[{"name":"Worship the Blightheart","category":"Annoint","tree":"Annoint","type":"Keystone","effects":"<ul><li class=\"mod\">Create Fungal Ground instead of Consecrated Ground</li></ul>"},{"name":"Adaptive Steel","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">5% chance to Defend with 200% of Armour for each<br>time you&#039;ve been Hit by an Enemy Recently, up to 30%</li></ul>"},{"name":"Always Angry","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">+8 to Minimum Rage</li></ul>"},{"name":"Aspect of Stone","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">20% chance to Avoid Physical Damage from Hits</li></ul>"},{"name":"Bastion of Faith","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">Consecrated Ground you create also grants<br>50% reduced duration of Damaging Ailments on you</li></ul>"},{"name":"Beacon of Hope","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">80% increased Area of Effect of Aura Skills</li></ul>"},{"name":"Cleansed Thoughts","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">Chaos Resistance is doubled</li></ul>"},{"name":"Crusader","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">Transfiguration of Mind</li></ul>"},{"name":"Deadly Inclinations","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">18% increased Evasion Rating</li><li class=\"mod\">+12 to maximum Life</li><li class=\"mod\">16% increased Projectile Damage</li><li class=\"mod\">+30 to Dexterity</li></ul>"},{"name":"Deliberate Brutality","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">Impales you inflict gain 50% increased Effect once 1 second of Duration has expired</li></ul>"},{"name":"Force of Darkness","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">Damage Penetrates 15% Chaos Resistance</li></ul>"},{"name":"Hardened Scars","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Life Recovery from Flasks</li><li class=\"mod\">25% less Damage over Time taken during Effect of any Life Flask</li></ul>"},{"name":"Hollow Effigy","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">Your Offering Skills do not require a Corpse</li></ul>"},{"name":"Incorporeal","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">Elusive on you reduces in effect 50% slower</li><li class=\"mod\">Elusive is removed from you at 20% effect</li></ul>"},{"name":"Jagged Wounds","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Maximum total Life Recovery per second from<br>Leech if you&#039;ve dealt a Critical Strike recently</li></ul>"},{"name":"Knowledge Barrier","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated</li></ul>"},{"name":"Lasting Tempest","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Duration of Elemental Ailments on Enemies</li></ul>"},{"name":"Legacy of the Wilds","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn</li></ul>"},{"name":"Mixed Munitions","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently</li></ul>"},{"name":"Mystic Talents","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">16% increased Spell Damage</li><li class=\"mod\">+14 to maximum Energy Shield</li><li class=\"mod\">25% increased Mana Regeneration Rate</li><li class=\"mod\">+30 to Intelligence</li></ul>"},{"name":"No Forgiveness","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use</li></ul>"},{"name":"Persistence","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">-10 Physical Damage taken from Hits</li><li class=\"mod\">-1 Physical Damage taken from Hits per Level</li></ul>"},{"name":"Selective Precision","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">First and Final shots of Barrage sequences fire Projectiles that Return to you</li></ul>"},{"name":"Sione's Ambition","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">Strike Skills which target additional Enemies can do so from 40% further away</li></ul>"},{"name":"Tenacity","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">5% increased maximum Life</li><li class=\"mod\">Transfiguration of Body</li></ul>"},{"name":"Tranquility","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">Transfiguration of Soul</li></ul>"},{"name":"Vengeant Cascade","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">Returning Projectiles have 150% increased Speed</li></ul>"},{"name":"Vinespike Cordial","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">Inflict a Grasping Vine on Hit against Enemies with fewer than<br>8 Grasping Vines during Effect of any Life Flask</li></ul>"},{"name":"Way of the Warrior","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">16% increased Melee Damage</li><li class=\"mod\">16% increased Armour</li><li class=\"mod\">+16 to maximum Life</li><li class=\"mod\">+30 to Strength</li></ul>"},{"name":"Wood, Stone, and Spell","category":"Annoint","tree":"Annoint","type":"Notable","effects":"<ul><li class=\"mod\">10% increased effect of Arcane Surge on you per Summoned Totem</li></ul>"},{"name":"Path of the Duelist","category":"Ascendancy","tree":"Ascendant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Can Allocate Passives from the Duelist&#039;s starting point</li><li class=\"mod\">Grants 2 Passive Skill Points</li></ul>"},{"name":"Path of the Marauder","category":"Ascendancy","tree":"Ascendant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Can Allocate Passives from the Marauder&#039;s starting point</li><li class=\"mod\">Grants 2 Passive Skill Points</li></ul>"},{"name":"Path of the Ranger","category":"Ascendancy","tree":"Ascendant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Can Allocate Passives from the Ranger&#039;s starting point</li><li class=\"mod\">Grants 2 Passive Skill Points</li></ul>"},{"name":"Path of the Shadow","category":"Ascendancy","tree":"Ascendant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Can Allocate Passives from the Shadow&#039;s starting point</li><li class=\"mod\">Grants 2 Passive Skill Points</li></ul>"},{"name":"Path of the Templar","category":"Ascendancy","tree":"Ascendant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Can Allocate Passives from the Templar&#039;s starting point</li><li class=\"mod\">Grants 2 Passive Skill Points</li></ul>"},{"name":"Path of the Witch","category":"Ascendancy","tree":"Ascendant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Can Allocate Passives from the Witch&#039;s starting point</li><li class=\"mod\">Grants 2 Passive Skill Points</li></ul>"},{"name":"Assassin","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+0.75% to Critical Strike Chance</li><li class=\"mod\">10% chance to gain a Power Charge on Critical Strike</li><li class=\"mod\">10% chance to gain Elusive on Critical Strike</li><li class=\"mod\">Damage from your Critical Strikes cannot be Reflected</li></ul>"},{"name":"Berserker","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Damage taken</li><li class=\"mod\">15% more Damage</li><li class=\"mod\">2% of Attack Damage Leeched as Life and Mana if you&#039;ve Killed Recently</li><li class=\"mod\">Cannot be Stunned while you have at least 25 Rage</li><li class=\"mod\">Inherent Rage Loss starts 1 second later</li></ul>"},{"name":"Champion","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Melee Hits have 50% chance to Fortify</li><li class=\"mod\">Taunt on Hit</li><li class=\"mod\">15% increased effect of Non-Curse Auras from your Skills</li><li class=\"mod\">Your Hits permanently Intimidate Enemies that are on Full Life</li><li class=\"mod\">Enemies Taunted by you take 10% increased Damage</li></ul>"},{"name":"Chieftain","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit</li><li class=\"mod\">Unaffected by Ignite</li><li class=\"mod\">20% increased Warcry Buff Effect</li><li class=\"mod\">10% increased Strength</li></ul>"},{"name":"Deadeye","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% increased Effect of your Marks</li><li class=\"mod\">Gain a Frenzy Charge every 3 seconds while Moving</li><li class=\"mod\">Skills fire an additional Projectile</li><li class=\"mod\">You and nearby Allies have Tailwind</li></ul>"},{"name":"Dexterity","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+40 to Dexterity</li></ul>"},{"name":"Dexterity and Intelligence","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+20 to Dexterity and Intelligence</li></ul>"},{"name":"Elementalist","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Shocks from your Hits always increase Damage taken by at least 10%</li><li class=\"mod\">Cannot take Reflected Elemental Damage</li><li class=\"mod\">Exposure you inflict applies an extra -20% to the affected Resistance</li><li class=\"mod\">+1 to maximum number of Summoned Golems</li></ul>"},{"name":"Gladiator","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% chance to Aggravate Bleeding on targets you Hit with Attacks</li><li class=\"mod\">Gain 50% Chance to Block from Equipped Shield instead of the Shield&#039;s value</li><li class=\"mod\">Inherent Bonuses from Dual Wielding are doubled</li><li class=\"mod\">Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they&#039;ve ever been in your Presence, up to a maximum of 50%</li></ul>"},{"name":"Guardian","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% increased Reservation Efficiency of Skills</li><li class=\"mod\">Every 4 seconds, Regenerate 50% of Life over one second</li><li class=\"mod\">If you&#039;ve Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage</li><li class=\"mod\">If you&#039;ve Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage</li></ul>"},{"name":"Hierophant","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% increased maximum Mana</li><li class=\"mod\">+1 to maximum number of Summoned Totems</li><li class=\"mod\">8% of Damage is taken from Mana before Life</li><li class=\"mod\">Arcane Surge grants 10% more Spell Damage to you</li><li class=\"mod\">Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell</li></ul>"},{"name":"Inquisitor","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Damage Penetrates 8% of Enemy Elemental Resistances</li><li class=\"mod\">10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds</li><li class=\"mod\">Effects of Consecrated Ground you create Linger for 4 seconds</li><li class=\"mod\">Nearby Enemies take 10% increased Elemental Damage</li></ul>"},{"name":"Intelligence","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+40 to Intelligence</li></ul>"},{"name":"Juggernaut","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+1000 to Accuracy Rating</li><li class=\"mod\">Cannot be Chilled</li><li class=\"mod\">Cannot be Stunned</li><li class=\"mod\">5% increased Damage per Endurance Charge</li><li class=\"mod\">Gain 1 Endurance Charge every second if you&#039;ve been Hit Recently</li></ul>"},{"name":"Necromancer","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Your Offering Skills also affect you</li><li class=\"mod\">Your Offerings have 50% reduced Effect on you</li><li class=\"mod\">Minions deal 30% increased Damage</li><li class=\"mod\">Auras from your Skills grant 2% increased Attack and Cast<br>Speed to you and Allies</li><li class=\"mod\">If you&#039;ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect</li></ul>"},{"name":"Occultist","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">You can apply an additional Curse</li><li class=\"mod\">10% increased Effect of your Curses</li><li class=\"mod\">Regenerate 1.5% of Energy Shield per second</li><li class=\"mod\">Cannot Be Stunned while you have Energy Shield</li></ul>"},{"name":"Passive Point","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants 1 Passive Skill Point</li></ul>"},{"name":"Pathfinder","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Movement Speed during any Flask Effect</li><li class=\"mod\">10% increased Attack Speed during any Flask Effect</li><li class=\"mod\">Removes Bleeding when you use a Flask</li><li class=\"mod\">Flasks gain 3 Charges every 3 seconds</li><li class=\"mod\">25% chance for Flasks you use to not consume Charges</li></ul>"},{"name":"Saboteur","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% increased Area of Effect</li><li class=\"mod\">15% increased Cooldown Recovery Rate</li><li class=\"mod\">Hits have 20% chance to deal 50% more Area Damage</li><li class=\"mod\">25% chance to Blind Enemies on Hit</li></ul>"},{"name":"Slayer","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Culling Strike</li><li class=\"mod\">Life Leech effects are not removed when Unreserved Life is Filled</li><li class=\"mod\">30% increased Area of Effect if you&#039;ve Killed Recently</li><li class=\"mod\">Cannot take Reflected Physical Damage</li></ul>"},{"name":"Strength","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+40 to Strength</li></ul>"},{"name":"Strength and Dexterity","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+20 to Strength and Dexterity</li></ul>"},{"name":"Strength and Intelligence","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+20 to Strength and Intelligence</li></ul>"},{"name":"Trickster","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Prevent +6% of Suppressed Spell Damage while on Full Energy Shield</li><li class=\"mod\">2% more Damage for each different type of Mastery you have Allocated</li><li class=\"mod\">2% of Damage Leeched as Energy Shield</li><li class=\"mod\">Nearby Enemy Monsters&#039; Action Speed is at most 90% of base value</li></ul>"},{"name":"Warden","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+20% chance to Suppress Spell Damage</li><li class=\"mod\">Attack Damage Penetrates 8% of Enemy Elemental Resistances</li><li class=\"mod\">You can have an additional Tincture active</li></ul>"},{"name":"Deathmarked","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Trigger Level 30 Assassin&#039;s Mark on Attack Critical Strike against<br>a Rare or Unique Enemy and you have no Mark</li><li class=\"mod\">Mark Skills Cost no Mana</li><li class=\"mod\">Marked Enemy cannot Evade Attacks</li></ul>"},{"name":"Infused Toxins","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">All Damage from Hits can Poison</li></ul>"},{"name":"Mistwalker","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain Elusive on Critical Strike</li><li class=\"mod\">100% increased Elusive Effect</li><li class=\"mod\">You take no Extra Damage from Critical Strikes while Elusive</li></ul>"},{"name":"Mystical Infusion","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon</li></ul>"},{"name":"Opportunistic","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Damage from your Critical Strikes cannot be Reflected</li><li class=\"mod\">25% more Damage while there is at most one Rare or Unique Enemy nearby</li><li class=\"mod\">35% less Damage taken while there are at least two Rare or Unique Enemies nearby</li></ul>"},{"name":"Shadowed Blood","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">40% of Physical Damage taken Recouped as Life</li><li class=\"mod\">Unaffected by Damaging Ailments</li></ul>"},{"name":"Toxic Delivery","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Poison you inflict with Critical Strikes deals 20% more Damage</li><li class=\"mod\">5% increased Poison Duration for each Poison you have inflicted Recently, up<br>to a maximum of 100%</li><li class=\"mod\">Recover 0.5% of Life per Poison affecting Enemies you Kill</li></ul>"},{"name":"Unstable Infusion","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% chance to gain a Power Charge on Critical Strike</li><li class=\"mod\">30% chance to gain a Power Charge on Non-Critical Strike</li><li class=\"mod\">+1 to Maximum Power Charges</li></ul>"},{"name":"Critical Strike Chance and Multiplier","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+10% to Critical Strike Multiplier</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance, Elusive Effect","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Elusive Effect</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance, Life","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">4% increased maximum Life</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance, Mark Effect","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Effect of your Marks</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance, Poison Chance","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% chance to Poison on Hit</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance, Power Charge Duration","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Power Charge Duration</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance, Spell Damage","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Spell Damage</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"For the Jugular","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+100% to Critical Strike Multiplier against Enemies that are not on Low Life</li><li class=\"mod\">100% more Critical Strike Chance against Enemies that are on Low Life</li><li class=\"mod\">Critical Strikes have Culling Strike</li></ul>"},{"name":"Knife in the Back","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">100% more Critical Strike Chance against Enemies that are not on Low Life</li><li class=\"mod\">+100% to Critical Strike Multiplier against Enemies that are on Low Life</li><li class=\"mod\">Critical Strikes have Culling Strike</li></ul>"},{"name":"Ancestral Fury","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Strike Skills also target the previous location they were used</li></ul>"},{"name":"Aspect of Carnage","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Damage taken</li><li class=\"mod\">40% more Damage</li></ul>"},{"name":"Crave the Slaughter","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Every Rage also grants 1% increased Attack Speed</li><li class=\"mod\">Inherent Rage Loss starts 2 seconds later</li></ul>"},{"name":"Defy Pain","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no<br>more than once every 0.3 seconds</li><li class=\"mod\">Lose all Defiance when you reach 10 Defiance</li><li class=\"mod\">Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance</li></ul>"},{"name":"Gore Dancer","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% of Life Leech is Instant</li></ul>"},{"name":"Rite of Ruin","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Lose 0.1% of Life per second per Rage while you are not losing Rage</li><li class=\"mod\">50% increased Rage Effect</li></ul>"},{"name":"War Bringer","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Warcries Exert twice as many Attacks</li></ul>"},{"name":"Physical Damage, Armour","category":"Ascendancy","tree":"Berserker","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage, Attack Speed","category":"Ascendancy","tree":"Berserker","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage, Life Leeched per Second","category":"Ascendancy","tree":"Berserker","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% increased total Recovery per second from Life Leech</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage, Melee Strike Range","category":"Ascendancy","tree":"Berserker","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+0.2 metres to Melee Strike Range</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage, Rage on Hit","category":"Ascendancy","tree":"Berserker","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain 1 Rage on Attack Hit</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage, Warcry Speed","category":"Ascendancy","tree":"Berserker","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% increased Warcry Speed</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"First to Strike, Last to Fall","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Your Hits permanently Intimidate Enemies that are on Full Life</li><li class=\"mod\">Gain Adrenaline for 20 seconds when you reach Low Life</li><li class=\"mod\">Recover 25% of Life when you gain Adrenaline</li><li class=\"mod\">Remove all Ailments and Burning when you gain Adrenaline</li></ul>"},{"name":"Fortitude","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Nearby Allies count as having Fortification equal to yours</li><li class=\"mod\">You have your maximum Fortification</li></ul>"},{"name":"Inspirational","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% increased effect of Non-Curse Auras from your Skills</li><li class=\"mod\">You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner</li><li class=\"mod\">When you leave your Banner&#039;s Area, recover 30% of the Valour consumed for that Banner</li></ul>"},{"name":"Master of Metal","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Impales you inflict last 1 additional Hit</li><li class=\"mod\">If you&#039;ve Impaled an Enemy Recently, you<br>and nearby Allies have +1000 to Armour</li><li class=\"mod\">You and nearby Allies deal 6 to 12 added Physical Damage for<br>each Impale on Enemy</li></ul>"},{"name":"Unstoppable Hero","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">3% more Armour and Evasion Rating per Fortification above 20</li><li class=\"mod\">3% increased Attack Speed per Fortification above 20</li></ul>"},{"name":"Worthy Causes","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Having a placed Banner does not prevent you gaining Valour</li><li class=\"mod\">Banner Skills have 100% increased Duration</li></ul>"},{"name":"Worthy Foe","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Taunt on Hit</li><li class=\"mod\">Enemies Taunted by you take 15% increased Damage</li><li class=\"mod\">Enemies Taunted by you cannot Evade Attacks</li></ul>"},{"name":"Armour and Evasion, Attack Damage","category":"Ascendancy","tree":"Champion","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">15% increased Evasion Rating and Armour</li></ul>"},{"name":"Armour and Evasion, Attack Damage while Fortified","category":"Ascendancy","tree":"Champion","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating and Armour</li><li class=\"mod\">10% increased Damage with Attack Skills while Fortified</li></ul>"},{"name":"Armour and Evasion, Aura Effect","category":"Ascendancy","tree":"Champion","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating and Armour</li><li class=\"mod\">5% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Armour and Evasion, Impale Chance","category":"Ascendancy","tree":"Champion","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating and Armour</li><li class=\"mod\">10% chance to Impale Enemies on Hit with Attacks</li></ul>"},{"name":"Armour and Evasion, Taunt Duration","category":"Ascendancy","tree":"Champion","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating and Armour</li><li class=\"mod\">20% increased Taunt Duration</li></ul>"},{"name":"Hinekora, Death's Fury","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage</li></ul>"},{"name":"Ngamahu, Flame's Advance","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage</li><li class=\"mod\">Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to<br>also grant +4 to Strength</li></ul>"},{"name":"Ramako, Sun's Light","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Nearby Enemy Monsters&#039; Fire Resistance against<br>Damage over Time is -20% while you are Stationary</li></ul>"},{"name":"Sione, Sun's Roar","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% increased Warcry Buff Effect</li><li class=\"mod\">Warcries have infinite Power</li></ul>"},{"name":"Tasalio, Cleansing Water","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value</li><li class=\"mod\">Unaffected by Ignite</li></ul>"},{"name":"Tukohama, War's Herald","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Skills from Equipped Body Armour are Supported by Level 30 Ancestral Call</li><li class=\"mod\">Skills from Equipped Body Armour are Supported by Level 20 Fist of War</li></ul>"},{"name":"Valako, Storm's Embrace","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances</li></ul>"},{"name":"Life Regeneration, Fire Damage","category":"Ascendancy","tree":"Chieftain","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Fire Damage</li><li class=\"mod\">Regenerate 0.5% of Life per second</li></ul>"},{"name":"Life Regeneration, Fire Resistance","category":"Ascendancy","tree":"Chieftain","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+15% to Fire Resistance</li><li class=\"mod\">Regenerate 0.5% of Life per second</li></ul>"},{"name":"Life Regeneration, Melee Damage","category":"Ascendancy","tree":"Chieftain","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Melee Damage</li><li class=\"mod\">Regenerate 0.5% of Life per second</li></ul>"},{"name":"Life Regeneration, Warcry Duration","category":"Ascendancy","tree":"Chieftain","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Regenerate 0.5% of Life per second</li><li class=\"mod\">15% increased Warcry Duration</li></ul>"},{"name":"Avidity","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% more Accuracy Rating per Frenzy Charge</li><li class=\"mod\">Gain a Frenzy Charge each second while Moving</li><li class=\"mod\">+1 to Maximum Frenzy Charges</li></ul>"},{"name":"Endless Munitions","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Skills fire 2 additional Projectiles</li></ul>"},{"name":"Far Shot","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Projectiles gain Damage as they travel farther, dealing up<br>to 30% more Damage with Hits and Ailments</li><li class=\"mod\">Projectile Barrages have no spread</li></ul>"},{"name":"Focal Point","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">75% increased Effect of your Marks</li><li class=\"mod\">25% less Damage taken from other Enemies near your Marked Enemy</li><li class=\"mod\">Your Mark Transfers to another Enemy when Marked Enemy dies</li></ul>"},{"name":"Gathering Winds","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain 1 Gale Force when you use a Skill<br>10% increased Effect of Tailwind on you per Gale Force</li><li class=\"mod\">You and nearby Allies have Tailwind</li></ul>"},{"name":"Occupying Force","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Mirage Archers are not attached to you</li><li class=\"mod\">+2 to maximum number of Summoned Mirage Archers</li><li class=\"mod\">Cannot Summon Mirage Archers while near your Mirage Archers</li></ul>"},{"name":"Ricochet","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Skills Chain +1 times</li><li class=\"mod\">Projectiles have 30% chance to be able to Chain when colliding with terrain</li></ul>"},{"name":"Wind Ward","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">4% less Damage taken per Gale Force</li><li class=\"mod\">Lose all Gale Force when Hit</li></ul>"},{"name":"Projectile Damage, Accuracy","category":"Ascendancy","tree":"Deadeye","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Global Accuracy Rating</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage, Attack Speed","category":"Ascendancy","tree":"Deadeye","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage, Mark Cast Speed","category":"Ascendancy","tree":"Deadeye","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Projectile Damage</li><li class=\"mod\">Mark Skills have 25% increased Cast Speed</li></ul>"},{"name":"Projectile Damage, Mirage Archer Duration","category":"Ascendancy","tree":"Deadeye","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Projectile Damage</li><li class=\"mod\">15% increased Mirage Archer Duration</li></ul>"},{"name":"Projectile Damage, Projectile Speed","category":"Ascendancy","tree":"Deadeye","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Projectile Speed</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Bastion of Elements","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Triggers Level 20 Primal Aegis when Allocated<br>Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill</li><li class=\"mod\">Other Aegis Skills are Disabled</li><li class=\"mod\">Cannot take Reflected Elemental Damage</li></ul>"},{"name":"Bringer of Ruin","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">66% increased Effect of Herald Buffs on you</li><li class=\"mod\">66% increased Mana Reservation Efficiency of Herald Skills</li></ul>"},{"name":"Heart of Destruction","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds</li><li class=\"mod\">60% increased Area of Effect while you don&#039;t have Convergence</li></ul>"},{"name":"Liege of the Primordial","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Summoned Golems are Immune to Elemental Damage</li><li class=\"mod\">50% increased Effect of Buffs granted by your Golems</li><li class=\"mod\">Summoned Golems are Resummoned 4 seconds after being Killed</li><li class=\"mod\">+2 to maximum number of Summoned Golems</li></ul>"},{"name":"Mastermind of Discord","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Exposure you inflict applies an extra -25% to the affected Resistance</li><li class=\"mod\">Regenerate 1% of Mana per second if you&#039;ve inflicted Exposure Recently</li></ul>"},{"name":"Shaper of Flames","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Hits always Ignite</li><li class=\"mod\">All Damage can Ignite</li><li class=\"mod\">Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire</li></ul>"},{"name":"Shaper of Storms","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Hits always Shock</li><li class=\"mod\">Shocks from your Hits always increase Damage taken by at least 25%</li><li class=\"mod\">All Damage can Shock</li></ul>"},{"name":"Shaper of Winter","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">All Damage with Hits can Chill</li><li class=\"mod\">Your Chills can reduce Action Speed by up to a maximum of 40%</li><li class=\"mod\">Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect</li></ul>"},{"name":"Elemental Damage and Resistances","category":"Ascendancy","tree":"Elementalist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+6% to all Elemental Resistances</li><li class=\"mod\">10% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage, Attack and Cast Speed","category":"Ascendancy","tree":"Elementalist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Elemental Damage</li><li class=\"mod\">4% increased Attack and Cast Speed</li></ul>"},{"name":"Elemental Damage, Cold Ailment Effect","category":"Ascendancy","tree":"Elementalist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Elemental Damage</li><li class=\"mod\">10% increased Effect of Cold Ailments</li></ul>"},{"name":"Elemental Damage, Fire Damage over Time Multiplier","category":"Ascendancy","tree":"Elementalist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+4% to Fire Damage over Time Multiplier</li><li class=\"mod\">10% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage, Lightning Ailment Effect","category":"Ascendancy","tree":"Elementalist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Elemental Damage</li><li class=\"mod\">10% increased Effect of Lightning Ailments</li></ul>"},{"name":"Determined Survivor","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain 50% Chance to Block from Equipped Shield instead of the Shield&#039;s value</li><li class=\"mod\">Inherent Bonuses from Dual Wielding are doubled</li></ul>"},{"name":"Gratuitous Violence","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Bleeding Enemies you Kill Explode, dealing 20% of<br>their Maximum Life as Physical Damage</li></ul>"},{"name":"Jagged Technique","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Bleeding you inflict is Aggravated</li></ul>"},{"name":"Measured Retaliation","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Retaliation Skills become Usable for an additional 2 seconds</li><li class=\"mod\">50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use</li></ul>"},{"name":"More Than Skill","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Chance to Block Attack or Spell Damage is Lucky if you&#039;ve Blocked Recently</li></ul>"},{"name":"War of Attrition","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they&#039;ve ever been in your Presence, up to a maximum of 100%</li></ul>"},{"name":"Weapon Master","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% more Accuracy Rating while wielding a Sword</li><li class=\"mod\">20% more Area of Effect while wielding a Mace or Sceptre</li><li class=\"mod\">20% more Critical Strike Chance while wielding a Dagger</li><li class=\"mod\">20% of Leech is Instant while wielding a Claw</li><li class=\"mod\">30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe</li></ul>"},{"name":"Attack Speed and One Handed Damage","category":"Ascendancy","tree":"Gladiator","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li><li class=\"mod\">10% increased Damage with One Handed Weapons</li></ul>"},{"name":"Attack Speed, Attack Damage","category":"Ascendancy","tree":"Gladiator","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">5% increased Attack Speed</li></ul>"},{"name":"Attack Speed, Bleed Chance","category":"Ascendancy","tree":"Gladiator","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li><li class=\"mod\">Attacks have 15% chance to cause Bleeding</li></ul>"},{"name":"Attack Speed, Block Chance","category":"Ascendancy","tree":"Gladiator","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li><li class=\"mod\">+3% Chance to Block Attack Damage</li></ul>"},{"name":"Bastion of Hope","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">If you&#039;ve Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage</li><li class=\"mod\">If you&#039;ve Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage</li></ul>"},{"name":"Harmony of Purpose","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain a random Shrine buff every 10 seconds</li></ul>"},{"name":"Radiant Crusade","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants Level 20 Summon Sentinel of Radiance Skill</li><li class=\"mod\">20% of Damage from Hits is taken from your Sentinel of Radiance&#039;s Life before you</li></ul>"},{"name":"Radiant Faith","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies</li><li class=\"mod\">Grants maximum Energy Shield equal to 10% of your Reserved Mana to<br>you and nearby Allies</li></ul>"},{"name":"Time of Need","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Every 4 seconds, remove Curses and Elemental Ailments from you</li><li class=\"mod\">Every 4 seconds, Regenerate 100% of Life over one second</li></ul>"},{"name":"Unwavering Crusade","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy</li></ul>"},{"name":"Unwavering Faith","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">50% increased Reservation Efficiency of Skills</li></ul>"},{"name":"Armour and Energy Shield, Aura Effect","category":"Ascendancy","tree":"Guardian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">5% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Armour and Energy Shield, Block Recovery","category":"Ascendancy","tree":"Guardian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% increased Block Recovery</li><li class=\"mod\">14% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li></ul>"},{"name":"Armour and Energy Shield, Life Regeneration","category":"Ascendancy","tree":"Guardian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">Regenerate 0.5% of Life per second</li></ul>"},{"name":"Armour and Energy Shield, Minion Damage","category":"Ascendancy","tree":"Guardian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Armour and Energy Shield, Shrine Buff Effect","category":"Ascendancy","tree":"Guardian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">10% increased Effect of Shrine Buffs on you</li></ul>"},{"name":"Arcane Blessing","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Arcane Surge grants 20% more Spell Damage to you</li><li class=\"mod\">Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell</li></ul>"},{"name":"Conviction of Power","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+4 to Minimum Endurance Charges</li><li class=\"mod\">+4 to Minimum Power Charges</li><li class=\"mod\">+1 to Maximum Power Charges and Maximum Endurance Charges</li></ul>"},{"name":"Divine Guidance","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% increased maximum Mana</li><li class=\"mod\">10% of Damage is taken from Mana before Life</li><li class=\"mod\">Transfiguration of Mind</li></ul>"},{"name":"Illuminated Devotion","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge</li><li class=\"mod\">30% increased Area of Effect while you have Arcane Surge</li><li class=\"mod\">0.5% of Spell Damage Leeched as Life while you have Arcane Surge</li></ul>"},{"name":"Pursuit of Faith","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">100% increased Totem Duration</li><li class=\"mod\">+1 to maximum number of Summoned Totems</li><li class=\"mod\">100% increased Totem Placement speed</li></ul>"},{"name":"Ritual of Awakening","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% more Damage per Summoned Totem</li><li class=\"mod\">Regenerate 0.5% of Mana per second for each Summoned Totem</li><li class=\"mod\">You and your Totems Regenerate 1% of Life per second for each Summoned Totem</li></ul>"},{"name":"Sanctuary of Thought","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain 20% of Maximum Mana as Extra Maximum Energy Shield</li><li class=\"mod\">1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%</li><li class=\"mod\">Regenerate 1% of Mana per second</li></ul>"},{"name":"Sign of Purpose","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Brands have 100% more Activation Frequency if 75% of Attached Duration expired</li><li class=\"mod\">Brand Recall has 100% increased Cooldown Recovery Rate</li></ul>"},{"name":"Mana Regeneration, Arcane Surge Effect","category":"Ascendancy","tree":"Hierophant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">20% increased Effect of Arcane Surge on you</li></ul>"},{"name":"Mana Regeneration, Brand Damage","category":"Ascendancy","tree":"Hierophant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">14% increased Brand Damage</li></ul>"},{"name":"Mana Regeneration, Mana","category":"Ascendancy","tree":"Hierophant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">20% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration, Totem Placement Speed","category":"Ascendancy","tree":"Hierophant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">20% increased Totem Placement speed</li></ul>"},{"name":"Augury of Penitence","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Nearby Enemies take 16% increased Elemental Damage</li><li class=\"mod\">Nearby Enemies deal 8% less Elemental Damage</li></ul>"},{"name":"Inevitable Judgement","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Critical Strikes ignore Enemy Monster Elemental Resistances</li><li class=\"mod\">Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances</li></ul>"},{"name":"Instruments of Virtue","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% more Attack Damage for each Non-Instant Spell you&#039;ve Cast in the past 8 seconds, up to a maximum of 30%</li><li class=\"mod\">Battlemage</li></ul>"},{"name":"Instruments of Zeal","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges</li><li class=\"mod\">Gain 1 Fanatic Charge every second if you&#039;ve Attacked in the past second</li><li class=\"mod\">Lose all Fanatic Charges on reaching Maximum Fanatic Charges</li><li class=\"mod\">+4 to Maximum Fanatic Charges</li></ul>"},{"name":"Pious Path","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Consecrated Ground you create causes Life Regeneration to<br>also Recover Energy Shield for you and Allies</li><li class=\"mod\">Effects of Consecrated Ground you create Linger for 4 seconds</li></ul>"},{"name":"Righteous Providence","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower</li><li class=\"mod\">+50 to Strength and Intelligence</li></ul>"},{"name":"Sanctuary","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Consecrated Ground you create applies 15% increased Damage taken to Enemies</li><li class=\"mod\">You have Consecrated Ground around you while stationary</li></ul>"},{"name":"Elemental Damage, Critical Strike Multiplier","category":"Ascendancy","tree":"Inquisitor","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Elemental Damage</li><li class=\"mod\">+10% to Critical Strike Multiplier</li></ul>"},{"name":"Elemental Damage, Life Regeneration","category":"Ascendancy","tree":"Inquisitor","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Regenerate 0.5% of Life per second</li><li class=\"mod\">10% increased Elemental Damage</li></ul>"},{"name":"Unbreakable","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Armour from Equipped Body Armour is doubled</li><li class=\"mod\">15% of Armour also applies to Chaos Damage taken from Hits</li></ul>"},{"name":"Undeniable","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+500 to Accuracy Rating</li><li class=\"mod\">1% increased Attack Speed per 150 Accuracy Rating</li><li class=\"mod\">Gain Accuracy Rating equal to twice your Strength</li></ul>"},{"name":"Unflinching","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% chance to gain an Endurance Charge when you are Hit</li><li class=\"mod\">25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges</li><li class=\"mod\">Gain 1 Endurance Charge every second if you&#039;ve been Hit Recently</li><li class=\"mod\">+1 to Maximum Endurance Charges</li></ul>"},{"name":"Unrelenting","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">1% additional Elemental Damage Reduction per Endurance Charge</li><li class=\"mod\">1% additional Physical Damage Reduction per Endurance Charge</li></ul>"},{"name":"Unstoppable","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Movement Speed</li><li class=\"mod\">Cannot be Stunned</li><li class=\"mod\">Action Speed cannot be modified to below Base Value</li><li class=\"mod\">Movement Speed cannot be modified to below Base Value</li></ul>"},{"name":"Untiring","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">40% increased Life Regeneration rate</li><li class=\"mod\">1.5% of Physical Damage prevented from Hits in the past<br>10 seconds is Regenerated as Life per second</li></ul>"},{"name":"Unyielding","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Damage per Endurance Charge</li><li class=\"mod\">6% increased Area of Effect per Endurance Charge</li><li class=\"mod\">25% chance to gain an Endurance Charge when you Stun an Enemy</li><li class=\"mod\">10% increased Stun Duration on Enemies per Endurance Charge</li></ul>"},{"name":"Armour, Attack Speed","category":"Ascendancy","tree":"Juggernaut","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li><li class=\"mod\">15% increased Armour</li></ul>"},{"name":"Armour, Chaos Resistance","category":"Ascendancy","tree":"Juggernaut","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">+11% to Chaos Resistance</li></ul>"},{"name":"Armour, Endurance Charge Duration","category":"Ascendancy","tree":"Juggernaut","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">15% increased Endurance Charge Duration</li></ul>"},{"name":"Armour, Life Regeneration","category":"Ascendancy","tree":"Juggernaut","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">Regenerate 0.5% of Life per second</li></ul>"},{"name":"Armour, Movement Speed","category":"Ascendancy","tree":"Juggernaut","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">4% increased Movement Speed</li></ul>"},{"name":"Armour, Stun Duration","category":"Ascendancy","tree":"Juggernaut","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">20% increased Stun Duration on Enemies</li></ul>"},{"name":"Bone Barrier","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">1% additional Physical Damage Reduction per Minion, up to 10%</li><li class=\"mod\">1% of Damage Dealt by your Minions is Leeched to you as Life</li><li class=\"mod\">Minions gain 40% of Maximum Life as Extra Maximum Energy Shield</li></ul>"},{"name":"Commander of Darkness","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Auras from your Skills grant 3% increased Attack and Cast<br>Speed to you and Allies</li><li class=\"mod\">You and nearby Allies deal 30% increased Damage</li><li class=\"mod\">You and nearby Allies have +30% to Elemental Resistances</li></ul>"},{"name":"Corpse Pact","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">4% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%</li><li class=\"mod\">Enemies near corpses you Spawned Recently are Chilled and Shocked</li></ul>"},{"name":"Essence Glutton","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second</li><li class=\"mod\">For each nearby corpse, you and nearby Allies Regenerate 5 Mana<br>per second, up to 50 per second</li><li class=\"mod\">Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse</li><li class=\"mod\">Regenerate 4% of Mana over 2 seconds when you Consume a corpse</li></ul>"},{"name":"Mindless Aggression","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Minions have 20% more Maximum Life</li><li class=\"mod\">Minions deal 10% more Damage</li></ul>"},{"name":"Mistress of Sacrifice","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Your Offering Skills also affect you</li><li class=\"mod\">Your Offerings have 50% reduced Effect on you</li><li class=\"mod\">40% increased Skill Effect Duration</li></ul>"},{"name":"Plaguebringer","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">If you&#039;ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect</li><li class=\"mod\">With at least one nearby corpse, you and nearby Allies deal 10% more Damage</li><li class=\"mod\">With at least one nearby corpse, nearby Enemies deal 10% reduced Damage</li></ul>"},{"name":"Unnatural Strength","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Minions have Unholy Might</li></ul>"},{"name":"Minion Damage and Life","category":"Ascendancy","tree":"Necromancer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Minions have 10% increased maximum Life</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Minion Damage, Aura Effect","category":"Ascendancy","tree":"Necromancer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Minions deal 10% increased Damage</li><li class=\"mod\">5% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Minion Damage, Cast Speed","category":"Ascendancy","tree":"Necromancer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">4% increased Cast Speed</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Minion Damage, Mana","category":"Ascendancy","tree":"Necromancer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Minion Damage, Skill Duration","category":"Ascendancy","tree":"Necromancer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Skill Effect Duration</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Forbidden Power","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">6% increased Area of Effect per Power Charge</li><li class=\"mod\">6% increased Damage per Power Charge</li><li class=\"mod\">Gain a Power Charge after Spending a total of 200 Mana</li><li class=\"mod\">+1 to Maximum Power Charges</li></ul>"},{"name":"Frigid Wake","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Cannot be Chilled</li><li class=\"mod\">Cannot be Frozen</li><li class=\"mod\">15% more Cold Damage</li><li class=\"mod\">Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds</li><li class=\"mod\">Nearby Chilled Enemies deal 10% reduced Damage with Hits</li></ul>"},{"name":"Profane Bloom","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage</li></ul>"},{"name":"Unholy Authority","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">You can apply an additional Curse</li><li class=\"mod\">Your Hexes can affect Hexproof Enemies</li></ul>"},{"name":"Vile