[{"type":"Active","name":"Assassin's Mark","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Mark</span>","effect":"<ul><li class=\"mod secondary\">Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.</li><li class=\"mod\">Cursed enemies have a <span class=\"val\">100</span>% chance to grant a Power Charge when slain</li><li class=\"mod\">Hits against Cursed Enemies have <span class=\"val\">+1.5</span>% to Critical Strike Chance</li><li class=\"mod\">Hits against Cursed Enemies have <span class=\"val\">+(30–49)</span>% to Critical Strike Multiplier</li><li class=\"mod\">Cursed enemies grant <span class=\"val\">(65–600)</span> Life when Killed</li><li class=\"mod\">Cursed enemies grant <span class=\"val\">(25–80)</span> Mana when Killed</li><li>Additional effects from quality:<ul><li class=\"mod\">Cursed Enemies have a <span class=\"val\">(0–5)</span>% chance to grant a Power Charge when Hit</li></ul></li></ul>"},{"type":"Active","name":"Bane","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way.  This skill cannot be used by Totems, Traps, or Mines.</li><li class=\"mod\">Only applies Hexes from Curse Skill Gems requiring Level <span class=\"val\">(24–70)</span> or lower</li><li class=\"mod\">Deals <span class=\"val\">(59.3–1075.5)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">(2.1–2.4)</span> metres</li><li class=\"mod\"><span class=\"val\">(28–42)</span>% more Damage per Curse applied</li><li class=\"mod\"><span class=\"val\">50</span>% increased Debuff Duration per Curse applied</li><li class=\"mod\">Applied Curses have <span class=\"val\">25</span>% less Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Applied Curses have <span class=\"val\">(0–20)</span>% increased Effect</li></ul></li></ul>"},{"type":"Active","name":"Bane of Condemnation","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way.  This skill cannot be used by Totems, Traps, or Mines.</li><li class=\"mod\">Only applies Hexes from Curse Skill Gems requiring Level <span class=\"val\">(24–70)</span> or lower</li><li class=\"mod\">Deals <span class=\"val\">(70.8–1341.7)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\"><span class=\"val\">60</span>% more Damage per Curse applied</li><li class=\"mod\"><span class=\"val\">100</span>% increased Debuff Duration per Curse applied</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0–0.2)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Clarity","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants mana regeneration to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby Allies Regenerate <span class=\"val\">(2.9–33)</span> Mana per second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Conductivity","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.</li><li class=\"mod\">Base duration is <span class=\"val\">(8–11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> metre to radius</li><li class=\"mod\">Cursed enemies have <span class=\"val\">(-36–-17)</span>% to Lightning Resistance</li><li class=\"mod\">Hits against Cursed Enemies have <span class=\"val\">+25</span>% chance to Shock</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Shocks on Cursed enemies have <span class=\"val\">(0–20)</span>% increased Duration</li></ul></li></ul>"},{"type":"Active","name":"Despair","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, lowering their chaos resistance.</li><li class=\"mod\">Base duration is <span class=\"val\">(8–11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> metre to radius</li><li class=\"mod\">Cursed enemies have <span class=\"val\">(-30–-15)</span>% to Chaos Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Effect of Curse</li></ul></li></ul>"},{"type":"Active","name":"Discipline","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(60–217)</span> additional Energy Shield</li><li class=\"mod\">You and nearby Allies gain <span class=\"val\">30</span>% increased Energy Shield Recharge Rate</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Elemental Weakness","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, lowering their elemental resistances.</li><li class=\"mod\">Base duration is <span class=\"val\">(8–11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> metre to radius</li><li class=\"mod\">Cursed enemies have <span class=\"val\">(-30–-15)</span>% to Elemental Resistances</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased Duration of Elemental Ailments on Cursed enemies</li></ul></li></ul>"},{"type":"Active","name":"Enfeeble","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, reducing their accuracy and making them deal less damage.</li><li class=\"mod\">Base duration is <span class=\"val\">(8–11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> metre to radius</li><li class=\"mod\">Cursed enemies have <span class=\"val\">(10–19)</span>% reduced Accuracy Rating</li><li class=\"mod\">Cursed Normal or Magic enemies deal <span class=\"val\">(15–29)</span>% less Damage</li><li class=\"mod\">Cursed Rare or Unique enemies deal <span class=\"val\">(9–18)</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased Curse Duration</li></ul></li></ul>"},{"type":"Active","name":"Flammability","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.</li><li class=\"mod\">Base duration is <span class=\"val\">(8–11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> metre to radius</li><li class=\"mod\">Cursed enemies have <span class=\"val\">(-36–-17)</span>% to Fire Resistance</li><li class=\"mod\">Hits against Cursed Enemies have <span class=\"val\">+25</span>% chance to Ignite</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Ignite on Cursed enemies has <span class=\"val\">(0–20)</span>% increased Duration</li></ul></li></ul>"},{"type":"Active","name":"Frostbite","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.</li><li class=\"mod\">Base duration is <span class=\"val\">(8–11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> metre to radius</li><li class=\"mod\">Cursed enemies have <span class=\"val\">(-36–-17)</span>% to Cold Resistance</li><li class=\"mod\">Hits against Cursed Enemies have <span class=\"val\">+25</span>% chance to Freeze</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Freezes on Cursed enemies have <span class=\"val\">(0–20)</span>% increased Duration</li></ul></li></ul>"},{"type":"Active","name":"Herald of Thunder","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Herald</span>","effect":"<ul><li class=\"mod secondary\">Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.</li><li class=\"mod\">Deals <span class=\"val\">(1–23)</span> to <span class=\"val\">(31–1108)</span> Lightning Damage</li><li class=\"mod\">Cannot inflict Shock</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Storm Hits an Enemy every <span class=\"val\">0.25</span> Seconds</li><li class=\"mod\">Creates a storm when you Kill a Shocked Enemy</li><li class=\"mod\">Buff grants <span class=\"val\">(2–19)</span> to <span class=\"val\">(7–76)</span> Added Attack Lightning Damage</li><li class=\"mod\">Buff grants <span class=\"val\">(2–19)</span> to <span class=\"val\">(7–76)</span> Added Spell Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Storms Hit Enemies with <span class=\"val\">(0–20)</span>% increased Frequency</li></ul></li></ul>"},{"type":"Active","name":"Hexblast","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.</li><li class=\"mod\">Deals <span class=\"val\">(111–1514)</span> to <span class=\"val\">(166–2271)</span> Chaos Damage</li><li class=\"mod\">Base radius is <span class=\"val\">3.2</span> metres</li><li class=\"mod\">All Damage can Ignite, Freeze, and Shock</li><li class=\"mod\">Chaos Damage with Hits is Resisted by lowest Resistance instead</li><li class=\"mod\"><span class=\"val\">90</span>% more Damage with Ailments if Enemy is Hexed</li><li class=\"mod\"><span class=\"val\">200</span>% more Damage with Hits if Enemy is Hexed</li><li class=\"mod\">% chance to remove a Hex after Damaging</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(-10–0)</span>% chance to remove a Hex after Damaging</li></ul></li></ul>"},{"type":"Active","name":"Hexblast of Contradiction","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.</li><li class=\"mod\">Deals <span class=\"val\">(111–1514)</span> to <span class=\"val\">(166–2271)</span> Chaos Damage</li><li class=\"mod\">Base radius is <span class=\"val\">3.2</span> metres</li><li class=\"mod\">All Damage can Ignite, Freeze, and Shock</li><li class=\"mod\">Chaos Damage with Hits is Resisted by highest Resistance instead</li><li class=\"mod\"><span class=\"val\">120</span>% more Damage with Ailments if Enemy is Hexed</li><li class=\"mod\"><span class=\"val\">300</span>% more Damage with Hits if Enemy is Hexed</li><li class=\"mod\">% chance to remove a Hex after Damaging</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(-10–0)</span>% chance to remove a Hex after Damaging</li></ul></li></ul>"},{"type":"Active","name":"Hexblast of Havoc","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.</li><li class=\"mod\">Deals <span class=\"val\">(119–1627)</span> to <span class=\"val\">(178–2440)</span> Chaos Damage</li><li class=\"mod\">Base radius is <span class=\"val\">2.5</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0–0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Icicle Mine","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.</li><li class=\"mod\">Deals <span class=\"val\">(16–514)</span> to <span class=\"val\">(24–771)</span> Cold Damage</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Base Mine Detonation Time is <span class=\"val\">0.3</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">5</span> Projectiles</li><li class=\"mod\">Fires Projectiles in a circle</li><li class=\"mod\">Fires an additional Projectile for every 2 prior Mines in Detonation Sequence</li><li class=\"mod\">Each Mine applies <span class=\"val\">10</span>% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0–2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Icicle Mine of Fanning","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.</li><li class=\"mod\">Deals <span class=\"val\">(18–591)</span> to <span class=\"val\">(28–886)</span> Cold Damage</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Base Mine Detonation Time is <span class=\"val\">0.3</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Fires an additional Projectile for every 2 prior Mines in Detonation Sequence</li><li class=\"mod\">Each Mine applies <span class=\"val\">10</span>% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0–2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Icicle Mine of Sabotage","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.</li><li class=\"mod\">Deals <span class=\"val\">(12–388)</span> to <span class=\"val\">(18–583)</span> Cold Damage</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Base Mine Detonation Time is <span class=\"val\">0.3</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">5</span> Projectiles</li><li class=\"mod\">Fires Projectiles in a circle</li><li class=\"mod\">Fires an additional Projectile for every 2 prior Mines in Detonation Sequence</li><li class=\"mod\">Each Mine applies <span class=\"val\">40</span>% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased effect of Aura</li></ul></li></ul>"},{"type":"Active","name":"Malevolence","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies deal <span class=\"val\">(14–20)</span>% more Damage over Time</li><li class=\"mod\">You and nearby allies have <span class=\"val\">(10–19)</span>% increased Skill Effect Duration</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Purity of Elements","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">+(20–34)</span>% to all Elemental Resistances</li><li class=\"mod\">You and nearby allies are Immune to all Elemental Ailments</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">You and nearby allies gain <span class=\"val\">+(0–5)</span>% to all Elemental Resistances</li></ul></li></ul>"},{"type":"Active","name":"Purity of Lightning","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants lightning resistance to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(22–41)</span>% additional Lightning Resistance</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(0–4)</span>% additional maximum Lightning Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">You and nearby allies gain <span class=\"val\">(0–10)</span>% additional Lightning Resistance</li></ul></li></ul>"},{"type":"Active","name":"Pyroclast Mine","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(35–325)</span> to <span class=\"val\">(52–487)</span> Fire Damage</li><li class=\"mod\">Base Mine Detonation Time is <span class=\"val\">0.35</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Fires an additional Projectile for every 3 prior Mines in Detonation Sequence</li><li class=\"mod\">Fire Exposure Aura applies <span class=\"val\">-15</span>% to Fire Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0–1)</span> Projectile</li></ul></li></ul>"},{"type":"Active","name":"Pyroclast Mine of Sabotage","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(14–135)</span> to <span class=\"val\">(22–202)</span> Fire Damage</li><li class=\"mod\">Base Mine Detonation Time is <span class=\"val\">0.35</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Fires an additional Projectile for every 3 prior Mines in Detonation Sequence</li><li class=\"mod\">Fire Exposure Aura applies <span class=\"val\">-25</span>% to Fire Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0–1)</span> Projectile</li></ul></li></ul>"},{"type":"Active","name":"Stormblast Mine","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that deals damage in an area when detonated.</li><li class=\"mod\">Deals <span class=\"val\">(3–367)</span> to <span class=\"val\">(8–1102)</span> Lightning Damage</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Base Mine Detonation Time is <span class=\"val\">0.25</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0–0.5)</span> metres to radius</li><li class=\"mod\">Each Mine applies <span class=\"val\">3</span>% increased Damage Taken to Enemies near it, up<br>to a maximum of 150%</li><li>Additional effects from quality:<ul><li class=\"mod\">Each mine applies <span class=\"val\">+(0–1)</span>% increased Damage Taken to Enemies near it, up<br>to a maximum of 150%</li></ul></li></ul>"},{"type":"Active","name":"Summon Carrion Golem","color":"Blue","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.</li><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems deal <span class=\"val\">5</span>% more Damage per Non-Golem Minion near them, up to <span class=\"val\">50</span>%</li><li class=\"mod\">Golems grant <span class=\"val\">(7–27)</span> to <span class=\"val\">(11–41)</span> additional Physical Damage for Non-Golem Minions</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Carrion Golem of Hordes","color":"Blue","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Golems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0–40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Carrion Golem of Scavenging","color":"Blue","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.</li><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems deal <span class=\"val\">5</span>% more Damage per Non-Golem Minion near them, up to <span class=\"val\">50</span>%</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions Regenerate <span class=\"val\">(0–3)</span>% of Life per second</li></ul></li></ul>"},{"type":"Active","name":"Summon Chaos Golem","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.</li><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems grant +<span class=\"val\">(10–16)</span>% to Damage over Time Multiplier</li><li class=\"mod\">Golems grant <span class=\"val\">+17</span>% to Chaos Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Chaos Golem of Hordes","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Golems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0–40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Chaos Golem of the Maelström","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.</li><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0–20)</span>% increased Effect of Withered</li></ul></li></ul>"},{"type":"Active","name":"Summon Lightning Golem","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.</li><li class=\"mod\"><span class=\"val\">(0–19)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems grant <span class=\"val\">10</span>% increased Attack and Cast Speed</li><li class=\"mod\">Golems grant <span class=\"val\">(7.3–18)</span> Mana Regenerated per second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Lightning Golem of Hordes","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Golems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0–40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Skitterbots","color":"Blue","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Mine</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.