[{"name":"Adherent of Zarokh","effect":"<ul><li class=\"mod\">Ground Slams</li><li class=\"mod\">Uses Ground Slam Nova</li></ul>"},{"name":"Astral Lich","effect":"<ul><li class=\"mod\">Fires Astral projectiles</li><li class=\"mod\">Creates Astral Chain Mines</li></ul>"},{"name":"Blasphemer","effect":"<ul><li class=\"mod\">Creates moving Cursed Ground</li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;50&lt;/span&gt;% of Physical Damage Converted to Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(20—30)&lt;/span&gt;% less Area Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base radius is &lt;span class=&quot;val&quot;&gt;(1.5—2.1)&lt;/span&gt; metres&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base Aura radius is &lt;span class=&quot;val&quot;&gt;(3.6—4.2)&lt;/span&gt; metres&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Lightning strikes &lt;span class=&quot;val&quot;&gt;1&lt;/span&gt; target within &lt;span class=&quot;val&quot;&gt;5&lt;/span&gt; metres&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Aura grants &lt;span class=&quot;val&quot;&gt;(1—12)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(4—220)&lt;/span&gt; added Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Aura grants &lt;span class=&quot;val&quot;&gt;(10—19)&lt;/span&gt;% chance to Shock&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(-10—0)&lt;/span&gt;% less Area Damage&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Smite</span></li></ul>"},{"name":"Blood Demon","effect":"<ul><li class=\"mod\">Vomits Blood</li><li class=\"mod\">Applies Corrupting Blood</li><li class=\"mod\">Absorbs Corrupting Blood, exploding it and dealing Physical Damage based on the damage of the Corrupting Blood</li></ul>"},{"name":"Conjuror of Rot","effect":"<ul><li class=\"mod\">Creates Blood Pustules</li><li class=\"mod\">Summons Ichorous Pests</li><li class=\"mod\">Creates Caustic Ground</li></ul>"},{"name":"Dancing Sword","effect":"<ul><li class=\"mod\">Cyclones</li><li class=\"mod\">Lacerates</li><li class=\"mod\">Rains down blades</li><li class=\"mod\">Nearby allies have 20% chance to Impale with Attacks</li></ul>"},{"name":"Dark Marionette","effect":"<ul><li class=\"mod\">Reforms after being killed</li><li class=\"mod\">Explodes on death for 5% of life as Physical, Fire, and Lightning Damage</li></ul>"},{"name":"Dark Reaper","effect":"<ul><li class=\"mod\">Causes Bleeding</li><li class=\"mod\">Nearby enemies have 50% reduced Life Regeneration rate</li></ul>"},{"name":"Druidic Alchemist","effect":"<ul><li class=\"mod\">Throws Poisonous Concoction</li><li class=\"mod\">200% increased effect of flasks</li></ul>"},{"name":"Eldritch Eye","effect":"<ul><li class=\"mod\">Casts channelled Lightning Beam</li><li class=\"mod\">Cannot inflict Shock</li><li class=\"mod\">Removes Shock on hit to trigger Lightning Explosion</li></ul>"},{"name":"Fiery Cannibal","effect":"<ul><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;1.4&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(23—361)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(35—541)&lt;/span&gt; Fire Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;One impact every &lt;span class=&quot;val&quot;&gt;0.15&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base radius is &lt;span class=&quot;val&quot;&gt;1.3&lt;/span&gt; metres&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;First Impact has &lt;span class=&quot;val&quot;&gt;100&lt;/span&gt;% more Area of Effect&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;First Impact deals &lt;span class=&quot;val&quot;&gt;325&lt;/span&gt;% more Damage with Hits and Ailments&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Maximum &lt;span class=&quot;val&quot;&gt;3&lt;/span&gt; Firestorms at a time&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Base radius is &lt;span class=&quot;val&quot;&gt;(0—0.2)&lt;/span&gt; metres&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Firestorm</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(19.7—1738.6)&lt;/span&gt; Base Fire Damage per second&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(7—659)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(11—988)&lt;/span&gt; Fire Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Modifiers to Spell Damage apply to this Skill&amp;#039;s Damage Over Time effect&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—19)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—10)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Flame Dash</span></li><li class=\"mod\">Becomes Empowered if allied Frozen Cannibal nearby</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Fires Projectiles every &lt;span class=&quot;val&quot;&gt;1&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;8&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(49—434)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(74—651)&lt;/span&gt; Fire Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Fires &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; Projectiles&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Maximum of &lt;span class=&quot;val&quot;&gt;3&lt;/span&gt; Geysers at a time&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Explosion deals base Fire Damage equal to &lt;span class=&quot;val&quot;&gt;(4—5)&lt;/span&gt;% of the corpse&amp;#039;s Maximum Life&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—0.3)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Fires Projectiles &lt;span class=&quot;val&quot;&gt;(0—10)&lt;/span&gt;% faster&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Cremation while Empowered</span></li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Fires &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; Projectiles&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;60&lt;/span&gt;% of Physical Damage Converted to Fire Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Projectiles deal &lt;span class=&quot;val&quot;&gt;60&lt;/span&gt;% less Damage with Hits and Ailments&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Projectiles deal &lt;span class=&quot;val&quot;&gt;(0—10)&lt;/span&gt;% more Damage with Hits and Ailments&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Molten Strike while Empowered</span></li></ul>"},{"name":"Forest Tiger","effect":"<ul><li class=\"mod\">5% increased Attack Damage per 450 Evasion Rating</li><li class=\"mod\">5% chance to grant a Frenzy Charge to nearby Allies on Hit</li></ul>"},{"name":"Forest Warrior","effect":"<ul><li class=\"mod\">Cyclones</li><li class=\"mod\">Uses Molten Fissure</li><li class=\"mod\">Culling Strike</li></ul>"},{"name":"Frozen Cannibal","effect":"<ul><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(21—300)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(32—450)&lt;/span&gt; Physical Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Knocks Enemies Back on Hit&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;100&lt;/span&gt;% of Physical Damage Converted to Cold Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Cannot Knockback Unique Enemies more than once per second&lt;br&gt;Final Burst Deals &lt;span class=&quot;val&quot;&gt;200&lt;/span&gt;% more Damage&lt;br&gt;Final Burst has 100% more Radius&lt;br&gt;Final