[{"name":"Worship the Blightheart","category":"Anoint","tree":"Anoint","type":"Keystone","effects":"<ul><li class=\"mod\">Create Fungal Ground instead of Consecrated Ground</li></ul>"},{"name":"Adaptive Steel","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">5% chance to Defend with 200% of Armour for each<br>time you&#039;ve been Hit by an Enemy Recently, up to 30%</li></ul>"},{"name":"Always Angry","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">+8 to Minimum Rage</li></ul>"},{"name":"Aspect of Stone","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">20% chance to Avoid Physical Damage from Hits</li></ul>"},{"name":"Bastion of Faith","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">Consecrated Ground you create also grants<br>50% reduced duration of Damaging Ailments on you</li></ul>"},{"name":"Beacon of Hope","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">80% increased Area of Effect of Aura Skills</li></ul>"},{"name":"Cleansed Thoughts","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">Chaos Resistance is doubled</li></ul>"},{"name":"Crusader","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">Transfiguration of Mind</li></ul>"},{"name":"Deadly Inclinations","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">18% increased Evasion Rating</li><li class=\"mod\">+12 to maximum Life</li><li class=\"mod\">16% increased Projectile Damage</li><li class=\"mod\">+30 to Dexterity</li></ul>"},{"name":"Deliberate Brutality","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">Impales you inflict gain 50% increased Effect once 1 second of Duration has expired</li></ul>"},{"name":"Force of Darkness","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">Damage Penetrates 15% Chaos Resistance</li></ul>"},{"name":"Hardened Scars","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Life Recovery from Flasks</li><li class=\"mod\">25% less Damage over Time taken during Effect of any Life Flask</li></ul>"},{"name":"Hollow Effigy","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">Your Offering Skills do not require a Corpse</li></ul>"},{"name":"Incorporeal","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">Elusive on you reduces in effect 50% slower</li><li class=\"mod\">Elusive is removed from you at 20% effect</li></ul>"},{"name":"Jagged Wounds","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Maximum total Life Recovery per second from<br>Leech if you&#039;ve dealt a Critical Strike recently</li></ul>"},{"name":"Knowledge Barrier","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated</li></ul>"},{"name":"Lasting Tempest","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Duration of Elemental Ailments on Enemies</li></ul>"},{"name":"Legacy of the Wilds","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn</li></ul>"},{"name":"Mixed Munitions","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently</li></ul>"},{"name":"Mystic Talents","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">16% increased Spell Damage</li><li class=\"mod\">+14 to maximum Energy Shield</li><li class=\"mod\">25% increased Mana Regeneration Rate</li><li class=\"mod\">+30 to Intelligence</li></ul>"},{"name":"No Forgiveness","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use</li></ul>"},{"name":"Persistence","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">-10 Physical Damage taken from Hits</li><li class=\"mod\">-1 Physical Damage taken from Hits per Level</li></ul>"},{"name":"Selective Precision","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">First and Final shots of Barrage sequences fire Projectiles that Return to you</li></ul>"},{"name":"Sione's Ambition","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">Strike Skills which target additional Enemies can do so from 40% further away</li></ul>"},{"name":"Tenacity","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">5% increased maximum Life</li><li class=\"mod\">Transfiguration of Body</li></ul>"},{"name":"Tranquility","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">Transfiguration of Soul</li></ul>"},{"name":"Vengeant Cascade","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">Returning Projectiles have 150% increased Speed</li></ul>"},{"name":"Vinespike Cordial","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">Inflict a Grasping Vine on Hit against Enemies with fewer than<br>8 Grasping Vines during Effect of any Life Flask</li></ul>"},{"name":"Way of the Warrior","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">16% increased Melee Damage</li><li class=\"mod\">16% increased Armour</li><li class=\"mod\">+16 to maximum Life</li><li class=\"mod\">+30 to Strength</li></ul>"},{"name":"Wood, Stone, and Spell","category":"Anoint","tree":"Anoint","type":"Notable","effects":"<ul><li class=\"mod\">10% increased effect of Arcane Surge on you per Summoned Totem</li></ul>"},{"name":"Path of the Duelist","category":"Ascendancy","tree":"Ascendant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Can Allocate Passives from the Duelist&#039;s starting point</li><li class=\"mod\">Grants 2 Passive Skill Points</li></ul>"},{"name":"Path of the Marauder","category":"Ascendancy","tree":"Ascendant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Can Allocate Passives from the Marauder&#039;s starting point</li><li class=\"mod\">Grants 2 Passive Skill Points</li></ul>"},{"name":"Path of the Ranger","category":"Ascendancy","tree":"Ascendant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Can Allocate Passives from the Ranger&#039;s starting point</li><li class=\"mod\">Grants 2 Passive Skill Points</li></ul>"},{"name":"Path of the Shadow","category":"Ascendancy","tree":"Ascendant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Can Allocate Passives from the Shadow&#039;s starting point</li><li class=\"mod\">Grants 2 Passive Skill Points</li></ul>"},{"name":"Path of the Templar","category":"Ascendancy","tree":"Ascendant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Can Allocate Passives from the Templar&#039;s starting point</li><li class=\"mod\">Grants 2 Passive Skill Points</li></ul>"},{"name":"Path of the Witch","category":"Ascendancy","tree":"Ascendant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Can Allocate Passives from the Witch&#039;s starting point</li><li class=\"mod\">Grants 2 Passive Skill Points</li></ul>"},{"name":"Assassin","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+0.75% to Critical Strike Chance</li><li class=\"mod\">10% chance to gain a Power Charge on Critical Strike</li><li class=\"mod\">10% chance to gain Elusive on Critical Strike</li><li class=\"mod\">Damage cannot be Reflected</li></ul>"},{"name":"Berserker","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Damage taken</li><li class=\"mod\">15% more Damage</li><li class=\"mod\">2% of Attack Damage Leeched as Life and Mana if you&#039;ve Killed Recently</li><li class=\"mod\">Cannot be Stunned while you have at least 25 Rage</li><li class=\"mod\">Inherent Rage Loss starts 1 second later</li></ul>"},{"name":"Champion","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Melee Hits have 50% chance to Fortify</li><li class=\"mod\">Taunt on Hit</li><li class=\"mod\">15% increased effect of Non-Curse Auras from your Skills</li><li class=\"mod\">Your Hits permanently Intimidate Enemies that are on Full Life</li><li class=\"mod\">Enemies Taunted by you take 10% increased Damage</li></ul>"},{"name":"Chieftain","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit</li><li class=\"mod\">Unaffected by Ignite</li><li class=\"mod\">20% increased Warcry Buff Effect</li><li class=\"mod\">10% increased Strength</li></ul>"},{"name":"Deadeye","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% increased Effect of your Marks</li><li class=\"mod\">Gain a Frenzy Charge every 3 seconds while Moving</li><li class=\"mod\">Skills fire an additional Projectile</li><li class=\"mod\">You and nearby Allies have Tailwind</li></ul>"},{"name":"Dexterity","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+40 to Dexterity</li></ul>"},{"name":"Dexterity and Intelligence","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+20 to Dexterity and Intelligence</li></ul>"},{"name":"Elementalist","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Shocks from your Hits always increase Damage taken by at least 10%</li><li class=\"mod\">Cannot take Reflected Elemental Damage</li><li class=\"mod\">Exposure you inflict applies an extra -20% to the affected Resistance</li><li class=\"mod\">+1 to maximum number of Summoned Golems</li></ul>"},{"name":"Gladiator","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% chance to Aggravate Bleeding on targets you Hit with Attacks</li><li class=\"mod\">Gain 50% Chance to Block from Equipped Shield instead of the Shield&#039;s value</li><li class=\"mod\">Inherent Bonuses from Dual Wielding are doubled</li><li class=\"mod\">Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they&#039;ve ever been in your Presence, up to a maximum of 50%</li></ul>"},{"name":"Guardian","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% increased Reservation Efficiency of Skills</li><li class=\"mod\">Every 4 seconds, Regenerate 50% of Life over one second</li><li class=\"mod\">If you&#039;ve Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage</li><li class=\"mod\">If you&#039;ve Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage</li></ul>"},{"name":"Hierophant","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% increased maximum Mana</li><li class=\"mod\">+1 to maximum number of Summoned Totems</li><li class=\"mod\">8% of Damage is taken from Mana before Life</li><li class=\"mod\">Arcane Surge also grants 10% more Spell Damage to you</li><li class=\"mod\">Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell</li></ul>"},{"name":"Inquisitor","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Damage Penetrates 8% of Enemy Elemental Resistances</li><li class=\"mod\">10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds</li><li class=\"mod\">Effects of Consecrated Ground you create Linger for 4 seconds</li><li class=\"mod\">Nearby Enemies take 10% increased Elemental Damage</li></ul>"},{"name":"Intelligence","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+40 to Intelligence</li></ul>"},{"name":"Juggernaut","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+1000 to Accuracy Rating</li><li class=\"mod\">Cannot be Chilled</li><li class=\"mod\">Cannot be Stunned</li><li class=\"mod\">5% increased Damage per Endurance Charge</li><li class=\"mod\">Gain 1 Endurance Charge every second if you&#039;ve been Hit Recently</li></ul>"},{"name":"Necromancer","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Your Offering Skills also affect you</li><li class=\"mod\">Your Offerings have 50% reduced Effect on you</li><li class=\"mod\">Minions deal 30% increased Damage</li><li class=\"mod\">Auras from your Skills grant 2% increased Attack and Cast<br>Speed to you and Allies</li><li class=\"mod\">If you&#039;ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect</li></ul>"},{"name":"Occultist","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">You can apply an additional Curse</li><li class=\"mod\">10% increased Effect of your Curses</li><li class=\"mod\">Regenerate 1.5% of Energy Shield per second</li><li class=\"mod\">Cannot Be Stunned while you have Energy Shield</li></ul>"},{"name":"Passive Point","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants 1 Passive Skill Point</li></ul>"},{"name":"Pathfinder","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Movement Speed during any Flask Effect</li><li class=\"mod\">10% increased Attack Speed during any Flask Effect</li><li class=\"mod\">Removes Bleeding when you use a Flask</li><li class=\"mod\">Flasks gain 3 Charges every 3 seconds</li><li class=\"mod\">25% chance for Flasks you use to not consume Charges</li></ul>"},{"name":"Saboteur","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% increased Area of Effect</li><li class=\"mod\">15% increased Cooldown Recovery Rate</li><li class=\"mod\">Hits have 20% chance to deal 50% more Area Damage</li><li class=\"mod\">25% chance to Blind Enemies on Hit</li></ul>"},{"name":"Slayer","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Culling Strike</li><li class=\"mod\">Life Leech effects are not removed when Unreserved Life is Filled</li><li class=\"mod\">30% increased Area of Effect if you&#039;ve Killed Recently</li><li class=\"mod\">Cannot take Reflected Physical Damage</li></ul>"},{"name":"Strength","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+40 to Strength</li></ul>"},{"name":"Strength and Dexterity","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+20 to Strength and Dexterity</li></ul>"},{"name":"Strength and Intelligence","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+20 to Strength and Intelligence</li></ul>"},{"name":"Trickster","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Prevent +6% of Suppressed Spell Damage while on Full Energy Shield</li><li class=\"mod\">2% more Damage for each different type of Mastery you have Allocated</li><li class=\"mod\">2% of Damage Leeched as Energy Shield</li><li class=\"mod\">Nearby Enemy Monsters&#039; Action Speed is at most 90% of base value</li></ul>"},{"name":"Warden","category":"Ascendancy","tree":"Ascendant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+20% chance to Suppress Spell Damage</li><li class=\"mod\">Attack Damage Penetrates 8% of Enemy Elemental Resistances</li><li class=\"mod\">You can have an additional Tincture active</li></ul>"},{"name":"Deathmarked","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Trigger Level 30 Assassin&#039;s Mark on Attack Critical Strike against<br>a Rare or Unique Enemy and you have no Mark</li><li class=\"mod\">Mark Skills Cost no Mana</li><li class=\"mod\">Marked Enemy cannot Evade Attacks</li></ul>"},{"name":"Infused Toxins","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">All Damage from Hits can Poison</li></ul>"},{"name":"Mistwalker","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain Elusive on Critical Strike</li><li class=\"mod\">100% increased Elusive Effect</li><li class=\"mod\">You take no Extra Damage from Critical Strikes while Elusive</li></ul>"},{"name":"Mystical Infusion","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon</li></ul>"},{"name":"Opportunistic","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% more Damage while there is at most one Rare or Unique Enemy nearby</li><li class=\"mod\">Damage cannot be Reflected</li><li class=\"mod\">35% less Damage taken while there are at least two Rare or Unique Enemies nearby</li></ul>"},{"name":"Shadowed Blood","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">40% of Physical Damage taken Recouped as Life</li><li class=\"mod\">Unaffected by Damaging Ailments</li></ul>"},{"name":"Toxic Delivery","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Poison you inflict with Critical Strikes deals 20% more Damage</li><li class=\"mod\">5% increased Poison Duration for each Poison you have inflicted Recently, up<br>to a maximum of 100%</li><li class=\"mod\">Recover 0.5% of Life per Poison affecting Enemies you Kill</li></ul>"},{"name":"Unstable Infusion","category":"Ascendancy","tree":"Assassin","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% chance to gain a Power Charge on Critical Strike</li><li class=\"mod\">30% chance to gain a Power Charge on Non-Critical Strike</li><li class=\"mod\">+1 to Maximum Power Charges</li></ul>"},{"name":"Critical Strike Chance and Multiplier","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+10% to Critical Strike Multiplier</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance, Elusive Effect","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Elusive Effect</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance, Life","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">4% increased maximum Life</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance, Mark Effect","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Effect of your Marks</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance, Poison Chance","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% chance to Poison on Hit</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance, Power Charge Duration","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Power Charge Duration</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance, Spell Damage","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Spell Damage</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"For the Jugular","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+100% to Critical Strike Multiplier against Enemies that are not on Low Life</li><li class=\"mod\">100% more Critical Strike Chance against Enemies that are on Low Life</li><li class=\"mod\">Critical Strikes have Culling Strike</li></ul>"},{"name":"Knife in the Back","category":"Ascendancy","tree":"Assassin","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">100% more Critical Strike Chance against Enemies that are not on Low Life</li><li class=\"mod\">+100% to Critical Strike Multiplier against Enemies that are on Low Life</li><li class=\"mod\">Critical Strikes have Culling Strike</li></ul>"},{"name":"Ancestral Fury","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Strike Skills also target the previous location they were used</li></ul>"},{"name":"Aspect of Carnage","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Damage taken</li><li class=\"mod\">40% more Damage</li></ul>"},{"name":"Crave the Slaughter","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Every Rage also grants 1% increased Attack Speed</li><li class=\"mod\">Inherent Rage Loss starts 2 seconds later</li></ul>"},{"name":"Defy Pain","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no<br>more than once every 0.3 seconds</li><li class=\"mod\">Lose all Defiance when you reach 10 Defiance</li><li class=\"mod\">Gain 3% of Missing Unreserved Life before being Hit by an Enemy Per Defiance</li></ul>"},{"name":"Gore Dancer","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% of Life Leech is Instant</li></ul>"},{"name":"Rite of Ruin","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Lose 0.1% of Life per second per Rage while you are not losing Rage</li><li class=\"mod\">50% increased Rage Effect</li></ul>"},{"name":"War Bringer","category":"Ascendancy","tree":"Berserker","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Warcries Exert twice as many Attacks</li></ul>"},{"name":"Physical Damage, Armour","category":"Ascendancy","tree":"Berserker","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage, Attack Speed","category":"Ascendancy","tree":"Berserker","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage, Life Leeched per Second","category":"Ascendancy","tree":"Berserker","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% increased total Recovery per second from Life Leech</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage, Melee Strike Range","category":"Ascendancy","tree":"Berserker","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+0.2 metres to Melee Strike Range</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage, Rage on Hit","category":"Ascendancy","tree":"Berserker","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain 1 Rage on Attack Hit</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage, Warcry Speed","category":"Ascendancy","tree":"Berserker","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% increased Warcry Speed</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"First to Strike, Last to Fall","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Your Hits permanently Intimidate Enemies that are on Full Life</li><li class=\"mod\">Gain Adrenaline for 20 seconds when you reach Low Life</li><li class=\"mod\">Recover 25% of Life when you gain Adrenaline</li><li class=\"mod\">Remove all Ailments and Burning when you gain Adrenaline</li></ul>"},{"name":"Fortitude","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Nearby Allies count as having Fortification equal to yours</li><li class=\"mod\">You have your maximum Fortification</li></ul>"},{"name":"Inspirational","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% increased effect of Non-Curse Auras from your Skills</li><li class=\"mod\">You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner</li><li class=\"mod\">When you leave your Banner&#039;s Area, recover 30% of the Valour consumed for that Banner</li></ul>"},{"name":"Master of Metal","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Impales you inflict last 1 additional Hit</li><li class=\"mod\">If you&#039;ve Impaled an Enemy Recently, you<br>and nearby Allies have +1000 to Armour</li><li class=\"mod\">You and nearby Allies deal 6 to 12 added Physical Damage for<br>each Impale on Enemy</li></ul>"},{"name":"Unstoppable Hero","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">3% more Armour and Evasion Rating per Fortification above 20</li><li class=\"mod\">3% increased Attack Speed per Fortification above 20</li></ul>"},{"name":"Worthy Causes","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Having a placed Banner does not prevent you gaining Valour</li><li class=\"mod\">Banner Skills have 100% increased Duration</li></ul>"},{"name":"Worthy Foe","category":"Ascendancy","tree":"Champion","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Taunt on Hit</li><li class=\"mod\">Enemies Taunted by you take 15% increased Damage</li><li class=\"mod\">Enemies Taunted by you cannot Evade Attacks</li></ul>"},{"name":"Armour and Evasion, Attack Damage","category":"Ascendancy","tree":"Champion","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">15% increased Evasion Rating and Armour</li></ul>"},{"name":"Armour and Evasion, Attack Damage while Fortified","category":"Ascendancy","tree":"Champion","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating and Armour</li><li class=\"mod\">10% increased Damage with Attack Skills while Fortified</li></ul>"},{"name":"Armour and Evasion, Aura Effect","category":"Ascendancy","tree":"Champion","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating and Armour</li><li class=\"mod\">5% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Armour and Evasion, Impale Chance","category":"Ascendancy","tree":"Champion","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating and Armour</li><li class=\"mod\">10% chance to Impale Enemies on Hit with Attacks</li></ul>"},{"name":"Armour and Evasion, Taunt Duration","category":"Ascendancy","tree":"Champion","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating and Armour</li><li class=\"mod\">20% increased Taunt Duration</li></ul>"},{"name":"Hinekora, Death's Fury","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Enemies you or your Totems Kill have 10% chance to Explode, dealing 250% of their maximum Life as Fire Damage</li></ul>"},{"name":"Ngamahu, Flame's Advance","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage</li><li class=\"mod\">Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to<br>also grant +4 to Strength</li></ul>"},{"name":"Ramako, Sun's Light","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Nearby Enemy Monsters&#039; Fire Resistance against<br>Damage over Time is -20% while you are Stationary</li></ul>"},{"name":"Sione, Sun's Roar","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% increased Warcry Buff Effect</li><li class=\"mod\">Warcries have infinite Power</li></ul>"},{"name":"Tasalio, Cleansing Water","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value</li><li class=\"mod\">Unaffected by Ignite</li></ul>"},{"name":"Tukohama, War's Herald","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Skills from Equipped Body Armour are Supported by Level 30 Ancestral Call</li><li class=\"mod\">Skills from Equipped Body Armour are Supported by Level 20 Fist of War</li></ul>"},{"name":"Valako, Storm's Embrace","category":"Ascendancy","tree":"Chieftain","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances</li></ul>"},{"name":"Life Regeneration, Fire Damage","category":"Ascendancy","tree":"Chieftain","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Fire Damage</li><li class=\"mod\">Regenerate 0.5% of Life per second</li></ul>"},{"name":"Life Regeneration, Fire Resistance","category":"Ascendancy","tree":"Chieftain","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+15% to Fire Resistance</li><li class=\"mod\">Regenerate 0.5% of Life per second</li></ul>"},{"name":"Life Regeneration, Melee Damage","category":"Ascendancy","tree":"Chieftain","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Melee Damage</li><li class=\"mod\">Regenerate 0.5% of Life per second</li></ul>"},{"name":"Life Regeneration, Warcry Duration","category":"Ascendancy","tree":"Chieftain","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Regenerate 0.5% of Life per second</li><li class=\"mod\">15% increased Warcry Duration</li></ul>"},{"name":"Avidity","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% more Accuracy Rating per Frenzy Charge</li><li class=\"mod\">Gain a Frenzy Charge each second while Moving</li><li class=\"mod\">+1 to Maximum Frenzy Charges</li></ul>"},{"name":"Endless Munitions","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Skills fire 2 additional Projectiles</li></ul>"},{"name":"Far Shot","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Projectiles gain Damage as they travel farther, dealing up<br>to 30% more Damage with Hits and Ailments</li><li class=\"mod\">Projectile Barrages have no spread</li></ul>"},{"name":"Focal Point","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">75% increased Effect of your Marks</li><li class=\"mod\">25% less Damage taken from other Enemies near your Marked Enemy</li><li class=\"mod\">Your Mark Transfers to another Enemy when Marked Enemy dies</li></ul>"},{"name":"Gathering Winds","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain 1 Gale Force when you use a Skill<br>10% increased Effect of Tailwind on you per Gale Force</li><li class=\"mod\">You and nearby Allies have Tailwind</li></ul>"},{"name":"Occupying Force","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Mirage Archers are not attached to you</li><li class=\"mod\">+2 to maximum number of Summoned Mirage Archers</li><li class=\"mod\">Cannot Summon Mirage Archers while near your Mirage Archers</li></ul>"},{"name":"Ricochet","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Skills Chain +1 times</li><li class=\"mod\">Projectiles have 30% chance to be able to Chain when colliding with terrain</li></ul>"},{"name":"Wind Ward","category":"Ascendancy","tree":"Deadeye","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">4% less Damage taken per Gale Force</li><li class=\"mod\">Lose all Gale Force when Hit</li></ul>"},{"name":"Projectile Damage, Accuracy","category":"Ascendancy","tree":"Deadeye","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Global Accuracy Rating</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage, Attack Speed","category":"Ascendancy","tree":"Deadeye","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage, Mark Cast Speed","category":"Ascendancy","tree":"Deadeye","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Projectile Damage</li><li class=\"mod\">Mark Skills have 25% increased Cast Speed</li></ul>"},{"name":"Projectile Damage, Mirage Archer Duration","category":"Ascendancy","tree":"Deadeye","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Projectile Damage</li><li class=\"mod\">15% increased Mirage Archer Duration</li></ul>"},{"name":"Projectile Damage, Projectile Speed","category":"Ascendancy","tree":"Deadeye","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Projectile Speed</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Bastion of Elements","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Triggers Level 20 Primal Aegis when Allocated<br>Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill</li><li class=\"mod\">Other Aegis Skills are Disabled</li><li class=\"mod\">Cannot take Reflected Elemental Damage</li></ul>"},{"name":"Bringer of Ruin","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">66% increased Effect of Herald Buffs on you</li><li class=\"mod\">66% increased Mana Reservation Efficiency of Herald Skills</li></ul>"},{"name":"Heart of Destruction","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds</li><li class=\"mod\">60% increased Area of Effect while you don&#039;t have Convergence</li></ul>"},{"name":"Liege of the Primordial","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Summoned Golems are Immune to Elemental Damage</li><li class=\"mod\">Summoned Golems are Resummoned 4 seconds after being Killed</li><li class=\"mod\">+2 to maximum number of Summoned Golems</li></ul>"},{"name":"Mastermind of Discord","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Exposure you inflict applies an extra -25% to the affected Resistance</li><li class=\"mod\">Regenerate 1% of Mana per second if you&#039;ve inflicted Exposure Recently</li></ul>"},{"name":"Shaper of Flames","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Hits always Ignite</li><li class=\"mod\">All Damage can Ignite</li><li class=\"mod\">Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire</li></ul>"},{"name":"Shaper of Storms","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Hits always Shock</li><li class=\"mod\">Shocks from your Hits always increase Damage taken by at least 25%</li><li class=\"mod\">All Damage can Shock</li></ul>"},{"name":"Shaper of Winter","category":"Ascendancy","tree":"Elementalist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">All Damage with Hits can Chill</li><li class=\"mod\">Your Chills can reduce Action Speed by up to a maximum of 40%</li><li class=\"mod\">Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect</li></ul>"},{"name":"Elemental Damage and Resistances","category":"Ascendancy","tree":"Elementalist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+6% to all Elemental Resistances</li><li class=\"mod\">10% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage, Attack and Cast Speed","category":"Ascendancy","tree":"Elementalist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Elemental Damage</li><li class=\"mod\">4% increased Attack and Cast Speed</li></ul>"},{"name":"Elemental Damage, Cold Ailment Effect","category":"Ascendancy","tree":"Elementalist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Elemental Damage</li><li class=\"mod\">10% increased Effect of Cold Ailments</li></ul>"},{"name":"Elemental Damage, Fire Damage over Time Multiplier","category":"Ascendancy","tree":"Elementalist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+4% to Fire Damage over Time Multiplier</li><li class=\"mod\">10% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage, Lightning Ailment Effect","category":"Ascendancy","tree":"Elementalist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Elemental Damage</li><li class=\"mod\">10% increased Effect of Lightning Ailments</li></ul>"},{"name":"Determined Survivor","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain 50% Chance to Block from Equipped Shield instead of the Shield&#039;s value</li><li class=\"mod\">Inherent Bonuses from Dual Wielding are doubled</li></ul>"},{"name":"Gratuitous Violence","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Bleeding Enemies you Kill Explode, dealing 20% of<br>their Maximum Life as Physical Damage</li></ul>"},{"name":"Jagged Technique","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Bleeding you inflict is Aggravated</li></ul>"},{"name":"Measured Retaliation","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Retaliation Skills become Usable for an additional 2 seconds</li><li class=\"mod\">50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use</li></ul>"},{"name":"More Than Skill","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Chance to Block Attack or Spell Damage is Lucky if you&#039;ve Blocked Recently</li></ul>"},{"name":"War of Attrition","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they&#039;ve ever been in your Presence, up to a maximum of 100%</li></ul>"},{"name":"Weapon Master","category":"Ascendancy","tree":"Gladiator","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% more Accuracy Rating while wielding a Sword</li><li class=\"mod\">20% more Area of Effect while wielding a Mace or Sceptre</li><li class=\"mod\">20% more Critical Strike Chance while wielding a Dagger</li><li class=\"mod\">20% of Leech is Instant while wielding a Claw</li><li class=\"mod\">30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe</li></ul>"},{"name":"Attack Speed and One Handed Damage","category":"Ascendancy","tree":"Gladiator","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li><li class=\"mod\">10% increased Damage with One Handed Weapons</li></ul>"},{"name":"Attack Speed, Attack Damage","category":"Ascendancy","tree":"Gladiator","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">5% increased Attack Speed</li></ul>"},{"name":"Attack Speed, Bleed Chance","category":"Ascendancy","tree":"Gladiator","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li><li class=\"mod\">Attacks have 15% chance to cause Bleeding</li></ul>"},{"name":"Attack Speed, Block Chance","category":"Ascendancy","tree":"Gladiator","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li><li class=\"mod\">+3% Chance to Block Attack Damage</li></ul>"},{"name":"Bastion of Hope","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">If you&#039;ve Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage</li><li class=\"mod\">If you&#039;ve Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage</li></ul>"},{"name":"Harmony of Purpose","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain a random Shrine buff every 10 seconds</li></ul>"},{"name":"Marshal of Divinity","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Inflict Hallowing Flame on Melee Hit</li><li class=\"mod\">You can inflict +1 Hallowing Flame on Enemies</li><li class=\"mod\">Gain 10% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80%</li></ul>"},{"name":"Radiant Crusade","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants Level 20 Summon Sentinel of Radiance Skill</li><li class=\"mod\">20% of Damage from Hits is taken from your Sentinel of Radiance&#039;s Life before you</li></ul>"},{"name":"Radiant Faith","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies</li><li class=\"mod\">Grants maximum Energy Shield equal to 10% of your Reserved Mana to<br>you and nearby Allies</li></ul>"},{"name":"Time of Need","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Every 4 seconds, remove Curses and Ailments from you</li><li class=\"mod\">Every 4 seconds, Regenerate 100% of Life over one second</li></ul>"},{"name":"Unwavering Crusade","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy</li></ul>"},{"name":"Unwavering Faith","category":"Ascendancy","tree":"Guardian","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">50% increased Reservation Efficiency of Skills</li></ul>"},{"name":"Armour and Energy Shield, Aura Effect","category":"Ascendancy","tree":"Guardian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">5% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Armour and Energy Shield, Block Recovery","category":"Ascendancy","tree":"Guardian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% increased Block Recovery</li><li class=\"mod\">14% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li></ul>"},{"name":"Armour and Energy Shield, Life Regeneration","category":"Ascendancy","tree":"Guardian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">Regenerate 0.5% of Life per second</li></ul>"},{"name":"Armour and Energy Shield, Minion Damage","category":"Ascendancy","tree":"Guardian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Armour and Energy Shield, Shrine Buff Effect","category":"Ascendancy","tree":"Guardian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">10% increased Effect of Shrine Buffs on you</li></ul>"},{"name":"Hallowing Flame Effect","category":"Ascendancy","tree":"Guardian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% increased magnitude of Hallowing Flame you inflict</li></ul>"},{"name":"Arcane Blessing","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Arcane Surge also grants 20% more Spell Damage to you</li><li class=\"mod\">Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell</li></ul>"},{"name":"Conviction of Power","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+4 to Minimum Endurance Charges</li><li class=\"mod\">+4 to Minimum Power Charges</li><li class=\"mod\">+1 to Maximum Power Charges and Maximum Endurance Charges</li></ul>"},{"name":"Divine Guidance","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% increased maximum Mana</li><li class=\"mod\">10% of Damage is taken from Mana before Life</li><li class=\"mod\">Transfiguration of Mind</li></ul>"},{"name":"Illuminated Devotion","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge</li><li class=\"mod\">30% increased Area of Effect while you have Arcane Surge</li><li class=\"mod\">0.5% of Spell Damage Leeched as Life while you have Arcane Surge</li></ul>"},{"name":"Pursuit of Faith","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">100% increased Totem Duration</li><li class=\"mod\">+1 to maximum number of Summoned Totems</li><li class=\"mod\">100% increased Totem Placement speed</li></ul>"},{"name":"Ritual of Awakening","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% more Damage per Summoned Totem</li><li class=\"mod\">Regenerate 0.5% of Mana per second for each Summoned Totem</li><li class=\"mod\">You and your Totems Regenerate 1% of Life per second for each Summoned Totem</li></ul>"},{"name":"Sanctuary of Thought","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain 20% of Maximum Mana as Extra Maximum Energy Shield</li><li class=\"mod\">1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%</li><li class=\"mod\">Regenerate 1% of Mana per second</li></ul>"},{"name":"Sign of Purpose","category":"Ascendancy","tree":"Hierophant","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Brands have 100% more Activation Frequency if 75% of Attached Duration expired</li><li class=\"mod\">Brand Recall has 100% increased Cooldown Recovery Rate</li></ul>"},{"name":"Mana Regeneration, Arcane Surge Effect","category":"Ascendancy","tree":"Hierophant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">20% increased Effect of Arcane Surge on you</li></ul>"},{"name":"Mana Regeneration, Brand Damage","category":"Ascendancy","tree":"Hierophant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">14% increased Brand Damage</li></ul>"},{"name":"Mana Regeneration, Mana","category":"Ascendancy","tree":"Hierophant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">20% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration, Totem Placement Speed","category":"Ascendancy","tree":"Hierophant","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">20% increased Totem Placement speed</li></ul>"},{"name":"Augury of Penitence","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Nearby Enemies take 16% increased Elemental Damage</li><li class=\"mod\">Nearby Enemies deal 8% less Elemental Damage</li></ul>"},{"name":"Inevitable Judgement","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Critical Strikes ignore Enemy Monster Elemental Resistances</li><li class=\"mod\">Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances</li></ul>"},{"name":"Instruments of Virtue","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% more Attack Damage for each Non-Instant Spell you&#039;ve Cast in the past 8 seconds, up to a maximum of 30%</li><li class=\"mod\">Battlemage</li></ul>"},{"name":"Instruments of Zeal","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges</li><li class=\"mod\">Gain 1 Fanatic Charge every second if you&#039;ve Attacked in the past second</li><li class=\"mod\">Lose all Fanatic Charges on reaching Maximum Fanatic Charges</li><li class=\"mod\">+4 to Maximum Fanatic Charges</li></ul>"},{"name":"Pious Path","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Consecrated Ground you create causes Life Regeneration to<br>also Recover Energy Shield for you and Allies</li><li class=\"mod\">Effects of Consecrated Ground you create Linger for 4 seconds</li></ul>"},{"name":"Righteous Providence","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower</li><li class=\"mod\">+50 to Strength and Intelligence</li></ul>"},{"name":"Sanctuary","category":"Ascendancy","tree":"Inquisitor","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Consecrated Ground you create applies 15% increased Damage taken to Enemies</li><li class=\"mod\">You have Consecrated Ground around you while stationary</li></ul>"},{"name":"Elemental Damage, Critical Strike Multiplier","category":"Ascendancy","tree":"Inquisitor","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Elemental Damage</li><li class=\"mod\">+10% to Critical Strike Multiplier</li></ul>"},{"name":"Elemental Damage, Life Regeneration","category":"Ascendancy","tree":"Inquisitor","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Regenerate 0.5% of Life per second</li><li class=\"mod\">10% increased Elemental Damage</li></ul>"},{"name":"Unbreakable","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Armour from Equipped Body Armour is doubled</li><li class=\"mod\">15% of Armour also applies to Chaos Damage taken from Hits</li></ul>"},{"name":"Undeniable","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+500 to Accuracy Rating</li><li class=\"mod\">1% increased Attack Speed per 150 Accuracy Rating</li><li class=\"mod\">Gain Accuracy Rating equal to twice your Strength</li></ul>"},{"name":"Unflinching","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">30% chance to gain an Endurance Charge when you are Hit</li><li class=\"mod\">25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges</li><li class=\"mod\">Gain 1 Endurance Charge every second if you&#039;ve been Hit Recently</li><li class=\"mod\">+1 to Maximum Endurance Charges</li></ul>"},{"name":"Unrelenting","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">1% additional Elemental Damage Reduction per Endurance Charge</li><li class=\"mod\">1% additional Physical Damage Reduction per Endurance Charge</li></ul>"},{"name":"Unstoppable","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Movement Speed</li><li class=\"mod\">Cannot be Stunned</li><li class=\"mod\">Action Speed cannot be modified to below Base Value</li><li class=\"mod\">Movement Speed cannot be modified to below Base Value</li></ul>"},{"name":"Untiring","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">40% increased Life Regeneration rate</li><li class=\"mod\">1.5% of Physical Damage prevented from Hits in the past<br>10 seconds is Regenerated as Life per second</li></ul>"},{"name":"Unyielding","category":"Ascendancy","tree":"Juggernaut","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Damage per Endurance Charge</li><li class=\"mod\">6% increased Area of Effect per Endurance Charge</li><li class=\"mod\">25% chance to gain an Endurance Charge when you Stun an Enemy</li><li class=\"mod\">10% increased Stun Duration on Enemies per Endurance Charge</li></ul>"},{"name":"Armour, Attack Speed","category":"Ascendancy","tree":"Juggernaut","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li><li class=\"mod\">15% increased Armour</li></ul>"},{"name":"Armour, Chaos Resistance","category":"Ascendancy","tree":"Juggernaut","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">+11% to Chaos Resistance</li></ul>"},{"name":"Armour, Endurance Charge Duration","category":"Ascendancy","tree":"Juggernaut","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">15% increased Endurance Charge Duration</li></ul>"},{"name":"Armour, Life Regeneration","category":"Ascendancy","tree":"Juggernaut","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">Regenerate 0.5% of Life per second</li></ul>"},{"name":"Armour, Movement Speed","category":"Ascendancy","tree":"Juggernaut","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">4% increased Movement Speed</li></ul>"},{"name":"Armour, Stun Duration","category":"Ascendancy","tree":"Juggernaut","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">20% increased Stun Duration on Enemies</li></ul>"},{"name":"Bone Barrier","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">1% additional Physical Damage Reduction per Minion, up to 10%</li><li class=\"mod\">1% of Damage Dealt by your Minions is Leeched to you as Life</li><li class=\"mod\">Minions gain 40% of Maximum Life as Extra Maximum Energy Shield</li></ul>"},{"name":"Commander of Darkness","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Auras from your Skills grant 3% increased Attack and Cast<br>Speed to you and Allies</li><li class=\"mod\">You and nearby Allies deal 30% increased Damage</li><li class=\"mod\">You and nearby Allies have +30% to Elemental Resistances</li></ul>"},{"name":"Corpse Pact","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">4% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%</li><li class=\"mod\">Enemies near corpses you Spawned Recently are Chilled and Shocked</li></ul>"},{"name":"Essence Glutton","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second</li><li class=\"mod\">For each nearby corpse, you and nearby Allies Regenerate 5 Mana<br>per second, up to 50 per second</li><li class=\"mod\">Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse</li><li class=\"mod\">Regenerate 4% of Mana over 2 seconds when you Consume a corpse</li></ul>"},{"name":"Mindless Aggression","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Minions have 20% more Maximum Life</li><li class=\"mod\">Minions deal 10% more Damage</li></ul>"},{"name":"Mistress of Sacrifice","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Your Offering Skills also affect you</li><li class=\"mod\">Your Offerings have 50% reduced Effect on you</li><li class=\"mod\">40% increased Skill Effect Duration</li></ul>"},{"name":"Plaguebringer","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">If you&#039;ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect</li><li class=\"mod\">With at least one nearby corpse, you and nearby Allies deal 10% more Damage</li><li class=\"mod\">With at least one nearby corpse, nearby Enemies deal 10% reduced Damage</li></ul>"},{"name":"Unnatural Strength","category":"Ascendancy","tree":"Necromancer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Minions have Unholy Might</li></ul>"},{"name":"Minion Damage and Life","category":"Ascendancy","tree":"Necromancer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Minions have 10% increased maximum Life</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Minion Damage, Aura Effect","category":"Ascendancy","tree":"Necromancer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Minions deal 10% increased Damage</li><li class=\"mod\">5% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Minion Damage, Cast Speed","category":"Ascendancy","tree":"Necromancer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">4% increased Cast Speed</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Minion Damage, Mana","category":"Ascendancy","tree":"Necromancer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Minion Damage, Skill Duration","category":"Ascendancy","tree":"Necromancer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Skill Effect Duration</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Forbidden Power","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">6% increased Area of Effect per Power Charge</li><li class=\"mod\">6% increased Damage per Power Charge</li><li class=\"mod\">Gain a Power Charge after Spending a total of 200 Mana</li><li class=\"mod\">+1 to Maximum Power Charges</li></ul>"},{"name":"Frigid Wake","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Cannot be Chilled</li><li class=\"mod\">Cannot be Frozen</li><li class=\"mod\">15% more Cold Damage</li><li class=\"mod\">Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds</li><li class=\"mod\">Nearby Chilled Enemies deal 10% reduced Damage with Hits</li></ul>"},{"name":"Profane Bloom","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage</li></ul>"},{"name":"Unholy Authority","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">You can apply an additional Curse</li><li class=\"mod\">Your Hexes can affect Hexproof Enemies</li></ul>"},{"name":"Vile Bastion","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Regenerate 100 Energy Shield per second</li><li class=\"mod\">Cannot Be Stunned while you have Energy Shield</li><li class=\"mod\">Maximum Energy Shield is increased by Chance to Block Spell Damage</li></ul>"},{"name":"Void Beacon","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Nearby Enemies have -20% to Cold Resistance</li><li class=\"mod\">Nearby Enemies have -20% to Chaos Resistance</li><li class=\"mod\">Nearby Enemies have 100% reduced Life Regeneration rate</li></ul>"},{"name":"Withering Presence","category":"Ascendancy","tree":"Occultist","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+60% to Chaos Resistance</li><li class=\"mod\">15% more Chaos Damage</li><li class=\"mod\">Every second, inflict Withered on nearby Enemies for 15 seconds</li><li class=\"mod\">Nearby Hindered Enemies deal 15% reduced Damage over Time</li></ul>"},{"name":"Energy Shield, Chaos Damage","category":"Ascendancy","tree":"Occultist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Chaos Damage</li><li class=\"mod\">6% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield, Cold and Chaos