</li><li class=\"mod\"><span class=\"val\">(0–76)</span>% increased Minion Movement Speed</li><li class=\"mod\">Minions have <span class=\"val\">(0–19)</span>% increased Chill Effect</li><li class=\"mod\">Minions have <span class=\"val\">(0–19)</span>% increased Shock Effect</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Skitterbot of each type</li><li class=\"mod\">Chilling Skitterbot&#039;s Aura Chills Enemies near it</li><li class=\"mod\">Shocking Skitterbot&#039;s Aura Shocks Enemies near it</li><li class=\"mod\">Skitterbots grant <span class=\"val\">10</span>% more Trap and Mine Damage</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by 15%)</span></li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by 10%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Minion Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Vaal Clarity","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.</li><li class=\"mod\">Base duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Modifiers to Buff Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">Your and nearby allies&#039; Skills Cost no Mana</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Discipline","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Modifiers to Buff Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">Your and nearby allies&#039; Energy Shield Recharges are not delayed by Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Impurity of Lightning","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(1.4–2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">(0–76)</span>% increased effect of Aura</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">5</span>% additional maximum Lightning Resistance</li><li class=\"mod\">You and nearby allies are Immune to Shock</li><li class=\"mod\">Nearby Enemies&#039; Lightning Resistance is Ignored by Hits</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Wrath","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies deal <span class=\"val\">(2–16)</span> to <span class=\"val\">(37–248)</span> additional Lightning Damage with Attacks</li><li class=\"mod\">You and nearby allies deal <span class=\"val\">(15–21)</span>% more Spell Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Zealotry","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby Non-Minion Allies have a <span class=\"val\">10</span>% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds</li><li class=\"mod\">You and nearby allies have <span class=\"val\">(20–39)</span>% increased Spell Critical Strike Chance</li><li class=\"mod\">You and nearby allies deal <span class=\"val\">(10–15)</span>% more Spell Damage</li><li class=\"mod\"><span class=\"dim\">(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Alchemist's Mark","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Mark</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Burning Ground deals <span class=\"val\">(20–26)</span>% of the Fire Damage per Second of strongest Ignite on Enemy<br>Caustic Ground deals <span class=\"val\">(60–79)</span>% of the Chaos Damage per Second of strongest Poison on Enemy<br>Can create each Ground effect no more than once each second</li><li class=\"mod\">Gain <span class=\"val\">1</span> Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Effect of Mark</li></ul></li></ul>"},{"type":"Active","name":"Grace","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants evasion to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(136–1545)</span> additional Evasion Rating</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(20–29)</span>% more Evasion rating</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Haste","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(10–16)</span>% increased Movement Speed</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(15–24)</span>% increased Attack Speed</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(15–24)</span>% increased Cast Speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Hatred","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants extra cold damage based on physical damage to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(30–39)</span>% of Physical Damage as Extra Cold Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Herald of Agony","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Herald</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Agony Crawler</li><li class=\"mod\">Buff grants <span class=\"val\">20</span>% chance to Poison on Hit</li><li class=\"mod\">Grants Virulence when you Poison an Enemy</li><li class=\"mod\">Buff grants <span class=\"val\">10</span>% more Damage with Poison</li><li class=\"mod\"><span class=\"val\">40</span> Maximum Virulence</li><li class=\"mod\">Agony Crawler has <span class=\"val\">(2–4)</span>% increased Attack Speed per Virulence you have</li><li class=\"mod\">Agony Crawler deals <span class=\"val\">(5–9)</span>% increased Physical Damage per Virulence you have</li><li class=\"mod\">Agony Crawler has <span class=\"val\">(1–45)</span> to <span class=\"val\">(3–84)</span> Added Physical Damage per Virulence you have</li><li class=\"mod\">Minions cannot Taunt Enemies</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0–5)</span> to Maximum Virulence</li></ul></li></ul>"},{"type":"Active","name":"Herald of Ice","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Herald</span>","effect":"<ul><li class=\"mod secondary\">Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.</li><li class=\"mod\">Deals <span class=\"val\">(18–308)</span> to <span class=\"val\">(26–462)</span> Cold Damage</li><li class=\"mod\">Damage cannot be Reflected</li><li class=\"mod\">Base radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Buff grants <span class=\"val\">(4–38)</span> to <span class=\"val\">(5–56)</span> Added Attack Cold Damage</li><li class=\"mod\">Buff grants <span class=\"val\">(4–38)</span> to <span class=\"val\">(5–56)</span> Added Spell Cold Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0–0.2)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Poacher's Mark","color":"Green","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Mark</span>","effect":"<ul><li class=\"mod secondary\">Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.</li><li class=\"mod\">Cursed enemies have a <span class=\"val\">100</span>% chance to grant a Frenzy Charge when slain</li><li class=\"mod\">Cursed enemies grant <span class=\"val\">(15–50)</span> Life when Hit by Attacks</li><li class=\"mod\">Cursed enemies grant <span class=\"val\">(8–25)</span> Mana when Hit by Attacks</li><li class=\"mod\">Cursed enemies have <span class=\"val\">-20</span>% to Physical Damage Reduction</li><li class=\"mod\">Adds <span class=\"val\">(3–30)</span> to <span class=\"val\">(4–45)</span> Physical Damage to Hits against Cursed Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\">Cursed Enemies have a <span class=\"val\">(0–5)</span>% chance to grant a Frenzy Charge when Hit</li></ul></li></ul>"},{"type":"Active","name":"Precision","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants accuracy and critical strike chance to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(20–58)</span>% increased Critical Strike Chance</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">+(93–701)</span> to Accuracy Rating</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Purity of Ice","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants cold resistance to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(22–41)</span>% additional Cold Resistance</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(0–4)</span>% additional maximum Cold Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">You and nearby allies gain <span class=\"val\">(0–10)</span>% additional Cold Resistance</li></ul></li></ul>"},{"type":"Active","name":"Sniper's Mark","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Mark</span>","effect":"<ul><li class=\"mod secondary\">Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.</li><li class=\"mod\">Cursed enemies take <span class=\"val\">(10–29)</span>% increased Damage from Projectile Hits</li><li class=\"mod\">Projectiles which Hit Cursed Enemies Split towards <span class=\"val\">2</span> additional targets</li><li>Additional effects from quality:<ul><li class=\"mod\">Cursed enemies take <span class=\"val\">(0–5)</span>% increased Damage from Projectile Hits</li></ul></li></ul>"},{"type":"Active","name":"Summon Ice Golem","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.</li><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems grant <span class=\"val\">40</span>% increased Critical Strike Chance</li><li class=\"mod\">Golems grant <span class=\"val\">+(132–420)</span> to Accuracy Rating</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Ice Golem of Hordes","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Golems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0–40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Ice Golem of Shattering","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.</li><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Temporal Chains","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.</li><li class=\"mod\">Base duration is <span class=\"val\">(5–8.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> metre to radius</li><li class=\"mod\"><span class=\"val\">50</span>% less Effect of Curse against Players</li><li class=\"mod\">Cursed Normal and Magic Enemies have <span class=\"val\">(15–29)</span>% less Action Speed</li><li class=\"mod\">Other effects on Cursed enemies expire <span class=\"val\">25</span>% slower</li><li class=\"mod\">Cursed Rare and Unique Enemies have <span class=\"val\">(9–18)</span>% less Action Speed</li><li class=\"mod\"><span class=\"dim\">(Effects cannot be slowed below 25% of their normal expiry rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased Curse Duration</li></ul></li></ul>"},{"type":"Active","name":"Vaal Grace","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Modifiers to Buff Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies have <span class=\"val\">+15</span>% chance to Evade Attack Hits</li><li class=\"mod\">Suppressed Spell Damage dealt to you is Unlucky</li><li class=\"mod\"><span class=\"dim\">(Unlucky things are rolled twice and the worst result used)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Haste","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Modifiers to Buff Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(16–20)</span>% increased Movement Speed</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(25–31)</span>% increased Attack Speed</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(24–31)</span>% increased Cast Speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Impurity of Ice","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(1.4–2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">(0–76)</span>% increased effect of Aura</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">5</span>% additional maximum Cold Resistance</li><li class=\"mod\">You and nearby allies are Immune to Chill</li><li class=\"mod\">You and nearby allies are Immune to Freeze</li><li class=\"mod\">Nearby Enemies&#039; Cold Resistance is Ignored by Hits</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Anger","color":"Red","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that adds fire damage to the attacks and spells of you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies deal <span class=\"val\">(16–109)</span> to <span class=\"val\">(23–155)</span> additional Fire Damage with Attacks</li><li class=\"mod\">You and nearby allies deal <span class=\"val\">(16–109)</span> to <span class=\"val\">(23–155)</span> additional Fire Damage with Spells</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Blood and Sand","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Stance</span>","effect":"<ul><li class=\"mod secondary\">Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.</li><li class=\"mod\">Melee Skills deal <span class=\"val\">(10–15)</span>% more Area Damage while in Blood Stance</li><li class=\"mod\">Melee Skills have <span class=\"val\">5</span>% less Area of Effect while in Blood Stance</li><li class=\"mod\">Melee Skills have <span class=\"val\">(10–15)</span>% more Area of Effect while in Sand Stance</li><li class=\"mod\">Melee Skills deal <span class=\"val\">5</span>% less Area Damage while in Sand Stance</li><li class=\"mod\"><span class=\"val\">(0–50)</span>% increased Cooldown Recovery Rate</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Defiance Banner","color":"Red","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.</li><li class=\"mod\">Base radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">While you have no placed Banner, you can gain Valour</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% more Area of Effect per Valour consumed</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% more Aura effect per Valour consumed</li><li class=\"mod\">Banner grants <span class=\"val\">8</span>% increased Movement Speed to You and Allies</li><li class=\"mod\">Base Duration of <span class=\"val\">10</span> seconds after being Placed</li><li class=\"mod\">Banner grants <span class=\"val\">+8</span>% chance to Suppress Spell Damage to You and Allies</li><li class=\"mod\">Banner grants <span class=\"val\">(-12–-5)</span> Damage taken of each Damage Type from Suppressed Hits to You and Allies</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li><li class=\"mod\"><span class=\"dim\">(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)</span></li><li class=\"mod\"><span class=\"dim\">(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base Duration of <span class=\"val\">(0–2)</span> seconds after being Placed</li></ul></li></ul>"},{"type":"Active","name":"Determination","color":"Red","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants armour to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(90–1026)</span> additional Armour</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(40–49)</span>% more Armour</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Dread Banner","color":"Red","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.</li><li class=\"mod\">Base radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">While you have no placed Banner, you can gain Valour</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% more Area of Effect per Valour consumed</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% more Aura effect per Valour consumed</li><li class=\"mod\">Banner grants <span class=\"val\">+4</span>% Chance to Block Attack Damage to You and Allies</li><li class=\"mod\">Base Duration of <span class=\"val\">10</span> seconds after being Placed</li><li class=\"mod\">Banner causes you and Allies to Recover <span class=\"val\">(9–34)</span> Life when Blocking</li><li class=\"mod\"><span class=\"dim\">(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base Duration of <span class=\"val\">(0–2)</span> seconds after being Placed</li></ul></li></ul>"},{"type":"Active","name":"Flesh and Stone","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Stance</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.</li><li class=\"mod\">Base Aura radius is <span class=\"val\">2.8</span> metres</li><li class=\"mod\"><span class=\"val\">(0–50)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">While in Blood Stance, Aura makes Enemies take up to <span class=\"val\">(10–20)</span>% more Physical Damage from Hits</li><li class=\"mod\">While in Sand Stance, Buff makes you take up to <span class=\"val\">(10–19)</span>% less Damage from Enemies in Aura</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Herald of Ash","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Herald</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base Burning Damage is <span class=\"val\">25</span>% of Overkill Damage</li><li class=\"mod\"><span class=\"val\">(0–38)</span>% more Burning Damage</li><li class=\"mod\">Buff grants <span class=\"val\">(15–20)</span>% of your Physical Damage as Extra Fire Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Base burning damage is an additional <span class=\"val\">(0–5)</span>% of Overkill Damage</li></ul></li></ul>"},{"type":"Active","name":"Herald of Purity","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Herald</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.</li><li class=\"mod\">Base duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">4</span> Summoned Sentinels of Purity</li><li class=\"mod\">Minions have <span class=\"val\">(0–38)</span>% more Maximum Life</li><li class=\"mod\">Buff grants <span class=\"val\">(9–12)</span>% more Physical Damage</li><li class=\"mod\">Summon a Sentinel of Purity when you Kill an Enemy</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy</li><li class=\"mod\">Minions deal <span class=\"val\">(0–95)</span>% more Physical Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0–40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Pride","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that causes nearby enemies to take more physical damage.