Enemies you Poison are Chilled</li><li class=\"mod\">Poisoned Enemies you Kill with Hits Shatter</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by 10% for 2 seconds)</span></li></ul>"},{"name":"Ixchel's Temptation","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(6–15)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–15)</span> to all Attributes</li><li class=\"mod\">Adds <span class=\"val\">(7–10)</span> to <span class=\"val\">(15–18)</span> Chaos Damage to Attacks</li><li class=\"mod\">Adds <span class=\"val\">(9–12)</span> to <span class=\"val\">(19–22)</span> Fire Damage to Spells</li><li class=\"mod\"><span class=\"val\">+(15–20)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(30–35)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(25–30)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–25)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(8–10)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(6–8)</span>% increased Attack and Cast Speed</li><li class=\"mod\">Maximum Quality is <span class=\"val\">200</span>%</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Kalandra's Touch","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Reflects opposite Ring</li></ul>"},{"name":"Kaom's Sign","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">10</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Warcry#GemTags&quot;&gt;Warcry&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(13–19) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;8.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Use Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;60&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(10–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(29–155)&lt;/span&gt; Str&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(2.5–3.4)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–38)&lt;/span&gt;% increased Warcry Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Grants 1 Endurance Charge per &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; Power to you and Allied Players&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Counts total Power of Enemies in Range&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt;% of Life Regenerated per second per&lt;br&gt;5 power, counting a maximum of 25 Power&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–40)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Enduring Cry</span> Skill</li><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Endurance Charges</li></ul><hr><ul><li class=\"strike mod\">Unknown</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased total Power counted by Warcries</li></ul></ul>"},{"name":"Kikazaru","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–15)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">60</span>% reduced Effect of Curses on you</li><li class=\"mod\">Regenerate <span class=\"val\">3</span> Life per second per Level</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul><hr><ul><li class=\"strike mod\">Regenerate <span class=\"val\">3</span> Life per second per Level</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+2</span> Maximum Mana per Level</li></ul></ul>"},{"name":"Le Heup of All","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">4</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–30)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">(10–30)</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">(10–30)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(10–30)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(10–30)</span>% increased Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(10–30)</span>% increased Global Defences<br><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(10–30)</span>% increased Rarity of Items found</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(10–30)</span>% to Global Critical Strike Multiplier</li></ul></ul>"},{"name":"Lori's Lantern","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(8–10)</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+10</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(6–8)</span>% increased Movement Speed when on Low Life</li><li class=\"mod\"><span class=\"val\">31</span>% increased Light Radius</li><li class=\"mod\"><span class=\"val\">+(20–25)</span>% to Chaos Resistance when on Low Life</li><li class=\"mod\">Damage of Enemies Hitting you is Unlucky while you are on Low Life</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li><li class=\"mod\"><span class=\"dim\">(Unlucky things are rolled twice and the worst result used)</span></li></ul><hr><ul><li class=\"strike mod\">Damage of Enemies Hitting you is Unlucky while you are on Low Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Your Damage with Hits is Lucky while on Low Life<br><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(6–8)</span>% increased Movement Speed when on Low Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(12–16)</span>% increased Attack Speed when on Low Life<br><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul></ul>"},{"name":"Lost Unity","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–7)</span>% increased Global Defences</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">30</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Grants a buff which causes you to deal more damage for each Herald skill affecting you. While you have this buff, this skill turns the space around you into a tear in reality, releasing pulses that damage enemies around you. Inflicting Ailments causes you to gain Otherworldly Pressure, which increases the frequency of the pulses. You will lose Otherworldly Pressure over time, at a rate which increases the more of it you have. The damage inflicted by this skill is not affected by modifiers to spell damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(13–1001)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(24–1859)&lt;/span&gt; Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(15–1144)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(22–1716)&lt;/span&gt; Fire Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(13–1030)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(20–1545)&lt;/span&gt; Cold Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(2–143)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(35–2718)&lt;/span&gt; Lightning Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(14–1101)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(23–1759)&lt;/span&gt; Chaos Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot inflict Ailments&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Damage cannot be Reflected&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base radius is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt; Maximum Otherworldly Pressure&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Gain 1 Otherwordly Pressure when you inflict an Ailment&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;% increased Pulse frequency per Otherworldly Pressure&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt;% more Damage per Herald Skill affecting you&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base herald of the breach pulse delay ms [2000]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base skill show average damage instead of dps [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;display skill deals secondary damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill can add multiple charges per action [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill override pvp scaling time ms [1000]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Herald of the Hive</span> Skill</li><li class=\"mod\"><span class=\"val\">+(10–20)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+(23–37)</span>% to Chaos Resistance</li></ul>"},{"name":"Malachai's Artifice","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\">All Sockets are White</li><li class=\"mod\">Socketed Gems have <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements&lt;br&gt;Exposure inflicted this way applies -25% to Resistances&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Balance is good in all things, but especially in the realm of magic.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Elemental Equilibrium</span></li><li class=\"mod\"><span class=\"val\">-20</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+(75–100)</span>% to Cold Resistance when Socketed with a Green Gem</li><li class=\"mod\"><span class=\"val\">+(75–100)</span>% to Lightning Resistance when Socketed with a Blue Gem</li><li class=\"mod\"><span class=\"val\">+(75–100)</span>% to Fire Resistance when Socketed with a Red Gem</li><li class=\"mod\"><span class=\"dim\">(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)</span></li></ul>"},{"name":"Mark of Submission","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\">Curse Enemies with Socketed Hex Curse Gem on Hit</li></ul>"},{"name":"Mark of the Elder","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(3–4)</span> to <span class=\"val\">(10–14)</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">20</span>% chance to Trigger Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;2.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Attack Damage: &lt;span class=&quot;colourDefault&quot;&gt;250% of base&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;250%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;This attack causes three otherworldly tentacles to strike the ground around you, each dealing your attack damage in an area.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% chance to Trigger this Attack on Kill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;attack unusable if triggerable [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Tentacle Whip</span> on Kill</li><li class=\"mod\">Adds <span class=\"val\">(26–32)</span> to <span class=\"val\">(42–48)</span> Cold Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Attack Damage if your opposite Ring is a Shaper Item</li><li class=\"mod\">Cannot be Stunned by Attacks if your opposite Ring is an Elder Item</li></ul>"},{"name":"Mark of the Shaper","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">20</span>% chance to Trigger Level 20 Summon <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;2.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Creates an orb which moves towards nearby enemies, exploding after a duration or when it gets close enough. The explosion deals cold spell damage in an area, and leaves behind a Vortex on the ground for a secondary duration which continues to deal cold damage over time and chill enemies caught in it.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;895&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;1342&lt;/span&gt; Cold Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base secondary duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;1553.3&lt;/span&gt; Base Cold Damage per second&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% chance to Trigger this Spell on Kill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Chilled Ground from this Skill has a base effect of &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt;%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base skill show average damage instead of dps [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;ground maelstrom art variation [5]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Volatile Anomaly</span> on Kill</li><li class=\"mod\">Adds <span class=\"val\">(13–18)</span> to <span class=\"val\">(50–56)</span> Lightning Damage to Spells</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Spell Damage if your opposite Ring is an Elder Item</li><li class=\"mod\">Cannot be Stunned by Spells if your opposite Ring is a Shaper Item</li></ul>"},{"name":"Ming's Heart","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">25</span>% reduced maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% reduced maximum Life</li><li class=\"mod\"><span class=\"val\">+(40–50)</span>% to Chaos Resistance</li><li class=\"mod\">Gain <span class=\"val\">(40–60)</span>% of Physical Damage as Extra Chaos Damage</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">25</span>% reduced maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Can&#039;t use other Rings</li></ul></ul>"},{"name":"Mokou's Embrace","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(25–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% increased Attack Speed while Ignited</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% increased Cast Speed while Ignited</li><li class=\"mod\"><span class=\"val\">+25</span>% chance to be Ignited</li><li class=\"mod\">All Damage Taken from Hits can Ignite you</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(25–40)</span>% to Cold Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+3</span>% to maximum Fire Resistance<br><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul></ul>"},{"name":"Mutewind Seal","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\">Gain Onslaught for <span class=\"val\">10</span> seconds when you Cast Socketed Golem Skill</li><li class=\"mod\">Socketed Golem Skills have <span class=\"val\">20</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">+3</span> to Level of Socketed Golem Gems</li><li class=\"mod\">Adds <span class=\"val\">(5–10)</span> to <span class=\"val\">(11–15)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(3–5)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul>"},{"name":"Ngamahu's Sign","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to Strength</li><li class=\"mod\">Adds <span class=\"val\">(20–25)</span> to <span class=\"val\">(30–35)</span> Fire Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">15</span>% increased Ignite Duration on Enemies</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Ignite</li><li class=\"mod\">Recover <span class=\"val\">(20–30)</span> Life when you Ignite an Enemy</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"Nimis","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Projectile Damage</li><li class=\"mod\">Projectiles Return to you</li><li class=\"mod\">Projectiles are fired in random directions</li></ul>"},{"name":"Original Sin","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li></ul><hr><ul><li class=\"mod\">All Elemental Damage Converted to Chaos Damage</li><li class=\"mod\">Nearby Enemies&#039; Chaos Resistance is 0</li><li class=\"mod\"><span class=\"dim\">(Any Elemental Damage not Converted by other effects is Converted by this)</span></li></ul>"},{"name":"Perandus Signet","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(25–30)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">2</span>% increased Experience gain</li><li class=\"mod\"><span class=\"val\">(45–65)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">2</span>% increased Intelligence for each Unique Item Equipped</li><li class=\"mod\"><span class=\"val\">3</span>% chance for Slain monsters to drop an additional Scroll of Wisdom</li><li class=\"mod\"><span class=\"dim\">(Flasks and Jewels are not Equipped)</span></li></ul>"},{"name":"Polaric Devastation","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Duration of Ailments on Enemies</li><li class=\"mod\">Right Ring slot: Cover Enemies in Frost for <span class=\"val\">5</span> seconds when you Freeze them</li><li class=\"mod\">Left Ring slot: Cover Enemies in Ash for <span class=\"val\">5</span> seconds when you Ignite them</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)</span></li><li class=\"mod\"><span class=\"dim\">(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)</span></li></ul>"},{"name":"Praxis","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–60)</span> to maximum Mana</li><li class=\"mod\">Regenerate <span class=\"val\">(3–6)</span> Mana per second</li><li class=\"mod\"><span class=\"val\">(-8–-4)</span> to Total Mana Cost of Skills</li><li class=\"mod\"><span class=\"val\">8</span>% of Damage taken Recouped as Mana</li><li class=\"mod\"><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span></li></ul>"},{"name":"Precursor's Emblem","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li></ul><hr><ul><li class=\"mod\">+20 to Strength<br><br>5% increased maximum Energy Shield<br><br>5% increased maximum Life</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\"><span class=\"val\">10</span>% increased Accuracy Rating per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">(6–8)</span> to <span class=\"val\">(12–13)</span> Added Cold Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">(7–9)</span> to <span class=\"val\">(13–14)</span> Fire Damage per Endurance Charge</li><li class=\"mod\"><span class=\"val\">(1–2)</span> to <span class=\"val\">(18–20)</span> Lightning Damage per Power Charge</li><li class=\"mod\">You can apply an additional Curse while at maximum Power Charges</li><li class=\"mod\">Gain Arcane Surge on Hit with Spells while at maximum Power Charges</li><li class=\"mod\"><span class=\"val\">6</span>% increased Armour per Endurance Charge</li><li class=\"mod\"><span class=\"val\">1</span>% increased Attack and Cast Speed per Endurance Charge</li><li class=\"mod\"><span class=\"val\">1</span>% increased Attack and Cast Speed per Power Charge</li><li class=\"mod\"><span class=\"val\">+1</span>% Chance to Block Attack Damage per Endurance Charge</li><li class=\"mod\"><span class=\"val\">+1</span>% Chance to Block Attack Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">+1</span>% Chance to Block Attack Damage per Power Charge</li><li class=\"mod\">You cannot be Stunned while at maximum Endurance Charges</li><li class=\"mod\"><span class=\"val\">15</span>% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges</li><li class=\"mod\"><span class=\"val\">15</span>% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges</li><li class=\"mod\"><span class=\"val\">15</span>% chance that if you would gain Power Charges, you instead gain up to<br>your maximum number of Power Charges</li><li class=\"mod\"><span class=\"val\">+4</span>% to Chaos Resistance per Endurance Charge</li><li class=\"mod\">Gain <span class=\"val\">1</span>% of Cold Damage as Extra Chaos Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">6</span>% increased Critical Strike Chance per Endurance Charge</li><li class=\"mod\"><span class=\"val\">6</span>% increased Critical Strike Chance per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">+3</span>% to Critical Strike Multiplier per Power Charge</li><li class=\"mod\"><span class=\"val\">5</span>% increased Damage per Endurance Charge</li><li class=\"mod\"><span class=\"val\">5</span>% increased Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">5</span>% increased Damage per Power Charge</li><li class=\"mod\"><span class=\"val\">+1</span>% chance to Suppress Spell Damage per Endurance Charge</li><li class=\"mod\"><span class=\"val\">+1</span>% chance to Suppress Spell Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">+1</span>% chance to Suppress Spell Damage per Power Charge</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Endurance Charge Duration</li><li class=\"mod\">Gain <span class=\"val\">1</span> Endurance Charge every second if you&#039;ve been Hit Recently</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain an Endurance Charge on Kill</li><li class=\"mod\"><span class=\"val\">3</span>% increased Energy Shield per Power Charge</li><li class=\"mod\"><span class=\"val\">8</span>% increased Evasion Rating per Frenzy Charge</li><li class=\"mod\">Gain <span class=\"val\">1</span>% of Fire Damage as Extra Chaos Damage per Endurance Charge</li><li class=\"mod\">Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Frenzy Charge Duration</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain a Frenzy Charge on Hit</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain a Frenzy Charge on Kill</li><li class=\"mod\">Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges</li><li class=\"mod\">You have Iron Reflexes while at maximum Frenzy Charges</li><li class=\"mod\">Regenerate <span class=\"val\">0.3</span>% of Life per second per Endurance Charge</li><li class=\"mod\">Regenerate <span class=\"val\">0.3</span>% of Life per second per Frenzy Charge</li><li class=\"mod\">Regenerate <span class=\"val\">0.3</span>% of Life per second per Power Charge</li><li class=\"mod\">Gain <span class=\"val\">1</span>% of Lightning Damage as Extra Chaos Damage per Power Charge</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Endurance Charges</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Frenzy Charges</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Power Charges</li><li class=\"mod\">You have Mind over Matter while at maximum Power Charges</li><li class=\"mod\"><span class=\"val\">1</span>% increased Movement Speed per Endurance Charge</li><li class=\"mod\"><span class=\"val\">1</span>% increased Movement Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">1</span>% increased Movement Speed per Power Charge</li><li class=\"mod\">Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges</li><li class=\"mod\"><span class=\"val\">1</span>% additional Physical Damage Reduction per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">1</span>% additional Physical Damage Reduction per Power Charge</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Power Charge Duration</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain a Power Charge on Critical Strike</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain a Power Charge on Kill</li><li class=\"mod\">You have Vaal Pact while at maximum Endurance Charges</li></ul></ul>"},{"name":"Profane Proxy","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+3</span> to Level of Socketed Curse Gems</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\">Left Ring Slot: Your Chilling Skitterbot&#039;s Aura applies Socketed Hex Curse instead</li><li class=\"mod\">Right Ring Slot: Your Shocking Skitterbot&#039;s Aura applies Socketed Hex Curse instead</li></ul>"},{"name":"Prospero's Protection","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">4</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(4–6)</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">+(15–35)</span> to Strength</li><li class=\"mod\"><span class=\"val\">+(45–60)</span> to maximum Life</li><li class=\"mod\">Armour from Equipped Shield is doubled</li><li class=\"mod\">Gain no Armour from Equipped Body Armour</li></ul>"},{"name":"Putembo's Meadow","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+20</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Life</li></ul><span class=\"note mod\">{This item can be combined with a Mountain and Valley ring at a Vendor.}</span>"},{"name":"Putembo's Mountain","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+20</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Life</li></ul><span class=\"note mod\">{This item can be combined with a Meadow and Valley ring at a Vendor.}</span>"},{"name":"Putembo's Valley","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+20</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Life</li></ul><span class=\"note mod\">{This item can be combined with a Meadow and Mountain ring at a Vendor.}</span>"},{"name":"Pyre","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(25–35)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Burning Damage</li><li class=\"mod\"><span class=\"val\">40</span>% of Cold Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Light Radius</li><li class=\"mod\">Ignited Enemies Killed by your Hits are destroyed</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(60–80)</span>% increased Burning Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">40</span>% of Cold Damage from Hits taken as Fire Damage</li></ul></ul>"},{"name":"Redblade Band","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\">Socketed Golem Skills have <span class=\"val\">25</span>% chance to Taunt on Hit</li><li class=\"mod\"><span class=\"val\">+3</span> to Level of Socketed Golem Gems</li><li class=\"mod\">Socketed Golem Skills have Minions Regenerate <span class=\"val\">5</span>% of Life per second</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Life</li></ul>"},{"name":"Replica Doedre's Damning","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(5–20)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+(5–20)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">(5–20)</span> Mana per Enemy Killed</li><li class=\"mod\">You can apply one fewer Curse</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Effect of your Curses</li></ul>"},{"name":"Replica Emberwake","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">90</span>% reduced Ignite Duration on Enemies</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Ignite</li><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">(35–45)</span>% faster</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li></ul>"},{"name":"Replica Malachai's Artifice","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\">All Sockets are White</li><li class=\"mod\">Socketed Gems have <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Cannot Ignite, Chill, Freeze or Shock&lt;br&gt;Critical Strikes inflict Scorch, Brittle and Sapped&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Even within the realm of torture, there are subtle intricacies.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Secrets of Suffering</span></li><li class=\"mod\"><span class=\"val\">-20</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+(75–100)</span>% to Cold Resistance when Socketed with a Green Gem</li><li class=\"mod\"><span class=\"val\">+(75–100)</span>% to Lightning Resistance when Socketed with a Blue Gem</li><li class=\"mod\"><span class=\"val\">+(75–100)</span>% to Fire Resistance when Socketed with a Red Gem</li><li class=\"mod\"><span class=\"dim\">(Cannot Ignite, Chill, Freeze or Shock\nCritical Strikes inflict Scorch, Brittle and Sapped)</span></li></ul>"},{"name":"Replica Tasalio's Sign","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(15–20)</span> to <span class=\"val\">(25–35)</span> Cold Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">+(200–300)</span> to Evasion Rating</li><li class=\"mod\">Your Cold Damage cannot Freeze</li><li class=\"mod\">Immune to Chill</li><li class=\"mod\">Adds <span class=\"val\">60</span> to <span class=\"val\">80</span> Cold Damage against Chilled Enemies</li></ul>"},{"name":"Replica Voideye","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+30</span>% to Quality of Socketed Gems</li></ul>"},{"name":"Rigwald's Crest","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(12–16)</span>% to Fire and Cold Resistances</li></ul><hr><ul><li class=\"mod\">Trigger Level 10 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(10–25)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons a spectral wolf companion that attacks nearby enemies and dies after a duration. Each spectral wolf grants you a buff that adds damage to your attacks. If you have the maximum number of them, refreshes the duration and life of an existing one instead.