Bastion","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Regenerate 100 Energy Shield per second</li><li class=\"mod\">Cannot Be Stunned while you have Energy Shield</li><li class=\"mod\">Maximum Energy Shield is increased by Chance to Block Spell Damage</li></ul>"},{"name":"Void Beacon","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Nearby Enemies have -20% to Cold Resistance</li><li class=\"mod\">Nearby Enemies have -20% to Chaos Resistance</li><li class=\"mod\">Nearby Enemies have 100% reduced Life Regeneration rate</li></ul>"},{"name":"Withering Presence","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+60% to Chaos Resistance</li><li class=\"mod\">15% more Chaos Damage</li><li class=\"mod\">Every second, inflict Withered on nearby Enemies for 15 seconds</li><li class=\"mod\">Nearby Hindered Enemies deal 15% reduced Damage over Time</li></ul>"},{"name":"Energy Shield, Chaos Damage","category":"Ascendancy","tree":"Occultist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Chaos Damage</li><li class=\"mod\">6% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield, Cold and Chaos Damage","category":"Ascendancy","tree":"Occultist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Cold Damage</li><li class=\"mod\">10% increased Chaos Damage</li><li class=\"mod\">6% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield, Cold Damage","category":"Ascendancy","tree":"Occultist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Cold Damage</li><li class=\"mod\">6% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield, Curse Effect","category":"Ascendancy","tree":"Occultist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">6% increased maximum Energy Shield</li><li class=\"mod\">5% increased Effect of your Curses</li></ul>"},{"name":"Energy Shield, Energy Shield Recharge Rate","category":"Ascendancy","tree":"Occultist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">6% increased maximum Energy Shield</li><li class=\"mod\">15% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Energy Shield, Power Charge Duration","category":"Ascendancy","tree":"Occultist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">6% increased maximum Energy Shield</li><li class=\"mod\">15% increased Power Charge Duration</li></ul>"},{"name":"Master Alchemist","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Removes Elemental Ailments when you use a Flask</li><li class=\"mod\">50% chance for Flasks you use to not consume Charges</li></ul>"},{"name":"Master Distiller","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of<br>each of the following types, if possible:</li><li class=\"mod\">If Diamond Flask Charges are consumed, 250% increased Critical Strike Chance</li><li class=\"mod\">If Bismuth Flask Charges are consumed, Penetrate 25% Elemental Resistances</li><li class=\"mod\">If Amethyst Flask Charges are consumed, 37% of Physical Damage as Extra Chaos Damage</li></ul>"},{"name":"Master Surgeon","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Life Flask Effects are not removed when Unreserved Life is Filled<br>Life Flask Effects do not Queue</li><li class=\"mod\">50% less Life Recovery from Flasks</li></ul>"},{"name":"Master Toxicist","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned</li><li class=\"mod\">Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage</li></ul>"},{"name":"Nature's Adrenaline","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Flasks gain 3 Charges every 3 seconds</li></ul>"},{"name":"Nature's Boon","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Magic Utility Flasks applied to you have 30% increased Effect</li></ul>"},{"name":"Nature's Reprisal","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% chance to inflict Withered for 2 seconds on Hit</li><li class=\"mod\">50% increased Effect of Withered</li></ul>"},{"name":"Flask Effect and Charges Gained","category":"Ascendancy","tree":"Pathfinder","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Flask Charges gained</li><li class=\"mod\">Flasks applied to you have 5% increased Effect</li></ul>"},{"name":"Flask Effect and Duration","category":"Ascendancy","tree":"Pathfinder","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Flask Effect Duration</li><li class=\"mod\">Flasks applied to you have 5% increased Effect</li></ul>"},{"name":"Flask Effect, Chaos Damage","category":"Ascendancy","tree":"Pathfinder","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Chaos Damage</li><li class=\"mod\">Flasks applied to you have 5% increased Effect</li></ul>"},{"name":"Flask Effect, Poison Duration","category":"Ascendancy","tree":"Pathfinder","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Flasks applied to you have 5% increased Effect</li><li class=\"mod\">10% increased Poison Duration</li></ul>"},{"name":"Avatar of the Wilds","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants Level 20 Unbound Avatar Skill</li><li class=\"mod\">Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment<br>Cannot gain Unbound Fury while Unbound</li><li class=\"mod\">Your Hits always inflict Freeze, Shock and Ignite while Unbound</li><li class=\"mod\">80% more Elemental Damage while Unbound</li></ul>"},{"name":"Enduring Suffusion","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds</li><li class=\"mod\">Tinctures applied to you have 30% less Mana Burn rate</li></ul>"},{"name":"Experienced Herbalist","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">You can have an additional Tincture active</li></ul>"},{"name":"Lesson of the Seasons","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">-15 Fire, Cold and Lightning Damage taken from Spell Hits per Bark</li><li class=\"mod\">Prevent +3% of Suppressed Spell Damage per Bark below maximum</li><li class=\"mod\">Lose 1 Bark when Hit by Enemy Spell Damage</li></ul>"},{"name":"Mother's Teachings","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants Level 20 Barkskin Skill</li></ul>"},{"name":"Oath of Spring","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Maximum Effect of Shock is 2% increased Damage taken</li><li class=\"mod\">You can apply up to 50 Shocks to each Enemy</li></ul>"},{"name":"Oath of Summer","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Hits that would Ignite instead Scorch</li><li class=\"mod\">You can inflict an additional Scorch on each Enemy</li></ul>"},{"name":"Oath of Winter","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Enemies you Freeze remain Frozen for at least 2 seconds</li><li class=\"mod\">Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost</li></ul>"},{"name":"Seasoned Hunter","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Tincture Effects also apply to Ranged Weapons</li></ul>"},{"name":"Evasion, Chance to Freeze","category":"Ascendancy","tree":"Raider","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">10% chance to Freeze</li></ul>"},{"name":"Evasion, Chance to Ignite","category":"Ascendancy","tree":"Raider","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">10% chance to Ignite</li></ul>"},{"name":"Evasion, Chance to Shock","category":"Ascendancy","tree":"Raider","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">10% chance to Shock</li></ul>"},{"name":"Evasion, Elemental Ailment Duration","category":"Ascendancy","tree":"Raider","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">10% increased Duration of Elemental Ailments on Enemies</li></ul>"},{"name":"Evasion, Spell Suppression","category":"Ascendancy","tree":"Raider","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+5% chance to Suppress Spell Damage</li><li class=\"mod\">15% increased Evasion Rating</li></ul>"},{"name":"Evasion, Tincture Effect","category":"Ascendancy","tree":"Raider","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">Tinctures applied to you have 10% increased Effect</li></ul>"},{"name":"Bomb Specialist","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Hits have 30% chance to deal 50% more Area Damage</li><li class=\"mod\">30% chance to take 50% less Area Damage from Hits</li></ul>"},{"name":"Born in the Shadows","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Cannot be Blinded</li><li class=\"mod\">15% reduced Damage taken from Blinded Enemies</li><li class=\"mod\">Nearby Enemies are Blinded</li><li class=\"mod\">Blind Enemies on Hit</li></ul>"},{"name":"Calculated Risk","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Your Critical Strike Chance is Lucky</li><li class=\"mod\">Damage with Hits is Unlucky</li></ul>"},{"name":"Chain Reaction","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Skills used by Traps have 50% increased Area of Effect</li><li class=\"mod\">When your Traps Trigger, your nearby Traps also Trigger</li></ul>"},{"name":"Demolitions Specialist","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">150% increased Effect of Auras from Mines</li><li class=\"mod\">Mines Hinder Enemies near them for 2 seconds when they Land</li></ul>"},{"name":"Like Clockwork","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">40% increased Cooldown Recovery Rate</li><li class=\"mod\">Nearby Enemies have 10% reduced Cooldown Recovery Rate</li></ul>"},{"name":"Perfect Crime","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Triggers Level 20 Summon Triggerbots when Allocated</li><li class=\"mod\">35% less Damage with Triggered Spells</li></ul>"},{"name":"Pyromaniac","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Immune to Ignite and Shock</li><li class=\"mod\">Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second</li><li class=\"mod\">Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second</li></ul>"},{"name":"Shrapnel Specialist","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Projectiles have 50% chance to Return to you</li><li class=\"mod\">Projectiles are fired in random directions</li></ul>"},{"name":"Area of Effect, Area Damage","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Area of Effect</li><li class=\"mod\">10% increased Area Damage</li></ul>"},{"name":"Area of Effect, Blind Effect","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Area of Effect</li><li class=\"mod\">15% increased Blind Effect</li></ul>"},{"name":"Area of Effect, Mine Throwing Speed","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Area of Effect</li><li class=\"mod\">5% increased Mine Throwing Speed</li></ul>"},{"name":"Area of Effect, Movement Speed","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">4% increased Movement Speed</li><li class=\"mod\">8% increased Area of Effect</li></ul>"},{"name":"Area of Effect, Trap and Mine Throwing Speed","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Area of Effect</li><li class=\"mod\">5% increased Trap Throwing Speed</li><li class=\"mod\">5% increased Mine Throwing Speed</li></ul>"},{"name":"Area of Effect, Trap Throwing Speed","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Area of Effect</li><li class=\"mod\">5% increased Trap Throwing Speed</li></ul>"},{"name":"Projectile Speed, Projectile Damage","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Projectile Speed</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Bane of Legends","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% more Damage if you&#039;ve Killed Recently</li><li class=\"mod\">Cannot take Reflected Physical Damage</li><li class=\"mod\">20% more Damage with Hits and Ailments against Unique Enemies</li></ul>"},{"name":"Brutal Fervour","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">100% increased Maximum Recovery per Life Leech</li><li class=\"mod\">Life Leech effects are not removed when Unreserved Life is Filled</li><li class=\"mod\">10% reduced Damage taken while Leeching</li></ul>"},{"name":"Endless Hunger","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% of Overkill Damage is Leeched as Life</li><li class=\"mod\">20% increased Attack Speed while Leeching</li><li class=\"mod\">Cannot be Stunned while Leeching</li><li class=\"mod\">You are Unaffected by Bleeding while Leeching</li></ul>"},{"name":"Headsman","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Kill Enemies that have 20% or lower Life when Hit by your Skills</li><li class=\"mod\">Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy</li><li class=\"mod\">Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy</li></ul>"},{"name":"Impact","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">50% increased Global Accuracy Rating</li><li class=\"mod\">+0.4 metres to Melee Strike Range</li><li class=\"mod\">5% increased Area of Effect per Enemy killed recently, up to 50%</li><li class=\"mod\">Deal up to 15% more Melee Damage to Enemies, based on proximity</li></ul>"},{"name":"Masterful Form","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges</li><li class=\"mod\">+1 to Maximum Frenzy Charges</li></ul>"},{"name":"Overwhelm","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Base Critical Strike Chance for Attacks with Weapons is 8%</li><li class=\"mod\">+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%</li><li class=\"mod\">Nearby Enemies have -30% to Critical Strike Multiplier</li></ul>"},{"name":"Attack Damage, Area of Effect","category":"Ascendancy","tree":"Slayer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">10% increased Area of Effect</li></ul>"},{"name":"Attack Damage, Attack Speed","category":"Ascendancy","tree":"Slayer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">5% increased Attack Speed</li></ul>"},{"name":"Attack Damage, Critical Strike Chance","category":"Ascendancy","tree":"Slayer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Attack Damage, Frenzy and Endurance Charge Duration","category":"Ascendancy","tree":"Slayer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">15% increased Endurance Charge Duration</li><li class=\"mod\">15% increased Frenzy Charge Duration</li></ul>"},{"name":"Attack Damage, Life Leech","category":"Ascendancy","tree":"Slayer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">0.4% of Attack Damage Leeched as Life</li></ul>"},{"name":"Escape Artist","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet</li><li class=\"mod\">+1 to maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour</li></ul>"},{"name":"Heartstopper","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Every 10 seconds:<br>Take 50% less Damage from Hits for 5 seconds<br>Take 50% less Damage over Time for 5 seconds</li></ul>"},{"name":"One Step Ahead","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Your Action Speed is at least 90% of base value</li><li class=\"mod\">Nearby Enemy Monsters&#039; Action Speed is at most 90% of base value</li></ul>"},{"name":"Polymath","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">2% more Damage for each different type of Mastery you have Allocated</li><li class=\"mod\">Recover 1% of Life on Kill for each different type of Mastery you have Allocated</li><li class=\"mod\">Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated</li><li class=\"mod\">Recover 1% of Mana on Kill for each different type of Mastery you have Allocated</li></ul>"},{"name":"Soul Drinker","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">2% of Damage Leeched as Energy Shield</li><li class=\"mod\">Energy Shield Leech effects are not removed when Energy Shield is Filled</li></ul>"},{"name":"Spellbreaker","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Prevent +15% of Suppressed Spell Damage while on Full Energy Shield</li><li class=\"mod\">50% chance for Energy Shield Recharge to start when you Suppress Spell Damage</li></ul>"},{"name":"Swift Killer","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">200% increased Charge Duration</li><li class=\"mod\">+2 to Maximum Frenzy Charges</li></ul>"},{"name":"Evasion and Energy Shield, Attack and Cast Speed","category":"Ascendancy","tree":"Trickster","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">4% increased Attack and Cast Speed</li></ul>"},{"name":"Evasion and Energy Shield, Damage","category":"Ascendancy","tree":"Trickster","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Damage</li><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li></ul>"},{"name":"Evasion and Energy Shield, Energy Shield Leech","category":"Ascendancy","tree":"Trickster","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">40% increased total Recovery per second from Energy Shield Leech</li></ul>"},{"name":"Evasion and Energy Shield, Energy Shield Recharge","category":"Ascendancy","tree":"Trickster","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">10% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Evasion and Energy Shield, Frenzy Charge Duration","category":"Ascendancy","tree":"Trickster","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">15% increased Frenzy Charge Duration</li></ul>"},{"name":"Evasion and Energy Shield, Movement Speed","category":"Ascendancy","tree":"Trickster","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">4% increased Movement Speed</li></ul>"},{"name":" Precursor's Release","category":"Bloodline","tree":"Aul","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Action Speed cannot be modified to below Base Value if you have Equipped Boots with no Socketed Gems</li><li class=\"mod\">Cannot be Stunned if you have an Equipped Helmet with no Socketed Gems</li><li class=\"mod\">Elemental Ailments cannot be inflicted on you if you have an Equipped Body Armour with no Socketed Gems</li><li class=\"mod\">Take no Extra Damage from Critical Strikes if you have Equipped Gloves with no Socketed Gems</li></ul>"},{"name":"Charge Duration","category":"Bloodline","tree":"Aul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">30% increased Endurance, Frenzy and Power Charge Duration</li></ul>"},{"name":"Defences","category":"Bloodline","tree":"Aul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">15% increased Global Defences</li></ul>"},{"name":"The King's Contempt","category":"Bloodline","tree":"Aul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Discipline has 50% increased Aura Effect while you have no Power Charges</li><li class=\"mod\">Wrath has 50% increased Aura Effect while at maximum Power Charges</li></ul>"},{"name":"The King's Heritage","category":"Bloodline","tree":"Aul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Determination has 50% increased Aura Effect while you have no Endurance Charges</li><li class=\"mod\">Anger has 50% increased Aura Effect while at maximum Endurance Charges</li></ul>"},{"name":"The King's Might","category":"Bloodline","tree":"Aul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grace has 50% increased Aura Effect while you have no Frenzy Charges</li><li class=\"mod\">Hatred has 50% increased Aura Effect while at maximum Frenzy Charges</li></ul>"},{"name":"Esh of the Storm","category":"Bloodline","tree":"Breachlord","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Your Hits ignore Enemy Monster Lightning Resistances if all Equipped Rings are Synaptic Rings</li><li class=\"mod\">+2 to Level of all Lightning Skill Gems if at least 4 Foulborn Unique Items are Equipped</li><li class=\"mod\">+30 to Intelligence</li></ul>"},{"name":"Otherworldly Appendages","category":"Bloodline","tree":"Breachlord","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Take 15% less Lightning Damage with at least one Eshgraft grafted to you</li><li class=\"mod\">Take 15% less Cold Damage with at least one Tulgraft grafted to you</li><li class=\"mod\">Take 15% less Physical Damage with at least one Uulgraft grafted to you</li><li class=\"mod\">Take 15% less Fire Damage with at least one Xophgraft grafted to you</li><li class=\"mod\">Nearby Enemies take 100% increased Damage from Graft Skills</li></ul>"},{"name":"Tul of the Blizzard","category":"Bloodline","tree":"Breachlord","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">30% increased Freeze Duration on Enemies</li><li class=\"mod\">+2 to Level of all Cold Skill Gems if at least 4 Foulborn Unique Items are Equipped</li><li class=\"mod\">Your Hits ignore Enemy Monster Cold Resistances if all Equipped Rings are Cryonic Rings</li></ul>"},{"name":" Lightning Damage","category":"Bloodline","tree":"Breachlord","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">25% increased Lightning Damage</li></ul>"},{"name":"Cold Damage","category":"Bloodline","tree":"Breachlord","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">25% increased Cold Damage</li></ul>"},{"name":"Maximum Life","category":"Bloodline","tree":"Breachlord","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">8% increased maximum Life</li></ul>"},{"name":" Death Offering","category":"Bloodline","tree":"Catarina","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">50% increased effect of Offerings</li><li class=\"mod\">Offerings Kill affected Damagable targets when Offering Duration expires</li></ul>"},{"name":"Prolonged Servitude","category":"Bloodline","tree":"Catarina","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Minions deal 15% more Damage while they are on Low Life</li><li class=\"mod\">Minions cannot be Killed, but die 6 seconds after being reduced to 1 Life</li></ul>"},{"name":"Umbral Army","category":"Bloodline","tree":"Catarina","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">2% increased Attack and Cast Speed per Summoned Raging Spirit</li><li class=\"mod\">15% increased Attack Damage per Raised Zombie</li><li class=\"mod\">10% increased Defences per Raised Spectre</li><li class=\"mod\">2% increased Movement Speed per Summoned Phantasm</li><li class=\"mod\">6% increased Spell Damage per Summoned Skeleton</li></ul>"},{"name":"Minion Life","category":"Bloodline","tree":"Catarina","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Minions have 25% increased maximum Life</li></ul>"},{"name":"Offering Duration","category":"Bloodline","tree":"Catarina","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Offering Skills have 20% increased Duration</li></ul>"},{"name":"It wasn't me!","category":"Bloodline","tree":"Delirious","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Misty Reflection Skill</li></ul>"},{"name":"That didn't happen!","category":"Bloodline","tree":"Delirious","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Take 40% less Damage from Hits</li><li class=\"mod\">Four seconds after each Hit you take, lose Life equal to 40% of the Damage taken from that Hit</li><li class=\"mod\">Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect</li></ul>"},{"name":"You're the crazy one!","category":"Bloodline","tree":"Delirious","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 1 Embrace Madness Skill</li><li class=\"mod\">While affected by Glorious Madness, inflict Mania on nearby Enemies every second</li></ul>"},{"name":"Cooldown Recovery Rate","category":"Bloodline","tree":"Delirious","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">15% increased Cooldown Recovery Rate</li></ul>"},{"name":"Debuff Expiry Rate","category":"Bloodline","tree":"Delirious","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Debuffs on you expire 15% faster</li></ul>"},{"name":"Life Recovery rate","category":"Bloodline","tree":"Delirious","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">10% increased Life Recovery rate</li></ul>"},{"name":"Huntleader","category":"Bloodline","tree":"Farrul","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Trigger Level 20 Summon Spectral Tiger on Critical Strike</li></ul>"},{"name":"Primal Roar","category":"Bloodline","tree":"Farrul","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">2% increased Attack Speed per Minion, up to a maximum of 80%</li><li class=\"mod\">Minions deal 80% increased Damage if you have Warcried Recently</li></ul>"},{"name":"Farric Will","category":"Bloodline","tree":"Farrul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Raised Beast Spectres have Farrul&#039;s Farric Presence</li><li class=\"mod\">Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area</li></ul>"},{"name":"Fertile Will","category":"Bloodline","tree":"Farrul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Raised Beast Spectres have Farrul&#039;s Fertile Presence</li><li class=\"mod\">Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area</li></ul>"},{"name":"Maximum Spectres and Minion Life","category":"Bloodline","tree":"Farrul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Minions have 25% increased maximum Life</li><li class=\"mod\">Maximum number of Raised Spectres is 1</li></ul>"},{"name":"Minion Damage","category":"Bloodline","tree":"Farrul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Minions deal 25% increased Damage</li></ul>"},{"name":"Warcry Speed","category":"Bloodline","tree":"Farrul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">25% increased Warcry Speed</li></ul>"},{"name":"Wild Will","category":"Bloodline","tree":"Farrul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Raised Beast Spectres have Farrul&#039;s Wild Presence</li><li class=\"mod\">Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area</li></ul>"},{"name":"The Unseen Hand","category":"Bloodline","tree":"KingInTheMists","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">+1 Ring Slot</li></ul>"},{"name":"Unlight Silhouette","category":"Bloodline","tree":"KingInTheMists","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Skills gain Added Chaos Damage equal to 20% of Life Cost, if Life Cost is not higher than the maximum you could spend</li><li class=\"mod\">Skills gain a Base Life Cost equal to 100% of Base Mana Cost</li></ul>"},{"name":"Beetle's Price","category":"Bloodline","tree":"KingInTheMists","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Unaffected by Bleeding</li><li class=\"mod\">Can&#039;t use Belts</li></ul>"},{"name":"Life","category":"Bloodline","tree":"KingInTheMists","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">8% increased maximum Life</li></ul>"},{"name":"Serpent's Price","category":"Bloodline","tree":"KingInTheMists","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Unaffected by Curses</li><li class=\"mod\">Can&#039;t use Amulets</li></ul>"},{"name":"Toad's Price","category":"Bloodline","tree":"KingInTheMists","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Unaffected by Poison</li><li class=\"mod\">Utility Flasks are Disabled</li></ul>"},{"name":"Bitter Heresy","category":"Bloodline","tree":"Lycia","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Create Profane Ground instead of Consecrated Ground</li><li class=\"mod\">Profane Ground you create inflicts Malediction on Enemies</li><li class=\"mod\">Profane Ground you create also affects you and your Allies, granting Chaotic Might</li></ul>"},{"name":"Farewell to Flesh","category":"Bloodline","tree":"Lycia","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Herald Skills have 2% more Buff Effect for every 1% of Maximum Mana they Reserve</li><li class=\"mod\">Herald Skills and Minions from Herald Skills deal 1% more Damage for every 1% of Maximum Life those Skills Reserve</li></ul>"},{"name":"Sinner Saint","category":"Bloodline","tree":"Lycia","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">50% of Lightning Damage Converted to Chaos Damage</li><li class=\"mod\">50% of Cold Damage Converted to Chaos Damage</li><li class=\"mod\">50% of Fire Damage Converted to Chaos Damage</li></ul>"},{"name":"Chaos Damage","category":"Bloodline","tree":"Lycia","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">25% increased Chaos Damage</li></ul>"},{"name":"Curse Effect","category":"Bloodline","tree":"Lycia","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">10% increased Effect of your Curses</li></ul>"},{"name":"Herald and Minion Damage","category":"Bloodline","tree":"Lycia","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Herald Skills deal 20% increased Damage</li><li class=\"mod\">Minions deal 20% increased Damage while you are affected by a Herald</li></ul>"},{"name":"Enhanced Starlight","category":"Bloodline","tree":"Olroth","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Damage taken bypasses Unbroken Ward if the Hit deals less Damage than 15% of Ward</li><li class=\"mod\">40% increased Ward from Equipped Armour Items</li></ul>"},{"name":"Volatile Runes","category":"Bloodline","tree":"Olroth","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Trigger Level 20 Ward Shatter when your Ward Breaks</li></ul>"},{"name":"Boon of the Mountain","category":"Bloodline","tree":"Olroth","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">30% less Damage Taken from Damage over Time while you have Unbroken Ward</li></ul>"},{"name":"Boon of the River","category":"Bloodline","tree":"Olroth","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">5% chance to Restore your Ward on Hit</li></ul>"},{"name":"Boon of the Sun","category":"Bloodline","tree":"Olroth","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">20% faster Restoration of Ward per Enemy Hit taken Recently</li></ul>"},{"name":"Ward","category":"Bloodline","tree":"Olroth","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">15% increased Ward from Equipped Armour Items</li></ul>"},{"name":"The Primal Owl","category":"Bloodline","tree":"Oshabi","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Unsealed Spells gain 5% more Damage each time their effects Reoccur</li><li class=\"mod\">Skills supported by Unleash have +3 to maximum number of Seals</li></ul>"},{"name":"The Vivid Cat","category":"Bloodline","tree":"Oshabi","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Elusive has 50% chance to be removed from you at 100% effect</li><li class=\"mod\">50% increased Stealth while Elusive</li></ul>"},{"name":"The Wild Bear","category":"Bloodline","tree":"Oshabi","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">+20 to Maximum Rage</li><li class=\"mod\">Lose all Rage on reaching Maximum Rage and gain Wild Savagery<br>for 1 second per 10 Rage lost this way</li></ul>"},{"name":"Elusive effect","category":"Bloodline","tree":"Oshabi","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">20% increased Elusive Effect</li></ul>"},{"name":"Rage","category":"Bloodline","tree":"Oshabi","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Gain 2 Rage on Attack Hit</li></ul>"},{"name":"Seal gain frequency","category":"Bloodline","tree":"Oshabi","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Skills Supported by Unleash have 20% increased Seal gain frequency</li></ul>"},{"name":"Howl of the Wolf","category":"Bloodline","tree":"Primalist","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Your Warcries attempt to shake extra items from Corpses</li><li class=\"mod\">Your Warcries open Chests</li></ul>"},{"name":"Might of the Bear","category":"Bloodline","tree":"Primalist","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">5% increased Character Size</li><li class=\"mod\">Equip a Wildwood Rucksack which has 20 Inventory Slots</li></ul>"},{"name":"Primal Wisps found","category":"Bloodline","tree":"Primalist","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">10% increased Quantity of Primal Wisps found in the Viridian Wildwood</li></ul>"},{"name":"Corruption's Embrace","category":"Bloodline","tree":"Trialmaster","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">You have Shepherd of Souls if at least 4 Corrupted Items are Equipped</li><li class=\"mod\">You have Everlasting Sacrifice if at least 6 Corrupted Items are Equipped</li><li class=\"mod\">You have Sacrifice of Blood if at least 8 Corrupted Items are Equipped</li></ul>"},{"name":"Priest of Kamasa","category":"Bloodline","tree":"Trialmaster","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Vaal Skills have 50% increased Skill Effect Duration</li><li class=\"mod\">Vaal Skills have 50% increased Area of Effect</li><li class=\"mod\">50% increased Effect of Auras from your Vaal Skills</li></ul>"},{"name":"Priest of Kopec","category":"Bloodline","tree":"Trialmaster","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Vaal Skills deal 1% more Damage per Soul Required</li><li class=\"mod\">Vaal Skills require 40% increased Souls per Use</li><li class=\"mod\">Vaal Skills can store +1 Use</li></ul>"},{"name":"Priest of Yaomac","category":"Bloodline","tree":"Trialmaster","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">20% reduced Soul Gain Prevention Duration</li><li class=\"mod\">Vaal Skills require 30% less Souls per Use</li><li class=\"mod\">Vaal Skills have 20% chance to regain consumed Souls when used</li></ul>"},{"name":"Vaal Souls","category":"Bloodline","tree":"Trialmaster","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Gain 1 Vaal Soul per second</li></ul>"},{"name":"Detect Evil","category":"Bloodline","tree":"Warden","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Your Hits against Marked Enemy cannot be Blocked or Suppressed</li><li class=\"mod\">Rare and Unique Enemies within 120 metres have Minimap Icons</li></ul>"},{"name":"Intensifying Suffusion","category":"Bloodline","tree":"Warden","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Tinctures applied to you have 75% increased Effect per empty Flask Slot</li></ul>"},{"name":"Lesson of the Seasons","category":"Bloodline","tree":"Warden","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">10% chance to Avoid non-Damaging Ailments on you per Bark below maximum</li><li class=\"mod\">10% reduced Duration of Damaging Ailments on you per Bark</li></ul>"},{"name":"Nature's Concoction","category":"Bloodline","tree":"Warden","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Flasks adjacent to active Tinctures gain 3 charges when you Hit an<br>Enemy with a Melee Weapon, no more than once every second</li><li class=\"mod\">Flasks adjacent to applied Tincture have 30% increased Effect when<br>used if you&#039;ve Hit an enemy with a Weapon Recently</li></ul>"},{"name":"Oath of the Maji","category":"Bloodline","tree":"Warden","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Defences from Equipped Body Armour are doubled if it has no Socketed Gems</li><li class=\"mod\">+50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems</li><li class=\"mod\">25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems</li><li class=\"mod\">30% increased Movement Speed if you have Equipped Boots with no Socketed Gems</li></ul>"},{"name":"Wildwood Blessing","category":"Bloodline","tree":"Warden","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Barkskin Skill</li></ul>"},{"name":"Vivid Wisps found","category":"Bloodline","tree":"Warden","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">10% increased Quantity of Vivid Wisps found in the Viridian Wildwood</li></ul>"},{"name":"Blood Hunt","category":"Bloodline","tree":"Warlock","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Ravenous Skill</li><li class=\"mod\">Enemies display their Monster Category</li></ul>"},{"name":"Cannibalised Faith","category":"Bloodline","tree":"Warlock","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend</li></ul>"},{"name":"Crimson Power","category":"Bloodline","tree":"Warlock","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Removes all Energy Shield</li><li class=\"mod\">Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items</li><li class=\"mod\">-6 Maximum Life per Level</li></ul>"},{"name":"Foul Pact","category":"Bloodline","tree":"Warlock","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Enemies Pacified by you take 20% increased Damage</li><li class=\"mod\">Minions affected by Affliction have Onslaught</li><li class=\"mod\">Phantasms from Penance Mark have a 50% chance to grant a Vaal Soul when Killed</li><li class=\"mod\">Phantasms from Penance Mark grant 50% increased Flask Charges</li></ul>"},{"name":"Sanguimancy","category":"Bloodline","tree":"Warlock","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Skills Cost Life instead of Mana</li><li class=\"mod\">Skills Reserve Life instead of Mana</li><li class=\"mod\">Removes all Mana</li><li class=\"mod\">50% increased Life Reservation Efficiency of Skills</li></ul>"},{"name":"Soul Splitting","category":"Bloodline","tree":"Warlock","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Summon Dark Effigy Skill</li></ul>"},{"name":"Black Mass","category":"Bloodline","tree":"Warlock","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Affliction Skill</li></ul>"},{"name":"Choir of the Damned","category":"Bloodline","tree":"Warlock","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Penance Mark Skill</li></ul>"},{"name":"Creeping Lobotomy","category":"Bloodline","tree":"Warlock","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Pacify Skill</li></ul>"},{"name":"Wild Wisps found","category":"Bloodline","tree":"Warlock","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">10% increased Quantity of Wild Wisps found in the Viridian Wildwood</li></ul>"},{"name":"Advance Guard","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Skills deal <span class=\"val\">30</span>% increased Damage while holding a Shield</li><li class=\"mod\">Ignore all Movement Penalties from Armour</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed while holding a Shield</li></ul>"},{"name":"Aggressive Defence","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Fortification Duration</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Attack Skills while Fortified</li><li class=\"mod\">Fortifying Hits grant <span class=\"val\">60</span>% increased Fortification</li><li class=\"mod\"><span class=\"dim\">(Fortifying grants an amount of Fortification based on the Damage of the Hit)</span></li></ul>"},{"name":"Ancestral Inspiration","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain Arcane Surge when you Summon a Totem</li><li class=\"mod\">Spells cast by Totems deal <span class=\"val\">25</span>% increased Damage</li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Arcane Adept","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack and Cast Speed while Channelling</li><li class=\"mod\">Channelling Skills deal <span class=\"val\">20</span>% increased Damage</li><li class=\"mod\">Gain Arcane Surge after Channelling for 1 second</li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Arcane Heroism","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Effect of Arcane Surge on you</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain Arcane Surge when you Hit a Unique enemy</li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Arcing Shot","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Arrows gain Critical Strike Chance as they travel farther, up to <span class=\"val\">100</span>% increased Critical Strike Chance</li><li class=\"mod\">Arrows gain Damage as they travel farther, dealing up to <span class=\"val\">50</span>% increased Damage with Hits to targets</li></ul>"},{"name":"Battle-Hardened","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating and Armour</li><li class=\"mod\"><span class=\"val\">35</span>% increased Physical Damage</li></ul>"},{"name":"Battlefield Dominator","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attacks with Two Handed Weapons deal <span class=\"val\">25</span>% increased Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect if you&#039;ve Stunned an Enemy with a Two Handed Melee Weapon Recently</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Blanketed Snow","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">10</span>% Cold Resistance against Chilled Enemies</li></ul>"},{"name":"Blast-Freeze","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Cold Damage</li><li class=\"mod\">Freezes you inflict spread to other Enemies within 1.2 metres</li></ul>"},{"name":"Bloodscent","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">2</span> Rage on Hit with Axes or Swords</li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Only one Hit every 0.5 seconds can cause you to gain Rage)</span></li></ul>"},{"name":"Broadside","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Bow Skills have <span class=\"val\">25</span>% increased Area of Effect</li></ul>"},{"name":"Brutal Infamy","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attacks with Two Handed Melee Weapons deal <span class=\"val\">20</span>% increased Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"val\">40</span>% increased Damage with Hits and Ailments against Unique Enemies</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Burden Projection","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">8</span>% chance to Knock Enemies Back on Hit with Spell Damage</li></ul>"},{"name":"Burning Bright","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Burning Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Calamitous","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Freeze, Shock and Ignite</li><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage with Attack Skills</li><li class=\"mod\"><span class=\"val\">15</span>% increased Effect of Non-Damaging Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"Call to the Slaughter","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions deal <span class=\"val\">15</span>% increased Damage</li><li class=\"mod\">Minions created Recently have <span class=\"val\">10</span>% increased Attack and Cast Speed</li><li class=\"mod\">Minions created Recently have <span class=\"val\">30</span>% increased Movement Speed</li></ul>"},{"name":"Cold to the Core","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Cold Damage per 25 Dexterity</li><li class=\"mod\"><span class=\"val\">1</span>% increased Cold Damage per 25 Intelligence</li><li class=\"mod\"><span class=\"val\">1</span>% increased Cold Damage per 25 Strength</li></ul>"},{"name":"Cold-Blooded Killer","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% to Cold Damage over Time Multiplier</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of Life on Killing a Chilled Enemy</li></ul>"},{"name":"Combat Rhythm","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed if you&#039;ve Hit with your Main Hand Weapon Recently</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed if you&#039;ve Hit with your Off Hand Weapon Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Conjured Wall","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+8</span>% Chance to Block Spell Damage if you&#039;ve Cast a Spell Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Corrosive Elements","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Elemental Damage</li><li class=\"mod\">Cold Skills have a <span class=\"val\">25</span>% chance to apply Cold Exposure on Hit</li><li class=\"mod\">Fire Skills have a <span class=\"val\">25</span>% chance to apply Fire Exposure on Hit</li><li class=\"mod\">Lightning Skills have a <span class=\"val\">25</span>% chance to apply Lightning Exposure on Hit</li><li class=\"mod\"><span class=\"dim\">(Cold Exposure applies -10% to Cold Resistance for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Fire Exposure applies -10% to Fire Resistance for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)</span></li></ul>"},{"name":"Cremator","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Fire Damage</li><li class=\"mod\">Ignited Enemies Killed by your Hits are destroyed</li></ul>"},{"name":"Dark Ideation","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%</li></ul>"},{"name":"Deadly Repartee","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">Attack Skills deal <span class=\"val\">25</span>% increased Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Critical Strike Chance while Dual Wielding</li></ul>"},{"name":"Deep Chill","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% to Cold Damage over Time Multiplier</li><li class=\"mod\"><span class=\"val\">30</span>% increased Effect of Cold Ailments</li><li class=\"mod\"><span class=\"dim\">(Cold Ailments are Chilled, Frozen and Brittle)</span></li></ul>"},{"name":"Devastator","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Ailments from Attack Skills</li><li class=\"mod\">Enemies Killed with Attack Hits have a <span class=\"val\">15</span>% chance to Explode, dealing a tenth of their Life as Physical Damage</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Disease Vector","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Enemies Poisoned by you cannot Regenerate Life</li><li class=\"mod\"><span class=\"val\">+6</span>% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger</li></ul>"},{"name":"Disorienting Display","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Blind nearby Enemies when you use an Elemental Skill</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul>"},{"name":"Doryani's Lesson","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">0.2</span>% of Elemental Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">25</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Drive the Destruction","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">0.8</span>% of Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage when on Full Life</li><li class=\"mod\">Attacks have <span class=\"val\">10</span>% chance to Maim on Hit</li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Essence Rush","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Damage while Leeching Energy Shield</li><li class=\"mod\"><span class=\"val\">0.3</span>% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack and Cast Speed while Leeching Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Expansive Might","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Mace, Sceptre or Staff Attacks deal <span class=\"val\">20</span>% increased Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect per second you&#039;ve been stationary, up to a maximum of 50%</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Explosive Force","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Enemies Killed with Wand Hits have a <span class=\"val\">10</span>% chance to Explode, dealing a quarter of their Life as Chaos Damage</li><li class=\"mod\">Gain <span class=\"val\">10</span>% of Wand Physical Damage as Extra Chaos Damage</li></ul>"},{"name":"Fan of Blades","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Skills fire an additional Projectile while wielding a Claw or Dagger</li><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Attack Damage with Claws or Daggers</li></ul>"},{"name":"Fearsome Warrior","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attacks with Two Handed Melee Weapons deal <span class=\"val\">25</span>% increased Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Intimidated enemies take 10% increased Attack Damage)</span></li></ul>"},{"name":"Feasting Fiends","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\">Minions deal <span class=\"val\">10</span>% increased Damage</li><li class=\"mod\">Minions Leech <span class=\"val\">0.4</span>% of Damage as Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Feed the Fury","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">0.4</span>% of Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage while Leeching</li><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Speed while Leeching</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Force Multiplier","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to deal Double Damage</li><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li></ul>"},{"name":"Fuel the Fight","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Attack Damage Leeched as Mana</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage while Leeching</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Furious Assault","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li></ul>"},{"name":"Gladiator's