[{"type":"Active","name":"Arcane Cloak","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Guard</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Arcane</span>","effect":"<ul><li class=\"mod secondary\">Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Spends <span class=\"val\">(45—64)</span>% of current Mana</li><li class=\"mod\"><span class=\"val\">75</span>% of Damage from Hits is taken from Buff before your Life or Energy Shield<br>Buff can take Damage equal to Mana Spent by this Skill&#039;s effect</li><li class=\"mod\">Buff grants Added Lightning Damage equal to <span class=\"val\">(10—14)</span>% of Mana Spent by this Skill&#039;s effect</li><li class=\"mod\">This Skill&#039;s Cooldown does not recover during its effect</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Assassin's Mark","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Mark</span>","effect":"<ul><li class=\"mod secondary\">Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.</li><li class=\"mod\">Cursed enemies have a <span class=\"val\">100</span>% chance to grant a Power Charge when slain</li><li class=\"mod\">Hits against Cursed Enemies have <span class=\"val\">+1.5</span>% to Critical Strike Chance</li><li class=\"mod\">Hits against Cursed Enemies have <span class=\"val\">+(30—49)</span>% to Critical Strike Multiplier</li><li class=\"mod\">Cursed enemies grant <span class=\"val\">(65—600)</span> Life when Killed</li><li class=\"mod\">Cursed enemies grant <span class=\"val\">(25—80)</span> Mana when Killed</li><li>Additional effects from quality:<ul><li class=\"mod\">Cursed Enemies have a <span class=\"val\">(0—5)</span>% chance to grant a Power Charge when Hit</li></ul></li></ul>"},{"type":"Active","name":"Bane","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way.  This skill cannot be used by Totems, Traps, or Mines.</li><li class=\"mod\">Only applies Hexes from Curse Skill Gems requiring Level <span class=\"val\">(24—70)</span> or lower</li><li class=\"mod\">Deals <span class=\"val\">(59.3—1075.5)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">(2.1—2.4)</span> metres</li><li class=\"mod\"><span class=\"val\">(28—42)</span>% more Damage per Curse applied</li><li class=\"mod\"><span class=\"val\">50</span>% increased Debuff Duration per Curse applied</li><li class=\"mod\">Applied Curses have <span class=\"val\">25</span>% less Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Applied Curses have <span class=\"val\">(0—20)</span>% increased Effect</li></ul></li><li class=\"mod\">This Gem can only Support Skill Gems requiring Level <span class=\"val\">(24—70)</span> or lower</li><li class=\"mod\">You cannot Cast Supported Curse Spells</li><li class=\"mod\"><span class=\"val\">25</span>% less Effect of Supported Curses</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Effect of Supported Curses</li></ul></li></ul>"},{"type":"Active","name":"Bane of Condemnation","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way.  This skill cannot be used by Totems, Traps, or Mines.</li><li class=\"mod\">Only applies Hexes from Curse Skill Gems requiring Level <span class=\"val\">(24—70)</span> or lower</li><li class=\"mod\">Deals <span class=\"val\">(70.8—1341.7)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\"><span class=\"val\">60</span>% more Damage per Curse applied</li><li class=\"mod\"><span class=\"val\">100</span>% increased Debuff Duration per Curse applied</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.2)</span> seconds</li></ul></li><li class=\"mod\">This Gem can only Support Skill Gems requiring Level <span class=\"val\">(24—70)</span> or lower</li><li class=\"mod\">You cannot Cast Supported Curse Spells</li><li class=\"mod\"><span class=\"val\">25</span>% less Effect of Supported Curses</li></ul>"},{"type":"Active","name":"Clarity","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants mana regeneration to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby Allies Regenerate <span class=\"val\">(2.9—33)</span> Mana per second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Conductivity","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li class=\"mod\">Cursed enemies have <span class=\"val\">(-36—-17)</span>% to Lightning Resistance</li><li class=\"mod\">Hits against Cursed Enemies have <span class=\"val\">+25</span>% chance to Shock</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Shocks on Cursed enemies have <span class=\"val\">(0—20)</span>% increased Duration</li></ul></li></ul>"},{"type":"Active","name":"Despair","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, lowering their chaos resistance.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li class=\"mod\">Cursed enemies have <span class=\"val\">(-30—-15)</span>% to Chaos Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Effect of Curse</li></ul></li></ul>"},{"type":"Active","name":"Discipline","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(60—217)</span> additional Energy Shield</li><li class=\"mod\">You and nearby Allies gain <span class=\"val\">30</span>% increased Energy Shield Recharge Rate</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Elemental Weakness","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, lowering their elemental resistances.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li class=\"mod\">Cursed enemies have <span class=\"val\">(-30—-15)</span>% to Elemental Resistances</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Duration of Elemental Ailments on Cursed enemies</li></ul></li></ul>"},{"type":"Active","name":"Enfeeble","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, reducing their accuracy and making them deal less damage.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li class=\"mod\">Cursed enemies have <span class=\"val\">(10—19)</span>% reduced Accuracy Rating</li><li class=\"mod\">Cursed Normal or Magic enemies deal <span class=\"val\">(15—29)</span>% less Damage</li><li class=\"mod\">Cursed Rare or Unique enemies deal <span class=\"val\">(9—18)</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Curse Duration</li></ul></li></ul>"},{"type":"Active","name":"Flammability","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li class=\"mod\">Cursed enemies have <span class=\"val\">(-36—-17)</span>% to Fire Resistance</li><li class=\"mod\">Hits against Cursed Enemies have <span class=\"val\">+25</span>% chance to Ignite</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Ignite on Cursed enemies has <span class=\"val\">(0—20)</span>% increased Duration</li></ul></li></ul>"},{"type":"Active","name":"Frostbite","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li class=\"mod\">Cursed enemies have <span class=\"val\">(-36—-17)</span>% to Cold Resistance</li><li class=\"mod\">Hits against Cursed Enemies have <span class=\"val\">+25</span>% chance to Freeze</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Freezes on Cursed enemies have <span class=\"val\">(0—20)</span>% increased Duration</li></ul></li></ul>"},{"type":"Active","name":"Herald of Thunder","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Herald</span>","effect":"<ul><li class=\"mod secondary\">Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.</li><li class=\"mod\">Deals <span class=\"val\">(1—23)</span> to <span class=\"val\">(31—1108)</span> Lightning Damage</li><li class=\"mod\">Cannot inflict Shock</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Storm Hits an Enemy every <span class=\"val\">0.25</span> Seconds</li><li class=\"mod\">Creates a storm when you Kill a Shocked Enemy</li><li class=\"mod\">Buff grants <span class=\"val\">(2—19)</span> to <span class=\"val\">(7—76)</span> Added Attack Lightning Damage</li><li class=\"mod\">Buff grants <span class=\"val\">(2—19)</span> to <span class=\"val\">(7—76)</span> Added Spell Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Storms Hit Enemies with <span class=\"val\">(0—20)</span>% increased Frequency</li></ul></li></ul>"},{"type":"Active","name":"Hexblast","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.</li><li class=\"mod\">Deals <span class=\"val\">(111—1514)</span> to <span class=\"val\">(166—2271)</span> Chaos Damage</li><li class=\"mod\">Base radius is <span class=\"val\">3.2</span> metres</li><li class=\"mod\">All Damage can Ignite, Freeze, and Shock</li><li class=\"mod\">Chaos Damage with Hits is Resisted by lowest Resistance instead</li><li class=\"mod\"><span class=\"val\">90</span>% more Damage with Ailments if Enemy is Hexed</li><li class=\"mod\"><span class=\"val\">200</span>% more Damage with Hits if Enemy is Hexed</li><li class=\"mod\">% chance to remove a Hex after Damaging</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(-10—0)</span>% chance to remove a Hex after Damaging</li></ul></li></ul>"},{"type":"Active","name":"Hexblast of Contradiction","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.</li><li class=\"mod\">Deals <span class=\"val\">(111—1514)</span> to <span class=\"val\">(166—2271)</span> Chaos Damage</li><li class=\"mod\">Base radius is <span class=\"val\">3.2</span> metres</li><li class=\"mod\">All Damage can Ignite, Freeze, and Shock</li><li class=\"mod\">Chaos Damage with Hits is Resisted by highest Resistance instead</li><li class=\"mod\"><span class=\"val\">120</span>% more Damage with Ailments if Enemy is Hexed</li><li class=\"mod\"><span class=\"val\">300</span>% more Damage with Hits if Enemy is Hexed</li><li class=\"mod\">% chance to remove a Hex after Damaging</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(-10—0)</span>% chance to remove a Hex after Damaging</li></ul></li></ul>"},{"type":"Active","name":"Hexblast of Havoc","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.</li><li class=\"mod\">Deals <span class=\"val\">(119—1627)</span> to <span class=\"val\">(178—2440)</span> Chaos Damage</li><li class=\"mod\">Base radius is <span class=\"val\">2.5</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Icicle Mine","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.</li><li class=\"mod\">Deals <span class=\"val\">(16—514)</span> to <span class=\"val\">(24—771)</span> Cold Damage</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Base Mine Detonation Time is <span class=\"val\">0.3</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">5</span> Projectiles</li><li class=\"mod\">Fires Projectiles in a circle</li><li class=\"mod\">Fires an additional Projectile for every 2 prior Mines in Detonation Sequence</li><li class=\"mod\">Each Mine applies <span class=\"val\">10</span>% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Icicle Mine of Fanning","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.</li><li class=\"mod\">Deals <span class=\"val\">(18—591)</span> to <span class=\"val\">(28—886)</span> Cold Damage</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Base Mine Detonation Time is <span class=\"val\">0.3</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Fires an additional Projectile for every 2 prior Mines in Detonation Sequence</li><li class=\"mod\">Each Mine applies <span class=\"val\">10</span>% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Icicle Mine of Sabotage","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.</li><li class=\"mod\">Deals <span class=\"val\">(12—388)</span> to <span class=\"val\">(18—583)</span> Cold Damage</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Base Mine Detonation Time is <span class=\"val\">0.3</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">5</span> Projectiles</li><li class=\"mod\">Fires Projectiles in a circle</li><li class=\"mod\">Fires an additional Projectile for every 2 prior Mines in Detonation Sequence</li><li class=\"mod\">Each Mine applies <span class=\"val\">40</span>% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased effect of Aura</li></ul></li></ul>"},{"type":"Active","name":"Malevolence","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies deal <span class=\"val\">(14—20)</span>% more Damage over Time</li><li class=\"mod\">You and nearby allies have <span class=\"val\">(10—19)</span>% increased Skill Effect Duration</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Purity of Elements","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">+(20—34)</span>% to all Elemental Resistances</li><li class=\"mod\">You and nearby allies are Immune to all Elemental Ailments</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">You and nearby allies gain <span class=\"val\">+(0—5)</span>% to all Elemental Resistances</li></ul></li></ul>"},{"type":"Active","name":"Purity of Lightning","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants lightning resistance to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(22—41)</span>% additional Lightning Resistance</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(0—4)</span>% additional maximum Lightning Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">You and nearby allies gain <span class=\"val\">(0—10)</span>% additional Lightning Resistance</li></ul></li></ul>"},{"type":"Active","name":"Pyroclast Mine","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(35—325)</span> to <span class=\"val\">(52—487)</span> Fire Damage</li><li class=\"mod\">Base Mine Detonation Time is <span class=\"val\">0.35</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Fires an additional Projectile for every 3 prior Mines in Detonation Sequence</li><li class=\"mod\">Fire Exposure Aura applies <span class=\"val\">-15</span>% to Fire Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires 1 Projectile</li></ul></li></ul>"},{"type":"Active","name":"Pyroclast Mine of Sabotage","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(14—135)</span> to <span class=\"val\">(22—202)</span> Fire Damage</li><li class=\"mod\">Base Mine Detonation Time is <span class=\"val\">0.35</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Fires an additional Projectile for every 3 prior Mines in Detonation Sequence</li><li class=\"mod\">Fire Exposure Aura applies <span class=\"val\">-25</span>% to Fire Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires 1 Projectile</li></ul></li></ul>"},{"type":"Active","name":"Stormblast Mine","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that deals damage in an area when detonated.</li><li class=\"mod\">Deals <span class=\"val\">(3—367)</span> to <span class=\"val\">(8—1102)</span> Lightning Damage</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Base Mine Detonation Time is <span class=\"val\">0.25</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—0.5)</span> metres to radius</li><li class=\"mod\">Each Mine applies <span class=\"val\">3</span>% increased Damage Taken to Enemies near it, up<br>to a maximum of 150%</li><li>Additional effects from quality:<ul><li class=\"mod\">Each mine applies <span class=\"val\">+(0—1)</span>% increased Damage Taken to Enemies near it, up<br>to a maximum of 150%</li></ul></li></ul>"},{"type":"Active","name":"Summon Carrion Golem","color":"Blue","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.</li><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems deal <span class=\"val\">5</span>% more Damage per Non-Golem Minion near them, up to <span class=\"val\">50</span>%</li><li class=\"mod\">Golems grant <span class=\"val\">(7—27)</span> to <span class=\"val\">(11—41)</span> additional Physical Damage for Non-Golem Minions</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Carrion Golem of Hordes","color":"Blue","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Golems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Carrion Golem of Scavenging","color":"Blue","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.</li><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems deal <span class=\"val\">5</span>% more Damage per Non-Golem Minion near them, up to <span class=\"val\">50</span>%</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions Regenerate <span class=\"val\">(0—3)</span>% of Life per second</li></ul></li></ul>"},{"type":"Active","name":"Summon Chaos Golem","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.</li><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems grant +<span class=\"val\">(10—16)</span>% to Damage over Time Multiplier</li><li class=\"mod\">Golems grant <span class=\"val\">+17</span>% to Chaos Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Chaos Golem of Hordes","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Golems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Chaos Golem of the Maelström","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.</li><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—20)</span>% increased Effect of Withered</li></ul></li></ul>"},{"type":"Active","name":"Summon Lightning Golem","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems grant <span class=\"val\">10</span>% increased Attack and Cast Speed</li><li class=\"mod\">Golems grant <span class=\"val\">(7.3—18)</span> Mana Regenerated per second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Lightning Golem of Hordes","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Golems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Skitterbots","color":"Blue","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Mine</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.</li><li class=\"mod\"><span class=\"val\">(0—76)</span>% increased Minion Movement Speed</li><li class=\"mod\">Minions have <span class=\"val\">(0—19)</span>% increased Chill Effect</li><li class=\"mod\">Minions have <span class=\"val\">(0—19)</span>% increased Shock Effect</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Skitterbot of each type</li><li class=\"mod\">Chilling Skitterbot&#039;s Aura Chills Enemies near it</li><li class=\"mod\">Shocking Skitterbot&#039;s Aura Shocks Enemies near it</li><li class=\"mod\">Skitterbots grant <span class=\"val\">10</span>% more Trap and Mine Damage</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by 15%)</span></li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by 10%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Minion Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Vaal Clarity","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.</li><li class=\"mod\">Base duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Modifiers to Buff Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">Your and nearby allies&#039; Skills Cost no Mana</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Discipline","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Modifiers to Buff Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">Your and nearby allies&#039; Energy Shield Recharges are not delayed by Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Impurity of Lightning","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(1.4—2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">(0—76)</span>% increased effect of Aura</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">5</span>% additional maximum Lightning Resistance</li><li class=\"mod\">You and nearby allies are Immune to Shock</li><li class=\"mod\">Nearby Enemies&#039; Lightning Resistance is Ignored by Hits</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Wrath","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies deal <span class=\"val\">(2—16)</span> to <span class=\"val\">(37—248)</span> additional Lightning Damage with Attacks</li><li class=\"mod\">You and nearby allies deal <span class=\"val\">(15—21)</span>% more Spell Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Zealotry","color":"Blue","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby Non-Minion Allies have a <span class=\"val\">10</span>% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds</li><li class=\"mod\">You and nearby allies have <span class=\"val\">(20—39)</span>% increased Spell Critical Strike Chance</li><li class=\"mod\">You and nearby allies deal <span class=\"val\">(10—15)</span>% more Spell Damage</li><li class=\"mod\"><span class=\"dim\">(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Alchemist's Mark","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Mark</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Burning Ground deals <span class=\"val\">(20—26)</span>% of the Fire Damage per Second of strongest Ignite on Enemy<br>Caustic Ground deals <span class=\"val\">(60—79)</span>% of the Chaos Damage per Second of strongest Poison on Enemy<br>Can create each Ground effect no more than once each second</li><li class=\"mod\">Gain <span class=\"val\">1</span> Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Effect of Mark</li></ul></li></ul>"},{"type":"Active","name":"Grace","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants evasion to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(136—1545)</span> additional Evasion Rating</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(20—29)</span>% more Evasion rating</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Haste","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(10—16)</span>% increased Movement Speed</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(15—24)</span>% increased Attack Speed</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(15—24)</span>% increased Cast Speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Hatred","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants extra cold damage based on physical damage to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(30—39)</span>% of Physical Damage as Extra Cold Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Herald of Agony","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Herald</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Agony Crawler</li><li class=\"mod\">Buff grants <span class=\"val\">20</span>% chance to Poison on Hit</li><li class=\"mod\">Grants Virulence when you Poison an Enemy</li><li class=\"mod\">Buff grants <span class=\"val\">10</span>% more Damage with Poison</li><li class=\"mod\"><span class=\"val\">40</span> Maximum Virulence</li><li class=\"mod\">Agony Crawler has <span class=\"val\">(2—4)</span>% increased Attack Speed per Virulence you have</li><li class=\"mod\">Agony Crawler deals <span class=\"val\">(5—9)</span>% increased Physical Damage per Virulence you have</li><li class=\"mod\">Agony Crawler has <span class=\"val\">(1—45)</span> to <span class=\"val\">(3—84)</span> Added Physical Damage per Virulence you have</li><li class=\"mod\">Minions cannot Taunt Enemies</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—5)</span> to Maximum Virulence</li></ul></li></ul>"},{"type":"Active","name":"Herald of Ice","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Herald</span>","effect":"<ul><li class=\"mod secondary\">Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.</li><li class=\"mod\">Deals <span class=\"val\">(18—308)</span> to <span class=\"val\">(26—462)</span> Cold Damage</li><li class=\"mod\">Damage cannot be Reflected</li><li class=\"mod\">Base radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Buff grants <span class=\"val\">(4—38)</span> to <span class=\"val\">(5—56)</span> Added Attack Cold Damage</li><li class=\"mod\">Buff grants <span class=\"val\">(4—38)</span> to <span class=\"val\">(5—56)</span> Added Spell Cold Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Poacher's Mark","color":"Green","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Mark</span>","effect":"<ul><li class=\"mod secondary\">Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.</li><li class=\"mod\">Cursed enemies have a <span class=\"val\">100</span>% chance to grant a Frenzy Charge when slain</li><li class=\"mod\">Cursed enemies grant <span class=\"val\">(15—50)</span> Life when Hit by Attacks</li><li class=\"mod\">Cursed enemies grant <span class=\"val\">(8—25)</span> Mana when Hit by Attacks</li><li class=\"mod\">Cursed enemies have <span class=\"val\">-20</span>% to Physical Damage Reduction</li><li class=\"mod\">Adds <span class=\"val\">(3—30)</span> to <span class=\"val\">(4—45)</span> Physical Damage to Hits against Cursed Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\">Cursed Enemies have a <span class=\"val\">(0—5)</span>% chance to grant a Frenzy Charge when Hit</li></ul></li></ul>"},{"type":"Active","name":"Precision","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants accuracy and critical strike chance to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(20—58)</span>% increased Critical Strike Chance</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">+(93—701)</span> to Accuracy Rating</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Purity of Ice","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants cold resistance to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(22—41)</span>% additional Cold Resistance</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(0—4)</span>% additional maximum Cold Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">You and nearby allies gain <span class=\"val\">(0—10)</span>% additional Cold Resistance</li></ul></li></ul>"},{"type":"Active","name":"Sniper's Mark","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Mark</span>","effect":"<ul><li class=\"mod secondary\">Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.</li><li class=\"mod\">Cursed enemies take <span class=\"val\">(10—29)</span>% increased Damage from Projectile Hits</li><li class=\"mod\">Projectiles which Hit Cursed Enemies Split towards <span class=\"val\">2</span> additional targets</li><li>Additional effects from quality:<ul><li class=\"mod\">Cursed enemies take <span class=\"val\">(0—5)</span>% increased Damage from Projectile Hits</li></ul></li></ul>"},{"type":"Active","name":"Summon Ice Golem","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.</li><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems grant <span class=\"val\">40</span>% increased Critical Strike Chance</li><li class=\"mod\">Golems grant <span class=\"val\">+(132—420)</span> to Accuracy Rating</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Ice Golem of Hordes","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Golems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Ice Golem of Shattering","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.</li><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Temporal Chains","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.</li><li class=\"mod\">Base duration is <span class=\"val\">(5—8.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li class=\"mod\"><span class=\"val\">50</span>% less Effect of Curse against Players</li><li class=\"mod\">Cursed Normal and Magic Enemies have <span class=\"val\">(15—29)</span>% less Action Speed</li><li class=\"mod\">Other effects on Cursed enemies expire <span class=\"val\">25</span>% slower</li><li class=\"mod\">Cursed Rare and Unique Enemies have <span class=\"val\">(9—18)</span>% less Action Speed</li><li class=\"mod\"><span class=\"dim\">(Effects cannot be slowed below 25% of their normal expiry rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Curse Duration</li></ul></li></ul>"},{"type":"Active","name":"Vaal Grace","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Modifiers to Buff Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies have <span class=\"val\">+15</span>% chance to Evade Attack Hits</li><li class=\"mod\">Suppressed Spell Damage dealt to you is Unlucky</li><li class=\"mod\"><span class=\"dim\">(Unlucky things are rolled twice and the worst result used)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Haste","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Modifiers to Buff Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(16—20)</span>% increased Movement Speed</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(25—31)</span>% increased Attack Speed</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(24—31)</span>% increased Cast Speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Impurity of Ice","color":"Green","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(1.4—2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">(0—76)</span>% increased effect of Aura</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">5</span>% additional maximum Cold Resistance</li><li class=\"mod\">You and nearby allies are Immune to Chill</li><li class=\"mod\">You and nearby allies are Immune to Freeze</li><li class=\"mod\">Nearby Enemies&#039; Cold Resistance is Ignored by Hits</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Ancestral Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that  grants elemental resistances.</li><li class=\"mod\">Base duration is <span class=\"val\">(2.5—3.4)</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Warcry Speed</li><li class=\"mod\">Counts total Power of Enemies in Range</li><li class=\"mod\">Buff grants <span class=\"val\">+5</span>% to all Elemental Resistances per 5 power, counting a maximum of 30 Power</li><li class=\"mod\">Buff grants <span class=\"val\">+1</span>% to all Maximum Elemental<br>Resistances per 10 Power, counting a maximum of 30 Power</li><li class=\"mod\">Exerts the next <span class=\"val\">8</span> Melee Strike Attacks you perform</li><li class=\"mod\">Exerted Strikes target <span class=\"val\">2</span> additional Enemies</li><li class=\"mod\"><span class=\"dim\">(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)</span></li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Anger","color":"Red","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that adds fire damage to the attacks and spells of you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies deal <span class=\"val\">(16—109)</span> to <span class=\"val\">(23—155)</span> additional Fire Damage with Attacks</li><li class=\"mod\">You and nearby allies deal <span class=\"val\">(16—109)</span> to <span class=\"val\">(23—155)</span> additional Fire Damage with Spells</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Autoexertion","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.</li><li class=\"mod\">Supported Warcries will Trigger when their Cooldown is over<br>This Skill&#039;s Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0—19)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Supported Warcries are Triggered when their Cooldowns are over</li><li class=\"mod\">Supported Skills&#039; Base Mana Cost is <span class=\"val\">10</span></li><li class=\"mod\">Supported Warcries do not grant Buffs or Charges to You or Allies</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Battlemage's Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.</li><li class=\"mod\">Base duration is <span class=\"val\">(2.5—3.4)</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Warcry Speed</li><li class=\"mod\">Counts total Power of Enemies in Range</li><li class=\"mod\">Buff grants <span class=\"val\">+0.5</span>% to Critical Strike Chance per 5 power, counting a maximum of 25 Power</li><li class=\"mod\">Exerts the next <span class=\"val\">5</span> Melee Attacks you perform</li><li class=\"mod\">Exerted Attacks Trigger a Supported Spell with their first Melee Hit</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod\">Supported Skills deal <span class=\"val\">(38—44)</span>% less Damage</li><li class=\"mod\">Supported Spells are Triggered by Attacks Exerted by Battlemage&#039;s Cry</li></ul>"},{"type":"Active","name":"Blood and Sand","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Stance</span>","effect":"<ul><li class=\"mod secondary\">Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.</li><li class=\"mod\">Melee Skills deal <span class=\"val\">(10—15)</span>% more Area Damage while in Blood Stance</li><li class=\"mod\">Melee Skills have <span class=\"val\">5</span>% less Area of Effect while in Blood Stance</li><li class=\"mod\">Melee Skills have <span class=\"val\">(10—15)</span>% more Area of Effect while in Sand Stance</li><li class=\"mod\">Melee Skills deal <span class=\"val\">5</span>% less Area Damage while in Sand Stance</li><li class=\"mod\"><span class=\"val\">(0—50)</span>% increased Cooldown Recovery Rate</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Defiance Banner","color":"Red","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.</li><li class=\"mod\">Base duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">While you have no placed Banner, you can gain Valour</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% more Area of Effect per Valour consumed</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% more Aura effect per Valour consumed</li><li class=\"mod\">Banner grants <span class=\"val\">8</span>% increased Movement Speed to You and Allies</li><li class=\"mod\">Banner grants <span class=\"val\">+8</span>% chance to Suppress Spell Damage to You and Allies</li><li class=\"mod\">Banner grants <span class=\"val\">(-12—-5)</span> Damage taken of each Damage Type from Suppressed Hits to You and Allies</li><li class=\"mod\"><span class=\"dim\">(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)</span></li><li class=\"mod\"><span class=\"dim\">(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)</span></li><li class=\"mod\"><span class=\"dim\">(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—2)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Determination","color":"Red","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants armour to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(90—1026)</span> additional Armour</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(40—49)</span>% more Armour</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Dread Banner","color":"Red","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.</li><li class=\"mod\">Base duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">While you have no placed Banner, you can gain Valour</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% more Area of Effect per Valour consumed</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% more Aura effect per Valour consumed</li><li class=\"mod\">Banner grants <span class=\"val\">+4</span>% Chance to Block Attack Damage to You and Allies</li><li class=\"mod\">Banner causes you and Allies to Recover <span class=\"val\">(9—34)</span> Life when Blocking</li><li class=\"mod\"><span class=\"dim\">(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—2)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Enduring Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.</li><li class=\"mod\">Base duration is <span class=\"val\">(2.5—3.4)</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Warcry Speed</li><li class=\"mod\">Counts total Power of Enemies in Range</li><li class=\"mod\">Grants 1 Endurance Charge per <span class=\"val\">5</span> Power to you and Allied Players</li><li class=\"mod\">Buff grants <span class=\"val\">2</span>% of Life Regenerated per second per<br>5 power, counting a maximum of 25 Power</li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Flesh and Stone","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Stance</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.</li><li class=\"mod\">Base Aura radius is <span class=\"val\">2.8</span> metres</li><li class=\"mod\"><span class=\"val\">(0—50)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">While in Blood Stance, Aura makes Enemies take up to <span class=\"val\">(10—20)</span>% more Physical Damage from Hits</li><li class=\"mod\">While in Sand Stance, Buff makes you take up to <span class=\"val\">(10—19)</span>% less Damage from Enemies in Aura</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"General's Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.</li><li class=\"mod\">Base duration is <span class=\"val\">(4—4.9)</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Warcry Speed</li><li class=\"mod\">Maximum <span class=\"val\">5</span> Summoned Mirage Warriors</li><li class=\"mod\">Counts total Power of Enemies and Corpses in Range</li><li class=\"mod\">Summons Mirage Warriors from <span class=\"val\">2</span> corpses per 5 Power, minimum 1 corpse</li><li>Additional effects from quality:<ul><li class=\"mod\">Maximum <span class=\"val\">+(0—1)</span> Summoned Mirage Warrior</li></ul></li><li class=\"mod\">Supported Strike Skills cannot target additional Enemies</li><li class=\"mod\">Attacks with Supported Skills count as Exerted</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(51—60)</span>% less Damage</li><li class=\"mod\">Supported Skills are used by Mirage Warriors Summoned by General&#039;s Cry<br>Supported Skills count as Triggered</li></ul>"},{"type":"Active","name":"Herald of Ash","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Herald</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base Burning Damage is <span class=\"val\">25</span>% of Overkill Damage</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% more Burning Damage</li><li class=\"mod\">Buff grants <span class=\"val\">(15—20)</span>% of your Physical Damage as Extra Fire Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Base burning damage is an additional <span class=\"val\">(0—5)</span>% of Overkill Damage</li></ul></li></ul>"},{"type":"Active","name":"Herald of Purity","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Herald</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.</li><li class=\"mod\">Base duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">4</span> Summoned Sentinels of Purity</li><li class=\"mod\">Minions have <span class=\"val\">(0—38)</span>% more Maximum Life</li><li class=\"mod\">Summon a Sentinel of Purity when you Kill an Enemy</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy</li><li class=\"mod\">Buff grants <span class=\"val\">(9—12)</span>% more Physical Damage</li><li class=\"mod\">Minions deal <span class=\"val\">(0—95)</span>% more Physical Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Immortal Call","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Guard</span>","effect":"<ul><li class=\"mod secondary\">Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\"><span class=\"val\">20</span>% increased Buff Duration per Endurance Charge removed</li><li class=\"mod\">This Skill&#039;s Cooldown does not recover during its effect</li><li class=\"mod\"><span class=\"val\">(25—34)</span>% less Elemental Damage taken</li><li class=\"mod\"><span class=\"val\">(25—35)</span>% less Physical Damage taken</li><li class=\"mod\"><span class=\"val\">15</span>% less Physical Damage taken per Endurance Charge removed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Infernal Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.</li><li class=\"mod\">Base duration is <span class=\"val\">(2.5—3.4)</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Warcry Speed</li><li class=\"mod\">Damage cannot be Reflected</li><li class=\"mod\">Counts total Power of Enemies in Range</li><li class=\"mod\">Explosion deals Base Fire Damage equal to <span class=\"val\">8</span>% of the Monster&#039;s maximum Life</li><li class=\"mod\">Buff grants gain <span class=\"val\">5</span>% of Physical Damage as<br>Extra Fire Damage per 5 power, counting a maximum of 25 Power</li><li class=\"mod\">Exerts the next <span class=\"val\">6</span> Melee Attacks you perform</li><li class=\"mod\">Exerted Attacks Trigger Combust the first time they deal a Melee Hit</li><li class=\"mod\">Base Debuff Duration is <span class=\"val\">(2.5—3.4)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod secondary\">Deals attack damage in an area.</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">This Skill is Triggered by Attacks Exerted by Infernal Cry</li></ul>"},{"type":"Active","name":"Intimidating Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.</li><li class=\"mod\">Base duration is <span class=\"val\">(2.5—3.4)</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Warcry Speed</li><li class=\"mod\">Enemies Taunted by this Warcry are Intimidated</li><li class=\"mod\">Counts total Power of Enemies in Range</li><li class=\"mod\">Buff grants <span class=\"val\">3</span>% increased Movement Speed per 5 Power, counting a maximum of 30 Power</li><li class=\"mod\">Exerts the next <span class=\"val\">2</span> Melee Attacks you perform</li><li class=\"mod\">Exerted Attacks deal Double Damage</li><li class=\"mod\"><span class=\"dim\">(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)</span></li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li><li class=\"mod\"><span class=\"dim\">(Intimidated enemies take 10% increased Attack Damage)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Molten Shell","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Guard</span>","effect":"<ul><li class=\"mod secondary\">Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">This Skill&#039;s Cooldown does not recover during its effect</li><li class=\"mod\"><span class=\"val\">75</span>% of Damage from Hits is taken from the Buff before your Life or Energy Shield<br>Buff can take Damage equal to <span class=\"val\">10</span>% of your Armour, up to a maximum of <span class=\"val\">5000</span></li><li class=\"mod\">Reflects <span class=\"val\">(100—3000)</span>% of Damage taken from Buff as Fire Damage when Buff expires or is depleted</li><li class=\"mod\">Buff grants <span class=\"val\">+(115—858)</span> to Armour</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Skill Effect Duration</li></ul></li></ul>"},{"type":"Active","name":"Pride","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that causes nearby enemies to take more physical damage.</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li class=\"mod\">Nearby Enemies take at least <span class=\"val\">(15—19)</span>% more Physical Damage,<br> raising up to <span class=\"val\">(30—39)</span>% as they stay in the Aura for 4 seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Punishment","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li class=\"mod\">Cursed Enemies take <span class=\"val\">(30—58)</span>% increased Damage while on Low Life</li><li class=\"mod\">Cursed Enemies are Debilitated for <span class=\"val\">2</span> Seconds when they Hit</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li><li class=\"mod\"><span class=\"dim\">(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Cursed Enemies are Debilitated for <span class=\"val\">+(0—1)</span> Seconds when they Hit</li></ul></li></ul>"},{"type":"Active","name":"Purity of Fire","color":"Red","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants fire resistance to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(22—41)</span>% additional Fire Resistance</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">(0—4)</span>% additional maximum Fire Resistance</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">You and nearby allies gain <span class=\"val\">(0—10)</span>% additional Fire Resistance</li></ul></li></ul>"},{"type":"Active","name":"Rallying Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.</li><li class=\"mod\">Base duration is <span class=\"val\">(2.5—3.4)</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Warcry Speed</li><li class=\"mod\">Counts total Power of Enemies and Allies in Range</li><li class=\"mod\">Buff grants Added Attack Damage equal to <span class=\"val\">4</span>% of the Damage of your Main<br>Hand Weapon per 5 Power, counting a maximum of 30 Power</li><li class=\"mod\">Buff has <span class=\"val\">100</span>% more Effect on your Minions</li><li class=\"mod\">Exerts the next <span class=\"val\">5</span> Melee Attacks you perform</li><li class=\"mod\">Exerted Attacks deal <span class=\"val\">5</span>% more Damage per affected Ally, to a maximum of 25%</li><li class=\"mod\"><span class=\"dim\">(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)</span></li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Rejuvenation Totem","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Summons a totem that has an aura which regenerates life for you and your nearby allies.</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0—76)</span>% increased Totem Life</li><li class=\"mod\">Summons a Totem which uses this Skill</li><li class=\"mod\">Regenerate <span class=\"val\">(8.6—317.5)</span> Life per second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Totem Life</li></ul></li></ul>"},{"type":"Active","name":"Seismic Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.</li><li class=\"mod\">200% increased Knockback Distance</li><li class=\"mod\">Base duration is <span class=\"val\">(2.5—3.4)</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Warcry Speed</li><li class=\"mod\">Knocks back and Interrupts Enemies in a smaller Area</li><li class=\"mod\">Counts total Power of Enemies in Range</li><li class=\"mod\">Buff grants <span class=\"val\">5</span>% more Armour per 5 Power, counting a maximum of 25 Power</li><li class=\"mod\">Buff grants <span class=\"val\">15</span>% increased Stun Threshold per 5 Power, counting a maximum of 25 Power</li><li class=\"mod\">Exerts the next <span class=\"val\">6</span> Melee Slam Attacks you perform</li><li class=\"mod\">Exerted Attacks have <span class=\"val\">50</span>% more Area of Effect</li><li class=\"mod\"><span class=\"dim\">(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)</span></li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Smite","color":"Red","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% less Area Damage</li><li class=\"mod\">Base radius is <span class=\"val\">(1.5—2.1)</span> metres</li><li class=\"mod\">Base Aura radius is <span class=\"val\">(3.6—4.2)</span> metres</li><li class=\"mod\">Lightning strikes <span class=\"val\">1</span> target within <span class=\"val\">5</span> metres</li><li class=\"mod\">Aura grants <span class=\"val\">(1—12)</span> to <span class=\"val\">(4—220)</span> added Lightning Damage</li><li class=\"mod\">Aura grants <span class=\"val\">(10—19)</span>% chance to Shock</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(-10—0)</span>% less Area Damage</li></ul></li></ul>"},{"type":"Active","name":"Steelskin","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Guard</span>","effect":"<ul><li class=\"mod secondary\">Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.</li><li class=\"mod\">Base duration is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">This Skill&#039;s Cooldown does not recover during its effect</li><li class=\"mod\"><span class=\"val\">70</span>% of Damage from Hits is taken from the Buff before Life or Energy Shield<br>Buff can take <span class=\"val\">(54—2209)</span> Damage</li><li class=\"mod\">Buff grants Immunity to Bleeding</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Flame Golem","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.</li><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems grant <span class=\"val\">(20—29)</span>% increased Damage</li><li class=\"mod\">Golems grant <span class=\"val\">20</span>% increased Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Flame Golem of Hordes","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Golems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Flame Golem of the Meteor","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span>","effect":"<ul><li class=\"mod secondary\">Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.</li><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Stone Golem","color":"Red","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.</li><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Golems grant <span class=\"val\">(33—105)</span> Life Regenerated per second</li><li class=\"mod\">Golems grant <span class=\"val\">20</span>% increased Defences</li><li class=\"mod\"><span class=\"dim\">(Armour, Evasion Rating and Energy Shield are the standard Defences)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Stone Golem of Hordes","color":"Red","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Golems</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Stone Golem of Safeguarding","color":"Red","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Golem</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.</li><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Character Size</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Golem</li><li class=\"mod\">Minions have <span class=\"val\">50</span>% less Maximum Life</li><li class=\"mod\">Golems grant <span class=\"val\">15</span>% of Melee Damage is taken from your Stone Golems&#039; Life before you</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Impurity of Fire","color":"Red","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(1.4—2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">(0—76)</span>% increased effect of Aura</li><li class=\"mod\">You and nearby allies gain <span class=\"val\">5</span>% additional maximum Fire Resistance</li><li class=\"mod\">You and nearby allies are Immune to Ignite</li><li class=\"mod\">Nearby Enemies&#039; Fire Resistance is Ignored by Hits</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Molten Shell","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Guard</span>","effect":"<ul><li class=\"mod secondary\">Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.</li><li class=\"mod\">Base duration is <span class=\"val\">9</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">(35—39)</span>% of Damage from Hits is taken from the Buff before your Life or Energy Shield<br>Buff can take Damage equal to <span class=\"val\">20</span>% of your Armour, up to a maximum of <span class=\"val\">10000</span></li><li class=\"mod\">Reflects <span class=\"val\">(300—9000)</span>% of Damage taken from Buff as Fire Damage each second,<br>or when Buff expires or is depleted</li><li class=\"mod\">Buff grants <span class=\"val\">+(115—858)</span> to Armour</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Skill Effect Duration</li></ul></li></ul>"},{"type":"Active","name":"Vaal Rejuvenation Totem","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Summoned Totems</li><li class=\"mod\">Totem lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50—164)</span>% increased Totem Life</li><li class=\"mod\">Modifiers to Totem Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Summons a Totem which uses this Skill</li><li class=\"mod\"><span class=\"val\">30</span>% less Area of Effect</li><li class=\"mod\">Regenerate <span class=\"val\">(19.3—714.4)</span> Life per second</li><li class=\"mod\"><span class=\"val\">40</span>% of Damage from Hits against targets affected by the Aura is taken from Totem&#039;s Life before the target</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Totem Life</li></ul></li></ul>"},{"type":"Active","name":"Vaal Smite","color":"Red","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Base radius is <span class=\"val\">(1.5—2.1)</span> metres</li><li class=\"mod\">Base Aura radius is <span class=\"val\">(3.6—4.2)</span> metres</li><li class=\"mod\">Lightning strikes <span class=\"val\">30</span> targets within <span class=\"val\">10</span> metres</li><li class=\"mod\">Aura makes Smite strike <span class=\"val\">+1</span> target with lightning</li><li class=\"mod\">Aura grants <span class=\"val\">(1—17)</span> to <span class=\"val\">(7—330)</span> added Lightning Damage</li><li class=\"mod\">Aura grants <span class=\"val\">(10—19)</span>% chance to Shock</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—10)</span>% more Area Damage</li></ul></li></ul>"},{"type":"Active","name":"Vengeful Cry","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Retaliation</span>","effect":"<ul><li class=\"mod secondary\">Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.</li><li class=\"mod\">Base duration is <span class=\"val\">(2.5—3.4)</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Warcry Speed</li><li class=\"mod\">Cannot be used by default<br>Becomes Usable once for <span class=\"val\">2</span> seconds when you take a Savage Hit</li><li class=\"mod\">Counts total Power of Enemies in Range</li><li class=\"mod\">Buff grants <span class=\"val\">3</span> Rage per second per 5 Power, counting a maximum of 25 power</li><li class=\"mod\">Buff grants +<span class=\"val\">25</span> to Maximum Rage<br>Buff prevents inherent loss of Rage</li><li class=\"mod\"><span class=\"dim\">(A Hit that removes at least 15% of Maximum Life is a Savage Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)</span></li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Vitality","color":"Red","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Casts an aura that grants life regeneration to you and your allies.</li><li class=\"mod\"><span class=\"val\">+(0—1.9)</span> metres to radius</li><li class=\"mod\">You and nearby Allies Regenerate <span class=\"val\">(10—193.2)</span> Life per second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vulnerability","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—11.8)</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li class=\"mod\">Cursed enemies take <span class=\"val\">(15—30)</span>% increased Physical Damage</li><li class=\"mod\">Attack Hits against Cursed Enemies have <span class=\"val\">25</span>% chance to inflict Bleeding</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Attack Hits against Cursed Enemies have <span class=\"val\">(0—10)</span>% chance to Aggravate Bleeding</li></ul></li></ul>"},{"type":"Active","name":"War Banner","color":"Red","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.</li><li class=\"mod\">Base duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">While you have no placed Banner, you can gain Valour</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% more Area of Effect per Valour consumed</li><li class=\"mod\"><span class=\"val\">(5—10)</span>% more Aura effect per Valour consumed</li><li class=\"mod\">Banner grants <span class=\"val\">8</span>% increased Accuracy Rating to You and Allies</li><li class=\"mod\">Banner grants <span class=\"val\">4</span>% more Physical Damage with Melee Skills to You and Allies</li><li class=\"mod\"><span class=\"dim\">(By default you gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies, no more than once every 0.5 seconds, up to a maximum of 50)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—2)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Warlord's Mark","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Curse</span><span class=\"multiVal\">Mark</span>","effect":"<ul><li class=\"mod secondary\">Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.</li><li class=\"mod\">Cursed enemies grant <span class=\"val\">(2—2.95)</span>% Life Leech when Hit by Attacks</li><li class=\"mod\">Cursed enemies grant <span class=\"val\">(2—2.95)</span>% Mana Leech when Hit by Attacks</li><li class=\"mod\">Cursed enemies have a <span class=\"val\">100</span>% chance to grant an Endurance Charge when slain</li><li class=\"mod\">Hits against Cursed Enemies have <span class=\"val\">(40—59)</span>% chance to double Stun Duration</li><li class=\"mod\">Cursed Enemies grant <span class=\"val\">10</span> Rage when Stunned</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Cursed Enemies have a <span class=\"val\">(0—5)</span>% chance to grant an Endurance Charge when Hit</li></ul></li></ul>"},{"type":"Support","name":"Added Chaos Damage Support","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(18—154)</span> to <span class=\"val\">(26—231)</span> added Chaos Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Added Lightning Damage Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(1—19)</span> to <span class=\"val\">(8—358)</span> added Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Lightning Damage</li></ul></li></ul>"},{"type":"Support","name":"Arcane Surge Support","color":"Blue","tags":"<span class=\"multiVal\">Arcane</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.</li><li class=\"mod\">Gain Arcane Surge after Spending a total of <span class=\"val\">(15—400)</span> Mana on<br>Upfront Costs and Effects of a Supported Skill</li><li class=\"mod\">Arcane Surge grants <span class=\"val\">20</span>% increased Cast Speed<br>Arcane Surge grants <span class=\"val\">30</span>% increased Mana Regeneration rate</li><li class=\"mod\">Arcane Surge lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(14—35)</span>% more Spell Damage while you have Arcane Surge</li><li class=\"mod\"><span class=\"dim\">(Upfront Costs are all Costs that are not paid per-second)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Archmage Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Arcane</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills gain Added Lightning Damage equal to <span class=\"val\">(10—16)</span>% of Unreserved Maximum Mana</li><li class=\"mod\">Supported Skills gain Base Mana Cost equal to <span class=\"val\">5</span>% of Unreserved Maximum Mana</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Enlighten Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.