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(0.01–30)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell on Kill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Modifiers to Claw Critical Strike Chance also apply to Minions&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Modifiers to Claw Critical Strike Multiplier also apply to Minions&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;(3–16)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(6–30000)&lt;/span&gt; Added Attack Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base display minion actor level [65,1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;display minion monster type [8,65]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;number of wolves allowed [10,8]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Spectral Wolf</span> on Kill</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Romira's Banquet","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Global Critical Strike Chance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+333</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(15–25)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Physical Attack Damage Leeched as Mana</li><li class=\"mod\">Gain a Power Charge on Non-Critical Strike</li><li class=\"mod\">Lose all Power Charges on Critical Strike</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+333</span> to Accuracy Rating</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Power Charges</li></ul></ul>"},{"name":"Rotblood Promise","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">20</span> Blasphemy</li><li class=\"mod\">Curse Auras from Socketed Skills also affect you</li><li class=\"mod\">Socketed Curse Gems have <span class=\"val\">80</span>% increased Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Effect of Curses on you</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Damage with Hits and Ailments against Cursed Enemies</li></ul>"},{"name":"Shavronne's Revelation","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60–75)</span> to Intelligence</li><li class=\"mod\">Right ring slot: <span class=\"val\">+250</span> to maximum Mana</li><li class=\"mod\">Left ring slot: <span class=\"val\">+250</span> to maximum Energy Shield</li><li class=\"mod\">Right ring slot: You cannot Regenerate Mana</li><li class=\"mod\">Right ring slot: Regenerate <span class=\"val\">6</span>% of Energy Shield per second</li><li class=\"mod\">Left ring slot: You cannot Recharge or Regenerate Energy Shield</li><li class=\"mod\">Left ring slot: Regenerate <span class=\"val\">40</span> Mana per Second</li></ul><hr><ul><li class=\"strike mod\">Left ring slot: <span class=\"val\">+250</span> to maximum Energy Shield</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Left ring slot: <span class=\"val\">+1000</span> to Evasion Rating</li></ul></ul><hr><ul><li class=\"strike mod\">Right ring slot: <span class=\"val\">+250</span> to maximum Mana</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Right ring slot: <span class=\"val\">+1000</span> to Armour</li></ul></ul>"},{"name":"Sibyl's Lament","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(8–15)</span> to <span class=\"val\">(20–28)</span> Fire Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% reduced Rarity of Items found</li><li class=\"mod\">Left ring slot: You and your Minions take <span class=\"val\">80</span>% reduced Reflected Elemental Damage</li><li class=\"mod\">Right ring slot: You and your Minions take <span class=\"val\">80</span>% reduced Reflected Physical Damage</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Elemental Damage with Attack Skills</li></ul>"},{"name":"Snakepit","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Cast Speed</li><li class=\"mod\">Left ring slot: Projectiles from Spells cannot Chain</li><li class=\"mod\">Left ring slot: Projectiles from Spells Fork</li><li class=\"mod\">Right ring slot: Projectiles from Spells Chain +<span class=\"val\">1</span> times</li><li class=\"mod\">Right ring slot: Projectiles from Spells cannot Fork</li><li class=\"mod\">Projectiles from Spells cannot Pierce</li></ul><hr><ul><li class=\"strike mod\">Unknown</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(-10–10)</span>% reduced Projectile Speed</li></ul></ul>"},{"name":"Soulbound","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Mana</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to all Attributes</li><li class=\"mod\">Link Skills have <span class=\"val\">(10–15)</span>% increased Cast Speed</li><li class=\"mod\">Link Skills have <span class=\"val\">(10–15)</span>% increased Skill Effect Duration</li><li class=\"mod\">Linked Targets Cannot Die for <span class=\"val\">2</span> seconds after you Die</li><li class=\"mod\">Lose no Experience when you die because a Linked target died</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Squirming Terror","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\">An Enemy Writhing Worm spawns every 2 seconds</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Trigger Socketed Spell on Kill, with a 0.5 second Cooldown</li><li class=\"mod\">Lose <span class=\"val\">(10–20)</span> Life per Enemy Killed</li><li class=\"mod\">Gain <span class=\"val\">(5–10)</span> Mana per Enemy Killed</li></ul>"},{"name":"Storm Secret","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% chance to Shock</li><li class=\"mod\">Herald of Thunder also creates a storm when you Shock an Enemy</li><li class=\"mod\">Herald of Thunder&#039;s Storms Hit Enemies with <span class=\"val\">(30–50)</span>% increased Frequency</li><li class=\"mod\">Take <span class=\"val\">250</span> Lightning Damage when Herald of Thunder Hits an Enemy</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Stormfire","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(40–45)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire and Lightning Resistances</li><li class=\"mod\">Your Lightning Damage can Ignite</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%</li><li class=\"mod\">Adds <span class=\"val\">(1–3)</span> to <span class=\"val\">(62–70)</span> Lightning Damage to Hits against Ignited Enemies</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Tasalio's Sign","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(7–10)</span> to <span class=\"val\">(15–20)</span> Cold Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">+(200–300)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">50</span>% chance to Avoid being Chilled</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Freeze</li><li class=\"mod\">Adds <span class=\"val\">40</span> to <span class=\"val\">60</span> Cold Damage against Chilled Enemies</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li></ul>"},{"name":"Tawhanuku's Timing","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% chance to Freeze, Shock and Ignite</li><li class=\"mod\">Spells cause you to gain Energy Shield equal to their Upfront<br>Cost every fifth time you Pay it</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Upfront Costs are all Costs that are not paid per-second)</span></li></ul>"},{"name":"The Hateful Accuser","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Elemental Ailment Duration on you<br><span class=\"val\">50</span>% reduced Effect of Curses on you</li></ul><hr><ul><li class=\"mod\">Grants level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(33–0) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses a single enemy, causing them to spawn multiple phantasms when hit. The phantasms will be allies of the marked enemy with the same monster level. They cast a projectile spell which deals physical damage, and are immune to curses and knockback. You can only have one Mark at a time.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Enemies spawn &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; Shackled Phantasms when Hit, no more than once per second.&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Can be Attached for a total Duration of &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base deal no damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Penance Mark</span></li><li class=\"mod\"><span class=\"val\">(6–12)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(30–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(7–19)</span>% to Chaos Resistance</li></ul>"},{"name":"The Highwayman","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(6–15)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">1</span>% of Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Movement Speed</li><li class=\"mod\">Steal Power, Frenzy, and Endurance Charges on Hit</li><li class=\"mod\">Total Recovery per second from Life Leech is Doubled</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"The Hungry Loop","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\">Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level<br>Can Consume <span class=\"val\">4</span> Uncorrupted Support Gems<br>Has not Consumed any Gems</li></ul>"},{"name":"The Pariah","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Gems</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack and Cast Speed</li><li class=\"mod\">+<span class=\"val\">100</span> to Maximum Life per Red Socket</li><li class=\"mod\">+<span class=\"val\">100</span> to Maximum Mana per Green Socket</li><li class=\"mod\">+<span class=\"val\">100</span> to Maximum Energy Shield per Blue Socket</li><li class=\"mod\"><span class=\"val\">60</span>% increased Item Rarity per White Socket</li></ul>"},{"name":"The Queller of Minds","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Elemental Ailment Duration on you<br><span class=\"val\">50</span>% reduced Effect of Curses on you</li></ul><hr><ul><li class=\"mod\">Grants level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(33–0) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses all targets in an area, having no effect at first, but causing them to deal no damage once 60% of the curse&#039;s duration has expired.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Enemies become Pacified once 60% of Curse Duration has Expired, preventing them from dealing Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Curse expiry rate cannot be modified&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base deal no damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Pacify</span></li><li class=\"mod\"><span class=\"val\">(6–12)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(30–60)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+(7–19)</span>% to Chaos Resistance</li></ul>"},{"name":"The Selfish Shepherd","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Elemental Ailment Duration on you<br><span class=\"val\">50</span>% reduced Effect of Curses on you</li></ul><hr><ul><li class=\"mod\">Grants level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(33–0) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Permanently Afflicts any of your damageable minions in a targeted area, causing them to take physical damage over time, at an accelerating rate. Each such minion causes you to regenerate life at a rate based on the current damage of it&#039;s Affliction debuff. Afflicted Minions explode if their life is lowered to a fifth of maximum.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base radius is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Afflicted Minions Explode when reduced to a fifth of Life, dealing &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% of their Life as Physical Damage to surrounding Enemies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Afflicted Minions take &lt;span class=&quot;mod-value&quot;&gt;8&lt;/span&gt;% of their Life as Physical Damage over Time, increasing this value by 100% each second&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You Regenerate Life per second equal to &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt;% of total Affliction Damage per second on all Afflicted Minions&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Affliction</span></li><li class=\"mod\"><span class=\"val\">(6–12)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(30–60)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(7–19)</span>% to Chaos Resistance</li></ul>"},{"name":"The Sundered Will","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+2</span>% to maximum Chaos Resistance<br>Cannot roll Modifiers of Non-Chaos Damage Types</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(7–13)</span> to all Attributes</li><li class=\"mod\">Adds <span class=\"val\">(7–11)</span> to <span class=\"val\">(17–23)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">+(13–29)</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Area of Effect of Aura Skills</li><li class=\"mod\"><span class=\"val\">(20–35)</span>% reduced Reservation Efficiency of Skills</li><li class=\"mod\">Increases and Reductions to Chaos Damage also apply to Effect of<br>Auras from Chaos Skills at <span class=\"val\">(10–15)</span>% of their value, up to a maximum of 150%</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"The Taming","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(8–10)</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Freeze, Shock and Ignite</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Elemental Damage with Hits and Ailments for<br>each type of Elemental Ailment on Enemy</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"The Unseen Hue","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(5–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(5–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(5–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(6–12)</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Effect of Non-Damaging Ailments</li><li class=\"mod\">Hits with Prismatic Skills always Scorch</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)</span></li></ul>"},{"name":"The Unseen Hue","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(5–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(5–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(5–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(6–12)</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Effect of Non-Damaging Ailments</li><li class=\"mod\">Hits with Prismatic Skills always inflict Brittle</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)</span></li></ul>"},{"name":"The Unseen Hue","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Elemental Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(5–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(5–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(5–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(6–12)</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Effect of Non-Damaging Ailments</li><li class=\"mod\">Hits with Prismatic Skills always Sap</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)</span></li></ul>"},{"name":"The Warden's Brand","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">4</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(5–15)</span> to <span class=\"val\">(25–50)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">15</span>% chance to gain a Frenzy Charge when you Stun an Enemy</li></ul>"},{"name":"The Will of Esh","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+2</span>% to maximum Lightning Resistance<br>Cannot roll Modifiers of Non-Lightning Damage Types</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to Intelligence</li><li class=\"mod\">Adds <span class=\"val\">(1–2)</span> to <span class=\"val\">(43–56)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Area of Effect of Aura Skills</li><li class=\"mod\"><span class=\"val\">(20–35)</span>% reduced Reservation Efficiency of Skills</li><li class=\"mod\">Increases and Reductions to Lightning Damage also apply to Effect of<br>Auras from Lightning Skills at <span class=\"val\">(10–15)</span>% of their value, up to a maximum of 150%</li></ul>"},{"name":"The Will of Tul","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+2</span>% to maximum Cold Resistance<br>Cannot roll Modifiers of Non-Cold Damage Types</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to Dexterity</li><li class=\"mod\">Adds <span class=\"val\">(8–12)</span> to <span class=\"val\">(18–26)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Area of Effect of Aura Skills</li><li class=\"mod\"><span class=\"val\">(20–35)</span>% reduced Reservation Efficiency of Skills</li><li class=\"mod\">Increases and Reductions to Cold Damage also apply to Effect of<br>Auras from Cold Skills at <span class=\"val\">(10–15)</span>% of their value, up to a maximum of 150%</li></ul>"},{"name":"The Will of Uul-Netol","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% additional Physical Damage Reduction<br>Cannot roll Modifiers of Non-Physical Damage Types</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to Strength</li><li class=\"mod\">Adds <span class=\"val\">(8–12)</span> to <span class=\"val\">(14–20)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Area of Effect of Aura Skills</li><li class=\"mod\"><span class=\"val\">(20–35)</span>% reduced Reservation Efficiency of Skills</li><li class=\"mod\">Increases and Reductions to Physical Damage also apply to Effect of<br>Auras from Physical Skills at <span class=\"val\">(10–15)</span>% of their value, up to a maximum of 150%</li></ul>"},{"name":"The Will of Xoph","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+2</span>% to maximum Fire Resistance<br>Cannot roll Modifiers of Non-Fire Damage Types</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to Strength</li><li class=\"mod\">Adds <span class=\"val\">(10–14)</span> to <span class=\"val\">(26–34)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Area of Effect of Aura Skills</li><li class=\"mod\"><span class=\"val\">(20–35)</span>% reduced Reservation Efficiency of Skills</li><li class=\"mod\">Increases and Reductions to Fire Damage also apply to Effect of<br>Auras from Fire Skills at <span class=\"val\">(10–15)</span>% of their value, up to a maximum of 150%</li></ul>"},{"name":"Thief's Torment","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(8–10)</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Rarity of Items found</li><li class=\"mod\">Can&#039;t use other Rings</li><li class=\"mod\"><span class=\"val\">+(25–40)</span>% to all Elemental Resistances</li><li class=\"mod\">Gain <span class=\"val\">30</span> Mana per Enemy Hit with Attacks</li><li class=\"mod\">Gain <span class=\"val\">(40–60)</span> Life per Enemy Hit with Attacks</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Effect of Curses on you</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">50</span>% reduced Effect of Curses on you</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">50</span>% reduced Effect of Non-Damaging Ailments on you<br><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul></ul>"},{"name":"Timeclasp","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(-20–20)</span>% reduced Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">(6–12)</span>% of Damage taken Recouped as Mana</li><li class=\"mod\"><span class=\"val\">(6–12)</span>% of Damage taken Recouped as Life</li><li class=\"mod\">Unaffected by <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Dex, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(5–8.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% less Effect of Curse against Players&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Normal and Magic Enemies have &lt;span class=&quot;mod-value&quot;&gt;(15–29)&lt;/span&gt;% less Action Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Other effects on Cursed enemies expire &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% slower&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Rare and Unique Enemies have &lt;span class=&quot;mod-value&quot;&gt;(9–18)&lt;/span&gt;% less Action Speed&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Effects cannot be slowed below 25% of their normal expiry rate)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Curse Duration&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Temporal Chains</span></li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li><li class=\"mod\"><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(-20–20)</span>% reduced Skill Effect Duration</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Debuffs on you expire <span class=\"val\">(-20–20)</span>% slower<br><span class=\"dim\">(Effects cannot be slowed below 25% of their normal expiry rate)</span></li></ul></ul>"},{"name":"Triumvirate Authority","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Vaal Gems</li><li class=\"mod\">[Four random modifiers]</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">Socketed Vaal Skills deal <span class=\"val\">150</span>% more Damage<br></li><li class=\"mod\">Socketed Vaal Skills require <span class=\"val\">30</span>% less Souls per Use<br></li><li class=\"mod\">Socketed Vaal Skills have 20% chance to regain consumed Souls when used<br></li><li class=\"mod\">Hits from Socketed Vaal Skills ignore Enemy Monster Resistances<br></li><li class=\"mod\">Hits from Socketed Vaal Skills ignore Enemy Physical Damage Reduction<br></li><li class=\"mod\">Socketed Vaal Skills grant Elusive when Used<br></li><li class=\"mod\">You have Tailwind if you&#039;ve used a Socketed Vaal Skill Recently<br></li><li class=\"mod\">Socketed Vaal Skills have <span class=\"val\">60</span>% increased Area of Effect<br></li><li class=\"mod\">Socketed Vaal Skills have <span class=\"val\">80</span>% increased Projectile Speed<br></li><li class=\"mod\">Socketed Vaal Skills have <span class=\"val\">80</span>% increased Skill Effect Duration<br></li><li class=\"mod\">Socketed Vaal Skills have <span class=\"val\">30</span>% reduced Soul Gain Prevention Duration<br></li><li class=\"mod\">Damage with Hits from Socketed Vaal Skills is Lucky<br></li><li class=\"mod\">Socketed Vaal Skills have <span class=\"val\">50</span>% increased Aura Effect<br></li></ul></ul>"},{"name":"Triumvirate Authority","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Vaal Gems</li><li class=\"mod\">[Three random modifiers]</li></ul><ul><li>randomly chosen from:</li><ul><li class=\"mod\">Socketed Vaal Skills deal <span class=\"val\">150</span>% more Damage<br></li><li class=\"mod\">Socketed Vaal Skills require <span class=\"val\">30</span>% less Souls per Use<br></li><li class=\"mod\">Socketed Vaal Skills have 20% chance to regain consumed Souls when used<br></li><li class=\"mod\">Hits from Socketed Vaal Skills ignore Enemy Monster Resistances<br></li><li class=\"mod\">Hits from Socketed Vaal Skills ignore Enemy Physical Damage Reduction<br></li><li class=\"mod\">Socketed Vaal Skills grant Elusive when Used<br></li><li class=\"mod\">You have Tailwind if you&#039;ve used a Socketed Vaal Skill Recently<br></li><li class=\"mod\">Socketed Vaal Skills have <span class=\"val\">60</span>% increased Area of Effect<br></li><li class=\"mod\">Socketed Vaal Skills have <span class=\"val\">80</span>% increased Projectile Speed<br></li><li class=\"mod\">Socketed Vaal Skills have <span class=\"val\">80</span>% increased Skill Effect Duration<br></li><li class=\"mod\">Socketed Vaal Skills have <span class=\"val\">30</span>% reduced Soul Gain Prevention Duration<br></li><li class=\"mod\">Damage with Hits from Socketed Vaal Skills is Lucky<br></li><li class=\"mod\">Socketed Vaal Skills have <span class=\"val\">50</span>% increased Aura Effect<br></li></ul></ul>"},{"name":"Uzaza's Meadow","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+20</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Life</li></ul><span class=\"note mod\">{This item can be combined with a Mountain and Valley ring at a Vendor.}</span>"},{"name":"Uzaza's Mountain","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+20</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Life</li></ul><span class=\"note mod\">{This item can be combined with a Meadow and Valley ring at a Vendor.}</span>"},{"name":"Uzaza's Valley","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Cold Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+20</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Life</li></ul><span class=\"note mod\">{This item can be combined with a Meadow and Mountain ring at a Vendor.