Fortitude","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Skills deal <span class=\"val\">25</span>% increased Damage while holding a Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Life</li></ul>"},{"name":"Graceful Execution","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed with Two Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">15</span>% increased Accuracy Rating with Two Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Strike Chance with Two Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">+15</span> to Dexterity and Intelligence</li></ul>"},{"name":"Grim Oath","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">10</span>% of Physical Damage as Extra Chaos Damage</li></ul>"},{"name":"Heavy Hitter","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">20</span>% chance to double Stun Duration</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Ailments from Attack Skills</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Hit and Run","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Skills deal <span class=\"val\">25</span>% increased Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">+10</span>% chance to Suppress Spell Damage if you&#039;ve Hit an Enemy Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Insatiable Killer","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Skills deal <span class=\"val\">20</span>% increased Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed while Dual Wielding</li><li class=\"mod\"><span class=\"val\">5</span>% chance to gain a Frenzy Charge on Kill while Dual Wielding</li></ul>"},{"name":"Inspired Oppression","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Regeneration Rate if you have Frozen an Enemy Recently</li><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Regeneration Rate if you have Shocked an Enemy Recently</li><li class=\"mod\"><span class=\"val\">10</span>% increased Effect of Non-Damaging Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Iron Breaker","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Hits have <span class=\"val\">50</span>% chance to ignore Enemy Physical Damage Reduction</li><li class=\"mod\"><span class=\"val\">30</span>% increased Physical Damage</li></ul>"},{"name":"Mage Bane","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Spell Damage while Dual Wielding</li><li class=\"mod\">Attack Skills deal <span class=\"val\">20</span>% increased Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain a Power Charge when you Block</li></ul>"},{"name":"Mage Hunter","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">6</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain a Power Charge when you Block</li></ul>"},{"name":"Martial Mastery","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed with Two Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed if you have at least 600 Strength</li><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li></ul>"},{"name":"Martial Momentum","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed while Dual Wielding</li><li class=\"mod\"><span class=\"val\">16</span>% increased Accuracy Rating while Dual Wielding</li><li class=\"mod\"><span class=\"val\">32</span>% increased Damage if you&#039;ve used a Travel Skill Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Martial Prowess","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Global Accuracy Rating</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Ailments from Attack Skills</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Master of Fire","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Nearby Enemies have Fire Exposure</li><li class=\"mod\"><span class=\"dim\">(Fire Exposure applies -10% to Fire Resistance for 4 seconds)</span></li><li class=\"mod\">generic_buff_aura</li></ul>"},{"name":"Master the Fundamentals","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">35</span>% reduced Elemental Damage</li><li class=\"mod\"><span class=\"val\">35</span>% increased Physical Damage</li></ul>"},{"name":"Opportunistic Fusilade","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Strike Chance with Wands</li><li class=\"mod\"><span class=\"val\">35</span>% increased Damage with Wands if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Overlord","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Maces, Sceptres or Staves</li><li class=\"mod\">Melee Hits with Maces, Sceptres or Staves Fortify for <span class=\"val\">6</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li></ul>"},{"name":"Overshock","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">40</span>% increased Effect of Lightning Ailments</li><li class=\"mod\"><span class=\"dim\">(Lightning Ailments are Shocked and Sapped)</span></li></ul>"},{"name":"Overwhelming Malice","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to gain Unholy Might for 4 seconds on Critical Strike</li><li class=\"mod\"><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)</span></li></ul>"},{"name":"Paralysis","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">10</span>% chance to double Stun Duration</li><li class=\"mod\">Lightning Skills have <span class=\"val\">10</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Practiced Caster","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">35</span>% chance to Ignore Stuns while Casting</li></ul>"},{"name":"Precise Retaliation","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Critical Strike Chance if you haven&#039;t Blocked Recently</li><li class=\"mod\"><span class=\"val\">+30</span>% to Critical Strike Multiplier if you have Blocked Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Primordial Bond","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage per Summoned Golem</li><li class=\"mod\">Golems have <span class=\"val\">25</span>% increased Maximum Life</li><li class=\"mod\"><span class=\"val\">40</span>% increased Effect of Buffs granted by your Golems</li></ul>"},{"name":"Prismatic Heart","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage</li></ul>"},{"name":"Prodigious Defence","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">4</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Damage while holding a Shield</li><li class=\"mod\"><span class=\"val\">+4</span>% Chance to Block Attack Damage</li></ul>"},{"name":"Quick and Deadly","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Main Hand Attack Damage while wielding two different Weapon Types</li><li class=\"mod\"><span class=\"val\">30</span>% increased Off Hand Attack Speed while wielding two different Weapon Types</li></ul>"},{"name":"Raze and Pillage","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% chance to Ignite</li><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage with Hits and Ailments against Ignited Enemies</li><li class=\"mod\">Minions gain <span class=\"val\">6</span>% of Physical Damage as Extra Fire Damage</li></ul>"},{"name":"Renewal","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions Regenerate <span class=\"val\">1</span>% of Life per second</li><li class=\"mod\">Minions have <span class=\"val\">5</span>% chance to deal Double Damage while they are on Full Life</li></ul>"},{"name":"Riot Queller","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Attack Damage</li><li class=\"mod\">Enemies Taunted by you take <span class=\"val\">6</span>% increased Damage</li></ul>"},{"name":"Rotten Claws","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have a <span class=\"val\">12</span>% chance to Impale on Hit with Attacks</li></ul>"},{"name":"Run Through","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Axe or Sword Attacks deal <span class=\"val\">15</span>% increased Damage with Ailments</li><li class=\"mod\"><span class=\"val\">10</span>% increased Impale Effect</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Impale Enemies on Hit with Axes or Swords</li><li class=\"mod\"><span class=\"val\">15</span>% increased Physical Damage with Axes or Swords</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Sadist","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Elemental Damage if you&#039;ve Chilled an Enemy Recently</li><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage if you&#039;ve Ignited an Enemy Recently</li><li class=\"mod\"><span class=\"val\">25</span>% increased Elemental Damage if you&#039;ve Shocked an Enemy Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Sap Psyche","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of Energy Shield per second if you&#039;ve Cursed an Enemy Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Scintillating Idea","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Mana</li><li class=\"mod\">Damage Penetrates <span class=\"val\">5</span>% Lightning Resistance</li></ul>"},{"name":"Seal Mender","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Skills Supported by Unleash have <span class=\"val\">30</span>% increased Seal gain frequency</li></ul>"},{"name":"Skeletal Atrophy","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Summoned Skeletons have <span class=\"val\">10</span>% chance to Wither Enemies for 2 seconds on Hit</li><li class=\"mod\">Summoned Skeletons have <span class=\"val\">30</span>% of Physical Damage Converted to Chaos Damage</li></ul>"},{"name":"Smite the Weak","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Attack Damage against Maimed Enemies</li><li class=\"mod\">Attacks have <span class=\"val\">10</span>% chance to Maim on Hit</li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li></ul>"},{"name":"Smoking Remains","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% chance to create a Smoke Cloud on Kill</li></ul>"},{"name":"Snowstorm","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Lightning Damage as Extra Cold Damage against Chilled Enemies</li></ul>"},{"name":"Storm Drinker","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">8</span>% Lightning Resistance</li><li class=\"mod\"><span class=\"val\">0.5</span>% of Lightning Damage Leeched as Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Storm's Hand","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">10</span>% of Wand Physical Damage as Extra Lightning Damage</li><li class=\"mod\"><span class=\"val\">25</span>% of Wand Physical Damage converted to Lightning Damage</li></ul>"},{"name":"Stormrider","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to gain a Power Charge when you Shock a Chilled Enemy</li><li class=\"mod\"><span class=\"val\">25</span>% increased Cold Damage with Hits against Shocked Enemies</li><li class=\"mod\"><span class=\"val\">25</span>% increased Lightning Damage with Hits against Chilled Enemies</li></ul>"},{"name":"Strike Leader","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Skills deal <span class=\"val\">30</span>% increased Damage while holding a Shield</li><li class=\"mod\"><span class=\"val\">+4</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to Melee Strike Range while Holding a Shield</li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li></ul>"},{"name":"Surefooted Striker","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Strike Chance with Two Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">5</span>% chance to deal Double Damage if you&#039;ve dealt a Critical Strike with a Two Handed Melee Weapon Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Tempered Arrowheads","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Bow Skills have +<span class=\"val\">6</span>% to Damage over Time Multiplier</li><li class=\"mod\">Bow Skills have <span class=\"val\">10</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased Duration of Ailments inflicted while wielding a Bow</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li></ul>"},{"name":"Thaumophage","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">0.6</span>% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% increased Spell Damage while on Full Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Hinder Enemies on Hit with Spells</li><li class=\"mod\"><span class=\"dim\">(Hinder reduces movement speed by 30% for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Thunderstruck","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Lightning Damage</li><li class=\"mod\">Your Critical Strikes Knock Back Shocked Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance</li></ul>"},{"name":"Titanic Swings","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Area Damage while wielding a Two Handed Melee Weapon</li><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect while wielding a Two Handed Melee Weapon</li></ul>"},{"name":"Touch of Cruelty","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Chaos Spells have <span class=\"val\">10</span>% chance to Hinder Enemies on Hit</li><li class=\"mod\">Enemies Hindered by you take <span class=\"val\">10</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"dim\">(Hinder reduces movement speed by 30% for 4 seconds)</span></li></ul>"},{"name":"Unholy Grace","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack and Cast Speed</li></ul>"},{"name":"Unspeakable Gifts","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Enemies you Kill have a <span class=\"val\">10</span>% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage</li></ul>"},{"name":"Unwaveringly Evil","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Chaos Damage</li><li class=\"mod\">Chaos Skills ignore interruption from Stuns</li></ul>"},{"name":"Veteran Defender","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+15</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+15</span>% Elemental Resistances while holding a Shield</li><li class=\"mod\"><span class=\"val\">60</span>% increased Defences from Equipped Shield</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Vicious Bite","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">30</span>% increased Critical Strike Chance</li><li class=\"mod\">Minions have <span class=\"val\">+15</span>% to Critical Strike Multiplier</li></ul>"},{"name":"Vicious Skewering","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attacks have <span class=\"val\">10</span>% chance to cause Bleeding</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Impale Enemies on Hit with Attacks</li><li class=\"mod\"><span class=\"val\">15</span>% increased Effect of Impales inflicted by Hits that also inflict Bleeding</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li></ul>"},{"name":"Weight Advantage","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Mace, Sceptre or Staff Attacks deal <span class=\"val\">30</span>% increased Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"val\">4</span>% chance to deal Double Damage while wielding a Mace, Sceptre or Staff</li><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Wicked Pall","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Skill Effect Duration</li></ul>"},{"name":"Widespread Destruction","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage</li></ul>"},{"name":"Wind-up","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+15</span>% to Critical Strike Multiplier with Claws or Daggers</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger</li></ul>"},{"name":"Wound Aggravation","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Axe or Sword Attacks deal <span class=\"val\">20</span>% increased Damage with Ailments</li><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage with Axes or Swords</li><li class=\"mod\">+<span class=\"val\">5</span>% to Physical Damage over Time Multiplier while wielding an Axe or Sword</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Aerodynamics","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Projectiles Pierce an additional Target</li><li class=\"mod\"><span class=\"val\">10</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Projectile Damage</li></ul>"},{"name":"Agent of Destruction","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Freeze, Shock and Ignite while affected by a Herald</li><li class=\"mod\"><span class=\"val\">25</span>% increased Elemental Damage while affected by a Herald</li></ul>"},{"name":"Ancestral Echo","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Placement speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack and Cast Speed if you&#039;ve summoned a Totem Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Ancestral Guidance","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Totems&#039; Action Speed cannot be modified to below Base Value</li><li class=\"mod\">Totems Regenerate <span class=\"val\">2</span>% of Life per second</li></ul>"},{"name":"Ancestral Might","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Totem Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Duration</li><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Damage if you haven&#039;t Summoned a Totem in the past 2 seconds</li></ul>"},{"name":"Ancestral Preservation","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Totems gain <span class=\"val\">+20</span>% to all Elemental Resistances</li><li class=\"mod\">Totems have <span class=\"val\">15</span>% additional Physical Damage Reduction</li><li class=\"mod\">Totems gain +<span class=\"val\">25</span>% to Chaos Resistance</li></ul>"},{"name":"Ancestral Reach","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Totem Damage</li><li class=\"mod\"><span class=\"val\">25</span>% increased Totem Placement speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Totem Placement range</li></ul>"},{"name":"Arcane Pyrotechnics","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Trap Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mine Damage</li><li class=\"mod\">Gain Arcane Surge when your Mine is Detonated targeting an Enemy</li><li class=\"mod\">Gain Arcane Surge when your Trap is Triggered by an Enemy</li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Assert Dominance","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Area of Effect if you&#039;ve Killed at least 5 Enemies Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Astonishing Affliction","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Duration of Elemental Ailments on Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Hits and Ailments against Enemies affected by Ailments</li><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of Non-Damaging Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li></ul>"},{"name":"Basics of Pain","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance</li></ul>"},{"name":"Blessed Rebirth","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased maximum Life</li><li class=\"mod\">Minions created Recently cannot be Damaged</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Blizzard Caller","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Frostbite can affect Hexproof Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Duration of Freezes you inflict on Cursed Enemies</li></ul>"},{"name":"Blood Artist","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% to Physical Damage over Time Multiplier if you&#039;ve Spent Life Recently</li><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Blowback","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Ignite</li><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">8</span>% faster</li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"Bodyguards","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% chance to Knock Enemies Back on Hit with Attacks</li></ul>"},{"name":"Brand Loyalty","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Enemies take <span class=\"val\">3</span>% increased Damage for each of your Brands Attached to them</li></ul>"},{"name":"Brewed for Potency","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Damage over Time</li><li class=\"mod\"><span class=\"val\">10</span>% increased Flask Charges gained</li><li class=\"mod\"><span class=\"val\">20</span>% increased Life and Mana Recovery from Flasks</li></ul>"},{"name":"Brush with Death","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% to Damage over Time Multiplier</li><li class=\"mod\">Recover <span class=\"val\">1</span>% of Life on Kill</li><li class=\"mod\">Recover <span class=\"val\">1</span>% of Energy Shield on Kill</li></ul>"},{"name":"Careful Handling","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Trap Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mine Damage</li><li class=\"mod\"><span class=\"val\">4</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">6</span>% increased maximum Mana</li></ul>"},{"name":"Chilling Presence","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Nearby Enemies are Chilled</li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by 10%)</span></li><li class=\"mod\">generic_buff_aura</li></ul>"},{"name":"Chip Away","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Brand Recall grants <span class=\"val\">20</span>% increased Brand Attachment range to recalled Brands</li><li class=\"mod\">Brand Recall has <span class=\"val\">4</span>% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%</li></ul>"},{"name":"Circling Oblivion","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage over Time</li><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Ailments on Enemies</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li></ul>"},{"name":"Cold Conduction","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Effect of Cold Ailments you inflict on Shocked Enemies</li><li class=\"mod\"><span class=\"val\">25</span>% increased Effect of Lightning Ailments you inflict on Chilled Enemies</li><li class=\"mod\"><span class=\"dim\">(Cold Ailments are Chilled, Frozen and Brittle)</span></li><li class=\"mod\"><span class=\"dim\">(Lightning Ailments are Shocked and Sapped)</span></li></ul>"},{"name":"Compound Injury","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Damage with Bleeding you inflict on Maimed Enemies</li></ul>"},{"name":"Cooked Alive","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to Ignite</li><li class=\"mod\">Enemies Ignited by you have <span class=\"val\">-5</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"Cry Wolf","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Exerted Attacks deal <span class=\"val\">30</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased total Power counted by Warcries</li></ul>"},{"name":"Cult-Leader","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions deal <span class=\"val\">35</span>% increased Damage while you are affected by a Herald</li></ul>"},{"name":"Dark Messenger","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Herald Skills have <span class=\"val\">25</span>% increased Area of Effect</li><li class=\"mod\">Herald Skills deal <span class=\"val\">20</span>% increased Damage</li></ul>"},{"name":"Destructive Aspect","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect of Aura Skills</li><li class=\"mod\">Pride has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li></ul>"},{"name":"Disciples","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage while you are affected by a Herald</li><li class=\"mod\">Summoned Sentinels have <span class=\"val\">25</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Disorienting Wounds","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Bleeding</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Blind with Hits against Bleeding Enemies</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul>"},{"name":"Distilled Perfection","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Life Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">10</span>% increased Flask Effect Duration</li></ul>"},{"name":"Doedre's Apathy","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Temporal Chains can affect Hexproof Enemies</li><li class=\"mod\">Enemies you Curse are Unnerved</li><li class=\"mod\"><span class=\"dim\">(Unnerved enemies take 10% increased Spell Damage)</span></li></ul>"},{"name":"Doedre's Gluttony","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Punishment can affect Hexproof Enemies</li><li class=\"mod\">You have Culling Strike against Cursed Enemies</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Doedre's Spite","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Enfeeble can affect Hexproof Enemies</li><li class=\"mod\"><span class=\"val\">35</span>% increased Critical Strike Chance against Cursed Enemies</li></ul>"},{"name":"Dread March","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% additional Physical Damage Reduction</li><li class=\"mod\">Minions have <span class=\"val\">+10</span>% to Chaos Resistance</li></ul>"},{"name":"Eldritch Inspiration","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">16</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Electric Presence","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of Lightning Ailments</li><li class=\"mod\">Wrath has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"dim\">(Lightning Ailments are Shocked and Sapped)</span></li></ul>"},{"name":"Empowered Envoy","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Herald Skills deal <span class=\"val\">40</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of Herald Buffs on you</li></ul>"},{"name":"Endbringer","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Damage for each Herald affecting you</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage while affected by a Herald</li></ul>"},{"name":"Enduring Focus","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">25</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to gain an Endurance Charge each second while Channelling</li></ul>"},{"name":"Eternal Suffering","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">50</span>% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy</li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li></ul>"},{"name":"Expendability","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to throw up to 1 additional Trap or Mine</li><li class=\"mod\"><span class=\"dim\">(Throwing Mines takes 10% more time for each additional Mine thrown)</span></li></ul>"},{"name":"Expert Sabotage","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Mines have <span class=\"val\">20</span>% increased Detonation Speed</li><li class=\"mod\">Mines have a <span class=\"val\">10</span>% chance to be Detonated an Additional Time</li></ul>"},{"name":"Exploit Weakness","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Vulnerability can affect Hexproof Enemies</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of Life when you Kill a Cursed Enemy</li></ul>"},{"name":"Exposure Therapy","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% to Damage over Time Multiplier</li><li class=\"mod\"><span class=\"val\">+30</span>% Chaos Resistance against Damage Over Time</li></ul>"},{"name":"Eye of the Storm","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% to Damage over Time Multiplier for Ignite from Critical Strikes</li><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of non-Damaging Ailments you inflict with Critical Strikes</li><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Eye to Eye","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Projectile Damage</li><li class=\"mod\">Projectiles deal <span class=\"val\">35</span>% increased Damage with Hits against nearby Enemies</li></ul>"},{"name":"Fan the Flames","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Ignites you inflict spread to other Enemies within a Radius of 1.5 metres</li></ul>"},{"name":"Fasting","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flask Charges gained</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed while under no Flask Effects</li></ul>"},{"name":"Flow of Life","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Damage over Time</li><li class=\"mod\"><span class=\"val\">4</span>% increased maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">0.6</span>% of Life per second</li></ul>"},{"name":"Follow-Through","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Projectiles deal <span class=\"val\">15</span>% increased Damage with Hits and Ailments for each remaining Chain</li></ul>"},{"name":"Frantic Aspect","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Debuffs on you expire <span class=\"val\">10</span>% faster</li><li class=\"mod\">Haste has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li></ul>"},{"name":"Grand Design","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Brand Damage</li><li class=\"mod\">Brand Skills have <span class=\"val\">10</span>% increased Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased Brand Attachment range</li><li class=\"mod\"><span class=\"dim\">(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)</span></li></ul>"},{"name":"Guerilla Tactics","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Trap Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mine Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Trap Throwing Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mine Throwing Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed if you&#039;ve thrown a Trap or Mine Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Haemorrhage","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% to Damage over Time Multiplier for Ailments from Critical Strikes</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance</li></ul>"},{"name":"Haunting Shout","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Enemies Taunted by your Warcries are Intimidated</li><li class=\"mod\"><span class=\"dim\">(Intimidated enemies take 10% increased Attack Damage)</span></li></ul>"},{"name":"Heraldry","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Nearby Enemies have Cold Exposure while you are affected by Herald of Ice</li><li class=\"mod\">Nearby Enemies have Fire Exposure while you are affected by Herald of Ash</li><li class=\"mod\">Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder</li><li class=\"mod\"><span class=\"dim\">(Cold Exposure applies -10% to Cold Resistance for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Fire Exposure applies -10% to Fire Resistance for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)</span></li></ul>"},{"name":"Hex Breaker","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed while Channelling</li><li class=\"mod\">Remove a Curse after Channelling for 2 seconds</li></ul>"},{"name":"Holy Conquest","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Brands have <span class=\"val\">25</span>% increased Area of Effect if 50% of Attached Duration expired</li><li class=\"mod\"><span class=\"val\">25</span>% increased Brand Damage</li><li class=\"mod\"><span class=\"dim\">(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)</span></li></ul>"},{"name":"Hound's Mark","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of your Marks</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Hits and Ailments against Marked Enemy</li></ul>"},{"name":"Hulking Corpses","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">25</span>% increased maximum Life</li><li class=\"mod\">Raised Zombies have <span class=\"val\">5</span>% chance to Taunt Enemies on Hit</li></ul>"},{"name":"Introspection","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Auras from your Skills have <span class=\"val\">10</span>% increased Effect on you</li></ul>"},{"name":"Invigorating Portents","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage while you are affected by a Herald</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased Movement Speed for each Herald affecting you</li></ul>"},{"name":"Lasting Impression","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage over Time while affected by a Herald</li><li class=\"mod\">Herald Skills deal <span class=\"val\">50</span>% increased Damage over Time</li></ul>"},{"name":"Lead By Example","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">When you Warcry, you and nearby Allies gain Onslaught for 4 seconds</li><li class=\"mod\"><span class=\"val\">+10</span> to Strength and Dexterity</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul>"},{"name":"Life from Death","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">15</span>% increased maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of Life per second if a Minion has Died Recently</li><li class=\"mod\">Minions Recover <span class=\"val\">4</span>% of Life on Minion Death</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Liquid Inspiration","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">25</span>% chance to gain a Power Charge when you use a Mana Flask</li></ul>"},{"name":"Lord of Drought","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Flammability can affect Hexproof Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Ignites inflicted on Cursed Enemies</li></ul>"},{"name":"Low Tolerance","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Poisons you inflict on non-Poisoned Enemies deal <span class=\"val\">300</span>% increased Damage</li></ul>"},{"name":"Magnifier","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">+10</span>% to Critical Strike Multiplier</li></ul>"},{"name":"Master of Command","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Banner Skills have <span class=\"val\">10</span>% increased Aura Effect</li><li class=\"mod\">Banner Skills have <span class=\"val\">20</span>% increased Area of Effect</li></ul>"},{"name":"Master of the Maelstrom","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Elemental Weakness can affect Hexproof Enemies</li><li class=\"mod\"><span class=\"val\">+1</span>% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Mender's Wellspring","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Life Recovery from Flasks</li><li class=\"mod\">Life Flasks gain <span class=\"val\">1</span> Charge every 3 seconds</li><li class=\"mod\">Remove Bleeding when you use a Life Flask</li></ul>"},{"name":"Misery Everlasting","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Despair can affect Hexproof Enemies</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of Energy Shield when you Kill a Cursed Enemy</li></ul>"},{"name":"Mob Mentality","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Exerted Attacks deal <span class=\"val\">25</span>% increased Damage</li><li class=\"mod\">Warcries have <span class=\"val\">5</span>% Chance to grant an Endurance, Frenzy or Power Charge per Power</li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li></ul>"},{"name":"Mortifying Aspect","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+11</span>% to Chaos Resistance</li><li class=\"mod\">Malevolence has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li></ul>"},{"name":"Numbing Elixir","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">40</span>% reduced Effect of Curses on you during Effect of any Mana Flask</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask</li></ul>"},{"name":"Peak Vigour","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased Life Recovery from Flasks</li></ul>"},{"name":"Phlebotomist","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% to Physical Damage over Time Multiplier if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Powerful Assault","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Area Damage</li><li class=\"mod\">Area Skills have <span class=\"val\">10</span>% chance to Knock Enemies Back on Hit</li><li class=\"mod\"><span class=\"dim\">(Knockback pushes Enemies away when Hit)</span></li></ul>"},{"name":"Precise Focus","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance while Channelling</li><li class=\"mod\"><span class=\"val\">+20</span>% to Critical Strike Multiplier if you&#039;ve been Channelling for at least 1 second</li></ul>"},{"name":"Pressure Points","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Your Critical Strikes have a <span class=\"val\">5</span>% chance to deal Double Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance</li></ul>"},{"name":"Provocateur","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Strike Chance against Taunted Enemies</li><li class=\"mod\"><span class=\"val\">+10</span>% to Critical Strike Multiplier against Taunted Enemies</li></ul>"},{"name":"Pure Agony","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span> to Maximum Virulence</li><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage while you are affected by a Herald</li></ul>"},{"name":"Pure Aptitude","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Purity of Lightning has <span class=\"val\">80</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">+20</span> to Intelligence</li></ul>"},{"name":"Pure Guile","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Purity of Ice has <span class=\"val\">80</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">+20</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">5</span>% chance to Blind Enemies on Hit</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul>"},{"name":"Pure Might","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Stun and Block Recovery</li><li class=\"mod\">Purity of Fire has <span class=\"val\">80</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li></ul>"},{"name":"Purposeful Harbinger","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Auras from your Skills have <span class=\"val\">8</span>% increased Effect on you for<br>each Herald affecting you, up to 40%</li></ul>"},{"name":"Quick Getaway","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Rattling Bellow","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Exerted Attacks have <span class=\"val\">8</span>% chance to deal Double Damage</li><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li></ul>"},{"name":"Remarkable","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Cast Speed with Brand Skills</li><li class=\"mod\">Skills which create Brands have <span class=\"val\">35</span>% chance to create an additional Brand</li></ul>"},{"name":"Rend","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% to Physical Damage over Time Multiplier</li><li class=\"mod\"><span class=\"val\">20</span>% increased Bleeding Duration</li></ul>"},{"name":"Repeater","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed</li></ul>"},{"name":"Replenishing Presence","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Non-Curse Aura Skills have <span class=\"val\">20</span>% increased Duration</li><li class=\"mod\">You and nearby Allies Regenerate <span class=\"val\">1</span>% of Life per second</li></ul>"},{"name":"Righteous Path","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Effect of Consecrated Ground you create</li><li class=\"mod\">Zealotry has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li></ul>"},{"name":"Savage Response","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+30</span>% to Critical Strike Multiplier if you&#039;ve taken a Savage Hit Recently</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Seeker Runes","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Brand Damage</li><li class=\"mod\">Unattached Brands gain <span class=\"val\">20</span>% increased Brand Attachment Range per second, up to 100%</li><li class=\"mod\"><span class=\"dim\">(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)</span></li></ul>"},{"name":"Self-Control","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Discipline has <span class=\"val\">80</span>% increased Mana Reservation Efficiency</li></ul>"},{"name":"Self-Fulfilling Prophecy","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+1</span>% to Critical Strike Chance of Herald Skills</li><li class=\"mod\"><span class=\"val\">+15</span>% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Septic Spells","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Cast Speed</li><li class=\"mod\">Spell Skills have +<span class=\"val\">5</span>% to Damage over Time Multiplier for Poison</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Poison on Hit with Spell Damage</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Set and Forget","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Trap Damage</li><li class=\"mod\"><span class=\"val\">40</span>% increased Trap Trigger Area of Effect</li><li class=\"mod\">Skills used by Traps have <span class=\"val\">15</span>% increased Area of Effect</li></ul>"},{"name":"Shrieking Bolts","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Taunt Enemies on Projectile Hit</li><li class=\"mod\"><span class=\"dim\">(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)</span></li></ul>"},{"name":"Skullbreaker","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">+15</span>% to Critical Strike Multiplier</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Sleepless Sentries","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Duration</li><li class=\"mod\">You have Onslaught if you&#039;ve Summoned a Totem Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Snaring Spirits","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Damage</li><li class=\"mod\">Totems Hinder Enemies near them when Summoned</li><li class=\"mod\"><span class=\"dim\">(Hinder reduces movement speed by 30% for 4 seconds)</span></li></ul>"},{"name":"Special Reserve","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage during any Flask Effect</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of Life per second during any Flask Effect</li></ul>"},{"name":"Spiked Concoction","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack and Cast Speed during any Flask Effect</li><li class=\"mod\">Gain Alchemist&#039;s Genius when you use a Flask</li><li class=\"mod\"><span class=\"dim\">(Alchemist's Genius increases Flask Charges gained by 20% and effect of Flasks by 10%, for 4 seconds)</span></li></ul>"},{"name":"Spiteful Presence","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of Cold Ailments</li><li class=\"mod\">Hatred has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"dim\">(Cold Ailments are Chilled, Frozen and Brittle)</span></li></ul>"},{"name":"Steady Torment","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Poison Duration</li><li class=\"mod\"><span class=\"val\">15</span>% increased Bleeding Duration</li><li class=\"mod\">+<span class=\"val\">6</span>% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies</li><li class=\"mod\">+<span class=\"val\">6</span>% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies</li></ul>"},{"name":"Stoic Focus","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block Attack Damage while Channelling</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block Spell Damage while Channelling</li><li class=\"mod\">Channelling Skills deal <span class=\"val\">25</span>% increased Damage</li></ul>"},{"name":"Streamlined","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Damage</li></ul>"},{"name":"Student of Decay","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage over Time</li><li class=\"mod\"><span class=\"val\">+13</span>% to Chaos Resistance</li></ul>"},{"name":"Sublime Form","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% to all Elemental Resistances</li><li class=\"mod\">Grace has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li></ul>"},{"name":"Surprise Sabotage","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+8</span>% to Critical Strike Multiplier with Traps</li><li class=\"mod\"><span class=\"val\">+8</span>% to Critical Strike Multiplier with Mines</li><li class=\"mod\">Trap Damage Penetrates <span class=\"val\">4</span>% Elemental Resistances</li><li class=\"mod\">Mine Damage Penetrates <span class=\"val\">4</span>% Elemental Resistances</li></ul>"},{"name":"Tempt the Storm","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Conductivity can affect Hexproof Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Effect of Shocks you inflict on Cursed Enemies</li></ul>"},{"name":"Towering Threat","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li></ul>"},{"name":"Uncompromising","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Threshold</li><li class=\"mod\">Determination has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Unrestrained Focus","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Channelling Skills have <span class=\"val\">8</span>% increased Attack and Cast Speed</li><li class=\"mod\">Unaffected by Chill while Channelling</li></ul>"},{"name":"Unwavering Focus","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance to Avoid being Stunned while Channelling</li><li class=\"mod\">Channelling Skills deal <span class=\"val\">30</span>% increased Damage</li></ul>"},{"name":"Vast Power","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Area Damage</li><li class=\"mod\"><span class=\"val\">3</span>% increased Area of Effect per Power Charge, up to a maximum of 50%</li></ul>"},{"name":"Victim Maker","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Curse Skills have <span class=\"val\">8</span>% increased Cast Speed</li><li class=\"mod\">Enemies Cursed by you have Malediction if 33% of Curse Duration expired</li><li class=\"mod\"><span class=\"dim\">(Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)</span></li></ul>"},{"name":"Vile Reinvigoration","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Damage over Time</li><li class=\"mod\"><span class=\"val\">6</span>% increased maximum Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of Energy Shield per second if you&#039;ve Killed an Enemy Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Vital Focus","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">30</span>% increased Damage</li><li class=\"mod\">Regenerate <span class=\"val\">1.5</span>% of Life per second while Channelling</li></ul>"},{"name":"Vivid Hues","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">2</span>% of Attack Damage Leeched as Life against Bleeding Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% increased total Recovery per second from Life Leech</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Bleeding</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Volatile Presence","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Anger has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">20</span>% increased Duration of Fire Ailments</li><li class=\"mod\"><span class=\"dim\">(Fire Ailments are Ignited and Scorched)</span></li></ul>"},{"name":"Warning Call","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">25</span>% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%</li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li></ul>"},{"name":"Wasting Affliction","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Ailments</li><li class=\"mod\">Damaging Ailments deal damage <span class=\"val\">5</span>% faster</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li></ul>"},{"name":"Wrapped in Flame","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Fire Damage</li><li class=\"mod\">Cannot be Chilled while Burning</li><li class=\"mod\"><span class=\"val\">5</span>% chance to Cover Enemies in Ash on Hit while you are Burning</li><li class=\"mod\"><span class=\"dim\">(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)</span></li></ul>"},{"name":"Adrenaline","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed while Leeching</li></ul>"},{"name":"Aerialist","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Dexterity</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Alchemist","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Life Recovery from