</li><li>Additional effects from quality:<ul><li class=\"mod\">This Gem gains <span class=\"val\">(0—100)</span>% increased Experience</li></ul></li></ul>"},{"type":"Support","name":"Blasphemy Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</li><li class=\"mod\">Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills</li><li class=\"mod\">Using Supported Skills is Instant</li><li class=\"mod\"><span class=\"val\">25</span>% less Effect of Supported Curses</li><li class=\"mod\"><span class=\"val\">(0—76)</span>% increased Area of Effect of Supported Curse Skills</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Area of Effect of Supported Curse Skills</li></ul></li></ul>"},{"type":"Support","name":"Blastchain Mine Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.</li><li class=\"mod\">Supported Attack Skills cannot be used with Melee Weapons</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(53—59)</span>% less Damage</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Supported Skills have a Base Mine Detonation Time of <span class=\"val\">0.25</span> seconds</li><li class=\"mod\">Supported Skills gain a Base Reservation equal to Base Mana and Life Cost</li><li class=\"mod\">Supported Skills deal <span class=\"val\">5</span>% more Damage for each prior Mine in Detonation Sequence</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Mine Damage</li></ul></li></ul>"},{"type":"Support","name":"Bonechill Support","color":"Blue","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that can chill enemies or create chilling areas.</li><li class=\"mod\"><span class=\"val\">(25—44)</span>% increased Effect of Chill inflicted with Supported Skills</li><li class=\"mod\">Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect</li><li class=\"mod\">Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(5—14)</span>% more Cold Damage</li><li class=\"mod\"><span class=\"dim\">(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Cold Damage</li></ul></li></ul>"},{"type":"Support","name":"Cast when Stunned Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</li><li class=\"mod\"><span class=\"val\">(50—69)</span>% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit</li></ul></li></ul>"},{"type":"Support","name":"Cast while Channelling Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.</li><li class=\"mod\">Trigger a Supported Spell every <span class=\"val\">(0.35—0.45)</span> seconds while Channelling Supported Skills</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Channelling Skills deal <span class=\"val\">(0—10)</span>% increased Damage</li></ul></li><li class=\"mod\">Supported Triggered Spells deal <span class=\"val\">30</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Triggered Spells deal <span class=\"val\">(0—10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Charged Mines Support","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw mines.</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% increased Mine Throwing Speed per Frenzy Charge</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% increased Critical Strike Chance per<br>Power Charge when used by Mines</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% chance to gain a Frenzy Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% chance to gain a Power Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Mine Damage</li></ul></li></ul>"},{"type":"Support","name":"Combustion Support","color":"Blue","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10—19)</span>% more Fire Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% chance to Ignite</li><li class=\"mod\">Enemies Ignited by Supported Skills have <span class=\"val\">-10</span>% to Fire Resistance</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Concentrated Effect Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill with an area of effect, regardless of whether that skill deals damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(25—39)</span>% more Area Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Area Damage</li></ul></li></ul>"},{"type":"Support","name":"Congregation Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\"><span class=\"val\">(30—38)</span>% more maximum number of Minions from Supported Skills</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Minion Movement Speed</li></ul></li></ul>"},{"type":"Support","name":"Controlled Destruction Support","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills, or spell skills that deal damage.</li><li class=\"mod\">Supported Skills have <span class=\"val\">80</span>% less Critical Strike Chance</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(25—39)</span>% more Spell Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Cooldown Recovery Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that have a cooldown. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30—40)</span>% increased Cooldown Recovery Rate</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—5)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Support","name":"Cursed Ground Support","color":"Blue","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Supports non-aura hex curse skills.</li><li class=\"mod\">Supported Skills create Cursed Ground with a base Duration of <span class=\"val\">(15—34)</span> seconds<br>Hexes from Supported Skills have no Duration<br>Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex<br>Maximum 1 area of Cursed Ground</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Area of Effect of Supported Curse Skills</li></ul></li></ul>"},{"type":"Support","name":"Decay Support","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills inflict Decay on Hit, dealing <span class=\"val\">(162—1230)</span> Chaos Damage per second for 8 seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Devour Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Killing Blows with Supported Skills Consume corpses to Recover <span class=\"val\">(24—366)</span> Life and <span class=\"val\">(10—40)</span> Mana</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—80)</span>% increased Damage if you have Consumed a corpse Recently</li></ul></li></ul>"},{"type":"Support","name":"Efficacy Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage or has a duration.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(15—24)</span>% more Damage over Time</li><li class=\"mod\">Supported Skills have <span class=\"val\">(15—24)</span>% increased Skill Effect Duration</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage over Time</li></ul></li></ul>"},{"type":"Support","name":"Eldritch Blasphemy Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</li><li class=\"mod\">Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills</li><li class=\"mod\">Using Supported Skills is Instant</li><li class=\"mod\"><span class=\"val\">25</span>% less Effect of Supported Curses</li><li class=\"mod\"><span class=\"val\">(80—90)</span>% increased Area of Effect of Supported Curse Skills</li><li class=\"mod\">Enemies have Malignant Madness if they have been in Auras from Supported Skills for more than <span class=\"val\">5</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Malignant Madness reduces Damage and Action Speed by 10%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Area of Effect of Supported Curse Skills</li></ul></li></ul>"},{"type":"Support","name":"Elemental Army Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">+(19—29)</span>% to all Elemental Resistances</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">+(0—2)</span>% to all maximum Elemental Resistances</li><li class=\"mod\">Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(10—19)</span>% more Elemental Damage</li><li class=\"mod\"><span class=\"dim\">(Maximum Resistances cannot be raised above 90%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">+(0—2)</span>% to all maximum Elemental Resistances</li></ul></li></ul>"},{"type":"Support","name":"Elemental Focus Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits or burns enemies, or inflicts elemental ailments.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20—34)</span>% more Elemental Damage</li><li class=\"mod\">Supported Skills cannot inflict Elemental Ailments</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Elemental Damage</li></ul></li></ul>"},{"type":"Support","name":"Elemental Penetration Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">(14—28)</span>% Elemental Resistances</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Elemental Damage</li></ul></li></ul>"},{"type":"Support","name":"Elemental Proliferation Support","color":"Blue","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, or could otherwise apply elemental ailments.</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% increased Duration of Elemental Ailments on Enemies</li><li class=\"mod\">Elemental Ailments inflicted by Supported Skills spread to other enemies within <span class=\"val\">(1.2—1.5)</span> metres</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% chance to Freeze, Shock and Ignite</li><li class=\"mod\"><span class=\"dim\">(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Duration of Elemental Ailments on Enemies</li></ul></li></ul>"},{"type":"Support","name":"Energy Leech Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(1.5—1.9)</span>% of Damage Leeched as Energy Shield</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(15—24)</span>% more Damage while on Full Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—20)</span>% increased Damage while Leeching Energy Shield</li></ul></li></ul>"},{"type":"Support","name":"Enlighten Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.</li><li>Additional effects from quality:<ul><li class=\"mod\">This Gem gains <span class=\"val\">(0—100)</span>% increased Experience</li></ul></li></ul>"},{"type":"Support","name":"Exemplar Support","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that create minions.</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">(20—40)</span>% increased Critical Strike Chance for each time you&#039;ve Critically Struck recently with an Attack, up to 200%</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">+(8—20)</span>% to Critical Strike Multiplier for each time you&#039;ve Critically Struck recently with an Attack, up to +100%</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">(0—20)</span>% increased Critical Strike Chance</li></ul></li></ul>"},{"type":"Support","name":"Faster Casting Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports non-instant spell skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(20—39)</span>% increased Cast Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Cast Speed</li></ul></li></ul>"},{"type":"Support","name":"Feeding Frenzy Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Feeding Frenzy base Duration is <span class=\"val\">(4—5.9)</span> seconds</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">(25—44)</span>% chance to grant Feeding Frenzy to you on Hit</li><li class=\"mod\">Minions from Supported Skills are Aggressive</li><li class=\"mod\"><span class=\"dim\">(Feeding Frenzy grants 10% more Minion Damage, 10% increased Minion Movement Speed and 10% increased Minion Attack and Cast Speed)</span></li><li class=\"mod\"><span class=\"dim\">(Aggressive minions have their targeting range raised to a minimum value)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Minion Movement Speed</li></ul></li></ul>"},{"type":"Support","name":"Focused Channelling Support","color":"Blue","tags":"<span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports channelling spells you cast yourself, significantly empowering their damage the longer they are channelled for, while also raising their cost. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(9—24)</span>% more Damage per second Channelled, up to a maximum of 60%</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% more Cost per second Channelled, up to a maximum of 100%</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Cast Speed</li></ul></li></ul>"},{"type":"Support","name":"Foulgrasp Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Brand</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports brand skills that can be recalled.</li><li class=\"mod\">Supported Skills can Cast <span class=\"val\">2</span> additional Brands</li><li class=\"mod\">Supported Brands Trigger Foulgrasp when they are Recalled</li><li class=\"mod secondary\">Summons forth a field of grasping hands, each of which clutches an orb of lightning. When an enemy is near a hand, the orb it clutches will detonate to deal lightning spell damage.</li><li class=\"mod\">Deals <span class=\"val\">(131—165)</span> to <span class=\"val\">(1175—1482)</span> Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">4</span> metres</li><li class=\"mod\">Base secondary radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Maximum <span class=\"val\">30</span> Hands</li><li class=\"mod\">Creates <span class=\"val\">2</span> Hands per Brand</li><li>Additional effects from quality:<ul><li class=\"mod\">Creates <span class=\"val\">(0—2)</span> additional Hands</li></ul></li></ul>"},{"type":"Support","name":"Fresh Meat Support","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that create minions.</li><li class=\"mod\">Minions created by Supported Skills gain Wakened Fury and Adrenaline for <span class=\"val\">10</span>% of their Duration, up to a maximum of <span class=\"val\">10</span> seconds<br>Wakened Fury grants <span class=\"val\">+(2—3.9)</span>% to Critical Strike Chance<br>Wakened Fury grants <span class=\"val\">+(50—69)</span>% to Critical Strike Multiplier</li><li class=\"mod\"><span class=\"dim\">(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">(0—20)</span>% increased Critical Strike Chance</li></ul></li></ul>"},{"type":"Support","name":"Frigid Bond Support","color":"Blue","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Link</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports link skills.</li><li class=\"mod\">Supported Skills Damage and Chill Enemies between you and Linked Targets</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(355.9—3566.4)</span> Base Cold Damage per second</li><li class=\"mod\">Damage and Chill Linger for a Base Duration of <span class=\"val\">2</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to Supported Skill&#039;s Damage Over Time effect</li><li class=\"mod\"><span class=\"dim\">(The effects still apply to enemies after leaving the link)</span></li><li class=\"mod\"><span class=\"dim\">(Chill reduces Enemy Action Speed by 10%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Damage and Chill Linger for a Base Duration of <span class=\"val\">+(0—2)</span> seconds</li></ul></li></ul>"},{"type":"Support","name":"Frostmage Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Arcane</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills gain Added Cold Damage equal to <span class=\"val\">(22—26)</span>% of Reserved Maximum Mana</li><li class=\"mod\">Supported Skills gain Base Mana Cost equal to <span class=\"val\">5</span>% of Reserved Maximum Mana</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Gluttony Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Projectile Spells you cast yourself. Cannot support orb skills, triggered skills, brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by things other than you.</li><li class=\"mod\">Gain <span class=\"val\">1</span> Gluttony on casting Supported Spells</li><li class=\"mod\">On reaching <span class=\"val\">10</span> Gluttony, lose all Gluttony and gain Disgorge for <span class=\"val\">4</span> seconds</li><li class=\"mod\">While you have Disgorge Supported Spells fire Projectiles in a circle<br>While you have Disgorge Supported Spells fire <span class=\"val\">(5—7)</span> additional Projectiles</li><li class=\"mod\"><span class=\"dim\">(You cannot gain Gluttony while you have Disgorge)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Greater Devour Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Killing Blows with Supported Skills Consume corpses to Recover <span class=\"val\">(400—484)</span> Life and <span class=\"val\">(40—48)</span> Mana</li><li class=\"mod\">Consuming a Corpse with Supported Skills has <span class=\"val\">(2—4)</span>% chance to grant a Soul per Power</li><li class=\"mod\"><span class=\"dim\">(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)</span></li><li class=\"mod\"><span class=\"dim\">(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Consuming a Corpse with Supported Skills has <span class=\"val\">(0—1)</span>% chance to grant a Soul per Power</li></ul></li></ul>"},{"type":"Support","name":"Greater Kinetic Instability Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills Trigger Kinetic Flux on Critical Strike</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Attack Damage</li></ul></li><li class=\"mod secondary\">Gathers kinetic energy into an anomaly at the targeted location, which will explode when enemies are near it, dealing your wand's damage in an area. The anomaly will dissipate after a duration.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Maximum <span class=\"val\">20</span> Anomalies</li><li class=\"mod\">This Skill is Triggered by Skills Supported by Kinetic Instability</li></ul>"},{"type":"Support","name":"Greater Spell Cascade Support","color":"Blue","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(24—30)</span>% less Area of Effect</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(24—30)</span>% less Damage</li><li class=\"mod\">Supported Area of Effect Skills also affect areas in front of, behind,<br>and on each side of the targeted area</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Greater Spell Echo Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.</li><li class=\"mod\">Supported Skills Repeat an additional <span class=\"val\">2</span> times</li><li class=\"mod\">Supported Skills have <span class=\"val\">(56—62)</span>% more Cast Speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">(20—24)</span>% increased Area of Effect per Repeat</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10—14)</span>% more Spell Damage per Repeat</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Greater Unleash Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Spells gain a Seal every <span class=\"val\">(0.66—0.7)</span> seconds, to a maximum of <span class=\"val\">4</span> Seals<br>Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(31—35)</span>% less Damage when Reoccurring</li><li class=\"mod\"><span class=\"dim\">(Spell cast time is 10% longer for each time the Spell Reoccurs)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Hex Bloom Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0—28)</span>% increased Hex Transfer range</li><li class=\"mod\">Hexes from Supported Skills Transfer to all Enemies within 3 metres when Hexed Enemy dies</li><li class=\"mod\"><span class=\"dim\">(Hexes from Auras or Cursed Ground cannot be Transferred)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—4)</span>% increased Hex Transfer range</li></ul></li></ul>"},{"type":"Support","name":"Hexpass Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span>","effect":"<ul><li class=\"mod secondary\">Supports hex curse skills.</li><li class=\"mod\">Hexes applied by Supported Curse Skills affect Hexproof Enemies</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% reduced Area of Effect of Supported Curse Skills</li><li class=\"mod\">Enemies affected by Hexes from Supported Curse Skills cannot deal Critical Strikes</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Curse Duration</li></ul></li></ul>"},{"type":"Support","name":"Hextoad Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Supports non-aura hex curse skills.</li><li class=\"mod\">Supported Skills create Cursed Ground with a base Duration of <span class=\"val\">(10—14)</span> seconds<br>Hexes from Supported Skills have no Duration<br>Enemies on the Cursed Ground from a Supported Skill are Cursed with that Hex<br>Maximum 1 area of Cursed Ground</li><li class=\"mod\">Cursed Ground from Supported Skills Triggers Bursting Toad every <span class=\"val\">(0.8—1)</span> second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Area of Effect of Supported Curse Skills</li></ul></li><li class=\"mod secondary\">A toad leaps towards enemies and explodes, dealing spell damage in an area.</li><li class=\"mod\">Deals <span class=\"val\">(1998—2504)</span> to <span class=\"val\">(2998—3757)</span> Chaos Damage</li><li class=\"mod\">Base radius is <span class=\"val\">2.3</span> metres</li><li class=\"mod\">Inflicts Withered for 2 seconds on Hit</li></ul>"},{"type":"Support","name":"Hextouch Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.</li><li class=\"mod\">Supported Skills apply supported Curses on Hit</li><li class=\"mod\">You cannot Cast Supported Curse Spells</li><li class=\"mod\"><span class=\"val\">35</span>% less Effect of Supported Curses</li><li class=\"mod\">Supported Skills have <span class=\"val\">(26—35)</span>% less Curse Duration</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Curse Duration</li></ul></li></ul>"},{"type":"Support","name":"High-Impact Mine Support","color":"Blue","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.</li><li class=\"mod\">Supported Attack Skills cannot be used with Melee Weapons</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Supported Skills gain a Base Reservation equal to Base Mana and Life Cost</li><li class=\"mod\">Supported Skills have a Base Mine Detonation Time of <span class=\"val\">0.25</span> seconds</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(50—56)</span>% less Damage</li><li class=\"mod\">Each Mine from Supported Skills applies <span class=\"val\">2</span>% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Mine Damage</li></ul></li></ul>"},{"type":"Support","name":"Hiveborn Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports offering skills you use yourself.</li><li class=\"mod\">Supported Offerings Trigger Summon Hiveborn when used</li><li class=\"mod secondary\">Summons a horde of Hiveborn Breach monsters to do your bidding. These summoned monsters have all their physical damage converted to cold.</li><li class=\"mod\">Base duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">12</span> Hiveborn</li><li class=\"mod\">Base radius is <span class=\"val\">4.5</span> metres</li><li class=\"mod\">Summons <span class=\"val\">(3—5)</span> Hiveborn</li><li class=\"mod\">Minions have <span class=\"val\">20</span>% chance to Cover Enemies in Frost on Hit</li><li>Additional effects from quality:<ul><li class=\"mod\">Maximum <span class=\"val\">(0—2)</span> Hiveborn</li></ul></li></ul>"},{"type":"Support","name":"Ignite Proliferation Support","color":"Blue","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Ignites caused by Supported Skills spread to other Enemies within <span class=\"val\">(1.4—2)</span> metres</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(15—24)</span>% more Damage with Ignite</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Immolate Support","color":"Blue","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(42—205)</span> to <span class=\"val\">(63—308)</span> added Fire Damage against Burning Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Impending Doom Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Hex</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.</li><li class=\"mod\">Trigger Doom Blast when a Hex from Supported Curse Skills ends</li><li class=\"mod secondary\">Deals chaos damage in an area.</li><li class=\"mod\">Deals <span class=\"val\">(102—1654)</span> to <span class=\"val\">(154—2481)</span> Chaos Damage</li><li class=\"mod\">Trigger This Skill when a Hex from Supported Skills ends</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Increased Area of Effect Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill with an area of effect.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30—49)</span>% increased Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Area Damage</li></ul></li></ul>"},{"type":"Support","name":"Increased Critical Damage Support","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(100—138)</span>% to Critical Strike Multiplier</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">+(0—10)</span>% to Critical Strike Multiplier</li></ul></li></ul>"},{"type":"Support","name":"Increased Critical Strikes Support","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(60—117)</span>% increased Critical Strike Chance</li><li class=\"mod\">Supported Skills have <span class=\"val\">+2</span>% to Critical Strike Chance</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Critical Strike Chance</li></ul></li></ul>"},{"type":"Support","name":"Infernal Legion Support","color":"Blue","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">40</span>% of their Maximum Life as Fire Damage per second</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(15.5—2092.6)</span> Fire Damage per second to Enemies near them</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">+(0—0.5)</span> metres to Radius of their Burning Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Infused Channelling Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20—29)</span>% more Damage</li><li class=\"mod\">While Channelling a Supported Skill, take <span class=\"val\">12</span>% less Damage from Hits</li><li>Additional effects from quality:<ul><li class=\"mod\">While Channelling a Supported Skill, take <span class=\"val\">(0—2)</span>% less Damage from Hits</li></ul></li></ul>"},{"type":"Support","name":"Innervate Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.</li><li class=\"mod\">Gain Innervation on Killing a Shocked Enemy with Supported Skills</li><li class=\"mod\">Innervation grants <span class=\"val\">(1—8)</span> to <span class=\"val\">(17—145)</span> Lightning Damage</li><li class=\"mod\">Innervation lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% chance to Shock</li><li class=\"mod\">Supported Skills have <span class=\"val\">(2—14)</span> to <span class=\"val\">(29—251)</span> added Lightning Damage</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Innervation lasts <span class=\"val\">(0—2)</span> seconds</li></ul></li></ul>"},{"type":"Support","name":"Intensify Support","color":"Blue","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30—49)</span>% increased Area of Effect</li><li class=\"mod\">Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport</li><li class=\"mod\">Supported Spells gain Intensity when you Cast them, to a maximum of 3<br>Supported Skills deal <span class=\"val\">(12—16)</span>% more Area Damage with Hits per Intensity<br>Supported Skills have <span class=\"val\">15</span>% less Area of Effect per Intensity</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Area Damage</li></ul></li></ul>"},{"type":"Support","name":"Invert the Rules Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Hits from Supported Skills have <span class=\"val\">(35—41)</span>% chance to treat Enemy Monster Elemental Resistance values as inverted</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Elemental Damage</li></ul></li></ul>"},{"type":"Support","name":"Item Rarity Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that can kill enemies.</li><li class=\"mod\"><span class=\"val\">(40—59)</span>% increased Rarity of Items Dropped by Enemies Slain from Supported Skills</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Rarity of Items Dropped by Enemies Slain from Supported Skills</li></ul></li></ul>"},{"type":"Support","name":"Kinetic Instability Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills trigger Kinetic Flux on Killing Blow</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Attack Damage</li></ul></li><li class=\"mod secondary\">Gathers kinetic energy into an anomaly at the targeted location, which will explode when enemies are near it, dealing your wand's damage in an area. The anomaly will dissipate after a duration.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Maximum <span class=\"val\">20</span> Anomalies</li><li class=\"mod\">This Skill is Triggered by Skills Supported by Kinetic Instability</li></ul>"},{"type":"Support","name":"Lightning Penetration Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">(20—34)</span>% Lightning Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Lightning Damage</li></ul></li></ul>"},{"type":"Support","name":"Living Lightning Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.</li><li class=\"mod\">Trigger Summon Living Lightning when a Supported<br>Skill deals Lightning Damage with a Hit</li><li class=\"mod secondary\">Summons Living Lightning Minions, which target nearby enemies with a number of Melee Chaining Attacks before dissipating. Enemies will not directly engage these Minions, and can pass through them.</li><li class=\"mod\">Minions convert <span class=\"val\">100</span>% of Physical Damage to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">(5—8)</span> Living Lightning Minions</li><li class=\"mod\">Summons <span class=\"val\">1</span> Living Lightning Minion</li><li class=\"mod\">Living Lightning Minions Attack <span class=\"val\">3</span> times before dissipating</li><li class=\"mod\">This Skill is Triggered when a Supported Skill deals Lightning Damage with a Hit</li><li class=\"mod\">Minions&#039; Skills Chain <span class=\"val\">+3</span> Times</li><li>Additional effects from quality:<ul><li class=\"mod\">Living Lightning Minions Attack <span class=\"val\">+(0—2)</span> times before dissipating</li></ul></li></ul>"},{"type":"Support","name":"Meat Shield Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">20</span>% chance to Taunt on Hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">(10—29)</span>% increased Minion Movement Speed</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(20—30)</span>% more Damage with Hits and Ailments to Enemies that are Near you</li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">(15—24)</span>% less Damage</li><li class=\"mod\">Minions from Supported Skills are Defensive</li><li class=\"mod\"><span class=\"dim\">(Defensive minions have their targeting range lowered to a maximum value. They always target enemies around you)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">(0—5)</span>% less Damage</li></ul></li></ul>"},{"type":"Support","name":"Minefield Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw mines.</li><li class=\"mod\">Supported Skills throw up to <span class=\"val\">4</span> additional Mines</li><li class=\"mod\">Supported Skills can have up to <span class=\"val\">3</span> additional Remote Mines placed at a time</li><li class=\"mod\">Supported Skills have <span class=\"val\">(46—55)</span>% less Mine Throwing Speed</li><li class=\"mod\"><span class=\"dim\">(Throwing Mines takes 10% more time for each additional Mine thrown)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—5)</span>% increased Mine Throwing Speed</li></ul></li></ul>"},{"type":"Support","name":"Minion Damage Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(25—39)</span>% more Damage</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">25</span>% less Maximum Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Minion Life Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30—49)</span>% more Minion maximum Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Minion maximum Life</li></ul></li></ul>"},{"type":"Support","name":"Minion Pact Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Spells Sacrifice a random nearby Damageable Minion on Cast to gain added Physical Damage equal to <span class=\"val\">(2—2.8)</span>% of Sacrificed Minion&#039;s Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Minion Speed Support","color":"Blue","tags":"<span class=\"multiVal\">Movement</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25—34)</span>% increased Minion Attack Speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25—34)</span>% increased Minion Cast Speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25—44)</span>% increased Minion Movement Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Minion Movement Speed</li></ul></li></ul>"},{"type":"Support","name":"Overcharge Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% chance to Shock</li><li class=\"mod\">Supported Skills deal <span class=\"val\">25</span>% less Damage</li><li class=\"mod\">Supported Skills Shock Enemies as though dealing <span class=\"val\">(500—690)</span>% more Damage</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Shock Duration on Enemies</li></ul></li></ul>"},{"type":"Support","name":"Overloaded Intensity Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spells skills that gain Intensity.</li><li class=\"mod\">Gain a stack of Overloaded Intensity for <span class=\"val\">10</span> seconds after<br>losing 6 Intensity with Supported Skills</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(1—1.4)</span>% to Critical Strike Chance per Overloaded Intensity</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(40—50)</span>% to Critical Strike Multiplier per Overloaded Intensity</li><li class=\"mod\"><span class=\"dim\">(Maximum of 3 Overloaded Intensity. Gaining Overloaded Intensity refreshes the duration of existing stacks of Overloaded Intensity)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Physical to Lightning Support","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">(10—29)</span>% of Physical Damage as Extra Lightning Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Physical Damage</li></ul></li></ul>"},{"type":"Support","name":"Pinpoint Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.</li><li class=\"mod\">Supported Spells gain Intensity when you Cast them, to a maximum of 3<br>Supported Skills fire 1 fewer Projectile per Intensity</li><li class=\"mod\">Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport</li><li class=\"mod\">Projectiles from Supported Skills deal <span class=\"val\">20</span>% more Damage with Hits per Intensity</li><li class=\"mod\">Supported Skills always fire at least 1 Projectile</li><li class=\"mod\">Supported Skills fire <span class=\"val\">3</span> additional Projectiles</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10—19)</span>% less Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Power Charge On Critical Support","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(35—54)</span>% chance to gain a Power Charge on Critical Strike</li><li class=\"mod\">Supported Skills deal <span class=\"val\">4</span>% more Damage per Power Charge</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% chance to gain a Power Charge on Critical Strike</li></ul></li></ul>"},{"type":"Support","name":"Predator Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create Minions.</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(6—12)</span>% more Damage</li><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(15—24)</span>% more Damage to the Prey with Hits and Ailments</li><li class=\"mod\">Minions from Supported Skills always target the Prey if possible</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions from Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage</li></ul></li><li class=\"mod secondary\">Applies a debuff to a specific enemy which signals your minions to consider that enemy to be the Prey. All minions from skills supported by any Predator Support will target that enemy. Only one enemy can be the Prey at a time. This skill cannot be used by Totems, Traps, or Mines.</li><li class=\"mod\">Base duration is <span class=\"val\">8</span> seconds</li></ul>"},{"type":"Support","name":"Prismatic Burst Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Prismatic</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills will Trigger Prismatic Burst on Hit</li><li class=\"mod secondary\">Chooses an element at random and deals damage of that type in an area. Having higher strength makes it more likely to choose fire, higher dexterity makes it more likely to choose cold, and higher intelligence makes it more likely to choose lightning.</li><li class=\"mod\">Deals <span class=\"val\">(3—1224)</span> to <span class=\"val\">(5—1836)</span> Cold Damage</li><li class=\"mod\">Deals <span class=\"val\">(1—153)</span> to <span class=\"val\">(7—2907)</span> Lightning Damage</li><li class=\"mod\">Deals <span class=\"val\">(3—1224)</span> to <span class=\"val\">(5—1836)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">+(0—0.9)</span> metres to radius</li><li class=\"mod\">Deals 100% less Damage of each unchosen Damage Type</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased Cooldown Recovery Rate</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Elemental Damage</li></ul></li></ul>"},{"type":"Support","name":"Sacred Wisps Support","color":"Blue","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(51—60)</span>% less Damage when used by Sacred Wisps</li><li class=\"mod\">Supported Skills will Trigger Summon Sacred Wisps on Hit</li><li class=\"mod\">Supported Skills can only be used with Wands</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Attack Damage</li></ul></li><li class=\"mod secondary\">This skill is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.</li><li class=\"mod\">Base duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Summons <span class=\"val\">2</span> Sacred Wisps<br>Maximum <span class=\"val\">2</span> Sacred Wisps</li><li class=\"mod\">Sacred Wisps have <span class=\"val\">25</span>% chance to use the Triggering Skill when you fire a<br>Projectile with that Skill</li><li class=\"mod\">Sacred Wisps have <span class=\"val\">+25</span>% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence</li></ul>"},{"type":"Support","name":"Sacrifice Support","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Spells Sacrifice <span class=\"val\">20</span>% of your current Life when Cast to gain added Chaos Damage equal to <span class=\"val\">(35—54)</span>% of Sacrificed Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Scornful Herald Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Herald</span>","effect":"<ul><li class=\"mod secondary\">Supports Herald skills causing them to have higher critical strike chance but no buff effect.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(8—12)</span>% to Critical Strike Chance</li><li class=\"mod\">Supported Herald Skills have no Buff Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">+(0—10)</span>% to Critical Strike Multiplier</li></ul></li></ul>"},{"type":"Support","name":"Spell Cascade Support","color":"Blue","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(16—25)</span>% less Area of Effect</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(31—40)</span>% less Damage</li><li class=\"mod\">Supported Area of Effect Skills also affect areas in front of and behind the targeted area</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Spell Echo Support","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.</li><li class=\"mod\">Supported Skills Repeat an additional time</li><li class=\"mod\">Supported Skills have <span class=\"val\">(40—54)</span>% more Cast Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Spellblade Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Supports spells that hit enemies. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills have Added Spell Damage equal to <span class=\"val\">(40—135)</span>% of<br>Damage of Equipped One Handed Melee Weapons<br>If two Weapons are Equipped, each contributes 60% as much Added Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Summon Phantasm Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.</li><li class=\"mod\"><span class=\"val\">(50—69)</span>% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions<br>from Supported Skills, deal a Killing Blow</li><li class=\"mod\">Maximum <span class=\"val\">(5—10)</span> Summoned Phantasm</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions<br>from Supported Skills, Hit a Rare or Unique Enemy</li><li class=\"mod\">Phantasms last <span class=\"val\">15</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions<br>from Supported Skills, deal a Killing Blow</li></ul></li></ul>"},{"type":"Support","name":"Swiftbrand Support","color":"Blue","tags":"<span class=\"multiVal\">Brand</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which create brands.</li><li class=\"mod\">Supported Skills have <span class=\"val\">65</span>% less Attached Duration</li><li class=\"mod\">Supported Skills have <span class=\"val\">65</span>% less Detached Duration</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30—44)</span>% more Activation frequency</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—5)</span>% more Activation frequency</li></ul></li></ul>"},{"type":"Support","name":"Trinity Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds<br>Lose 5 Resonance per second of each Element you are not gaining</li><li class=\"mod\">Supported Skills deal <span class=\"val\">3</span>% more Elemental Damage per 5 of lowest Resonance</li><li class=\"mod\">Supported Skills penetrate <span class=\"val\">(7—16)</span>% Elemental Resistances while each Resonance is at least 25</li><li class=\"mod\"><span class=\"dim\">(Maximum 50 Resonance of each Element)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Elemental Damage</li></ul></li></ul>"},{"type":"Support","name":"Unbound Ailments Support","color":"Blue","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies or inflicts ailments</li><li class=\"mod\"><span class=\"val\">(35—54)</span>% increased Duration of Ailments inflicted with Supported Skills</li><li class=\"mod\">Supported Skills have <span class=\"val\">(35—54)</span>% increased Effect of non-Damaging Ailments on Enemies</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10—19)</span>% more Damage with Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Duration of Ailments inflicted with Supported Skills</li></ul></li></ul>"},{"type":"Support","name":"Unleash Support","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Spells gain a Seal every <span class=\"val\">(0.71—0.9)</span> seconds, to a maximum of <span class=\"val\">3</span> Seals<br>Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(36—45)</span>% less Damage when Reoccurring</li><li class=\"mod\"><span class=\"dim\">(Spell cast time is 10% longer for each time the Spell Reoccurs)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Vaal Sacrifice Support","color":"Blue","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Supports Vaal spell skills, making them repeat when cast at the cost of your life and energy shield. Cannot support totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.</li><li class=\"mod\">Supported Skills Repeat an additional time</li><li class=\"mod\">Supported Skills have <span class=\"val\">(40—60)</span>% more Cast Speed</li><li class=\"mod\">Supported Skills Sacrifice all but 1 of your Life and Energy Shield on Use</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Added Cold Damage Support","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(4—152)</span> to <span class=\"val\">(6—228)</span> added Cold Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Cold Damage</li></ul></li></ul>"},{"type":"Support","name":"Additional Accuracy Support","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(74—1034)</span> to Accuracy Rating</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Accuracy Rating</li></ul></li></ul>"},{"type":"Support","name":"Advanced Traps Support","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw traps.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50—107)</span>% increased Cooldown Recovery Rate for throwing Traps</li><li class=\"mod\">Supported Skills have <span class=\"val\">(15—34)</span>% increased Trap Throwing Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Trap Damage</li></ul></li></ul>"},{"type":"Support","name":"Arrow Nova Support","color":"Green","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(16—30)</span>% less Projectile Damage</li><li class=\"mod\">Supported Skills fire a Payload Arrow into the air<br>Projectiles from the Supported Skill Fire from where the Payload Arrow lands</li><li class=\"mod\">Supported Skills Fire Projectiles in a circle</li><li class=\"mod\">Supported Skills fire <span class=\"val\">4</span> additional Projectiles</li><li class=\"mod\">Supported Skills can only be used with Bows</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Awakened Enhance Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.</li><li class=\"mod\"><span class=\"val\">+(0—24)</span>% to Quality of Supported Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\">This Gem gains <span class=\"val\">(0—100)</span>% increased Experience</li></ul></li></ul>"},{"type":"Support","name":"Barrage Support","color":"Green","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(62—68)</span>% less Damage</li><li class=\"mod\">Supported Skills Fire Projectiles sequentially</li><li class=\"mod\">Supported Skills fire <span class=\"val\">3</span> additional Projectiles</li><li class=\"mod\">Supported Skills have <span class=\"val\">5</span>% more Attack Time per Projectile</li><li class=\"mod\">Supported Skills have <span class=\"val\">5</span>% more Trap and Mine Throwing Time per Projectile</li><li class=\"mod\">Supported Skills can only be used with Bows or Wands</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Blind Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% chance to Blind enemies on hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0—38)</span>% increased Blinding duration</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Blind Effect</li></ul></li></ul>"},{"type":"Support","name":"Block Chance Reduction Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Overpowered applies -<span class=\"val\">5</span>% chance to Block Attack and Spell Damage</li><li class=\"mod\">Supported Skills inflict Overpowered for <span class=\"val\">4</span> seconds when Blocked</li><li class=\"mod\">Enemies have -<span class=\"val\">(10—20)</span>% chance to Block Attack or Spell Damage from Supported Skills</li><li class=\"mod\"><span class=\"dim\">(Overpowered can be applied any number of times)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—5)</span>% reduced Enemy Block Chance</li></ul></li></ul>"},{"type":"Support","name":"Cast On Critical Strike Support","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</li><li class=\"mod\">Supported Attacks will Trigger a Supported Spell when you Crit an Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Attack Critical Strike Chance</li></ul></li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10—19)</span>% less Spell Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Spell Critical Strike Chance</li></ul></li></ul>"},{"type":"Support","name":"Cast on Death Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</li><li class=\"mod\"><span class=\"val\">(0—152)</span>% more Damage while Dead</li><li class=\"mod\"><span class=\"val\">100</span>% chance to Trigger Supported Non-Minion Spells on Death</li><li class=\"mod\">Supported Skills Cost nothing</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—60)</span>% increased Area of Effect while Dead</li></ul></li></ul>"},{"type":"Support","name":"Cast on Ward Break Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(22—30)</span>% less Spell Damage</li><li class=\"mod\">Supported Spells have <span class=\"val\">5</span>% increased Cooldown Recovery Rate per 100 Ward</li><li class=\"mod\">Trigger Supported Spells when your Ward Breaks</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Chain Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills, and any other skills that chain.</li><li class=\"mod\">Supported Skills Chain <span class=\"val\">+2</span> times</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(11—30)</span>% less Damage with Hits</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Chaining range</li></ul></li></ul>"},{"type":"Support","name":"Chance to Flee Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25—44)</span>% chance to cause Monsters to Flee on Hit</li><li class=\"mod\"><span class=\"dim\">(Magic monsters have 50% chance to avoid fleeing. Rare and Unique monsters cannot flee)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% chance to cause Monsters to Flee on Hit</li></ul></li></ul>"},{"type":"Support","name":"Chance to Poison Support","color":"Green","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% chance to Poison on Hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">(1—94)</span> to <span class=\"val\">(2—141)</span> added Chaos Damage</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage with Poison</li></ul></li></ul>"},{"type":"Support","name":"Charged Traps Support","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Trap</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw traps.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(20—30)</span>% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy</li><li class=\"mod\">Supported Skills have <span class=\"val\">(20—30)</span>% chance to gain a Power Charge when your Trap is triggered by an Enemy</li><li class=\"mod\">Supported Skills have <span class=\"val\">+15</span>% to Critical Strike Multiplier per Power Charge when used by Traps</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% increased Trap Throwing Speed per Frenzy Charge</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Trap Damage</li></ul></li></ul>"},{"type":"Support","name":"Close Combat Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills. Cannot support skills which create minions.</li><li class=\"mod\">Supported Skills deal up to <span class=\"val\">(25—39)</span>% more Melee Damage to Enemies, based on proximity</li><li class=\"mod\">Supported Skills grant Combat Rush on Hit<br>Combat Rush lasts <span class=\"val\">2</span> seconds or until you use a Travel Skill</li><li class=\"mod\">Combat Rush grants <span class=\"val\">20</span>% more Attack Speed to Travel Skills not Supported by Close Combat</li><li class=\"mod\">Supported Skills can only be used with Axes or Swords</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Damage with Hits to Close Range Enemies</li></ul></li></ul>"},{"type":"Support","name":"Cluster Traps Support","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports traps skills, making them throw extra traps randomly around the targeted location.</li><li class=\"mod\">Supported Skills throw up to <span class=\"val\">2</span> additional Traps</li><li class=\"mod\">Supported Skills throw Traps randomly around targeted location</li><li class=\"mod\">Supported Skills can have up to <span class=\"val\">5</span> additional Traps placed at a time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(55—61)</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Trap Trigger Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Cold Penetration Support","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">(20—34)</span>% Cold Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Cold Damage</li></ul></li></ul>"},{"type":"Support","name":"Companionship Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that create minions which can be damaged. Cannot support triggered skills.</li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">15</span>% of Hit Damage from their Life before<br>you if they are your only Minion</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">(40—60)</span>% more maximum Life if they are your only Minion</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Minion maximum Life</li></ul></li></ul>"},{"type":"Support","name":"Critical Strike Affliction Support","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(70—98)</span>% Damage over Time Multiplier for Ailments from Critical Strikes</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">+(0—10)</span>% Damage over Time Multiplier for Ailments from Critical Strikes</li></ul></li></ul>"},{"type":"Support","name":"Cull the Weak Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.</li><li class=\"mod\">Kill Normal and Magic Rarity Enemies that have <span class=\"val\">(30—34)</span>% Life or<br>lower when Hit by Supported Skills</li><li>Additional effects from quality:<ul><li class=\"mod\">Recover <span class=\"val\">(0—2)</span>% of Life when Supported Skills Cull an Enemy</li></ul></li></ul>"},{"type":"Support","name":"Culling Strike Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.</li><li class=\"mod\">Kill Enemies that have 10% Life or lower when Hit by Supported Skills</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—38)</span>% increased Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Recover <span class=\"val\">(0—2)</span>% of Life when Supported Skills Cull an Enemy</li></ul></li></ul>"},{"type":"Support","name":"Deadly Ailments Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30—44)</span>% more Damage with Ailments</li><li class=\"mod\">Supported Skills deal <span class=\"val\">80</span>% less Damage with Hits</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage over Time</li></ul></li></ul>"},{"type":"Support","name":"Enhance Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.</li><li class=\"mod\"><span class=\"val\">+(0—16)</span>% to Quality of Supported Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\">This Gem gains <span class=\"val\">(0—100)</span>% increased Experience</li></ul></li></ul>"},{"type":"Support","name":"Faster Attacks Support","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(20—44)</span>% increased Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Attack Speed</li></ul></li></ul>"},{"type":"Support","name":"Faster Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50—69)</span>% increased Projectile Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20—29)</span>% increased Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Support","name":"Focused Ballista Support","color":"Green","tags":"<span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that summon ballista totems. Cannot modify the skills of minions.</li><li class=\"mod\">Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile</li><li class=\"mod\">Supported Skills have <span class=\"val\">(40—68)</span>% increased Totem Placement speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25—35)</span>% more Attack Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—9)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Totem Damage</li></ul></li></ul>"},{"type":"Support","name":"Fork Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.</li><li class=\"mod\">Projectiles from Supported Skills Fork</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(-9—10)</span>% less Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Greater Chain Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills, and any other skills that chain.</li><li class=\"mod\">Supported Skills Chain <span class=\"val\">+1</span> times</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0—30)</span>% increased Chaining range</li><li class=\"mod\">Supported Skills Chain <span class=\"val\">50</span>% more times</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Chaining range</li></ul></li></ul>"},{"type":"Support","name":"Greater Fork Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.</li><li class=\"mod\">Projectiles from Supported Skills Fork</li><li class=\"mod\">Projectiles from Supported Skills can Fork an additional Time</li><li class=\"mod\">Projectiles from Supported Skills have <span class=\"val\">(30—50)</span>% chance for an additional<br>Projectile when Forking</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Greater Multiple Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(26—35)</span>% less Projectile Damage</li><li class=\"mod\">Supported Skills fire <span class=\"val\">4</span> additional Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Greater Volley Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.