Damage","category":"Ascendancy","tree":"Occultist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Cold Damage</li><li class=\"mod\">10% increased Chaos Damage</li><li class=\"mod\">6% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield, Cold Damage","category":"Ascendancy","tree":"Occultist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Cold Damage</li><li class=\"mod\">6% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield, Curse Effect","category":"Ascendancy","tree":"Occultist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">6% increased maximum Energy Shield</li><li class=\"mod\">5% increased Effect of your Curses</li></ul>"},{"name":"Energy Shield, Energy Shield Recharge Rate","category":"Ascendancy","tree":"Occultist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">6% increased maximum Energy Shield</li><li class=\"mod\">15% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Energy Shield, Power Charge Duration","category":"Ascendancy","tree":"Occultist","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">6% increased maximum Energy Shield</li><li class=\"mod\">15% increased Power Charge Duration</li></ul>"},{"name":"Master Alchemist","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Removes Elemental Ailments when you use a Flask</li><li class=\"mod\">50% chance for Flasks you use to not consume Charges</li></ul>"},{"name":"Master Distiller","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of<br>each of the following types, if possible:</li><li class=\"mod\">If Diamond Flask Charges are consumed, 250% increased Critical Strike Chance</li><li class=\"mod\">If Bismuth Flask Charges are consumed, Penetrate 25% Elemental Resistances</li><li class=\"mod\">If Amethyst Flask Charges are consumed, 37% of Physical Damage as Extra Chaos Damage</li></ul>"},{"name":"Master Surgeon","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Life Flask Effects are not removed when Unreserved Life is Filled<br>Life Flask Effects do not Queue</li><li class=\"mod\">50% less Life Recovery from Flasks</li></ul>"},{"name":"Master Toxicist","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">When you kill a Poisoned Enemy during any Flask Effect, Enemies within 1.5 metres are Poisoned</li><li class=\"mod\">Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage</li></ul>"},{"name":"Nature's Adrenaline","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Flasks gain 3 Charges every 3 seconds</li></ul>"},{"name":"Nature's Boon","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Magic Utility Flasks applied to you have 30% increased Effect</li></ul>"},{"name":"Nature's Reprisal","category":"Ascendancy","tree":"Pathfinder","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% chance to inflict Withered for 2 seconds on Hit</li><li class=\"mod\">50% increased Effect of Withered</li></ul>"},{"name":"Flask Effect and Charges Gained","category":"Ascendancy","tree":"Pathfinder","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Flask Charges gained</li><li class=\"mod\">Flasks applied to you have 5% increased Effect</li></ul>"},{"name":"Flask Effect and Duration","category":"Ascendancy","tree":"Pathfinder","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Flask Effect Duration</li><li class=\"mod\">Flasks applied to you have 5% increased Effect</li></ul>"},{"name":"Flask Effect, Chaos Damage","category":"Ascendancy","tree":"Pathfinder","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Chaos Damage</li><li class=\"mod\">Flasks applied to you have 5% increased Effect</li></ul>"},{"name":"Flask Effect, Poison Duration","category":"Ascendancy","tree":"Pathfinder","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Flasks applied to you have 5% increased Effect</li><li class=\"mod\">10% increased Poison Duration</li></ul>"},{"name":"Avatar of the Wilds","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants Level 20 Unbound Avatar Skill</li><li class=\"mod\">Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment<br>Cannot gain Unbound Fury while Unbound</li><li class=\"mod\">Your Hits always inflict Freeze, Shock and Ignite while Unbound</li><li class=\"mod\">100% more Elemental Damage while Unbound</li></ul>"},{"name":"Enduring Suffusion","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds</li><li class=\"mod\">Tinctures applied to you have 30% less Mana Burn rate</li></ul>"},{"name":"Experienced Herbalist","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">You can have an additional Tincture active</li></ul>"},{"name":"Lesson of the Seasons","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">-25 Damage taken of each Damage Type from Spell Hits per Bark</li><li class=\"mod\">Prevent +3% of Suppressed Spell Damage per Bark below maximum</li><li class=\"mod\">Lose 1 Bark when Hit by Enemy Spell Damage</li></ul>"},{"name":"Mother's Teachings","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants Level 20 Barkskin Skill</li></ul>"},{"name":"Oath of Spring","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Maximum Effect of Shock is 2% increased Damage taken</li><li class=\"mod\">You can apply up to 50 Shocks to each Enemy</li></ul>"},{"name":"Oath of Summer","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Hits that would Ignite instead Scorch</li><li class=\"mod\">You can inflict an additional Scorch on each Enemy</li></ul>"},{"name":"Oath of Winter","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Enemies you Freeze remain Frozen for at least 2 seconds</li><li class=\"mod\">Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost</li></ul>"},{"name":"Seasoned Hunter","category":"Ascendancy","tree":"Raider","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Tincture Effects also apply to Ranged Weapons</li></ul>"},{"name":"Evasion, Chance to Freeze","category":"Ascendancy","tree":"Raider","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">10% chance to Freeze</li></ul>"},{"name":"Evasion, Chance to Ignite","category":"Ascendancy","tree":"Raider","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">10% chance to Ignite</li></ul>"},{"name":"Evasion, Chance to Shock","category":"Ascendancy","tree":"Raider","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">10% chance to Shock</li></ul>"},{"name":"Evasion, Elemental Ailment Duration","category":"Ascendancy","tree":"Raider","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">10% increased Duration of Elemental Ailments on Enemies</li></ul>"},{"name":"Evasion, Spell Suppression","category":"Ascendancy","tree":"Raider","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+5% chance to Suppress Spell Damage</li><li class=\"mod\">15% increased Evasion Rating</li></ul>"},{"name":"Evasion, Tincture Effect","category":"Ascendancy","tree":"Raider","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">Tinctures applied to you have 10% increased Effect</li></ul>"},{"name":"Astral Projector","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Nova Spells Cast at the targeted location instead of around you</li><li class=\"mod\">Spell Skills have 25% increased Area of Effect</li></ul>"},{"name":"Astramentis","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+60 to all Attributes</li></ul>"},{"name":"Beltimber Blade","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">80% increased Evasion Rating while moving</li><li class=\"mod\">Skills fire 2 additional Projectiles if you&#039;ve used a Movement Skill Recently</li></ul>"},{"name":"Cadigan's Authority","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+3 to maximum number of Summoned Totems</li><li class=\"mod\">You cannot have more than 2 Summoned Totems of the same type</li></ul>"},{"name":"Cybil's Paw","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Gain 20 Life per Enemy Hit with Spells</li><li class=\"mod\">8% increased Spell Damage per 5% Chance to Block Attack Damage</li></ul>"},{"name":"Grace of the Goddess","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+2 to maximum number of Sacred Wisps<br>+2 to number of Sacred Wisps Summoned</li></ul>"},{"name":"Jack, the Axe","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants Level 30 Thirst for Blood Skill</li></ul>"},{"name":"Kiloava's Bluster","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">25% chance to Avoid Elemental Ailments</li><li class=\"mod\">40% chance for Elemental Resistances to count as being 90% against Enemy Hits</li></ul>"},{"name":"Kitava's Feast","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Melee Strike Skills deal Splash Damage to surrounding targets</li><li class=\"mod\">Recover 5% of Life on Kill</li><li class=\"mod\">Enemies Killed by your Hits are destroyed</li></ul>"},{"name":"Maata's Teaching","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Minions&#039; Base Attack Critical Strike Chance is equal to the Critical<br>Strike Chance of your Main Hand Weapon</li></ul>"},{"name":"Maw of Conquest","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Unaffected by Poison</li><li class=\"mod\">40% of Damage taken Recouped as Life</li></ul>"},{"name":"Mystic Refractor","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Spells fire 2 additional Projectiles</li><li class=\"mod\">Projectiles cannot continue after colliding with targets</li></ul>"},{"name":"Prospero's Protection","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Armour from Equipped Shield is doubled</li><li class=\"mod\">+10% Chance to Block Attack Damage</li><li class=\"mod\">Gain no Armour from Equipped Body Armour</li></ul>"},{"name":"Replica Heartbreaker","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">60% chance to Impale on Spell Hit</li></ul>"},{"name":"Tear of Purity","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants Level 30 Purity of Elements Skill</li><li class=\"mod\">Purity of Elements has 100% increased Mana Reservation Efficiency</li></ul>"},{"name":"Terminus Est","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Movement Speed</li><li class=\"mod\">Gain a Frenzy Charge on Critical Strike</li></ul>"},{"name":"The Brass Dome","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+3% to all maximum Elemental Resistances</li><li class=\"mod\">Strength provides no bonus to Maximum Life</li><li class=\"mod\">Removes all Energy Shield</li><li class=\"mod\">Armour from Equipped Body Armour is doubled</li><li class=\"mod\">Take no Extra Damage from Critical Strikes</li></ul>"},{"name":"The Burden of Shadows","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Spells deal added Chaos Damage equal to 5% of your maximum Life</li><li class=\"mod\">Skills Cost Life instead of 50% of Mana Cost</li></ul>"},{"name":"The Burden of Truth","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">33% of Non-Chaos Damage taken bypasses Energy Shield</li><li class=\"mod\">33% of Chaos Damage taken does not bypass Energy Shield</li><li class=\"mod\">Gain 10% of Maximum Life as Extra Maximum Energy Shield</li></ul>"},{"name":"Veruso's Ambition","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Grants Level 20 Ravenous Skill</li><li class=\"mod\">Enemies display their Monster Category</li><li class=\"mod\">+23% to Chaos Resistance</li><li class=\"mod\">20% increased Movement Speed</li></ul>"},{"name":"Victario's Influence","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">40% increased Area of Effect of Aura Skills</li><li class=\"mod\">15% increased Reservation Efficiency of Skills</li><li class=\"mod\">+2 to Level of all Aura Skill Gems</li></ul>"},{"name":"Warped Timepiece","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Debuffs on you expire 100% faster</li></ul>"},{"name":"Widowhail","category":"Ascendancy","tree":"Reliquarian","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">75% increased bonuses gained from Equipped Quiver</li></ul>"},{"name":"Bomb Specialist","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Hits have 30% chance to deal 50% more Area Damage</li><li class=\"mod\">30% chance to take 50% less Area Damage from Hits</li></ul>"},{"name":"Born in the Shadows","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Cannot be Blinded</li><li class=\"mod\">15% reduced Damage taken from Blinded Enemies</li><li class=\"mod\">Nearby Enemies are Blinded</li><li class=\"mod\">Blind Enemies on Hit</li></ul>"},{"name":"Calculated Risk","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Your Critical Strike Chance is Lucky</li><li class=\"mod\">Damage of Enemies Hitting you is Unlucky</li><li class=\"mod\">Damage with Hits is Unlucky</li></ul>"},{"name":"Chain Reaction","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Skills used by Traps have 50% increased Area of Effect</li><li class=\"mod\">When your Traps Trigger, your nearby Traps also Trigger</li></ul>"},{"name":"Demolitions Specialist","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">150% increased Effect of Auras from Mines</li><li class=\"mod\">Mines Hinder Enemies near them for 2 seconds when they Land</li></ul>"},{"name":"Like Clockwork","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">50% increased Cooldown Recovery Rate</li><li class=\"mod\">Nearby Enemies have 10% reduced Cooldown Recovery Rate</li></ul>"},{"name":"Perfect Crime","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Triggers Level 20 Summon Triggerbots when Allocated</li><li class=\"mod\">30% less Damage with Triggered Spells</li></ul>"},{"name":"Pyromaniac","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Immune to Ignite and Shock</li><li class=\"mod\">Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second</li><li class=\"mod\">Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second</li></ul>"},{"name":"Shrapnel Specialist","category":"Ascendancy","tree":"Saboteur","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Projectiles have 50% chance to Return to you</li><li class=\"mod\">Projectiles are fired in random directions</li></ul>"},{"name":"Area of Effect, Area Damage","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Area of Effect</li><li class=\"mod\">10% increased Area Damage</li></ul>"},{"name":"Area of Effect, Blind Effect","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Area of Effect</li><li class=\"mod\">15% increased Blind Effect</li></ul>"},{"name":"Area of Effect, Mine Throwing Speed","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Area of Effect</li><li class=\"mod\">5% increased Mine Throwing Speed</li></ul>"},{"name":"Area of Effect, Movement Speed","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">4% increased Movement Speed</li><li class=\"mod\">8% increased Area of Effect</li></ul>"},{"name":"Area of Effect, Trap and Mine Throwing Speed","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Area of Effect</li><li class=\"mod\">5% increased Trap Throwing Speed</li><li class=\"mod\">5% increased Mine Throwing Speed</li></ul>"},{"name":"Area of Effect, Trap Throwing Speed","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Area of Effect</li><li class=\"mod\">5% increased Trap Throwing Speed</li></ul>"},{"name":"Projectile Speed, Projectile Damage","category":"Ascendancy","tree":"Saboteur","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">8% increased Projectile Speed</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Bane of Legends","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% more Damage if you&#039;ve Killed Recently</li><li class=\"mod\">Cannot take Reflected Physical Damage</li><li class=\"mod\">20% more Damage with Hits and Ailments against Unique Enemies</li></ul>"},{"name":"Brutal Fervour","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">100% increased Maximum Recovery per Life Leech</li><li class=\"mod\">Life Leech effects are not removed when Unreserved Life is Filled</li><li class=\"mod\">10% reduced Damage taken while Leeching</li></ul>"},{"name":"Endless Hunger","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">20% of Overkill Damage is Leeched as Life</li><li class=\"mod\">20% increased Attack Speed while Leeching</li><li class=\"mod\">Cannot be Stunned while Leeching</li><li class=\"mod\">You are Unaffected by Bleeding while Leeching</li></ul>"},{"name":"Headsman","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Kill Enemies that have 20% or lower Life when Hit by your Skills</li><li class=\"mod\">Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy</li><li class=\"mod\">Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy</li></ul>"},{"name":"Impact","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">50% increased Global Accuracy Rating</li><li class=\"mod\">+0.4 metres to Melee Strike Range</li><li class=\"mod\">5% increased Area of Effect per Enemy killed recently, up to 50%</li><li class=\"mod\">Deal up to 15% more Melee Damage to Enemies, based on proximity</li></ul>"},{"name":"Masterful Form","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges</li><li class=\"mod\">+1 to Maximum Frenzy Charges</li></ul>"},{"name":"Overwhelm","category":"Ascendancy","tree":"Slayer","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Base Critical Strike Chance for Attacks with Weapons is 8%</li><li class=\"mod\">+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%</li><li class=\"mod\">Nearby Enemies have -30% to Critical Strike Multiplier</li></ul>"},{"name":"Attack Damage, Area of Effect","category":"Ascendancy","tree":"Slayer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">10% increased Area of Effect</li></ul>"},{"name":"Attack Damage, Attack Speed","category":"Ascendancy","tree":"Slayer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">5% increased Attack Speed</li></ul>"},{"name":"Attack Damage, Critical Strike Chance","category":"Ascendancy","tree":"Slayer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Attack Damage, Frenzy and Endurance Charge Duration","category":"Ascendancy","tree":"Slayer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">15% increased Endurance Charge Duration</li><li class=\"mod\">15% increased Frenzy Charge Duration</li></ul>"},{"name":"Attack Damage, Life Leech","category":"Ascendancy","tree":"Slayer","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li><li class=\"mod\">0.4% of Attack Damage Leeched as Life</li></ul>"},{"name":"Escape Artist","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">+4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet</li><li class=\"mod\">+1 to maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour</li></ul>"},{"name":"Heartstopper","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Every 10 seconds:<br>Take 50% less Damage from Hits for 5 seconds<br>Take 50% less Damage over Time for 5 seconds</li></ul>"},{"name":"One Step Ahead","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Your Action Speed is at least 90% of base value</li><li class=\"mod\">Nearby Enemy Monsters&#039; Action Speed is at most 90% of base value</li></ul>"},{"name":"Polymath","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">2% more Damage for each different type of Mastery you have Allocated</li><li class=\"mod\">Recover 1% of Life on Kill for each different type of Mastery you have Allocated</li><li class=\"mod\">Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated</li><li class=\"mod\">Recover 1% of Mana on Kill for each different type of Mastery you have Allocated</li></ul>"},{"name":"Soul Drinker","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">2% of Damage Leeched as Energy Shield</li><li class=\"mod\">Energy Shield Leech effects are not removed when Energy Shield is Filled</li></ul>"},{"name":"Spellbreaker","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">Prevent +15% of Suppressed Spell Damage while on Full Energy Shield</li><li class=\"mod\">50% chance for Energy Shield Recharge to start when you Suppress Spell Damage</li></ul>"},{"name":"Swift Killer","category":"Ascendancy","tree":"Trickster","type":"Notable","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">200% increased Charge Duration</li><li class=\"mod\">+2 to Maximum Frenzy Charges</li></ul>"},{"name":"Evasion and Energy Shield, Attack and Cast Speed","category":"Ascendancy","tree":"Trickster","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">4% increased Attack and Cast Speed</li></ul>"},{"name":"Evasion and Energy Shield, Damage","category":"Ascendancy","tree":"Trickster","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">10% increased Damage</li><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li></ul>"},{"name":"Evasion and Energy Shield, Energy Shield Leech","category":"Ascendancy","tree":"Trickster","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">40% increased total Recovery per second from Energy Shield Leech</li></ul>"},{"name":"Evasion and Energy Shield, Energy Shield Recharge","category":"Ascendancy","tree":"Trickster","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">10% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Evasion and Energy Shield, Frenzy Charge Duration","category":"Ascendancy","tree":"Trickster","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">15% increased Frenzy Charge Duration</li></ul>"},{"name":"Evasion and Energy Shield, Movement Speed","category":"Ascendancy","tree":"Trickster","type":"Small","tree-group":"Ascendancy","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">4% increased Movement Speed</li></ul>"},{"name":" Precursor's Release","category":"Bloodline","tree":"Aul","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Action Speed cannot be modified to below Base Value if you have Equipped Boots with no Socketed Gems</li><li class=\"mod\">Cannot be Stunned if you have an Equipped Helmet with no Socketed Gems</li><li class=\"mod\">Elemental Ailments cannot be inflicted on you if you have an Equipped Body Armour with no Socketed Gems</li><li class=\"mod\">Take no Extra Damage from Critical Strikes if you have Equipped Gloves with no Socketed Gems</li></ul>"},{"name":"Charge Duration","category":"Bloodline","tree":"Aul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">30% increased Endurance, Frenzy and Power Charge Duration</li></ul>"},{"name":"Defences","category":"Bloodline","tree":"Aul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">15% increased Global Defences</li></ul>"},{"name":"The King's Contempt","category":"Bloodline","tree":"Aul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Discipline has 50% increased Aura Effect while at Minimum Power Charges</li><li class=\"mod\">Wrath has 50% increased Aura Effect while at maximum Power Charges</li></ul>"},{"name":"The King's Heritage","category":"Bloodline","tree":"Aul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Determination has 50% increased Aura Effect while at Minimum Endurance Charges</li><li class=\"mod\">Anger has 50% increased Aura Effect while at maximum Endurance Charges</li></ul>"},{"name":"The King's Might","category":"Bloodline","tree":"Aul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grace has 50% increased Aura Effect while at Minimum Frenzy Charges</li><li class=\"mod\">Hatred has 50% increased Aura Effect while at maximum Frenzy Charges</li></ul>"},{"name":"Cryogenesis","category":"Bloodline","tree":"Breachlord","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">You gain Added Cold Damage instead of Added Damage of other types if Dexterity exceeds both other Attributes</li><li class=\"mod\">You gain Added Lighting Damage instead of Added Damage of other types if Intelligence exceeds both other Attributes</li><li class=\"mod\">Elemental Hit&#039;s Added Damage cannot be replaced this way</li></ul>"},{"name":"Esh of the Storm","category":"Bloodline","tree":"Breachlord","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Your Hits ignore Enemy Monster Lightning Resistances if all Equipped Rings are Synaptic Rings</li><li class=\"mod\">+2 to Level of all Lightning Skill Gems if at least 4 Foulborn Unique Items are Equipped</li><li class=\"mod\">+30 to Intelligence</li></ul>"},{"name":"Tul of the Blizzard","category":"Bloodline","tree":"Breachlord","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">30% increased Freeze Duration on Enemies</li><li class=\"mod\">+2 to Level of all Cold Skill Gems if at least 4 Foulborn Unique Items are Equipped</li><li class=\"mod\">Your Hits ignore Enemy Monster Cold Resistances if all Equipped Rings are Cryonic Rings</li></ul>"},{"name":" Lightning Damage","category":"Bloodline","tree":"Breachlord","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">25% increased Lightning Damage</li></ul>"},{"name":"Cold Damage","category":"Bloodline","tree":"Breachlord","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">25% increased Cold Damage</li></ul>"},{"name":" Death Offering","category":"Bloodline","tree":"Catarina","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">50% increased effect of Offerings</li><li class=\"mod\">Offerings Kill affected Damagable targets when Offering Duration expires</li></ul>"},{"name":"Prolonged Servitude","category":"Bloodline","tree":"Catarina","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Minions deal 20% more Damage while they are on Low Life</li><li class=\"mod\">Minions cannot be Killed, but die 6 seconds after being reduced to 1 Life</li></ul>"},{"name":"Umbral Army","category":"Bloodline","tree":"Catarina","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">2% increased Attack and Cast Speed per Summoned Raging Spirit</li><li class=\"mod\">15% increased Attack Damage per Raised Zombie</li><li class=\"mod\">10% increased Defences per Raised Spectre</li><li class=\"mod\">2% increased Movement Speed per Summoned Phantasm</li><li class=\"mod\">6% increased Spell Damage per Summoned Skeleton</li></ul>"},{"name":"Minion Life","category":"Bloodline","tree":"Catarina","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Minions have 25% increased maximum Life</li></ul>"},{"name":"Offering Duration","category":"Bloodline","tree":"Catarina","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Offering Skills have 20% increased Duration</li></ul>"},{"name":"It wasn't me!","category":"Bloodline","tree":"Delirious","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Misty Reflection Skill</li></ul>"},{"name":"That didn't happen!","category":"Bloodline","tree":"Delirious","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Take 40% less Damage from Hits</li><li class=\"mod\">Four seconds after each Hit you take, lose Life equal to 40% of the Damage taken from that Hit</li><li class=\"mod\">Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect</li></ul>"},{"name":"You're the crazy one!","category":"Bloodline","tree":"Delirious","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 1 Embrace Madness Skill</li><li class=\"mod\">While affected by Glorious Madness, inflict Mania on nearby Enemies every second</li></ul>"},{"name":"Cooldown Recovery Rate","category":"Bloodline","tree":"Delirious","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">15% increased Cooldown Recovery Rate</li></ul>"},{"name":"Debuff Expiry Rate","category":"Bloodline","tree":"Delirious","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Debuffs on you expire 15% faster</li></ul>"},{"name":"Life Recovery rate","category":"Bloodline","tree":"Delirious","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">10% increased Life Recovery rate</li></ul>"},{"name":"Huntleader","category":"Bloodline","tree":"Farrul","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Trigger Level 20 Summon Spectral Tiger on Critical Strike</li></ul>"},{"name":"Primal Roar","category":"Bloodline","tree":"Farrul","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">4% increased Attack Speed per Minion, up to a maximum of 80%</li><li class=\"mod\">Minions deal 80% increased Damage if you have Warcried Recently</li></ul>"},{"name":"Farric Will","category":"Bloodline","tree":"Farrul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Raised Beast Spectres have Farrul&#039;s Farric Presence</li><li class=\"mod\">Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area</li></ul>"},{"name":"Fertile Will","category":"Bloodline","tree":"Farrul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Raised Beast Spectres have Farrul&#039;s Fertile Presence</li><li class=\"mod\">Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area</li></ul>"},{"name":"Maximum Spectres and Minion Life","category":"Bloodline","tree":"Farrul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Minions have 25% increased maximum Life</li><li class=\"mod\">Maximum number of Raised Spectres is 1</li></ul>"},{"name":"Minion Damage","category":"Bloodline","tree":"Farrul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Minions deal 25% increased Damage</li></ul>"},{"name":"Warcry Speed","category":"Bloodline","tree":"Farrul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">25% increased Warcry Speed</li></ul>"},{"name":"Wild Will","category":"Bloodline","tree":"Farrul","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Raised Beast Spectres have Farrul&#039;s Wild Presence</li><li class=\"mod\">Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area</li></ul>"},{"name":"The Unseen Hand","category":"Bloodline","tree":"KingInTheMists","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">+1 Ring Slot</li></ul>"},{"name":"Unlight Silhouette","category":"Bloodline","tree":"KingInTheMists","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Skills gain Added Chaos Damage equal to 25% of Life Cost, if Life Cost is not higher than the maximum you could spend</li><li class=\"mod\">Skills gain a Base Life Cost equal to 100% of Base Mana Cost</li></ul>"},{"name":"Beetle's Price","category":"Bloodline","tree":"KingInTheMists","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Unaffected by Bleeding</li><li class=\"mod\">Can&#039;t use Belts</li></ul>"},{"name":"Life","category":"Bloodline","tree":"KingInTheMists","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">8% increased maximum Life</li></ul>"},{"name":"Serpent's Price","category":"Bloodline","tree":"KingInTheMists","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Unaffected by Curses</li><li class=\"mod\">Can&#039;t use Amulets</li></ul>"},{"name":"Toad's Price","category":"Bloodline","tree":"KingInTheMists","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Unaffected by Poison</li><li class=\"mod\">Utility Flasks are Disabled</li></ul>"},{"name":"Bitter Heresy","category":"Bloodline","tree":"Lycia","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Create Profane Ground instead of Consecrated Ground</li><li class=\"mod\">Profane Ground you create inflicts Malediction on Enemies</li><li class=\"mod\">Profane Ground you create also affects you and your Allies, granting Chaotic Might</li></ul>"},{"name":"Farewell to Flesh","category":"Bloodline","tree":"Lycia","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Herald Skills have 2% more Buff Effect for every 1% of Maximum Mana they Reserve</li><li class=\"mod\">Herald Skills and Minions from Herald Skills deal 1% more Damage for every 1% of Maximum Life those Skills Reserve</li></ul>"},{"name":"Sinner Saint","category":"Bloodline","tree":"Lycia","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">67% of Lightning Damage Converted to Chaos Damage</li><li class=\"mod\">67% of Cold Damage Converted to Chaos Damage</li><li class=\"mod\">67% of Fire Damage Converted to Chaos Damage</li></ul>"},{"name":"Chaos Damage","category":"Bloodline","tree":"Lycia","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">25% increased Chaos Damage</li></ul>"},{"name":"Curse Effect","category":"Bloodline","tree":"Lycia","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">10% increased Effect of your Curses</li></ul>"},{"name":"Herald and Minion Damage","category":"Bloodline","tree":"Lycia","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Herald Skills deal 20% increased Damage</li><li class=\"mod\">Minions deal 20% increased Damage while you are affected by a Herald</li></ul>"},{"name":"Afarud Ritual","category":"Bloodline","tree":"Necromantic","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Damageable Minions deal 30% increased Damage for each second they have been alive,<br>up to a maximum of 150%</li><li class=\"mod\">Damageable Minions take 5% increased Damage for each second they have been alive,<br>up to a maximum of 50%</li></ul>"},{"name":"Bitter Lash","category":"Bloodline","tree":"Necromantic","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Skills from Equipped Main Hand Weapon are supported by level 1 Cruelty</li></ul>"},{"name":"Bound Flesh","category":"Bloodline","tree":"Necromantic","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Gain 20 Baryatic Tension per 20 Life Spent on Upfront Costs of Spells</li><li class=\"mod\">Maximum Baryatic Tension is equal to 30% of maximum Life</li><li class=\"mod\">When you take a Savage Hit, lose Baryatic Tension to recover that much Life, up to maximum</li></ul>"},{"name":"Damage Over Time Multiplier","category":"Bloodline","tree":"Necromantic","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">+8% to Damage over Time Multiplier</li></ul>"},{"name":"Maximum Life","category":"Bloodline","tree":"Necromantic","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">8% increased maximum Life</li></ul>"},{"name":"Enhanced Starlight","category":"Bloodline","tree":"Olroth","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Damage taken bypasses Unbroken Ward if the Hit deals less Damage than 15% of Ward</li><li class=\"mod\">70% increased Ward from Equipped Armour Items</li></ul>"},{"name":"Volatile Runes","category":"Bloodline","tree":"Olroth","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Trigger Level 20 Ward Shatter when your Ward Breaks</li></ul>"},{"name":"Boon of the Mountain","category":"Bloodline","tree":"Olroth","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">50% less Damage Taken from Damage over Time while you have Unbroken Ward</li></ul>"},{"name":"Boon of the River","category":"Bloodline","tree":"Olroth","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">5% chance to Restore your Ward on Hit</li></ul>"},{"name":"Boon of the Sun","category":"Bloodline","tree":"Olroth","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">30% faster Restoration of Ward per Enemy Hit taken Recently</li></ul>"},{"name":"Ward","category":"Bloodline","tree":"Olroth","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">15% increased Ward from Equipped Armour Items</li></ul>"},{"name":"The Primal Owl","category":"Bloodline","tree":"Oshabi","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Unsealed Spells gain 5% more Damage each time their effects Reoccur</li><li class=\"mod\">Skills supported by Unleash have +3 to maximum number of Seals</li></ul>"},{"name":"The Vivid Cat","category":"Bloodline","tree":"Oshabi","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Elusive has 50% chance to be removed from you at 100% effect</li><li class=\"mod\">50% increased Effect of your Marks while Elusive</li></ul>"},{"name":"The Wild Bear","category":"Bloodline","tree":"Oshabi","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">+20 to Maximum Rage</li><li class=\"mod\">Lose all Rage on reaching Maximum Rage and gain Wild Savagery<br>for 1 second per 10 Rage lost this way</li></ul>"},{"name":"Elusive effect","category":"Bloodline","tree":"Oshabi","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">20% increased Elusive Effect</li></ul>"},{"name":"Rage","category":"Bloodline","tree":"Oshabi","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Gain 2 Rage on Attack Hit</li></ul>"},{"name":"Seal gain frequency","category":"Bloodline","tree":"Oshabi","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Skills Supported by Unleash have 20% increased Seal gain frequency</li></ul>"},{"name":"Howl of the Wolf","category":"Bloodline","tree":"Primalist","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Your Warcries attempt to shake extra items from Corpses</li><li class=\"mod\">Your Warcries open Chests</li></ul>"},{"name":"Might of the Bear","category":"Bloodline","tree":"Primalist","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">5% increased Character Size</li><li class=\"mod\">Equip a Wildwood Rucksack which has 20 Inventory Slots</li></ul>"},{"name":"Primal Wisps found","category":"Bloodline","tree":"Primalist","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">10% increased Quantity of Primal Wisps found in the Viridian Wildwood</li></ul>"},{"name":"Corruption's Embrace","category":"Bloodline","tree":"Trialmaster","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">You have Shepherd of Souls if at least 4 Corrupted Items are Equipped</li><li class=\"mod\">You have Everlasting Sacrifice if at least 6 Corrupted Items are Equipped</li><li class=\"mod\">You have Sacrifice of Blood if at least 8 Corrupted Items are Equipped</li></ul>"},{"name":"Priest of Kamasa","category":"Bloodline","tree":"Trialmaster","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Vaal Skills have 50% increased Skill Effect Duration</li><li class=\"mod\">Vaal Skills have 50% increased Area of Effect</li><li class=\"mod\">50% increased Effect of Auras from your Vaal Skills</li></ul>"},{"name":"Priest of Kopec","category":"Bloodline","tree":"Trialmaster","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Vaal Skills deal 1% more Damage per Soul Required</li><li class=\"mod\">Vaal Skills require 40% increased Souls per Use</li><li class=\"mod\">Vaal Skills can store +1 Use</li></ul>"},{"name":"Priest of Yaomac","category":"Bloodline","tree":"Trialmaster","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">20% reduced Soul Gain Prevention Duration</li><li class=\"mod\">Vaal Skills require 30% less Souls per Use</li><li class=\"mod\">Vaal Skills have 20% chance to regain consumed Souls when used</li></ul>"},{"name":"Vaal Souls","category":"Bloodline","tree":"Trialmaster","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Gain 1 Vaal Soul per second</li></ul>"},{"name":"Detect Evil","category":"Bloodline","tree":"Warden","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Your Hits against Marked Enemy cannot be Blocked or Suppressed</li><li class=\"mod\">Rare and Unique Enemies within 120 metres have Minimap Icons</li></ul>"},{"name":"Intensifying Suffusion","category":"Bloodline","tree":"Warden","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Tinctures applied to you have 75% increased Effect per empty Flask Slot</li></ul>"},{"name":"Lesson of the Seasons","category":"Bloodline","tree":"Warden","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">10% chance to Avoid non-Damaging Ailments on you per Bark below maximum</li><li class=\"mod\">10% reduced Duration of Damaging Ailments on you per Bark</li></ul>"},{"name":"Nature's Concoction","category":"Bloodline","tree":"Warden","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Flasks adjacent to active Tinctures gain 3 charges when you Hit an<br>Enemy with a Melee Weapon, no more than once every second</li><li class=\"mod\">Flasks adjacent to applied Tincture have 30% increased Effect when<br>used if you&#039;ve Hit an enemy with a Weapon Recently</li></ul>"},{"name":"Oath of the Maji","category":"Bloodline","tree":"Warden","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Defences from Equipped Body Armour are doubled if it has no Socketed Gems</li><li class=\"mod\">+50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems</li><li class=\"mod\">25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems</li><li class=\"mod\">30% increased Movement Speed if you have Equipped Boots with no Socketed Gems</li></ul>"},{"name":"Wildwood Blessing","category":"Bloodline","tree":"Warden","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Barkskin Skill</li></ul>"},{"name":"Vivid Wisps found","category":"Bloodline","tree":"Warden","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">10% increased Quantity of Vivid Wisps found in the Viridian Wildwood</li></ul>"},{"name":"Blood Hunt","category":"Bloodline","tree":"Warlock","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Ravenous Skill</li><li class=\"mod\">Enemies display their Monster Category</li></ul>"},{"name":"Cannibalised Faith","category":"Bloodline","tree":"Warlock","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend</li></ul>"},{"name":"Crimson Power","category":"Bloodline","tree":"Warlock","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Removes all Energy Shield</li><li class=\"mod\">Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items</li><li class=\"mod\">-6 Maximum Life per Level</li></ul>"},{"name":"Foul Pact","category":"Bloodline","tree":"Warlock","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Enemies Pacified by you take 20% increased Damage</li><li class=\"mod\">Minions affected by Affliction have Onslaught</li><li class=\"mod\">Phantasms from Penance Mark have a 50% chance to grant a Vaal Soul when Killed</li><li class=\"mod\">Phantasms from Penance Mark grant 50% increased Flask Charges</li></ul>"},{"name":"Sanguimancy","category":"Bloodline","tree":"Warlock","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Skills Cost Life instead of Mana</li><li class=\"mod\">Skills Reserve Life instead of Mana</li><li class=\"mod\">Removes all Mana</li><li class=\"mod\">50% increased Life Reservation Efficiency of Skills</li></ul>"},{"name":"Soul Splitting","category":"Bloodline","tree":"Warlock","type":"Notable","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Summon Dark Effigy Skill</li></ul>"},{"name":"Black Mass","category":"Bloodline","tree":"Warlock","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Affliction Skill</li></ul>"},{"name":"Choir of the Damned","category":"Bloodline","tree":"Warlock","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Penance Mark Skill</li></ul>"},{"name":"Creeping Lobotomy","category":"Bloodline","tree":"Warlock","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">Grants Level 20 Pacify Skill</li></ul>"},{"name":"Wild Wisps found","category":"Bloodline","tree":"Warlock","type":"Small","tree-group":"Bloodline","effects":"<ul><li class=\"mod\">10% increased Quantity of Wild Wisps found in the Viridian Wildwood</li></ul>"},{"name":"Advance Guard","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Skills deal <span class=\"val\">30</span>% increased Damage while holding a Shield</li><li class=\"mod\">Ignore all Movement Penalties from Armour</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed while holding a Shield</li></ul>"},{"name":"Aggressive Defence","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Fortification Duration</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Attack Skills while Fortified</li><li class=\"mod\">Fortifying Hits grant <span class=\"val\">60</span>% increased Fortification</li><li class=\"mod\"><span class=\"dim\">(Fortifying grants an amount of Fortification based on the Damage of the Hit)</span></li></ul>"},{"name":"Ancestral Inspiration","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain Arcane Surge when you Summon a Totem</li><li class=\"mod\">Spells cast by Totems deal <span class=\"val\">25</span>% increased Damage</li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Arcane Adept","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack and Cast Speed while Channelling</li><li class=\"mod\">Channelling Skills deal <span class=\"val\">20</span>% increased Damage</li><li class=\"mod\">Gain Arcane Surge after Channelling for 1 second</li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Arcane Heroism","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Effect of Arcane Surge on you</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain Arcane Surge when you Hit a Unique enemy</li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Arcing Shot","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Arrows gain Critical Strike Chance as they travel farther, up to <span class=\"val\">100</span>% increased Critical Strike Chance</li><li class=\"mod\">Arrows gain Damage as they travel farther, dealing up to <span class=\"val\">50</span>% increased Damage with Hits to targets</li></ul>"},{"name":"Battle-Hardened","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating and Armour</li><li class=\"mod\"><span class=\"val\">35</span>% increased Physical Damage</li></ul>"},{"name":"Battlefield Dominator","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attacks with Two Handed Weapons deal <span class=\"val\">25</span>% increased Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect if you&#039;ve Stunned an Enemy with a Two Handed Melee Weapon Recently</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Blanketed Snow","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">10</span>% Cold Resistance against Chilled Enemies</li></ul>"},{"name":"Blast-Freeze","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Cold Damage</li><li class=\"mod\">Freezes you inflict spread to other Enemies within 1.2 metres</li></ul>"},{"name":"Bloodscent","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">2</span> Rage on Hit with Axes or Swords</li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Only one Hit every 0.5 seconds can cause you to gain Rage)</span></li></ul>"},{"name":"Broadside","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Bow Skills have <span class=\"val\">25</span>% increased Area of Effect</li></ul>"},{"name":"Brutal Infamy","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attacks with Two Handed Melee Weapons deal <span class=\"val\">20</span>% increased Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"val\">40</span>% increased Damage with Hits and Ailments against Unique Enemies</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Burden Projection","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">8</span>% chance to Knock Enemies Back on Hit with Spell Damage</li></ul>"},{"name":"Burning Bright","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Burning Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li></ul>"},{"name":"Calamitous","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Freeze, Shock and Ignite</li><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage with Attack Skills</li><li class=\"mod\"><span class=\"val\">15</span>% increased Effect of Non-Damaging Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"Call to the Slaughter","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions deal <span class=\"val\">15</span>% increased Damage</li><li class=\"mod\">Minions created Recently have <span class=\"val\">10</span>% increased Attack and Cast Speed</li><li class=\"mod\">Minions created Recently have <span class=\"val\">30</span>% increased Movement Speed</li></ul>"},{"name":"Cold to the Core","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Cold Damage per 25 Dexterity</li><li class=\"mod\"><span class=\"val\">1</span>% increased Cold Damage per 25 Intelligence</li><li class=\"mod\"><span class=\"val\">1</span>% increased Cold Damage per 25 Strength</li></ul>"},{"name":"Cold-Blooded Killer","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% to Cold Damage over Time Multiplier</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of Life on Killing a Chilled Enemy</li></ul>"},{"name":"Combat Rhythm","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed if you&#039;ve Hit with your Main Hand Weapon Recently</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed if you&#039;ve Hit with your Off Hand Weapon Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Conjured Wall","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">+8</span>% Chance to Block Spell Damage if you&#039;ve Cast a Spell Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Corrosive Elements","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Elemental Damage</li><li class=\"mod\">Cold Skills have a <span class=\"val\">25</span>% chance to apply Cold Exposure on Hit</li><li class=\"mod\">Fire Skills have a <span class=\"val\">25</span>% chance to apply Fire Exposure on Hit</li><li class=\"mod\">Lightning Skills have a <span class=\"val\">25</span>% chance to apply Lightning Exposure on Hit</li><li class=\"mod\"><span class=\"dim\">(Cold Exposure applies -10% to Cold Resistance for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Fire Exposure applies -10% to Fire Resistance for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)</span></li></ul>"},{"name":"Cremator","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Fire Damage</li><li class=\"mod\">Ignited Enemies Killed by your Hits are destroyed</li></ul>"},{"name":"Dark Ideation","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">2</span>% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%</li></ul>"},{"name":"Deadly Repartee","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">Attack Skills deal <span class=\"val\">25</span>% increased Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Critical Strike Chance while Dual Wielding</li></ul>"},{"name":"Deep Chill","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% to Cold Damage over Time Multiplier</li><li class=\"mod\"><span class=\"val\">30</span>% increased Effect of Cold Ailments</li><li class=\"mod\"><span class=\"dim\">(Cold Ailments are Chilled, Frozen and Brittle)</span></li></ul>"},{"name":"Devastator","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Ailments from Attack Skills</li><li class=\"mod\">Enemies Killed with Attack Hits have a <span class=\"val\">15</span>% chance to Explode, dealing a tenth of their Life as Physical Damage</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Disease Vector","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Enemies Poisoned by you cannot Regenerate Life</li><li class=\"mod\"><span