Flasks</li></ul>"},{"name":"Antifreeze","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">+20</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Frozen</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Antivenom","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Chaos Resistance</li><li class=\"mod\"><span class=\"val\">+23</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Poisoned</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Blacksmith","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+20</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Fire Damage Leeched as Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Blessed","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">+13</span>% to Chaos Resistance</li></ul>"},{"name":"Born of Chaos","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+3</span>% to maximum Chaos Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Capacitor","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">You cannot be Shocked if you&#039;ve been Shocked Recently</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Effect of Shock on you</li><li class=\"mod\">Unaffected by Shocked Ground</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%)</span></li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Clarity of Purpose","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Conservation of Energy","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">0.3</span>% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Daring Ideas","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Attack Damage Leeched as Mana</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Darting Movements","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+12</span>% chance to Suppress Spell Damage while moving</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Dragon Hunter","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+20</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">15</span>% chance to Defend with 200% of Armour</li><li class=\"mod\"><span class=\"dim\">(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)</span></li></ul>"},{"name":"Elegant Form","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Avoid Elemental Ailments</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Enduring Composure","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\">Gain <span class=\"val\">1</span> Endurance Charge every second if you&#039;ve been Hit Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Enduring Ward","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance to gain an Endurance Charge when you Block</li><li class=\"mod\"><span class=\"val\">+10</span>% Chance to Block Attack Damage while at Maximum Endurance Charges</li></ul>"},{"name":"Energy From Naught","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+70</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">15</span>% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Feast of Flesh","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Attack Damage Leeched as Life</li><li class=\"mod\">Gain <span class=\"val\">10</span> Life per Enemy Hit with Attacks</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Fettle","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+20</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Life</li></ul>"},{"name":"Fire Attunement","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced Ignite Duration on you</li><li class=\"mod\">You cannot be Ignited if you&#039;ve been Ignited Recently</li><li class=\"mod\">Unaffected by Burning Ground</li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Flexible Sentry","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">4</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Elemental Ailment Duration on you</li><li class=\"mod\"><span class=\"val\">+4</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Effect of Chill and Shock on you</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Genius","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">5</span>% increased Intelligence</li></ul>"},{"name":"Heart of Iron","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">10</span>% of Maximum Life as Extra Armour</li></ul>"},{"name":"Hibernator","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced Effect of Chill on you</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Freeze Duration on you</li><li class=\"mod\">You cannot be Frozen if you&#039;ve been Frozen Recently</li><li class=\"mod\">Unaffected by Chilled Ground</li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li><li class=\"mod\"><span class=\"dim\">(Chill reduces Action Speed by up to 30%)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Holistic Health","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Mana</li></ul>"},{"name":"Improvisor","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Mana</li><li class=\"mod\">Gain <span class=\"val\">3</span> Mana per Enemy Hit with Attacks</li></ul>"},{"name":"Insulated","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+20</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Shocked</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Militarism","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li></ul>"},{"name":"Mindfulness","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">80</span>% increased Mana Regeneration Rate while stationary</li></ul>"},{"name":"Molten One's Mark","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+2</span>% to maximum Fire Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of Life per second</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Mystical Ward","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">6</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">0.3</span>% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">1.5</span>% of Energy Shield per second</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Natural Vigour","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li></ul>"},{"name":"Non-Flammable","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Fire Resistance</li><li class=\"mod\"><span class=\"val\">+20</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Ignited</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"One with the Shield","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">Recover <span class=\"val\">50</span> Life when you Block</li><li class=\"mod\"><span class=\"val\">50</span>% increased Defences from Equipped Shield</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li></ul>"},{"name":"Openness","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+30</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Mana</li></ul>"},{"name":"Peace Amidst Chaos","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased Armour while stationary</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of Life per second while stationary</li></ul>"},{"name":"Powerful Ward","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance to gain a Power Charge when you Block</li><li class=\"mod\"><span class=\"val\">+10</span>% Chance to Block Spell Damage while at Maximum Power Charges</li></ul>"},{"name":"Prismatic Carapace","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+1</span>% to all maximum Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Prismatic Dance","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+1</span>% to all maximum Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Readiness","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid Bleeding</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Impaled</li><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating if you haven&#039;t been Hit Recently</li></ul>"},{"name":"Rot-Resistant","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+13</span>% to Chaos Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">1.2</span>% of Life per second</li><li class=\"mod\">Regenerate <span class=\"val\">0.6</span>% of Energy Shield per second</li><li class=\"mod\">Regenerate <span class=\"val\">0.3</span>% of Mana per second</li></ul>"},{"name":"Rote Reinforcement","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+20</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain an Endurance Charge when you Block</li><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Attack Damage</li></ul>"},{"name":"Sage","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Regenerate <span class=\"val\">1.5</span>% of Life per second</li></ul>"},{"name":"Savour the Moment","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">3</span>% of Energy Shield per second while stationary</li></ul>"},{"name":"Second Skin","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">4</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+4</span>% Chance to Block Attack Damage</li></ul>"},{"name":"Shifting Shadow","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+20</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Blind Enemies on Hit</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul>"},{"name":"Spring Back","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Stubborn Student","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">+1</span> Armour per 10 Unreserved Maximum Mana</li></ul>"},{"name":"Sublime Sensation","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li></ul>"},{"name":"Surging Vitality","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\">Every 4 seconds, Regenerate <span class=\"val\">10</span>% of Life over one second</li></ul>"},{"name":"Untouchable","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Vicious Guard","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">0.4</span>% of Attack Damage Leeched as Life</li><li class=\"mod\">Regenerate <span class=\"val\">1.5</span>% of Life per second</li><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Wall of Muscle","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">5</span>% increased Strength</li></ul>"},{"name":"Will Shaper","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">5</span>% of Maximum Mana as Extra Maximum Energy Shield</li></ul>"},{"name":"Winter Prowler","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+2</span>% to maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">10</span>% increased Life Recovery from Flasks</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Wizardry","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">+2</span>% to maximum Lightning Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Disciple of Kitava","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Every second, Consume a nearby Corpse to Recover 5% of Life and Mana<br>10% more Damage taken if you haven&#039;t Consumed a Corpse Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Hollow Palm Technique","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">You count as Dual Wielding while you are Unencumbered<br>40% more Attack Speed with Melee Skills while you are Unencumbered<br>Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered</li><li class=\"mod\"><span class=\"dim\">(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)</span></li></ul>"},{"name":"Kineticism","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies<br>Projectiles cannot Pierce, Fork or Chain</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li></ul>"},{"name":"Lone Messenger","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">You can only have one Herald<br>50% more Effect of Herald Buffs on you<br>100% more Damage with Hits from Herald Skills<br>50% more Damage Over Time with Herald Skills<br>Minions from Herald Skills deal 25% more Damage<br>Your Aura Skills are Disabled</li></ul>"},{"name":"Nature's Patience","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain 2 Grasping Vines each second while stationary<br>2% chance to deal Double Damage per Grasping Vine<br>1% less Damage taken per Grasping Vine</li><li class=\"mod\"><span class=\"dim\">(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)</span></li></ul>"},{"name":"Pitfighter","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Fishing Line Strength</li></ul>"},{"name":"Secrets of Suffering","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Cannot Ignite, Chill, Freeze or Shock<br>Critical Strikes inflict Scorch, Brittle and Sapped</li><li class=\"mod\"><span class=\"dim\">(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)</span></li></ul>"},{"name":"Veteran's Awareness","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill<br>20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill<br>20% more Damage taken if a Non-Vaal Guard Buff was lost Recently</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Acrobatics","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value<br>Maximum Chance to Dodge Spell Hits is 75%</li></ul>"},{"name":"Ancestral Bond","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">You can&#039;t deal Damage with Skills yourself<br>+1 to maximum number of Summoned Totems</li></ul>"},{"name":"Arrow Dancing","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Evasion Rating is Doubled against Projectile Attacks<br>25% less Evasion Rating against Melee Attacks</li></ul>"},{"name":"Arsenal of Vengeance","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Damaging Retaliation Skills become Usable every sixth Hit from Enemies instead</li></ul>"},{"name":"Avatar of Fire","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">50% of Physical, Cold and Lightning Damage Converted to Fire Damage<br>Deal no Non-Fire Damage</li></ul>"},{"name":"Blood Magic","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Removes all mana<br>10% more maximum Life<br>Skills Cost Life instead of Mana<br>Skills Reserve Life instead of Mana</li></ul>"},{"name":"Bloodsoaked Blade","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Tinctures inflict Weeping Wounds instead of Mana Burn<br>Effects that interact with Mana Burn interact with Weeping Wounds instead</li></ul>"},{"name":"Call to Arms","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Your Warcries do not grant Buffs or Charges to You<br>100% more Warcry Duration</li></ul>"},{"name":"Chaos Inoculation","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Maximum Life becomes 1, Immune to Chaos Damage</li></ul>"},{"name":"Conduit","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Share Endurance, Frenzy and Power Charges with nearby party members</li></ul>"},{"name":"Crimson Dance","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">You can inflict Bleeding on an Enemy up to 8 times<br>Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated<br>50% less Damage with Bleeding</li></ul>"},{"name":"Divine Shield","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Cannot Recover Energy Shield to above Armour<br>3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second</li></ul>"},{"name":"Eldritch Battery","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Spend Energy Shield before Mana for Skill Mana Costs<br>Energy Shield protects Mana instead of Life<br>50% less Energy Shield Recharge Rate</li></ul>"},{"name":"Elemental Equilibrium","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements<br>Exposure inflicted this way applies -25% to Resistances</li></ul>"},{"name":"Elemental Overload","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments<br>Your Critical Strikes do not deal extra Damage<br>Ailments never count as being from Critical Strikes</li></ul>"},{"name":"Eternal Youth","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">50% less Life Regeneration Rate<br>50% less maximum Total Life Recovery per Second from Leech<br>Energy Shield Recharge instead applies to Life</li></ul>"},{"name":"Ghost Dance","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Cannot Recover Energy Shield to above Evasion Rating<br>Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3<br>When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating</li></ul>"},{"name":"Ghost Reaver","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Leech Energy Shield instead of Life<br>Maximum total Energy Shield Recovery per second from Leech is doubled<br>Cannot Recharge Energy Shield</li></ul>"},{"name":"Glancing Blows","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Chance to Block Attack Damage is doubled<br>Chance to Block Spell Damage is doubled<br>You take 65% of Damage from Blocked Hits</li></ul>"},{"name":"Hex Master","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Your Hexes have infinite Duration<br>20% less Effect of your Curses</li></ul>"},{"name":"Imbalanced Guard","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">100% chance to Defend with 200% of Armour<br>Maximum Damage Reduction for any Damage Type is 50%</li></ul>"},{"name":"Iron Grip","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Strength&#039;s Damage bonus applies to Projectile Attack Damage as well as Melee Damage</li></ul>"},{"name":"Iron Reflexes","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating</li></ul>"},{"name":"Iron Will","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Strength&#039;s Damage bonus applies to all Spell Damage as well</li></ul>"},{"name":"Lethe Shade","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Take 50% less Damage over Time if you&#039;ve started taking Damage over Time in the past second<br>100% more Duration of Ailments on you</li></ul>"},{"name":"Magebane","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Dexterity provides no inherent bonus to Evasion Rating<br>+1% Chance to Suppress Spell Damage per 15 Dexterity</li></ul>"},{"name":"Mind Over Matter","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">40% of Damage is taken from Mana before Life</li></ul>"},{"name":"Minion Instability","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies</li></ul>"},{"name":"Necromantic Aegis","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">All bonuses from an Equipped Shield apply to your Minions instead of you</li></ul>"},{"name":"Pain Attunement","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">30% more Spell Damage when on Low Life</li></ul>"},{"name":"Perfect Agony","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier<br>Critical Strikes do not deal extra Damage<br>Non-Critical Strikes cannot inflict Ailments</li></ul>"},{"name":"Point Blank","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther</li></ul>"},{"name":"Precise Technique","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">40% more Attack Damage if Accuracy Rating is higher than Maximum Life<br>Never deal Critical Strikes</li></ul>"},{"name":"Resolute Technique","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Your hits can&#039;t be Evaded<br>Never deal Critical Strikes</li></ul>"},{"name":"Runebinder","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">-1 to maximum number of Summoned Totems<br>You can have an additional Brand Attached to an Enemy</li></ul>"},{"name":"Solipsism","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Intelligence provides no inherent bonus to Energy Shield<br>2% reduced Duration of Elemental Ailments on you per 15 Intelligence</li></ul>"},{"name":"Supreme Ego","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Auras from your Skills can only affect you<br>Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve<br>40% more Mana Reservation of Aura Skills</li></ul>"},{"name":"The Agnostic","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Removes all Energy Shield<br>While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life</li></ul>"},{"name":"The Impaler","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">When your Hits Impale Enemies, also Impale other Enemies near them<br>Inflict 5 additional Impales on Enemies you Impale<br>For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them</li></ul>"},{"name":"Unwavering Stance","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Cannot Evade enemy Attacks<br>Cannot be Stunned</li></ul>"},{"name":"Vaal Pact","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Life Leech from Melee Damage is Instant<br>Cannot Recover Life other than from Leech</li></ul>"},{"name":"Versatile Combatant","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">-10% to maximum Chance to Block Attack Damage<br>-10% to maximum Chance to Block Spell Damage<br>+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage</li></ul>"},{"name":"Wicked Ward","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Energy Shield Recharge is not interrupted by Damage if Recharge began Recently<br>40% less Energy Shield Recharge Rate</li></ul>"},{"name":"Wind Dancer","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">20% less Attack Damage taken if you haven&#039;t been Hit by an Attack Recently<br>10% more chance to Evade Attacks if you have been Hit by an Attack Recently<br>20% more Attack Damage taken if you have been Hit by an Attack Recently</li></ul>"},{"name":"Zealot's Oath","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Life Regeneration is applied to Energy Shield instead</li></ul>"},{"name":"Accuracy Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">40% more Accuracy Rating against Unique Enemies</li><li class=\"mod\">Gain Accuracy Rating equal to your Intelligence</li><li class=\"mod\">Dexterity&#039;s Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity</li><li class=\"mod\">50% more Accuracy Rating at Close Range</li><li class=\"mod\">+500 to Accuracy Rating</li><li class=\"mod\">-2 to Accuracy Rating per Level</li></ul></ul>"},{"name":"Armour and Energy Shield Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">2% chance to Defend with 150% of Armour per 5% missing Energy Shield</li><li class=\"mod\">Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit</li><li class=\"mod\">You take 20% reduced Extra Damage from Critical Strikes</li><li class=\"mod\">Increases and Reductions to Armour also apply to Energy<br>Shield Recharge Rate at 20% of their value</li><li class=\"mod\">100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,<br>Gloves and Boots all have Armour and Energy Shield</li><li class=\"mod\">20% reduced Effect of Curses on you</li></ul></ul>"},{"name":"Armour and Evasion Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Defend with 120% of Armour against Projectile Attacks</li><li class=\"mod\">5% more chance to Evade Melee Attacks</li><li class=\"mod\">8% increased Evasion Rating per Frenzy Charge</li><li class=\"mod\">8% increased Armour per Endurance Charge</li><li class=\"mod\">80% increased Stun and Block Recovery</li><li class=\"mod\">Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second</li><li class=\"mod\">40% increased Evasion Rating if you have been Hit Recently</li><li class=\"mod\">40% increased Armour if you haven&#039;t been Hit Recently</li><li class=\"mod\">Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating</li><li class=\"mod\">Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour</li></ul></ul>"},{"name":"Armour Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+1 Armour per 2 Strength</li><li class=\"mod\">You take 30% reduced Extra Damage from Critical Strikes</li><li class=\"mod\">20% chance to Defend with 200% of Armour</li><li class=\"mod\">+1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour</li><li class=\"mod\">20% increased Armour per second you&#039;ve been stationary, up to a maximum of 100%</li><li class=\"mod\">100% increased Armour from Equipped Boots and Gloves</li></ul></ul>"},{"name":"Attack Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+0.3 metres to Melee Strike Range</li><li class=\"mod\">Non-Vaal Strike Skills target 1 additional nearby Enemy</li><li class=\"mod\">Remove Damaging Ailments when you Change Stance</li><li class=\"mod\">Stance Skills have +6 seconds to Cooldown</li><li class=\"mod\">Monsters cannot Block your Attacks</li><li class=\"mod\">5% increased Attack Speed per Enemy in Close Range</li><li class=\"mod\">Attack Skills Cost Life instead of 20% of Mana Cost</li></ul></ul>"},{"name":"Attributes Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">5% increased Attributes</li><li class=\"mod\">1% increased Damage per 5 of your lowest Attribute</li><li class=\"mod\">+5 to Strength per Allocated Mastery Passive Skill</li><li class=\"mod\">+5 to Intelligence per Allocated Mastery Passive Skill</li><li class=\"mod\">+5 to Dexterity per Allocated Mastery Passive Skill</li></ul></ul>"},{"name":"Axe Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Enemies Killed by your Hits are destroyed</li><li class=\"mod\">Bleeding you inflict deals Damage 15% faster</li><li class=\"mod\">40% increased Effect of Onslaught on you</li><li class=\"mod\">30% increased Damage while in Blood Stance</li><li class=\"mod\">15% increased Area of Effect while in Sand Stance</li><li class=\"mod\">10% more Damage with Hits and Ailments against Enemies that are on Low Life</li><li class=\"mod\">Gain 2 Rage on Hit with Axes</li></ul></ul>"},{"name":"Banner Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Enemies near your Banner are Maimed</li><li class=\"mod\">Gain 5 Valour when you Warcry, if able</li><li class=\"mod\">Remove a random Ailment on you when you consume at least 10 Valour to place a Banner</li><li class=\"mod\">Recover 3% of Life per 5 Valour consumed to place a Banner</li><li class=\"mod\">Enemies near your Banner take 8% increased Damage</li></ul></ul>"},{"name":"Bleeding Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Moving while Bleeding doesn&#039;t cause you to take extra Damage</li><li class=\"mod\">50% chance to Aggravate Bleeding on targets you Stun with Attacks Hits</li><li class=\"mod\">Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds</li><li class=\"mod\">80% increased Critical Strike Chance against Bleeding Enemies</li><li class=\"mod\">+3% to Damage over Time Multiplier for Bleeding per Endurance Charge</li><li class=\"mod\">25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks</li></ul></ul>"},{"name":"Blind Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">40% increased Blind Effect</li><li class=\"mod\">100% increased Blind duration</li><li class=\"mod\">60% increased Critical Strike Chance against Blinded Enemies</li><li class=\"mod\">100% chance to Avoid Blind</li></ul></ul>"},{"name":"Block Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+2% to maximum Chance to Block Attack Damage</li><li class=\"mod\">+2% to maximum Chance to Block Spell Damage</li><li class=\"mod\">20 Life gained when you Block</li><li class=\"mod\">20 Mana gained when you Block</li><li class=\"mod\">+1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage</li></ul></ul>"},{"name":"Bow Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate</li><li class=\"mod\">20% increased Area of Effect while wielding a Bow</li><li class=\"mod\">Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance</li><li class=\"mod\">100% increased Mirage Archer Duration</li><li class=\"mod\">+100 to Accuracy Rating per Green Socket on Equipped Bow</li><li class=\"mod\">Increases and Reductions to Projectile Speed also apply to Damage with Bows</li></ul></ul>"},{"name":"Brand Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Recover 10% of Mana when a Brand expires while Attached</li><li class=\"mod\">Brands have 30% increased Area of Effect if 50% of Attached Duration expired</li><li class=\"mod\">Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds</li><li class=\"mod\">Brand Recall has 50% increased Cooldown Recovery Rate</li><li class=\"mod\">You can Cast 2 additional Brands</li><li class=\"mod\">40% increased Brand Attachment range</li></ul></ul>"},{"name":"Caster Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Final Repeat of Spells has 40% increased Area of Effect</li><li class=\"mod\">Gain a Power Charge each second while Channelling a Spell</li><li class=\"mod\">6% increased Cast Speed for each different Non-Instant Spell you&#039;ve Cast Recently</li><li class=\"mod\">Spells which can gain Intensity have +1 to maximum Intensity</li><li class=\"mod\">Skills supported by Unleash have +1 to maximum number of Seals</li><li class=\"mod\">25% chance to open nearby Chests when you Cast a Spell</li></ul></ul>"},{"name":"Chaos Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Recover 1% of Life per Withered Debuff on each Enemy you Kill</li><li class=\"mod\">+1 to Level of all Chaos Skill Gems</li><li class=\"mod\">Lose 10% of Life and Energy Shield when you use a Chaos Skill</li><li class=\"mod\">+1% to maximum Chaos Resistance</li><li class=\"mod\">40% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Deal 10% more Chaos Damage to enemies which have Energy Shield</li><li class=\"mod\">5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead</li></ul></ul>"},{"name":"Charge Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Cannot be Ignited while at maximum Endurance Charges</li><li class=\"mod\">Cannot be Chilled while at maximum Frenzy Charges</li><li class=\"mod\">Cannot be Shocked while at maximum Power Charges</li><li class=\"mod\">100% increased Charge Duration</li><li class=\"mod\">3% increased Damage per Endurance, Frenzy or Power Charge</li><li class=\"mod\">Nearby Enemies cannot gain Power, Frenzy or Endurance Charges</li></ul></ul>"},{"name":"Claw Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Gain 25 Life per Enemy Hit with Main Hand Claw Attacks</li><li class=\"mod\">Gain 25 Mana per Enemy Hit with Off Hand Claw Attacks</li><li class=\"mod\">Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws</li><li class=\"mod\">60% increased Damage with Claws against Enemies that are on Low Life</li><li class=\"mod\">10% of Leech is Instant per Equipped Claw</li><li class=\"mod\">50% increased Stealth if you&#039;ve Hit With a Claw Recently</li><li class=\"mod\">Skills Supported by Nightblade have 40% increased Effect of Elusive</li></ul></ul>"},{"name":"Cold Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">40% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">10% Chance to Inflict Cold Exposure on Hit with Cold Damage</li><li class=\"mod\">-30% to Fire Resistance</li><li class=\"mod\">+1 to Level of all Cold Skill Gems</li><li class=\"mod\">+1% to Cold Damage over Time Multiplier for each 4% Overcapped Cold Resistance</li><li class=\"mod\">Chills from your Hits always reduce Action Speed by at least 10%</li><li class=\"mod\">Enemies permanently take 5% increased Damage for each second they&#039;ve ever been Frozen by you, up to a maximum of 50%</li></ul></ul>"},{"name":"Critical Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes</li><li class=\"mod\">+25% to Critical Strike Multiplier against Unique Enemies</li><li class=\"mod\">Stuns from Critical Strikes have 100% increased Duration</li><li class=\"mod\">+3 to Level of all Critical Support Gems</li><li class=\"mod\">You take 30% reduced Extra Damage from Critical Strikes</li><li class=\"mod\">150% increased Critical Strike Chance against Enemies that are on Full Life</li></ul></ul>"},{"name":"Curse Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies</li><li class=\"mod\">You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies</li><li class=\"mod\">Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds</li><li class=\"mod\">Your Curses have 20% increased Effect if 50% of Curse Duration expired</li><li class=\"mod\">Enemies you Curse are Hindered, with 15% reduced Movement Speed</li><li class=\"mod\">Recover 1% of Life when you Curse a Non-Cursed Enemy</li><li class=\"mod\">Recover 1% of Mana when you Curse a Non-Cursed Enemy</li></ul></ul>"},{"name":"Dagger Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+100% to Critical Strike Multiplier against Enemies that are on Full Life</li><li class=\"mod\">Critical Strikes have Culling Strike</li><li class=\"mod\">+10% chance to Suppress Spell Damage for each Dagger you&#039;re Wielding</li><li class=\"mod\">8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons</li><li class=\"mod\">50% increased Projectile Speed while wielding a Dagger</li><li class=\"mod\">Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade</li></ul></ul>"},{"name":"Damage Over Time Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">30% increased Effect of Cruelty</li><li class=\"mod\">+10% to Damage over Time Multiplier if you&#039;ve Killed Recently</li><li class=\"mod\">15% increased Duration of Ailments on Enemies</li><li class=\"mod\">15% increased Skill Effect Duration</li><li class=\"mod\">10% less Damage Taken from Damage over Time</li></ul></ul>"},{"name":"Dual Wielding Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+20% Chance to Block Spell Damage while Dual Wielding</li><li class=\"mod\">Dual Wielding does not inherently grant chance to Block Attack Damage</li><li class=\"mod\">+1% to Off Hand Critical Strike Chance while Dual Wielding</li><li class=\"mod\">60% increased Damage while wielding two different Weapon Types</li><li class=\"mod\">20% chance to gain Elusive when you Block while Dual Wielding</li><li class=\"mod\">+15% Chance to Block Attack Damage if you have not Blocked Recently</li><li class=\"mod\">20% chance to Maim Enemies with Main Hand Hits</li><li class=\"mod\">20% chance to Blind Enemies with Off Hand Hits</li></ul></ul>"},{"name":"Duration Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">10% more Skill Effect Duration</li><li class=\"mod\">10% less Skill Effect Duration</li><li class=\"mod\">Debuffs on you expire 15% faster</li><li class=\"mod\">20% reduced Elemental Ailment Duration on you</li></ul></ul>"},{"name":"Elemental Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Exposure you inflict applies at least -18% to the affected Resistance</li><li class=\"mod\">60% reduced Reflected Elemental Damage taken</li><li class=\"mod\">50% reduced Effect of Exposure on you</li><li class=\"mod\">Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted</li><li class=\"mod\">Critical Strikes against you do not inherently inflict Elemental Ailments</li><li class=\"mod\">3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element</li></ul></ul>"},{"name":"Energy Shield Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">30% increased Light Radius</li><li class=\"mod\">Light Radius is based on Energy Shield instead of Life</li><li class=\"mod\">10% less Physical Damage Taken while on Full Energy Shield</li><li class=\"mod\">50% of your Energy Shield is added to your Stun Threshold</li><li class=\"mod\">Regenerate 2% of Energy Shield per second</li><li class=\"mod\">30% of Chaos Damage taken does not bypass Energy Shield</li><li class=\"mod\">100% increased Energy Shield from Equipped Helmet</li></ul></ul>"},{"name":"Evasion and Energy Shield Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">30% increased Evasion Rating while you have Energy Shield</li><li class=\"mod\">20% increased Energy Shield Recovery Rate if you haven&#039;t been Hit Recently</li><li class=\"mod\">20% increased Maximum Energy Shield if both Equipped Left and Right Rings have an Explicit Evasion Modifier</li><li class=\"mod\">40% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier</li><li class=\"mod\">100% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds</li><li class=\"mod\">1% increased Evasion Rating per 5 Intelligence</li><li class=\"mod\">Dexterity provides no inherent bonus to Evasion Rating</li><li class=\"mod\">Every 4 seconds, Regenerate Energy Shield equal to 1% of Evasion Rating over 1 second</li></ul></ul>"},{"name":"Evasion Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Cannot be Stunned if you haven&#039;t been Hit Recently</li><li class=\"mod\">40% increased Evasion Rating if you have been Hit Recently</li><li class=\"mod\">10% increased Movement Speed if you haven&#039;t taken Damage Recently</li><li class=\"mod\">30% chance to Avoid being Poisoned</li><li class=\"mod\">30% chance to Avoid Bleeding</li><li class=\"mod\">30% chance to Avoid being Impaled</li><li class=\"mod\">+15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating</li><li class=\"mod\">100% increased Evasion Rating from Equipped Body Armour</li></ul></ul>"},{"name":"Fire Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Fire Exposure you inflict applies an extra -5% to Fire Resistance</li><li class=\"mod\">40% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Burning Enemies you kill have a 3% chance to Explode, dealing a tenth of their maximum Life as Fire Damage</li><li class=\"mod\">50% chance to refresh Ignite Duration on Critical Strike</li><li class=\"mod\">Regenerate 1 Life per second for each 1% Uncapped Fire Resistance</li><li class=\"mod\">Critical Strikes do not inherently Ignite</li><li class=\"mod\">100% increased Damage with Hits against Ignited Enemies</li></ul></ul>"},{"name":"Flask Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Life Flasks gain 1 Charge every 3 seconds</li><li class=\"mod\">Mana Flasks gain 1 Charge every 3 seconds</li><li class=\"mod\">Remove a random Elemental Ailment when you use a Mana Flask</li><li class=\"mod\">Remove a random Non-Elemental Ailment when you use a Life Flask</li><li class=\"mod\">25% chance to gain a Flask Charge when you deal a Critical Strike</li><li class=\"mod\">Enemies you Kill that are affected by Elemental Ailments<br>grant 100% increased Flask Charges</li><li class=\"mod\">Recover 4% of Life when you use a Flask</li></ul></ul>"},{"name":"Fortify Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Recover 100 Life for each Fortification lost</li><li class=\"mod\">Gain 20 Fortification on Melee Kill against a Rare or Unique Enemy</li><li class=\"mod\">2% reduced Duration of Ailments inflicted on you per Fortification</li><li class=\"mod\">4% increased Stun and Block Recovery per Fortification</li><li class=\"mod\">Melee Hits Fortify</li><li class=\"mod\">-3 to maximum Fortification</li><li class=\"mod\">10% reduced Damage over Time Taken while you have at least 20 Fortification</li></ul></ul>"},{"name":"Impale Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit</li><li class=\"mod\">Impale Damage dealt to Enemies Impaled by you ignores Enemy Physical Damage Reduction</li><li class=\"mod\">Call of Steel deals Reflected Damage with 40% increased Area of Effect</li><li class=\"mod\">Call of Steel has 40% increased Use Speed</li><li class=\"mod\">Call of Steel has +4 to maximum Steel Shards</li><li class=\"mod\">Call of Steel causes 10% increased Reflected Damage</li><li class=\"mod\">20% increased Effect of Impales you inflict on non-Impaled Enemies</li><li class=\"mod\">20% chance on Hit to remove all Impales from Enemy<br>Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left</li></ul></ul>"},{"name":"Leech Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">5% of Leech is Instant</li><li class=\"mod\">40% increased Armour and Evasion Rating while Leeching</li><li class=\"mod\">25% more Damage with Hits against Enemies that cannot have Life Leeched from them</li><li class=\"mod\">25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently</li><li class=\"mod\">100% increased total Recovery per second from Life, Mana, or Energy Shield Leech</li><li class=\"mod\">25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech</li></ul></ul>"},{"name":"Life Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">10% more Maximum Life if you have at least 6 Life Masteries allocated</li><li class=\"mod\">15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour</li><li class=\"mod\">+30 to maximum Life</li><li class=\"mod\">You count as on Low Life while at 55% of maximum Life or below</li><li class=\"mod\">You count as on Full Life while at 90% of maximum Life or above</li><li class=\"mod\">Skills Cost Life instead of 15% of Mana Cost</li></ul></ul>"},{"name":"Lightning Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">40% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">60% increased Critical Strike Chance against enemies with Lightning Exposure</li><li class=\"mod\">+15% to Maximum Effect of Shock</li><li class=\"mod\">Shocks you inflict spread to other Enemies within 1 metre</li><li class=\"mod\">Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value</li><li class=\"mod\">Lightning Damage of Enemies Hitting you while you&#039;re Shocked is Unlucky</li></ul></ul>"},{"name":"Link Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Enemies in your Link Beams cannot apply Elemental Ailments</li><li class=\"mod\">Enemies near your Linked targets have Fire, Cold and Lightning Exposure</li><li class=\"mod\">Links take twice as long to break</li><li class=\"mod\">Link Skills Link to 1 additional random target</li><li class=\"mod\">Linked targets share Endurance, Frenzy and Power Charges with you</li><li class=\"mod\">Your Movement Speed is equal to the highest Movement Speed among Linked Players</li></ul></ul>"},{"name":"Mace Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">All Damage with Maces and Sceptres inflicts Chill</li><li class=\"mod\">20% increased Area of Effect if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\">Crush Enemies on hit with Maces and Sceptres</li><li class=\"mod\">12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second</li><li class=\"mod\">50% increased Stun Duration on Enemies</li><li class=\"mod\">Hits that Stun Enemies have Culling Strike</li></ul></ul>"},{"name":"Mana Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Regenerate 5 Mana per second</li><li class=\"mod\">Recover 10% of Mana over 1 second when you use a Guard Skill</li><li class=\"mod\">10% of Damage taken Recouped as Mana</li><li class=\"mod\">10% reduced Mana Cost of Skills</li><li class=\"mod\">10% chance to Recover 10% of Mana when you use a Skill</li><li class=\"mod\">12% increased Mana Reservation Efficiency of Skills</li></ul></ul>"},{"name":"Mark Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Marked Enemy cannot Regenerate Life</li><li class=\"mod\">Enemies near your Marked Enemy are Blinded</li><li class=\"mod\">10% chance to gain a Frenzy Charge when you Hit your Marked Enemy</li><li class=\"mod\">Marked Enemy cannot deal Critical Strikes</li><li class=\"mod\">Your Mark Transfers to another Enemy when Marked Enemy dies</li><li class=\"mod\">50% more Accuracy Rating against Marked Enemy</li></ul></ul>"},{"name":"Mine Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%</li><li class=\"mod\">Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%</li><li class=\"mod\">30% increased Effect of Auras from Mines</li><li class=\"mod\">Detonate Mines is Triggered while you are moving</li><li class=\"mod\">Mines cannot be Damaged</li><li class=\"mod\">Regenerate 2.5% of Life per Second if you&#039;ve Detonated a Mine Recently</li></ul></ul>"},{"name":"Minion Defence Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Minions have +8% to all maximum Elemental Resistances</li><li class=\"mod\">Link Skills can target Damageable Minions</li><li class=\"mod\">Minions Leech 1% of Damage as Life</li><li class=\"mod\">Convocation has 40% increased Cooldown Recovery Rate</li><li class=\"mod\">Minions have 15% reduced Life Recovery rate</li><li class=\"mod\">Minions have 30% increased maximum Life</li><li class=\"mod\">Minions Recover 5% of Life on Minion Death</li></ul></ul>"},{"name":"Minion Offence Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Minions Hits have 50% chance to ignore Enemy Physical Damage Reduction</li><li class=\"mod\">Minions Penetrate 8% of Cursed Enemies&#039; Elemental Resistances</li><li class=\"mod\">Minions have 25% chance to gain Unholy Might for 4 seconds on Kill</li><li class=\"mod\">Minions have 30% increased Area of Effect</li><li class=\"mod\">Minions have 20% increased Cooldown Recovery Rate</li><li class=\"mod\">20% increased effect of Offerings</li></ul></ul>"},{"name":"Physical Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">60% reduced Reflected Physical Damage taken</li><li class=\"mod\">10% more Maximum Physical Attack Damage</li><li class=\"mod\">Cannot be Stunned by Hits that deal only Physical Damage</li><li class=\"mod\">Hits have 50% chance to ignore Enemy Physical Damage Reduction</li><li class=\"mod\">40% increased Physical Damage with Skills that Cost Life</li><li class=\"mod\">+6% to Damage over Time Multiplier for Bleeding per Impale on Enemy</li></ul></ul>"},{"name":"Poison Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage</li><li class=\"mod\">Poisons you inflict deal Damage 20% faster</li><li class=\"mod\">+12% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies</li><li class=\"mod\">Enemies Poisoned by you cannot deal Critical Strikes</li><li class=\"mod\">Recover 3% of Life on Killing a Poisoned Enemy</li><li class=\"mod\">Plague Bearer has 20% increased Maximum Plague Value</li></ul></ul>"},{"name":"Projectile Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Projectiles deal 20% increased Damage with Hits and Ailments for each Enemy Pierced</li><li class=\"mod\">Projectiles deal 20% increased Damage with Hits and Ailments for each time they have Chained</li><li class=\"mod\">1% increased Projectile Damage per 16 Dexterity</li><li class=\"mod\">Knock Back Enemies if you get a Critical Strike with Projectile Damage</li><li class=\"mod\">15% more Projectile Speed</li><li class=\"mod\">15% less Projectile Speed</li></ul></ul>"},{"name":"Protection Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">65% reduced Effect of Withered on you</li><li class=\"mod\">Your Elemental Resistances cannot be lowered by Curses</li><li class=\"mod\">Corrupted Blood cannot be inflicted on you</li><li class=\"mod\">You cannot be Maimed</li><li class=\"mod\">You cannot be Hindered</li><li class=\"mod\">You cannot be Impaled</li><li class=\"mod\">Damaging Ailments Cannot Be inflicted on you while you already have one</li><li class=\"mod\">Non-Damaging Ailments Cannot Be inflicted on you while you already have one</li></ul></ul>"},{"name":"Rage Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Every Rage also grants 1% increased Stun Threshold</li><li class=\"mod\">1% increased Movement Speed per 5 Rage</li><li class=\"mod\">+7 to Maximum Rage</li><li class=\"mod\">Inherent loss of Rage is 20% faster</li><li class=\"mod\">Warcries grant 1 Rage per 5 Enemy Power, up to 5</li><li class=\"mod\">25% increased Maximum total Life Recovery per second from Leech while at maximum Rage</li><li class=\"mod\">Nearby Enemies are Intimidated while you have Rage</li></ul></ul>"},{"name":"Recovery Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">3% chance to Recover all Life when you Kill an Enemy</li><li class=\"mod\">Life Recoup Effects instead occur over 3 seconds</li><li class=\"mod\">Every 3 seconds, Consume a nearby Corpse to Recover 10% of Life</li><li class=\"mod\">Nearby Enemies have 50% reduced Life Regeneration Rate</li><li class=\"mod\">Life Recovery from Regeneration is not applied</li><li class=\"mod\">Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second from Regeneration</li><li class=\"mod\">Regenerate 50 Life per second</li></ul></ul>"},{"name":"Reservation Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">8% increased Damage for each of your Aura or Herald Skills affecting you</li><li class=\"mod\">+1% to all maximum Elemental Resistances if you have Reserved Life and Mana</li><li class=\"mod\">20% increased Life Reservation Efficiency of Skills</li><li class=\"mod\">30% increased Area of Effect of Aura Skills</li><li class=\"mod\">Auras from your Skills have 10% increased Effect on you</li><li class=\"mod\">Non-Curse Aura Skills have 50% increased Duration</li></ul></ul>"},{"name":"Retaliation Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">80% increased Duration