</li><li class=\"mod\">Supported Skills fire <span class=\"val\">4</span> additional Projectiles</li><li class=\"mod\">Supported Skills also fire Projectiles from up to <span class=\"val\">4</span> points on each side of you</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(21—30)</span>% less Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—20)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Hypothermia Support","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+20</span>% chance to Freeze Enemies which are Chilled</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20—29)</span>% more Cold Damage Over Time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20—29)</span>% more Damage with Hits and Ailments against Chilled Enemies</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">+(0—20)</span>% chance to Freeze Enemies which are Chilled</li></ul></li></ul>"},{"type":"Support","name":"Ice Bite Support","color":"Green","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.</li><li class=\"mod\">Supported Skills have <span class=\"val\">15</span>% chance to Freeze</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50—69)</span>% chance to gain a Frenzy Charge on Killing a Frozen Enemy</li><li class=\"mod\">Supported Skills have <span class=\"val\">(8—69)</span> to <span class=\"val\">(12—103)</span> added Cold Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">(2—15)</span> to <span class=\"val\">(3—23)</span> added Cold Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—2)</span>% increased Damage per Frenzy Charge</li></ul></li></ul>"},{"type":"Support","name":"Impale Support","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Attacks have <span class=\"val\">60</span>% chance to Impale Enemies on Hit</li><li class=\"mod\">Supported Attacks have <span class=\"val\">(0—28)</span>% increased Impale Effect</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Attacks have <span class=\"val\">(0—10)</span>% increased Impale Effect</li></ul></li></ul>"},{"type":"Support","name":"Invention Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Trap</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw Traps or Mines.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(14—20)</span>% more Damage for each second they have been placed before triggering, up to 100%</li><li class=\"mod\">Supported Skills have <span class=\"val\">(14—20)</span>% increased Area of Effect for each second they have been placed before triggering, up to 100%</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Trap Duration<br>Supported Skills have <span class=\"val\">(0—20)</span>% increased Mine Duration</li></ul></li></ul>"},{"type":"Support","name":"Lethal Dose Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Poisoning non-Poisoned Enemies with Supported Skills inflicts <span class=\"val\">2</span> additional Poisons</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30—40)</span>% less Damage with Poison</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage with Poison</li></ul></li></ul>"},{"type":"Support","name":"Locus Mine Support","color":"Green","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.</li><li class=\"mod\">Supported Attack Skills cannot be used with Melee Weapons</li><li class=\"mod\">Supported Skills always fire at least 1 Projectile</li><li class=\"mod\">Supported Skills throw up to <span class=\"val\">2</span> additional Mines</li><li class=\"mod\">Supported Skills fire <span class=\"val\">30</span>% less Projectiles</li><li class=\"mod\">Supported Skills gain a Base Reservation equal to Base Mana and Life Cost</li><li class=\"mod\">Mine lasts <span class=\"val\">5</span> seconds</li><li class=\"mod\">Mines from Supported Skills can&#039;t be Detonated while within <span class=\"val\">3</span> metres of you</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(11—30)</span>% less Damage</li><li class=\"mod\">Mines using Supported Skills always target your location</li><li class=\"mod\">Supported Skills throw Mines in an Arc</li><li class=\"mod\">Supported Skills have a Base Mine Detonation Time of <span class=\"val\">0.25</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Throwing Mines takes 10% more time for each additional Mine thrown)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Mine Throwing Speed</li></ul></li></ul>"},{"type":"Support","name":"Machinations Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that hit enemies. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">(6—8)</span>% of Physical Damage as Extra Chaos Damage per Keystone</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% increased Cost per Keystone</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Mana Leech Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.</li><li class=\"mod\">Supported Attacks have <span class=\"val\">(2—3.9)</span>% of Damage Leeched as Mana</li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage while Leeching Mana</li></ul></li></ul>"},{"type":"Support","name":"Manaforged Arrows Support","color":"Green","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(31—40)</span>% less Damage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">1</span>% more Damage with Hits and Ailments per 1 Mana Cost</li><li class=\"mod\">Supported Skills Trigger once total Mana Spent on other Bow<br>Attacks exceeds <span class=\"val\">300</span>% of their Mana Cost</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Support","name":"Mark On Hit Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Mark</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports mark curse skills.</li><li class=\"mod\"><span class=\"val\">(21—30)</span>% reduced Effect of Marks from Supported Skills</li><li class=\"mod\">Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—5)</span>% increased Effect of Marks from Supported Skills</li></ul></li></ul>"},{"type":"Support","name":"Mirage Archer Support","color":"Green","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.</li><li class=\"mod\">Maximum 1 Summoned Mirage Archer</li><li class=\"mod\">When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill<br>Mirage Archer can use Triggered Attacks as though they were not Triggered</li><li class=\"mod\">Mirage Archer uses Supported Skill with <span class=\"val\">60</span>% less Attack Speed</li><li class=\"mod\">Mirage Archer lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Mirage Archer deals <span class=\"val\">(31—40)</span>% less Damage with Supported Skills</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Attack Damage</li></ul></li></ul>"},{"type":"Support","name":"Momentum Support","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills that aren't triggered.</li><li class=\"mod\">Gain 1 Momentum when you Use a Supported Skill<br>Gain 1 Momentum every <span class=\"val\">(0.51—0.7)</span> seconds while Channelling a Supported Skill<br>Lose all Momentum if you Move</li><li class=\"mod\">Supported Skills have <span class=\"val\">(15—20)</span>% increased Attack Speed per Momentum</li><li class=\"mod\">When you reach <span class=\"val\">(3—5)</span> Momentum, lose all Momentum and gain<br>Swiftness for <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Swiftness grants <span class=\"val\">15</span>% increased Movement Speed per Momentum lost</li><li>Additional effects from quality:<ul><li class=\"mod\">Swiftness lasts <span class=\"val\">+(0—0.5)</span> seconds</li></ul></li></ul>"},{"type":"Support","name":"Multiple Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(6—15)</span>% less Projectile Damage</li><li class=\"mod\">Supported Skills fire <span class=\"val\">2</span> additional Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Multiple Traps Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Trap</span>","effect":"<ul><li class=\"mod secondary\">Supports traps skills, making them throw extra traps in a line.</li><li class=\"mod\">Supported Skills throw up to <span class=\"val\">2</span> additional Traps</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(52—58)</span>% less Damage</li><li class=\"mod\">Supported Skills can have up to <span class=\"val\">3</span> additional Traps placed at a time</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Trap Trigger Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Nightblade Support","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills. Cannot support skills which create minions.</li><li class=\"mod\">Supported Skills grant Elusive on Critical Strike</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(0.7—1)</span>% to Critical Strike Chance while Elusive</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Effect of Elusive from Supported Skills</li><li class=\"mod\">Elusive from Supported Skills also grants <span class=\"val\">+(100—138)</span>% to Critical Strike Multiplier for<br>Skills Supported by Nightblade</li><li class=\"mod\">Supported Skills can only be used with Claws or Daggers</li><li class=\"mod\"><span class=\"dim\">(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)</span></li><li class=\"mod\"><span class=\"dim\">(Rune Daggers are considered Daggers)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Critical Strike Chance</li></ul></li></ul>"},{"type":"Support","name":"Pacifism Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(10—20)</span>% chance to cause Monsters to Flee on Hit</li><li class=\"mod\">Hits froms Supported Skills cannot kill Enemies</li><li class=\"mod\"><span class=\"dim\">(Magic monsters have 50% chance to avoid fleeing. Rare and Unique monsters cannot flee)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% chance to cause Monsters to Flee on Hit</li></ul></li></ul>"},{"type":"Support","name":"Pierce Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Projectiles from Supported Skills Pierce <span class=\"val\">(2—4)</span> additional Targets</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—19)</span>% more Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Point Blank Support","color":"Green","tags":"<span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Supported Skills&#039; Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—38)</span>% increased Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Returning Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Projectiles from Supported Skills Return to you</li><li class=\"mod\">Projectiles from Supported Skills deal <span class=\"val\">(66—70)</span>% less Damage with Hits and Ailments while Returning</li><li class=\"mod\">Projectiles from Supported Skills Pierce all Targets while Returning</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Support","name":"Rupture Support","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Critical Strikes with Supported Skills that inflict Bleeding also inflict Rupture</li><li class=\"mod\">Targets take <span class=\"val\">(20—29)</span>% more Damage from Bleeding per Rupture on them from Supported Skills</li><li class=\"mod\">Bleeding expires <span class=\"val\">25</span>% more quickly per Rupture from Supported Skills on targets</li><li class=\"mod\"><span class=\"dim\">(Up to 4 Ruptures can be inflicted on a target, lasting 3 seconds each)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Critical Strike Chance</li></ul></li></ul>"},{"type":"Support","name":"Sadism Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Damaging Ailments inflicted with Supported Skills deal damage <span class=\"val\">(60—98)</span>% faster</li><li class=\"mod\"><span class=\"val\">70</span>% less Duration of Ailments inflicted with Supported Skills</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage over Time</li></ul></li></ul>"},{"type":"Support","name":"Second Wind Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills with cooldowns.\nCannot support triggered skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(5—24)</span>% reduced Cooldown Recovery Rate</li><li class=\"mod\">Supported Non-Instant Skills have <span class=\"val\">+1</span> Cooldown Use</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—5)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Support","name":"Slower Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(20—30)</span>% less Projectile Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10—19)</span>% more Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Swift Affliction Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that has a duration, or can hit enemies to inflict ailments on them.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(25—39)</span>% more Damage over Time</li><li class=\"mod\"><span class=\"val\">25</span>% less Duration of Supported Skills and Damaging Ailments they inflict</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage over Time</li></ul></li></ul>"},{"type":"Support","name":"Swift Assembly Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Trap</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw Traps or Mines.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(9—18)</span>% chance to throw up to 1 additional Trap or Mine</li><li class=\"mod\">Supported Skills have <span class=\"val\">(6—12)</span>% chance to throw up to 2 additional Traps or Mines</li><li class=\"mod\">Supported Skills have <span class=\"val\">(3—6)</span>% chance to throw up to 3 additional Traps or Mines</li><li class=\"mod\">Supported Skills throw Traps randomly around targeted location</li><li class=\"mod\"><span class=\"dim\">(Throwing Mines takes 10% more time for each additional Mine thrown)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—5)</span>% increased Mine Throwing Speed<br>Supported Skills have <span class=\"val\">(0—5)</span>% increased Trap Throwing Speed</li></ul></li></ul>"},{"type":"Support","name":"Trap and Mine Damage Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Trap</span><span class=\"multiVal\">Mine</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which throw Traps or Mines.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30—49)</span>% more Trap and Mine Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% less Mine Throwing Speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% less Trap Throwing Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Trap Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Trap</span>","effect":"<ul><li class=\"mod secondary\">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.</li><li class=\"mod\">Supported Attack Skills cannot be used with Melee Weapons</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(6—20)</span>% less Trap Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0—19)</span>% increased Trap Throwing Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Trap Damage</li></ul></li></ul>"},{"type":"Support","name":"Unholy Trinity Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.</li><li class=\"mod\">Hits with Supported Skills for which the highest Damage Type is Lightning, Physical or Chaos cause you to gain 25 Unholy Resonance of the other types per second for 2 seconds<br>Lose 5 Unholy Resonance per second of each type you are not gaining</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(6—7)</span>% more Damage per 10 of lowest Unholy Resonance</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50—90)</span>% chance to ignore Enemy Lightning and Chaos Resistance while each Unholy Resonance is at least 25</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50—90)</span>% chance to ignore Enemy Physical Damage Reduction while each Unholy Resonance is at least 25</li><li class=\"mod\"><span class=\"dim\">(Maximum 50 Unholy Resonance of each type. Unholy Resonance types are Lightning, Physical and Chaos)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Vicious Projectiles Support","color":"Green","tags":"<span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports projectile attack skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30—49)</span>% more Chaos Damage over Time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30—49)</span>% more Physical Damage over Time</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30—49)</span>% more Physical Projectile Attack Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% less Projectile Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Physical Damage</li></ul></li></ul>"},{"type":"Support","name":"Vile Toxins Support","color":"Green","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">5</span>% more Damage with Hits for each Poison on the Enemy, up to <span class=\"val\">(5—8)</span></li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10—19)</span>% more Damage with Poison</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage with Poison</li></ul></li></ul>"},{"type":"Support","name":"Void Manipulation Support","color":"Green","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20—34)</span>% more Chaos Damage</li><li class=\"mod\">Supported Skills deal no Elemental Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Voidstorm Support","color":"Green","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Supports ranged attack skills that fire projectiles upwards. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.</li><li class=\"mod\">Supported Skills Trigger Voidstorm when impacting the ground<br>Voidstorms cannot be Triggered within 3 metres of you</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Area Damage</li></ul></li><li class=\"mod secondary\">Creates a voidstorm that blinds enemies within it. Entering the storm will cause it to explode, dealing attack damage in an area.</li><li class=\"mod\">Base duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Storms</li><li class=\"mod\">Storms gain one stage per <span class=\"val\">0.2</span> seconds, up to a maximum of <span class=\"val\">10</span></li><li class=\"mod\">Storms have <span class=\"val\">15</span>% more Area of Effect per stage</li><li class=\"mod\">Explosion deals <span class=\"val\">40</span>% more Damage with Hits and Ailments per Stage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Area Damage</li></ul></li></ul>"},{"type":"Support","name":"Volley Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.</li><li class=\"mod\">Supported Skills fire <span class=\"val\">2</span> additional Projectiles</li><li class=\"mod\">Supported Skills also fire Projectiles from up to <span class=\"val\">2</span> points on each side of you</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(3—12)</span>% less Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Windburst Support","color":"Green","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Attacks Trigger Windburst on Hit, no more than once every <span class=\"val\">10</span> metres moved</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li><li class=\"mod secondary\">Fires projectiles that move randomly and damage enemies they pierce through. They explode after a duration, dealing area damage.</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\"><span class=\"val\">40</span>% more Area Damage</li><li class=\"mod\">Base radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">This Skill is Triggered by Supported Attack Skills</li></ul>"},{"type":"Support","name":"Withering Touch Support","color":"Green","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">25</span>% chance to inflict Withered on Hit</li><li class=\"mod\">Withered lasts <span class=\"val\">2</span> seconds</li><li class=\"mod\">Supported Skills gain <span class=\"val\">(10—29)</span>% of Physical Damage as Extra Chaos Damage</li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Chaos Damage</li></ul></li></ul>"},{"type":"Support","name":"Added Fire Damage Support","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">(25—39)</span>% of Physical Damage as Extra Fire Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Ancestral Call Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.</li><li class=\"mod\">Supported Strike Skills target <span class=\"val\">2</span> additional nearby Enemies</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—19)</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Extra Targets for Supported Skills can be found <span class=\"val\">(0—15)</span>% further away</li></ul></li></ul>"},{"type":"Support","name":"Annihilation Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Killing Blows with Supported Skills cause Enemies to have a <span class=\"val\">(25—35)</span>% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element</li><li>Additional effects from quality:<ul><li class=\"mod\">Killing Blows with Supported Skills cause Enemies to have a <span class=\"val\">(0—5)</span>% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element</li></ul></li></ul>"},{"type":"Support","name":"Arrogance Support","color":"Red","tags":"<span class=\"multiVal\">Aura</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any non-blessing skill with a reservation.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(10—19)</span>% increased Aura effect</li><li class=\"mod\">Supported Skills Reserve Life instead of Mana</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—5)</span>% increased Aura effect</li></ul></li></ul>"},{"type":"Support","name":"Awakened Empower Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.</li><li class=\"mod\"><span class=\"val\">+(0—3)</span> to Level of Supported Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\">This Gem gains <span class=\"val\">(0—100)</span>% increased Experience</li></ul></li></ul>"},{"type":"Support","name":"Ballista Totem Support","color":"Red","tags":"<span class=\"multiVal\">Bow</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.</li><li class=\"mod\">Supported Attack Skills cannot be used with Melee Weapons</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(24—32)</span>% less Damage</li><li class=\"mod\">Supported Skills will summon a Ballista Totem which uses that Skill</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">+2</span> to maximum number of Summoned Ballista Totems</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% less Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Totem Placement speed</li></ul></li></ul>"},{"type":"Support","name":"Behead Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports strike skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+(0.2—0.3)</span> metres to Melee Strike Range</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30—49)</span>% more Damage with Hits and Ailments against Enemies on Low Life</li><li class=\"mod\">Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for <span class=\"val\">20</span> seconds</li><li class=\"mod\"><span class=\"val\">20</span>% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills</li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—20)</span>% increased Damage with Hits against Enemies that are on Low Life</li></ul></li></ul>"},{"type":"Support","name":"Blessed Call Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports Warcries that are not triggered. Supported Warcries create Consecrated Ground, but have lowered area of effect and cooldown recovery.</li><li class=\"mod\">Supported Warcries create Consecrated Ground lasting <span class=\"val\">(4.1—6)</span> seconds</li><li class=\"mod\">Supported Warcries have <span class=\"val\">(40—49)</span>% less Area of Effect</li><li class=\"mod\">Supported Warcries have <span class=\"val\">20</span>% reduced Cooldown Recovery Rate</li><li class=\"mod\"><span class=\"dim\">(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Warcry Speed</li></ul></li></ul>"},{"type":"Support","name":"Bloodlust Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(25—39)</span>% more Melee Physical Damage against Bleeding enemies</li><li class=\"mod\">Supported Attacks cannot cause Bleeding</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Melee Damage against Bleeding Enemies</li></ul></li></ul>"},{"type":"Support","name":"Bloodsoaked Banner Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports banner skills. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills Cost Life instead of Mana</li><li class=\"mod\">Supported Banners inflict Corrupted Blood every second to enemies within their area</li><li class=\"mod\">Corrupted Blood inflicted by Supported Banners deals <span class=\"val\">(20.9—26.7)</span> base Physical Damage per second per Valour consumed</li><li class=\"mod\">Corrupted Blood inflicted by Supported Banners has a Base Duration of <span class=\"val\">8</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Bloodthirst Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.</li><li class=\"mod\">Supported Attacks deal Added Physical Damage with Weapons equal<br>to <span class=\"val\">2</span>% of Maximum Life while on Low Life</li><li class=\"mod\">Supported Attacks deal <span class=\"val\">(0—9)</span>% more Damage</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills Deal <span class=\"val\">(0—20)</span>% increased Damage while on Low Life</li></ul></li></ul>"},{"type":"Support","name":"Bonespire Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports warcry skills you use yourself.</li><li class=\"mod\">Supported Warcries Trigger Seize the Flesh on use</li><li class=\"mod secondary\">Cause spires of bone to erupt from the earth around you. When you use a slam on them, these spires will explode to deal damage in an area and inflicting bleeding.</li><li class=\"mod\">Base duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">4.5</span> metres</li><li class=\"mod\"><span class=\"val\">200</span>% more Damage with Bleeding</li><li class=\"mod\">Base secondary radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">Causes Bleeding</li><li class=\"mod\">Maximum <span class=\"val\">20</span> Bone Spires</li><li class=\"mod\">Creates <span class=\"val\">6</span> Bone Spires</li><li>Additional effects from quality:<ul><li class=\"mod\">Creates <span class=\"val\">(0—2)</span> Bone Spires</li></ul></li></ul>"},{"type":"Support","name":"Brutality Support","color":"Red","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that deals damage.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(25—39)</span>% more Physical Damage</li><li class=\"mod\">Supported Skills deal no Chaos Damage</li><li class=\"mod\">Supported Skills deal no Elemental Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Physical Damage</li></ul></li></ul>"},{"type":"Support","name":"Burning Damage Support","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, or can deal burning damage directly.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20—34)</span>% more Burning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Burning Damage</li></ul></li></ul>"},{"type":"Support","name":"Cast on Melee Kill Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</li><li class=\"mod\">Supported Melee Attacks will Trigger a Supported Spell on Kill</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Attack Damage</li></ul></li><li class=\"mod\">Supported Spells have <span class=\"val\">(20—39)</span>% more Spell Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Cast when Damage Taken Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</li><li class=\"mod\">This Gem can only Support Skill Gems requiring Level <span class=\"val\">(38—70)</span> or lower</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(27—65)</span>% less Damage</li><li class=\"mod\">Trigger Supported Spells when you take <span class=\"val\">(528—3272)</span> total Damage from Hits</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills require <span class=\"val\">(0—10)</span>% reduced amount of Damage taken to Trigger</li></ul></li></ul>"},{"type":"Support","name":"Chance to Bleed Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Attacks have <span class=\"val\">25</span>% chance to cause Bleeding</li><li class=\"mod\">Supported Attacks deal <span class=\"val\">(10—29)</span>% more Damage with Bleeding</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Attacks deal <span class=\"val\">(0—10)</span>% increased Damage with Bleeding</li></ul></li></ul>"},{"type":"Support","name":"Cold to Fire Support","color":"Red","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">(10—29)</span>% of Cold Damage as Extra Fire Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% of Cold Damage Converted to Fire Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Cold Damage</li></ul></li></ul>"},{"type":"Support","name":"Controlled Blaze Support","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(10—19)</span>% chance to Ignite</li><li class=\"mod\">Each Supported Skill deals <span class=\"val\">(10—14)</span>% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of <span class=\"val\">(230—364)</span>%</li><li class=\"mod\">Each Supported Skill deals <span class=\"val\">3</span>% less Damage for each Ignite inflicted with it Recently, up to a maximum of <span class=\"val\">(69—78)</span>%</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% chance to Ignite</li></ul></li></ul>"},{"type":"Support","name":"Corrupting Cry Support","color":"Red","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports warcry skills. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills Cost Life instead of Mana</li><li class=\"mod\">Supported Skills have <span class=\"val\">20</span>% less Area of Effect</li><li class=\"mod\">Corrupted Blood inflicted by Supported Warcries deals <span class=\"val\">(52.7—691.8)</span> base Physical Damage per second</li><li class=\"mod\">Supported Warcries inflict Corrupted Blood on the first<br>enemy Hit by each Attack they Exert</li><li class=\"mod\">Corrupted Blood inflicted by Supported Warcries has a Base Duration of <span class=\"val\">2</span> seconds</li><li class=\"mod\">Supported Warcries inflict <span class=\"val\">4</span> Corrupted Blood Debuffs</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Cruelty Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies. Minions cannot gain Cruelty.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(15—24)</span>% more Damage with Hits</li><li class=\"mod\">Cruelty has a Base Duration of <span class=\"val\">4</span> seconds</li><li class=\"mod\">Hits from Supported Skills grant Cruelty</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% increased Effect of Cruelty granted by Supported Skills</li><li class=\"mod\"><span class=\"dim\">(Cruelty makes all Skills Supported by Cruelty Support deal up to 40% more Damage over Time, based on the amount of Damage in the Hit which grants it)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—5)</span>% increased Effect of Cruelty granted by Supported Skills</li></ul></li></ul>"},{"type":"Support","name":"Damage on Full Life Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.</li><li class=\"mod\">Supported Attack Skills deal <span class=\"val\">(20—34)</span>% more Damage while on Full Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Divine Blessing Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Blessing</span>","effect":"<ul><li class=\"mod secondary\">Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(10—29)</span>% increased Aura effect</li><li class=\"mod\">Supported Skills Cost <span class=\"val\">+(90—233)</span> Mana</li><li class=\"mod\">Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills</li><li class=\"mod\">Auras from Supported Skills have a base duration of <span class=\"val\">(9—10.9)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—5)</span>% increased Aura effect</li></ul></li></ul>"},{"type":"Support","name":"Divine Sentinel Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Supports skills that create sentinel minions, causing those minions to be created with a beneficial templar aura.</li><li class=\"mod\">Minions from Supported Skills have <span class=\"val\">(30—46)</span>% increased Area of Effect</li><li class=\"mod\">Sentinels Summoned from Supported Skills have a Templar Aura</li><li class=\"mod\"><span class=\"dim\">(Templar Auras have one of the following effects:\n- Gain 15% of Physical Damage as Extra Fire Damage\n- Gain 15% of Physical Damage as Extra Lightning Damage\n- Regenerate 1.5% of Life per second\n- 30% increased Mana Regeneration Rate\n- +23% to Chaos Resistance\n- 50% reduced Effect of Curses on you)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Minion maximum Life</li></ul></li></ul>"},{"type":"Support","name":"Earthbreaker Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—19)</span>% more Damage</li><li class=\"mod\">Supported Skills will summon a Totem which uses that Skill</li><li class=\"mod\">Totem lasts <span class=\"val\">12</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% increased Totem Placement speed</li><li class=\"mod\">Supported Skills have <span class=\"val\">30</span>% less Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Totem Damage</li></ul></li></ul>"},{"type":"Support","name":"Elemental Damage with Attacks Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Attack Skills deal <span class=\"val\">(20—34)</span>% more Elemental Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Elemental Damage with Attack Skills</li></ul></li></ul>"},{"type":"Support","name":"Empower Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.</li><li class=\"mod\"><span class=\"val\">+(0—2)</span> to Level of Supported Skill Gems</li><li>Additional effects from quality:<ul><li class=\"mod\">This Gem gains <span class=\"val\">(0—100)</span>% increased Experience</li></ul></li></ul>"},{"type":"Support","name":"Endurance Charge on Melee Stun Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills.</li><li class=\"mod\"><span class=\"val\">4</span>% more Damage per Endurance Charge</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0—19)</span>% reduced Enemy Stun Threshold</li><li class=\"mod\">Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Stun Duration on Enemies</li></ul></li></ul>"},{"type":"Support","name":"Eternal Blessing Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Blessing</span>","effect":"<ul><li class=\"mod secondary\">Supports aura skills that reserve life or mana to create auras around you.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0—19)</span>% increased Aura effect</li><li class=\"mod\">Supported Skills have no Reservation</li><li class=\"mod\">Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills</li><li class=\"mod\">Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—5)</span>% increased Aura effect</li></ul></li></ul>"},{"type":"Support","name":"Excommunicate Support","color":"Red","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attacks. Does not modify skills used by minions.</li><li class=\"mod\">Supported Skills gain <span class=\"val\">(7—16)</span>% of Physical Damage as Extra Fire Damage</li><li class=\"mod\">Supported Skills gain <span class=\"val\">(8—17)</span>% of Physical Damage as Extra Lightning Damage</li><li class=\"mod\">Supported Skills Excommunicate Enemies on Melee Hit for <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Excommunicated Enemies cannot deal Chaos Damage)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Physical Damage</li></ul></li></ul>"},{"type":"Support","name":"Expert Retaliation Support","color":"Red","tags":"<span class=\"multiVal\">Retaliation</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports retaliation skills.</li><li class=\"mod\">Supported Retaliation Skills become Usable for <span class=\"val\">(20—39)</span>% longer</li><li class=\"mod\">Supported Skills have <span class=\"val\">(40—78)</span>% more Cooldown Recovery Rate</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% more Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Support","name":"Fire Penetration Support","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.</li><li class=\"mod\">Supported Skills Penetrate <span class=\"val\">(20—34)</span>% Fire Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Fire Damage</li></ul></li></ul>"},{"type":"Support","name":"Fissure Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports slam skills you use yourself, causing them to create fissures when impacting the ground.</li><li class=\"mod\">Supported Skills Trigger Fissure on Slam impact</li><li class=\"mod\">Supported Skills can only be used with Axes, Maces, Sceptres or Staves</li><li class=\"mod secondary\">Creates multiple fissures that deal area damage while travelling outwards. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Creates <span class=\"val\">3</span> Fissures</li><li>Additional effects from quality:<ul><li class=\"mod\">Creates <span class=\"val\">(0—1)</span> Fissure</li></ul></li></ul>"},{"type":"Support","name":"Fist of War Support","color":"Red","tags":"<span class=\"multiVal\">Slam</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.</li><li class=\"mod\">Attacks with Supported Skill are Ancestrally Boosted, no more than once every <span class=\"val\">(1.8—2.5)</span> seconds<br>Ancestral Boost does not apply to repeats of the Attack</li><li class=\"mod\">Ancestrally Boosted Slams deal <span class=\"val\">(70—98)</span>% more Damage with Hits and Ailments</li><li class=\"mod\">Ancestrally Boosted Slams have <span class=\"val\">(40—59)</span>% increased Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Flamewood Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which summon totems. Cannot modify the skills of minions.</li><li class=\"mod\">Totems from Supported Skills gain the Avenging Flame<br>Skill and Trigger it when Hit by an Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Totem Life</li></ul></li><li class=\"mod secondary\">Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.</li><li class=\"mod\">Base radius is <span class=\"val\">(1.3—1.8)</span> metres</li><li class=\"mod\">Deals base Fire Damage equal to <span class=\"val\">(80—137)</span>% of Totem&#039;s Maximum Life</li><li class=\"mod\">Totems with this Skill Trigger it when Hit by an Enemy</li></ul>"},{"type":"Support","name":"Fortify Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills that are not triggered.</li><li class=\"mod\">Melee Hits from Supported Skills Fortify</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10—19)</span>% more Damage with Ailments caused by Melee Hits</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10—19)</span>% more Melee Damage</li><li class=\"mod\"><span class=\"dim\">(Fortifying grants an amount of Fortification based on the Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Fortification Duration</li></ul></li></ul>"},{"type":"Support","name":"Generosity Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Aura</span>","effect":"<ul><li class=\"mod secondary\">Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Auras do not affect you</li><li class=\"mod\">Non-Curse Auras from Supported Skills have <span class=\"val\">(20—39)</span>% increased Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—40)</span>% increased Aura Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Greater Ancestral Call Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.</li><li class=\"mod\">Supported Strike Skills target <span class=\"val\">3</span> additional nearby Enemies</li><li class=\"mod\">Extra Targets for Supported Skills can be found <span class=\"val\">(20—40)</span>% further away</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Melee Damage</li></ul></li></ul>"},{"type":"Support","name":"Greater Multistrike Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.</li><li class=\"mod\">Supported Skills Repeat <span class=\"val\">3</span> additional times</li><li class=\"mod\">Supported Skills have <span class=\"val\">(40—50)</span>% more Melee Attack Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">20</span>% less Attack Damage</li><li class=\"mod\">First Repeat of Supported Skills deals <span class=\"val\">22</span>% more Damage</li><li class=\"mod\">Second Repeat of Supported Skills deals <span class=\"val\">44</span>% more Damage</li><li class=\"mod\">Third Repeat of Supported Skills deals <span class=\"val\">66</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Melee Damage</li></ul></li></ul>"},{"type":"Support","name":"Guardian's Blessing Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Aura</span><span class=\"multiVal\">Blessing</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Must support both a skill that creates minions which can be damaged, and\n an aura skill that creates permanent auras around you.\nCannot support triggered skills, banner skills or stance skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(-27—30)</span>% reduced Aura effect</li><li class=\"mod\">Supported Aura Skills have no Reservation</li><li class=\"mod\">Supported Skills also count as Blessing Skills<br>You can only have one Aura on you from your Blessing Skills</li><li class=\"mod\">Supported Skills cannot apply Auras on you unless you have Minions from a Supported Skill</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—5)</span>% increased Aura effect</li></ul></li><li class=\"mod\">Minions from Supported Skills take <span class=\"val\">(8—14.3)</span>% of their total Maximum Life and Energy Shield as Physical Damage per second while you have an Aura from a Supported Skill on you</li></ul>"},{"type":"Support","name":"Hallow Support","color":"Red","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attacks you use yourself. Does not modify skills used by minions.</li><li class=\"mod\"><span class=\"val\">(0—36)</span>% increased magnitude of Hallowing Flame inflicted by Supported Skills</li><li class=\"mod\">Supported Skills inflict Hallowing Flame on Melee Hit</li><li class=\"mod\"><span class=\"dim\">(Attacks made against Enemies affected by Hallowing Flame gain 25% of Physical Damage as Extra Fire Damage.\nHallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made.\nHallowing Flame lasts for six seconds and cannot benefit the one who inflicted it)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased magnitude of Hallowing Flame inflicted by Supported Skills</li></ul></li></ul>"},{"type":"Support","name":"Inspiration Support","color":"Red","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25—34)</span>% less Mana Cost</li><li class=\"mod\">Gain an Inspiration Charge when you Spend Mana on Upfront<br>Costs or Effects of Supported Skills</li><li class=\"mod\">Supported Skills have <span class=\"val\">(6—8)</span>% increased Critical Strike Chance per Inspiration Charge</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(3—5)</span>% more Elemental Damage per Inspiration Charge</li><li class=\"mod\">Lose all Inspiration Charges after Spending a total of <span class=\"val\">(122—800)</span> Mana on Upfront Costs and Effects of Supported Skills</li><li class=\"mod\"><span class=\"dim\">(Upfront Costs are all Costs that are not paid per-second)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—5)</span>% less Mana Cost</li></ul></li></ul>"},{"type":"Support","name":"Iron Grip Support","color":"Red","tags":"<span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.</li><li class=\"mod\">Strength&#039;s Damage bonus applies to Projectile Attack Damage as well for Supported Skills</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—38)</span>% increased Projectile Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Projectile Damage</li></ul></li></ul>"},{"type":"Support","name":"Iron Will Support","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.</li><li class=\"mod\">Strength&#039;s Damage bonus applies to all Spell Damage as well for Supported Skills</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—38)</span>% increased Spell Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Spell Damage</li></ul></li></ul>"},{"type":"Support","name":"Knockback Support","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25—44)</span>% chance to Knock Enemies Back on hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% increased Knockback Distance</li><li class=\"mod\"><span class=\"dim\">(Knockback pushes Enemies away when Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% chance to Knock Enemies Back on hit</li></ul></li></ul>"},{"type":"Support","name":"Less Duration Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that has a duration.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10—19)</span>% more Damage</li><li class=\"mod\">Supported Skills have <span class=\"val\">(40—49)</span>% less Skill Effect Duration</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% less Skill Effect Duration</li></ul></li></ul>"},{"type":"Support","name":"Life Gain on Hit Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\"><span class=\"val\">(6—44)</span> Life gained per Enemy Hit with Supported Attacks</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span> Life gained per Enemy Hit with Supported Attacks</li></ul></li></ul>"},{"type":"Support","name":"Life Leech Support","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(2—3.9)</span>% of Damage Leeched as Life</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage while Leeching Life</li></ul></li></ul>"},{"type":"Support","name":"Lifetap Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any non-blessing skill. Minions cannot gain the Lifetap buff.</li><li class=\"mod\">Supported Skills Cost Life instead of Mana</li><li class=\"mod\">Gain Lifetap after Spending a total of <span class=\"val\">(23—273)</span> Life on Upfront<br>Costs and Effects of a Supported Skill</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10—19)</span>% more Damage while you have Lifetap</li><li class=\"mod\">Lifetap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Upfront Costs are all Costs that are not paid per-second)</span></li><li class=\"mod\"><span class=\"dim\">(Lifetap grants 20% increased Life Recovery from Flasks)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Lifetap lasts <span class=\"val\">+(0—2)</span> seconds</li></ul></li></ul>"},{"type":"Support","name":"Maim Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills, or other skills that can maim enemies.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(10—19)</span>% more Physical Damage</li><li class=\"mod\">Supported Attacks have <span class=\"val\">30</span>% chance to Maim on Hit</li><li class=\"mod\">Enemies Maimed by Supported Skills take <span class=\"val\">10</span>% increased Physical Damage</li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—20)</span>% increased Effect of Maim</li></ul></li></ul>"},{"type":"Support","name":"Melee Physical Damage Support","color":"Red","tags":"<span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30—49)</span>% more Melee Physical Damage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30—49)</span>% more Damage with Bleeding and Poison caused by Melee Hits</li><li class=\"mod\">Supported Skills have <span class=\"val\">10</span>% less Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Melee Physical Damage</li></ul></li></ul>"},{"type":"Support","name":"Melee Splash Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.</li><li class=\"mod\">Supported Skills deal Splash Damage to surrounding targets</li><li class=\"mod\">Supported Skills deal <span class=\"val\">40</span>% less Splash Damage to surrounding targets</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0—57)</span>% more Melee Splash Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"More Duration Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill with a duration.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30—39)</span>% more Skill Effect Duration</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% more Skill Effect Duration</li></ul></li></ul>"},{"type":"Support","name":"Multiple Totems Support","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports skills which summon totems.</li><li class=\"mod\">Supported Skills have <span class=\"val\">+2</span> to maximum number of Summoned Totems</li><li class=\"mod\">Supported Skills Summon two Totems instead of one</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(21—40)</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Totem Placement speed</li></ul></li></ul>"},{"type":"Support","name":"Multistrike Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.</li><li class=\"mod\">Supported Skills Repeat <span class=\"val\">2</span> additional times</li><li class=\"mod\">Supported Skills have <span class=\"val\">(35—44)</span>% more Melee Attack Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20—30)</span>% less Attack Damage</li><li class=\"mod\">First Repeat of Supported Skills deals <span class=\"val\">22</span>% more Damage</li><li class=\"mod\">Second Repeat of Supported Skills deals <span class=\"val\">44</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Melee Damage</li></ul></li></ul>"},{"type":"Support","name":"Overexertion Support","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.</li><li class=\"mod\">Supported Attacks deal <span class=\"val\">(7—10)</span>% more Damage for each Warcry Exerting them</li><li class=\"mod\">Supported Attacks deal <span class=\"val\">(10—14)</span>% more Damage if Exerted</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Attacks deal <span class=\"val\">(0—20)</span>% increased Damage if Exerted</li></ul></li></ul>"},{"type":"Support","name":"Overheat Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills you use yourself. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills consume all Fortification on use, dealing <span class=\"val\">(6—8)</span>% more Damage with<br>Ailments per 3 Fortification consumed</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Duration of Ailments inflicted with Supported Skills</li></ul></li></ul>"},{"type":"Support","name":"Pulverise Support","color":"Red","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(25—34)</span>% increased Area of Effect</li><li class=\"mod\">Supported Skills have <span class=\"val\">15</span>% less Attack Speed</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(35—49)</span>% more Melee Area Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Support","name":"Pyre Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">50</span>% chance to Trigger Call the Pyre on Melee Hit against Ignited Enemies</li><li class=\"mod secondary\">Calls forth pillars of ashen flame. These pillars deal Fire damage in an area, and cover Enemies they hit in Ash. Requires a Melee Weapon or Unarmed.</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Base radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Cover Enemies in Ash on Hit</li><li class=\"mod\">Creates <span class=\"val\">(3—4)</span> Ashen Pillars</li><li>Additional effects from quality:<ul><li class=\"mod\">Creates <span class=\"val\">(0—1)</span> Ashen Pillar</li></ul></li></ul>"},{"type":"Support","name":"Rage Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills. Minions cannot gain rage.</li><li class=\"mod\">Gain <span class=\"val\">3</span> Rage on Attack Hit</li><li class=\"mod\">Supported Skills have <span class=\"val\">(10—19)</span>% increased Attack Speed while you have at least 10 Rage</li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Only one Hit every 0.5 seconds can cause you to gain Rage)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Attack Damage</li></ul></li></ul>"},{"type":"Support","name":"Ruthless Support","color":"Red","tags":"<span class=\"multiVal\">Slam</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.</li><li class=\"mod\">Every third Attack with Supported Melee Attacks deals a Ruthless Blow</li><li class=\"mod\">Ruthless Blows with Supported Skills deal <span class=\"val\">(70—98)</span>% more Melee Damage</li><li class=\"mod\">Ruthless Blows with Supported Skills deal <span class=\"val\">(70—98)</span>% more Damage with<br>Ailments caused by Melee Hits</li><li class=\"mod\">Ruthless Blows with Supported Skills have a base Stun Duration of <span class=\"val\">0.8</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Attack Damage</li></ul></li></ul>"},{"type":"Support","name":"Shockwave Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.</li><li class=\"mod\">Supported Skills will Trigger Shockwave on Melee Hit</li><li class=\"mod\">Supported Skills can only be used with Maces, Sceptres or Staves</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Melee Damage</li></ul></li><li class=\"mod secondary\">Deals attack damage in an area.</li><li class=\"mod\">Base radius is <span class=\"val\">(2.4—2.7)</span> metres</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Cooldown Recovery Rate</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Melee Damage</li></ul></li></ul>"},{"type":"Support","name":"Spell Totem Support","color":"Red","tags":"<span class=\"multiVal\">Support</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Totem</span>","effect":"<ul><li class=\"mod secondary\">Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(40—49)</span>% less Damage</li><li class=\"mod\">Supported Skills will summon a Totem which uses that Skill</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% less Cast Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Totem Placement speed</li></ul></li></ul>"},{"type":"Support","name":"Stun Support","color":"Red","tags":"<span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports any skill that hits enemies, making it easier to stun enemies with those skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(30—49)</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% chance to double Stun Duration</li></ul></li></ul>"},{"type":"Support","name":"Transfusion Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports non-blessing spells.</li><li class=\"mod\">Supported Skills Cost Life instead of Mana</li><li class=\"mod\">A nearby Minion gains a Soul for every <span class=\"val\">200</span> Life you spend on Upfront<br>Costs with Supported Spells</li><li class=\"mod\"><span class=\"dim\">(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)</span></li><li class=\"mod\"><span class=\"dim\">(Upfront Costs are all Costs that are not paid per-second)</span></li><li class=\"mod\"><span class=\"dim\">(Transfusion prioritises your closest Minion that isn't already at maximum Souls)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Life Cost</li></ul></li></ul>"},{"type":"Support","name":"Trauma Support","color":"Red","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(2—10)</span> to <span class=\"val\">(3—17)</span> Added Attack Physical Damage per Trauma</li><li class=\"mod\">Supported Skills have <span class=\"val\">5</span>% increased Stun Duration per Trauma</li><li class=\"mod\">Gain 1 Trauma the first time a Supported Attack Hits an Enemy<br>Take <span class=\"val\">(13—146)</span> Physical Damage per Trauma when you gain Trauma from Supported Skills<br>Trauma lasts <span class=\"val\">(5—6.9)</span> seconds</li><li class=\"mod\">Supported Skills can only be used with Axes, Maces, Sceptres or Staves</li><li class=\"mod\"><span class=\"dim\">(Warstaves are considered Staves)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% reduced Enemy Stun Threshold</li></ul></li></ul>"},{"type":"Support","name":"Urgent Orders Support","color":"Red","tags":"<span class=\"multiVal\">Warcry</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports warcry skills.</li><li class=\"mod\">Supported Skills have <span class=\"val\">(50—69)</span>% increased Warcry Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—10)</span>% increased Warcry Speed</li></ul></li></ul>"},{"type":"Support","name":"Vaal Temptation Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Supports Vaal skills.</li><li class=\"mod\">Using Supported Vaal Skills inflicts Vaal Temptation on you dealing <span class=\"val\">(1300—1500)</span> Physical Damage per Second, instead of applying Soul Gain Prevention</li><li class=\"mod\"><span class=\"dim\">(Vaal Temptation lasts for the duration that Soul Gain Prevention would have applied and can stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Support","name":"Void Shockwave Support","color":"Red","tags":"<span class=\"multiVal\">Exceptional</span><span class=\"multiVal\">Support</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.</li><li class=\"mod\">Supported Skills will Trigger Shockwave on Melee Hit</li><li class=\"mod\">Supported Skills can only be used with Axes, Maces, Sceptres or Staves</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Melee Damage</li></ul></li><li class=\"mod secondary\">Deals attack damage in an area. A number of enemies hit by the wave will release an additional wave.