class=\"val\">+6</span>% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger</li></ul>"},{"name":"Disorienting Display","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Blind nearby Enemies when you use an Elemental Skill</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul>"},{"name":"Doryani's Lesson","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">0.2</span>% of Elemental Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">25</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Drive the Destruction","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">0.8</span>% of Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">25</span>% increased Attack Damage when on Full Life</li><li class=\"mod\">Attacks have <span class=\"val\">10</span>% chance to Maim on Hit</li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Essence Rush","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Damage while Leeching Energy Shield</li><li class=\"mod\"><span class=\"val\">0.3</span>% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack and Cast Speed while Leeching Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Expansive Might","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Mace, Sceptre or Staff Attacks deal <span class=\"val\">20</span>% increased Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect per second you&#039;ve been stationary, up to a maximum of 50%</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Explosive Force","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Enemies Killed with Wand Hits have a <span class=\"val\">10</span>% chance to Explode, dealing a quarter of their Life as Chaos Damage</li><li class=\"mod\">Gain <span class=\"val\">10</span>% of Wand Physical Damage as Extra Chaos Damage</li></ul>"},{"name":"Fan of Blades","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Skills fire an additional Projectile while wielding a Claw or Dagger</li><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Attack Damage with Claws or Daggers</li></ul>"},{"name":"Fearsome Warrior","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attacks with Two Handed Melee Weapons deal <span class=\"val\">25</span>% increased Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"val\">8</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Intimidated enemies take 10% increased Attack Damage)</span></li></ul>"},{"name":"Feasting Fiends","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\">Minions deal <span class=\"val\">10</span>% increased Damage</li><li class=\"mod\">Minions Leech <span class=\"val\">0.4</span>% of Damage as Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Feed the Fury","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">0.4</span>% of Attack Damage Leeched as Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage while Leeching</li><li class=\"mod\"><span class=\"val\">15</span>% increased Attack Speed while Leeching</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Force Multiplier","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% chance to deal Double Damage</li><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li></ul>"},{"name":"Fuel the Fight","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Attack Damage Leeched as Mana</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage while Leeching</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Furious Assault","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Physical Damage</li></ul>"},{"name":"Gladiator's Fortitude","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Skills deal <span class=\"val\">25</span>% increased Damage while holding a Shield</li><li class=\"mod\"><span class=\"val\">5</span>% increased maximum Life</li></ul>"},{"name":"Graceful Execution","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed with Two Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">15</span>% increased Accuracy Rating with Two Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Strike Chance with Two Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">+15</span> to Dexterity and Intelligence</li></ul>"},{"name":"Grim Oath","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">10</span>% of Physical Damage as Extra Chaos Damage</li></ul>"},{"name":"Heavy Hitter","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">10</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">20</span>% chance to double Stun Duration</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Ailments from Attack Skills</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Hit and Run","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Skills deal <span class=\"val\">25</span>% increased Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">+10</span>% chance to Suppress Spell Damage if you&#039;ve Hit an Enemy Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Insatiable Killer","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Skills deal <span class=\"val\">20</span>% increased Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">5</span>% increased Attack Speed while Dual Wielding</li><li class=\"mod\"><span class=\"val\">5</span>% chance to gain a Frenzy Charge on Kill while Dual Wielding</li></ul>"},{"name":"Inspired Oppression","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Regeneration Rate if you have Frozen an Enemy Recently</li><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Regeneration Rate if you have Shocked an Enemy Recently</li><li class=\"mod\"><span class=\"val\">10</span>% increased Effect of Non-Damaging Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Iron Breaker","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Hits have <span class=\"val\">50</span>% chance to ignore Enemy Physical Damage Reduction</li><li class=\"mod\"><span class=\"val\">30</span>% increased Physical Damage</li></ul>"},{"name":"Mage Bane","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Spell Damage while Dual Wielding</li><li class=\"mod\">Attack Skills deal <span class=\"val\">20</span>% increased Damage while Dual Wielding</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain a Power Charge when you Block</li></ul>"},{"name":"Mage Hunter","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">6</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain a Power Charge when you Block</li></ul>"},{"name":"Martial Mastery","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed with Two Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed if you have at least 600 Strength</li><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li></ul>"},{"name":"Martial Momentum","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack Speed while Dual Wielding</li><li class=\"mod\"><span class=\"val\">16</span>% increased Accuracy Rating while Dual Wielding</li><li class=\"mod\"><span class=\"val\">32</span>% increased Damage if you&#039;ve used a Travel Skill Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Martial Prowess","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Attack Damage</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">15</span>% increased Global Accuracy Rating</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Ailments from Attack Skills</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Master of Fire","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Nearby Enemies have Fire Exposure</li><li class=\"mod\"><span class=\"dim\">(Fire Exposure applies -10% to Fire Resistance for 4 seconds)</span></li><li class=\"mod\">generic_buff_aura</li></ul>"},{"name":"Master the Fundamentals","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">35</span>% reduced Elemental Damage</li><li class=\"mod\"><span class=\"val\">35</span>% increased Physical Damage</li></ul>"},{"name":"Opportunistic Fusilade","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Strike Chance with Wands</li><li class=\"mod\"><span class=\"val\">35</span>% increased Damage with Wands if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Overlord","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Maces, Sceptres or Staves</li><li class=\"mod\">Melee Hits with Maces, Sceptres or Staves Fortify for <span class=\"val\">6</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li></ul>"},{"name":"Overshock","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">40</span>% increased Effect of Lightning Ailments</li><li class=\"mod\"><span class=\"dim\">(Lightning Ailments are Shocked and Sapped)</span></li></ul>"},{"name":"Overwhelming Malice","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to gain Unholy Might for 4 seconds on Critical Strike</li><li class=\"mod\"><span class=\"dim\">(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)</span></li></ul>"},{"name":"Paralysis","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Lightning Damage</li><li class=\"mod\"><span class=\"val\">10</span>% chance to double Stun Duration</li><li class=\"mod\">Lightning Skills have <span class=\"val\">10</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Practiced Caster","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Cast Speed</li><li class=\"mod\"><span class=\"val\">35</span>% chance to Ignore Stuns while Casting</li></ul>"},{"name":"Precise Retaliation","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Critical Strike Chance if you haven&#039;t Blocked Recently</li><li class=\"mod\"><span class=\"val\">+30</span>% to Critical Strike Multiplier if you have Blocked Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Primordial Bond","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Damage per Summoned Golem</li><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of Buffs granted by your Golems</li><li class=\"mod\">Golems have <span class=\"val\">25</span>% increased Maximum Life</li></ul>"},{"name":"Prismatic Heart","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">30</span>% increased Elemental Damage</li></ul>"},{"name":"Prodigious Defence","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">4</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Attack Damage while holding a Shield</li><li class=\"mod\"><span class=\"val\">+4</span>% Chance to Block Attack Damage</li></ul>"},{"name":"Quick and Deadly","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">60</span>% increased Main Hand Attack Damage while wielding two different Weapon Types</li><li class=\"mod\"><span class=\"val\">30</span>% increased Off Hand Attack Speed while wielding two different Weapon Types</li></ul>"},{"name":"Raze and Pillage","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% chance to Ignite</li><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage with Hits and Ailments against Ignited Enemies</li><li class=\"mod\">Minions gain <span class=\"val\">6</span>% of Physical Damage as Extra Fire Damage</li></ul>"},{"name":"Renewal","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions Regenerate <span class=\"val\">1</span>% of Life per second</li><li class=\"mod\">Minions have <span class=\"val\">5</span>% chance to deal Double Damage while they are on Full Life</li></ul>"},{"name":"Riot Queller","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Attack Damage</li><li class=\"mod\">Enemies Taunted by you take <span class=\"val\">6</span>% increased Damage</li></ul>"},{"name":"Rotten Claws","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have a <span class=\"val\">12</span>% chance to Impale on Hit with Attacks</li></ul>"},{"name":"Run Through","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Axe or Sword Attacks deal <span class=\"val\">15</span>% increased Damage with Ailments</li><li class=\"mod\"><span class=\"val\">10</span>% increased Impale Effect</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Impale Enemies on Hit with Axes or Swords</li><li class=\"mod\"><span class=\"val\">15</span>% increased Physical Damage with Axes or Swords</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Sadist","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Elemental Damage if you&#039;ve Chilled an Enemy Recently</li><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage if you&#039;ve Ignited an Enemy Recently</li><li class=\"mod\"><span class=\"val\">25</span>% increased Elemental Damage if you&#039;ve Shocked an Enemy Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Sap Psyche","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Spell Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of Energy Shield per second if you&#039;ve Cursed an Enemy Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Scintillating Idea","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Mana</li><li class=\"mod\">Damage Penetrates <span class=\"val\">5</span>% Lightning Resistance</li></ul>"},{"name":"Seal Mender","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Skills Supported by Unleash have <span class=\"val\">30</span>% increased Seal gain frequency</li></ul>"},{"name":"Skeletal Atrophy","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Summoned Skeletons have <span class=\"val\">10</span>% chance to Wither Enemies for 2 seconds on Hit</li><li class=\"mod\">Summoned Skeletons have <span class=\"val\">30</span>% of Physical Damage Converted to Chaos Damage</li></ul>"},{"name":"Smite the Weak","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Attack Damage against Maimed Enemies</li><li class=\"mod\">Attacks have <span class=\"val\">10</span>% chance to Maim on Hit</li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li></ul>"},{"name":"Smoking Remains","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Fire Damage</li><li class=\"mod\"><span class=\"val\">10</span>% chance to create a Smoke Cloud on Kill</li></ul>"},{"name":"Snowstorm","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">8</span>% of Lightning Damage as Extra Cold Damage against Chilled Enemies</li></ul>"},{"name":"Storm Drinker","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">8</span>% Lightning Resistance</li><li class=\"mod\"><span class=\"val\">0.5</span>% of Lightning Damage Leeched as Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Storm's Hand","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">10</span>% of Wand Physical Damage as Extra Lightning Damage</li><li class=\"mod\"><span class=\"val\">25</span>% of Wand Physical Damage converted to Lightning Damage</li></ul>"},{"name":"Stormrider","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to gain a Power Charge when you Shock a Chilled Enemy</li><li class=\"mod\"><span class=\"val\">25</span>% increased Cold Damage with Hits against Shocked Enemies</li><li class=\"mod\"><span class=\"val\">25</span>% increased Lightning Damage with Hits against Chilled Enemies</li></ul>"},{"name":"Strike Leader","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Skills deal <span class=\"val\">30</span>% increased Damage while holding a Shield</li><li class=\"mod\"><span class=\"val\">+4</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to Melee Strike Range while Holding a Shield</li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li></ul>"},{"name":"Surefooted Striker","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Strike Chance with Two Handed Melee Weapons</li><li class=\"mod\"><span class=\"val\">5</span>% chance to deal Double Damage if you&#039;ve dealt a Critical Strike with a Two Handed Melee Weapon Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Tempered Arrowheads","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Bow Skills have +<span class=\"val\">6</span>% to Damage over Time Multiplier</li><li class=\"mod\">Bow Skills have <span class=\"val\">10</span>% increased Skill Effect Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased Duration of Ailments inflicted while wielding a Bow</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li></ul>"},{"name":"Thaumophage","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">0.6</span>% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\"><span class=\"val\">25</span>% increased Spell Damage while on Full Energy Shield</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Hinder Enemies on Hit with Spells</li><li class=\"mod\"><span class=\"dim\">(Hinder reduces movement speed by 30% for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Thunderstruck","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Lightning Damage</li><li class=\"mod\">Your Critical Strikes Knock Back Shocked Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance</li></ul>"},{"name":"Titanic Swings","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Area Damage while wielding a Two Handed Melee Weapon</li><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect while wielding a Two Handed Melee Weapon</li></ul>"},{"name":"Touch of Cruelty","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Chaos Spells have <span class=\"val\">10</span>% chance to Hinder Enemies on Hit</li><li class=\"mod\">Enemies Hindered by you take <span class=\"val\">10</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"dim\">(Hinder reduces movement speed by 30% for 4 seconds)</span></li></ul>"},{"name":"Unholy Grace","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack and Cast Speed</li></ul>"},{"name":"Unspeakable Gifts","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Enemies you Kill have a <span class=\"val\">10</span>% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage</li></ul>"},{"name":"Unwaveringly Evil","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Chaos Damage</li><li class=\"mod\">Chaos Skills ignore interruption from Stuns</li></ul>"},{"name":"Veteran Defender","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+15</span> to all Attributes</li><li class=\"mod\"><span class=\"val\">+15</span>% Elemental Resistances while holding a Shield</li><li class=\"mod\"><span class=\"val\">60</span>% increased Defences from Equipped Shield</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li><li class=\"mod\"><span class=\"dim\">(Attributes are Strength, Dexterity, and Intelligence)</span></li></ul>"},{"name":"Vicious Bite","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">30</span>% increased Critical Strike Chance</li><li class=\"mod\">Minions have <span class=\"val\">+15</span>% to Critical Strike Multiplier</li></ul>"},{"name":"Vicious Skewering","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attacks have <span class=\"val\">10</span>% chance to cause Bleeding</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Impale Enemies on Hit with Attacks</li><li class=\"mod\"><span class=\"val\">15</span>% increased Effect of Impales inflicted by Hits that also inflict Bleeding</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li></ul>"},{"name":"Weight Advantage","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Mace, Sceptre or Staff Attacks deal <span class=\"val\">30</span>% increased Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"val\">4</span>% chance to deal Double Damage while wielding a Mace, Sceptre or Staff</li><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Wicked Pall","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Skill Effect Duration</li></ul>"},{"name":"Widespread Destruction","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">20</span>% increased Elemental Damage</li></ul>"},{"name":"Wind-up","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+15</span>% to Critical Strike Multiplier with Claws or Daggers</li><li class=\"mod\"><span class=\"val\">10</span>% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger</li></ul>"},{"name":"Wound Aggravation","category":"Cluster Jewel","tree":"Cluster (Large)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Axe or Sword Attacks deal <span class=\"val\">20</span>% increased Damage with Ailments</li><li class=\"mod\"><span class=\"val\">20</span>% increased Physical Damage with Axes or Swords</li><li class=\"mod\">+<span class=\"val\">5</span>% to Physical Damage over Time Multiplier while wielding an Axe or Sword</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li></ul>"},{"name":"Aerodynamics","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Projectiles Pierce an additional Target</li><li class=\"mod\"><span class=\"val\">10</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Projectile Damage</li></ul>"},{"name":"Agent of Destruction","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Freeze, Shock and Ignite while affected by a Herald</li><li class=\"mod\"><span class=\"val\">25</span>% increased Elemental Damage while affected by a Herald</li></ul>"},{"name":"Ancestral Echo","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Placement speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack and Cast Speed if you&#039;ve summoned a Totem Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Ancestral Guidance","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Totems&#039; Action Speed cannot be modified to below Base Value</li><li class=\"mod\">Totems Regenerate <span class=\"val\">2</span>% of Life per second</li></ul>"},{"name":"Ancestral Might","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Totem Life</li><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Duration</li><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Damage if you haven&#039;t Summoned a Totem in the past 2 seconds</li></ul>"},{"name":"Ancestral Preservation","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Totems gain <span class=\"val\">+20</span>% to all Elemental Resistances</li><li class=\"mod\">Totems have <span class=\"val\">15</span>% additional Physical Damage Reduction</li><li class=\"mod\">Totems gain +<span class=\"val\">25</span>% to Chaos Resistance</li></ul>"},{"name":"Ancestral Reach","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Totem Damage</li><li class=\"mod\"><span class=\"val\">25</span>% increased Totem Placement speed</li><li class=\"mod\"><span class=\"val\">25</span>% increased Totem Placement range</li></ul>"},{"name":"Arcane Pyrotechnics","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Trap Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mine Damage</li><li class=\"mod\">Gain Arcane Surge when your Mine is Detonated targeting an Enemy</li><li class=\"mod\">Gain Arcane Surge when your Trap is Triggered by an Enemy</li><li class=\"mod\"><span class=\"dim\">(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)</span></li></ul>"},{"name":"Assert Dominance","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Area of Effect if you&#039;ve Killed at least 5 Enemies Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Astonishing Affliction","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Duration of Elemental Ailments on Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Hits and Ailments against Enemies affected by Ailments</li><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of Non-Damaging Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li></ul>"},{"name":"Basics of Pain","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance</li></ul>"},{"name":"Blessed Rebirth","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">20</span>% increased maximum Life</li><li class=\"mod\">Minions created Recently cannot be Damaged</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Blizzard Caller","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Frostbite can affect Hexproof Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Duration of Freezes you inflict on Cursed Enemies</li></ul>"},{"name":"Blood Artist","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% to Physical Damage over Time Multiplier if you&#039;ve Spent Life Recently</li><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Blowback","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to Ignite</li><li class=\"mod\">Ignites you inflict deal Damage <span class=\"val\">8</span>% faster</li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"Bodyguards","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% chance to Knock Enemies Back on Hit with Attacks</li></ul>"},{"name":"Brand Loyalty","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Enemies take <span class=\"val\">3</span>% increased Damage for each of your Brands Attached to them</li></ul>"},{"name":"Brewed for Potency","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Damage over Time</li><li class=\"mod\"><span class=\"val\">10</span>% increased Flask Charges gained</li><li class=\"mod\"><span class=\"val\">20</span>% increased Life and Mana Recovery from Flasks</li></ul>"},{"name":"Brush with Death","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% to Damage over Time Multiplier</li><li class=\"mod\">Recover <span class=\"val\">1</span>% of Life on Kill</li><li class=\"mod\">Recover <span class=\"val\">1</span>% of Energy Shield on Kill</li></ul>"},{"name":"Careful Handling","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Trap Damage</li><li class=\"mod\"><span class=\"val\">15</span>% increased Mine Damage</li><li class=\"mod\"><span class=\"val\">4</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">6</span>% increased maximum Mana</li></ul>"},{"name":"Chilling Presence","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Nearby Enemies are Chilled</li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by 10%)</span></li><li class=\"mod\">generic_buff_aura</li></ul>"},{"name":"Chip Away","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Brand Recall grants <span class=\"val\">20</span>% increased Brand Attachment range to recalled Brands</li><li class=\"mod\">Brand Recall has <span class=\"val\">4</span>% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%</li></ul>"},{"name":"Circling Oblivion","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage over Time</li><li class=\"mod\"><span class=\"val\">15</span>% increased Duration of Ailments on Enemies</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li></ul>"},{"name":"Cold Conduction","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Effect of Cold Ailments you inflict on Shocked Enemies</li><li class=\"mod\"><span class=\"val\">25</span>% increased Effect of Lightning Ailments you inflict on Chilled Enemies</li><li class=\"mod\"><span class=\"dim\">(Cold Ailments are Chilled, Frozen and Brittle)</span></li><li class=\"mod\"><span class=\"dim\">(Lightning Ailments are Shocked and Sapped)</span></li></ul>"},{"name":"Compound Injury","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Damage with Bleeding you inflict on Maimed Enemies</li></ul>"},{"name":"Cooked Alive","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% chance to Ignite</li><li class=\"mod\">Enemies Ignited by you have <span class=\"val\">-5</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li></ul>"},{"name":"Cry Wolf","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Exerted Attacks deal <span class=\"val\">30</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased total Power counted by Warcries</li></ul>"},{"name":"Cult-Leader","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions deal <span class=\"val\">35</span>% increased Damage while you are affected by a Herald</li></ul>"},{"name":"Dark Messenger","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Herald Skills have <span class=\"val\">25</span>% increased Area of Effect</li><li class=\"mod\">Herald Skills deal <span class=\"val\">20</span>% increased Damage</li></ul>"},{"name":"Destructive Aspect","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">12</span>% increased Area of Effect of Aura Skills</li><li class=\"mod\">Pride has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li></ul>"},{"name":"Disciples","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage while you are affected by a Herald</li><li class=\"mod\">Summoned Sentinels have <span class=\"val\">25</span>% increased Cooldown Recovery Rate</li></ul>"},{"name":"Disorienting Wounds","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage with Bleeding</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Blind with Hits against Bleeding Enemies</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul>"},{"name":"Distilled Perfection","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Life Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">10</span>% increased Flask Effect Duration</li></ul>"},{"name":"Doedre's Apathy","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Temporal Chains can affect Hexproof Enemies</li><li class=\"mod\">Enemies you Curse are Unnerved</li><li class=\"mod\"><span class=\"dim\">(Unnerved enemies take 10% increased Spell Damage)</span></li></ul>"},{"name":"Doedre's Gluttony","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Punishment can affect Hexproof Enemies</li><li class=\"mod\">You have Culling Strike against Cursed Enemies</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li></ul>"},{"name":"Doedre's Spite","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Enfeeble can affect Hexproof Enemies</li><li class=\"mod\"><span class=\"val\">35</span>% increased Critical Strike Chance against Cursed Enemies</li></ul>"},{"name":"Dread March","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased maximum Life</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased Movement Speed</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% additional Physical Damage Reduction</li><li class=\"mod\">Minions have <span class=\"val\">+10</span>% to Chaos Resistance</li></ul>"},{"name":"Eldritch Inspiration","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">16</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Electric Presence","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of Lightning Ailments</li><li class=\"mod\">Wrath has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"dim\">(Lightning Ailments are Shocked and Sapped)</span></li></ul>"},{"name":"Empowered Envoy","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Herald Skills deal <span class=\"val\">40</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of Herald Buffs on you</li></ul>"},{"name":"Endbringer","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Damage for each Herald affecting you</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage while affected by a Herald</li></ul>"},{"name":"Enduring Focus","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">25</span>% increased Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to gain an Endurance Charge each second while Channelling</li></ul>"},{"name":"Eternal Suffering","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Chaos Damage</li><li class=\"mod\"><span class=\"val\">50</span>% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy</li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li></ul>"},{"name":"Expendability","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% chance to throw up to 1 additional Trap or Mine</li><li class=\"mod\"><span class=\"dim\">(Throwing Mines takes 10% more time for each additional Mine thrown)</span></li></ul>"},{"name":"Expert Sabotage","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Mines have <span class=\"val\">20</span>% increased Detonation Speed</li><li class=\"mod\">Mines have a <span class=\"val\">10</span>% chance to be Detonated an Additional Time</li></ul>"},{"name":"Exploit Weakness","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Vulnerability can affect Hexproof Enemies</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of Life when you Kill a Cursed Enemy</li></ul>"},{"name":"Exposure Therapy","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% to Damage over Time Multiplier</li><li class=\"mod\"><span class=\"val\">+30</span>% Chaos Resistance against Damage Over Time</li></ul>"},{"name":"Eye of the Storm","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">+10% to Damage over Time Multiplier for Ignite from Critical Strikes</li><li class=\"mod\">20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes</li><li class=\"mod\">40% increased Critical Strike Chance</li></ul>"},{"name":"Eye to Eye","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Projectile Damage</li><li class=\"mod\">Projectiles deal <span class=\"val\">35</span>% increased Damage with Hits against nearby Enemies</li></ul>"},{"name":"Fan the Flames","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Ignites you inflict spread to other Enemies within a Radius of 1.5 metres</li></ul>"},{"name":"Fasting","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Flask Charges gained</li><li class=\"mod\"><span class=\"val\">10</span>% increased Movement Speed while under no Flask Effects</li></ul>"},{"name":"Flow of Life","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Damage over Time</li><li class=\"mod\"><span class=\"val\">4</span>% increased maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">0.6</span>% of Life per second</li></ul>"},{"name":"Follow-Through","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Projectiles deal <span class=\"val\">20</span>% increased Damage with Hits and Ailments for<br>each remaining Chain, up to a maximum of 100%</li></ul>"},{"name":"Frantic Aspect","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Debuffs on you expire <span class=\"val\">10</span>% faster</li><li class=\"mod\">Haste has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li></ul>"},{"name":"Grand Design","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Brand Damage</li><li class=\"mod\">Brand Skills have <span class=\"val\">10</span>% increased Duration</li><li class=\"mod\"><span class=\"val\">10</span>% increased Brand Attachment range</li><li class=\"mod\"><span class=\"dim\">(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)</span></li></ul>"},{"name":"Guerilla Tactics","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Trap Damage</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mine Damage</li><li class=\"mod\"><span class=\"val\">10</span>% increased Trap Throwing Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased Mine Throwing Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed if you&#039;ve thrown a Trap or Mine Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Haemorrhage","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% to Damage over Time Multiplier for Ailments from Critical Strikes</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance</li></ul>"},{"name":"Haunting Shout","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Enemies Taunted by your Warcries are Intimidated</li><li class=\"mod\"><span class=\"dim\">(Intimidated enemies take 10% increased Attack Damage)</span></li></ul>"},{"name":"Heraldry","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Nearby Enemies have Cold Exposure while you are affected by Herald of Ice</li><li class=\"mod\">Nearby Enemies have Fire Exposure while you are affected by Herald of Ash</li><li class=\"mod\">Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder</li><li class=\"mod\"><span class=\"dim\">(Cold Exposure applies -10% to Cold Resistance for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Fire Exposure applies -10% to Fire Resistance for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)</span></li></ul>"},{"name":"Hex Breaker","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed while Channelling</li><li class=\"mod\">Remove a Curse after Channelling for 2 seconds</li></ul>"},{"name":"Holy Conquest","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Brands have <span class=\"val\">25</span>% increased Area of Effect if 50% of Attached Duration expired</li><li class=\"mod\"><span class=\"val\">25</span>% increased Brand Damage</li><li class=\"mod\"><span class=\"dim\">(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)</span></li></ul>"},{"name":"Holy Word","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Your Warcries inflict Hallowing Flame</li><li class=\"mod\"><span class=\"dim\">(Attacks made against Enemies affected by Hallowing Flame gain 25% of Physical Damage as Extra Fire Damage.\nHallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made.\nHallowing Flame lasts for six seconds and cannot benefit the one who inflicted it)</span></li></ul>"},{"name":"Hound's Mark","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of your Marks</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Hits and Ailments against Marked Enemy</li></ul>"},{"name":"Hulking Corpses","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">25</span>% increased maximum Life</li><li class=\"mod\">Raised Zombies have <span class=\"val\">5</span>% chance to Taunt Enemies on Hit</li></ul>"},{"name":"Introspection","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Auras from your Skills have <span class=\"val\">10</span>% increased Effect on you</li></ul>"},{"name":"Invigorating Portents","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage while you are affected by a Herald</li><li class=\"mod\">Minions have <span class=\"val\">10</span>% increased Movement Speed for each Herald affecting you</li></ul>"},{"name":"Lasting Impression","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Damage over Time while affected by a Herald</li><li class=\"mod\">Herald Skills deal <span class=\"val\">50</span>% increased Damage over Time</li></ul>"},{"name":"Lead By Example","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span> to Strength and Dexterity</li><li class=\"mod\">When you Warcry, you and nearby Allies gain Onslaught for 4 seconds</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li></ul>"},{"name":"Life from Death","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Minions have <span class=\"val\">15</span>% increased maximum Life</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of Life per second if a Minion has Died Recently</li><li class=\"mod\">Minions Recover <span class=\"val\">4</span>% of Life on Minion Death</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Liquid Inspiration","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Recovery from Flasks</li><li class=\"mod\"><span class=\"val\">25</span>% chance to gain a Power Charge when you use a Mana Flask</li></ul>"},{"name":"Lord of Drought","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Flammability can affect Hexproof Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Damage with Ignites inflicted on Cursed Enemies</li></ul>"},{"name":"Low Tolerance","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Poisons you inflict on non-Poisoned Enemies deal <span class=\"val\">300</span>% increased Damage</li></ul>"},{"name":"Magnifier","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">+10</span>% to Critical Strike Multiplier</li></ul>"},{"name":"Master of Command","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Banner Skills have <span class=\"val\">10</span>% increased Aura Effect</li><li class=\"mod\">Banner Skills have <span class=\"val\">20</span>% increased Area of Effect</li></ul>"},{"name":"Master of the Maelstrom","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Elemental Weakness can affect Hexproof Enemies</li><li class=\"mod\"><span class=\"val\">+1</span>% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Mender's Wellspring","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Life Recovery from Flasks</li><li class=\"mod\">Life Flasks gain <span class=\"val\">1</span> Charge every 3 seconds</li><li class=\"mod\">Remove Bleeding when you use a Life Flask</li></ul>"},{"name":"Misery Everlasting","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Despair can affect Hexproof Enemies</li><li class=\"mod\">Recover <span class=\"val\">2</span>% of Energy Shield when you Kill a Cursed Enemy</li></ul>"},{"name":"Mob Mentality","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Exerted Attacks deal <span class=\"val\">25</span>% increased Damage</li><li class=\"mod\">Warcries have <span class=\"val\">5</span>% Chance to grant an Endurance, Frenzy or Power Charge per Power</li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li></ul>"},{"name":"Mortifying Aspect","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+11</span>% to Chaos Resistance</li><li class=\"mod\">Malevolence has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li></ul>"},{"name":"Numbing Elixir","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">40</span>% reduced Effect of Curses on you during Effect of any Mana Flask</li><li class=\"mod\"><span class=\"val\">40</span>% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask</li></ul>"},{"name":"Peak Vigour","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased Life Recovery from Flasks</li></ul>"},{"name":"Phlebotomist","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% to Physical Damage over Time Multiplier if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\"><span class=\"val\">20</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Powerful Assault","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Area Damage</li><li class=\"mod\">Area Skills have <span class=\"val\">10</span>% chance to Knock Enemies Back on Hit</li><li class=\"mod\"><span class=\"dim\">(Knockback pushes Enemies away when Hit)</span></li></ul>"},{"name":"Precise Focus","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance while Channelling</li><li class=\"mod\"><span class=\"val\">+20</span>% to Critical Strike Multiplier if you&#039;ve been Channelling for at least 1 second</li></ul>"},{"name":"Pressure Points","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Your Critical Strikes have a <span class=\"val\">5</span>% chance to deal Double Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance</li></ul>"},{"name":"Provocateur","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Critical Strike Chance against Taunted Enemies</li><li class=\"mod\"><span class=\"val\">+10</span>% to Critical Strike Multiplier against Taunted Enemies</li></ul>"},{"name":"Pure Agony","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span> to Maximum Virulence</li><li class=\"mod\">Minions deal <span class=\"val\">20</span>% increased Damage while you are affected by a Herald</li></ul>"},{"name":"Pure Aptitude","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Energy Shield Recharge Rate</li><li class=\"mod\">Purity of Lightning has <span class=\"val\">80</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">+20</span> to Intelligence</li></ul>"},{"name":"Pure Guile","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Purity of Ice has <span class=\"val\">80</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">+20</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">5</span>% chance to Blind Enemies on Hit</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul>"},{"name":"Pure Might","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">40</span>% increased Stun and Block Recovery</li><li class=\"mod\">Purity of Fire has <span class=\"val\">80</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li></ul>"},{"name":"Purposeful Harbinger","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Auras from your Skills have <span class=\"val\">8</span>% increased Effect on you for<br>each Herald affecting you, up to a maximum of 40%</li></ul>"},{"name":"Quick Getaway","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">5</span>% increased Movement Speed if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Rattling Bellow","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Exerted Attacks have <span class=\"val\">8</span>% chance to deal Double Damage</li><li class=\"mod\"><span class=\"val\">+20</span> to Strength</li></ul>"},{"name":"Remarkable","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased Cast Speed with Brand Skills</li><li class=\"mod\">Skills which create Brands have <span class=\"val\">35</span>% chance to create an additional Brand</li></ul>"},{"name":"Rend","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% to Physical Damage over Time Multiplier</li><li class=\"mod\"><span class=\"val\">20</span>% increased Bleeding Duration</li></ul>"},{"name":"Repeater","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed</li></ul>"},{"name":"Replenishing Presence","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Non-Curse Aura Skills have <span class=\"val\">20</span>% increased Duration</li><li class=\"mod\">You and nearby Allies Regenerate <span class=\"val\">1</span>% of Life per second</li></ul>"},{"name":"Righteous Path","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased Effect of Consecrated Ground you create</li><li class=\"mod\">Zealotry has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li></ul>"},{"name":"Savage Response","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+30</span>% to Critical Strike Multiplier if you&#039;ve taken a Savage Hit Recently</li><li class=\"mod\"><span class=\"val\">30</span>% increased Critical Strike Chance</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Seeker Runes","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Brand Damage</li><li class=\"mod\">Unattached Brands gain <span class=\"val\">20</span>% increased Brand Attachment Range per<br>second, up to a maximum of 100%</li><li class=\"mod\"><span class=\"dim\">(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)</span></li></ul>"},{"name":"Self-Control","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Mana Regeneration Rate</li><li class=\"mod\">Discipline has <span class=\"val\">80</span>% increased Mana Reservation Efficiency</li></ul>"},{"name":"Self-Fulfilling Prophecy","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+1</span>% to Critical Strike Chance of Herald Skills</li><li class=\"mod\"><span class=\"val\">+15</span>% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Septic Spells","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Cast Speed</li><li class=\"mod\">Spell Skills have +<span class=\"val\">5</span>% to Damage over Time Multiplier for Poison</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Poison on Hit with Spell Damage</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li></ul>"},{"name":"Set and Forget","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Trap Damage</li><li class=\"mod\"><span class=\"val\">40</span>% increased Trap Trigger Area of Effect</li><li class=\"mod\">Skills used by Traps have <span class=\"val\">15</span>% increased Area of Effect</li></ul>"},{"name":"Shrieking Bolts","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">35</span>% increased Projectile Damage</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Taunt Enemies on Projectile Hit</li><li class=\"mod\"><span class=\"dim\">(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)</span></li></ul>"},{"name":"Skullbreaker","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">+15</span>% to Critical Strike Multiplier</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Sleepless Sentries","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Totem Duration</li><li class=\"mod\">You have Onslaught if you&#039;ve Summoned a Totem Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Snaring Spirits","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Totem Damage</li><li class=\"mod\">Totems Hinder Enemies near them when Summoned</li><li class=\"mod\"><span class=\"dim\">(Hinder reduces movement speed by 30% for 4 seconds)</span></li></ul>"},{"name":"Special Reserve","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage during any Flask Effect</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of Life per second during any Flask Effect</li></ul>"},{"name":"Spiked Concoction","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">5</span>% increased Attack and Cast Speed during any Flask Effect</li><li class=\"mod\">Gain Alchemist&#039;s Genius when you use a Flask</li><li class=\"mod\"><span class=\"dim\">(Alchemist's Genius increases Flask Charges gained by 20% and effect of Flasks by 10%, for 4 seconds)</span></li></ul>"},{"name":"Spiteful Presence","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Effect of Cold Ailments</li><li class=\"mod\">Hatred has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"dim\">(Cold Ailments are Chilled, Frozen and Brittle)</span></li></ul>"},{"name":"Steady Torment","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased Poison Duration</li><li class=\"mod\"><span class=\"val\">15</span>% increased Bleeding Duration</li><li class=\"mod\">+<span class=\"val\">6</span>% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies</li><li class=\"mod\">+<span class=\"val\">6</span>% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies</li></ul>"},{"name":"Stoic Focus","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block Attack Damage while Channelling</li><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block Spell Damage while Channelling</li><li class=\"mod\">Channelling Skills deal <span class=\"val\">25</span>% increased Damage</li></ul>"},{"name":"Streamlined","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Damage</li></ul>"},{"name":"Student of Decay","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Damage over Time</li><li class=\"mod\"><span class=\"val\">+13</span>% to Chaos Resistance</li></ul>"},{"name":"Sublime Form","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% to all Elemental Resistances</li><li class=\"mod\">Grace has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li></ul>"},{"name":"Surprise Sabotage","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+8</span>% to Critical Strike Multiplier with Traps</li><li class=\"mod\"><span class=\"val\">+8</span>% to Critical Strike Multiplier with Mines</li><li class=\"mod\">Trap Damage Penetrates <span class=\"val\">4</span>% Elemental Resistances</li><li class=\"mod\">Mine Damage Penetrates <span class=\"val\">4</span>% Elemental Resistances</li></ul>"},{"name":"Tempt