of Ailments inflicted by Retaliation Skills</li><li class=\"mod\">Retaliation Skills Debilitate Enemies for 3 seconds on Hit</li><li class=\"mod\">20% increased Armour for each different Retaliation Skill you&#039;ve used in the past 10 seconds</li><li class=\"mod\">10% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable</li><li class=\"mod\">40% reduced Cost of Retaliation Skills</li></ul></ul>"},{"name":"Shield Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">30% chance to Avoid being Stunned while holding a Shield</li><li class=\"mod\">+1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield</li><li class=\"mod\">Intimidate Enemies for 4 seconds on Block while holding a Shield</li><li class=\"mod\">20% chance to Avoid Elemental Ailments while holding a Shield</li><li class=\"mod\">2% increased Attack Damage per 75 Armour or Evasion Rating on Shield</li><li class=\"mod\">+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield</li></ul></ul>"},{"name":"Spell Suppression Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Prevent +3% of Suppressed Spell Damage</li><li class=\"mod\">Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage</li><li class=\"mod\">Prevent +1% of Suppressed Spell Damage per Hit Suppressed Recently</li><li class=\"mod\">-2% chance to Suppress Spell Damage per Hit Suppressed Recently</li><li class=\"mod\">Suppressed Spell Damage cannot inflict Elemental Ailments on you</li><li class=\"mod\">You have Phasing if you have Suppressed Spell Damage Recently</li><li class=\"mod\">+8% chance to Suppress Spell Damage while Phasing</li><li class=\"mod\">Chance to Suppress Spell Damage is Lucky</li></ul></ul>"},{"name":"Staff Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff</li><li class=\"mod\">Recover 2% of Life when you Block Attack Damage while wielding a Staff</li><li class=\"mod\">30% increased Defences while wielding a Staff</li><li class=\"mod\">+8% Chance to Block Attack Damage if you&#039;ve Stunned an Enemy Recently</li><li class=\"mod\">3% increased maximum Life per Red Socket on equipped Staff</li><li class=\"mod\">5% increased maximum Mana per Blue Socket on equipped Staff</li><li class=\"mod\">Gain Unholy Might on Block for 3 seconds</li><li class=\"mod\">+60% to Critical Strike Multiplier if you haven&#039;t dealt a Critical Strike Recently</li></ul></ul>"},{"name":"Stun Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">100% increased Enemy Stun Threshold</li><li class=\"mod\">200% increased Stun Duration on Enemies</li><li class=\"mod\">20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit</li><li class=\"mod\">+50% to Critical Strike Multiplier against Stunned Enemies</li><li class=\"mod\">Hits against you Cannot be Critical Strikes if you&#039;ve been Stunned Recently</li><li class=\"mod\">25% chance to deal a Stunning Hit to Nearby Enemy Monsters when you&#039;re Stunned</li><li class=\"mod\">Gain Adrenaline when Stunned, for 2 seconds per 100ms of Stun Duration</li></ul></ul>"},{"name":"Sword Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+0.3 metres to Melee Strike Range with Swords</li><li class=\"mod\">20% chance to Impale Enemies on Hit with Attacks</li><li class=\"mod\">8% chance to gain a Frenzy Charge when you Hit a Unique Enemy</li><li class=\"mod\">Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword</li><li class=\"mod\">120% increased Critical Strike Chance with Swords</li><li class=\"mod\">-20% to Critical Strike Multiplier with Swords</li><li class=\"mod\">50% reduced Enemy Chance to Block Sword Attacks</li></ul></ul>"},{"name":"Tincture Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">The first 6 Mana Burn applied to you have no effect</li><li class=\"mod\">30% increased Evasion Rating while you have an active Tincture</li><li class=\"mod\">1% increased Flask Charges gained per Mana Burn on you</li><li class=\"mod\">Flasks adjacent to applied Tincture have 10% increased Effect when<br>used if you&#039;ve Hit an enemy with a Weapon Recently</li><li class=\"mod\">Tinctures deactivate when you have 12 or more Mana Burn</li></ul></ul>"},{"name":"Totem Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Totems&#039; Action Speed cannot be modified to below Base Value</li><li class=\"mod\">Skills that Summon a Totem have 30% chance to Summon two Totems instead of one</li><li class=\"mod\">5% of Damage from Hits is taken from your nearest Totem&#039;s Life before you</li><li class=\"mod\">1% of Physical Attack Damage dealt by your Totems is Leeched to you as Life</li><li class=\"mod\">60% increased Global Critical Strike Chance if you&#039;ve Summoned a Totem Recently</li><li class=\"mod\">Totems Taunt Enemies around them for 1 second when Summoned</li></ul></ul>"},{"name":"Trap Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">5% chance to throw up to 4 additional Traps</li><li class=\"mod\">8% Chance for Traps to Trigger an additional time</li><li class=\"mod\">Can have up to 5 additional Traps placed at a time</li><li class=\"mod\">60% increased Trap Trigger Area of Effect</li><li class=\"mod\">Recover 30 Life when your Trap is triggered by an Enemy</li><li class=\"mod\">Traps cannot be Damaged</li></ul></ul>"},{"name":"Two Hand Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">3% chance to deal Triple Damage</li><li class=\"mod\">40% increased Damage with Hits against Rare and Unique Enemies</li><li class=\"mod\">10% increased Armour per Red Socket on Main Hand Weapon</li><li class=\"mod\">10% increased Evasion Rating per Green Socket on Main Hand Weapon</li><li class=\"mod\">15% more Stun Duration with Two Handed Weapons</li><li class=\"mod\">Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments</li><li class=\"mod\">10% reduced Attack Speed</li><li class=\"mod\">Ruthless Hits Intimidate Enemies for 4 seconds</li></ul></ul>"},{"name":"Wand Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">10% chance to gain a Power Charge on Critical Strike with Wands</li><li class=\"mod\">25% increased Mana Reservation Efficiency of Skills Supported by Spellslinger</li><li class=\"mod\">Wand Attacks fire an additional Projectile</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand</li><li class=\"mod\">0.5% of Attack Damage Leeched as Life</li><li class=\"mod\">0.5% of Attack Damage Leeched as Mana</li><li class=\"mod\">Intelligence is added to Accuracy Rating with Wands</li></ul></ul>"},{"name":"Warcry Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Warcries cannot Exert Travel Skills</li><li class=\"mod\">Recover 15% of Life when you use a Warcry</li><li class=\"mod\">Warcries have a minimum of 10 Power</li><li class=\"mod\">Warcries Debilitate Enemies for 1 second</li><li class=\"mod\">Remove all Damaging Ailments when you Warcry</li><li class=\"mod\">Warcries have 10% chance to Exert 3 additional Attacks</li></ul></ul>"},{"name":"Acrimony","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+15% to Damage over Time Multiplier</li></ul>"},{"name":"Acuity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">6% increased Attack Speed</li><li class=\"mod\">+100 to Accuracy Rating</li><li class=\"mod\">20% increased Global Accuracy Rating</li></ul>"},{"name":"Adamant","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Armour</li><li class=\"mod\">Remove Bleeding when you use a Guard Skill</li><li class=\"mod\">Remove Corrupted Blood when you use a Guard Skill</li><li class=\"mod\">Guard Skills have 25% increased Duration</li></ul>"},{"name":"Adder's Touch","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+25% to Damage over Time Multiplier for Poison from Critical Strikes</li><li class=\"mod\">Critical Strikes with Daggers Poison the Enemy</li></ul>"},{"name":"Adjacent Animosity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% reduced Projectile Speed</li><li class=\"mod\">Projectiles deal 40% increased Damage with Hits to targets at the start<br>of their movement, reducing to 0% as they travel farther</li></ul>"},{"name":"Admonisher","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Warcry Speed</li><li class=\"mod\">15% increased Damage for each time you&#039;ve Warcried Recently</li></ul>"},{"name":"Aggressive Bastion","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">30% increased Physical Attack Damage while holding a Shield</li><li class=\"mod\">Attack Skills deal 30% increased Damage with Ailments while holding a Shield</li><li class=\"mod\">10% chance to gain an Endurance Charge on Kill while holding a Shield</li></ul>"},{"name":"Agility","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Dexterity</li></ul>"},{"name":"Alacrity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Dexterity</li></ul>"},{"name":"Ambidexterity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Attack Damage with Main Hand while Dual Wielding</li><li class=\"mod\">30% increased Attack Speed with Off Hand while Dual Wielding</li></ul>"},{"name":"Amplify","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Area of Effect</li><li class=\"mod\">20% increased Area Damage</li></ul>"},{"name":"Ancestral Knowledge","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Intelligence</li></ul>"},{"name":"Annihilation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Spell Critical Strike Chance</li><li class=\"mod\">+15% to Critical Strike Multiplier for Spell Damage</li></ul>"},{"name":"Anointed Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1% to all maximum Elemental Resistances</li><li class=\"mod\">20% reduced Elemental Ailment Duration on you</li><li class=\"mod\">20% reduced Effect of Chill and Shock on you</li></ul>"},{"name":"Arcane Capacitor","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased maximum Mana</li><li class=\"mod\">10% increased Effect of Arcane Surge on you per<br>200 Mana spent Recently, up to 50%</li><li class=\"mod\">10% chance to gain Arcane Surge when you Kill an Enemy</li></ul>"},{"name":"Arcane Chemistry","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased maximum Mana</li><li class=\"mod\">30% increased Mana Recovery from Flasks</li><li class=\"mod\">Mana Flasks gain 1 Charge every 3 seconds</li></ul>"},{"name":"Arcane Expanse","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Spell Skills have 20% increased Area of Effect</li></ul>"},{"name":"Arcane Focus","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased maximum Energy Shield</li><li class=\"mod\">10% faster start of Energy Shield Recharge</li><li class=\"mod\">+10 to Intelligence</li></ul>"},{"name":"Arcane Guarding","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% Chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">60% increased Energy Shield from Equipped Shield</li></ul>"},{"name":"Arcane Potency","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Spell Critical Strike Chance</li><li class=\"mod\">+30% to Critical Strike Multiplier for Spell Damage</li></ul>"},{"name":"Arcane Retaliation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% more Spell Damage if you&#039;ve been Stunned while Casting Recently</li></ul>"},{"name":"Arcane Sanctuary","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% Chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">25% increased Spell Damage while holding a Shield</li><li class=\"mod\">25% reduced Elemental Ailment Duration on you while holding a Shield</li></ul>"},{"name":"Arcane Will","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased maximum Mana</li><li class=\"mod\">Regenerate 5 Mana per second</li><li class=\"mod\">+10 to Intelligence</li></ul>"},{"name":"Arcanist's Dominion","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Spell Damage</li><li class=\"mod\">5% increased Cast Speed</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Arcing Blows","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Damage with Weapons Penetrates 8% Lightning Resistance</li><li class=\"mod\">30% increased Lightning Damage with Attack Skills</li></ul>"},{"name":"Arsonist","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Fire Damage over Time Multiplier</li><li class=\"mod\">Regenerate 1.2% of Life per second</li></ul>"},{"name":"Art of the Gladiator","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Attack Speed</li><li class=\"mod\">10% increased Global Accuracy Rating</li><li class=\"mod\">Ignore all Movement Penalties from Armour</li><li class=\"mod\">+20 to Dexterity</li></ul>"},{"name":"As The Mountain","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">+3% to maximum Chance to Block Attack Damage</li></ul>"},{"name":"As The Thunder","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Warcry Duration</li><li class=\"mod\">20% increased Warcry Buff Effect</li></ul>"},{"name":"Ash, Frost and Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Elemental Damage</li><li class=\"mod\">10% chance to Freeze, Shock and Ignite</li><li class=\"mod\">30% increased Effect of Non-Damaging Ailments</li></ul>"},{"name":"Aspect of the Eagle","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Damage with Bows</li><li class=\"mod\">6% increased Attack Speed with Bows</li><li class=\"mod\">10% increased Accuracy Rating with Bows</li><li class=\"mod\">20% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Aspect of the Lynx","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Attack Damage</li><li class=\"mod\">5% increased Movement Speed</li><li class=\"mod\">20% increased Critical Strike Chance for Attacks</li></ul>"},{"name":"Assassination","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+25% to Critical Strike Multiplier</li><li class=\"mod\">25% increased Critical Strike Chance</li></ul>"},{"name":"Assured Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Melee Damage</li><li class=\"mod\">+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby</li></ul>"},{"name":"Asylum","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+18% to Chaos Resistance</li><li class=\"mod\">18% reduced Effect of Curses on you</li></ul>"},{"name":"Atrophy","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">27% increased Chaos Damage</li><li class=\"mod\">12% increased Skill Effect Duration</li></ul>"},{"name":"Avatar of the Hunt","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage with Bows</li><li class=\"mod\">+200 to Evasion Rating</li><li class=\"mod\">6% increased Movement Speed</li><li class=\"mod\">30% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Awe and Terror","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage</li><li class=\"mod\">Banner Skills have 20% increased Area of Effect</li></ul>"},{"name":"Backstabbing","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Critical Strike Chance with Daggers</li><li class=\"mod\">+30% to Critical Strike Multiplier with Daggers</li><li class=\"mod\">100% increased Critical Strike Chance against Enemies that are on Full Life</li></ul>"},{"name":"Ballistics","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Projectile Speed</li><li class=\"mod\">20% increased Projectile Damage</li><li class=\"mod\">+20 to Dexterity</li></ul>"},{"name":"Bannerman","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Your Banner Buffs Linger on you for 3 seconds after you leave the Area</li><li class=\"mod\">Banner Skills have 20% increased Duration</li></ul>"},{"name":"Barbarism","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased maximum Life</li><li class=\"mod\">+1% to maximum Fire Resistance</li><li class=\"mod\">+8% to Fire Resistance</li></ul>"},{"name":"Bastion Breaker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Attack Physical Damage</li><li class=\"mod\">Hits have 50% chance to ignore Enemy Physical Damage Reduction</li></ul>"},{"name":"Battle Rouse","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased maximum Mana</li><li class=\"mod\">10% of Damage taken Recouped as Mana</li></ul>"},{"name":"Battle Trance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10 to Maximum Rage</li></ul>"},{"name":"Beef","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Strength</li></ul>"},{"name":"Berserking","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">6% increased Attack Speed</li><li class=\"mod\">+5 to Maximum Rage</li></ul>"},{"name":"Blacksmith's Clout","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">35% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 35% increased Damage with Ailments</li><li class=\"mod\">+35% to Critical Strike Multiplier with Maces or Sceptres</li></ul>"},{"name":"Blade Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">50% increased Block Recovery</li><li class=\"mod\">Attack Skills deal 25% increased Damage while Dual Wielding</li></ul>"},{"name":"Blade Master","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Physical Damage with Swords</li><li class=\"mod\">Sword Attacks deal 20% increased Damage with Ailments</li><li class=\"mod\">8% increased Attack Speed with Swords</li><li class=\"mod\">+200 to Accuracy Rating with Swords</li></ul>"},{"name":"Blade of Cunning","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Accuracy Rating with Swords</li><li class=\"mod\">45% increased Critical Strike Chance with Swords</li><li class=\"mod\">+15% to Critical Strike Multiplier with Swords</li></ul>"},{"name":"Bladedancer","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Sword Attacks deal 30% increased Damage with Hits and Ailments</li><li class=\"mod\">+0.3 metres to Melee Strike Range with Swords</li></ul>"},{"name":"Blast Radius","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Area of Effect</li><li class=\"mod\">20% increased Area Damage</li></ul>"},{"name":"Blast Waves","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently</li><li class=\"mod\">Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently</li></ul>"},{"name":"Blood Drinker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">Recover 2% of Life on Kill</li></ul>"},{"name":"Blood Siphon","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">Gain 10 Life per Enemy Killed</li><li class=\"mod\">+20 to Strength</li></ul>"},{"name":"Bloodless","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">Enemies Cannot Leech Life From you</li></ul>"},{"name":"Bloodletting","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+15% to Damage over Time Multiplier for Bleeding</li><li class=\"mod\">10% chance to Aggravate Bleeding on targets you Hit with Attacks</li></ul>"},{"name":"Blunt Trauma","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Critical Strike Chance with Staves</li><li class=\"mod\">+20% to Critical Strike Multiplier with Staves</li><li class=\"mod\">Knocks Back Enemies if you get a Critical Strike with a Staff</li></ul>"},{"name":"Bone Breaker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 30% increased Damage with Ailments</li><li class=\"mod\">15% increased Area of Effect</li></ul>"},{"name":"Born to Fight","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">4% increased Attack Speed</li><li class=\"mod\">+20 to Strength</li><li class=\"mod\">26% increased Physical Damage</li></ul>"},{"name":"Brand Equity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">You can Cast 2 additional Brands</li><li class=\"mod\">Brand Skills have 20% increased Duration</li><li class=\"mod\">Brand Recall has 20% increased Cooldown Recovery Rate</li></ul>"},{"name":"Bravery","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Evasion Rating and Armour</li><li class=\"mod\">8% increased maximum Life</li></ul>"},{"name":"Breath of Flames","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Fire Damage over Time Multiplier</li><li class=\"mod\">30% increased Fire Damage</li></ul>"},{"name":"Breath of Lightning","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Lightning Damage</li><li class=\"mod\">50% increased Effect of Lightning Ailments</li></ul>"},{"name":"Breath of Rime","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Cold Damage</li><li class=\"mod\">50% increased Duration of Cold Ailments</li></ul>"},{"name":"Brink of Death","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Regenerate 4% of Life per second while on Low Life</li></ul>"},{"name":"Brinkmanship","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Melee Skills have 20% increased Area of Effect</li></ul>"},{"name":"Brutal Blade","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">Sword Attacks deal 24% increased Damage with Hits and Ailments</li><li class=\"mod\">20% chance to gain a Frenzy Charge when you Block Attack Damage</li></ul>"},{"name":"Brutal Skewering","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Impales you inflict last 1 additional Hit</li></ul>"},{"name":"Burning Brutality","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to Fire Damage over Time Multiplier with Attack Skills</li><li class=\"mod\">6% increased Attack Speed</li></ul>"},{"name":"Burst of Energy","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Recover 15% of Mana when you activate a Tincture</li></ul>"},{"name":"Butchery","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments</li><li class=\"mod\">5% increased Attack Speed with Two Handed Melee Weapons</li><li class=\"mod\">+20 to Strength</li></ul>"},{"name":"Cannibalistic Rite","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attack Skills Cost Life instead of 10% of Mana Cost</li><li class=\"mod\">15% reduced Mana Cost of Attacks</li></ul>"},{"name":"Careful Conservationist","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% reduced Flask Charges used</li><li class=\"mod\">Flasks applied to you have 5% increased Effect</li><li class=\"mod\">20% increased Flask Charges gained if you&#039;ve dealt a Critical Strike Recently</li></ul>"},{"name":"Careful Counterattack","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% chance to Block Attack Damage if you&#039;ve used a Retaliation Skill Recently</li><li class=\"mod\">10% chance to Block Spell Damage if you&#039;ve used a Retaliation Skill Recently</li></ul>"},{"name":"Cauterisation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Bleeding enemies cannot inflict Bleeding on you</li><li class=\"mod\">Ignited enemies cannot Ignite you</li></ul>"},{"name":"Champion of the Cause","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Area of Effect of Aura Skills</li><li class=\"mod\">8% increased Reservation Efficiency of Skills</li><li class=\"mod\">6% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Charisma","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">16% increased Mana Reservation Efficiency of Skills</li><li class=\"mod\">6% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Circle of Life","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 10 Life per Enemy Hit with Attacks</li><li class=\"mod\">12% of Damage taken Recouped as Life</li></ul>"},{"name":"Claws of the Falcon","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Accuracy Rating with Claws</li><li class=\"mod\">+40% to Critical Strike Multiplier with Claws</li></ul>"},{"name":"Claws of the Hawk","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Critical Strike Chance with Claws</li><li class=\"mod\">+20% to Critical Strike Multiplier with Claws</li></ul>"},{"name":"Claws of the Magpie","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Claw Attacks deal 25% increased Damage with Hits and Ailments</li><li class=\"mod\">10% increased Attack Speed with Claws</li><li class=\"mod\">25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws</li></ul>"},{"name":"Cleaving","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 30% increased Damage with Ailments</li><li class=\"mod\">15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks</li></ul>"},{"name":"Clever Construction","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% Chance for Traps to Trigger an additional time</li></ul>"},{"name":"Clever Thief","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">1% of Attack Damage Leeched as Life</li><li class=\"mod\">1% of Attack Damage Leeched as Mana</li></ul>"},{"name":"Cloth and Chain","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Evasion Rating and Armour</li><li class=\"mod\">+12% to all Elemental Resistances</li></ul>"},{"name":"Coldhearted Calculation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Damage</li><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Colloidal Mixture","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Tinctures applied to you have 15% increased Effect</li><li class=\"mod\">Tinctures applied to you have 15% increased Effect if you&#039;ve used a Life Flask Recently</li></ul>"},{"name":"Combat Stamina","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Armour</li><li class=\"mod\">5% increased maximum Life</li><li class=\"mod\">Regenerate 1% of Life per second</li></ul>"},{"name":"Command of Steel","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">50% increased Defences from Equipped Shield</li></ul>"},{"name":"Concussive Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Hits Stun as though dealing 50% more Melee Fire Damage</li><li class=\"mod\">Ignites from Stunning Melee Hits deal 20% more Damage</li></ul>"},{"name":"Conjured Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% chance to Ignore Stuns while Casting</li><li class=\"mod\">50% increased Stun and Block Recovery</li><li class=\"mod\">30% increased Mana Regeneration Rate while stationary</li></ul>"},{"name":"Constitution","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+20 to maximum Life</li><li class=\"mod\">10% increased maximum Life</li></ul>"},{"name":"Coordination","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Attack Speed</li><li class=\"mod\">8% increased Cast Speed</li><li class=\"mod\">+10 to Dexterity and Intelligence</li></ul>"},{"name":"Cornered Prey","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30% to Critical Strike Multiplier against Bleeding Enemies</li><li class=\"mod\">80% increased Critical Strike Chance against Bleeding Enemies</li></ul>"},{"name":"Corruption","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Effect of Withered</li></ul>"},{"name":"Counterweight","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Global Critical Strike Chance while wielding a Staff</li><li class=\"mod\">+30% to Global Critical Strike Multiplier while wielding a Staff</li></ul>"},{"name":"Courage","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Armour if you have been Hit Recently</li><li class=\"mod\">30% increased Evasion Rating if you haven&#039;t been Hit Recently</li><li class=\"mod\">+15% chance to Suppress Spell Damage if you&#039;ve Hit an Enemy Recently</li></ul>"},{"name":"Crackling Speed","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Lightning Damage</li><li class=\"mod\">8% increased Cast Speed</li></ul>"},{"name":"Cruel Preparation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">+5% to all Elemental Resistances</li></ul>"},{"name":"Cruel Retort","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Every fourth Retaliation Skill you use always Critically Strikes</li><li class=\"mod\">Retaliation Skills have 20% increased Speed</li></ul>"},{"name":"Crushing Reply","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Retaliation Skills have 50% increased Stun Duration on Enemies</li><li class=\"mod\">Retaliation Skills Fortify on Melee Hit</li></ul>"},{"name":"Crystal Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1% to all maximum Elemental Resistances</li><li class=\"mod\">20% chance to Avoid Elemental Ailments</li></ul>"},{"name":"Dance of Blades","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">You have Onslaught if you&#039;ve changed Stance Recently</li></ul>"},{"name":"Dark Arts","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% Chance to Block Spell Damage while Dual Wielding</li><li class=\"mod\">+8% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">10% increased Attack Speed while Dual Wielding</li><li class=\"mod\">10% increased Cast Speed while Dual Wielding</li></ul>"},{"name":"Dazzling Strikes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Critical Strike Chance against Blinded Enemies</li><li class=\"mod\">20% chance to Blind Enemies on Hit with Attacks</li><li class=\"mod\">20% increased Blind Effect</li></ul>"},{"name":"Deadly Draw","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage Over Time with Bow Skills</li><li class=\"mod\">Damaging Ailments deal damage 10% faster</li></ul>"},{"name":"Death Attunement","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum number of Spectres</li><li class=\"mod\">+1 to Maximum number of Raised Zombies</li><li class=\"mod\">+1 to Maximum number of Skeletons</li></ul>"},{"name":"Decay Ward","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have +18% Chance to Block Attack Damage</li><li class=\"mod\">Minions have +18% Chance to Block Spell Damage</li><li class=\"mod\">Minions Recover 2% of their Life when they Block</li></ul>"},{"name":"Deep Breaths","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">35% increased Warcry Cooldown Recovery Rate</li><li class=\"mod\">Warcry Skills have 40% increased Area of Effect</li></ul>"},{"name":"Deep Thoughts","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased maximum Mana</li><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Deep Wisdom","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+20 to maximum Energy Shield</li><li class=\"mod\">+20 to maximum Mana</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Defiance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">Attack Skills deal 24% increased Damage while holding a Shield</li><li class=\"mod\">60% increased Defences from Equipped Shield</li></ul>"},{"name":"Defiant Stand","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 3 Endurance Charges when you consume maximum Valour to place a Banner</li><li class=\"mod\">Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner</li></ul>"},{"name":"Defiled Forces","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Refresh Duration of Ignite, Chill and Shock on Enemies you Curse</li><li class=\"mod\">Remove Elemental Ailments when you Cast a Curse Spell</li></ul>"},{"name":"Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">25% chance to gain an Endurance Charge when you Block</li></ul>"},{"name":"Depth Perception","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+100 to Accuracy Rating</li><li class=\"mod\">20% increased Global Accuracy Rating</li><li class=\"mod\">25% increased Critical Strike Chance</li></ul>"},{"name":"Dervish","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">Attack Skills deal 24% increased Damage while Dual Wielding</li><li class=\"mod\">6% increased Attack Speed while Dual Wielding</li></ul>"},{"name":"Destroyer","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments</li><li class=\"mod\">5% increased Attack Speed with Two Handed Melee Weapons</li><li class=\"mod\">25% increased Stun Duration with Two Handed Melee Weapons on Enemies</li></ul>"},{"name":"Destructive Apparatus","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Mine Duration</li><li class=\"mod\">12% increased Mine Throwing Speed</li></ul>"},{"name":"Devastating Devices","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Critical Strike Chance with Mines</li><li class=\"mod\">+25% to Critical Strike Multiplier with Mines</li><li class=\"mod\">10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy</li></ul>"},{"name":"Devotion","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">25% increased Effect of Consecrated Ground you create</li></ul>"},{"name":"Diamond Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+15% to all Elemental Resistances</li></ul>"},{"name":"Dire Torment","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+25% to Damage over Time Multiplier for Ailments from Critical Strikes</li><li class=\"mod\">40% increased Critical Strike Chance</li></ul>"},{"name":"Dirty Techniques","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Damaging Ailments deal damage 15% faster</li></ul>"},{"name":"Disciple of the Forbidden","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Minimum Power Charges</li><li class=\"mod\">8% chance to gain a Power Charge on Kill</li><li class=\"mod\">8% increased Damage per Power Charge</li></ul>"},{"name":"Disciple of the Slaughter","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Minimum Frenzy Charges</li><li class=\"mod\">8% chance to gain a Frenzy Charge on Kill</li><li class=\"mod\">8% increased Damage per Frenzy Charge</li></ul>"},{"name":"Disciple of the Unyielding","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Minimum Endurance Charges</li><li class=\"mod\">8% chance to gain an Endurance Charge on Kill</li><li class=\"mod\">8% increased Damage per Endurance Charge</li></ul>"},{"name":"Discipline and Training","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to maximum Life</li><li class=\"mod\">10% increased maximum Life</li></ul>"},{"name":"Discord Artisan","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Damage for each Herald affecting you</li><li class=\"mod\">20% increased Effect of Herald Buffs on you</li></ul>"},{"name":"Disemboweling","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Melee Critical Strike Chance</li><li class=\"mod\">+25% to Melee Critical Strike Multiplier</li></ul>"},{"name":"Disintegration","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Critical Strike Chance with Wands</li><li class=\"mod\">+30% to Critical Strike Multiplier with Wands</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Dismembering","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Melee Critical Strike Chance</li><li class=\"mod\">+20% to Melee Critical Strike Multiplier</li><li class=\"mod\">20% chance to Maim Enemies on Critical Strike with Attacks</li></ul>"},{"name":"Divine Fervour","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Attack Damage</li><li class=\"mod\">30% increased Melee Critical Strike Chance</li><li class=\"mod\">+10 to Strength and Intelligence</li></ul>"},{"name":"Divine Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 5% of Physical Damage as Extra Fire Damage</li><li class=\"mod\">Damage Penetrates 5% Fire Resistance</li></ul>"},{"name":"Divine Judgement","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Elemental Damage</li></ul>"},{"name":"Divine Wrath","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 5% of Physical Damage as Extra Lightning Damage</li><li class=\"mod\">Damage Penetrates 5% Lightning Resistance</li></ul>"},{"name":"Doom Cast","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Spell Critical Strike Chance</li><li class=\"mod\">+15% to Critical Strike Multiplier for Spell Damage</li></ul>"},{"name":"Dreamer","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Mana Regeneration Rate</li><li class=\"mod\">10% reduced Mana Cost of Skills</li></ul>"},{"name":"Druidic Rite","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased maximum Mana</li><li class=\"mod\">20% increased Flask Effect Duration</li></ul>"},{"name":"Dynamo","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">18% increased maximum Mana</li><li class=\"mod\">Guard Skills have 40% increased Duration</li></ul>"},{"name":"Eagle Eye","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+150 to Accuracy Rating</li><li class=\"mod\">20% increased Global Accuracy Rating</li><li class=\"mod\">20% increased Critical Strike Chance</li></ul>"},{"name":"Efficient Explosives","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Mana Reservation Efficiency of Skills that throw Mines</li><li class=\"mod\">Mines have a 15% chance to be Detonated an Additional Time</li></ul>"},{"name":"Elder Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Wand Damage per Power Charge</li><li class=\"mod\">10% chance to gain a Power Charge on Kill</li></ul>"},{"name":"Elemental Focus","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Duration of Elemental Ailments on Enemies</li><li class=\"mod\">20% increased Elemental Damage</li><li class=\"mod\">20% increased Effect of Non-Damaging Ailments</li></ul>"},{"name":"Empowered Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+2 to Level of all Link Skill Gems</li></ul>"},{"name":"Endurance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Endurance Charges</li></ul>"},{"name":"Enduring Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Skill Effect Duration</li><li class=\"mod\">Minions deal 30% increased Damage if you&#039;ve used a Minion Skill Recently</li><li class=\"mod\">20% increased Minion Duration</li></ul>"},{"name":"Enigmatic Defence","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Spell Damage while wielding a Staff</li><li class=\"mod\">+8% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\">+8% Chance to Block Spell Damage while wielding a Staff</li></ul>"},{"name":"Enigmatic Reach","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">3% increased Area of Effect per Power Charge</li><li class=\"mod\">25% chance to gain a Power Charge when you Block Spell Damage</li><li class=\"mod\">+8% Chance to Block Spell Damage while wielding a Staff</li></ul>"},{"name":"Entrench","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% chance to Suppress Spell Damage</li><li class=\"mod\">Life Flasks gain 3 Charges when you Suppress Spell Damage</li></ul>"},{"name":"Entropy","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">23% increased Damage over Time</li><li class=\"mod\">10% increased Skill Effect Duration</li></ul>"},{"name":"Escalation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Melee Damage for each second you&#039;ve been affected by a Warcry Buff, up to a maximum of 60%</li></ul>"},{"name":"Essence Extraction","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Flask Charges gained</li><li class=\"mod\">15% increased Mana Recovery Rate during Effect of any Mana Flask</li></ul>"},{"name":"Essence Infusion","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% faster start of Energy Shield Recharge</li><li class=\"mod\">30% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Essence Sap","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">0.5% of Attack Damage Leeched as Mana</li><li class=\"mod\">50% increased Maximum total Mana Recovery per second from Leech</li><li class=\"mod\">100% increased total Recovery per second from Mana Leech</li></ul>"},{"name":"Essence Surge","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to maximum Energy Shield</li><li class=\"mod\">20% faster start of Energy Shield Recharge</li></ul>"},{"name":"Ethereal Feast","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">1% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\">40% increased Maximum total Energy Shield Recovery per second from Leech</li></ul>"},{"name":"Exceptional Performance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Skill Effect Duration</li></ul>"},{"name":"Excess Sustenance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% chance to gain 200 Life on Hit with Attacks</li></ul>"},{"name":"Executioner","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Damage with Hits against Enemies that are on Low Life</li><li class=\"mod\">15% increased Area of Effect if you&#039;ve Killed Recently</li></ul>"},{"name":"Expeditious Munitions","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Trap Trigger Area of Effect</li><li class=\"mod\">12% increased Trap Throwing Speed</li></ul>"},{"name":"Expert Hunter","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Effect of your Marks</li></ul>"},{"name":"Expertise","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Dexterity</li></ul>"},{"name":"Explosive Elements","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Mine Damage Penetrates 10% Elemental Resistances</li></ul>"},{"name":"Explosive Impact","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Fire Damage</li><li class=\"mod\">12% increased Area of Effect</li></ul>"},{"name":"Explosive Runes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30% to Brand Critical Strike Multiplier</li><li class=\"mod\">30% increased Brand Attachment range</li></ul>"},{"name":"Faith and Steel","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">10% increased maximum Energy Shield</li><li class=\"mod\">+8% to all Elemental Resistances</li></ul>"},{"name":"Fangs of Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Damage with Weapons Penetrates 8% Cold Resistance</li><li class=\"mod\">30% increased Cold Damage with Attack Skills</li></ul>"},{"name":"Fangs of the Viper","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Chaos Damage</li><li class=\"mod\">5% increased Movement Speed</li><li class=\"mod\">+20 to Dexterity</li><li class=\"mod\">20% increased Physical Damage</li></ul>"},{"name":"Farsight","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Damage with Bows</li><li class=\"mod\">6% increased Attack Speed with Bows</li><li class=\"mod\">16% increased Accuracy Rating with Bows</li><li class=\"mod\">24% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Fatal Blade","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Critical Strike Chance with Swords</li><li class=\"mod\">+25% to Critical Strike Multiplier with Swords</li></ul>"},{"name":"Fatal Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Damage over Time Multiplier for Poison</li><li class=\"mod\">+10% to Chaos Resistance</li><li class=\"mod\">30% increased Damage with Poison</li></ul>"},{"name":"Fearsome Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have 60% increased Critical Strike Chance</li><li class=\"mod\">Minions have +20% to Critical Strike Multiplier</li></ul>"},{"name":"Feline Swiftness","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">8% increased Movement Speed while Dual Wielding</li></ul>"},{"name":"Feller of Foes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Axe Attacks deal 30% increased Damage with Hits and Ailments</li><li class=\"mod\">+40% to Critical Strike Multiplier with Axes</li><li class=\"mod\">+200 to Accuracy Rating with Axes</li></ul>"},{"name":"Fending","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% chance to Knock Enemies Back on hit</li><li class=\"mod\">25% increased Knockback Distance</li></ul>"},{"name":"Fervour","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Frenzy Charges</li></ul>"},{"name":"Field Medicine","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Life Recovery from Flasks</li><li class=\"mod\">Life Flasks gain a Charge when you hit an Enemy, no more than once each second</li></ul>"},{"name":"Finesse","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased Attack Speed</li><li class=\"mod\">15% increased Global Accuracy Rating</li><li class=\"mod\">+20 to Dexterity</li></ul>"},{"name":"Fingers of Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed</li><li class=\"mod\">30% chance to Freeze Enemies which are Chilled</li></ul>"},{"name":"Fire Walker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Fire Damage</li><li class=\"mod\">5% increased Cast Speed with Fire Skills</li><li class=\"mod\">+15% to Fire Resistance</li></ul>"},{"name":"Flash Freeze","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Cold Damage</li><li class=\"mod\">15% chance to Freeze</li><li class=\"mod\">30% increased Effect of Cold Ailments</li></ul>"},{"name":"Flaying","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Dagger Attacks deal 24% increased Damage with Hits and Ailments</li><li class=\"mod\">12% increased Attack Speed with Daggers</li><li class=\"mod\">18% increased Accuracy Rating with Daggers</li></ul>"},{"name":"Fleetfoot","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Evasion Rating</li><li class=\"mod\">5% increased Movement Speed</li><li class=\"mod\">30% increased Cooldown Recovery Rate of Movement Skills</li></ul>"},{"name":"Flow of Battle","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Retaliation Skills deal 30% increased Damage</li><li class=\"mod\">Gain 5 Rage on Hit with Retaliation Skills</li></ul>"},{"name":"Force Shaper","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 10% of Physical Damage as Extra Chaos Damage</li><li class=\"mod\">4% increased Attack and Cast Speed</li></ul>"},{"name":"Forceful Skewering","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% chance to Impale Enemies on Hit with Attacks</li><li class=\"mod\">10% increased Impale Effect</li></ul>"},{"name":"Forces of Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attack Damage Penetrates 10% of Enemy Elemental Resistances</li></ul>"},{"name":"Foresight","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+20 to maximum Energy Shield</li><li class=\"mod\">14% increased maximum Energy Shield</li><li class=\"mod\">10% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Forethought","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased maximum Mana</li><li class=\"mod\">10% increased Mana Cost of Skills</li></ul>"},{"name":"Freedom of Movement","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Evasion Rating while Phasing</li><li class=\"mod\">10% increased Movement Speed while Phasing</li><li class=\"mod\">+20 to Dexterity</li></ul>"},{"name":"Frenetic","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Frenzy Charges</li></ul>"},{"name":"From the Shadows","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Attack Speed with Daggers</li><li class=\"mod\">40% increased Elusive Effect</li></ul>"},{"name":"Frost Walker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Cold Damage</li><li class=\"mod\">5% increased Cast Speed with Cold Skills</li><li class=\"mod\">+15% to Cold Resistance</li></ul>"},{"name":"Fury Bolts","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Projectile Speed</li><li class=\"mod\">20% increased Projectile Damage</li><li class=\"mod\">+20 to Strength</li></ul>"},{"name":"Fusillade","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Attack Speed with Wands</li><li class=\"mod\">30% increased Accuracy Rating with Wands</li></ul>"},{"name":"Galvanic Hammer","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Accuracy Rating with Maces or Sceptres</li><li class=\"mod\">30% increased Elemental Damage with Maces or Sceptres</li><li class=\"mod\">Damage with Weapons Penetrates 5% Elemental Resistances</li></ul>"},{"name":"Glacial Cage","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Enemies permanently take 1% increased Damage for each second they&#039;ve ever been Chilled by you, up to a maximum of 10%</li></ul>"},{"name":"Gladiator's Perseverance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Attack Speed when on Full Life</li><li class=\"mod\">1% of Physical Attack Damage Leeched as Life</li><li class=\"mod\">40% increased Attack Damage while Leeching</li></ul>"},{"name":"Golem Commander","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Effect of Buffs granted by your Golems</li><li class=\"mod\">+1 to maximum number of Summoned Golems</li></ul>"},{"name":"Golem's Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">Regenerate 1.6% of Life per second</li></ul>"},{"name":"Goliath","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% chance to double Stun Duration</li></ul>"},{"name":"Graceful Assault","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Effect of Onslaught on you</li><li class=\"mod\">10% chance to gain Onslaught for 4 seconds on Kill</li><li class=\"mod\">30% increased Armour and Evasion Rating during Onslaught</li></ul>"},{"name":"Grave Intentions","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have +27% to Chaos Resistance</li><li class=\"mod\">Minions gain 20% of Maximum Life as Extra Maximum Energy Shield</li></ul>"},{"name":"Gravepact","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+7% to