</li><li class=\"mod\">Base radius is <span class=\"val\">(1.8—2)</span> metres</li><li class=\"mod\">Shockwave Repeats from up to <span class=\"val\">(2—4)</span> Enemies in area</li><li class=\"mod\">Shockwave Repeats deal <span class=\"val\">50</span>% less Damage with Hits and Ailments</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Melee Damage</li></ul></li></ul>"},{"type":"Support","name":"Volatility Support","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Support</span>","effect":"<ul><li class=\"mod secondary\">Supports attack skills.</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(30—58)</span>% more Maximum Attack Damage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(50—69)</span>% less Minimum Attack Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills deal <span class=\"val\">(0—10)</span>% increased Damage</li></ul></li></ul>"},{"type":"Active","name":"Arc","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.</li><li class=\"mod\">Deals <span class=\"val\">(6—198)</span> to <span class=\"val\">(32—1122)</span> Lightning Damage</li><li class=\"mod\">Chains <span class=\"val\">+(4—7)</span> Times</li><li class=\"mod\"><span class=\"val\">15</span>% more Damage with Hits and Ailments for each remaining Chain</li><li>Additional effects from quality:<ul><li class=\"mod\">Chains <span class=\"val\">+(0—1)</span> Times</li></ul></li></ul>"},{"type":"Active","name":"Arc of Oscillating","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.</li><li class=\"mod\">Deals <span class=\"val\">(3—94)</span> to <span class=\"val\">(15—531)</span> Lightning Damage</li><li class=\"mod\">Chains <span class=\"val\">+6</span> Times</li><li class=\"mod\"><span class=\"val\">50</span>% more Damage with Hits and Ailments for each remaining Chain</li><li>Additional effects from quality:<ul><li class=\"mod\">Chains <span class=\"val\">+(0—1)</span> Times</li></ul></li></ul>"},{"type":"Active","name":"Arc of Surging","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.</li><li class=\"mod\">Deals <span class=\"val\">(11—381)</span> to <span class=\"val\">(62—2159)</span> Lightning Damage</li><li class=\"mod\">Beam Splits towards <span class=\"val\">(4—7)</span> additional targets</li><li class=\"mod\">Modifiers to the number of times to Chain instead apply<br>to the number of targets Beam Splits towards</li><li>Additional effects from quality:<ul><li class=\"mod\">Beam Splits towards <span class=\"val\">(0—2)</span> additional targets</li></ul></li></ul>"},{"type":"Active","name":"Arcanist Brand","color":"Blue","tags":"<span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Brand</span>","effect":"<ul><li class=\"mod secondary\">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.</li><li class=\"mod\">Activates every second while Attached</li><li class=\"mod\">Increases and Reductions to Cast Speed also apply to this Skill&#039;s Activation frequency</li><li class=\"mod\">Can be Detached for a total Duration of <span class=\"val\">5</span> seconds</li><li class=\"mod\">Can be Attached for a total Duration of <span class=\"val\">3</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Activation frequency</li></ul></li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% reduced Chaining range</li><li class=\"mod\">Projectiles from Supported Skills have <span class=\"val\">4.8</span> metres maximum range</li><li class=\"mod\">Supported Skills have <span class=\"val\">40</span>% less Area of Effect</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(63—69)</span>% less Damage</li><li class=\"mod\">Supported Skills Deal <span class=\"val\">(40—59)</span>% more Damage with Hits against Branded Enemy</li><li class=\"mod\">Supported Skills are Triggered by Arcanist Brand, from the Brand&#039;s location</li></ul>"},{"type":"Active","name":"Armageddon Brand","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Brand</span>","effect":"<ul><li class=\"mod secondary\">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.</li><li class=\"mod\">Activates every <span class=\"val\">1.5</span> seconds while Attached</li><li class=\"mod\">Increases and Reductions to Cast Speed also apply to this Skill&#039;s Activation frequency</li><li class=\"mod\">Deals <span class=\"val\">(69—924)</span> to <span class=\"val\">(104—1386)</span> Fire Damage</li><li class=\"mod\">Base radius is <span class=\"val\">2.2</span> metres</li><li class=\"mod\">Can be Detached for a total Duration of <span class=\"val\">6</span> seconds</li><li class=\"mod\">Can be Attached for a total Duration of <span class=\"val\">5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(10—29)</span>% more Damage with Hits against Branded Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals <span class=\"val\">+(0—10)</span>% more Damage with Hits against Branded Enemy</li></ul></li></ul>"},{"type":"Active","name":"Armageddon Brand of Recall","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Brand</span>","effect":"<ul><li class=\"mod secondary\">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.</li><li class=\"mod\">Activates every <span class=\"val\">1.5</span> seconds while Attached</li><li class=\"mod\">Increases and Reductions to Cast Speed also apply to this Skill&#039;s Activation frequency</li><li class=\"mod\">Deals <span class=\"val\">(102—1357)</span> to <span class=\"val\">(152—2036)</span> Fire Damage</li><li class=\"mod\">Base radius is <span class=\"val\">2.2</span> metres</li><li class=\"mod\">Can be Detached for a total Duration of <span class=\"val\">6</span> seconds</li><li class=\"mod\">Can be Attached for a total Duration of <span class=\"val\">5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">80</span>% less Damage with Hits against Branded Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Armageddon Brand of Volatility","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Brand</span>","effect":"<ul><li class=\"mod secondary\">Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.</li><li class=\"mod\">Deals <span class=\"val\">(125—1676)</span> to <span class=\"val\">(188—2514)</span> Fire Damage</li><li class=\"mod\">Base radius is <span class=\"val\">2.6</span> metres</li><li class=\"mod\">Cannot be Recalled</li><li class=\"mod\">Can be Detached for a total Duration of <span class=\"val\">6</span> seconds</li><li class=\"mod\">Activates once when Attached, then is Destroyed</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Automation","color":"Blue","tags":"<span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">While this skill is active, supported spells will be repeatedly triggered.</li><li class=\"mod\">Each Supported Spell will Trigger when its Cooldown is over</li><li class=\"mod\">Supported Skills have <span class=\"val\">(5—24)</span>% reduced Cooldown Recovery Rate</li><li class=\"mod\">Supported Spells are Triggered when their Cooldowns are over</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have <span class=\"val\">(0—5)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Ball Lightning","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.</li><li class=\"mod\">Deals <span class=\"val\">(2—32)</span> to <span class=\"val\">(47—617)</span> Lightning Damage</li><li class=\"mod\">Base radius is <span class=\"val\">1.8</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Ball Lightning of Orbiting","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.</li><li class=\"mod\">Deals <span class=\"val\">(2—27)</span> to <span class=\"val\">(39—511)</span> Lightning Damage</li><li class=\"mod\">Modifiers to number of Projectiles do not apply to this Skill</li><li class=\"mod\">Base radius is <span class=\"val\">2</span> metres</li><li class=\"mod\"><span class=\"val\">100</span>% more Projectile Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Ball Lightning of Static","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.</li><li class=\"mod\">Deals <span class=\"val\">(4—50)</span> to <span class=\"val\">(73—946)</span> Lightning Damage</li><li class=\"mod\">Base radius is <span class=\"val\">2.8</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Blazing Salvo","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.</li><li class=\"mod\">Deals <span class=\"val\">(7—270)</span> to <span class=\"val\">(10—405)</span> Fire Damage</li><li class=\"mod\">Fires <span class=\"val\">(5—7)</span> Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Blight","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.</li><li class=\"mod\">Deals <span class=\"val\">(5.9—421.5)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">1</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\"><span class=\"val\">+(0—0.6)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">80</span>% reduced Movement Speed</li><li class=\"mod\">Debuff can have up to <span class=\"val\">20</span> layers of Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.8)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Blight of Atrophy","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.</li><li class=\"mod\">Deals <span class=\"val\">(5.9—421.5)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Base secondary duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\"><span class=\"val\">+(0—0.6)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">80</span>% reduced Movement Speed</li><li class=\"mod\">Debuff can have up to <span class=\"val\">20</span> layers of Damage</li><li class=\"mod\"><span class=\"val\">80</span>% reduced Life Regeneration rate</li><li>Additional effects from quality:<ul><li class=\"mod\">Base secondary duration is <span class=\"val\">(0—1)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Blight of Contagion","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.</li><li class=\"mod\">Deals <span class=\"val\">(9.7—837.6)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">1</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\"><span class=\"val\">+(0—0.6)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">80</span>% reduced Movement Speed</li><li class=\"mod\">Debuff can have up to <span class=\"val\">6</span> layers of Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—1)</span> second</li></ul></li></ul>"},{"type":"Active","name":"Bodyswap","color":"Blue","tags":"<span class=\"multiVal\">Movement</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Travel</span>","effect":"<ul><li class=\"mod secondary\">Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.</li><li class=\"mod\">This Spell deals <span class=\"val\">(3—210)</span> to <span class=\"val\">(5—315)</span>, plus <span class=\"val\">4</span>% of your maximum Life, as base Fire Damage</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(6—7.9)</span>% of the corpse&#039;s Maximum Life</li><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">200</span>% more Area of Effect if Consuming a corpse</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals <span class=\"val\">+(0—4)</span>% of your maximum Life, as base Fire Damage</li></ul></li></ul>"},{"type":"Active","name":"Bodyswap of Sacrifice","color":"Blue","tags":"<span class=\"multiVal\">Movement</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.</li><li class=\"mod\">This Spell deals <span class=\"val\">(3—210)</span> to <span class=\"val\">(5—315)</span>, plus <span class=\"val\">4</span>% of your maximum Life, as base Fire Damage</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(19—29)</span>% of the Minion&#039;s maximum Life</li><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">50</span>% less Damage with Ailments</li><li class=\"mod\"><span class=\"val\">200</span>% more Area of Effect if Consuming a Minion</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(0—5)</span>% of the Minion&#039;s maximum Life</li></ul></li></ul>"},{"type":"Active","name":"Bone Offering","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Additional <span class=\"val\">1</span> seconds Base Duration per extra corpse Consumed</li><li class=\"mod\">Grants Minions <span class=\"val\">+(25—35)</span>% Chance to Block Attack Damage</li><li class=\"mod\">Grants Minions <span class=\"val\">+(25—34)</span>% Chance to Block Spell Damage</li><li class=\"mod\">Grants Minions <span class=\"val\">4</span>% of Life Regenerated per Second if they have Blocked recently</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Effect of Offering</li></ul></li></ul>"},{"type":"Active","name":"Brand Recall","color":"Blue","tags":"<span class=\"multiVal\">Brand</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.</li><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Spends <span class=\"val\">20</span>% of Brand&#039;s Cost</li><li class=\"mod\">Brands gain <span class=\"val\">(25—45)</span>% increased Attachment Range</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Cold Snap","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.</li><li class=\"mod\">Deals <span class=\"val\">(34—1717)</span> to <span class=\"val\">(51—2575)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(28.6—2259.5)</span> Base Cold Damage per second</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Burst Base radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Chilled Ground Base initial radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Chilled Ground Base final radius is <span class=\"val\">3</span> metres</li><li class=\"mod\"><span class=\"val\">25</span>% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill&#039;s Area</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Effect of Chill</li></ul></li></ul>"},{"type":"Active","name":"Cold Snap of Power","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.</li><li class=\"mod\">Deals <span class=\"val\">(34—1717)</span> to <span class=\"val\">(51—2575)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">30</span>% chance to gain a Power Charge on Critical Strike</li><li class=\"mod\">Burst Base radius is <span class=\"val\">2.5</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to gain a Power Charge on Critical Strike</li></ul></li></ul>"},{"type":"Active","name":"Contagion","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.</li><li class=\"mod\">Deals <span class=\"val\">(3.4—281.5)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">1.7</span> metres</li><li class=\"mod\">Spreads when affected Enemy dies</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Contagion of Subsiding","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.</li><li class=\"mod\">Deals <span class=\"val\">(10.1—1531.3)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">1.7</span> metres</li><li class=\"mod\">Spreads when affected Enemy dies</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Contagion of Transference","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.</li><li class=\"mod\">Deals <span class=\"val\">(5.4—821.7)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Spreads when affected Enemy is Hit</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Conversion Trap","color":"Blue","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.</li><li class=\"mod\">Traps do not Trigger at the end of their Duration</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">(5.3—10)</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—4)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Crackling Lance","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.</li><li class=\"mod\">Deals <span class=\"val\">(28—458)</span> to <span class=\"val\">(84—1375)</span> Lightning Damage</li><li class=\"mod\">This Spell loses 1 Intensity every 0.5 seconds while moving, or immediately if you teleport</li><li class=\"mod\">This Spell gains Intensity when you Cast it, to a maximum of 3</li><li class=\"mod\"><span class=\"val\">+0.3</span> metres to Beam Width Per Intensity<br>33% less branching angle per Intensity</li><li class=\"mod\"><span class=\"val\">35</span>% more Damage with Hits and Ailments per Intensity</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—10)</span>% more Damage with Hits and Ailments per Intensity</li></ul></li></ul>"},{"type":"Active","name":"Crackling Lance of Branching","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.</li><li class=\"mod\">Deals <span class=\"val\">(55—905)</span> to <span class=\"val\">(166—2715)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">50</span>% increased branching angle</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Crackling Lance of Disintegration","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.</li><li class=\"mod\">Deals <span class=\"val\">(59—1054)</span> to <span class=\"val\">(178—3161)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Shock enemies</li><li class=\"mod\"><span class=\"val\">+10</span>% to Maximum Effect of Shock</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Base Maximum Effect of Shock is 50% increased Damage taken)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—10)</span>% to Maximum Effect of Shock</li></ul></li></ul>"},{"type":"Active","name":"Creeping Frost","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.</li><li class=\"mod\">Deals <span class=\"val\">(11—568)</span> to <span class=\"val\">(16—847)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(18.4—2225.7)</span> Base Cold Damage per second</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Base secondary radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Can have up to <span class=\"val\">10</span> Chilling Areas</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Creeping Frost of Floes","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.</li><li class=\"mod\">Deals <span class=\"val\">(7—395)</span> to <span class=\"val\">(11—592)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(22.1—2669.1)</span> Base Cold Damage per second</li><li class=\"mod\">Modifiers to number of Projectiles do not apply to this Skill</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Base secondary radius is <span class=\"val\">2.2</span> metres</li><li class=\"mod\">Can have up to <span class=\"val\">5</span> Chilling Areas</li><li class=\"mod\">Chilling Area has <span class=\"val\">(62—100)</span>% increased Movement Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Chilling Area has <span class=\"val\">(0—40)</span>% increased Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Dark Pact","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.</li><li class=\"mod\">Deals <span class=\"val\">(24—241)</span> to <span class=\"val\">(36—362)</span> Chaos Damage</li><li class=\"mod\">Chains <span class=\"val\">+2</span> Times</li><li class=\"mod\">Sacrifices <span class=\"val\">12</span>% of Skeleton&#039;s Life to deal that much Chaos Damage</li><li class=\"mod\">Uses your Life if no Skeletons in range</li><li class=\"mod\"><span class=\"val\">(56—136)</span>% more Damage with Hits and Ailments if using your Life</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Sacrifices <span class=\"val\">+(0—2)</span>% of Skeleton&#039;s Life to deal that much Chaos Damage</li></ul></li></ul>"},{"type":"Active","name":"Dark Pact of Trarthus","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">This spell deals chaos damage in an area around you. Casting this spell will cause you to gain Ruin. If this spell inflicts your seventh Ruin, it will sacrifice a large portion of your life to deal extra chaos damage based on the amount sacrificed, and remove all Ruin from you.</li><li class=\"mod\">Deals <span class=\"val\">(24—241)</span> to <span class=\"val\">(36—362)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">50</span>% less Damage with Ailments</li><li class=\"mod\">Gain one Ruin on use<br>Reaching seven Ruin will Sacrifice <span class=\"val\">50</span>% of your Life to deal<br><span class=\"val\">500</span>% of Sacrificed Life as Chaos Damage</li><li class=\"mod\"><span class=\"dim\">(Ruin applied by this method will stack additively with other sources of Ruin)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to gain an additional Ruin on use</li></ul></li></ul>"},{"type":"Active","name":"Destructive Link","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Link</span>","effect":"<ul><li class=\"mod secondary\">Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—9.9)</span> seconds</li><li class=\"mod\">Linked target has <span class=\"val\">+(30—49)</span>% to Critical Strike Multiplier</li><li class=\"mod\">Linked target&#039;s Main Hand Critical Strike Chance is equal to yours</li><li class=\"mod\">Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—1.5)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Discharge","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Discharge all the character's charges to deal elemental damage to all nearby monsters.</li><li class=\"mod\">Deals <span class=\"val\">(69—639)</span> to <span class=\"val\">(206—1918)</span> base Lightning Damage per Power Charge removed</li><li class=\"mod\">Deals <span class=\"val\">(110—1023)</span> to <span class=\"val\">(165—1535)</span> base Fire Damage per Endurance Charge removed</li><li class=\"mod\">Deals <span class=\"val\">(110—1023)</span> to <span class=\"val\">(165—1535)</span> base Cold Damage per Frenzy Charge removed</li><li class=\"mod\"><span class=\"val\">60</span>% less Damage with Ailments</li><li class=\"mod\">Base radius is <span class=\"val\">3</span> metres</li><li class=\"mod\"><span class=\"val\">15</span>% more Area of Effect per Charge removed</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to deal Damage without removing Charges</li></ul></li></ul>"},{"type":"Active","name":"Discharge of Misery","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Discharge all the character's charges to deal elemental damage to all nearby monsters.</li><li class=\"mod\">Deals <span class=\"val\">(25—234)</span> to <span class=\"val\">(75—701)</span> base Lightning Damage per Power Charge removed</li><li class=\"mod\">Deals <span class=\"val\">(40—374)</span> to <span class=\"val\">(60—561)</span> base Fire Damage per Endurance Charge removed</li><li class=\"mod\">Deals <span class=\"val\">(40—374)</span> to <span class=\"val\">(60—561)</span> base Cold Damage per Frenzy Charge removed</li><li class=\"mod\">Base radius is <span class=\"val\">2</span> metres</li><li class=\"mod\"><span class=\"val\">20</span>% more Area of Effect per Charge removed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to deal Damage without removing Charges</li></ul></li></ul>"},{"type":"Active","name":"Divine Ire","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.</li><li class=\"mod\">Deals <span class=\"val\">(19—253)</span> to <span class=\"val\">(29—380)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Damages <span class=\"val\">5</span> nearby Enemies when you gain Stages</li><li class=\"mod\">Beam deals <span class=\"val\">250</span>% more Damage with Hits per Stage after the first<br>Beam deals <span class=\"val\">105</span>% more Damage with Ailments per Stage after the first</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased beam width</li></ul></li></ul>"},{"type":"Active","name":"Divine Ire of Disintegration","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.</li><li class=\"mod\">Deals <span class=\"val\">(38—491)</span> to <span class=\"val\">(56—737)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% increased beam width</li><li class=\"mod\">Beam deals <span class=\"val\">200</span>% more Damage with Hits per Stage after the first<br>Beam deals <span class=\"val\">60</span>% more Damage with Ailments per Stage after the first</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased beam width</li></ul></li></ul>"},{"type":"Active","name":"Divine Ire of Holy Lightning","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.</li><li class=\"mod\">Deals <span class=\"val\">(27—353)</span> to <span class=\"val\">(40—529)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Damages <span class=\"val\">(6—10)</span> nearby Enemies when you gain Stages</li><li class=\"mod\"><span class=\"val\">20</span>% less Area of Effect</li><li class=\"mod\">Burst deals <span class=\"val\">140</span>% more Damage with Hits per Stage after the first<br>Burst deals <span class=\"val\">90</span>% more Damage with Ailments per Stage after the first</li><li>Additional effects from quality:<ul><li class=\"mod\">Damages <span class=\"val\">(0—4)</span> nearby Enemies when you gain Stages</li></ul></li></ul>"},{"type":"Active","name":"Divine Retribution","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Retaliation</span>","effect":"<ul><li class=\"mod secondary\">Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.</li><li class=\"mod\">Deals <span class=\"val\">(57—1745)</span> to <span class=\"val\">(86—2617)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Cannot be used by default<br>Becomes Usable once for <span class=\"val\">2</span> seconds when you Block a Hit</li><li class=\"mod\">Burst Base radius is <span class=\"val\">(1.2—1.6)</span> metres</li><li class=\"mod\">Each wave has <span class=\"val\">6</span> Bursts</li><li class=\"mod\">Causes <span class=\"val\">4</span> Waves</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Energy Blade","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.</li><li class=\"mod\">Energy Blades have minimum Lightning Damage equal to <span class=\"val\">2</span>% of Energy Shield, plus <span class=\"val\">(2—12)</span><br>Energy Blades have maximum Lightning Damage equal to <span class=\"val\">40</span>% of Energy Shield, plus <span class=\"val\">(40—235)</span></li><li class=\"mod\">Two Handed Energy Blades have <span class=\"val\">70</span>% more Lightning Damage</li><li class=\"mod\">Buff grants <span class=\"val\">50</span>% less Maximum Energy Shield</li><li>Additional effects from quality:<ul><li class=\"mod\">Buff grants <span class=\"val\">(0—10)</span>% increased Attack Speed</li></ul></li></ul>"},{"type":"Active","name":"Essence Drain","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.</li><li class=\"mod\">Deals <span class=\"val\">(12—926)</span> to <span class=\"val\">(18—1389)</span> Chaos Damage</li><li class=\"mod\">Deals <span class=\"val\">(42—2170.2)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">3.8</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Regenerate <span class=\"val\">0.5</span>% of Debuff Damage as Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Regenerate <span class=\"val\">+(0—0.5)</span>% of Debuff Damage as Life</li></ul></li></ul>"},{"type":"Active","name":"Essence Drain of Desperation","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.</li><li class=\"mod\">Deals <span class=\"val\">(12—926)</span> to <span class=\"val\">(18—1389)</span> Chaos Damage</li><li class=\"mod\">Deals <span class=\"val\">(91.1—4726.1)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">3.8</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Lose Life and Energy Shield equal to <span class=\"val\">0.3</span>% of Debuff Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.4)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Essence Drain of Wickedness","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.</li><li class=\"mod\">Deals <span class=\"val\">(22—1591)</span> to <span class=\"val\">(33—2409)</span> Chaos Damage</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Deals <span class=\"val\">(26.5—1275)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Regenerate <span class=\"val\">1</span>% of Debuff Damage as Life</li><li>Additional effects from quality:<ul><li class=\"mod\">Regenerate <span class=\"val\">+(0—0.5)</span>% of Debuff Damage as Life</li></ul></li></ul>"},{"type":"Active","name":"Eye of Winter","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.</li><li class=\"mod\">Deals <span class=\"val\">(16—245)</span> to <span class=\"val\">(25—367)</span> Cold Damage</li><li class=\"mod\">Modifiers to number of Projectiles only apply to the final Spiral</li><li class=\"mod\">Fires <span class=\"val\">8</span> Shard Projectiles in a Spiral when Projectile ends</li><li class=\"mod\">Projectiles continuously gain Damage, up to <span class=\"val\">200</span>% more Damage by the time they dissipate</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—2)</span> Shard Projectiles in a Spiral when Projectile ends</li></ul></li></ul>"},{"type":"Active","name":"Eye of Winter of Finality","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.</li><li class=\"mod\">Deals <span class=\"val\">(24—361)</span> to <span class=\"val\">(36—541)</span> Cold Damage</li><li class=\"mod\">Modifiers to number of Projectiles only apply to the final Spiral</li><li class=\"mod\">Fires <span class=\"val\">16</span> Shard Projectiles in a Spiral when Projectile ends</li><li class=\"mod\">Projectiles continuously gain Damage, up to <span class=\"val\">100</span>% more Damage by the time they dissipate</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles gain up to <span class=\"val\">+(0—20)</span>% more Damage by the time they dissipate</li></ul></li></ul>"},{"type":"Active","name":"Eye of Winter of Transience","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.</li><li class=\"mod\">Deals <span class=\"val\">(37—550)</span> to <span class=\"val\">(55—825)</span> Cold Damage</li><li class=\"mod\">Modifiers to number of Projectiles only apply to the Shards</li><li class=\"mod\">Fires <span class=\"val\">12</span> Shard Projectiles in a Spiral while flying, then ends</li><li class=\"mod\"><span class=\"val\">50</span>% more Projectile Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles gain up to <span class=\"val\">+(0—15)</span>% more Damage by the time they dissipate</li></ul></li></ul>"},{"type":"Active","name":"Fireball","color":"Blue","tags":"<span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Unleashes a ball of fire towards a target which explodes, damaging nearby foes.</li><li class=\"mod\">Deals <span class=\"val\">(9—1640)</span> to <span class=\"val\">(14—2460)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Ignite enemies</li><li class=\"mod\">Base radius is <span class=\"val\">(0.9—1.4)</span> metres</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Firestorm","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.</li><li class=\"mod\">Base duration is <span class=\"val\">1.4</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(23—361)</span> to <span class=\"val\">(35—541)</span> Fire Damage</li><li class=\"mod\">One impact every <span class=\"val\">0.15</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">1.3</span> metres</li><li class=\"mod\">First Impact has <span class=\"val\">100</span>% more Area of Effect</li><li class=\"mod\">First Impact deals <span class=\"val\">325</span>% more Damage with Hits and Ailments</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Firestorms at a time</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Firestorm of Meteors","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.</li><li class=\"mod\">Deals <span class=\"val\">(117—1824)</span> to <span class=\"val\">(176—2735)</span> Fire Damage</li><li class=\"mod\">Base radius is <span class=\"val\">2.3</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Firestorm of Pelting","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(35—551)</span> to <span class=\"val\">(53—826)</span> Fire Damage</li><li class=\"mod\">One impact every <span class=\"val\">0.15</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Maximum <span class=\"val\">10</span> Firestorms at a time</li><li>Additional effects from quality:<ul><li class=\"mod\">Maximum <span class=\"val\">(0—2)</span> Firestorms at a time</li></ul></li></ul>"},{"type":"Active","name":"Flame Dash","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Blink</span>","effect":"<ul><li class=\"mod secondary\">Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.</li><li class=\"mod\">Deals <span class=\"val\">(19.7—1738.6)</span> Base Fire Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(7—659)</span> to <span class=\"val\">(11—988)</span> Fire Damage</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% increased Cooldown Recovery Rate</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Flame Dash of Return","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.</li><li class=\"mod\">Deals <span class=\"val\">(10.6—938.3)</span> Base Fire Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Repeats once</li><li class=\"mod\">Deals <span class=\"val\">(17—1501)</span> to <span class=\"val\">(25—2252)</span> Fire Damage</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Reverses direction when Repeating</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% increased maximum travel distance</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to Scorch Enemies</li></ul></li></ul>"},{"type":"Active","name":"Flame Surge","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(26—832)</span> to <span class=\"val\">(40—1247)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">(50—88)</span>% more Damage with Hits against Burning enemies</li><li class=\"mod\">Cannot Ignite</li><li class=\"mod\"><span class=\"val\">+(0—9)</span> to Area of Effect length</li><li class=\"mod\">Hits on Ignited Enemies create Burning Ground, no more than once every <span class=\"val\">2</span> seconds</li><li class=\"mod\">Burning Ground deals <span class=\"val\">25</span>% of Fire Damage per second of Ignite affecting Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—20)</span>% more Damage with Hits against Burning enemies</li></ul></li></ul>"},{"type":"Active","name":"Flame Surge of Combusting","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(44—1374)</span> to <span class=\"val\">(65—2062)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Ignite enemies</li><li class=\"mod\"><span class=\"val\">+(0—9)</span> to Area of Effect length</li><li class=\"mod\">Igniting Enemies creates Burning Ground, no more than once per second<br>Burning Ground deals <span class=\"val\">50</span>% of Fire Damage per second of inflicted Ignite</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Burning ground deals <span class=\"val\">+(0—15)</span>% of Fire Damage per second of inflicted Ignite</li></ul></li></ul>"},{"type":"Active","name":"Flame Wall","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.</li><li class=\"mod\">Deals <span class=\"val\">(2.2—679.9)</span> Base Fire Damage per second</li><li class=\"mod\">Secondary Debuff Deals <span class=\"val\">(7.2—2266.4)</span> Base Fire Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">(3—4.9)</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">(1—2)</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Wall will be <span class=\"val\">(4—5.9)</span> meters long</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Flame Walls at a time</li><li class=\"mod\">Projectiles which pass through the wall deal <span class=\"val\">(3—78)</span> to <span class=\"val\">(5—117)</span> Added Fire Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> Maximum Flame Wall at a time</li></ul></li></ul>"},{"type":"Active","name":"Flameblast","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.</li><li class=\"mod\">Deals <span class=\"val\">(31—405)</span> to <span class=\"val\">(46—608)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">50</span>% chance to Ignite enemies</li><li class=\"mod\"><span class=\"val\">165</span>% more Spell Damage for each stage</li><li class=\"mod\"><span class=\"val\">60</span>% more Damage with Ailments for each stage</li><li class=\"mod\"><span class=\"val\">10</span> maximum Stages</li><li class=\"mod\"><span class=\"val\">+0.3</span> metres to radius per Stage</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> to maximum Stages</li></ul></li></ul>"},{"type":"Active","name":"Flameblast of Celerity","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.</li><li class=\"mod\">Deals <span class=\"val\">(34—443)</span> to <span class=\"val\">(50—665)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">220</span>% more Spell Damage for each stage</li><li class=\"mod\">Base radius is <span class=\"val\">0.8</span> metres</li><li class=\"mod\"><span class=\"val\">3</span> maximum Stages</li><li class=\"mod\"><span class=\"val\">+0.7</span> metres to radius per Stage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% more Spell Damage for each stage</li></ul></li></ul>"},{"type":"Active","name":"Flameblast of Contraction","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.</li><li class=\"mod\">Deals <span class=\"val\">(11—140)</span> to <span class=\"val\">(16—210)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">50</span>% chance to Ignite enemies</li><li class=\"mod\"><span class=\"val\">600</span>% more Spell Damage for each stage</li><li class=\"mod\"><span class=\"val\">250</span>% more Damage with Ailments for each stage</li><li class=\"mod\">Base radius is <span class=\"val\">2.6</span> metres</li><li class=\"mod\"><span class=\"val\">10</span> maximum Stages</li><li class=\"mod\"><span class=\"val\">-0.2</span> metres to radius per Stage</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> to maximum Stages</li></ul></li></ul>"},{"type":"Active","name":"Flesh Offering","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Additional <span class=\"val\">1</span> seconds Base Duration per extra corpse Consumed</li><li class=\"mod\">Grants Minions <span class=\"val\">(20—30)</span>% increased Attack Speed</li><li class=\"mod\">Grants Minions <span class=\"val\">(20—30)</span>% increased Cast Speed</li><li class=\"mod\">Grants Minions <span class=\"val\">(20—29)</span>% increased Movement Speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Effect of Offering</li></ul></li></ul>"},{"type":"Active","name":"Forbidden Rite","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.</li><li class=\"mod\">Deals <span class=\"val\">(15—498)</span> to <span class=\"val\">(22—747)</span> Chaos Damage</li><li class=\"mod\">Deals <span class=\"val\">5</span>% of your maximum Energy Shield as base Chaos Damage</li><li class=\"mod\">Deals <span class=\"val\">12</span>% of your maximum Life as base Chaos Damage</li><li class=\"mod\">Take <span class=\"val\">40</span>% of maximum Life and <span class=\"val\">25</span>% of maximum Energy Shield as Chaos Damage</li><li class=\"mod\">Fires extra Projectiles at up to <span class=\"val\">(6—7)</span> surrounding Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires extra Projectiles at up to <span class=\"val\">+(0—2)</span> surrounding Enemies</li></ul></li></ul>"},{"type":"Active","name":"Forbidden Rite of Soul Sacrifice","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.</li><li class=\"mod\">Deals <span class=\"val\">(15—498)</span> to <span class=\"val\">(22—747)</span> Chaos Damage</li><li class=\"mod\">Deals <span class=\"val\">20</span>% of your maximum Energy Shield as base Chaos Damage</li><li class=\"mod\">Take <span class=\"val\">50</span>% of maximum Energy Shield as Chaos Damage</li><li class=\"mod\">Fires extra Projectiles at up to <span class=\"val\">(6—7)</span> surrounding Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires extra Projectiles at up to <span class=\"val\">+(0—2)</span> surrounding Enemies</li></ul></li></ul>"},{"type":"Active","name":"Freezing Pulse","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.</li><li class=\"mod\">Deals <span class=\"val\">(8—1458)</span> to <span class=\"val\">(12—2188)</span> Cold Damage</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate<br>Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Active","name":"Frost Bomb","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.</li><li class=\"mod\">Deals <span class=\"val\">(9—1391)</span> to <span class=\"val\">(13—2086)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\"><span class=\"val\">75</span>% reduced Life Regeneration rate</li><li class=\"mod\">Base radius is <span class=\"val\">(2.4—3.1)</span> metres</li><li class=\"mod\">Cold Exposure applies <span class=\"val\">-15</span>% to Cold Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Frost Bomb of Forthcoming","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.</li><li class=\"mod\">Deals <span class=\"val\">(9—1668)</span> to <span class=\"val\">(14—2502)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">2.5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">10</span>% more Damage with Hits per 0.1 seconds Duration</li><li class=\"mod\">Deals <span class=\"val\">3</span>% more Damage with Ailments per 0.1 seconds Duration</li><li class=\"mod\">Base radius is <span class=\"val\">(2.6—3.3)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.5)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Frost Bomb of Instability","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.</li><li class=\"mod\">Deals <span class=\"val\">(7—1178)</span> to <span class=\"val\">(11—1766)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">(2—2.4)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Frost Shield","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.</li><li class=\"mod\">Base duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\"><span class=\"val\">20</span>% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield&#039;s Life before your Life or Energy Shield</li><li class=\"mod\"><span class=\"val\">60</span>% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield&#039;s Life before your Life or Energy Shield</li><li class=\"mod\">You gain <span class=\"val\">+(0.1—0.38)</span>% to Spell Critical Strike Chance per Stage while in Area</li><li class=\"mod\">Frost Shield has <span class=\"val\">(190—910)</span> maximum Life per Stage</li><li class=\"mod\">Maximum <span class=\"val\">4</span> Stages</li><li class=\"mod\">Gains 1 Stage every <span class=\"val\">0.3</span> seconds while you are losing Energy Shield</li><li class=\"mod\">You lose <span class=\"val\">(150—730)</span> Energy Shield per second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Effect of Cold Ailments</li></ul></li></ul>"},{"type":"Active","name":"Frost Wall","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.</li><li class=\"mod\">Deals <span class=\"val\">(8—462)</span> to <span class=\"val\">(12—693)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">(3—4.9)</span> seconds</li><li class=\"mod\"><span class=\"val\">0.15</span> seconds between appearance of Wall sections</li><li class=\"mod\">Wall will be <span class=\"val\">(2.8—5.6)</span> meters long</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Frost Wall of Encroachment","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back, with more damage dealt the more frost walls are currently active.</li><li class=\"mod\">Deals <span class=\"val\">(8—462)</span> to <span class=\"val\">(12—693)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">(3—4.9)</span> seconds</li><li class=\"mod\"><span class=\"val\">0.15</span> seconds between appearance of Wall sections</li><li class=\"mod\">Wall will be <span class=\"val\">(1.8—4.6)</span> meters long</li><li class=\"mod\">[DNT] Deals <span class=\"val\">10</span>% more Damage per active wall</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Frostblink","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Blink</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.</li><li class=\"mod\">Deals <span class=\"val\">(9—1144)</span> to <span class=\"val\">(14—1716)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—0.3)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">(15—19)</span>% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area<br><span class=\"val\">(80—99)</span>% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased maximum travel distance</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased maximum travel distance</li></ul></li></ul>"},{"type":"Active","name":"Frostblink of Wintry Blast","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.</li><li class=\"mod\">Deals <span class=\"val\">(7—916)</span> to <span class=\"val\">(11—1374)</span> Cold Damage</li><li class=\"mod\">This Spell&#039;s Cast Time is added to its Cooldown if Triggered</li><li class=\"mod\"><span class=\"val\">+(0—0.3)</span> metres to radius</li><li class=\"mod\">Cannot inflict Chill</li><li class=\"mod\"><span class=\"val\">15</span>% more Damage with Hits per 5% Chill Effect on Enemy</li><li class=\"mod\">Removes Chill after Damaging</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—4)</span>% more Damage with Hits per 5% Chill Effect on Enemy</li></ul></li></ul>"},{"type":"Active","name":"Frostbolt","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Fires a slow-moving projectile that pierces through enemies, dealing cold damage.</li><li class=\"mod\">Deals <span class=\"val\">(9—1594)</span> to <span class=\"val\">(13—2392)</span> Cold Damage</li><li class=\"mod\">Projectiles Pierce all Targets</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles that have Pierced deal <span class=\"val\">(0—20)</span>% more Damage</li></ul></li></ul>"},{"type":"Active","name":"Galvanic Field","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.</li><li class=\"mod\">Deals <span class=\"val\">(1—56)</span> to <span class=\"val\">(23—1067)</span> Lightning Damage</li><li class=\"mod\">Cannot inflict Shock</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Fires a beam every <span class=\"val\">0.1</span> seconds</li><li class=\"mod\">Can target each enemy only once every <span class=\"val\">(0.5—0.7)</span> seconds</li><li class=\"mod\">Field gains <span class=\"val\">(10—15)</span>% more Damage with Hits per 5% Shock Effect on Enemy when created</li><li class=\"mod\">Field gains <span class=\"val\">+0.1</span> metres to radius per 10% Shock Effect on Enemy when created</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Field</li><li class=\"mod\">Buff Grants <span class=\"val\">20</span>% chance to Shock enemies</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Buff grants <span class=\"val\">+(0—20)</span>% chance to Shock enemies</li></ul></li></ul>"},{"type":"Active","name":"Galvanic Field of Intensity","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.</li><li class=\"mod\">Deals <span class=\"val\">(4—203)</span> to <span class=\"val\">(79—3858)</span> Lightning Damage</li><li class=\"mod\">Cannot inflict Shock</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Fires a beam every <span class=\"val\">0.2</span> seconds</li><li class=\"mod\">Can target each enemy only once every <span class=\"val\">0.7</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Field</li><li class=\"mod\">Buff Grants <span class=\"val\">20</span>% chance to Shock enemies</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Buff grants <span class=\"val\">+(0—20)</span>% chance to Shock enemies</li></ul></li></ul>"},{"type":"Active","name":"Glacial Cascade","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.</li><li class=\"mod\">Deals <span class=\"val\">(21—300)</span> to <span class=\"val\">(32—450)</span> Physical Damage</li><li class=\"mod\">Knocks Enemies Back on Hit</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">Cannot Knockback Unique Enemies more than once per second<br>Final Burst Deals <span class=\"val\">200</span>% more Damage<br>Final Burst has 100% more Radius<br>Final Burst cannot Knockback</li><li class=\"mod\">Causes <span class=\"val\">4</span> Bursts</li><li class=\"mod\"><span class=\"dim\">(Knockback pushes Enemies away when Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Final Burst Deals +<span class=\"val\">(0—50)</span>% more Damage</li></ul></li></ul>"},{"type":"Active","name":"Glacial Cascade of the Fissure","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.</li><li class=\"mod\">Deals <span class=\"val\">(51—758)</span> to <span class=\"val\">(77—1137)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">Causes <span class=\"val\">6</span> Bursts</li><li>Additional effects from quality:<ul><li class=\"mod\">Causes <span class=\"val\">+(0—2)</span> Bursts</li></ul></li></ul>"},{"type":"Active","name":"Hydrosphere","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Orb</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.</li><li class=\"mod\">Deals <span class=\"val\">(37—510)</span> to <span class=\"val\">(56—765)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Pulses every <span class=\"val\">0.4</span> seconds while Frozen, Shocked, Brittle or Sapped</li><li class=\"mod\">Can only be Hit once every <span class=\"val\">1</span> second</li><li class=\"mod\">Drenched Enemies have Cold and Lightning Exposure, applying <span class=\"val\">-10</span>% to Resistances</li><li class=\"mod\">100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments<br>100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped<br>100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle</li><li class=\"mod\"><span class=\"dim\">(If both conversions apply, each will convert 50%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—10)</span>% increased Pulse Frequency</li></ul></li></ul>"},{"type":"Active","name":"Ice Nova","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">A circle of ice expands from the caster.</li><li class=\"mod\">Deals <span class=\"val\">(23—988)</span> to <span class=\"val\">(34—1481)</span> Cold Damage</li><li class=\"mod\">Base radius is <span class=\"val\">(2.6—3)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Ice Nova of Deep Freeze","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">A circle of ice expands from the caster.</li><li class=\"mod\">Deals <span class=\"val\">(15—642)</span> to <span class=\"val\">(22—963)</span> Cold Damage</li><li class=\"mod\"><span class=\"val\">50</span>% chance to Freeze enemies</li><li class=\"mod\">Base radius is <span class=\"val\">(2.8—3.2)</span> metres</li><li class=\"mod\">Freeze Enemies as though dealing <span class=\"val\">(300—490)</span>% more Damage</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Freeze Enemies as though dealing <span class=\"val\">(0—80)</span>% more Damage</li></ul></li></ul>"},{"type":"Active","name":"Ice Nova of Frostbolts","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.</li><li class=\"mod\">Deals <span class=\"val\">(14—590)</span> to <span class=\"val\">(20—885)</span> Cold Damage</li><li class=\"mod\">Base radius is <span class=\"val\">(1.8—2.2)</span> metres</li><li class=\"mod\">Deals <span class=\"val\">50</span>% more Damage with Hits and Ailments when cast on Frostbolt</li><li class=\"mod\">Can expand from up to <span class=\"val\">2</span> Frostbolt Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Ice Spear","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.</li><li class=\"mod\">Deals <span class=\"val\">(22—568)</span> to <span class=\"val\">(33—852)</span> Cold Damage</li><li class=\"mod\">Fires <span class=\"val\">2</span> Projectiles</li><li class=\"mod\">Second form has <span class=\"val\">600</span>% increased Critical Strike Chance</li><li class=\"mod\">Second form has <span class=\"val\">+(30—49)</span>% to Critical Strike Multiplier</li><li class=\"mod\">Second form has <span class=\"val\">300</span>% more Projectile Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Second form has <span class=\"val\">+(0—40)</span>% to Critical Strike Multiplier</li></ul></li></ul>"},{"type":"Active","name":"Ice Spear of Splitting","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.</li><li class=\"mod\">Deals <span class=\"val\">(57—1465)</span> to <span class=\"val\">(86—2197)</span> Cold Damage</li><li class=\"mod\">Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards</li><li class=\"mod\">Projectiles Split towards <span class=\"val\">(2—5)</span> targets</li><li class=\"mod\">Second form has <span class=\"val\">300</span>% more Projectile Speed</li><li class=\"mod\">Projectiles can Split from hitting terrain</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles Split towards <span class=\"val\">(0—2)</span> targets</li></ul></li></ul>"},{"type":"Active","name":"Incinerate","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.</li><li class=\"mod\">Deals <span class=\"val\">(3—207)</span> to <span class=\"val\">(5—311)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">25</span>% more Damage with Hits and Ailments for each stage</li><li class=\"mod\"><span class=\"val\">100</span>% increased angle per stage, up to 300%</li><li class=\"mod\">Final wave always Ignites</li><li class=\"mod\"><span class=\"val\">8</span> maximum Stages</li><li class=\"mod\"><span class=\"val\">+(0.4—0.5)</span> metres to radius per stage, up to a maximum of <span class=\"val\">+(1.5—1.9)</span> metres</li><li class=\"mod\">Final wave deals <span class=\"val\">500</span>% more Damage with Hits</li><li class=\"mod\">Final wave deals <span class=\"val\">250</span>% more Damage with Ignite</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> to maximum Stages</li></ul></li></ul>"},{"type":"Active","name":"Incinerate of Expanse","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.</li><li class=\"mod\">Deals <span class=\"val\">(3—207)</span> to <span class=\"val\">(5—311)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">25</span>% more Damage with Hits and Ailments for each stage</li><li class=\"mod\"><span class=\"val\">100</span>% increased angle per stage, up to 300%</li><li class=\"mod\">Final wave always Ignites</li><li class=\"mod\"><span class=\"val\">4</span> maximum Stages</li><li class=\"mod\"><span class=\"val\">+(0.4—0.5)</span> metres to radius per stage, up to a maximum of <span class=\"val\">+(1.5—1.9)</span> metres</li><li class=\"mod\">Final wave deals <span class=\"val\">700</span>% more Damage with Hits</li><li class=\"mod\">Final wave deals <span class=\"val\">400</span>% more Damage with Ignite</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Final wave deals <span class=\"val\">+(0—150)</span>% more Damage with Hits<br>Final wave deals <span class=\"val\">+(0—80)</span>% more Damage with Ignite</li></ul></li></ul>"},{"type":"Active","name":"Incinerate of Venting","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.</li><li class=\"mod\">Deals <span class=\"val\">(3—228)</span> to <span class=\"val\">(5—342)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">25</span>% more Damage with Hits and Ailments for each stage</li><li class=\"mod\"><span class=\"val\">100</span>% increased angle per stage, up to 300%</li><li class=\"mod\"><span class=\"val\">15</span> maximum Stages</li><li class=\"mod\"><span class=\"val\">+(0.4—0.5)</span> metres to radius per stage, up to a maximum of <span class=\"val\">+(2.4—3)</span> metres</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—3)</span> to maximum Stages</li></ul></li></ul>"},{"type":"Active","name":"Kinetic Blast","color":"Blue","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.</li><li class=\"mod\">Kinetic Blast creates <span class=\"val\">4</span> additional explosions</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">200</span>% of their value</li><li class=\"mod\"><span class=\"val\">35</span>% less Area Damage</li><li class=\"mod\">Base explosion radius is <span class=\"val\">1.4</span> metres</li><li class=\"mod\">Base secondary radius is <span class=\"val\">2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Kinetic Blast creates <span class=\"val\">(0—1)</span> additional explosion</li></ul></li></ul>"},{"type":"Active","name":"Kinetic Blast of Clustering","color":"Blue","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.</li><li class=\"mod\">Kinetic Blast creates <span class=\"val\">3</span> additional explosions</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">200</span>% of their value</li><li class=\"mod\">Deals Added Physical Damage equal to <span class=\"val\">(10—17)</span>% of Maximum Mana</li><li class=\"mod\">Modifiers to number of Projectiles instead apply to the number of Explosions</li><li class=\"mod\">Base explosion radius is <span class=\"val\">1.9</span> metres</li><li class=\"mod\">Base secondary radius is <span class=\"val\">2.8</span> metres</li><li class=\"mod\">Projectiles cannot Split</li><li>Additional effects from quality:<ul><li class=\"mod\">Kinetic Blast creates <span class=\"val\">(0—1)</span> additional explosion</li></ul></li></ul>"},{"type":"Active","name":"Kinetic Bolt","color":"Blue","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">200</span>% of their value</li><li class=\"mod\">Projectile changes direction <span class=\"val\">(5—8)</span> times</li><li class=\"mod\">Modifiers which would cause projectiles to Fork instead cause them to change direction additional times</li><li>Additional effects from quality:<ul><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">+(0—50)</span>% of their value</li></ul></li></ul>"},{"type":"Active","name":"Kinetic Bolt of Fragmentation","color":"Blue","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.