the Storm","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Conductivity can affect Hexproof Enemies</li><li class=\"mod\"><span class=\"val\">30</span>% increased Effect of Shocks you inflict on Cursed Enemies</li></ul>"},{"name":"Towering Threat","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased Area of Effect</li></ul>"},{"name":"Uncompromising","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Stun Threshold</li><li class=\"mod\">Determination has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li></ul>"},{"name":"Unrestrained Focus","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Channelling Skills have <span class=\"val\">8</span>% increased Attack and Cast Speed</li><li class=\"mod\">Unaffected by Chill while Channelling</li></ul>"},{"name":"Unwavering Focus","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">50</span>% chance to Avoid being Stunned while Channelling</li><li class=\"mod\">Channelling Skills deal <span class=\"val\">30</span>% increased Damage</li></ul>"},{"name":"Vast Power","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Area Damage</li><li class=\"mod\"><span class=\"val\">3</span>% increased Area of Effect per Power Charge, up to a maximum of 50%</li></ul>"},{"name":"Victim Maker","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Curse Skills have <span class=\"val\">8</span>% increased Cast Speed</li><li class=\"mod\">Enemies Cursed by you have Malediction if 33% of Curse Duration expired</li><li class=\"mod\"><span class=\"dim\">(Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)</span></li></ul>"},{"name":"Vile Reinvigoration","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">24</span>% increased Damage over Time</li><li class=\"mod\"><span class=\"val\">6</span>% increased maximum Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of Energy Shield per second if you&#039;ve Killed an Enemy Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Vital Focus","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Channelling Skills deal <span class=\"val\">30</span>% increased Damage</li><li class=\"mod\">Regenerate <span class=\"val\">1.5</span>% of Life per second while Channelling</li></ul>"},{"name":"Vivid Hues","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">2</span>% of Attack Damage Leeched as Life against Bleeding Enemies</li><li class=\"mod\"><span class=\"val\">20</span>% increased total Recovery per second from Life Leech</li><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Bleeding</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Volatile Presence","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Anger has <span class=\"val\">50</span>% increased Mana Reservation Efficiency</li><li class=\"mod\"><span class=\"val\">20</span>% increased Duration of Fire Ailments</li><li class=\"mod\"><span class=\"dim\">(Fire Ailments are Ignited and Scorched)</span></li></ul>"},{"name":"Warning Call","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">25</span>% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%</li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li></ul>"},{"name":"Wasting Affliction","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Damage with Ailments</li><li class=\"mod\">Damaging Ailments deal damage <span class=\"val\">5</span>% faster</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li></ul>"},{"name":"Wrapped in Flame","category":"Cluster Jewel","tree":"Cluster (Medium)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Fire Damage</li><li class=\"mod\">Cannot be Chilled while Burning</li><li class=\"mod\"><span class=\"val\">5</span>% chance to Cover Enemies in Ash on Hit while you are Burning</li><li class=\"mod\"><span class=\"dim\">(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)</span></li></ul>"},{"name":"Adrenaline","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed while Leeching</li></ul>"},{"name":"Aerialist","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">5</span>% increased Dexterity</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Alchemist","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+20</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">8</span>% increased Attack and Cast Speed</li><li class=\"mod\"><span class=\"val\">20</span>% increased Life Recovery from Flasks</li></ul>"},{"name":"Antifreeze","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">+20</span>% to Cold Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Frozen</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Antivenom","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Chaos Resistance</li><li class=\"mod\"><span class=\"val\">+23</span>% to Chaos Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Poisoned</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Blacksmith","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">25</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+20</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Fire Damage Leeched as Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Blessed","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">+13</span>% to Chaos Resistance</li></ul>"},{"name":"Born of Chaos","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+3</span>% to maximum Chaos Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Capacitor","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">You cannot be Shocked if you&#039;ve been Shocked Recently</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Effect of Shock on you</li><li class=\"mod\">Unaffected by Shocked Ground</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%)</span></li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Clarity of Purpose","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">30</span>% increased Mana Regeneration Rate</li></ul>"},{"name":"Conservation of Energy","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">0.3</span>% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Daring Ideas","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">18</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Attack Damage Leeched as Mana</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Darting Movements","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">3</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"val\">+12</span>% chance to Suppress Spell Damage while moving</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Dragon Hunter","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+20</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">15</span>% chance to Defend with 200% of Armour</li><li class=\"mod\"><span class=\"dim\">(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)</span></li></ul>"},{"name":"Elegant Form","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Avoid Elemental Ailments</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Enduring Composure","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\">Gain <span class=\"val\">1</span> Endurance Charge every second if you&#039;ve been Hit Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Enduring Ward","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance to gain an Endurance Charge when you Block</li><li class=\"mod\"><span class=\"val\">+10</span>% Chance to Block Attack Damage while at Maximum Endurance Charges</li></ul>"},{"name":"Energy From Naught","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+70</span> to maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">15</span>% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Feast of Flesh","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">0.4</span>% of Attack Damage Leeched as Life</li><li class=\"mod\">Gain <span class=\"val\">10</span> Life per Enemy Hit with Attacks</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Fettle","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+20</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Life</li></ul>"},{"name":"Fiery Aegis","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+5</span>% Chance to Block Attack Damage</li><li class=\"mod\">Hallowing Flame you inflict has <span class=\"val\">1</span>% increased magnitude per 2% Attack Block chance</li><li class=\"mod\"><span class=\"dim\">(Attacks made against Enemies affected by Hallowing Flame gain 25% of Physical Damage as Extra Fire Damage.\nHallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made.\nHallowing Flame lasts for six seconds and cannot benefit the one who inflicted it)</span></li></ul>"},{"name":"Fire Attunement","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced Ignite Duration on you</li><li class=\"mod\">You cannot be Ignited if you&#039;ve been Ignited Recently</li><li class=\"mod\">Unaffected by Burning Ground</li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Flexible Sentry","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">4</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Elemental Ailment Duration on you</li><li class=\"mod\"><span class=\"val\">+4</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Effect of Chill and Shock on you</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li></ul>"},{"name":"Genius","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">5</span>% increased Intelligence</li></ul>"},{"name":"Heart of Iron","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">10</span>% of Maximum Life as Extra Armour</li></ul>"},{"name":"Hibernator","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% reduced Effect of Chill on you</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Freeze Duration on you</li><li class=\"mod\">You cannot be Frozen if you&#039;ve been Frozen Recently</li><li class=\"mod\">Unaffected by Chilled Ground</li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li><li class=\"mod\"><span class=\"dim\">(Chill reduces Action Speed by up to 30%)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Holistic Health","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Mana</li></ul>"},{"name":"Improvisor","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Mana</li><li class=\"mod\">Gain <span class=\"val\">3</span> Mana per Enemy Hit with Attacks</li></ul>"},{"name":"Insulated","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Lightning Resistance</li><li class=\"mod\"><span class=\"val\">+20</span>% to Lightning Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Shocked</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Militarism","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li></ul>"},{"name":"Mindfulness","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">80</span>% increased Mana Regeneration Rate while stationary</li></ul>"},{"name":"Molten One's Mark","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+2</span>% to maximum Fire Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of Life per second</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Mystical Ward","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">6</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">0.3</span>% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">1.5</span>% of Energy Shield per second</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Natural Vigour","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li></ul>"},{"name":"Non-Flammable","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+1</span>% to maximum Fire Resistance</li><li class=\"mod\"><span class=\"val\">+20</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Ignited</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"One with the Shield","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">Recover <span class=\"val\">50</span> Life when you Block</li><li class=\"mod\"><span class=\"val\">50</span>% increased Defences from Equipped Shield</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li></ul>"},{"name":"Openness","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+30</span> to maximum Mana</li><li class=\"mod\"><span class=\"val\">20</span>% increased maximum Mana</li></ul>"},{"name":"Peace Amidst Chaos","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">20</span>% increased Armour while stationary</li><li class=\"mod\">Regenerate <span class=\"val\">2</span>% of Life per second while stationary</li></ul>"},{"name":"Powerful Ward","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% chance to gain a Power Charge when you Block</li><li class=\"mod\"><span class=\"val\">+10</span>% Chance to Block Spell Damage while at Maximum Power Charges</li></ul>"},{"name":"Prismatic Carapace","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+1</span>% to all maximum Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Prismatic Dance","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+1</span>% to all maximum Elemental Resistances</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Readiness","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid Bleeding</li><li class=\"mod\"><span class=\"val\">30</span>% chance to Avoid being Impaled</li><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating if you haven&#039;t been Hit Recently</li></ul>"},{"name":"Rot-Resistant","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+13</span>% to Chaos Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">1.2</span>% of Life per second</li><li class=\"mod\">Regenerate <span class=\"val\">0.6</span>% of Energy Shield per second</li><li class=\"mod\">Regenerate <span class=\"val\">0.3</span>% of Mana per second</li></ul>"},{"name":"Rote Reinforcement","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+20</span> to maximum Life</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain an Endurance Charge when you Block</li><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Attack Damage</li></ul>"},{"name":"Sage","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Mana Regeneration Rate</li><li class=\"mod\"><span class=\"val\">+20</span>% to Lightning Resistance</li><li class=\"mod\">Regenerate <span class=\"val\">1.5</span>% of Life per second</li></ul>"},{"name":"Savour the Moment","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield</li><li class=\"mod\">Regenerate <span class=\"val\">3</span>% of Energy Shield per second while stationary</li></ul>"},{"name":"Second Skin","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">4</span>% Chance to Block Spell Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">+4</span>% Chance to Block Attack Damage</li></ul>"},{"name":"Shifting Shadow","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"val\">+20</span> to Dexterity</li><li class=\"mod\"><span class=\"val\">10</span>% chance to Blind Enemies on Hit</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li></ul>"},{"name":"Spring Back","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">5</span>% faster start of Energy Shield Recharge</li></ul>"},{"name":"Stubborn Student","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">20</span>% increased Armour</li><li class=\"mod\"><span class=\"val\">15</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">+1</span> Armour per 10 Unreserved Maximum Mana</li></ul>"},{"name":"Sublime Sensation","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">10</span>% increased maximum Energy Shield</li><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li></ul>"},{"name":"Surging Vitality","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Life</li><li class=\"mod\">Every 4 seconds, Regenerate <span class=\"val\">10</span>% of Life over one second</li></ul>"},{"name":"Untouchable","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+10</span>% chance to Suppress Spell Damage</li><li class=\"mod\"><span class=\"val\">30</span>% increased Evasion Rating</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li></ul>"},{"name":"Vicious Guard","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">0.4</span>% of Attack Damage Leeched as Life</li><li class=\"mod\">Regenerate <span class=\"val\">1.5</span>% of Life per second</li><li class=\"mod\"><span class=\"val\">+6</span>% Chance to Block Attack Damage</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li></ul>"},{"name":"Wall of Muscle","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">6</span>% increased maximum Life</li><li class=\"mod\"><span class=\"val\">5</span>% increased Strength</li></ul>"},{"name":"Will Shaper","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain <span class=\"val\">5</span>% of Maximum Mana as Extra Maximum Energy Shield</li></ul>"},{"name":"Winter Prowler","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">+2</span>% to maximum Cold Resistance</li><li class=\"mod\"><span class=\"val\">10</span>% increased Life Recovery from Flasks</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Wizardry","category":"Cluster Jewel","tree":"Cluster (Small)","type":"Notable","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">8</span>% increased maximum Mana</li><li class=\"mod\"><span class=\"val\">+2</span>% to maximum Lightning Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li></ul>"},{"name":"Disciple of Kitava","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Every second, Consume a nearby Corpse to Recover 5% of Life and Mana<br>10% more Damage taken if you haven&#039;t Consumed a Corpse Recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Hollow Palm Technique","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">You count as Dual Wielding while you are Unencumbered<br>40% more Attack Speed with Melee Skills while you are Unencumbered<br>Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered</li><li class=\"mod\"><span class=\"dim\">(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)</span></li></ul>"},{"name":"Kineticism","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies<br>Projectiles cannot Pierce, Fork or Chain</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li></ul>"},{"name":"Lone Messenger","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">You can only have one Herald<br>50% more Effect of Herald Buffs on you<br>100% more Damage with Hits from Herald Skills<br>50% more Damage Over Time with Herald Skills<br>Minions from Herald Skills deal 25% more Damage<br>Your Aura Skills are Disabled</li></ul>"},{"name":"Nature's Patience","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Gain 2 Grasping Vines each second while stationary<br>2% chance to deal Double Damage per Grasping Vine<br>1% less Damage taken per Grasping Vine</li><li class=\"mod\"><span class=\"dim\">(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)</span></li></ul>"},{"name":"Pitfighter","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\"><span class=\"val\">1</span>% increased Fishing Line Strength</li></ul>"},{"name":"Secrets of Suffering","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">Cannot Ignite, Chill, Freeze or Shock<br>Critical Strikes inflict Scorch, Brittle and Sapped</li><li class=\"mod\"><span class=\"dim\">(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)</span></li></ul>"},{"name":"Veteran's Awareness","category":"Cluster Jewel","tree":"Cluster (Unique)","type":"Keystone","tree-group":"Cluster Jewel","effects":"<ul><li class=\"mod\">+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill<br>20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill<br>20% more Damage taken if a Non-Vaal Guard Buff was lost Recently</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li></ul>"},{"name":"Acrobatics","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value<br>Maximum Chance to Dodge Spell Hits is 75%</li></ul>"},{"name":"Ancestral Bond","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">You can&#039;t deal Damage with Skills yourself<br>+1 to maximum number of Summoned Totems</li></ul>"},{"name":"Arrow Dancing","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Evasion Rating is Doubled against Projectile Attacks<br>25% less Evasion Rating against Melee Attacks</li></ul>"},{"name":"Arsenal of Vengeance","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Damaging Retaliation Skills become Usable every sixth Hit from Enemies instead</li></ul>"},{"name":"Avatar of Fire","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">50% of Physical, Cold and Lightning Damage Converted to Fire Damage<br>Deal no Non-Fire Damage</li></ul>"},{"name":"Blood Magic","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Removes all mana<br>10% more maximum Life<br>Skills Cost Life instead of Mana<br>Skills Reserve Life instead of Mana</li></ul>"},{"name":"Bloodsoaked Blade","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Tinctures inflict Weeping Wounds instead of Mana Burn<br>Effects that interact with Mana Burn interact with Weeping Wounds instead</li></ul>"},{"name":"Call to Arms","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Your Warcries do not grant Buffs or Charges to You<br>100% more Warcry Duration</li></ul>"},{"name":"Chaos Inoculation","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Maximum Life becomes 1, Immune to Chaos Damage</li></ul>"},{"name":"Conduit","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Share Endurance, Frenzy and Power Charges with nearby party members</li></ul>"},{"name":"Crimson Dance","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">You can inflict Bleeding on an Enemy up to 8 times<br>Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Aggravated<br>50% less Damage with Bleeding</li></ul>"},{"name":"Divine Shield","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Cannot Recover Energy Shield to above Armour<br>3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second</li></ul>"},{"name":"Eldritch Battery","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Spend Energy Shield before Mana for Skill Mana Costs<br>Energy Shield protects Mana instead of Life<br>50% less Energy Shield Recharge Rate</li></ul>"},{"name":"Elemental Equilibrium","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements<br>Exposure inflicted this way applies -25% to Resistances</li></ul>"},{"name":"Elemental Overload","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments<br>Your Critical Strikes do not deal extra Damage<br>Ailments never count as being from Critical Strikes</li></ul>"},{"name":"Eternal Youth","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">50% less Life Regeneration Rate<br>50% less maximum Total Life Recovery per Second from Leech<br>Energy Shield Recharge instead applies to Life</li></ul>"},{"name":"Ghost Dance","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Cannot Recover Energy Shield to above Evasion Rating<br>Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3<br>When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating</li></ul>"},{"name":"Ghost Reaver","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Leech Energy Shield instead of Life<br>Maximum total Energy Shield Recovery per second from Leech is doubled<br>Cannot Recharge Energy Shield</li></ul>"},{"name":"Glancing Blows","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Chance to Block Attack Damage is doubled<br>Chance to Block Spell Damage is doubled<br>You take 65% of Damage from Blocked Hits</li></ul>"},{"name":"Hex Master","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Your Hexes have infinite Duration<br>20% less Effect of your Curses</li></ul>"},{"name":"Imbalanced Guard","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">100% chance to Defend with 200% of Armour<br>Maximum Damage Reduction for any Damage Type is 50%</li></ul>"},{"name":"Iron Grip","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Strength&#039;s Damage bonus applies to Projectile Attack Damage as well as Melee Damage</li></ul>"},{"name":"Iron Reflexes","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating</li></ul>"},{"name":"Iron Will","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Strength&#039;s Damage bonus applies to all Spell Damage as well</li></ul>"},{"name":"Lethe Shade","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Take 50% less Damage over Time if you&#039;ve started taking Damage over Time in the past second<br>100% more Duration of Ailments on you</li></ul>"},{"name":"Magebane","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Dexterity provides no inherent bonus to Evasion Rating<br>+1% Chance to Suppress Spell Damage per 15 Dexterity</li></ul>"},{"name":"Mind Over Matter","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">40% of Damage is taken from Mana before Life</li></ul>"},{"name":"Minion Instability","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies</li></ul>"},{"name":"Necromantic Aegis","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">All bonuses from an Equipped Shield apply to your Minions instead of you</li></ul>"},{"name":"Pain Attunement","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">30% more Spell Damage when on Low Life</li></ul>"},{"name":"Perfect Agony","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier<br>Critical Strikes do not deal extra Damage<br>Non-Critical Strikes cannot inflict Ailments</li></ul>"},{"name":"Point Blank","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther</li></ul>"},{"name":"Precise Technique","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">40% more Attack Damage if Accuracy Rating is higher than Maximum Life<br>Never deal Critical Strikes</li></ul>"},{"name":"Resolute Technique","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Your hits can&#039;t be Evaded<br>Never deal Critical Strikes</li></ul>"},{"name":"Runebinder","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">-1 to maximum number of Summoned Totems<br>You can have an additional Brand Attached to an Enemy</li></ul>"},{"name":"Solipsism","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Intelligence provides no inherent bonus to Energy Shield<br>2% reduced Duration of Elemental Ailments on you per 15 Intelligence</li></ul>"},{"name":"Supreme Ego","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Auras from your Skills can only affect you<br>Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve<br>40% more Mana Reservation of Aura Skills</li></ul>"},{"name":"The Agnostic","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Removes all Energy Shield<br>While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life</li></ul>"},{"name":"The Impaler","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">When your Hits Impale Enemies, also Impale other Enemies near them<br>Inflict 5 additional Impales on Enemies you Impale<br>For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them</li></ul>"},{"name":"Unwavering Stance","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Cannot Evade enemy Attacks<br>Cannot be Stunned</li></ul>"},{"name":"Vaal Pact","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Life Leech from Melee Damage is Instant<br>Cannot Recover Life other than from Leech</li></ul>"},{"name":"Versatile Combatant","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">-10% to maximum Chance to Block Attack Damage<br>-10% to maximum Chance to Block Spell Damage<br>+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage</li></ul>"},{"name":"Wicked Ward","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Energy Shield Recharge is not interrupted by Damage if Recharge began Recently<br>40% less Energy Shield Recharge Rate</li></ul>"},{"name":"Wind Dancer","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">20% less Attack Damage taken if you haven&#039;t been Hit by an Attack Recently<br>10% more chance to Evade Attacks if you have been Hit by an Attack Recently<br>20% more Attack Damage taken if you have been Hit by an Attack Recently</li></ul>"},{"name":"Zealot's Oath","category":"Main Tree","tree":"Main Tree","type":"Keystone","effects":"<ul><li class=\"mod\">Life Regeneration is applied to Energy Shield instead</li></ul>"},{"name":"Accuracy Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">40% more Accuracy Rating against Unique Enemies</li><li class=\"mod\">Gain Accuracy Rating equal to your Intelligence</li><li class=\"mod\">Dexterity&#039;s Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity</li><li class=\"mod\">50% more Accuracy Rating at Close Range</li><li class=\"mod\">+500 to Accuracy Rating</li><li class=\"mod\">-2 to Accuracy Rating per Level</li></ul></ul>"},{"name":"Armour and Energy Shield Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">2% chance to Defend with 150% of Armour per 5% missing Energy Shield</li><li class=\"mod\">Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit</li><li class=\"mod\">You take 20% reduced Extra Damage from Critical Strikes</li><li class=\"mod\">Increases and Reductions to Armour also apply to Energy<br>Shield Recharge Rate at 20% of their value</li><li class=\"mod\">100% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,<br>Gloves and Boots all have Armour and Energy Shield</li><li class=\"mod\">20% reduced Effect of Curses on you</li></ul></ul>"},{"name":"Armour and Evasion Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Defend with 120% of Armour against Projectile Attacks</li><li class=\"mod\">5% more chance to Evade Melee Attacks</li><li class=\"mod\">8% increased Evasion Rating per Frenzy Charge</li><li class=\"mod\">8% increased Armour per Endurance Charge</li><li class=\"mod\">80% increased Stun and Block Recovery</li><li class=\"mod\">Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second</li><li class=\"mod\">40% increased Evasion Rating if you have been Hit Recently</li><li class=\"mod\">40% increased Armour if you haven&#039;t been Hit Recently</li><li class=\"mod\">Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating</li><li class=\"mod\">Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour</li></ul></ul>"},{"name":"Armour Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+1 Armour per 2 Strength</li><li class=\"mod\">You take 30% reduced Extra Damage from Critical Strikes</li><li class=\"mod\">20% chance to Defend with 200% of Armour</li><li class=\"mod\">+1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour</li><li class=\"mod\">20% increased Armour per second you&#039;ve been stationary, up to a maximum of 100%</li><li class=\"mod\">100% increased Armour from Equipped Boots and Gloves</li></ul></ul>"},{"name":"Attack Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+0.3 metres to Melee Strike Range</li><li class=\"mod\">Non-Vaal Strike Skills target 1 additional nearby Enemy</li><li class=\"mod\">Remove Damaging Ailments when you Change Stance</li><li class=\"mod\">Stance Skills have +6 seconds to Cooldown</li><li class=\"mod\">Monsters cannot Block your Attacks</li><li class=\"mod\">5% increased Attack Speed per Enemy in Close Range</li><li class=\"mod\">Attack Skills Cost Life instead of 20% of Mana Cost</li></ul></ul>"},{"name":"Attributes Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">5% increased Attributes</li><li class=\"mod\">1% increased Damage per 5 of your lowest Attribute</li><li class=\"mod\">+5 to Strength per Allocated Mastery Passive Skill</li><li class=\"mod\">+5 to Intelligence per Allocated Mastery Passive Skill</li><li class=\"mod\">+5 to Dexterity per Allocated Mastery Passive Skill</li></ul></ul>"},{"name":"Axe Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Enemies Killed by your Hits are destroyed</li><li class=\"mod\">Bleeding you inflict deals Damage 15% faster</li><li class=\"mod\">40% increased Effect of Onslaught on you</li><li class=\"mod\">30% increased Damage while in Blood Stance</li><li class=\"mod\">15% increased Area of Effect while in Sand Stance</li><li class=\"mod\">10% more Damage with Hits and Ailments against Enemies that are on Low Life</li><li class=\"mod\">Gain 2 Rage on Hit with Axes</li></ul></ul>"},{"name":"Banner Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Enemies near your Banner are Maimed</li><li class=\"mod\">Gain 5 Valour when you Warcry, if able</li><li class=\"mod\">Remove a random Ailment on you when you consume at least 10 Valour to place a Banner</li><li class=\"mod\">Recover 3% of Life per 5 Valour consumed to place a Banner</li><li class=\"mod\">Enemies near your Banner take 8% increased Damage</li></ul></ul>"},{"name":"Bleeding Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Moving while Bleeding doesn&#039;t cause you to take extra Damage</li><li class=\"mod\">50% chance to Aggravate Bleeding on targets you Stun with Attacks Hits</li><li class=\"mod\">Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds</li><li class=\"mod\">80% increased Critical Strike Chance against Bleeding Enemies</li><li class=\"mod\">+3% to Damage over Time Multiplier for Bleeding per Endurance Charge</li><li class=\"mod\">25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks</li></ul></ul>"},{"name":"Blind Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">40% increased Blind Effect</li><li class=\"mod\">100% increased Blind duration</li><li class=\"mod\">60% increased Critical Strike Chance against Blinded Enemies</li><li class=\"mod\">100% chance to Avoid Blind</li></ul></ul>"},{"name":"Block Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+2% to maximum Chance to Block Attack Damage</li><li class=\"mod\">+2% to maximum Chance to Block Spell Damage</li><li class=\"mod\">20 Life gained when you Block</li><li class=\"mod\">20 Mana gained when you Block</li><li class=\"mod\">+1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage</li></ul></ul>"},{"name":"Bow Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate</li><li class=\"mod\">20% increased Area of Effect while wielding a Bow</li><li class=\"mod\">Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance</li><li class=\"mod\">100% increased Mirage Archer Duration</li><li class=\"mod\">+100 to Accuracy Rating per Green Socket on Equipped Bow</li><li class=\"mod\">Increases and Reductions to Projectile Speed also apply to Damage with Bows</li></ul></ul>"},{"name":"Brand Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Recover 10% of Mana when a Brand expires while Attached</li><li class=\"mod\">Brands have 30% increased Area of Effect if 50% of Attached Duration expired</li><li class=\"mod\">Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds</li><li class=\"mod\">Brand Recall has 50% increased Cooldown Recovery Rate</li><li class=\"mod\">You can Cast 2 additional Brands</li><li class=\"mod\">40% increased Brand Attachment range</li></ul></ul>"},{"name":"Caster Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Final Repeat of Spells has 40% increased Area of Effect</li><li class=\"mod\">Gain a Power Charge each second while Channelling a Spell</li><li class=\"mod\">6% increased Cast Speed for each different Non-Instant Spell you&#039;ve Cast Recently</li><li class=\"mod\">Spells which can gain Intensity have +1 to maximum Intensity</li><li class=\"mod\">Skills supported by Unleash have +1 to maximum number of Seals</li><li class=\"mod\">25% chance to open nearby Chests when you Cast a Spell</li></ul></ul>"},{"name":"Chaos Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Recover 1% of Life per Withered Debuff on each Enemy you Kill</li><li class=\"mod\">+1 to Level of all Chaos Skill Gems</li><li class=\"mod\">Lose 10% of Life and Energy Shield when you use a Chaos Skill</li><li class=\"mod\">+1% to maximum Chaos Resistance</li><li class=\"mod\">40% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Deal 10% more Chaos Damage to enemies which have Energy Shield</li><li class=\"mod\">5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead</li></ul></ul>"},{"name":"Charge Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Cannot be Ignited while at maximum Endurance Charges</li><li class=\"mod\">Cannot be Chilled while at maximum Frenzy Charges</li><li class=\"mod\">Cannot be Shocked while at maximum Power Charges</li><li class=\"mod\">100% increased Charge Duration</li><li class=\"mod\">3% increased Damage per Endurance, Frenzy or Power Charge</li><li class=\"mod\">Nearby Enemies cannot gain Power, Frenzy or Endurance Charges</li></ul></ul>"},{"name":"Claw Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Gain 25 Life per Enemy Hit with Main Hand Claw Attacks</li><li class=\"mod\">Gain 25 Mana per Enemy Hit with Off Hand Claw Attacks</li><li class=\"mod\">Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws</li><li class=\"mod\">60% increased Damage with Claws against Enemies that are on Low Life</li><li class=\"mod\">10% of Life Leech is Instant per Equipped Claw</li><li class=\"mod\">50% increased Stealth if you&#039;ve Hit With a Claw Recently</li><li class=\"mod\">Skills Supported by Nightblade have 40% increased Effect of Elusive</li></ul></ul>"},{"name":"Cold Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">40% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">10% Chance to Inflict Cold Exposure on Hit with Cold Damage</li><li class=\"mod\">-30% to Fire Resistance</li><li class=\"mod\">+1 to Level of all Cold Skill Gems</li><li class=\"mod\">+1% to Cold Damage over Time Multiplier for each 4% Overcapped Cold Resistance</li><li class=\"mod\">Chills from your Hits always reduce Action Speed by at least 10%</li><li class=\"mod\">Enemies permanently take 5% increased Damage for each second they&#039;ve ever been Frozen by you, up to a maximum of 50%</li></ul></ul>"},{"name":"Critical Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes</li><li class=\"mod\">+25% to Critical Strike Multiplier against Unique Enemies</li><li class=\"mod\">Stuns from Critical Strikes have 100% increased Duration</li><li class=\"mod\">+3 to Level of all Critical Support Gems</li><li class=\"mod\">You take 30% reduced Extra Damage from Critical Strikes</li><li class=\"mod\">150% increased Critical Strike Chance against Enemies that are on Full Life</li></ul></ul>"},{"name":"Curse Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies</li><li class=\"mod\">You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies</li><li class=\"mod\">Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds</li><li class=\"mod\">Your Curses have 20% increased Effect if 50% of Curse Duration expired</li><li class=\"mod\">Enemies you Curse are Hindered, with 15% reduced Movement Speed</li><li class=\"mod\">Recover 1% of Life when you Curse a Non-Cursed Enemy</li><li class=\"mod\">Recover 1% of Mana when you Curse a Non-Cursed Enemy</li></ul></ul>"},{"name":"Dagger Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+100% to Critical Strike Multiplier against Enemies that are on Full Life</li><li class=\"mod\">Critical Strikes have Culling Strike</li><li class=\"mod\">+10% chance to Suppress Spell Damage for each Dagger you&#039;re Wielding</li><li class=\"mod\">8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons</li><li class=\"mod\">50% increased Projectile Speed while wielding a Dagger</li><li class=\"mod\">Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade</li></ul></ul>"},{"name":"Damage Over Time Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">30% increased Effect of Cruelty</li><li class=\"mod\">+10% to Damage over Time Multiplier if you&#039;ve Killed Recently</li><li class=\"mod\">15% increased Duration of Ailments on Enemies</li><li class=\"mod\">15% increased Skill Effect Duration</li><li class=\"mod\">10% less Damage Taken from Damage over Time</li></ul></ul>"},{"name":"Dual Wielding Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+20% Chance to Block Spell Damage while Dual Wielding</li><li class=\"mod\">Dual Wielding does not inherently grant chance to Block Attack Damage</li><li class=\"mod\">+1% to Off Hand Critical Strike Chance while Dual Wielding</li><li class=\"mod\">60% increased Damage while wielding two different Weapon Types</li><li class=\"mod\">20% chance to gain Elusive when you Block while Dual Wielding</li><li class=\"mod\">+15% Chance to Block Attack Damage if you have not Blocked Recently</li><li class=\"mod\">20% chance to Maim Enemies with Main Hand Hits</li><li class=\"mod\">20% chance to Blind Enemies with Off Hand Hits</li></ul></ul>"},{"name":"Duration Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">10% more Skill Effect Duration</li><li class=\"mod\">10% less Skill Effect Duration</li><li class=\"mod\">Debuffs on you expire 15% faster</li><li class=\"mod\">20% reduced Elemental Ailment Duration on you</li></ul></ul>"},{"name":"Elemental Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Exposure you inflict applies at least -18% to the affected Resistance</li><li class=\"mod\">60% of Elemental Damage from your Hits cannot be Reflected</li><li class=\"mod\">50% reduced Effect of Exposure on you</li><li class=\"mod\">Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted</li><li class=\"mod\">Critical Strikes against you do not inherently inflict Elemental Ailments</li><li class=\"mod\">3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element</li></ul></ul>"},{"name":"Energy Shield Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">30% increased Light Radius</li><li class=\"mod\">Light Radius is based on Energy Shield instead of Life</li><li class=\"mod\">10% less Physical Damage Taken while on Full Energy Shield</li><li class=\"mod\">50% of your Energy Shield is added to your Stun Threshold</li><li class=\"mod\">Regenerate 2% of Energy Shield per second</li><li class=\"mod\">30% of Chaos Damage taken does not bypass Energy Shield</li><li class=\"mod\">100% increased Energy Shield from Equipped Helmet</li></ul></ul>"},{"name":"Evasion and Energy Shield Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">30% increased Evasion Rating while you have Energy Shield</li><li class=\"mod\">20% increased Energy Shield Recovery Rate if you haven&#039;t been Hit Recently</li><li class=\"mod\">20% increased Maximum Energy Shield if both Equipped Left and Right Rings have an Explicit Evasion Modifier</li><li class=\"mod\">40% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier</li><li class=\"mod\">100% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds</li><li class=\"mod\">1% increased Evasion Rating per 10 Intelligence</li><li class=\"mod\">Dexterity provides no inherent bonus to Evasion Rating</li><li class=\"mod\">Every 4 seconds, Regenerate Energy Shield equal to 1% of Evasion Rating over 1 second</li></ul></ul>"},{"name":"Evasion Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Cannot be Stunned if you haven&#039;t been Hit Recently</li><li class=\"mod\">40% increased Evasion Rating if you have been Hit Recently</li><li class=\"mod\">10% increased Movement Speed if you haven&#039;t taken Damage Recently</li><li class=\"mod\">30% chance to Avoid being Poisoned</li><li class=\"mod\">30% chance to Avoid Bleeding</li><li class=\"mod\">30% chance to Avoid being Impaled</li><li class=\"mod\">+15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating</li><li class=\"mod\">100% increased Evasion Rating from Equipped Body Armour</li></ul></ul>"},{"name":"Fire Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Fire Exposure you inflict applies an extra -5% to Fire Resistance</li><li class=\"mod\">40% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Burning Enemies you kill have a 3% chance to Explode, dealing a tenth of their maximum Life as Fire Damage</li><li class=\"mod\">+12% to Fire Damage over Time Multiplier</li><li class=\"mod\">50% increased Ignite Duration on you</li><li class=\"mod\">Regenerate 1 Life per second for each 1% Uncapped Fire Resistance</li><li class=\"mod\">Critical Strikes do not inherently Ignite</li><li class=\"mod\">100% increased Damage with Hits against Ignited Enemies</li></ul></ul>"},{"name":"Flask Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Life Flasks gain 1 Charge every 3 seconds</li><li class=\"mod\">Mana Flasks gain 1 Charge every 3 seconds</li><li class=\"mod\">Remove a random Elemental Ailment when you use a Mana Flask</li><li class=\"mod\">Remove a random Non-Elemental Ailment when you use a Life Flask</li><li class=\"mod\">25% chance to gain a Flask Charge when you deal a Critical Strike</li><li class=\"mod\">Enemies you Kill that are affected by Elemental Ailments<br>grant 100% increased Flask Charges</li><li class=\"mod\">Recover 4% of Life when you use a Flask</li></ul></ul>"},{"name":"Fortify Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Recover 100 Life for each Fortification lost</li><li class=\"mod\">Gain 20 Fortification on Melee Kill against a Rare or Unique Enemy</li><li class=\"mod\">2% reduced Duration of Ailments inflicted on you per Fortification</li><li class=\"mod\">4% increased Stun and Block Recovery per Fortification</li><li class=\"mod\">Melee Hits Fortify</li><li class=\"mod\">-3 to maximum Fortification</li><li class=\"mod\">10% reduced Damage over Time Taken while you have at least 20 Fortification</li></ul></ul>"},{"name":"Impale Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit</li><li class=\"mod\">Impale Damage dealt to Enemies Impaled by you ignores Enemy Physical Damage Reduction</li><li class=\"mod\">Call of Steel deals Reflected Damage with 40% increased Area of Effect</li><li class=\"mod\">Call of Steel has 40% increased Use Speed</li><li class=\"mod\">Call of Steel has +4 to maximum Steel Shards</li><li class=\"mod\">Call of Steel causes 10% increased Reflected Damage</li><li class=\"mod\">20% increased Effect of Impales you inflict on non-Impaled Enemies</li><li class=\"mod\">20% chance on Hit to remove all Impales from Enemy<br>Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left</li></ul></ul>"},{"name":"Leech Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">5% of Leech is Instant</li><li class=\"mod\">40% increased Armour and Evasion Rating while Leeching</li><li class=\"mod\">25% more Damage with Hits against Enemies that cannot have Life Leeched from them</li><li class=\"mod\">25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently</li><li class=\"mod\">100% increased total Recovery per second from Life, Mana, or Energy Shield Leech</li><li class=\"mod\">25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech</li></ul></ul>"},{"name":"Life Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">10% more Maximum Life if you have at least 6 Life Masteries allocated</li><li class=\"mod\">15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour</li><li class=\"mod\">+30 to maximum Life</li><li class=\"mod\">You count as on Low Life while at 55% of maximum Life or below</li><li class=\"mod\">You count as on Full Life while at 90% of maximum Life or above</li><li class=\"mod\">Skills Cost Life instead of 15% of Mana Cost</li></ul></ul>"},{"name":"Lightning Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">40% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">60% increased Critical Strike Chance against enemies with Lightning Exposure</li><li class=\"mod\">+15% to Maximum Effect of Shock</li><li class=\"mod\">Shocks you inflict spread to other Enemies within 1 metre</li><li class=\"mod\">Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value</li><li class=\"mod\">Lightning Damage of Enemies Hitting you while you&#039;re Shocked is Unlucky</li></ul></ul>"},{"name":"Link Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Enemies in your Link Beams cannot apply Elemental Ailments</li><li class=\"mod\">Enemies near your Linked targets have Fire, Cold and Lightning Exposure</li><li class=\"mod\">Links take twice as long to break</li><li class=\"mod\">Link Skills Link to 1 additional random target</li><li class=\"mod\">Linked targets share Endurance, Frenzy and Power Charges with you</li><li class=\"mod\">Your Movement Speed is equal to the highest Movement Speed among Linked Players</li></ul></ul>"},{"name":"Mace Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">All Damage with Maces and Sceptres inflicts Chill</li><li class=\"mod\">20% increased Area of Effect if you&#039;ve dealt a Critical Strike Recently</li><li class=\"mod\">Crush Enemies on hit with Maces and Sceptres</li><li class=\"mod\">12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second</li><li class=\"mod\">50% increased Stun Duration on Enemies</li><li class=\"mod\">Hits that Stun Enemies have Culling Strike</li></ul></ul>"},{"name":"Mana Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Regenerate 5 Mana per second</li><li class=\"mod\">Recover 10% of Mana over 1 second when you use a Guard Skill</li><li class=\"mod\">10% of Damage taken Recouped as Mana</li><li class=\"mod\">10% reduced Mana Cost of Skills</li><li class=\"mod\">10% chance to Recover 10% of Mana when you use a Skill</li><li class=\"mod\">12% increased Mana Reservation Efficiency of Skills</li></ul></ul>"},{"name":"Mark Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Marked Enemy cannot Regenerate Life</li><li class=\"mod\">Enemies near your Marked Enemy are Blinded</li><li class=\"mod\">10% chance to gain a Frenzy Charge when you Hit your Marked Enemy</li><li class=\"mod\">Marked Enemy cannot deal Critical Strikes</li><li class=\"mod\">Your Mark Transfers to another Enemy when Marked Enemy dies</li><li class=\"mod\">50% more Accuracy Rating against Marked Enemy</li></ul></ul>"},{"name":"Mine Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%</li><li class=\"mod\">Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%</li><li class=\"mod\">30% increased Effect of Auras from Mines</li><li class=\"mod\">Detonate Mines is Triggered while you are moving</li><li class=\"mod\">Mines cannot be Damaged</li><li class=\"mod\">Regenerate 2.5% of Life per Second if you&#039;ve Detonated a Mine Recently</li></ul></ul>"},{"name":"Minion Defence Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Minions have +8% to all maximum Elemental Resistances</li><li class=\"mod\">Link Skills can target Damageable Minions</li><li class=\"mod\">Minions Leech 1% of Damage as Life</li><li