Chaos Resistance</li><li class=\"mod\">Minions have 8% chance to deal Double Damage</li></ul>"},{"name":"Growth and Decay","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to Damage over Time Multiplier</li><li class=\"mod\">Regenerate 1% of Life per second</li></ul>"},{"name":"Hard Knocks","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Intelligence</li></ul>"},{"name":"Harpooner","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% chance to Impale Enemies on Hit with Two Handed Weapons</li><li class=\"mod\">30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies</li><li class=\"mod\">50% increased Impale Duration</li></ul>"},{"name":"Harrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased Attack Speed</li><li class=\"mod\">6% increased Cast Speed</li><li class=\"mod\">5% increased Movement Speed</li></ul>"},{"name":"Harsh Lessons","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to Damage Over Time Multiplier with Spell Skills</li><li class=\"mod\">20% reduced Duration of Ailments on You</li></ul>"},{"name":"Harvester of Foes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 30% increased Damage with Ailments</li><li class=\"mod\">12% increased Impale Effect</li></ul>"},{"name":"Hasty Demise","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage Over Time with Spell Skills</li><li class=\"mod\">8% increased Cast Speed</li><li class=\"mod\">10% reduced Skill Effect Duration</li></ul>"},{"name":"Hatchet Master","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Axe Attacks deal 24% increased Damage with Hits and Ailments</li><li class=\"mod\">10% increased Attack Speed with Axes</li><li class=\"mod\">20% chance to gain Onslaught for 4 seconds on Kill</li></ul>"},{"name":"Heart and Soul","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased maximum Life</li><li class=\"mod\">12% increased maximum Mana</li></ul>"},{"name":"Heart of Darkness","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">27% increased Chaos Damage</li><li class=\"mod\">Damage Penetrates 7% Chaos Resistance</li></ul>"},{"name":"Heart of Flame","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Fire Damage</li><li class=\"mod\">Damage Penetrates 6% Fire Resistance</li></ul>"},{"name":"Heart of Ice","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Cold Damage</li><li class=\"mod\">Damage Penetrates 6% Cold Resistance</li></ul>"},{"name":"Heart of Oak","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased maximum Life</li><li class=\"mod\">20% chance to Avoid being Stunned</li><li class=\"mod\">Regenerate 2% of Life per Second if you&#039;ve used a Life Flask in the past 10 seconds</li></ul>"},{"name":"Heart of the Warrior","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+20 to maximum Life</li><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">+10 to Strength</li></ul>"},{"name":"Heart of Thunder","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Lightning Damage</li><li class=\"mod\">Damage Penetrates 6% Lightning Resistance</li></ul>"},{"name":"Heartseeker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30% to Critical Strike Multiplier</li></ul>"},{"name":"Hearty","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Life Regeneration rate</li><li class=\"mod\">Regenerate 1.8% of Life per second</li></ul>"},{"name":"Heavy Draw","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Physical Damage with Bows</li><li class=\"mod\">50% increased Stun Duration with Bows on Enemies</li><li class=\"mod\">30% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Hematophagy","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Maximum total Life Recovery per second from Leech</li><li class=\"mod\">100% increased total Recovery per second from Life Leech</li></ul>"},{"name":"Herbalism","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">30% increased Flask Recovery rate</li></ul>"},{"name":"High Explosives","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Critical Strike Chance with Traps</li><li class=\"mod\">+20% to Critical Strike Multiplier with Traps</li><li class=\"mod\">15% chance to gain a Power Charge when your Trap is triggered by an Enemy</li></ul>"},{"name":"High Voltage","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">100% increased Critical Strike Chance against Shocked Enemies</li></ul>"},{"name":"Hired Killer","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">7% increased maximum Life</li><li class=\"mod\">Recover 2% of Life on Kill</li></ul>"},{"name":"Holy Dominion","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to all Elemental Resistances</li><li class=\"mod\">24% increased Elemental Damage</li><li class=\"mod\">10% chance to Freeze, Shock and Ignite</li></ul>"},{"name":"Holy Fire","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to Fire Damage over Time Multiplier</li><li class=\"mod\">+24% to Fire Resistance</li></ul>"},{"name":"Hunter's Gambit","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Chaos Damage over Time Multiplier</li><li class=\"mod\">10% increased Skill Effect Duration</li><li class=\"mod\">25% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Indiscriminate Revenge","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Retaliation Skills have 30% increased Area of Effect</li></ul>"},{"name":"Indomitable Army","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have 15% additional Physical Damage Reduction</li><li class=\"mod\">Minions have +15% to all Elemental Resistances</li><li class=\"mod\">Moving while Bleeding doesn&#039;t cause Minions to take extra Damage</li></ul>"},{"name":"Inexorable","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% chance to gain an Endurance Charge when you are Hit</li><li class=\"mod\">50% increased Armour while stationary</li></ul>"},{"name":"Influence","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">14% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Infused","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Power Charges</li></ul>"},{"name":"Infused Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">18% of Damage taken Recouped as Life</li></ul>"},{"name":"Insightfulness","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Energy Shield</li><li class=\"mod\">16% increased maximum Mana</li><li class=\"mod\">10% reduced Mana Cost of Skills while on Full Energy Shield</li></ul>"},{"name":"Inspiring Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% chance for Energy Shield Recharge to start when you Link to a target</li><li class=\"mod\">Link Skills have 20% increased Buff Effect if you have Linked to a target Recently</li></ul>"},{"name":"Instability","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Power Charges</li></ul>"},{"name":"Instinct","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% chance to Suppress Spell Damage</li><li class=\"mod\">Recover 50 Energy Shield when you Suppress Spell Damage</li></ul>"},{"name":"Intuition","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% chance to Suppress Spell Damage</li><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Inveterate","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Prevent +3% of Suppressed Spell Damage</li><li class=\"mod\">+15% chance to Suppress Spell Damage</li></ul>"},{"name":"Invigorating Blaze","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Fire Damage over Time Multiplier with Attack Skills</li><li class=\"mod\">Recover 2% of Life when you Ignite a non-Ignited Enemy</li></ul>"},{"name":"Ironwood","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Totem Life</li><li class=\"mod\">Totems have 40% additional Physical Damage Reduction</li></ul>"},{"name":"Juggernaut","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Armour</li><li class=\"mod\">8% increased maximum Life</li></ul>"},{"name":"Kinetic Impacts","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments</li><li class=\"mod\">10% chance to double Stun Duration</li><li class=\"mod\">5% chance to deal Double Damage</li></ul>"},{"name":"King of the Hill","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">100% increased Critical Strike Chance with Bows</li></ul>"},{"name":"Last Rites","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Cursed Enemies you Kill are destroyed</li><li class=\"mod\">Enemies Cursed by you have 50% reduced Life Regeneration Rate</li><li class=\"mod\">Enemies you Curse cannot Recharge Energy Shield</li></ul>"},{"name":"Lava Lash","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Damage with Weapons Penetrates 8% Fire Resistance</li><li class=\"mod\">30% increased Fire Damage with Attack Skills</li></ul>"},{"name":"Leader of the Pack","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Area of Effect of Aura Skills</li><li class=\"mod\">12% increased Reservation Efficiency of Skills</li></ul>"},{"name":"Leadership","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Area of Effect of Aura Skills</li><li class=\"mod\">6% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Lethality","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Projectile Attack Skills have 50% increased Critical Strike Chance</li><li class=\"mod\">Projectile Attack Skills have +30% to Critical Strike Multiplier</li></ul>"},{"name":"Life Raker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Attack Speed with Claws</li><li class=\"mod\">12% increased Accuracy Rating with Claws</li><li class=\"mod\">Gain 6 Life per Enemy Hit with Attacks</li></ul>"},{"name":"Light Eater","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">0.8% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\">30% increased Maximum total Energy Shield Recovery per second from Leech</li><li class=\"mod\">24% increased Damage while on Full Energy Shield</li></ul>"},{"name":"Light of Divinity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Spell Damage</li><li class=\"mod\">30% increased Spell Critical Strike Chance</li><li class=\"mod\">10% increased Light Radius</li><li class=\"mod\">+10 to Strength and Intelligence</li></ul>"},{"name":"Lightning Walker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Lightning Damage</li><li class=\"mod\">5% increased Cast Speed with Lightning Skills</li><li class=\"mod\">+15% to Lightning Resistance</li></ul>"},{"name":"Longshot","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Projectile Speed</li><li class=\"mod\">Projectiles gain Damage as they travel farther, dealing up<br>to 60% increased Damage with Hits to targets</li></ul>"},{"name":"Lord of the Dead","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have 15% increased maximum Life</li><li class=\"mod\">Minions deal 20% increased Damage</li><li class=\"mod\">+1 to Maximum number of Raised Zombies</li><li class=\"mod\">+1 to Maximum number of Skeletons</li></ul>"},{"name":"Lust for Carnage","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Attack Speed</li><li class=\"mod\">1.5% of Physical Attack Damage Leeched as Life</li></ul>"},{"name":"Magmatic Strikes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Every 10 seconds, gain 30% of Physical Damage<br>as Extra Fire Damage for 4 seconds</li></ul>"},{"name":"Malicious Intent","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+2 to Level of all Curse Skill Gems</li></ul>"},{"name":"Mana Flows","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">16% increased maximum Mana</li><li class=\"mod\">30% increased Mana Regeneration Rate</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Mark the Prey","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Marked Enemy has 10% reduced Accuracy Rating</li><li class=\"mod\">Marked Enemy takes 10% increased Damage</li></ul>"},{"name":"Marked for Death","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Culling Strike against Marked Enemy</li></ul>"},{"name":"Martial Experience","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments</li><li class=\"mod\">100% increased total Recovery per second from Life Leech</li><li class=\"mod\">Hits have 30% chance to ignore Enemy Physical Damage Reduction</li></ul>"},{"name":"Master Fletcher","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Bow Attacks fire an additional Arrow</li></ul>"},{"name":"Master of Blades","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Hits have 30% chance to ignore Enemy Physical Damage Reduction</li><li class=\"mod\">+30 to Strength</li><li class=\"mod\">30% increased Physical Damage</li></ul>"},{"name":"Master of the Arena","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Regenerate 1% of Life per second</li><li class=\"mod\">10% increased Melee Physical Damage</li><li class=\"mod\">+0.3 metres to Melee Strike Range</li><li class=\"mod\">+20 to Strength</li></ul>"},{"name":"Master of Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to Damage over Time Multiplier for Bleeding</li><li class=\"mod\">30% reduced Bleed Duration on you</li></ul>"},{"name":"Master Sapper","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Trap Damage</li><li class=\"mod\">Can have up to 2 additional Traps placed at a time</li><li class=\"mod\">15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy</li></ul>"},{"name":"Measured Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Warcries Exert 1 additional Attack</li></ul>"},{"name":"Melding","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">7% increased maximum Life</li><li class=\"mod\">Gain 3% of Maximum Life as Extra Maximum Energy Shield</li></ul>"},{"name":"Mental Rapidity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Cast Speed</li><li class=\"mod\">30% increased Mana Regeneration Rate</li></ul>"},{"name":"Merciless Skewering","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% chance to Impale Enemies on Hit with Attacks</li><li class=\"mod\">12% increased Impale Effect</li></ul>"},{"name":"Might","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Strength</li></ul>"},{"name":"Mind Drinker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased maximum Mana</li><li class=\"mod\">Recover 2% of Mana on Kill</li></ul>"},{"name":"Multishot","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attacks fire an additional Projectile</li></ul>"},{"name":"Mystic Bulwark","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">6% Chance to Block Spell Damage</li><li class=\"mod\">1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage</li></ul>"},{"name":"Mysticism","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Spell Damage while Dual Wielding</li><li class=\"mod\">6% increased Cast Speed while Dual Wielding</li><li class=\"mod\">40% increased Mana Regeneration if you&#039;ve used a Movement Skill Recently</li></ul>"},{"name":"Natural Authority","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Enemies Taunted by your Warcries take 8% increased Damage</li><li class=\"mod\">20% increased Warcry Buff Effect</li></ul>"},{"name":"Natural Remedies","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Flask Effect Duration</li><li class=\"mod\">Flasks applied to you have 10% increased Effect</li><li class=\"mod\">Remove Maim and Hinder when you use a Flask</li></ul>"},{"name":"Nature's Concoction","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Flasks adjacent to active Tinctures gain 2 charges when you Hit an<br>Enemy with a Melee Weapon, no more than once every second</li></ul>"},{"name":"Nightstalker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30% to Critical Strike Multiplier with Daggers</li><li class=\"mod\">0.6% of Attack Damage Leeched as Life</li><li class=\"mod\">0.6% of Attack Damage Leeched as Mana</li></ul>"},{"name":"Nimbleness","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased Cast Speed</li><li class=\"mod\">+15% to Critical Strike Multiplier for Spell Damage</li></ul>"},{"name":"Nomadic Teachings","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+2% to all maximum Elemental Resistances</li></ul>"},{"name":"One With Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% to all Elemental Resistances</li><li class=\"mod\">24% increased Critical Strike Chance for Attacks</li><li class=\"mod\">24% increased Elemental Damage with Attack Skills</li></ul>"},{"name":"One with the River","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Elemental Damage with Staves</li><li class=\"mod\">Damage with Weapons Penetrates 5% Elemental Resistances</li></ul>"},{"name":"Overcharge","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Power Charges</li></ul>"},{"name":"Overcharged","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% chance to gain a Power, Frenzy or Endurance Charge on Kill</li></ul>"},{"name":"Overprepared","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Skills which Throw Traps have +1 Cooldown Use</li></ul>"},{"name":"Pain Forger","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Critical Strike Chance with Maces or Sceptres</li><li class=\"mod\">10% reduced Enemy Stun Threshold with Maces or Sceptres</li><li class=\"mod\">10% chance to gain a Power Charge when you Stun with Melee Damage</li></ul>"},{"name":"Path of the Hunter","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+100 to Accuracy Rating</li><li class=\"mod\">16% increased Projectile Damage</li><li class=\"mod\">+20 to Dexterity</li></ul>"},{"name":"Path of the Savant","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">16% increased Spell Damage</li><li class=\"mod\">+20 to maximum Mana</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Path of the Warrior","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+50 to Armour</li><li class=\"mod\">+20 to Strength</li><li class=\"mod\">16% increased Physical Damage</li></ul>"},{"name":"Perfected Formula","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% chance for Tinctures to not inflict Mana Burn</li><li class=\"mod\">Tinctures applied to you have 10% reduced Mana Burn rate</li></ul>"},{"name":"Perfectionist","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">5% increased Movement Speed</li><li class=\"mod\">30% chance to Avoid being Stunned</li><li class=\"mod\">50% increased Stun and Block Recovery</li></ul>"},{"name":"Physique","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Strength</li></ul>"},{"name":"Piercing Shots","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Projectiles Pierce 2 additional Targets</li></ul>"},{"name":"Poisonous Fangs","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Damage over Time Multiplier for Poison</li><li class=\"mod\">Claw Attacks deal 25% increased Damage with Ailments</li><li class=\"mod\">6% increased Attack Speed with Claws</li></ul>"},{"name":"Potency of Will","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Skill Effect Duration</li></ul>"},{"name":"Potent Connections","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Defences while you have at least four Linked targets</li><li class=\"mod\">10% increased Movement Speed while you have at least two Linked targets</li></ul>"},{"name":"Powerful Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Buff Effect of your Links for which 50% of Link Duration has Expired</li><li class=\"mod\">Curses are inflicted on you instead of Linked targets</li></ul>"},{"name":"Practical Application","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to all Elemental Resistances</li><li class=\"mod\">25% chance to Ignore Stuns while Casting</li><li class=\"mod\">+20 to Strength and Dexterity</li></ul>"},{"name":"Practised Reapplication","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Tincture Cooldown Recovery Rate</li></ul>"},{"name":"Precision","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Global Accuracy Rating</li><li class=\"mod\">6% increased Attack and Cast Speed</li><li class=\"mod\">+20 to Dexterity</li></ul>"},{"name":"Prepared Response","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable</li><li class=\"mod\">Retaliation Skills become Usable for 30% longer</li></ul>"},{"name":"Presage","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Herald Skills have 25% increased Area of Effect</li><li class=\"mod\">20% increased Mana Reservation Efficiency of Herald Skills</li></ul>"},{"name":"Primal Manifestation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Totem Damage</li><li class=\"mod\">30% increased Totem Life</li><li class=\"mod\">50% increased Totem Duration</li></ul>"},{"name":"Primal Spirit","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased maximum Mana</li><li class=\"mod\">Gain 4 Mana per Enemy Hit with Attacks if you&#039;ve used a Mana Flask in the past 10 seconds</li><li class=\"mod\">+20 to Strength and Intelligence</li></ul>"},{"name":"Primeval Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Elemental Damage during any Flask Effect</li><li class=\"mod\">25% increased Elemental Damage with Attack Skills</li></ul>"},{"name":"Prism Weave","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">6% increased Attack Speed with Wands</li><li class=\"mod\">24% increased Elemental Damage with Wands</li><li class=\"mod\">Damage with Weapons Penetrates 5% Elemental Resistances</li></ul>"},{"name":"Prismatic Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+2% to all maximum Elemental Resistances</li></ul>"},{"name":"Prodigal Perfection","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased maximum Mana</li><li class=\"mod\">2% increased Spell Damage per 100 Maximum Mana, up to 40%</li></ul>"},{"name":"Profane Chemistry","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">7% increased maximum Life</li><li class=\"mod\">30% increased Life Recovery from Flasks</li><li class=\"mod\">Life Flasks gain 1 Charge every 3 seconds</li></ul>"},{"name":"Proficiency","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Dexterity</li></ul>"},{"name":"Prowess","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Strength</li></ul>"},{"name":"Purity of Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased maximum Energy Shield</li><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">+8% to Chaos Resistance</li></ul>"},{"name":"Quick Recovery","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">7% increased maximum Life</li><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">Regenerate 0.8% of Life per second</li></ul>"},{"name":"Quickstep","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% chance to Suppress Spell Damage</li><li class=\"mod\">6% increased Movement Speed</li></ul>"},{"name":"Rallying Icon","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Banner Skills have 15% increased Aura Effect</li><li class=\"mod\">Banners also grant +5% to all Elemental Resistances to you and Allies</li></ul>"},{"name":"Rampart","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Armour and Evasion Rating while Fortified</li><li class=\"mod\">Fortifying Hits against Unique Enemies grant 100% increased Fortification</li></ul>"},{"name":"Ravenous Horde","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have 30% increased Movement Speed</li><li class=\"mod\">Minions have 30% chance to gain Onslaught for 4 seconds on Kill</li></ul>"},{"name":"Razor's Edge","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">35% increased Physical Damage with Swords</li><li class=\"mod\">Sword Attacks deal 35% increased Damage with Ailments</li><li class=\"mod\">Hits have 35% chance to ignore Enemy Physical Damage Reduction</li></ul>"},{"name":"Redemption","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions deal 20% increased Damage</li><li class=\"mod\">Minions have 10% increased Attack Speed</li><li class=\"mod\">Minions have 10% increased Cast Speed</li></ul>"},{"name":"Reflexes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% chance to Suppress Spell Damage</li><li class=\"mod\">+100 to Evasion Rating</li><li class=\"mod\">30% increased Evasion Rating</li></ul>"},{"name":"Relentless","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Regenerate 1% of Life per second if you have Stunned an Enemy Recently</li><li class=\"mod\">25% increased Physical Damage</li></ul>"},{"name":"Relentless Pursuit","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Attack Speed if you&#039;ve cast a Mark Spell Recently</li><li class=\"mod\">10% increased Movement Speed if you&#039;ve cast a Mark Spell Recently</li></ul>"},{"name":"Renowned Deeds","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to maximum Valour</li></ul>"},{"name":"Replenishing Remedies","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Flask Charges gained</li><li class=\"mod\">Life Flasks gain 2 Charges every 3 seconds</li><li class=\"mod\">Mana Flasks gain 2 Charges every 3 seconds</li></ul>"},{"name":"Resourcefulness","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% chance to Suppress Spell Damage</li><li class=\"mod\">10% increased maximum Energy Shield</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Retaliation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attack Skills deal 20% increased Damage while holding a Shield</li><li class=\"mod\">8% increased Attack Speed while holding a Shield</li><li class=\"mod\">60% increased Defences from Equipped Shield</li></ul>"},{"name":"Retribution","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Damage</li><li class=\"mod\">Minions deal 15% increased Damage</li><li class=\"mod\">5% increased Attack and Cast Speed</li><li class=\"mod\">+10 to Strength and Intelligence</li></ul>"},{"name":"Revelry","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+25 to maximum Mana</li><li class=\"mod\">15% increased maximum Mana</li><li class=\"mod\">10% increased Effect of Non-Curse Auras from your Skills on Enemies</li></ul>"},{"name":"Revenge of the Hunted","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">18% increased Evasion Rating</li><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">+10% chance to Suppress Spell Damage while on Full Life</li></ul>"},{"name":"Ribcage Crusher","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments</li><li class=\"mod\">6% increased Attack Speed with Maces or Sceptres</li><li class=\"mod\">15% increased Area of Effect if you have Stunned an Enemy Recently</li></ul>"},{"name":"Righteous Army","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Regenerate 1% of Life per second</li><li class=\"mod\">Minions deal 20% increased Damage</li><li class=\"mod\">Minions Regenerate 1% of Life per second</li></ul>"},{"name":"Righteous Decree","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">22% increased maximum Mana</li><li class=\"mod\">6% reduced Mana Cost of Skills</li></ul>"},{"name":"Righteous Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds</li><li class=\"mod\">40% increased Melee Damage with Hits at Close Range</li></ul>"},{"name":"Roaring Challenge","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased total Power counted by Warcries</li></ul>"},{"name":"Robust","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Regenerate 10 Life per second</li><li class=\"mod\">Regenerate 1.2% of Life per second</li></ul>"},{"name":"Runesmith","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Cast Speed with Brand Skills</li><li class=\"mod\">Enemies take 5% increased Damage for each of your Brands Attached to them</li></ul>"},{"name":"Saboteur","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Trap Damage</li><li class=\"mod\">30% increased Mine Damage</li><li class=\"mod\">Can have up to 2 additional Traps placed at a time</li><li class=\"mod\">Can have up to 2 additional Remote Mines placed at a time</li></ul>"},{"name":"Sacrifice","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have 20% increased maximum Life</li><li class=\"mod\">Regenerate 1% of Life per second</li><li class=\"mod\">Minions Regenerate 1% of Life per second</li></ul>"},{"name":"Safeguard","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+3% to maximum Chance to Block Spell Damage</li><li class=\"mod\">Recover 50 Energy Shield when you Block Spell Damage</li><li class=\"mod\">+10% chance to Block Spell Damage while holding a Staff or Shield</li></ul>"},{"name":"Sanctity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Armour</li><li class=\"mod\">10% increased maximum Energy Shield</li><li class=\"mod\">Regenerate 1% of Life per second</li><li class=\"mod\">+10 to Strength and Intelligence</li></ul>"},{"name":"Sanctuary","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+4% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">+4% Chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">+1% to all maximum Elemental Resistances</li></ul>"},{"name":"Sanctum of Thought","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">You take 30% reduced Extra Damage from Critical Strikes</li><li class=\"mod\">18% increased Armour</li><li class=\"mod\">12% increased maximum Energy Shield</li></ul>"},{"name":"Savage Intensity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% reduced Cost of Attacks while you have at least 20 Rage</li><li class=\"mod\">Inherent loss of Rage is 20% slower</li></ul>"},{"name":"Savage Skewering","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Impale Effect</li></ul>"},{"name":"Savage Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Bleeding you inflict deals Damage 15% faster</li></ul>"},{"name":"Savagery","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Frenzy Charges</li></ul>"},{"name":"Searing Heat","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Ignites you inflict deal Damage 15% faster</li></ul>"},{"name":"Season of Ice","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to Cold Damage over Time Multiplier</li><li class=\"mod\">20% increased Effect of Chill</li></ul>"},{"name":"Seasoned Swordplay","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Mana Reservation Efficiency of Stance Skills</li></ul>"},{"name":"Sentinel","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Evasion Rating and Armour</li><li class=\"mod\">+10% to all Elemental Resistances</li></ul>"},{"name":"Serpent Stance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Global Critical Strike Chance while wielding a Staff</li><li class=\"mod\">+30% to Global Critical Strike Multiplier while wielding a Staff</li><li class=\"mod\">+5% Chance to Block Attack Damage if you&#039;ve dealt a Critical Strike Recently</li></ul>"},{"name":"Serpentine Spellslinger","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Enemies Poisoned by you have -5% to Chaos Resistance</li><li class=\"mod\">Spell Skills have +12% to Damage over Time Multiplier for Poison</li></ul>"},{"name":"Settling Ash","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Nearby Enemies are Covered in Ash if you haven&#039;t moved in the past 2 seconds</li></ul>"},{"name":"Shaman's Dominion","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Critical Strike Chance with Totem Skills</li><li class=\"mod\">+20% to Critical Strike Multiplier with Totem Skills</li></ul>"},{"name":"Shamanistic Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Totem Damage</li><li class=\"mod\">25% increased Totem Placement speed</li></ul>"},{"name":"Shaper","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Mana Regeneration Rate</li><li class=\"mod\">Regenerate 1% of Life per second</li></ul>"},{"name":"Silent Steps","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Evasion Rating</li><li class=\"mod\">40% increased Blind Effect</li></ul>"},{"name":"Skittering Runes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Area of Effect of Hex Skills</li><li class=\"mod\">20% increased Mana Reservation Efficiency of Curse Aura Skills</li><li class=\"mod\">20% reduced Mana Cost of Curse Skills</li></ul>"},{"name":"Skull Cracking","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">36% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 36% increased Damage with Ailments</li><li class=\"mod\">12% reduced Enemy Stun Threshold with Maces or Sceptres</li></ul>"},{"name":"Slaughter","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 25% increased Damage with Ailments</li><li class=\"mod\">8% increased Attack Speed with Axes</li><li class=\"mod\">Gain 1 Rage on Hit with Axes</li></ul>"},{"name":"Sleight of Hand","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attacks with One Handed Weapons deal 30% increased Damage with Ailments</li><li class=\"mod\">8% increased Attack Speed with One Handed Weapons</li><li class=\"mod\">20% increased Damage with One Handed Weapons</li></ul>"},{"name":"Smashing Strikes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Staff Attacks deal 30% increased Damage with Hits and Ailments</li><li class=\"mod\">30% increased Critical Strike Chance with Staves</li><li class=\"mod\">10% chance to gain an Endurance Charge on Melee Critical Strike</li></ul>"},{"name":"Snowforged","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Fire Damage</li><li class=\"mod\">25% increased Cold Damage</li><li class=\"mod\">Enemies Ignited or Chilled by you have -5% to Elemental Resistances</li></ul>"},{"name":"Soul of Steel","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+150 to Armour</li><li class=\"mod\">30% increased Armour</li><li class=\"mod\">+1% to all maximum Elemental Resistances</li></ul>"},{"name":"Soul Siphon","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+20 to maximum Mana</li><li class=\"mod\">18% increased maximum Mana</li><li class=\"mod\">Gain 10 Mana per Enemy Killed</li></ul>"},{"name":"Soul Thief","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">10% increased maximum Energy Shield</li><li class=\"mod\">Recover 2% of Energy Shield on Kill</li></ul>"},{"name":"Sovereignty","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Mana Reservation Efficiency of Skills</li><li class=\"mod\">10% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Spiked Bulwark","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">28% increased Armour</li><li class=\"mod\">Reflects 50 Physical Damage to Melee Attackers</li></ul>"},{"name":"Spinecruncher","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 30% increased Damage with Ailments</li><li class=\"mod\">100% increased Stun Duration against Enemies that are on Full Life</li></ul>"},{"name":"Spirit of War","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">0.5% of Physical Attack Damage Leeched as Mana</li><li class=\"mod\">15% reduced Mana Cost of Attacks</li></ul>"},{"name":"Spirit Void","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">1% of Attack Damage Leeched as Mana</li><li class=\"mod\">40% increased Maximum total Mana Recovery per second from Leech</li></ul>"},{"name":"Spiritual Aid","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Increases and Reductions to Minion Damage also affect you</li></ul>"},{"name":"Spiritual Command","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have 8% increased Attack Speed</li><li class=\"mod\">Minions have 8% increased Cast Speed</li><li class=\"mod\">Increases and Reductions to Minion Attack Speed also affect you</li></ul>"},{"name":"Split Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Projectiles have 50% chance for an additional Projectile when Forking</li></ul>"},{"name":"Stamina","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Endurance Charges</li></ul>"},{"name":"Static Blows","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage if you have Shocked an Enemy Recently</li><li class=\"mod\">50% increased Duration of Lightning Ailments</li><li class=\"mod\">30% increased Effect of Lightning Ailments</li></ul>"},{"name":"Steadfast","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+3 to maximum Fortification</li><li class=\"mod\">Regenerate 0.1% of Life per second per Fortification</li></ul>"},{"name":"Steelwood Stance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Staff Attacks deal 30% increased Damage with Hits and Ailments</li><li class=\"mod\">+800 Armour if you&#039;ve Blocked Recently</li><li class=\"mod\">+10% Chance to Block Attack Damage while wielding a Staff</li></ul>"},{"name":"Steeped in the Profane","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% reduced Effect of Curses on you</li><li class=\"mod\">10% increased Effect of your Curses</li></ul>"},{"name":"Storm Weaver","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Cold Damage</li><li class=\"mod\">25% increased Lightning Damage</li><li class=\"mod\">Enemies Shocked or Frozen by you take 5% increased Elemental Damage</li></ul>"},{"name":"Strong Arm","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Physical Damage with One Handed Melee Weapons</li><li class=\"mod\">Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments</li><li class=\"mod\">5% increased Attack Speed with One Handed Melee Weapons</li><li class=\"mod\">+20 to Strength</li></ul>"},{"name":"Successive Detonations","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Critical Strike Chance for each Mine Detonated<br>Recently, up to 100%</li><li class=\"mod\">+4% to Critical Strike Multiplier for each Mine Detonated<br>Recently, up to 40%</li></ul>"},{"name":"Surge of Vigour","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Every 4 seconds, Regenerate 15% of Life over one second</li></ul>"},{"name":"Surveillance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attacks used by Totems have 8% increased Attack Speed</li><li class=\"mod\">Attack Skills have +1 to maximum number of Summoned Ballista Totems</li><li class=\"mod\">Each Totem applies 1% increased Damage taken to Enemies near it</li></ul>"},{"name":"Survivalist","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Evasion Rating</li><li class=\"mod\">+8% to all Elemental Resistances</li><li class=\"mod\">+1% to maximum Cold Resistance</li></ul>"},{"name":"Swagger","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">25% chance to gain a Frenzy Charge when you Block</li></ul>"},{"name":"Swift Venoms","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+14% to Damage over Time Multiplier for Poison</li><li class=\"mod\">10% increased Attack Speed</li></ul>"},{"name":"Taste for Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">1% of Attack Damage Leeched as Life</li><li class=\"mod\">30% increased Maximum total Life Recovery per second from Leech</li></ul>"},{"name":"Tempest Blast","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 20% of Wand Physical Damage as Extra Lightning Damage</li></ul>"},{"name":"Testudo","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">60% increased Block Recovery</li><li class=\"mod\">Recover 30 Life when you Block</li></ul>"},{"name":"Thick Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">8% chance to Avoid Elemental Ailments</li></ul>"},{"name":"Thief's Craft","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Intelligence</li></ul>"},{"name":"Thrill Killer","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">16% increased maximum Mana</li><li class=\"mod\">Recover 2% of Mana on Kill</li></ul>"},{"name":"Thrill of Battle","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 2 Mana per Enemy Hit with Attacks</li><li class=\"mod\">15% reduced Mana Cost of Attacks</li></ul>"},{"name":"Throatseeker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30% to Critical Strike Multiplier</li></ul>"},{"name":"Tireless","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">6% reduced Cost of Skills</li></ul>"},{"name":"Titanic Impacts","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+45% to Critical Strike Multiplier with Two Handed Melee Weapons</li></ul>"},{"name":"Tolerance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+19% to Chaos Resistance</li><li class=\"mod\">30% chance to Avoid being Poisoned</li><li class=\"mod\">30% chance to Avoid Bleeding</li></ul>"},{"name":"Totemic Zeal","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Totem Placement speed</li><li class=\"mod\">Spells Cast by Totems have 8% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have 10% increased Attack Speed</li></ul>"},{"name":"Toxic Strikes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+15% to Damage over Time Multiplier for Poison</li><li class=\"mod\">15% chance to Poison on Hit</li></ul>"},{"name":"Trial of the Faith","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Stun and Block Recovery</li><li class=\"mod\">Regenerate 5% of Energy Shield over 1 second when Stunned</li><li class=\"mod\">Regenerate 5% of Life over 1 second when Stunned</li></ul>"},{"name":"Tribal Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Melee Strike Skills deal Splash Damage to surrounding targets</li></ul>"},{"name":"Trick Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Chaining range</li></ul>"},{"name":"Trickery","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Damage</li><li class=\"mod\">20% increased Critical Strike Chance</li><li class=\"mod\">+10 to Dexterity and Intelligence</li></ul>"},{"name":"True Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+15% to Critical Strike Multiplier</li><li class=\"mod\">45% increased Critical Strike Chance</li></ul>"},{"name":"Twin Terrors","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">100% increased Attack Critical Strike Chance while Dual Wielding</li></ul>"},{"name":"Undertaker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage if you have Consumed a corpse Recently</li><li class=\"mod\">Desecrate and Unearth have +2 to Maximum number of corpses allowed</li><li class=\"mod\">Regenerate 2% of Life per second if you&#039;ve Consumed a corpse Recently</li></ul>"},{"name":"Unfaltering","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Stun Threshold</li><li class=\"mod\">10% of Damage taken from Stunning Hits is Recovered as Life</li></ul>"},{"name":"Unnatural Calm","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">18% increased maximum Energy Shield</li><li class=\"mod\">15% increased Energy Shield Recharge Rate</li><li class=\"mod\">+1% to maximum Lightning Resistance</li></ul>"},{"name":"Unstable Munitions","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Trap Damage</li><li class=\"mod\">12% increased Area of Effect</li><li class=\"mod\">50% increased Trap Trigger Area of Effect</li></ul>"},{"name":"Utmost Intellect","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+40 to Intelligence</li><li class=\"mod\">8% increased Intelligence</li></ul>"},{"name":"Utmost Might","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+40 to Strength</li><li class=\"mod\">8% increased Strength</li></ul>"},{"name":"Utmost Swiftness","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+40 to Dexterity</li><li class=\"mod\">8% increased Dexterity</li></ul>"},{"name":"Vampirism","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Recover 3% of Life on Kill</li><li class=\"mod\">12% of Damage taken Recouped as Life</li></ul>"},{"name":"Vanquisher","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Crush Enemies for 4 seconds when you Hit them while they are on Full Life</li><li class=\"mod\">40% increased Physical Damage</li></ul>"},{"name":"Vengeance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Every Rage also grants 1% increased Armour</li><li class=\"mod\">Gain 3 Rage when Hit by an Enemy</li></ul>"},{"name":"Versatility","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Global Accuracy Rating</li><li class=\"mod\">5% increased Movement Speed</li><li class=\"mod\">+20 to Dexterity and Intelligence</li></ul>"},{"name":"Veteran Soldier","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+15% to Physical Damage over Time Multiplier</li><li class=\"mod\">+25 to maximum Life</li></ul>"},{"name":"Veteran's Wrath","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 2 Rage on Melee Hit</li><li class=\"mod\">Inherent Rage Loss starts 1 second later</li></ul>"},{"name":"Vigour","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Endurance Charges</li></ul>"},{"name":"Vitality Void","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">1% of Attack Damage Leeched as Life</li><li class=\"mod\">40% increased Maximum total Life Recovery per second from Leech</li></ul>"},{"name":"Void Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">18% increased Evasion Rating</li><li class=\"mod\">12% increased maximum Energy Shield</li><li class=\"mod\">+10% chance to Suppress Spell Damage while on Full Energy Shield</li></ul>"},{"name":"Volatile Mines","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Mine Duration</li><li class=\"mod\">Can have up to 3 additional Remote Mines placed at a time</li><li class=\"mod\">Mines have 30% increased Detonation Speed</li></ul>"},{"name":"Wall of Steel","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">+300 Armour if you&#039;ve Blocked Recently</li></ul>"},{"name":"Wandslinger","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage while wielding a Wand</li><li class=\"mod\">10% increased Attack Speed with Wands</li></ul>"},{"name":"Warrior Training","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+0.2 metres to Melee Strike Range</li><li class=\"mod\">Melee Skills have 12% increased Area of Effect</li></ul>"},{"name":"Warrior's Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Regenerate 1.8% of Life per second</li><li class=\"mod\">20% increased Stun Threshold</li><li class=\"mod\">+20 to Strength</li></ul>"},{"name":"Wasting","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Chaos Damage over Time Multiplier</li><li class=\"mod\">+17% to Chaos Resistance</li></ul>"},{"name":"Watchtowers","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Totem Damage</li><li class=\"mod\">Attack Skills have +1 to maximum number of Summoned Ballista Totems</li><li class=\"mod\">1% increased Movement Speed per Summoned Totem</li></ul>"},{"name":"Weapon Artistry","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">8% increased Attack Speed</li><li class=\"mod\">+0.2 metres to Melee Strike Range</li></ul>"},{"name":"Weathered Hunter","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+100 to Accuracy Rating</li><li class=\"mod\">20% increased Global Accuracy Rating</li><li class=\"mod\">+10% to all Elemental Resistances</li></ul>"},{"name":"Whirling Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% chance to gain a Power Charge when you Block</li><li class=\"mod\">+8% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\">+8% Chance to Block Spell Damage while wielding a Staff</li></ul>"},{"name":"Whispers of Doom","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">You can apply an additional Curse</li></ul>"},{"name":"Wicked Blade","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage with Bleeding</li><li class=\"mod\">20% increased Bleeding Duration</li></ul>"},{"name":"Wild Hunger","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">0.8% of Attack Damage Leeched as Life</li><li class=\"mod\">30% increased Maximum total Life Recovery per second from Leech</li></ul>"},{"name":"Will of Blades","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Critical Strike Chance</li><li class=\"mod\">20% increased Physical Damage</li></ul>"},{"name":"Window of Opportunity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% reduced Skill Effect Duration</li><li class=\"mod\">Debuffs on you expire 15% faster</li></ul>"},{"name":"Winter Spirit","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 10% of Physical Damage as Extra Cold Damage</li></ul>"},{"name":"Winter's Embrace","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Freeze Duration on Enemies</li><li class=\"mod\">30% increased Damage if you&#039;ve Shattered an Enemy Recently</li></ul>"},{"name":"Wisdom of the Glade","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Intelligence</li></ul>"},{"name":"Wrecking Ball","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments</li><li