Burst cannot Knockback&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Causes &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; Bursts&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Knockback pushes Enemies away when Hit)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Final Burst Deals +&lt;span class=&quot;val&quot;&gt;(0—50)&lt;/span&gt;% more Damage&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Glacial Cascade</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;(2.5—4.4)&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Buff grants &lt;span class=&quot;val&quot;&gt;(11—21)&lt;/span&gt;% less Physical Damage taken from Hits while stationary&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Buff grants &lt;span class=&quot;val&quot;&gt;(11—20)&lt;/span&gt;% less Fire Damage taken from Hits while stationary&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Chill Enemy for &lt;span class=&quot;val&quot;&gt;0.5&lt;/span&gt; seconds when Hit, reducing their Action Speed by 30%&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Buff grants Immunity to Freeze&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—20)&lt;/span&gt;% increased Skill Effect Duration&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Arctic Armour</span></li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;100&lt;/span&gt;% of Physical Damage Converted to Cold Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;25&lt;/span&gt;% chance to Freeze enemies&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Every third successive strike Freezes enemies as though dealing &lt;span class=&quot;val&quot;&gt;(200—390)&lt;/span&gt;% more Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;35&lt;/span&gt;% increased Duration of Cold Ailments&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(10—29)&lt;/span&gt;% increased Effect of Cold Ailments&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Cold Ailments are Chilled, Frozen and Brittle)&lt;/span&gt;&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Every third successive strike Freezes enemies as though dealing &lt;span class=&quot;val&quot;&gt;(0—100)&lt;/span&gt;% more Damage&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Glacial Hammer</span></li><li class=\"mod\">Becomes Empowered if Allied Fiery Cannibal nearby</li><li class=\"mod\">Glacial Cascade Triggers Ice Nova on hit while Empowered</li><li class=\"mod\">Glacial Hammer Triggers Ice Crash on hit while Empowered</li></ul>"},{"name":"Guardian Turtle","effect":"<ul><li class=\"mod\">Buffs Owner with Rongokurai&#039;s Boon</li><li class=\"mod\">Owner gains 3% Physical Damage Reduction</li></ul>"},{"name":"Half-remembered Goliath","effect":"<ul><li class=\"mod\">Must be Linked to be powered</li><li class=\"mod\">50% effects of Links on this</li></ul>"},{"name":"Hulking Miscreation","effect":"<ul><li class=\"mod\">Summons Constructs</li><li class=\"mod\">5% increased Attack Damage per 450 Armour</li><li class=\"mod\">Buffs nearby Constructs with 100% increased Damage and 30% Attack and Cast Speed</li></ul>"},{"name":"Hydra","effect":"<ul><li class=\"mod\">Fires Barrage of Arrows</li><li class=\"mod\">Fires Hail of Arrows</li><li class=\"mod\">Fires Forking Arrow</li></ul>"},{"name":"Imperfect Adherent of Zarokh","effect":"<ul><li class=\"mod\">Ground Slams</li></ul>"},{"name":"Imperfect Astral Lich","effect":"<ul><li class=\"mod\">Fires Astral projectiles</li></ul>"},{"name":"Imperfect Blasphemer","effect":"<ul><li class=\"mod\">Creates moving Cursed Ground</li></ul>"},{"name":"Imperfect Blood Demon","effect":"<ul><li class=\"mod\">Vomits Blood</li><li class=\"mod\">Applies Corrupting Blood</li></ul>"},{"name":"Imperfect Conjuror of Rot","effect":"<ul><li class=\"mod\">Creates Blood Pustules</li><li class=\"mod\">Summons Ichorous Pests</li></ul>"},{"name":"Imperfect Dancing Sword","effect":"<ul><li class=\"mod\">Cyclones</li><li class=\"mod\">Lacerates</li><li class=\"mod\">Rains down blades</li></ul>"},{"name":"Imperfect Dark Marionette","effect":"<ul><li class=\"mod\">Reforms after being killed</li></ul>"},{"name":"Imperfect Dark Reaper","effect":"<ul><li class=\"mod\">Causes Bleeding</li></ul>"},{"name":"Imperfect Druidic Alchemist","effect":"<ul><li class=\"mod\">Throws Poisonous Concoction</li></ul>"},{"name":"Imperfect Eldritch Eye","effect":"<ul><li class=\"mod\">Casts channelled Lightning Beam</li><li class=\"mod\">Cannot inflict Shock</li></ul>"},{"name":"Imperfect Fiery Cannibal","effect":"<ul><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;1.4&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(23—361)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(35—541)&lt;/span&gt; Fire Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;One impact every &lt;span class=&quot;val&quot;&gt;0.15&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base radius is &lt;span class=&quot;val&quot;&gt;1.3&lt;/span&gt; metres&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;First Impact has &lt;span class=&quot;val&quot;&gt;100&lt;/span&gt;% more Area of Effect&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;First Impact deals &lt;span class=&quot;val&quot;&gt;325&lt;/span&gt;% more Damage with Hits and Ailments&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Maximum &lt;span class=&quot;val&quot;&gt;3&lt;/span&gt; Firestorms at a time&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Base radius is &lt;span class=&quot;val&quot;&gt;(0—0.2)&lt;/span&gt; metres&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Firestorm</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(19.7—1738.6)&lt;/span&gt; Base Fire Damage per second&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(7—659)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(11—988)&lt;/span&gt; Fire Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Modifiers to Spell Damage apply to this Skill&amp;#039;s Damage Over Time effect&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—19)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—10)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Flame Dash</span></li><li class=\"mod\">Becomes Empowered if allied Frozen Cannibal nearby</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Fires Projectiles every &lt;span class=&quot;val&quot;&gt;1&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;8&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(49—434)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(74—651)&lt;/span&gt; Fire Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Fires &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; Projectiles&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Maximum of &lt;span class=&quot;val&quot;&gt;3&lt;/span&gt; Geysers at a time&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Explosion deals base Fire Damage equal to &lt;span class=&quot;val&quot;&gt;(4—5)&lt;/span&gt;% of the corpse&amp;#039;s Maximum Life&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—0.3)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Fires Projectiles &lt;span class=&quot;val&quot;&gt;(0—10)&lt;/span&gt;% faster&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Cremation while Empowered</span></li></ul>"},{"name":"Imperfect