}</span>"},{"name":"Valako's Sign","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">40</span>% increased Damage with Hits against Shocked Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">+(20–40)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">1</span>% of Damage Leeched as Life against Shocked Enemies</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Shock</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Valyrium","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(15–25)</span> to maximum Energy Shield</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">-40</span>% to Cold Resistance</li><li class=\"mod\">Stun Threshold is based on Energy Shield instead of Life</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Venopuncture","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">4</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Strength</li><li class=\"mod\">Attacks have <span class=\"val\">25</span>% chance to cause Bleeding</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Damage with Bleeding</li><li class=\"mod\">You are Chilled while you are Bleeding</li><li class=\"mod\">Non-Chilled Enemies you inflict Bleeding on are Chilled</li><li class=\"mod\">Bleeding Enemies you Kill with Hits Shatter</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by 10% for 2 seconds)</span></li></ul>"},{"name":"Ventor's Gamble","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">(6–15)</span>% increased Rarity of Items found</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(0–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(-40–40)</span>% reduced Rarity of Items found</li><li class=\"mod\"><span class=\"val\">(-25–50)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(-25–50)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">(-25–50)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">(-15–15)</span>% reduced Mana Reservation Efficiency of Skills</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(0–60)</span> to maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(0–60)</span> to maximum Energy Shield<br><span class=\"val\">+(0–60)</span> to maximum Mana</li></ul></ul>"},{"name":"Vivinsect","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+5</span> to Level of Socketed Aura Gems</li><li class=\"mod\">Socketed Gems have <span class=\"val\">20</span>% reduced Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">+(15–25)</span> to all Attributes</li><li class=\"mod\">Regenerate <span class=\"val\">15</span> Life per second for each Uncorrupted Item Equipped</li><li class=\"mod\"><span class=\"val\">-2</span> to Total Mana Cost of Skills for each Corrupted Item Equipped</li><li class=\"mod\"><span class=\"secondary\">veiled mod seed [1,30000]</span></li><li class=\"mod\"><span class=\"secondary\">veiled mod type [2]</span></li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li></ul>"},{"name":"Voideye","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Has 1 Socket</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+5</span> to Level of Socketed Gems</li></ul>"},{"name":"Warrior's Legacy","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(30–50)</span> to Strength</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Melee Damage</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Stunned</li><li class=\"mod\"><span class=\"val\">20</span>% less Attack Speed</li><li class=\"mod\">Strike Skills also target the previous location they were used</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">20</span>% less Attack Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(40–50)</span>% reduced maximum Life</li></ul></ul>"},{"name":"Winterweave","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(12–15)</span> to <span class=\"val\">(25–30)</span> Fire Damage to Attacks</li><li class=\"mod\">Adds <span class=\"val\">(12–15)</span> to <span class=\"val\">(25–30)</span> Cold Damage to Attacks</li><li class=\"mod\"><span class=\"val\">+(20–40)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(25–30)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed while Ignited</li><li class=\"mod\">The Effect of Chill on you is reversed</li></ul>"},{"name":"Woespike","type":"Ring","type-group":"Jewelery","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(3–4)</span> to <span class=\"val\">(10–14)</span> Physical Damage to Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(25–40)</span> to Strength and Dexterity</li><li class=\"mod\">Adds <span class=\"val\">(8–12)</span> to <span class=\"val\">(18–24)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% chance to Impale Enemies on Hit with Attacks</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% reduced Impale Duration</li><li class=\"mod\"><span class=\"val\">(45–60)</span>% chance on Melee Hit for the Strongest Impale on target to last for 1 additional Hit</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li></ul>"},{"name":"Aegis Aurora","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(300–400)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+10</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+5</span>% to maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block</li><li class=\"mod\">Recover Energy Shield equal to <span class=\"val\">2</span>% of Armour when you Block</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Elemental Damage with Attack Skills</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(10–20)</span>% increased Elemental Damage with Attack Skills</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Damage cannot be Reflected</li></ul></ul>"},{"name":"Ahn's Heritage","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50–100)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">-1</span> to Maximum Endurance Charges</li><li class=\"mod\"><span class=\"val\">-10</span>% to maximum Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block</li><li class=\"mod\"><span class=\"val\">+2</span>% to all maximum Resistances while you have no Endurance Charges</li><li class=\"mod\">You have Onslaught while at maximum Endurance Charges</li><li class=\"mod\"><span class=\"dim\">(Maximum Chance to Block Attack Damage cannot be raised above 90%)</span></li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul>"},{"name":"Apep's Slumber","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(50–55)</span> to <span class=\"val\">(72–80)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+25</span>% chance to be Poisoned</li><li class=\"mod\"><span class=\"val\">+3</span>% to all maximum Resistances while Poisoned</li><li class=\"mod\">Regenerate <span class=\"val\">80</span> Energy Shield per Second per Poison on you, up to 400 per second</li><li class=\"mod\">Poisons on you expire <span class=\"val\">50</span>% slower</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li class=\"mod\"><span class=\"dim\">(Effects cannot be slowed below 25% of their normal expiry rate)</span></li></ul><span class=\"note mod\">{This item can be transformed on the Altar of Sacrifice along with Vial of Awakening}</span>"},{"name":"Apep's Supremacy","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(50–55)</span> to <span class=\"val\">(72–80)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">+(130–150)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% faster start of Energy Shield Recharge</li><li class=\"mod\">You take Chaos Damage instead of Physical Damage from Bleeding</li><li class=\"mod\"><span class=\"val\">+25</span>% chance to be Poisoned</li><li class=\"mod\"><span class=\"val\">+3</span>% to all maximum Resistances while Poisoned</li><li class=\"mod\">Poisons on you expire <span class=\"val\">50</span>% slower</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li class=\"mod\"><span class=\"dim\">(Effects cannot be slowed below 25% of their normal expiry rate)</span></li></ul>"},{"name":"Atziri's Reflection","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40–60)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(180–200)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(180–200)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to all Elemental Resistances</li><li class=\"mod\">Hex Reflection</li><li class=\"mod\">Unaffected by Curses</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Effect of your Curses</li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li></ul>"},{"name":"Azadi Crest","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(1–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(1–10)</span>% Chance to Block</li><li class=\"mod\"><span class=\"val\">(1–10)</span>% chance to avoid Projectiles</li><li class=\"mod\">Your Lucky or Unlucky effects use the best or<br>worst from three rolls instead of two</li></ul>"},{"name":"Bitterbind Point","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(180–220)</span>% increased Energy Shield</li><li class=\"mod\">Raised Spectres have <span class=\"val\">(50–100)</span>% increased maximum Life</li><li class=\"mod\">Gain <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You have increased Cast Speed and have increased Mana Regeneration rate.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;mana_regeneration_rate_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;spell_damage_+%_final_from_arcane_surge&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;arcane_surge_cast_speed_+%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Arcane Surge</span> when you deal a Critical Strike</li><li class=\"mod\">Your Raised Spectres also gain Arcane Surge when you do</li><li class=\"mod\"><span class=\"val\">(50–100)</span>% increased Spell Critical Strike Chance per Raised Spectre</li><li class=\"mod\"><span class=\"secondary\">veiled mod seed [1,30000]</span></li><li class=\"mod\"><span class=\"secondary\">veiled mod type [4]</span></li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Brinerot Flag","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+3</span> to Level of Socketed Warcry Gems</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(70–90)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Warcries grant Arcane Surge to you and Allies, with <span class=\"val\">10</span>% increased effect per 5 power, up to 50%</li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Broken Faith","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+12</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">0.4</span>% of Chaos Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">-10</span>% Chance to Block</li><li class=\"mod\"><span class=\"val\">100</span>% increased Global Armour while you have no Energy Shield</li><li class=\"mod\">You have <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Your Physical Damage is converted to Chaos Damage, and you have a 25% chance to Wither on hit&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;has_unholy_might&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Unholy Might</span> while you have no Energy Shield</li><li class=\"mod\">Create Profane Ground instead of Consecrated Ground</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)</span></li></ul>"},{"name":"Chalice of Horrors","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">9</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+3</span> to Level of Socketed Curse Gems</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">100</span>% Chance to Cause Monster to Flee on Block</li><li class=\"mod\"><span class=\"val\">+20</span>% Chance to Block Attack Damage from Cursed Enemies</li><li class=\"mod\">Inflict Decay on Enemies you Curse with Hex Skills, dealing <span class=\"val\">700</span> Chaos Damage per Second for 8 Seconds</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+20</span>% Chance to Block Attack Damage from Cursed Enemies</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(23–37)</span>% to Chaos Damage over Time Multiplier</li></ul></ul>"},{"name":"Chernobog's Pillar","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(12–15)</span> to <span class=\"val\">(30–35)</span> Fire Damage to Spells and Attacks</li><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(35–50)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">25</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Curse Non-Cursed Enemies with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;22&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(58–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses all targets in an area, reducing their accuracy and making them deal less damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(8–11.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies have &lt;span class=&quot;mod-value&quot;&gt;(10–19)&lt;/span&gt;% reduced Accuracy Rating&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Normal or Magic enemies deal &lt;span class=&quot;mod-value&quot;&gt;(15–29)&lt;/span&gt;% less Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Rare or Unique enemies deal &lt;span class=&quot;mod-value&quot;&gt;(9–18)&lt;/span&gt;% less Damage&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Curse Duration&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Enfeeble</span> on Hit</li><li class=\"mod\"><span class=\"dim\">(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)</span></li></ul>"},{"name":"Cowards' Wail","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(120–240)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(5–10)</span>% Chance to Block</li><li class=\"mod\">Totems which would be killed by Enemies become Spectral Totems for <span class=\"val\">8</span> seconds instead</li><li class=\"mod\">Skills used by Spectral Totems deal <span class=\"val\">(40–50)</span>% less Damage</li><li class=\"mod\">Maximum <span class=\"val\">(3–5)</span> Spectral Totems</li><li class=\"mod\">Unwavering Stance</li><li class=\"mod\"><span class=\"dim\">(Spectral Totems are intangible, untargetable, and undamageable, have 1 maximum Life, and cannot Taunt enemies. They are no longer counted as Summoned Totems, but modifiers that affect Totems also affect Spectral Totems)</span></li><li class=\"mod\"><span class=\"dim\">(Cannot Evade enemy Attacks. Cannot be Stunned)</span></li></ul>"},{"name":"Crest of Perandus","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+30</span>% to Lightning Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">(5–7.5)</span> Life per second</li><li class=\"mod\"><span class=\"val\">0.6</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Daresso's Courage","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">120</span>% increased Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+30</span>% Chance to Block Spell Damage while on Low Life</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+100</span>% Chance to Block Attack Damage if you have Blocked Spell Damage Recently</li><li class=\"mod\"><span class=\"val\">+100</span>% chance to Block Spell Damage if you have Blocked Attack Damage Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Dawnbreaker","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(150–250)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(20–25)</span>% Chance to Block</li><li class=\"mod\"><span class=\"val\">-1</span>% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% of Cold Damage taken as Fire Damage</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% of Lightning Damage taken as Fire Damage</li><li class=\"mod\">Scorch Enemies in Close Range when you Block</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% of Physical Damage taken as Fire Damage</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Scorched Enemies have -10% to Elemental Resistances)</span></li><li class=\"mod\"><span class=\"dim\">(Close Range is up to 2 metres)</span></li></ul>"},{"name":"Emperor's Vigilance","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(16–22)</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">1000</span>% increased Armour and Energy Shield</li><li class=\"mod\">Damage taken from Blocked Hits cannot bypass Energy Shield<br>Damage taken from Unblocked hits always bypasses Energy Shield</li><li class=\"mod\">Glancing Blows</li><li class=\"mod\"><span class=\"dim\">(Chance to Block Attack Damage is doubled\nChance to Block Spell Damage is doubled\nYou take 65% of Damage from Blocked Hits)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(16–22)</span>% Chance to Block Spell Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+20</span>% to Maximum Quality</li></ul></ul>"},{"name":"Esh's Mirror","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(170–230)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(35–40)</span>% to Lightning Resistance</li><li class=\"mod\">Shocks you inflict spread to other Enemies within 1.5 metres</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">10</span> Lightning Damage for each Shocked Enemy you&#039;ve Killed Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul><hr><ul><li class=\"strike mod\">Shocks you inflict spread to other Enemies within 1.5 metres</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Hits always Shock Enemies that are on Low Life<br><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(35–40)</span>% to Lightning Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Damage cannot be Reflected</li></ul></ul>"},{"name":"Esh's Visage","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(240–260)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(70–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(30–40)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+(17–29)</span>% to Chaos Resistance</li><li class=\"mod\">Chaos Damage taken does not bypass Energy Shield while not on Low Life</li><li class=\"mod\">Reflect Shocks applied to you to all Nearby Enemies</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul><hr><ul><li class=\"strike mod\">Chaos Damage taken does not bypass Energy Shield while not on Low Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Chaos Damage taken does not bypass Energy Shield while not on Low Mana<br><span class=\"dim\">(You are on Low Mana if you have 50% of your Maximum Mana or less)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(30–40)</span>% to Lightning Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Damage cannot be Reflected</li></ul></ul>"},{"name":"Font of Thunder","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% chance to Suppress Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(400–500)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">+50</span>% chance to be Shocked</li><li class=\"mod\"><span class=\"val\">40</span>% of Cold Damage taken as Lightning Damage</li><li class=\"mod\"><span class=\"val\">40</span>% of Fire Damage taken as Lightning Damage</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by 15%, for 2 seconds)</span></li></ul>"},{"name":"Great Old One's Ward","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(8–12)</span>% Chance to Block Spell Damage</li><li class=\"mod\">Adds <span class=\"val\">(8–12)</span> to <span class=\"val\">(15–20)</span> Physical Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(6–10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(8–12)</span>% Chance to Block Spell Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–40)</span>% chance to Impale Enemies on Hit with Attacks<br><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li></ul></ul>"},{"name":"Invictus Solaris","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+12</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Gems</li><li class=\"mod\">Triggers Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.30 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Calls forth a protective aegis which takes fire damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking fire damage from hits, or if depleted.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell is Triggered when Gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill Costs nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;aegis recharge delay ms [5000]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;aegis unique shield max value [409,303561]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Fire Aegis</span> when Equipped</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\">Cannot be Ignited</li></ul>"},{"name":"Jaws of Agony","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% chance to Suppress Spell Damage</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">25</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Trap#GemTags&quot;&gt;Trap&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Physical#GemTags&quot;&gt;Physical&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(6–23) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;4.00 sec (3 Times)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;6.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;300%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(4–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(16–155)&lt;/span&gt; Dex&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill&#039;s damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(16–1447)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(22–2026)&lt;/span&gt; Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Traps do not Trigger at the end of their Duration&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trap lasts &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Locks enemy in place&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Enemies take &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% increased Damage from Trap or Mine Hits&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Enemies have &lt;span class=&quot;mod-value&quot;&gt;80&lt;/span&gt;% less Movement Speed when the Debuff starts&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(0–1)&lt;/span&gt; seconds&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Bear Trap</span> Skill</li><li class=\"mod\"><span class=\"val\">(18–28)</span>% increased Trap Damage</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Global Physical Damage</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(-18–-14)</span> Physical Damage taken from Attack Hits</li><li class=\"mod\"><span class=\"val\">25</span>% chance to gain a Power Charge when you Throw a Trap</li></ul>"},{"name":"Kaltenhalt","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+5</span>% to maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">+50</span>% to Cold Resistance</li><li class=\"mod\">Gain <span class=\"val\">(10–15)</span>% of Physical Damage as Extra Cold Damage</li><li class=\"mod\">Reflects <span class=\"val\">(25–50)</span> Cold Damage to Melee Attackers</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Kiloava's Bluster","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% chance to Avoid Elemental Ailments</li><li class=\"mod\"><span class=\"val\">+(3–8)</span>% Chance to Block</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% chance for Elemental Resistances to count as being 90% against Enemy Hits</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(3–8)</span>% Chance to Block</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(10–15)</span>% reduced Damage taken from Damage Over Time</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(30–40)</span>% chance for Elemental Resistances to count as being 90% against Enemy Hits</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Hits have <span class=\"val\">(20–25)</span>% chance to treat Enemy Monster Elemental Resistance values as inverted</li></ul></ul>"},{"name":"Kongming's Stratagem","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Creates a Smoke Cloud in an area, which blinds enemies within it.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;3&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell when one of your Traps is Triggered&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Fog of War</span> when your Trap is triggered</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(250–300)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Fire Damage with Hits and Ailments against Blinded Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Spell Damage taken from Blinded Enemies</li><li class=\"mod\">No Chance to Block</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(30–50)</span>% increased Fire Damage with Hits and Ailments against Blinded Enemies</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Enemies Blinded by you have <span class=\"val\">100</span>% reduced Critical Strike Chance</li></ul></ul>"},{"name":"Leper's Alms","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% chance to Suppress Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(500–600)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">40</span>% increased Duration of Ailments on Enemies</li><li class=\"mod\"><span class=\"val\">+(3–4)</span>% Chance to Block</li><li class=\"mod\">Shared Suffering</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)</span></li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Light of Lunaris","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(35–39)</span> to <span class=\"val\">(54–60)</span> Cold Damage to Spells</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Spell Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(475–600)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(6–10)</span>% Chance to Block</li><li class=\"mod\"><span class=\"val\">+1</span>% to Critical Strike Multiplier per 1% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">+25</span>% to Critical Strike Multiplier if you&#039;ve dealt a Non-Critical Strike Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Lioneye's Remorse","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(180–220)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(160–180)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">5</span>% reduced Movement Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Stun and Block Recovery</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block</li><li class=\"mod\"><span class=\"val\">-25</span> Physical Damage taken from Projectile Attacks</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(160–180)</span> to maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain <span class=\"val\">(20–25)</span>% of Maximum Life as Extra Armour</li></ul></ul>"},{"name":"Lycosidae","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(120–160)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Life</li><li class=\"mod\">Your hits can&#039;t be Evaded</li><li class=\"mod\"><span class=\"val\">+(3–5)</span>% Chance to Block</li><li class=\"mod\">Adds <span class=\"val\">250</span> to <span class=\"val\">300</span> Cold Damage to Retaliation Skills</li></ul>"},{"name":"Magna Eclipsis","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Gems</li><li class=\"mod\">Triggers Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Calls forth a protective aegis which takes elemental damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking elemental damage from hits, or if depleted.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell is Triggered when Gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill Costs nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;aegis recharge delay ms [10000]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;aegis unique shield max value [50,1000]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Elemental Aegis</span> when Equipped</li><li class=\"mod\"><span class=\"val\">(180–220)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to Evasion Rating and Energy Shield</li></ul>"},{"name":"Mahuxotl's Machination","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Corrupted Soul</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;50% less Life Regeneration Rate&lt;br&gt;50% less maximum Total Life Recovery per Second from Leech&lt;br&gt;Energy Shield Recharge instead applies to Life&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Burn the spirit to vitalise the flesh.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Eternal Youth</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;You have additional Maximum Resistances&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;additional_maximum_all_resistances_%&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Everlasting Sacrifice</span></li><li class=\"mod\">Immortal Ambition</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Life Leech from Melee Damage is Instant&lt;br&gt;Cannot Recover Life other than from Leech&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;My ancestral pact was sealed. Forevermore, I would gain sustenance&lt;br&gt;only from the ravaged flesh of my enemies.