class=\"mod\">10% increased Attack Speed with Two Handed Melee Weapons</li><li class=\"mod\">40% increased Stun Duration with Two Handed Melee Weapons on Enemies</li></ul>"},{"name":"Written in Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Energy Shield</li><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">+10 to Strength</li></ul>"},{"name":"Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Global Accuracy Rating</li></ul>"},{"name":"Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+20 to Accuracy Rating</li><li class=\"mod\">6% increased Global Accuracy Rating</li></ul>"},{"name":"Accuracy and Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Attack Damage</li><li class=\"mod\">8% increased Global Accuracy Rating</li></ul>"},{"name":"Accuracy and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed</li><li class=\"mod\">10% increased Global Accuracy Rating</li></ul>"},{"name":"Accuracy and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Global Accuracy Rating</li><li class=\"mod\">12% increased Critical Strike Chance</li></ul>"},{"name":"Accuracy and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Global Accuracy Rating</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Accuracy and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Global Accuracy Rating</li><li class=\"mod\">+4% to all Elemental Resistances</li></ul>"},{"name":"Aggravate Bleeding On Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks</li></ul>"},{"name":"Ailment Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Effect of Non-Damaging Ailments</li></ul>"},{"name":"Area Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Area Damage</li></ul>"},{"name":"Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Area of Effect</li></ul>"},{"name":"Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Area of Effect</li></ul>"},{"name":"Area of Effect Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Area Damage</li></ul>"},{"name":"Area of Effect per Endurance Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Area of Effect per Endurance Charge</li></ul>"},{"name":"Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Armour</li></ul>"},{"name":"Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Armour</li></ul>"},{"name":"Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Armour</li></ul>"},{"name":"Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Armour</li></ul>"},{"name":"Armour and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Armour</li><li class=\"mod\">+5% to all Elemental Resistances</li></ul>"},{"name":"Armour and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li></ul>"},{"name":"Armour and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Armour</li><li class=\"mod\">4% increased maximum Energy Shield</li></ul>"},{"name":"Armour and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li></ul>"},{"name":"Armour and Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Evasion Rating and Armour</li><li class=\"mod\">+4% to all Elemental Resistances</li></ul>"},{"name":"Armour and Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Evasion Rating and Armour</li></ul>"},{"name":"Armour and Guard Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Armour</li><li class=\"mod\">Guard Skills have 20% increased Cooldown Recovery Rate</li></ul>"},{"name":"Armour and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Armour</li><li class=\"mod\">3% increased maximum Life</li></ul>"},{"name":"Armour and Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Armour</li><li class=\"mod\">Regenerate 0.6% of Life per second</li></ul>"},{"name":"Armour per Endurance Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Armour per Endurance Charge</li></ul>"},{"name":"Armour, Evasion and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Evasion Rating and Armour</li><li class=\"mod\">4% increased maximum Life</li></ul>"},{"name":"Armour, Evasion and Onslaught Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Evasion Rating and Armour</li><li class=\"mod\">15% increased Effect of Onslaught on you</li></ul>"},{"name":"Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed</li><li class=\"mod\">4% increased Cast Speed</li></ul>"},{"name":"Attack and Cast Speed, Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+20 to Accuracy Rating</li><li class=\"mod\">4% increased Attack and Cast Speed</li></ul>"},{"name":"Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li></ul>"},{"name":"Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Damage</li></ul>"},{"name":"Attack Damage and Attack Speed with Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attack Skills deal 10% increased Damage while holding a Shield</li><li class=\"mod\">3% increased Attack Speed while holding a Shield</li></ul>"},{"name":"Attack Damage and Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Damage</li><li class=\"mod\">0.4% of Physical Attack Damage Leeched as Life</li><li class=\"mod\">12% increased Damage with Ailments from Attack Skills</li></ul>"},{"name":"Attack Damage and Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Damage</li><li class=\"mod\">60% increased total Recovery per second from Life Leech</li><li class=\"mod\">12% increased Damage with Ailments from Attack Skills</li></ul>"},{"name":"Attack Damage and Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Damage</li><li class=\"mod\">3% increased Attack Speed</li><li class=\"mod\">12% increased Damage with Ailments from Attack Skills</li></ul>"},{"name":"Attack Damage in Blood Stance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Attack Damage while in Blood Stance</li></ul>"},{"name":"Attack Damage while Dual Wielding","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Damage while Dual Wielding</li></ul>"},{"name":"Attack Damage while holding a Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Damage while holding a Shield</li></ul>"},{"name":"Attack Damage with Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attack Skills deal 12% increased Damage while holding a Shield</li></ul>"},{"name":"Attack Ignite Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks have 15% chance to Ignite</li></ul>"},{"name":"Attack Ignite Chance and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Attack Speed</li><li class=\"mod\">Attacks have 10% chance to Ignite</li></ul>"},{"name":"Attack Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% reduced Mana Cost of Attacks</li></ul>"},{"name":"Attack Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% reduced Mana Cost of Attacks</li></ul>"},{"name":"Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Attack Speed</li></ul>"},{"name":"Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed</li></ul>"},{"name":"Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li></ul>"},{"name":"Attack Speed and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Attack Speed</li><li class=\"mod\">+25 to Accuracy Rating</li></ul>"},{"name":"Attack Speed and Dexterity","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed</li><li class=\"mod\">+5 to Dexterity</li></ul>"},{"name":"Attack Speed and Poison Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Attack Speed</li><li class=\"mod\">5% increased Poison Duration</li></ul>"},{"name":"Attack Speed in Sand Stance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Attack Speed while in Sand Stance</li></ul>"},{"name":"Attack Speed per Frenzy Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% increased Attack Speed per Frenzy Charge</li></ul>"},{"name":"Aura Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Area of Effect of Aura Skills</li></ul>"},{"name":"Aura Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Aura Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Avoid Interruption while Casting","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Ignore Stuns while Casting</li></ul>"},{"name":"Avoid Interruption while Casting and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% to all Elemental Resistances</li><li class=\"mod\">15% chance to Ignore Stuns while Casting</li></ul>"},{"name":"Avoid Status Ailments","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Avoid Elemental Ailments</li></ul>"},{"name":"Axe and Sword Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Axe Attacks deal 12% increased Damage with Hits and Ailments</li><li class=\"mod\">Sword Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Axe Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">18% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 18% increased Damage with Ailments</li></ul>"},{"name":"Axe Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Axe Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Axe Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 14% increased Damage with Ailments</li></ul>"},{"name":"Axe Damage and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Axe Attacks deal 10% increased Damage with Hits and Ailments</li><li class=\"mod\">10% increased Accuracy Rating with Axes</li></ul>"},{"name":"Axe Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 12% increased Damage with Ailments</li><li class=\"mod\">3% increased Attack Speed with Axes</li></ul>"},{"name":"Axe Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Axe Attacks deal 8% increased Damage with Hits and Ailments</li><li class=\"mod\">4% increased Attack Speed with Axes</li></ul>"},{"name":"Axe Damage and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Axe Attacks deal 10% increased Damage with Hits and Ailments</li><li class=\"mod\">25% increased Critical Strike Chance with Axes</li></ul>"},{"name":"Axe Damage and Impale Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 14% increased Damage with Ailments</li><li class=\"mod\">10% chance to Impale Enemies on Hit with Attacks</li></ul>"},{"name":"Banner Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Banner Skills have 12% increased Area of Effect</li></ul>"},{"name":"Banner Aura Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Banner Skills have 10% increased Aura Effect</li></ul>"},{"name":"Banner Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Banner Skills have 15% increased Duration</li></ul>"},{"name":"Banner Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Banner Skills have 20% increased Duration</li></ul>"},{"name":"Banner Maximum Valour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10 to maximum Valour</li></ul>"},{"name":"Banner Maximum Valour and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Banner Skills have 8% increased Duration</li><li class=\"mod\">+5 to maximum Valour</li></ul>"},{"name":"Banner Valour Gained","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Valour gained</li></ul>"},{"name":"Bleed and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks have 10% chance to cause Bleeding</li><li class=\"mod\">15% increased Critical Strike Chance for Attacks</li></ul>"},{"name":"Bleed Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% chance to Avoid Bleeding</li></ul>"},{"name":"Bleed Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks have 15% chance to cause Bleeding</li></ul>"},{"name":"Bleed Damage and Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks have 10% chance to cause Bleeding</li><li class=\"mod\">15% increased Damage with Bleeding</li></ul>"},{"name":"Bleed Damage Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Damage over Time Multiplier for Bleeding</li></ul>"},{"name":"Bleed Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Bleeding Duration</li></ul>"},{"name":"Blind Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Blind Enemies on Hit with Attacks</li></ul>"},{"name":"Blind Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">40% increased Blind duration</li></ul>"},{"name":"Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li></ul>"},{"name":"Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li></ul>"},{"name":"Block and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">12% increased Armour</li></ul>"},{"name":"Block and Block Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">30% increased Block Recovery</li></ul>"},{"name":"Block Chance and Attack Damage with Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+2% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">Attack Skills deal 8% increased Damage while holding a Shield</li></ul>"},{"name":"Block Recovery and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">50% increased Block Recovery</li><li class=\"mod\">50% increased Energy Shield from Equipped Shield</li></ul>"},{"name":"Bow Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Accuracy Rating with Bows</li></ul>"},{"name":"Bow Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Area of Effect while wielding a Bow</li></ul>"},{"name":"Bow Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Attack Speed with Bows</li></ul>"},{"name":"Bow Attack Speed and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed with Bows</li><li class=\"mod\">8% increased Accuracy Rating with Bows</li></ul>"},{"name":"Bow Attack Speed and Phasing","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed with Bows</li><li class=\"mod\">8% chance to gain Phasing for 4 seconds on Kill</li></ul>"},{"name":"Bow Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">18% increased Critical Strike Chance with Bows</li><li class=\"mod\">+12% to Critical Strike Multiplier with Bows</li></ul>"},{"name":"Bow Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage with Bows</li><li class=\"mod\">12% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Damage with Bows</li><li class=\"mod\">8% increased Accuracy Rating with Bows</li><li class=\"mod\">10% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage with Bows</li><li class=\"mod\">3% increased Attack Speed with Bows</li><li class=\"mod\">12% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Damage with Bows</li><li class=\"mod\">20% increased Critical Strike Chance with Bows</li><li class=\"mod\">15% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage and Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage with Bows</li><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">12% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage Over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Brand Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Brand Critical Strike Chance</li></ul>"},{"name":"Brand Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Brand Damage</li></ul>"},{"name":"Brand Damage and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Brand Damage</li><li class=\"mod\">Brand Skills have 10% increased Duration</li></ul>"},{"name":"Brand Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Brand Skills have 15% increased Duration</li></ul>"},{"name":"Brand Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Brand Skills have 12% increased Duration</li></ul>"},{"name":"Brand Range and Brand Recall Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Brand Recall has 10% increased Cooldown Recovery Rate</li><li class=\"mod\">10% increased Brand Attachment range</li></ul>"},{"name":"Brand Recall Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Brand Recall has 15% increased Cooldown Recovery Rate</li></ul>"},{"name":"Burning Damage Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to Fire Damage over Time Multiplier</li></ul>"},{"name":"Burning Damage Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Fire Damage over Time Multiplier</li></ul>"},{"name":"Burning Damage Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to Fire Damage over Time Multiplier</li></ul>"},{"name":"Burning Damage Multiplier with Attacks","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Fire Damage over Time Multiplier with Attack Skills</li></ul>"},{"name":"Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Cast Speed</li></ul>"},{"name":"Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Cast Speed</li></ul>"},{"name":"Cast Speed and Spell Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Cast Speed</li><li class=\"mod\">10% increased Spell Critical Strike Chance</li></ul>"},{"name":"Chain Distance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Chaining range</li></ul>"},{"name":"Chance for Extra Fork Projectile","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Projectiles have 25% chance for an additional Projectile when Forking</li></ul>"},{"name":"Chance to Block Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+2% Chance to Block Attack Damage</li></ul>"},{"name":"Chance to Block Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% Chance to Block Spell Damage</li></ul>"},{"name":"Chance to Ignite","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% chance to Ignite</li></ul>"},{"name":"Chance to Ignite, Freeze and Shock","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Freeze, Shock and Ignite</li></ul>"},{"name":"Chance to Poison with Spells","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Poison on Hit with Spell Damage</li></ul>"},{"name":"Chance to Poison with Spells","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Poison on Hit with Spell Damage</li></ul>"},{"name":"Chance to Suppress Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% chance to Suppress Spell Damage</li></ul>"},{"name":"Channelling Skill Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Channelling Skills deal 12% increased Damage</li></ul>"},{"name":"Chaos Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Chaos Damage</li></ul>"},{"name":"Chaos Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Chaos Damage</li></ul>"},{"name":"Chaos Damage and Withered Expiry Rate","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Chaos Damage</li><li class=\"mod\">Withered you Inflict expires 10% slower</li></ul>"},{"name":"Chaos Damage over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Chaos Damage over Time</li></ul>"},{"name":"Chaos Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Chaos Damage over Time Multiplier</li></ul>"},{"name":"Chaos Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to Chaos Damage over Time Multiplier</li></ul>"},{"name":"Chaos Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+12% to Chaos Resistance</li></ul>"},{"name":"Chaos Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+13% to Chaos Resistance</li></ul>"},{"name":"Chaos Resistance and Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+7% to Chaos Resistance</li><li class=\"mod\">10% chance to Avoid being Poisoned</li><li class=\"mod\">10% chance to Avoid Bleeding</li></ul>"},{"name":"Chaos Resistance and Minion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% to Chaos Resistance</li><li class=\"mod\">Minions deal 12% increased Damage</li></ul>"},{"name":"Charge on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% chance to gain a Power, Frenzy or Endurance Charge on Kill</li></ul>"},{"name":"Chill and Freeze Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% reduced Effect of Chill on you</li><li class=\"mod\">20% reduced Freeze Duration on you</li></ul>"},{"name":"Chill Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Effect of Chill</li></ul>"},{"name":"Claw Ailment Damage and Poison Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Claw Attacks deal 15% increased Damage with Ailments</li><li class=\"mod\">10% chance to Poison on Hit with Attacks</li></ul>"},{"name":"Claw Ailment Damage and Poison Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Claw Attacks deal 15% increased Damage with Ailments</li><li class=\"mod\">5% increased Poison Duration</li></ul>"},{"name":"Claw Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Attack Speed with Claws</li></ul>"},{"name":"Claw Attack Speed and Poison Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed with Claws</li><li class=\"mod\">10% chance to Poison on Hit with Attacks</li></ul>"},{"name":"Claw Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Claws</li></ul>"},{"name":"Claw Critical Strike Chance and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Accuracy Rating with Claws</li><li class=\"mod\">20% increased Critical Strike Chance with Claws</li></ul>"},{"name":"Claw Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Claws</li><li class=\"mod\">+10% to Critical Strike Multiplier with Claws</li></ul>"},{"name":"Claw Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Critical Strike Multiplier with Claws</li></ul>"},{"name":"Claw Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Claw Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Claw Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Claw Attacks deal 8% increased Damage with Hits and Ailments</li><li class=\"mod\">4% increased Attack Speed with Claws</li></ul>"},{"name":"Cold Ailment Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Duration of Cold Ailments</li></ul>"},{"name":"Cold and Lightning Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Cold Damage</li><li class=\"mod\">8% increased Lightning Damage</li></ul>"},{"name":"Cold Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Cold Damage</li></ul>"},{"name":"Cold Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Cold Damage</li></ul>"},{"name":"Cold Damage and Cold Ailment Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Cold Damage</li><li class=\"mod\">10% increased Effect of Cold Ailments</li></ul>"},{"name":"Cold Damage and Freeze Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Cold Damage</li><li class=\"mod\">15% chance to Freeze</li></ul>"},{"name":"Cold Damage and Freeze Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Cold Damage</li><li class=\"mod\">10% chance to Freeze</li></ul>"},{"name":"Cold Damage over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Cold Damage over Time</li></ul>"},{"name":"Cold Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to Cold Damage over Time Multiplier</li></ul>"},{"name":"Cold Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to Cold Damage over Time Multiplier</li></ul>"},{"name":"Cold Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Cold Damage over Time Multiplier</li></ul>"},{"name":"Cold Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+8% to Cold Resistance</li></ul>"},{"name":"Cold Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+18% to Cold Resistance</li></ul>"},{"name":"Cold Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Cold Resistance</li></ul>"},{"name":"Corpse Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Corpses you Spawn have 5% increased Maximum Life</li></ul>"},{"name":"Critical Ailment Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+14% to Damage over Time Multiplier for Ailments from Critical Strikes</li></ul>"},{"name":"Critical Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance per Power Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Critical Strike Chance per Power Charge</li></ul>"},{"name":"Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+12% to Critical Strike Multiplier</li></ul>"},{"name":"Critical Strike Multiplier per Power Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to Critical Strike Multiplier per Power Charge</li></ul>"},{"name":"Critical Strikes against Blinded Enemies","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Critical Strike Chance against Blinded Enemies</li></ul>"},{"name":"Curse and Chaos Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Chaos Resistance</li><li class=\"mod\">6% reduced Effect of Curses on you</li></ul>"},{"name":"Curse Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Curse Skills have 10% increased Cast Speed</li></ul>"},{"name":"Curse Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Curse Duration</li></ul>"},{"name":"Curse Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Effect of your Curses</li></ul>"},{"name":"Curse Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% increased Effect of your Curses</li></ul>"},{"name":"Curse Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% reduced Mana Cost of Curse Skills</li></ul>"},{"name":"Curse Mana Reservation Efficiency","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Mana Reservation Efficiency of Curse Aura Skills</li></ul>"},{"name":"Dagger Ailment Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Dagger Attacks deal 16% increased Damage with Ailments</li></ul>"},{"name":"Dagger Ailment Damage and Poison Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Dagger Attacks deal 20% increased Damage with Ailments</li><li class=\"mod\">15% chance to Poison on Hit with Attacks</li></ul>"},{"name":"Dagger and Claw Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Claw Attacks deal 12% increased Damage with Hits and Ailments</li><li class=\"mod\">Dagger Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Dagger Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Daggers</li></ul>"},{"name":"Dagger Critical Strike Chance and Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Daggers</li><li class=\"mod\">0.8% of Attack Damage Leeched as Life</li></ul>"},{"name":"Dagger Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">18% increased Critical Strike Chance with Daggers</li><li class=\"mod\">+14% to Critical Strike Multiplier with Daggers</li></ul>"},{"name":"Dagger Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Critical Strike Multiplier with Daggers</li></ul>"},{"name":"Dagger Critical Strike Multiplier and Poison Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Critical Strike Multiplier with Daggers</li><li class=\"mod\">5% increased Poison Duration</li></ul>"},{"name":"Dagger Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Dagger Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Dagger Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Dagger Attacks deal 8% increased Damage with Hits and Ailments</li><li class=\"mod\">4% increased Attack Speed with Daggers</li></ul>"},{"name":"Dagger Damage and Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Dagger Attacks deal 10% increased Damage with Hits and Ailments</li><li class=\"mod\">3% increased Movement Speed</li></ul>"},{"name":"Damage against Marked Enemy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Damage with Hits and Ailments against Marked Enemy</li></ul>"},{"name":"Damage and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Damage</li><li class=\"mod\">+12 to maximum Energy Shield</li></ul>"},{"name":"Damage and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage</li><li class=\"mod\">+10 to maximum Energy Shield</li></ul>"},{"name":"Damage and Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage</li><li class=\"mod\">+10 to maximum Mana</li></ul>"},{"name":"Damage and Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Damage</li><li class=\"mod\">+14 to maximum Mana</li></ul>"},{"name":"Damage if Consumed a Corpse","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Damage if you have Consumed a corpse Recently</li></ul>"},{"name":"Damage if Consumed a Corpse","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Damage if you have Consumed a corpse Recently</li></ul>"},{"name":"Damage over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Damage over Time</li></ul>"},{"name":"Damage Over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Damage over Time</li></ul>"},{"name":"Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to Damage over Time Multiplier</li></ul>"},{"name":"Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Damage over Time Multiplier</li></ul>"},{"name":"Damage Over Time Multiplier and Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% to Damage over Time Multiplier</li><li class=\"mod\">Regenerate 0.4% of Life per second</li></ul>"},{"name":"Damage while you have a Herald","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Damage while affected by a Herald</li></ul>"},{"name":"Damage with Two Handed Weapons","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage with Two Handed Weapons</li></ul>"},{"name":"Defences with Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">40% increased Defences from Equipped Shield</li></ul>"},{"name":"Dexterity","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10 to Dexterity</li></ul>"},{"name":"Dexterity","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15 to Dexterity</li></ul>"},{"name":"Dual Wield Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Accuracy Rating while Dual Wielding</li></ul>"},{"name":"Dual Wield Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed while Dual Wielding</li><li class=\"mod\">4% increased Cast Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Attack and Cast Speed and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">4% increased Attack Speed while Dual Wielding</li><li class=\"mod\">4% increased Cast Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Attack Speed and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">3% increased Attack Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Block and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">4% increased Attack Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Cast Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Cast Speed and Movement Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Cast Speed while Dual Wielding</li><li class=\"mod\">15% increased Cooldown Recovery Rate of Movement Skills</li></ul>"},{"name":"Dual Wield Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Attack Critical Strike Chance while Dual Wielding</li></ul>"},{"name":"Dual Wield Critical Strike Multiplier and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Accuracy Rating while Dual Wielding</li><li class=\"mod\">+10% to Attack Critical Strike Multiplier while Dual Wielding</li></ul>"},{"name":"Dual Wield Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attack Skills deal 12% increased Damage while Dual Wielding</li></ul>"},{"name":"Dual Wield Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attack Skills deal 10% increased Damage while Dual Wielding</li><li class=\"mod\">3% increased Attack Speed while Dual Wielding</li><li class=\"mod\">Attack Skills deal 10% increased Damage with Ailments while Dual Wielding</li></ul>"},{"name":"Dual Wield Damage and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">Attack Skills deal 10% increased Damage while Dual Wielding</li></ul>"},{"name":"Dual Wield Damage and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+2% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">Attack Skills deal 8% increased Damage while Dual Wielding</li></ul>"},{"name":"Dual Wield Spell Damage and Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage while Dual Wielding</li><li class=\"mod\">3% increased Movement Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Spell Damage and Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Spell Damage while Dual Wielding</li><li class=\"mod\">10% increased Spell Damage while Dual Wielding</li></ul>"},{"name":"Effect of Non-Damaging Ailments","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Effect of Non-Damaging Ailments</li></ul>"},{"name":"Elemental Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage and Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% to all Elemental Resistances</li><li class=\"mod\">10% increased Elemental Damage</li></ul>"},{"name":"Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% reduced Elemental Ailment Duration on you</li><li class=\"mod\">10% reduced Effect of Chill and Shock on you</li></ul>"},{"name":"Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to all Elemental Resistances</li></ul>"},{"name":"Elemental Resistances with a Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% Elemental Resistances while holding a Shield</li></ul>"},{"name":"Endurance Charge Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Endurance Charge Duration</li></ul>"},{"name":"Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Energy Shield from Equipped Shield</li></ul>"},{"name":"Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10 to maximum Energy Shield</li><li class=\"mod\">4% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield and Energy Shield Recharge Rate","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15 to maximum Energy Shield</li><li class=\"mod\">10% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Energy Shield and Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">6% increased maximum Mana</li></ul>"},{"name":"Energy Shield and Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+14 to maximum Energy Shield</li><li class=\"mod\">+16 to maximum Mana</li></ul>"},{"name":"Energy Shield and Mana Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+16 to maximum Energy Shield</li><li class=\"mod\">25% increased Mana Regeneration Rate</li></ul>"},{"name":"Energy Shield and Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased maximum Energy Shield</li><li class=\"mod\">10% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Energy Shield Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">0.3% of Spell Damage Leeched as Energy Shield</li></ul>"},{"name":"Energy Shield Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Maximum total Energy Shield Recovery per second from Leech</li></ul>"},{"name":"Energy Shield Recharge Rate","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li></ul>"},{"name":"Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li></ul>"},{"name":"Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Evasion Rating</li></ul>"},{"name":"Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Evasion Rating</li></ul>"},{"name":"Evasion and Blind Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Evasion Rating</li><li class=\"mod\">15% increased Blind Effect</li></ul>"},{"name":"Evasion and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Evasion Rating</li><li class=\"mod\">+4% to all Elemental Resistances</li></ul>"},{"name":"Evasion and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li></ul>"},{"name":"Evasion and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li></ul>"},{"name":"Evasion and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Evasion Rating</li><li class=\"mod\">4% increased maximum Energy Shield</li></ul>"},{"name":"Evasion and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+30 to Evasion Rating</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Evasion and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Evasion Rating</li><li class=\"mod\">4% increased maximum Life</li></ul>"},{"name":"Evasion and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Evasion and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+20 to Evasion Rating</li><li class=\"mod\">+14 to maximum Life</li></ul>"},{"name":"Evasion and Movement Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">15% increased Cooldown Recovery Rate of Movement Skills</li></ul>"},{"name":"Evasion and Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Evasion Rating</li><li class=\"mod\">3% increased Movement Speed</li></ul>"},{"name":"Evasion and Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">3% increased Movement Speed</li></ul>"},{"name":"Evasion and Phasing","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Evasion Rating</li><li class=\"mod\">10% chance to gain Phasing for 4 seconds on Kill</li></ul>"},{"name":"Evasion and Spell Suppression","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% chance to Suppress Spell Damage</li><li class=\"mod\">12% increased Evasion Rating</li></ul>"},{"name":"Evasion per Frenzy Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Evasion Rating per Frenzy Charge</li></ul>"},{"name":"Evasion Per Frenzy Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Evasion Rating per Frenzy Charge</li></ul>"},{"name":"Exerted Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Exerted Attacks deal 20% increased Damage</li></ul>"},{"name":"Faster Ailments","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Damaging Ailments deal damage 5% faster</li></ul>"},{"name":"Faster Bleeding","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Bleeding you inflict deals Damage 5% faster</li></ul>"},{"name":"Faster Ignite","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Ignites you inflict deal Damage 5% faster</li></ul>"},{"name":"Fire and Cold Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Fire Damage</li><li class=\"mod\">8% increased Cold Damage</li></ul>"},{"name":"Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Fire Damage</li></ul>"},{"name":"Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Fire Damage</li></ul>"},{"name":"Fire Damage and Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Fire Damage</li><li class=\"mod\">8% increased Area of Effect</li></ul>"},{"name":"Fire Damage and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Fire Damage</li><li class=\"mod\">3% increased Cast Speed</li></ul>"},{"name":"Fire Damage and Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Fire Damage</li><li class=\"mod\">Regenerate 0.4% of Life per second</li></ul>"},{"name":"Fire Damage over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Burning Damage</li></ul>"},{"name":"Fire Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+8% to Fire Resistance</li></ul>"},{"name":"Fire Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+18% to Fire Resistance</li></ul>"},{"name":"Fire Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Fire Resistance</li></ul>"},{"name":"Flask and Tincture Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Flasks applied to you have 5% increased Effect</li><li class=\"mod\">Tinctures applied to you have 5% increased Effect</li></ul>"},{"name":"Flask Charges against Marked Enemy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Marked Enemy grants 20% increased Flask Charges to you</li></ul>"},{"name":"Flask Charges Gained","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Flask Charges gained</li></ul>"},{"name":"Flask Charges Used","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% reduced Flask Charges used</li></ul>"},{"name":"Flask Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Flask Effect Duration</li></ul>"},{"name":"Flask Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Flask Effect Duration</li></ul>"},{"name":"Flask Effect Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Flask Effect Duration</li></ul>"},{"name":"Flask Effect Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Flask Effect Duration</li></ul>"},{"name":"Forking Angle","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">50% reduced Projectile Fork angle</li></ul>"},{"name":"Forking Angle","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">50% increased Projectile Fork angle</li></ul>"},{"name":"Fortification Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">40% increased Fortification Duration</li></ul>"},{"name":"Fortification Gain","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Fortifying Hits grant 40% increased Fortification</li></ul>"},{"name":"Fortify on Melee Stun","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Melee Hits which Stun have 10% chance to Fortify</li></ul>"},{"name":"Freeze and Chill Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% chance to Avoid being Chilled</li><li class=\"mod\">20% chance to Avoid being Frozen</li></ul>"},{"name":"Freeze Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Freeze</li></ul>"},{"name":"Frenzy Charge Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Frenzy Charge Duration</li></ul>"},{"name":"Golem Life and Buff Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Effect of Buffs granted by your Golems</li><li class=\"mod\">Golems have 15% increased Maximum Life</li></ul>"},{"name":"Herald Buff Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Effect of Herald Buffs on you</li></ul>"},{"name":"Hex Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Area of Effect of Hex Skills</li></ul>"},{"name":"Ignite and Bleed Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Ignite Duration on Enemies</li><li class=\"mod\">25% increased Bleeding Duration</li></ul>"},{"name":"Ignite Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% chance to Avoid being Ignited</li></ul>"},{"name":"Ignite Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Ignite</li></ul>"},{"name":"Ignite Chance and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Ignite Duration on Enemies</li><li class=\"mod\">15% chance to Ignite</li></ul>"},{"name":"Ignite Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% reduced Ignite Duration on you</li></ul>"},{"name":"Impale Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Impale Enemies on Hit with Attacks</li></ul>"},{"name":"Impale Chance and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% increased Attack Speed</li><li class=\"mod\">5% chance to Impale Enemies on Hit with Attacks</li></ul>"},{"name":"Impale Chance and Physical Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Attack Physical Damage</li><li class=\"mod\">5% chance to Impale Enemies on Hit with Attacks</li></ul>"},{"name":"Impale Chance with Two Handed Weapons","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Impale Enemies on Hit with Two Handed Weapons</li></ul>"},{"name":"Impale Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Impale Effect</li></ul>"},{"name":"Impale Effect with Two Handed Weapons","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Effect of Impales you inflict with Two Handed Weapons</li></ul>"},{"name":"Increased Energy Shield Leeched","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased total Recovery per second from Energy Shield Leech</li></ul>"},{"name":"Increased Energy Shield Leeched","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">80% increased total Recovery per second from Energy Shield Leech</li></ul>"},{"name":"Intelligence","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10 to Intelligence</li></ul>"},{"name":"Intelligence","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15 to Intelligence</li></ul>"},{"name":"Knockback Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Knock Enemies Back on hit</li></ul>"},{"name":"Knockback Distance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Knockback Distance</li></ul>"},{"name":"Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased maximum Life</li></ul>"},{"name":"Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Life</li></ul>"},{"name":"Life and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Armour</li><li class=\"mod\">4% increased maximum Life</li></ul>"},{"name":"Life and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+30 to Armour</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Life and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Armour</li><li class=\"mod\">4% increased maximum Life</li></ul>"},{"name":"Life and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+20 to Armour</li><li class=\"mod\">+16 to maximum Life</li></ul>"},{"name":"Life and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Armour</li><li class=\"mod\">4% increased maximum Life</li></ul>"},{"name":"Life and Elemental Ailment Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Life</li><li class=\"mod\">4% chance to Avoid Elemental Ailments</li></ul>"},{"name":"Life and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Life</li><li class=\"mod\">+3% to all Elemental Resistances</li></ul>"},{"name":"Life and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Life and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Energy Shield</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Life and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">3% increased maximum Life</li></ul>"},{"name":"Life and Energy Shield on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 15 Life per Enemy Killed</li><li class=\"mod\">Gain 15 Energy Shield per Enemy Killed</li></ul>"},{"name":"Life and Flasks","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Life</li><li class=\"mod\">10% increased Life Recovery from Flasks</li></ul>"},{"name":"Life and Life on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Life</li><li class=\"mod\">Gain 10 Life per Enemy Killed</li></ul>"},{"name":"Life and Mana Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">0.4% of Attack Damage Leeched as Life</li><li class=\"mod\">0.4% of Attack Damage Leeched as Mana</li></ul>"},{"name":"Life and Mana on Hit","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 4 Life per Enemy Hit with Attacks</li><li class=\"mod\">Gain 2 Mana per Enemy Hit with Attacks</li></ul>"},{"name":"Life and Mana on Kill against Cursed Enemies","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Recover 1% of Mana when you Kill a Cursed Enemy</li><li class=\"mod\">Recover 1% of Life when you Kill a Cursed Enemy</li></ul>"},{"name":"Life and Mana recovery from Flasks","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Life Recovery from Flasks</li><li class=\"mod\">10% increased Mana Recovery from Flasks</li></ul>"},{"name":"Life and Reduced Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Life</li><li class=\"mod\">3% reduced Cost of Skills</li></ul>"},{"name":"Life and Strength","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+12 to maximum Life</li><li class=\"mod\">+5 to Strength</li></ul>"},{"name":"Life and Stun Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Life</li><li class=\"mod\">8% chance to Avoid being Stunned</li></ul>"},{"name":"Life Flask Charge Gain","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Life Flasks gain 1 Charge every 3 seconds</li></ul>"},{"name":"Life Flasks and Flask Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Life Recovery from Flasks</li><li class=\"mod\">10% increased Flask Effect Duration</li></ul>"},{"name":"Life Gain on Hit","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 5 Life per Enemy Hit with Attacks</li></ul>"},{"name":"Life Gain on Hit","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 6 Life per Enemy Hit with Attacks</li></ul>"},{"name":"Life Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">0.4% of Attack Damage Leeched as Life</li></ul>"},{"name":"Life Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Maximum total Life Recovery per second from Leech</li></ul>"},{"name":"Life Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">0.6% of Physical Attack Damage Leeched as Life</li></ul>"},{"name":"Life Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">0.5% of Attack Damage Leeched as Life</li></ul>"},{"name":"Life Leech and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Attack Speed</li><li class=\"mod\">0.4% of Physical Attack Damage Leeched as Life</li></ul>"},{"name":"Life Leech Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">60% increased total Recovery per second from Life Leech</li></ul>"},{"name":"Life Leech Speed and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Attack Speed</li><li class=\"mod\">40% increased total Recovery per second from Life Leech</li></ul>"},{"name":"Life on Kill against Cursed Enemies","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Recover 2% of Life when you Kill a Cursed Enemy</li></ul>"},{"name":"Life on Kill and Recoup","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 15 Life per Enemy Killed</li><li class=\"mod\">4% of Damage taken Recouped as Life</li></ul>"},{"name":"Life Recoup","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% of Damage taken Recouped as Life</li></ul>"},{"name":"Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Regenerate 0.6% of Life per second</li></ul>"},{"name":"Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Regenerate 0.5% of Life per