</li><li class=\"mod\">Projectile changes direction <span class=\"val\">3</span> times</li><li class=\"mod\">Fires <span class=\"val\">2</span> additional Projectiles</li><li class=\"mod\">Modifiers which would cause projectiles to Fork instead cause them to change direction additional times</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectile changes direction <span class=\"val\">(0—1)</span> times</li></ul></li></ul>"},{"type":"Active","name":"Kinetic Fusillade","color":"Blue","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\">Base duration is <span class=\"val\">0.7</span> seconds</li><li class=\"mod\">Chains <span class=\"val\">+3</span> Times</li><li class=\"mod\">Base radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Projectiles deal <span class=\"val\">(3—8)</span>% more Damage per previous Projectile fired in sequence</li><li class=\"mod\">Maximum <span class=\"val\">12</span> hovering Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles deal <span class=\"val\">+(0—4)</span>% more Damage per previous Projectile fired in sequence</li></ul></li></ul>"},{"type":"Active","name":"Kinetic Fusillade of Detonation","color":"Blue","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\">Base duration is <span class=\"val\">0.7</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Base radius is <span class=\"val\">(2—2.4)</span> metres</li><li class=\"mod\">Projectiles deal <span class=\"val\">(10—16)</span>% more Damage per previous Projectile fired in sequence</li><li class=\"mod\">Maximum <span class=\"val\">18</span> hovering Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires 1 Projectile</li></ul></li></ul>"},{"type":"Active","name":"Kinetic Rain","color":"Blue","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\">Fires <span class=\"val\">8</span> Projectiles</li><li class=\"mod\">Base targeting area length is <span class=\"val\">9</span> metres</li><li class=\"mod\">Base targeting area width is <span class=\"val\">4.5</span> metres</li><li class=\"mod\">Base explosion radius is <span class=\"val\">1.2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li><li class=\"mod secondary\">Gathers kinetic energy into an anomaly at the targeted location, which will explode when enemies are near it, dealing your wand's damage in an area. The anomaly will dissipate after a duration.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Base explosion radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Maximum <span class=\"val\">30</span> Anomalies</li><li class=\"mod\">This Skill is Triggered when Projectiles from Kinetic Rain explode</li></ul>"},{"type":"Active","name":"Kinetic Rain of Impact","color":"Blue","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\">Fires <span class=\"val\">10</span> Projectiles</li><li class=\"mod\">Base targeting area length is <span class=\"val\">9</span> metres</li><li class=\"mod\">Base targeting area width is <span class=\"val\">4.5</span> metres</li><li class=\"mod\">Base explosion radius is <span class=\"val\">1.2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Lightning Conduit","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.</li><li class=\"mod\">Deals <span class=\"val\">(33—387)</span> to <span class=\"val\">(98—1161)</span> Lightning Damage</li><li class=\"mod\">Cannot inflict Shock</li><li class=\"mod\">This Spell&#039;s Cast Time is added to its Cooldown if Triggered</li><li class=\"mod\">Base radius is <span class=\"val\">6</span> metres</li><li class=\"mod\"><span class=\"val\">(10—20)</span>% more Damage with Hits per 5% Shock Effect on Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—4)</span>% more Damage with Hits per 5% Shock Effect on Enemy</li></ul></li></ul>"},{"type":"Active","name":"Lightning Conduit of the Heavens","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.</li><li class=\"mod\">Deals <span class=\"val\">(63—749)</span> to <span class=\"val\">(189—2248)</span> Lightning Damage</li><li class=\"mod\">Base radius is <span class=\"val\">4</span> metres</li><li class=\"mod\">Shocks Enemies as though dealing <span class=\"val\">(20—39)</span>% more Damage</li><li class=\"mod\">Hits up to <span class=\"val\">(6—12)</span> Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\">Hits up to <span class=\"val\">(0—4)</span> Enemies</li></ul></li></ul>"},{"type":"Active","name":"Lightning Spire Trap","color":"Blue","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.</li><li class=\"mod\">Deals <span class=\"val\">(15—238)</span> to <span class=\"val\">(45—713)</span> Lightning Damage</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">3.5</span> seconds</li><li class=\"mod\">Strikes every <span class=\"val\">(0.36—0.55)</span> seconds</li><li class=\"mod\">Modifiers to Trap Throwing Speed also apply to strike Frequency</li><li class=\"mod\"><span class=\"val\">(100—138)</span>% increased Critical Strike Chance against Shocked Enemies</li><li class=\"mod\">Strikes <span class=\"val\">3</span> Areas</li><li>Additional effects from quality:<ul><li class=\"mod\">Strikes <span class=\"val\">+(0—1)</span> additional Area</li></ul></li></ul>"},{"type":"Active","name":"Lightning Spire Trap of Overloading","color":"Blue","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.</li><li class=\"mod\">Deals <span class=\"val\">(31—484)</span> to <span class=\"val\">(93—1453)</span> Lightning Damage</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">3.5</span> seconds</li><li class=\"mod\">Strikes every <span class=\"val\">1</span> seconds</li><li class=\"mod\">Strikes <span class=\"val\">8</span> Areas</li><li>Additional effects from quality:<ul><li class=\"mod\">Strikes <span class=\"val\">+(0—2)</span> Areas</li></ul></li></ul>"},{"type":"Active","name":"Lightning Spire Trap of Zapping","color":"Blue","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.</li><li class=\"mod\">Deals <span class=\"val\">(19—291)</span> to <span class=\"val\">(56—872)</span> Lightning Damage</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Strikes every <span class=\"val\">0.4</span> seconds</li><li class=\"mod\">Strikes <span class=\"val\">2</span> Areas</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% Chance for Trap to Trigger an additional time</li></ul></li></ul>"},{"type":"Active","name":"Lightning Tendrils","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.</li><li class=\"mod\">Deals <span class=\"val\">(1—75)</span> to <span class=\"val\">(6—1420)</span> Lightning Damage</li><li class=\"mod\">Releases a Stronger Pulse every <span class=\"val\">3</span> Pulses<br>Stronger Pulses always Critically Strike</li><li class=\"mod\">Base radius is <span class=\"val\">(2.4—3.1)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—40)</span>% to Critical Strike Multiplier</li></ul></li></ul>"},{"type":"Active","name":"Lightning Tendrils of Eccentricity","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.</li><li class=\"mod\">Deals <span class=\"val\">(1—33)</span> to <span class=\"val\">(2—629)</span> Lightning Damage</li><li class=\"mod\">Releases a Stronger Pulse every <span class=\"val\">5</span> Pulses<br>Stronger Pulses always Critically Strike</li><li class=\"mod\">Base radius is <span class=\"val\">(2.4—3.1)</span> metres</li><li class=\"mod\">Stronger Pulses have <span class=\"val\">150</span>% more Area of Effect</li><li class=\"mod\">Stronger Pulses deal <span class=\"val\">500</span>% more Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—40)</span>% to Critical Strike Multiplier</li></ul></li></ul>"},{"type":"Active","name":"Lightning Tendrils of Escalation","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.</li><li class=\"mod\">Deals <span class=\"val\">(1—150)</span> to <span class=\"val\">(11—2858)</span> Lightning Damage</li><li class=\"mod\">Base radius is <span class=\"val\">(2.4—3.1)</span> metres</li><li class=\"mod\">Gains <span class=\"val\">+1</span> metre to radius per second while Channelling, up to a maximum of +2 metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Lightning Trap","color":"Blue","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.</li><li class=\"mod\">Deals <span class=\"val\">(15—659)</span> to <span class=\"val\">(46—1978)</span> Lightning Damage</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">9</span> Projectiles</li><li class=\"mod\">Fires Projectiles in a circle</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Shock enemies</li><li class=\"mod\"><span class=\"val\">(80—118)</span>% increased Critical Strike Chance against Shocked Enemies</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% increased Effect of Shock</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% Chance for Trap to Trigger an additional time</li></ul></li></ul>"},{"type":"Active","name":"Lightning Trap of Sparking","color":"Blue","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.</li><li class=\"mod\">Deals <span class=\"val\">(19—791)</span> to <span class=\"val\">(56—2374)</span> Lightning Damage</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">5</span> Projectiles</li><li class=\"mod\">Chains <span class=\"val\">+2</span> Times</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Shock enemies</li><li class=\"mod\">Projectiles can Chain when colliding with terrain</li><li class=\"mod\"><span class=\"val\">(80—118)</span>% increased Critical Strike Chance against Shocked Enemies</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% increased Effect of Shock</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% Chance for Trap to Trigger an additional time</li></ul></li></ul>"},{"type":"Active","name":"Lightning Warp","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Travel</span>","effect":"<ul><li class=\"mod secondary\">Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.</li><li class=\"mod\">Deals <span class=\"val\">(1—51)</span> to <span class=\"val\">(19—965)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to radius</li><li class=\"mod\">Can queue up to <span class=\"val\">50</span> uses</li><li class=\"mod\"><span class=\"val\">(30—49)</span>% reduced Duration</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cast Speed</li></ul></li></ul>"},{"type":"Active","name":"Manabond","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Arcane</span>","effect":"<ul><li class=\"mod secondary\">Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.</li><li class=\"mod\">Deals <span class=\"val\">(7—263)</span> to <span class=\"val\">(39—1488)</span> Lightning Damage</li><li class=\"mod\">Deals base Lightning Damage equal to <span class=\"val\">(25—44)</span>% of missing Unreserved Mana</li><li class=\"mod\">+6 to length per 25% of Unreserved maximum Mana you have</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals base Lightning Damage equal to <span class=\"val\">+(0—10)</span>% of missing Unreserved Mana</li></ul></li></ul>"},{"type":"Active","name":"Orb of Storms","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.</li><li class=\"mod\">Deals <span class=\"val\">(3—304)</span> to <span class=\"val\">(8—913)</span> Lightning Damage</li><li class=\"mod\">Strikes every <span class=\"val\">(2.55—3.5)</span> seconds, and when you use a Lightning Skill near the Orb</li><li class=\"mod\">Strikes every <span class=\"val\">0.5</span> seconds while Channelling a Lightning Skill near the Orb</li><li class=\"mod\">Base radius is <span class=\"val\">2.8</span> metres</li><li class=\"mod\">Beams Split towards targets within a base radius of <span class=\"val\">3.5</span> metres</li><li class=\"mod\">Orb disappears after <span class=\"val\">(10—29)</span> Strikes</li><li class=\"mod\">Beam Splits towards <span class=\"val\">3</span> additional targets</li><li>Additional effects from quality:<ul><li class=\"mod\">Beam Splits towards <span class=\"val\">(0—2)</span> additional targets</li></ul></li></ul>"},{"type":"Active","name":"Orb of Storms of Squalls","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Creates an electrical orb that will strike enemies in its area of effect with beams of lightning when placed, as well as when you use a lightning skill while within its area. These beams of lightning can then split to hit more enemies. When striking enemies, this orb will teleport to a random enemy struck. Casting this skill again will replace the previous orb.</li><li class=\"mod\">Deals <span class=\"val\">(3—396)</span> to <span class=\"val\">(10—1187)</span> Lightning Damage</li><li class=\"mod\">Strikes every <span class=\"val\">0.5</span> seconds while Channelling a Lightning Skill near the Orb</li><li class=\"mod\">Base radius is <span class=\"val\">3.8</span> metres</li><li class=\"mod\">Beams Split towards targets within a base radius of <span class=\"val\">3.8</span> metres</li><li class=\"mod\">Orb disappears after <span class=\"val\">(6—10)</span> Strikes</li><li class=\"mod\">Beam Splits towards <span class=\"val\">5</span> additional targets</li><li>Additional effects from quality:<ul><li class=\"mod\">Beam Splits towards <span class=\"val\">(0—2)</span> additional targets</li></ul></li></ul>"},{"type":"Active","name":"Penance Brand","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Brand</span>","effect":"<ul><li class=\"mod secondary\">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.</li><li class=\"mod\">Deals <span class=\"val\">(194—2795)</span> to <span class=\"val\">(292—4192)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Activates every <span class=\"val\">0.1</span> seconds while Attached</li><li class=\"mod\">Increases and Reductions to Cast Speed also apply to this Skill&#039;s Activation frequency</li><li class=\"mod\">Can be Detached for a total Duration of <span class=\"val\">6</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals <span class=\"val\">+(0—15)</span>% more Damage with Hits against Branded Enemy</li></ul></li></ul>"},{"type":"Active","name":"Penance Brand of Conduction","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Brand</span>","effect":"<ul><li class=\"mod secondary\">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.</li><li class=\"mod\">Deals <span class=\"val\">(35—509)</span> to <span class=\"val\">(53—764)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Activates every <span class=\"val\">0.1</span> seconds while Attached</li><li class=\"mod\">Increases and Reductions to Cast Speed also apply to this Skill&#039;s Activation frequency</li><li class=\"mod\">Up to <span class=\"val\">+(0—0.9)</span> metres to Energy spread radius, scaled by distance from Brand</li><li class=\"mod\">Can be Detached for a total Duration of <span class=\"val\">6</span> seconds</li><li class=\"mod\">Can be Attached for a total Duration of <span class=\"val\">0.5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">100</span>% more Damage with Hits against Branded Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals <span class=\"val\">+(0—30)</span>% more Damage with Hits against Branded Enemy</li></ul></li></ul>"},{"type":"Active","name":"Penance Brand of Dissipation","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Brand</span>","effect":"<ul><li class=\"mod secondary\">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.</li><li class=\"mod\">Deals <span class=\"val\">(16—231)</span> to <span class=\"val\">(24—347)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Activates every second while Attached</li><li class=\"mod\">Increases and Reductions to Cast Speed also apply to this Skill&#039;s Activation frequency</li><li class=\"mod\">Pulses deal <span class=\"val\">20</span>% more Damage with Ailments per Energy after the first</li><li class=\"mod\">Pulses deal <span class=\"val\">20</span>% more Damage with Hits per Energy after the first</li><li class=\"mod\">+0.1 metres to Pulse radius per Energy</li><li class=\"mod\">Can be Detached for a total Duration of <span class=\"val\">6</span> seconds</li><li class=\"mod\">Can be Attached for a total Duration of <span class=\"val\">5</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals <span class=\"val\">+(0—15)</span>% more Damage with Hits against Branded Enemy</li></ul></li></ul>"},{"type":"Active","name":"Power Siphon","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\">Fires a Projectile at up to <span class=\"val\">(4—7)</span> targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at</li><li class=\"mod\">Culling Strike</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy</li><li class=\"mod\"><span class=\"val\">10</span>% more Critical Strike Chance per Power Charge</li><li class=\"mod\"><span class=\"val\">+20</span>% to Critical Strike Multiplier per Power Charge</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—10)</span>% to Critical Strike Multiplier per Power Charge</li></ul></li></ul>"},{"type":"Active","name":"Power Siphon of the Archmage","color":"Blue","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\">Deals Added Lightning Damage equal to <span class=\"val\">(15—24)</span>% of maximum Mana</li><li class=\"mod\">Fires a Projectile at up to <span class=\"val\">(4—7)</span> targets<br>Modifiers to number of Projectiles instead apply to number of targets fired at</li><li class=\"mod\">Culling Strike</li><li class=\"mod\"><span class=\"val\">20</span>% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Deals Added Lightning Damage equal to <span class=\"val\">(0—3)</span>% of maximum Mana</li></ul></li></ul>"},{"type":"Active","name":"Purifying Flame","color":"Blue","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.</li><li class=\"mod\">Deals <span class=\"val\">(8—1324)</span> to <span class=\"val\">(11—1986)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">+(0—0.6)</span> metres to radius of Consecrated Ground</li><li class=\"mod\">Shockwave deals <span class=\"val\">25</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius<br><span class=\"val\">+(0—0.3)</span> metres to radius of Consecrated Ground</li></ul></li></ul>"},{"type":"Active","name":"Purifying Flame of Revelations","color":"Blue","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.</li><li class=\"mod\">Deals <span class=\"val\">(5—860)</span> to <span class=\"val\">(7—1291)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">+(0.5—1.1)</span> metres to radius of Consecrated Ground</li><li class=\"mod\">Shockwave deals <span class=\"val\">150</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Shockwave deals <span class=\"val\">+(0—30)</span>% more Damage</li></ul></li></ul>"},{"type":"Active","name":"Raise Spectre","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Raises a spectral version of a defeated foe as a minion to fight for you in battle.</li><li class=\"mod\">Maximum <span class=\"val\">(1—2)</span> Raised Spectre</li><li class=\"mod\">Minions have <span class=\"val\">+30</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">55</span>% more Minion Movement Speed</li><li class=\"mod\">Minion Movement Speed is Capped</li><li class=\"mod\">Raised Spectres are Level <span class=\"val\">(28—70)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">+(0—20)</span>% to all Elemental Resistances</li></ul></li></ul>"},{"type":"Active","name":"Raise Spectre of Transience","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.</li><li class=\"mod\">Raised Spectres have a Base Duration of <span class=\"val\">30</span> seconds<br>Spectres do not travel between Areas</li><li class=\"mod\">Maximum <span class=\"val\">(4—6)</span> Raised Spectres</li><li class=\"mod\">Minions have <span class=\"val\">+30</span>% to all Elemental Resistances</li><li class=\"mod\"><span class=\"val\">55</span>% more Minion Movement Speed</li><li class=\"mod\">Minion Movement Speed is Capped</li><li class=\"mod\">Minions have <span class=\"val\">(800—1180)</span>% increased Critical Strike Chance</li><li class=\"mod\">Raised Spectres are Level <span class=\"val\">(28—70)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Maximum <span class=\"val\">(0—1)</span> Raised Spectre</li></ul></li></ul>"},{"type":"Active","name":"Raise Zombie","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.</li><li class=\"mod\">Maximum <span class=\"val\">(3—6)</span> Raised Zombies</li><li class=\"mod\">Minions have <span class=\"val\">(0—38)</span>% more Maximum Life</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> to Maximum Raised Zombies</li></ul></li></ul>"},{"type":"Active","name":"Raise Zombie of Falling","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area. The zombie cannot survive the impact.</li><li class=\"mod\"><span class=\"val\">+200</span> to maximum number of Raised Zombies</li><li class=\"mod\">Does not require a corpse</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—15)</span>% chance to deal Double Damage</li></ul></li></ul>"},{"type":"Active","name":"Raise Zombie of Slamming","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.</li><li class=\"mod\">Maximum <span class=\"val\">(3—6)</span> Raised Zombies</li><li class=\"mod\">Raised Zombies&#039; Slam Attack has <span class=\"val\">(0—76)</span>% increased Area of Effect</li><li class=\"mod\">Raised Zombies&#039; Slam Attack has <span class=\"val\">(0—76)</span>% increased Cooldown Recovery Rate</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> to Maximum Raised Zombies</li></ul></li></ul>"},{"type":"Active","name":"Righteous Fire","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.</li><li class=\"mod\">Deals <span class=\"val\">70</span>% of your Maximum Life as Base Fire Damage per second</li><li class=\"mod\">Deals <span class=\"val\">70</span>% of your Maximum Energy Shield as Base Fire Damage per second</li><li class=\"mod\">You Burn for <span class=\"val\">90</span>% of your Maximum Life per second as Fire Damage</li><li class=\"mod\">You Burn for <span class=\"val\">70</span>% of your Maximum Energy Shield per second as Fire Damage</li><li class=\"mod\">Grants <span class=\"val\">(20—39)</span>% more Spell Damage</li><li class=\"mod\">Base radius is <span class=\"val\">(1.8—2.3)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Righteous Fire of Arcane Devotion","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Deals <span class=\"val\">70</span>% of your Maximum Mana as Base Fire Damage per second</li><li class=\"mod\">You Burn for <span class=\"val\">90</span>% of your Maximum Mana per second as Fire Damage</li><li class=\"mod\">Grants <span class=\"val\">(10—24)</span>% more Cast Speed</li><li class=\"mod\">Base radius is <span class=\"val\">(1.8—2.3)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Rolling Magma","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.</li><li class=\"mod\">Deals <span class=\"val\">(9—1245)</span> to <span class=\"val\">(12—1868)</span> Fire Damage</li><li class=\"mod\">Chains <span class=\"val\">+(2—3)</span> Times</li><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to radius</li><li class=\"mod\">Projectiles can Chain when impacting the ground<br>Projectiles do not change direction when Chaining</li><li>Additional effects from quality:<ul><li class=\"mod\">Chains <span class=\"val\">+(0—2)</span> Times</li></ul></li></ul>"},{"type":"Active","name":"Scorching Ray","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.</li><li class=\"mod\">Deals <span class=\"val\">(13.4—780.7)</span> Base Fire Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Burning Debuff can have a maximum of <span class=\"val\">8</span> stages</li><li class=\"mod\">Additional Debuff stages add <span class=\"val\">80</span>% of Damage</li><li class=\"mod\">Fire Exposure applies <span class=\"val\">-25</span>% to Fire Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Fire Exposure applies <span class=\"val\">(-5—0)</span>% to Fire Resistance</li></ul></li></ul>"},{"type":"Active","name":"Scorching Ray of Immolation","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.</li><li class=\"mod\">Deals <span class=\"val\">(40.1—2343.7)</span> Base Fire Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Burning Debuff can have a maximum of <span class=\"val\">8</span> stages</li><li class=\"mod\">Additional Debuff stages add <span class=\"val\">10</span>% of Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Additional Debuff stages add <span class=\"val\">+(0—4)</span>% of Damage</li></ul></li></ul>"},{"type":"Active","name":"Shock Nova","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.</li><li class=\"mod\">Deals <span class=\"val\">(34—537)</span> to <span class=\"val\">(101—1610)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">+10</span>% to Maximum Effect of Shock</li><li class=\"mod\">Ring always Shocks</li><li class=\"mod\"><span class=\"dim\">(Base Maximum Effect of Shock is 50% increased Damage taken)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—10)</span>% to Maximum Effect of Shock</li></ul></li></ul>"},{"type":"Active","name":"Shock Nova of Procession","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. This then repeats, with each repeat offset from the previous in the direction you target.</li><li class=\"mod\">Deals <span class=\"val\">(17—263)</span> to <span class=\"val\">(50—790)</span> Lightning Damage</li><li class=\"mod\">Repeats <span class=\"val\">2</span> times</li><li class=\"mod\"><span class=\"val\">30</span>% less Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% more Cast Speed</li></ul></li></ul>"},{"type":"Active","name":"Sigil of Power","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Arcane</span>","effect":"<ul><li class=\"mod secondary\">Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.</li><li class=\"mod\">Base duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Gains a Stage when you Spend a total of <span class=\"val\">(72—400)</span> Mana while in Area</li><li class=\"mod\">Enemies in Area deal <span class=\"val\">(10—19)</span>% less Damage while at maximum Stages</li><li class=\"mod\">Maximum <span class=\"val\">4</span> Stages</li><li class=\"mod\">Buff grants <span class=\"val\">(2—7)</span> to <span class=\"val\">(29—141)</span> Added Lightning Damage per Stage</li><li class=\"mod\">Minimum 1 second between Stages</li><li>Additional effects from quality:<ul><li class=\"mod\">Enemies in Area deal +<span class=\"val\">(0—4)</span>% less damage while at maximum Stages</li></ul></li></ul>"},{"type":"Active","name":"Siphoning Trap","color":"Blue","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(16.5—908.2)</span> Base Cold Damage per second</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">3</span> metres</li><li class=\"mod\">Applies beams to the closest <span class=\"val\">10</span> Enemies</li><li class=\"mod\">Regenerate <span class=\"val\">(12.7—324.4)</span> Life per second while any Enemy is affected</li><li class=\"mod\">Regenerate <span class=\"val\">(2.9—17.2)</span> Mana per second while any Enemy is affected</li><li class=\"mod\">Regenerate <span class=\"val\">(1.3—32.4)</span> Life per second for each affected Enemy</li><li class=\"mod\">Regenerate <span class=\"val\">(0.3—1.7)</span> Mana per second for each affected Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Applies beams to the closest <span class=\"val\">+(0—4)</span> Enemies</li></ul></li></ul>"},{"type":"Active","name":"Siphoning Trap of Pain","color":"Blue","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(24—2546.9)</span> Base Cold Damage per second</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">3</span> metres</li><li class=\"mod\">Applies beams to the closest <span class=\"val\">(11—15)</span> Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—20)</span>% to Cold Damage over Time Multiplier</li></ul></li></ul>"},{"type":"Active","name":"Somatic Shell","color":"Blue","tags":"<span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Damage from this Skill cannot be taken from Shells</li><li class=\"mod\"><span class=\"val\">750</span>% more Area Damage</li><li class=\"mod\">Base explosion radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Damage from Hits is taken from Shell before target&#039;s Life or Energy Shield<br>Shell can take <span class=\"val\">(168—6214)</span> Damage before exploding</li><li class=\"mod\">Shell cannot be reapplied to same target for <span class=\"val\">0.2</span> seconds after explosion</li><li class=\"mod\">Maximum <span class=\"val\">(3—6)</span> Somatic Shells</li><li class=\"mod\">Projectiles fired from explosion can apply no more than <span class=\"val\">1</span> new Shell</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Damage from this Skill cannot be taken from Shells</li><li class=\"mod\"><span class=\"val\">750</span>% more Area Damage</li><li class=\"mod\">Base explosion radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Shell cannot be reapplied to same target for <span class=\"val\">0.2</span> seconds after explosion</li><li class=\"mod\">Projectiles fired from explosion can apply no more than <span class=\"val\">1</span> new Shell</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Soul Link","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Link</span>","effect":"<ul><li class=\"mod secondary\">Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—9.9)</span> seconds</li><li class=\"mod\">Linked target takes <span class=\"val\">(5—14)</span>% less Damage</li><li class=\"mod\"><span class=\"val\">30</span>% of Damage from Hits against target is taken from your Energy Shield before them</li><li class=\"mod\">Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—1.5)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Soulrend","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.</li><li class=\"mod\">Deals <span class=\"val\">(21—885)</span> to <span class=\"val\">(31—1327)</span> Chaos Damage</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Deals <span class=\"val\">(180.9—3149.5)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">0.6</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\"><span class=\"val\">4</span>% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.2)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Soulrend of Reaping","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.</li><li class=\"mod\">Deals <span class=\"val\">(42—1784)</span> to <span class=\"val\">(62—2676)</span> Chaos Damage</li><li class=\"mod\"><span class=\"val\">4</span>% of Spell Damage Leeched as Energy Shield</li><li class=\"mod\"><span class=\"dim\">(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Active","name":"Soulrend of the Spiral","color":"Blue","tags":"<span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.</li><li class=\"mod\">Deals <span class=\"val\">(21—885)</span> to <span class=\"val\">(31—1327)</span> Chaos Damage</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Deals <span class=\"val\">(180.9—3149.5)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">0.5</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Fires <span class=\"val\">5</span> Projectiles in a spiral</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.2)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Spark","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Launches unpredictable sparks that move randomly until they hit an enemy or expire.</li><li class=\"mod\">Deals <span class=\"val\">(1—104)</span> to <span class=\"val\">(28—1983)</span> Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">(4—8)</span> Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Spark of the Nova","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.</li><li class=\"mod\">Deals <span class=\"val\">(2—111)</span> to <span class=\"val\">(30—2113)</span> Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">(8—12)</span> Projectiles</li><li class=\"mod\">Fires Projectiles in a circle</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Spark of Unpredictability","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.</li><li class=\"mod\">Deals <span class=\"val\">(1—104)</span> to <span class=\"val\">(28—1983)</span> Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">2.5</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">(3—6)</span> Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Spellslinger","color":"Blue","tags":"<span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.</li><li class=\"mod\">This Skill&#039;s Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified</li><li class=\"mod\">Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0—38)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Supported Skills have Added Spell Damage equal to <span class=\"val\">(60—174)</span>% of Damage of Equipped Wand<br>If two Wands are Equipped, each contributes half as much Added Damage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(20—30)</span>% less Damage with Hits and Ailments</li><li>Additional effects from quality:<ul><li class=\"mod\">Supported Skills have Added Spell Damage equal to <span class=\"val\">+(0—20)</span>% of Damage of Equipped Wand<br>If two Wands are Equipped, each contributes half as much Added Damage</li></ul></li></ul>"},{"type":"Active","name":"Spirit Offering","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Additional <span class=\"val\">1</span> seconds Base Duration per extra corpse Consumed</li><li class=\"mod\">Grants Minions <span class=\"val\">(110—148)</span>% increased Critical Strike Chance</li><li class=\"mod\">Grants Minions <span class=\"val\">+(30—39)</span>% to Critical Strike Multiplier</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Effect of Offering</li></ul></li></ul>"},{"type":"Active","name":"Storm Brand","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Brand</span>","effect":"<ul><li class=\"mod secondary\">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.</li><li class=\"mod\">Deals <span class=\"val\">(3—150)</span> to <span class=\"val\">(10—449)</span> Lightning Damage</li><li class=\"mod\">Activates every <span class=\"val\">0.5</span> seconds while Attached</li><li class=\"mod\">Increases and Reductions to Cast Speed also apply to this Skill&#039;s Activation frequency</li><li class=\"mod\">Can be Detached for a total Duration of <span class=\"val\">6</span> seconds</li><li class=\"mod\">Can be Attached for a total Duration of <span class=\"val\">5</span> seconds</li><li class=\"mod\">Sends beams to <span class=\"val\">3</span> Enemies, including the Branded Enemy</li><li class=\"mod\">Deals <span class=\"val\">80</span>% more Damage with Hits against Branded Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Sends beams to <span class=\"val\">+(0—1)</span> Enemy</li></ul></li></ul>"},{"type":"Active","name":"Storm Brand of Indecision","color":"Blue","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Brand</span>","effect":"<ul><li class=\"mod secondary\">Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.</li><li class=\"mod\">Deals <span class=\"val\">(5—172)</span> to <span class=\"val\">(14—515)</span> Lightning Damage</li><li class=\"mod\">Activates every <span class=\"val\">0.4</span> seconds while Attached</li><li class=\"mod\">Increases and Reductions to Cast Speed also apply to this Skill&#039;s Activation frequency</li><li class=\"mod\">Attaches to a new Enemy after Activating, no more than once every 0.3 seconds</li><li class=\"mod\">Can be Detached for a total Duration of <span class=\"val\">6</span> seconds</li><li class=\"mod\">Can be Attached for a total Duration of <span class=\"val\">5</span> seconds</li><li class=\"mod\">Sends a beam to the Branded Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals <span class=\"val\">+(0—15)</span>% more Damage with Hits against Branded Enemy</li></ul></li></ul>"},{"type":"Active","name":"Storm Burst","color":"Blue","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.</li><li class=\"mod\">Deals <span class=\"val\">(6—168)</span> to <span class=\"val\">(8—252)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">1.2</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to radius</li><li class=\"mod\">Orbs jump every <span class=\"val\">0.4</span> seconds</li><li class=\"mod\">Exploding Orbs deal <span class=\"val\">75</span>% of Skill Damage for each 0.4 seconds of remaining Duration</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.4)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Storm Burst of Repulsion","color":"Blue","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Unleash orbs of energy while you channel that repeatedly jump away from the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.</li><li class=\"mod\">Deals <span class=\"val\">(10—309)</span> to <span class=\"val\">(15—464)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">0.8</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to radius</li><li class=\"mod\">Orbs jump every <span class=\"val\">0.4</span> seconds</li><li class=\"mod\">Exploding Orbs deal <span class=\"val\">75</span>% of Skill Damage for each 0.4 seconds of remaining Duration</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.4)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Storm Call","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.</li><li class=\"mod\">Deals <span class=\"val\">(21—949)</span> to <span class=\"val\">(39—1762)</span> Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—0.6)</span> metres to radius</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% chance for Lightning to Strike the Marker when Cast</li></ul></li></ul>"},{"type":"Active","name":"Storm Call of Trarthus","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.</li><li class=\"mod\">Deals <span class=\"val\">(24—1085)</span> to <span class=\"val\">(36—1627)</span> Physical Damage</li><li class=\"mod\">Deals <span class=\"val\">(58.5—1935.9)</span> Base Physical Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\"><span class=\"val\">+(0—0.6)</span> metres to radius</li><li>Additional effects from quality:<ul><li class=\"mod\">Base secondary duration is <span class=\"val\">(0—1)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Stormbind","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Arcane</span>","effect":"<ul><li class=\"mod secondary\">Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.</li><li class=\"mod\">Deals <span class=\"val\">(36—444)</span> to <span class=\"val\">(107—1332)</span> Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Movement Speed</li><li class=\"mod\">Runes have <span class=\"val\">30</span>% more Area of Effect per Improvement</li><li class=\"mod\">Runes deal <span class=\"val\">100</span>% more Damage with Hits and Ailments per Improvement</li><li class=\"mod\">A Rune is Improved for each <span class=\"val\">(5—24)</span> Mana Spent</li><li class=\"mod\">Runes can be improved <span class=\"val\">3</span> times</li><li>Additional effects from quality:<ul><li class=\"mod\">Runes have <span class=\"val\">+(0—10)</span>% more Area of Effect per Improvement</li></ul></li><li class=\"mod secondary\">Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction.</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cast Speed</li></ul></li></ul>"},{"type":"Active","name":"Stormbind of Teleportation","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Arcane</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Blink</span>","effect":"<ul><li class=\"mod secondary\">Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.</li><li class=\"mod\">Deals <span class=\"val\">(36—444)</span> to <span class=\"val\">(107—1332)</span> Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Movement Speed</li><li class=\"mod\">Runes have <span class=\"val\">30</span>% more Area of Effect per Improvement</li><li class=\"mod\">Runes deal <span class=\"val\">100</span>% more Damage with Hits and Ailments per Improvement</li><li class=\"mod\">A Rune is Improved for each <span class=\"val\">(5—24)</span> Mana Spent</li><li class=\"mod\">Runes can be improved <span class=\"val\">3</span> times</li><li>Additional effects from quality:<ul><li class=\"mod\">Runes have <span class=\"val\">+(0—10)</span>% more Area of Effect per Improvement</li></ul></li><li class=\"mod secondary\">Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction. Detonation can teleport you to the targeted Rune.</li><li class=\"mod\">Teleport to the detonated Rune if you have not detonated Runes in the past 1 second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cast Speed</li></ul></li></ul>"},{"type":"Active","name":"Summon Holy Relic","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Holy Relic</li><li class=\"mod\"><span class=\"val\">(0—76)</span>% more Minion Movement Speed</li><li class=\"mod\">Holy Relic&#039;s Nova Skill grants <span class=\"val\">(5.2—154.6)</span> Life regenerated per second to Allies</li><li class=\"mod\">Holy Relic&#039;s Nova Skill grants <span class=\"val\">(9—985)</span> Life regenerated per second to Minions</li><li class=\"mod\">Minions cannot Taunt Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Buff Effect</li></ul></li></ul>"},{"type":"Active","name":"Summon Holy Relic of Conviction","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.</li><li class=\"mod\">Maximum <span class=\"val\">2</span> Summoned Holy Relics</li><li class=\"mod\"><span class=\"val\">(0—76)</span>% more Minion Movement Speed</li><li class=\"mod\">Minions cannot Taunt Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Summon Raging Spirit","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.</li><li class=\"mod\">Maximum <span class=\"val\">20</span> Summoned Raging Spirits</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Minions cannot Taunt Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% chance to summon an extra Minion</li></ul></li></ul>"},{"type":"Active","name":"Summon Raging Spirit of Enormity","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.</li><li class=\"mod\">Maximum <span class=\"val\">6</span> Summoned Raging Spirits</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Minions have <span class=\"val\">(50—88)</span>% more Maximum Life</li><li class=\"mod\">Minions&#039; Hits are always Critical Strikes</li><li class=\"mod\">Minions have <span class=\"val\">+(40—78)</span>% to Critical Strike Multiplier</li><li class=\"mod\">Minions cannot Taunt Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% more Minion Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Summon Reaper","color":"Blue","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Reaper</li><li class=\"mod\">Minion&#039;s Attacks have <span class=\"val\">50</span>% chance to inflict Bleeding</li><li class=\"mod\">Minion deals <span class=\"val\">(30—87)</span>% more Damage with Bleeding</li><li class=\"mod\">Reaper causes your Non-Reaper Minions to deal <span class=\"val\">(20—29)</span>% less Damage</li><li class=\"mod\">Reaper causes your Non-Reaper Minions to have <span class=\"val\">(20—29)</span>% less Maximum Life</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Minion&#039;s Attacks have <span class=\"val\">(0—20)</span>% chance to inflict Bleeding</li></ul></li></ul>"},{"type":"Active","name":"Summon Reaper of Eviscerating","color":"Blue","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Reaper</li><li class=\"mod\">Minion&#039;s Attacks have <span class=\"val\">50</span>% chance to inflict Bleeding</li><li class=\"mod\">Minion deals <span class=\"val\">(30—87)</span>% more Damage with Bleeding</li><li class=\"mod\">Reaper causes your Non-Reaper Minions to deal <span class=\"val\">(20—29)</span>% less Damage</li><li class=\"mod\">Reaper causes your Non-Reaper Minions to have <span class=\"val\">(20—29)</span>% less Maximum Life</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—40)</span>% chance to Aggravate Bleeding on targets they Hit with Attacks</li></ul></li></ul>"},{"type":"Active","name":"Summon Reaper of Revenants","color":"Blue","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Character Size</li><li class=\"mod\">Maximum <span class=\"val\">(3—4)</span> Summoned Reapers</li><li class=\"mod\">Minions deal <span class=\"val\">30</span>% less Damage</li><li class=\"mod\">Reapers cause your Non-Reaper Minions to deal <span class=\"val\">(20—29)</span>% less Damage</li><li class=\"mod\">Reapers cause your Non-Reaper Minions to have <span class=\"val\">(20—29)</span>% less Maximum Life</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Minion Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Summon Skeletons","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.</li><li class=\"mod\">Maximum <span class=\"val\">(5—7)</span> Summoned Skeletons</li><li class=\"mod\">Base duration is <span class=\"val\">20</span> seconds</li><li class=\"mod\">Summons <span class=\"val\">(2—3)</span> Skeleton Warriors</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> to Maximum Summoned Skeletons</li></ul></li></ul>"},{"type":"Active","name":"Summon Skeletons of Archers","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.</li><li class=\"mod\">Maximum <span class=\"val\">(5—7)</span> Summoned Skeletons</li><li class=\"mod\">Base duration is <span class=\"val\">20</span> seconds</li><li class=\"mod\">Summons <span class=\"val\">(2—3)</span> Skeleton Archers</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> to Maximum Summoned Skeletons</li></ul></li></ul>"},{"type":"Active","name":"Summon Skeletons of Mages","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Prismatic</span>","effect":"<ul><li class=\"mod secondary\">Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.</li><li class=\"mod\">Maximum <span class=\"val\">(5—7)</span> Summoned Skeletons</li><li class=\"mod\">Base duration is <span class=\"val\">20</span> seconds</li><li class=\"mod\">Summons <span class=\"val\">(2—3)</span> Skeleton Mages</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> to Maximum Summoned Skeletons</li></ul></li></ul>"},{"type":"Active","name":"Tempest Shield","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.</li><li class=\"mod\">Deals <span class=\"val\">(38—896)</span> to <span class=\"val\">(115—2688)</span> Lightning Damage</li><li class=\"mod\">Chains <span class=\"val\">+1</span> Times</li><li class=\"mod\">Buff grants <span class=\"val\">+(18—25)</span>% Chance to Block Spell Damage while holding a Shield</li><li class=\"mod\">Buff grants Immunity to Shock</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% chance to Shock enemies</li></ul></li></ul>"},{"type":"Active","name":"Vaal Arc","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.</li><li class=\"mod\">Deals <span class=\"val\">(38—924)</span> to <span class=\"val\">(64—1539)</span> Lightning Damage</li><li class=\"mod\"><span class=\"val\">100</span>% increased Duration of Lightning Ailments</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Chains <span class=\"val\">+(5—9)</span> Times</li><li class=\"mod\"><span class=\"val\">100</span>% chance to Shock enemies</li><li class=\"mod\"><span class=\"val\">15</span>% more Damage with Hits and Ailments for each remaining Chain</li><li class=\"mod\"><span class=\"val\">100</span>% increased Effect of Lightning Ailments</li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Lightning Ailments are Shocked and Sapped)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Chains <span class=\"val\">+(0—1)</span> Times</li></ul></li></ul>"},{"type":"Active","name":"Vaal Blight","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Nova</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.</li><li class=\"mod\">Deals <span class=\"val\">(6.5—778.9)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(0—0.9)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">80</span>% reduced Movement Speed</li><li class=\"mod\">Debuff can have up to <span class=\"val\">20</span> layers of Damage</li><li class=\"mod\">Hindered Enemies take <span class=\"val\">20</span>% increased Chaos Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.8)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Vaal Cold Snap","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.</li><li class=\"mod\">Deals <span class=\"val\">(45—1872)</span> to <span class=\"val\">(68—2807)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(37.6—2924.2)</span> Base Cold Damage per second</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Always Freezes enemies</li><li class=\"mod\">Base radius is <span class=\"val\">3.2</span> metres</li><li class=\"mod\">Base secondary radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Base tertiary radius is <span class=\"val\">3.6</span> metres</li><li class=\"mod\">Gain a Frenzy Charge when an Enemy Dies while in this Skill&#039;s Area<br>Every second, gain a Frenzy Charge if an Enemy is in this Skill&#039;s Area</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Effect of Chill</li></ul></li></ul>"},{"type":"Active","name":"Vaal Fireball","color":"Blue","tags":"<span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Launches a series of fireballs in a spiral around the caster.</li><li class=\"mod\">Deals <span class=\"val\">(9—1095)</span> to <span class=\"val\">(14—1643)</span> Fire Damage</li><li class=\"mod\">Fires <span class=\"val\">32</span> Projectiles in a spiral</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Ignite enemies</li><li class=\"mod\">Base radius is <span class=\"val\">(0.9—1.4)</span> metres</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Vaal Firestorm","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.</li><li class=\"mod\">Deals <span class=\"val\">(256.8—3995.3)</span> Base Fire Damage per second</li><li class=\"mod\">Burning Ground lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(224—3487)</span> to <span class=\"val\">(336—5230)</span> Fire Damage</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">16</span> Bolts</li><li class=\"mod\">Impacts have <span class=\"val\">20</span>% more Area of Effect</li><li class=\"mod\">Base radius is <span class=\"val\">1.3</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Vaal Flameblast","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.</li><li class=\"mod\">Deals <span class=\"val\">(31—280)</span> to <span class=\"val\">(46—419)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">50</span>% chance to Ignite enemies</li><li class=\"mod\"><span class=\"val\">200</span>% more Spell Damage for each stage</li><li class=\"mod\"><span class=\"val\">110</span>% more Damage with Ailments for each stage</li><li class=\"mod\"><span class=\"val\">-0.2</span> metres to radius per Stage</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Damage</li></ul></li></ul>"},{"type":"Active","name":"Vaal Ice Nova","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">A chilling circle of ice expands from the caster, repeating from every enemy it hits.</li><li class=\"mod\">Deals <span class=\"val\">(18—518)</span> to <span class=\"val\">(26—762)</span> Cold Damage</li><li class=\"mod\">Causes smaller novas up to <span class=\"val\">5</span> times on enemies hit</li><li class=\"mod\"><span class=\"val\">20</span>% reduced Area of Effect each repeat</li><li class=\"mod\">Base radius is <span class=\"val\">2.6</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Vaal Lightning Trap","color":"Blue","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.</li><li class=\"mod\">Deals <span class=\"val\">(26—686)</span> to <span class=\"val\">(79—2057)</span> Lightning Damage</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">9</span> Projectiles</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Fires Projectiles in a circle</li><li class=\"mod\">Projectiles leave Shocked Ground</li><li class=\"mod\">Shocked Ground causes <span class=\"val\">15</span>% increased Damage taken</li><li>Additional effects from quality:<ul><li class=\"mod\">Shocked Ground causes <span class=\"val\">(0—5)</span>% increased Damage taken</li></ul></li></ul>"},{"type":"Active","name":"Vaal Power Siphon","color":"Blue","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\">Fires Projectiles at each nearby Enemy</li><li class=\"mod\">Culling Strike</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Gain a Power Charge when Projectile Hits a Rare or Unique Enemy</li><li class=\"mod\"><span class=\"val\">20</span>% more Critical Strike Chance per Power Charge</li><li class=\"mod\"><span class=\"val\">+25</span>% to Critical Strike Multiplier per Power Charge</li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—10)</span>% to Critical Strike Multiplier per Power Charge</li></ul></li></ul>"},{"type":"Active","name":"Vaal Righteous Fire","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Sacrifices <span class=\"val\">60</span>% of your total Energy Shield and Life<br>Deals <span class=\"val\">(120—158)</span>% of Sacrificed Energy Shield and Life as Fire Damage per second</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Grants <span class=\"val\">(10—19)</span>% more Spell Damage</li><li class=\"mod\">Base radius is <span class=\"val\">3</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Vaal Spark","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.</li><li class=\"mod\">Deals <span class=\"val\">(1—24)</span> to <span class=\"val\">(11—454)</span> Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Fires Projectiles in random directions</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Vaal Storm Call","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.</li><li class=\"mod\">Deals <span class=\"val\">(21—510)</span> to <span class=\"val\">(38—947)</span> Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Strikes an Enemy every <span class=\"val\">0.25</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Vaal Summon Skeletons","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Summons an army of skeletal soldiers, archers and mages, led by a powerful general.</li><li class=\"mod\">Maximum <span class=\"val\">(18—36)</span> Summoned Skeletons</li><li class=\"mod\">Base duration is <span class=\"val\">20</span> seconds</li><li class=\"mod\">Summons <span class=\"val\">(14—21)</span> Skeleton Soldiers</li><li class=\"mod\">Summons <span class=\"val\">(2—9)</span> Skeleton Archers</li><li class=\"mod\">Summons <span class=\"val\">(1—5)</span> Skeleton Mage</li><li class=\"mod\">Summons <span class=\"val\">1</span> Skeleton General</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> to Maximum Summoned Skeletons</li></ul></li></ul>"},{"type":"Active","name":"Void Sphere","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.</li><li class=\"mod\">Deals <span class=\"val\">(27—344)</span> to <span class=\"val\">(40—516)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Pulses every <span class=\"val\">0.4</span> seconds</li><li class=\"mod\"><span class=\"val\">40</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Base radius is <span class=\"val\">3.8</span> metres</li><li class=\"mod\">Enemies in range are Hindered, with up to <span class=\"val\">(30—39)</span>% reduced Movement Speed, based on distance from the Void Sphere</li><li class=\"mod\"><span class=\"dim\">(Hinder reduces movement speed)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Void Sphere of Rending","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.</li><li class=\"mod\">Deals <span class=\"val\">(68—860)</span> to <span class=\"val\">(101—1290)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Pulses every <span class=\"val\">0.25</span> seconds</li><li class=\"mod\"><span class=\"val\">40</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Base radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">Enemies in range are Hindered, with up to <span class=\"val\">(30—39)</span>% reduced Movement Speed, based on distance from the Void Sphere</li><li class=\"mod\"><span class=\"dim\">(Hinder reduces movement speed)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.5)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Voltaxic Burst","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Nova</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.