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Vaal Pact</span></li><li class=\"mod\">Divine Flesh</li><li class=\"mod\"><span class=\"dim\">(50% of Non-Chaos Damage taken bypasses Energy Shield\nGain 15% of Maximum Life as Extra Maximum Energy Shield)</span></li><li class=\"mod\"><span class=\"dim\">(All Damage taken bypasses Energy Shield\n50% of Elemental Damage taken as Chaos Damage\n+5% to maximum Chaos Resistance)</span></li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li class=\"mod\"><span class=\"dim\">(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)</span></li><li class=\"mod\"><span class=\"dim\">(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)</span></li><li class=\"mod\"><span class=\"dim\">(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)</span></li></ul>"},{"name":"Malachai's Loop","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(210–250)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+2</span> to Maximum Power Charges</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain a Power Charge on Hit</li><li class=\"mod\"><span class=\"val\">(12–16)</span>% increased Spell Damage per Power Charge</li><li class=\"mod\">Shocks you when you reach Maximum Power Charges</li><li class=\"mod\">Lose all Power Charges on reaching Maximum Power Charges</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by 15%, for 2 seconds)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(12–16)</span>% increased Spell Damage per Power Charge</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+4</span>% chance to Suppress Spell Damage per Power Charge<br><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul></ul>"},{"name":"Maligaro's Lens","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+3</span>% chance to Suppress Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">-50</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\">Nearby allies Recover <span class=\"val\">1</span>% of your Maximum Life when you Die</li></ul>"},{"name":"Manastorm","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(1–100)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(1–100)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Gain <span class=\"val\">(1–100)</span> Mana per Enemy Killed</li><li class=\"mod\"><span class=\"val\">(1–100)</span>% increased Mana Recovery from Flasks</li><li class=\"mod\">When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage<br>equal to <span class=\"val\">50</span>% of Sacrificed Mana for 4 seconds</li></ul>"},{"name":"Matua Tupuna","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Minion Gems</li><li class=\"mod\"><span class=\"val\">(40–80)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">+(15–25)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">20</span>% increased effect of Non-Curse Auras from your Skills on your Minions</li><li class=\"mod\"><span class=\"val\">20</span>% increased effect of Non-Curse Auras from your Skills</li><li class=\"mod\">Spreads Tar when you Block</li><li class=\"mod\"><span class=\"secondary\">ground tar on block duration ms [4500]</span></li><li class=\"mod\"><span class=\"dim\">(Tar reduces Enemy Movement Speed by 50%)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+2</span> to Level of Socketed Minion Gems</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Aura Gems</li></ul></ul>"},{"name":"Mistwall","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(10–20)</span>% to Fire and Cold Resistances</li><li class=\"mod\"><span class=\"val\">+(8–15)</span>% chance to Avoid Elemental Damage from Hits while Phasing</li><li class=\"mod\">You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently</li><li class=\"mod\">You have Phasing if you have Blocked Recently</li><li class=\"mod\"><span class=\"dim\">(No chance to avoid damage can be higher than 75%)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Mutewind Pennant","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(20–40)</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\">Gain Onslaught for <span class=\"val\">4</span> seconds when you Warcry</li><li class=\"mod\"><span class=\"val\">25</span>% increased Warcry Buff Effect</li><li class=\"mod\">Call to Arms</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li><li class=\"mod\"><span class=\"dim\">(Your Warcries do not grant Buffs or Charges to You. 100% more Warcry Duration)</span></li></ul>"},{"name":"Perepiteia","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\">[One to three random synthesis implicit modifiers]</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(1–3)</span> to Level of Socketed Lightning Gems</li><li class=\"mod\">Triggers Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Calls forth a protective aegis which takes lightning damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking lightning damage from hits, or if depleted.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell is Triggered when Gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill Costs nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;aegis recharge delay ms [10000]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;aegis unique shield max value [1000]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Lightning Aegis</span> when Equipped</li><li class=\"mod\"><span class=\"val\">(1–20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(1–20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(300–400)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(1–75)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(1–20)</span>% increased Movement Speed</li></ul>"},{"name":"Prism Guardian","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+12</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Aura Gems</li><li class=\"mod\">Socketed Gems Cost and Reserve Life instead of Mana</li><li class=\"mod\">Socketed Gems have <span class=\"val\">30</span>% increased Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">+25</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"strike mod\">Socketed Gems have <span class=\"val\">30</span>% increased Reservation Efficiency</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Quality of Socketed Gems</li></ul></ul>"},{"name":"Qotra's Regulator","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% chance to Suppress Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(160–220)</span>% increased Evasion and Energy Shield</li><li class=\"mod\"><span class=\"val\">+(40–60)</span>% to Damage over Time Multiplier if you&#039;ve dealt a Critical Strike in the past 8 seconds</li><li class=\"mod\"><span class=\"val\">(2–2.5)</span>% of Life Regenerated per Second if you&#039;ve dealt a Critical Strike in the past 8 seconds</li><li class=\"mod\">Lose <span class=\"val\">(10–15)</span>% of Energy Shield when you deal a Critical Strike</li><li class=\"mod\">Lose <span class=\"val\">(10–15)</span>% of Life when you deal a Critical Strike</li></ul>"},{"name":"Rathpith Globe","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">(120–160)</span>% increased Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\">Sacrifice <span class=\"val\">10</span>% of your Life when you Use or Trigger a Spell Skill</li><li class=\"mod\"><span class=\"val\">5</span>% increased Spell Damage per 100 Player Maximum Life</li><li class=\"mod\"><span class=\"val\">5</span>% increased Spell Critical Strike Chance per 100 Player Maximum Life</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">5</span>% increased Spell Critical Strike Chance per 100 Player Maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Deal <span class=\"val\">5</span>% increased Damage Over Time per 100 Player Maximum Life</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">5</span>% increased Spell Damage per 100 Player Maximum Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">2</span>% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life<br><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul></ul>"},{"name":"Redblade Banner","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(50–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased Taunt Duration</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block</li><li class=\"mod\"><span class=\"val\">50</span>% increased Warcry Cooldown Recovery Rate</li><li class=\"mod\">Warcries have infinite Power</li><li class=\"mod\"><span class=\"dim\">(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li></ul>"},{"name":"Replica Mistwall","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(10–20)</span>% to Fire and Cold Resistances</li><li class=\"mod\"><span class=\"val\">+(8–15)</span>% chance to Avoid Physical Damage from Hits while Phasing</li><li class=\"mod\">You have Phasing if you have Blocked Recently</li><li class=\"mod\">You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Replica Tukohama's Fortress","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><li class=\"mod\">You can Cast an additional Brand</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Strike Chance per Brand</li><li class=\"mod\"><span class=\"val\">40</span>% increased Brand Damage</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Removes all mana&lt;br&gt;10% more maximum Life&lt;br&gt;Skills Cost Life instead of Mana&lt;br&gt;Skills Reserve Life instead of Mana&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Lay open your veins, and draw power from your own spilled life.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Blood Magic</span></li><li class=\"mod\"><span class=\"dim\">(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)</span></li><li class=\"mod\"><span class=\"dim\">(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)</span></li></ul>"},{"name":"Replica Victario's Charity","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+8</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+11</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">10</span>% increased effect of Non-Curse Auras from your Skills</li><li class=\"mod\"><span class=\"val\">5</span>% chance to grant an Endurance Charge to nearby Allies on Hit</li><li class=\"mod\"><span class=\"val\">10</span>% chance to grant a Frenzy Charge to nearby Allies on Kill</li></ul>"},{"name":"Rise of the Phoenix","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+8</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(240–300)</span>% increased Armour and Energy Shield</li><li class=\"mod\"><span class=\"val\">+5</span>% to maximum Fire Resistance</li><li class=\"mod\"><span class=\"val\">+(20–25)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">+25</span>% to Fire Resistance while on Low Life</li><li class=\"mod\">Regenerate <span class=\"val\">(100–200)</span> Life per second</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed when on Low Life</li><li class=\"mod\"><span class=\"val\">100</span>% chance to Avoid being Ignited while on Low Life</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">10</span>% increased Movement Speed when on Low Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Cast Speed when on Low Life<br><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Regenerate <span class=\"val\">(100–200)</span> Life per second</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Regenerate <span class=\"val\">(100–200)</span> Energy Shield per second</li></ul></ul>"},{"name":"Saffell's Frame","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+4</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">+4</span>% to all maximum Resistances</li><li class=\"mod\">Cannot Block Attack Damage</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(20–30)</span>% Chance to Block Spell Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Maximum Energy Shield is increased by Chaos Resistance</li></ul></ul>"},{"name":"Sentari's Answer","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block</li><li class=\"mod\">Curse Enemies with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(8–11.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Enemies take &lt;span class=&quot;mod-value&quot;&gt;(30–58)&lt;/span&gt;% increased Damage while on Low Life&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Enemies are Debilitated for &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; Seconds when they Hit&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(You are on Low Life if you have 50% of your Maximum Life or less)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Cursed Enemies are Debilitated for &lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; Seconds when they Hit&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Punishment</span> when you Block their Melee Damage, ignoring Curse Limit</li><li class=\"mod\">Curse Enemies with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Dex, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(5–8.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% less Effect of Curse against Players&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Normal and Magic Enemies have &lt;span class=&quot;mod-value&quot;&gt;(15–29)&lt;/span&gt;% less Action Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Other effects on Cursed enemies expire &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% slower&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed Rare and Unique Enemies have &lt;span class=&quot;mod-value&quot;&gt;(9–18)&lt;/span&gt;% less Action Speed&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Effects cannot be slowed below 25% of their normal expiry rate)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Curse Duration&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Temporal Chains</span> when you Block their Projectile Attack Damage, ignoring Curse Limit</li><li class=\"mod\">Curse Enemies with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(58–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curses all targets in an area, lowering their elemental resistances.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(8–11.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies have &lt;span class=&quot;mod-value&quot;&gt;(-30–-15)&lt;/span&gt;% to Elemental Resistances&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Duration of Elemental Ailments on Cursed enemies&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Elemental Weakness</span> when you Block their Spell Damage, ignoring Curse Limit</li><li class=\"mod\"><span class=\"dim\">(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)</span></li></ul>"},{"name":"Shattershard","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Your shield shatters, dealing physical spell damage to enemies in an area, based on the shield&#039;s quality. For a short duration after this, you will be unable to block and will gain no defences from your shield, but your spells will deal added physical damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;4&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;40&lt;/span&gt;% less Damage with Ailments&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(3–326)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(5–489)&lt;/span&gt; Base Spell Physical Damage per 1% Shield Quality&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Skill when you Block&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;(1–15)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(2–23)&lt;/span&gt; Added Spell Physical Damage per 1% Shield Quality&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Shield Shatter</span> when you Block</li><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(8–12)</span>% Chance to Block</li></ul>"},{"name":"Springleaf","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+4</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Armour and Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">(30–50)</span> Life per second</li><li class=\"mod\"><span class=\"val\">80</span>% reduced Freeze Duration on you</li><li class=\"mod\">Regenerate <span class=\"val\">100</span> Life per Second while on Low Life</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul>"},{"name":"Svalinn","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">+(100–150)</span> to Ward</li><li class=\"mod\"><span class=\"val\">-10</span>% to maximum Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">-10</span>% to maximum Chance to Block Spell Damage</li><li class=\"mod\">Chance to Block is Lucky</li><li class=\"mod\">Trigger a Socketed Elemental Spell on Block, with a <span class=\"val\">0.25</span> second Cooldown</li><li class=\"mod\"><span class=\"secondary\">shield trigger a socketed skill on block [1]</span></li><li class=\"mod\"><span class=\"dim\">(Maximum Chance to Block Attack Damage cannot be raised above 90%)</span></li><li class=\"mod\"><span class=\"dim\">(Maximum Chance to Block Spell Damage cannot be raised above 90%)</span></li><li class=\"mod\"><span class=\"dim\">(Lucky things are rolled twice and the best result used)</span></li></ul>"},{"name":"The Anticipation","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">100</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block</li><li class=\"mod\"><span class=\"val\">+(1500–3000)</span> Armour if you&#039;ve Blocked Recently</li><li class=\"mod\">Permanently Intimidate Enemies on Block</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Intimidated enemies take 10% increased Attack Damage)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(1500–3000)</span> Armour if you&#039;ve Blocked Recently</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(8–12)</span>% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you&#039;ve Blocked Recently<br><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+6</span>% Chance to Block</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+3</span>% to maximum Chance to Block Attack Damage<br><span class=\"dim\">(Maximum Chance to Block Attack Damage cannot be raised above 90%)</span></li></ul></ul>"},{"name":"The Deep One's Hide","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Block Recovery</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">4</span> to <span class=\"val\">8</span> Physical Damage to Attacks</li><li class=\"mod\">Adds <span class=\"val\">12</span> to <span class=\"val\">15</span> Cold Damage to Attacks</li><li class=\"mod\"><span class=\"val\">(90–130)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(30–50)</span>% to Fire Resistance</li><li class=\"mod\">Curse Enemies with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Physical#GemTags&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(8–11.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies take &lt;span class=&quot;mod-value&quot;&gt;(15–30)&lt;/span&gt;% increased Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Attack Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% chance to inflict Bleeding&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Attack Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;(0–10)&lt;/span&gt;% chance to Aggravate Bleeding&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Vulnerability</span> on Block</li><li class=\"mod\"><span class=\"dim\">(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)</span></li></ul>"},{"name":"The Eternal Apple","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\">Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(17–23)</span>% to Chaos Resistance</li><li class=\"mod\">You lose all Endurance Charges on reaching maximum Endurance Charges</li><li class=\"mod\">Cannot Block</li><li class=\"mod\"><span class=\"val\">50</span>% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"The Flawed Refuge","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">180</span>% increased Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+15</span>% Chance to Block</li><li class=\"mod\">You take <span class=\"val\">100</span>% of Elemental Damage from Blocked Hits</li><li class=\"mod\"><span class=\"val\">40</span>% of Elemental Damage from Hits taken as Physical Damage</li></ul>"},{"name":"The Ghastly Theatre","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">180</span>% increased Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Support Gems</li><li class=\"mod\">Triggers Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.30 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Calls forth a protective aegis which takes physical damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking physical damage from hits, or if depleted.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell is Triggered when Gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill Costs nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;aegis recharge delay ms [5000]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;aegis unique shield max value [51,20927]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Physical Aegis</span> when Equipped</li><li class=\"mod\"><span class=\"val\">(300–400)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">100</span>% chance to Avoid Bleeding</li><li class=\"mod\"><span class=\"val\">(8–15)</span>% increased Attack and Cast Speed while Physical Aegis is depleted</li><li class=\"mod\"><span class=\"val\">(50–70)</span>% increased Critical Strike Chance while Physical Aegis is depleted</li><li class=\"mod\">Nearby Enemies are Blinded while Physical Aegis is not depleted</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)</span></li></ul>"},{"name":"The Immortal Will","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+12</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal Harbinger minion. While you are channelling, the minion will occasionally cast a buff on you that reduces the Damage you take, makes you avoid all Stuns and Elemental Ailments, and prevents Curses affecting you.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum 1 Summoned Harbinger&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [8]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Greater Harbinger of Focus</span> Skill</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(30–50)</span> Mana gained when you Block</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block</li><li class=\"mod\">Channelling Skills deal <span class=\"val\">(50–70)</span>% increased Damage</li></ul>"},{"name":"The Oppressor","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">120</span>% increased Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">-10</span>% to amount of Suppressed Spell Damage Prevented</li><li class=\"mod\"><span class=\"val\">+(26–32)</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(9–13)</span>% Chance to Block</li><li class=\"mod\">You take <span class=\"val\">20</span>% of Damage from Blocked Hits</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">-10</span>% to amount of Suppressed Spell Damage Prevented</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(10–15)</span>% chance to Avoid All Damage from Hits<br><span class=\"dim\">(No chance to avoid damage can be higher than 75%)</span></li></ul></ul><hr><ul><li class=\"strike mod\">You take <span class=\"val\">20</span>% of Damage from Blocked Hits</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–30)</span>% Chance to Block Spell Damage</li></ul></ul>"},{"name":"The Scales of Justice","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\">Has no Energy Shield</li><li class=\"mod\"><span class=\"val\">+(40–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(40–70)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">(3–4)</span> to <span class=\"val\">(7–8)</span> added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower</li><li class=\"mod\">Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500</li></ul>"},{"name":"The Squire","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">120</span>% increased Block Recovery</li></ul><hr><ul><li class=\"mod\">Has <span class=\"val\">3</span> Sockets</li><li class=\"mod\">All Sockets are White</li><li class=\"mod\"><span class=\"val\">+(5–8)</span>% to Quality of Socketed Support Gems</li><li class=\"mod\">Socketed Support Gems can also Support Skills from your Main Hand</li><li class=\"mod\"><span class=\"val\">(100–150)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(3–5)</span>% Chance to Block</li></ul><hr><ul><li class=\"strike mod\">All Sockets are White</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Ignore Attribute Requirements of Socketed Gems<br><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(5–8)</span>% to Quality of Socketed Support Gems</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Gems</li></ul></ul>"},{"name":"The Surrender","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(30–40)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(165–205)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(65–80)</span> to maximum Life</li><li class=\"mod\">Recover <span class=\"val\">(250–500)</span> Life when you Block</li><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+6</span>% Chance to Block</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+3</span>% to maximum Chance to Block Attack Damage<br><span class=\"dim\">(Maximum Chance to Block Attack Damage cannot be raised above 90%)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Recover <span class=\"val\">(250–500)</span> Life when you Block</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain <span class=\"val\">(300–650)</span> Energy Shield when you Block</li></ul></ul>"},{"name":"The Unshattered Will","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+12</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal Harbinger minion. While you are channelling, the minion will occasionally cast a buff on you that reduces the Damage you take, and makes you avoid all Stuns and Elemental Ailments.