</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> metre to radius</li><li class=\"mod\">Nearby Enemies take at least <span class=\"val\">(15–19)</span>% more Physical Damage,<br> raising up to <span class=\"val\">(30–39)</span>% as they stay in the Aura for 4 seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Punishment","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.</li><li class=\"mod\">Base duration is <span class=\"val\">(8–11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> metre to radius</li><li class=\"mod\">Cursed Enemies take <span class=\"val\">(30–58)</span>% increased Damage while on Low Life</li><li class=\"mod\">Cursed Enemies are Debilitated for <span class=\"val\">2</span> Seconds when they Hit</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li><li class=\"mod\"><span class=\"dim\">(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Cursed Enemies are Debilitated for <span class=\"val\">+(0–1)</span> Seconds when they Hit</li></ul></li></ul>"},{"type":"Active","name":"Purity of Fire","color":"Red","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants fire resistance to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(22–41)</span>% additional Fire Resistance</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(0–4)</span>% additional maximum Fire Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">You and nearby allies gain <span class=\"val\">(0–10)</span>% additional Fire Resistance</li></ul></li></ul>"},{"type":"Active","name":"Rejuvenation Totem","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Summons a totem that has an aura which regenerates life for you and your nearby allies.</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–76)</span>% increased Totem Life</li><li class=\"mod\">Summons a Totem which uses this Skill</li><li class=\"mod\">Regenerate <span class=\"val\">(8.6–317.5)</span> Life per second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% more Totem Life</li></ul></li></ul>"},{"type":"Active","name":"Smite","color":"Red","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% less Area Damage</li><li class=\"mod\">Base radius is <span class=\"val\">(1.5–2.1)</span> metres</li><li class=\"mod\">Base Aura radius is <span class=\"val\">(3.6–4.2)</span> metres</li><li class=\"mod\">Lightning strikes <span class=\"val\">1</span> target within <span class=\"val\">5</span> metres</li><li class=\"mod\">Aura grants <span class=\"val\">(1–12)</span> to <span class=\"val\">(4–220)</span> added Lightning Damage</li><li class=\"mod\">Aura grants <span class=\"val\">(10–19)</span>% chance to Shock</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(-10–0)</span>% less Area Damage</li></ul></li></ul>"},{"type":"Active","name":"Summon Flame Golem","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.</li><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems grant <span class=\"val\">(20–29)</span>% increased Damage</li><li class=\"mod\">Golems grant <span class=\"val\">20</span>% increased Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Flame Golem of Hordes","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Golems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0–40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Flame Golem of the Meteor","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.</li><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Stone Golem","color":"Red","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.</li><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems grant <span class=\"val\">(33–105)</span> Life Regenerated per second</li><li class=\"mod\">Golems grant <span class=\"val\">20</span>% increased Defences</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Stone Golem of Hordes","color":"Red","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Golems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0–40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Stone Golem of Safeguarding","color":"Red","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.</li><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Minions have <span class=\"val\">50</span>% less Maximum Life</li><li class=\"mod\">Golems grant <span class=\"val\">15</span>% of Melee Damage is taken from your Stone Golems&#039; Life before you</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Impurity of Fire","color":"Red","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(1.4–2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">(0–76)</span>% increased effect of Aura</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">5</span>% additional maximum Fire Resistance</li><li class=\"mod\">You and nearby allies are Immune to Ignite</li><li class=\"mod\">Nearby Enemies&#039; Fire Resistance is Ignored by Hits</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Rejuvenation Totem","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Summoned Totems</li><li class=\"mod\">Totem lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50–164)</span>% increased Totem Life</li><li class=\"mod\">Modifiers to Totem Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Summons a Totem which uses this Skill</li><li class=\"mod\"><span class=\"val\">30</span>% less Area of Effect</li><li class=\"mod\">Regenerate <span class=\"val\">(19.3–714.4)</span> Life per second</li><li class=\"mod\"><span class=\"val\">40</span>% of Damage from Hits against targets affected by the Aura is taken from Totem&#039;s Life before the target</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% more Totem Life</li></ul></li></ul>"},{"type":"Active","name":"Vaal Smite","color":"Red","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Base radius is <span class=\"val\">(1.5–2.1)</span> metres</li><li class=\"mod\">Base Aura radius is <span class=\"val\">(3.6–4.2)</span> metres</li><li class=\"mod\">Lightning strikes <span class=\"val\">30</span> targets within <span class=\"val\">10</span> metres</li><li class=\"mod\">Aura makes Smite strike <span class=\"val\">+1</span> target with lightning</li><li class=\"mod\">Aura grants <span class=\"val\">(1–17)</span> to <span class=\"val\">(7–330)</span> added Lightning Damage</li><li class=\"mod\">Aura grants <span class=\"val\">(10–19)</span>% chance to Shock</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0–10)</span>% more Area Damage</li></ul></li></ul>"},{"type":"Active","name":"Vitality","color":"Red","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants life regeneration to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0–1.9)</span> metres to radius</li><li class=\"mod\">You and nearby Allies Regenerate <span class=\"val\">(10–193.2)</span> Life per second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vulnerability","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.</li><li class=\"mod\">Base duration is <span class=\"val\">(8–11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> metre to radius</li><li class=\"mod\">Cursed enemies take <span class=\"val\">(15–30)</span>% increased Physical Damage</li><li class=\"mod\">Attack Hits against Cursed Enemies have <span class=\"val\">25</span>% chance to inflict Bleeding</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Attack Hits against Cursed Enemies have <span class=\"val\">(0–10)</span>% chance to Aggravate Bleeding</li></ul></li></ul>"},{"type":"Active","name":"War Banner","color":"Red","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.</li><li class=\"mod\">Base radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">While you have no placed Banner, you can gain Valour</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% more Area of Effect per Valour consumed</li><li class=\"mod\"><span class=\"val\">(5–10)</span>% more Aura effect per Valour consumed</li><li class=\"mod\">Banner grants <span class=\"val\">8</span>% increased Accuracy Rating to You and Allies</li><li class=\"mod\">Base Duration of <span class=\"val\">10</span> seconds after being Placed</li><li class=\"mod\">Banner grants <span class=\"val\">4</span>% more Physical Damage with Melee Skills to You and Allies</li><li class=\"mod\"><span class=\"dim\">(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base Duration of <span class=\"val\">(0–2)</span> seconds after being Placed</li></ul></li></ul>"},{"type":"Active","name":"Warlord's Mark","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Mark</span>","effect":"<ul><li class=\"mod secondary\">Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.</li><li class=\"mod\">Cursed enemies grant <span class=\"val\">(2–2.95)</span>% Life Leech when Hit by Attacks</li><li class=\"mod\">Cursed enemies grant <span class=\"val\">(2–2.95)</span>% Mana Leech when Hit by Attacks</li><li class=\"mod\">Cursed enemies have a <span class=\"val\">100</span>% chance to grant an Endurance Charge when slain</li><li class=\"mod\">Hits against Cursed Enemies have <span class=\"val\">(40–59)</span>% chance to double Stun Duration</li><li class=\"mod\">Cursed Enemies grant <span class=\"val\">10</span> Rage when Stunned</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Cursed Enemies have a <span class=\"val\">(0–5)</span>% chance to grant an Endurance Charge when Hit</li></ul></li></ul>"},{"type":"Support","name":"Added Chaos Damage Support","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(18–154)</span> to <span class=\"val\">(26–231)</span> added Chaos Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Added Lightning Damage Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(1–19)</span> to <span class=\"val\">(8–358)</span> added Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Lightning Damage</li></ul></li></ul>"},{"type":"Support","name":"Arcane Surge Support","color":"Blue","tags":"<span class=\"multiVal\">Arcane</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.</li><li class=\"mod\">Gain Arcane Surge after Spending a total of <span class=\"val\">(15–400)</span> Mana on<br>Upfront Costs and Effects of a Supported Skill</li><li class=\"mod\">Arcane Surge grants <span class=\"val\">20</span>% increased Cast Speed<br>Arcane Surge grants <span class=\"val\">30</span>% increased Mana Regeneration rate</li><li class=\"mod\">Arcane Surge lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(14–35)</span>% more Spell Damage while you have Arcane Surge</li><li class=\"mod\"><span class=\"dim\">(Upfront Costs are all Costs that are not paid per-second)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Archmage Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Arcane</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills gain Added Lightning Damage equal to <span class=\"val\">(10–16)</span>% of Unreserved Maximum Mana</li><li class=\"mod\">Supported Skills gain Base Mana Cost equal to <span class=\"val\">5</span>% of Unreserved Maximum Mana</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Added Chaos Damage Support","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> to Level of Supported Skill Gems</li><li class=\"mod\">Supported Skills have <span class=\"val\">(167–189)</span> to <span class=\"val\">(251–284)</span> added Chaos Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Added Lightning Damage Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> to Level of Supported Lightning Skill Gems</li><li class=\"mod\">Supported Skills have <span class=\"val\">(21–24)</span> to <span class=\"val\">(391–449)</span> added Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Lightning Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Blasphemy Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</li><li class=\"mod\">Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills</li><li class=\"mod\">Using Supported Skills is Instant</li><li class=\"mod\"><span class=\"val\">25</span>% less Effect of Supported Curses</li><li class=\"mod\"><span class=\"val\">(80–88)</span>% increased Area of Effect of Supported Curse Skills</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> to Level of Supported Curse Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased Area of Effect of Supported Curse Skills</li></ul></li></ul>"},{"type":"Support","name":"Awakened Cast While Channelling Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.</li><li class=\"mod\">Trigger a Supported Spell every <span class=\"val\">(0.3–0.34)</span> seconds while Channelling Supported Skills</li><li class=\"mod\">Ignore Stuns while Using Supported Skills</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Channelling Skills deal <span class=\"val\">(0–10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Controlled Destruction Support","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills, or spell skills that deal damage.</li><li class=\"mod\">Supported Skills have <span class=\"val\">80</span>% less Critical Strike Chance</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(40–44)</span>% more Spell Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% chance to Unnerve Enemies for 4 seconds on Hit</li><li class=\"mod\"><span class=\"dim\">(Unnerved enemies take 10% increased Spell Damage)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Elemental Focus Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits or burns enemies, or inflicts elemental ailments.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(35–39)</span>% more Elemental Damage</li><li class=\"mod\">Supported Skills cannot inflict Elemental Ailments</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> to Level of Supported Elemental Skill Gems</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Elemental Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Enlighten Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.</li><li>Additional effects from quality:<ul><li class=\"mod\">This Gem gains <span class=\"val\">(0–100)</span>% increased Experience</li></ul></li></ul>"},{"type":"Support","name":"Awakened Hextouch Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.</li><li class=\"mod\">Supported Skills apply supported Curses on Hit</li></ul>"},{"type":"Support","name":"Awakened Increased Area of Effect Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill with an area of effect.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50–54)</span>% increased Area of Effect</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10–14)</span>% more Area Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Area Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Lightning Penetration Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">(35–39)</span>% Lightning Resistance</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% chance to inflict Lightning Exposure on Hit</li><li class=\"mod\"><span class=\"dim\">(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Lightning Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Minion Damage Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(40–44)</span>% more Damage</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">25</span>% less Maximum Life</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> to Level of Supported Minion Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Spell Cascade Support","color":"Blue","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(26–30)</span>% less Area of Effect</li><li class=\"mod\">Supported Area of Effect Skills also affect areas in front of, behind,<br>and on each side of the targeted area</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(28–30)</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Awakened Spell Echo Support","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.</li><li class=\"mod\">Supported Skills Repeat an additional time</li><li class=\"mod\">Supported Skills have <span class=\"val\">(55–59)</span>% more Cast Speed</li><li class=\"mod\">Final Repeat of Supported Skills has <span class=\"val\">20</span>% chance to deal Double Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Unbound Ailments Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies or inflicts ailments</li><li class=\"mod\"><span class=\"val\">(55–69)</span>% increased Duration of Ailments inflicted with Supported Skills</li><li class=\"mod\">Supported Skills have <span class=\"val\">(55–69)</span>% increased Effect of non-Damaging Ailments on Enemies</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20–22)</span>% more Damage with Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Duration of Ailments inflicted with Supported Skills</li></ul></li></ul>"},{"type":"Support","name":"Awakened Unleash Support","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(33–35)</span>% less Damage when Reoccurring</li><li class=\"mod\">Supported Spells gain a Seal every <span class=\"val\">(0.66–0.7)</span> seconds, to a maximum of <span class=\"val\">(3–4)</span> Seals<br>Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost</li><li class=\"mod\"><span class=\"dim\">(Spell cast time is 10% longer for each time the Spell Reoccurs)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Blasphemy Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</li><li class=\"mod\">Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills</li><li class=\"mod\">Using Supported Skills is Instant</li><li class=\"mod\"><span class=\"val\">25</span>% less Effect of Supported Curses</li><li class=\"mod\"><span class=\"val\">(0–76)</span>% increased Area of Effect of Supported Curse Skills</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% increased Area of Effect of Supported Curse Skills</li></ul></li></ul>"},{"type":"Support","name":"Blastchain Mine Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.