class=\"mod\">Convocation has 40% increased Cooldown Recovery Rate</li><li class=\"mod\">Minions have 15% reduced Life Recovery rate</li><li class=\"mod\">Minions have 30% increased maximum Life</li><li class=\"mod\">Minions Recover 5% of Life on Minion Death</li></ul></ul>"},{"name":"Minion Offence Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Minions Hits have 50% chance to ignore Enemy Physical Damage Reduction</li><li class=\"mod\">Minions Penetrate 8% of Cursed Enemies&#039; Elemental Resistances</li><li class=\"mod\">Minions have 25% chance to gain Unholy Might for 4 seconds on Kill</li><li class=\"mod\">Minions have 30% increased Area of Effect</li><li class=\"mod\">Minions have 20% increased Cooldown Recovery Rate</li><li class=\"mod\">20% increased effect of Offerings</li></ul></ul>"},{"name":"Physical Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">60% of Physical Damage from your Hits cannot be Reflected</li><li class=\"mod\">10% more Maximum Physical Attack Damage</li><li class=\"mod\">Cannot be Stunned by Hits that deal only Physical Damage</li><li class=\"mod\">Hits have 50% chance to ignore Enemy Physical Damage Reduction</li><li class=\"mod\">40% increased Physical Damage with Skills that Cost Life</li><li class=\"mod\">+6% to Damage over Time Multiplier for Bleeding per Impale on Enemy</li></ul></ul>"},{"name":"Poison Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage</li><li class=\"mod\">Poisons you inflict deal Damage 20% faster</li><li class=\"mod\">+12% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies</li><li class=\"mod\">Enemies Poisoned by you cannot deal Critical Strikes</li><li class=\"mod\">Recover 3% of Life on Killing a Poisoned Enemy</li><li class=\"mod\">Plague Bearer has 20% increased Maximum Plague Value</li></ul></ul>"},{"name":"Projectile Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Projectiles deal 20% increased Damage with Hits and Ailments for each Enemy Pierced</li><li class=\"mod\">Projectiles deal 20% increased Damage with Hits and Ailments for each time they have Chained</li><li class=\"mod\">1% increased Projectile Damage per 16 Dexterity</li><li class=\"mod\">Knock Back Enemies if you get a Critical Strike with Projectile Damage</li><li class=\"mod\">15% more Projectile Speed</li><li class=\"mod\">15% less Projectile Speed</li></ul></ul>"},{"name":"Protection Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">50% of Damage from your Hits cannot be Reflected</li><li class=\"mod\">Your Elemental Resistances cannot be lowered by Curses</li><li class=\"mod\">Corrupted Blood cannot be inflicted on you</li><li class=\"mod\">You cannot be Maimed</li><li class=\"mod\">You cannot be Hindered</li><li class=\"mod\">You cannot be Impaled</li><li class=\"mod\">Damaging Ailments Cannot Be inflicted on you while you already have one</li><li class=\"mod\">Non-Damaging Ailments Cannot Be inflicted on you while you already have one</li></ul></ul>"},{"name":"Rage Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Every Rage also grants 1% increased Stun Threshold</li><li class=\"mod\">1% increased Movement Speed per 5 Rage</li><li class=\"mod\">+7 to Maximum Rage</li><li class=\"mod\">Inherent loss of Rage is 20% faster</li><li class=\"mod\">Warcries grant 1 Rage per 5 Enemy Power, up to 5</li><li class=\"mod\">25% increased Maximum total Life Recovery per second from Leech while at maximum Rage</li><li class=\"mod\">Nearby Enemies are Intimidated while you have Rage</li></ul></ul>"},{"name":"Recovery Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">3% chance to Recover all Life when you Kill an Enemy</li><li class=\"mod\">Life Recoup Effects instead occur over 3 seconds</li><li class=\"mod\">Every 3 seconds, Consume a nearby Corpse to Recover 10% of Life</li><li class=\"mod\">Nearby Enemies have 50% reduced Life Regeneration Rate</li><li class=\"mod\">Life Recovery from Regeneration is not applied</li><li class=\"mod\">Every 4 seconds, Recover 1 Life for every 0.1 Life Recovery per second from Regeneration</li><li class=\"mod\">Regenerate 50 Life per second</li></ul></ul>"},{"name":"Reservation Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">8% increased Damage for each of your Aura or Herald Skills affecting you</li><li class=\"mod\">+1% to all maximum Elemental Resistances if you have Reserved Life and Mana</li><li class=\"mod\">20% increased Life Reservation Efficiency of Skills</li><li class=\"mod\">30% increased Area of Effect of Aura Skills</li><li class=\"mod\">Auras from your Skills have 10% increased Effect on you</li><li class=\"mod\">Non-Curse Aura Skills have 50% increased Duration</li></ul></ul>"},{"name":"Retaliation Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">80% increased Duration of Ailments inflicted by Retaliation Skills</li><li class=\"mod\">Retaliation Skills Debilitate Enemies for 3 seconds on Hit</li><li class=\"mod\">20% increased Armour for each different Retaliation Skill you&#039;ve used in the past 10 seconds</li><li class=\"mod\">10% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable</li><li class=\"mod\">40% reduced Cost of Retaliation Skills</li></ul></ul>"},{"name":"Shield Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">30% chance to Avoid being Stunned while holding a Shield</li><li class=\"mod\">+1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield</li><li class=\"mod\">Intimidate Enemies for 4 seconds on Block while holding a Shield</li><li class=\"mod\">20% chance to Avoid Elemental Ailments while holding a Shield</li><li class=\"mod\">2% increased Attack Damage per 75 Armour or Evasion Rating on Shield</li><li class=\"mod\">+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield</li></ul></ul>"},{"name":"Spell Suppression Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Prevent +3% of Suppressed Spell Damage</li><li class=\"mod\">Inflict Fire, Cold and Lightning Exposure on Enemies when you Suppress their Spell Damage</li><li class=\"mod\">Prevent +1% of Suppressed Spell Damage per Hit Suppressed Recently</li><li class=\"mod\">-2% chance to Suppress Spell Damage per Hit Suppressed Recently</li><li class=\"mod\">Suppressed Spell Damage cannot inflict Elemental Ailments on you</li><li class=\"mod\">You have Phasing if you have Suppressed Spell Damage Recently</li><li class=\"mod\">+8% chance to Suppress Spell Damage while Phasing</li><li class=\"mod\">Chance to Suppress Spell Damage is Lucky</li></ul></ul>"},{"name":"Staff Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff</li><li class=\"mod\">Recover 2% of Life when you Block Attack Damage while wielding a Staff</li><li class=\"mod\">30% increased Defences while wielding a Staff</li><li class=\"mod\">+8% Chance to Block Attack Damage if you&#039;ve Stunned an Enemy Recently</li><li class=\"mod\">3% increased maximum Life per Red Socket on equipped Staff</li><li class=\"mod\">5% increased maximum Mana per Blue Socket on equipped Staff</li><li class=\"mod\">Gain Unholy Might on Block for 3 seconds</li><li class=\"mod\">+60% to Critical Strike Multiplier if you haven&#039;t dealt a Critical Strike Recently</li></ul></ul>"},{"name":"Stun Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">100% increased Enemy Stun Threshold</li><li class=\"mod\">200% increased Stun Duration on Enemies</li><li class=\"mod\">20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit</li><li class=\"mod\">+50% to Critical Strike Multiplier against Stunned Enemies</li><li class=\"mod\">Hits against you Cannot be Critical Strikes if you&#039;ve been Stunned Recently</li><li class=\"mod\">25% chance to deal a Stunning Hit to Nearby Enemy Monsters when you&#039;re Stunned</li><li class=\"mod\">Gain Adrenaline when Stunned, for 2 seconds per 100ms of Stun Duration</li></ul></ul>"},{"name":"Sword Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">+0.3 metres to Melee Strike Range with Swords</li><li class=\"mod\">20% chance to Impale Enemies on Hit with Attacks</li><li class=\"mod\">8% chance to gain a Frenzy Charge when you Hit a Unique Enemy</li><li class=\"mod\">Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword</li><li class=\"mod\">120% increased Critical Strike Chance with Swords</li><li class=\"mod\">-20% to Critical Strike Multiplier with Swords</li><li class=\"mod\">50% reduced Enemy Chance to Block Sword Attacks</li></ul></ul>"},{"name":"Tincture Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">The first 6 Mana Burn applied to you have no effect</li><li class=\"mod\">30% increased Evasion Rating while you have an active Tincture</li><li class=\"mod\">1% increased Flask Charges gained per Mana Burn on you</li><li class=\"mod\">Flasks adjacent to applied Tincture have 10% increased Effect when<br>used if you&#039;ve Hit an enemy with a Weapon Recently</li><li class=\"mod\">Tinctures deactivate when you have 12 or more Mana Burn</li></ul></ul>"},{"name":"Totem Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Totems&#039; Action Speed cannot be modified to below Base Value</li><li class=\"mod\">Skills that Summon a Totem have 30% chance to Summon two Totems instead of one</li><li class=\"mod\">5% of Damage from Hits is taken from your nearest Totem&#039;s Life before you</li><li class=\"mod\">1% of Physical Attack Damage dealt by your Totems is Leeched to you as Life</li><li class=\"mod\">60% increased Global Critical Strike Chance if you&#039;ve Summoned a Totem Recently</li><li class=\"mod\">Totems Taunt Enemies around them for 1 second when Summoned</li></ul></ul>"},{"name":"Trap Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">5% chance to throw up to 4 additional Traps</li><li class=\"mod\">8% Chance for Traps to Trigger an additional time</li><li class=\"mod\">Can have up to 5 additional Traps placed at a time</li><li class=\"mod\">60% increased Trap Trigger Area of Effect</li><li class=\"mod\">Recover 30 Life when your Trap is triggered by an Enemy</li><li class=\"mod\">Traps cannot be Damaged</li></ul></ul>"},{"name":"Two Hand Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">3% chance to deal Triple Damage</li><li class=\"mod\">40% increased Damage with Hits against Rare and Unique Enemies</li><li class=\"mod\">10% increased Armour per Red Socket on Main Hand Weapon</li><li class=\"mod\">10% increased Evasion Rating per Green Socket on Main Hand Weapon</li><li class=\"mod\">15% more Stun Duration with Two Handed Weapons</li><li class=\"mod\">Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments</li><li class=\"mod\">10% reduced Attack Speed</li><li class=\"mod\">Ruthless Hits Intimidate Enemies for 4 seconds</li></ul></ul>"},{"name":"Wand Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">10% chance to gain a Power Charge on Critical Strike with Wands</li><li class=\"mod\">25% increased Mana Reservation Efficiency of Skills Supported by Spellslinger</li><li class=\"mod\">Wand Attacks fire an additional Projectile</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand</li><li class=\"mod\">0.5% of Attack Damage Leeched as Life</li><li class=\"mod\">0.5% of Attack Damage Leeched as Mana</li><li class=\"mod\">Intelligence is added to Accuracy Rating with Wands</li></ul></ul>"},{"name":"Warcry Mastery","category":"Main Tree","tree":"Main Tree","type":"Mastery","effects":"<ul><li>One of:</li><ul><li class=\"mod\">Warcries cannot Exert Travel Skills</li><li class=\"mod\">Recover 15% of Life when you use a Warcry</li><li class=\"mod\">Warcries have a minimum of 10 Power</li><li class=\"mod\">Warcries Debilitate Enemies for 1 second</li><li class=\"mod\">Remove all Damaging Ailments when you Warcry</li><li class=\"mod\">Warcries have 10% chance to Exert 3 additional Attacks</li></ul></ul>"},{"name":"Acrimony","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+15% to Damage over Time Multiplier</li></ul>"},{"name":"Acuity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">6% increased Attack Speed</li><li class=\"mod\">+100 to Accuracy Rating</li><li class=\"mod\">20% increased Global Accuracy Rating</li></ul>"},{"name":"Adamant","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Armour</li><li class=\"mod\">Remove Bleeding when you use a Guard Skill</li><li class=\"mod\">Remove Corrupted Blood when you use a Guard Skill</li><li class=\"mod\">Guard Skills have 25% increased Duration</li></ul>"},{"name":"Adder's Touch","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+25% to Damage over Time Multiplier for Poison from Critical Strikes</li><li class=\"mod\">Critical Strikes with Daggers Poison the Enemy</li></ul>"},{"name":"Adjacent Animosity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% reduced Projectile Speed</li><li class=\"mod\">Projectiles deal 40% increased Damage with Hits to targets at the start<br>of their movement, reducing to 0% as they travel farther</li></ul>"},{"name":"Admonisher","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Warcry Speed</li><li class=\"mod\">15% increased Damage for each time you&#039;ve Warcried Recently</li></ul>"},{"name":"Aggressive Bastion","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">30% increased Physical Attack Damage while holding a Shield</li><li class=\"mod\">Attack Skills deal 30% increased Damage with Ailments while holding a Shield</li><li class=\"mod\">10% chance to gain an Endurance Charge on Kill while holding a Shield</li></ul>"},{"name":"Agility","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Dexterity</li></ul>"},{"name":"Alacrity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Dexterity</li></ul>"},{"name":"Ambidexterity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Attack Damage with Main Hand while Dual Wielding</li><li class=\"mod\">30% increased Attack Speed with Off Hand while Dual Wielding</li></ul>"},{"name":"Amplify","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Area of Effect</li><li class=\"mod\">20% increased Area Damage</li></ul>"},{"name":"Ancestral Knowledge","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Intelligence</li></ul>"},{"name":"Annihilation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Spell Critical Strike Chance</li><li class=\"mod\">+15% to Critical Strike Multiplier for Spell Damage</li></ul>"},{"name":"Anointed Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1% to all maximum Elemental Resistances</li><li class=\"mod\">20% reduced Elemental Ailment Duration on you</li><li class=\"mod\">20% reduced Effect of Chill and Shock on you</li></ul>"},{"name":"Arcane Capacitor","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased maximum Mana</li><li class=\"mod\">10% increased Effect of Arcane Surge on you per<br>200 Mana spent Recently, up to 50%</li><li class=\"mod\">10% chance to gain Arcane Surge when you Kill an Enemy</li></ul>"},{"name":"Arcane Chemistry","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased maximum Mana</li><li class=\"mod\">30% increased Mana Recovery from Flasks</li><li class=\"mod\">Mana Flasks gain 1 Charge every 3 seconds</li></ul>"},{"name":"Arcane Expanse","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Spell Skills have 20% increased Area of Effect</li></ul>"},{"name":"Arcane Focus","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased maximum Energy Shield</li><li class=\"mod\">10% faster start of Energy Shield Recharge</li><li class=\"mod\">+10 to Intelligence</li></ul>"},{"name":"Arcane Guarding","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% Chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">60% increased Energy Shield from Equipped Shield</li></ul>"},{"name":"Arcane Potency","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Spell Critical Strike Chance</li><li class=\"mod\">+30% to Critical Strike Multiplier for Spell Damage</li></ul>"},{"name":"Arcane Retaliation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% more Spell Damage if you&#039;ve been Stunned while Casting Recently</li></ul>"},{"name":"Arcane Sanctuary","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% Chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">25% increased Spell Damage while holding a Shield</li><li class=\"mod\">25% reduced Elemental Ailment Duration on you while holding a Shield</li></ul>"},{"name":"Arcane Will","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased maximum Mana</li><li class=\"mod\">Regenerate 5 Mana per second</li><li class=\"mod\">+10 to Intelligence</li></ul>"},{"name":"Arcanist's Dominion","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Spell Damage</li><li class=\"mod\">5% increased Cast Speed</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Arcing Blows","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Damage with Weapons Penetrates 8% Lightning Resistance</li><li class=\"mod\">30% increased Lightning Damage with Attack Skills</li></ul>"},{"name":"Arsonist","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Fire Damage over Time Multiplier</li><li class=\"mod\">Regenerate 1.2% of Life per second</li></ul>"},{"name":"Art of the Gladiator","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Attack Speed</li><li class=\"mod\">10% increased Global Accuracy Rating</li><li class=\"mod\">Ignore all Movement Penalties from Armour</li><li class=\"mod\">+20 to Dexterity</li></ul>"},{"name":"As The Mountain","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">+3% to maximum Chance to Block Attack Damage</li></ul>"},{"name":"As The Thunder","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Warcry Duration</li><li class=\"mod\">20% increased Warcry Buff Effect</li></ul>"},{"name":"Ash, Frost and Storm","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Elemental Damage</li><li class=\"mod\">10% chance to Freeze, Shock and Ignite</li><li class=\"mod\">30% increased Effect of Non-Damaging Ailments</li></ul>"},{"name":"Aspect of the Eagle","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Damage with Bows</li><li class=\"mod\">6% increased Attack Speed with Bows</li><li class=\"mod\">10% increased Accuracy Rating with Bows</li><li class=\"mod\">20% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Aspect of the Lynx","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Attack Damage</li><li class=\"mod\">5% increased Movement Speed</li><li class=\"mod\">20% increased Critical Strike Chance for Attacks</li></ul>"},{"name":"Assassination","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+25% to Critical Strike Multiplier</li><li class=\"mod\">25% increased Critical Strike Chance</li></ul>"},{"name":"Assured Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Melee Damage</li><li class=\"mod\">+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby</li></ul>"},{"name":"Asylum","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+18% to Chaos Resistance</li><li class=\"mod\">18% reduced Effect of Curses on you</li></ul>"},{"name":"Atrophy","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">27% increased Chaos Damage</li><li class=\"mod\">12% increased Skill Effect Duration</li></ul>"},{"name":"Avatar of the Hunt","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage with Bows</li><li class=\"mod\">+200 to Evasion Rating</li><li class=\"mod\">6% increased Movement Speed</li><li class=\"mod\">30% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Awe and Terror","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Enemies Killed near your Banner have 20% chance to Explode, dealing a tenth of their Life as Physical Damage</li><li class=\"mod\">Banner Skills have 20% increased Area of Effect</li></ul>"},{"name":"Backstabbing","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Critical Strike Chance with Daggers</li><li class=\"mod\">+30% to Critical Strike Multiplier with Daggers</li><li class=\"mod\">100% increased Critical Strike Chance against Enemies that are on Full Life</li></ul>"},{"name":"Ballistics","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Projectile Speed</li><li class=\"mod\">20% increased Projectile Damage</li><li class=\"mod\">+20 to Dexterity</li></ul>"},{"name":"Bannerman","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Your Banner Buffs Linger on you for 3 seconds after you leave the Area</li><li class=\"mod\">Banner Skills have 20% increased Duration</li></ul>"},{"name":"Barbarism","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased maximum Life</li><li class=\"mod\">+1% to maximum Fire Resistance</li><li class=\"mod\">+8% to Fire Resistance</li></ul>"},{"name":"Bastion Breaker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Attack Physical Damage</li><li class=\"mod\">Hits have 50% chance to ignore Enemy Physical Damage Reduction</li></ul>"},{"name":"Battle Rouse","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased maximum Mana</li><li class=\"mod\">10% of Damage taken Recouped as Mana</li></ul>"},{"name":"Battle Trance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10 to Maximum Rage</li></ul>"},{"name":"Beef","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Strength</li></ul>"},{"name":"Berserking","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">6% increased Attack Speed</li><li class=\"mod\">+5 to Maximum Rage</li></ul>"},{"name":"Blacksmith's Clout","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">35% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 35% increased Damage with Ailments</li><li class=\"mod\">+35% to Critical Strike Multiplier with Maces or Sceptres</li></ul>"},{"name":"Blade Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">50% increased Block Recovery</li><li class=\"mod\">Attack Skills deal 25% increased Damage while Dual Wielding</li></ul>"},{"name":"Blade Master","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Physical Damage with Swords</li><li class=\"mod\">Sword Attacks deal 20% increased Damage with Ailments</li><li class=\"mod\">8% increased Attack Speed with Swords</li><li class=\"mod\">+200 to Accuracy Rating with Swords</li></ul>"},{"name":"Blade of Cunning","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Accuracy Rating with Swords</li><li class=\"mod\">45% increased Critical Strike Chance with Swords</li><li class=\"mod\">+15% to Critical Strike Multiplier with Swords</li></ul>"},{"name":"Bladedancer","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Sword Attacks deal 30% increased Damage with Hits and Ailments</li><li class=\"mod\">+0.3 metres to Melee Strike Range with Swords</li></ul>"},{"name":"Blast Radius","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Area of Effect</li><li class=\"mod\">20% increased Area Damage</li></ul>"},{"name":"Blast Waves","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently</li><li class=\"mod\">Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently</li></ul>"},{"name":"Blood Drinker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">Recover 2% of Life on Kill</li></ul>"},{"name":"Blood Siphon","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">Gain 10 Life per Enemy Killed</li><li class=\"mod\">+20 to Strength</li></ul>"},{"name":"Bloodless","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">Enemies Cannot Leech Life From you</li></ul>"},{"name":"Bloodletting","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+15% to Damage over Time Multiplier for Bleeding</li><li class=\"mod\">10% chance to Aggravate Bleeding on targets you Hit with Attacks</li></ul>"},{"name":"Blunt Trauma","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Critical Strike Chance with Staves</li><li class=\"mod\">+20% to Critical Strike Multiplier with Staves</li><li class=\"mod\">Knocks Back Enemies if you get a Critical Strike with a Staff</li></ul>"},{"name":"Bone Breaker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 30% increased Damage with Ailments</li><li class=\"mod\">15% increased Area of Effect</li></ul>"},{"name":"Born to Fight","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">4% increased Attack Speed</li><li class=\"mod\">+20 to Strength</li><li class=\"mod\">26% increased Physical Damage</li></ul>"},{"name":"Brand Equity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">You can Cast 2 additional Brands</li><li class=\"mod\">Brand Skills have 20% increased Duration</li><li class=\"mod\">Brand Recall has 20% increased Cooldown Recovery Rate</li></ul>"},{"name":"Bravery","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Evasion Rating and Armour</li><li class=\"mod\">8% increased maximum Life</li></ul>"},{"name":"Breath of Flames","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Fire Damage over Time Multiplier</li><li class=\"mod\">30% increased Fire Damage</li></ul>"},{"name":"Breath of Lightning","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Lightning Damage</li><li class=\"mod\">50% increased Effect of Lightning Ailments</li></ul>"},{"name":"Breath of Rime","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Cold Damage</li><li class=\"mod\">50% increased Duration of Cold Ailments</li></ul>"},{"name":"Brink of Death","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Regenerate 4% of Life per second while on Low Life</li></ul>"},{"name":"Brinkmanship","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Melee Skills have 20% increased Area of Effect</li></ul>"},{"name":"Brutal Blade","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">Sword Attacks deal 24% increased Damage with Hits and Ailments</li><li class=\"mod\">20% chance to gain a Frenzy Charge when you Block Attack Damage</li></ul>"},{"name":"Brutal Skewering","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Impales you inflict last 1 additional Hit</li></ul>"},{"name":"Burning Brutality","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to Fire Damage over Time Multiplier with Attack Skills</li><li class=\"mod\">6% increased Attack Speed</li></ul>"},{"name":"Burst of Energy","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Recover 15% of Mana when you activate a Tincture</li></ul>"},{"name":"Butchery","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments</li><li class=\"mod\">5% increased Attack Speed with Two Handed Melee Weapons</li><li class=\"mod\">+20 to Strength</li></ul>"},{"name":"Cannibalistic Rite","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attack Skills Cost Life instead of 10% of Mana Cost</li><li class=\"mod\">15% reduced Mana Cost of Attacks</li></ul>"},{"name":"Careful Conservationist","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% reduced Flask Charges used</li><li class=\"mod\">Flasks applied to you have 5% increased Effect</li><li class=\"mod\">20% increased Flask Charges gained if you&#039;ve dealt a Critical Strike Recently</li></ul>"},{"name":"Careful Counterattack","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% chance to Block Attack Damage if you&#039;ve used a Retaliation Skill Recently</li><li class=\"mod\">10% chance to Block Spell Damage if you&#039;ve used a Retaliation Skill Recently</li></ul>"},{"name":"Cauterisation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Bleeding enemies cannot inflict Bleeding on you</li><li class=\"mod\">Ignited enemies cannot Ignite you</li></ul>"},{"name":"Champion of the Cause","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Area of Effect of Aura Skills</li><li class=\"mod\">8% increased Reservation Efficiency of Skills</li><li class=\"mod\">6% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Charisma","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">16% increased Mana Reservation Efficiency of Skills</li><li class=\"mod\">6% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Circle of Life","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 10 Life per Enemy Hit with Attacks</li><li class=\"mod\">12% of Damage taken Recouped as Life</li></ul>"},{"name":"Claws of the Falcon","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Accuracy Rating with Claws</li><li class=\"mod\">+40% to Critical Strike Multiplier with Claws</li></ul>"},{"name":"Claws of the Hawk","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Critical Strike Chance with Claws</li><li class=\"mod\">+20% to Critical Strike Multiplier with Claws</li></ul>"},{"name":"Claws of the Magpie","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Claw Attacks deal 25% increased Damage with Hits and Ailments</li><li class=\"mod\">10% increased Attack Speed with Claws</li><li class=\"mod\">25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws</li></ul>"},{"name":"Cleaving","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 30% increased Damage with Ailments</li><li class=\"mod\">15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks</li></ul>"},{"name":"Clever Construction","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% Chance for Traps to Trigger an additional time</li></ul>"},{"name":"Clever Thief","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">1% of Attack Damage Leeched as Life</li><li class=\"mod\">1% of Attack Damage Leeched as Mana</li></ul>"},{"name":"Cloth and Chain","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Evasion Rating and Armour</li><li class=\"mod\">+12% to all Elemental Resistances</li></ul>"},{"name":"Coldhearted Calculation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Damage</li><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Colloidal Mixture","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Tinctures applied to you have 15% increased Effect</li><li class=\"mod\">Tinctures applied to you have 15% increased Effect if you&#039;ve used a Life Flask Recently</li></ul>"},{"name":"Combat Stamina","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Armour</li><li class=\"mod\">5% increased maximum Life</li><li class=\"mod\">Regenerate 1% of Life per second</li></ul>"},{"name":"Command of Steel","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">50% increased Defences from Equipped Shield</li></ul>"},{"name":"Concussive Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Hits Stun as though dealing 50% more Melee Fire Damage</li><li class=\"mod\">Ignites from Stunning Melee Hits deal 20% more Damage</li></ul>"},{"name":"Conjured Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% chance to Ignore Stuns while Casting</li><li class=\"mod\">50% increased Stun and Block Recovery</li><li class=\"mod\">30% increased Mana Regeneration Rate while stationary</li></ul>"},{"name":"Constitution","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+20 to maximum Life</li><li class=\"mod\">10% increased maximum Life</li></ul>"},{"name":"Coordination","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Attack Speed</li><li class=\"mod\">8% increased Cast Speed</li><li class=\"mod\">+10 to Dexterity and Intelligence</li></ul>"},{"name":"Cornered Prey","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30% to Critical Strike Multiplier against Bleeding Enemies</li><li class=\"mod\">80% increased Critical Strike Chance against Bleeding Enemies</li></ul>"},{"name":"Corruption","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Effect of Withered</li></ul>"},{"name":"Counterweight","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Global Critical Strike Chance while wielding a Staff</li><li class=\"mod\">+30% to Global Critical Strike Multiplier while wielding a Staff</li></ul>"},{"name":"Courage","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Armour if you have been Hit Recently</li><li class=\"mod\">30% increased Evasion Rating if you haven&#039;t been Hit Recently</li><li class=\"mod\">+15% chance to Suppress Spell Damage if you&#039;ve Hit an Enemy Recently</li></ul>"},{"name":"Crackling Speed","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Lightning Damage</li><li class=\"mod\">8% increased Cast Speed</li></ul>"},{"name":"Cruel Preparation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">+5% to all Elemental Resistances</li></ul>"},{"name":"Cruel Retort","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Every fourth Retaliation Skill you use always Critically Strikes</li><li class=\"mod\">Retaliation Skills have 20% increased Speed</li></ul>"},{"name":"Crushing Reply","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Retaliation Skills have 50% increased Stun Duration on Enemies</li><li class=\"mod\">Retaliation Skills Fortify on Melee Hit</li></ul>"},{"name":"Crystal Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1% to all maximum Elemental Resistances</li><li class=\"mod\">20% chance to Avoid Elemental Ailments</li></ul>"},{"name":"Dance of Blades","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">You have Onslaught if you&#039;ve changed Stance Recently</li></ul>"},{"name":"Dark Arts","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% Chance to Block Spell Damage while Dual Wielding</li><li class=\"mod\">+8% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">10% increased Attack Speed while Dual Wielding</li><li class=\"mod\">10% increased Cast Speed while Dual Wielding</li></ul>"},{"name":"Dazzling Strikes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Critical Strike Chance against Blinded Enemies</li><li class=\"mod\">20% chance to Blind Enemies on Hit with Attacks</li><li class=\"mod\">20% increased Blind Effect</li></ul>"},{"name":"Deadly Draw","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage Over Time with Bow Skills</li><li class=\"mod\">Damaging Ailments deal damage 10% faster</li></ul>"},{"name":"Death Attunement","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum number of Spectres</li><li class=\"mod\">+1 to Maximum number of Raised Zombies</li><li class=\"mod\">+1 to Maximum number of Skeletons</li></ul>"},{"name":"Decay Ward","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have +18% Chance to Block Attack Damage</li><li class=\"mod\">Minions have +18% Chance to Block Spell Damage</li><li class=\"mod\">Minions Recover 2% of their Life when they Block</li></ul>"},{"name":"Deep Breaths","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">35% increased Warcry Cooldown Recovery Rate</li><li class=\"mod\">Warcry Skills have 40% increased Area of Effect</li></ul>"},{"name":"Deep Thoughts","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased maximum Mana</li><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Deep Wisdom","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+20 to maximum Energy Shield</li><li class=\"mod\">+20 to maximum Mana</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Defiance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">Attack Skills deal 24% increased Damage while holding a Shield</li><li class=\"mod\">60% increased Defences from Equipped Shield</li></ul>"},{"name":"Defiant Stand","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 3 Endurance Charges when you consume maximum Valour to place a Banner</li><li class=\"mod\">Gain 3 Frenzy Charges when you consume maximum Valour to place a Banner</li></ul>"},{"name":"Defiled Forces","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Curse Skills have 15% increased Cast Speed</li><li class=\"mod\">Refresh Duration of Chill and Shock on Enemies you Curse</li><li class=\"mod\">Remove Elemental Ailments when you Cast a Curse Spell</li></ul>"},{"name":"Deflection","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">25% chance to gain an Endurance Charge when you Block</li></ul>"},{"name":"Depth Perception","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+100 to Accuracy Rating</li><li class=\"mod\">20% increased Global Accuracy Rating</li><li class=\"mod\">25% increased Critical Strike Chance</li></ul>"},{"name":"Dervish","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">Attack Skills deal 24% increased Damage while Dual Wielding</li><li class=\"mod\">6% increased Attack Speed while Dual Wielding</li></ul>"},{"name":"Destroyer","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments</li><li class=\"mod\">5% increased Attack Speed with Two Handed Melee Weapons</li><li class=\"mod\">25% increased Stun Duration with Two Handed Melee Weapons on Enemies</li></ul>"},{"name":"Destructive Apparatus","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Mine Duration</li><li class=\"mod\">12% increased Mine Throwing Speed</li></ul>"},{"name":"Devastating Devices","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Critical Strike Chance with Mines</li><li class=\"mod\">+25% to Critical Strike Multiplier with Mines</li><li class=\"mod\">10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy</li></ul>"},{"name":"Devotion","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">25% increased Effect of Consecrated Ground you create</li></ul>"},{"name":"Diamond Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+15% to all Elemental Resistances</li></ul>"},{"name":"Dire Torment","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+25% to Damage over Time Multiplier for Ailments from Critical Strikes</li><li class=\"mod\">40% increased Critical Strike Chance</li></ul>"},{"name":"Dirty Techniques","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Damaging Ailments deal damage 15% faster</li></ul>"},{"name":"Disciple of the Forbidden","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Minimum Power Charges</li><li class=\"mod\">8% chance to gain a Power Charge on Kill</li><li class=\"mod\">8% increased Damage per Power Charge</li></ul>"},{"name":"Disciple of the Slaughter","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Minimum Frenzy Charges</li><li class=\"mod\">8% chance to gain a Frenzy Charge on Kill</li><li class=\"mod\">8% increased Damage per Frenzy Charge</li></ul>"},{"name":"Disciple of the Unyielding","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Minimum Endurance Charges</li><li class=\"mod\">8% chance to gain an Endurance Charge on Kill</li><li class=\"mod\">8% increased Damage per Endurance Charge</li></ul>"},{"name":"Discipline and Training","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to maximum Life</li><li class=\"mod\">10% increased maximum Life</li></ul>"},{"name":"Discord Artisan","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Damage for each Herald affecting you</li><li class=\"mod\">20% increased Effect of Herald Buffs on you</li></ul>"},{"name":"Disemboweling","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Melee Critical Strike Chance</li><li class=\"mod\">+25% to Melee Critical Strike Multiplier</li></ul>"},{"name":"Disintegration","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Critical Strike Chance with Wands</li><li class=\"mod\">+30% to Critical Strike Multiplier with Wands</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Dismembering","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Melee Critical Strike Chance</li><li class=\"mod\">+20% to Melee Critical Strike Multiplier</li><li class=\"mod\">20% chance to Maim Enemies on Critical Strike with Attacks</li></ul>"},{"name":"Divine Fervour","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Attack Damage</li><li class=\"mod\">30% increased Melee Critical Strike Chance</li><li class=\"mod\">+10 to Strength and Intelligence</li></ul>"},{"name":"Divine Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 5% of Physical Damage as Extra Fire Damage</li><li class=\"mod\">Damage Penetrates 5% Fire Resistance</li></ul>"},{"name":"Divine Judgement","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Elemental Damage</li></ul>"},{"name":"Divine Wrath","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 5% of Physical Damage as Extra Lightning Damage</li><li class=\"mod\">Damage Penetrates 5% Lightning Resistance</li></ul>"},{"name":"Doom Cast","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Spell Critical Strike Chance</li><li class=\"mod\">+15% to Critical Strike Multiplier for Spell Damage</li></ul>"},{"name":"Dreamer","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Mana Regeneration Rate</li><li class=\"mod\">10% reduced Mana Cost of Skills</li></ul>"},{"name":"Druidic Rite","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased maximum Mana</li><li class=\"mod\">20% increased Flask Effect Duration</li></ul>"},{"name":"Dynamo","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">18% increased maximum Mana</li><li class=\"mod\">Guard Skills have 40% increased Duration</li></ul>"},{"name":"Eagle Eye","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+150 to Accuracy Rating</li><li class=\"mod\">20% increased Global Accuracy Rating</li><li class=\"mod\">20% increased Critical Strike Chance</li></ul>"},{"name":"Efficient Explosives","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Mana Reservation Efficiency of Skills that throw Mines</li><li class=\"mod\">Mines have a 15% chance to be Detonated an Additional Time</li></ul>"},{"name":"Elder Power","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Wand Damage per Power Charge</li><li class=\"mod\">10% chance to gain a Power Charge on Kill</li></ul>"},{"name":"Elemental Focus","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Duration of Elemental Ailments on Enemies</li><li class=\"mod\">20% increased Elemental Damage</li><li class=\"mod\">20% increased Effect of Non-Damaging Ailments</li></ul>"},{"name":"Empowered Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+2 to Level of all Link Skill Gems</li></ul>"},{"name":"Endurance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Endurance Charges</li></ul>"},{"name":"Enduring Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Skill Effect Duration</li><li class=\"mod\">Minions deal 30% increased Damage if you&#039;ve used a Minion Skill Recently</li><li class=\"mod\">20% increased Minion Duration</li></ul>"},{"name":"Enigmatic Defence","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Spell Damage while wielding a Staff</li><li class=\"mod\">+8% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\">+8% Chance to Block Spell Damage while wielding a Staff</li></ul>"},{"name":"Enigmatic Reach","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">3% increased Area of Effect per Power Charge</li><li class=\"mod\">25% chance to gain a Power Charge when you Block Spell Damage</li><li class=\"mod\">+8% Chance to Block Spell Damage while wielding a Staff</li></ul>"},{"name":"Entrench","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% chance to Suppress Spell Damage</li><li class=\"mod\">Life Flasks gain 3 Charges when you Suppress Spell Damage</li></ul>"},{"name":"Entropy","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">23% increased Damage over Time</li><li class=\"mod\">10% increased Skill Effect Duration</li></ul>"},{"name":"Escalation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Melee Damage for each second you&#039;ve been affected by a Warcry Buff, up to a maximum of 60%</li></ul>"},{"name":"Essence Extraction","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Flask Charges gained</li><li class=\"mod\">15% increased Mana Recovery Rate during Effect of any Mana Flask</li></ul>"},{"name":"Essence Infusion","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% faster start of Energy Shield Recharge</li><li class=\"mod\">30% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Essence Sap","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">0.5% of Attack Damage Leeched as Mana</li><li class=\"mod\">50% increased Maximum total Mana Recovery per second from Leech</li><li class=\"mod\">100% increased total Recovery per second from Mana Leech</li></ul>"},{"name":"Essence Surge","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to maximum Energy Shield</li><li class=\"mod\">20% faster start of Energy Shield Recharge</li></ul>"},{"name":"Ethereal Feast","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">1% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\">40% increased Maximum total Energy Shield Recovery per second from Leech</li></ul>"},{"name":"Exceptional Performance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Skill Effect Duration</li></ul>"},{"name":"Excess Sustenance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% chance to gain 200 Life on Hit with Attacks</li></ul>"},{"name":"Executioner","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Damage with Hits against Enemies that are on Low Life</li><li class=\"mod\">15% increased Area of Effect if you&#039;ve Killed Recently</li></ul>"},{"name":"Expeditious Munitions","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Trap Trigger Area of Effect</li><li class=\"mod\">12% increased Trap Throwing Speed</li></ul>"},{"name":"Expert Hunter","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Effect of your Marks</li></ul>"},{"name":"Expertise","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Dexterity</li></ul>"},{"name":"Explosive Elements","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Mine Damage Penetrates 10% Elemental Resistances</li></ul>"},{"name":"Explosive Impact","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Fire Damage</li><li class=\"mod\">12% increased Area of Effect</li></ul>"},{"name":"Explosive Runes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30% to Brand Critical Strike Multiplier</li><li class=\"mod\">30% increased Brand Attachment range</li></ul>"},{"name":"Faith and Steel","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Armour</li><li class=\"mod\">10% increased maximum Energy Shield</li><li class=\"mod\">+8% to all Elemental Resistances</li></ul>"},{"name":"Fangs of Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Damage with Weapons Penetrates 8% Cold Resistance</li><li class=\"mod\">30% increased Cold Damage with Attack Skills</li></ul>"},{"name":"Fangs of the Viper","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Chaos Damage</li><li class=\"mod\">5% increased Movement Speed</li><li class=\"mod\">+20 to Dexterity</li><li class=\"mod\">20% increased Physical Damage</li></ul>"},{"name":"Farsight","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Damage with Bows</li><li class=\"mod\">6% increased Attack Speed with Bows</li><li class=\"mod\">16% increased Accuracy Rating with Bows</li><li class=\"mod\">24% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Fatal Blade","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Critical Strike Chance with Swords</li><li class=\"mod\">+25% to Critical Strike Multiplier with Swords</li></ul>"},{"name":"Fatal Toxins","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Damage over Time Multiplier for Poison</li><li class=\"mod\">+10% to Chaos Resistance</li><li class=\"mod\">30% increased Damage with Poison</li></ul>"},{"name":"Fearsome Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have 60% increased Critical Strike Chance</li><li class=\"mod\">Minions have +20% to Critical Strike Multiplier</li></ul>"},{"name":"Feline Swiftness","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">8% increased Movement Speed while Dual Wielding</li></ul>"},{"name":"Feller of Foes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Axe Attacks deal 30% increased Damage with Hits and Ailments</li><li class=\"mod\">+40% to Critical Strike Multiplier with Axes</li><li class=\"mod\">+200 to Accuracy Rating with Axes</li></ul>"},{"name":"Fending","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% chance to Knock Enemies Back on hit</li><li class=\"mod\">25% increased Knockback Distance</li></ul>"},{"name":"Fervour","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Frenzy Charges</li></ul>"},{"name":"Field Medicine","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Life Recovery from Flasks</li><li class=\"mod\">Life Flasks gain a Charge when you hit an Enemy, no more than once each second</li></ul>"},{"name":"Finesse","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased Attack Speed</li><li class=\"mod\">15% increased Global Accuracy Rating</li><li class=\"mod\">+20 to Dexterity</li></ul>"},{"name":"Fingers of Frost","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed</li><li class=\"mod\">30% chance to Freeze Enemies which are Chilled</li></ul>"},{"name":"Fire Walker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Fire Damage</li><li class=\"mod\">5% increased Cast Speed with Fire Skills</li><li class=\"mod\">+15% to Fire Resistance</li></ul>"},{"name":"Flash Freeze","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Cold Damage</li><li class=\"mod\">15% chance to Freeze</li><li class=\"mod\">30% increased Effect of Cold Ailments</li></ul>"},{"name":"Flaying","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Dagger Attacks deal 24% increased Damage with Hits and Ailments</li><li class=\"mod\">12% increased Attack Speed with Daggers</li><li class=\"mod\">18% increased Accuracy Rating with Daggers</li></ul>"},{"name":"Fleetfoot","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Evasion Rating</li><li class=\"mod\">5% increased Movement Speed</li><li class=\"mod\">30% increased Cooldown Recovery Rate of Movement Skills</li></ul>"},{"name":"Flow of Battle","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Retaliation Skills deal 30% increased Damage</li><li class=\"mod\">Gain 5 Rage on Hit with Retaliation Skills</li></ul>"},{"name":"Force Shaper","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 10% of Physical Damage as Extra Chaos Damage</li><li class=\"mod\">4% increased Attack and Cast Speed</li></ul>"},{"name":"Forceful Skewering","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% chance to Impale Enemies on Hit with Attacks</li><li class=\"mod\">10% increased Impale Effect</li></ul>"},{"name":"Forces of Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attack Damage Penetrates 10% of Enemy Elemental Resistances</li></ul>"},{"name":"Foresight","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+20 to maximum Energy Shield</li><li class=\"mod\">14% increased maximum Energy Shield</li><li class=\"mod\">10% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Forethought","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased maximum Mana</li><li class=\"mod\">10% increased