</li><li class=\"mod\">Deals <span class=\"val\">(20—906)</span> to <span class=\"val\">(38—1683)</span> Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">2.5</span> seconds</li><li class=\"mod\"><span class=\"val\">40</span>% of Lightning Damage Converted to Chaos Damage</li><li class=\"mod\">Explosion deals base Lightning Damage equal to <span class=\"val\">6</span>% of corpse&#039;s Maximum Life</li><li class=\"mod\"><span class=\"val\">+(0—0.3)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">1</span>% more Damage with Hits and Ailments for each Cast of this Spell currently waiting</li><li class=\"mod\"><span class=\"dim\">(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span>% more Damage with Hits and Ailments for each Cast of this Spell currently waiting</li></ul></li></ul>"},{"type":"Active","name":"Vortex","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.</li><li class=\"mod\">Deals <span class=\"val\">(48—933)</span> to <span class=\"val\">(72—1399)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(115.6—2772.8)</span> Base Cold Damage per second</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Base secondary radius is <span class=\"val\">2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Vortex of Projection","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.</li><li class=\"mod\">Deals <span class=\"val\">(48—933)</span> to <span class=\"val\">(72—1399)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(57.7—1386.4)</span> Base Cold Damage per second</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\"><span class=\"val\">50</span>% more Area of Effect when Cast on Frostbolt</li><li class=\"mod\">Base radius is <span class=\"val\">2</span> metres</li><li class=\"mod\"><span class=\"val\">50</span>% more Damage when Cast on Frostbolt</li><li class=\"mod\">Base secondary radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Can explode from up to <span class=\"val\">5</span> Frostbolt Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Wall of Force","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Creates a wall of force which allies and enemies can pass through, but allied projectiles which can collide with enemies will also collide with this wall, and can chain from it to other targets. Projectiles can only collide with a single Wall of Force, and no more than once.</li><li class=\"mod\">Base duration is <span class=\"val\">(5.1—7)</span> seconds</li><li class=\"mod\">Wall will be <span class=\"val\">(4.5—6)</span> meters long</li><li class=\"mod\">Projectiles cannot Split, Pierce, or Fork when colliding with the wall<br>Projectiles can Chain an additional time when colliding with the wall<br>Projectiles can only chain to targets on the same side of the wall</li><li class=\"mod\">Projectiles which have collided with the wall deal <span class=\"val\">(20—30)</span>% less Damage</li><li class=\"mod\">Wall is destroyed after <span class=\"val\">(11—17)</span> Projectile collisions</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Wave of Conviction","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time</li><li class=\"mod\">Deals <span class=\"val\">(35—1476)</span> to <span class=\"val\">(52—2214)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">25</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">(0.5—0.69)</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">25</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Exposure applies <span class=\"val\">-15</span>% to Elemental Resistance matching highest Damage taken</li><li>Additional effects from quality:<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">(0—15)</span>% of Enemy Elemental Resistances</li></ul></li></ul>"},{"type":"Active","name":"Wave of Conviction of Trarthus","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a time</li><li class=\"mod\">Deals <span class=\"val\">(28—1181)</span> to <span class=\"val\">(42—1772)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">(0.4—0.5)</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Damage Penetrates <span class=\"val\">(0—15)</span>% of Enemy Elemental Resistances</li></ul></li></ul>"},{"type":"Active","name":"Winter Orb","color":"Blue","tags":"<span class=\"multiVal\">Cold</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.</li><li class=\"mod\">Deals <span class=\"val\">(39—360)</span> to <span class=\"val\">(49—450)</span> Cold Damage</li><li class=\"mod\">Base duration is <span class=\"val\">1.6</span> seconds</li><li class=\"mod\">Increases and Reductions to Cast Speed also apply to Projectile Frequency</li><li class=\"mod\">Fires projectiles every <span class=\"val\">1.2</span> seconds</li><li class=\"mod\"><span class=\"val\">30</span>% increased Duration per Stage</li><li class=\"mod\"><span class=\"val\">80</span>% more Projectile Frequency while Channelling</li><li class=\"mod\"><span class=\"val\">20</span>% increased Projectile Frequency per Stage</li><li class=\"mod\">Maximum <span class=\"val\">8</span> Stages</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> Maximum Stages</li></ul></li></ul>"},{"type":"Active","name":"Wintertide Brand","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Brand</span>","effect":"<ul><li class=\"mod secondary\">Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.</li><li class=\"mod\">Activates every <span class=\"val\">0.25</span> seconds while Attached</li><li class=\"mod\">Increases and Reductions to Cast Speed also apply to this Skill&#039;s Activation frequency</li><li class=\"mod\">Deals <span class=\"val\">(12.9—298.5)</span> Base Cold Damage per second</li><li class=\"mod\">Can have an additional Brand Attached to an Enemy</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Debuff deals <span class=\"val\">20</span>% more Damage per Stage</li><li class=\"mod\">Maximum <span class=\"val\">20</span> Stages</li><li class=\"mod\">Can be Detached for a total Duration of <span class=\"val\">6</span> seconds</li><li class=\"mod\">Can be Attached for a total Duration of <span class=\"val\">2</span> seconds</li><li class=\"mod\">Base Debuff Duration is <span class=\"val\">1</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Debuff deals <span class=\"val\">+(0—5)</span>% more Damage per Stage</li></ul></li></ul>"},{"type":"Active","name":"Wither","color":"Blue","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.</li><li class=\"mod\">Withered lasts <span class=\"val\">2</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">0.5</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">(30—36)</span>% reduced Movement Speed</li><li class=\"mod\"><span class=\"val\">6</span>% increased Chaos Damage taken</li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Skill Effect Duration</li></ul></li></ul>"},{"type":"Active","name":"Ambush","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Travel</span>","effect":"<ul><li class=\"mod secondary\">Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.</li><li class=\"mod\">Base duration is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Buff is removed to Exert the next Melee Attack you perform<br>Attacks Exerted by this Skill cannot be Exerted by other Skills</li><li class=\"mod\">Exerted Attacks have <span class=\"val\">+25</span>% to Critical Strike Chance</li><li class=\"mod\">Exerted Attacks have <span class=\"val\">+(100—138)</span>% to Critical Strike Multiplier</li><li class=\"mod\">Base Debuff Duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Exerted Attacks have <span class=\"val\">+(0—10)</span>% to Critical Strike Chance</li></ul></li></ul>"},{"type":"Active","name":"Animate Weapon","color":"Green","tags":"<span class=\"multiVal\">Duration</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.</li><li class=\"mod\">Base duration is <span class=\"val\">40</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">(5—14)</span> Animated Weapons</li><li class=\"mod\">Can use Items requiring up to Level <span class=\"val\">(9—100)</span></li><li class=\"mod\">Minions&#039; Attacks deal <span class=\"val\">(5—126)</span> to <span class=\"val\">(8—184)</span> additional Physical Damage</li><li class=\"mod\">Animated Lingering Blades deal <span class=\"val\">(1—17)</span> to <span class=\"val\">(2—80)</span> Added Attack Physical Damage</li><li class=\"mod\">Minions deal <span class=\"val\">(0—38)</span>% more Damage</li><li class=\"mod\">Minions have <span class=\"val\">(0—38)</span>% more Attack Speed</li><li class=\"mod\"><span class=\"dim\">(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> to Maximum Animated Weapons</li></ul></li></ul>"},{"type":"Active","name":"Animate Weapon of Ranged Arms","color":"Green","tags":"<span class=\"multiVal\">Duration</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.</li><li class=\"mod\">Base duration is <span class=\"val\">40</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">(5—14)</span> Animated Weapons</li><li class=\"mod\">Can use Items requiring up to Level <span class=\"val\">(9—100)</span></li><li class=\"mod\">Animated Lingering Blades become Bows</li><li class=\"mod\">Minions&#039; Attacks deal <span class=\"val\">(5—126)</span> to <span class=\"val\">(8—184)</span> additional Physical Damage</li><li class=\"mod\">Animated Lingering Blades deal <span class=\"val\">(1—17)</span> to <span class=\"val\">(2—80)</span> Added Attack Physical Damage</li><li class=\"mod\">Minions deal <span class=\"val\">(0—38)</span>% more Damage</li><li class=\"mod\">Minions have <span class=\"val\">(0—38)</span>% more Attack Speed</li><li class=\"mod\"><span class=\"dim\">(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> to Maximum Animated Weapons</li></ul></li></ul>"},{"type":"Active","name":"Animate Weapon of Self Reflection","color":"Green","tags":"<span class=\"multiVal\">Duration</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.</li><li class=\"mod\">Base duration is <span class=\"val\">15</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">6</span> Animated Weapons</li><li class=\"mod\">Can use Items requiring up to Level <span class=\"val\">(9—100)</span></li><li class=\"mod\">Minions deal <span class=\"val\">(0—38)</span>% more Damage</li><li class=\"mod\">Minions have <span class=\"val\">(0—38)</span>% more Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> to Maximum Animated Weapons</li></ul></li></ul>"},{"type":"Active","name":"Arctic Armour","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.</li><li class=\"mod\">Base duration is <span class=\"val\">(2.5—4.4)</span> seconds</li><li class=\"mod\">Buff grants <span class=\"val\">(11—21)</span>% less Physical Damage taken from Hits while stationary</li><li class=\"mod\">Buff grants <span class=\"val\">(11—20)</span>% less Fire Damage taken from Hits while stationary</li><li class=\"mod\">Chill Enemy for <span class=\"val\">0.5</span> seconds when Hit, reducing their Action Speed by 30%</li><li class=\"mod\">Buff grants Immunity to Freeze</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Skill Effect Duration</li></ul></li></ul>"},{"type":"Active","name":"Artillery Ballista","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">+(2—3)</span> to maximum number of Summoned Ballista Totems</li><li class=\"mod\">Fires <span class=\"val\">6</span> Arrows</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Summons a Ballista Totem which uses this Skill</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—1)</span> Arrow</li></ul></li></ul>"},{"type":"Active","name":"Artillery Ballista of Cross Strafe","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">+(2—3)</span> to maximum number of Summoned Ballista Totems</li><li class=\"mod\">Fires <span class=\"val\">6</span> Arrows</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Summons a Ballista Totem which uses this Skill</li><li class=\"mod\">Arrows fall in two perpendicular lines</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—1)</span> Arrow</li></ul></li></ul>"},{"type":"Active","name":"Artillery Ballista of Focus Fire","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">+(2—3)</span> to maximum number of Summoned Ballista Totems</li><li class=\"mod\">Fires up to <span class=\"val\">5</span> Arrows at different targets</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Summons a Ballista Totem which uses this Skill</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—1)</span> Arrow</li></ul></li></ul>"},{"type":"Active","name":"Barrage","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.</li><li class=\"mod\">Fires <span class=\"val\">5</span> Projectiles</li><li class=\"mod\">Fires Projectiles sequentially</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires 1 Projectile</li></ul></li></ul>"},{"type":"Active","name":"Barrage of Volley Fire","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.</li><li class=\"mod\">Fires <span class=\"val\">4</span> Projectiles</li><li class=\"mod\">Fires Projectiles sequentially</li><li class=\"mod\">The first and final shots of the sequence fire <span class=\"val\">6</span> additional Projectiles simultaneously</li><li>Additional effects from quality:<ul><li class=\"mod\">The first and final shots of the sequence fire <span class=\"val\">(0—4)</span> additional Projectiles simultaneously</li></ul></li></ul>"},{"type":"Active","name":"Bear Trap","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.</li><li class=\"mod\">Deals <span class=\"val\">(16—1447)</span> to <span class=\"val\">(22—2026)</span> Physical Damage</li><li class=\"mod\">Traps do not Trigger at the end of their Duration</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Locks enemy in place</li><li class=\"mod\">Enemies take <span class=\"val\">25</span>% increased Damage from Trap or Mine Hits</li><li class=\"mod\">Enemies have <span class=\"val\">80</span>% less Movement Speed when the Debuff starts</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—1)</span> second</li></ul></li></ul>"},{"type":"Active","name":"Bear Trap of Skewers","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.</li><li class=\"mod\">Deals <span class=\"val\">(8—711)</span> to <span class=\"val\">(11—995)</span> Physical Damage</li><li class=\"mod\">Traps do not Trigger at the end of their Duration</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Locks enemy in place</li><li class=\"mod\">Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies</li><li class=\"mod\"><span class=\"val\">(100—195)</span>% increased Impale Effect</li><li class=\"mod\">Impale Enemies on Hit</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—80)</span>% increased Impale Effect</li></ul></li></ul>"},{"type":"Active","name":"Blade Blast","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Deals spell damage in a targeted area. Each time this spell deals damage,  it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.</li><li class=\"mod\">Deals <span class=\"val\">(11—309)</span> to <span class=\"val\">(17—464)</span> Physical Damage</li><li class=\"mod\">Base radius is <span class=\"val\">1.4</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.1)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Blade Blast of Dagger Detonation","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Deals spell damage in an area around you. Your equipped daggers add to this damage.</li><li class=\"mod\">Deals <span class=\"val\">(11—309)</span> to <span class=\"val\">(17—464)</span> Physical Damage</li><li class=\"mod\">Deals Added Spell Damage equal to <span class=\"val\">(200—675)</span>% of Damage of Equipped Dagger<br>If two Daggers are Equipped, each contributes 60% as much Added Damage</li><li class=\"mod\">Base radius is <span class=\"val\">2.6</span> metres</li><li class=\"mod\"><span class=\"dim\">(Rune Daggers are considered Daggers)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Blade Blast of Unloading","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.</li><li class=\"mod\">Deals <span class=\"val\">(40—1107)</span> to <span class=\"val\">(60—1661)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">5</span>% more Damage per Blade Vortex blade</li><li class=\"mod\">Base radius is <span class=\"val\">1.6</span> metres</li><li class=\"mod\"><span class=\"val\">80</span>% more Area of Effect per Blade Vortex blade detonated</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Area of Effect per Blade Vortex blade detonated</li></ul></li></ul>"},{"type":"Active","name":"Blade Flurry","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.</li><li class=\"mod\"><span class=\"val\">25</span>% more Damage with Hits and Ailments for each stage</li><li class=\"mod\">Maximum <span class=\"val\">6</span> Stages</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage while at maximum Stages</li></ul></li></ul>"},{"type":"Active","name":"Blade Flurry of Incision","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.</li><li class=\"mod\"><span class=\"val\">40</span>% more Critical Strike Chance for each Stage</li><li class=\"mod\">Maximum <span class=\"val\">6</span> Stages</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—40)</span>% to Critical Strike Multiplier while at maximum Stages</li></ul></li></ul>"},{"type":"Active","name":"Blade Trap","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Rotates <span class=\"val\">4</span> times</li><li class=\"mod\"><span class=\"val\">25</span>% increased rotation speed if Dual Wielding</li><li class=\"mod\">Rotates <span class=\"val\">+1</span> times if Dual Wielding</li><li class=\"mod\">Base radius is <span class=\"val\">(1.6—2.2)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Trap lasts <span class=\"val\">+(0—1)</span> second<br>Rotates <span class=\"val\">+(0—1)</span> time</li></ul></li></ul>"},{"type":"Active","name":"Blade Trap of Greatswords","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">3.5</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">(2.2—2.8)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.5)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Blade Trap of Laceration","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Rotates <span class=\"val\">1</span> time</li><li class=\"mod\">Base radius is <span class=\"val\">(1.6—2.2)</span> metres</li><li class=\"mod\"><span class=\"val\">25</span>% chance to cause Bleeding</li><li class=\"mod\">Bleeding inflicted by this Skill deals Damage <span class=\"val\">50</span>% faster</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li class=\"mod\"><span class=\"dim\">(They will deal the same total damage over a shorter duration)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Bleeding inflicted by this Skill deals Damage <span class=\"val\">(0—10)</span>% faster</li></ul></li></ul>"},{"type":"Active","name":"Blade Vortex","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.</li><li class=\"mod\">Deals <span class=\"val\">(3—140)</span> to <span class=\"val\">(5—211)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">35</span>% increased Hit Rate for each blade</li><li class=\"mod\"><span class=\"val\">35</span>% more Damage for each blade</li><li class=\"mod\">Can have up to <span class=\"val\">10</span> active spinning blades</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—5)</span>% increased Hit Rate for each blade</li></ul></li></ul>"},{"type":"Active","name":"Blade Vortex of the Scythe","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.</li><li class=\"mod\">Deals <span class=\"val\">(32—1353)</span> to <span class=\"val\">(48—2030)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">0.8</span> seconds</li><li class=\"mod\"><span class=\"val\">+(1—1.9)</span> metre to radius</li><li class=\"mod\">Can have up to <span class=\"val\">1</span> active spinning blade</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals <span class=\"val\">(0—20)</span>% more Physical Damage</li></ul></li></ul>"},{"type":"Active","name":"Bladefall","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.</li><li class=\"mod\">Deals <span class=\"val\">(43—595)</span> to <span class=\"val\">(65—893)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Leaves a Lingering Blade in the ground for every Volley</li><li class=\"mod\"><span class=\"val\">5</span> Volleys</li><li class=\"mod\">Maximum <span class=\"val\">40</span> Lingering Blades can be left in the ground at a time</li><li class=\"mod\"><span class=\"dim\">(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> Volley</li></ul></li></ul>"},{"type":"Active","name":"Bladefall of Impaling","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.</li><li class=\"mod\">Deals <span class=\"val\">(43—595)</span> to <span class=\"val\">(65—893)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">5</span> Volleys</li><li class=\"mod\">Critical Strikes do not deal extra Damage</li><li class=\"mod\"><span class=\"val\">(50—107)</span>% increased Impale Effect</li><li class=\"mod\">Critical Strikes Impale Enemies on Hit</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Impale Effect</li></ul></li></ul>"},{"type":"Active","name":"Bladefall of Trarthus","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Arcane</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.</li><li class=\"mod\">Deals <span class=\"val\">(39—536)</span> to <span class=\"val\">(59—803)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">A Volley of blades falls every <span class=\"val\">0.7</span> seconds</li><li class=\"mod\"><span class=\"val\">2</span>% increased Volley frequency per 100 maximum Mana</li><li class=\"mod\">Base Volley radius is <span class=\"val\">2.5</span> metres</li><li class=\"mod\">Base Blade radius is <span class=\"val\">1</span> metre</li><li class=\"mod\"><span class=\"val\">5</span> Blades fall per Volley, which will then Linger in the ground</li><li class=\"mod\">Maximum <span class=\"val\">40</span> Lingering Blades can be left in the ground at a time</li><li class=\"mod\"><span class=\"dim\">(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Bladefall of Volleys","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.</li><li class=\"mod\">Deals <span class=\"val\">(33—446)</span> to <span class=\"val\">(49—669)</span> Physical Damage</li><li class=\"mod\"><span class=\"val\">6</span> Volleys</li><li class=\"mod\"><span class=\"val\">10</span>% more Damage per Volley</li><li class=\"mod\"><span class=\"val\">25</span>% increased Critical Strike Chance per Volley</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> Volley</li></ul></li></ul>"},{"type":"Active","name":"Blast Rain","color":"Green","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.</li><li class=\"mod\">Fires <span class=\"val\">6</span> Arrows</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Penetrates <span class=\"val\">(20—30)</span>% Fire Resistance</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—1)</span> Arrow</li></ul></li></ul>"},{"type":"Active","name":"Blast Rain of Trarthus","color":"Green","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.</li><li class=\"mod\">Deals <span class=\"val\">(171—3287.9)</span> Base Fire Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">1</span> Arrow</li><li class=\"mod\">Modifiers to number of Projectiles do not apply to this Skill</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Modifiers to Projectile Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Base radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Base secondary radius is <span class=\"val\">4</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—20)</span>% to Fire Damage over Time Multiplier</li></ul></li></ul>"},{"type":"Active","name":"Blink Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—47)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Minions deal <span class=\"val\">(0—57)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Blink Arrow of Bombarding Clones","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Maximum of <span class=\"val\">3</span> Clones that fire Arrows upwards</li><li class=\"mod\">Minions deal <span class=\"val\">(0—57)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Blink Arrow of Prismatic Clones","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Prismatic</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Maximum of <span class=\"val\">3</span> Clones that fire Elemental Arrows</li><li class=\"mod\">Minions deal <span class=\"val\">(0—57)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Blood Rage","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.</li><li class=\"mod\">Base duration is <span class=\"val\">(7—10.8)</span> seconds</li><li class=\"mod\">Grants <span class=\"val\">(5—15)</span>% increased Attack Speed</li><li class=\"mod\"><span class=\"val\">1.2</span>% of Attack Physical Damage Leeched as Life</li><li class=\"mod\">You take <span class=\"val\">4</span>% of your Maximum Life per second as Physical Damage</li><li class=\"mod\">You take <span class=\"val\">4</span>% of your Maximum Energy Shield per second as Physical Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to gain a Frenzy Charge on Kill</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Grants <span class=\"val\">(0—5)</span>% increased Attack Speed</li></ul></li></ul>"},{"type":"Active","name":"Burning Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires a burning arrow that deals fire damage and has a chance to ignite.</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Ignite enemies</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage with Ignite</li></ul></li></ul>"},{"type":"Active","name":"Burning Arrow of Vigour","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires a burning arrow that deals fire damage and has a chance to ignite.</li><li class=\"mod\">Deals Added Fire Damage equal to <span class=\"val\">(21—32)</span>% of Maximum Life</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Ignite enemies</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage with Ignite</li></ul></li></ul>"},{"type":"Active","name":"Caustic Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.</li><li class=\"mod\">Deals <span class=\"val\">(8.8—1927.1)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Modifiers to Projectile Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\"><span class=\"val\">+(0—0.6)</span> metres to radius</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Caustic Arrow of Poison","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires a poisonous arrow which deals chaos damage in an area on impact.</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\"><span class=\"val\">+(0—0.6)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">40</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Charged Dash","color":"Green","tags":"<span class=\"multiVal\">Movement</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Deals <span class=\"val\">150</span>% more Damage with Hits while Channelling if Illusion has finished moving</li><li class=\"mod\">Hits from Final wave deal <span class=\"val\">75</span>% of Damage per stage</li><li class=\"mod\">Illusion moves at <span class=\"val\">130</span>% of your Movement Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Illusion moves at an additional <span class=\"val\">+(0—20)</span>% of your Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Charged Dash of Projection","color":"Green","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Deals <span class=\"val\">150</span>% more Damage with Hits while Channelling if Illusion has finished moving</li><li class=\"mod\">Hits from Final wave deal <span class=\"val\">125</span>% of Damage per stage</li><li class=\"mod\">Illusion moves at <span class=\"val\">150</span>% of your Movement Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Hits from Final wave deal <span class=\"val\">(0—20)</span>% of Damage per stage</li></ul></li></ul>"},{"type":"Active","name":"Cobra Lash","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.</li><li class=\"mod\"><span class=\"val\">8</span>% more Damage with Hits and Ailments for each remaining Chain</li><li class=\"mod\">Chains <span class=\"val\">+(3—5)</span> Times</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\"><span class=\"val\">40</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Chains <span class=\"val\">+(0—2)</span> Times</li></ul></li></ul>"},{"type":"Active","name":"Conflagration","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.</li><li class=\"mod\">Deals <span class=\"val\">(157.2—3022.8)</span> Base Fire Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Modifiers to Projectile Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Arrows after the first fall within a Base radius of <span class=\"val\">3</span> metres</li><li class=\"mod\">Impact Base radius is <span class=\"val\">1</span> metre</li><li class=\"mod\">Base explosion radius is <span class=\"val\">(1.5—2)</span> metres</li><li class=\"mod\">Explosion deals <span class=\"val\">50</span>% more Damage with Hits and Ailments</li><li class=\"mod\">Maximum <span class=\"val\">20</span> stuck arrows</li><li class=\"mod\">Base Debuff Duration is <span class=\"val\">4</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\">Explosion deals <span class=\"val\">(0—30)</span>% more Damage with Hits and Ailments</li></ul></li></ul>"},{"type":"Active","name":"Cremation","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.</li><li class=\"mod\">Fires Projectiles every <span class=\"val\">1</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(49—434)</span> to <span class=\"val\">(74—651)</span> Fire Damage</li><li class=\"mod\">Fires <span class=\"val\">4</span> Projectiles</li><li class=\"mod\">Maximum of <span class=\"val\">3</span> Geysers at a time</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(4—5)</span>% of the corpse&#039;s Maximum Life</li><li class=\"mod\"><span class=\"val\">+(0—0.3)</span> metres to radius</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires Projectiles <span class=\"val\">(0—10)</span>% faster</li></ul></li></ul>"},{"type":"Active","name":"Cremation of Exhuming","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.</li><li class=\"mod\">Fires Projectiles every <span class=\"val\">1</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(49—434)</span> to <span class=\"val\">(74—651)</span> Fire Damage</li><li class=\"mod\">Fires <span class=\"val\">4</span> Projectiles</li><li class=\"mod\">Maximum of <span class=\"val\">1</span> Geysers at a time</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(5—6)</span>% of the corpse&#039;s Maximum Life</li><li class=\"mod\"><span class=\"val\">+(0—0.3)</span> metres to radius</li><li class=\"mod\">Explode a nearby Corpse when Firing Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires Projectiles <span class=\"val\">(0—10)</span>% faster</li></ul></li></ul>"},{"type":"Active","name":"Cremation of the Volcano","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.</li><li class=\"mod\">Fires Projectiles every <span class=\"val\">1</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">2.5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(34—303)</span> to <span class=\"val\">(52—454)</span> Fire Damage</li><li class=\"mod\">Fires <span class=\"val\">4</span> Projectiles</li><li class=\"mod\">Maximum of <span class=\"val\">6</span> Geysers at a time</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires Projectiles <span class=\"val\">(0—10)</span>% faster</li></ul></li></ul>"},{"type":"Active","name":"Cyclone","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.</li><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect per 0.1 metre additional Melee Strike Range</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% less Movement Speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—5)</span>% increased Area of Effect per 0.1 metre additional Melee Strike Range</li></ul></li></ul>"},{"type":"Active","name":"Cyclone of Tumult","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.</li><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect per 0.1 metre additional Melee Strike Range</li><li class=\"mod\"><span class=\"val\">25</span>% more Attack Speed per Stage</li><li class=\"mod\">Gains 1 Stage every <span class=\"val\">0.4</span> seconds while Channelling</li><li class=\"mod\">Maximum <span class=\"val\">5</span> Stages</li><li class=\"mod\"><span class=\"val\">+0.1</span> metres to radius per Stage</li><li class=\"mod\"><span class=\"val\">10</span>% less Movement Speed per Stage</li><li class=\"mod\">Lose 1 Stage every <span class=\"val\">0.4</span> seconds while not Channelling</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—5)</span>% more Attack Speed per Stage</li></ul></li></ul>"},{"type":"Active","name":"Dash","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Blink</span>","effect":"<ul><li class=\"mod secondary\">Performs a series of quick teleports towards a targeted location. If using the \"Attack in Place\" option, the direction is reversed. Shares a cooldown with other Blink skills.</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\"><span class=\"val\">(0—57)</span>% increased travel distance</li><li class=\"mod\">This Spell&#039;s Cast Speed cannot be modified</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Desecrate","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.</li><li class=\"mod\">Deals <span class=\"val\">(8.2—294)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Spawns <span class=\"val\">5</span> corpses</li><li class=\"mod\">Spawned corpses&#039; level matches the area level, up to a maximum of Level <span class=\"val\">(20—80)</span></li><li class=\"mod\">Maximum of <span class=\"val\">10</span> corpses allowed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cast Speed</li></ul></li></ul>"},{"type":"Active","name":"Detonate Dead","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.</li><li class=\"mod\">Deals <span class=\"val\">(15—798)</span> to <span class=\"val\">(22—1197)</span> Fire Damage</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(6—7.9)</span>% of the corpse&#039;s Maximum Life</li><li class=\"mod\">Base radius is <span class=\"val\">(2.2—2.6)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% chance to detonate an additional corpse</li></ul></li></ul>"},{"type":"Active","name":"Detonate Dead of Chain Reaction","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.</li><li class=\"mod\">Deals <span class=\"val\">(6—287)</span> to <span class=\"val\">(8—431)</span> Fire Damage</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(4—5)</span>% of the corpse&#039;s Maximum Life</li><li class=\"mod\">Base radius is <span class=\"val\">(2—2.4)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Detonate Dead of Scavenging","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(20—29.5)</span>% of the corpse&#039;s Maximum Life</li><li class=\"mod\"><span class=\"val\">70</span>% less Damage with Ailments</li><li class=\"mod\">Base radius is <span class=\"val\">(2.8—3.2)</span> metres</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(0—5)</span>% of the corpse&#039;s Maximum Life</li></ul></li></ul>"},{"type":"Active","name":"Double Strike","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Performs two fast strikes with a melee weapon.</li><li class=\"mod\"><span class=\"val\">25</span>% chance to cause Bleeding</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to deal Double Damage to Bleeding Enemies</li></ul></li></ul>"},{"type":"Active","name":"Double Strike of Impaling","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Performs two fast strikes with a melee weapon.</li><li class=\"mod\">Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies</li><li class=\"mod\"><span class=\"val\">40</span>% chance to Impale Enemies on Hit</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Impale Effect</li></ul></li></ul>"},{"type":"Active","name":"Double Strike of Momentum","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.</li><li class=\"mod\"><span class=\"val\">10</span>% more Attack Speed for each Stage</li><li class=\"mod\">Gain a Stage at the start of each pair of swings<br>Maximum <span class=\"val\">10</span> Stages</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—4)</span>% more Attack Speed for each Stage</li></ul></li></ul>"},{"type":"Active","name":"Dual Strike","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.</li><li class=\"mod\"><span class=\"val\">100</span>% more Critical Strike Chance against Enemies that are on Full Life</li><li class=\"mod\"><span class=\"val\">60</span>% more Damage with Hits and Ailments against Enemies that are on Full Life</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—30)</span>% more Damage with Hits and Ailments against Enemies that are on Full Life</li></ul></li></ul>"},{"type":"Active","name":"Dual Strike of Ambidexterity","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.</li><li class=\"mod\"><span class=\"val\">50</span>% more Damage with Main Hand Weapon</li><li class=\"mod\">Uses Off Hand Weapon Attack Time</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage with Main Hand Weapon</li></ul></li></ul>"},{"type":"Active","name":"Elemental Hit","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Prismatic</span>","effect":"<ul><li class=\"mod secondary\">Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.</li><li class=\"mod\"><span class=\"val\">(21—609)</span> to <span class=\"val\">(40—1133)</span> Added Cold Damage</li><li class=\"mod\"><span class=\"val\">(26—748)</span> to <span class=\"val\">(49—1389)</span> Added Fire Damage</li><li class=\"mod\"><span class=\"val\">(4—118)</span> to <span class=\"val\">(80—2287)</span> Added Lightning Damage</li><li class=\"mod\">Only Deals Damage of the chosen Element<br>Deals no Damage of other Damage Types</li><li class=\"mod\"><span class=\"val\">(30—49)</span>% chance to Freeze, Shock and Ignite</li><li class=\"mod\">Base radius is <span class=\"val\">1.4</span> metres</li><li class=\"mod\">80% more Area Radius against Enemies affected by an Ailment of the chosen Element</li><li class=\"mod\"><span class=\"val\">10</span>% more Damage for each type of Elemental Ailment on the Enemy</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—5)</span>% more Damage for each type of Elemental Ailment on the Enemy</li></ul></li></ul>"},{"type":"Active","name":"Elemental Hit of the Spectrum","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.</li><li class=\"mod\"><span class=\"val\">(6—148)</span> to <span class=\"val\">(12—275)</span> Added Cold Damage</li><li class=\"mod\"><span class=\"val\">(8—182)</span> to <span class=\"val\">(14—337)</span> Added Fire Damage</li><li class=\"mod\"><span class=\"val\">(1—29)</span> to <span class=\"val\">(23—555)</span> Added Lightning Damage</li><li class=\"mod\"><span class=\"val\">(30—49)</span>% chance to Freeze, Shock and Ignite</li><li class=\"mod\">Base radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Deals no Non-Elemental Damage</li><li class=\"mod\"><span class=\"val\">10</span>% more Damage for each type of Elemental Ailment on the Enemy</li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—5)</span>% more Damage for each type of Elemental Ailment on the Enemy</li></ul></li></ul>"},{"type":"Active","name":"Ensnaring Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.</li><li class=\"mod\">Ensnared Enemies take <span class=\"val\">(15—20)</span>% increased Projectile Damage from Attack Hits</li><li class=\"mod\">Each Snare applies <span class=\"val\">40</span>% less Movement Speed to Normal or Magic Enemies</li><li class=\"mod\">Each Snare applies <span class=\"val\">30</span>% less Movement Speed to Rare Enemies</li><li class=\"mod\">Each Snare applies <span class=\"val\">25</span>% less Movement Speed to Unique Enemies</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Snares per Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Debuff Effect</li></ul></li></ul>"},{"type":"Active","name":"Ethereal Knives","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Fires an arc of knives outwards in front of the caster which deal physical damage.</li><li class=\"mod\">Deals <span class=\"val\">(7—949)</span> to <span class=\"val\">(10—1423)</span> Physical Damage</li><li class=\"mod\">Fires <span class=\"val\">(10—13)</span> Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Ethereal Knives of Lingering Blades","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Fires an arc of knives down into the ground in front of the caster which deal physical damage.\nCannot be supported by Volley.</li><li class=\"mod\">Deals <span class=\"val\">(7—949)</span> to <span class=\"val\">(10—1423)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">(6—8)</span> Projectiles</li><li class=\"mod\">Each Projectile fired remains in the ground as a Lingering Blade</li><li class=\"mod\">Maximum <span class=\"val\">40</span> Lingering Blades can be left in the ground at a time</li><li class=\"mod\"><span class=\"dim\">(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Ethereal Knives of the Massacre","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Fires a circle of knives outwards around the caster which deal physical damage.</li><li class=\"mod\">Deals <span class=\"val\">(7—949)</span> to <span class=\"val\">(10—1423)</span> Physical Damage</li><li class=\"mod\">Fires <span class=\"val\">(12—16)</span> Projectiles</li><li class=\"mod\">Fires Projectiles in a circle</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—3)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Explosive Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Explosion deals <span class=\"val\">50</span>% less Base Damage</li><li class=\"mod\">Explosion will have <span class=\"val\">(47—522)</span> to <span class=\"val\">(71—783)</span> added Fire Damage</li><li class=\"mod\"><span class=\"val\">+0.2</span> metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of <span class=\"val\">+1.2</span> metres</li><li class=\"mod\">Explosion deals <span class=\"val\">6</span>% more Damage with Hits per Explosive Arrow on Target</li><li class=\"mod\">Explosion deals <span class=\"val\">3</span>% more Damage with Ailments per Explosive Arrow on Target</li><li class=\"mod\">Maximum <span class=\"val\">20</span> Explosive Arrows stuck in an Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> Maximum Explosive Arrows stuck in an Enemy</li></ul></li></ul>"},{"type":"Active","name":"Explosive Concoction","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.</li><li class=\"mod\"><span class=\"val\">(65—806)</span> to <span class=\"val\">(98—1210)</span> Added Fire Damage</li><li class=\"mod\"><span class=\"val\">+6</span>% to Critical Strike Chance</li><li class=\"mod\">Base radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Can consume Charges from Ruby, Sapphire, and Topaz Flasks<br>Consumes <span class=\"val\">1</span> Charge per Projectile Fired from 1 Flask of each valid type, if possible</li><li class=\"mod\">Deals <span class=\"val\">(57—706)</span> to <span class=\"val\">(86—1058)</span> Added Cold Damage if Charges were consumed from a Sapphire Flask</li><li class=\"mod\">Deals <span class=\"val\">(12—151)</span> to <span class=\"val\">(143—1764)</span> Added Lightning Damage if Charges were consumed from a Topaz Flask</li><li class=\"mod\"><span class=\"val\">+(120—196)</span>% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% reduced Flask Charges used</li></ul></li></ul>"},{"type":"Active","name":"Explosive Concoction of Destruction","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.</li><li class=\"mod\"><span class=\"val\">(58—714)</span> to <span class=\"val\">(87—1071)</span> Added Fire Damage</li><li class=\"mod\"><span class=\"val\">+10</span>% to Critical Strike Chance</li><li class=\"mod\">Base radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Can consume Charges from Ruby, Sapphire, and Topaz Flasks<br>Consumes <span class=\"val\">1</span> Charge per Projectile Fired from 1 Flask of each valid type, if possible</li><li class=\"mod\">Deals <span class=\"val\">(50—625)</span> to <span class=\"val\">(76—937)</span> Added Cold Damage if Charges were consumed from a Sapphire Flask</li><li class=\"mod\">Deals <span class=\"val\">(11—134)</span> to <span class=\"val\">(126—1562)</span> Added Lightning Damage if Charges were consumed from a Topaz Flask</li><li class=\"mod\"><span class=\"val\">+(120—196)</span>% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% reduced Flask Charges used</li></ul></li></ul>"},{"type":"Active","name":"Explosive Trap","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.</li><li class=\"mod\">Deals <span class=\"val\">(4—437)</span> to <span class=\"val\">(6—655)</span> Physical Damage</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Base explosion radius is <span class=\"val\">(1.2—1.8)</span> metres</li><li class=\"mod\">Base secondary radius is <span class=\"val\">(1.2—1.8)</span> metres</li><li class=\"mod\">Base smaller explosion radius is <span class=\"val\">(0.7—1.3)</span> metres</li><li class=\"mod\">Causes <span class=\"val\">(3—7)</span> smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random</li><li>Additional effects from quality:<ul><li class=\"mod\">Causes <span class=\"val\">+(0—2)</span> smaller explosions</li></ul></li></ul>"},{"type":"Active","name":"Explosive Trap of Magnitude","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.</li><li class=\"mod\">Deals <span class=\"val\">(13—1478)</span> to <span class=\"val\">(19—2216)</span> Physical Damage</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% increased Stun Duration on enemies</li><li class=\"mod\">Base explosion radius is <span class=\"val\">(1.8—2.4)</span> metres</li><li class=\"mod\"><span class=\"val\">30</span>% less Trap Throwing Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Explosive Trap of Shrapnel","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.</li><li class=\"mod\">Deals <span class=\"val\">(5—635)</span> to <span class=\"val\">(8—952)</span> Physical Damage</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Base explosion radius is <span class=\"val\">(1.2—1.8)</span> metres</li><li class=\"mod\">Base secondary radius is <span class=\"val\">(2.4—3)</span> metres</li><li class=\"mod\">Base smaller explosion radius is <span class=\"val\">(0.7—1.3)</span> metres</li><li class=\"mod\">Causes <span class=\"val\">(3—7)</span> smaller explosions<br>Smaller explosions have between 30% reduced and 30% increased base radius at random</li><li>Additional effects from quality:<ul><li class=\"mod\">Causes <span class=\"val\">+(0—2)</span> smaller explosions</li></ul></li></ul>"},{"type":"Active","name":"Fire Trap","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(27.7—2566)</span> Base Fire Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">1.75</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(10—915)</span> to <span class=\"val\">(15—1373)</span> Fire Damage</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\"><span class=\"val\">+(0—0.8)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">(3—286)</span> to <span class=\"val\">(5—429)</span> added Fire Damage against Burning Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—80)</span>% increased Trap Trigger Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Fire Trap of Blasting","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(4—366)</span> to <span class=\"val\">(6—549)</span> Fire Damage</li><li class=\"mod\"><span class=\"val\">+(0—0.8)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">50</span>% Chance for Trap to Trigger an additional time</li><li class=\"mod\"><span class=\"val\">(9—881)</span> to <span class=\"val\">(14—1316)</span> added Fire Damage against Burning Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—80)</span>% increased Trap Trigger Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Flamethrower Trap","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">3.5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(6—243)</span> to <span class=\"val\">(9—366)</span> Fire Damage</li><li class=\"mod\">Has <span class=\"val\">4</span> Flames</li><li class=\"mod\"><span class=\"val\">25</span>% more Damage with Hits and Ailments against Burning Enemies</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Flamethrower Trap of Stability","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration repeatedly dealing damage.</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(7—176)</span> to <span class=\"val\">(11—264)</span> Fire Damage</li><li class=\"mod\">Has <span class=\"val\">5</span> Flames</li><li>Additional effects from quality:<ul><li class=\"mod\">Has <span class=\"val\">(0—1)</span> Flame</li></ul></li></ul>"},{"type":"Active","name":"Flicker Strike","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">15</span>% chance to gain a Frenzy Charge on Hit</li><li class=\"mod\">Buff grants <span class=\"val\">20</span>% increased Movement Speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to gain a Frenzy Charge on Hit</li></ul></li></ul>"},{"type":"Active","name":"Flicker Strike of Power","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"val\">30</span>% chance to gain a Power Charge on Critical Strike</li><li class=\"mod\"><span class=\"val\">50</span>% increased Critical Strike Chance per Power Charge</li><li class=\"mod\">Buff grants <span class=\"val\">20</span>% increased Movement Speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to gain a Power Charge on Critical Strike</li></ul></li></ul>"},{"type":"Active","name":"Frenzy","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.</li><li class=\"mod\"><span class=\"val\">5</span>% more Attack Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">5</span>% more Attack Speed per Frenzy Charge</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span>% more Attack Damage per Frenzy Charge<br><span class=\"val\">+(0—2)</span>% more Attack Speed per Frenzy Charge</li></ul></li></ul>"},{"type":"Active","name":"Frenzy of Onslaught","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.</li><li class=\"mod\">Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for <span class=\"val\">1</span> second per Charge consumed</li><li class=\"mod\"><span class=\"val\">5</span>% more Attack Damage per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">5</span>% more Attack Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"dim\">(Onslaught grants 20% increased Attack, Cast, and Movement Speed)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span>% more Attack Damage per Frenzy Charge<br><span class=\"val\">+(0—2)</span>% more Attack Speed per Frenzy Charge</li></ul></li></ul>"},{"type":"Active","name":"Frost Blades","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.</li><li class=\"mod\">Fires <span class=\"val\">(5—8)</span> Projectiles</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\"><span class=\"val\">+(1.8—2.1)</span> metres to Melee Strike Range</li><li class=\"mod\">Projectiles deal <span class=\"val\">30</span>% less Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Frost Blades of Katabasis","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(9.6—3344.4)</span> Base Cold Damage per second</li><li class=\"mod\">This Skill&#039;s Area of Effect cannot be modified</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\"><span class=\"val\">+5</span> metres to Melee Strike Range</li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to Melee Strike Range</li></ul></li></ul>"},{"type":"Active","name":"Galvanic Arrow","color":"Green","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Fires <span class=\"val\">3</span> Arrows</li><li class=\"mod\"><span class=\"val\">+(0—0.5)</span> metres to radius</li><li class=\"mod\">Increases and Reductions to Projectile Speed also apply to<br>this Skill&#039;s Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Active","name":"Galvanic Arrow of Energy","color":"Green","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\"><span class=\"val\">+(0.8—1.3)</span> metres to radius</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.4)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Galvanic Arrow of Surging","color":"Green","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Fires <span class=\"val\">3</span> Arrows</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Active","name":"Glacial Shield Swipe","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Retaliation</span>","effect":"<ul><li class=\"mod secondary\">Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.</li><li class=\"mod\"><span class=\"val\">(78—607)</span> to <span class=\"val\">(117—911)</span> Base Off Hand Physical Damage</li><li class=\"mod\"><span class=\"val\">(17—29)</span> to <span class=\"val\">(25—43)</span> Added Physical Damage per 15 Armour or Evasion Rating on Shield</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">Cannot be used by default<br>Becomes Usable once for <span class=\"val\">2</span> seconds when you Block a Hit</li><li class=\"mod\">Always Freezes enemies</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\"><span class=\"val\">50</span>% less Damage with Ailments</li><li class=\"mod\">Base radius is <span class=\"val\">8</span> metres</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Ice Shot","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">Base radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">Chills Enemies as though dealing <span class=\"val\">(100—195)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—80)</span>% increased Area of Effect angle</li></ul></li></ul>"},{"type":"Active","name":"Ice Shot of Penetration","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.</li><li class=\"mod\">Modifiers to number of Projectiles do not apply to this Skill</li><li class=\"mod\">Projectiles Pierce <span class=\"val\">3</span> additional Targets</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">Base radius is <span class=\"val\">(2.6—3.1)</span> metres</li><li class=\"mod\">Chills Enemies as though dealing <span class=\"val\">(100—195)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—80)</span>% increased Area of Effect angle</li></ul></li></ul>"},{"type":"Active","name":"Ice Trap","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.</li><li class=\"mod\">Deals <span class=\"val\">(88—1275)</span> to <span class=\"val\">(132—1912)</span> Cold Damage</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Base secondary radius is <span class=\"val\">0.9</span> metres</li><li class=\"mod\">Base tertiary radius is <span class=\"val\">0.6</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% Chance for Trap to Trigger an additional time</li></ul></li></ul>"},{"type":"Active","name":"Ice Trap of Hollowness","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.</li><li class=\"mod\">Deals <span class=\"val\">(105—1531)</span> to <span class=\"val\">(158—2297)</span> Cold Damage</li><li class=\"mod\">Trap lasts <span class=\"val\">2</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Base secondary radius is <span class=\"val\">1.2</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—15)</span>% Chance for Trap to Trigger an additional time</li></ul></li></ul>"},{"type":"Active","name":"Intuitive Link","color":"Green","tags":"<span class=\"multiVal\">Trigger</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Link</span>","effect":"<ul><li class=\"mod secondary\">Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—9.9)</span> seconds</li><li class=\"mod\">Triggers a Supported Spell from Linked target&#039;s location when they Hit an Enemy</li><li class=\"mod\">Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—1.5)</span> seconds</li></ul></li><li class=\"mod\">Supported Spells deal <span class=\"val\">(38—44)</span>% less Damage</li><li class=\"mod\">Supported Spells are Triggered by Intuitive Link</li></ul>"},{"type":"Active","name":"Lacerate","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.</li><li class=\"mod\"><span class=\"val\">+(0—0.9)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">(50—88)</span>% more Damage with Bleeding while in Blood Stance</li><li class=\"mod\"><span class=\"val\">25</span>% chance to cause Bleeding while in Blood Stance</li><li class=\"mod\"><span class=\"val\">50</span>% increased angle while in Sand Stance</li><li class=\"mod\"><span class=\"dim\">(You are in Blood Stance by default)</span></li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Attack Speed if you&#039;ve changed Stance Recently</li></ul></li></ul>"},{"type":"Active","name":"Lacerate of Butchering","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.