Forest Tiger","effect":"<ul><li class=\"mod\">5% increased Attack Damage per 450 Evasion Rating</li></ul>"},{"name":"Imperfect Forest Warrior","effect":"<ul><li class=\"mod\">Cyclones</li><li class=\"mod\">Uses Molten Fissure</li></ul>"},{"name":"Imperfect Frozen Cannibal","effect":"<ul><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(21—300)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(32—450)&lt;/span&gt; Physical Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Knocks Enemies Back on Hit&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;100&lt;/span&gt;% of Physical Damage Converted to Cold Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Cannot Knockback Unique Enemies more than once per second&lt;br&gt;Final Burst Deals &lt;span class=&quot;val&quot;&gt;200&lt;/span&gt;% more Damage&lt;br&gt;Final Burst has 100% more Radius&lt;br&gt;Final Burst cannot Knockback&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Causes &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; Bursts&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Knockback pushes Enemies away when Hit)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Final Burst Deals +&lt;span class=&quot;val&quot;&gt;(0—50)&lt;/span&gt;% more Damage&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Glacial Cascade</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;(2.5—4.4)&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Buff grants &lt;span class=&quot;val&quot;&gt;(11—21)&lt;/span&gt;% less Physical Damage taken from Hits while stationary&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Buff grants &lt;span class=&quot;val&quot;&gt;(11—20)&lt;/span&gt;% less Fire Damage taken from Hits while stationary&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Chill Enemy for &lt;span class=&quot;val&quot;&gt;0.5&lt;/span&gt; seconds when Hit, reducing their Action Speed by 30%&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Buff grants Immunity to Freeze&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—20)&lt;/span&gt;% increased Skill Effect Duration&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Arctic Armour</span></li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;100&lt;/span&gt;% of Physical Damage Converted to Cold Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;25&lt;/span&gt;% chance to Freeze enemies&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Every third successive strike Freezes enemies as though dealing &lt;span class=&quot;val&quot;&gt;(200—390)&lt;/span&gt;% more Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;35&lt;/span&gt;% increased Duration of Cold Ailments&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(10—29)&lt;/span&gt;% increased Effect of Cold Ailments&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Cold Ailments are Chilled, Frozen and Brittle)&lt;/span&gt;&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Every third successive strike Freezes enemies as though dealing &lt;span class=&quot;val&quot;&gt;(0—100)&lt;/span&gt;% more Damage&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Glacial Hammer</span></li><li class=\"mod\">Becomes Empowered if Allied Fiery Cannibal nearby</li><li class=\"mod\">Glacial Cascade Triggers Ice Nova on hit while Empowered</li></ul>"},{"name":"Imperfect Guardian Turtle","effect":"<ul><li class=\"mod\">Buffs Owner with Rongokurai&#039;s Boon</li></ul>"},{"name":"Imperfect Half-remembered Goliath","effect":"<ul><li class=\"mod\">Must be linked to be powered</li></ul>"},{"name":"Imperfect Hulking Miscreation","effect":"<ul><li class=\"mod\">Summons Constructs</li><li class=\"mod\">5% increased Attack Damage per 450 Armour</li></ul>"},{"name":"Imperfect Hydra","effect":"<ul><li class=\"mod\">Fires Barrage of Arrows</li><li class=\"mod\">Fires Hail of Arrows</li></ul>"},{"name":"Imperfect Judgemental Spirit","effect":"<ul><li class=\"mod\">Summons skeletons</li><li class=\"mod\">Fires mortars</li><li class=\"mod\">Creates Chaos Offering</li><li class=\"mod\">Creates Fire Offering</li></ul>"},{"name":"Imperfect Meatsack","effect":"<ul><li class=\"mod\">High Life</li></ul>"},{"name":"Imperfect Naval Officer","effect":"<ul><li class=\"mod\">Casts Cannon Barrage</li><li class=\"mod\">Casts Tidal Wave</li><li class=\"mod\">Summons Geysers</li></ul>"},{"name":"Imperfect Needle Horror","effect":"<ul><li class=\"mod\">Throws Physical Projectiles</li></ul>"},{"name":"Imperfect Pain Artist","effect":"<ul><li class=\"mod\">Spells have 1% base Critical Strike Chance</li><li class=\"mod\">Has 400% base Critical Strike Multiplier</li></ul>"},{"name":"Imperfect Primal Demiurge","effect":"<ul><li class=\"mod\">Casts Lightning Burst</li></ul>"},{"name":"Imperfect Primal Thunderbird","effect":"<ul><li class=\"mod\">Casts Dash of Destruction</li><li class=\"mod\">Casts Screech of Splendor</li></ul>"},{"name":"Imperfect Runic Skeleton","effect":"<ul><li class=\"mod\">20% increased Physical Weapon Damage per 10 Strength</li></ul>"},{"name":"Imperfect Sanguimancer Demon","effect":"<ul><li class=\"mod\">Loses a percentage of Life when casting spells</li><li class=\"mod\">Upon reaching 20% Life, stops casting to recover to Full Life</li></ul>"},{"name":"Imperfect Sawblade Horror","effect":"<ul><li class=\"mod\">Cyclones</li><li class=\"mod\">Cleaves</li></ul>"},{"name":"Imperfect Serpent Warrior","effect":"<ul><li class=\"mod\">Attacks with swords when not Defensive</li><li class=\"mod\">Fires Mortars when Defensive</li></ul>"},{"name":"Imperfect Shadow Construct","effect":"<ul><li class=\"mod\">Fires Lightning Beams</li><li class=\"mod\">Fires Chilling Blasts</li><li class=\"mod\">Rain of Boulders</li><li class=\"mod\">Slams</li></ul>"},{"name":"Imperfect Slashing Horror","effect":"<ul><li class=\"mod\">Attacks with Dualstrike</li><li class=\"mod\">Periodically enrages</li></ul>"},{"name":"Imperfect Spider Matriarch","effect":"<ul><li class=\"mod\">Summons Spiders</li></ul>"},{"name":"Imperfect Spirit of Fortune","effect":"<ul><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(34—537)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(101—1610)&lt;/span&gt; Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+10&lt;/span&gt;% to Maximum Effect of Shock&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Ring always Shocks&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Base Maximum Effect of Shock is 50% increased Damage taken)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—10)&lt;/span&gt;% to Maximum Effect of Shock&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Shock Nova</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Launches unpredictable sparks that move randomly until they hit an enemy or expire.