</li><li class=\"mod\">Supported Attack Skills cannot be used with Melee Weapons</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(53–59)</span>% less Damage</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Supported Skills have a Base Mine Detonation Time of <span class=\"val\">0.25</span> seconds</li><li class=\"mod\">Supported Skills gain a Base Reservation equal to Base Mana and Life Cost</li><li class=\"mod\">Supported Skills deal <span class=\"val\">5</span>% more Damage for each prior Mine in Detonation Sequence</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Mine Damage</li></ul></li></ul>"},{"type":"Support","name":"Bonechill Support","color":"Blue","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that can chill enemies or create chilling areas.</li><li class=\"mod\"><span class=\"val\">(25–44)</span>% increased Effect of Chill inflicted with Supported Skills</li><li class=\"mod\">Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect</li><li class=\"mod\">Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(5–14)</span>% more Cold Damage</li><li class=\"mod\"><span class=\"dim\">(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Cold Damage</li></ul></li></ul>"},{"type":"Support","name":"Cast when Stunned Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</li><li class=\"mod\"><span class=\"val\">(50–69)</span>% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–20)</span>% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit</li></ul></li></ul>"},{"type":"Support","name":"Cast while Channelling Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.</li><li class=\"mod\">Trigger a Supported Spell every <span class=\"val\">(0.35–0.45)</span> seconds while Channelling Supported Skills</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Channelling Skills deal <span class=\"val\">(0–10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Charged Mines Support","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw mines.</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% increased Mine Throwing Speed per Frenzy Charge</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% increased Critical Strike Chance per<br>Power Charge when used by Mines</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% chance to gain a Frenzy Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy</li><li class=\"mod\"><span class=\"val\">(20–30)</span>% chance to gain a Power Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Mine Damage</li></ul></li></ul>"},{"type":"Support","name":"Combustion Support","color":"Blue","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10–19)</span>% more Fire Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% chance to Ignite</li><li class=\"mod\">Enemies Ignited by Supported Skills have <span class=\"val\">-10</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Concentrated Effect Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill with an area of effect, regardless of whether that skill deals damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(25–39)</span>% more Area Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Area Damage</li></ul></li></ul>"},{"type":"Support","name":"Controlled Destruction Support","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills, or spell skills that deal damage.</li><li class=\"mod\">Supported Skills have <span class=\"val\">80</span>% less Critical Strike Chance</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(25–39)</span>% more Spell Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Cursed Ground Support","color":"Blue","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Supports non-aura hex curse skills.</li><li class=\"mod\">Supported Skills create Cursed Ground with a base Duration of <span class=\"val\">(15–34)</span> seconds<br>Hexes from Supported Skills have no Duration<br>Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex<br>Maximum 1 area of Cursed Ground</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Area of Effect of Supported Curse Skills</li></ul></li></ul>"},{"type":"Support","name":"Decay Support","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills inflict Decay on Hit, dealing <span class=\"val\">(162–1230)</span> Chaos Damage per second for 8 seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Devour Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Killing Blows with Supported Skills Consume corpses to Recover <span class=\"val\">(24–366)</span> Life and <span class=\"val\">(10–40)</span> Mana</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–80)</span>% increased Damage if you have Consumed a corpse Recently</li></ul></li></ul>"},{"type":"Support","name":"Efficacy Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage or has a duration.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(15–24)</span>% more Damage over Time</li><li class=\"mod\">Supported Skills have <span class=\"val\">(15–24)</span>% increased Skill Effect Duration</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage over Time</li></ul></li></ul>"},{"type":"Support","name":"Elemental Army Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">+(19–29)</span>% to all Elemental Resistances</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">+(0–2)</span>% to all maximum Elemental Resistances</li><li class=\"mod\">Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(10–19)</span>% more Elemental Damage</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">+(0–2)</span>% to all maximum Elemental Resistances</li></ul></li></ul>"},{"type":"Support","name":"Elemental Focus Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits or burns enemies, or inflicts elemental ailments.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20–34)</span>% more Elemental Damage</li><li class=\"mod\">Supported Skills cannot inflict Elemental Ailments</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Elemental Damage</li></ul></li></ul>"},{"type":"Support","name":"Elemental Penetration Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">(14–28)</span>% Elemental Resistances</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Elemental Damage</li></ul></li></ul>"},{"type":"Support","name":"Elemental Proliferation Support","color":"Blue","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, or could otherwise apply elemental ailments.</li><li class=\"mod\"><span class=\"val\">(0–19)</span>% increased Duration of Elemental Ailments on Enemies</li><li class=\"mod\">Elemental Ailments inflicted by Supported Skills spread to other enemies within <span class=\"val\">(1.2–1.5)</span> metres</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% chance to Freeze, Shock and Ignite</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Duration of Elemental Ailments on Enemies</li></ul></li></ul>"},{"type":"Support","name":"Energy Leech Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(1.5–1.9)</span>% of Damage Leeched as Energy Shield</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(15–24)</span>% more Damage while on Full Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–20)</span>% increased Damage while Leeching Energy Shield</li></ul></li></ul>"},{"type":"Support","name":"Enlighten Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.</li><li>Additional effects from quality:<ul><li class=\"mod\">This Gem gains <span class=\"val\">(0–100)</span>% increased Experience</li></ul></li></ul>"},{"type":"Support","name":"Faster Casting Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports non-instant spell skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(20–39)</span>% increased Cast Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Cast Speed</li></ul></li></ul>"},{"type":"Support","name":"Feeding Frenzy Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Feeding Frenzy base Duration is <span class=\"val\">(4–5.9)</span> seconds</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">(25–44)</span>% chance to grant Feeding Frenzy to you on Hit</li><li class=\"mod\">Minions from Supported Skills are Aggressive</li><li class=\"mod\"><span class=\"dim\">(Feeding Frenzy grants 10% more Minion Damage, 10% increased Minion Movement Speed and 10% increased Minion Attack and Cast Speed)</span></li><li class=\"mod\"><span class=\"dim\">(Aggressive minions have their targeting range raised to a minimum value)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Minion Movement Speed</li></ul></li></ul>"},{"type":"Support","name":"Focused Channelling Support","color":"Blue","tags":"<span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(9–24)</span>% more Damage per second Channelled, up to a maximum of 60%</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% more Cost per second Channelled, up to a maximum of 100%</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Cast Speed</li></ul></li></ul>"},{"type":"Support","name":"Fresh Meat Support","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that create minions.</li><li class=\"mod\">Minions created by Supported Skills gain Wakened Fury and Adrenaline for <span class=\"val\">10</span>% of their Duration, up to a maximum of <span class=\"val\">10</span> seconds<br>Wakened Fury grants <span class=\"val\">+(2–3.9)</span>% to Critical Strike Chance<br>Wakened Fury grants <span class=\"val\">+(50–69)</span>% to Critical Strike Multiplier</li><li class=\"mod\"><span class=\"dim\">(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">(0–20)</span>% increased Critical Strike Chance</li></ul></li></ul>"},{"type":"Support","name":"Frigid Bond Support","color":"Blue","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Link</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports link skills.</li><li class=\"mod\">Supported Skills Damage and Chill Enemies between you and Linked Targets</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(355.9–3566.4)</span> Base Cold Damage per second</li><li class=\"mod\">Damage and Chill Linger for a Base Duration of <span class=\"val\">2</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to Supported Skill&#039;s Damage Over Time effect</li><li class=\"mod\"><span class=\"dim\">(The effects still apply to enemies after leaving the link)</span></li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by 10%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Damage and Chill Linger for a Base Duration of <span class=\"val\">+(0–2)</span> seconds</li></ul></li></ul>"},{"type":"Support","name":"Hex Bloom Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–28)</span>% increased Hex Transfer range</li><li class=\"mod\">Hexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies</li><li class=\"mod\"><span class=\"dim\">(Hexes from Auras or Cursed Ground cannot be Transferred)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–4)</span>% increased Hex Transfer range</li></ul></li></ul>"},{"type":"Support","name":"Hextouch Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.</li><li class=\"mod\">Supported Skills apply supported Curses on Hit</li></ul>"},{"type":"Support","name":"High-Impact Mine Support","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.</li><li class=\"mod\">Supported Attack Skills cannot be used with Melee Weapons</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Supported Skills gain a Base Reservation equal to Base Mana and Life Cost</li><li class=\"mod\">Supported Skills have a Base Mine Detonation Time of <span class=\"val\">0.25</span> seconds</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(50–56)</span>% less Damage</li><li class=\"mod\">Each Mine from Supported Skills applies <span class=\"val\">2</span>% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Mine Damage</li></ul></li></ul>"},{"type":"Support","name":"Ignite Proliferation Support","color":"Blue","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Ignites caused by Supported Skills spread to other Enemies within <span class=\"val\">(1.4–2)</span> metres</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(15–24)</span>% more Damage with Ignite</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Immolate Support","color":"Blue","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(42–205)</span> to <span class=\"val\">(63–308)</span> added Fire Damage against Burning Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Impending Doom Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.</li><li class=\"mod\">Trigger Doom Blast when a Hex from Supported Curse Skills ends</li></ul>"},{"type":"Support","name":"Increased Area of Effect Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill with an area of effect.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30–49)</span>% increased Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Area Damage</li></ul></li></ul>"},{"type":"Support","name":"Increased Critical Damage Support","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(100–138)</span>% to Critical Strike Multiplier</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">+(0–10)</span>% to Critical Strike Multiplier</li></ul></li></ul>"},{"type":"Support","name":"Increased Critical Strikes Support","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(60–117)</span>% increased Critical Strike Chance</li><li class=\"mod\">Supported Skills have <span class=\"val\">+2</span>% to Critical Strike Chance</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Critical Strike Chance</li></ul></li></ul>"},{"type":"Support","name":"Infernal Legion Support","color":"Blue","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">40</span>% of their Maximum Life as Fire Damage per second</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(15.5–2092.6)</span> Fire Damage per second to Enemies near them</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">+(0–0.5)</span> metres to Radius of their Burning Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Infused Channelling Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20–29)</span>% more Damage</li><li class=\"mod\">While Channelling a Supported Skill, take <span class=\"val\">12</span>% less Damage from Hits</li><li>Additional effects from quality:<ul><li class=\"mod\">While Channelling a Supported Skill, take <span class=\"val\">(0–2)</span>% less Damage from Hits</li></ul></li></ul>"},{"type":"Support","name":"Innervate Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.</li><li class=\"mod\">Innervation grants <span class=\"val\">(1–8)</span> to <span class=\"val\">(17–145)</span> Lightning Damage</li><li class=\"mod\">Innervation lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Gain Innervation on Killing a Shocked Enemy with Supported Skills</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% chance to Shock</li><li class=\"mod\">Supported Skills have <span class=\"val\">(2–14)</span> to <span class=\"val\">(29–251)</span> added Lightning Damage</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Innervation lasts <span class=\"val\">(0–2)</span> seconds</li></ul></li></ul>"},{"type":"Support","name":"Intensify Support","color":"Blue","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30–49)</span>% increased Area of Effect</li><li class=\"mod\">Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport</li><li class=\"mod\">Supported Spells gain Intensity when you Cast them, to a maximum of 3<br>Supported Skills deal <span class=\"val\">(12–16)</span>% more Area Damage with Hits per Intensity<br>Supported Skills have <span class=\"val\">15</span>% less Area of Effect per Intensity</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Area Damage</li></ul></li></ul>"},{"type":"Support","name":"Item Rarity Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that can kill enemies.</li><li class=\"mod\"><span class=\"val\">(40–59)</span>% increased Rarity of Items Dropped by Enemies Slain from Supported Skills</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Rarity of Items Dropped by Enemies Slain from Supported Skills</li></ul></li></ul>"},{"type":"Support","name":"Kinetic Instability Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills trigger Kinetic Flux on Killing Blow</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Attack Damage</li></ul></li></ul>"},{"type":"Support","name":"Lightning Penetration Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">(20–34)</span>% Lightning Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Lightning Damage</li></ul></li></ul>"},{"type":"Support","name":"Living Lightning Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.