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum 1 Summoned Harbinger&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [2]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Harbinger of Focus</span> Skill</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(10–15)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(30–50)</span> Mana gained when you Block</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block</li><li class=\"mod\">Channelling Skills deal <span class=\"val\">(50–70)</span>% increased Damage</li></ul>"},{"name":"Thousand Teeth Temu","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100–120)</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+(70–90)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">+10</span>% Chance to Block</li><li class=\"mod\">Reflects <span class=\"val\">1000</span> to <span class=\"val\">10000</span> Physical Damage to Attackers on Block</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Titucius' Span","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(10–20)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(30–50)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">(-80–-50)</span> Physical Damage taken from Projectile Attacks</li><li class=\"mod\"><span class=\"val\">200</span>% increased Armour against Projectiles</li><li class=\"mod\"><span class=\"val\">+25</span>% chance to Block Projectile Attack Damage</li></ul>"},{"name":"Trolltimber Spire","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(130–150)</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+(40–60)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect for Skills used by Totems</li><li class=\"mod\"><span class=\"val\">0.5</span>% of Damage dealt by your Totems is Leeched to you as Life</li><li class=\"mod\">You and your Totems Regenerate <span class=\"val\">0.5</span>% of Life per second for each Summoned Totem</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Tukohama's Fortress","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Life</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">40</span>% increased Totem Damage</li><li class=\"mod\"><span class=\"val\">+(80–100)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Summoned Totems</li><li class=\"mod\"><span class=\"val\">+300</span> Armour per Summoned Totem</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Removes all mana&lt;br&gt;10% more maximum Life&lt;br&gt;Skills Cost Life instead of Mana&lt;br&gt;Skills Reserve Life instead of Mana&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Lay open your veins, and draw power from your own spilled life.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Blood Magic</span></li><li class=\"mod\"><span class=\"dim\">(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)</span></li></ul>"},{"name":"Unyielding Flame","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+12</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\">Trigger <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;10.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Drops a meteor from above on a nearby foe, dealing fire damage in an area around them.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;3324&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;5263&lt;/span&gt; Fire Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;One impact every &lt;span class=&quot;mod-value&quot;&gt;0.1&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell on Kill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Damage cannot be Reflected&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base skill show average damage instead of dps [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill override pvp scaling time ms [450]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Commandment of Inferno</span> on Critical Strike</li><li class=\"mod\"><span class=\"val\">(50–70)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Cast Speed if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Victario's Charity","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+8</span>% to all Elemental Resistances</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+11</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Area of Effect of Aura Skills</li><li class=\"mod\"><span class=\"val\">10</span>% chance to grant a Power Charge to nearby Allies on Kill</li><li class=\"mod\"><span class=\"val\">5</span>% chance to grant a Frenzy Charge to nearby Allies on Hit</li></ul>"},{"name":"Vix Lunaris","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Gems</li><li class=\"mod\">Triggers Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Calls forth a protective aegis which takes cold damage from hits for you until depleted. The aegis will be restored to its full value after a short delay if you stop taking cold damage from hits, or if depleted.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell is Triggered when Gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill Costs nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;aegis recharge delay ms [10000]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;aegis unique shield max value [1000]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Cold Aegis</span> when Equipped</li><li class=\"mod\"><span class=\"val\">(200–250)</span>% increased Armour and Evasion</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Life</li><li class=\"mod\">Cannot be Frozen</li></ul>"},{"name":"Wheel of the Stormsail","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Block Recovery</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Armour</li><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(50–75)</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">100</span>% increased Duration of Curses on you</li></ul>"},{"name":"Zeel's Amplifier","type":"Shield","type-group":"Off-hand","effect":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% chance to Suppress Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+(60–80)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+(50–70)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">1</span>% increased Area of Effect per Enemy killed recently, up to 50%</li><li class=\"mod\">You have <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Life Regeneration is applied to Energy Shield instead&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Tear my flesh and splinter my bones. You will never break my spirit.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Zealot's Oath</span> if you haven&#039;t been hit recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Life Regeneration is applied to Energy Shield instead.)</span></li></ul>"},{"name":"Agnerod East","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">40</span>% increased Strength Requirement</li><li class=\"mod\"><span class=\"val\">+(80–120)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">+2</span> to Level of all Lightning Spell Skill Gems</li><li class=\"mod\">Damage Penetrates <span class=\"val\">20</span>% Lightning Resistance</li><li class=\"mod\"><span class=\"val\">100</span>% increased Duration of Lightning Ailments</li><li class=\"mod\"><span class=\"dim\">(Lightning Ailments are Shocked and Sapped)</span></li></ul>"},{"name":"Agnerod North","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">40</span>% increased Strength Requirement</li><li class=\"mod\"><span class=\"val\">+(80–120)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">+2</span> to Level of all Lightning Spell Skill Gems</li><li class=\"mod\"><span class=\"val\">15</span>% chance to Shock</li><li class=\"mod\">Damage Penetrates <span class=\"val\">20</span>% Lightning Resistance</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Agnerod South","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">40</span>% increased Strength Requirement</li><li class=\"mod\"><span class=\"val\">+(80–120)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">+2</span> to Level of all Lightning Spell Skill Gems</li><li class=\"mod\"><span class=\"val\">+5</span>% to maximum Lightning Resistance</li><li class=\"mod\">Damage Penetrates <span class=\"val\">20</span>% Lightning Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Agnerod West","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">40</span>% increased Strength Requirement</li><li class=\"mod\"><span class=\"val\">+(80–120)</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Lightning Damage</li><li class=\"mod\">Adds <span class=\"val\">(5–15)</span> to <span class=\"val\">(100–140)</span> Lightning Damage to Spells</li><li class=\"mod\"><span class=\"val\">+2</span> to Level of all Lightning Spell Skill Gems</li><li class=\"mod\">Damage Penetrates <span class=\"val\">20</span>% Lightning Resistance</li></ul>"},{"name":"Atziri's Rule","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(64–0) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Alternates triggering Flames of Judgement and Storm of Judgement&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Triggers either Flames of Judgement or Storm of Judgement,&lt;br&gt;alternating between the two&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Queen's Demand</span> Skill</li><li class=\"mod\">Queen&#039;s Demand can Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;6.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;850%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Creates markers at your location and a targeted location, which grow over time based on cast speed, then explode, dealing fire damage. Cannot be supported by Spell Cascade.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;3870&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;5805&lt;/span&gt; Fire Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% chance to Ignite enemies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Penetrates &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% Fire Resistance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill is Triggered by a Unique Item&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base skill show average damage instead of dps [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Flames of Judgement</span></li><li class=\"mod\">Queen&#039;s Demand can Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;6.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;320%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Creates a number of markers around the targeted location, which will explode after a duration, dealing lightning damage. Cannot be supported by Spell Cascade.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;1263&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;2345&lt;/span&gt; Lightning Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% chance to Shock enemies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Penetrates &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% Lightning Resistance&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Creates &lt;span class=&quot;mod-value&quot;&gt;12&lt;/span&gt; markers&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% increased Effect of Shock&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill is Triggered by a Unique Item&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;atziri do not gain skill charges [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base skill show average damage instead of dps [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;console skill dont chase [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Storm of Judgement</span></li><li class=\"mod\">Cannot be Stunned</li><li class=\"mod\">Damage cannot be Reflected</li></ul>"},{"name":"Cane of Kulemak","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+22</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–90)</span>% increased Unveiled Modifier magnitudes</li><li class=\"mod\"><span class=\"secondary\">veiled mod seed [2,60000]</span></li><li class=\"mod\"><span class=\"secondary\">veiled mod type [6]</span></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li></ul>"},{"name":"Cane of Unravelling","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40–55)</span>% to Chaos Damage over Time Multiplier</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">2</span>% increased Cast Speed per Power Charge</li><li class=\"mod\"><span class=\"val\">+2</span> to Level of all Chaos Spell Skill Gems</li><li class=\"mod\">Gain a Power Charge after Spending a total of 200 Mana</li><li class=\"mod\">Regenerate <span class=\"val\">2</span> Mana per Second per Power Charge</li></ul>"},{"name":"Disintegrator","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(220–240)</span> to <span class=\"val\">(270–300)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to gain a Siphoning Charge when you use a Skill</li><li class=\"mod\">Adds <span class=\"val\">(12–14)</span> to <span class=\"val\">(15–16)</span> Physical Damage to Attacks and Spells per Siphoning Charge</li><li class=\"mod\">Gain <span class=\"val\">4</span>% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge</li><li class=\"mod\"><span class=\"val\">1</span>% additional Physical Damage Reduction from Hits per Siphoning Charge</li><li class=\"mod\">Take <span class=\"val\">150</span> Physical Damage per Second per Siphoning Charge if you&#039;ve used a Skill Recently</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Siphoning Charges per Elder or Shaper Item Equipped</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Damage Leeched as Life per Siphoning Charge</li><li class=\"mod\">Battlemage</li><li class=\"mod\"><span class=\"dim\">(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Duskdawn","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+10</span>% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Spell Critical Strike Chance</li><li class=\"mod\">Gain <span class=\"val\">(10–20)</span>% of Elemental Damage as Extra Chaos Damage</li><li class=\"mod\"><span class=\"val\">+1</span>% to Critical Strike Multiplier per 1% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">+60</span>% to Critical Strike Multiplier if you&#039;ve dealt a Non-Critical Strike Recently</li><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Spell Damage if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Dying Breath","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">18</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">18</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">18</span>% increased Area of Effect of Aura Skills</li><li class=\"mod\"><span class=\"val\">18</span>% increased Area of Effect of Hex Skills</li><li class=\"mod\">Nearby Enemies have <span class=\"val\">18</span>% increased Effect of Curses on them</li><li class=\"mod\">Nearby allies gain <span class=\"val\">18</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">18</span>% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Femurs of the Saints","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Minion Gems</li><li class=\"mod\">Minions deal <span class=\"val\">(60–80)</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">+1</span>% Chance to Block Attack Damage per Summoned Skeleton</li><li class=\"mod\"><span class=\"val\">2</span>% increased Attack and Cast Speed per Summoned Raging Spirit</li><li class=\"mod\">Regenerate <span class=\"val\">0.6</span>% of Life per second for each Raised Zombie</li><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Regeneration Rate per Raised Spectre</li></ul>"},{"name":"Fencoil","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">8</span> Trap</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Global Damage</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased maximum Mana</li></ul>"},{"name":"Hegemony's Era","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\">Adds <span class=\"val\">(135–145)</span> to <span class=\"val\">(160–175)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(12–16)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Power Charges</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li></ul>"},{"name":"Jiquani's Potential","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(1–7)</span>% increased Intelligence</li><li class=\"mod\"><span class=\"val\">(-17–17)</span>% reduced maximum Life</li><li class=\"mod\"><span class=\"val\">31</span>% increased Cost of Skills</li><li class=\"mod\"><span class=\"val\">1</span> to <span class=\"val\">(31–53)</span> Spell Lightning Damage per 10 Intelligence</li><li class=\"mod\">Blood Magic</li><li class=\"mod\"><span class=\"dim\">(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)</span></li></ul>"},{"name":"Legacy of the Rose","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Grants Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Consume Remembrance to summon a memory of the Shaper, which will use a skill once before fading away.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Consumes 10 Remembrance&lt;br&gt;Shaper Memory uses your Shaper Skill &lt;span class=&quot;mod-value&quot;&gt;1&lt;/span&gt; time&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Shaper Memory</span><br>Grants Level 20 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–2)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;15.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Shaper&#039;s Memory uses this attack for you to teleport to an enemy and attack with a powerful blow, dealing area damage based on your weapon.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(200–400)&lt;/span&gt;% more Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–50)&lt;/span&gt;% less Attack Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1,-50]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;monster penalty against minions damage +% final vs player minions [-50,30]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Shaper's Devastation</span>, which will be used by Shaper Memory</li><li class=\"mod\"><span class=\"val\">(200–300)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(25–40)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(3–5)</span> to Level of all Spell Skill Gems</li><li class=\"mod\">Gain 1 Remembrance when you spend a total of <span class=\"val\">200</span> Energy<br>Shield with no Shaper Memory Summoned</li><li class=\"mod\">Maximum <span class=\"val\">10</span> Remembrance</li><li class=\"mod\">Eldritch Battery</li><li class=\"mod\"><span class=\"dim\">(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)</span></li></ul>"},{"name":"Martyr of Innocence","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+22</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">15</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Warcry#GemTags&quot;&gt;Warcry&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Critical#GemTags&quot;&gt;Critical&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Trigger#GemTags&quot;&gt;Trigger&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(15–19) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;8.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Use Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(2.5–3.4)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–38)&lt;/span&gt;% increased Warcry Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Exerts the next &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; Melee Attacks you perform&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;+0.5&lt;/span&gt;% to Critical Strike Chance per 5 power, counting a maximum of 25 Power&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Exerted Attacks Trigger a Supported Spell with their first Melee Hit&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Counts total Power of Enemies in Range&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;(0–40)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;hybridHeader gemTabs&quot;&gt;            &lt;div class=&quot;TextGem TitleBar&quot;&gt;                &lt;span class=&quot;ItemType align-middle&quot;&gt;Battlemage&#039;s Cry Support&lt;/span&gt;            &lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;explicitMod&quot;&gt;Supported Skills deal &lt;span class=&quot;mod-value&quot;&gt;(38–44)&lt;/span&gt;% less Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Supported Spells are Triggered by Attacks Exerted by Battlemage&#039;s Cry&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Battlemage's Cry</span> Skill</li><li class=\"mod\"><span class=\"val\">+(12–16)</span>% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\"><span class=\"val\">100</span>% increased Fire Damage</li><li class=\"mod\">Adds <span class=\"val\">(315–360)</span> to <span class=\"val\">(450–540)</span> Fire Damage</li><li class=\"mod\">Damage Penetrates <span class=\"val\">15</span>% of Fire Resistance if you have Blocked Recently</li><li class=\"mod\">Immune to Freeze and Chill while Ignited</li><li class=\"mod\">Battlemage</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li><li class=\"mod\"><span class=\"dim\">(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)</span></li></ul>"},{"name":"Pillar of the Caged God","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">1</span>% increased Area of Effect per 20 Intelligence</li><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Speed per 10 Dexterity</li><li class=\"mod\"><span class=\"val\">16</span>% increased Physical Weapon Damage per 10 Strength</li></ul>"},{"name":"Pledge of Hands","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">30</span> Greater Spell Echo</li><li class=\"mod\"><span class=\"val\">(120–160)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">50</span>% increased maximum Mana</li></ul>"},{"name":"Realmshaper","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Fire Gems</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Cold Gems</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">5</span> Cold to Fire</li><li class=\"mod\">Adds <span class=\"val\">(10–15)</span> to <span class=\"val\">(20–25)</span> Fire Damage</li><li class=\"mod\">Adds <span class=\"val\">(10–15)</span> to <span class=\"val\">(20–25)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Elemental Damage</li></ul>"},{"name":"Replica Blood Thorn","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+12</span>% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\"><span class=\"val\">100</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack Speed</li><li class=\"mod\">Curse Enemies with Flammability on Block</li><li class=\"mod\">Reflects <span class=\"val\">(22–44)</span> Fire Damage to Attackers on Block</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li><li class=\"mod\"><span class=\"dim\">(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)</span></li></ul>"},{"name":"Replica Duskdawn","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+10</span>% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Critical Strike Chance</li><li class=\"mod\">Gain <span class=\"val\">(10–20)</span>% of Elemental Damage as Extra Chaos Damage</li><li class=\"mod\"><span class=\"val\">+1</span>% to Critical Strike Multiplier per 1% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">+60</span>% to Critical Strike Multiplier if you&#039;ve dealt a Non-Critical Strike Recently</li><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Elemental Damage if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Replica Fencoil","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">1</span> Multiple Totems</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Global Damage</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased maximum Mana</li></ul>"},{"name":"Sire of Shards","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+22</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Socketed Gems fire <span class=\"val\">4</span> additional Projectiles</li><li class=\"mod\">Socketed Gems fire Projectiles in a circle</li><li class=\"mod\"><span class=\"val\">+(15–20)</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+(5–7)</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Light Radius</li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(60–100)</span>% increased Projectile Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems Chain <span class=\"val\">2</span> additional times</li></ul></ul>"},{"name":"Soulwrest","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Trigger Level <span class=\"val\">25</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;25&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons a Phantasm minion, which uses a piercing projectile spell that deals physical damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;11&lt;/span&gt; Summoned Phantasm&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;15&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill is Triggered by a Unique Item&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Skill when you Consume a corpse&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;phantasm maximum added physical damage to grant [74]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;phantasm minimum added physical damage to grant [48]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;skill can own support ghosts [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Phantasm</span> Skill when you Consume a corpse</li><li class=\"mod\"><span class=\"val\">(100–140)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(25–30)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Minions deal <span class=\"val\">(90–102)</span> to <span class=\"val\">(132–156)</span> additional Physical Damage</li><li class=\"mod\">If you Consumed a corpse Recently, you and nearby Allies Regenerate <span class=\"val\">5</span>% of Life per second</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Taryn's Shiver","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(50–60)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Cold Damage</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+2</span> to Level of all Cold Spell Skill Gems</li><li class=\"mod\"><span class=\"val\">8</span>% chance to Freeze</li><li class=\"mod\">Enemies Frozen by you take 20% increased Damage</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li></ul>"},{"name":"The Annihilating Light","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+22</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(60–70)</span>% reduced Elemental Resistances</li><li class=\"mod\">Deal Triple Damage with Elemental Skills</li></ul>"},{"name":"The Blood Thorn","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+12</span>% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\"><span class=\"val\">100</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack Speed</li><li class=\"mod\">Reflects <span class=\"val\">(22–44)</span> Physical Damage to Attackers on Block</li><li class=\"mod\">Curse Enemies with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Curse#GemTags&quot;&gt;Curse&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Physical#GemTags&quot;&gt;Physical&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Hex#GemTags&quot;&gt;Hex&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(16–33) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;16&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(24–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(37–98)&lt;/span&gt; Str, &lt;span class=&quot;colourDefault&quot;&gt;(25–68)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;(8–11.8)&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+(0–1)&lt;/span&gt; metre to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cursed enemies take &lt;span class=&quot;mod-value&quot;&gt;(15–30)&lt;/span&gt;% increased Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Attack Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% chance to inflict Bleeding&lt;/div&gt;&lt;div class=&quot;reminderText&quot;&gt;&lt;span class=&quot;item_description&quot;&gt;(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Attack Hits against Cursed Enemies have &lt;span class=&quot;mod-value&quot;&gt;(0–10)&lt;/span&gt;% chance to Aggravate Bleeding&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Vulnerability</span> on Block</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li><li class=\"mod\"><span class=\"dim\">(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)</span></li></ul>"},{"name":"The Burden of Shadows","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">1</span> Lifetap</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Cast Speed</li><li class=\"mod\">Lose <span class=\"val\">500</span> Life per second</li><li class=\"mod\">Spells deal added Chaos Damage equal to <span class=\"val\">(15–20)</span>% of your maximum Life</li></ul>"},{"name":"The Enmity Divine","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Socketed Gems are supported by Level <span class=\"val\">1</span> Chance to Bleed</li><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal Harbinger minion. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, and reducing the Damage you take.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum 1 Summoned Harbinger&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [5]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Harbinger of Brutality</span> Skill</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\"><span class=\"val\">+(60–80)</span>% to Damage over Time Multiplier for Bleeding from Critical Strikes</li><li class=\"mod\">Adds <span class=\"val\">(225–265)</span> to <span class=\"val\">(315–385)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li></ul>"},{"name":"The Fulcrum","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(140–180)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(0–50)</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">(0–50)</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\"><span class=\"val\">(0–50)</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Elemental Ailments you inflict are Reflected to you</li><li class=\"mod\">Elemental Damage with Hits is Lucky while you are Shocked</li><li class=\"mod\">Damage Penetrates <span class=\"val\">(8–10)</span>% Elemental Resistances while you are Chilled</li><li class=\"mod\">Gain <span class=\"val\">(30–40)</span>% of Physical Damage as Extra Damage of a random Element while you are Ignited</li></ul>"},{"name":"The Grey Spire","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Has no Sockets</li><li class=\"mod\"><span class=\"val\">(250–300)</span>% increased Global Damage</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(1–4)</span>% to all maximum Resistances</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"The Searing Touch","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+(40–60)</span>% to Fire Damage over Time Multiplier</li><li class=\"mod\"><span class=\"val\">(70–90)</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+2</span> to Level of all Fire Spell Skill Gems</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">10</span>% increased Cast Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(3–5)</span> to maximum number of Summoned Searing Bond Totems</li></ul></ul>"},{"name":"The Stormheart","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(25–35)</span> to <span class=\"val\">(45–60)</span> Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">(1–10)</span> to <span class=\"val\">(70–90)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(20–35)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">100</span>% chance to Avoid being Shocked while Chilled</li><li class=\"mod\"><span class=\"val\">50</span>% chance to Shock Chilled Enemies</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"The Whispering Ice","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Support Gems</li><li class=\"mod\">Grants Level <span class=\"val\">1</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.75 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;6.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Icy bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies and chilling them, as well as causing patches of chilled ground. Skill damage is based on Intelligence.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(16–1585)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(24–2378)&lt;/span&gt; Cold Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;One impact every &lt;span class=&quot;mod-value&quot;&gt;0.2&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base radius is &lt;span class=&quot;mod-value&quot;&gt;1.6&lt;/span&gt; metres&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; Icestorms at a time&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Also affects areas in front of and behind the targeted area&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;firestorm drop ground ice duration ms [4000]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Icestorm</span> Skill</li><li class=\"mod\"><span class=\"val\">(14–18)</span>% increased Intelligence</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">1</span>% increased Spell Damage per 10 Intelligence</li><li class=\"mod\"><span class=\"secondary\">sound on rare kill ice whisper [1]</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">1</span>% increased Spell Damage per 10 Intelligence</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">1</span>% increased Area of Effect per 20 Intelligence</li></ul></ul>"},{"name":"The Winds of Fate","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+22</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(700–800)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">+(100–150)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">75</span>% of Physical Damage converted to a random Element</li><li class=\"mod\"><span class=\"val\">25</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Maximum Critical Strike Chance is 50%</li><li class=\"mod\">Non-Critical Strikes deal no Damage</li></ul>"},{"name":"The Yielding Mortality","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Socketed Gems are supported by Level <span class=\"val\">1</span> Chance to Bleed</li><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal Harbinger minion. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, reducing the Damage you take, and causing Bleeding Enemies that you Kill to Explode, dealing 10% of their maximum Life as Physical Damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum 1 Summoned Harbinger&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [11]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Greater Harbinger of Brutality</span> Skill</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\"><span class=\"val\">+(60–80)</span>% to Damage over Time Multiplier for Bleeding from Critical Strikes</li><li class=\"mod\">Adds <span class=\"val\">(225–265)</span> to <span class=\"val\">(315–385)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li></ul>"},{"name":"Tremor Rod","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+22</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Spell Gems</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">10</span> Blastchain Mine</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% reduced Enemy Stun Threshold</li><li class=\"mod\">Mines can be Detonated an additional time</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul><hr><ul><li class=\"strike mod\">Socketed Gems are Supported by Level <span class=\"val\">10</span> Blastchain Mine</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(60–100)</span>% increased Effect of Auras from Mines</li></ul></ul>"},{"name":"Witchhunter's Judgment","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+22</span>% Chance to Block Spell Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cost: &lt;span class=&quot;colourDefault&quot;&gt;(20–0) Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.60 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;510%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Overcharges your brands near the targeted area, causing them to accelerate how quickly they activate and expire. Deals damage in an area around each overcharged brand when it expires.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;2272&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;3408&lt;/span&gt; Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Overcharged Brands Activate &lt;span class=&quot;mod-value&quot;&gt;35&lt;/span&gt;% faster, +&lt;span class=&quot;mod-value&quot;&gt;35&lt;/span&gt;% every 0.5 seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Overcharged Brands expire &lt;span class=&quot;mod-value&quot;&gt;150&lt;/span&gt;% faster, +&lt;span class=&quot;mod-value&quot;&gt;150&lt;/span&gt;% every 0.5 seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;100% of Physical Damage Converted to other Damage Types matching the Brand Gem&#039;s Tags&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Brandsurge</span> Skill</li><li class=\"mod\">Brand Skills have <span class=\"val\">(50–100)</span>% increased Duration</li></ul>"},{"name":"Xirgil's Crank","type":"Staff","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% Chance to Block Attack Damage while wielding a Staff</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+15</span>% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+(70–150)</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Spell Skill Gems</li><li class=\"mod\">Reflects <span class=\"val\">1</span> to <span class=\"val\">150</span> Lightning Damage to Melee Attackers</li><li class=\"mod\"><span class=\"val\">(25–35)</span>% chance for Energy Shield Recharge to start when you Block</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li></ul>"},{"name":"Ahn's Might","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+100</span> Strength Requirement</li><li class=\"mod\">Adds <span class=\"val\">(80–115)</span> to <span class=\"val\">(150–205)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">-1</span> to Maximum Frenzy Charges</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">+50</span>% Global Critical Strike Multiplier while you have no Frenzy Charges</li><li class=\"mod\"><span class=\"val\">+(400–500)</span> to Accuracy Rating while at Maximum Frenzy Charges</li></ul>"},{"name":"Aurumvorax","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Rarity of Items found</li><li class=\"mod\"><span class=\"val\">+(40–60)</span>% to all Elemental Resistances</li><li class=\"mod\">Grants <span class=\"val\">3</span> Life per Enemy Hit</li></ul>"},{"name":"Beltimber Blade","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+475</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(185–215)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">80</span>% increased Evasion Rating while moving</li><li class=\"mod\">Skills fire <span class=\"val\">2</span> additional Projectiles if you&#039;ve used a Movement Skill Recently</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Ascendancy: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Ranger&quot; data-hover=&quot;?s=Data%5CAscendancy%2FDeadeye&quot; href=&quot;/us/Deadeye&quot;&gt;Deadeye&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Character: &lt;span class=&quot;colourDefault&quot;&gt;&lt;a class=&quot;Ranger&quot; data-hover=&quot;?s=Data%5CCharacters%2FMetadata%2FCharacters%2FDex%2FDex&quot; href=&quot;/us/Ranger&quot;&gt;Ranger&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Projectiles gain Damage as they travel farther, dealing up&lt;br&gt;to &lt;span class=&quot;mod-value&quot;&gt;30&lt;/span&gt;% more Damage with Hits and Ailments&lt;/div&gt;&lt;div class=&quot;implicitMod&quot;&gt;Projectile Barrages have no spread&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Far Shot</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)</span></li></ul>"},{"name":"Cospri's Malice","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\">Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown</li><li class=\"mod\"><span class=\"val\">+257</span> Intelligence Requirement</li><li class=\"mod\">No Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(80–100)</span> to <span class=\"val\">(160–200)</span> Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">(40–60)</span> to <span class=\"val\">(90–110)</span> Cold Damage to Spells</li><li class=\"mod\"><span class=\"val\">(8–14)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">60</span>% increased Critical Strike Chance against Chilled Enemies</li></ul><hr><ul><li class=\"strike mod\">Adds <span class=\"val\">(40–60)</span> to <span class=\"val\">(90–110)</span> Cold Damage to Spells</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(80–120)</span>% increased Elemental Damage with Attack Skills</li></ul></ul>"},{"name":"Daresso's Passion","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(30–38)</span> to <span class=\"val\">(40–50)</span> Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(30–38)</span> to <span class=\"val\">(40–50)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Frenzy Charge Duration</li><li class=\"mod\"><span class=\"val\">25</span>% chance to gain a Frenzy Charge on Kill</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Damage while you have no Frenzy Charges</li></ul>"},{"name":"Dreamfeather","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+475</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(30–50)</span> to <span class=\"val\">(65–80)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(180–200)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(280–300)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Damage per 450 Evasion Rating</li></ul><hr><ul><li class=\"strike mod\">Adds <span class=\"val\">(30–50)</span> to <span class=\"val\">(65–80)</span> Physical Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Speed per 150 Accuracy Rating</li></ul></ul>"},{"name":"Ephemeral Edge","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+10</span> to Intelligence</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">75</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">50</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% reduced maximum Life</li><li class=\"mod\">Attacks with this Weapon have Added Maximum Lightning Damage equal to <span class=\"val\">(10–15)</span>% of Player&#039;s Maximum Energy Shield</li></ul>"},{"name":"Ewar's Mirage","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(45–55)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(16–22)</span>% increased Attack Speed</li><li class=\"mod\">Attacks Chain an additional time when in Main Hand</li><li class=\"mod\">Attacks fire an additional Projectile when in Off Hand</li><li class=\"mod\"><span class=\"val\">(40–55)</span>% increased Elemental Damage with Attack Skills</li></ul>"},{"name":"Fate of the Vaal","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+400</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(180–210)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage from Hits with this Weapon is Converted to a random Element</li><li class=\"mod\">Hits with this Weapon always Ignite, Freeze, and Shock</li><li class=\"mod\">Hits with this Weapon deal <span class=\"val\">(30–60)</span>% increased Damage to Ignited Enemies</li><li class=\"mod\">Hits with this Weapon deal <span class=\"val\">(30–60)</span>% increased Damage to Frozen Enemies</li><li class=\"mod\">Hits with this Weapon deal <span class=\"val\">(30–60)</span>% increased Damage to Shocked Enemies</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Fidelitas' Spike","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\">No Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(40–50)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(25–30)</span>% increased Attack Speed</li><li class=\"mod\">Grants <span class=\"val\">2</span> Life per Enemy Hit</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% chance to Shock</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Duration#GemTags&quot;&gt;Duration&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Lightning#GemTags&quot;&gt;Lightning&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Herald#GemTags&quot;&gt;Herald&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–20)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;25% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Radius: &lt;span class=&quot;colourDefault&quot;&gt;32&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;(16–70)&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(41–155)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(1–23)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(31–1108)&lt;/span&gt; Lightning Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Cannot inflict Shock&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;6&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Storm Hits an Enemy every &lt;span class=&quot;mod-value&quot;&gt;0.25&lt;/span&gt; Seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Creates a storm when you Kill a Shocked Enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;(2–19)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(7–76)&lt;/span&gt; Added Attack Lightning Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Buff grants &lt;span class=&quot;mod-value&quot;&gt;(2–19)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(7–76)&lt;/span&gt; Added Spell Lightning Damage&lt;/div&gt;&lt;div class=&quot;text-type0&quot;&gt;&lt;br&gt;Additional Effects From Quality:&lt;/div&gt;&lt;div class=&quot;qualityMod&quot;&gt;Storms Hit Enemies with &lt;span class=&quot;mod-value&quot;&gt;(0–20)&lt;/span&gt;% increased Frequency&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Herald of Thunder</span> has <span class=\"val\">50</span>% increased Buff Effect</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Grelwood Shank","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+475</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(185–215)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">80</span>% increased Armour while stationary</li><li class=\"mod\">Skills fire <span class=\"val\">2</span> additional Projectiles if you&#039;ve been Hit Recently</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Look your foe in the eyes before you pierce him. Delight in his fear.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Point Blank</span></li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Why should I dodge blows that I do not fear?&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Iron Reflexes</span> while stationary</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)</span></li><li class=\"mod\"><span class=\"dim\">(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)</span></li></ul>"},{"name":"Hyaon's Fury","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(550–650)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(7–10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">1</span>% increased Damage taken per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Lightning Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">20</span> Life gained on Kill per Frenzy Charge</li></ul>"},{"name":"Ichimonji","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80–95)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(5–10)</span> to <span class=\"val\">(13–20)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(20–25)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Effect of Buffs on you</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mana Reservation Efficiency of Skills</li><li class=\"mod\">Allies&#039; Aura Buffs do not affect you</li><li class=\"mod\">Your Aura Buffs do not affect allies</li></ul>"},{"name":"Innsbury Edge","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+330</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100–140)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(17–25)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Chaos Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">25</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Attacks with this Weapon Maim on hit</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li></ul>"},{"name":"Lakishu's Blade","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+190</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Socketed Gems are supported by Level <span class=\"val\">1</span> Multistrike</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(5–8)</span> to <span class=\"val\">(10–14)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Avoid being Stunned</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% reduced Stun and Block Recovery</li></ul>"},{"name":"Nametaker","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+350</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">2</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">2</span>% of Physical Attack Damage Leeched as Mana</li><li class=\"mod\">Hits with this Weapon have +<span class=\"val\">10</span>% to Critical Strike Multiplier per Enemy Power</li><li class=\"mod\"><span class=\"val\">5</span>% of Leech from Hits with this Weapon is Instant per Enemy Power</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li></ul>"},{"name":"Oni-Goroshi","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Uses both hand slots</li><li class=\"mod\"><span class=\"val\">(70–90)</span>% increased Critical Strike Chance</li><li class=\"mod\">Adds <span class=\"val\">2</span> to <span class=\"val\">3</span> Physical Damage to Attacks per Level</li><li class=\"mod\">Gain <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Cannot be Stunned&lt;br&gt;&lt;br&gt;123% of Sword Physical Damage gained as Extra Fire Damage&lt;br&gt;&lt;br&gt;Unaffected by Burning Ground&lt;br&gt;&lt;br&gt;Immune to Freeze, Chill and Ignite&lt;br&gt;&lt;br&gt;20% increased Attack, Cast and Movement Speed&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;attack_speed_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_movement_velocity_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_cast_speed_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_cannot_be_stunned&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;sword_physical_damage_%_to_add_as_fire&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;burning_ground_effect_on_self_+%&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_immune_to_freeze&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_immune_to_chill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;base_immune_to_ignite&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;has_her_embrace&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Her Embrace</span> for <span class=\"val\">3</span> seconds when you Ignite an Enemy</li><li class=\"mod\">While in Her Embrace, take <span class=\"val\">0.5</span>% of your total Maximum Life and Energy Shield as Fire Damage per second per Level</li><li class=\"mod\"><span class=\"secondary\">local six linked sockets [1]</span></li><li class=\"mod\"><span class=\"secondary\">use goddess player audio [1]</span></li><li class=\"mod\"><span class=\"dim\">(Her Embrace grants the following:\nCannot be Stunned\n123% of Sword Physical Damage gained as Extra Fire Damage\nUnaffected by Burning Ground\nImmune to Freeze, Chill and Ignite\n20% increased Attack, Cast and Movement Speed)</span></li></ul>"},{"name":"Paradoxica","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\">Attacks with this Weapon deal Double Damage</li><li class=\"mod\"><span class=\"secondary\">veiled mod seed [2,60000]</span></li><li class=\"mod\"><span class=\"secondary\">veiled mod type [3]</span></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li></ul>"},{"name":"Prismatic Eclipse","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+8</span>% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">Adds <span class=\"val\">(60–70)</span> to <span class=\"val\">(71–80)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">25</span>% increased Global Physical Damage with Weapons per Red Socket</li><li class=\"mod\"><span class=\"val\">12</span>% increased Global Attack Speed per Green Socket</li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to Melee Strike Range per White Socket</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Physical Attack Damage Leeched as Mana per Blue Socket</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li></ul>"},{"name":"Razor of the Seventh Sun","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(90–110)</span> to <span class=\"val\">(145–170)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">30</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Ignite</li><li class=\"mod\"><span class=\"val\">100</span>% increased Burning Damage if you&#039;ve Ignited an Enemy Recently</li><li class=\"mod\">Recover <span class=\"val\">1</span>% of Life when you Ignite an Enemy</li><li class=\"mod\"><span class=\"val\">100</span>% increased Melee Physical Damage against Ignited Enemies</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">100</span>% increased Melee Physical Damage against Ignited Enemies</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Ignites inflicted with this Weapon deal <span class=\"val\">100</span>% more Damage</li></ul></ul>"},{"name":"Rebuke of the Vaal","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+460</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(49–98)</span> to <span class=\"val\">(101–140)</span> Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(49–98)</span> to <span class=\"val\">(101–140)</span> Fire Damage</li><li class=\"mod\">Adds <span class=\"val\">(49–98)</span> to <span class=\"val\">(101–140)</span> Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(210–250)</span> Lightning Damage</li><li class=\"mod\">Adds <span class=\"val\">(49–98)</span> to <span class=\"val\">(101–140)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Attack Speed</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(10–20)</span>% increased Attack Speed</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Trap Throwing Speed</li></ul></ul>"},{"name":"Redbeak","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">100</span>% increased Damage when on Low Life</li><li class=\"mod\"><span class=\"val\">50</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">2</span> to <span class=\"val\">6</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(20–30)</span> to maximum Life</li><li class=\"mod\">Grants <span class=\"val\">2</span> Life per Enemy Hit</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul>"},{"name":"Replica Dreamfeather","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+475</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(40–65)</span> to <span