Mana Cost of Skills</li></ul>"},{"name":"Freedom of Movement","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Evasion Rating while Phasing</li><li class=\"mod\">10% increased Movement Speed while Phasing</li><li class=\"mod\">+20 to Dexterity</li></ul>"},{"name":"Frenetic","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Frenzy Charges</li></ul>"},{"name":"From the Shadows","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Attack Speed with Daggers</li><li class=\"mod\">40% increased Elusive Effect</li></ul>"},{"name":"Frost Walker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Cold Damage</li><li class=\"mod\">5% increased Cast Speed with Cold Skills</li><li class=\"mod\">+15% to Cold Resistance</li></ul>"},{"name":"Fury Bolts","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Projectile Speed</li><li class=\"mod\">20% increased Projectile Damage</li><li class=\"mod\">+20 to Strength</li></ul>"},{"name":"Fusillade","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Attack Speed with Wands</li><li class=\"mod\">30% increased Accuracy Rating with Wands</li></ul>"},{"name":"Galvanic Hammer","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Accuracy Rating with Maces or Sceptres</li><li class=\"mod\">30% increased Elemental Damage with Maces or Sceptres</li><li class=\"mod\">Damage with Weapons Penetrates 5% Elemental Resistances</li></ul>"},{"name":"Glacial Cage","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Enemies permanently take 1% increased Damage for each second they&#039;ve ever been Chilled by you, up to a maximum of 10%</li></ul>"},{"name":"Gladiator's Perseverance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Attack Speed when on Full Life</li><li class=\"mod\">1% of Physical Attack Damage Leeched as Life</li><li class=\"mod\">40% increased Attack Damage while Leeching</li></ul>"},{"name":"Glory of Command","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Global Accuracy Rating while you have at least 1 nearby Ally</li><li class=\"mod\">15% increased Area of Effect for Attacks while you have at least 1 nearby Ally</li></ul>"},{"name":"Golem Commander","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Effect of Buffs granted by your Golems</li><li class=\"mod\">+1 to maximum number of Summoned Golems</li></ul>"},{"name":"Golem's Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">Regenerate 1.6% of Life per second</li></ul>"},{"name":"Goliath","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% chance to double Stun Duration</li></ul>"},{"name":"Graceful Assault","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Effect of Onslaught on you</li><li class=\"mod\">10% chance to gain Onslaught for 4 seconds on Kill</li><li class=\"mod\">30% increased Armour and Evasion Rating during Onslaught</li></ul>"},{"name":"Grave Intentions","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have +27% to Chaos Resistance</li><li class=\"mod\">Minions gain 20% of Maximum Life as Extra Maximum Energy Shield</li></ul>"},{"name":"Gravepact","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+7% to Chaos Resistance</li><li class=\"mod\">Minions have 8% chance to deal Double Damage</li></ul>"},{"name":"Growth and Decay","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to Damage over Time Multiplier</li><li class=\"mod\">Regenerate 1% of Life per second</li></ul>"},{"name":"Hard Knocks","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Intelligence</li></ul>"},{"name":"Harpooner","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% chance to Impale Enemies on Hit with Two Handed Weapons</li><li class=\"mod\">30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies</li><li class=\"mod\">50% increased Impale Duration</li></ul>"},{"name":"Harrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased Attack Speed</li><li class=\"mod\">6% increased Cast Speed</li><li class=\"mod\">5% increased Movement Speed</li></ul>"},{"name":"Harsh Lessons","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to Damage Over Time Multiplier with Spell Skills</li><li class=\"mod\">20% reduced Duration of Ailments on You</li></ul>"},{"name":"Harvester of Foes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 30% increased Damage with Ailments</li><li class=\"mod\">12% increased Impale Effect</li></ul>"},{"name":"Hasty Demise","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage Over Time with Spell Skills</li><li class=\"mod\">8% increased Cast Speed</li><li class=\"mod\">10% reduced Skill Effect Duration</li></ul>"},{"name":"Hatchet Master","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Axe Attacks deal 24% increased Damage with Hits and Ailments</li><li class=\"mod\">10% increased Attack Speed with Axes</li><li class=\"mod\">20% chance to gain Onslaught for 4 seconds on Kill</li></ul>"},{"name":"Heart and Soul","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased maximum Life</li><li class=\"mod\">12% increased maximum Mana</li></ul>"},{"name":"Heart of Darkness","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">27% increased Chaos Damage</li><li class=\"mod\">Damage Penetrates 7% Chaos Resistance</li></ul>"},{"name":"Heart of Flame","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Fire Damage</li><li class=\"mod\">Damage Penetrates 6% Fire Resistance</li></ul>"},{"name":"Heart of Ice","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Cold Damage</li><li class=\"mod\">Damage Penetrates 6% Cold Resistance</li></ul>"},{"name":"Heart of Oak","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased maximum Life</li><li class=\"mod\">20% chance to Avoid being Stunned</li><li class=\"mod\">Regenerate 2% of Life per Second if you&#039;ve used a Life Flask in the past 10 seconds</li></ul>"},{"name":"Heart of the Warrior","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+20 to maximum Life</li><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">+10 to Strength</li></ul>"},{"name":"Heart of Thunder","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Lightning Damage</li><li class=\"mod\">Damage Penetrates 6% Lightning Resistance</li></ul>"},{"name":"Heartseeker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30% to Critical Strike Multiplier</li></ul>"},{"name":"Hearty","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Life Regeneration rate</li><li class=\"mod\">Regenerate 1.8% of Life per second</li></ul>"},{"name":"Heavy Draw","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Physical Damage with Bows</li><li class=\"mod\">50% increased Stun Duration with Bows on Enemies</li><li class=\"mod\">30% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Hematophagy","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Maximum total Life Recovery per second from Leech</li><li class=\"mod\">100% increased total Recovery per second from Life Leech</li></ul>"},{"name":"Herbalism","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">30% increased Flask Recovery rate</li></ul>"},{"name":"High Explosives","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Critical Strike Chance with Traps</li><li class=\"mod\">+20% to Critical Strike Multiplier with Traps</li><li class=\"mod\">15% chance to gain a Power Charge when your Trap is triggered by an Enemy</li></ul>"},{"name":"High Voltage","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">100% increased Critical Strike Chance against Shocked Enemies</li></ul>"},{"name":"Hired Killer","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">7% increased maximum Life</li><li class=\"mod\">Recover 2% of Life on Kill</li></ul>"},{"name":"Holy Dominion","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to all Elemental Resistances</li><li class=\"mod\">24% increased Elemental Damage</li><li class=\"mod\">10% chance to Freeze, Shock and Ignite</li></ul>"},{"name":"Holy Fire","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to Fire Damage over Time Multiplier</li><li class=\"mod\">+24% to Fire Resistance</li></ul>"},{"name":"Hunter's Gambit","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Chaos Damage over Time Multiplier</li><li class=\"mod\">10% increased Skill Effect Duration</li><li class=\"mod\">25% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Indiscriminate Revenge","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Retaliation Skills have 30% increased Area of Effect</li></ul>"},{"name":"Indomitable Army","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have 15% additional Physical Damage Reduction</li><li class=\"mod\">Minions have +15% to all Elemental Resistances</li><li class=\"mod\">Moving while Bleeding doesn&#039;t cause Minions to take extra Damage</li></ul>"},{"name":"Inexorable","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% chance to gain an Endurance Charge when you are Hit</li><li class=\"mod\">50% increased Armour while stationary</li></ul>"},{"name":"Influence","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">14% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Infused","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Power Charges</li></ul>"},{"name":"Infused Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">18% of Damage taken Recouped as Life</li></ul>"},{"name":"Insightfulness","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Energy Shield</li><li class=\"mod\">16% increased maximum Mana</li><li class=\"mod\">10% reduced Mana Cost of Skills while on Full Energy Shield</li></ul>"},{"name":"Inspiring Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% chance for Energy Shield Recharge to start when you Link to a target</li><li class=\"mod\">Link Skills have 20% increased Buff Effect if you have Linked to a target Recently</li></ul>"},{"name":"Instability","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Power Charges</li></ul>"},{"name":"Instinct","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% chance to Suppress Spell Damage</li><li class=\"mod\">Recover 50 Energy Shield when you Suppress Spell Damage</li></ul>"},{"name":"Intuition","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% chance to Suppress Spell Damage</li><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Inveterate","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Prevent +3% of Suppressed Spell Damage</li><li class=\"mod\">+15% chance to Suppress Spell Damage</li></ul>"},{"name":"Invigorating Blaze","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Fire Damage over Time Multiplier with Attack Skills</li><li class=\"mod\">Recover 2% of Life when you Ignite a non-Ignited Enemy</li></ul>"},{"name":"Ironwood","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Totem Life</li><li class=\"mod\">Totems have 40% additional Physical Damage Reduction</li></ul>"},{"name":"Juggernaut","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Armour</li><li class=\"mod\">8% increased maximum Life</li></ul>"},{"name":"Kinetic Impacts","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments</li><li class=\"mod\">10% chance to double Stun Duration</li><li class=\"mod\">5% chance to deal Double Damage</li></ul>"},{"name":"King of the Hill","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">100% increased Critical Strike Chance with Bows</li></ul>"},{"name":"Last Rites","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Cursed Enemies you Kill are destroyed</li><li class=\"mod\">Enemies Cursed by you have 50% reduced Life Regeneration Rate</li><li class=\"mod\">Enemies you Curse cannot Recharge Energy Shield</li></ul>"},{"name":"Lava Lash","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Damage with Weapons Penetrates 8% Fire Resistance</li><li class=\"mod\">30% increased Fire Damage with Attack Skills</li></ul>"},{"name":"Leader of the Pack","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Area of Effect of Aura Skills</li><li class=\"mod\">12% increased Reservation Efficiency of Skills</li></ul>"},{"name":"Leadership","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Area of Effect of Aura Skills</li><li class=\"mod\">6% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Lethality","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Projectile Attack Skills have 50% increased Critical Strike Chance</li><li class=\"mod\">Projectile Attack Skills have +30% to Critical Strike Multiplier</li></ul>"},{"name":"Life Raker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Attack Speed with Claws</li><li class=\"mod\">12% increased Accuracy Rating with Claws</li><li class=\"mod\">Gain 6 Life per Enemy Hit with Attacks</li></ul>"},{"name":"Light Eater","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">0.8% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\">30% increased Maximum total Energy Shield Recovery per second from Leech</li><li class=\"mod\">24% increased Damage while on Full Energy Shield</li></ul>"},{"name":"Light of Divinity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Spell Damage</li><li class=\"mod\">30% increased Spell Critical Strike Chance</li><li class=\"mod\">10% increased Light Radius</li><li class=\"mod\">+10 to Strength and Intelligence</li></ul>"},{"name":"Lightning Walker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Lightning Damage</li><li class=\"mod\">5% increased Cast Speed with Lightning Skills</li><li class=\"mod\">+15% to Lightning Resistance</li></ul>"},{"name":"Longshot","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Projectile Speed</li><li class=\"mod\">Projectiles gain Damage as they travel farther, dealing up<br>to 60% increased Damage with Hits to targets</li></ul>"},{"name":"Lord of the Dead","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have 15% increased maximum Life</li><li class=\"mod\">Minions deal 20% increased Damage</li><li class=\"mod\">+1 to Maximum number of Raised Zombies</li><li class=\"mod\">+1 to Maximum number of Skeletons</li></ul>"},{"name":"Lust for Carnage","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Attack Speed</li><li class=\"mod\">1.5% of Physical Attack Damage Leeched as Life</li></ul>"},{"name":"Magmatic Strikes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Every 10 seconds, gain 30% of Physical Damage<br>as Extra Fire Damage for 4 seconds</li></ul>"},{"name":"Malicious Intent","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+2 to Level of all Curse Skill Gems</li></ul>"},{"name":"Mana Flows","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">16% increased maximum Mana</li><li class=\"mod\">30% increased Mana Regeneration Rate</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Mark the Prey","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Marked Enemy has 10% reduced Accuracy Rating</li><li class=\"mod\">Marked Enemy takes 10% increased Damage</li></ul>"},{"name":"Marked for Death","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Culling Strike against Marked Enemy</li></ul>"},{"name":"Martial Experience","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments</li><li class=\"mod\">100% increased total Recovery per second from Life Leech</li><li class=\"mod\">Hits have 30% chance to ignore Enemy Physical Damage Reduction</li></ul>"},{"name":"Master Fletcher","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Bow Attacks fire an additional Arrow</li></ul>"},{"name":"Master of Blades","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Hits have 30% chance to ignore Enemy Physical Damage Reduction</li><li class=\"mod\">+30 to Strength</li><li class=\"mod\">30% increased Physical Damage</li></ul>"},{"name":"Master of the Arena","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Regenerate 1% of Life per second</li><li class=\"mod\">10% increased Melee Physical Damage</li><li class=\"mod\">+0.3 metres to Melee Strike Range</li><li class=\"mod\">+20 to Strength</li></ul>"},{"name":"Master of Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to Damage over Time Multiplier for Bleeding</li><li class=\"mod\">30% reduced Bleed Duration on you</li></ul>"},{"name":"Master Sapper","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Trap Damage</li><li class=\"mod\">Can have up to 2 additional Traps placed at a time</li><li class=\"mod\">15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy</li></ul>"},{"name":"Measured Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Warcries Exert 1 additional Attack</li></ul>"},{"name":"Melding","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">7% increased maximum Life</li><li class=\"mod\">Gain 3% of Maximum Life as Extra Maximum Energy Shield</li></ul>"},{"name":"Mental Rapidity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Cast Speed</li><li class=\"mod\">30% increased Mana Regeneration Rate</li></ul>"},{"name":"Merciless Skewering","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% chance to Impale Enemies on Hit with Attacks</li><li class=\"mod\">12% increased Impale Effect</li></ul>"},{"name":"Might","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Strength</li></ul>"},{"name":"Mind Drinker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased maximum Mana</li><li class=\"mod\">Recover 2% of Mana on Kill</li></ul>"},{"name":"Multishot","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attacks fire an additional Projectile</li></ul>"},{"name":"Mystic Bulwark","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">6% Chance to Block Spell Damage</li><li class=\"mod\">1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage</li></ul>"},{"name":"Mysticism","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Spell Damage while Dual Wielding</li><li class=\"mod\">6% increased Cast Speed while Dual Wielding</li><li class=\"mod\">40% increased Mana Regeneration if you&#039;ve used a Movement Skill Recently</li></ul>"},{"name":"Natural Authority","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Enemies Taunted by your Warcries take 8% increased Damage</li><li class=\"mod\">20% increased Warcry Buff Effect</li></ul>"},{"name":"Natural Remedies","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Flask Effect Duration</li><li class=\"mod\">Flasks applied to you have 10% increased Effect</li><li class=\"mod\">Remove Maim and Hinder when you use a Flask</li></ul>"},{"name":"Nature's Concoction","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Flasks adjacent to active Tinctures gain 2 charges when you Hit an<br>Enemy with a Melee Weapon, no more than once every second</li></ul>"},{"name":"Nightstalker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30% to Critical Strike Multiplier with Daggers</li><li class=\"mod\">0.6% of Attack Damage Leeched as Life</li><li class=\"mod\">0.6% of Attack Damage Leeched as Mana</li></ul>"},{"name":"Nimbleness","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased Cast Speed</li><li class=\"mod\">+15% to Critical Strike Multiplier for Spell Damage</li></ul>"},{"name":"Nomadic Teachings","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+2% to all maximum Elemental Resistances</li></ul>"},{"name":"One With Nature","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% to all Elemental Resistances</li><li class=\"mod\">24% increased Critical Strike Chance for Attacks</li><li class=\"mod\">24% increased Elemental Damage with Attack Skills</li></ul>"},{"name":"One with the River","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Elemental Damage with Staves</li><li class=\"mod\">Damage with Weapons Penetrates 5% Elemental Resistances</li></ul>"},{"name":"Overcharge","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Power Charges</li></ul>"},{"name":"Overcharged","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% chance to gain a Power, Frenzy or Endurance Charge on Kill</li></ul>"},{"name":"Overprepared","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Skills which Throw Traps have +1 Cooldown Use</li></ul>"},{"name":"Pain Forger","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Critical Strike Chance with Maces or Sceptres</li><li class=\"mod\">10% reduced Enemy Stun Threshold with Maces or Sceptres</li><li class=\"mod\">10% chance to gain a Power Charge when you Stun with Melee Damage</li></ul>"},{"name":"Path of the Hunter","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+100 to Accuracy Rating</li><li class=\"mod\">16% increased Projectile Damage</li><li class=\"mod\">+20 to Dexterity</li></ul>"},{"name":"Path of the Savant","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">16% increased Spell Damage</li><li class=\"mod\">+20 to maximum Mana</li><li class=\"mod\">+20 to Intelligence</li></ul>"},{"name":"Path of the Warrior","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+50 to Armour</li><li class=\"mod\">+20 to Strength</li><li class=\"mod\">16% increased Physical Damage</li></ul>"},{"name":"Perfected Formula","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% chance for Tinctures to not inflict Mana Burn</li><li class=\"mod\">Tinctures applied to you have 10% reduced Mana Burn rate</li></ul>"},{"name":"Perfectionist","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">5% increased Movement Speed</li><li class=\"mod\">30% chance to Avoid being Stunned</li><li class=\"mod\">50% increased Stun and Block Recovery</li></ul>"},{"name":"Physique","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Strength</li></ul>"},{"name":"Piercing Shots","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Projectiles Pierce 2 additional Targets</li></ul>"},{"name":"Poisonous Fangs","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Damage over Time Multiplier for Poison</li><li class=\"mod\">Claw Attacks deal 25% increased Damage with Ailments</li><li class=\"mod\">6% increased Attack Speed with Claws</li></ul>"},{"name":"Potency of Will","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Skill Effect Duration</li></ul>"},{"name":"Potent Connections","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Defences while you have at least four Linked targets</li><li class=\"mod\">10% increased Movement Speed while you have at least two Linked targets</li></ul>"},{"name":"Powerful Bond","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Buff Effect of your Links for which 50% of Link Duration has Expired</li><li class=\"mod\">Curses are inflicted on you instead of Linked targets</li></ul>"},{"name":"Practical Application","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to all Elemental Resistances</li><li class=\"mod\">25% chance to Ignore Stuns while Casting</li><li class=\"mod\">+20 to Strength and Dexterity</li></ul>"},{"name":"Practised Reapplication","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Tincture Cooldown Recovery Rate</li></ul>"},{"name":"Precision","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Global Accuracy Rating</li><li class=\"mod\">6% increased Attack and Cast Speed</li><li class=\"mod\">+20 to Dexterity</li></ul>"},{"name":"Prepared Response","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable</li><li class=\"mod\">Retaliation Skills become Usable for 30% longer</li></ul>"},{"name":"Presage","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Herald Skills have 25% increased Area of Effect</li><li class=\"mod\">20% increased Mana Reservation Efficiency of Herald Skills</li></ul>"},{"name":"Primal Manifestation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Totem Damage</li><li class=\"mod\">30% increased Totem Life</li><li class=\"mod\">50% increased Totem Duration</li></ul>"},{"name":"Primal Spirit","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased maximum Mana</li><li class=\"mod\">Gain 4 Mana per Enemy Hit with Attacks if you&#039;ve used a Mana Flask in the past 10 seconds</li><li class=\"mod\">+20 to Strength and Intelligence</li></ul>"},{"name":"Primeval Force","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Elemental Damage during any Flask Effect</li><li class=\"mod\">25% increased Elemental Damage with Attack Skills</li></ul>"},{"name":"Prism Weave","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">6% increased Attack Speed with Wands</li><li class=\"mod\">24% increased Elemental Damage with Wands</li><li class=\"mod\">Damage with Weapons Penetrates 5% Elemental Resistances</li></ul>"},{"name":"Prismatic Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+2% to all maximum Elemental Resistances</li></ul>"},{"name":"Prodigal Perfection","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased maximum Mana</li><li class=\"mod\">2% increased Spell Damage per 100 Maximum Mana, up to 40%</li></ul>"},{"name":"Profane Chemistry","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">7% increased maximum Life</li><li class=\"mod\">30% increased Life Recovery from Flasks</li><li class=\"mod\">Life Flasks gain 1 Charge every 3 seconds</li></ul>"},{"name":"Proficiency","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Dexterity</li></ul>"},{"name":"Prowess","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Strength</li></ul>"},{"name":"Purity of Flesh","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">8% increased maximum Energy Shield</li><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">+8% to Chaos Resistance</li></ul>"},{"name":"Quick Recovery","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">7% increased maximum Life</li><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">Regenerate 0.8% of Life per second</li></ul>"},{"name":"Quickstep","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% chance to Suppress Spell Damage</li><li class=\"mod\">6% increased Movement Speed</li></ul>"},{"name":"Rallying Icon","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Banner Skills have 15% increased Aura Effect</li><li class=\"mod\">Banners also grant +5% to all Elemental Resistances to you and Allies</li></ul>"},{"name":"Rampart","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Armour and Evasion Rating while Fortified</li><li class=\"mod\">Fortifying Hits against Unique Enemies grant 100% increased Fortification</li></ul>"},{"name":"Ravenous Horde","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have 30% increased Movement Speed</li><li class=\"mod\">Minions have 30% chance to gain Onslaught for 4 seconds on Kill</li></ul>"},{"name":"Razor's Edge","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">35% increased Physical Damage with Swords</li><li class=\"mod\">Sword Attacks deal 35% increased Damage with Ailments</li><li class=\"mod\">Hits have 35% chance to ignore Enemy Physical Damage Reduction</li></ul>"},{"name":"Redemption","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions deal 20% increased Damage</li><li class=\"mod\">Minions have 10% increased Attack Speed</li><li class=\"mod\">Minions have 10% increased Cast Speed</li></ul>"},{"name":"Reflexes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% chance to Suppress Spell Damage</li><li class=\"mod\">+100 to Evasion Rating</li><li class=\"mod\">30% increased Evasion Rating</li></ul>"},{"name":"Relentless","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Regenerate 1% of Life per second if you have Stunned an Enemy Recently</li><li class=\"mod\">25% increased Physical Damage</li></ul>"},{"name":"Relentless Pursuit","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Attack Speed if you&#039;ve cast a Mark Spell Recently</li><li class=\"mod\">10% increased Movement Speed if you&#039;ve cast a Mark Spell Recently</li></ul>"},{"name":"Renowned Deeds","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to maximum Valour</li></ul>"},{"name":"Replenishing Remedies","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Flask Charges gained</li><li class=\"mod\">Life Flasks gain 2 Charges every 3 seconds</li><li class=\"mod\">Mana Flasks gain 2 Charges every 3 seconds</li></ul>"},{"name":"Resourcefulness","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% chance to Suppress Spell Damage</li><li class=\"mod\">10% increased maximum Energy Shield</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Retaliation","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attack Skills deal 20% increased Damage while holding a Shield</li><li class=\"mod\">8% increased Attack Speed while holding a Shield</li><li class=\"mod\">60% increased Defences from Equipped Shield</li></ul>"},{"name":"Retribution","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Damage</li><li class=\"mod\">Minions deal 15% increased Damage</li><li class=\"mod\">5% increased Attack and Cast Speed</li><li class=\"mod\">+10 to Strength and Intelligence</li></ul>"},{"name":"Revelry","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+25 to maximum Mana</li><li class=\"mod\">15% increased maximum Mana</li><li class=\"mod\">10% increased Effect of Non-Curse Auras from your Skills on Enemies</li></ul>"},{"name":"Revenge of the Hunted","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">18% increased Evasion Rating</li><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">+10% chance to Suppress Spell Damage while on Full Life</li></ul>"},{"name":"Ribcage Crusher","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments</li><li class=\"mod\">6% increased Attack Speed with Maces or Sceptres</li><li class=\"mod\">15% increased Area of Effect if you have Stunned an Enemy Recently</li></ul>"},{"name":"Righteous Army","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Regenerate 1% of Life per second</li><li class=\"mod\">Minions deal 20% increased Damage</li><li class=\"mod\">Minions Regenerate 1% of Life per second</li></ul>"},{"name":"Righteous Decree","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">22% increased maximum Mana</li><li class=\"mod\">6% reduced Mana Cost of Skills</li></ul>"},{"name":"Righteous Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds</li><li class=\"mod\">40% increased Melee Damage with Hits at Close Range</li></ul>"},{"name":"Roaring Challenge","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased total Power counted by Warcries</li></ul>"},{"name":"Robust","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Regenerate 10 Life per second</li><li class=\"mod\">Regenerate 1.2% of Life per second</li></ul>"},{"name":"Runesmith","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Cast Speed with Brand Skills</li><li class=\"mod\">Enemies take 5% increased Damage for each of your Brands Attached to them</li></ul>"},{"name":"Saboteur","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Trap Damage</li><li class=\"mod\">30% increased Mine Damage</li><li class=\"mod\">Can have up to 2 additional Traps placed at a time</li><li class=\"mod\">Can have up to 2 additional Remote Mines placed at a time</li></ul>"},{"name":"Sacrifice","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have 20% increased maximum Life</li><li class=\"mod\">Regenerate 1% of Life per second</li><li class=\"mod\">Minions Regenerate 1% of Life per second</li></ul>"},{"name":"Safeguard","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+3% to maximum Chance to Block Spell Damage</li><li class=\"mod\">Recover 50 Energy Shield when you Block Spell Damage</li><li class=\"mod\">+10% chance to Block Spell Damage while holding a Staff or Shield</li></ul>"},{"name":"Sanctity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Armour</li><li class=\"mod\">10% increased maximum Energy Shield</li><li class=\"mod\">Regenerate 1% of Life per second</li><li class=\"mod\">+10 to Strength and Intelligence</li></ul>"},{"name":"Sanctuary","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+4% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">+4% Chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">+1% to all maximum Elemental Resistances</li></ul>"},{"name":"Sanctum of Thought","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">You take 30% reduced Extra Damage from Critical Strikes</li><li class=\"mod\">18% increased Armour</li><li class=\"mod\">12% increased maximum Energy Shield</li></ul>"},{"name":"Savage Intensity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% reduced Cost of Attacks while you have at least 20 Rage</li><li class=\"mod\">Inherent loss of Rage is 20% slower</li></ul>"},{"name":"Savage Skewering","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Impale Effect</li></ul>"},{"name":"Savage Wounds","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Bleeding you inflict deals Damage 15% faster</li></ul>"},{"name":"Savagery","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Frenzy Charges</li></ul>"},{"name":"Searing Heat","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Ignites you inflict deal Damage 15% faster</li></ul>"},{"name":"Season of Ice","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+12% to Cold Damage over Time Multiplier</li><li class=\"mod\">20% increased Effect of Chill</li></ul>"},{"name":"Seasoned Swordplay","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Mana Reservation Efficiency of Stance Skills</li></ul>"},{"name":"Sentinel","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Evasion Rating and Armour</li><li class=\"mod\">+10% to all Elemental Resistances</li></ul>"},{"name":"Serpent Stance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Global Critical Strike Chance while wielding a Staff</li><li class=\"mod\">+30% to Global Critical Strike Multiplier while wielding a Staff</li><li class=\"mod\">+5% Chance to Block Attack Damage if you&#039;ve dealt a Critical Strike Recently</li></ul>"},{"name":"Serpentine Spellslinger","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Enemies Poisoned by you have -5% to Chaos Resistance</li><li class=\"mod\">Spell Skills have +12% to Damage over Time Multiplier for Poison</li></ul>"},{"name":"Settling Ash","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Nearby Enemies are Covered in Ash if you haven&#039;t moved in the past 2 seconds</li></ul>"},{"name":"Shaman's Dominion","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Critical Strike Chance with Totem Skills</li><li class=\"mod\">+20% to Critical Strike Multiplier with Totem Skills</li></ul>"},{"name":"Shamanistic Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Totem Damage</li><li class=\"mod\">25% increased Totem Placement speed</li></ul>"},{"name":"Shaper","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Mana Regeneration Rate</li><li class=\"mod\">Regenerate 1% of Life per second</li></ul>"},{"name":"Shining Justice","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Effect of Consecrated Ground you create</li><li class=\"mod\">Consecrated Ground you create grants 30% increased Accuracy Rating to you and Allies</li></ul>"},{"name":"Silent Steps","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Evasion Rating</li><li class=\"mod\">40% increased Blind Effect</li></ul>"},{"name":"Skittering Runes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Area of Effect of Hex Skills</li><li class=\"mod\">20% increased Mana Reservation Efficiency of Curse Aura Skills</li><li class=\"mod\">20% reduced Mana Cost of Curse Skills</li></ul>"},{"name":"Skull Cracking","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">36% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 36% increased Damage with Ailments</li><li class=\"mod\">12% reduced Enemy Stun Threshold with Maces or Sceptres</li></ul>"},{"name":"Slaughter","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 25% increased Damage with Ailments</li><li class=\"mod\">8% increased Attack Speed with Axes</li><li class=\"mod\">Gain 1 Rage on Hit with Axes</li></ul>"},{"name":"Sleight of Hand","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attacks with One Handed Weapons deal 30% increased Damage with Ailments</li><li class=\"mod\">8% increased Attack Speed with One Handed Weapons</li><li class=\"mod\">20% increased Damage with One Handed Weapons</li></ul>"},{"name":"Smashing Strikes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Staff Attacks deal 30% increased Damage with Hits and Ailments</li><li class=\"mod\">30% increased Critical Strike Chance with Staves</li><li class=\"mod\">10% chance to gain an Endurance Charge on Melee Critical Strike</li></ul>"},{"name":"Snowforged","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Fire Damage</li><li class=\"mod\">25% increased Cold Damage</li><li class=\"mod\">Enemies Ignited or Chilled by you have -5% to Elemental Resistances</li></ul>"},{"name":"Soul of Steel","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+150 to Armour</li><li class=\"mod\">30% increased Armour</li><li class=\"mod\">+1% to all maximum Elemental Resistances</li></ul>"},{"name":"Soul Siphon","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+20 to maximum Mana</li><li class=\"mod\">18% increased maximum Mana</li><li class=\"mod\">Gain 10 Mana per Enemy Killed</li></ul>"},{"name":"Soul Thief","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">10% increased maximum Energy Shield</li><li class=\"mod\">Recover 2% of Energy Shield on Kill</li></ul>"},{"name":"Sovereignty","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">12% increased Mana Reservation Efficiency of Skills</li><li class=\"mod\">10% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Spiked Bulwark","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">28% increased Armour</li><li class=\"mod\">Reflects 50 Physical Damage to Melee Attackers</li></ul>"},{"name":"Spinecruncher","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 30% increased Damage with Ailments</li><li class=\"mod\">100% increased Stun Duration against Enemies that are on Full Life</li></ul>"},{"name":"Spirit of War","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">0.5% of Physical Attack Damage Leeched as Mana</li><li class=\"mod\">15% reduced Mana Cost of Attacks</li></ul>"},{"name":"Spirit Void","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">1% of Attack Damage Leeched as Mana</li><li class=\"mod\">40% increased Maximum total Mana Recovery per second from Leech</li></ul>"},{"name":"Spiritual Aid","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Increases and Reductions to Minion Damage also affect you</li></ul>"},{"name":"Spiritual Command","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Minions have 8% increased Attack Speed</li><li class=\"mod\">Minions have 8% increased Cast Speed</li><li class=\"mod\">Increases and Reductions to Minion Attack Speed also affect you</li></ul>"},{"name":"Split Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Projectiles have 50% chance for an additional Projectile when Forking</li></ul>"},{"name":"Stamina","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Endurance Charges</li></ul>"},{"name":"Static Blows","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage if you have Shocked an Enemy Recently</li><li class=\"mod\">50% increased Duration of Lightning Ailments</li><li class=\"mod\">30% increased Effect of Lightning Ailments</li></ul>"},{"name":"Steadfast","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+3 to maximum Fortification</li><li class=\"mod\">Regenerate 0.1% of Life per second per Fortification</li></ul>"},{"name":"Steelwood Stance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Staff Attacks deal 30% increased Damage with Hits and Ailments</li><li class=\"mod\">+800 Armour if you&#039;ve Blocked Recently</li><li class=\"mod\">+10% Chance to Block Attack Damage while wielding a Staff</li></ul>"},{"name":"Steeped in the Profane","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% reduced Effect of Curses on you</li><li class=\"mod\">10% increased Effect of your Curses</li></ul>"},{"name":"Storm Weaver","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Cold Damage</li><li class=\"mod\">25% increased Lightning Damage</li><li class=\"mod\">Enemies Shocked or Frozen by you take 5% increased Elemental Damage</li></ul>"},{"name":"Strong Arm","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">25% increased Physical Damage with One Handed Melee Weapons</li><li class=\"mod\">Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments</li><li class=\"mod\">5% increased Attack Speed with One Handed Melee Weapons</li><li class=\"mod\">+20 to Strength</li></ul>"},{"name":"Successive Detonations","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased Critical Strike Chance for each Mine Detonated<br>Recently, up to 100%</li><li class=\"mod\">+4% to Critical Strike Multiplier for each Mine Detonated<br>Recently, up to 40%</li></ul>"},{"name":"Surge of Vigour","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Every 4 seconds, Regenerate 15% of Life over one second</li></ul>"},{"name":"Surveillance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attacks used by Totems have 8% increased Attack Speed</li><li class=\"mod\">Attack Skills have +1 to maximum number of Summoned Ballista Totems</li><li class=\"mod\">Each Totem applies 1% increased Damage taken to Enemies near it</li></ul>"},{"name":"Survivalist","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Evasion Rating</li><li class=\"mod\">+8% to all Elemental Resistances</li><li class=\"mod\">+1% to maximum Cold Resistance</li></ul>"},{"name":"Swagger","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+8% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">25% chance to gain a Frenzy Charge when you Block</li></ul>"},{"name":"Swift Venoms","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+14% to Damage over Time Multiplier for Poison</li><li class=\"mod\">10% increased Attack Speed</li></ul>"},{"name":"Taste for Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">1% of Attack Damage Leeched as Life</li><li class=\"mod\">30% increased Maximum total Life Recovery per second from Leech</li></ul>"},{"name":"Tempest Blast","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 20% of Wand Physical Damage as Extra Lightning Damage</li></ul>"},{"name":"Testudo","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">60% increased Block Recovery</li><li class=\"mod\">Recover 30 Life when you Block</li></ul>"},{"name":"Thick Skin","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">8% chance to Avoid Elemental Ailments</li></ul>"},{"name":"Thief's Craft","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Intelligence</li></ul>"},{"name":"Thrill Killer","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">16% increased maximum Mana</li><li class=\"mod\">Recover 2% of Mana on Kill</li></ul>"},{"name":"Thrill of Battle","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 2 Mana per Enemy Hit with Attacks</li><li class=\"mod\">15% reduced Mana Cost of Attacks</li></ul>"},{"name":"Throatseeker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30% to Critical Strike Multiplier</li></ul>"},{"name":"Tireless","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">6% reduced Cost of Skills</li></ul>"},{"name":"Titanic Impacts","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+45% to Critical Strike Multiplier with Two Handed Melee Weapons</li></ul>"},{"name":"Tolerance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+19% to Chaos Resistance</li><li class=\"mod\">30% chance to Avoid being Poisoned</li><li class=\"mod\">30% chance to Avoid Bleeding</li></ul>"},{"name":"Totemic Zeal","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Totem Placement speed</li><li class=\"mod\">Spells Cast by Totems have 8% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have 10% increased Attack Speed</li></ul>"},{"name":"Toxic Strikes","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+15% to Damage over Time Multiplier for Poison</li><li class=\"mod\">15% chance to Poison on Hit</li></ul>"},{"name":"Trial of the Faith","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Stun and Block Recovery</li><li class=\"mod\">Regenerate 5% of Energy Shield over 1 second when Stunned</li><li class=\"mod\">Regenerate 5% of Life over 1 second when Stunned</li></ul>"},{"name":"Tribal Fury","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Melee Strike Skills deal Splash Damage to surrounding targets</li></ul>"},{"name":"Trick Shot","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Chaining range</li></ul>"},{"name":"Trickery","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% increased Damage</li><li class=\"mod\">20% increased Critical Strike Chance</li><li class=\"mod\">+10 to Dexterity and Intelligence</li></ul>"},{"name":"True Strike","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+15% to Critical Strike Multiplier</li><li class=\"mod\">45% increased Critical Strike Chance</li></ul>"},{"name":"Twin Terrors","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">100% increased Attack Critical Strike Chance while Dual Wielding</li></ul>"},{"name":"Undertaker","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage if you have Consumed a corpse Recently</li><li class=\"mod\">Desecrate and Unearth have +2 to Maximum number of corpses allowed</li><li class=\"mod\">Regenerate 2% of Life per second if you&#039;ve Consumed a corpse Recently</li></ul>"},{"name":"Unfaltering","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">50% increased Stun Threshold</li><li class=\"mod\">10% of Damage taken from Stunning Hits is Recovered as Life</li></ul>"},{"name":"Unnatural Calm","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">18% increased maximum Energy Shield</li><li class=\"mod\">15% increased Energy Shield Recharge Rate</li><li class=\"mod\">+1% to maximum Lightning Resistance</li></ul>"},{"name":"Unstable Munitions","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Trap Damage</li><li class=\"mod\">12% increased Area of Effect</li><li class=\"mod\">50% increased Trap Trigger Area of Effect</li></ul>"},{"name":"Utmost Intellect","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+40 to Intelligence</li><li class=\"mod\">8% increased Intelligence</li></ul>"},{"name":"Utmost Might","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+40 to Strength</li><li class=\"mod\">8% increased Strength</li></ul>"},{"name":"Utmost Swiftness","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+40 to Dexterity</li><li class=\"mod\">8% increased Dexterity</li></ul>"},{"name":"Vampirism","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Recover 3% of Life on Kill</li><li class=\"mod\">12% of Damage taken Recouped as Life</li></ul>"},{"name":"Vanquisher","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Crush Enemies for 4 seconds when you Hit them while they are on Full Life</li><li class=\"mod\">40% increased Physical Damage</li></ul>"},{"name":"Vengeance","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Every Rage also grants 1% increased Armour</li><li class=\"mod\">Gain 3 Rage when Hit by an Enemy</li></ul>"},{"name":"Versatility","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% increased Global Accuracy Rating</li><li class=\"mod\">5% increased Movement Speed</li><li class=\"mod\">+20 to Dexterity and Intelligence</li></ul>"},{"name":"Veteran Soldier","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+15% to Physical Damage over Time Multiplier</li><li class=\"mod\">+25 to maximum Life</li></ul>"},{"name":"Veteran's Wrath","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 2 Rage on Melee Hit</li><li class=\"mod\">Inherent Rage Loss starts 1 second later</li></ul>"},{"name":"Vigour","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+1 to Maximum Endurance Charges</li></ul>"},{"name":"Vitality Void","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">1% of Attack Damage Leeched as Life</li><li class=\"mod\">40% increased Maximum total Life Recovery per second from Leech</li></ul>"},{"name":"Void Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">18% increased Evasion Rating</li><li class=\"mod\">12% increased maximum Energy Shield</li><li class=\"mod\">+10% chance to Suppress Spell Damage while on Full Energy Shield</li></ul>"},{"name":"Volatile Mines","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Mine Duration</li><li class=\"mod\">Can have up to 3 additional Remote Mines placed at a time</li><li class=\"mod\">Mines have 30% increased Detonation Speed</li></ul>"},{"name":"Wall of Steel","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">+300 Armour if you&#039;ve Blocked Recently</li></ul>"},{"name":"Wandslinger","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage while wielding a Wand</li><li class=\"mod\">10% increased Attack Speed with Wands</li></ul>"},{"name":"Warrior Training","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+0.2 metres to Melee Strike Range</li><li class=\"mod\">Melee Skills have 12% increased Area of Effect</li></ul>"},{"name":"Warrior's Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Regenerate 1.8% of Life per second</li><li class=\"mod\">20% increased Stun Threshold</li><li class=\"mod\">+20 to Strength</li></ul>"},{"name":"Wasting","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+10% to Chaos Damage over Time Multiplier</li><li class=\"mod\">+17% to Chaos Resistance</li></ul>"},{"name":"Watchtowers","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">24% increased Totem Damage</li><li class=\"mod\">Attack Skills have +1 to maximum number of Summoned Ballista Totems</li><li class=\"mod\">1% increased Movement Speed per Summoned Totem</li></ul>"},{"name":"Weapon Artistry","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">8% increased Attack Speed</li><li class=\"mod\">+0.2 metres to Melee Strike Range</li></ul>"},{"name":"Weathered Hunter","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+100 to Accuracy Rating</li><li class=\"mod\">20% increased Global Accuracy Rating</li><li class=\"mod\">+10% to all Elemental Resistances</li></ul>"},{"name":"Whirling Barrier","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">20% chance to gain a Power Charge when you Block</li><li class=\"mod\">+8% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\">+8% Chance to Block Spell Damage while wielding a