</li><li class=\"mod\">Trigger Summon Living Lightning when a Supported<br>Skill deals Lightning Damage with a Hit</li></ul>"},{"type":"Support","name":"Meat Shield Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">20</span>% chance to Taunt on Hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">(10–29)</span>% increased Minion Movement Speed</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(20–30)</span>% more Damage with Hits and Ailments to Enemies that are Near you</li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">(15–24)</span>% less Damage</li><li class=\"mod\">Minions from Supported Skills are Defensive</li><li class=\"mod\"><span class=\"dim\">(Defensive minions have their targeting range lowered to a maximum value. They always target enemies around you)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">(0–5)</span>% less Damage</li></ul></li></ul>"},{"type":"Support","name":"Minefield Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw mines.</li><li class=\"mod\">Supported Skills throw up to <span class=\"val\">4</span> additional Mines</li><li class=\"mod\">Supported Skills can have up to <span class=\"val\">3</span> additional Remote Mines placed at a time</li><li class=\"mod\">Supported Skills have <span class=\"val\">(46–55)</span>% less Mine Throwing Speed</li><li class=\"mod\"><span class=\"dim\">(Throwing Mines takes 10% more time for each additional Mine thrown)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–5)</span>% increased Mine Throwing Speed</li></ul></li></ul>"},{"type":"Support","name":"Minion Damage Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(25–39)</span>% more Damage</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">25</span>% less Maximum Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Minion Life Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30–49)</span>% more Minion maximum Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Minion maximum Life</li></ul></li></ul>"},{"type":"Support","name":"Minion Speed Support","color":"Blue","tags":"<span class=\"multiVal\">Movement</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25–34)</span>% increased Minion Attack Speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25–34)</span>% increased Minion Cast Speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25–44)</span>% increased Minion Movement Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Minion Movement Speed</li></ul></li></ul>"},{"type":"Support","name":"Overcharge Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% chance to Shock</li><li class=\"mod\">Supported Skills Shock Enemies as though dealing <span class=\"val\">(500–690)</span>% more Damage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% less Damage</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Shock Duration on Enemies</li></ul></li></ul>"},{"type":"Support","name":"Physical to Lightning Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">(10–29)</span>% of Physical Damage as Extra Lightning Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Physical Damage</li></ul></li></ul>"},{"type":"Support","name":"Pinpoint Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.</li><li class=\"mod\">Supported Spells gain Intensity when you Cast them, to a maximum of 3<br>Supported Skills fire 1 fewer Projectile per Intensity</li><li class=\"mod\">Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport</li><li class=\"mod\">Projectiles from Supported Skills deal <span class=\"val\">20</span>% more Damage with Hits per Intensity</li><li class=\"mod\">Supported Skills always fire at least 1 Projectile</li><li class=\"mod\">Supported Skills fire <span class=\"val\">3</span> additional Projectiles</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10–19)</span>% less Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Power Charge On Critical Support","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(35–54)</span>% chance to gain a Power Charge on Critical Strike</li><li class=\"mod\">Supported Skills deal <span class=\"val\">4</span>% more Damage per Power Charge</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% chance to gain a Power Charge on Critical Strike</li></ul></li></ul>"},{"type":"Support","name":"Predator Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(6–12)</span>% more Damage</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(15–24)</span>% more Damage to the Prey with Hits and Ailments</li><li class=\"mod\">Minions from Supported Skills always target the Prey if possible</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Prismatic Burst Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Prismatic</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills will Trigger Prismatic Burst on Hit</li></ul>"},{"type":"Support","name":"Sacred Wisps Support","color":"Blue","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(51–60)</span>% less Damage when used by Sacred Wisps</li><li class=\"mod\">Supported Skills will Trigger Summon Sacred Wisps on Hit</li><li class=\"mod\">Supported Skills can only be used with Wands</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Attack Damage</li></ul></li></ul>"},{"type":"Support","name":"Sacrifice Support","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Spells Sacrifice <span class=\"val\">20</span>% of your current Life when Cast to gain added Chaos Damage equal to <span class=\"val\">(35–54)</span>% of Sacrificed Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Spell Cascade Support","color":"Blue","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(16–25)</span>% less Area of Effect</li><li class=\"mod\">Supported Area of Effect Skills also affect areas in front of and behind the targeted area</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(31–40)</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Spell Echo Support","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.</li><li class=\"mod\">Supported Skills Repeat an additional time</li><li class=\"mod\">Supported Skills have <span class=\"val\">(40–54)</span>% more Cast Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Spellblade Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports spells that hit enemies. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills have Added Spell Damage equal to <span class=\"val\">(40–135)</span>% of<br>Damage of Equipped One Handed Melee Weapons<br>If two Weapons are Equipped, each contributes 60% as much Added Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Summon Phantasm Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.</li><li class=\"mod\"><span class=\"val\">(50–69)</span>% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions<br>from Supported Skills, deal a Killing Blow</li><li class=\"mod\">Maximum <span class=\"val\">(5–10)</span> Summoned Phantasm</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions<br>from Supported Skills, Hit a Rare or Unique Enemy</li><li class=\"mod\">Phantasms last <span class=\"val\">15</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions<br>from Supported Skills, deal a Killing Blow</li></ul></li></ul>"},{"type":"Support","name":"Swiftbrand Support","color":"Blue","tags":"<span class=\"multiVal\">Brand</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create brands.</li><li class=\"mod\">Supported Skills have <span class=\"val\">65</span>% less Attached Duration</li><li class=\"mod\">Supported Skills have <span class=\"val\">65</span>% less Detached Duration</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30–44)</span>% more Activation frequency</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–5)</span>% more Activation frequency</li></ul></li></ul>"},{"type":"Support","name":"Trinity Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds<br>Lose 5 Resonance per second of each Element you are not gaining</li><li class=\"mod\">Supported Skills deal <span class=\"val\">3</span>% more Elemental Damage per 5 of lowest Resonance</li><li class=\"mod\">Supported Skills penetrate <span class=\"val\">(7–16)</span>% Elemental Resistances while each Resonance is at least 25</li><li class=\"mod\"><span class=\"dim\">(Maximum 50 Resonance of each Element)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Elemental Damage</li></ul></li></ul>"},{"type":"Support","name":"Unbound Ailments Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies or inflicts ailments</li><li class=\"mod\"><span class=\"val\">(35–54)</span>% increased Duration of Ailments inflicted with Supported Skills</li><li class=\"mod\">Supported Skills have <span class=\"val\">(35–54)</span>% increased Effect of non-Damaging Ailments on Enemies</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10–19)</span>% more Damage with Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Duration of Ailments inflicted with Supported Skills</li></ul></li></ul>"},{"type":"Support","name":"Unleash Support","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(36–45)</span>% less Damage when Reoccurring</li><li class=\"mod\">Supported Spells gain a Seal every <span class=\"val\">(0.71–0.9)</span> seconds, to a maximum of <span class=\"val\">3</span> Seals<br>Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost</li><li class=\"mod\"><span class=\"dim\">(Spell cast time is 10% longer for each time the Spell Reoccurs)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Added Cold Damage Support","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(4–152)</span> to <span class=\"val\">(6–228)</span> added Cold Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Cold Damage</li></ul></li></ul>"},{"type":"Support","name":"Additional Accuracy Support","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(74–1034)</span> to Accuracy Rating</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Accuracy Rating</li></ul></li></ul>"},{"type":"Support","name":"Advanced Traps Support","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw traps.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50–107)</span>% increased Cooldown Recovery Rate for throwing Traps</li><li class=\"mod\">Supported Skills have <span class=\"val\">(15–34)</span>% increased Trap Throwing Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Trap Damage</li></ul></li></ul>"},{"type":"Support","name":"Arrow Nova Support","color":"Green","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(16–30)</span>% less Projectile Damage</li><li class=\"mod\">Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands</li><li class=\"mod\">Supported Skills Fire Projectiles in a circle</li><li class=\"mod\">Supported Skills fire <span class=\"val\">4</span> additional Projectiles</li><li class=\"mod\">Supported Skills can only be used with Bows</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Added Cold Damage Support","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> to Level of Supported Cold Skill Gems</li><li class=\"mod\">Supported Skills have <span class=\"val\">(165–188)</span> to <span class=\"val\">(248–282)</span> added Cold Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Cold Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Arrow Nova Support","color":"Green","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(11–15)</span>% less Projectile Damage</li><li class=\"mod\">Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands</li><li class=\"mod\">Supported Skills Fire Projectiles in a circle</li><li class=\"mod\">Supported Skills fire <span class=\"val\">5</span> additional Projectiles</li><li class=\"mod\">Supported Skills can only be used with Bows</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Cast On Critical Strike Support","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</li><li class=\"mod\">Supported Attacks will Trigger a Supported Spell when you Crit an Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Attack Critical Strike Chance</li></ul></li></ul>"},{"type":"Support","name":"Awakened Chain Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills, and any other skills that chain.</li><li class=\"mod\">Supported Skills Chain <span class=\"val\">+3</span> times</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(6–10)</span>% less Damage with Hits</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Chaining range</li></ul></li></ul>"},{"type":"Support","name":"Awakened Cold Penetration Support","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">(35–39)</span>% Cold Resistance</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% chance to inflict Cold Exposure on Hit</li><li class=\"mod\"><span class=\"dim\">(Cold Exposure applies -10% to Cold Resistance for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Cold Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Deadly Ailments Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(45–54)</span>% more Damage with Ailments</li><li class=\"mod\">Supported Skills deal <span class=\"val\">80</span>% less Damage with Hits</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage over Time</li></ul></li></ul>"},{"type":"Support","name":"Awakened Enhance Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.</li><li class=\"mod\"><span class=\"val\">+(0–24)</span>% to Quality of Supported Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\">This Gem gains <span class=\"val\">(0–100)</span>% increased Experience</li></ul></li></ul>"},{"type":"Support","name":"Awakened Fork Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.</li><li class=\"mod\">Projectiles from Supported Skills Fork</li><li class=\"mod\">Projectiles from Supported Skills can Fork an additional Time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10–14)</span>% more Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Greater Multiple Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(21–25)</span>% less Projectile Damage</li><li class=\"mod\">Supported Skills fire <span class=\"val\">5</span> additional Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Swift Affliction Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that has a duration, or can hit enemies to inflict ailments on them.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(40–49)</span>% more Damage over Time</li><li class=\"mod\"><span class=\"val\">25</span>% less Duration of Supported Skills and Damaging Ailments they inflict</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage over Time</li></ul></li></ul>"},{"type":"Support","name":"Awakened Vicious Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile attack skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(50–59)</span>% more Chaos Damage over Time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(50–59)</span>% more Physical Damage over Time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(50–59)</span>% more Physical Projectile Attack Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% less Projectile Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Physical Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Void Manipulation Support","color":"Green","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(35–39)</span>% more Chaos Damage</li><li class=\"mod\">Supported Skills deal no Elemental Damage</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> to Level of Supported Chaos Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Barrage Support","color":"Green","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(62–68)</span>% less Damage</li><li class=\"mod\">Supported Skills Fire Projectiles sequentially</li><li class=\"mod\">Supported Skills fire <span class=\"val\">3</span> additional Projectiles</li><li class=\"mod\">Supported Skills have <span class=\"val\">5</span>% more Attack Time per Projectile</li><li class=\"mod\">Supported Skills have <span class=\"val\">5</span>% more Trap and Mine Throwing Time per Projectile</li><li class=\"mod\">Supported Skills can only be used with Bows or Wands</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Blind Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% chance to Blind enemies on hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–38)</span>% increased Blinding duration</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Blind Effect</li></ul></li></ul>"},{"type":"Support","name":"Block Chance Reduction Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Overpowered applies -<span class=\"val\">5</span>% chance to Block Attack and Spell Damage</li><li class=\"mod\">Supported Skills inflict Overpowered for <span class=\"val\">4</span> seconds when Blocked</li><li class=\"mod\">Enemies have -<span class=\"val\">(10–20)</span>% chance to Block Attack or Spell Damage from Supported Skills</li><li class=\"mod\"><span class=\"dim\">(Overpowered can be applied any number of times)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–5)</span>% reduced Enemy Block Chance</li></ul></li></ul>"},{"type":"Support","name":"Cast On Critical Strike Support","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</li><li class=\"mod\">Supported Attacks will Trigger a Supported Spell when you Crit an Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Attack Critical Strike Chance</li></ul></li></ul>"},{"type":"Support","name":"Cast on Death Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</li><li class=\"mod\"><span class=\"val\">(0–152)</span>% more Damage while Dead</li><li class=\"mod\"><span class=\"val\">100</span>% chance to Trigger Supported Non-Minion Spells on Death</li><li class=\"mod\">Supported Skills Cost nothing</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–60)</span>% increased Area of Effect while Dead</li></ul></li></ul>"},{"type":"Support","name":"Chain Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills, and any other skills that chain.