class=\"val\">(70–100)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(180–200)</span> to Armour</li><li class=\"mod\"><span class=\"val\">3</span>% reduced Movement Speed</li><li class=\"mod\"><span class=\"val\">+(280–300)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">1</span>% increased Attack Damage per 450 Armour</li></ul>"},{"name":"Replica Innsbury Edge","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+330</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100–140)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">0.2</span>% of Chaos Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Inflict Withered for 2 seconds on Hit with this Weapon</li><li class=\"mod\"><span class=\"secondary\">unique insanity do weird things [1]</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li></ul>"},{"name":"Replica Paradoxica","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\"><span class=\"secondary\">veiled mod seed [2,60000]</span></li><li class=\"mod\"><span class=\"secondary\">veiled mod type [3]</span></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li><li class=\"mod\"><img src=\"/image/veiled.gif\"></li></ul>"},{"name":"Replica Tempestuous Steel","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(5–8)</span> to <span class=\"val\">(15–20)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(8–14)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">100</span>% reduced Global Accuracy Rating</li><li class=\"mod\"><span class=\"val\">+(60–100)</span>% to Critical Strike Multiplier with One Handed Melee Weapons</li><li class=\"mod\">Gain <span class=\"val\">15</span>% of Physical Attack Damage as Extra Fire Damage</li><li class=\"mod\">Gain <span class=\"val\">15</span>% of Physical Attack Damage as Extra Lightning Damage</li><li class=\"mod\">Attacks with this Weapon Penetrate <span class=\"val\">30</span>% Elemental Resistances</li></ul>"},{"name":"Rigwald's Command","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+10</span>% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">Adds <span class=\"val\">(60–80)</span> to <span class=\"val\">(150–180)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">+(350–400)</span> to Accuracy Rating</li><li class=\"mod\">Each Rage also grants <span class=\"val\">+2</span>% to Damage over Time Multiplier for Bleeding while wielding an Axe</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+(350–400)</span> to Accuracy Rating</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+10</span>% Chance to Block Spell Damage while Dual Wielding</li></ul></ul>"},{"name":"Scaeva","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(75–92)</span> to <span class=\"val\">(125–154)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Critical Strike Chance</li><li class=\"mod\">+<span class=\"val\">10</span>% to Global Critical Strike Multiplier per Green Socket</li><li class=\"mod\"><span class=\"val\">8</span>% increased Global Defences per White Socket</li><li class=\"mod\"><span class=\"val\">0.3</span>% of Physical Attack Damage Leeched as Life per Red Socket</li><li class=\"mod\"><span class=\"val\">0.3</span>% of Physical Attack Damage Leeched as Mana per Blue Socket</li><li class=\"mod\"><span class=\"val\">(60–80)</span>% increased Global Critical Strike Chance when in Main Hand</li><li class=\"mod\"><span class=\"val\">+8</span>% Chance to Block Attack Damage when in Off Hand</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li></ul>"},{"name":"Severed in Sleep","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">25</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Aura#GemTags&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Chaos#GemTags&quot;&gt;Chaos&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;50% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;60&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(134–0)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Casts an aura that adds chaos damage to the attacks and spells of you and your allies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+1.4&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies deal &lt;span class=&quot;mod-value&quot;&gt;101&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;141&lt;/span&gt; additional Chaos Damage with Attacks&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies deal &lt;span class=&quot;mod-value&quot;&gt;91&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;121&lt;/span&gt; additional Chaos Damage with Spells&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Envy</span> Skill</li><li class=\"mod\">Minions have <span class=\"val\">+29</span>% to Chaos Resistance</li><li class=\"mod\">Minions have <span class=\"val\">60</span>% chance to inflict Withered on Hit</li><li class=\"mod\">Minions have +<span class=\"val\">5</span>% to Critical Strike Multiplier per Withered Debuff on Enemy</li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li></ul><hr><ul><li class=\"strike mod\">Minions have <span class=\"val\">60</span>% chance to inflict Withered on Hit</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Minions have <span class=\"val\">+5</span>% to Critical Strike Chance</li></ul></ul><hr><ul><li class=\"strike mod\">Minions have <span class=\"val\">+29</span>% to Chaos Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Minions have <span class=\"val\">25</span>% chance to gain Unholy Might for 4 seconds on Kill<br><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)</span></li></ul></ul>"},{"name":"Story of the Vaal","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+400</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(180–210)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage from Hits with this Weapon is Converted to a random Element</li><li class=\"mod\">Hits with this Weapon always Ignite, Freeze, and Shock</li><li class=\"mod\">Hits with this Weapon Freeze Enemies as though dealing <span class=\"val\">(150–200)</span>% more Damage</li><li class=\"mod\">Hits with this Weapon Shock Enemies as though dealing <span class=\"val\">(150–200)</span>% more Damage</li><li class=\"mod\">Ignites inflicted with this Weapon deal <span class=\"val\">(50–75)</span>% more Damage</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul><span class=\"note mod\">{This item can be transformed on the Altar of Sacrifice along with Vial of Fate}</span>"},{"name":"The Goddess Bound","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Melee Gems</li><li class=\"mod\">Uses both hand slots</li><li class=\"mod\"><span class=\"val\">(250–300)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">3</span> to <span class=\"val\">7</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">30</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(20–40)</span> to Evasion Rating</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Rarity of Items found</li><li class=\"mod\"><span class=\"val\">30</span>% increased Movement Speed when on Low Life</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul>"},{"name":"The Goddess Scorned","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+190</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Uses both hand slots</li><li class=\"mod\"><span class=\"val\">(250–300)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(90–110)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">+(40–50)</span>% to Fire Resistance</li><li class=\"mod\">Cannot be Ignited</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">50</span>% faster</li><li class=\"mod\">You can only deal Damage with this Weapon or Ignite</li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li></ul>"},{"name":"The Iron Mass","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(175–200)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(14–18)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;Your Physical Damage is converted to Chaos Damage, and you have a 25% chance to Wither on hit&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;has_unholy_might&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Unholy Might</span></li><li class=\"mod\">Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand</li><li class=\"mod\">Summoned Skeleton Warriors and Soldiers deal Triple Damage with this<br>Weapon if you&#039;ve Hit with this Weapon Recently</li><li class=\"mod\"><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"The Princess","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–50)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(3–4)</span> to <span class=\"val\">(5–8)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Speed</li><li class=\"mod\">Gain <span class=\"val\">(25–30)</span>% of Physical Damage as Extra Cold Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage taken from Skeletons</li><li class=\"mod\"><span class=\"val\">10</span>% increased Damage taken from Ghosts</li></ul>"},{"name":"The Rippling Thoughts","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal Harbinger minion. The minion will occasionally cast Arcane Surge on you, granting increased Cast Speed and Mana Regeneration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum 1 Summoned Harbinger&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Harbinger of the Arcane</span> Skill</li><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.25 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Lightning crackles in a series of small bursts, each damaging enemies caught in the area.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(48–1042)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(72–1563)&lt;/span&gt; Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of Physical Damage Converted to Lightning Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+0.3&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell when you Attack&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Causes &lt;span class=&quot;mod-value&quot;&gt;+5&lt;/span&gt; Bursts&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Storm Cascade</span> when you Attack</li><li class=\"mod\"><span class=\"val\">(75–90)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(140–160)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(60–70)</span> Lightning Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(60–70)</span> Lightning Damage to Spells</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li></ul>"},{"name":"The Saviour","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Triggers Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;20&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;When you attack with The Saviour and deal a critical strike, this skill can summon a Mirage Saviour. Summoned Mirage Saviours will fight for you using whichever of your attack skills you dealt the critical strike with that caused them to be summoned. Mirage Saviours will not be resummoned using the same skills if you already have the maximum number of them.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;10&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Spell is Triggered when Gained&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Strike Skills used by Mirage Saviours cannot target additional Enemies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt; Summoned Mirage Saviours&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;This Skill Costs nothing&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Skills used by Mirage Saviours deal &lt;span class=&quot;mod-value&quot;&gt;50&lt;/span&gt;% less Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;force lite skill effects [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Reflection</span> when Equipped</li><li class=\"mod\"><span class=\"val\">(130–150)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(16–22)</span> to <span class=\"val\">(40–45)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"secondary\">summon mirage warrior on crit [100]</span></li></ul>"},{"name":"The Surging Thoughts","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Grants <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;6.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons an immortal Harbinger minion. The minion has two buff spells it will cast on you: Arcane Surge, granting increased Cast Speed and Mana Regeneration, and a buff that grants Chance to Shock and Lightning Penetration.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum 1 Summoned Harbinger&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;alternate minion [6]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Greater Harbinger of the Arcane</span> Skill</li><li class=\"mod\">Trigger Level <span class=\"val\">20</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–30)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.25 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.80 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Lightning crackles in a series of small bursts, each damaging enemies caught in the area.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;(48–1042)&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;(72–1563)&lt;/span&gt; Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% of Physical Damage Converted to Lightning Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+0.3&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Trigger this Spell when you Attack&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Causes &lt;span class=&quot;mod-value&quot;&gt;+5&lt;/span&gt; Bursts&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;spell uncastable if triggerable [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Storm Cascade</span> when you Attack</li><li class=\"mod\"><span class=\"val\">(75–90)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(140–160)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(60–70)</span> Lightning Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(60–70)</span> Lightning Damage to Spells</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li></ul>"},{"name":"The Tempestuous Steel","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(5–8)</span> to <span class=\"val\">(15–20)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(8–14)</span>% increased Attack Speed</li><li class=\"mod\">Hits can&#039;t be Evaded</li><li class=\"mod\">Gain <span class=\"val\">15</span>% of Physical Attack Damage as Extra Fire Damage</li><li class=\"mod\">Gain <span class=\"val\">15</span>% of Physical Attack Damage as Extra Lightning Damage</li><li class=\"mod\">Attacks with this Weapon Penetrate <span class=\"val\">30</span>% Elemental Resistances</li></ul>"},{"name":"United in Dream","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">25</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;&lt;a class=&quot;GemTags&quot; href=&quot;/us/Spell#GemTags&quot;&gt;Spell&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/AoE#GemTags&quot;&gt;AoE&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Aura#GemTags&quot;&gt;Aura&lt;/a&gt;, &lt;a class=&quot;GemTags&quot; href=&quot;/us/Chaos#GemTags&quot;&gt;Chaos&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;50% Mana&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;1.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;Instant&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;requirements&quot;&gt;Requires Level &lt;span class=&quot;colourDefault&quot;&gt;60&lt;/span&gt;, &lt;span class=&quot;colourDefault&quot;&gt;(134–0)&lt;/span&gt; Int&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Casts an aura that adds chaos damage to the attacks and spells of you and your allies.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+1.4&lt;/span&gt; metres to radius&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies deal &lt;span class=&quot;mod-value&quot;&gt;101&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;141&lt;/span&gt; additional Chaos Damage with Attacks&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;You and nearby allies deal &lt;span class=&quot;mod-value&quot;&gt;91&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;121&lt;/span&gt; additional Chaos Damage with Spells&lt;/div&gt;        &lt;/div&gt;        &lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;        &lt;div class=&quot;default fst-italic&quot;&gt;            Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Envy</span> Skill</li><li class=\"mod\">Minions have <span class=\"val\">+29</span>% to Chaos Resistance</li><li class=\"mod\">Minions have <span class=\"val\">60</span>% chance to Poison Enemies on Hit</li><li class=\"mod\">Minions Recover <span class=\"val\">10</span>% of Life on Killing a Poisoned Enemy</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul><hr><ul><li class=\"strike mod\">Minions Recover <span class=\"val\">10</span>% of Life on Killing a Poisoned Enemy</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(20–30)</span>% to Quality of all Minion Skill Gems</li></ul></ul><hr><ul><li class=\"strike mod\">Minions have <span class=\"val\">+29</span>% to Chaos Resistance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Minions have <span class=\"val\">25</span>% chance to gain Unholy Might for 4 seconds on Kill<br><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)</span></li></ul></ul>"},{"name":"Varunastra","type":"Sword (One-Hand)","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+460</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(30–45)</span> to <span class=\"val\">(80–100)</span> Physical Damage</li><li class=\"mod\">Grants <span class=\"val\">(2–3)</span> Mana per Enemy Hit</li><li class=\"mod\">Counts as all One Handed Melee Weapon Types</li></ul>"},{"name":"Doomsower","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+50</span> to Strength and Dexterity</li></ul><hr><ul><li class=\"mod\">Socketed Melee Gems have <span class=\"val\">15</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(65–75)</span> to <span class=\"val\">(100–110)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(6–12)</span>% increased Attack Speed</li><li class=\"mod\">Attack Skills gain <span class=\"val\">5</span>% of Physical Damage as Extra Fire Damage per Socketed Red Gem</li><li class=\"mod\">You have Vaal Pact while all Socketed Gems are Red</li><li class=\"mod\"><span class=\"dim\">(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)</span></li></ul><hr><ul><li class=\"strike mod\">You have Vaal Pact while all Socketed Gems are Red</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">You have Immortal Ambition while all Socketed Gems are Red<br><span class=\"dim\">(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)</span></li></ul></ul><hr><ul><li class=\"strike mod\">Attack Skills gain <span class=\"val\">5</span>% of Physical Damage as Extra Fire Damage per Socketed Red Gem</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">10</span>% of Damage taken Recouped as Life per Socketed Red Gem<br><span class=\"dim\">(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)</span></li></ul></ul>"},{"name":"Echoforge","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Chaos Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(600–650)</span> to <span class=\"val\">(750–800)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">(-16–16)</span>% reduced Attack Speed</li><li class=\"mod\"><span class=\"val\">(-200–200)</span> to maximum Life</li><li class=\"mod\">Your Chaos Damage can Shock</li><li class=\"mod\"><span class=\"val\">(-40–40)</span>% reduced Area of Effect for Attacks</li><li class=\"mod\">Deal no Physical or Elemental Damage</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Edge of Madness","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Skill Gems</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(60–68)</span> to <span class=\"val\">(90–102)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">1</span>% increased Chaos Damage per Level</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">2</span> Physical Damage to Attacks per Level</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+1</span> to Level of Socketed Skill Gems</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(6–8)</span> to Accuracy Rating per Level</li></ul></ul>"},{"name":"Hiltless","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">1</span> Lifetap</li><li class=\"mod\">Adds <span class=\"val\">(90–115)</span> to <span class=\"val\">(230–260)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(40–50)</span>% increased Critical Strike Chance</li><li class=\"mod\">Enemies you Attack Reflect <span class=\"val\">100</span> Physical Damage to you</li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to Weapon Range</li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li></ul>"},{"name":"Kondo's Pride","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(220–250)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">0.6</span>% of Physical Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">50</span>% increased Melee Damage against Bleeding Enemies</li><li class=\"mod\">Cannot Leech Life from Critical Strikes</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Blind Enemies on Critical Strike</li><li class=\"mod\">50% chance to cause Bleeding on Critical Strike</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li></ul>"},{"name":"Oro's Sacrifice","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage with Attack Skills</li></ul><hr><ul><li class=\"mod\">No Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(425–475)</span> to <span class=\"val\">(550–600)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Ignite</li><li class=\"mod\"><span class=\"val\">10</span>% increased Physical Damage taken</li><li class=\"mod\"><span class=\"val\">10</span>% increased Fire Damage taken</li><li class=\"mod\">Culling Strike against Burning Enemies</li><li class=\"mod\">Gain a Frenzy Charge if an Attack Ignites an Enemy</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Queen's Decree","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+185</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">25</span>% increased Strength Requirement</li><li class=\"mod\">Minions have <span class=\"val\">(30–40)</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">(150–200)</span>% increased Skeleton Duration</li><li class=\"mod\">Minions deal <span class=\"val\">(30–40)</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">+(1–2)</span> to maximum number of Raised Zombies</li><li class=\"mod\"><span class=\"val\">+(1–2)</span> to maximum number of Spectres</li><li class=\"mod\"><span class=\"val\">+(1–2)</span> to maximum number of Skeletons</li></ul>"},{"name":"Rakiata's Dance","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(150–200)</span> to <span class=\"val\">(300–350)</span> Cold Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(550–600)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Attack Speed</li><li class=\"mod\">Treats Enemy Monster Elemental Resistance values as inverted</li></ul>"},{"name":"Replica Oro's Sacrifice","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage with Attack Skills</li></ul><hr><ul><li class=\"mod\">No Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(385–440)</span> to <span class=\"val\">(490–545)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">(10–15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Freeze</li><li class=\"mod\"><span class=\"val\">10</span>% increased Physical Damage taken</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cold Damage taken</li><li class=\"mod\">Culling Strike against Frozen Enemies</li><li class=\"mod\">Gain an Endurance Charge if an Attack Freezes an Enemy</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Rigwald's Charge","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+305</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(120–150)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+(300–350)</span> to Accuracy Rating</li><li class=\"mod\"><span class=\"val\">15</span>% increased Movement Speed if you&#039;ve Killed Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Shiversting","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80–100)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">35</span> to <span class=\"val\">70</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">0.6</span>% of Physical Attack Damage Leeched as Mana</li><li class=\"mod\">Cannot be Frozen</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Starforge","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Global Physical Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(400–450)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(5–8)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(90–100)</span> to maximum Life</li><li class=\"mod\">Your Physical Damage can Shock</li><li class=\"mod\"><span class=\"val\">20</span>% increased Area of Effect for Attacks</li><li class=\"mod\">Deal no Elemental Damage</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Terminus Est","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+360</span> to Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(180–220)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(50–75)</span>% increased Critical Strike Chance</li><li class=\"mod\">Gain <span class=\"val\">10</span> Mana per Enemy Killed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\">Gain a Frenzy Charge on Critical Strike</li></ul>"},{"name":"The Dancing Dervish","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Global Accuracy Rating</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(130–160)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(25–30)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed</li><li class=\"mod\">Triggers Level <span class=\"val\">15</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;15&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;1.00 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Manifests two Dancing Dervishes to fight by your side. While a Dancing Dervish is manifested, you have Onslaught and cannot use Weapons. Cannot be supported by supports that would create other minions.