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(1—104)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(28—1983)&lt;/span&gt; Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;2&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Fires &lt;span class=&quot;val&quot;&gt;(4—8)&lt;/span&gt; Projectiles&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Fires &lt;span class=&quot;val&quot;&gt;(0—2)&lt;/span&gt; Projectiles&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Spark</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(1—51)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(19—965)&lt;/span&gt; Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—0.4)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Can queue up to &lt;span class=&quot;val&quot;&gt;50&lt;/span&gt; uses&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(30—49)&lt;/span&gt;% reduced Duration&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—20)&lt;/span&gt;% increased Cast Speed&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Lightning Warp</span></li></ul>"},{"name":"Imperfect Warlord","effect":"<ul><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(20—39)&lt;/span&gt;% increased Stun Duration against Enemies that are on Full Life&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+0.55&lt;/span&gt; seconds to Attack Time&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base radius is &lt;span class=&quot;val&quot;&gt;1.5&lt;/span&gt; metres&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Damaging Hits always Stun Enemies that are on Full Life&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Stun Duration against Enemies that are on Full Life&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Leap Slam</span></li><li class=\"mod\">Uses Sweep</li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;(2.5—3.4)&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—38)&lt;/span&gt;% increased Warcry Speed&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Counts total Power of Enemies in Range&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Grants 1 Endurance Charge per &lt;span class=&quot;val&quot;&gt;5&lt;/span&gt; Power to you and Allied Players&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Buff grants &lt;span class=&quot;val&quot;&gt;2&lt;/span&gt;% of Life Regenerated per second per&lt;br&gt;5 power, counting a maximum of 25 Power&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Enduring Cry</span></li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;1&lt;/span&gt; second&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;20&lt;/span&gt;% increased Buff Duration per Endurance Charge removed&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;This Skill&amp;#039;s Cooldown does not recover during its effect&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(25—34)&lt;/span&gt;% less Elemental Damage taken&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(25—35)&lt;/span&gt;% less Physical Damage taken&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;15&lt;/span&gt;% less Physical Damage taken per Endurance Charge removed&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—20)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Immortal call</span></li></ul>"},{"name":"Judgemental Spirit","effect":"<ul><li class=\"mod\">Summons skeletons</li><li class=\"mod\">Fires mortars</li><li class=\"mod\">Creates Chaos Offering</li><li class=\"mod\">Creates Fire Offering</li><li class=\"mod\">Ally skeletons deal additional fire and chaos damage with attacks</li></ul>"},{"name":"Meatsack","effect":"<ul><li class=\"mod\">Higher Life</li><li class=\"mod\">Releases a caustic cloud when hit</li></ul>"},{"name":"Naval Officer","effect":"<ul><li class=\"mod\">Casts Cannon Barrage</li><li class=\"mod\">Casts Tidal Wave</li><li class=\"mod\">Summons Geysers</li><li class=\"mod\">Precision</li></ul>"},{"name":"Needle Horror","effect":"<ul><li class=\"mod\">Throws Physical Projectiles</li><li class=\"mod\">100% increased Impale Effect</li></ul>"},{"name":"Pain Artist","effect":"<ul><li class=\"mod\">Spells have 1% base Critical Strike Chance</li><li class=\"mod\">Has 400% base Critical Strike Multiplier</li><li class=\"mod\">Nearby allies have +30% Critical Strike Multiplier</li></ul>"},{"name":"Perfect Adherent of Zarokh","effect":"<ul><li class=\"mod\">Ground Slams</li><li class=\"mod\">Uses Ground Slam Nova</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that adds fire damage to the attacks and spells of you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies deal &lt;span class=&quot;val&quot;&gt;(16—109)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(23—155)&lt;/span&gt; additional Fire Damage with Attacks&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies deal &lt;span class=&quot;val&quot;&gt;(16—109)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(23—155)&lt;/span&gt; additional Fire Damage with Spells&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Anger</span></li></ul>"},{"name":"Perfect Astral Lich","effect":"<ul><li class=\"mod\">Fires Astral projectiles</li><li class=\"mod\">Creates Astral Chain Mines</li><li class=\"mod\">Curses Enemies with Temporal Chains on Hit</li></ul>"},{"name":"Perfect Blasphemer","effect":"<ul><li class=\"mod\">Creates moving Cursed Ground</li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;50&lt;/span&gt;% of Physical Damage Converted to Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(20—30)&lt;/span&gt;% less Area Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base radius is &lt;span class=&quot;val&quot;&gt;(1.5—2.1)&lt;/span&gt; metres&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base Aura radius is &lt;span class=&quot;val&quot;&gt;(3.6—4.2)&lt;/span&gt; metres&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Lightning strikes &lt;span class=&quot;val&quot;&gt;1&lt;/span&gt; target within &lt;span class=&quot;val&quot;&gt;5&lt;/span&gt; metres&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Aura grants &lt;span class=&quot;val&quot;&gt;(1—12)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(4—220)&lt;/span&gt; added Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Aura grants &lt;span class=&quot;val&quot;&gt;(10—19)&lt;/span&gt;% chance to Shock&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(-10—0)&lt;/span&gt;% less Area Damage&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Smite</span></li><li class=\"mod\">Hexes can affect Hexproof Enemies</li></ul>"},{"name":"Perfect Blood Demon","effect":"<ul><li class=\"mod\">Vomits Blood</li><li class=\"mod\">Applies Corrupting Blood</li><li class=\"mod\">Absorbs Corrupting Blood, exploding it and dealing Physical Damage based on the damage of the Corrupting Blood</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that causes nearby enemies to take more physical damage.