</li><li class=\"mod\"><span class=\"val\">+(0.4—2.3)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">50</span>% increased angle</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.5)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Lacerate of Haemorrhage","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.</li><li class=\"mod\"><span class=\"val\">(75—132)</span>% more Damage with Bleeding</li><li class=\"mod\"><span class=\"val\">25</span>% chance to cause Bleeding</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% more Damage with Bleeding</li></ul></li></ul>"},{"type":"Active","name":"Lancing Steel","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.</li><li class=\"mod\">Fires <span class=\"val\">4</span> Projectiles</li><li class=\"mod\">Fires <span class=\"val\">50</span>% more Projectiles per Steel Shard consumed</li><li class=\"mod\"><span class=\"val\">20</span>% chance to Impale Enemies on Hit</li><li class=\"mod\">Hits after the first on each Enemy deal <span class=\"val\">60</span>% less Damage</li><li class=\"mod\">Consumes up to <span class=\"val\">4</span> Steel Shards</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Fires 1 Projectile</li></ul></li></ul>"},{"type":"Active","name":"Lancing Steel of Spraying","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Fires <span class=\"val\">(6—8)</span> Projectiles</li><li class=\"mod\">Hits after the first on each Enemy deal <span class=\"val\">90</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Lightning Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Hits up to <span class=\"val\">3</span> additional enemies near the target</li><li class=\"mod\">Shocks Enemies as though dealing <span class=\"val\">(100—290)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Hits up to <span class=\"val\">(0—2)</span> additional enemies near the target</li></ul></li></ul>"},{"type":"Active","name":"Lightning Arrow of Electrocution","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Arrows Damage final target <span class=\"val\">4</span> additional times after sticking in</li><li class=\"mod\">Lightning bolts strike every <span class=\"val\">0.5</span> seconds</li><li class=\"mod\"><span class=\"val\">10</span> Maximum Lightning Arrows stuck in an Enemy</li><li>Additional effects from quality:<ul><li class=\"mod\">Arrows Damage final target <span class=\"val\">(0—1)</span> additional time after sticking in</li></ul></li></ul>"},{"type":"Active","name":"Lightning Strike","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Projectiles deal <span class=\"val\">50</span>% less Damage with Hits and Ailments</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires 1 Projectile</li></ul></li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Projectiles deal <span class=\"val\">50</span>% less Damage with Hits and Ailments</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires 1 Projectile</li></ul></li></ul>"},{"type":"Active","name":"Lightning Strike of Arcing","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Chains <span class=\"val\">+(4—7)</span> Times</li><li class=\"mod\">Projectiles deal <span class=\"val\">50</span>% less Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"val\">10</span>% more Damage for each time this Skill has Chained</li><li>Additional effects from quality:<ul><li class=\"mod\">Chains <span class=\"val\">+(0—2)</span> Times</li></ul></li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Projectiles deal <span class=\"val\">50</span>% less Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"val\">10</span>% more Damage for each time this Skill has Chained</li><li>Additional effects from quality:<ul><li class=\"mod\">Chains <span class=\"val\">+(0—2)</span> Times</li></ul></li></ul>"},{"type":"Active","name":"Mirror Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—47)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">Minions deal <span class=\"val\">(0—57)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Mirror Arrow of Bombarding Clones","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Maximum of <span class=\"val\">3</span> Clones that fire Arrows upwards</li><li class=\"mod\">Minions deal <span class=\"val\">(0—57)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Mirror Arrow of Prismatic Clones","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Prismatic</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Maximum of <span class=\"val\">3</span> Clones that fire Elemental Arrows</li><li class=\"mod\">Minions deal <span class=\"val\">(0—57)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Pestilent Strike","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Base secondary duration is <span class=\"val\">1</span> seconds</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\"><span class=\"val\">60</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"val\">30</span>% more Poison Duration</li><li class=\"mod\">Secondary Debuff deals <span class=\"val\">50</span>% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage</li><li class=\"mod\"><span class=\"dim\">(The Expected Damage of Poison is its Damage per second multiplied by its Duration)</span></li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Poison Duration</li></ul></li></ul>"},{"type":"Active","name":"Phase Run","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Travel</span>","effect":"<ul><li class=\"mod secondary\">Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.</li><li class=\"mod\">Base duration is <span class=\"val\">1.8</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">0.2</span> seconds</li><li class=\"mod\"><span class=\"val\">(20—30)</span>% more Melee Physical Damage</li><li class=\"mod\"><span class=\"val\">100</span>% increased Skill Duration per Frenzy Charge removed</li><li class=\"mod\">Buff grants <span class=\"val\">100</span>% increased Stealth</li><li class=\"mod\">Buff grants Phasing</li><li class=\"mod\">Buff grants <span class=\"val\">(30—39)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"dim\">(While you have Phasing, your movement is not blocked by Enemies)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Buff grants <span class=\"val\">(0—10)</span>% increased Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Plague Bearer","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.</li><li class=\"mod\"><span class=\"val\">+(0—0.3)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">20</span>% less Damage with Poison while Incubating and not at Maximum Plague Value</li><li class=\"mod\">When you inflict Poison while Incubating, adds <span class=\"val\">40</span>% of the Expected Poison<br>Damage to Plague Value</li><li class=\"mod\">While Infecting, deals Chaos Damage per second equal to <span class=\"val\">12</span>% of the Plague Value when Infecting began, and loses Plague Value at the same rate</li><li class=\"mod\"><span class=\"dim\">(The Expected Damage of Poison is its Damage per second multiplied by its Duration)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Plague Bearer deals Damage based on an additional <span class=\"val\">+(0—4)</span>% of Plague Value</li></ul></li></ul>"},{"type":"Active","name":"Poisonous Concoction","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.</li><li class=\"mod\"><span class=\"val\">(22—537)</span> to <span class=\"val\">(33—806)</span> Added Chaos Damage</li><li class=\"mod\"><span class=\"val\">40</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"val\">+6</span>% to Critical Strike Chance</li><li class=\"mod\">Base radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Consumes <span class=\"val\">1</span> Charge per Projectile Fired from 1 Life Flask, if possible</li><li class=\"mod\">Added Chaos Damage equal to <span class=\"val\">(4—16)</span>% of Flask&#039;s Recovery Amount if Charges were consumed from a Life Flask</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to inflict Withered for 2 seconds on Hit</li></ul></li></ul>"},{"type":"Active","name":"Poisonous Concoction of Bouncing","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.</li><li class=\"mod\"><span class=\"val\">(22—537)</span> to <span class=\"val\">(33—806)</span> Added Chaos Damage</li><li class=\"mod\">Modifiers to number of Projectiles instead apply to the number of times this Skill Chains</li><li class=\"mod\">Chains <span class=\"val\">+2</span> Times</li><li class=\"mod\"><span class=\"val\">40</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"val\">+6</span>% to Critical Strike Chance</li><li class=\"mod\">Base radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Projectiles can Chain when impacting the ground<br>Projectiles Chain in random directions</li><li class=\"mod\">Consumes <span class=\"val\">8</span> Charges per Projectile Fired from 1 Life Flask, if possible</li><li class=\"mod\">Added Chaos Damage equal to <span class=\"val\">(6—18)</span>% of Flask&#039;s Recovery Amount if Charges were consumed from a Life Flask</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to inflict Withered for 2 seconds on Hit</li></ul></li></ul>"},{"type":"Active","name":"Puncture","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.</li><li class=\"mod\">Base duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">(30—49)</span>% more Damage with Bleeding</li><li class=\"mod\">Causes Bleeding</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage with Bleeding</li></ul></li></ul>"},{"type":"Active","name":"Puncture of Shanking","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\"><span class=\"val\">(80—118)</span>% increased Critical Strike Chance against Bleeding Enemies</li><li class=\"mod\"><span class=\"val\">(30—49)</span>% more Damage with Bleeding</li><li class=\"mod\">Causes Bleeding</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage with Bleeding</li></ul></li></ul>"},{"type":"Active","name":"Rain of Arrows","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.</li><li class=\"mod\">Fires <span class=\"val\">(18—22)</span> Arrows</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—4)</span> Arrows</li></ul></li></ul>"},{"type":"Active","name":"Rain of Arrows of Artillery","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.</li><li class=\"mod\">Fires <span class=\"val\">(18—22)</span> Arrows</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—4)</span> Arrows</li></ul></li></ul>"},{"type":"Active","name":"Rain of Arrows of Saturation","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.</li><li class=\"mod\">Fires <span class=\"val\">(27—33)</span> Arrows</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—8)</span> Arrows</li></ul></li></ul>"},{"type":"Active","name":"Reave","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.</li><li class=\"mod\"><span class=\"val\">4</span> Maximum Stages</li><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">50</span>% more Area of Effect for each stage</li><li>Additional effects from quality:<ul><li class=\"mod\">+<span class=\"val\">(0—2)</span> to maximum Stages</li></ul></li></ul>"},{"type":"Active","name":"Reave of Refraction","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.</li><li class=\"mod\"><span class=\"val\">4</span> Maximum Stages</li><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">50</span>% more Area of Effect for each stage</li><li class=\"mod\">Converts <span class=\"val\">100</span>% of Physical Damage to a random Element</li><li>Additional effects from quality:<ul><li class=\"mod\">+<span class=\"val\">(0—2)</span> to maximum Stages</li></ul></li></ul>"},{"type":"Active","name":"Scourge Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.</li><li class=\"mod\">Arrows Pierce all Targets</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\"><span class=\"val\">150</span>% more Damage with Hits and Ailments per Stage</li><li class=\"mod\">Maximum <span class=\"val\">5</span> Stages<br>Leaves 1 Spore Pod per Stage</li><li class=\"mod\">Each Spore Pod fires <span class=\"val\">9</span> Thorn Arrows</li><li class=\"mod\">Thorn Arrows deal <span class=\"val\">(50—60)</span>% less Damage</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Each Spore Pod fires <span class=\"val\">+(0—2)</span> Thorn Arrows</li></ul></li></ul>"},{"type":"Active","name":"Scourge Arrow of Menace","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.</li><li class=\"mod\">Arrows Pierce all Targets</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Each Arrow leaves <span class=\"val\">1</span> Spore Pod</li><li class=\"mod\">Each Spore Pod fires <span class=\"val\">4</span> Thorn Arrows</li><li class=\"mod\">Thorn Arrows deal <span class=\"val\">(50—60)</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Each Spore Pod fires <span class=\"val\">+(0—1)</span> Thorn Arrow</li></ul></li></ul>"},{"type":"Active","name":"Seismic Trap","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.</li><li class=\"mod\">Deals <span class=\"val\">(49—645)</span> to <span class=\"val\">(74—967)</span> Physical Damage</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">3.5</span> seconds</li><li class=\"mod\">Modifiers to Trap Throwing Speed also apply to wave release Frequency</li><li class=\"mod\">Releases waves every <span class=\"val\">0.9</span> seconds</li><li class=\"mod\">Releases <span class=\"val\">5</span> waves</li><li>Additional effects from quality:<ul><li class=\"mod\">Releases <span class=\"val\">+(0—1)</span> wave</li></ul></li></ul>"},{"type":"Active","name":"Seismic Trap of Swells","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.</li><li class=\"mod\">Deals <span class=\"val\">(81—1060)</span> to <span class=\"val\">(121—1589)</span> Physical Damage</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Releases <span class=\"val\">3</span> waves</li><li>Additional effects from quality:<ul><li class=\"mod\">Releases <span class=\"val\">+(0—1)</span> wave</li></ul></li></ul>"},{"type":"Active","name":"Shattering Steel","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\"><span class=\"val\">40</span>% chance to Impale Enemies on Hit</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Impale Effect</li></ul></li></ul>"},{"type":"Active","name":"Shattering Steel of Ammunition","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\">Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6<br>Each Steel Ward grants <span class=\"val\">+8</span>% Chance to Block Projectile Attack Damage</li><li class=\"mod\"><span class=\"val\">40</span>% chance to Impale Enemies on Hit</li><li class=\"mod\">If you have no Steel Shards, only Fires 1 Projectile</li><li class=\"mod\">Projectiles deal up to <span class=\"val\">(50—110)</span>% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther</li><li class=\"mod\">Consumes up to <span class=\"val\">2</span> Steel Shards</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Impale Effect</li></ul></li></ul>"},{"type":"Active","name":"Shrapnel Ballista","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">+(2—3)</span> to maximum number of Summoned Ballista Totems</li><li class=\"mod\">Fires <span class=\"val\">3</span> Arrows</li><li class=\"mod\">Summons a Ballista Totem which uses this Skill</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Active","name":"Shrapnel Ballista of Steel","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">+(2—3)</span> to maximum number of Summoned Ballista Totems</li><li class=\"mod\">Fires <span class=\"val\">3</span> Arrows</li><li class=\"mod\">Summons a Ballista Totem which uses this Skill</li><li class=\"mod\"><span class=\"val\">40</span>% chance to Impale Enemies on Hit</li><li class=\"mod\">If you have no Steel Shards, only Fires 1 Projectile</li><li class=\"mod\">Totem Attacks consume up to <span class=\"val\">1</span> of your Steel Shards</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Active","name":"Siege Ballista","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Summons a ballista totem that attacks with piercing arrows. Requires a Bow.</li><li class=\"mod\">Arrows Pierce <span class=\"val\">(6—9)</span> additional Targets</li><li class=\"mod\"><span class=\"val\">+(2—3)</span> to maximum number of Summoned Totems</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Summons a Ballista Totem which uses this Skill</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—5)</span>% increased Attack Speed per maximum Totem</li></ul></li></ul>"},{"type":"Active","name":"Siege Ballista of Splintering","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Summons a ballista totem that attacks with forking arrows.\nRequires a Bow.</li><li class=\"mod\"><span class=\"val\">+(2—3)</span> to maximum number of Summoned Totems</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Projectiles Fork</li><li class=\"mod\">Projectiles can Fork <span class=\"val\">1</span> additional Time</li><li class=\"mod\">Summons a Ballista Totem which uses this Skill</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles have <span class=\"val\">(0—40)</span>% chance for an additional Projectile when Forking</li></ul></li></ul>"},{"type":"Active","name":"Siege Ballista of Trarthus","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire. Requires a Bow.</li><li class=\"mod\">Arrows Pierce <span class=\"val\">(6—9)</span> additional Targets</li><li class=\"mod\">Totem lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">300</span>% increased Totem Placement range</li><li class=\"mod\"><span class=\"val\">+(3—7)</span> to maximum number of Summoned Totems</li><li class=\"mod\">Summons <span class=\"val\">(4—8)</span> Ballista Totems in a ring which use this Skill</li><li class=\"mod\">Totems expire after Attacking once</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Projectile Damage</li></ul></li></ul>"},{"type":"Active","name":"Smoke Mine","color":"Green","tags":"<span class=\"multiVal\">Mine</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Blink</span>","effect":"<ul><li class=\"mod secondary\">Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.</li><li class=\"mod\">Mine lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">(4—5)</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">1</span> seconds</li><li class=\"mod\">Increases and Reductions to Mine Duration also apply to this Skill&#039;s Buff Duration</li><li class=\"mod\">Only one Mine of this type can Detonate in each Detonation Sequence</li><li class=\"mod\">Mines cannot be Re-armed</li><li class=\"mod\">Mine Detonation is Instant</li><li class=\"mod\">Buff grants <span class=\"val\">(20—29)</span>% increased Movement Speed</li><li>Additional effects from quality:<ul><li class=\"mod\">Buff grants <span class=\"val\">(0—20)</span>% increased Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Snipe","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.</li><li class=\"mod\">Maximum <span class=\"val\">6</span> Stages</li><li class=\"mod\">This Skill&#039;s Arrows deal <span class=\"val\">(50—80)</span>% more Damage with Ailments per Stage</li><li class=\"mod\">This Skill&#039;s Arrows deal <span class=\"val\">(70—108)</span>% more Damage with Hits per Stage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> Maximum Stage</li></ul></li><li class=\"mod\">Supported Skills deal <span class=\"val\">40</span>% less Damage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(70—108)</span>% more Damage with Hits per Snipe Stage</li><li class=\"mod\">Supported Skills deal <span class=\"val\">(50—80)</span>% more Damage with Ailments per Snipe Stage</li></ul>"},{"type":"Active","name":"Spectral Helix","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.</li><li class=\"mod\">Bounces up to <span class=\"val\">3</span> times<br>Modifiers to number of Projectiles instead apply to the number of Bounces</li><li class=\"mod\">Spirals through <span class=\"val\">4.25</span> rotations</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles that have Pierced deal <span class=\"val\">(0—20)</span>% more Damage</li></ul></li></ul>"},{"type":"Active","name":"Spectral Helix of Trarthus","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Throw up to <span class=\"val\">1</span> additional Trap if dual wielding</li><li class=\"mod\">Bounces up to <span class=\"val\">3</span> times<br>Modifiers to number of Projectiles instead apply to the number of Bounces</li><li class=\"mod\">Spirals through <span class=\"val\">4.25</span> rotations</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Trap Throwing Speed while wielding a Two Handed Weapon</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles that have Pierced deal <span class=\"val\">(0—20)</span>% more Damage</li></ul></li></ul>"},{"type":"Active","name":"Spectral Shield Throw","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.</li><li class=\"mod\">Shard Projectiles Deal <span class=\"val\">50</span>% less Damage</li><li class=\"mod\"><span class=\"val\">(56—243)</span> to <span class=\"val\">(84—364)</span> Base Off Hand Physical Damage</li><li class=\"mod\"><span class=\"val\">(3—5)</span> to <span class=\"val\">(5—9)</span> Added Physical Damage per 15 Armour or Evasion Rating on Shield</li><li class=\"mod\">Fires <span class=\"val\">3</span> additional Projectiles</li><li class=\"mod\">Primary Projectile Chains <span class=\"val\">+3</span> Times</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> additional Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Spectral Shield Throw of Shattering","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.</li><li class=\"mod\">Shard Projectiles Deal <span class=\"val\">25</span>% less Damage</li><li class=\"mod\"><span class=\"val\">(69—297)</span> to <span class=\"val\">(103—446)</span> Base Off Hand Cold Damage</li><li class=\"mod\"><span class=\"val\">(4—7)</span> to <span class=\"val\">(7—12)</span> Added Cold Damage per 15 Evasion Rating on Shield</li><li class=\"mod\">Fires <span class=\"val\">(6—12)</span> additional Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Projectile Speed</li></ul></li></ul>"},{"type":"Active","name":"Spectral Shield Throw of Trarthus","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Throws a spectral copy of your shield as a piercing projectile which deals off-hand damage augmented by the defences of the shield. When it reaches the targeted location it will hover in place, repeatedly firing a number of smaller shards as projectiles in all directions. The rate at which it releases shards will increase until all shards have been fired. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.</li><li class=\"mod\">Shard Projectiles Deal <span class=\"val\">50</span>% less Damage</li><li class=\"mod\"><span class=\"val\">(56—243)</span> to <span class=\"val\">(84—364)</span> Base Off Hand Physical Damage</li><li class=\"mod\"><span class=\"val\">(2—3)</span> to <span class=\"val\">(3—5)</span> Added Physical Damage per 15 Armour or Evasion Rating on Shield</li><li class=\"mod\">Fires <span class=\"val\">(17—23)</span> additional Projectiles</li><li class=\"mod\">Fires <span class=\"val\">6</span> Shards at a time until all fired</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Projectile Speed</li></ul></li></ul>"},{"type":"Active","name":"Spectral Throw","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles that have Pierced deal <span class=\"val\">(0—20)</span>% more Damage</li></ul></li></ul>"},{"type":"Active","name":"Spectral Throw of Materialising","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.</li><li class=\"mod\"><span class=\"val\">30</span>% reduced Projectile Deceleration</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles that have Pierced deal <span class=\"val\">(0—20)</span>% more Damage</li></ul></li></ul>"},{"type":"Active","name":"Spectral Throw of Trarthus","color":"Green","tags":"<span class=\"multiVal\">Trap</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Throws a trap which, once triggered, fires many spectral copies of your melee weapon. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.</li><li class=\"mod\">Trap lasts <span class=\"val\">4</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">(3—5)</span> Projectiles</li><li class=\"mod\">Fires Projectiles in a circle</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles that have Pierced deal <span class=\"val\">(0—20)</span>% more Damage</li></ul></li></ul>"},{"type":"Active","name":"Split Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires multiple arrows at different targets.</li><li class=\"mod\">Fires <span class=\"val\">(5—9)</span> Arrows</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—4)</span> Arrows</li></ul></li></ul>"},{"type":"Active","name":"Split Arrow of Splitting","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow that splits to hit different targets.</li><li class=\"mod\">Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards</li><li class=\"mod\">Projectiles Split towards <span class=\"val\">(3—6)</span> targets</li><li class=\"mod\">Projectiles can Split without hitting a target</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles Split towards <span class=\"val\">(0—2)</span> targets</li></ul></li></ul>"},{"type":"Active","name":"Splitting Steel","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.</li><li class=\"mod\">Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards</li><li class=\"mod\">Projectiles Split towards <span class=\"val\">(2—5)</span> targets</li><li class=\"mod\">Base radius is <span class=\"val\">(0.8—1.2)</span> metres</li><li class=\"mod\"><span class=\"val\">40</span>% chance to Impale Enemies on Hit</li><li class=\"mod\">Projectiles can Split without hitting a target</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Impale Effect</li></ul></li></ul>"},{"type":"Active","name":"Splitting Steel of Ammunition","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.</li><li class=\"mod\">Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards</li><li class=\"mod\">Projectiles Split towards <span class=\"val\">(4—7)</span> targets</li><li class=\"mod\">Base radius is <span class=\"val\">(1.4—1.8)</span> metres</li><li class=\"mod\">If you have no Steel Shards, Projectile counts as already having Split</li><li class=\"mod\"><span class=\"val\">60</span>% chance to Impale Enemies on Hit</li><li class=\"mod\">Projectiles can Split without hitting a target</li><li class=\"mod\">Consumes up to <span class=\"val\">2</span> Steel Shards</li><li class=\"mod\"><span class=\"dim\">(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Impale Effect</li></ul></li></ul>"},{"type":"Active","name":"Storm Rain","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Arrows fire Beams every <span class=\"val\">(0.41—0.5)</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">100</span> Arrows in the ground</li><li class=\"mod\">Each Arrow can fire <span class=\"val\">4</span> Beams</li><li>Additional effects from quality:<ul><li class=\"mod\">Each Arrow can fire <span class=\"val\">+(0—1)</span> Beam</li></ul></li></ul>"},{"type":"Active","name":"Storm Rain of the Conduit","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Arrows fire Beams every <span class=\"val\">0.3</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">10</span> Arrows in the ground</li><li class=\"mod\">Each Arrow can fire <span class=\"val\">6</span> Beams</li><li>Additional effects from quality:<ul><li class=\"mod\">Each Arrow can fire <span class=\"val\">+(0—2)</span> Beams</li></ul></li></ul>"},{"type":"Active","name":"Storm Rain of the Fence","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Modifiers to number of Projectiles do not apply to this Skill</li><li class=\"mod\">Arrows fire Beams every <span class=\"val\">0.15</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% reduced Enemy Stun Threshold</li><li class=\"mod\">Maximum <span class=\"val\">2</span> Arrows in the ground</li><li class=\"mod\">Each Arrow can fire <span class=\"val\">20</span> Beams</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Each Arrow can fire <span class=\"val\">+(0—4)</span> Beams</li></ul></li></ul>"},{"type":"Active","name":"Temporal Rift","color":"Green","tags":"<span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Cooldown Recovery Rate</li><li class=\"mod\">This Spell&#039;s Cast Speed cannot be modified</li><li class=\"mod\">Buff makes you Unaffected by Temporal Chains</li><li class=\"mod\"><span class=\"dim\">(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Buff causes Debuffs on you to expire <span class=\"val\">(0—20)</span>% faster</li></ul></li></ul>"},{"type":"Active","name":"Thunderstorm","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Bow</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Trigger</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">1</span> Arrow</li><li class=\"mod\">Modifiers to number of Projectiles do not apply to this Skill</li><li class=\"mod\">Base radius is <span class=\"val\">(1.8—2.3)</span> metres</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Storms</li><li class=\"mod\">Storms gain one stage per <span class=\"val\">0.25</span> seconds you are in it, up to a maximum of <span class=\"val\">4</span></li><li class=\"mod\">Storms have <span class=\"val\">30</span>% more Area of Effect per stage</li><li class=\"mod\">Storms dissipate if you leave it before reaching maximum Stages, or <span class=\"val\">1.5</span> seconds after reaching maximum Stages</li><li class=\"mod\">Explosion deals <span class=\"val\">300</span>% more Damage with Hits and Ailments</li><li class=\"mod secondary\">Fires projectiles from the targeted location that move randomly and damage enemies they pierce through. They explode after a duration, dealing area damage.</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">5</span> Projectiles</li><li class=\"mod\">Fires Projectiles in a circle</li><li class=\"mod\"><span class=\"val\">40</span>% more Area Damage</li><li class=\"mod\">Base radius is <span class=\"val\">1.5</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Tornado","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Orb</span>","effect":"<ul><li class=\"mod secondary\">Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.</li><li class=\"mod\">Deals <span class=\"val\">(31—414)</span> to <span class=\"val\">(46—620)</span> Physical Damage</li><li class=\"mod\">Deals Damage every <span class=\"val\">0.25</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">During initial Duration, can be hit by your Projectiles up to <span class=\"val\">20</span> times</li><li class=\"mod\">Reflects <span class=\"val\">10</span>% of Damage Taken to Enemies</li><li class=\"mod\">Enemies in range are Hindered</li><li class=\"mod\">Tornado has <span class=\"val\">(0—57)</span>% increased Movement Speed</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Tornado</li><li class=\"mod\"><span class=\"dim\">(Hinder reduces movement speed by 30%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Tornado has <span class=\"val\">(0—20)</span>% increased Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Tornado of Elemental Turbulence","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Orb</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Prismatic</span>","effect":"<ul><li class=\"mod secondary\">Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.</li><li class=\"mod\">Deals <span class=\"val\">(22—290)</span> to <span class=\"val\">(32—435)</span> Physical Damage</li><li class=\"mod\">Deals Damage every <span class=\"val\">0.25</span> seconds</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire, Cold or Lightning Damage</li><li class=\"mod\">Enemies in range are Hindered</li><li class=\"mod\">Tornado has <span class=\"val\">(0—57)</span>% increased Movement Speed</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Tornadoes</li><li class=\"mod\"><span class=\"dim\">(Hinder reduces movement speed by 30%)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Tornado has <span class=\"val\">(0—40)</span>% increased Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Tornado Shot","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.</li><li class=\"mod\">Fires <span class=\"val\">3</span> secondary Projectiles</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Active","name":"Tornado Shot of Cloudburst","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.</li><li class=\"mod\">Fires <span class=\"val\">9</span> Arrows</li><li class=\"mod\">Fires Projectiles in a circle</li><li class=\"mod\">Fires a Payload Arrow into the air<br>Projectiles Fire from where the Payload Arrow lands</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—4)</span> Arrows</li></ul></li></ul>"},{"type":"Active","name":"Toxic Rain","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.</li><li class=\"mod\">Deals <span class=\"val\">(8—238)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Fires <span class=\"val\">5</span> Arrows</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Modifiers to Projectile Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Each Spore Pod applies <span class=\"val\">5</span>% less Movement Speed to nearby Enemies, to a maximum of <span class=\"val\">30</span>%</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.2)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Toxic Rain of Sporeburst","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Fires <span class=\"val\">5</span> Arrows</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\"><span class=\"val\">40</span>% chance to Poison on Hit</li><li class=\"mod\">Each Spore Pod applies <span class=\"val\">5</span>% less Movement Speed to nearby Enemies, to a maximum of <span class=\"val\">30</span>%</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—2)</span> Arrows</li></ul></li></ul>"},{"type":"Active","name":"Toxic Rain of Withering","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.</li><li class=\"mod\">Deals <span class=\"val\">(8—238)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">0.4</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">5</span> Arrows</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Modifiers to Projectile Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Each Spore Pod inflicts 1 Withered Debuff on nearby Enemies</li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.1)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Unearth","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.</li><li class=\"mod\">Deals <span class=\"val\">(15—607)</span> to <span class=\"val\">(22—911)</span> Physical Damage</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Spawned corpses are Level <span class=\"val\">(10—70)</span></li><li class=\"mod\">Maximum of <span class=\"val\">10</span> corpses allowed</li><li>Additional effects from quality:<ul><li class=\"mod\">Corpses Spawned have <span class=\"val\">(0—20)</span>% increased Maximum Life</li></ul></li></ul>"},{"type":"Active","name":"Vaal Animate Weapon","color":"Green","tags":"<span class=\"multiVal\">Duration</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.</li><li class=\"mod\">Base duration is <span class=\"val\">15</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">(5—10)</span> Animated Weapons</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Can use Items requiring up to Level <span class=\"val\">(9—100)</span><br>Animated Weapons are transformed into random Unique<br>Weapons with Level Requirement between <span class=\"val\">(1—40)</span> and <span class=\"val\">(9—100)</span></li><li class=\"mod\">Animates up to <span class=\"val\">(5—10)</span> Weapons</li><li class=\"mod\">Minions deal <span class=\"val\">(50—107)</span>% more Damage</li><li class=\"mod\">Minions have <span class=\"val\">(0—38)</span>% more Attack Speed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> to Maximum Animated Weapons</li></ul></li></ul>"},{"type":"Active","name":"Vaal Arctic Armour","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">You take <span class=\"val\">90</span>% less Damage from Hits and count as Frozen</li><li class=\"mod\">Ice breaks after you take <span class=\"val\">3</span> Damaging Hits or Duration expires</li><li class=\"mod\">Buff grants <span class=\"val\">(5—30.6)</span> Mana Regeneration per second</li><li class=\"mod\">Buff grants <span class=\"val\">(20—395)</span> Energy Shield Regeneration per second</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Skill Effect Duration</li></ul></li></ul>"},{"type":"Active","name":"Vaal Blade Flurry","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\"><span class=\"val\">(30—68)</span>% increased Blind Effect</li><li class=\"mod\"><span class=\"val\">100</span>% chance to Blind enemies on hit</li><li class=\"mod\"><span class=\"val\">50</span>% less Damage Taken while Channelling</li><li class=\"mod\">Base Circle Radius is 1 metre<br><span class=\"val\">+0.5</span> metres to Circle Radius per Stage<br>Channelling stops when Total Circle Radius reaches 9 metres</li><li class=\"mod\"><span class=\"dim\">(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—5)</span>% more Damage with Hits and Ailments for each stage</li></ul></li></ul>"},{"type":"Active","name":"Vaal Blade Vortex","color":"Green","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.</li><li class=\"mod\">Deals <span class=\"val\">(11—276)</span> to <span class=\"val\">(17—413)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Hits Enemies every <span class=\"val\">0.2</span> Seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(0.8—1.2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">100</span>% increased Critical Strike Chance</li><li class=\"mod\">Has 10 blades</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—5)</span>% increased Hit Rate for each blade</li></ul></li></ul>"},{"type":"Active","name":"Vaal Burning Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.</li><li class=\"mod\">Projectiles Pierce <span class=\"val\">3</span> additional Targets</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">50</span>% chance to Ignite enemies</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\"><span class=\"dim\">(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage with Ignite</li></ul></li></ul>"},{"type":"Active","name":"Vaal Caustic Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Deals <span class=\"val\">(21.2—4622.5)</span> Base Chaos Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Modifiers to Projectile Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Can&#039;t be Evaded</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Vaal Cyclone","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Channelling</span>","effect":"<ul><li class=\"mod secondary\">Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">15</span>% increased Area of Effect per 0.1 metre additional Melee Strike Range</li><li class=\"mod\">Can&#039;t be Evaded</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—5)</span>% increased Area of Effect per 0.1 metre additional Melee Strike Range</li></ul></li></ul>"},{"type":"Active","name":"Vaal Detonate Dead","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.</li><li class=\"mod\">Deals <span class=\"val\">(23—1395)</span> to <span class=\"val\">(33—2092)</span> Fire Damage</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(6—7.9)</span>% of the corpse&#039;s Maximum Life</li><li class=\"mod\">Base radius is <span class=\"val\">(2.4—2.8)</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—30)</span>% chance to detonate an additional corpse</li></ul></li></ul>"},{"type":"Active","name":"Vaal Double Strike","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Doubles have <span class=\"val\">(0—57)</span>% increased Movement Speed</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\"><span class=\"val\">25</span>% chance to cause Bleeding</li><li class=\"mod\">Maximum <span class=\"val\">8</span> Summoned Doubles</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to deal Double Damage to Bleeding Enemies</li></ul></li></ul>"},{"type":"Active","name":"Vaal Flicker Strike","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.</li><li class=\"mod\">This Attack Repeats <span class=\"val\">25</span> additional times</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">70</span>% less Damage with Ailments</li><li class=\"mod\"><span class=\"val\">30</span>% chance to gain a Frenzy Charge on Hit</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to gain a Frenzy Charge on Hit</li></ul></li><li class=\"mod\">This Attack Repeats <span class=\"val\">25</span> additional times</li><li class=\"mod\"><span class=\"val\">10</span>% increased Attack Speed per Frenzy Charge</li><li class=\"mod\"><span class=\"val\">70</span>% less Damage with Ailments</li><li class=\"mod\"><span class=\"val\">30</span>% chance to gain a Frenzy Charge on Hit</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% chance to gain a Frenzy Charge on Hit</li></ul></li></ul>"},{"type":"Active","name":"Vaal Ice Shot","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Maximum <span class=\"val\">6</span> Summoned Mirage Sharpshooters<br>Summons <span class=\"val\">6</span> Mirage Sharpshooters which use this Skill<br>Mirage Sharpshooters fire at your target when you use Ice Shot</li><li class=\"mod\">Modifiers to number of Projectiles do not apply to<br>this Skill when used by Mirage Sharpshooters</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—80)</span>% increased Area of Effect angle</li></ul></li></ul>"},{"type":"Active","name":"Vaal Lightning Arrow","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Fires <span class=\"val\">5</span> Arrows</li><li class=\"mod\">Projectiles change direction <span class=\"val\">9</span> times<br>Projectiles can Hit targets each time they change direction</li><li class=\"mod\">Modifiers which would cause Projectiles to Fork or<br>Chain instead cause them to change direction additional times</li><li class=\"mod\">Fires Projectiles sequentially</li><li class=\"mod\">Hits up to <span class=\"val\">3</span> additional enemies near the target</li><li class=\"mod\">Projectiles cannot Split</li><li>Additional effects from quality:<ul><li class=\"mod\">Hits up to <span class=\"val\">(0—2)</span> additional enemies near the target</li></ul></li></ul>"},{"type":"Active","name":"Vaal Lightning Strike","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Projectile</span>","effect":"<ul><li class=\"mod secondary\">Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">(5—9)</span> Projectiles</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Can&#039;t be Evaded</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires 1 Projectile</li></ul></li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Can&#039;t be Evaded</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires 1 Projectile</li></ul></li></ul>"},{"type":"Active","name":"Vaal Rain of Arrows","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Bow</span>","effect":"<ul><li class=\"mod secondary\">Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.</li><li class=\"mod\">Fires <span class=\"val\">(28—34)</span> Arrows</li><li class=\"mod\">Fires <span class=\"val\">4</span> additional sequences of arrows</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Maim on Hit</li><li class=\"mod\"><span class=\"val\">150</span>% increased Effect of Maim</li><li class=\"mod\"><span class=\"dim\">(Maimed enemies have 30% reduced Movement Speed)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">+(0—4)</span> Arrows</li></ul></li></ul>"},{"type":"Active","name":"Vaal Reave","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.</li><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">50</span>% more Area of Effect for each stage</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">+<span class=\"val\">4</span> to maximum Stages</li><li>Additional effects from quality:<ul><li class=\"mod\">+<span class=\"val\">(0—2)</span> to maximum Stages</li></ul></li></ul>"},{"type":"Active","name":"Vaal Spectral Throw","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.</li><li class=\"mod\">Fires <span class=\"val\">8</span> Projectiles in each of two mirrored spirals</li><li class=\"mod\">Can&#039;t be Evaded</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles that have Pierced deal <span class=\"val\">(0—20)</span>% more Damage</li></ul></li></ul>"},{"type":"Active","name":"Vaal Venom Gyre","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.</li><li class=\"mod\">Base duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">40</span>% chance to Poison on Hit</li><li class=\"mod\">Maximum <span class=\"val\">50</span> caught Projectiles<br>Creates up to <span class=\"val\">50</span> caught Projectiles immediately<br>Creates <span class=\"val\">15</span> caught Projectiles per second</li><li class=\"mod\"><span class=\"val\">40</span>% chance to keep each caught Projectile fired with Whirling Blades</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Poison Duration</li></ul></li></ul>"},{"type":"Active","name":"Vampiric Link","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Link</span>","effect":"<ul><li class=\"mod secondary\">Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—9.9)</span> seconds</li><li class=\"mod\">Life Leech effects are not removed at Full Life<br>Life Leech effects apply Recovery Linked Target instead of you<br>Linked target&#039;s Maximum total Life Recovery per second from Leech is equal to yours</li><li class=\"mod\">Buff grants <span class=\"val\">+(2—5.8)</span>% to Maximum total Life Recovery per second from Leech</li><li class=\"mod\">Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—1.5)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Venom Gyre","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.</li><li class=\"mod\">Base duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\">Projectiles Return to you</li><li class=\"mod\"><span class=\"val\">40</span>% chance to Poison on Hit</li><li class=\"mod\">Returning Projectiles deal <span class=\"val\">75</span>% less Damage with Hits and Ailments</li><li class=\"mod\">Returning Projectiles Pierce all Targets</li><li class=\"mod\">Maximum <span class=\"val\">30</span> caught Projectiles</li><li class=\"mod\"><span class=\"val\">40</span>% chance to keep each caught Projectile fired with Whirling Blades</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Maximum <span class=\"val\">+(0—10)</span> caught Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Viper Strike","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.</li><li class=\"mod\"><span class=\"val\">30</span>% less Attack Speed if Dual Wielding</li><li class=\"mod\"><span class=\"val\">20</span>% less Hit Damage while Dual Wielding</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\"><span class=\"val\">60</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—1)</span> second</li></ul></li></ul>"},{"type":"Active","name":"Viper Strike of the Mamba","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Chaos</span>","effect":"<ul><li class=\"mod secondary\">Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.</li><li class=\"mod\"><span class=\"val\">30</span>% less Attack Speed if Dual Wielding</li><li class=\"mod\"><span class=\"val\">20</span>% less Hit Damage while Dual Wielding</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Chaos Damage</li><li class=\"mod\"><span class=\"val\">60</span>% chance to Poison on Hit</li><li class=\"mod\"><span class=\"val\">200</span>% more Damage with Poison</li><li class=\"mod\">Cannot inflict multiple Poisons in the same Hit</li><li class=\"mod\">Cannot inflict Poison on Poisoned Enemies</li><li class=\"mod\"><span class=\"dim\">(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—40)</span>% more Damage with Poison</li></ul></li></ul>"},{"type":"Active","name":"Volatile Dead","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.</li><li class=\"mod\">Deals <span class=\"val\">(25—938)</span> to <span class=\"val\">(37—1407)</span> Fire Damage</li><li class=\"mod\">Consumes up to <span class=\"val\">3</span> corpses</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(3—4)</span>% of the corpse&#039;s Maximum Life</li><li class=\"mod\">Base radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Base explosion radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Maximum of <span class=\"val\">60</span> Orbs at a time</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Orb Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Volatile Dead of Confinement","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.</li><li class=\"mod\">Base duration is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(25—938)</span> to <span class=\"val\">(37—1407)</span> Fire Damage</li><li class=\"mod\">Consumes up to <span class=\"val\">3</span> corpses</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(3—4)</span>% of the corpse&#039;s Maximum Life</li><li class=\"mod\">Base radius is <span class=\"val\">2.8</span> metres</li><li class=\"mod\">Base explosion radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Maximum of <span class=\"val\">60</span> Orbs at a time</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.3)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Volatile Dead of Seething","color":"Green","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.</li><li class=\"mod\">Deals <span class=\"val\">(25—938)</span> to <span class=\"val\">(37—1407)</span> Fire Damage</li><li class=\"mod\">Consumes up to <span class=\"val\">10</span> corpses</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">(3—4)</span>% of the corpse&#039;s Maximum Life</li><li class=\"mod\">Base radius is <span class=\"val\">2</span> metres</li><li class=\"mod\">Base explosion radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Maximum of <span class=\"val\">10</span> Orbs at a time</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Orb Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Whirling Blades","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span>","effect":"<ul><li class=\"mod secondary\">Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.</li><li class=\"mod\">When Dual Wielding, Deals <span class=\"val\">75</span>% Damage from each Weapon combined</li><li class=\"mod\"><span class=\"val\">+0.6</span> seconds to Attack Time</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Attack Speed</li></ul></li></ul>"},{"type":"Active","name":"Wild Strike","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Prismatic</span>","effect":"<ul><li class=\"mod secondary\">Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Beams Chain <span class=\"val\">(4—7)</span> Times</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire, Cold or Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to Freeze, Shock and Ignite</li></ul></li></ul>"},{"type":"Active","name":"Wild Strike of Extremes","color":"Green","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Prismatic</span>","effect":"<ul><li class=\"mod secondary\">Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Beams Chain <span class=\"val\">(4—7)</span> Times</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% increased Area of Effect</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Fire, Cold or Lightning Damage</li><li class=\"mod\">Hits treat Enemy Monster Elemental Resistance values as inverted</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to Freeze, Shock and Ignite</li></ul></li></ul>"},{"type":"Active","name":"Withering Step","color":"Green","tags":"<span class=\"multiVal\">Travel</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Chaos</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Blink</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.</li><li class=\"mod\">Withered lasts <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"val\">+(0—0.6)</span> metres to radius</li><li class=\"mod\">Cannot be Cast or Triggered while Elusive<br>Grants Elusive</li><li class=\"mod\">This Skill&#039;s Cooldown does not recover during its effect</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% increased Effect of Elusive from this Skill</li><li class=\"mod\">Inflicts <span class=\"val\">(4—6)</span> Withered Debuffs the first time each Enemy enters the Area</li><li class=\"mod\">Buff grants Phasing</li><li class=\"mod\"><span class=\"dim\">(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)</span></li><li class=\"mod\"><span class=\"dim\">(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)</span></li><li class=\"mod\"><span class=\"dim\">(While you have Phasing, your movement is not blocked by Enemies)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Inflicts <span class=\"val\">+(0—2)</span> Withered Debuffs the first time each Enemy enters the Area</li></ul></li></ul>"},{"type":"Active","name":"Absolution","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.</li><li class=\"mod\">Deals <span class=\"val\">(21—873)</span> to <span class=\"val\">(31—1310)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">15</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Sentinels of Absolution</li><li class=\"mod\"><span class=\"val\">+(0—0.6)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy</li><li class=\"mod\">This Spell and Minions Convert <span class=\"val\">50</span>% of Physical Damage to Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Absolution of Inspiring","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.</li><li class=\"mod\">Deals <span class=\"val\">(21—873)</span> to <span class=\"val\">(31—1310)</span> Physical Damage</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">15</span> seconds</li><li class=\"mod\">Increases and Reductions to Minion Damage also apply<br>to this Skill&#039;s Damage at <span class=\"val\">250</span>% of their value</li><li class=\"mod\">Maximum <span class=\"val\">2</span> Summoned Sentinels of Absolution</li><li class=\"mod\"><span class=\"val\">+(0—0.6)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy</li><li class=\"mod\">This Spell and Minions Convert <span class=\"val\">50</span>% of Physical Damage to Lightning Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Increases and Reductions to Minion Damage also apply<br>to this Skill&#039;s Damage at <span class=\"val\">(0—50)</span>% of their value</li></ul></li></ul>"},{"type":"Active","name":"Animate Guardian","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span>","effect":"<ul><li class=\"mod secondary\">Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.</li><li class=\"mod\">Minions have <span class=\"val\">(0—38)</span>% more Maximum Life</li><li class=\"mod\">Can use Items requiring up to Level <span class=\"val\">(33—100)</span></li><li class=\"mod\">Minion deals <span class=\"val\">(0—38)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Minion Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Animate Guardian of Smiting","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.</li><li class=\"mod\">Can use Items requiring up to Level <span class=\"val\">(33—100)</span></li><li class=\"mod\">Minion deals <span class=\"val\">(0—76)</span>% more Damage</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Minion Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Berserk","color":"Red","tags":"<span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Consumes Rage at an accelerating rate to increase the effects of Rage.