</li><li class=\"mod\">Supported Skills Chain <span class=\"val\">+2</span> times</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(11–30)</span>% less Damage with Hits</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Chaining range</li></ul></li></ul>"},{"type":"Support","name":"Chance to Flee Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25–44)</span>% chance to Cause Monsters to Flee</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% chance to Cause Monsters to Flee</li></ul></li></ul>"},{"type":"Support","name":"Chance to Poison Support","color":"Green","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% chance to Poison on Hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">(1–94)</span> to <span class=\"val\">(2–141)</span> added Chaos Damage</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage with Poison</li></ul></li></ul>"},{"type":"Support","name":"Charged Traps Support","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Trap</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw traps.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(20–30)</span>% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy</li><li class=\"mod\">Supported Skills have <span class=\"val\">(20–30)</span>% chance to gain a Power Charge when your Trap is triggered by an Enemy</li><li class=\"mod\">Supported Skills have <span class=\"val\">+15</span>% to Critical Strike Multiplier per Power Charge when used by Traps</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% increased Trap Throwing Speed per Frenzy Charge</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Trap Damage</li></ul></li></ul>"},{"type":"Support","name":"Close Combat Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills. Cannot support skills which create minions.</li><li class=\"mod\">Supported Skills deal up to <span class=\"val\">(25–39)</span>% more Melee Damage to Enemies, based on proximity</li><li class=\"mod\">Supported Skills grant Combat Rush on Hit<br>Combat Rush lasts <span class=\"val\">2</span> seconds or until you use a Travel Skill</li><li class=\"mod\">Combat Rush grants <span class=\"val\">20</span>% more Attack Speed to Travel Skills not Supported by Close Combat</li><li class=\"mod\">Supported Skills can only be used with Axes or Swords</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Damage with Hits to Close Range Enemies</li></ul></li></ul>"},{"type":"Support","name":"Cluster Traps Support","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports traps skills, making them throw extra traps randomly around the targeted location.</li><li class=\"mod\">Supported Skills throw up to <span class=\"val\">2</span> additional Traps</li><li class=\"mod\">Supported Skills throw Traps randomly around targeted location</li><li class=\"mod\">Supported Skills can have up to <span class=\"val\">5</span> additional Traps placed at a time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(55–61)</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Trap Trigger Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Cold Penetration Support","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">(20–34)</span>% Cold Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Cold Damage</li></ul></li></ul>"},{"type":"Support","name":"Critical Strike Affliction Support","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(70–98)</span>% Damage over Time Multiplier for Ailments from Critical Strikes</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">+(0–10)</span>% Damage over Time Multiplier for Ailments from Critical Strikes</li></ul></li></ul>"},{"type":"Support","name":"Culling Strike Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.</li><li class=\"mod\">Kill Enemies that have 10% Life or lower when Hit by Supported Skills</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–38)</span>% increased Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Recover <span class=\"val\">(0–2)</span>% of Life when Supported Skills Cull an Enemy</li></ul></li></ul>"},{"type":"Support","name":"Deadly Ailments Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30–44)</span>% more Damage with Ailments</li><li class=\"mod\">Supported Skills deal <span class=\"val\">80</span>% less Damage with Hits</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage over Time</li></ul></li></ul>"},{"type":"Support","name":"Enhance Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.</li><li class=\"mod\"><span class=\"val\">+(0–16)</span>% to Quality of Supported Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\">This Gem gains <span class=\"val\">(0–100)</span>% increased Experience</li></ul></li></ul>"},{"type":"Support","name":"Faster Attacks Support","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(20–44)</span>% increased Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Attack Speed</li></ul></li></ul>"},{"type":"Support","name":"Faster Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50–69)</span>% increased Projectile Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20–29)</span>% increased Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Support","name":"Focused Ballista Support","color":"Green","tags":"<span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that summon ballista totems. Cannot modify the skills of minions.</li><li class=\"mod\">Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile</li><li class=\"mod\">Supported Skills have <span class=\"val\">(40–68)</span>% increased Totem Placement speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25–35)</span>% more Attack Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–9)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Totem Damage</li></ul></li></ul>"},{"type":"Support","name":"Fork Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.</li><li class=\"mod\">Projectiles from Supported Skills Fork</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(-9–10)</span>% less Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Greater Multiple Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(26–35)</span>% less Projectile Damage</li><li class=\"mod\">Supported Skills fire <span class=\"val\">4</span> additional Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Greater Volley Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.</li><li class=\"mod\">Supported Skills fire <span class=\"val\">4</span> additional Projectiles</li><li class=\"mod\">Supported Skills also fire Projectiles from up to <span class=\"val\">4</span> points on each side of you</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(21–30)</span>% less Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–20)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Hypothermia Support","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+20</span>% chance to Freeze Enemies which are Chilled</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20–29)</span>% more Cold Damage Over Time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20–29)</span>% more Damage with Hits and Ailments against Chilled Enemies</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">+(0–20)</span>% chance to Freeze Enemies which are Chilled</li></ul></li></ul>"},{"type":"Support","name":"Ice Bite Support","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.</li><li class=\"mod\">Supported Skills have <span class=\"val\">15</span>% chance to Freeze</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50–69)</span>% chance to gain a Frenzy Charge on Killing a Frozen Enemy</li><li class=\"mod\">Supported Skills have <span class=\"val\">(8–69)</span> to <span class=\"val\">(12–103)</span> added Cold Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">(2–15)</span> to <span class=\"val\">(3–23)</span> added Cold Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–2)</span>% increased Damage per Frenzy Charge</li></ul></li></ul>"},{"type":"Support","name":"Impale Support","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Attacks have <span class=\"val\">60</span>% chance to Impale Enemies on Hit</li><li class=\"mod\">Supported Attacks have <span class=\"val\">(0–28)</span>% increased Impale Effect</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Attacks have <span class=\"val\">(0–10)</span>% increased Impale Effect</li></ul></li></ul>"},{"type":"Support","name":"Lesser Multiple Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(6–15)</span>% less Projectile Damage</li><li class=\"mod\">Supported Skills fire <span class=\"val\">2</span> additional Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Locus Mine Support","color":"Green","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.</li><li class=\"mod\">Supported Attack Skills cannot be used with Melee Weapons</li><li class=\"mod\">Supported Skills always fire at least 1 Projectile</li><li class=\"mod\">Supported Skills throw up to <span class=\"val\">2</span> additional Mines</li><li class=\"mod\">Supported Skills fire <span class=\"val\">30</span>% less Projectiles</li><li class=\"mod\">Supported Skills gain a Base Reservation equal to Base Mana and Life Cost</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Mines from Supported Skills can&#039;t be Detonated while within <span class=\"val\">3</span> metres of you</li><li class=\"mod\">Mines using Supported Skills always target your location</li><li class=\"mod\">Supported Skills throw Mines in an Arc</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(11–30)</span>% less Damage</li><li class=\"mod\">Supported Skills have a Base Mine Detonation Time of <span class=\"val\">0.25</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Throwing Mines takes 10% more time for each additional Mine thrown)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Mine Throwing Speed</li></ul></li></ul>"},{"type":"Support","name":"Mana Leech Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.</li><li class=\"mod\">Supported Attacks have <span class=\"val\">(2–3.9)</span>% of Damage Leeched as Mana</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage while Leeching Mana</li></ul></li></ul>"},{"type":"Support","name":"Manaforged Arrows Support","color":"Green","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills</li><li class=\"mod\">Supported Skills deal <span class=\"val\">1</span>% more Damage with Hits and Ailments per 1 Mana Cost</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(31–40)</span>% less Damage</li><li class=\"mod\">Supported Skills Trigger once total Mana Spent on other Bow<br>Attacks exceeds <span class=\"val\">300</span>% of their Mana Cost</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Support","name":"Mark On Hit Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Mark</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports mark curse skills.</li><li class=\"mod\"><span class=\"val\">(21–30)</span>% reduced Effect of Marks from Supported Skills</li><li class=\"mod\">Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–5)</span>% increased Effect of Marks from Supported Skills</li></ul></li></ul>"},{"type":"Support","name":"Mirage Archer Support","color":"Green","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.</li><li class=\"mod\">Maximum 1 Summoned Mirage Archer</li><li class=\"mod\">When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill<br>Mirage Archer can use Triggered Attacks as though they were not Triggered</li><li class=\"mod\">Mirage Archer uses Supported Skill with <span class=\"val\">60</span>% less Attack Speed</li><li class=\"mod\">Mirage Archer lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Mirage Archer deals <span class=\"val\">(31–40)</span>% less Damage with Supported Skills</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Attack Damage</li></ul></li></ul>"},{"type":"Support","name":"Momentum Support","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills that aren't triggered.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(15–20)</span>% increased Attack Speed per Momentum</li><li class=\"mod\">When you reach <span class=\"val\">(3–5)</span> Momentum, lose all Momentum and gain<br>Swiftness for <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Swiftness grants <span class=\"val\">15</span>% increased Movement Speed per Momentum lost</li><li class=\"mod\">Gain 1 Momentum when you Use a Supported Skill<br>Gain 1 Momentum every <span class=\"val\">(0.51–0.7)</span> seconds while Channelling a Supported Skill<br>Lose all Momentum if you Move</li><li>Additional effects from quality:<ul><li class=\"mod\">Swiftness lasts <span class=\"val\">+(0–0.5)</span> seconds</li></ul></li></ul>"},{"type":"Support","name":"Multiple Traps Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Trap</span>","effect":"<ul><li class=\"mod secondary\">Supports traps skills, making them throw extra traps in a line.</li><li class=\"mod\">Supported Skills throw up to <span class=\"val\">2</span> additional Traps</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(52–58)</span>% less Damage</li><li class=\"mod\">Supported Skills can have up to <span class=\"val\">3</span> additional Traps placed at a time</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Trap Trigger Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Nightblade Support","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills. Cannot support skills which create minions.</li><li class=\"mod\">Supported Skills grant Elusive on Critical Strike</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(0.7–1)</span>% to Critical Strike Chance while Elusive</li><li class=\"mod\"><span class=\"val\">(0–38)</span>% increased Effect of Elusive from Supported Skills</li><li class=\"mod\">Elusive from Supported Skills also grants <span class=\"val\">+(100–138)</span>% to Critical Strike Multiplier for<br>Skills Supported by Nightblade</li><li class=\"mod\">Supported Skills can only be used with Claws or Daggers</li><li class=\"mod\"><span class=\"dim\">(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)</span></li><li class=\"mod\"><span class=\"dim\">(Rune Daggers are considered Daggers)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Critical Strike Chance</li></ul></li></ul>"},{"type":"Support","name":"Pierce Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Projectiles from Supported Skills Pierce <span class=\"val\">(2–4)</span> additional Targets</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–19)</span>% more Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Point Blank Support","color":"Green","tags":"<span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Supported Skills&#039; Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–38)</span>% increased Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Returning Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Projectiles from Supported Skills Return to you</li><li class=\"mod\">Projectiles from Supported Skills deal <span class=\"val\">(66–70)</span>% less Damage with Hits and Ailments while Returning</li><li class=\"mod\">Projectiles from Supported Skills Pierce all Targets while Returning</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Support","name":"Rupture Support","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Critical Strikes with Supported Skills that inflict Bleeding also inflict Rupture</li><li class=\"mod\">Targets take <span class=\"val\">(20–29)</span>% more Damage from Bleeding per Rupture on them from Supported Skills</li><li class=\"mod\">Bleeding expires <span class=\"val\">25</span>% more quickly per Rupture from Supported Skills on targets</li><li class=\"mod\"><span class=\"dim\">(Up to 4 Ruptures can be inflicted on a target, lasting 3 seconds each)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Critical Strike Chance</li></ul></li></ul>"},{"type":"Support","name":"Sadism Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Damaging Ailments inflicted with Supported Skills deal damage <span class=\"val\">(60–98)</span>% faster</li><li class=\"mod\"><span class=\"val\">70</span>% less Duration of Ailments inflicted with Supported Skills</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage over Time</li></ul></li></ul>"},{"type":"Support","name":"Second Wind Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills with cooldowns.\nCannot support triggered skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(5–24)</span>% reduced Cooldown Recovery Rate</li><li class=\"mod\">Supported Non-Instant Skills have <span class=\"val\">+1</span> Cooldown Use</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–5)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Support","name":"Slower Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(20–30)</span>% less Projectile Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10–19)</span>% more Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Swift Affliction Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that has a duration, or can hit enemies to inflict ailments on them.