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1)&lt;/span&gt; metre to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Nearby Enemies take at least &lt;span class=&quot;val&quot;&gt;(15—19)&lt;/span&gt;% more Physical Damage,&lt;br&gt; raising up to &lt;span class=&quot;val&quot;&gt;(30—39)&lt;/span&gt;% as they stay in the Aura for 4 seconds&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Pride</span></li></ul>"},{"name":"Perfect Conjuror of Rot","effect":"<ul><li class=\"mod\">Creates Blood Pustules</li><li class=\"mod\">Summons Ichorous Pests</li><li class=\"mod\">Creates Caustic Ground</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies deal &lt;span class=&quot;val&quot;&gt;(14—20)&lt;/span&gt;% more Damage over Time&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies have &lt;span class=&quot;val&quot;&gt;(10—19)&lt;/span&gt;% increased Skill Effect Duration&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Malevolence</span></li></ul>"},{"name":"Perfect Dancing Sword","effect":"<ul><li class=\"mod\">Cyclones</li><li class=\"mod\">Lacerates</li><li class=\"mod\">Rains down blades</li><li class=\"mod\">Nearby allies have 20% chance to Impale with Attacks</li><li class=\"mod\">Nearby allies have 30% increased Impale Effect</li></ul>"},{"name":"Perfect Dark Marionette","effect":"<ul><li class=\"mod\">Reforms after being killed</li><li class=\"mod\">Explodes on death for 5% of life as Physical, Fire, and Lightning Damage</li><li class=\"mod\">Explosion Scorches</li></ul>"},{"name":"Perfect Dark Reaper","effect":"<ul><li class=\"mod\">Causes Bleeding</li><li class=\"mod\">Nearby enemies have 50% reduced Life Regeneration rate</li><li class=\"mod\">Can inflict Bleeding on an Enemy up to 16 times</li><li class=\"mod\">Bleeding does not deal extra Damage while the enemy is moving</li></ul>"},{"name":"Perfect Druidic Alchemist","effect":"<ul><li class=\"mod\">Throws Poisonous Concoction</li><li class=\"mod\">200% increased effect of flasks</li><li class=\"mod\">Owner gains 1 life flask charge every 3 seconds</li></ul>"},{"name":"Perfect Eldritch Eye","effect":"<ul><li class=\"mod\">Casts channelled Lightning Beam</li><li class=\"mod\">Cannot inflict Shock</li><li class=\"mod\">Removes Shock on hit to trigger Lightning Explosion</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that grants lightning resistance to you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(22—41)&lt;/span&gt;% additional Lightning Resistance&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(0—4)&lt;/span&gt;% additional maximum Lightning Resistance&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(0—10)&lt;/span&gt;% additional Lightning Resistance&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Purity of Lightning</span></li></ul>"},{"name":"Perfect Fiery Cannibal","effect":"<ul><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;1.4&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(23—361)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(35—541)&lt;/span&gt; Fire Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;One impact every &lt;span class=&quot;val&quot;&gt;0.15&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base radius is &lt;span class=&quot;val&quot;&gt;1.3&lt;/span&gt; metres&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;First Impact has &lt;span class=&quot;val&quot;&gt;100&lt;/span&gt;% more Area of Effect&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;First Impact deals &lt;span class=&quot;val&quot;&gt;325&lt;/span&gt;% more Damage with Hits and Ailments&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Maximum &lt;span class=&quot;val&quot;&gt;3&lt;/span&gt; Firestorms at a time&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Base radius is &lt;span class=&quot;val&quot;&gt;(0—0.2)&lt;/span&gt; metres&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Firestorm</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(19.7—1738.6)&lt;/span&gt; Base Fire Damage per second&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(7—659)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(11—988)&lt;/span&gt; Fire Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Modifiers to Spell Damage apply to this Skill&amp;#039;s Damage Over Time effect&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—19)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—10)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Flame Dash</span></li><li class=\"mod\">Becomes Empowered if allied Frozen Cannibal nearby</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Fires Projectiles every &lt;span class=&quot;val&quot;&gt;1&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;8&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(49—434)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(74—651)&lt;/span&gt; Fire Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Fires &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; Projectiles&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Maximum of &lt;span class=&quot;val&quot;&gt;3&lt;/span&gt; Geysers at a time&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Explosion deals base Fire Damage equal to &lt;span class=&quot;val&quot;&gt;(4—5)&lt;/span&gt;% of the corpse&amp;#039;s Maximum Life&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—0.3)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Fires Projectiles &lt;span class=&quot;val&quot;&gt;(0—10)&lt;/span&gt;% faster&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Cremation while Empowered</span></li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Fires &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; Projectiles&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;60&lt;/span&gt;% of Physical Damage Converted to Fire Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Projectiles deal &lt;span class=&quot;val&quot;&gt;60&lt;/span&gt;% less Damage with Hits and Ailments&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Projectiles deal &lt;span class=&quot;val&quot;&gt;(0—10)&lt;/span&gt;% more Damage with Hits and Ailments&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Molten Strike while Empowered</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that grants fire resistance to you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(22—41)&lt;/span&gt;% additional Fire Resistance&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(0—4)&lt;/span&gt;% additional maximum Fire Resistance&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(0—10)&lt;/span&gt;% additional Fire Resistance&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Purity of Fire</span></li></ul>"},{"name":"Perfect Forest Tiger","effect":"<ul><li class=\"mod\">5% increased Attack Damage per 450 Evasion Rating</li><li class=\"mod\">5% chance to grant a Frenzy Charge to nearby Allies on Hit</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(10—16)&lt;/span&gt;% increased Movement Speed&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(15—24)&lt;/span&gt;% increased Attack Speed&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(15—24)&lt;/span&gt;% increased Cast Speed&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Haste</span></li></ul>"},{"name":"Perfect Forest Warrior","effect":"<ul><li class=\"mod\">Cyclones</li><li class=\"mod\">Uses Molten Fissure</li><li class=\"mod\">Culling Strike</li><li class=\"mod\">Nearby allies have Onslaught</li></ul>"},{"name":"Perfect Frozen Cannibal","effect":"<ul><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(21—300)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(32—450)&lt;/span&gt; Physical Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Knocks Enemies Back on Hit&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;100&lt;/span&gt;% of Physical Damage Converted to Cold Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Cannot Knockback Unique Enemies more than once per second&lt;br&gt;Final Burst Deals &lt;span class=&quot;val&quot;&gt;200&lt;/span&gt;% more Damage&lt;br&gt;Final Burst has 100% more Radius&lt;br&gt;Final Burst cannot Knockback&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Causes &lt;span class=&quot;val&quot;&gt;4&lt;/span&gt; Bursts&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Knockback pushes Enemies away when Hit)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Final Burst Deals +&lt;span class=&quot;val&quot;&gt;(0—50)&lt;/span&gt;% more Damage&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Glacial Cascade</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;(2.5—4.4)&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Buff grants &lt;span class=&quot;val&quot;&gt;(11—21)&lt;/span&gt;% less Physical Damage taken from Hits while stationary&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Buff grants &lt;span class=&quot;val&quot;&gt;(11—20)&lt;/span&gt;% less Fire Damage taken from Hits while stationary&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Chill Enemy for &lt;span class=&quot;val&quot;&gt;0.5&lt;/span&gt; seconds when Hit, reducing their Action Speed by 30%&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Buff grants Immunity to Freeze&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—20)&lt;/span&gt;% increased Skill Effect Duration&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Arctic Armour</span></li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;100&lt;/span&gt;% of Physical Damage Converted to Cold Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;25&lt;/span&gt;% chance to Freeze enemies&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Every third successive strike Freezes enemies as though dealing &lt;span class=&quot;val&quot;&gt;(200—390)&lt;/span&gt;% more Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;35&lt;/span&gt;% increased Duration of Cold Ailments&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(10—29)&lt;/span&gt;% increased Effect of Cold Ailments&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Cold Ailments are Chilled, Frozen and Brittle)&lt;/span&gt;&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Every third successive strike Freezes enemies as though dealing &lt;span class=&quot;val&quot;&gt;(0—100)&lt;/span&gt;% more Damage&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Glacial Hammer</span></li><li class=\"mod\">Becomes Empowered if Allied Fiery Cannibal nearby</li><li class=\"mod\">Glacial Cascade Triggers Ice Nova on hit while Empowered</li><li class=\"mod\">Glacial Hammer Triggers Ice Crash on hit while Empowered</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that grants cold resistance to you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(22—41)&lt;/span&gt;% additional Cold Resistance&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(0—4)&lt;/span&gt;% additional maximum Cold Resistance&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Maximum Resistances cannot be raised above 90%)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(0—10)&lt;/span&gt;% additional Cold Resistance&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Purity of Ice</span></li></ul>"},{"name":"Perfect Guardian Turtle","effect":"<ul><li class=\"mod\">Buffs Owner with Rongokurai&#039;s Boon</li><li class=\"mod\">Owner gains 5% Physical Damage Reduction</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that grants armour to you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(90—1026)&lt;/span&gt; additional Armour&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(40—49)&lt;/span&gt;% more Armour&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Determination</span></li></ul>"},{"name":"Perfect Half-remembered Goliath","effect":"<ul><li class=\"mod\">Must be Linked to be powered</li><li class=\"mod\">100% effects of Links on this</li></ul>"},{"name":"Perfect Hulking Miscreation","effect":"<ul><li class=\"mod\">Summons Constructs</li><li class=\"mod\">8% increased Attack Damage per 450 Armour</li><li class=\"mod\">Buffs nearby Constructs with 100% increased Damage and 30% Attack and Cast Speed</li></ul>"},{"name":"Perfect Hydra","effect":"<ul><li class=\"mod\">Fires Barrage of Arrows</li><li class=\"mod\">Fires Hail of Arrows</li><li class=\"mod\">Fires Forking Arrow</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that grants extra cold damage based on physical damage to you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(30—39)&lt;/span&gt;% of Physical Damage as Extra Cold Damage&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Hatred</span></li></ul>"},{"name":"Perfect Judgemental Spirit","effect":"<ul><li class=\"mod\">Summons skeletons</li><li class=\"mod\">Fires mortars</li><li class=\"mod\">Creates Chaos Offering</li><li class=\"mod\">Creates Fire Offering</li><li class=\"mod\">Ally skeletons deal additional fire and chaos damage with attacks</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(60—217)&lt;/span&gt; additional Energy Shield&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby Allies gain &lt;span class=&quot;val&quot;&gt;30&lt;/span&gt;% increased Energy Shield Recharge Rate&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Discipline</span></li></ul>"},{"name":"Perfect Meatsack","effect":"<ul><li class=\"mod\">Highest Life</li><li class=\"mod\">Releases a caustic cloud when hit</li><li class=\"mod\">Taunts on Hit</li></ul>"},{"name":"Perfect Naval Officer","effect":"<ul><li class=\"mod\">Casts Cannon Barrage</li><li class=\"mod\">Casts Tidal Wave</li><li class=\"mod\">Summons Geysers</li><li class=\"mod\">Precision</li><li class=\"mod\">Nearby Allies take reduced Cold Damage</li></ul>"},{"name":"Perfect Needle Horror","effect":"<ul><li class=\"mod\">Throws Physical Projectiles</li><li class=\"mod\">100% increased Impale Effect</li><li class=\"mod\">Owner gains 10% increased Impale Effect</li></ul>"},{"name":"Perfect Pain Artist","effect":"<ul><li class=\"mod\">Spells have 1% base Critical Strike Chance</li><li class=\"mod\">Has 400% base Critical Strike Multiplier</li><li class=\"mod\">Nearby allies have +30% Critical Strike Multiplier</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby Non-Minion Allies have a &lt;span class=&quot;val&quot;&gt;10&lt;/span&gt;% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies have &lt;span class=&quot;val&quot;&gt;(20—39)&lt;/span&gt;% increased Spell Critical Strike Chance&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies deal &lt;span class=&quot;val&quot;&gt;(10—15)&lt;/span&gt;% more Spell Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Zealotry</span></li></ul>"},{"name":"Perfect Primal Demiurge","effect":"<ul><li class=\"mod\">Casts Lightning Burst inflicting Sap on Hit</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that grants mana regeneration to you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby Allies Regenerate &lt;span class=&quot;val&quot;&gt;(2.9—33)&lt;/span&gt; Mana per second&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Clarity</span></li></ul>"},{"name":"Perfect Primal Thunderbird","effect":"<ul><li class=\"mod\">Casts Dash of Destruction</li><li class=\"mod\">Casts Screech of Splendor</li><li class=\"mod\">Screech of Splendor inflicts Lightning Exposure</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that grants evasion to you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(136—1545)&lt;/span&gt; additional