Staff</li></ul>"},{"name":"Whispers of Doom","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">You can apply an additional Curse</li></ul>"},{"name":"Wicked Blade","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">30% increased Damage with Bleeding</li><li class=\"mod\">20% increased Bleeding Duration</li></ul>"},{"name":"Wild Hunger","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">0.8% of Attack Damage Leeched as Life</li><li class=\"mod\">30% increased Maximum total Life Recovery per second from Leech</li></ul>"},{"name":"Will of Blades","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">40% increased Critical Strike Chance</li><li class=\"mod\">20% increased Physical Damage</li></ul>"},{"name":"Window of Opportunity","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">15% reduced Skill Effect Duration</li><li class=\"mod\">Debuffs on you expire 15% faster</li></ul>"},{"name":"Winter Spirit","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Gain 10% of Physical Damage as Extra Cold Damage</li></ul>"},{"name":"Winter's Embrace","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">60% increased Freeze Duration on Enemies</li><li class=\"mod\">30% increased Damage if you&#039;ve Shattered an Enemy Recently</li></ul>"},{"name":"Wisdom of the Glade","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">+30 to Intelligence</li></ul>"},{"name":"Wrecking Ball","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments</li><li class=\"mod\">10% increased Attack Speed with Two Handed Melee Weapons</li><li class=\"mod\">40% increased Stun Duration with Two Handed Melee Weapons on Enemies</li></ul>"},{"name":"Written in Blood","category":"Main Tree","tree":"Main Tree","type":"Notable","effects":"<ul><li class=\"mod\">10% increased maximum Energy Shield</li><li class=\"mod\">10% increased maximum Life</li><li class=\"mod\">+10 to Strength</li></ul>"},{"name":"Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Global Accuracy Rating</li></ul>"},{"name":"Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Global Accuracy Rating</li></ul>"},{"name":"Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+30 to Accuracy Rating</li><li class=\"mod\">10% increased Global Accuracy Rating</li></ul>"},{"name":"Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+20 to Accuracy Rating</li><li class=\"mod\">6% increased Global Accuracy Rating</li></ul>"},{"name":"Accuracy and Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Attack Damage</li><li class=\"mod\">8% increased Global Accuracy Rating</li></ul>"},{"name":"Accuracy and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed</li><li class=\"mod\">10% increased Global Accuracy Rating</li></ul>"},{"name":"Accuracy and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Global Accuracy Rating</li><li class=\"mod\">12% increased Critical Strike Chance</li></ul>"},{"name":"Accuracy and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Global Accuracy Rating</li><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Accuracy and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Global Accuracy Rating</li><li class=\"mod\">+4% to all Elemental Resistances</li></ul>"},{"name":"Aggravate Bleeding On Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% chance to Aggravate Bleeding on targets you Critically Strike with Attacks</li></ul>"},{"name":"Ailment Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Effect of Non-Damaging Ailments</li></ul>"},{"name":"Area Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Area Damage</li></ul>"},{"name":"Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Area of Effect</li></ul>"},{"name":"Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Area of Effect</li></ul>"},{"name":"Area of Effect Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Area Damage</li></ul>"},{"name":"Area of Effect per Endurance Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Area of Effect per Endurance Charge</li></ul>"},{"name":"Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Armour</li></ul>"},{"name":"Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Armour</li></ul>"},{"name":"Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Armour</li></ul>"},{"name":"Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Armour</li></ul>"},{"name":"Armour and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Armour</li><li class=\"mod\">+5% to all Elemental Resistances</li></ul>"},{"name":"Armour and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li></ul>"},{"name":"Armour and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Armour</li><li class=\"mod\">4% increased maximum Energy Shield</li></ul>"},{"name":"Armour and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Armour</li><li class=\"mod\">5% increased maximum Energy Shield</li></ul>"},{"name":"Armour and Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Evasion Rating and Armour</li><li class=\"mod\">+4% to all Elemental Resistances</li></ul>"},{"name":"Armour and Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Evasion Rating and Armour</li></ul>"},{"name":"Armour and Guard Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Armour</li><li class=\"mod\">Guard Skills have 20% increased Cooldown Recovery Rate</li></ul>"},{"name":"Armour and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Armour</li><li class=\"mod\">3% increased maximum Life</li></ul>"},{"name":"Armour and Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Armour</li><li class=\"mod\">Regenerate 0.6% of Life per second</li></ul>"},{"name":"Armour per Endurance Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Armour per Endurance Charge</li></ul>"},{"name":"Armour, Evasion and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Evasion Rating and Armour</li><li class=\"mod\">4% increased maximum Life</li></ul>"},{"name":"Armour, Evasion and Onslaught Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Evasion Rating and Armour</li><li class=\"mod\">15% increased Effect of Onslaught on you</li></ul>"},{"name":"Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed</li><li class=\"mod\">4% increased Cast Speed</li></ul>"},{"name":"Attack and Cast Speed, Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+20 to Accuracy Rating</li><li class=\"mod\">4% increased Attack and Cast Speed</li></ul>"},{"name":"Attack Area of Effect and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Global Accuracy Rating</li><li class=\"mod\">8% increased Area of Effect for Attacks</li></ul>"},{"name":"Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Attack Damage</li></ul>"},{"name":"Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Damage</li></ul>"},{"name":"Attack Damage and Attack Speed with Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attack Skills deal 10% increased Damage while holding a Shield</li><li class=\"mod\">3% increased Attack Speed while holding a Shield</li></ul>"},{"name":"Attack Damage and Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Damage</li><li class=\"mod\">0.4% of Physical Attack Damage Leeched as Life</li><li class=\"mod\">12% increased Damage with Ailments from Attack Skills</li></ul>"},{"name":"Attack Damage and Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Damage</li><li class=\"mod\">60% increased total Recovery per second from Life Leech</li><li class=\"mod\">12% increased Damage with Ailments from Attack Skills</li></ul>"},{"name":"Attack Damage and Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Damage</li><li class=\"mod\">3% increased Attack Speed</li><li class=\"mod\">12% increased Damage with Ailments from Attack Skills</li></ul>"},{"name":"Attack Damage in Blood Stance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Attack Damage while in Blood Stance</li></ul>"},{"name":"Attack Damage while Dual Wielding","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Damage while Dual Wielding</li></ul>"},{"name":"Attack Damage while holding a Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Damage while holding a Shield</li></ul>"},{"name":"Attack Damage with Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attack Skills deal 12% increased Damage while holding a Shield</li></ul>"},{"name":"Attack Ignite Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks have 15% chance to Ignite</li></ul>"},{"name":"Attack Ignite Chance and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Attack Speed</li><li class=\"mod\">Attacks have 10% chance to Ignite</li></ul>"},{"name":"Attack Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% reduced Mana Cost of Attacks</li></ul>"},{"name":"Attack Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% reduced Mana Cost of Attacks</li></ul>"},{"name":"Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Attack Speed</li></ul>"},{"name":"Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed</li></ul>"},{"name":"Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Attack Speed</li></ul>"},{"name":"Attack Speed and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Attack Speed</li><li class=\"mod\">+25 to Accuracy Rating</li></ul>"},{"name":"Attack Speed and Dexterity","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed</li><li class=\"mod\">+5 to Dexterity</li></ul>"},{"name":"Attack Speed and Poison Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Attack Speed</li><li class=\"mod\">5% increased Poison Duration</li></ul>"},{"name":"Attack Speed in Sand Stance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Attack Speed while in Sand Stance</li></ul>"},{"name":"Attack Speed per Frenzy Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% increased Attack Speed per Frenzy Charge</li></ul>"},{"name":"Aura Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Area of Effect of Aura Skills</li></ul>"},{"name":"Aura Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Aura Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased effect of Non-Curse Auras from your Skills</li></ul>"},{"name":"Avoid Interruption while Casting","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Ignore Stuns while Casting</li></ul>"},{"name":"Avoid Interruption while Casting and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% to all Elemental Resistances</li><li class=\"mod\">15% chance to Ignore Stuns while Casting</li></ul>"},{"name":"Avoid Status Ailments","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Avoid Elemental Ailments</li></ul>"},{"name":"Axe and Sword Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Axe Attacks deal 12% increased Damage with Hits and Ailments</li><li class=\"mod\">Sword Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Axe Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">18% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 18% increased Damage with Ailments</li></ul>"},{"name":"Axe Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Axe Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Axe Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 14% increased Damage with Ailments</li></ul>"},{"name":"Axe Damage and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Axe Attacks deal 10% increased Damage with Hits and Ailments</li><li class=\"mod\">10% increased Accuracy Rating with Axes</li></ul>"},{"name":"Axe Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 12% increased Damage with Ailments</li><li class=\"mod\">3% increased Attack Speed with Axes</li></ul>"},{"name":"Axe Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Axe Attacks deal 8% increased Damage with Hits and Ailments</li><li class=\"mod\">4% increased Attack Speed with Axes</li></ul>"},{"name":"Axe Damage and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Axe Attacks deal 10% increased Damage with Hits and Ailments</li><li class=\"mod\">25% increased Critical Strike Chance with Axes</li></ul>"},{"name":"Axe Damage and Impale Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Axes</li><li class=\"mod\">Axe Attacks deal 14% increased Damage with Ailments</li><li class=\"mod\">10% chance to Impale Enemies on Hit with Attacks</li></ul>"},{"name":"Banner Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Banner Skills have 12% increased Area of Effect</li></ul>"},{"name":"Banner Aura Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Banner Skills have 10% increased Aura Effect</li></ul>"},{"name":"Banner Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Banner Skills have 15% increased Duration</li></ul>"},{"name":"Banner Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Banner Skills have 20% increased Duration</li></ul>"},{"name":"Banner Maximum Valour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10 to maximum Valour</li></ul>"},{"name":"Banner Maximum Valour and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Banner Skills have 8% increased Duration</li><li class=\"mod\">+5 to maximum Valour</li></ul>"},{"name":"Banner Valour Gained","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Valour gained</li></ul>"},{"name":"Bleed and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks have 10% chance to cause Bleeding</li><li class=\"mod\">15% increased Critical Strike Chance for Attacks</li></ul>"},{"name":"Bleed Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% chance to Avoid Bleeding</li></ul>"},{"name":"Bleed Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks have 15% chance to cause Bleeding</li></ul>"},{"name":"Bleed Damage and Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks have 10% chance to cause Bleeding</li><li class=\"mod\">15% increased Damage with Bleeding</li></ul>"},{"name":"Bleed Damage Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Damage over Time Multiplier for Bleeding</li></ul>"},{"name":"Bleed Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Bleeding Duration</li></ul>"},{"name":"Blind Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Blind Enemies on Hit with Attacks</li></ul>"},{"name":"Blind Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">40% increased Blind duration</li></ul>"},{"name":"Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li></ul>"},{"name":"Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li></ul>"},{"name":"Block and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">12% increased Armour</li></ul>"},{"name":"Block and Block Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">30% increased Block Recovery</li></ul>"},{"name":"Block Chance and Attack Damage with Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+2% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">Attack Skills deal 8% increased Damage while holding a Shield</li></ul>"},{"name":"Block Recovery and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">50% increased Block Recovery</li><li class=\"mod\">50% increased Energy Shield from Equipped Shield</li></ul>"},{"name":"Bow Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Accuracy Rating with Bows</li></ul>"},{"name":"Bow Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Area of Effect while wielding a Bow</li></ul>"},{"name":"Bow Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Attack Speed with Bows</li></ul>"},{"name":"Bow Attack Speed and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed with Bows</li><li class=\"mod\">8% increased Accuracy Rating with Bows</li></ul>"},{"name":"Bow Attack Speed and Phasing","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed with Bows</li><li class=\"mod\">8% chance to gain Phasing for 4 seconds on Kill</li></ul>"},{"name":"Bow Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">18% increased Critical Strike Chance with Bows</li><li class=\"mod\">+12% to Critical Strike Multiplier with Bows</li></ul>"},{"name":"Bow Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage with Bows</li><li class=\"mod\">12% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Damage with Bows</li><li class=\"mod\">8% increased Accuracy Rating with Bows</li><li class=\"mod\">10% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage with Bows</li><li class=\"mod\">3% increased Attack Speed with Bows</li><li class=\"mod\">12% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Damage with Bows</li><li class=\"mod\">20% increased Critical Strike Chance with Bows</li><li class=\"mod\">15% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage and Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage with Bows</li><li class=\"mod\">15% increased Evasion Rating</li><li class=\"mod\">12% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Bow Damage Over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Brand Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Brand Critical Strike Chance</li></ul>"},{"name":"Brand Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Brand Damage</li></ul>"},{"name":"Brand Damage and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Brand Damage</li><li class=\"mod\">Brand Skills have 10% increased Duration</li></ul>"},{"name":"Brand Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Brand Skills have 15% increased Duration</li></ul>"},{"name":"Brand Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Brand Skills have 12% increased Duration</li></ul>"},{"name":"Brand Range and Brand Recall Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Brand Recall has 10% increased Cooldown Recovery Rate</li><li class=\"mod\">10% increased Brand Attachment range</li></ul>"},{"name":"Brand Recall Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Brand Recall has 15% increased Cooldown Recovery Rate</li></ul>"},{"name":"Burning Damage Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to Fire Damage over Time Multiplier</li></ul>"},{"name":"Burning Damage Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Fire Damage over Time Multiplier</li></ul>"},{"name":"Burning Damage Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to Fire Damage over Time Multiplier</li></ul>"},{"name":"Burning Damage Multiplier with Attacks","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Fire Damage over Time Multiplier with Attack Skills</li></ul>"},{"name":"Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Cast Speed</li></ul>"},{"name":"Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Cast Speed</li></ul>"},{"name":"Cast Speed and Spell Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Cast Speed</li><li class=\"mod\">10% increased Spell Critical Strike Chance</li></ul>"},{"name":"Chain Distance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Chaining range</li></ul>"},{"name":"Chance for Extra Fork Projectile","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Projectiles have 25% chance for an additional Projectile when Forking</li></ul>"},{"name":"Chance to Block Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+2% Chance to Block Attack Damage</li></ul>"},{"name":"Chance to Block Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% Chance to Block Spell Damage</li></ul>"},{"name":"Chance to Ignite","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% chance to Ignite</li></ul>"},{"name":"Chance to Ignite, Freeze and Shock","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Freeze, Shock and Ignite</li></ul>"},{"name":"Chance to Poison with Spells","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Poison on Hit with Spell Damage</li></ul>"},{"name":"Chance to Poison with Spells","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Poison on Hit with Spell Damage</li></ul>"},{"name":"Chance to Suppress Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% chance to Suppress Spell Damage</li></ul>"},{"name":"Channelling Skill Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Channelling Skills deal 12% increased Damage</li></ul>"},{"name":"Chaos Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Chaos Damage</li></ul>"},{"name":"Chaos Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Chaos Damage</li></ul>"},{"name":"Chaos Damage and Withered Expiry Rate","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Chaos Damage</li><li class=\"mod\">Withered you Inflict expires 10% slower</li></ul>"},{"name":"Chaos Damage over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Chaos Damage over Time</li></ul>"},{"name":"Chaos Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Chaos Damage over Time Multiplier</li></ul>"},{"name":"Chaos Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to Chaos Damage over Time Multiplier</li></ul>"},{"name":"Chaos Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+12% to Chaos Resistance</li></ul>"},{"name":"Chaos Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+13% to Chaos Resistance</li></ul>"},{"name":"Chaos Resistance and Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+7% to Chaos Resistance</li><li class=\"mod\">10% chance to Avoid being Poisoned</li><li class=\"mod\">10% chance to Avoid Bleeding</li></ul>"},{"name":"Chaos Resistance and Minion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% to Chaos Resistance</li><li class=\"mod\">Minions deal 12% increased Damage</li></ul>"},{"name":"Charge on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% chance to gain a Power, Frenzy or Endurance Charge on Kill</li></ul>"},{"name":"Chill and Freeze Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% reduced Effect of Chill on you</li><li class=\"mod\">20% reduced Freeze Duration on you</li></ul>"},{"name":"Chill Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Effect of Chill</li></ul>"},{"name":"Claw Ailment Damage and Poison Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Claw Attacks deal 15% increased Damage with Ailments</li><li class=\"mod\">10% chance to Poison on Hit with Attacks</li></ul>"},{"name":"Claw Ailment Damage and Poison Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Claw Attacks deal 15% increased Damage with Ailments</li><li class=\"mod\">5% increased Poison Duration</li></ul>"},{"name":"Claw Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Attack Speed with Claws</li></ul>"},{"name":"Claw Attack Speed and Poison Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed with Claws</li><li class=\"mod\">10% chance to Poison on Hit with Attacks</li></ul>"},{"name":"Claw Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Claws</li></ul>"},{"name":"Claw Critical Strike Chance and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Accuracy Rating with Claws</li><li class=\"mod\">20% increased Critical Strike Chance with Claws</li></ul>"},{"name":"Claw Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Claws</li><li class=\"mod\">+10% to Critical Strike Multiplier with Claws</li></ul>"},{"name":"Claw Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Critical Strike Multiplier with Claws</li></ul>"},{"name":"Claw Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Claw Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Claw Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Claw Attacks deal 8% increased Damage with Hits and Ailments</li><li class=\"mod\">4% increased Attack Speed with Claws</li></ul>"},{"name":"Cold Ailment Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Duration of Cold Ailments</li></ul>"},{"name":"Cold and Lightning Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Cold Damage</li><li class=\"mod\">8% increased Lightning Damage</li></ul>"},{"name":"Cold Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Cold Damage</li></ul>"},{"name":"Cold Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Cold Damage</li></ul>"},{"name":"Cold Damage and Cold Ailment Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Cold Damage</li><li class=\"mod\">10% increased Effect of Cold Ailments</li></ul>"},{"name":"Cold Damage and Freeze Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Cold Damage</li><li class=\"mod\">15% chance to Freeze</li></ul>"},{"name":"Cold Damage and Freeze Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Cold Damage</li><li class=\"mod\">10% chance to Freeze</li></ul>"},{"name":"Cold Damage over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Cold Damage over Time</li></ul>"},{"name":"Cold Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to Cold Damage over Time Multiplier</li></ul>"},{"name":"Cold Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to Cold Damage over Time Multiplier</li></ul>"},{"name":"Cold Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Cold Damage over Time Multiplier</li></ul>"},{"name":"Cold Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+8% to Cold Resistance</li></ul>"},{"name":"Cold Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+18% to Cold Resistance</li></ul>"},{"name":"Cold Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Cold Resistance</li></ul>"},{"name":"Consecrated Ground Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Effect of Consecrated Ground you create</li></ul>"},{"name":"Consecrated Ground Effect and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Global Accuracy Rating</li><li class=\"mod\">10% increased Effect of Consecrated Ground you create</li></ul>"},{"name":"Corpse Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Corpses you Spawn have 5% increased Maximum Life</li></ul>"},{"name":"Critical Ailment Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+14% to Damage over Time Multiplier for Ailments from Critical Strikes</li></ul>"},{"name":"Critical Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance</li></ul>"},{"name":"Critical Strike Chance per Power Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Critical Strike Chance per Power Charge</li></ul>"},{"name":"Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+12% to Critical Strike Multiplier</li></ul>"},{"name":"Critical Strike Multiplier per Power Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to Critical Strike Multiplier per Power Charge</li></ul>"},{"name":"Critical Strikes against Blinded Enemies","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Critical Strike Chance against Blinded Enemies</li></ul>"},{"name":"Curse and Chaos Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Chaos Resistance</li><li class=\"mod\">6% reduced Effect of Curses on you</li></ul>"},{"name":"Curse Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Curse Skills have 10% increased Cast Speed</li></ul>"},{"name":"Curse Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Curse Duration</li></ul>"},{"name":"Curse Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Effect of your Curses</li></ul>"},{"name":"Curse Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% increased Effect of your Curses</li></ul>"},{"name":"Curse Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% reduced Mana Cost of Curse Skills</li></ul>"},{"name":"Curse Mana Reservation Efficiency","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Mana Reservation Efficiency of Curse Aura Skills</li></ul>"},{"name":"Dagger Ailment Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Dagger Attacks deal 16% increased Damage with Ailments</li></ul>"},{"name":"Dagger Ailment Damage and Poison Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Dagger Attacks deal 20% increased Damage with Ailments</li><li class=\"mod\">15% chance to Poison on Hit with Attacks</li></ul>"},{"name":"Dagger and Claw Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Claw Attacks deal 12% increased Damage with Hits and Ailments</li><li class=\"mod\">Dagger Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Dagger Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Daggers</li></ul>"},{"name":"Dagger Critical Strike Chance and Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Daggers</li><li class=\"mod\">0.8% of Attack Damage Leeched as Life</li></ul>"},{"name":"Dagger Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">18% increased Critical Strike Chance with Daggers</li><li class=\"mod\">+14% to Critical Strike Multiplier with Daggers</li></ul>"},{"name":"Dagger Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Critical Strike Multiplier with Daggers</li></ul>"},{"name":"Dagger Critical Strike Multiplier and Poison Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Critical Strike Multiplier with Daggers</li><li class=\"mod\">5% increased Poison Duration</li></ul>"},{"name":"Dagger Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Dagger Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Dagger Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Dagger Attacks deal 8% increased Damage with Hits and Ailments</li><li class=\"mod\">4% increased Attack Speed with Daggers</li></ul>"},{"name":"Dagger Damage and Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Dagger Attacks deal 10% increased Damage with Hits and Ailments</li><li class=\"mod\">3% increased Movement Speed</li></ul>"},{"name":"Damage against Marked Enemy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Damage with Hits and Ailments against Marked Enemy</li></ul>"},{"name":"Damage and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Damage</li><li class=\"mod\">+12 to maximum Energy Shield</li></ul>"},{"name":"Damage and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage</li><li class=\"mod\">+10 to maximum Energy Shield</li></ul>"},{"name":"Damage and Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage</li><li class=\"mod\">+10 to maximum Mana</li></ul>"},{"name":"Damage and Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Damage</li><li class=\"mod\">+14 to maximum Mana</li></ul>"},{"name":"Damage if Consumed a Corpse","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Damage if you have Consumed a corpse Recently</li></ul>"},{"name":"Damage if Consumed a Corpse","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Damage if you have Consumed a corpse Recently</li></ul>"},{"name":"Damage over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Damage over Time</li></ul>"},{"name":"Damage Over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Damage over Time</li></ul>"},{"name":"Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to Damage over Time Multiplier</li></ul>"},{"name":"Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Damage over Time Multiplier</li></ul>"},{"name":"Damage Over Time Multiplier and Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% to Damage over Time Multiplier</li><li class=\"mod\">Regenerate 0.4% of Life per second</li></ul>"},{"name":"Damage while you have a Herald","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Damage while affected by a Herald</li></ul>"},{"name":"Damage with Two Handed Weapons","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage with Two Handed Weapons</li></ul>"},{"name":"Defences with Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">40% increased Defences from Equipped Shield</li></ul>"},{"name":"Dexterity","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10 to Dexterity</li></ul>"},{"name":"Dexterity","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15 to Dexterity</li></ul>"},{"name":"Dual Wield Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Accuracy Rating while Dual Wielding</li></ul>"},{"name":"Dual Wield Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed while Dual Wielding</li><li class=\"mod\">4% increased Cast Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Attack and Cast Speed and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">4% increased Attack Speed while Dual Wielding</li><li class=\"mod\">4% increased Cast Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Attack Speed and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">3% increased Attack Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Block and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">4% increased Attack Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Cast Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Cast Speed and Movement Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Cast Speed while Dual Wielding</li><li class=\"mod\">15% increased Cooldown Recovery Rate of Movement Skills</li></ul>"},{"name":"Dual Wield Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Attack Critical Strike Chance while Dual Wielding</li></ul>"},{"name":"Dual Wield Critical Strike Multiplier and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Accuracy Rating while Dual Wielding</li><li class=\"mod\">+10% to Attack Critical Strike Multiplier while Dual Wielding</li></ul>"},{"name":"Dual Wield Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attack Skills deal 12% increased Damage while Dual Wielding</li></ul>"},{"name":"Dual Wield Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attack Skills deal 10% increased Damage while Dual Wielding</li><li class=\"mod\">3% increased Attack Speed while Dual Wielding</li><li class=\"mod\">Attack Skills deal 10% increased Damage with Ailments while Dual Wielding</li></ul>"},{"name":"Dual Wield Damage and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">Attack Skills deal 10% increased Damage while Dual Wielding</li></ul>"},{"name":"Dual Wield Damage and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+2% Chance to Block Attack Damage while Dual Wielding</li><li class=\"mod\">Attack Skills deal 8% increased Damage while Dual Wielding</li></ul>"},{"name":"Dual Wield Spell Damage and Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage while Dual Wielding</li><li class=\"mod\">3% increased Movement Speed while Dual Wielding</li></ul>"},{"name":"Dual Wield Spell Damage and Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Spell Damage while Dual Wielding</li><li class=\"mod\">10% increased Spell Damage while Dual Wielding</li></ul>"},{"name":"Effect of Non-Damaging Ailments","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Effect of Non-Damaging Ailments</li></ul>"},{"name":"Elemental Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Elemental Damage</li></ul>"},{"name":"Elemental Damage and Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% to all Elemental Resistances</li><li class=\"mod\">10% increased Elemental Damage</li></ul>"},{"name":"Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% reduced Elemental Ailment Duration on you</li><li class=\"mod\">10% reduced Effect of Chill and Shock on you</li></ul>"},{"name":"Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to all Elemental Resistances</li></ul>"},{"name":"Elemental Resistances with a Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% Elemental Resistances while holding a Shield</li></ul>"},{"name":"Endurance Charge Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Endurance Charge Duration</li></ul>"},{"name":"Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Energy Shield from Equipped Shield</li></ul>"},{"name":"Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10 to maximum Energy Shield</li><li class=\"mod\">4% increased maximum Energy Shield</li></ul>"},{"name":"Energy Shield and Energy Shield Recharge Rate","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15 to maximum Energy Shield</li><li class=\"mod\">10% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Energy Shield and Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">6% increased maximum Mana</li></ul>"},{"name":"Energy Shield and Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+14 to maximum Energy Shield</li><li class=\"mod\">+16 to maximum Mana</li></ul>"},{"name":"Energy Shield and Mana Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+16 to maximum Energy Shield</li><li class=\"mod\">25% increased Mana Regeneration Rate</li></ul>"},{"name":"Energy Shield and Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased maximum Energy Shield</li><li class=\"mod\">10% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Energy Shield Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">0.3% of Spell Damage Leeched as Energy Shield</li></ul>"},{"name":"Energy Shield Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Maximum total Energy Shield Recovery per second from Leech</li></ul>"},{"name":"Energy Shield Recharge Rate","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li></ul>"},{"name":"Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Evasion Rating</li></ul>"},{"name":"Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Evasion Rating</li></ul>"},{"name":"Evasion","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Evasion Rating</li></ul>"},{"name":"Evasion and Blind Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Evasion Rating</li><li class=\"mod\">15% increased Blind Effect</li></ul>"},{"name":"Evasion and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Evasion Rating</li><li class=\"mod\">+4% to all Elemental Resistances</li></ul>"},{"name":"Evasion and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li></ul>"},{"name":"Evasion and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Energy Shield</li></ul>"},{"name":"Evasion and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Evasion Rating</li><li class=\"mod\">4% increased maximum Energy Shield</li></ul>"},{"name":"Evasion and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+30 to Evasion Rating</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Evasion and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Evasion Rating</li><li class=\"mod\">4% increased maximum Life</li></ul>"},{"name":"Evasion and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Evasion Rating</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Evasion and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+20 to Evasion Rating</li><li class=\"mod\">+14 to maximum Life</li></ul>"},{"name":"Evasion and Movement Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">15% increased Cooldown Recovery Rate of Movement Skills</li></ul>"},{"name":"Evasion and Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Evasion Rating</li><li class=\"mod\">3% increased Movement Speed</li></ul>"},{"name":"Evasion and Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Evasion Rating</li><li class=\"mod\">3% increased Movement Speed</li></ul>"},{"name":"Evasion and Phasing","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Evasion Rating</li><li class=\"mod\">10% chance to gain Phasing for 4 seconds on Kill</li></ul>"},{"name":"Evasion and Spell Suppression","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% chance to Suppress Spell Damage</li><li class=\"mod\">12% increased Evasion Rating</li></ul>"},{"name":"Evasion per Frenzy Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Evasion Rating per Frenzy Charge</li></ul>"},{"name":"Evasion Per Frenzy Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Evasion Rating per Frenzy Charge</li></ul>"},{"name":"Exerted Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Exerted Attacks deal 20% increased Damage</li></ul>"},{"name":"Faster Ailments","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Damaging Ailments deal damage 5% faster</li></ul>"},{"name":"Faster Bleeding","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Bleeding you inflict deals Damage 5% faster</li></ul>"},{"name":"Faster Ignite","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Ignites you inflict deal Damage 5% faster</li></ul>"},{"name":"Fire and Cold Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Fire Damage</li><li class=\"mod\">8% increased Cold Damage</li></ul>"},{"name":"Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Fire Damage</li></ul>"},{"name":"Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Fire Damage</li></ul>"},{"name":"Fire Damage and Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Fire Damage</li><li class=\"mod\">8% increased Area of Effect</li></ul>"},{"name":"Fire Damage and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Fire Damage</li><li class=\"mod\">3% increased Cast Speed</li></ul>"},{"name":"Fire Damage and Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Fire Damage</li><li class=\"mod\">Regenerate 0.4% of Life per second</li></ul>"},{"name":"Fire Damage over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Burning Damage</li></ul>"},{"name":"Fire Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+8% to Fire Resistance</li></ul>"},{"name":"Fire Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+18% to Fire Resistance</li></ul>"},{"name":"Fire Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Fire Resistance</li></ul>"},{"name":"Flask and Tincture Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Flasks applied to you have 5% increased Effect</li><li class=\"mod\">Tinctures applied to you have 5% increased Effect</li></ul>"},{"name":"Flask Charges against Marked Enemy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Marked Enemy grants 20% increased Flask Charges to you</li></ul>"},{"name":"Flask Charges Gained","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Flask Charges gained</li></ul>"},{"name":"Flask Charges Used","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% reduced Flask Charges used</li></ul>"},{"name":"Flask Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Flask Effect Duration</li></ul>"},{"name":"Flask Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Flask Effect Duration</li></ul>"},{"name":"Flask Effect Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Flask Effect Duration</li></ul>"},{"name":"Flask Effect Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Flask Effect Duration</li></ul>"},{"name":"Forking Angle","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">50% reduced Projectile Fork angle</li></ul>"},{"name":"Forking Angle","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">50% increased Projectile Fork angle</li></ul>"},{"name":"Fortification Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">40% increased Fortification Duration</li></ul>"},{"name":"Fortification Gain","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Fortifying Hits grant 40% increased Fortification</li></ul>"},{"name":"Fortify on Melee Stun","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Melee Hits which Stun have 10% chance to Fortify</li></ul>"},{"name":"Freeze and Chill Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% chance to Avoid being Chilled</li><li class=\"mod\">20% chance to Avoid being Frozen</li></ul>"},{"name":"Freeze Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Freeze</li></ul>"},{"name":"Frenzy Charge Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Frenzy Charge Duration</li></ul>"},{"name":"Golem Life and Buff Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Effect of Buffs granted by your Golems</li><li class=\"mod\">Golems have 15% increased Maximum Life</li></ul>"},{"name":"Herald Buff Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Effect of Herald Buffs on you</li></ul>"},{"name":"Hex Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Area of Effect of Hex Skills</li></ul>"},{"name":"Ignite and Bleed Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Ignite Duration on Enemies</li><li class=\"mod\">25% increased Bleeding Duration</li></ul>"},{"name":"Ignite Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% chance to Avoid being Ignited</li></ul>"},{"name":"Ignite Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Ignite</li></ul>"},{"name":"Ignite Chance and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Ignite Duration on Enemies</li><li class=\"mod\">15% chance to Ignite</li></ul>"},{"name":"Ignite Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% reduced Ignite Duration on you</li></ul>"},{"name":"Impale Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Impale Enemies on Hit with Attacks</li></ul>"},{"name":"Impale Chance and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% increased Attack Speed</li><li class=\"mod\">5% chance to Impale Enemies on Hit with Attacks</li></ul>"},{"name":"Impale Chance and Physical Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Attack Physical Damage</li><li class=\"mod\">5% chance to Impale Enemies on Hit with Attacks</li></ul>"},{"name":"Impale Chance with Two Handed Weapons","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Impale Enemies on Hit with Two Handed Weapons</li></ul>"},{"name":"Impale Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Impale Effect</li></ul>"},{"name":"Impale Effect with Two Handed Weapons","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Effect of Impales you inflict with Two Handed Weapons</li></ul>"},{"name":"Increased Energy Shield Leeched","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased total Recovery per second from Energy Shield Leech</li></ul>"},{"name":"Increased Energy Shield Leeched","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">80% increased total Recovery per second from Energy Shield Leech</li></ul>"},{"name":"Intelligence","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10 to Intelligence</li></ul>"},{"name":"Intelligence","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15 to Intelligence</li></ul>"},{"name":"Knockback Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Knock Enemies Back on hit</li></ul>"},{"name":"Knockback Distance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Knockback Distance</li></ul>"},{"name":"Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased maximum Life</li></ul>"},{"name":"Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Life</li></ul>"},{"name":"Life and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Armour</li><li class=\"mod\">4% increased maximum Life</li></ul>"},{"name":"Life and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+30 to Armour</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Life and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Armour</li><li class=\"mod\">4% increased maximum Life</li></ul>"},{"name":"Life and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+20 to Armour</li><li class=\"mod\">+16 to maximum Life</li></ul>"},{"name":"Life and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Armour</li><li class=\"mod\">4% increased maximum Life</li></ul>"},{"name":"Life and Elemental Ailment Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Life</li><li class=\"mod\">4% chance to Avoid Elemental Ailments</li></ul>"},{"name":"Life and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Life</li><li class=\"mod\">+3% to all Elemental Resistances</li></ul>"},{"name":"Life and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Life and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Energy Shield</li><li class=\"mod\">5% increased maximum Life</li></ul>"},{"name":"Life and Energy Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Energy Shield</li><li class=\"mod\">3% increased maximum Life</li></ul>"},{"name":"Life and Energy Shield on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 15 Life per Enemy Killed</li><li class=\"mod\">Gain 15 Energy Shield per Enemy Killed</li></ul>"},{"name":"Life and Flasks","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Life</li><li class=\"mod\">10% increased Life Recovery from Flasks</li></ul>"},{"name":"Life and Life on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Life</li><li class=\"mod\">Gain 10 Life per Enemy Killed</li></ul>"},{"name":"Life and Mana Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">0.4% of Attack Damage Leeched as Life</li><li class=\"mod\">0.4% of Attack Damage Leeched as Mana</li></ul>"},{"name":"Life and Mana on Hit","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 4 Life per Enemy Hit with Attacks</li><li class=\"mod\">Gain 2 Mana per Enemy Hit with Attacks</li></ul>"},{"name":"Life and Mana on Kill against Cursed Enemies","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Recover 1% of Mana when you Kill a Cursed Enemy</li><li class=\"mod\">Recover 1% of Life when you Kill a Cursed Enemy</li></ul>"},{"name":"Life and Mana recovery from Flasks","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Life Recovery from Flasks</li><li class=\"mod\">10% increased Mana Recovery from Flasks</li></ul>"},{"name":"Life and Reduced Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Life</li><li class=\"mod\">3% reduced Cost of Skills</li></ul>"},{"name":"Life and Strength","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+12 to maximum Life</li><li class=\"mod\">+5 to Strength</li></ul>"},{"name":"Life and Stun Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Life</li><li class=\"mod\">8% chance to Avoid being Stunned</li></ul>"},{"name":"Life Flask Charge Gain","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Life Flasks gain 1 Charge every 3 seconds</li></ul>"},{"name":"Life Flasks and Flask Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Life Recovery from Flasks</li><li class=\"mod\">10% increased Flask Effect Duration</li></ul>"},{"name":"Life Gain on Hit","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 5 Life per Enemy Hit with Attacks</li></ul>"},{"name":"Life Gain on Hit","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 6 Life per Enemy Hit with Attacks</li></ul>"},{"name":"Life Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">0.4% of Attack Damage Leeched as Life</li></ul>"},{"name":"Life Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Maximum total Life Recovery per second from Leech</li></ul>"},{"name":"Life Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">0.6% of Physical Attack Damage Leeched as Life</li></ul>"},{"name":"Life Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">0.5% of Attack Damage Leeched as Life</li></ul>"},{"name":"Life Leech and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Attack Speed</li><li class=\"mod\">0.4% of Physical Attack Damage Leeched as Life</li></ul>"},{"name":"Life Leech Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">60% increased total Recovery per second from Life Leech</li></ul>"},{"name":"Life Leech Speed and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Attack Speed</li><li class=\"mod\">40% increased total Recovery per second from Life Leech</li></ul>"},{"name":"Life on Kill against Cursed