</li><li class=\"mod\">Lose <span class=\"val\">5</span> Rage per second</li><li class=\"mod\">At least <span class=\"val\">5</span> Rage required to start Berserking</li><li class=\"mod\">Each second, <span class=\"val\">20</span>% more Rage loss Rate</li><li class=\"mod\">This Skill&#039;s Cooldown does not recover during its effect</li><li class=\"mod\"><span class=\"val\">(40—59)</span>% increased Rage Effect</li><li class=\"mod\"><span class=\"dim\">(Every Rage has an inherent effect of 1% more Attack Damage, and modifiers can add extra effects to Rage)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—10)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Bladestorm","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"val\">(70—108)</span>% more Damage with Bleeding while in Blood Stance</li><li class=\"mod\"><span class=\"val\">(10—12)</span>% more Attack Speed while you&#039;re in a Blood Bladestorm</li><li class=\"mod\">Maximum of <span class=\"val\">3</span> Bladestorms at a time</li><li class=\"mod\">Sand Bladestorms grant <span class=\"val\">(30—38)</span>% increased Movement Speed to you</li><li class=\"mod\">Bladestorm deals <span class=\"val\">50</span>% less Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"dim\">(You are in Blood Stance by default)</span></li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> to Maximum number of Bladestorms at a time</li></ul></li></ul>"},{"type":"Active","name":"Bladestorm of Uncertainty","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"val\">(50—88)</span>% more Damage with Bleeding</li><li class=\"mod\"><span class=\"val\">(10—12)</span>% more Attack Speed while you&#039;re in a Blood Bladestorm</li><li class=\"mod\">Maximum of <span class=\"val\">3</span> Bladestorms at a time</li><li class=\"mod\">Sand Bladestorms grant <span class=\"val\">(30—38)</span>% increased Movement Speed to you</li><li class=\"mod\">Bladestorm deals <span class=\"val\">50</span>% less Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span> to Maximum number of Bladestorms at a time</li></ul></li></ul>"},{"type":"Active","name":"Boneshatter","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.</li><li class=\"mod\"><span class=\"val\">(11—158)</span> to <span class=\"val\">(17—238)</span> Added Physical Damage</li><li class=\"mod\">Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take <span class=\"val\">(6—194)</span> Physical Damage per Trauma when you gain Trauma<br>Trauma lasts <span class=\"val\">6</span> seconds</li><li class=\"mod\"><span class=\"val\">(3—6)</span>% more Damage per Trauma</li><li class=\"mod\">Pulse has <span class=\"val\">15</span>% increased Area of Effect per 0.1s of Stun Duration, up to 400%</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—1)</span>% more Damage per Trauma</li></ul></li></ul>"},{"type":"Active","name":"Boneshatter of Carnage","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">(20—39)</span>% chance to double Stun Duration</li><li class=\"mod\">Pulse has <span class=\"val\">20</span>% increased Area of Effect per 0.1s of Stun Duration, up to 400%</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage against Stunned Enemies</li></ul></li></ul>"},{"type":"Active","name":"Boneshatter of Complex Trauma","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.</li><li class=\"mod\"><span class=\"val\">(11—158)</span> to <span class=\"val\">(17—238)</span> Added Physical Damage</li><li class=\"mod\">Lose all Trauma on reaching <span class=\"val\">10</span> Trauma</li><li class=\"mod\">Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take <span class=\"val\">(18—582)</span> Physical Damage per Trauma when you gain Trauma<br>Trauma lasts <span class=\"val\">6</span> seconds</li><li class=\"mod\"><span class=\"val\">(8—15)</span>% more Damage per Trauma, up to 200%</li><li class=\"mod\">Pulse has <span class=\"val\">15</span>% increased Area of Effect per 0.1s of Stun Duration, up to 400%</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—5)</span>% more Damage per Trauma, up to 200%</li></ul></li></ul>"},{"type":"Active","name":"Chain Hook","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.</li><li class=\"mod\">+0.1 metres to Radius per <span class=\"val\">5</span> Rage</li><li class=\"mod\">Gain <span class=\"val\">2</span> Rage on Attack Hit</li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Only one Hit every 0.5 seconds can cause you to gain Rage)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Gain <span class=\"val\">(0—1)</span> Rage on Attack Hit</li></ul></li></ul>"},{"type":"Active","name":"Chain Hook of Trarthus","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">Throws chains ahead of you, attaching them to targets hit. Enemies chained to you will grant rage when hit. When chains are broken, they snap and deal attack damage in an area around the target they were attached to. Requires a One Handed Mace, Sceptre, Sword or Axe.</li><li class=\"mod\">Throws Chains at up to <span class=\"val\">8</span> targets in range</li><li class=\"mod\">Chained targets grant <span class=\"val\">1</span> Rage when Hit</li><li class=\"mod\">Maximum chain length is <span class=\"val\">6</span> metres</li><li class=\"mod\">Maximum <span class=\"val\">16</span> chains</li><li class=\"mod\">+0.1 metres to Radius per <span class=\"val\">5</span> Rage</li><li>Additional effects from quality:<ul><li class=\"mod\">Throws Chains at up to <span class=\"val\">(0—3)</span> targets in range</li></ul></li></ul>"},{"type":"Active","name":"Cleave","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.</li><li class=\"mod\">When Dual Wielding, Deals <span class=\"val\">60</span>% Damage from each Weapon combined</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li>Additional effects from quality:<ul><li class=\"mod\">+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre</li></ul></li></ul>"},{"type":"Active","name":"Cleave of Rage","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span>","effect":"<ul><li class=\"mod secondary\">The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.</li><li class=\"mod\">When Dual Wielding, Deals <span class=\"val\">60</span>% Damage from each Weapon combined</li><li class=\"mod\">+0.1 metres to Radius per <span class=\"val\">5</span> Rage</li><li class=\"mod\">Gain <span class=\"val\">2</span> Rage on Attack Hit</li><li class=\"mod\"><span class=\"dim\">(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)</span></li><li class=\"mod\"><span class=\"dim\">(Only one Hit every 0.5 seconds can cause you to gain Rage)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Gain <span class=\"val\">(0—1)</span> Rage on Attack Hit</li></ul></li></ul>"},{"type":"Active","name":"Consecrated Path","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Deals up to <span class=\"val\">20</span>% more Damage with Hits to closer targets</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals up to <span class=\"val\">+(0—15)</span>% more Damage with Hits to closer targets</li></ul></li></ul>"},{"type":"Active","name":"Consecrated Path of Endurance","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Deals up to <span class=\"val\">20</span>% more Damage with Hits to closer targets</li><li class=\"mod\"><span class=\"val\">10</span>% more Area of Effect per Endurance Charge</li><li class=\"mod\"><span class=\"val\">10</span>% more Attack Damage per Endurance Charge</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals up to <span class=\"val\">+(0—15)</span>% more Damage with Hits to closer targets</li></ul></li></ul>"},{"type":"Active","name":"Corrupting Fever","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.</li><li class=\"mod\">Deals <span class=\"val\">(7.8—335.4)</span> Base Physical Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Buff Duration is refreshed after you spend a total of <span class=\"val\">(26—205)</span> Life</li><li class=\"mod\">Base Debuff Duration is <span class=\"val\">1</span> seconds</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Skill Effect Duration</li></ul></li></ul>"},{"type":"Active","name":"Crushing Fist","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Retaliation</span>","effect":"<ul><li class=\"mod secondary\">Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.</li><li class=\"mod\">Cannot be used by default<br>Becomes Usable once for <span class=\"val\">2</span> seconds when you Block a Hit</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\"><span class=\"val\">60</span>% less Damage with Ailments</li><li class=\"mod\">Base radius is <span class=\"val\">(2—2.8)</span> metres</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Decoy Totem","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Summons a totem that taunts nearby monsters to attack it.</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0—76)</span>% increased Totem Life</li><li class=\"mod\">Summons a Totem which uses this Skill</li><li class=\"mod\">Totems Summoned by this Skill cannot Evade</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Totem Life</li></ul></li></ul>"},{"type":"Active","name":"Devouring Totem","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Supported Skills have <span class=\"val\">(0—76)</span>% increased Totem Life</li><li class=\"mod\">Summons a Totem which uses this Skill</li><li class=\"mod\">Leeches <span class=\"val\">(30—299)</span> Life to you for each corpse Consumed</li><li class=\"mod\">Leeches <span class=\"val\">(9—59)</span> Mana to you for each corpse Consumed</li><li class=\"mod\"><span class=\"dim\">(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li class=\"mod\"><span class=\"dim\">(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Totem Life</li></ul></li></ul>"},{"type":"Active","name":"Divine Blast","color":"Red","tags":"<span class=\"multiVal\">AoE</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration, before blasting outwards in a larger and more damaging explosion.</li><li class=\"mod\"><span class=\"val\">+0.1</span>% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield</li><li class=\"mod\"><span class=\"val\">(39—169)</span> to <span class=\"val\">(58—253)</span> Base Off Hand Physical Damage</li><li class=\"mod\"><span class=\"val\">(2—3)</span> to <span class=\"val\">(3—5)</span> Added Physical Damage per 15 Armour on Shield</li><li class=\"mod\">Base duration is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Base explosion radius is <span class=\"val\">2.6</span> metres</li><li class=\"mod\">Base implosion radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Explosion deals <span class=\"val\">100</span>% more Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.3)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Dominating Blow","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">30</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Magic Sentinels of Dominance</li><li class=\"mod\">Maximum <span class=\"val\">9</span> Summoned Normal Sentinels of Dominance</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Rare Sentinel of Dominance</li><li class=\"mod\"><span class=\"val\">25</span>% Chance to Summon a Normal Sentinel of Dominance on Hitting<br>a Rare or Unique Monster</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Dominating Blow of Inspiring","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">30</span> seconds</li><li class=\"mod\">Increases and Reductions to Minion Damage also apply<br>to this Skill&#039;s Damage at <span class=\"val\">250</span>% of their value</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Summoned Magic Sentinels of Dominance</li><li class=\"mod\">Maximum <span class=\"val\">6</span> Summoned Normal Sentinels of Dominance</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Summoned Rare Sentinel of Dominance</li><li class=\"mod\"><span class=\"val\">25</span>% Chance to Summon a Normal Sentinel of Dominance on Hitting<br>a Rare or Unique Monster</li><li>Additional effects from quality:<ul><li class=\"mod\">Increases and Reductions to Minion Damage also apply<br>to this Skill&#039;s Damage at <span class=\"val\">(0—50)</span>% of their value</li></ul></li></ul>"},{"type":"Active","name":"Earthquake","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Aftershock deals <span class=\"val\">150</span>% more Damage with Hits and Ailments</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Aftershock deals <span class=\"val\">+(0—30)</span>% more Damage with Hits and Ailments</li></ul></li></ul>"},{"type":"Active","name":"Earthquake of Amplification","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\">Base duration is <span class=\"val\">2.5</span> seconds</li><li class=\"mod\">Aftershock deals <span class=\"val\">15</span>% more Damage with Hits per 0.1 seconds Duration</li><li class=\"mod\">Aftershock deals <span class=\"val\">5</span>% more Damage with Ailments per 0.1 seconds Duration</li><li class=\"mod\">Aftershock has <span class=\"val\">2</span>% more Area of Effect per 0.1 seconds Duration</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—0.5)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Earthshatter","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% more Area of Effect</li><li class=\"mod\">Shattering Spikes deal <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Maximum <span class=\"val\">15</span> Spikes</li><li class=\"mod\">Creates <span class=\"val\">5</span> fissures</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—3)</span> Maximum Spikes<br>Creates <span class=\"val\">+(0—1)</span> fissure</li></ul></li></ul>"},{"type":"Active","name":"Earthshatter of Fragility","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.</li><li class=\"mod\">Base duration is <span class=\"val\">1.5</span> seconds</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% more Area of Effect</li><li class=\"mod\">Shattering Spikes deal <span class=\"val\">30</span>% less damage</li><li class=\"mod\">Maximum <span class=\"val\">15</span> Spikes</li><li class=\"mod\">Creates <span class=\"val\">5</span> fissures</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—3)</span> Maximum Spikes<br>Creates <span class=\"val\">+(0—1)</span> fissure</li></ul></li></ul>"},{"type":"Active","name":"Earthshatter of Prominence","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.</li><li class=\"mod\">Base duration is <span class=\"val\">6</span> seconds</li><li class=\"mod\">Shattering Spikes have <span class=\"val\">(100—157)</span>% more Area of Effect</li><li class=\"mod\">Shattering Spikes deal <span class=\"val\">100</span>% more damage</li><li class=\"mod\">Maximum <span class=\"val\">5</span> Spikes</li><li class=\"mod\">Creates <span class=\"val\">1</span> fissure</li><li>Additional effects from quality:<ul><li class=\"mod\">Shattering Spikes deal <span class=\"val\">+(0—20)</span>% more damage</li></ul></li></ul>"},{"type":"Active","name":"Eviscerate","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Retaliation</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.</li><li class=\"mod\">Cannot be used by default<br>Becomes Usable once for <span class=\"val\">2</span> seconds when you Block a Hit</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Base wave length is <span class=\"val\">10</span> metres</li><li class=\"mod\">Base wave width is <span class=\"val\">(2.8—3.2)</span> metres</li><li class=\"mod\">Causes Bleeding</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Exsanguinate","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.</li><li class=\"mod\">Deals <span class=\"val\">(17—1193)</span> to <span class=\"val\">(25—1789)</span> Physical Damage</li><li class=\"mod\">Deals <span class=\"val\">(27—1534.2)</span> Base Physical Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Fires tendrils at up to <span class=\"val\">(7—9)</span> Targets</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—1.5)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Exsanguinate of Transmission","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.</li><li class=\"mod\">Deals <span class=\"val\">(4—268)</span> to <span class=\"val\">(5—401)</span> Physical Damage</li><li class=\"mod\">Deals <span class=\"val\">(30.2—1718.9)</span> Base Physical Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">2</span> seconds</li><li class=\"mod\">Chains <span class=\"val\">+(6—10)</span> Times</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Fires tendrils at up to <span class=\"val\">1</span> Target</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—2)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Flame Link","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Link</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—9.9)</span> seconds</li><li class=\"mod\">Linked target gains <span class=\"val\">(23—169)</span> to <span class=\"val\">(35—254)</span> Added Fire Damage</li><li class=\"mod\">Linked target gains Added Fire Damage equal to <span class=\"val\">5</span>% of your Maximum Life</li><li class=\"mod\">Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—1.5)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Frozen Legion","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.</li><li class=\"mod\">Consumes one Cooldown Use per Statue Summoned</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod secondary\">This attack is used by your Statues to deal damage in an area around them while stepping forward. This skill cannot repeat and can only be used by Statues from Frozen Legion.</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">You cannot use this Skill yourself, your Statues will use this Skill for you</li></ul>"},{"type":"Active","name":"Frozen Legion of Rallying","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.</li><li class=\"mod\">Consumes one Cooldown Use per Statue Summoned</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li><li class=\"mod secondary\">This attack is used by your Statues to deal damage in an area around them while stepping forward. This skill cannot repeat and can only be used by Statues from Frozen Legion.</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">You cannot use this Skill yourself, your Statues will use this Skill for you</li></ul>"},{"type":"Active","name":"Glacial Hammer","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Freeze enemies</li><li class=\"mod\">Every third successive strike Freezes enemies as though dealing <span class=\"val\">(200—390)</span>% more Damage</li><li class=\"mod\"><span class=\"val\">35</span>% increased Duration of Cold Ailments</li><li class=\"mod\"><span class=\"val\">(10—29)</span>% increased Effect of Cold Ailments</li><li class=\"mod\"><span class=\"dim\">(Cold Ailments are Chilled, Frozen and Brittle)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Every third successive strike Freezes enemies as though dealing <span class=\"val\">(0—100)</span>% more Damage</li></ul></li></ul>"},{"type":"Active","name":"Glacial Hammer of Shattering","color":"Red","tags":"<span class=\"multiVal\">Critical</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">Every third successive strike is a Critical Strike</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—40)</span>% to Critical Strike Multiplier</li></ul></li></ul>"},{"type":"Active","name":"Ground Slam","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li class=\"mod\">Deals up to <span class=\"val\">(40—49)</span>% more Damage with Hits to closer targets</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Deals up to <span class=\"val\">+(0—20)</span>% more Damage with Hits to closer targets</li></ul></li></ul>"},{"type":"Active","name":"Ground Slam of Earthshaking","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">+(0—1)</span> metre to radius</li><li class=\"mod\"><span class=\"val\">100</span>% increased angle</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Deals up to <span class=\"val\">+(0—20)</span>% more Damage with Hits to closer targets</li></ul></li></ul>"},{"type":"Active","name":"Heavy Strike","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">(20—39)</span>% chance to deal Double Damage</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% chance to deal Double Damage</li></ul></li></ul>"},{"type":"Active","name":"Heavy Strike of Trarthus","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Attacks enemies with a forceful blow. Requires a Staff.</li><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">150</span>% of their value</li><li class=\"mod\"><span class=\"val\">2</span>% chance to deal Double Damage per 10 Intelligence</li><li>Additional effects from quality:<ul><li class=\"mod\">Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at <span class=\"val\">+(0—20)</span>% of their value</li></ul></li></ul>"},{"type":"Active","name":"Holy Flame Totem","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.</li><li class=\"mod\">Deals <span class=\"val\">(2—153)</span> to <span class=\"val\">(5—230)</span> Physical Damage</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Fires <span class=\"val\">(3—6)</span> Projectiles</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Summons a Totem which uses this Skill</li><li class=\"mod\">Consecrated Ground grants Immunity to Curses to you and Allies</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Projectile Speed</li></ul></li></ul>"},{"type":"Active","name":"Holy Flame Totem of Ire","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Channelling</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.</li><li class=\"mod\">Deals <span class=\"val\">(3—184)</span> to <span class=\"val\">(6—276)</span> Physical Damage</li><li class=\"mod\">Projectiles Pierce all Targets</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Modifiers to number of Projectiles do not apply to this Skill</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Summons a Totem which uses this Skill</li><li class=\"mod\"><span class=\"val\">(90—128)</span>% more Projectile Speed</li><li class=\"mod\">Consecrated Ground grants Immunity to Curses to you and Allies</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Consecrated Ground Area</li></ul></li></ul>"},{"type":"Active","name":"Holy Hammers","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, calling down a Holy Hammer from above. On hitting an enemy, another Hammer will cascade forward, repeating if further enemies are hit, up to a cap. A Power Charge can be expended to call down additional Hammers to either side of the initial slam. Requires a Mace, Sceptre or Staff.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base radius is <span class=\"val\">(1.6—1.8)</span> metres</li><li class=\"mod\">First Hammer in each Cascade deals <span class=\"val\">100</span>% more Damage</li><li class=\"mod\">Holy Hammers cascade up to <span class=\"val\">2</span> times</li><li class=\"mod\">Call down <span class=\"val\">2</span> additional Holy Hammers when expending a Power Charge</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage when expending a Power Charge</li></ul></li></ul>"},{"type":"Active","name":"Holy Strike","color":"Red","tags":"<span class=\"multiVal\">Minion</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Infuse your weapon with holy energy and swing. Successfully hitting an enemy will summon forth a copy of your Main Hand weapon as a Holy Armament. These Holy Armaments are undamageable minions, and will attack the enemies you target with Holy Strike. Requires a Mace, Sceptre or Staff.</li><li class=\"mod\">Base duration is <span class=\"val\">10</span> seconds</li><li class=\"mod\">Maximum <span class=\"val\">(2—3)</span> Holy Armaments</li><li class=\"mod\"><span class=\"val\">+(1.2—2.1)</span> metres to Minion Melee Strike Range</li><li class=\"mod\">Minions deal <span class=\"val\">(-168—60)</span>% less Damage</li><li class=\"mod\">This Attack and Minions Convert <span class=\"val\">50</span>% of Physical Damage to Lightning Damage</li><li class=\"mod\"><span class=\"dim\">(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.5)</span> metres to Minion Melee Strike Range</li></ul></li></ul>"},{"type":"Active","name":"Holy Sweep","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Lightning</span>","effect":"<ul><li class=\"mod secondary\">Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base radius is <span class=\"val\">(2.4—2.8)</span> metres</li><li class=\"mod\">Base Hammer impact radius is <span class=\"val\">1.2</span> metres</li><li class=\"mod\">Hammers deal <span class=\"val\">35</span>% less Damage</li><li class=\"mod\">Call down Holy Hammers on up to <span class=\"val\">(3—5)</span> enemies struck</li><li>Additional effects from quality:<ul><li class=\"mod\">Call down Holy Hammers on up to <span class=\"val\">(0—3)</span> enemies struck</li></ul></li></ul>"},{"type":"Active","name":"Ice Crash","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">Second Stage deals <span class=\"val\">15</span>% less Damage</li><li class=\"mod\">Third Stage deals <span class=\"val\">30</span>% less Damage</li><li class=\"mod\">Base radius is <span class=\"val\">1.1</span> metres</li><li class=\"mod\">Base secondary radius is <span class=\"val\">2.1</span> metres</li><li class=\"mod\">Base tertiary radius is <span class=\"val\">3.1</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Gain <span class=\"val\">(0—15)</span>% of Physical Damage as Extra Cold Damage</li></ul></li></ul>"},{"type":"Active","name":"Ice Crash of Cadence","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Cold</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\"><span class=\"val\">80</span>% more Damage with Main Hand Weapon</li><li class=\"mod\">Main Hand Base radius is <span class=\"val\">1.1</span> metres</li><li class=\"mod\">Off Hand Base radius is <span class=\"val\">3.1</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Gain <span class=\"val\">(0—20)</span>% of Physical Damage as Extra Cold Damage</li></ul></li></ul>"},{"type":"Active","name":"Infernal Blow","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\">Base duration is <span class=\"val\">0.8</span> seconds</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Explosion deals base Fire Damage equal to <span class=\"val\">6</span>% of the corpse&#039;s Maximum Life</li><li class=\"mod\">Base radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\">Base explosion radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Debuff deals <span class=\"val\">66</span>% of Damage per Charge</li><li>Additional effects from quality:<ul><li class=\"mod\">Debuff deals <span class=\"val\">+(0—10)</span>% of Damage per Charge</li></ul></li></ul>"},{"type":"Active","name":"Infernal Blow of Immolation","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Base radius is <span class=\"val\">(2.6—2.9)</span> metres</li><li class=\"mod\">Debuff deals <span class=\"val\">80</span>% of Damage per Charge</li><li>Additional effects from quality:<ul><li class=\"mod\">Debuff deals <span class=\"val\">+(0—10)</span>% of Damage per Charge</li></ul></li></ul>"},{"type":"Active","name":"Leap Slam","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.</li><li class=\"mod\"><span class=\"val\">(20—39)</span>% increased Stun Duration against Enemies that are on Full Life</li><li class=\"mod\"><span class=\"val\">+0.55</span> seconds to Attack Time</li><li class=\"mod\">Base radius is <span class=\"val\">1.5</span> metres</li><li class=\"mod\">Damaging Hits always Stun Enemies that are on Full Life</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Stun Duration against Enemies that are on Full Life</li></ul></li></ul>"},{"type":"Active","name":"Leap Slam of Groundbreaking","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.</li><li class=\"mod\"><span class=\"val\">(20—39)</span>% increased Stun Duration against Enemies that are on Full Life</li><li class=\"mod\">Base radius is <span class=\"val\">2.5</span> metres</li><li class=\"mod\">Damaging Hits always Stun Enemies that are on Full Life</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Stun Duration against Enemies that are on Full Life</li></ul></li></ul>"},{"type":"Active","name":"Molten Strike","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.</li><li class=\"mod\">Fires <span class=\"val\">4</span> Projectiles</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Projectiles deal <span class=\"val\">60</span>% less Damage with Hits and Ailments</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles deal <span class=\"val\">(0—10)</span>% more Damage with Hits and Ailments</li></ul></li></ul>"},{"type":"Active","name":"Molten Strike of the Zenith","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.</li><li class=\"mod\">Fires <span class=\"val\">3</span> Projectiles</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Projectiles deal <span class=\"val\">60</span>% less Damage with Hits and Ailments</li><li class=\"mod\">Every fifth Attack fires <span class=\"val\">5</span> additional Projectiles</li><li class=\"mod\">Every fifth Attack, Projectiles deal <span class=\"val\">600</span>% more Damage with Hits and Ailments</li><li>Additional effects from quality:<ul><li class=\"mod\">Every fifth Attack, Projectiles deal <span class=\"val\">(0—200)</span>% more Damage with Hits and Ailments</li></ul></li></ul>"},{"type":"Active","name":"Perforate","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.</li><li class=\"mod\">Creates <span class=\"val\">7</span> Spikes</li><li class=\"mod\"><span class=\"val\">75</span>% less Damage while in Blood Stance</li><li class=\"mod\"><span class=\"val\">(0—76)</span>% more Area of Effect while in Sand Stance</li><li>Additional effects from quality:<ul><li class=\"mod\">Creates <span class=\"val\">+(0—2)</span> Spikes</li></ul></li></ul>"},{"type":"Active","name":"Perforate of Bloodshed","color":"Red","tags":"<span class=\"multiVal\">Physical</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times.\nRequires a Sword or Axe.</li><li class=\"mod\">Creates <span class=\"val\">6</span> Spikes</li><li class=\"mod\"><span class=\"val\">(50—88)</span>% more Damage with Bleeding</li><li class=\"mod\"><span class=\"val\">25</span>% chance to cause Bleeding</li><li class=\"mod\"><span class=\"dim\">(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% more Damage with Bleeding</li></ul></li></ul>"},{"type":"Active","name":"Perforate of Duality","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.</li><li class=\"mod\">Creates <span class=\"val\">10</span> additional Spikes if you&#039;ve changed Stance Recently</li><li class=\"mod\">Creates <span class=\"val\">5</span> Spikes</li><li class=\"mod\"><span class=\"val\">75</span>% less Damage while in Blood Stance</li><li class=\"mod\"><span class=\"val\">(0—76)</span>% more Area of Effect while in Sand Stance</li><li class=\"mod\"><span class=\"dim\">(Recently refers to the past 4 seconds)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—5)</span>% more Damage while in Blood Stance<br><span class=\"val\">(0—20)</span>% more Area of Effect while in Sand Stance</li></ul></li></ul>"},{"type":"Active","name":"Petrified Blood","color":"Red","tags":"<span class=\"multiVal\">Spell</span>","effect":"<ul><li class=\"mod secondary\">Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.</li><li class=\"mod\">Life Recovery other than Flasks cannot Recover Life to above Low Life<br>When taking Damage from Hits, <span class=\"val\">40</span>% of Life loss below half Life is Prevented, then <span class=\"val\">(81—100)</span>% of Life loss prevented this way is lost over 4 seconds</li><li class=\"mod\">Skills gain a Base Life Cost equal to <span class=\"val\">40</span>% of Base Mana Cost while not on Low Life</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(-5—0)</span>% of Life loss prevented is lost over 4 seconds</li></ul></li></ul>"},{"type":"Active","name":"Protective Link","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Link</span>","effect":"<ul><li class=\"mod secondary\">Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.</li><li class=\"mod\">Base duration is <span class=\"val\">(8—9.9)</span> seconds</li><li class=\"mod\">Linked target Recovers <span class=\"val\">(31—297)</span> Life when they Block</li><li class=\"mod\">Linked target&#039;s Chance to Block Attack Damage is equal to yours<br>Linked target&#039;s Maximum Chance to Block Attack Damage is equal to yours</li><li class=\"mod\">Link breaks if target leaves range or line of sight for 4 seconds<br>Maximum 1 Link from any source per target<br>You die if Linked target dies</li><li>Additional effects from quality:<ul><li class=\"mod\">Base duration is <span class=\"val\">(0—1.5)</span> seconds</li></ul></li></ul>"},{"type":"Active","name":"Rage Vortex","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.</li><li class=\"mod\">Base duration is <span class=\"val\">3</span> seconds</li><li class=\"mod\">Base radius is <span class=\"val\">1.8</span> metres</li><li class=\"mod\">Sacrifices <span class=\"val\">20</span>% of Rage to create a Ragestorm, if you have at least 10 Rage</li><li class=\"mod\">Ragestorm deals <span class=\"val\">10</span>% more Damage per <span class=\"val\">1</span> Rage Sacrificed</li><li class=\"mod\">Ragestorm has <span class=\"val\">+0.1</span> metres to radius per <span class=\"val\">2</span> Rage sacrificed</li><li class=\"mod\">Ragestorm Hits <span class=\"val\">250</span>% more Frequently</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Ragestorm</li><li>Additional effects from quality:<ul><li class=\"mod\">Sacrifices <span class=\"val\">+(0—5)</span>% of Rage when creating a Ragestorm</li></ul></li></ul>"},{"type":"Active","name":"Rage Vortex of Berserking","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.</li><li class=\"mod\">Base radius is <span class=\"val\">2.2</span> metres</li><li class=\"mod\">Ragestorm Hits <span class=\"val\">250</span>% more Frequently</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Ragestorm</li><li class=\"mod\">Lose <span class=\"val\">3</span> Rage per second</li><li class=\"mod\">Each second, <span class=\"val\">20</span>% more Rage loss Rate</li><li>Additional effects from quality:<ul><li class=\"mod\">Base radius is <span class=\"val\">(0—0.2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Reap","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.</li><li class=\"mod\">Deals <span class=\"val\">(57—943)</span> to <span class=\"val\">(86—1414)</span> Physical Damage</li><li class=\"mod\">Deals <span class=\"val\">(138.2—2002.5)</span> Base Physical Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Gain a Blood Charge if this Skill Hits Enemies and none of them Die<br>Lose a Blood Charge when an Enemy Dies while affected by this Skill&#039;s Debuff</li><li class=\"mod\">Costs <span class=\"val\">20</span>% more Life per Blood Charge</li><li class=\"mod\">Deals <span class=\"val\">15</span>% more Damage per Blood Charge</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals <span class=\"val\">+(0—5)</span>% more Damage per Blood Charge</li></ul></li></ul>"},{"type":"Active","name":"Searing Bond","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Summoned Totems</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(32.2—3899.6)</span> Base Fire Damage per second</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Summons a Totem which uses this Skill</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> to maximum number of Summoned Totems</li></ul></li></ul>"},{"type":"Active","name":"Searing Bond of Detonation","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Totem</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Reaching maximum active totem count will cause all totems from this skill to detonate, applying the same burning damage for a duration.</li><li class=\"mod\"><span class=\"val\">+1</span> to maximum number of Summoned Totems per maximum Power Charge</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Deals <span class=\"val\">(20.7—2513.6)</span> Base Fire Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Summons a Totem which uses this Skill</li><li class=\"mod\">Base radius is <span class=\"val\">(2—2.4)</span> metres</li><li class=\"mod\">Burning Damage applied by Detonation deals <span class=\"val\">30</span>% more Damage per Totem Detonated</li><li>Additional effects from quality:<ul><li class=\"mod\">Burning Damage applied by Detonation deals <span class=\"val\">(0—10)</span>% more Damage per Totem Detonated</li></ul></li></ul>"},{"type":"Active","name":"Shield Charge","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Movement</span><span class=\"multiVal\">Travel</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.</li><li class=\"mod\"><span class=\"val\">(9—252)</span> to <span class=\"val\">(13—378)</span> Base Off Hand Physical Damage</li><li class=\"mod\"><span class=\"val\">(3—8)</span> to <span class=\"val\">(5—12)</span> Added Physical Damage per 15 Armour or Evasion Rating on Shield</li><li class=\"mod\"><span class=\"val\">75</span>% increased Stun Threshold reduction on enemies at Maximum charge distance</li><li class=\"mod\"><span class=\"val\">100</span>% more Damage with Hits at Maximum Charge Distance</li><li class=\"mod\"><span class=\"val\">(90—109)</span>% increased Movement Speed</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Movement Speed</li></ul></li></ul>"},{"type":"Active","name":"Shield Crush","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span>","effect":"<ul><li class=\"mod secondary\">Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.</li><li class=\"mod\"><span class=\"val\">(4—300)</span> to <span class=\"val\">(6—450)</span> Base Off Hand Physical Damage</li><li class=\"mod\"><span class=\"val\">(3—8)</span> to <span class=\"val\">(5—12)</span> Added Physical Damage per 15 Armour or Evasion Rating on Shield</li><li class=\"mod\"><span class=\"val\">+(0—0.6)</span> metres to radius</li><li>Additional effects from quality:<ul><li class=\"mod\">Deals up to <span class=\"val\">(0—10)</span>% more Damage with Hits to closer targets</li></ul></li></ul>"},{"type":"Active","name":"Shield Crush of the Chieftain","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.</li><li class=\"mod\"><span class=\"val\">(6—389)</span> to <span class=\"val\">(8—583)</span> Base Off Hand Fire Damage</li><li class=\"mod\"><span class=\"val\">(8—16)</span> to <span class=\"val\">(12—24)</span> Added Fire Damage per 15 Armour on Shield</li><li class=\"mod\">Central wave has <span class=\"val\">(50—88)</span>% more Area of Effect</li><li>Additional effects from quality:<ul><li class=\"mod\">Central wave has <span class=\"val\">(0—40)</span>% more Area of Effect</li></ul></li></ul>"},{"type":"Active","name":"Shield of Light","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Retaliation</span>","effect":"<ul><li class=\"mod secondary\">Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of light in a cone in front of you. Additional waves will also emanate from allies in a radius around the first target struck, towards that target.</li><li class=\"mod\"><span class=\"val\">+0.1</span>% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield</li><li class=\"mod\"><span class=\"val\">(20—158)</span> to <span class=\"val\">(30—237)</span> Base Off Hand Physical Damage</li><li class=\"mod\"><span class=\"val\">(4—8)</span> to <span class=\"val\">(6—11)</span> Added Physical Damage per 15 Armour on Shield</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Cannot be used by default<br>Becomes Usable once for <span class=\"val\">2</span> seconds when you Block a Hit</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Base radius is <span class=\"val\">5.5</span> metres</li><li class=\"mod\">Additional waves will be created from Allies within a Base<br>radius of <span class=\"val\">4</span> metres of the first Enemy struck</li><li class=\"mod\">Maximum <span class=\"val\">4</span> additional waves</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Shockwave Totem","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies</li><li class=\"mod\">Deals <span class=\"val\">(33—412)</span> to <span class=\"val\">(65—765)</span> Physical Damage</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Knock Enemies Back on hit</li><li class=\"mod\">Summons a Totem which uses this Skill</li><li class=\"mod\">Base radius is <span class=\"val\">2.4</span> metres</li><li class=\"mod\"><span class=\"dim\">(Knockback pushes Enemies away when Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.2)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Shockwave Totem of Authority","color":"Red","tags":"<span class=\"multiVal\">Totem</span><span class=\"multiVal\">Spell</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Nova</span>","effect":"<ul><li class=\"mod secondary\">Summons a totem that shakes the earth around you, damaging enemies.</li><li class=\"mod\">Deals <span class=\"val\">(40—510)</span> to <span class=\"val\">(80—948)</span> Physical Damage</li><li class=\"mod\">Totem lasts <span class=\"val\">8</span> seconds</li><li class=\"mod\">Summons a Totem which uses this Skill</li><li class=\"mod\">Base radius is <span class=\"val\">2.6</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—0.3)</span> metres to radius</li></ul></li></ul>"},{"type":"Active","name":"Smite of Divine Judgement","color":"Red","tags":"<span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% more Area Damage</li><li class=\"mod\">Base radius is <span class=\"val\">(1.5—2.1)</span> metres</li><li class=\"mod\">Lightning strikes <span class=\"val\">3</span> targets within <span class=\"val\">5</span> metres</li><li>Additional effects from quality:<ul><li class=\"mod\">Lightning strikes targets within <span class=\"val\">+(0—2)</span> metres</li></ul></li></ul>"},{"type":"Active","name":"Static Strike","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.</li><li class=\"mod\">Beams Hit Enemies every <span class=\"val\">(0.32—0.4)</span> seconds</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Chains <span class=\"val\">+1</span> Times</li><li class=\"mod\">Beams deal <span class=\"val\">30</span>% less Damage</li><li class=\"mod\"><span class=\"val\">(4—6)</span> maximum Beam Targets</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Beam frequency</li></ul></li></ul>"},{"type":"Active","name":"Static Strike of Gathering Lightning","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Chaining</span>","effect":"<ul><li class=\"mod secondary\">Attack with a melee weapon, gaining a Gathering Lightning buff for a duration if you hit an enemy. While you have Gathering Lightning, attacks with this skill will cause chaining beams of lightning, which chain additional times the more Gathering Lightning you have.</li><li class=\"mod\"><span class=\"val\">50</span>% of Physical Damage Converted to Lightning Damage</li><li class=\"mod\">Base duration is <span class=\"val\">4</span> seconds</li><li class=\"mod\">Gain <span class=\"val\">1</span> Gathering Lightning on Melee hit</li><li class=\"mod\">Maximum <span class=\"val\">10</span> Gathering Lightning</li><li class=\"mod\"><span class=\"val\">8</span>% more Damage with Hits and Ailments per Gathering Lightning</li><li class=\"mod\"><span class=\"val\">1</span> maximum Beam Target</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—2)</span> to Maximum Gathering Lightning</li></ul></li></ul>"},{"type":"Active","name":"Sunder","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% more Area of Effect</li><li class=\"mod\">Shockwaves deal <span class=\"val\">40</span>% less Damage</li><li class=\"mod\">Wave causes Shockwaves from up to <span class=\"val\">5</span> Enemies in each Area</li><li class=\"mod\">Wave has <span class=\"val\">(0—25)</span>% reduced delay between Areas</li><li class=\"mod\">Wave Damages <span class=\"val\">5</span> Areas</li><li class=\"mod\">Wave cannot stop before Damaging <span class=\"val\">2</span> Areas</li><li class=\"mod\">Wave Areas gain <span class=\"val\">+0.2</span> metres to radius for each previous Area in Wave</li><li>Additional effects from quality:<ul><li class=\"mod\">Wave Areas gain <span class=\"val\">+(0—0.1)</span> metres to radius for each previous Area in Wave</li></ul></li></ul>"},{"type":"Active","name":"Sunder of Earthbreaking","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.</li><li class=\"mod\"><span class=\"val\">(0—38)</span>% more Area of Effect</li><li class=\"mod\">Shockwaves deal <span class=\"val\">40</span>% less Damage</li><li class=\"mod\">Wave causes Shockwaves from up to <span class=\"val\">3</span> Enemies in each Area</li><li class=\"mod\">Wave has <span class=\"val\">75</span>% reduced delay between Areas</li><li class=\"mod\">Wave Damages <span class=\"val\">6</span> Areas</li><li>Additional effects from quality:<ul><li class=\"mod\">Wave Damages <span class=\"val\">(0—2)</span> Areas</li></ul></li></ul>"},{"type":"Active","name":"Sunder of Trarthus","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.</li><li class=\"mod\"><span class=\"val\">(0—19)</span>% more Area of Effect</li><li class=\"mod\">Shockwaves deal <span class=\"val\">40</span>% less Damage</li><li class=\"mod\">Wave causes Shockwaves from up to <span class=\"val\">5</span> Enemies in each Area</li><li class=\"mod\">Wave has <span class=\"val\">(0—25)</span>% reduced delay between Areas</li><li class=\"mod\">Wave Damages <span class=\"val\">4</span> Areas</li><li class=\"mod\">Wave cannot stop before Damaging <span class=\"val\">2</span> Areas</li><li class=\"mod\">Wave can restart up to <span class=\"val\">3</span> times<br>Wave Areas gain <span class=\"val\">+0.1</span> metres to radius for each previous Area</li><li>Additional effects from quality:<ul><li class=\"mod\">Wave has <span class=\"val\">(0—10)</span>% reduced delay between Areas</li></ul></li></ul>"},{"type":"Active","name":"Swordstorm","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Retaliation</span>","effect":"<ul><li class=\"mod secondary\">Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.</li><li class=\"mod\">Cannot be used by default<br>Becomes Usable once for <span class=\"val\">2</span> seconds when you Block a Hit</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Base radius is <span class=\"val\">(1.8—2.3)</span> metres</li><li class=\"mod\">Damages Enemies <span class=\"val\">8</span> times</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—20)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Tectonic Slam","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">5</span>% more Area of Effect per Endurance Charge</li><li class=\"mod\"><span class=\"val\">30</span>% fissure branching chance</li><li class=\"mod\"><span class=\"val\">+5</span>% fissure branching chance per Endurance Charge</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—30)</span>% Fissure branching chance</li></ul></li></ul>"},{"type":"Active","name":"Tectonic Slam of Cataclysm","color":"Red","tags":"<span class=\"multiVal\">Fire</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">15</span>% more Damage per Endurance Charge removed</li><li class=\"mod\"><span class=\"val\">10</span>% more Area of Effect per Endurance Charge removed</li><li class=\"mod\"><span class=\"val\">10</span>% fissure branching chance per Endurance Charge removed</li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">+(0—5)</span>% more Damage per Endurance Charge removed</li></ul></li></ul>"},{"type":"Active","name":"Vaal Absolution","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">Lightning</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">AoE</span>","effect":"<ul><li class=\"mod secondary\">Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.</li><li class=\"mod\">Base duration is <span class=\"val\">20</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Maximum <span class=\"val\">1</span> Ascended Sentinel of Absolution<br>Ascended Sentinel does not count towards the regular limit</li><li class=\"mod\">Ascended Sentinels deal <span class=\"val\">300</span>% more Damage</li><li class=\"mod\">Ascended Sentinels take <span class=\"val\">70</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Vaal Cleave","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Duration</span>","effect":"<ul><li class=\"mod secondary\">The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.</li><li class=\"mod\">When Dual Wielding, Deals <span class=\"val\">60</span>% Damage from each Weapon combined</li><li class=\"mod\">Base duration is <span class=\"val\">20</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">20</span> seconds</li><li class=\"mod\"><span class=\"val\">+0.8</span> seconds to Attack Time</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">+(1.5—2.4)</span> metres to radius</li><li class=\"mod\">Culling Strike</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Buff grants Culling Strike with Cleave<br>Buff grants <span class=\"val\">60</span>% more Cleave Area of Effect<br>Buff grants <span class=\"val\">60</span>% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life</li><li class=\"mod\"><span class=\"dim\">(You are on Low Life if you have 50% of your Maximum Life or less)</span></li><li class=\"mod\"><span class=\"dim\">(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre</li></ul></li></ul>"},{"type":"Active","name":"Vaal Domination","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Minion</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.</li><li class=\"mod\">Base duration is <span class=\"val\">30</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Maximum <span class=\"val\">3</span> Ascended Sentinels of Dominance<br>Ascended Sentinels do not count towards the regular limits</li><li class=\"mod\">Ascended Sentinels deal <span class=\"val\">300</span>% more Damage</li><li class=\"mod\">Ascended Sentinels take <span class=\"val\">70</span>% less Damage</li><li>Additional effects from quality:<ul><li class=\"mod\">Minions have <span class=\"val\">(0—40)</span>% increased Cooldown Recovery Rate</li></ul></li></ul>"},{"type":"Active","name":"Vaal Earthquake","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\">Base duration is <span class=\"val\">1</span> second</li><li class=\"mod\">Base secondary duration is <span class=\"val\">12</span> seconds</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Aftershock deals <span class=\"val\">(350—407)</span>% more Damage with Hits and Ailments</li><li class=\"mod\">Ongoing effect ends after <span class=\"val\">9</span> Aftershocks</li><li class=\"mod\"><span class=\"dim\">(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Aftershock deals <span class=\"val\">+(0—30)</span>% more Damage with Hits and Ailments</li></ul></li></ul>"},{"type":"Active","name":"Vaal Glacial Hammer","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Cold</span>","effect":"<ul><li class=\"mod secondary\">Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.</li><li class=\"mod\">Base duration is <span class=\"val\">(3.4—4.35)</span> seconds</li><li class=\"mod\"><span class=\"val\">100</span>% of Physical Damage Converted to Cold Damage</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\"><span class=\"val\">25</span>% chance to Freeze enemies</li><li class=\"mod\">Freezes enemies as though dealing <span class=\"val\">(200—390)</span>% more Damage</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\"><span class=\"val\">35</span>% increased Duration of Cold Ailments</li><li class=\"mod\"><span class=\"val\">(10—29)</span>% increased Effect of Cold Ailments</li><li class=\"mod\"><span class=\"dim\">(Cold Ailments are Chilled, Frozen and Brittle)</span></li><li class=\"mod\"><span class=\"dim\">(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—40)</span>% increased Duration of Cold Ailments</li></ul></li></ul>"},{"type":"Active","name":"Vaal Ground Slam","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Vaal</span><span class=\"multiVal\">Slam</span>","effect":"<ul><li class=\"mod secondary\">Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\"><span class=\"val\">25</span>% reduced Enemy Stun Threshold</li><li class=\"mod\"><span class=\"val\">+(0—0.9)</span> metres to radius</li><li class=\"mod\"><span class=\"val\">200</span>% increased Stun Duration on enemies</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Deals up to <span class=\"val\">(40—49)</span>% more Damage with Hits to closer targets</li><li class=\"mod\">This Attack can be Exerted as though it was not a Vaal Skill</li><li class=\"mod\"><span class=\"dim\">(The Stun Threshold determines how much Damage can Stun something)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Deals up to <span class=\"val\">+(0—20)</span>% more Damage with Hits to closer targets</li></ul></li></ul>"},{"type":"Active","name":"Vaal Molten Strike","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Chaining</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.</li><li class=\"mod\">Fires <span class=\"val\">9</span> Projectiles</li><li class=\"mod\">Chains <span class=\"val\">+8</span> Times</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">+0.4</span> metres to radius</li><li class=\"mod\">Can&#039;t be Evaded</li><li class=\"mod\">Projectiles can Chain when impacting the ground<br>Projectiles do not change direction when Chaining</li><li>Additional effects from quality:<ul><li class=\"mod\">Projectiles deal <span class=\"val\">(0—10)</span>% more Damage with Hits and Ailments</li></ul></li></ul>"},{"type":"Active","name":"Vaal Reap","color":"Red","tags":"<span class=\"multiVal\">Spell</span><span class=\"multiVal\">Physical</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Duration</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.</li><li class=\"mod\">Deals <span class=\"val\">(114—2160)</span> to <span class=\"val\">(171—3240)</span> Physical Damage</li><li class=\"mod\">Deals <span class=\"val\">(205.1—3881.5)</span> Base Physical Damage per second</li><li class=\"mod\">Base duration is <span class=\"val\">5</span> seconds</li><li class=\"mod\">Base secondary duration is <span class=\"val\">8</span> seconds</li><li class=\"mod\">Modifiers to Spell Damage apply to this Skill&#039;s Damage Over Time effect</li><li class=\"mod\">Modifiers to Skill Effect Duration also apply to this Skill&#039;s Soul Gain Prevention</li><li class=\"mod\">Effects of Boiling Blood Linger for <span class=\"val\">2</span> seconds</li><li class=\"mod\">Grants <span class=\"val\">+4</span> to maximum Blood Charges</li><li class=\"mod\">Grants up to maximum Blood Charges</li><li class=\"mod\"><span class=\"dim\">(The effects of the ground still apply to you, allies or enemies after leaving its area)</span></li><li>Additional effects from quality:<ul><li class=\"mod\">Deals <span class=\"val\">+(0—5)</span>% more Damage per Blood Charge</li></ul></li></ul>"},{"type":"Active","name":"Vaal Volcanic Fissure","color":"Red","tags":"<span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Fire</span><span class=\"multiVal\">Vaal</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\">Fires <span class=\"val\">9</span> Projectiles</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">50</span>% more Area of Effect</li><li class=\"mod\">Fissure erupts <span class=\"val\">5</span> additional times</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\"><span class=\"val\">50</span>% more Area of Effect</li><li class=\"mod\">Fissure erupts <span class=\"val\">5</span> additional times</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Vigilant Strike","color":"Red","tags":"<span class=\"multiVal\">Attack</span><span class=\"multiVal\">Melee</span><span class=\"multiVal\">Strike</span>","effect":"<ul><li class=\"mod secondary\">Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.</li><li class=\"mod\">Melee Hits Fortify for <span class=\"val\">8</span> seconds</li><li class=\"mod\"><span class=\"dim\">(Fortifying grants an amount of Fortification based on the Damage of the Hit)</span></li><li class=\"mod\"><span class=\"dim\">(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)</span></li><li>Additional effects from quality:<ul><li class=\"mod\"><span class=\"val\">(0—4)</span>% more Attack Damage per Endurance Charge</li></ul></li></ul>"},{"type":"Active","name":"Volcanic Fissure","color":"Red","tags":"<span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">Projectile</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\">Fires <span class=\"val\">5</span> Projectiles</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Projectiles deal <span class=\"val\">50</span>% less Damage with Hits and Ailments</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Projectiles deal <span class=\"val\">50</span>% less Damage with Hits and Ailments</li><li>Additional effects from quality:<ul><li class=\"mod\">Fires <span class=\"val\">(0—2)</span> Projectiles</li></ul></li></ul>"},{"type":"Active","name":"Volcanic Fissure of Snaking","color":"Red","tags":"<span class=\"multiVal\">Melee</span><span class=\"multiVal\">Attack</span><span class=\"multiVal\">AoE</span><span class=\"multiVal\">Slam</span><span class=\"multiVal\">Fire</span>","effect":"<ul><li class=\"mod secondary\">Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.</li><li class=\"mod\"><span class=\"val\">60</span>% of Physical Damage Converted to Fire Damage</li><li class=\"mod\">Fissure erupts <span class=\"val\">2</span> additional times</li><li>Additional effects from quality:<ul><li class=\"mod\">Fissure erupts <span class=\"val\">(0—1)</span> additional times</li></ul></li></ul>"}]