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(25–39)</span>% more Damage over Time</li><li class=\"mod\"><span class=\"val\">25</span>% less Duration of Supported Skills and Damaging Ailments they inflict</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage over Time</li></ul></li></ul>"},{"type":"Support","name":"Swift Assembly Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Trap</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw Traps or Mines.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(9–18)</span>% chance to throw up to 1 additional Trap or Mine</li><li class=\"mod\">Supported Skills have <span class=\"val\">(6–12)</span>% chance to throw up to 2 additional Traps or Mines</li><li class=\"mod\">Supported Skills have <span class=\"val\">(3–6)</span>% chance to throw up to 3 additional Traps or Mines</li><li class=\"mod\">Supported Skills throw Traps randomly around targeted location</li><li class=\"mod\"><span class=\"dim\">(Throwing Mines takes 10% more time for each additional Mine thrown)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–5)</span>% increased Mine Throwing Speed<br>Supported Skills have <span class=\"val\">(0–5)</span>% increased Trap Throwing Speed</li></ul></li></ul>"},{"type":"Support","name":"Trap and Mine Damage Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Trap</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw Traps or Mines.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30–49)</span>% more Trap and Mine Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% less Mine Throwing Speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% less Trap Throwing Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Trap Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Trap</span>","effect":"<ul><li class=\"mod secondary\">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.</li><li class=\"mod\">Supported Attack Skills cannot be used with Melee Weapons</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(6–20)</span>% less Trap Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–19)</span>% increased Trap Throwing Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Trap Damage</li></ul></li></ul>"},{"type":"Support","name":"Vicious Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile attack skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30–49)</span>% more Chaos Damage over Time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30–49)</span>% more Physical Damage over Time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30–49)</span>% more Physical Projectile Attack Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% less Projectile Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Physical Damage</li></ul></li></ul>"},{"type":"Support","name":"Vile Toxins Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">5</span>% more Damage with Hits for each Poison on the Enemy, up to <span class=\"val\">(5–8)</span></li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10–19)</span>% more Damage with Poison</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage with Poison</li></ul></li></ul>"},{"type":"Support","name":"Void Manipulation Support","color":"Green","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20–34)</span>% more Chaos Damage</li><li class=\"mod\">Supported Skills deal no Elemental Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Volley Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.</li><li class=\"mod\">Supported Skills fire <span class=\"val\">2</span> additional Projectiles</li><li class=\"mod\">Supported Skills also fire Projectiles from up to <span class=\"val\">2</span> points on each side of you</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(3–12)</span>% less Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Windburst Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Attacks Trigger Windburst on Hit, no more than once every <span class=\"val\">10</span> metres moved</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Withering Touch Support","color":"Green","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% chance to inflict Withered on Hit</li><li class=\"mod\">Withered lasts <span class=\"val\">2</span> seconds</li><li class=\"mod\">Supported Skills gain <span class=\"val\">(10–29)</span>% of Physical Damage as Extra Chaos Damage</li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Added Fire Damage Support","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">(25–39)</span>% of Physical Damage as Extra Fire Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Ancestral Call Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.</li><li class=\"mod\">Supported Strike Skills target <span class=\"val\">2</span> additional nearby Enemies</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–19)</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Extra Targets for Supported Skills can be found <span class=\"val\">(0–15)</span>% further away</li></ul></li></ul>"},{"type":"Support","name":"Arrogance Support","color":"Red","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any non-blessing skill with a reservation.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(10–19)</span>% increased Aura effect</li><li class=\"mod\">Supported Skills Reserve Life instead of Mana</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–5)</span>% increased Aura effect</li></ul></li></ul>"},{"type":"Support","name":"Awakened Added Fire Damage Support","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">(40–44)</span>% of Physical Damage as Extra Fire Damage</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> to Level of Supported Physical Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Ancestral Call Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.</li><li class=\"mod\">Supported Strike Skills target <span class=\"val\">3</span> additional nearby Enemies</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(1–5)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Extra Targets for Supported Skills can be found <span class=\"val\">(0–15)</span>% further away</li></ul></li></ul>"},{"type":"Support","name":"Awakened Brutality Support","color":"Red","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(40–44)</span>% more Physical Damage</li><li class=\"mod\">Supported Skills deal no Chaos Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% chance to Crush Enemies for 4 seconds on Hit</li><li class=\"mod\">Supported Skills deal no Elemental Damage</li><li class=\"mod\"><span class=\"dim\">(Crushed lowers Physical Damage Reduction by 15% for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Physical Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Burning Damage Support","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, or can deal burning damage directly.</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> to Level of Supported Fire Skill Gems</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(35–39)</span>% more Burning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Burning Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Elemental Damage with Attacks Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Attack Skills deal <span class=\"val\">(35–39)</span>% more Elemental Damage</li><li class=\"mod\">Elemental Damage from Supported Skills cannot be Reflected</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Elemental Damage with Attack Skills</li></ul></li></ul>"},{"type":"Support","name":"Awakened Empower Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.</li><li class=\"mod\"><span class=\"val\">+(0–3)</span> to Level of Supported Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\">This Gem gains <span class=\"val\">(0–100)</span>% increased Experience</li></ul></li></ul>"},{"type":"Support","name":"Awakened Fire Penetration Support","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">(35–39)</span>% Fire Resistance</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% chance to inflict Fire Exposure on Hit</li><li class=\"mod\"><span class=\"dim\">(Fire Exposure applies -10% to Fire Resistance for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Generosity Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> to Level of Supported Aura Skill Gems</li><li class=\"mod\">Supported Auras do not affect you</li><li class=\"mod\">Non-Curse Auras from Supported Skills have <span class=\"val\">(40–44)</span>% increased Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–40)</span>% increased Aura Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Awakened Melee Physical Damage Support","color":"Red","tags":"<span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(50–54)</span>% more Melee Physical Damage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(50–54)</span>% more Damage with Bleeding and Poison caused by Melee Hits</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% chance to Intimidate Enemies for 4 seconds on Hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% less Attack Speed</li><li class=\"mod\"><span class=\"dim\">(Intimidated enemies take 10% increased Attack Damage)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Melee Physical Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Melee Splash Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.</li><li class=\"mod\">Supported Skills deal Splash Damage to surrounding targets</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(37–39)</span>% less Splash Damage to surrounding targets</li><li class=\"mod\">Supported Skills have <span class=\"val\">(60–72)</span>% more Melee Splash Area of Effect</li><li class=\"mod\"><span class=\"val\">+(0–1)</span> to Level of Supported Strike Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Awakened Multistrike Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.</li><li class=\"mod\">Supported Skills Repeat <span class=\"val\">3</span> additional times</li><li class=\"mod\">Supported Skills have <span class=\"val\">(45–47)</span>% more Melee Attack Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% less Attack Damage</li><li class=\"mod\">First Repeat of Supported Skills deals <span class=\"val\">22</span>% more Damage</li><li class=\"mod\">Second Repeat of Supported Skills deals <span class=\"val\">44</span>% more Damage</li><li class=\"mod\">Third Repeat of Supported Skills deals <span class=\"val\">66</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Melee Damage</li></ul></li></ul>"},{"type":"Support","name":"Ballista Totem Support","color":"Red","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.</li><li class=\"mod\">Supported Attack Skills cannot be used with Melee Weapons</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(24–32)</span>% less Damage</li><li class=\"mod\">Supported Skills will summon a Ballista Totem which uses that Skill</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">+2</span> to maximum number of Summoned Ballista Totems</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% less Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Totem Placement speed</li></ul></li></ul>"},{"type":"Support","name":"Behead Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports strike skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(0.2–0.3)</span> metres to Melee Strike Range</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30–49)</span>% more Damage with Hits and Ailments against Enemies on Low Life</li><li class=\"mod\">Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for <span class=\"val\">20</span> seconds</li><li class=\"mod\"><span class=\"val\">20</span>% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills</li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–20)</span>% increased Damage with Hits against Enemies that are on Low Life</li></ul></li></ul>"},{"type":"Support","name":"Bloodlust Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(25–39)</span>% more Melee Physical Damage against Bleeding enemies</li><li class=\"mod\">Supported Attacks cannot cause Bleeding</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Melee Damage against Bleeding Enemies</li></ul></li></ul>"},{"type":"Support","name":"Bloodthirst Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.</li><li class=\"mod\">Supported Attacks deal Added Physical Damage with Weapons equal<br>to <span class=\"val\">2</span>% of Maximum Life while on Low Life</li><li class=\"mod\">Supported Attacks deal <span class=\"val\">(0–9)</span>% more Damage</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills Deal <span class=\"val\">(0–20)</span>% increased Damage while on Low Life</li></ul></li></ul>"},{"type":"Support","name":"Brutality Support","color":"Red","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(25–39)</span>% more Physical Damage</li><li class=\"mod\">Supported Skills deal no Chaos Damage</li><li class=\"mod\">Supported Skills deal no Elemental Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Physical Damage</li></ul></li></ul>"},{"type":"Support","name":"Burning Damage Support","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, or can deal burning damage directly.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20–34)</span>% more Burning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Burning Damage</li></ul></li></ul>"},{"type":"Support","name":"Cast on Melee Kill Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</li><li class=\"mod\">Supported Melee Attacks will Trigger a Supported Spell on Kill</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Attack Damage</li></ul></li></ul>"},{"type":"Support","name":"Cast when Damage Taken Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</li><li class=\"mod\">This Gem can only Support Skill Gems requiring Level <span class=\"val\">(38–70)</span> or lower</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(27–65)</span>% less Damage</li><li class=\"mod\">Trigger Supported Spells when you take <span class=\"val\">(528–3272)</span> total Damage from Hits</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills require <span class=\"val\">(0–10)</span>% reduced amount of Damage taken to Trigger</li></ul></li></ul>"},{"type":"Support","name":"Chance to Bleed Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Attacks have <span class=\"val\">25</span>% chance to cause Bleeding</li><li class=\"mod\">Supported Attacks deal <span class=\"val\">(10–29)</span>% more Damage with Bleeding</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Attacks deal <span class=\"val\">(0–10)</span>% increased Damage with Bleeding</li></ul></li></ul>"},{"type":"Support","name":"Cold to Fire Support","color":"Red","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">(10–29)</span>% of Cold Damage as Extra Fire Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% of Cold Damage Converted to Fire Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Cold Damage</li></ul></li></ul>"},{"type":"Support","name":"Controlled Blaze Support","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(10–19)</span>% chance to Ignite</li><li class=\"mod\">Each Supported Skill deals <span class=\"val\">(10–14)</span>% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of <span class=\"val\">(230–364)</span>%</li><li class=\"mod\">Each Supported Skill deals <span class=\"val\">3</span>% less Damage for each Ignite inflicted with it Recently, up to a maximum of <span class=\"val\">(69–78)</span>%</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% chance to Ignite</li></ul></li></ul>"},{"type":"Support","name":"Corrupting Cry Support","color":"Red","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports warcry skills. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills Cost Life instead of Mana</li><li class=\"mod\">Corrupted Blood inflicted by Supported Warcries deals <span class=\"val\">(52.7–691.8)</span> base Physical Damage per second</li><li class=\"mod\">Corrupted Blood inflicted by Supported Warcries has a Base Duration of <span class=\"val\">2</span> seconds</li><li class=\"mod\">Supported Warcries inflict <span class=\"val\">4</span> Corrupted Blood Debuffs</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Area of Effect</li><li class=\"mod\">Supported Warcries inflict Corrupted Blood on the first<br>enemy Hit by each Attack they Exert</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Cruelty Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies. Minions cannot gain Cruelty.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(15–24)</span>% more Damage with Hits</li><li class=\"mod\">Cruelty has a Base Duration of <span class=\"val\">4</span> seconds</li><li class=\"mod\">Hits from Supported Skills grant Cruelty</li><li class=\"mod\"><span class=\"val\">(0–19)</span>% increased Effect of Cruelty granted by Supported Skills</li><li class=\"mod\"><span class=\"dim\">(Cruelty makes all Skills Supported by Cruelty Support deal up to 40% more Damage over Time, based on the amount of Damage in the Hit which grants it)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–5)</span>% increased Effect of Cruelty granted by Supported Skills</li></ul></li></ul>"},{"type":"Support","name":"Damage on Full Life Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.