Evasion Rating&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies gain &lt;span class=&quot;val&quot;&gt;(20—29)&lt;/span&gt;% more Evasion rating&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Grace</span></li></ul>"},{"name":"Perfect Runic Skeleton","effect":"<ul><li class=\"mod\">20% increased Physical Weapon Damage per 10 Strength</li><li class=\"mod\">Crushes on Hit</li><li class=\"mod\">Owner gains 5% More Physical Attack Damage</li></ul>"},{"name":"Perfect Sanguimancer Demon","effect":"<ul><li class=\"mod\">Loses a percentage of Life when casting spells</li><li class=\"mod\">Upon reaching 20% Life, stops casting to recover to Full Life</li><li class=\"mod\">Heals nearby allies for 10% of the Life spent</li><li class=\"mod\">While on Low Life nearby allies gain spell damage</li></ul>"},{"name":"Perfect Sawblade Horror","effect":"<ul><li class=\"mod\">Cyclones</li><li class=\"mod\">Cleaves</li><li class=\"mod\">Maims on hit</li><li class=\"mod\">Owner gains 10% increased Effect of Maim</li></ul>"},{"name":"Perfect Serpent Warrior","effect":"<ul><li class=\"mod\">Attacks with swords when not Defensive</li><li class=\"mod\">Fires Mortars when Defensive</li><li class=\"mod\">Inflicts Withered for 2 seconds on Hit</li><li class=\"mod\">Creates Aura of Chaos when hitting Poisoned enemies</li></ul>"},{"name":"Perfect Shadow Construct","effect":"<ul><li class=\"mod\">Fires Lightning Beams</li><li class=\"mod\">Fires Chilling Blasts</li><li class=\"mod\">Rain of Boulders</li><li class=\"mod\">Slams</li><li class=\"mod\">Slam deals 500% more Damage with Ignite</li><li class=\"mod\">Lightning Beam has 20% Maximum Effect of Shock</li></ul>"},{"name":"Perfect Slashing Horror","effect":"<ul><li class=\"mod\">Attacks with Dualstrike</li><li class=\"mod\">Periodically enrages</li><li class=\"mod\">Attack Damage is affected by Owner&#039;s Rage</li><li class=\"mod\">Owner gains 5% of Physical Damage as Extra Fire Damage</li></ul>"},{"name":"Perfect Spider Matriarch","effect":"<ul><li class=\"mod\">Summons Spiders</li><li class=\"mod\">Ally Spiders deal additional chaos damage with attacks</li><li class=\"mod\">Owner gains 10% increased Effect of Withered</li></ul>"},{"name":"Perfect Spirit of Fortune","effect":"<ul><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(34—537)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(101—1610)&lt;/span&gt; Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+10&lt;/span&gt;% to Maximum Effect of Shock&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Ring always Shocks&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Base Maximum Effect of Shock is 50% increased Damage taken)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—10)&lt;/span&gt;% to Maximum Effect of Shock&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Shock Nova</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Launches unpredictable sparks that move randomly until they hit an enemy or expire.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(1—104)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(28—1983)&lt;/span&gt; Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;2&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Fires &lt;span class=&quot;val&quot;&gt;(4—8)&lt;/span&gt; Projectiles&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Fires &lt;span class=&quot;val&quot;&gt;(0—2)&lt;/span&gt; Projectiles&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Spark</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(1—51)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(19—965)&lt;/span&gt; Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—0.4)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Can queue up to &lt;span class=&quot;val&quot;&gt;50&lt;/span&gt; uses&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(30—49)&lt;/span&gt;% reduced Duration&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—20)&lt;/span&gt;% increased Cast Speed&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Lightning Warp</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies deal &lt;span class=&quot;val&quot;&gt;(2—16)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(37—248)&lt;/span&gt; additional Lightning Damage with Attacks&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies deal &lt;span class=&quot;val&quot;&gt;(15—21)&lt;/span&gt;% more Spell Lightning Damage&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Wrath</span></li><li class=\"mod\">Lightning Damage of nearby allies is Lucky</li></ul>"},{"name":"Perfect Warlord","effect":"<ul><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(20—39)&lt;/span&gt;% increased Stun Duration against Enemies that are on Full Life&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+0.55&lt;/span&gt; seconds to Attack Time&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base radius is &lt;span class=&quot;val&quot;&gt;1.5&lt;/span&gt; metres&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Damaging Hits always Stun Enemies that are on Full Life&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Stun Duration against Enemies that are on Full Life&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Leap Slam</span></li><li class=\"mod\">Uses Sweep</li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;(2.5—3.4)&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—38)&lt;/span&gt;% increased Warcry Speed&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Counts total Power of Enemies in Range&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Grants 1 Endurance Charge per &lt;span class=&quot;val&quot;&gt;5&lt;/span&gt; Power to you and Allied Players&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Buff grants &lt;span class=&quot;val&quot;&gt;2&lt;/span&gt;% of Life Regenerated per second per&lt;br&gt;5 power, counting a maximum of 25 Power&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Enduring Cry</span></li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;1&lt;/span&gt; second&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;20&lt;/span&gt;% increased Buff Duration per Endurance Charge removed&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;This Skill&amp;#039;s Cooldown does not recover during its effect&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(25—34)&lt;/span&gt;% less Elemental Damage taken&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(25—35)&lt;/span&gt;% less Physical Damage taken&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;15&lt;/span&gt;% less Physical Damage taken per Endurance Charge removed&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—20)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Immortal call</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that grants life regeneration to you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby Allies Regenerate &lt;span class=&quot;val&quot;&gt;(10—193.2)&lt;/span&gt; Life per second&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Vitality</span></li><li class=\"mod\">Shares Endurance Charges with allies</li></ul>"},{"name":"Primal Demiurge","effect":"<ul><li class=\"mod\">Casts Lightning Burst</li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that grants mana regeneration to