second</li></ul>"},{"name":"Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Regenerate 0.3% of Life per second</li></ul>"},{"name":"Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Regenerate 0.8% of Life per second</li></ul>"},{"name":"Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Regenerate 0.4% of Life per second</li></ul>"},{"name":"Life Regeneration per Endurance Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Regenerate 0.2% of Life per second per Endurance Charge</li></ul>"},{"name":"Lightning Ailment Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Effect of Lightning Ailments</li></ul>"},{"name":"Lightning Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+12% to Critical Strike Multiplier with Lightning Skills</li></ul>"},{"name":"Lightning Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Lightning Damage</li></ul>"},{"name":"Lightning Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Lightning Damage</li></ul>"},{"name":"Lightning Damage and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Lightning Damage</li><li class=\"mod\">3% increased Cast Speed</li></ul>"},{"name":"Lightning Damage and Shock Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Lightning Damage</li><li class=\"mod\">10% chance to Shock</li></ul>"},{"name":"Lightning Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+8% to Lightning Resistance</li></ul>"},{"name":"Lightning Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+18% to Lightning Resistance</li></ul>"},{"name":"Lightning Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Lightning Resistance</li></ul>"},{"name":"Link Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Link Skills have 10% increased Cast Speed</li></ul>"},{"name":"Link Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Link Skills have 15% increased Skill Effect Duration</li></ul>"},{"name":"Link Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Link Skills have 5% increased Buff Effect</li></ul>"},{"name":"Link Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% reduced Mana Cost of Link Skills</li></ul>"},{"name":"Mace and Staff Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Staff Attacks deal 12% increased Damage with Hits and Ailments</li><li class=\"mod\">Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Mace Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Maces or Sceptres</li></ul>"},{"name":"Mace Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Critical Strike Chance with Maces or Sceptres</li><li class=\"mod\">+16% to Critical Strike Multiplier with Maces or Sceptres</li></ul>"},{"name":"Mace Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Critical Strike Multiplier with Maces or Sceptres</li></ul>"},{"name":"Mace Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 14% increased Damage with Ailments</li></ul>"},{"name":"Mace Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments</li></ul>"},{"name":"Mace Damage and Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments</li><li class=\"mod\">8% increased Area of Effect</li></ul>"},{"name":"Mace Damage and Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 14% increased Damage with Ailments</li><li class=\"mod\">8% increased Area of Effect</li></ul>"},{"name":"Mace Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments</li><li class=\"mod\">3% increased Attack Speed with Maces or Sceptres</li></ul>"},{"name":"Mace Damage and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 10% increased Damage with Ailments</li><li class=\"mod\">20% increased Critical Strike Chance with Maces or Sceptres</li></ul>"},{"name":"Mace Damage and Reduced Enemy Stun Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 16% increased Damage with Ailments</li><li class=\"mod\">10% reduced Enemy Stun Threshold with Maces or Sceptres</li></ul>"},{"name":"Mace Damage and Reduced Enemy Stun Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 16% increased Damage with Ailments</li><li class=\"mod\">5% reduced Enemy Stun Threshold with Maces or Sceptres</li></ul>"},{"name":"Mace Damage and Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 16% increased Damage with Ailments</li><li class=\"mod\">10% chance to double Stun Duration</li></ul>"},{"name":"Mace Damage and Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 16% increased Damage with Ailments</li><li class=\"mod\">20% increased Stun Duration on Enemies</li></ul>"},{"name":"Mace Damage and Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 12% increased Damage with Ailments</li><li class=\"mod\">10% increased Stun Duration on Enemies</li></ul>"},{"name":"Mace Elemental Damage and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Accuracy Rating with Maces or Sceptres</li><li class=\"mod\">12% increased Elemental Damage with Maces or Sceptres</li></ul>"},{"name":"Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li></ul>"},{"name":"Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+20 to maximum Mana</li><li class=\"mod\">10% increased maximum Mana</li></ul>"},{"name":"Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Mana</li></ul>"},{"name":"Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+25 to maximum Mana</li><li class=\"mod\">10% increased maximum Mana</li></ul>"},{"name":"Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased maximum Mana</li></ul>"},{"name":"Mana and Arcane Surge Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">20% increased Effect of Arcane Surge on you</li></ul>"},{"name":"Mana and Aura Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">10% increased Area of Effect of Aura Skills</li></ul>"},{"name":"Mana and Flask Charges Gained","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">10% increased Flask Charges gained</li></ul>"},{"name":"Mana and Flask Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">Flasks applied to you have 5% increased Effect</li></ul>"},{"name":"Mana and Flasks","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased maximum Mana</li><li class=\"mod\">15% increased Mana Recovery from Flasks</li></ul>"},{"name":"Mana and Guard Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased maximum Mana</li><li class=\"mod\">Guard Skills have 20% increased Cooldown Recovery Rate</li></ul>"},{"name":"Mana and Increased Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased maximum Mana</li><li class=\"mod\">5% increased Mana Cost of Skills</li></ul>"},{"name":"Mana and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Life</li><li class=\"mod\">8% increased maximum Mana</li></ul>"},{"name":"Mana and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Life</li><li class=\"mod\">5% increased maximum Mana</li></ul>"},{"name":"Mana and Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Mana Regeneration Rate</li><li class=\"mod\">Regenerate 0.4% of Life per second</li></ul>"},{"name":"Mana and Mana on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased maximum Mana</li><li class=\"mod\">Gain 15 Mana per Enemy Killed</li></ul>"},{"name":"Mana and Mana Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">10% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana and Reduced Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Mana</li><li class=\"mod\">3% reduced Mana Cost of Skills</li></ul>"},{"name":"Mana and Reduced Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">4% reduced Mana Cost of Skills</li></ul>"},{"name":"Mana and Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% Chance to Block Spell Damage</li><li class=\"mod\">5% increased maximum Mana</li></ul>"},{"name":"Mana and Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage</li><li class=\"mod\">5% increased maximum Mana</li></ul>"},{"name":"Mana Flask Charge Gain","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mana Flasks gain 1 Charge every 3 seconds</li></ul>"},{"name":"Mana Flasks","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Mana Recovery from Flasks</li><li class=\"mod\">5% increased Flask Charges gained</li></ul>"},{"name":"Mana Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">0.4% of Attack Damage Leeched as Mana</li></ul>"},{"name":"Mana Leech Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">60% increased total Recovery per second from Mana Leech</li></ul>"},{"name":"Mana on Hit","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 3 Mana per Enemy Hit with Attacks</li></ul>"},{"name":"Mana on Kill against Cursed Enemies","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Recover 2% of Mana when you Kill a Cursed Enemy</li></ul>"},{"name":"Mana Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration and Intelligence","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">+5 to Intelligence</li></ul>"},{"name":"Mana Regeneration and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Life</li><li class=\"mod\">10% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+14 to maximum Life</li><li class=\"mod\">20% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration and Reduced Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Mana Regeneration Rate</li><li class=\"mod\">5% reduced Mana Cost of Skills</li></ul>"},{"name":"Mana Regeneration per Power Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Mana Regeneration Rate per Power Charge</li></ul>"},{"name":"Mark Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mark Skills have 10% increased Cast Speed</li></ul>"},{"name":"Mark Cast Speed and Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mark Skills have 5% increased Cast Speed</li><li class=\"mod\">5% reduced Mana Cost of Mark Skills</li></ul>"},{"name":"Mark Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Effect of your Marks</li></ul>"},{"name":"Mark Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% reduced Mana Cost of Mark Skills</li></ul>"},{"name":"Maximum Cold Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+1% to maximum Cold Resistance</li></ul>"},{"name":"Maximum Fire Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+1% to maximum Fire Resistance</li></ul>"},{"name":"Maximum Fortification","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+1 to maximum Fortification</li></ul>"},{"name":"Maximum Lightning Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+1% to maximum Lightning Resistance</li></ul>"},{"name":"Maximum Rage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3 to Maximum Rage</li></ul>"},{"name":"Maximum Rage and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Armour</li><li class=\"mod\">+2 to Maximum Rage</li></ul>"},{"name":"Melee Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Melee Skills have 10% increased Area of Effect</li></ul>"},{"name":"Melee Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Melee Attack Speed</li></ul>"},{"name":"Melee Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Melee Attack Speed</li></ul>"},{"name":"Melee Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Melee Critical Strike Chance</li></ul>"},{"name":"Melee Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Melee Critical Strike Chance</li></ul>"},{"name":"Melee Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Melee Critical Strike Chance</li><li class=\"mod\">+10% to Melee Critical Strike Multiplier</li></ul>"},{"name":"Melee Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+12% to Melee Critical Strike Multiplier</li></ul>"},{"name":"Melee Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10% to Melee Critical Strike Multiplier</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks with Melee Weapons deal 4% increased Damage with Ailments</li><li class=\"mod\">4% increased Melee Physical Damage</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Melee Damage</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Melee Physical Damage</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Melee Physical Damage</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks with Melee Weapons deal 12% increased Damage with Ailments</li><li class=\"mod\">12% increased Melee Physical Damage</li></ul>"},{"name":"Melee Damage and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+16 to maximum Life</li><li class=\"mod\">16% increased Melee Physical Damage</li></ul>"},{"name":"Melee Damage and Strike Range","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Melee Damage</li><li class=\"mod\">+0.1 metres to Melee Strike Range</li></ul>"},{"name":"Mine Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Skills used by Mines have 10% increased Area of Effect</li></ul>"},{"name":"Mine Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Critical Strike Chance with Mines</li></ul>"},{"name":"Mine Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Mines</li><li class=\"mod\">+10% to Critical Strike Multiplier with Mines</li></ul>"},{"name":"Mine Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Critical Strike Chance with Mines</li><li class=\"mod\">+8% to Critical Strike Multiplier with Mines</li></ul>"},{"name":"Mine Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Critical Strike Multiplier with Mines</li></ul>"},{"name":"Mine Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Mine Damage</li></ul>"},{"name":"Mine Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Mine Damage</li></ul>"},{"name":"Mine Damage and Reservation Efficiency","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Mine Damage</li><li class=\"mod\">10% increased Mana Reservation Efficiency of Skills that throw Mines</li></ul>"},{"name":"Mine Detonation Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mines have 20% increased Detonation Speed</li></ul>"},{"name":"Mine Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Mine Duration</li></ul>"},{"name":"Mine Throwing Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Mine Throwing Speed</li></ul>"},{"name":"Minion Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 4% increased Attack Speed</li><li class=\"mod\">Minions have 4% increased Cast Speed</li></ul>"},{"name":"Minion Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have +12% Chance to Block Attack Damage</li></ul>"},{"name":"Minion Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 25% increased Critical Strike Chance</li></ul>"},{"name":"Minion Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 20% increased Critical Strike Chance</li></ul>"},{"name":"Minion Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have +20% to Critical Strike Multiplier</li></ul>"},{"name":"Minion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 16% increased Damage</li></ul>"},{"name":"Minion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Minion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 15% increased Damage</li></ul>"},{"name":"Minion Damage and Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 10% increased Damage</li><li class=\"mod\">Minions have 3% increased Attack Speed</li><li class=\"mod\">Minions have 3% increased Cast Speed</li></ul>"},{"name":"Minion Damage and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 12% increased Damage</li><li class=\"mod\">12% increased Minion Duration</li></ul>"},{"name":"Minion Damage and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 5% increased maximum Life</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Minion Damage while you have a Herald","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 10% increased Damage while you are affected by a Herald</li></ul>"},{"name":"Minion Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 12% increased maximum Life</li></ul>"},{"name":"Minion Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 10% increased maximum Life</li></ul>"},{"name":"Minion Life and Chaos Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 8% increased maximum Life</li><li class=\"mod\">Minions have +13% to Chaos Resistance</li></ul>"},{"name":"Minion Life and Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 10% increased maximum Life</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Minion Life and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 8% increased maximum Life</li><li class=\"mod\">Minions have +8% to all Elemental Resistances</li></ul>"},{"name":"Minion Life and Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 8% increased maximum Life</li><li class=\"mod\">Minions have 8% additional Physical Damage Reduction</li></ul>"},{"name":"Minion Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions Regenerate 1.5% of Life per second</li></ul>"},{"name":"Minion Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have +12% Chance to Block Spell Damage</li></ul>"},{"name":"Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Movement Speed</li></ul>"},{"name":"Movement Speed and Spell Suppression","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% chance to Suppress Spell Damage</li><li class=\"mod\">3% increased Movement Speed</li></ul>"},{"name":"Movement Speed per Frenzy Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% increased Movement Speed per Frenzy Charge</li></ul>"},{"name":"One Handed Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks with One Handed Weapons deal 20% increased Damage with Ailments</li><li class=\"mod\">14% increased Damage with One Handed Weapons</li></ul>"},{"name":"One Handed Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with One Handed Melee Weapons</li><li class=\"mod\">Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments</li></ul>"},{"name":"Physical and Chaos Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Chaos Damage</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical and Chaos Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Chaos Damage</li><li class=\"mod\">12% increased Physical Damage</li></ul>"},{"name":"Physical and Chaos Damage and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Chaos Damage</li><li class=\"mod\">+12 to maximum Life</li><li class=\"mod\">14% increased Physical Damage</li></ul>"},{"name":"Physical and Elemental Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Elemental Damage</li><li class=\"mod\">8% increased Physical Damage</li></ul>"},{"name":"Physical and Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Fire Damage</li><li class=\"mod\">8% increased Physical Damage</li></ul>"},{"name":"Physical and Lightning Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Lightning Damage</li><li class=\"mod\">8% increased Physical Damage</li></ul>"},{"name":"Physical and Minion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 10% increased Damage</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Physical Damage</li></ul>"},{"name":"Physical Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Attack Physical Damage</li></ul>"},{"name":"Physical Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Attack Physical Damage</li></ul>"},{"name":"Physical Attack Damage and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Attack Physical Damage</li><li class=\"mod\">+14 to maximum Life</li></ul>"},{"name":"Physical Bow Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Bows</li><li class=\"mod\">14% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Physical Bow Damage and Stun Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Physical Damage with Bows</li><li class=\"mod\">10% reduced Enemy Stun Threshold with Bows</li><li class=\"mod\">10% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Physical Damage</li></ul>"},{"name":"Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage</li></ul>"},{"name":"Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Attack and Cast Speed</li><li class=\"mod\">8% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Ignore Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Hits have 10% chance to ignore Enemy Physical Damage Reduction</li><li class=\"mod\">14% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Overwhelm","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Hits have 10% chance to ignore Enemy Physical Damage Reduction</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Strength","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5 to Strength</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage as Extra Cold Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 4% of Physical Damage as Extra Cold Damage</li></ul>"},{"name":"Physical Damage as Extra Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 4% of Physical Damage as Extra Fire Damage</li></ul>"},{"name":"Physical Damage over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage over Time</li></ul>"},{"name":"Physical Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Physical Damage over Time Multiplier</li></ul>"},{"name":"Physical Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to Physical Damage over Time Multiplier</li></ul>"},{"name":"Pierce","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Projectiles Pierce an additional Target</li></ul>"},{"name":"Poison Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% chance to Avoid being Poisoned</li></ul>"},{"name":"Poison Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Poison on Hit</li></ul>"},{"name":"Poison Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Poison on Hit with Attacks</li></ul>"},{"name":"Poison Chance and Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to Damage over Time Multiplier for Poison</li><li class=\"mod\">10% chance to Poison on Hit with Attacks</li></ul>"},{"name":"Poison Chance and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Poison Duration</li><li class=\"mod\">10% chance to Poison on Hit</li></ul>"},{"name":"Poison Damage and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Cast Speed</li><li class=\"mod\">15% increased Damage with Poison</li></ul>"},{"name":"Poison Damage and Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to Damage over Time Multiplier for Poison</li><li class=\"mod\">10% chance to Poison on Hit with Attacks</li></ul>"},{"name":"Poison Damage Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Damage over Time Multiplier for Poison</li></ul>"},{"name":"Power Charge Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Power Charge Duration</li></ul>"},{"name":"Projectile Attack Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Projectile Attack Skills have 20% increased Critical Strike Chance</li></ul>"},{"name":"Projectile Attack Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Projectile Attack Skills have 25% increased Critical Strike Chance</li></ul>"},{"name":"Projectile Attack Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Projectile Attack Skills have 10% increased Critical Strike Chance</li><li class=\"mod\">Projectile Attack Skills have +10% to Critical Strike Multiplier</li></ul>"},{"name":"Projectile Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+30 to Accuracy Rating</li><li class=\"mod\">16% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage and Dexterity","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Projectile Damage</li><li class=\"mod\">+5 to Dexterity</li></ul>"},{"name":"Projectile Damage and Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Projectile Speed</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage and Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% reduced Projectile Speed</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Rage on Hit","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 1 Rage on Melee Hit</li></ul>"},{"name":"Reduced Skill Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% reduced Skill Effect Duration</li></ul>"},{"name":"Reservation Efficiency","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Mana Reservation Efficiency of Skills</li></ul>"},{"name":"Reservation Efficiency","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Reservation Efficiency of Skills</li></ul>"},{"name":"Reservation Efficiency","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Mana Reservation Efficiency of Skills</li></ul>"},{"name":"Reservation Efficiency of Heralds","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Mana Reservation Efficiency of Herald Skills</li></ul>"},{"name":"Retaliation Skill Area Of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills have 15% increased Area of Effect</li></ul>"},{"name":"Retaliation Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills have 15% increased Cooldown Recovery Rate</li></ul>"},{"name":"Retaliation Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills have 12% increased Cooldown Recovery Rate</li></ul>"},{"name":"Retaliation Skill Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills deal 20% increased Damage</li></ul>"},{"name":"Retaliation Skill Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills deal 16% increased Damage</li></ul>"},{"name":"Retaliation Skill Damage and Shield Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">Retaliation Skills deal 12% increased Damage</li></ul>"},{"name":"Retaliation Skill Damage and Stun Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills deal 15% increased Damage</li><li class=\"mod\">Retaliation Skills have 10% reduced Enemy Stun Threshold</li></ul>"},{"name":"Retaliation Skill Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills have 8% increased Speed</li></ul>"},{"name":"Retaliation Skill Speed and Shield Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">Retaliation Skills have 6% increased Speed</li></ul>"},{"name":"Retaliation Skill Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills have 25% increased Stun Duration on Enemies</li></ul>"},{"name":"Retaliation Skill Usable Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills become Usable for 20% longer</li></ul>"},{"name":"Shield Block and Block Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">30% increased Block Recovery</li></ul>"},{"name":"Shield Block and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">+4% Elemental Resistances while holding a Shield</li></ul>"},{"name":"Shield Block and Elemental Resistances with a Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">+3% Elemental Resistances while holding a Shield</li></ul>"},{"name":"Shield Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Cast Speed while holding a Shield</li></ul>"},{"name":"Shield Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Attack Damage while holding a Shield</li><li class=\"mod\">Attack Skills deal 12% increased Damage with Ailments while holding a Shield</li></ul>"},{"name":"Shield Damage and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">10% increased Physical Attack Damage while holding a Shield</li><li class=\"mod\">Attack Skills deal 10% increased Damage with Ailments while holding a Shield</li></ul>"},{"name":"Shield Damage and Defences","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Attack Damage while holding a Shield</li><li class=\"mod\">Attack Skills deal 14% increased Damage with Ailments while holding a Shield</li><li class=\"mod\">30% increased Defences from Equipped Shield</li></ul>"},{"name":"Shield Defences","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">50% increased Defences from Equipped Shield</li></ul>"},{"name":"Shield Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% Chance to Block Spell Damage while holding a Shield</li></ul>"},{"name":"Shield Spell Block and Elemental Resistances with a Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">+3% Elemental Resistances while holding a Shield</li></ul>"},{"name":"Shield Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Spell Damage while holding a Shield</li></ul>"},{"name":"Shield Spell Damage and Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">8% increased Spell Damage while holding a Shield</li></ul>"},{"name":"Shock Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% chance to Avoid being Shocked</li></ul>"},{"name":"Shock Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Shock</li></ul>"},{"name":"Shock Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% reduced Effect of Shock on you</li></ul>"},{"name":"Skill Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Skill Effect Duration</li></ul>"},{"name":"Slower Mana Burn","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Tinctures applied to you have 5% reduced Mana Burn rate</li></ul>"},{"name":"Slower Rage Decay","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Inherent loss of Rage is 10% slower</li></ul>"},{"name":"Slower Rage Decay and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Armour</li><li class=\"mod\">Inherent loss of Rage is 8% slower</li></ul>"},{"name":"Spell Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Spell Skills have 10% increased Area of Effect</li></ul>"},{"name":"Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% chance to Block Spell Damage while holding a Staff or Shield</li></ul>"},{"name":"Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% chance to Block Spell Damage while holding a Staff or Shield</li></ul>"},{"name":"Spell Block and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to all Elemental Resistances</li><li class=\"mod\">+3% chance to Block Spell Damage while holding a Staff or Shield</li></ul>"},{"name":"Spell Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Spell Critical Strike Chance</li></ul>"},{"name":"Spell Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Spell Critical Strike Chance</li></ul>"},{"name":"Spell Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10% to Critical Strike Multiplier for Spell Damage</li></ul>"},{"name":"Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Spell Damage</li></ul>"},{"name":"Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage</li></ul>"},{"name":"Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Spell Damage</li></ul>"},{"name":"Spell Damage and Intelligence","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage</li><li class=\"mod\">+5 to Intelligence</li></ul>"},{"name":"Spell Damage and Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Spell Damage</li><li class=\"mod\">+16 to maximum Mana</li></ul>"},{"name":"Spell Damage and Stun Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage</li><li class=\"mod\">10% increased Stun and Block Recovery</li></ul>"},{"name":"Spell Damage Over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage Over Time with Spell Skills</li></ul>"},{"name":"Spell Damage Over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Damage Over Time with Spell Skills</li></ul>"},{"name":"Spell Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to Damage Over Time Multiplier with Spell Skills</li></ul>"},{"name":"Spell Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Damage Over Time Multiplier with Spell Skills</li></ul>"},{"name":"Spell Damage Over Time Multiplier and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to Damage Over Time Multiplier with Spell Skills</li><li class=\"mod\">6% increased Skill Effect Duration</li></ul>"},{"name":"Spell Damage per Power Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Spell Damage per Power Charge</li></ul>"},{"name":"Spell Suppression","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+8% chance to Suppress Spell Damage</li></ul>"},{"name":"Spell Suppression and Energy Shield Recharge Rate","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% chance to Suppress Spell Damage</li><li class=\"mod\">10% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Spell Suppression and Life Flask Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% chance to Suppress Spell Damage</li><li class=\"mod\">12% increased Life Recovery from Flasks</li></ul>"},{"name":"Staff Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Accuracy Rating with Staves</li></ul>"},{"name":"Staff Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Area of Effect while wielding a Staff</li></ul>"},{"name":"Staff Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Area of Effect while wielding a Staff</li></ul>"},{"name":"Staff Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\">+3% Chance to Block Spell Damage while wielding a Staff</li></ul>"},{"name":"Staff Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% Chance to Block Attack Damage while wielding a Staff</li></ul>"},{"name":"Staff Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Global Critical Strike Chance while wielding a Staff</li></ul>"},{"name":"Staff Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Global Critical Strike Chance while wielding a Staff</li></ul>"},{"name":"Staff Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Global Critical Strike Chance while wielding a Staff</li><li class=\"mod\">+10% to Global Critical Strike Multiplier while wielding a Staff</li></ul>"},{"name":"Staff Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Staves</li><li class=\"mod\">+12% to Critical Strike Multiplier with Staves</li></ul>"},{"name":"Staff Damage and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Staff Attacks deal 15% increased Damage with Hits and Ailments</li><li class=\"mod\">15% increased Armour</li></ul>"},{"name":"Staff Damage and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Staff Attacks deal 10% increased Damage with Hits and Ailments</li><li class=\"mod\">+2% Chance to Block Attack Damage while wielding a Staff</li></ul>"},{"name":"Staff Damage and Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Staff Attacks deal 16% increased Damage with Hits and Ailments</li><li class=\"mod\">10% increased Stun Duration with Staves on Enemies</li></ul>"},{"name":"Staff Elemental Damage and Penetration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Elemental Damage with Staves</li><li class=\"mod\">Damage with Weapons Penetrates 2% Elemental Resistances</li></ul>"},{"name":"Staff Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% Chance to Block Spell Damage while wielding a Staff</li></ul>"},{"name":"Staff Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Spell Damage while wielding a Staff</li></ul>"},{"name":"Staff Spell Damage and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage while wielding a Staff</li><li class=\"mod\">+3% Chance to Block Attack Damage while wielding a Staff</li></ul>"},{"name":"Staff Spell Damage and Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage while wielding a Staff</li><li class=\"mod\">+3% Chance to Block Spell Damage while wielding a Staff</li></ul>"},{"name":"Stance Reservation Efficiency","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Mana Reservation Efficiency of Stance Skills</li></ul>"},{"name":"Stance Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Cooldown Recovery Rate for Stance Skills</li></ul>"},{"name":"Strength","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10 to Strength</li></ul>"},{"name":"Strength","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15 to Strength</li></ul>"},{"name":"Stun Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Avoid being Stunned</li></ul>"},{"name":"Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Stun Duration on Enemies</li></ul>"},{"name":"Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Stun Duration on Enemies</li></ul>"},{"name":"Stun Duration per Endurance Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Stun Duration on Enemies per Endurance Charge</li></ul>"},{"name":"Stun Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Stun and Block Recovery</li></ul>"},{"name":"Stun Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Stun Threshold</li></ul>"},{"name":"Stun Threshold Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% reduced Enemy Stun Threshold</li></ul>"},{"name":"Sword Accuracy and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Accuracy Rating with Swords</li><li class=\"mod\">20% increased Critical Strike Chance with Swords</li></ul>"},{"name":"Sword Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Critical Strike Chance with Swords</li></ul>"},{"name":"Sword Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Swords</li><li class=\"mod\">+10% to Critical Strike Multiplier with Swords</li></ul>"},{"name":"Sword Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+12% to Critical Strike Multiplier with Swords</li></ul>"},{"name":"Sword Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with Swords</li><li class=\"mod\">Sword Attacks deal 16% increased Damage with Ailments</li></ul>"},{"name":"Sword Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Swords</li><li class=\"mod\">Sword Attacks deal 14% increased Damage with Ailments</li></ul>"},{"name":"Sword Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Sword Attacks deal 14% increased Damage with Hits and Ailments</li></ul>"},{"name":"Sword Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Sword Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Sword Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Physical Damage with Swords</li><li class=\"mod\">Sword Attacks deal 10% increased Damage with Ailments</li><li class=\"mod\">4% increased Attack Speed with Swords</li></ul>"},{"name":"Sword Damage and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">Sword Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Sword Damage and Melee Range","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Sword Attacks deal 10% increased Damage with Hits and Ailments</li><li class=\"mod\">+0.1 metres to Melee Strike Range with Swords</li></ul>"},{"name":"Tincture Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Tinctures applied to you have 10% increased Effect</li></ul>"},{"name":"Tincture Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Tinctures applied to you have 8% increased Effect</li></ul>"},{"name":"Tincture Mana on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Recover 1% of Mana on Kill while you have a Tincture active</li></ul>"},{"name":"Totem Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Spells Cast by Totems have 4% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have 5% increased Attack Speed</li></ul>"},{"name":"Totem Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Spells Cast by Totems have 5% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have 6% increased Attack Speed</li></ul>"},{"name":"Totem Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks used by Totems have 6% increased Attack Speed</li></ul>"},{"name":"Totem Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Critical Strike Chance with Totem Skills</li></ul>"},{"name":"Totem Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Totem Skills</li></ul>"},{"name":"Totem Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Totem Skills</li><li class=\"mod\">+10% to Critical Strike Multiplier with Totem Skills</li></ul>"},{"name":"Totem Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+20% to Critical Strike Multiplier with Totem Skills</li></ul>"},{"name":"Totem Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Totem Damage</li></ul>"},{"name":"Totem Damage and Placement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Totem Damage</li><li class=\"mod\">10% increased Totem Placement speed</li></ul>"},{"name":"Totem Damage and Placement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Totem Damage</li><li class=\"mod\">10% increased Totem Placement speed</li></ul>"},{"name":"Totem Life and Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Totem Damage</li><li class=\"mod\">10% increased Totem Life</li></ul>"},{"name":"Totem Life and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Totem Life</li><li class=\"mod\">Totems gain +16% to all Elemental Resistances</li></ul>"},{"name":"Totem Placement Speed and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Totem Duration</li><li class=\"mod\">15% increased Totem Placement speed</li></ul>"},{"name":"Trap and Mine Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Trap Damage</li><li class=\"mod\">12% increased Mine Damage</li></ul>"},{"name":"Trap and Mine Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Trap Damage</li><li class=\"mod\">14% increased Mine Damage</li></ul>"},{"name":"Trap and Mine Throwing Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Trap Throwing Speed</li><li class=\"mod\">4% increased Mine Throwing Speed</li></ul>"},{"name":"Trap Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Cooldown Recovery Rate for throwing Traps</li></ul>"},{"name":"Trap Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">24% increased Critical Strike Chance with Traps</li><li class=\"mod\">+8% to Critical Strike Multiplier with Traps</li></ul>"},{"name":"Trap Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Trap Damage</li></ul>"},{"name":"Trap Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Trap Damage</li></ul>"},{"name":"Trap Throwing Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Trap Throwing Speed</li></ul>"},{"name":"Trap Throwing Speed and Trigger Area","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Trap Trigger Area of Effect</li><li class=\"mod\">4% increased Trap Throwing Speed</li></ul>"},{"name":"Trap Trigger Area","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Trap Trigger Area of Effect</li></ul>"},{"name":"Two Handed Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed with Two Handed Melee Weapons</li></ul>"},{"name":"Two Handed Melee Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Accuracy Rating with Two Handed Melee Weapons</li></ul>"},{"name":"Two Handed Melee Critical Strike Chance and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Accuracy Rating with Two Handed Melee Weapons</li><li class=\"mod\">20% increased Critical Strike Chance with Two Handed Melee Weapons</li></ul>"},{"name":"Two Handed Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments</li></ul>"},{"name":"Two Handed Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments</li></ul>"},{"name":"Two Handed Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments</li></ul>"},{"name":"Two Handed Melee Damage and Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments</li><li class=\"mod\">5% increased Area of Effect</li></ul>"},{"name":"Two Handed Melee Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments</li><li class=\"mod\">3% increased Attack Speed with Two Handed Melee Weapons</li></ul>"},{"name":"Two Handed Melee Damage and Ignore Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments</li><li class=\"mod\">Hits have 15% chance to ignore Enemy Physical Damage Reduction</li></ul>"},{"name":"Two Handed Melee Damage and Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments</li><li class=\"mod\">0.8% of Physical Attack Damage Leeched as Life</li></ul>"},{"name":"Two Handed Melee Damage and Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments</li><li class=\"mod\">0.4% of Physical Attack Damage Leeched as Life</li></ul>"},{"name":"Two Handed Melee Damage and Life Leech Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments</li><li class=\"mod\">60% increased total Recovery per second from Life Leech</li></ul>"},{"name":"Two Handed Melee Damage and Reduced Enemy Stun Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments</li><li class=\"mod\">5% reduced Enemy Stun Threshold</li></ul>"},{"name":"Two Handed Melee Damage and Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments</li><li class=\"mod\">10% increased Stun Duration with Two Handed Melee Weapons on Enemies</li></ul>"},{"name":"Two Handed Melee Damage and Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments</li><li class=\"mod\">20% increased Stun Duration with Two Handed Melee Weapons on Enemies</li></ul>"},{"name":"Wand Attack Speed and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Attack Speed with Wands</li><li class=\"mod\">8% increased Accuracy Rating with Wands</li></ul>"},{"name":"Wand Attack Speed and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed with Wands</li><li class=\"mod\">8% increased Accuracy Rating with Wands</li></ul>"},{"name":"Wand Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Critical Strike Chance with Wands</li><li class=\"mod\">+12% to Critical Strike Multiplier with Wands</li></ul>"},{"name":"Wand Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Wand Attacks deal 16% increased Damage with Hits and Ailments</li></ul>"},{"name":"Wand Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Wand Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Wand Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Damage while wielding a Wand</li></ul>"},{"name":"Wand Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Damage while wielding a Wand</li><li class=\"mod\">4% increased Attack Speed with Wands</li></ul>"},{"name":"Wand Elemental Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Elemental Damage with Wands</li></ul>"},{"name":"Wand Elemental Damage and Penetration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Elemental Damage with Wands</li><li class=\"mod\">Damage with Weapons Penetrates 2% Elemental Resistances</li></ul>"},{"name":"Wand Lightning Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 5% of Wand Physical Damage as Extra Lightning Damage</li></ul>"},{"name":"Wand Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Wands</li><li class=\"mod\">Wand Attacks deal 12% increased Damage with Ailments</li></ul>"},{"name":"Wand Physical Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Wands</li><li class=\"mod\">Wand Attacks deal 12% increased Damage with Ailments</li><li class=\"mod\">4% increased Attack Speed with Wands</li></ul>"},{"name":"Warcry Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Warcry Skills have 20% increased Area of Effect</li></ul>"},{"name":"Warcry Buff Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Warcry Buff Effect</li></ul>"},{"name":"Warcry Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"Warcry Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"Warcry Cooldown Recovery and Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Warcry Cooldown Recovery Rate</li><li class=\"mod\">Warcry Skills have 15% increased Area of Effect</li></ul>"},{"name":"Warcry Cooldown Recovery and Exerted Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Warcry Cooldown Recovery Rate</li><li class=\"mod\">Exerted Attacks deal 15% increased Damage</li></ul>"},{"name":"Warcry Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Warcry Duration</li></ul>"},{"name":"Warcry Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Warcry Duration</li></ul>"},{"name":"Warcry Duration and Buff Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Warcry Duration</li><li class=\"mod\">5% increased Warcry Buff Effect</li></ul>"},{"name":"Warcry Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Warcry Speed</li></ul>"},{"name":"Warcry Speed and Exerted Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Warcry Speed</li><li class=\"mod\">Exerted Attacks deal 15% increased Damage</li></ul>"},{"name":"Weapon Cold Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Cold Damage with Attack Skills</li></ul>"},{"name":"Weapon Elemental Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Elemental Damage with Attack Skills</li></ul>"},{"name":"Weapon Elemental Damage and Ailment Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Elemental Damage with Attack Skills</li><li class=\"mod\">10% increased Effect of Non-Damaging Ailments</li></ul>"},{"name":"Weapon Elemental Damage, Status Ailment Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Freeze, Shock and Ignite</li><li class=\"mod\">10% increased Elemental Damage with Attack Skills</li></ul>"},{"name":"Weapon Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Fire Damage with Attack Skills</li></ul>"},{"name":"Weapon Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Fire Damage with Attack Skills</li></ul>"},{"name":"Weapon Lightning Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Lightning Damage with Attack Skills</li></ul>"}]