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;30&lt;/span&gt;% increased Minion Movement Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;100&lt;/span&gt;% chance to Trigger this Spell when you Rampage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions have &lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% increased Attack Speed&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions deal &lt;span class=&quot;mod-value&quot;&gt;110&lt;/span&gt;% increased Attack Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;25&lt;/span&gt;% chance to gain a Rampage Kill when Minions Hit a Rare or Unique Enemy&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;disable weapons [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;infinite minion duration [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Manifest Dancing Dervishes</span> on <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;secDescrText&quot;&gt;@#%*)@#%*@^)&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;current_rampage_stacks&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Rampage</span></li><li class=\"mod\">Manifested Dancing Dervishes die when Rampage ends</li><li class=\"mod\">Manifested Dancing Dervishes disables both weapon slots</li><li class=\"mod\">Melee Hits count as Rampage Kills<br>Rampage</li><li class=\"mod\"><span class=\"dim\">(You gain Rampage bonuses for Killing multiple Enemies in quick succession)</span></li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(130–160)</span>% increased Physical Damage</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">777</span> Lightning Damage</li></ul></ul>"},{"name":"The Living Blade","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">+25</span>% to Global Critical Strike Multiplier</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(100–140)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(25–35)</span>% increased Attack Speed</li><li class=\"mod\">Cannot be Poisoned</li><li class=\"mod\">You can have an additional Tincture active</li><li class=\"mod\"><span class=\"val\">10</span>% chance to remove 1 Mana Burn on Kill</li><li class=\"mod\"><span class=\"dim\">(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)</span></li></ul>"},{"name":"Voidforge","type":"Sword (Two-Hand)","type-group":"Weapon (Two-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage with Attack Skills</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(5–8)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(90–100)</span> to maximum Life</li><li class=\"mod\">Your Elemental Damage can Shock</li><li class=\"mod\">Gain <span class=\"val\">700</span>% of Weapon Physical Damage as Extra Damage of a random Element</li><li class=\"mod\"><span class=\"val\">20</span>% increased Area of Effect for Attacks</li><li class=\"mod\">Deal no Non-Elemental Damage</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li></ul>"},{"name":"Grasping Nightshade","type":"Tincture","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance to Blind Enemies on Hit with Melee Weapons<br><span class=\"val\">(25–35)</span>% increased Effect of Blind from Melee Weapons</li></ul><hr><ul><li class=\"mod\">Melee Weapon Hits Inflict <span class=\"val\">(2–3)</span> Withered Debuffs for 2 seconds</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% chance to inflict a Grasping Vine on Melee Weapon Hit</li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li><li class=\"mod\"><span class=\"dim\">(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)</span></li></ul>"},{"name":"Mightblood Ire","type":"Tincture","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">40</span>% reduced Enemy Stun Threshold with Melee Weapons<br><span class=\"val\">(15–25)</span>% increased Stun Duration with Melee Weapons</li></ul><hr><ul><li class=\"mod\">Melee Strike Skills deal Splash Damage to surrounding targets</li><li class=\"mod\">Melee Strike Skills deal Splash Damage to surrounding targets</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% reduced Mana Burn rate</li></ul>"},{"name":"Sap of the Seasons","type":"Tincture","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">(70–100)</span>% increased Elemental Damage with Melee Weapons</li></ul><hr><ul><li class=\"mod\">Melee Weapon Damage Penetrates <span class=\"val\">1</span>% Elemental Resistances per Mana Burn, up to a maximum of 200%</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><span class=\"val\">(-35–35)</span>% reduced Mana Burn rate</li></ul>"},{"name":"The Battle Within","type":"Tincture","type-group":"Flask","effect":"<ul><li class=\"mod\">Gain <span class=\"val\">3</span> Rage on Melee Weapon Hit</li></ul><hr><ul><li class=\"mod\">Does not inflict Mana Burn over time</li><li class=\"mod\">Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon</li><li class=\"mod\"><span class=\"val\">(1–5)</span>% increased Rarity of Items found per Mana Burn, up to a maximum of 100%</li><li class=\"mod\"><span class=\"dim\">(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)</span></li></ul>"},{"name":"Wildfire Phloem","type":"Tincture","type-group":"Flask","effect":"<ul><li class=\"mod\"><span class=\"val\">25</span>% chance to Ignite with Melee Weapons<br><span class=\"val\">(60–90)</span>% increased Damage with Ignite from Melee Weapons</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">-1</span> Fire Damage taken from Hits per Mana Burn</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% chance to refresh Ignite Duration on Melee Weapon Hit</li><li class=\"mod\">Cover Full Life Enemies in Ash for <span class=\"val\">(4–10)</span> seconds on Melee Weapon Hit</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)</span></li></ul>"},{"name":"Ambition","type":"Unique Piece","type-group":"Other","effect":""},{"name":"Beauty","type":"Unique Piece","type-group":"Other","effect":""},{"name":"Cooperation","type":"Unique Piece","type-group":"Other","effect":""},{"name":"Curio of Absorption","type":"Unique Piece","type-group":"Other","effect":""},{"name":"Curio of Consumption","type":"Unique Piece","type-group":"Other","effect":""},{"name":"Curio of Decay","type":"Unique Piece","type-group":"Other","effect":""},{"name":"Curio of Potential","type":"Unique Piece","type-group":"Other","effect":""},{"name":"Curiosity","type":"Unique Piece","type-group":"Other","effect":""},{"name":"Abberath's Horn","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(1–2)</span> to <span class=\"val\">(3–4)</span> Fire Damage to Spells and Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Fire Damage</li><li class=\"mod\">Adds <span class=\"val\">(4–6)</span> to <span class=\"val\">(8–12)</span> Fire Damage to Spells</li><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Global Critical Strike Chance</li><li class=\"mod\">Gain <span class=\"val\">10</span> Life per Ignited Enemy Killed</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Ignite Duration on Enemies</li></ul>"},{"name":"Apep's Rage","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(27–31)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(90–130)</span> to <span class=\"val\">(140–190)</span> Chaos Damage to Spells</li><li class=\"mod\"><span class=\"val\">(25–30)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(5–10)</span>% to Chaos Resistance</li><li class=\"mod\">Poisons you inflict deal Damage <span class=\"val\">(30–50)</span>% faster</li><li class=\"mod\">Lose <span class=\"val\">40</span> Mana when you use a Skill</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li></ul><hr><ul><li class=\"strike mod\">Adds <span class=\"val\">(90–130)</span> to <span class=\"val\">(140–190)</span> Chaos Damage to Spells</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Skills gain Added Chaos Damage equal to <span class=\"val\">(20–25)</span>% of Mana Cost, if Mana Cost is not higher than the maximum you could spend</li></ul></ul>"},{"name":"Ashcaller","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(1–2)</span> to <span class=\"val\">(3–4)</span> Fire Damage to Spells and Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">25</span>% chance to Trigger Level 10 <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Level: &lt;span class=&quot;colourDefault&quot;&gt;(1–40)&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.50 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Maximum &lt;span class=&quot;mod-value&quot;&gt;20&lt;/span&gt; Summoned Raging Spirits&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Base duration is &lt;span class=&quot;mod-value&quot;&gt;5&lt;/span&gt; seconds&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Minions cannot Taunt Enemies&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;display minion monster type [20]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Summon Raging Spirit</span> on Kill</li><li class=\"mod\">Adds <span class=\"val\">(20–24)</span> to <span class=\"val\">(38–46)</span> Fire Damage</li><li class=\"mod\">Adds <span class=\"val\">(20–24)</span> to <span class=\"val\">(38–46)</span> Fire Damage to Spells</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Cover Enemies in Ash on Hit</li><li class=\"mod\"><span class=\"dim\">(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)</span></li></ul><hr><ul><li class=\"strike mod\">Adds <span class=\"val\">(20–24)</span> to <span class=\"val\">(38–46)</span> Fire Damage to Spells</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Minions gain <span class=\"val\">(20–40)</span>% of Physical Damage as Extra Fire Damage</li></ul></ul>"},{"name":"Eclipse Solaris","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(5–10)</span> to <span class=\"val\">(11–13)</span> Fire Damage to Spells and Attacks</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(30–45)</span> to <span class=\"val\">(60–80)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">(20–26)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">+(27–33)</span>% to Global Critical Strike Multiplier</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Light Radius</li><li class=\"mod\">Nearby Enemies are Blinded</li><li class=\"mod\"><span class=\"val\">(120–140)</span>% increased Critical Strike Chance against Blinded Enemies</li><li class=\"mod\">Adds <span class=\"val\">2</span> to <span class=\"val\">5</span> Fire Damage to Attacks for every 1% your Light Radius is above base value</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)</span></li></ul>"},{"name":"Grace of the Goddess","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(36–40)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(300–350)</span>% increased Physical Damage</li><li class=\"mod\">Gain <span class=\"val\">(10–50)</span>% of Physical Damage as Extra Fire Damage</li><li class=\"mod\">Gain <span class=\"val\">(10–50)</span>% of Physical Damage as Extra Cold Damage</li><li class=\"mod\">Gain <span class=\"val\">(10–50)</span>% of Physical Damage as Extra Lightning Damage</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Sacred Wisps<br><span class=\"val\">+1</span> to number of Sacred Wisps Summoned</li></ul>"},{"name":"Lifesprig","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+1</span> to Level of Socketed Spell Gems</li><li class=\"mod\"><span class=\"val\">(20–28)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(5–8)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+(15–20)</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">+(15–20)</span> to maximum Mana</li><li class=\"mod\">Regenerate <span class=\"val\">(6–8)</span> Life over 1 second when you Cast a Spell</li></ul>"},{"name":"Midnight Bargain","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">(12–16)</span>% increased Damage</li></ul><hr><ul><li class=\"mod\">Cannot be used with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Maximum Life becomes 1, Immune to Chaos Damage&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Give up everything in pursuit of greatness - even life itself.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Chaos Inoculation</span></li><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Intelligence</li><li class=\"mod\">Minions have <span class=\"val\">(20–30)</span>% increased Movement Speed</li><li class=\"mod\">Minions deal <span class=\"val\">(50–70)</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Raised Zombies</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Spectres</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Skeletons</li><li class=\"mod\">Reserves <span class=\"val\">30</span>% of Life</li></ul><hr><ul><li class=\"strike mod\">Cannot be used with Chaos Inoculation</li><li class=\"strike mod\">Reserves <span class=\"val\">30</span>% of Life</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Lose <span class=\"val\">0.5</span>% Life and Energy Shield per Second per Minion</li></ul></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+1</span> to maximum number of Raised Zombies</li><li class=\"strike mod\"><span class=\"val\">+1</span> to maximum number of Spectres</li><li class=\"strike mod\"><span class=\"val\">+1</span> to maximum number of Skeletons</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+2</span> to maximum number of Summoned Golems</li></ul></ul>"},{"name":"Moonsorrow","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Cannot roll Caster Modifiers</li></ul><hr><ul><li class=\"mod\">Socketed Gems are supported by Level <span class=\"val\">20</span> Blind</li><li class=\"mod\"><span class=\"val\">+10</span> to Intelligence</li><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">(250–275)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Blind Enemies on hit</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul>"},{"name":"Mystic Refractor","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Cast Speed</li></ul><hr><ul><li class=\"mod\">Skills fire <span class=\"val\">(2–3)</span> additional Projectiles</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased Projectile Damage</li><li class=\"mod\">Projectiles cannot continue after colliding with targets</li><li class=\"mod\"><span class=\"dim\">(They cannot Split, Pierce, Fork, Chain, or Return if they collide with a target)</span></li></ul>"},{"name":"Obliteration","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(27–31)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\">Gain <span class=\"val\">(30–40)</span>% of Physical Damage as Extra Chaos Damage</li><li class=\"mod\">Enemies you Kill have a <span class=\"val\">20</span>% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage</li></ul>"},{"name":"Piscator's Vigil","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Cannot roll Caster Modifiers</li></ul><hr><ul><li class=\"mod\">No Physical Damage</li><li class=\"mod\"><span class=\"val\">(10–18)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(340–400)</span> to Accuracy Rating</li><li class=\"mod\">Attacks with this Weapon have <span class=\"val\">(100–115)</span>% increased Elemental Damage</li><li class=\"mod\">Damage with Weapons Penetrates <span class=\"val\">5</span>% Elemental Resistances</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(20–30)</span>% increased Critical Strike Chance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">(30–50)</span>% increased effect of Wishes granted by Ancient Fish</li></ul></ul>"},{"name":"Relic of the Pact","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(17–21)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\">Grants Level <span class=\"val\">1</span> <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;property&quot;&gt;Reservation: &lt;span class=&quot;colourDefault&quot;&gt;2% Life&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cooldown Time: &lt;span class=&quot;colourDefault&quot;&gt;0.35 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Cast Time: &lt;span class=&quot;colourDefault&quot;&gt;0.20 sec&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Critical Strike Chance: &lt;span class=&quot;colourDefault&quot;&gt;5.00%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;property&quot;&gt;Effectiveness of Added Damage: &lt;span class=&quot;colourDefault&quot;&gt;3%&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;secDescrText&quot;&gt;Channel this skill to reserve more and more of your life, building up power in a marker on the ground under you. Release to deal physical damage in an area based on how much life you reserved. Cannot be cast by Totems.&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;Deals &lt;span class=&quot;mod-value&quot;&gt;21&lt;/span&gt; to &lt;span class=&quot;mod-value&quot;&gt;32&lt;/span&gt; Physical Damage&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;2&lt;/span&gt;% of Damage Leeched as Life&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;80&lt;/span&gt;% more Damage with Hits per 10 Life Reserved by this Skill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;+0.03&lt;/span&gt; metres to radius per 1% Life Reserved by this Skill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;mod-value&quot;&gt;40&lt;/span&gt;% more Damage with Ailments per 10 Life Reserved by this Skill&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;base skill show average damage instead of dps [1]&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;explicitMod&quot;&gt;&lt;span class=&quot;secondary&quot;&gt;is area damage [1]&lt;/span&gt;&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Blood Sacrament</span> Skill</li><li class=\"mod\">Your Critical Strike Chance is Lucky while on Low Life</li><li class=\"mod\"><span class=\"dim\">(Lucky things are rolled twice and the best result used)</span></li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li></ul>"},{"name":"Replica Midnight Bargain","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Minions deal <span class=\"val\">(12–16)</span>% increased Damage</li></ul><hr><ul><li class=\"mod\">Cannot be used with <span class=\"tooltip\" data-title=\"        &lt;div class=&quot;Stats&quot;&gt;            &lt;div class=&quot;implicitMod&quot;&gt;Maximum Life becomes 1, Immune to Chaos Damage&lt;/div&gt;&lt;div class=&quot;separator&quot;&gt;&lt;/div&gt;&lt;div class=&quot;FlavourText&quot;&gt;Give up everything in pursuit of greatness - even life itself.&lt;/div&gt;        &lt;/div&gt;        &lt;div&gt;                    &lt;/div&gt;    \">Chaos Inoculation</span></li><li class=\"mod\"><span class=\"val\">+(10–20)</span> to Intelligence</li><li class=\"mod\">Minions have <span class=\"val\">(40–50)</span>% increased Movement Speed</li><li class=\"mod\">Minions deal <span class=\"val\">(50–70)</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">+6</span> to maximum number of Raging Spirits</li><li class=\"mod\">Reserves <span class=\"val\">30</span>% of Life</li><li class=\"mod\"><span class=\"val\">+3</span> to maximum number of Summoned Phantasms</li></ul>"},{"name":"Replica Tulfall","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(14–29)</span> to <span class=\"val\">(42–47)</span> Cold Damage to Spells and Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Cast Speed</li><li class=\"mod\">Lose all Power Charges on reaching Maximum Power Charges</li><li class=\"mod\">Gain a Frenzy Charge on reaching Maximum Power Charges</li><li class=\"mod\"><span class=\"val\">(15–20)</span>% increased Cold Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">50</span>% chance to gain a Power Charge when you Hit a Frozen Enemy</li><li class=\"mod\">Take <span class=\"val\">500</span> Cold Damage on reaching Maximum Power Charges</li></ul>"},{"name":"Replica Twyzel","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(17–21)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(110–170)</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(20–40)</span>% increased Critical Strike Chance</li><li class=\"mod\">Attacks fire an additional Projectile</li></ul>"},{"name":"Reverberation Rod","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(1–2)</span> to <span class=\"val\">(9–11)</span> Lightning Damage to Spells and Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">+2</span> to Level of Socketed Gems</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">10</span> Arcane Surge</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">10</span> Spell Echo</li><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">10</span> Controlled Destruction</li><li class=\"mod\"><span class=\"val\">+(10–30)</span> to Intelligence</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">+2</span> to Level of Socketed Gems</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Socketed Gems are Supported by Level <span class=\"val\">1</span> Awakened Spell Cascade</li></ul></ul>"},{"name":"Shade of Solaris","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(17–21)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\">Gain <span class=\"val\">(10–20)</span>% of Elemental Damage as Extra Chaos Damage</li><li class=\"mod\">Critical Strikes deal no Damage</li><li class=\"mod\"><span class=\"val\">200</span>% increased Spell Damage if you&#039;ve dealt a Critical Strike in the past 8 seconds</li></ul>"},{"name":"Shimmeron","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(3–5)</span> to <span class=\"val\">(70–82)</span> Lightning Damage to Spells and Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(30–40)</span>% increased Spell Damage</li><li class=\"mod\">Adds <span class=\"val\">(26–35)</span> to <span class=\"val\">(95–105)</span> Lightning Damage to Spells</li><li class=\"mod\"><span class=\"val\">+(6–10)</span>% to Critical Strike Multiplier per Power Charge</li><li class=\"mod\"><span class=\"val\">+2</span>% Chance to Block Spell Damage per Power Charge</li><li class=\"mod\"><span class=\"val\">+0.3</span>% Critical Strike Chance per Power Charge</li><li class=\"mod\">Adds <span class=\"val\">3</span> to <span class=\"val\">9</span> Lightning Damage to Spells per Power Charge</li><li class=\"mod\"><span class=\"val\">200</span> Lightning Damage taken per second per Power Charge if<br>your Skills have dealt a Critical Strike Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Storm Prison","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(1–2)</span> to <span class=\"val\">(9–11)</span> Lightning Damage to Spells and Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(40–60)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">1</span> to <span class=\"val\">(35–45)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">(15–25)</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Power Charges</li><li class=\"mod\"><span class=\"val\">(25–35)</span>% chance to gain a Power Charge on Kill</li></ul>"},{"name":"The Poet's Pen","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Cannot roll Caster Modifiers</li></ul><hr><ul><li class=\"mod\">+1 to Level of Socketed Skill Gems per <span class=\"val\">25</span> Player Levels</li><li class=\"mod\">Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown</li><li class=\"mod\">Adds <span class=\"val\">3</span> to <span class=\"val\">5</span> Physical Damage to Attacks with this Weapon per 3 Player Levels</li><li class=\"mod\"><span class=\"val\">(8–12)</span>% increased Attack Speed</li></ul><hr><ul><li class=\"strike mod\">Adds <span class=\"val\">3</span> to <span class=\"val\">5</span> Physical Damage to Attacks with this Weapon per 3 Player Levels</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Adds <span class=\"val\">3</span> to <span class=\"val\">5</span> Physical Damage to Spells per 3 Player Levels</li></ul></ul>"},{"name":"Tulborn","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(14–29)</span> to <span class=\"val\">(42–47)</span> Cold Damage to Spells and Attacks</li></ul><hr><ul><li class=\"mod\">Adds <span class=\"val\">(120–140)</span> to <span class=\"val\">(150–170)</span> Cold Damage to Spells</li><li class=\"mod\">Gain a Power Charge on Killing a Frozen Enemy</li><li class=\"mod\">Cold Exposure you inflict applies an extra <span class=\"val\">-12</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">+(20–25)</span> Mana gained on Killing a Frozen Enemy</li></ul><hr><ul><li class=\"strike mod\">Adds <span class=\"val\">(120–140)</span> to <span class=\"val\">(150–170)</span> Cold Damage to Spells</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(2–4)</span> to Level of all Cold Spell Skill Gems</li></ul></ul><hr><ul><li class=\"strike mod\">Gain a Power Charge on Killing a Frozen Enemy</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\">Gain a Power Charge after Spending a total of 200 Mana</li></ul></ul>"},{"name":"Tulfall","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\">Adds <span class=\"val\">(14–29)</span> to <span class=\"val\">(42–47)</span> Cold Damage to Spells and Attacks</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Cast Speed</li><li class=\"mod\">Gain a Power Charge on Killing a Frozen Enemy</li><li class=\"mod\">Adds <span class=\"val\">50</span> to <span class=\"val\">70</span> Cold Damage to Spells per Power Charge</li><li class=\"mod\">Lose all Power Charges on reaching Maximum Power Charges</li><li class=\"mod\">Gain a Frenzy Charge on reaching Maximum Power Charges</li></ul><hr><ul><li class=\"strike mod\">Adds <span class=\"val\">50</span> to <span class=\"val\">70</span> Cold Damage to Spells per Power Charge</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">+(15–20)</span>% to Cold Damage over Time Multiplier per Power Charge</li></ul></ul>"},{"name":"Twyzel","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(17–21)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(80–140)</span>% increased Physical Damage</li><li class=\"mod\">Adds <span class=\"val\">(5–8)</span> to <span class=\"val\">(13–17)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Critical Strike Chance</li><li class=\"mod\">Attacks fire <span class=\"val\">(1–2)</span> additional Projectile when in Off Hand</li><li class=\"mod\">Attacks have <span class=\"val\">(40–60)</span>% increased Area of Effect when in Main Hand</li></ul>"},{"name":"Unlight Extant","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(17–21)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">(31–43)</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">(7–13)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">+1</span> to Level of all Chaos Spell Skill Gems</li><li class=\"mod\">Chaos Skills inflict up to 15 Withered Debuffs on Hit for <span class=\"val\">(5–7)</span> seconds</li><li class=\"mod\">Cannot Inflict Wither on targets that are not on Full Life</li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li></ul>"},{"name":"Void Battery","type":"Wand","type-group":"Weapon (One-Hand)","effect":"<ul><li class=\"mod\"><span class=\"val\">(36–40)</span>% increased Spell Damage</li></ul><hr><ul><li class=\"mod\"><span class=\"val\">80</span>% reduced Spell Damage</li><li class=\"mod\"><span class=\"val\">(10–20)</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">(50–65)</span>% increased Global Critical Strike Chance</li><li class=\"mod\"><span class=\"val\">+(40–50)</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">+1</span> to Maximum Power Charges</li><li class=\"mod\"><span class=\"val\">25</span>% increased Spell Damage per Power Charge</li></ul><hr><ul><li class=\"strike mod\"><span class=\"val\">(50–65)</span>% increased Global Critical Strike Chance</li><ul class=\"foulborn\"><span data-title=\"foulborn\"></span><li class=\"mod\"><span class=\"val\">3</span>% increased Area of Effect per Power Charge</li></ul></ul>"}]