you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby Allies Regenerate &lt;span class=&quot;val&quot;&gt;(2.9—33)&lt;/span&gt; Mana per second&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Clarity</span></li></ul>"},{"name":"Primal Thunderbird","effect":"<ul><li class=\"mod\">Casts Dash of Destruction</li><li class=\"mod\">Casts Screech of Splendor</li><li class=\"mod\">Screech of Splendor inflicts Lightning Exposure</li></ul>"},{"name":"Runic Skeleton","effect":"<ul><li class=\"mod\">20% increased Physical Weapon Damage per 10 Strength</li><li class=\"mod\">Crushes on Hit</li></ul>"},{"name":"Sanguimancer Demon","effect":"<ul><li class=\"mod\">Loses a percentage of Life when casting spells</li><li class=\"mod\">Upon reaching 20% Life, stops casting to recover to Full Life</li><li class=\"mod\">Heals nearby allies for 10% of the Life spent</li></ul>"},{"name":"Sawblade Horror","effect":"<ul><li class=\"mod\">Cyclones</li><li class=\"mod\">Cleaves</li><li class=\"mod\">Maims on hit</li></ul>"},{"name":"Serpent Warrior","effect":"<ul><li class=\"mod\">Attacks with swords when not Defensive</li><li class=\"mod\">Fires Mortars when Defensive</li><li class=\"mod\">Inflicts Withered for 2 seconds on Hit</li></ul>"},{"name":"Shadow Construct","effect":"<ul><li class=\"mod\">Fires Lightning Beams</li><li class=\"mod\">Fires Chilling Blasts</li><li class=\"mod\">Rain of Boulders</li><li class=\"mod\">Slams</li><li class=\"mod\">Slam deals 500% more Damage with Ignite</li></ul>"},{"name":"Slashing Horror","effect":"<ul><li class=\"mod\">Attacks with Dualstrike</li><li class=\"mod\">Periodically enrages</li><li class=\"mod\">Attack Damage is affected by Owner&#039;s Rage</li></ul>"},{"name":"Spider Matriarch","effect":"<ul><li class=\"mod\">Summons Spiders</li><li class=\"mod\">Ally Spiders deal additional chaos damage with attacks</li></ul>"},{"name":"Spirit of Fortune","effect":"<ul><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(34—537)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(101—1610)&lt;/span&gt; Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+10&lt;/span&gt;% to Maximum Effect of Shock&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Ring always Shocks&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Base Maximum Effect of Shock is 50% increased Damage taken)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—10)&lt;/span&gt;% to Maximum Effect of Shock&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Shock Nova</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Launches unpredictable sparks that move randomly until they hit an enemy or expire.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(1—104)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(28—1983)&lt;/span&gt; Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;2&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Fires &lt;span class=&quot;val&quot;&gt;(4—8)&lt;/span&gt; Projectiles&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;Fires &lt;span class=&quot;val&quot;&gt;(0—2)&lt;/span&gt; Projectiles&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Spark</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Deals &lt;span class=&quot;val&quot;&gt;(1—51)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(19—965)&lt;/span&gt; Lightning Damage&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—0.4)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Can queue up to &lt;span class=&quot;val&quot;&gt;50&lt;/span&gt; uses&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(30—49)&lt;/span&gt;% reduced Duration&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—20)&lt;/span&gt;% increased Cast Speed&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Lightning Warp</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies deal &lt;span class=&quot;val&quot;&gt;(2—16)&lt;/span&gt; to &lt;span class=&quot;val&quot;&gt;(37—248)&lt;/span&gt; additional Lightning Damage with Attacks&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby allies deal &lt;span class=&quot;val&quot;&gt;(15—21)&lt;/span&gt;% more Spell Lightning Damage&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Wrath</span></li></ul>"},{"name":"Warlord","effect":"<ul><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(20—39)&lt;/span&gt;% increased Stun Duration against Enemies that are on Full Life&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+0.55&lt;/span&gt; seconds to Attack Time&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base radius is &lt;span class=&quot;val&quot;&gt;1.5&lt;/span&gt; metres&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Damaging Hits always Stun Enemies that are on Full Life&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Stun Duration against Enemies that are on Full Life&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Leap Slam</span></li><li class=\"mod\">Uses Sweep</li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;(2.5—3.4)&lt;/span&gt; seconds&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—38)&lt;/span&gt;% increased Warcry Speed&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Counts total Power of Enemies in Range&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Grants 1 Endurance Charge per &lt;span class=&quot;val&quot;&gt;5&lt;/span&gt; Power to you and Allied Players&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Buff grants &lt;span class=&quot;val&quot;&gt;2&lt;/span&gt;% of Life Regenerated per second per&lt;br&gt;5 power, counting a maximum of 25 Power&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;dim&quot;&gt;(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Enduring Cry</span></li><li class=\"mod\">Uses <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;Base duration is &lt;span class=&quot;val&quot;&gt;1&lt;/span&gt; second&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;20&lt;/span&gt;% increased Buff Duration per Endurance Charge removed&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;This Skill&amp;#039;s Cooldown does not recover during its effect&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(25—34)&lt;/span&gt;% less Elemental Damage taken&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(25—35)&lt;/span&gt;% less Physical Damage taken&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;15&lt;/span&gt;% less Physical Damage taken per Endurance Charge removed&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—20)&lt;/span&gt;% increased Cooldown Recovery Rate&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Immortal call</span></li><li class=\"mod\">Casts <span class=\"tooltip\" data-title=\"&lt;ul&gt;&lt;li class=&quot;mod secondary&quot;&gt;Casts an aura that grants life regeneration to you and your allies.&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;+(0—1.9)&lt;/span&gt; metres to radius&lt;/li&gt;&lt;li class=&quot;mod&quot;&gt;You and nearby Allies Regenerate &lt;span class=&quot;val&quot;&gt;(10—193.2)&lt;/span&gt; Life per second&lt;/li&gt;&lt;li&gt;Additional effects from quality:&lt;ul&gt;&lt;li class=&quot;mod&quot;&gt;&lt;span class=&quot;val&quot;&gt;(0—40)&lt;/span&gt;% increased Area of Effect&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;\">Vitality</span></li></ul>"}]