Enemies","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Recover 2% of Life when you Kill a Cursed Enemy</li></ul>"},{"name":"Life on Kill and Recoup","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 15 Life per Enemy Killed</li><li class=\"mod\">4% of Damage taken Recouped as Life</li></ul>"},{"name":"Life Recoup","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% of Damage taken Recouped as Life</li></ul>"},{"name":"Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Regenerate 0.6% of Life per second</li></ul>"},{"name":"Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Regenerate 0.5% of Life per second</li></ul>"},{"name":"Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Regenerate 0.3% of Life per second</li></ul>"},{"name":"Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Regenerate 0.8% of Life per second</li></ul>"},{"name":"Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Regenerate 0.4% of Life per second</li></ul>"},{"name":"Life Regeneration per Endurance Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Regenerate 0.2% of Life per second per Endurance Charge</li></ul>"},{"name":"Lightning Ailment Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Effect of Lightning Ailments</li></ul>"},{"name":"Lightning Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+12% to Critical Strike Multiplier with Lightning Skills</li></ul>"},{"name":"Lightning Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Lightning Damage</li></ul>"},{"name":"Lightning Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Lightning Damage</li></ul>"},{"name":"Lightning Damage and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Lightning Damage</li><li class=\"mod\">3% increased Cast Speed</li></ul>"},{"name":"Lightning Damage and Shock Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Lightning Damage</li><li class=\"mod\">10% chance to Shock</li></ul>"},{"name":"Lightning Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+8% to Lightning Resistance</li></ul>"},{"name":"Lightning Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+18% to Lightning Resistance</li></ul>"},{"name":"Lightning Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Lightning Resistance</li></ul>"},{"name":"Link Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Link Skills have 10% increased Cast Speed</li></ul>"},{"name":"Link Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Link Skills have 15% increased Skill Effect Duration</li></ul>"},{"name":"Link Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Link Skills have 5% increased Buff Effect</li></ul>"},{"name":"Link Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% reduced Mana Cost of Link Skills</li></ul>"},{"name":"Mace and Staff Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Staff Attacks deal 12% increased Damage with Hits and Ailments</li><li class=\"mod\">Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Mace Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Maces or Sceptres</li></ul>"},{"name":"Mace Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Critical Strike Chance with Maces or Sceptres</li><li class=\"mod\">+16% to Critical Strike Multiplier with Maces or Sceptres</li></ul>"},{"name":"Mace Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Critical Strike Multiplier with Maces or Sceptres</li></ul>"},{"name":"Mace Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 14% increased Damage with Ailments</li></ul>"},{"name":"Mace Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments</li></ul>"},{"name":"Mace Damage and Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments</li><li class=\"mod\">8% increased Area of Effect</li></ul>"},{"name":"Mace Damage and Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 14% increased Damage with Ailments</li><li class=\"mod\">8% increased Area of Effect</li></ul>"},{"name":"Mace Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments</li><li class=\"mod\">3% increased Attack Speed with Maces or Sceptres</li></ul>"},{"name":"Mace Damage and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 10% increased Damage with Ailments</li><li class=\"mod\">20% increased Critical Strike Chance with Maces or Sceptres</li></ul>"},{"name":"Mace Damage and Reduced Enemy Stun Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 16% increased Damage with Ailments</li><li class=\"mod\">10% reduced Enemy Stun Threshold with Maces or Sceptres</li></ul>"},{"name":"Mace Damage and Reduced Enemy Stun Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 16% increased Damage with Ailments</li><li class=\"mod\">5% reduced Enemy Stun Threshold with Maces or Sceptres</li></ul>"},{"name":"Mace Damage and Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 16% increased Damage with Ailments</li><li class=\"mod\">10% chance to double Stun Duration</li></ul>"},{"name":"Mace Damage and Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 16% increased Damage with Ailments</li><li class=\"mod\">20% increased Stun Duration on Enemies</li></ul>"},{"name":"Mace Damage and Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Maces or Sceptres</li><li class=\"mod\">Mace or Sceptre Attacks deal 12% increased Damage with Ailments</li><li class=\"mod\">10% increased Stun Duration on Enemies</li></ul>"},{"name":"Mace Elemental Damage and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Accuracy Rating with Maces or Sceptres</li><li class=\"mod\">12% increased Elemental Damage with Maces or Sceptres</li></ul>"},{"name":"Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li></ul>"},{"name":"Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+20 to maximum Mana</li><li class=\"mod\">10% increased maximum Mana</li></ul>"},{"name":"Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Mana</li></ul>"},{"name":"Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+25 to maximum Mana</li><li class=\"mod\">10% increased maximum Mana</li></ul>"},{"name":"Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased maximum Mana</li></ul>"},{"name":"Mana and Arcane Surge Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">20% increased Effect of Arcane Surge on you</li></ul>"},{"name":"Mana and Aura Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">10% increased Area of Effect of Aura Skills</li></ul>"},{"name":"Mana and Flask Charges Gained","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">10% increased Flask Charges gained</li></ul>"},{"name":"Mana and Flask Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">Flasks applied to you have 5% increased Effect</li></ul>"},{"name":"Mana and Flasks","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased maximum Mana</li><li class=\"mod\">15% increased Mana Recovery from Flasks</li></ul>"},{"name":"Mana and Guard Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased maximum Mana</li><li class=\"mod\">Guard Skills have 20% increased Cooldown Recovery Rate</li></ul>"},{"name":"Mana and Increased Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased maximum Mana</li><li class=\"mod\">5% increased Mana Cost of Skills</li></ul>"},{"name":"Mana and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Life</li><li class=\"mod\">8% increased maximum Mana</li></ul>"},{"name":"Mana and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Life</li><li class=\"mod\">5% increased maximum Mana</li></ul>"},{"name":"Mana and Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Mana Regeneration Rate</li><li class=\"mod\">Regenerate 0.4% of Life per second</li></ul>"},{"name":"Mana and Mana on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased maximum Mana</li><li class=\"mod\">Gain 15 Mana per Enemy Killed</li></ul>"},{"name":"Mana and Mana Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">10% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana and Reduced Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased maximum Mana</li><li class=\"mod\">3% reduced Mana Cost of Skills</li></ul>"},{"name":"Mana and Reduced Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased maximum Mana</li><li class=\"mod\">4% reduced Mana Cost of Skills</li></ul>"},{"name":"Mana and Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% Chance to Block Spell Damage</li><li class=\"mod\">5% increased maximum Mana</li></ul>"},{"name":"Mana and Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage</li><li class=\"mod\">5% increased maximum Mana</li></ul>"},{"name":"Mana Flask Charge Gain","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mana Flasks gain 1 Charge every 3 seconds</li></ul>"},{"name":"Mana Flasks","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Mana Recovery from Flasks</li><li class=\"mod\">5% increased Flask Charges gained</li></ul>"},{"name":"Mana Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">0.4% of Attack Damage Leeched as Mana</li></ul>"},{"name":"Mana Leech Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">60% increased total Recovery per second from Mana Leech</li></ul>"},{"name":"Mana on Hit","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 3 Mana per Enemy Hit with Attacks</li></ul>"},{"name":"Mana on Kill against Cursed Enemies","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Recover 2% of Mana when you Kill a Cursed Enemy</li></ul>"},{"name":"Mana Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration and Intelligence","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Mana Regeneration Rate</li><li class=\"mod\">+5 to Intelligence</li></ul>"},{"name":"Mana Regeneration and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased maximum Life</li><li class=\"mod\">10% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+14 to maximum Life</li><li class=\"mod\">20% increased Mana Regeneration Rate</li></ul>"},{"name":"Mana Regeneration and Reduced Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Mana Regeneration Rate</li><li class=\"mod\">5% reduced Mana Cost of Skills</li></ul>"},{"name":"Mana Regeneration per Power Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Mana Regeneration Rate per Power Charge</li></ul>"},{"name":"Mark Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mark Skills have 10% increased Cast Speed</li></ul>"},{"name":"Mark Cast Speed and Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mark Skills have 5% increased Cast Speed</li><li class=\"mod\">5% reduced Mana Cost of Mark Skills</li></ul>"},{"name":"Mark Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Effect of your Marks</li></ul>"},{"name":"Mark Mana Cost","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% reduced Mana Cost of Mark Skills</li></ul>"},{"name":"Maximum Cold Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+1% to maximum Cold Resistance</li></ul>"},{"name":"Maximum Fire Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+1% to maximum Fire Resistance</li></ul>"},{"name":"Maximum Fortification","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+1 to maximum Fortification</li></ul>"},{"name":"Maximum Lightning Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+1% to maximum Lightning Resistance</li></ul>"},{"name":"Maximum Rage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3 to Maximum Rage</li></ul>"},{"name":"Maximum Rage and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Armour</li><li class=\"mod\">+2 to Maximum Rage</li></ul>"},{"name":"Melee Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Melee Skills have 10% increased Area of Effect</li></ul>"},{"name":"Melee Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Melee Attack Speed</li></ul>"},{"name":"Melee Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Melee Attack Speed</li></ul>"},{"name":"Melee Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Melee Critical Strike Chance</li></ul>"},{"name":"Melee Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Melee Critical Strike Chance</li></ul>"},{"name":"Melee Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Melee Critical Strike Chance</li><li class=\"mod\">+10% to Melee Critical Strike Multiplier</li></ul>"},{"name":"Melee Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+12% to Melee Critical Strike Multiplier</li></ul>"},{"name":"Melee Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10% to Melee Critical Strike Multiplier</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks with Melee Weapons deal 4% increased Damage with Ailments</li><li class=\"mod\">4% increased Melee Physical Damage</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Melee Damage</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Melee Physical Damage</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Melee Physical Damage</li></ul>"},{"name":"Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks with Melee Weapons deal 12% increased Damage with Ailments</li><li class=\"mod\">12% increased Melee Physical Damage</li></ul>"},{"name":"Melee Damage and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+16 to maximum Life</li><li class=\"mod\">16% increased Melee Physical Damage</li></ul>"},{"name":"Melee Damage and Strike Range","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Melee Damage</li><li class=\"mod\">+0.1 metres to Melee Strike Range</li></ul>"},{"name":"Mine Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Skills used by Mines have 10% increased Area of Effect</li></ul>"},{"name":"Mine Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Critical Strike Chance with Mines</li></ul>"},{"name":"Mine Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Mines</li><li class=\"mod\">+10% to Critical Strike Multiplier with Mines</li></ul>"},{"name":"Mine Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Critical Strike Chance with Mines</li><li class=\"mod\">+8% to Critical Strike Multiplier with Mines</li></ul>"},{"name":"Mine Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15% to Critical Strike Multiplier with Mines</li></ul>"},{"name":"Mine Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Mine Damage</li></ul>"},{"name":"Mine Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Mine Damage</li></ul>"},{"name":"Mine Damage and Reservation Efficiency","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Mine Damage</li><li class=\"mod\">10% increased Mana Reservation Efficiency of Skills that throw Mines</li></ul>"},{"name":"Mine Detonation Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Mines have 20% increased Detonation Speed</li></ul>"},{"name":"Mine Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Mine Duration</li></ul>"},{"name":"Mine Throwing Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Mine Throwing Speed</li></ul>"},{"name":"Minion Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 4% increased Attack Speed</li><li class=\"mod\">Minions have 4% increased Cast Speed</li></ul>"},{"name":"Minion Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have +12% Chance to Block Attack Damage</li></ul>"},{"name":"Minion Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 25% increased Critical Strike Chance</li></ul>"},{"name":"Minion Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 20% increased Critical Strike Chance</li></ul>"},{"name":"Minion Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have +20% to Critical Strike Multiplier</li></ul>"},{"name":"Minion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 16% increased Damage</li></ul>"},{"name":"Minion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Minion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 15% increased Damage</li></ul>"},{"name":"Minion Damage and Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 10% increased Damage</li><li class=\"mod\">Minions have 3% increased Attack Speed</li><li class=\"mod\">Minions have 3% increased Cast Speed</li></ul>"},{"name":"Minion Damage and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 12% increased Damage</li><li class=\"mod\">12% increased Minion Duration</li></ul>"},{"name":"Minion Damage and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 5% increased maximum Life</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Minion Damage while you have a Herald","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 10% increased Damage while you are affected by a Herald</li></ul>"},{"name":"Minion Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 12% increased maximum Life</li></ul>"},{"name":"Minion Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 10% increased maximum Life</li></ul>"},{"name":"Minion Life and Chaos Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 8% increased maximum Life</li><li class=\"mod\">Minions have +13% to Chaos Resistance</li></ul>"},{"name":"Minion Life and Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 10% increased maximum Life</li><li class=\"mod\">Minions deal 10% increased Damage</li></ul>"},{"name":"Minion Life and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 8% increased maximum Life</li><li class=\"mod\">Minions have +8% to all Elemental Resistances</li></ul>"},{"name":"Minion Life and Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have 8% increased maximum Life</li><li class=\"mod\">Minions have 8% additional Physical Damage Reduction</li></ul>"},{"name":"Minion Life Regeneration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions Regenerate 1.5% of Life per second</li></ul>"},{"name":"Minion Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions have +12% Chance to Block Spell Damage</li></ul>"},{"name":"Movement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Movement Speed</li></ul>"},{"name":"Movement Speed and Spell Suppression","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% chance to Suppress Spell Damage</li><li class=\"mod\">3% increased Movement Speed</li></ul>"},{"name":"Movement Speed per Frenzy Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">2% increased Movement Speed per Frenzy Charge</li></ul>"},{"name":"One Handed Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks with One Handed Weapons deal 20% increased Damage with Ailments</li><li class=\"mod\">14% increased Damage with One Handed Weapons</li></ul>"},{"name":"One Handed Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with One Handed Melee Weapons</li><li class=\"mod\">Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments</li></ul>"},{"name":"Physical and Chaos Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Chaos Damage</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical and Chaos Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Chaos Damage</li><li class=\"mod\">12% increased Physical Damage</li></ul>"},{"name":"Physical and Chaos Damage and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Chaos Damage</li><li class=\"mod\">+12 to maximum Life</li><li class=\"mod\">14% increased Physical Damage</li></ul>"},{"name":"Physical and Elemental Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Elemental Damage</li><li class=\"mod\">8% increased Physical Damage</li></ul>"},{"name":"Physical and Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Fire Damage</li><li class=\"mod\">8% increased Physical Damage</li></ul>"},{"name":"Physical and Lightning Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Lightning Damage</li><li class=\"mod\">8% increased Physical Damage</li></ul>"},{"name":"Physical and Minion Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Minions deal 10% increased Damage</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Attack Physical Damage</li></ul>"},{"name":"Physical Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Attack Physical Damage</li></ul>"},{"name":"Physical Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Attack Physical Damage</li></ul>"},{"name":"Physical Attack Damage and Life","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Attack Physical Damage</li><li class=\"mod\">+14 to maximum Life</li></ul>"},{"name":"Physical Bow Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Bows</li><li class=\"mod\">14% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Physical Bow Damage and Stun Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Physical Damage with Bows</li><li class=\"mod\">10% reduced Enemy Stun Threshold with Bows</li><li class=\"mod\">10% increased Damage Over Time with Bow Skills</li></ul>"},{"name":"Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Physical Damage</li></ul>"},{"name":"Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage</li></ul>"},{"name":"Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Attack and Cast Speed</li><li class=\"mod\">8% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Ignore Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Hits have 10% chance to ignore Enemy Physical Damage Reduction</li><li class=\"mod\">14% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Overwhelm","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Hits have 10% chance to ignore Enemy Physical Damage Reduction</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage and Strength","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5 to Strength</li><li class=\"mod\">10% increased Physical Damage</li></ul>"},{"name":"Physical Damage as Extra Cold Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 4% of Physical Damage as Extra Cold Damage</li></ul>"},{"name":"Physical Damage as Extra Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 4% of Physical Damage as Extra Fire Damage</li></ul>"},{"name":"Physical Damage over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage over Time</li></ul>"},{"name":"Physical Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Physical Damage over Time Multiplier</li></ul>"},{"name":"Physical Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% to Physical Damage over Time Multiplier</li></ul>"},{"name":"Pierce","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Projectiles Pierce an additional Target</li></ul>"},{"name":"Poison Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% chance to Avoid being Poisoned</li></ul>"},{"name":"Poison Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Poison on Hit</li></ul>"},{"name":"Poison Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Poison on Hit with Attacks</li></ul>"},{"name":"Poison Chance and Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to Damage over Time Multiplier for Poison</li><li class=\"mod\">10% chance to Poison on Hit with Attacks</li></ul>"},{"name":"Poison Chance and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Poison Duration</li><li class=\"mod\">10% chance to Poison on Hit</li></ul>"},{"name":"Poison Damage and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">3% increased Cast Speed</li><li class=\"mod\">15% increased Damage with Poison</li></ul>"},{"name":"Poison Damage and Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to Damage over Time Multiplier for Poison</li><li class=\"mod\">10% chance to Poison on Hit with Attacks</li></ul>"},{"name":"Poison Damage Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Damage over Time Multiplier for Poison</li></ul>"},{"name":"Power Charge Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Power Charge Duration</li></ul>"},{"name":"Projectile Attack Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Projectile Attack Skills have 20% increased Critical Strike Chance</li></ul>"},{"name":"Projectile Attack Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Projectile Attack Skills have 25% increased Critical Strike Chance</li></ul>"},{"name":"Projectile Attack Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Projectile Attack Skills have 10% increased Critical Strike Chance</li><li class=\"mod\">Projectile Attack Skills have +10% to Critical Strike Multiplier</li></ul>"},{"name":"Projectile Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+30 to Accuracy Rating</li><li class=\"mod\">16% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage and Dexterity","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Projectile Damage</li><li class=\"mod\">+5 to Dexterity</li></ul>"},{"name":"Projectile Damage and Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Projectile Speed</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Projectile Damage and Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% reduced Projectile Speed</li><li class=\"mod\">10% increased Projectile Damage</li></ul>"},{"name":"Rage on Hit","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 1 Rage on Melee Hit</li></ul>"},{"name":"Reduced Skill Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% reduced Skill Effect Duration</li></ul>"},{"name":"Reservation Efficiency","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Mana Reservation Efficiency of Skills</li></ul>"},{"name":"Reservation Efficiency","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Reservation Efficiency of Skills</li></ul>"},{"name":"Reservation Efficiency","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Mana Reservation Efficiency of Skills</li></ul>"},{"name":"Reservation Efficiency of Heralds","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Mana Reservation Efficiency of Herald Skills</li></ul>"},{"name":"Retaliation Skill Area Of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills have 15% increased Area of Effect</li></ul>"},{"name":"Retaliation Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills have 15% increased Cooldown Recovery Rate</li></ul>"},{"name":"Retaliation Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills have 12% increased Cooldown Recovery Rate</li></ul>"},{"name":"Retaliation Skill Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills deal 20% increased Damage</li></ul>"},{"name":"Retaliation Skill Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills deal 16% increased Damage</li></ul>"},{"name":"Retaliation Skill Damage and Shield Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">Retaliation Skills deal 12% increased Damage</li></ul>"},{"name":"Retaliation Skill Damage and Stun Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills deal 15% increased Damage</li><li class=\"mod\">Retaliation Skills have 10% reduced Enemy Stun Threshold</li></ul>"},{"name":"Retaliation Skill Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills have 8% increased Speed</li></ul>"},{"name":"Retaliation Skill Speed and Shield Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">Retaliation Skills have 6% increased Speed</li></ul>"},{"name":"Retaliation Skill Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills have 25% increased Stun Duration on Enemies</li></ul>"},{"name":"Retaliation Skill Usable Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Retaliation Skills become Usable for 20% longer</li></ul>"},{"name":"Shield Block and Block Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">30% increased Block Recovery</li></ul>"},{"name":"Shield Block and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">+4% Elemental Resistances while holding a Shield</li></ul>"},{"name":"Shield Block and Elemental Resistances with a Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">+3% Elemental Resistances while holding a Shield</li></ul>"},{"name":"Shield Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Cast Speed while holding a Shield</li></ul>"},{"name":"Shield Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Attack Damage while holding a Shield</li><li class=\"mod\">Attack Skills deal 12% increased Damage with Ailments while holding a Shield</li></ul>"},{"name":"Shield Damage and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while holding a Shield</li><li class=\"mod\">10% increased Physical Attack Damage while holding a Shield</li><li class=\"mod\">Attack Skills deal 10% increased Damage with Ailments while holding a Shield</li></ul>"},{"name":"Shield Damage and Defences","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Attack Damage while holding a Shield</li><li class=\"mod\">Attack Skills deal 14% increased Damage with Ailments while holding a Shield</li><li class=\"mod\">30% increased Defences from Equipped Shield</li></ul>"},{"name":"Shield Defences","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">50% increased Defences from Equipped Shield</li></ul>"},{"name":"Shield Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% Chance to Block Spell Damage while holding a Shield</li></ul>"},{"name":"Shield Spell Block and Elemental Resistances with a Shield","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">+3% Elemental Resistances while holding a Shield</li></ul>"},{"name":"Shield Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Spell Damage while holding a Shield</li></ul>"},{"name":"Shield Spell Damage and Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">8% increased Spell Damage while holding a Shield</li></ul>"},{"name":"Shock Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% chance to Avoid being Shocked</li></ul>"},{"name":"Shock Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Shock</li></ul>"},{"name":"Shock Resistance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% reduced Effect of Shock on you</li></ul>"},{"name":"Skill Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Skill Effect Duration</li></ul>"},{"name":"Slower Mana Burn","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Tinctures applied to you have 5% reduced Mana Burn rate</li></ul>"},{"name":"Slower Rage Decay","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Inherent loss of Rage is 10% slower</li></ul>"},{"name":"Slower Rage Decay and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Armour</li><li class=\"mod\">Inherent loss of Rage is 8% slower</li></ul>"},{"name":"Spell Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Spell Skills have 10% increased Area of Effect</li></ul>"},{"name":"Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% chance to Block Spell Damage while holding a Staff or Shield</li></ul>"},{"name":"Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% chance to Block Spell Damage while holding a Staff or Shield</li></ul>"},{"name":"Spell Block and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to all Elemental Resistances</li><li class=\"mod\">+3% chance to Block Spell Damage while holding a Staff or Shield</li></ul>"},{"name":"Spell Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Spell Critical Strike Chance</li></ul>"},{"name":"Spell Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Spell Critical Strike Chance</li></ul>"},{"name":"Spell Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10% to Critical Strike Multiplier for Spell Damage</li></ul>"},{"name":"Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Spell Damage</li></ul>"},{"name":"Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage</li></ul>"},{"name":"Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Spell Damage</li></ul>"},{"name":"Spell Damage and Intelligence","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage</li><li class=\"mod\">+5 to Intelligence</li></ul>"},{"name":"Spell Damage and Mana","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Spell Damage</li><li class=\"mod\">+16 to maximum Mana</li></ul>"},{"name":"Spell Damage and Stun Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage</li><li class=\"mod\">10% increased Stun and Block Recovery</li></ul>"},{"name":"Spell Damage Over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Damage Over Time with Spell Skills</li></ul>"},{"name":"Spell Damage Over Time","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Damage Over Time with Spell Skills</li></ul>"},{"name":"Spell Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to Damage Over Time Multiplier with Spell Skills</li></ul>"},{"name":"Spell Damage Over Time Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+6% to Damage Over Time Multiplier with Spell Skills</li></ul>"},{"name":"Spell Damage Over Time Multiplier and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% to Damage Over Time Multiplier with Spell Skills</li><li class=\"mod\">6% increased Skill Effect Duration</li></ul>"},{"name":"Spell Damage per Power Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Spell Damage per Power Charge</li></ul>"},{"name":"Spell Suppression","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+8% chance to Suppress Spell Damage</li></ul>"},{"name":"Spell Suppression and Energy Shield Recharge Rate","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% chance to Suppress Spell Damage</li><li class=\"mod\">10% increased Energy Shield Recharge Rate</li></ul>"},{"name":"Spell Suppression and Life Flask Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+5% chance to Suppress Spell Damage</li><li class=\"mod\">12% increased Life Recovery from Flasks</li></ul>"},{"name":"Staff Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Accuracy Rating with Staves</li></ul>"},{"name":"Staff Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Area of Effect while wielding a Staff</li></ul>"},{"name":"Staff Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Area of Effect while wielding a Staff</li></ul>"},{"name":"Staff Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+3% Chance to Block Attack Damage while wielding a Staff</li><li class=\"mod\">+3% Chance to Block Spell Damage while wielding a Staff</li></ul>"},{"name":"Staff Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% Chance to Block Attack Damage while wielding a Staff</li></ul>"},{"name":"Staff Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Global Critical Strike Chance while wielding a Staff</li></ul>"},{"name":"Staff Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Global Critical Strike Chance while wielding a Staff</li></ul>"},{"name":"Staff Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Global Critical Strike Chance while wielding a Staff</li><li class=\"mod\">+10% to Global Critical Strike Multiplier while wielding a Staff</li></ul>"},{"name":"Staff Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Staves</li><li class=\"mod\">+12% to Critical Strike Multiplier with Staves</li></ul>"},{"name":"Staff Damage and Armour","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Staff Attacks deal 15% increased Damage with Hits and Ailments</li><li class=\"mod\">15% increased Armour</li></ul>"},{"name":"Staff Damage and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Staff Attacks deal 10% increased Damage with Hits and Ailments</li><li class=\"mod\">+2% Chance to Block Attack Damage while wielding a Staff</li></ul>"},{"name":"Staff Damage and Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Staff Attacks deal 16% increased Damage with Hits and Ailments</li><li class=\"mod\">10% increased Stun Duration with Staves on Enemies</li></ul>"},{"name":"Staff Elemental Damage and Penetration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Elemental Damage with Staves</li><li class=\"mod\">Damage with Weapons Penetrates 2% Elemental Resistances</li></ul>"},{"name":"Staff Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+4% Chance to Block Spell Damage while wielding a Staff</li></ul>"},{"name":"Staff Spell Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Spell Damage while wielding a Staff</li></ul>"},{"name":"Staff Spell Damage and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage while wielding a Staff</li><li class=\"mod\">+3% Chance to Block Attack Damage while wielding a Staff</li></ul>"},{"name":"Staff Spell Damage and Spell Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Spell Damage while wielding a Staff</li><li class=\"mod\">+3% Chance to Block Spell Damage while wielding a Staff</li></ul>"},{"name":"Stance Reservation Efficiency","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Mana Reservation Efficiency of Stance Skills</li></ul>"},{"name":"Stance Skill Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Cooldown Recovery Rate for Stance Skills</li></ul>"},{"name":"Strength","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+10 to Strength</li></ul>"},{"name":"Strength","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+15 to Strength</li></ul>"},{"name":"Stun Avoidance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% chance to Avoid being Stunned</li></ul>"},{"name":"Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Stun Duration on Enemies</li></ul>"},{"name":"Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Stun Duration on Enemies</li></ul>"},{"name":"Stun Duration per Endurance Charge","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Stun Duration on Enemies per Endurance Charge</li></ul>"},{"name":"Stun Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Stun and Block Recovery</li></ul>"},{"name":"Stun Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Stun Threshold</li></ul>"},{"name":"Stun Threshold Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% reduced Enemy Stun Threshold</li></ul>"},{"name":"Sword Accuracy and Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">6% increased Accuracy Rating with Swords</li><li class=\"mod\">20% increased Critical Strike Chance with Swords</li></ul>"},{"name":"Sword Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Critical Strike Chance with Swords</li></ul>"},{"name":"Sword Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Swords</li><li class=\"mod\">+10% to Critical Strike Multiplier with Swords</li></ul>"},{"name":"Sword Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+12% to Critical Strike Multiplier with Swords</li></ul>"},{"name":"Sword Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with Swords</li><li class=\"mod\">Sword Attacks deal 16% increased Damage with Ailments</li></ul>"},{"name":"Sword Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Swords</li><li class=\"mod\">Sword Attacks deal 14% increased Damage with Ailments</li></ul>"},{"name":"Sword Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Sword Attacks deal 14% increased Damage with Hits and Ailments</li></ul>"},{"name":"Sword Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Sword Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Sword Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Physical Damage with Swords</li><li class=\"mod\">Sword Attacks deal 10% increased Damage with Ailments</li><li class=\"mod\">4% increased Attack Speed with Swords</li></ul>"},{"name":"Sword Damage and Block","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield</li><li class=\"mod\">Sword Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Sword Damage and Melee Range","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Sword Attacks deal 10% increased Damage with Hits and Ailments</li><li class=\"mod\">+0.1 metres to Melee Strike Range with Swords</li></ul>"},{"name":"Tincture Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Tinctures applied to you have 10% increased Effect</li></ul>"},{"name":"Tincture Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Tinctures applied to you have 8% increased Effect</li></ul>"},{"name":"Tincture Mana on Kill","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Recover 1% of Mana on Kill while you have a Tincture active</li></ul>"},{"name":"Totem Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Spells Cast by Totems have 4% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have 5% increased Attack Speed</li></ul>"},{"name":"Totem Attack and Cast Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Spells Cast by Totems have 5% increased Cast Speed</li><li class=\"mod\">Attacks used by Totems have 6% increased Attack Speed</li></ul>"},{"name":"Totem Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Attacks used by Totems have 6% increased Attack Speed</li></ul>"},{"name":"Totem Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">25% increased Critical Strike Chance with Totem Skills</li></ul>"},{"name":"Totem Critical Strike Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Totem Skills</li></ul>"},{"name":"Totem Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Critical Strike Chance with Totem Skills</li><li class=\"mod\">+10% to Critical Strike Multiplier with Totem Skills</li></ul>"},{"name":"Totem Critical Strike Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">+20% to Critical Strike Multiplier with Totem Skills</li></ul>"},{"name":"Totem Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Totem Damage</li></ul>"},{"name":"Totem Damage and Placement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Totem Damage</li><li class=\"mod\">10% increased Totem Placement speed</li></ul>"},{"name":"Totem Damage and Placement Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Totem Damage</li><li class=\"mod\">10% increased Totem Placement speed</li></ul>"},{"name":"Totem Life and Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Totem Damage</li><li class=\"mod\">10% increased Totem Life</li></ul>"},{"name":"Totem Life and Elemental Resistances","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Totem Life</li><li class=\"mod\">Totems gain +16% to all Elemental Resistances</li></ul>"},{"name":"Totem Placement Speed and Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Totem Duration</li><li class=\"mod\">15% increased Totem Placement speed</li></ul>"},{"name":"Trap and Mine Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Trap Damage</li><li class=\"mod\">12% increased Mine Damage</li></ul>"},{"name":"Trap and Mine Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Trap Damage</li><li class=\"mod\">14% increased Mine Damage</li></ul>"},{"name":"Trap and Mine Throwing Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Trap Throwing Speed</li><li class=\"mod\">4% increased Mine Throwing Speed</li></ul>"},{"name":"Trap Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Cooldown Recovery Rate for throwing Traps</li></ul>"},{"name":"Trap Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">24% increased Critical Strike Chance with Traps</li><li class=\"mod\">+8% to Critical Strike Multiplier with Traps</li></ul>"},{"name":"Trap Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Trap Damage</li></ul>"},{"name":"Trap Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Trap Damage</li></ul>"},{"name":"Trap Throwing Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Trap Throwing Speed</li></ul>"},{"name":"Trap Throwing Speed and Trigger Area","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">20% increased Trap Trigger Area of Effect</li><li class=\"mod\">4% increased Trap Throwing Speed</li></ul>"},{"name":"Trap Trigger Area","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Trap Trigger Area of Effect</li></ul>"},{"name":"Two Handed Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed with Two Handed Melee Weapons</li></ul>"},{"name":"Two Handed Melee Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Accuracy Rating with Two Handed Melee Weapons</li></ul>"},{"name":"Two Handed Melee Critical Strike Chance and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">8% increased Accuracy Rating with Two Handed Melee Weapons</li><li class=\"mod\">20% increased Critical Strike Chance with Two Handed Melee Weapons</li></ul>"},{"name":"Two Handed Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments</li></ul>"},{"name":"Two Handed Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments</li></ul>"},{"name":"Two Handed Melee Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments</li></ul>"},{"name":"Two Handed Melee Damage and Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments</li><li class=\"mod\">5% increased Area of Effect</li></ul>"},{"name":"Two Handed Melee Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments</li><li class=\"mod\">3% increased Attack Speed with Two Handed Melee Weapons</li></ul>"},{"name":"Two Handed Melee Damage and Ignore Physical Damage Reduction","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments</li><li class=\"mod\">Hits have 15% chance to ignore Enemy Physical Damage Reduction</li></ul>"},{"name":"Two Handed Melee Damage and Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments</li><li class=\"mod\">0.8% of Physical Attack Damage Leeched as Life</li></ul>"},{"name":"Two Handed Melee Damage and Leech","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments</li><li class=\"mod\">0.4% of Physical Attack Damage Leeched as Life</li></ul>"},{"name":"Two Handed Melee Damage and Life Leech Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments</li><li class=\"mod\">60% increased total Recovery per second from Life Leech</li></ul>"},{"name":"Two Handed Melee Damage and Reduced Enemy Stun Threshold","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments</li><li class=\"mod\">5% reduced Enemy Stun Threshold</li></ul>"},{"name":"Two Handed Melee Damage and Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments</li><li class=\"mod\">10% increased Stun Duration with Two Handed Melee Weapons on Enemies</li></ul>"},{"name":"Two Handed Melee Damage and Stun Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Physical Damage with Two Handed Melee Weapons</li><li class=\"mod\">Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments</li><li class=\"mod\">20% increased Stun Duration with Two Handed Melee Weapons on Enemies</li></ul>"},{"name":"Wand Attack Speed and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">5% increased Attack Speed with Wands</li><li class=\"mod\">8% increased Accuracy Rating with Wands</li></ul>"},{"name":"Wand Attack Speed and Accuracy","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">4% increased Attack Speed with Wands</li><li class=\"mod\">8% increased Accuracy Rating with Wands</li></ul>"},{"name":"Wand Critical Strike Chance and Multiplier","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">30% increased Critical Strike Chance with Wands</li><li class=\"mod\">+12% to Critical Strike Multiplier with Wands</li></ul>"},{"name":"Wand Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Wand Attacks deal 16% increased Damage with Hits and Ailments</li></ul>"},{"name":"Wand Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Wand Attacks deal 12% increased Damage with Hits and Ailments</li></ul>"},{"name":"Wand Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">14% increased Damage while wielding a Wand</li></ul>"},{"name":"Wand Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Damage while wielding a Wand</li><li class=\"mod\">4% increased Attack Speed with Wands</li></ul>"},{"name":"Wand Elemental Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Elemental Damage with Wands</li></ul>"},{"name":"Wand Elemental Damage and Penetration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Elemental Damage with Wands</li><li class=\"mod\">Damage with Weapons Penetrates 2% Elemental Resistances</li></ul>"},{"name":"Wand Lightning Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Gain 5% of Wand Physical Damage as Extra Lightning Damage</li></ul>"},{"name":"Wand Physical Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Wands</li><li class=\"mod\">Wand Attacks deal 12% increased Damage with Ailments</li></ul>"},{"name":"Wand Physical Damage and Attack Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Physical Damage with Wands</li><li class=\"mod\">Wand Attacks deal 12% increased Damage with Ailments</li><li class=\"mod\">4% increased Attack Speed with Wands</li></ul>"},{"name":"Warcry Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">Warcry Skills have 20% increased Area of Effect</li></ul>"},{"name":"Warcry Buff Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Warcry Buff Effect</li></ul>"},{"name":"Warcry Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"Warcry Cooldown Recovery","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Warcry Cooldown Recovery Rate</li></ul>"},{"name":"Warcry Cooldown Recovery and Area of Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Warcry Cooldown Recovery Rate</li><li class=\"mod\">Warcry Skills have 15% increased Area of Effect</li></ul>"},{"name":"Warcry Cooldown Recovery and Exerted Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Warcry Cooldown Recovery Rate</li><li class=\"mod\">Exerted Attacks deal 15% increased Damage</li></ul>"},{"name":"Warcry Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Warcry Duration</li></ul>"},{"name":"Warcry Duration","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Warcry Duration</li></ul>"},{"name":"Warcry Duration and Buff Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Warcry Duration</li><li class=\"mod\">5% increased Warcry Buff Effect</li></ul>"},{"name":"Warcry Speed","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Warcry Speed</li></ul>"},{"name":"Warcry Speed and Exerted Attack Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">15% increased Warcry Speed</li><li class=\"mod\">Exerted Attacks deal 15% increased Damage</li></ul>"},{"name":"Weapon Cold Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Cold Damage with Attack Skills</li></ul>"},{"name":"Weapon Elemental Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Elemental Damage with Attack Skills</li></ul>"},{"name":"Weapon Elemental Damage and Ailment Effect","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% increased Elemental Damage with Attack Skills</li><li class=\"mod\">10% increased Effect of Non-Damaging Ailments</li></ul>"},{"name":"Weapon Elemental Damage, Status Ailment Chance","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">10% chance to Freeze, Shock and Ignite</li><li class=\"mod\">10% increased Elemental Damage with Attack Skills</li></ul>"},{"name":"Weapon Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">16% increased Fire Damage with Attack Skills</li></ul>"},{"name":"Weapon Fire Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Fire Damage with Attack Skills</li></ul>"},{"name":"Weapon Lightning Damage","category":"Main Tree","tree":"Main Tree","type":"Small","effects":"<ul><li class=\"mod\">12% increased Lightning Damage with Attack Skills</li></ul>"}]