</li><li class=\"mod\">Supported Attack Skills deal <span class=\"val\">(20–34)</span>% more Damage while on Full Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Divine Blessing Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Blessing</span>","effect":"<ul><li class=\"mod secondary\">Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(10–29)</span>% increased Aura effect</li><li class=\"mod\">Supported Skills Cost <span class=\"val\">+(90–233)</span> Mana</li><li class=\"mod\">Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills</li><li class=\"mod\">Auras from Supported Skills have a base duration of <span class=\"val\">(9–10.9)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–5)</span>% increased Aura effect</li></ul></li></ul>"},{"type":"Support","name":"Earthbreaker Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–19)</span>% more Damage</li><li class=\"mod\">Supported Skills will summon a Totem which uses that Skill</li><li class=\"mod\">Totem lasts <span class=\"val\">12</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% increased Totem Placement speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Totem Damage</li></ul></li></ul>"},{"type":"Support","name":"Elemental Damage with Attacks Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Attack Skills deal <span class=\"val\">(20–34)</span>% more Elemental Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span>% increased Elemental Damage with Attack Skills</li></ul></li></ul>"},{"type":"Support","name":"Empower Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.</li><li class=\"mod\"><span class=\"val\">+(0–2)</span> to Level of Supported Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\">This Gem gains <span class=\"val\">(0–100)</span>% increased Experience</li></ul></li></ul>"},{"type":"Support","name":"Endurance Charge on Melee Stun Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills.</li><li class=\"mod\"><span class=\"val\">4</span>% more Damage per Endurance Charge</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–19)</span>% reduced Enemy Stun Threshold</li><li class=\"mod\">Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Stun Duration on Enemies</li></ul></li></ul>"},{"type":"Support","name":"Eternal Blessing Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Blessing</span>","effect":"<ul><li class=\"mod secondary\">Supports aura skills that reserve life or mana to create auras around you.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–19)</span>% increased Aura effect</li><li class=\"mod\">Supported Skills have no Reservation</li><li class=\"mod\">Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills</li><li class=\"mod\">Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–5)</span>% increased Aura effect</li></ul></li></ul>"},{"type":"Support","name":"Expert Retaliation Support","color":"Red","tags":"<span class=\"multiVal\">Retaliation</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports retaliation skills.</li><li class=\"mod\">Supported Retaliation Skills become Usable for <span class=\"val\">(20–39)</span>% longer</li><li class=\"mod\">Supported Skills have <span class=\"val\">(40–78)</span>% more Cooldown Recovery Rate</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% more Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Support","name":"Fire Penetration Support","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">(20–34)</span>% Fire Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Fist of War Support","color":"Red","tags":"<span class=\"multiVal\">Slam</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.</li><li class=\"mod\">Ancestrally Boosted Slams have <span class=\"val\">(40–59)</span>% increased Area of Effect</li><li class=\"mod\">Attacks with Supported Skill are Ancestrally Boosted, no more than once every <span class=\"val\">(1.8–2.5)</span> seconds<br>Ancestral Boost does not apply to repeats of the Attack</li><li class=\"mod\">Ancestrally Boosted Slams deal <span class=\"val\">(70–98)</span>% more Damage with Hits and Ailments</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Flamewood Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which summon totems. Cannot modify the skills of minions.</li><li class=\"mod\">Totems from Supported Skills gain the Avenging Flame<br>Skill and Trigger it when Hit by an Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Totem Life</li></ul></li></ul>"},{"type":"Support","name":"Fortify Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills that are not triggered.</li><li class=\"mod\">Melee Hits from Supported Skills Fortify</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10–19)</span>% more Damage with Ailments caused by Melee Hits</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10–19)</span>% more Melee Damage</li><li class=\"mod\"><span class=\"dim\">(Fortifying grants an amount of Fortification based on the Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Fortification Duration</li></ul></li></ul>"},{"type":"Support","name":"Generosity Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Auras do not affect you</li><li class=\"mod\">Non-Curse Auras from Supported Skills have <span class=\"val\">(20–39)</span>% increased Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–40)</span>% increased Aura Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Guardian's Blessing Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Blessing</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Must support both a skill that creates minions which can be damaged, and\n an aura skill that creates permanent auras around you.\nCannot support triggered skills, banner skills or stance skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(-27–30)</span>% reduced Aura effect</li><li class=\"mod\">Supported Aura Skills have no Reservation</li><li class=\"mod\">Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills</li><li class=\"mod\">Supported Skills cannot apply Auras on you unless you have Minions from a Supported Skill</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–5)</span>% increased Aura effect</li></ul></li></ul>"},{"type":"Support","name":"Inspiration Support","color":"Red","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25–34)</span>% less Mana Cost</li><li class=\"mod\">Gain an Inspiration Charge when you Spend Mana on Upfront<br>Costs or Effects of Supported Skills</li><li class=\"mod\">Lose all Inspiration Charges after Spending a total of <span class=\"val\">(122–800)</span> Mana on Upfront Costs and Effects of Supported Skills</li><li class=\"mod\">Supported Skills have <span class=\"val\">(6–8)</span>% increased Critical Strike Chance per Inspiration Charge</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(3–5)</span>% more Elemental Damage per Inspiration Charge</li><li class=\"mod\"><span class=\"dim\">(Upfront Costs are all Costs that are not paid per-second)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–5)</span>% less Mana Cost</li></ul></li></ul>"},{"type":"Support","name":"Iron Grip Support","color":"Red","tags":"<span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.</li><li class=\"mod\">Strength&#039;s Damage bonus applies to Projectile Attack Damage as well for Supported Skills</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–38)</span>% increased Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Iron Will Support","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.</li><li class=\"mod\">Strength&#039;s Damage bonus applies to all Spell Damage as well for Supported Skills</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–38)</span>% increased Spell Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Knockback Support","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25–44)</span>% chance to Knock Enemies Back on hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% increased Knockback Distance</li><li class=\"mod\"><span class=\"dim\">(Knockback pushes Enemies away when Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% chance to Knock Enemies Back on hit</li></ul></li></ul>"},{"type":"Support","name":"Less Duration Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that has a duration.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10–19)</span>% more Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">(40–49)</span>% less Skill Effect Duration</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% less Skill Effect Duration</li></ul></li></ul>"},{"type":"Support","name":"Life Gain on Hit Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\"><span class=\"val\">(6–44)</span> Life gained per Enemy Hit with Supported Attacks</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0–10)</span> Life gained per Enemy Hit with Supported Attacks</li></ul></li></ul>"},{"type":"Support","name":"Life Leech Support","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(2–3.9)</span>% of Damage Leeched as Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage while Leeching Life</li></ul></li></ul>"},{"type":"Support","name":"Lifetap Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any non-blessing skill. Minions cannot gain the Lifetap buff.</li><li class=\"mod\">Supported Skills Cost Life instead of Mana</li><li class=\"mod\">Gain Lifetap after Spending a total of <span class=\"val\">(23–273)</span> Life on Upfront<br>Costs and Effects of a Supported Skill</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10–19)</span>% more Damage while you have Lifetap</li><li class=\"mod\">Lifetap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Upfront Costs are all Costs that are not paid per-second)</span></li><li class=\"mod\"><span class=\"dim\">(Lifetap grants 20% increased Life Recovery from Flasks)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Lifetap lasts <span class=\"val\">+(0–2)</span> seconds</li></ul></li></ul>"},{"type":"Support","name":"Maim Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills, or other skills that can maim enemies.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10–19)</span>% more Physical Damage</li><li class=\"mod\">Supported Attacks have <span class=\"val\">30</span>% chance to Maim on Hit</li><li class=\"mod\">Enemies Maimed by Supported Skills take <span class=\"val\">10</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–20)</span>% increased Effect of Maim</li></ul></li></ul>"},{"type":"Support","name":"Melee Physical Damage Support","color":"Red","tags":"<span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30–49)</span>% more Melee Physical Damage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30–49)</span>% more Damage with Bleeding and Poison caused by Melee Hits</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% less Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Melee Physical Damage</li></ul></li></ul>"},{"type":"Support","name":"Melee Splash Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.</li><li class=\"mod\">Supported Skills deal Splash Damage to surrounding targets</li><li class=\"mod\">Supported Skills deal <span class=\"val\">40</span>% less Splash Damage to surrounding targets</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0–57)</span>% more Melee Splash Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"More Duration Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill with a duration.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30–39)</span>% more Skill Effect Duration</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% more Skill Effect Duration</li></ul></li></ul>"},{"type":"Support","name":"Multiple Totems Support","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which summon totems.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+2</span> to maximum number of Summoned Totems</li><li class=\"mod\">Supported Skills Summon two Totems instead of one</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(21–40)</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Totem Placement speed</li></ul></li></ul>"},{"type":"Support","name":"Multistrike Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.</li><li class=\"mod\">Supported Skills Repeat <span class=\"val\">2</span> additional times</li><li class=\"mod\">Supported Skills have <span class=\"val\">(35–44)</span>% more Melee Attack Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20–30)</span>% less Attack Damage</li><li class=\"mod\">First Repeat of Supported Skills deals <span class=\"val\">22</span>% more Damage</li><li class=\"mod\">Second Repeat of Supported Skills deals <span class=\"val\">44</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Melee Damage</li></ul></li></ul>"},{"type":"Support","name":"Overexertion Support","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.</li><li class=\"mod\">Supported Attacks deal <span class=\"val\">(12–18)</span>% more Damage for each Warcry Exerting them</li><li class=\"mod\">Supported Attacks deal <span class=\"val\">10</span>% more Damage if Exerted</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Attacks deal <span class=\"val\">(0–20)</span>% increased Damage if Exerted</li></ul></li></ul>"},{"type":"Support","name":"Pulverise Support","color":"Red","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25–34)</span>% increased Area of Effect</li><li class=\"mod\">Supported Skills have <span class=\"val\">15</span>% less Attack Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(35–49)</span>% more Melee Area Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Rage Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills. Minions cannot gain rage.</li><li class=\"mod\">Gain <span class=\"val\">3</span> Rage on Attack Hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">(10–19)</span>% increased Attack Speed while you have at least 10 Rage</li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Only one Hit every 0.5 seconds can cause you to gain Rage)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Attack Damage</li></ul></li></ul>"},{"type":"Support","name":"Ruthless Support","color":"Red","tags":"<span class=\"multiVal\">Slam</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.</li><li class=\"mod\">Every third Attack with Supported Melee Attacks deals a Ruthless Blow</li><li class=\"mod\">Ruthless Blows with Supported Skills deal <span class=\"val\">(70–98)</span>% more Melee Damage</li><li class=\"mod\">Ruthless Blows with Supported Skills deal <span class=\"val\">(70–98)</span>% more Damage with<br>Ailments caused by Melee Hits</li><li class=\"mod\">Ruthless Blows with Supported Skills have a base Stun Duration of <span class=\"val\">0.8</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Attack Damage</li></ul></li></ul>"},{"type":"Support","name":"Shockwave Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.</li><li class=\"mod\">Supported Skills will Trigger Shockwave on Melee Hit</li><li class=\"mod\">Supported Skills can only be used with Maces, Sceptres or Staves</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Melee Damage</li></ul></li></ul>"},{"type":"Support","name":"Spell Totem Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(40–49)</span>% less Damage</li><li class=\"mod\">Supported Skills will summon a Totem which uses that Skill</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% less Cast Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Totem Placement speed</li></ul></li></ul>"},{"type":"Support","name":"Stun Support","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making it easier to stun enemies with those skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30–49)</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% chance to double Stun Duration</li></ul></li></ul>"},{"type":"Support","name":"Trauma Support","color":"Red","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(2–10)</span> to <span class=\"val\">(3–17)</span> Added Attack Physical Damage per Trauma</li><li class=\"mod\">Supported Skills have <span class=\"val\">5</span>% increased Stun Duration per Trauma</li><li class=\"mod\">Gain 1 Trauma the first time a Supported Attack Hits an Enemy<br>Take <span class=\"val\">(13–146)</span> Physical Damage per Trauma when you gain Trauma from Supported Skills<br>Trauma lasts <span class=\"val\">(5–6.9)</span> seconds</li><li class=\"mod\">Supported Skills can only be used with Axes, Maces, Sceptres or Staves</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% reduced Enemy Stun Threshold</li></ul></li></ul>"},{"type":"Support","name":"Urgent Orders Support","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports warcry skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50–69)</span>% increased Warcry Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0–10)</span>% increased Warcry Speed</li></ul></li></ul>"},{"type":"Support","name":"Volatility Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30–58)</span>% more Maximum Attack Damage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(50–69)</span>% less Minimum Attack Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0–10)</span>% increased Damage</li></ul></li></ul>"}]